1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "pink/archive.h"
24 #include "pink/objects/actions/action.h"
25 #include "pink/objects/actors/actor.h"
26
27 namespace Pink {
28
deserialize(Archive & archive)29 void Action::deserialize(Archive &archive) {
30 NamedObject::deserialize(archive);
31 _actor = static_cast<Actor *>(archive.readObject());
32 }
33
initPalette(Director * director)34 bool Action::initPalette(Director *director) {
35 return false;
36 }
37
pause(bool paused)38 void Action::pause(bool paused) {}
39
getCoordinates()40 Coordinates Action::getCoordinates() {
41 return Coordinates();
42 }
43
44
45 } // End of namespace Pink
46