1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "ultima/ultima1/u1dialogs/combat.h"
24 #include "ultima/ultima1/game.h"
25 #include "ultima/ultima1/core/resources.h"
26 #include "ultima/ultima1/maps/map.h"
27 #include "ultima/shared/gfx/text_cursor.h"
28 #include "ultima/shared/engine/messages.h"
29 
30 namespace Ultima {
31 namespace Ultima1 {
32 namespace U1Dialogs {
33 
BEGIN_MESSAGE_MAP(Combat,Dialog)34 BEGIN_MESSAGE_MAP(Combat, Dialog)
35 	ON_MESSAGE(KeypressMsg)
36 END_MESSAGE_MAP()
37 
38 Combat::Combat(Ultima1Game *game, Shared::Maps::Direction direction, int weaponType,
39 	const Common::String weaponName) : FullScreenDialog(game), _direction(direction) {
40 }
41 
KeypressMsg(CKeypressMsg * msg)42 bool Combat::KeypressMsg(CKeypressMsg *msg) {
43 	if (_direction == Shared::Maps::DIR_NONE) {
44 		switch (msg->_keyState.keycode) {
45 		case Common::KEYCODE_LEFT:
46 		case Common::KEYCODE_KP4:
47 			_direction = Shared::Maps::DIR_LEFT;
48 			break;
49 		case Common::KEYCODE_RIGHT:
50 		case Common::KEYCODE_KP6:
51 			_direction = Shared::Maps::DIR_RIGHT;
52 			break;
53 		case Common::KEYCODE_UP:
54 		case Common::KEYCODE_KP8:
55 			_direction = Shared::Maps::DIR_UP;
56 			break;
57 		case Common::KEYCODE_DOWN:
58 		case Common::KEYCODE_KP2:
59 			_direction = Shared::Maps::DIR_DOWN;
60 			break;
61 		default:
62 			nothing();
63 			return true;
64 		}
65 	}
66 
67 	setDirty(true);
68 	return true;
69 }
70 
71 
draw()72 void Combat::draw() {
73 	if (_direction == Shared::Maps::DIR_NONE)
74 		drawSelection();
75 }
76 
drawSelection()77 void Combat::drawSelection() {
78 
79 }
80 
nothing()81 void Combat::nothing() {
82 	addInfoMsg(Common::String::format(" %s", _game->_res->NOTHING));
83 	hide();
84 }
85 
86 } // End of namespace U1Dialogs
87 } // End of namespace Ultima1
88 } // End of namespace Ultima
89