1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NEVERHOOD_ENTITY_H
24 #define NEVERHOOD_ENTITY_H
25 
26 #include "common/str.h"
27 #include "neverhood/neverhood.h"
28 #include "neverhood/gamevars.h"
29 #include "neverhood/graphics.h"
30 #include "neverhood/sound.h"
31 
32 namespace Neverhood {
33 
34 class Entity;
35 class SoundResource;
36 
37 enum MessageParamType {
38 	mptInteger,
39 	mptPoint,
40 	mptEntity
41 };
42 
43 struct MessageParam {
44 public:
MessageParamMessageParam45 	MessageParam(uint32 value) : _type(mptInteger), _integer(value) {}
MessageParamMessageParam46 	MessageParam(NPoint value) : _type(mptPoint), _point(value) {}
MessageParamMessageParam47 	MessageParam(Entity *entity) : _type(mptEntity), _entity(entity) {}
48 	uint32 asInteger() const;
49 	NPoint asPoint() const;
50 	Entity *asEntity() const;
51 protected:
52 	union {
53 		uint32 _integer;
54 		NPoint _point;
55 		Entity *_entity;
56 	};
57 	MessageParamType _type;
58 };
59 
60 // TODO: Disable heavy debug stuff in release mode
61 
62 #define SetUpdateHandler(handler)												\
63 	do {																		\
64 		_updateHandlerCb = static_cast <void (Entity::*)(void)> (handler);		\
65 		debug(5, "SetUpdateHandler(" #handler ")");								\
66 		_updateHandlerCbName = #handler;										\
67 	} while (0)
68 
69 #define SetMessageHandler(handler)												\
70 	do {																		\
71 		_messageHandlerCb = static_cast <uint32 (Entity::*)(int messageNum, const MessageParam &param, Entity *sender)> (handler);	\
72 		debug(5, "SetMessageHandler(" #handler ")");							\
73 		_messageHandlerCbName = #handler;										\
74 	} while (0)
75 
76 const uint kMaxSoundResources = 16;
77 
78 class Entity {
79 public:
80 	Common::String _updateHandlerCbName;
81 	Common::String _messageHandlerCbName;
82 	Entity(NeverhoodEngine *vm, int priority);
83 	virtual ~Entity();
84 	virtual void draw();
85 	void handleUpdate();
86 	uint32 receiveMessage(int messageNum, const MessageParam &param, Entity *sender);
87 	// NOTE: These were overloaded before for the various message parameter types
88 	// it caused some problems so each type gets its own sendMessage variant now
89 	uint32 sendMessage(Entity *receiver, int messageNum, const MessageParam &param);
90 	uint32 sendMessage(Entity *receiver, int messageNum, uint32 param);
91 	uint32 sendPointMessage(Entity *receiver, int messageNum, const NPoint &param);
92 	uint32 sendEntityMessage(Entity *receiver, int messageNum, Entity *param);
93 	// Shortcuts for game variable access
94 	uint32 getGlobalVar(uint32 nameHash);
95 	void setGlobalVar(uint32 nameHash, uint32 value);
96 	uint32 getSubVar(uint32 nameHash, uint32 subNameHash);
97 	void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value);
98 	void incGlobalVar(uint32 nameHash, int incrValue);
99 	void incSubVar(uint32 nameHash, uint32 subNameHash, int incrValue);
getPriority()100 	int getPriority() const { return _priority; }
hasMessageHandler()101 	bool hasMessageHandler() const { return _messageHandlerCb != nullptr; }
102 protected:
103 	void (Entity::*_updateHandlerCb)();
104 	uint32 (Entity::*_messageHandlerCb)(int messageNum, const MessageParam &param, Entity *sender);
105 	NeverhoodEngine *_vm;
106 	int _priority;
107 	SoundResource **_soundResources;
108 	SoundResource *getSoundResource(uint index);
109 	void loadSound(uint index, uint32 fileHash);
110 	void playSound(uint index, uint32 fileHash = 0);
111 	void stopSound(uint index);
112 	bool isSoundPlaying(uint index);
113 	void setSoundVolume(uint index, int volume);
114 	void setSoundPan(uint index, int pan);
115 	void deleteSoundResources();
116 };
117 
118 } // End of namespace Neverhood
119 
120 #endif /* NEVERHOOD_ENTITY_H */
121