1SuperTux Release and Development Notes
2======================================
3
4SuperTux 0.6.3 (2021-12-22)
5---------------------------
6The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development.  This release introduces many new features; perhaps the most new features in a long time!
7
8Some of the most significant changes include:
9- WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris)
10- Added swimming (thanks to Daniel and Zwatotem)
11- Added walljumping (thanks to Daniel)
12- Autotiles (thanks to Semphris)
13- Updated animations (thanks to Alzter, Daniel and RustyBox)
14- Refreshed many contrib worldmaps (thanks to Servalot)
15- Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris)
16- Remade the crystal tileset (thanks to Alzter and RustyBox)
17- Many new snow tiles (thanks to Daniel)
18- Many new objects, like the sideways bumper and falling blocks (thanks to Daniel)
19- Custom particles (thanks to Semphris)
20- A new rublight object (thanks to HybridDog)
21- Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris)
22- Added in-game progress statistics (thanks to Semphris)
23- New color picker based on OKLab (thanks to HybridDog)
24- Add-on creator, to easily create add-on packages with your world (thanks to Semphris)
25- Rework of the Revenge in Redmond worldmap (thanks to RustyBox)
26- Added timeshift ambience in the worldmap (thanks to Semphris)
27- Skippable cutscenes (thanks to Semphris)
28- Editor auto-saves at regular intervals (thanks to Semphris)
29- Optional integration with Discord (thanks to Semphris)
30- Updated translations, of course (thanks to translators)
31
32And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)
33
34SuperTux 0.6.2 (2020-05-14)
35---------------------------
36The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.
37
38Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!
39
40Changes:
41  - A new worldmap, "Revenge In Redmond" celebrating SuperTux's 20th anniversary, which includes new enemies and sprites !!!
42  - New and improved backgrounds and sprites
43  - Improvements to many levels in the Icy Island and forest world
44  - Speed improvements for levels using a huge amount of lava tiles
45  - An issue causing the bridge in the forest world to not be shown in certain cases was fixed
46
47SuperTux 0.6.1 (2019-12-15)
48---------------------------
49The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.
50
51Changes:
52* Rework of the first 3 Bonus Worlds
53* Added 3 new bonus worlds to the core game
54* Improvements to the story mode
55* Addition of Ghost Forest to the Story Mode
56* New Backgrounds and Music by BlasterMaster
57* Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
58* New enemy: The Ghoul
59* Fixes and optimizations (Fixing buggy controls, game speed, etc.)
60* Level Editor Improvements, Fixes and Optimisations
61* Revamp of the Credits Menu
62* Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
63* Trampolines as bonus block contents no longer hurt Tux
64* An issue causing music not to get saved in the level editor was fixed
65
66SuperTux 0.6.0 (2018-12-23)
67---------------------------
68
69The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development.
70
71Changes:
72* Complete redesign of the icy world and forest world
73* Complete revamp of our rendering engine, the game should be much faster than it was previously
74* We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
75* A few graphics have been updated, and effects have been added
76    * The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!)
77    * Improved big Tux graphics (Thanks to Alzter)
78    * Various effects and shaders (Thanks to Grumbel)
79* Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
80* Forest worldmap redesigned with new levels and other redesigned levels (Thank you, RustyBox and Serano)
81* A lot of other under-the-hood changes and bugfixes
82* Official Linux binaries
83
84**Note:** If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.
85
86SuperTux 0.5.1 (2016-11-05)
87---------------------------
88
89This is a bugfix release fixing some smaller problems that were reported after
90the release of 0.5.0. It mostly features changes to the behavior of the level
91editor, and adds some options that were missing but should have been included in
92the stable release 0.5.0.
93
94Changes:
95
96* Editor: Tilemap: Add an option to change the draw target
97* Editor: Add an option to snap objects to the grid (this will make it easier to
98  add objects to a nice location in levels)
99* Editor: Camera: Remove autoscroll option, as it is deprecated and should not
100  be used anymore
101* Editor: Fix an issue where some areas in the editor would be excessively large
102  relative to the window/screen size
103
104SuperTux 0.5.0 (2016-09-25)
105---------------------------
106
107The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.
108
109Changes:
110
111* In-game level editor
112* Improved levels in Antarctica and Forest Island
113* Language packs are fixed
114* Engine performance improvements
115* Extended the scripting API: gradients are now scriptable
116* Added a few more tiles and music
117* New console commands and command line options (related to the editor)
118* Various other bugfixes of issues reported since the v0.4.0 release
119* And more (minor) improvements and changes
120
121Changes from 0.5.0-rc.1 (2016-08-05):
122
123* Fixed build system in order to correctly support SemVer pre-release tags
124* Fixed miniswig compilation
125* Editor: correctly join paths (using FileSystem::join())
126* Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps
127* Editor: correctly save BadGuy and Dispenser direction
128* Editor: reorder layer objects when their object menu is closed
129* Editor: allow setting z-pos of decals
130* Editor: display a notile when the tile ID is invalid
131* Editor: make it possible to switch tilesets
132
133Changes from 0.5.0-rc.2 (2016-08-10):
134
135* Editor: Torch: make it possible to change the sprite (#541)
136* Don't turn Tux into stone above ground when using earth bonus (#537)
137* WillOWisp: get name property in order to fix a scripting issue (#529)
138* Editor: don't play WillOWisp sound
139* Editor: move moving objects to the center of the mouse pointer when adding
140* Editor: Switch: make sprite option visible again
141* Make use of auto pointers and modern iterators where appropriate
142* README: various updates related to download count
143* Save and load visibility of SpriteChange tiles in squirrel table (#342)
144* Editor: Fix an issue where the name of a scripted object wouldn't be saved (#557)
145* Editor: add an alignment option for background (#547)
146* Editor: Better approach for layer removal (#510)
147* Add a launcher script for Windows builds (#443)
148
149Changes from 0.5.0-rc.3 (2016-08-26):
150
151* Fixes for the build system and updates with regard to the automatic deployment
152  of releases
153* More code style fixes
154* Editor: verify some level properties have been set
155* Add the possibility to add sawblade/hurting platforms using the editor
156* Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses
157  #499)
158* Fix an issue with odd behavior of music playback (#583)
159* Update some parts of the (user) documentation
160* Editor: multiple fixes to levelset and worldmap creation, including UX
161  improvements
162* Editor: Angle option for spotlight
163* Unify string spelling for consistency
164* String freeze for translators is now in effect
165* Editor: sort layer in ascending order
166* Scripting: deduplicate code using the ExposedObject template class
167* Update the translations to reflect the translation progress as of 2016-09-12
168
169Changes from 0.5.0-rc.4 (2016-09-12):
170
171* Use PhysFS file system abstraction for is\_directory checks
172* Prevent statistics text from overlapping
173* Fix a bug with Level.edit() in squirrel (#207)
174
175Changes from 0.5.0-rc.5 (2016-09-23):
176
177* Stop looping sounds when dead
178* Final translation update
179
180SuperTux 0.4.0 (2015-12-20)
181----------------------------
182
183Compared to 0.1.3, this release features:
184
185* a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2, ...
186* support for translations
187* in-game manager for downloadable add-ons and translations
188* Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island
189* a final boss in Icy Island
190* new and improved soundtracks and sound effects
191* new badguys, bonuses and power-ups (air-, earth- and ice-flower)
192* a halloween tilemap
193* new graphic effects (glowing objects, particles, ...)
194* levels and worldmaps are scriptable using [squirrel](http://squirrel-lang.org/)
195* much more game objects: trampolines, switches, portable stones, wind, moving platforms, ... - most of them have scripting APIs
196* improved statistics
197* many invisible changes, like unit tests, efficiency improvements and more bugfixes
198* much more...
199
200Compared to the latest beta, 0.3.5a, this release features:
201
202* updated translations
203* reworked add-on manager to support downloadable and updatable localization packs
204* many bugfixes
205* added iced-graphics to some more badguys
206* melting animation for some badguys
207* updated more levels (fix playability, ...)
208* updated build system, featuring unit tests, libraries as git submodules and improved Travis-CI builds to support nightly builds
209* more levels in Incubator Island
210* support for horizontal and vertical gradients that span the length / height of a sector. Add `(direction "horizontal_sector / vertical_sector")` to your gradient.
211* much more...
212
213SuperTux 0.3.5a (2015-05-01)
214----------------------------
215
216A bugfix release is sneaking in. 3 weeks after 0.3.5 was released it's time to
217fix some bugs. This affects mostly the windows installer where some libraries
218were missing and add-ons couldn't be downloaded. Luckily we managed to get all
219of these nasty bugs away.
220One more patch affects linux packagers: The AppData file from our repository is
221now contained in the source package.
222Thanks to the activity of some translators there are also new translations in
223this release.
224
225If you want to help us and improve SuperTux, join our IRC channel #supertux on
226chat.freenode.net or write to the mailing list!
227
228
229SuperTux 0.3.5 (2015-04-11)
230---------------------------
231
232In celebration of SuperTux's 15 year anniversary, we are releasing SuperTux 0.3.5.
233
234This release includes the switch to SDL2 for graphics rendering, a few performance
235improvements, tons of bugfixes, new tiles and badguys amongst other things.
236
237NOTE: Due to the planned shutdown of Google Code, the SuperTux source code has
238moved to GitHub. You can find all the repositories here:
239https://github.com/SuperTux/supertux
240
241A more detailed changelog for this release is available at
242http://supertux.lethargik.org/wiki/Changelog_0.3.5
243
244Major changes in this release:
245
246* move to SDL2 for graphics rendering
247* glow effects
248* new badguys: iceflame, ghostflame, livefire, goldbomb, smartblock
249* new bonuses: coinrain, coinexplode
250* statistics improved
251* icy island levels tweaked
252* new sounds
253* massive improvements to localization
254* efficiency tweaks
255* menus reworked
256* addon manager improved
257* new tilemap: halloween
258* new powerups: air- and earth-flower
259* support for horizontal gradients in levels (add
260(direction "vertical|horizontal") to your level)
261
262
263SuperTux 0.3.4 (2013-07)
264------------------------
265
266It's been more than three years since the last development snapshot for
267Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to
268say what the most notable changes are, but one thing players should notice is
269a greater wealth of levels to play through an expanded avalibility of add-ons.
270
271Additionally, SuperTux development has moved to GitHub. Check it out at:
272https://github.com/SuperTux/supertux/
273
274If you are intersted in contribuiting to SuperTux, please do so. The more
275people working on the project, the faster development can continue. The hope
276is that this release will generate more interest which will lead to more
277frequent releases. You can refer to the GitHub wiki page on "Contributing" to get
278started.
279
280And of course, enjoy the game and have fun!
281
282
283SuperTux 0.3.3 (2010-02-26)
284---------------------------
285
286After more than three years of development the SuperTux development team has
287agreed to package a development snapshot of Milestone 2 of our jump and run
288game.
289
290Unfortunatly, after such a long time it's hard to say what the most notable
291changes are. We hope that the game engine is more stable (or at least more
292advanced ;) and that the game is more fun to play overall.
293
294
295We hope you enjoy SuperTux. Now off you go, rescue Penny! ;)
296
297
298SuperTux 0.3.2-SVN (2007-12-20)
299-------------------------------
300
301Just in time for Christmas, we bring you SuperTux 0.3.2-SVN, a preview
302of SuperTux Milestone 2.
303
304This build doesn't contain all levels planned for Milestone 2 and
305its story is by no means complete, but the game is already fun to
306play.
307
308SuperTux 0.3.2-SVN features:
309
310* new, OpenGL- and OpenAL-based engine
311* final boss for Icy Island
312* brand new Forest World with new badguys and new game objects
313* new and improved soundtrack, immersive sound effects
314* much more...
315
316The changes in more detail: The SuperTux 0.1 engine was nearly
317completely rewritten. The game is translatable now, a new camera
318algorithm allows scrolling in all four directions. Collision
319detection supports slopes and moving objects now. We have scripting
320support for dynamic level events and animations. New game objects
321include trampolines, switches, portable stones, upside-down
322levels, wind, moving platforms and particle effects. The sound
323system is now OpenAL-based with an improved soundtrack now played
324from Ogg/Vorbis-files, which were pre-rendered on a high-class
325synthesizer.
326
327This is also a call for artists and coders: If you like the game in
328its current state, join us and help us finish Milestone 2!
329