1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This file is based on WME.
25  * http://dead-code.org/redir.php?target=wme
26  * Copyright (c) 2003-2013 Jan Nedoma and contributors
27  */
28 
29 #include "engines/wintermute/ad/ad_path_point3d.h"
30 #include "engines/wintermute/base/base_persistence_manager.h"
31 
32 namespace Wintermute {
33 
IMPLEMENT_PERSISTENT(AdPathPoint3D,false)34 IMPLEMENT_PERSISTENT(AdPathPoint3D, false)
35 
36 //////////////////////////////////////////////////////////////////////////
37 AdPathPoint3D::AdPathPoint3D() : BaseClass(),
38 								 _origin(nullptr), _marked(false),
39 								 _distance(0.0f), _pos(0.0f, 0.0f, 0.0f) {
40 }
41 
42 //////////////////////////////////////////////////////////////////////////
AdPathPoint3D(Math::Vector3d pos,float dist)43 AdPathPoint3D::AdPathPoint3D(Math::Vector3d pos, float dist) {
44 	_pos = pos;
45 	_distance = dist;
46 
47 	_marked = false;
48 	_origin = nullptr;
49 }
50 
51 //////////////////////////////////////////////////////////////////////////
~AdPathPoint3D()52 AdPathPoint3D::~AdPathPoint3D() {
53 	_origin = nullptr;
54 }
55 
56 //////////////////////////////////////////////////////////////////////////
persist(BasePersistenceManager * persistMgr)57 bool AdPathPoint3D::persist(BasePersistenceManager *persistMgr) {
58 	persistMgr->transferFloat(TMEMBER(_distance));
59 	persistMgr->transferBool(TMEMBER(_marked));
60 	persistMgr->transferPtr(TMEMBER(_origin));
61 
62 	persistMgr->transferFloat("x", &_pos.x());
63 	persistMgr->transferFloat("y", &_pos.y());
64 	persistMgr->transferFloat("z", &_pos.z());
65 
66 	return true;
67 }
68 
69 } // namespace Wintermute
70