1 #ifndef TCP_H 2 #define TCP_H 3 /*=========================================================================*\ 4 * TCP object 5 * LuaSocket toolkit 6 * 7 * The tcp.h module is basicly a glue that puts together modules buffer.h, 8 * timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, 9 * SOCK_STREAM) support. 10 * 11 * Three classes are defined: master, client and server. The master class is 12 * a newly created tcp object, that has not been bound or connected. Server 13 * objects are tcp objects bound to some local address. Client objects are 14 * tcp objects either connected to some address or returned by the accept 15 * method of a server object. 16 * 17 * RCS ID: $Id: tcp.h,v 1.7 2005/10/07 04:40:59 diego Exp $ 18 \*=========================================================================*/ 19 #include "lua.h" 20 21 #include "buffer.h" 22 #include "timeout.h" 23 #include "socket.h" 24 25 typedef struct t_tcp_ { 26 t_socket sock; 27 t_io io; 28 t_buffer buf; 29 t_timeout tm; 30 } t_tcp; 31 32 typedef t_tcp *p_tcp; 33 34 int tcp_open(lua_State *L); 35 36 #endif /* TCP_H */ 37