1Sea Defender
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3Simple missile command clone in 96k for linux/win/macosx
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5No music, sorry - plenty of space but no talent.
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7Requires videocard with GLSL support, tested on GeForce FX5200, Radeon X1300 and Apple's software renderer.
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9Using GLFW and math3d++, font is from http://apostrophiclab.pedroreina.net/.
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13The code is horrible due to looming deadline for compo entry submission (which i missed anyway in the end),
14so i apologize in advance to anyone reading it.
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16Data for this game are sourced from .svg path elements (curves), which are converted by ruby scripts
17in utils/ directory to .m and .mfont binary files, which in turn are then processed into .h source code
18files as resource inserts (because there is no cross-platform resource handling in C++).
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20Distributed under the terms of MIT license (see file LICENSE) with the following exceptions:
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22math3d++/ - Copyright (c) 2004-2005, Trenkwalder Markus
23data/fonts/kronika.svg - http://apostrophiclab.pedroreina.net/
24data/model/OpenGL_logo_flat.svg - http://www.opengl.org
25snoutlib/perlin.cpp - http://www.flipcode.com/archives/Perlin_Noise_Class.shtml
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27Copyright (c) 2010 Jan Dvorak <jan.dvorak@kraxnet.cz>
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