1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "startrek/common.h"
24 #include "startrek/sprite.h"
25 
26 namespace StarTrek {
27 
Sprite()28 Sprite::Sprite() :
29 	pos(), drawPriority(0), drawPriority2(0), field8(""),
30 	bitmap(nullptr), drawMode(0), textColor(0), bitmapChanged(false),
31 	rect2Valid(false), isOnScreen(false), field16(false), lastDrawRect(),
32 	drawRect(), rectangle2(), drawX(0), drawY(0)
33 {}
34 
~Sprite()35 Sprite::~Sprite() {
36 	delete bitmap;
37 	bitmap = nullptr;
38 }
39 
setBitmap(Bitmap * b)40 void Sprite::setBitmap(Bitmap *b) {
41 	if (bitmap)
42 		delete bitmap;
43 	bitmap = b;
44 	bitmapChanged = true;
45 }
46 
setBitmap(Common::MemoryReadStreamEndian * stream)47 void Sprite::setBitmap(Common::MemoryReadStreamEndian *stream) {
48 	setBitmap(new Bitmap(stream));
49 }
50 
setXYAndPriority(int16 x,int16 y,int16 priority)51 void Sprite::setXYAndPriority(int16 x, int16 y, int16 priority) {
52 	pos.x = x;
53 	pos.y = y;
54 	drawPriority = priority;
55 	bitmapChanged = true;
56 }
57 
dontDrawNextFrame()58 void Sprite::dontDrawNextFrame() {
59 	field16 = true;
60 	bitmapChanged = true;
61 }
62 
getRect()63 Common::Rect Sprite::getRect() {
64 	Common::Rect rect(bitmap->width, bitmap->height);
65 	rect.translate(pos.x - bitmap->xoffset, pos.y - bitmap->yoffset);
66 	return rect;
67 }
68 
saveLoadWithSerializer(Common::Serializer & ser)69 void Sprite::saveLoadWithSerializer(Common::Serializer &ser) {
70 	ser.syncAsSint16LE(pos.x);
71 	ser.syncAsSint16LE(pos.y);
72 	ser.syncAsUint16LE(drawPriority);
73 	ser.syncAsUint16LE(drawPriority2);
74 	ser.syncString(field8);
75 	// Note: bitmap must be reloaded
76 	ser.syncAsUint16LE(drawMode);
77 	ser.syncAsUint16LE(textColor);
78 	ser.syncAsUint16LE(bitmapChanged);
79 	ser.syncAsUint16LE(rect2Valid);
80 	ser.syncAsUint16LE(isOnScreen);
81 	ser.syncAsUint16LE(field16);
82 	serializeRect(lastDrawRect, ser);
83 	serializeRect(drawRect, ser);
84 	serializeRect(rectangle2, ser);
85 	ser.syncAsSint16LE(drawX);
86 	ser.syncAsSint16LE(drawY);
87 }
88 
89 } // End of namespace StarTrek
90