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2Wed Jun 25 23:18:48 EDT 2008
3Dave Ashley dashxdr@gmail.com
4
5Version is now 10
6o Fixed up all the compiler warnings, turned on -Wall
7o Use sdl-config in Makefile
8o Added Makefile.osx for building under MAC OSX
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10Sat Nov  6 13:09:17 PST 1999
11Dave Ashley  dash@xdr.com
12Version is now 08
13o Took out the wizard pattern from Pysol
14o Added a nauseating number of patterns from gimp
15o Modified pcx reader to deal with separate bit planes (small pcx files with
16  few colors).
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18Fri Nov  5 16:29:42 PST 1999
19Dave Ashley dash@xdr.com
20Version is now 07
21o Took some gif patterns from Pysol and added background changing with F2.
22  data/bg#.pcx are the background files.
23o Added F1 to switch tilesets.
24  data/tiles#.pcx are the tile set files.
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26Fri Nov  5 14:05:12 PST 1999
27Dave Ashley dash@xdr.com
28Version is now 06
29o Added arrow keys for undo/redo.
30o Changed behaviour of button clicking, so there is no indication of which
31  tiles are movable anymore. Clicking on the first tile highlights it until
32  it is clocked on again or a matching tile is clicked on, then they both
33  vanish. My wife has trouble seeing the highlighted tiles though...
34o Began working on touching up the artwork...
35o Used gettimeofday() to randomize the game.
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