1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef TSAGE_STATICRES_H
24 #define TSAGE_STATICRES_H
25 
26 #include "common/scummsys.h"
27 
28 namespace TsAGE {
29 
30 extern const byte CURSOR_ARROW_DATA[];
31 
32 extern const byte CURSOR_WALK_DATA[];
33 
34 extern char const *const LOOK_SCENE_HOTSPOT;
35 extern char const *const USE_SCENE_HOTSPOT;
36 extern char const *const TALK_SCENE_HOTSPOT;
37 extern char const *const SPECIAL_SCENE_HOTSPOT;
38 extern char const *const DEFAULT_SCENE_HOTSPOT;
39 extern char const *const SAVE_ERROR_MSG;
40 extern char const *const SAVING_NOT_ALLOWED_MSG;
41 extern char const *const RESTORING_NOT_ALLOWED_MSG;
42 
43 // Dialogs
44 extern char const *const QUIT_CONFIRM_MSG;
45 extern char const *const RESTART_MSG;
46 extern char const *const GAME_PAUSED_MSG;
47 extern char const *const OK_BTN_STRING;
48 extern char const *const CONTINUE_BTN_STRING;
49 extern char const *const CANCEL_BTN_STRING;
50 extern char const *const QUIT_BTN_STRING;
51 extern char const *const RESTART_BTN_STRING;
52 extern char const *const SAVE_BTN_STRING;
53 extern char const *const RESTORE_BTN_STRING;
54 extern char const *const SOUND_BTN_STRING;
55 extern char const *const RESUME_BTN_STRING;
56 extern char const *const LOOK_BTN_STRING;
57 extern char const *const PICK_BTN_STRING;
58 extern char const *const INV_EMPTY_MSG;
59 
60 // Spanish version
61 extern char const *const ESP_LOOK_SCENE_HOTSPOT;
62 extern char const *const ESP_USE_SCENE_HOTSPOT;
63 extern char const *const ESP_TALK_SCENE_HOTSPOT;
64 extern char const *const ESP_SPECIAL_SCENE_HOTSPOT;
65 extern char const *const ESP_DEFAULT_SCENE_HOTSPOT;
66 extern char const *const ESP_SAVE_ERROR_MSG;
67 extern char const *const ESP_SAVING_NOT_ALLOWED_MSG;
68 extern char const *const ESP_RESTORING_NOT_ALLOWED_MSG;
69 extern char const *const ESP_INV_EMPTY_MSG;
70 
71 // Dialogs
72 extern char const *const ESP_OK_BTN_STRING;
73 extern char const *const ESP_CONTINUE_BTN_STRING;
74 extern char const *const ESP_CANCEL_BTN_STRING;
75 extern char const *const ESP_RESTORE_BTN_STRING;
76 extern char const *const ESP_SOUND_BTN_STRING;
77 extern char const *const ESP_LOOK_BTN_STRING;
78 extern char const *const ESP_PICK_BTN_STRING;
79 
80 namespace Ringworld {
81 
82 // Dialog resources
83 extern char const *const HELP_MSG;
84 extern char const *const WATCH_INTRO_MSG;
85 extern char const *const START_PLAY_BTN_STRING;
86 extern char const *const INTRODUCTION_BTN_STRING;
87 extern char const *const OPTIONS_MSG;
88 
89 // Scene specific resources
90 extern char const *const EXIT_MSG;
91 extern char const *const SCENE6100_CAREFUL;
92 extern char const *const SCENE6100_TOUGHER;
93 extern char const *const SCENE6100_ONE_MORE_HIT;
94 extern char const *const SCENE6100_DOING_BEST;
95 extern char const *const SCENE6100_REPAIR;
96 extern char const *const SCENE6100_ROCKY_AREA;
97 extern char const *const SCENE6100_REPLY;
98 extern char const *const SCENE6100_TAKE_CONTROLS;
99 extern char const *const SCENE6100_SURPRISE;
100 extern char const *const SCENE6100_SWEAT;
101 extern char const *const SCENE6100_VERY_WELL;
102 
103 // Demo messages
104 extern char const *const DEMO_HELP_MSG;
105 extern char const *const DEMO_PAUSED_MSG;
106 extern char const *const DEMO_HELP_MSG;
107 extern char const *const DEMO_PAUSED_MSG;
108 extern char const *const DEMO_EXIT_MSG;
109 extern char const *const EXIT_BTN_STRING;
110 extern char const *const DEMO_BTN_STRING;
111 extern char const *const DEMO_RESUME_BTN_STRING;
112 
113 // Spanish version
114 extern char const *const ESP_QUIT_CONFIRM_1_MSG;
115 extern char const *const ESP_QUIT_CONFIRM_2_MSG;
116 extern char const *const ESP_RESTART_MSG;
117 extern char const *const ESP_GAME_PAUSED_MSG;
118 extern char const *const ESP_QUIT_BTN_STRING;
119 extern char const *const ESP_RESTART_BTN_1_STRING;
120 extern char const *const ESP_RESTART_BTN_2_STRING;
121 extern char const *const ESP_SAVE_BTN_STRING;
122 extern char const *const ESP_RESUME_BTN_STRING;
123 
124 // Dialog resources
125 extern char const *const ESP_HELP_MSG;
126 extern char const *const ESP_WATCH_INTRO_MSG;
127 extern char const *const ESP_START_PLAY_BTN_STRING;
128 extern char const *const ESP_INTRODUCTION_BTN_STRING;
129 extern char const *const ESP_OPTIONS_MSG;
130 
131 // Scene specific resources
132 extern char const *const ESP_EXIT_MSG;
133 extern char const *const ESP_SCENE6100_CAREFUL;
134 extern char const *const ESP_SCENE6100_TOUGHER;
135 extern char const *const ESP_SCENE6100_ONE_MORE_HIT;
136 extern char const *const ESP_SCENE6100_DOING_BEST;
137 extern char const *const ESP_SCENE6100_REPAIR;
138 extern char const *const ESP_SCENE6100_ROCKY_AREA;
139 extern char const *const ESP_SCENE6100_REPLY;
140 extern char const *const ESP_SCENE6100_TAKE_CONTROLS;
141 extern char const *const ESP_SCENE6100_SURPRISE;
142 extern char const *const ESP_SCENE6100_SWEAT;
143 extern char const *const ESP_SCENE6100_VERY_WELL;
144 
145 } // End of namespace Ringworld
146 
147 namespace BlueForce {
148 
149 // Dialog resources
150 extern char const *const HELP_MSG;
151 extern char const *const WATCH_INTRO_MSG;
152 extern char const *const START_PLAY_BTN_STRING;
153 extern char const *const INTRODUCTION_BTN_STRING;
154 extern char const *const OPTIONS_MSG;
155 
156 // Blue Force messages
157 extern char const *const BF_NAME;
158 extern char const *const BF_COPYRIGHT;
159 extern char const *const BF_ALL_RIGHTS_RESERVED;
160 extern char const *const BF_19840518;
161 extern char const *const BF_19840515;
162 extern char const *const BF_3_DAYS;
163 extern char const *const BF_11_YEARS;
164 extern char const *const BF_NEXT_DAY;
165 extern char const *const BF_ACADEMY;
166 
167 // Scene 50 tooltips
168 extern char const *const GRANDMA_FRANNIE;
169 extern char const *const MARINA;
170 extern char const *const POLICE_DEPARTMENT;
171 extern char const *const TONYS_BAR;
172 extern char const *const CHILD_PROTECTIVE_SERVICES;
173 extern char const *const ALLEY_CAT;
174 extern char const *const CITY_HALL_JAIL;
175 extern char const *const JAMISON_RYAN;
176 extern char const *const BIKINI_HUT;
177 
178 extern char const *const SCENE570_PASSWORD;
179 extern char const *const SCENE570_C_DRIVE;
180 extern char const *const SCENE570_RING;
181 extern char const *const SCENE570_PROTO;
182 extern char const *const SCENE570_WACKY;
183 extern char const *const SCENE570_COBB;
184 extern char const *const SCENE570_LETTER;
185 extern char const *const SCENE570_RINGEXE;
186 extern char const *const SCENE570_RINGDATA;
187 extern char const *const SCENE570_PROTOEXE;
188 extern char const *const SCENE570_PROTODATA;
189 extern char const *const SCENE570_WACKYEXE;
190 extern char const *const SCENE570_WACKYDATA;
191 
192 // Scene 60 radio dispatch buttons
193 extern char const *const RADIO_BTN_LIST[8];
194 
195 // Scene 180 message
196 extern char const *const THE_NEXT_DAY;
197 
198 // Spanish version
199 extern char const *const ESP_QUIT_CONFIRM_MSG;
200 extern char const *const ESP_RESTART_MSG;
201 extern char const *const ESP_GAME_PAUSED_MSG;
202 extern char const *const ESP_QUIT_BTN_STRING;
203 extern char const *const ESP_RESTART_BTN_1_STRING;
204 extern char const *const ESP_RESTART_BTN_2_STRING;
205 extern char const *const ESP_SAVE_BTN_STRING;
206 extern char const *const ESP_RESUME_BTN_STRING;
207 
208 // Dialog resources
209 extern char const *const ESP_HELP_MSG;
210 extern char const *const ESP_WATCH_INTRO_MSG;
211 extern char const *const ESP_START_PLAY_BTN_STRING;
212 extern char const *const ESP_INTRODUCTION_BTN_STRING;
213 extern char const *const ESP_OPTIONS_MSG;
214 
215 // Blue Force messages
216 extern char const *const ESP_BF_ALL_RIGHTS_RESERVED;
217 extern char const *const ESP_BF_19840518;
218 extern char const *const ESP_BF_19840515;
219 extern char const *const ESP_BF_3_DAYS;
220 extern char const *const ESP_BF_11_YEARS;
221 
222 // Scene 50 tooltips
223 extern char const *const ESP_GRANDMA_FRANNIE;
224 extern char const *const ESP_POLICE_DEPARTMENT;
225 extern char const *const ESP_TONYS_BAR;
226 extern char const *const ESP_CHILD_PROTECTIVE_SERVICES;
227 extern char const *const ESP_CITY_HALL_JAIL;
228 
229 // Scene 180 message
230 extern char const *const ESP_THE_NEXT_DAY;
231 
232 } // End of namespace BlueForce
233 
234 namespace Ringworld2 {
235 
236 // Scene 125 - Console messages
237 extern char const *const CONSOLE125_MESSAGES[];
238 
239 // Scene 325 - Console messages
240 extern char const *const CONSOLE325_MESSAGES[];
241 
242 // Scene 825 - Autodoc Messages
243 extern char const *const MAIN_MENU;
244 extern char const *const DIAGNOSIS;
245 extern char const *const ADVANCED_PROCEDURES;
246 extern char const *const VITAL_SIGNS;
247 extern char const *const OPEN_DOOR;
248 extern char const *const TREATMENTS;
249 extern char const *const NO_MALADY_DETECTED;
250 extern char const *const NO_TREATMENT_REQUIRED;
251 extern char const *const ACCESS_CODE_REQUIRED;
252 extern char const *const INVALID_ACCESS_CODE;
253 extern char const *const FOREIGN_OBJECT_EXTRACTED;
254 
255 // Scene 1330/7 Options dialog messages
256 extern char const *const AUTO_PLAY_ON;
257 extern char const *const AUTO_PLAY_OFF;
258 extern char const *const START_NEW_CARD_GAME;
259 extern char const *const QUIT_CARD_GAME;
260 extern char const *const CONTINUE_CARD_GAME;
261 
262 // Dialog messages
263 extern char const *const HELP_MSG;
264 extern char const *const CHAR_TITLE;
265 extern char const *const CHAR_QUINN_MSG;
266 extern char const *const CHAR_SEEKER_MSG;
267 extern char const *const CHAR_MIRANDA_MSG;
268 extern char const *const CHAR_CANCEL_MSG;
269 
270 extern char const *const GAME_VERSION;
271 extern char const *const SOUND_OPTIONS;
272 extern char const *const QUIT_GAME;
273 extern char const *const RESTART_GAME;
274 extern char const *const SAVE_GAME;
275 extern char const *const RESTORE_GAME;
276 extern char const *const SHOW_CREDITS;
277 extern char const *const PAUSE_GAME;
278 extern char const *const RESUME_PLAY;
279 extern char const *const R2_RESTART_MSG;
280 extern char const *const F2;
281 extern char const *const F3;
282 extern char const *const F4;
283 extern char const *const F5;
284 extern char const *const F7;
285 extern char const *const F8;
286 extern char const *const F10;
287 
288 extern char const *const DONE_MSG;
289 extern char const *const YES_MSG;
290 extern char const *const NO_MSG;
291 extern char const *const USE_INTERCEPTOR;
292 extern char const *const USE_DOUBLE_AGENT;
293 extern char const *const NEED_INSTRUCTIONS;
294 extern char const *const WRONG_ANSWER_MSG;
295 
296 extern char const *const BUY_FULL_GAME_MSG;
297 // Scene 1550 arrays of constants
298 extern const byte scene1550JunkLocationsDefault[];
299 extern const byte scene1550AreaMap[];
300 extern const byte scene1550JunkX[];
301 extern const byte scene1550JunkY[];
302 extern const byte k5A750[];
303 extern const byte k5A76D[];
304 extern const byte scene1550JunkRegions[];
305 extern const byte scene1550SpecialAreas[];
306 extern const byte k5A7F6[];
307 
308 // Scene 2900 balloon data
309 struct BalloonRecord {
310 	int8 x;
311 	int8 y;
312 	int8 v3;
313 };
314 extern const BalloonRecord balloonData[];
315 
316 } // End of namespace Ringworld2
317 
318 } // End of namespace TsAGE
319 
320 #endif
321