1 // SuperTux BadGuy GoldBomb - a bomb that throws up coins when exploding 2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 3 // Copyright (C) 2013 LMH <lmh.0013@gmail.com> 4 // 5 // This program is free software: you can redistribute it and/or modify 6 // it under the terms of the GNU General Public License as published by 7 // the Free Software Foundation, either version 3 of the License, or 8 // (at your option) any later version. 9 // 10 // This program is distributed in the hope that it will be useful, 11 // but WITHOUT ANY WARRANTY; without even the implied warranty of 12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 // GNU General Public License for more details. 14 // 15 // You should have received a copy of the GNU General Public License 16 // along with this program. If not, see <http://www.gnu.org/licenses/>. 17 18 19 #ifndef HEADER_SUPERTUX_BADGUY_GOLDBOMB_HPP 20 #define HEADER_SUPERTUX_BADGUY_GOLDBOMB_HPP 21 22 #include "badguy/walking_badguy.hpp" 23 #include "object/portable.hpp" 24 25 class SoundSource; 26 27 class GoldBomb final : public WalkingBadguy, public Portable 28 { 29 public: 30 GoldBomb(const ReaderMapping& reader); 31 32 virtual void collision_solid(const CollisionHit& hit) override; 33 virtual HitResponse collision(GameObject& object, const CollisionHit& hit) override; 34 virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override; 35 virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override; 36 37 virtual void active_update(float dt_sec) override; 38 39 virtual void grab(MovingObject& object, const Vector& pos, Direction dir) override; 40 virtual void ungrab(MovingObject& object, Direction dir) override; 41 virtual bool is_portable() const override; 42 43 virtual void freeze() override; 44 virtual bool is_freezable() const override; 45 46 virtual void kill_fall() override; 47 virtual void ignite() override; get_class() const48 virtual std::string get_class() const override { return "goldbomb"; } get_display_name() const49 virtual std::string get_display_name() const override { return _("Gold Bomb"); } 50 51 virtual void stop_looping_sounds() override; 52 virtual void play_looping_sounds() override; 53 54 protected: 55 virtual bool collision_squished(GameObject& object) override; 56 57 private: 58 enum Ticking_State { 59 STATE_NORMAL, 60 STATE_TICKING 61 }; 62 63 private: 64 Ticking_State tstate; 65 66 std::unique_ptr<SoundSource> ticking; 67 68 private: 69 GoldBomb(const GoldBomb&) = delete; 70 GoldBomb& operator=(const GoldBomb&) = delete; 71 }; 72 73 #endif 74 75 /* EOF */ 76