1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA8_GRAPHICS_MAINSHAPEARCHIVE_H 24 #define ULTIMA8_GRAPHICS_MAINSHAPEARCHIVE_H 25 26 #include "ultima/ultima8/graphics/shape_archive.h" 27 28 namespace Ultima { 29 namespace Ultima8 { 30 31 class TypeFlags; 32 class ShapeInfo; 33 class AnimDat; 34 class ActorAnim; 35 class AnimAction; 36 37 class MainShapeArchive : public ShapeArchive { 38 public: 39 MainShapeArchive(uint16 id, Palette *pal = 0, 40 const ConvertShapeFormat *format = 0) ShapeArchive(id,pal,format)41 : ShapeArchive(id, pal, format), _typeFlags(0), _animDat(0) { } 42 MainShapeArchive(ArchiveFile *af, uint16 id, Palette *pal = 0, 43 const ConvertShapeFormat *format = 0) ShapeArchive(af,id,pal,format)44 : ShapeArchive(af, id, pal, format), _typeFlags(0), _animDat(0) { } 45 MainShapeArchive(Common::SeekableReadStream *rs, uint16 id, Palette *pal = 0, 46 const ConvertShapeFormat *format = 0) ShapeArchive(rs,id,pal,format)47 : ShapeArchive(rs, id, pal, format), _typeFlags(0), _animDat(0) { } 48 49 ~MainShapeArchive() override; 50 51 void loadTypeFlags(Common::SeekableReadStream *rs); 52 void loadDamageDat(Common::SeekableReadStream *rs); 53 const ShapeInfo *getShapeInfo(uint32 shapenum); 54 55 void loadAnimDat(Common::SeekableReadStream *rs); 56 const ActorAnim *getAnim(uint32 shape) const; 57 const AnimAction *getAnim(uint32 shape, uint32 action) const; 58 59 protected: 60 TypeFlags *_typeFlags; 61 AnimDat *_animDat; 62 }; 63 64 } // End of namespace Ultima8 65 } // End of namespace Ultima 66 67 #endif 68