1 #include "pch.h"
2 #include "CGame.h"
3 #include "CHud.h"
4 #include "CGui.h"
5 #include "common/CScene.h"
6 #include "../vdrift/pathmanager.h"
7
8
CGui(App * app1)9 CGui::CGui(App* app1)
10 : app(app1), bGI(0)
11 ,mGui(0), gcom(0), popup(0)
12 // gui
13 ,carList(0), btRplPl(0)
14 ,btNewGameCar(0)
15 // hud
16 ,valCountdownTime(0)
17 ,cmbGraphs(0), valGraphsType(0)
18 // view
19 ,bRkmh(0),bRmph(0)
20 // car
21 , bRsimEasy(0), bRsimNorm(0), bRsimHard(0), bReloadSim(true)
22 ,valRplNumViewports(0)
23 ,viewBox(0), viewCar(0)
24 ,graphV(0), graphVel(0),graphVGrid(0)
25 ,graphS(0), graphSSS(0),graphSGrid(0)
26 // setup
27 , iTireSet(0)
28 ,bchAbs(0),bchTcs(0)
29 // replay
30 ,imgCar(0),carDesc(0)
31 ,cmbBoost(0), cmbFlip(0), cmbDamage(0), cmbRewind(0)
32 ,valLocPlayers(0)
33 ,txCarSpeed(0),txCarType(0),txCarYear(0), barCarSpeed(0)
34 ,txCarAuthor(0),txTrackAuthor(0)
35 ,valRplPerc(0), valRplCur(0), valRplLen(0)
36 ,slRplPos(0), rplList(0)
37 ,valRplName(0),valRplInfo(0)
38 ,valRplName2(0),valRplInfo2(0)
39 ,edRplName(0), edRplDesc(0)
40 ,rbRplCur(0), rbRplAll(0)
41 , bRplBack(0),bRplFwd(0)
42 ,bConvertRpl(0),iConvCur(0),iConvAll(0),iConvFiles(0),iConvPathCur(0),iConvPathAll(0)
43 , mThrConvert(),txtConvert(0), totalConv(0),totalConvCur(0),totalConvNew(0)
44 // gui multiplayer
45 ,netGuiMutex(), netGameInfo()
46 ,bUpdChat(false), iChatMove(0)
47 ,bRebuildPlayerList(0), bRebuildGameList(0), bUpdateGameInfo(0)
48 ,bStartGame(0), bStartedGame(0)
49 ,tabsNet(0)
50 ,panNetServer(0), panNetGame(0), panNetTrack(0)
51 ,listServers(0), listPlayers(0)
52 ,edNetChat(0), liNetEnd(0)
53 ,btnNetRefresh(0), btnNetJoin(0), btnNetCreate(0), btnNetDirect(0)
54 ,btnNetReady(0), btnNetLeave(0)
55 ,valNetGameInfo(0), valNetPassword(0), valTrkNet(0)
56 ,edNetGameName(0), edNetChatMsg(0), edNetPassword(0)
57 ,edNetNick(0), edNetServerIP(0), edNetServerPort(0), edNetLocalPort(0)
58 ,iColLock(0),iColHost(0),iColPort(0)
59 // chs
60 ,liChamps(0),liStages(0), liChalls(0)
61 ,txtCh(0),valCh(0), panCh(0)
62 ,edChampStage(0),edChampEnd(0)
63 ,edChallStage(0),edChallEnd(0)
64 , pChall(0)
65 ,edChInfo(0), edChDesc(0)
66 ,btStTut(0), tabTut(0), imgTut(0)
67 ,btStChamp(0),tabChamp(0),imgChamp(0)
68 ,btStChall(0),tabChall(0),imgChall(0), btChRestart(0)
69 ,btChampStage(0), btChallStage(0), valStageNum(0)
70 ,imgChampStage(0),imgChallStage(0), imgChampEndCup(0)
71 ,imgChallFail(0),imgChallCup(0)
72 ,txChallEndC(0),txChallEndF(0),txChampEndF(0)
73 , iChSnd(0)
74 // other
75 ,edPerfTest(0),edTweakCol(0)
76 ,tabTweak(0),tabEdCar(0)
77 ,txtTweakPath(0)
78 ,edTweakTireSet(0),txtTweakTire(0)
79 ,liTwkTiresUser(0),liTwkTiresOrig(0)
80 , idTwkSurf(-1), liTwkSurfaces(0)
81 ,txtTweakPathCol(0)
82 , loadReadme(1)
83 , iCurCar(0)
84 ,edHintTitle(0), edHintText(0), iHintCur(0), iHints(17)
85 // input
86 ,mBindingAction(NULL), mBindingSender(NULL)
87 ,tabInput(0)
88 ,txtInpDetail(0), panInputDetail(0)
89 ,edInputIncrease(0), chOneAxis(0)
90 {
91 pSet = app1->pSet;
92 sc = app1->scn->sc;
93 pGame = app1->pGame;
94 hud = app1->hud;
95 data = app1->scn->data;
96
97 int i,c;
98 for (i=0; i < 3; ++i)
99 { txtChP[i]=0; valChP[i]=0; }
100
101 for (i=0; i < iCarSt; ++i)
102 { txCarStTxt[i]=0; txCarStVals[i]=0; barCarSt[i]=0; }
103
104 sListCar = "";
105
106 for (i=0; i < ciEdCar; ++i)
107 edCar[i] = 0;
108 }
109
110
~CGui()111 CGui::~CGui()
112 {
113 if (mThrConvert.joinable())
114 mThrConvert.join();
115 }
116