1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef NUVIE_SOUND_ADLIB_SFX_MANAGER_H 24 #define NUVIE_SOUND_ADLIB_SFX_MANAGER_H 25 26 #include "ultima/nuvie/core/nuvie_defs.h" 27 #include "ultima/nuvie/conf/configuration.h" 28 #include "audio/mixer.h" 29 #include "ultima/nuvie/sound/sfx_manager.h" 30 #include "audio/audiostream.h" 31 32 namespace Ultima { 33 namespace Nuvie { 34 35 class AdLibSfxManager : public SfxManager { 36 public: 37 AdLibSfxManager(Configuration *cfg, Audio::Mixer *m); 38 ~AdLibSfxManager() override; 39 40 bool playSfx(SfxIdType sfx_id, uint8 volume) override; 41 bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) override; 42 43 private: 44 void playSoundSample(Audio::AudioStream *stream, Audio::SoundHandle *looping_handle, uint8 volume); 45 }; 46 47 } // End of namespace Nuvie 48 } // End of namespace Ultima 49 50 #endif 51