1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ULTIMA8_GRAPHICS_MAINSHAPEARCHIVE_H
24 #define ULTIMA8_GRAPHICS_MAINSHAPEARCHIVE_H
25 
26 #include "ultima/ultima8/graphics/shape_archive.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 class TypeFlags;
32 class ShapeInfo;
33 class AnimDat;
34 class ActorAnim;
35 class AnimAction;
36 
37 class MainShapeArchive : public ShapeArchive {
38 public:
39 	MainShapeArchive(uint16 id, Palette *pal = 0,
40 	                 const ConvertShapeFormat *format = 0)
ShapeArchive(id,pal,format)41 		: ShapeArchive(id, pal, format), _typeFlags(0), _animDat(0) { }
42 	MainShapeArchive(ArchiveFile *af, uint16 id, Palette *pal = 0,
43 	                 const ConvertShapeFormat *format = 0)
ShapeArchive(af,id,pal,format)44 		: ShapeArchive(af, id, pal, format), _typeFlags(0), _animDat(0) { }
45 	MainShapeArchive(Common::SeekableReadStream *rs, uint16 id, Palette *pal = 0,
46 	                 const ConvertShapeFormat *format = 0)
ShapeArchive(rs,id,pal,format)47 		: ShapeArchive(rs, id, pal, format), _typeFlags(0), _animDat(0) { }
48 
49 	~MainShapeArchive() override;
50 
51 	void loadTypeFlags(Common::SeekableReadStream *rs);
52 	void loadDamageDat(Common::SeekableReadStream *rs);
53 	const ShapeInfo *getShapeInfo(uint32 shapenum);
54 
55 	void loadAnimDat(Common::SeekableReadStream *rs);
56 	const ActorAnim *getAnim(uint32 shape) const;
57 	const AnimAction *getAnim(uint32 shape, uint32 action) const;
58 
59 protected:
60 	TypeFlags *_typeFlags;
61 	AnimDat *_animDat;
62 };
63 
64 } // End of namespace Ultima8
65 } // End of namespace Ultima
66 
67 #endif
68