1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef SHERLOCK_TATTOO_WIDGET_QUIT_H
24 #define SHERLOCK_TATTOO_WIDGET_QUIT_H
25 
26 #include "common/scummsys.h"
27 #include "sherlock/tattoo/widget_base.h"
28 
29 namespace Sherlock {
30 
31 class SherlockEngine;
32 
33 namespace Tattoo {
34 
35 class WidgetQuit: public WidgetBase {
36 private:
37 	int _select, _oldSelect;
38 public:
39 	WidgetQuit(SherlockEngine *vm);
~WidgetQuit()40 	~WidgetQuit() override {}
41 
42 	/**
43 	 * Prompt the user whether to quit
44 	 */
45 	void show();
46 
47 	/**
48 	 * Handle event processing
49 	 */
50 	void handleEvents() override;
51 };
52 
53 } // End of namespace Tattoo
54 
55 } // End of namespace Sherlock
56 
57 #endif
58