Name | Date | Size | #Lines | LOC | ||
---|---|---|---|---|---|---|
.. | 03-May-2022 | - | ||||
data/ | H | 03-May-2022 | - | |||
Changelog | H A D | 26-Jun-2008 | 1.6 KiB | 37 | 35 | |
Makefile | H A D | 03-May-2022 | 260 | 19 | 12 | |
Makefile.osx | H A D | 26-Jun-2008 | 316 | 26 | 12 | |
README | H A D | 18-May-2000 | 642 | 19 | 14 | |
SDLMain.h | H A D | 26-Jun-2008 | 307 | 12 | 3 | |
SDLMain.m | H A D | 26-Jun-2008 | 11 KiB | 385 | 303 | |
font.c | H A D | 26-Jun-2008 | 7.8 KiB | 190 | 178 | |
font.h | H A D | 13-Nov-1999 | 151 | 4 | 3 | |
gfx.c | H A D | 26-Jun-2008 | 11.9 KiB | 714 | 662 | |
gfx.h | H A D | 26-Jun-2008 | 2.3 KiB | 95 | 81 | |
lopan.c | H A D | 03-May-2022 | 10.5 KiB | 635 | 587 |
README
1Within the game, <ESCAPE> exits, and <RETURN> reshuffles the board. 2The arrow keys work as undo/redo. 3 4F1 switches the tilesets, the data/tiles#.pcx files are used. 5F2 switched the background, the data/bg#.pcx files are used. 6In both cases, number files from 0. 7 8The game requires the SDL library to run. That is available from 9http://www.devolution.com/~slouken/projects/SDL/ 10You may need to tinker with the Makefile to get it to compile... 11 12To save disk space you can delete the data/bg*.pcx files you don't want, 13then renumber them starting from 0. 14 15Dave Ashley 16dash@xdr.com 17http://www.xdr.com/dash/linux.html 18Tue Nov 2 10:43:18 PST 1999 19