1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "neverhood/background.h"
24
25 namespace Neverhood {
26
27 // Background
28
Background(NeverhoodEngine * vm,int objectPriority)29 Background::Background(NeverhoodEngine *vm, int objectPriority)
30 : Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) {
31 // Empty
32 }
33
Background(NeverhoodEngine * vm,uint32 fileHash,int objectPriority,int surfacePriority)34 Background::Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority)
35 : Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) {
36
37 _spriteResource.load(fileHash);
38 createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
39 _surface->drawSpriteResource(_spriteResource);
40
41 }
42
~Background()43 Background::~Background() {
44 delete _surface;
45 }
46
createSurface(int surfacePriority,int16 width,int16 height)47 void Background::createSurface(int surfacePriority, int16 width, int16 height) {
48 _surface = new BaseSurface(_vm, surfacePriority, width, height, "background");
49 _surface->setTransparent(false);
50 _spriteResource.getPosition().x = width;
51 _spriteResource.getPosition().y = height;
52 }
53
load(uint32 fileHash)54 void Background::load(uint32 fileHash) {
55 _spriteResource.load(fileHash);
56 if (_surface)
57 _surface->drawSpriteResource(_spriteResource);
58 }
59
60 } // End of namespace Neverhood
61