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..16-Aug-2019-

data/H26-Jun-2008-

ChangelogH A D26-Jun-20081.6 KiB3735

MakefileH A D16-Aug-2019260 1912

Makefile.osxH A D26-Jun-2008316 2612

READMEH A D18-May-2000642 1914

SDLMain.hH A D26-Jun-2008307 123

SDLMain.mH A D26-Jun-200811 KiB385303

font.cH A D26-Jun-20087.8 KiB190178

font.hH A D13-Nov-1999151 43

gfx.cH A D26-Jun-200811.9 KiB714662

gfx.hH A D26-Jun-20082.3 KiB9581

lopan.cH A D16-Aug-201910.5 KiB635587

README

1Within the game, <ESCAPE> exits, and <RETURN> reshuffles the board.
2The arrow keys work as undo/redo.
3
4F1 switches the tilesets, the data/tiles#.pcx files are used.
5F2 switched the background, the data/bg#.pcx files are used.
6In both cases, number files from 0.
7
8The game requires the SDL library to run. That is available from
9http://www.devolution.com/~slouken/projects/SDL/
10You may need to tinker with the Makefile to get it to compile...
11
12To save disk space you can delete the data/bg*.pcx files you don't want,
13then renumber them starting from 0.
14
15Dave Ashley
16dash@xdr.com
17http://www.xdr.com/dash/linux.html
18Tue Nov  2 10:43:18 PST 1999
19