1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "common/system.h"
24 
25 #include "sludge/event.h"
26 #include "sludge/function.h"
27 #include "sludge/graphics.h"
28 #include "sludge/people.h"
29 #include "sludge/saveload.h"
30 #include "sludge/sound.h"
31 #include "sludge/sludge.h"
32 #include "sludge/sludger.h"
33 #include "sludge/timing.h"
34 
35 namespace Sludge {
36 
37 extern VariableStack *noStack;
38 
main_loop(Common::String filename)39 int main_loop(Common::String filename) {
40 
41 	if (!initSludge(filename)) {
42 		return 0;
43 	}
44 
45 	g_sludge->_gfxMan->initGfx();
46 
47 	startNewFunctionNum(0, 0, NULL, noStack);
48 
49 	g_sludge->_evtMan->startGame();
50 	g_sludge->_timer->init();
51 
52 	while (!g_sludge->_evtMan->quit()) {
53 		g_sludge->_evtMan->checkInput();
54 		g_sludge->_peopleMan->walkAllPeople();
55 		if (g_sludge->_evtMan->handleInput()) {
56 			runAllFunctions();
57 			handleSaveLoad();
58 		}
59 		sludgeDisplay();
60 		g_sludge->_soundMan->handleSoundLists();
61 		g_sludge->_timer->waitFrame();
62 	}
63 
64 	killSludge();
65 
66 	// Load next game
67 	if (!g_sludge->launchNext.empty()) {
68 		Common::String name = g_sludge->launchNext;
69 		g_sludge->launchNext.clear();
70 		main_loop(name);
71 	}
72 
73 	return (0);
74 }
75 
76 }
77  // End of namespace Sludge
78