1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on Broken Sword 2.5 engine
25  *
26  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27  *
28  * Licensed under GNU GPL v2
29  *
30  */
31 
32 #ifndef SWORD25_PERSISTENCESERVICE_H
33 #define SWORD25_PERSISTENCESERVICE_H
34 
35 #include "sword25/kernel/common.h"
36 
37 namespace Sword25 {
38 
39 class PersistenceService {
40 public:
41 	PersistenceService();
42 	virtual ~PersistenceService();
43 
44 	// -----------------------------------------------------------------------------
45 	// Singleton Method
46 	// -----------------------------------------------------------------------------
47 
48 	static PersistenceService &getInstance();
49 
50 	// -----------------------------------------------------------------------------
51 	// Interface
52 	// -----------------------------------------------------------------------------
53 
54 	static uint getSlotCount();
55 	static Common::String getSavegameDirectory();
56 
57 	void            reloadSlots();
58 	bool            isSlotOccupied(uint slotID);
59 	bool            isSavegameCompatible(uint slotID);
60 	int             getSavegameVersion(uint slotID);
61 	Common::String &getSavegameDescription(uint slotID);
62 	Common::String &getSavegameFilename(uint slotID);
63 
64 	bool            saveGame(uint slotID, const Common::String &screenshotFilename);
65 	bool            loadGame(uint slotID);
66 
67 private:
68 	struct Impl;
69 	Impl *_impl;
70 };
71 
72 void setGameTarget(const char *target);
73 
74 } // End of namespace Sword25
75 
76 #endif
77