1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 /*
24 * This file is based on WME Lite.
25 * http://dead-code.org/redir.php?target=wmelite
26 * Copyright (c) 2011 Jan Nedoma
27 */
28
29 #include "engines/wintermute/base/base_game.h"
30 #include "engines/wintermute/base/base_scriptable.h"
31 #include "engines/wintermute/base/scriptables/script.h"
32 #include "engines/wintermute/base/scriptables/script_value.h"
33 #include "engines/wintermute/base/scriptables/script_stack.h"
34
35 namespace Wintermute {
36
EmulateImgExternalCalls(BaseGame * inGame,ScStack * stack,ScStack * thisStack,ScScript::TExternalFunction * function)37 bool EmulateImgExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
38 //////////////////////////////////////////////////////////////////////////
39 // changeWindowCaption
40 // Used to change game's window caption at games by HeroCraft
41 // Specification: external "img.dll" cdecl changeWindowCaption(long, string)
42 // Known usage: changeWindowCaption(Game.Hwnd, <Title>)
43 //////////////////////////////////////////////////////////////////////////
44 if (strcmp(function->name, "changeWindowCaption") == 0) {
45 stack->correctParams(2);
46 /*int hwnd =*/ stack->pop()->getInt();
47 /*const char *title =*/ stack->pop()->getString();
48
49 // do nothing
50
51 stack->pushNULL();
52 return STATUS_OK;
53 }
54
55 //////////////////////////////////////////////////////////////////////////
56 // maximizedWindow
57 // Used to change game's window size at games by HeroCraft
58 // Specification: external "img.dll" cdecl maximizedWindow(long, long, long)
59 // Known usage: maximizedWindow(Game.Hwnd, 1024, 768)
60 //////////////////////////////////////////////////////////////////////////
61 else if (strcmp(function->name, "maximizedWindow") == 0) {
62 stack->correctParams(3);
63 /*int hwnd =*/ stack->pop()->getInt();
64 /*int width =*/ stack->pop()->getInt();
65 /*int height =*/ stack->pop()->getInt();
66
67 // do nothing
68
69 stack->pushNULL();
70 return STATUS_OK;
71 }
72
73 return STATUS_FAILED;
74 }
75
76 } // End of namespace Wintermute
77