1 #pragma once 2 3 #include "snoutlib/particles.h" 4 #include "snoutlib/misc.h" 5 #include "layout.h" 6 7 class PE_Bubbles : public ParticleEffect 8 { 9 void update_single_particle(Particle& p,float delta_t,float p_time); 10 void emit_single_particle(Particle& p); 11 12 public: 13 PE_Bubbles(vec2 const& pos); 14 15 }; 16