1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "common/debug.h"
24
25 #include "pink/archive.h"
26 #include "pink/pink.h"
27 #include "pink/objects/actions/action.h"
28 #include "pink/objects/actors/actor.h"
29 #include "pink/objects/pages/game_page.h"
30 #include "pink/objects/sequences/sequence_item.h"
31 #include "pink/objects/sequences/sequence.h"
32 #include "pink/objects/sequences/sequencer.h"
33 #include "pink/objects/sequences/sequence_context.h"
34
35 namespace Pink {
36
deserialize(Archive & archive)37 void SequenceItem::deserialize(Archive &archive) {
38 _actor = archive.readString();
39 _action = archive.readString();
40 }
41
toConsole() const42 void SequenceItem::toConsole() const {
43 debugC(6, kPinkDebugLoadingObjects, "\t\t\t\tSequenceItem: _actor=%s, _action=%s", _actor.c_str(), _action.c_str());
44 }
45
execute(uint segment,Sequence * sequence,bool loadingSave)46 bool SequenceItem::execute(uint segment, Sequence *sequence, bool loadingSave) {
47 Actor *actor = sequence->getSequencer()->getPage()->findActor(_actor);
48 Action *action;
49 if (!actor || !(action = actor->findAction(_action)))
50 return false;
51
52 actor->setAction(action, loadingSave);
53
54 SequenceContext *context = sequence->getContext();
55 SequenceActorState *state = context->findState(_actor);
56 if (state)
57 state->_segment = segment;
58 if (isLeader())
59 context->setActor(actor);
60 return true;
61 }
62
isLeader()63 bool SequenceItem::isLeader() {
64 return false;
65 }
66
isLeader()67 bool SequenceItemLeader::isLeader() {
68 return true;
69 }
70
toConsole() const71 void SequenceItemLeader::toConsole() const {
72 debugC(6, kPinkDebugLoadingObjects, "\t\t\t\tSequenceItemLeader: _actor=%s, _action=%s", _actor.c_str(), _action.c_str());
73 }
74
75
deserialize(Archive & archive)76 void SequenceItemLeaderAudio::deserialize(Archive &archive) {
77 SequenceItem::deserialize(archive);
78 _sample = archive.readDWORD();
79 }
80
toConsole() const81 void SequenceItemLeaderAudio::toConsole() const {
82 debugC(6, kPinkDebugLoadingObjects, "\t\t\t\tSequenceItemLeaderAudio: _actor=%s, _action=%s _sample=%d", _actor.c_str(), _action.c_str(), _sample);
83 }
84
execute(uint segment,Sequence * sequence,bool loadingSave)85 bool SequenceItemDefaultAction::execute(uint segment, Sequence *sequence, bool loadingSave) {
86 SequenceActorState *state = sequence->getContext()->findState(_actor);
87 if (state)
88 state->defaultActionName = _action;
89 return true;
90 }
91
toConsole() const92 void SequenceItemDefaultAction::toConsole() const {
93 debugC(6, kPinkDebugLoadingObjects, "\t\t\t\tSequenceItemDefaultAction: _actor=%s, _action=%s", _actor.c_str(), _action.c_str());
94 }
95
skip(Sequence * sequence)96 void SequenceItemDefaultAction::skip(Sequence *sequence) {
97 execute(0, sequence, 1);
98 }
99
100 } // End of namespace Pink
101