1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This file is based on WME Lite.
25  * http://dead-code.org/redir.php?target=wmelite
26  * Copyright (c) 2011 Jan Nedoma
27  */
28 
29 #include "engines/wintermute/base/base_game.h"
30 #include "engines/wintermute/base/base_scriptable.h"
31 #include "engines/wintermute/base/scriptables/script.h"
32 #include "engines/wintermute/base/scriptables/script_value.h"
33 #include "engines/wintermute/base/scriptables/script_stack.h"
34 
35 namespace Wintermute {
36 
EmulateImgExternalCalls(BaseGame * inGame,ScStack * stack,ScStack * thisStack,ScScript::TExternalFunction * function)37 bool EmulateImgExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
38 	//////////////////////////////////////////////////////////////////////////
39 	// changeWindowCaption
40 	// Used to change game's window caption at games by HeroCraft
41 	// Specification: external "img.dll" cdecl changeWindowCaption(long, string)
42 	// Known usage: changeWindowCaption(Game.Hwnd, <Title>)
43 	//////////////////////////////////////////////////////////////////////////
44 	if (strcmp(function->name, "changeWindowCaption") == 0) {
45 		stack->correctParams(2);
46 		/*int hwnd =*/ stack->pop()->getInt();
47 		/*const char *title =*/ stack->pop()->getString();
48 
49 		// do nothing
50 
51 		stack->pushNULL();
52 		return STATUS_OK;
53 	}
54 
55 	//////////////////////////////////////////////////////////////////////////
56 	// maximizedWindow
57 	// Used to change game's window size at games by HeroCraft
58 	// Specification: external "img.dll" cdecl maximizedWindow(long, long, long)
59 	// Known usage: maximizedWindow(Game.Hwnd, 1024, 768)
60 	//////////////////////////////////////////////////////////////////////////
61 	else if (strcmp(function->name, "maximizedWindow") == 0) {
62 		stack->correctParams(3);
63 		/*int hwnd =*/ stack->pop()->getInt();
64 		/*int width =*/ stack->pop()->getInt();
65 		/*int height =*/ stack->pop()->getInt();
66 
67 		// do nothing
68 
69 		stack->pushNULL();
70 		return STATUS_OK;
71 	}
72 
73 	return STATUS_FAILED;
74 }
75 
76 } // End of namespace Wintermute
77