1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NANCY_ACTION_LEVERPUZZLE_H
24 #define NANCY_ACTION_LEVERPUZZLE_H
25 
26 #include "engines/nancy/renderobject.h"
27 
28 #include "engines/nancy/action/actionrecord.h"
29 
30 namespace Nancy {
31 namespace Action {
32 
33 class LeverPuzzle : public ActionRecord, public RenderObject {
34 public:
35 	enum SolveState { kNotSolved, kPlaySound, kWaitForSound };
LeverPuzzle(RenderObject & redrawFrom)36 	LeverPuzzle(RenderObject &redrawFrom) : RenderObject(redrawFrom, 7) {}
~LeverPuzzle()37 	virtual ~LeverPuzzle() {}
38 
39 	virtual void init() override;
40 
41 	virtual void readData(Common::SeekableReadStream &stream) override;
42 	virtual void execute() override;
43 	virtual void handleInput(NancyInput &input) override;
44 	virtual void onPause(bool pause) override;
45 
46 	Common::String _imageName; // 0x0
47 	Common::Array<Common::Array<Common::Rect>> _srcRects; // 0xA, 0xC0 bytes
48 	Common::Array<Common::Rect> _destRects; // 0xCA, 0x30 bytes
49 	Common::Array<byte> _correctSequence; // 0xFA, 3 bytes
50 	SoundDescription _moveSound; // 0x100
51 	SoundDescription _noMoveSound; // 0x122
52 	SceneChangeDescription _solveExitScene; // 0x144
53 	EventFlagDescription _flagOnSolve; // 0x14E
54 	uint16 _solveSoundDelay = 0; // 0x151
55 	SoundDescription _solveSound; // 0x153
56 	SceneChangeDescription _exitScene; // 0x175
57 	EventFlagDescription _flagOnExit; // 0x17F
58 	Common::Rect _exitHotspot; // 0x182
59 
60 	Common::Array<byte> _playerSequence;
61 	Common::Array<bool> _leverDirection;
62 	Graphics::ManagedSurface _image;
63 	Time _solveSoundPlayTime;
64 	SolveState _solveState = kNotSolved;
65 
66 protected:
getRecordTypeName()67 	virtual Common::String getRecordTypeName() const override { return "LeverPuzzle"; }
isViewportRelative()68 	virtual bool isViewportRelative() const override { return true; }
69 
70 	void drawLever(uint id);
71 };
72 
73 } // End of namespace Action
74 } // End of namespace Nancy
75 
76 #endif // NANCY_ACTION_LEVERPUZZLE_H
77