1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ultima/ultima1/actions/quit.h"
24 #include "ultima/ultima1/u1dialogs/stats.h"
25 #include "ultima/ultima1/core/resources.h"
26 #include "ultima/ultima1/game.h"
27 #include "ultima/shared/early/ultima_early.h"
28 
29 namespace Ultima {
30 namespace Ultima1 {
31 namespace Actions {
32 
BEGIN_MESSAGE_MAP(Quit,Action)33 BEGIN_MESSAGE_MAP(Quit, Action)
34 	ON_MESSAGE(QuitMsg)
35 END_MESSAGE_MAP()
36 
37 bool Quit::QuitMsg(CQuitMsg *msg) {
38 	Ultima1Game *game = static_cast<Ultima1Game *>(getGame());
39 	addInfoMsg(game->_res->ACTION_NAMES[16]);
40 	g_vm->saveGameDialog();
41 
42 	return true;
43 }
44 
45 } // End of namespace Actions
46 } // End of namespace Ultima1
47 } // End of namespace Ultima
48