1 /*      _______   __   __   __   ______   __   __   _______   __   __
2  *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
3  *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
4  *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
5  *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
6  * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
7  * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
8  *
9  * Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
10  *
11  *
12  * Per Larsson a.k.a finalman
13  * Olof Naess�n a.k.a jansem/yakslem
14  *
15  * Visit: http://guichan.sourceforge.net
16  *
17  * License: (BSD)
18  * Redistribution and use in source and binary forms, with or without
19  * modification, are permitted provided that the following conditions
20  * are met:
21  * 1. Redistributions of source code must retain the above copyright
22  *    notice, this list of conditions and the following disclaimer.
23  * 2. Redistributions in binary form must reproduce the above copyright
24  *    notice, this list of conditions and the following disclaimer in
25  *    the documentation and/or other materials provided with the
26  *    distribution.
27  * 3. Neither the name of Guichan nor the names of its contributors may
28  *    be used to endorse or promote products derived from this software
29  *    without specific prior written permission.
30  *
31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
36  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
37  * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
38  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
39  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
40  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
41  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
42  */
43 
44 #ifndef GCN_GRAPHICS_HPP
45 #define GCN_GRAPHICS_HPP
46 
47 #include <iosfwd>
48 #include <stack>
49 
50 #include "guichan/cliprectangle.hpp"
51 #include "guichan/platform.hpp"
52 
53 namespace gcn
54 {
55     class Color;
56     class Font;
57     class Image;
58 
59     /**
60      * Abstract class for providing drawing primitve functions.
61      * It contains all vital functions for drawing.
62      *
63      * Guichan contains implementations of Graphics for common
64      * libraries like the Allegro library, the HGE library,
65      * the OpenGL library, the OpenLayer library, and the SDL library.
66      * To make Guichan usable with other libraries, a Graphics class
67      * must be implemented.
68      *
69      * In Graphics you can set clip areas to limit drawing to certain
70      * areas of the screen. Clip areas are put on a stack, which
71      * means that you can push smaller and smaller clip areas onto the
72      * stack. All coordinates will be relative to the top most clip area.
73      * In most cases you won't have to worry about the clip areas,
74      * unless you want to implement some really complex widget.
75      * Pushing and poping of clip areas are handled automatically by
76      * container widgets when their child widgets are drawn.
77      *
78      * IMPORTANT: Remember to pop each clip area that you pushed on the stack
79      * after you are done with it.
80      *
81      * If you feel that Graphics is to restrictive for your needs,
82      * there is no one stopping you from using your own code for drawing
83      * in widgets. You could for instance use pure SDL in the drawing of
84      * widgets bypassing Graphics. This might however hurt portability of
85      * your application.
86      *
87      * If you implement a Graphics class not present in Guichan we would
88      * be very happy to add it to Guichan.
89      *
90      * @see AllegroGraphics, HGEGraphics, OpenLayerGraphics, OpenGLGraphics,
91      *      SDLGraphics, Image
92      * @since 0.1.0
93      */
94     class GCN_CORE_DECLSPEC Graphics
95     {
96     public:
97         /**
98          * Alignments for text drawing.
99          */
100         enum Alignment
101         {
102             LEFT = 0,
103             CENTER,
104             RIGHT
105         };
106 
107         /**
108          * Constructor.
109          */
110         Graphics();
111 
112         /**
113          * Destructor.
114          */
~Graphics()115         virtual ~Graphics() { }
116 
117         /**
118          * Initializes drawing. Called by the Gui when Gui::draw() is called.
119          * It is needed by some implementations of Graphics to perform
120          * preparations before drawing. An example of such an implementation
121          * is the OpenGLGraphics.
122          *
123          * NOTE: You will never need to call this function yourself, unless
124          *       you use a Graphics object outside of Guichan.
125          *
126          * @see _endDraw, Gui::draw
127          */
_beginDraw()128         virtual void _beginDraw() { }
129 
130         /**
131          * Deinitializes drawing. Called by the Gui when a Gui::draw() is done.
132          * done. It should reset any state changes made by _beginDraw().
133          *
134          * NOTE: You will never need to call this function yourself, unless
135          *       you use a Graphics object outside of Guichan.
136          *
137          * @see _beginDraw, Gui::draw
138          */
_endDraw()139         virtual void _endDraw() { }
140 
141         /**
142          * Pushes a clip area onto the stack. The x and y coordinates in the
143          * rectangle is  relative to the last pushed clip area.
144          * If the new area falls outside the current clip area, it will be
145          * clipped as necessary.
146          *
147          * If a clip area is outside of the top clip area a clip area with
148          * zero width and height will be pushed.
149          *
150          * @param area The clip area to be pushed onto the stack.
151          * @return False if the the new area lays outside the current clip
152          *         area.
153          */
154         virtual bool pushClipArea(Rectangle area);
155 
156         /**
157          * Removes the top most clip area from the stack.
158          *
159          * @throws Exception if the stack is empty.
160          */
161         virtual void popClipArea();
162 
163         /**
164          * Gets the current clip area. Usefull if you want to do drawing
165          * bypassing Graphics.
166          *
167          * @return The current clip area.
168          */
169         virtual const ClipRectangle& getCurrentClipArea();
170 
171         /**
172          * Draws a part of an image.
173          *
174          * NOTE: Width and height arguments will not scale the image but
175          *       specifies the size of the part to be drawn. If you want
176          *       to draw the whole image there is a simplified version of
177          *       this function.
178          *
179          * EXAMPLE: @code drawImage(myImage, 10, 10, 20, 20, 40, 40); @endcode
180          *          Will draw a rectangular piece of myImage starting at
181          *          coordinate (10, 10) in myImage, with width and height 40.
182          *          The piece will be drawn with it's top left corner at
183          *          coordinate (20, 20).
184          *
185          * @param image The image to draw.
186          * @param srcX The source image x coordinate.
187          * @param srcY The source image y coordinate.
188          * @param dstX The destination x coordinate.
189          * @param dstY The destination y coordinate.
190          * @param width The width of the piece.
191          * @param height The height of the piece.
192          */
193         virtual void drawImage(const Image* image,
194                                int srcX,
195                                int srcY,
196                                int dstX,
197                                int dstY,
198                                int width,
199                                int height) = 0;
200         /**
201          * Draws an image. A simplified version of the other drawImage.
202          * It will draw a whole image at the coordinate you specify.
203          * It is equivalent to calling:
204          * @code drawImage(myImage, 0, 0, dstX, dstY, image->getWidth(), \
205          image->getHeight()); @endcode
206          */
207         virtual void drawImage(const Image* image, int dstX, int dstY);
208 
209         /**
210          * Draws a single point/pixel.
211          *
212          * @param x The x coordinate.
213          * @param y The y coordinate.
214          */
215         virtual void drawPoint(int x, int y) = 0;
216 
217         /**
218          * Ddraws a line.
219          *
220          * @param x1 The first x coordinate.
221          * @param y1 The first y coordinate.
222          * @param x2 The second x coordinate.
223          * @param y2 The second y coordinate.
224          */
225         virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
226 
227         /**
228          * Draws a simple, non-filled, rectangle with a one pixel width.
229          *
230          * @param rectangle The rectangle to draw.
231          */
232         virtual void drawRectangle(const Rectangle& rectangle) = 0;
233 
234         /**
235          * Draws a filled rectangle.
236          *
237          * @param rectangle The filled rectangle to draw.
238          */
239         virtual void fillRectangle(const Rectangle& rectangle) = 0;
240 
241         /**
242          * Sets the color to use when drawing.
243          *
244          * @param color A color.
245          * @see getColor
246          */
247         virtual void setColor(const Color& color) = 0;
248 
249         /**
250          * Gets the color to use when drawing.
251          *
252          * @return The color used when drawing.
253          * @see setColor
254          */
255         virtual const Color& getColor() const = 0;
256 
257         /**
258          * Sets the font to use when drawing text.
259          *
260          * @param font The font to use when drawing.
261          */
262         virtual void setFont(Font* font);
263 
264         /**
265          * Draws text.
266          *
267          * @param text The text to draw.
268          * @param x The x coordinate where to draw the text.
269          * @param y The y coordinate where to draw the text.
270          * @param alignment The alignemnt to use when drawing.
271          * @throws Exception when no font has been set.
272          */
273         virtual void drawText(const std::string& text,
274                               int x,
275                               int y,
276                               Alignment alignment = LEFT);
277 
278     protected:
279         /**
280          * Holds the clip area stack.
281          */
282         std::stack<ClipRectangle> mClipStack;
283 
284         /**
285          * Holds the current font.
286          */
287         Font* mFont;
288     };
289 }
290 
291 #endif // end GCN_GRAPHICS_HPP
292