1 #pragma once 2 #include <algorithm> 3 #include <functional> 4 #include <string> 5 6 #include "snoutlib/menu.h" 7 #include "snoutlib/mfont.h" 8 #include "snoutlib/settings.h" 9 10 typedef vector<Menu *> vec_menup; 11 12 class GameMenu 13 { 14 MenuSystem m_menusystem; 15 vec_menup m_menus; 16 17 void create_menus(void); 18 void process_action(str_pair_t action); 19 20 public: 21 GameMenu(); 22 ~GameMenu(); 23 24 void draw(void); 25 void key_action(int key); 26 void mouse_action(int button); 27 void mouse_moved(void); 28 void mouse_wheel(int dir); 29 void switch_to_item(const int item); 30 void switch_to_menu(const string& menu); 31 }; 32