1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "common/config-manager.h"
24 #include "common/translation.h"
25
26 #include "ultima/ultima8/misc/pent_include.h"
27 #include "ultima/ultima8/games/cru_game.h"
28 #include "ultima/ultima8/games/start_crusader_process.h"
29 #include "ultima/ultima8/filesys/file_system.h"
30 #include "ultima/ultima8/graphics/palette_manager.h"
31 #include "ultima/ultima8/gumps/movie_gump.h"
32 #include "ultima/ultima8/gumps/gump_notify_process.h"
33 #include "ultima/ultima8/gumps/main_menu_process.h"
34 #include "ultima/ultima8/gumps/cru_credits_gump.h"
35 #include "ultima/ultima8/gumps/cru_demo_gump.h"
36 #include "ultima/ultima8/kernel/object_manager.h"
37 #include "ultima/ultima8/kernel/kernel.h"
38 #include "ultima/ultima8/world/world.h"
39 #include "ultima/ultima8/graphics/xform_blend.h"
40 #include "ultima/ultima8/games/game_data.h"
41 #include "ultima/ultima8/ultima8.h"
42 #include "ultima/ultima8/world/item_factory.h"
43 #include "ultima/ultima8/world/actors/main_actor.h"
44 #include "ultima/ultima8/world/actors/npc_dat.h"
45 #include "common/memstream.h"
46
47 #include "gui/message.h"
48
49 namespace Ultima {
50 namespace Ultima8 {
51
CruGame()52 CruGame::CruGame() : Game(), _skipIntroMovie(false) {
53 }
54
~CruGame()55 CruGame::~CruGame() {
56
57 }
58
loadPalette(const char * path,PaletteManager::PalIndex index)59 static bool loadPalette(const char *path, PaletteManager::PalIndex index) {
60 Common::SeekableReadStream *pf = FileSystem::get_instance()->ReadFile(path);
61 if (!pf) {
62 perr << "Unable to load " << path << Std::endl;
63 return false;
64 }
65
66 Common::MemoryReadStream xfds(CruXFormPal, 1024);
67 PaletteManager::get_instance()->load(index, *pf, xfds);
68 delete pf;
69
70 return true;
71 }
72
loadFiles()73 bool CruGame::loadFiles() {
74 // Load palette
75 pout << "Load Palettes" << Std::endl;
76
77 if (!loadPalette("static/gamepal.pal", PaletteManager::Pal_Game))
78 return false;
79 // This one is not always present and only needed for the credits,
80 // let it fail if needed.
81 loadPalette("static/cred.pal", PaletteManager::Pal_Cred);
82 if (!loadPalette("static/diff.pal", PaletteManager::Pal_Diff))
83 return false;
84 if (!loadPalette("static/misc.pal", PaletteManager::Pal_Misc))
85 return false;
86 if (!loadPalette("static/misc2.pal", PaletteManager::Pal_Misc2))
87 return false;
88 // We don't use his one at the moment, ok to fail.
89 loadPalette("static/star.pal", PaletteManager::Pal_Star);
90
91 pout << "Load GameData" << Std::endl;
92 GameData::get_instance()->loadRemorseData();
93
94 return true;
95 }
96
startGame()97 bool CruGame::startGame() {
98 // NOTE: assumes the entire engine has been reset!
99
100 pout << "Starting new Crusader: No Remorse game." << Std::endl;
101
102 ObjectManager *objman = ObjectManager::get_instance();
103
104 // reserve a number of objids just in case we'll need them sometime
105 for (uint16 i = 384; i < 512; ++i)
106 objman->reserveObjId(i);
107
108 Actor *actor = ItemFactory::createActor(1, 0, 0, Item::FLG_IN_NPC_LIST,
109 1, 1, Item::EXT_PERMANENT_NPC, false);
110 if (!actor)
111 error("Couldn't create MainActor");
112
113 const NPCDat *npcData = GameData::get_instance()->getNPCDataForShape(1);
114
115 actor->setStr(75);
116 actor->setHP(npcData->getMaxHp());
117 actor->setInt(5000); // max mana (energy) is 2x intelligence, or 10000.
118 actor->setMana(2500);
119
120 ObjectManager::get_instance()->assignActorObjId(actor, 1);
121
122 actor->setLocation(0, 0, 0); // Map 1 (mission 1)
123
124 // Some useful points to warp into for testing No Remorse
125 //actor->setLocation(60716, 59400, 16); // Map 1 (mission 1)
126 //actor->setLocation(42493, 26621, 16); // Map 2 (mission 1 / level 4)
127 //actor->setLocation(34302, 32254, 16); // Map 3 (mission 2)
128 //actor->setLocation(34813, 33789, 16); // Map 4
129 //actor->setLocation(37373, 30205, 16); // Map 5
130 //actor->setLocation(37373, 30205, 16); // Map 6
131 //actor->setLocation(35070, 26142, 96); // Map 7
132 //actor->setLocation(29693, 32253, 0); // Map 8 - unfinished area?
133 //actor->setLocation(2046, 2046, 0); // Map 9
134 //actor->setLocation(14845, 6141, 0); // Map 22 - debugging map
135 //actor->setLocation(34302, 32254, 16); // Map 40 (Rebel base)
136
137 World::get_instance()->switchMap(0);
138
139 return true;
140 }
141
startInitialUsecode(int saveSlot)142 bool CruGame::startInitialUsecode(int saveSlot) {
143 if (saveSlot >= 0 && ConfMan.getBool("skip_intro"))
144 _skipIntroMovie = true;
145 Process* proc = new StartCrusaderProcess(saveSlot);
146 Kernel::get_instance()->addProcess(proc);
147 return true;
148 }
149
150
playMovie(const char * movieID,bool fade,bool noScale)151 static ProcId playMovie(const char *movieID, bool fade, bool noScale) {
152 MovieGump *gump = MovieGump::CruMovieViewer(movieID, 640, 480, nullptr, nullptr, 0);
153 if (!gump) {
154 pout << "RemorseGame::playIntro: movie " << movieID << " not found." << Std::endl;
155 return 0;
156 }
157 gump->CreateNotifier();
158 return gump->GetNotifyProcess()->getPid();
159 }
160
playIntroMovie(bool fade)161 ProcId CruGame::playIntroMovie(bool fade) {
162 if (_skipIntroMovie)
163 return 0;
164 const char *name = (GAME_IS_REMORSE ? "T01" : "origin");
165 ProcId pid = playMovie(name, fade, true);
166 if (!pid) {
167 GUI::MessageDialogWithURL dialog(_("Crusader intro movie file missing - check that the FLICS and SOUND directories have been copied from the CD. More instructions are on the wiki: https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse."), "https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse");
168 dialog.runModal();
169 }
170 return pid;
171 }
172
playIntroMovie2(bool fade)173 ProcId CruGame::playIntroMovie2(bool fade) {
174 if (_skipIntroMovie)
175 return 0;
176 const char *name = (GAME_IS_REMORSE ? "T02" : "ANIM01");
177 return playMovie(name, fade, false);
178 }
179
playEndgameMovie(bool fade)180 ProcId CruGame::playEndgameMovie(bool fade) {
181 return playMovie("O01", fade, false);
182 }
183
playDemoScreen()184 void CruGame::playDemoScreen() {
185 Process *menuproc = new MainMenuProcess();
186 Kernel::get_instance()->addProcess(menuproc);
187
188 static const Std::string bmp_filename = "static/buyme.dat";
189 Common::SeekableReadStream *bmprs = FileSystem::get_instance()->ReadFile(bmp_filename);
190 if (!bmprs) {
191 perr << "RemorseGame::playDemoScreen: error opening demo background: "
192 << bmp_filename << Std::endl;
193 return;
194 }
195 Gump *gump = new CruDemoGump(bmprs);
196 gump->InitGump(0);
197 gump->CreateNotifier();
198 Process *notifyproc = gump->GetNotifyProcess();
199
200 if (notifyproc) {
201 menuproc->waitFor(notifyproc);
202 }
203 }
204
playCreditsNoMenu()205 ProcId CruGame::playCreditsNoMenu() {
206 static const Std::string txt_filename = "static/credits.dat";
207 static const Std::string bmp_filename = "static/cred.dat";
208 Common::SeekableReadStream *txtrs = FileSystem::get_instance()->ReadFile(txt_filename);
209 Common::SeekableReadStream *bmprs = FileSystem::get_instance()->ReadFile(bmp_filename);
210
211 if (!txtrs) {
212 perr << "RemorseGame::playCredits: error opening credits text: "
213 << txt_filename << Std::endl;
214 return 0;
215 }
216 if (!bmprs) {
217 perr << "RemorseGame::playCredits: error opening credits background: "
218 << bmp_filename << Std::endl;
219 return 0;
220 }
221 Gump *creditsgump = new CruCreditsGump(txtrs, bmprs);
222 creditsgump->InitGump(nullptr);
223 creditsgump->CreateNotifier();
224 Process *notifyproc = creditsgump->GetNotifyProcess();
225 return notifyproc->getPid();
226 }
227
228
playCredits()229 void CruGame::playCredits() {
230 Process *menuproc = new MainMenuProcess();
231 Kernel::get_instance()->addProcess(menuproc);
232
233 ProcId creditsnotify = playCreditsNoMenu();
234
235 if (creditsnotify) {
236 menuproc->waitFor(creditsnotify);
237 }
238 }
239
writeSaveInfo(Common::WriteStream * ws)240 void CruGame::writeSaveInfo(Common::WriteStream *ws) {
241 }
242
243 } // End of namespace Ultima8
244 } // End of namespace Ultima
245