1 #pragma once
2 
3 #include "snoutlib/fx.h"
4 #include "snoutlib/particles.h"
5 
6 class FX_Missile_Explosion : public FX
7 {
8   vec2 m_pos;
9   ParticleEffect *m_bubble_expl;
10 
11   float m_start_time;
12   float m_duration;
13 
14   bool m_running;
15 public:
16   FX_Missile_Explosion(const vec2& pos);
17   ~FX_Missile_Explosion();
18   void update(void);
19   void draw(void);
20   bool finished(void);
21   bool running(void);
22 };
23