1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef SHERLOCK_TATTOO_WIDGET_QUIT_H 24 #define SHERLOCK_TATTOO_WIDGET_QUIT_H 25 26 #include "common/scummsys.h" 27 #include "sherlock/tattoo/widget_base.h" 28 29 namespace Sherlock { 30 31 class SherlockEngine; 32 33 namespace Tattoo { 34 35 class WidgetQuit: public WidgetBase { 36 private: 37 int _select, _oldSelect; 38 public: 39 WidgetQuit(SherlockEngine *vm); ~WidgetQuit()40 ~WidgetQuit() override {} 41 42 /** 43 * Prompt the user whether to quit 44 */ 45 void show(); 46 47 /** 48 * Handle event processing 49 */ 50 void handleEvents() override; 51 }; 52 53 } // End of namespace Tattoo 54 55 } // End of namespace Sherlock 56 57 #endif 58