1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
6 #define __I_MESH_SCENE_NODE_H_INCLUDED__
7 
8 #include "ISceneNode.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
15 class IShadowVolumeSceneNode;
16 class IMesh;
17 
18 
19 //! A scene node displaying a static mesh
20 class IMeshSceneNode : public ISceneNode
21 {
22 public:
23 
24 	//! Constructor
25 	/** Use setMesh() to set the mesh to display.
26 	*/
27 	IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
28 			const core::vector3df& position = core::vector3df(0,0,0),
29 			const core::vector3df& rotation = core::vector3df(0,0,0),
30 			const core::vector3df& scale = core::vector3df(1,1,1))
ISceneNode(parent,mgr,id,position,rotation,scale)31 		: ISceneNode(parent, mgr, id, position, rotation, scale) {}
32 
33 	//! Sets a new mesh to display
34 	/** \param mesh Mesh to display. */
35 	virtual void setMesh(IMesh* mesh) = 0;
36 
37 	//! Get the currently defined mesh for display.
38 	/** \return Pointer to mesh which is displayed by this node. */
39 	virtual IMesh* getMesh(void) = 0;
40 
41 	//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
42 	/** In this way it is possible to change the materials of a mesh
43 	causing all mesh scene nodes referencing this mesh to change, too.
44 	\param readonly Flag if the materials shall be read-only. */
45 	virtual void setReadOnlyMaterials(bool readonly) = 0;
46 
47 	//! Check if the scene node should not copy the materials of the mesh but use them in a read only style
48 	/** This flag can be set by setReadOnlyMaterials().
49 	\return Whether the materials are read-only. */
50 	virtual bool isReadOnlyMaterials() const = 0;
51 };
52 
53 } // end namespace scene
54 } // end namespace irr
55 
56 
57 #endif
58 
59