1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "ultima/ultima8/world/actors/battery_charger_process.h"
24 #include "ultima/ultima8/world/actors/main_actor.h"
25 #include "ultima/ultima8/kernel/kernel.h"
26 #include "ultima/ultima8/world/get_object.h"
27 #include "ultima/ultima8/world/world.h"
28 #include "ultima/ultima8/audio/audio_process.h"
29
30
31 namespace Ultima {
32 namespace Ultima8 {
33
34 DEFINE_RUNTIME_CLASSTYPE_CODE(BatteryChargerProcess)
35
36 // These SFX IDs are the same in both No Regret and No Remorse.
37 static const uint16 CHARGE_START_SFX = 0xa4;
38 static const uint16 CHARGE_GOING_SFX = 0x10b;
39
BatteryChargerProcess()40 BatteryChargerProcess::BatteryChargerProcess() : Process() {
41 MainActor *avatar = dynamic_cast<MainActor *>(getActor(World::get_instance()->getControlledNPCNum()));
42 if (!avatar) {
43 _itemNum = 0;
44 _targetMaxEnergy = 0;
45 } else {
46 _itemNum = avatar->getObjId();
47 _targetMaxEnergy = avatar->getMaxEnergy();
48 AudioProcess *audio = AudioProcess::get_instance();
49 if (audio) {
50 audio->playSFX(CHARGE_START_SFX, 0x80, _itemNum, 1, false);
51 }
52 }
53 _type = 0x254; // CONSTANT!
54 }
55
run()56 void BatteryChargerProcess::run() {
57 MainActor *avatar = dynamic_cast<MainActor *>(getActor(World::get_instance()->getControlledNPCNum()));
58 AudioProcess *audio = AudioProcess::get_instance();
59
60 if (!avatar || avatar->isDead() || avatar->getMana() >= _targetMaxEnergy) {
61 // dead or finished healing or switched to robot
62 terminate();
63 if (audio)
64 audio->stopSFX(CHARGE_START_SFX, _itemNum);
65 return;
66 }
67
68 if (!audio->isSFXPlayingForObject(CHARGE_GOING_SFX, _itemNum))
69 audio->playSFX(CHARGE_GOING_SFX, 0x80, _itemNum, 1);
70
71 uint16 newEnergy = avatar->getMana() + 25;
72 if (newEnergy > _targetMaxEnergy)
73 newEnergy = _targetMaxEnergy;
74
75 avatar->setMana(newEnergy);
76 }
77
I_create(const uint8 * args,unsigned int)78 uint32 BatteryChargerProcess::I_create(const uint8 *args, unsigned int /*argsize*/) {
79 return Kernel::get_instance()->addProcess(new BatteryChargerProcess());
80 }
81
saveData(Common::WriteStream * ws)82 void BatteryChargerProcess::saveData(Common::WriteStream *ws) {
83 Process::saveData(ws);
84 ws->writeUint16LE(_targetMaxEnergy);
85 }
86
loadData(Common::ReadStream * rs,uint32 version)87 bool BatteryChargerProcess::loadData(Common::ReadStream *rs, uint32 version) {
88 if (!Process::loadData(rs, version)) return false;
89 _targetMaxEnergy = rs->readUint16LE();
90
91 return true;
92 }
93
94 } // End of namespace Ultima8
95 } // End of namespace Ultima
96