1 /*
2  * Copyright (C) 2006-2019 Christopho, Solarus - http://www.solarus-games.org
3  *
4  * Solarus is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Solarus is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License along
15  * with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 #include "solarus/entities/ParallaxScrollingTilePattern.h"
18 #include "solarus/entities/Tileset.h"
19 #include "solarus/graphics/Surface.h"
20 
21 namespace Solarus {
22 
23 /**
24  * \brief Creates a tile pattern with parallax scrolling.
25  * \param ground Kind of ground of the tile pattern.
26  * \param xy Coordinates of the tile pattern in the tileset.
27  * \param size Size of the tile pattern in the tileset.
28  */
ParallaxScrollingTilePattern(Ground ground,const Point & xy,const Size & size)29 ParallaxScrollingTilePattern::ParallaxScrollingTilePattern(
30     Ground ground, const Point& xy, const Size& size):
31   SimpleTilePattern(ground, xy, size) {
32 
33 }
34 
35 /**
36  * \brief Draws the tile image on a surface.
37  * \param dst_surface the surface to draw
38  * \param dst_position position where tile pattern should be drawn on dst_surface
39  * \param tileset the tileset of this tile
40  * \param viewport coordinates of the top-left corner of dst_surface relative
41  * to the map (may be used for scrolling tiles)
42  */
draw(const SurfacePtr & dst_surface,const Point & dst_position,const Tileset & tileset,const Point & viewport) const43 void ParallaxScrollingTilePattern::draw(
44     const SurfacePtr& dst_surface,
45     const Point& dst_position,
46     const Tileset& tileset,
47     const Point& viewport
48 ) const {
49   const SurfacePtr& tileset_image = tileset.get_tiles_image();
50   Point dst = dst_position;
51   dst += viewport / ratio;
52   tileset_image->draw_region(position_in_tileset, dst_surface, dst);
53 
54   // one day, we can implement several scrolling layers just by changing the ratio
55 }
56 
57 /**
58  * \brief Returns whether this tile pattern is animated, i.e. not always displayed
59  * the same way.
60  *
61  * Non-animated tiles may be rendered faster by using intermediate surfaces
62  * that are drawn only once.
63  *
64  * \return true if this tile pattern is animated
65  */
is_animated() const66 bool ParallaxScrollingTilePattern::is_animated() const {
67   return true;
68 }
69 
70 /**
71  * \brief Returns whether tiles having this tile pattern are drawn at their
72  * position.
73  *
74  * Usually, this function returns true, and when it is the case, draw() is
75  * called only for tiles that are located in the current viewport.
76  *
77  * However, some tile patterns may want to be drawn even when they are not
78  * in the viewport, typically to make an illusion of movement like parallax
79  * scrolling.
80  *
81  * \return true to if this tile pattern is always drawn at its coordinates
82  */
is_drawn_at_its_position() const83 bool ParallaxScrollingTilePattern::is_drawn_at_its_position() const {
84   return false;
85 }
86 
87 }
88 
89