1 /*
2 
3 Copyright (C) 2015-2018 Night Dive Studios, LLC.
4 
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program.  If not, see <http://www.gnu.org/licenses/>.
17 
18 */
19 /*
20  * $Source: n:/project/lib/src/2d/RCS/fl8hfl8.c $
21  * $Revision: 1.3 $
22  * $Author: kaboom $
23  * $Date: 1993/10/19 09:50:33 $
24  *
25  * flat 8 bitmap horizontal flip routine.
26  *
27  * This file is part of the 2d library.
28  *
29  * $Log: fl8hfl8.c $
30  * Revision 1.3  1993/10/19  09:50:33  kaboom
31  * Replaced #include <grd.h" with new headers split from grd.h.
32  *
33  * Revision 1.2  1993/10/08  01:15:16  kaboom
34  * Changed quotes in #include lines to angle brackets for Watcom.
35  *
36  * Revision 1.1  1993/06/06  15:09:08  kaboom
37  * Initial revision
38  */
39 
40 #include "cnvdat.h"
41 
42 /* draw an unclipped, horizontally flipped flat 8 bitmap to a flat 8
43    canvas. */
flat8_hflip_flat8_ubitmap(grs_bitmap * bm,short x,short y)44 void flat8_hflip_flat8_ubitmap(grs_bitmap *bm, short x, short y) {
45     short w;    /* bitmap width */
46     short h;    /* height */
47     uchar *src; /* pointer into source bitmap */
48     uchar *dst; /* pointer into canvas memory */
49     ushort brow = bm->row;
50     ushort grow = grd_bm.row;
51     short bw = bm->w;
52 
53     h = bm->h;
54     src = bm->bits;
55     dst = grd_bm.bits + y * grow + x + bw - 1;
56     while (h--) {
57         w = bw;
58         while (w--)
59             *dst-- = *src++;
60         src += brow - bw;
61         dst += grow + bw;
62     }
63 }
64