1---------------------------------------------------------------------------- 2Wed Jun 25 23:18:48 EDT 2008 3Dave Ashley dashxdr@gmail.com 4 5Version is now 10 6o Fixed up all the compiler warnings, turned on -Wall 7o Use sdl-config in Makefile 8o Added Makefile.osx for building under MAC OSX 9---------------------------------------------------------------------------- 10Sat Nov 6 13:09:17 PST 1999 11Dave Ashley dash@xdr.com 12Version is now 08 13o Took out the wizard pattern from Pysol 14o Added a nauseating number of patterns from gimp 15o Modified pcx reader to deal with separate bit planes (small pcx files with 16 few colors). 17---------------------------------------------------------------------------- 18Fri Nov 5 16:29:42 PST 1999 19Dave Ashley dash@xdr.com 20Version is now 07 21o Took some gif patterns from Pysol and added background changing with F2. 22 data/bg#.pcx are the background files. 23o Added F1 to switch tilesets. 24 data/tiles#.pcx are the tile set files. 25---------------------------------------------------------------------------- 26Fri Nov 5 14:05:12 PST 1999 27Dave Ashley dash@xdr.com 28Version is now 06 29o Added arrow keys for undo/redo. 30o Changed behaviour of button clicking, so there is no indication of which 31 tiles are movable anymore. Clicking on the first tile highlights it until 32 it is clocked on again or a matching tile is clicked on, then they both 33 vanish. My wife has trouble seeing the highlighted tiles though... 34o Began working on touching up the artwork... 35o Used gettimeofday() to randomize the game. 36---------------------------------------------------------------------------- 37