1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "titanic/game/fan_increase.h"
24
25 namespace Titanic {
26
BEGIN_MESSAGE_MAP(CFanIncrease,CGameObject)27 BEGIN_MESSAGE_MAP(CFanIncrease, CGameObject)
28 ON_MESSAGE(MouseButtonDownMsg)
29 END_MESSAGE_MAP()
30
31 void CFanIncrease::save(SimpleFile *file, int indent) {
32 file->writeNumberLine(1, indent);
33 CGameObject::save(file, indent);
34 }
35
load(SimpleFile * file)36 void CFanIncrease::load(SimpleFile *file) {
37 file->readNumber();
38 CGameObject::load(file);
39 }
40
MouseButtonDownMsg(CMouseButtonDownMsg * msg)41 bool CFanIncrease::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
42 CStatusChangeMsg statusMsg;
43 statusMsg._newStatus = 1;
44 statusMsg.execute("FanController");
45 return true;
46 }
47
48 } // End of namespace Titanic
49