1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SCRIPTING_RAIN_HPP
18 #define HEADER_SUPERTUX_SCRIPTING_RAIN_HPP
19 
20 #ifndef SCRIPTING_API
21 #include "scripting/game_object.hpp"
22 
23 class RainParticleSystem;
24 #endif
25 
26 namespace scripting {
27 
28 class Rain final
29 #ifndef SCRIPTING_API
30   : public GameObject<::RainParticleSystem>
31 #endif
32 {
33 #ifndef SCRIPTING_API
34 public:
35   using GameObject::GameObject;
36 
37 private:
38   Rain(const Rain&) = delete;
39   Rain& operator=(const Rain&) = delete;
40 #endif
41 
42 public:
43   void set_enabled(bool enable);
44   bool get_enabled() const;
45 
46   /** Smoothly changes the rain speed to the given value */
47   void fade_speed(float speed, float time);
48 
49   /** Smoothly changes the amount of particles to the given value */
50   void fade_amount(float amount, float time);
51 
52   /** Smoothly changes the angle of the rain according to the easing function */
53   void fade_angle(float angle, float time, const std::string& ease);
54 };
55 
56 } // namespace scripting
57 
58 #endif
59 
60 /* EOF */
61