1 // -------------------------------------------------------------------------
2 // AAI
3 //
4 // A skirmish AI for the Spring engine.
5 // Copyright Alexander Seizinger
6 //
7 // Released under GPL license: see LICENSE.html for more information.
8 // -------------------------------------------------------------------------
9
10 #include <set>
11 using namespace std;
12
13 #include "AAIBuildTask.h"
14 #include "AAI.h"
15 #include "AAIConstructor.h"
16 #include "AAIUnitTable.h"
17 #include "AAIBuildTable.h"
18 #include "AAIExecute.h"
19 #include "AAIMap.h"
20 #include "AAISector.h"
21
AAIBuildTask(AAI * ai,int unit_id,int def_id,float3 * pos,int tick)22 AAIBuildTask::AAIBuildTask(AAI *ai, int unit_id, int def_id, float3 *pos, int tick):
23 build_pos(*pos)
24 {
25 this->ai = ai;
26 this->unit_id = unit_id;
27 this->def_id = def_id;
28
29 order_tick = tick;
30
31 builder_id = -1;
32
33 }
34
~AAIBuildTask(void)35 AAIBuildTask::~AAIBuildTask(void)
36 {
37 }
38
BuilderDestroyed()39 void AAIBuildTask::BuilderDestroyed()
40 {
41 builder_id = -1;
42
43 // com only allowed if buildpos is inside the base
44 bool commander = false;
45
46 int x = build_pos.x / ai->Getmap()->xSectorSize;
47 int y = build_pos.z / ai->Getmap()->ySectorSize;
48
49 if(x >= 0 && y >= 0 && x < ai->Getmap()->xSectors && y < ai->Getmap()->ySectors)
50 {
51 if(ai->Getmap()->sector[x][y].distance_to_base == 0)
52 commander = true;
53 }
54
55 // look for new builder
56 AAIConstructor* new_builder = ai->Getut()->FindClosestAssistant(build_pos, 10, commander);
57
58 if(new_builder)
59 {
60 new_builder->TakeOverConstruction(this);
61 builder_id = new_builder->unit_id;
62 }
63 }
64
BuildtaskFailed()65 void AAIBuildTask::BuildtaskFailed()
66 {
67 // cleanup buildmap etc.
68 if(ai->Getbt()->units_static[def_id].category <= METAL_MAKER)
69 ai->Getexecute()->ConstructionFailed(build_pos, def_id);
70
71 // tell builder to stop construction (and release assisters) (if still alive)
72 if(builder_id >= 0 && ai->Getut()->units[builder_id].cons)
73 ai->Getut()->units[builder_id].cons->ConstructionFinished();
74 }
75