1 /* ResidualVM - A 3D game interpreter
2 *
3 * ResidualVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 /*
24 * This file is based on WME.
25 * http://dead-code.org/redir.php?target=wme
26 * Copyright (c) 2003-2013 Jan Nedoma and contributors
27 */
28
29 #include "engines/wintermute/ad/ad_path_point3d.h"
30 #include "engines/wintermute/base/base_persistence_manager.h"
31
32 namespace Wintermute {
33
IMPLEMENT_PERSISTENT(AdPathPoint3D,false)34 IMPLEMENT_PERSISTENT(AdPathPoint3D, false)
35
36 //////////////////////////////////////////////////////////////////////////
37 AdPathPoint3D::AdPathPoint3D() : BaseClass(),
38 _origin(nullptr), _marked(false),
39 _distance(0.0f), _pos(0.0f, 0.0f, 0.0f) {
40 }
41
42 //////////////////////////////////////////////////////////////////////////
AdPathPoint3D(Math::Vector3d pos,float dist)43 AdPathPoint3D::AdPathPoint3D(Math::Vector3d pos, float dist) {
44 _pos = pos;
45 _distance = dist;
46
47 _marked = false;
48 _origin = nullptr;
49 }
50
51 //////////////////////////////////////////////////////////////////////////
~AdPathPoint3D()52 AdPathPoint3D::~AdPathPoint3D() {
53 _origin = nullptr;
54 }
55
56 //////////////////////////////////////////////////////////////////////////
persist(BasePersistenceManager * persistMgr)57 bool AdPathPoint3D::persist(BasePersistenceManager *persistMgr) {
58 persistMgr->transferFloat(TMEMBER(_distance));
59 persistMgr->transferBool(TMEMBER(_marked));
60 persistMgr->transferPtr(TMEMBER(_origin));
61
62 persistMgr->transferFloat("x", &_pos.x());
63 persistMgr->transferFloat("y", &_pos.y());
64 persistMgr->transferFloat("z", &_pos.z());
65
66 return true;
67 }
68
69 } // namespace Wintermute
70