1 //  SuperTux BadGuy GoldBomb - a bomb that throws up coins when exploding
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //  Copyright (C) 2013 LMH <lmh.0013@gmail.com>
4 //
5 //  This program is free software: you can redistribute it and/or modify
6 //  it under the terms of the GNU General Public License as published by
7 //  the Free Software Foundation, either version 3 of the License, or
8 //  (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
17 
18 
19 #ifndef HEADER_SUPERTUX_BADGUY_GOLDBOMB_HPP
20 #define HEADER_SUPERTUX_BADGUY_GOLDBOMB_HPP
21 
22 #include "badguy/walking_badguy.hpp"
23 #include "object/portable.hpp"
24 
25 class SoundSource;
26 
27 class GoldBomb final : public WalkingBadguy, public Portable
28 {
29 public:
30   GoldBomb(const ReaderMapping& reader);
31 
32   virtual void collision_solid(const CollisionHit& hit) override;
33   virtual HitResponse collision(GameObject& object, const CollisionHit& hit) override;
34   virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
35   virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
36 
37   virtual void active_update(float dt_sec) override;
38 
39   virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override;
40   virtual void ungrab(MovingObject& object, Direction dir) override;
41   virtual bool is_portable() const override;
42 
43   virtual void freeze() override;
44   virtual bool is_freezable() const override;
45 
46   virtual void kill_fall() override;
47   virtual void ignite() override;
get_class() const48   virtual std::string get_class() const override { return "goldbomb"; }
get_display_name() const49   virtual std::string get_display_name() const override { return _("Gold Bomb"); }
50 
51   virtual void stop_looping_sounds() override;
52   virtual void play_looping_sounds() override;
53 
54 protected:
55   virtual bool collision_squished(GameObject& object) override;
56 
57 private:
58   enum Ticking_State {
59     STATE_NORMAL,
60     STATE_TICKING
61   };
62 
63 private:
64   Ticking_State tstate;
65 
66   std::unique_ptr<SoundSource> ticking;
67 
68 private:
69   GoldBomb(const GoldBomb&) = delete;
70   GoldBomb& operator=(const GoldBomb&) = delete;
71 };
72 
73 #endif
74 
75 /* EOF */
76