1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on Broken Sword 2.5 engine
25  *
26  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27  *
28  * Licensed under GNU GPL v2
29  *
30  */
31 
32 #include "sword25/sword25.h"	// for kDebugResource
33 #include "sword25/kernel/resmanager.h"
34 #include "sword25/kernel/resource.h"
35 #include "sword25/kernel/resservice.h"
36 #include "sword25/package/packagemanager.h"
37 
38 namespace Sword25 {
39 
40 // Sets the amount of resources that are simultaneously loaded.
41 // This needs to be a relatively high number, as all the animation
42 // frames in each scene are loaded as separate resources.
43 // Also, George's walk states are all loaded here (150 files)
44 #define SWORD25_RESOURCECACHE_MIN 400
45 // The maximum number of loaded resources. If more than these resources
46 // are loaded, the resource manager will start purging resources till it
47 // hits the minimum limit above
48 #define SWORD25_RESOURCECACHE_MAX 500
49 
~ResourceManager()50 ResourceManager::~ResourceManager() {
51 	// Clear all unlocked resources
52 	emptyCache();
53 
54 	// All remaining resources are not released, so print warnings and release
55 	Common::List<Resource *>::iterator iter = _resources.begin();
56 	for (; iter != _resources.end(); ++iter) {
57 		warning("Resource \"%s\" was not released.", (*iter)->getFileName().c_str());
58 
59 		// Set the lock count to zero
60 		while ((*iter)->getLockCount() > 0) {
61 			(*iter)->release();
62 		};
63 
64 		// Delete the resource
65 		delete(*iter);
66 	}
67 }
68 
69 /**
70  * Registers a RegisterResourceService. This method is the constructor of
71  * BS_ResourceService, and thus helps all resource services in the ResourceManager list
72  * @param pService      Which service
73  */
registerResourceService(ResourceService * pService)74 bool ResourceManager::registerResourceService(ResourceService *pService) {
75 	if (!pService) {
76 		error("Can't register NULL resource service.");
77 		return false;
78 	}
79 
80 	_resourceServices.push_back(pService);
81 
82 	return true;
83 }
84 
85 /**
86  * Deletes resources as necessary until the specified memory limit is not being exceeded.
87  */
deleteResourcesIfNecessary()88 void ResourceManager::deleteResourcesIfNecessary() {
89 	// If enough memory is available, or no resources are loaded, then the function can immediately end
90 	if (_resources.size() < SWORD25_RESOURCECACHE_MAX)
91 		return;
92 
93 	// Keep deleting resources until the memory usage of the process falls below the set maximum limit.
94 	// The list is processed backwards in order to first release those resources that have been
95 	// not been accessed for the longest
96 	Common::List<Resource *>::iterator iter = _resources.end();
97 	do {
98 		--iter;
99 
100 		// The resource may be released only if it isn't locked
101 		if ((*iter)->getLockCount() == 0)
102 			iter = deleteResource(*iter);
103 	} while (iter != _resources.begin() && _resources.size() >= SWORD25_RESOURCECACHE_MIN);
104 
105 	// Are we still above the minimum? If yes, then start releasing locked resources
106 	// FIXME: This code shouldn't be needed at all, but it seems like there is a bug
107 	// in the resource lock code, and resources are not unlocked when changing rooms.
108 	// Only image/animation resources are unlocked forcibly, thus this shouldn't have
109 	// any impact on the game itself.
110 	if (_resources.size() <= SWORD25_RESOURCECACHE_MIN)
111 		return;
112 
113 	iter = _resources.end();
114 	do {
115 		--iter;
116 
117 		// Only unlock image/animation resources
118 		if ((*iter)->getFileName().hasSuffix(".swf") ||
119 			(*iter)->getFileName().hasSuffix(".png")) {
120 
121 			warning("Forcibly unlocking %s", (*iter)->getFileName().c_str());
122 
123 			// Forcibly unlock the resource
124 			while ((*iter)->getLockCount() > 0)
125 				(*iter)->release();
126 
127 			iter = deleteResource(*iter);
128 		}
129 	} while (iter != _resources.begin() && _resources.size() >= SWORD25_RESOURCECACHE_MIN);
130 }
131 
132 /**
133  * Releases all resources that are not locked.
134  */
emptyCache()135 void ResourceManager::emptyCache() {
136 	// Scan through the resource list
137 	Common::List<Resource *>::iterator iter = _resources.begin();
138 	while (iter != _resources.end()) {
139 		if ((*iter)->getLockCount() == 0) {
140 			// Delete the resource
141 			iter = deleteResource(*iter);
142 		} else
143 			++iter;
144 	}
145 }
146 
emptyThumbnailCache()147 void ResourceManager::emptyThumbnailCache() {
148 	// Scan through the resource list
149 	Common::List<Resource *>::iterator iter = _resources.begin();
150 	while (iter != _resources.end()) {
151 		if ((*iter)->getFileName().hasPrefix("/saves")) {
152 			// Unlock the thumbnail
153 			while ((*iter)->getLockCount() > 0)
154 				(*iter)->release();
155 			// Delete the thumbnail
156 			iter = deleteResource(*iter);
157 		} else
158 			++iter;
159 	}
160 }
161 
162 /**
163  * Returns a requested resource. If any error occurs, returns NULL
164  * @param FileName      Filename of resource
165  */
requestResource(const Common::String & fileName)166 Resource *ResourceManager::requestResource(const Common::String &fileName) {
167 	// Get the absolute path to the file
168 	Common::String uniqueFileName = getUniqueFileName(fileName);
169 	if (uniqueFileName.empty())
170 		return NULL;
171 
172 	// Determine whether the resource is already loaded
173 	// If the resource is found, it will be placed at the head of the resource list and returned
174 	Resource *pResource = getResource(uniqueFileName);
175 	if (!pResource)
176 		pResource = loadResource(uniqueFileName);
177 	if (pResource) {
178 		moveToFront(pResource);
179 		(pResource)->addReference();
180 		return pResource;
181 	}
182 
183 	return NULL;
184 }
185 
186 #ifdef PRECACHE_RESOURCES
187 
188 /**
189  * Loads a resource into the cache
190  * @param FileName      The filename of the resource to be cached
191  * @param ForceReload   Indicates whether the file should be reloaded if it's already in the cache.
192  * This is useful for files that may have changed in the interim
193  */
precacheResource(const Common::String & fileName,bool forceReload)194 bool ResourceManager::precacheResource(const Common::String &fileName, bool forceReload) {
195 	// Get the absolute path to the file
196 	Common::String uniqueFileName = getUniqueFileName(fileName);
197 	if (uniqueFileName.empty())
198 		return false;
199 
200 	Resource *resourcePtr = getResource(uniqueFileName);
201 
202 	if (forceReload && resourcePtr) {
203 		if (resourcePtr->getLockCount()) {
204 			error("Could not force precaching of \"%s\". The resource is locked.", fileName.c_str());
205 			return false;
206 		} else {
207 			deleteResource(resourcePtr);
208 			resourcePtr = 0;
209 		}
210 	}
211 
212 	if (!resourcePtr && loadResource(uniqueFileName) == NULL) {
213 		// This isn't fatal - e.g. it can happen when loading saved games
214 		debugC(kDebugResource, "Could not precache \"%s\",", fileName.c_str());
215 		return false;
216 	}
217 
218 	return true;
219 }
220 
221 #endif
222 
223 /**
224  * Moves a resource to the top of the resource list
225  * @param pResource     The resource
226  */
moveToFront(Resource * pResource)227 void ResourceManager::moveToFront(Resource *pResource) {
228 	// Erase the resource from it's current position
229 	_resources.erase(pResource->_iterator);
230 	// Re-add the resource at the front of the list
231 	_resources.push_front(pResource);
232 	// Reset the resource iterator to the repositioned item
233 	pResource->_iterator = _resources.begin();
234 }
235 
236 /**
237  * Loads a resource and updates the m_UsedMemory total
238  *
239  * The resource must not already be loaded
240  * @param FileName      The unique filename of the resource to be loaded
241  */
loadResource(const Common::String & fileName)242 Resource *ResourceManager::loadResource(const Common::String &fileName) {
243 	// ResourceService finden, der die Resource laden kann.
244 	for (uint i = 0; i < _resourceServices.size(); ++i) {
245 		if (_resourceServices[i]->canLoadResource(fileName)) {
246 			// If more memory is desired, memory must be released
247 			deleteResourcesIfNecessary();
248 
249 			// Load the resource
250 			Resource *pResource = _resourceServices[i]->loadResource(fileName);
251 			if (!pResource) {
252 				error("Responsible service could not load resource \"%s\".", fileName.c_str());
253 				return NULL;
254 			}
255 
256 			// Add the resource to the front of the list
257 			_resources.push_front(pResource);
258 			pResource->_iterator = _resources.begin();
259 
260 			// Also store the resource in the hash table for quick lookup
261 			_resourceHashMap[pResource->getFileName()] = pResource;
262 
263 			return pResource;
264 		}
265 	}
266 
267 	// This isn't fatal - e.g. it can happen when loading saved games
268 	debugC(kDebugResource, "Could not find a service that can load \"%s\".", fileName.c_str());
269 	return NULL;
270 }
271 
272 /**
273  * Returns the full path of a given resource filename.
274  * It will return an empty string if a path could not be created.
275 */
getUniqueFileName(const Common::String & fileName) const276 Common::String ResourceManager::getUniqueFileName(const Common::String &fileName) const {
277 	// Get a pointer to the package manager
278 	PackageManager *pPackage = (PackageManager *)_kernelPtr->getPackage();
279 	if (!pPackage) {
280 		error("Could not get package manager.");
281 		return Common::String();
282 	}
283 
284 	// Absoluten Pfad der Datei bekommen und somit die Eindeutigkeit des Dateinamens sicherstellen
285 	Common::String uniquefileName = pPackage->getAbsolutePath(fileName);
286 	if (uniquefileName.empty())
287 		error("Could not create absolute file name for \"%s\".", fileName.c_str());
288 
289 	return uniquefileName;
290 }
291 
292 /**
293  * Deletes a resource, removes it from the lists, and updates m_UsedMemory
294  */
deleteResource(Resource * pResource)295 Common::List<Resource *>::iterator ResourceManager::deleteResource(Resource *pResource) {
296 	// Remove the resource from the hash table
297 	_resourceHashMap.erase(pResource->_fileName);
298 
299 	// Delete the resource from the resource list
300 	Common::List<Resource *>::iterator result = _resources.erase(pResource->_iterator);
301 
302 	// Delete the resource
303 	delete pResource;
304 
305 	// Return the iterator
306 	return result;
307 }
308 
309 /**
310  * Returns a pointer to a loaded resource. If any error occurs, NULL will be returned.
311  * @param UniquefileName        The absolute path and filename
312  */
getResource(const Common::String & uniquefileName) const313 Resource *ResourceManager::getResource(const Common::String &uniquefileName) const {
314 	// Determine whether the resource is already loaded
315 	ResMap::iterator it = _resourceHashMap.find(uniquefileName);
316 	if (it != _resourceHashMap.end())
317 		return it->_value;
318 
319 	// Resource was not found, i.e. has not yet been loaded.
320 	return NULL;
321 }
322 
323 /**
324  * Writes the names of all currently locked resources to the log file
325  */
dumpLockedResources()326 void ResourceManager::dumpLockedResources() {
327 	for (Common::List<Resource *>::iterator iter = _resources.begin(); iter != _resources.end(); ++iter) {
328 		if ((*iter)->getLockCount() > 0) {
329 			debugC(kDebugResource, "%s", (*iter)->getFileName().c_str());
330 		}
331 	}
332 }
333 
334 } // End of namespace Sword25
335