1 #pragma once
2 
3 #include "snoutlib/particles.h"
4 #include "snoutlib/misc.h"
5 #include "layout.h"
6 
7 class PE_Bubbles : public ParticleEffect
8 {
9 	void update_single_particle(Particle& p,float delta_t,float p_time);
10 	void emit_single_particle(Particle& p);
11 
12 public:
13 	PE_Bubbles(vec2 const& pos);
14 
15 };
16