1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NUVIE_SOUND_ADLIB_SFX_MANAGER_H
24 #define NUVIE_SOUND_ADLIB_SFX_MANAGER_H
25 
26 #include "ultima/nuvie/core/nuvie_defs.h"
27 #include "ultima/nuvie/conf/configuration.h"
28 #include "audio/mixer.h"
29 #include "ultima/nuvie/sound/sfx_manager.h"
30 #include "audio/audiostream.h"
31 
32 namespace Ultima {
33 namespace Nuvie {
34 
35 class AdLibSfxManager : public SfxManager {
36 public:
37 	AdLibSfxManager(Configuration *cfg, Audio::Mixer *m);
38 	~AdLibSfxManager() override;
39 
40 	bool playSfx(SfxIdType sfx_id, uint8 volume) override;
41 	bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) override;
42 
43 private:
44 	void playSoundSample(Audio::AudioStream *stream, Audio::SoundHandle *looping_handle, uint8 volume);
45 };
46 
47 } // End of namespace Nuvie
48 } // End of namespace Ultima
49 
50 #endif
51