1 /*
2  * Copyright (C) 2006-2019 Christopho, Solarus - http://www.solarus-games.org
3  *
4  * Solarus is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * Solarus is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License along
15  * with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 #include "solarus/entities/SelfScrollingTilePattern.h"
18 #include "solarus/entities/Tileset.h"
19 #include "solarus/graphics/Surface.h"
20 
21 namespace Solarus {
22 
23 /**
24  * \brief Creates a tile pattern with self scrolling.
25  * \param ground Kind of ground of the tile pattern.
26  * \param xy Coordinates of the tile pattern in the tileset.
27  * \param size Size of the tile pattern in the tileset.
28  */
SelfScrollingTilePattern(Ground ground,const Point & xy,const Size & size)29 SelfScrollingTilePattern::SelfScrollingTilePattern(Ground ground, const Point& xy, const Size& size):
30   SimpleTilePattern(ground, xy, size) {
31 
32 }
33 
34 /**
35  * \brief Draws the tile image on a surface.
36  * \param dst_surface the surface to draw
37  * \param dst_position position where tile pattern should be drawn on dst_surface
38  * \param tileset the tileset of this tile
39  * \param viewport coordinates of the top-left corner of dst_surface relative
40  * to the map (may be used for scrolling tiles)
41  */
draw(const SurfacePtr & dst_surface,const Point & dst_position,const Tileset & tileset,const Point &) const42 void SelfScrollingTilePattern::draw(
43     const SurfacePtr& dst_surface,
44     const Point& dst_position,
45     const Tileset& tileset,
46     const Point& /* viewport */) const {
47 
48   Rectangle src = position_in_tileset;
49   Point dst = dst_position;
50 
51   // draw the tile with an offset that depends on its position modulo its size
52   Point offset;
53 
54   if (dst.x >= 0) {
55     offset.x = dst.x % src.get_width();
56   }
57   else { // the modulo operation does not like negative numbers
58     offset.x = src.get_width() - (-dst.x % src.get_width());
59   }
60 
61   if (dst.y >= 0) {
62     offset.y = dst.y % src.get_height();
63   }
64   else {
65     offset.y = src.get_height() - (-dst.y % src.get_height());
66   }
67 
68   // apply a scrolling ratio
69   offset /= 2;
70 
71   // draw the pattern in four steps
72   const SurfacePtr& tileset_image = tileset.get_tiles_image();
73 
74   src.add_x(offset.x);
75   src.add_width(-offset.x);
76   src.add_y(offset.y);
77   src.add_height(-offset.y);
78   tileset_image->draw_region(src, dst_surface, dst);
79 
80   src = position_in_tileset;
81   dst = dst_position;
82   src.add_y(offset.y);
83   src.add_height(-offset.y);
84   dst.x += src.get_width() - offset.x;
85   src.set_width(offset.x);
86   tileset_image->draw_region(src, dst_surface, dst);
87 
88   src = position_in_tileset;
89   dst = dst_position;
90   src.add_x(offset.x);
91   src.add_width(-offset.x);
92   dst.y += src.get_height() - offset.y;
93   src.set_height(offset.y);
94   tileset_image->draw_region(src, dst_surface, dst);
95 
96   src = position_in_tileset;
97   dst = dst_position;
98   dst.x += src.get_width() - offset.x;
99   src.set_width(offset.x);
100   dst.y += src.get_height() - offset.y;
101   src.set_height(offset.y);
102   tileset_image->draw_region(src, dst_surface, dst);
103 }
104 
105 /**
106  * \brief Returns whether this tile pattern is animated, i.e. not always displayed
107  * the same way.
108  *
109  * Non-animated tiles may be rendered faster by using intermediate surfaces
110  * that are drawn only once.
111  *
112  * \return true if this tile pattern is animated
113  */
is_animated() const114 bool SelfScrollingTilePattern::is_animated() const {
115   return true;
116 }
117 
118 }
119 
120