1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "pink/archive.h"
24 #include "pink/objects/actions/action.h"
25 #include "pink/objects/actors/actor.h"
26 
27 namespace Pink {
28 
deserialize(Archive & archive)29 void Action::deserialize(Archive &archive) {
30 	NamedObject::deserialize(archive);
31 	_actor = static_cast<Actor *>(archive.readObject());
32 }
33 
initPalette(Director * director)34 bool Action::initPalette(Director *director) {
35 	return false;
36 }
37 
pause(bool paused)38 void Action::pause(bool paused) {}
39 
getCoordinates()40 Coordinates Action::getCoordinates() {
41 	return Coordinates();
42 }
43 
44 
45 } // End of namespace Pink
46