1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /* 24 * This code is based on Broken Sword 2.5 engine 25 * 26 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer 27 * 28 * Licensed under GNU GPL v2 29 * 30 */ 31 32 #ifndef SWORD25_PERSISTENCESERVICE_H 33 #define SWORD25_PERSISTENCESERVICE_H 34 35 #include "sword25/kernel/common.h" 36 37 namespace Sword25 { 38 39 class PersistenceService { 40 public: 41 PersistenceService(); 42 virtual ~PersistenceService(); 43 44 // ----------------------------------------------------------------------------- 45 // Singleton Method 46 // ----------------------------------------------------------------------------- 47 48 static PersistenceService &getInstance(); 49 50 // ----------------------------------------------------------------------------- 51 // Interface 52 // ----------------------------------------------------------------------------- 53 54 static uint getSlotCount(); 55 static Common::String getSavegameDirectory(); 56 57 void reloadSlots(); 58 bool isSlotOccupied(uint slotID); 59 bool isSavegameCompatible(uint slotID); 60 int getSavegameVersion(uint slotID); 61 Common::String &getSavegameDescription(uint slotID); 62 Common::String &getSavegameFilename(uint slotID); 63 64 bool saveGame(uint slotID, const Common::String &screenshotFilename); 65 bool loadGame(uint slotID); 66 67 private: 68 struct Impl; 69 Impl *_impl; 70 }; 71 72 void setGameTarget(const char *target); 73 74 } // End of namespace Sword25 75 76 #endif 77