1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // r_misc.c
21 
22 #include "quakedef.h"
23 #include "r_local.h"
24 
25 
26 /*
27 ===============
28 R_CheckVariables
29 ===============
30 */
R_CheckVariables(void)31 void R_CheckVariables (void)
32 {
33 	static float	oldbright;
34 
35 	if (r_fullbright.value != oldbright)
36 	{
37 		oldbright = r_fullbright.value;
38 		D_FlushCaches ();	// so all lighting changes
39 	}
40 }
41 
42 
43 /*
44 ============
45 Show
46 
47 Debugging use
48 ============
49 */
Show(void)50 void Show (void)
51 {
52 	vrect_t	vr;
53 
54 	vr.x = vr.y = 0;
55 	vr.width = vid.width;
56 	vr.height = vid.height;
57 	vr.pnext = NULL;
58 	VID_Update (&vr);
59 }
60 
61 
62 /*
63 ====================
64 R_TimeRefresh_f
65 
66 For program optimization
67 ====================
68 */
R_TimeRefresh_f(void)69 void R_TimeRefresh_f (void)
70 {
71 	int			i;
72 	float		start, stop, time;
73 	int			startangle;
74 	vrect_t		vr;
75 
76 	startangle = r_refdef.viewangles[1];
77 
78 	start = Sys_FloatTime ();
79 	for (i=0 ; i<128 ; i++)
80 	{
81 		r_refdef.viewangles[1] = i/128.0*360.0;
82 
83 		VID_LockBuffer ();
84 
85 		R_RenderView ();
86 
87 		VID_UnlockBuffer ();
88 
89 		vr.x = r_refdef.vrect.x;
90 		vr.y = r_refdef.vrect.y;
91 		vr.width = r_refdef.vrect.width;
92 		vr.height = r_refdef.vrect.height;
93 		vr.pnext = NULL;
94 		VID_Update (&vr);
95 	}
96 	stop = Sys_FloatTime ();
97 	time = stop-start;
98 	Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
99 
100 	r_refdef.viewangles[1] = startangle;
101 }
102 
103 
104 /*
105 ================
106 R_LineGraph
107 
108 Only called by R_DisplayTime
109 ================
110 */
R_LineGraph(int x,int y,int h)111 void R_LineGraph (int x, int y, int h)
112 {
113 	int		i;
114 	byte	*dest;
115 	int		s;
116 
117 // FIXME: should be disabled on no-buffer adapters, or should be in the driver
118 
119 	x += r_refdef.vrect.x;
120 	y += r_refdef.vrect.y;
121 
122 	dest = vid.buffer + vid.rowbytes*y + x;
123 
124 	s = r_graphheight.value;
125 
126 	if (h>s)
127 		h = s;
128 
129 	for (i=0 ; i<h ; i++, dest -= vid.rowbytes*2)
130 	{
131 		dest[0] = 0xff;
132 		*(dest-vid.rowbytes) = 0x30;
133 	}
134 	for ( ; i<s ; i++, dest -= vid.rowbytes*2)
135 	{
136 		dest[0] = 0x30;
137 		*(dest-vid.rowbytes) = 0x30;
138 	}
139 }
140 
141 /*
142 ==============
143 R_TimeGraph
144 
145 Performance monitoring tool
146 ==============
147 */
148 #define	MAX_TIMINGS		100
149 extern float mouse_x, mouse_y;
R_TimeGraph(void)150 void R_TimeGraph (void)
151 {
152 	static	int		timex;
153 	int		a;
154 	float	r_time2;
155 	static byte	r_timings[MAX_TIMINGS];
156 	int		x;
157 
158 	r_time2 = Sys_FloatTime ();
159 
160 	a = (r_time2-r_time1)/0.01;
161 //a = fabs(mouse_y * 0.05);
162 //a = (int)((r_refdef.vieworg[2] + 1024)/1)%(int)r_graphheight.value;
163 //a = fabs(velocity[0])/20;
164 //a = ((int)fabs(origin[0])/8)%20;
165 //a = (cl.idealpitch + 30)/5;
166 	r_timings[timex] = a;
167 	a = timex;
168 
169 	if (r_refdef.vrect.width <= MAX_TIMINGS)
170 		x = r_refdef.vrect.width-1;
171 	else
172 		x = r_refdef.vrect.width -
173 				(r_refdef.vrect.width - MAX_TIMINGS)/2;
174 	do
175 	{
176 		R_LineGraph (x, r_refdef.vrect.height-2, r_timings[a]);
177 		if (x==0)
178 			break;		// screen too small to hold entire thing
179 		x--;
180 		a--;
181 		if (a == -1)
182 			a = MAX_TIMINGS-1;
183 	} while (a != timex);
184 
185 	timex = (timex+1)%MAX_TIMINGS;
186 }
187 
188 
189 /*
190 =============
191 R_PrintTimes
192 =============
193 */
R_PrintTimes(void)194 void R_PrintTimes (void)
195 {
196 	float	r_time2;
197 	float		ms;
198 
199 	r_time2 = Sys_FloatTime ();
200 
201 	ms = 1000* (r_time2 - r_time1);
202 
203 	Con_Printf ("%5.1f ms %3i/%3i/%3i poly %3i surf\n",
204 				ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf);
205 	c_surf = 0;
206 }
207 
208 
209 /*
210 =============
211 R_PrintDSpeeds
212 =============
213 */
R_PrintDSpeeds(void)214 void R_PrintDSpeeds (void)
215 {
216 	float	ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, dv_time;
217 
218 	r_time2 = Sys_FloatTime ();
219 
220 	dp_time = (dp_time2 - dp_time1) * 1000;
221 	rw_time = (rw_time2 - rw_time1) * 1000;
222 	db_time = (db_time2 - db_time1) * 1000;
223 	se_time = (se_time2 - se_time1) * 1000;
224 	de_time = (de_time2 - de_time1) * 1000;
225 	dv_time = (dv_time2 - dv_time1) * 1000;
226 	ms = (r_time2 - r_time1) * 1000;
227 
228 	Con_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n",
229 				(int)ms, dp_time, (int)rw_time, db_time, (int)se_time, de_time,
230 				dv_time);
231 }
232 
233 
234 /*
235 =============
236 R_PrintAliasStats
237 =============
238 */
R_PrintAliasStats(void)239 void R_PrintAliasStats (void)
240 {
241 	Con_Printf ("%3i polygon model drawn\n", r_amodels_drawn);
242 }
243 
244 
WarpPalette(void)245 void WarpPalette (void)
246 {
247 	int		i,j;
248 	byte	newpalette[768];
249 	int		basecolor[3];
250 
251 	basecolor[0] = 130;
252 	basecolor[1] = 80;
253 	basecolor[2] = 50;
254 
255 // pull the colors halfway to bright brown
256 	for (i=0 ; i<256 ; i++)
257 	{
258 		for (j=0 ; j<3 ; j++)
259 		{
260 			newpalette[i*3+j] = (host_basepal[i*3+j] + basecolor[j])/2;
261 		}
262 	}
263 
264 	VID_ShiftPalette (newpalette);
265 }
266 
267 
268 /*
269 ===================
270 R_TransformFrustum
271 ===================
272 */
R_TransformFrustum(void)273 void R_TransformFrustum (void)
274 {
275 	int		i;
276 	vec3_t	v, v2;
277 
278 	for (i=0 ; i<4 ; i++)
279 	{
280 		v[0] = screenedge[i].normal[2];
281 		v[1] = -screenedge[i].normal[0];
282 		v[2] = screenedge[i].normal[1];
283 
284 		v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
285 		v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
286 		v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];
287 
288 		VectorCopy (v2, view_clipplanes[i].normal);
289 
290 		view_clipplanes[i].dist = DotProduct (modelorg, v2);
291 	}
292 }
293 
294 
295 #if	!id386
296 
297 /*
298 ================
299 TransformVector
300 ================
301 */
TransformVector(vec3_t in,vec3_t out)302 void TransformVector (vec3_t in, vec3_t out)
303 {
304 	out[0] = DotProduct(in,vright);
305 	out[1] = DotProduct(in,vup);
306 	out[2] = DotProduct(in,vpn);
307 }
308 
309 #endif
310 
311 
312 /*
313 ================
314 R_TransformPlane
315 ================
316 */
R_TransformPlane(mplane_t * p,float * normal,float * dist)317 void R_TransformPlane (mplane_t *p, float *normal, float *dist)
318 {
319 	float	d;
320 
321 	d = DotProduct (r_origin, p->normal);
322 	*dist = p->dist - d;
323 // TODO: when we have rotating entities, this will need to use the view matrix
324 	TransformVector (p->normal, normal);
325 }
326 
327 
328 /*
329 ===============
330 R_SetUpFrustumIndexes
331 ===============
332 */
R_SetUpFrustumIndexes(void)333 void R_SetUpFrustumIndexes (void)
334 {
335 	int		i, j, *pindex;
336 
337 	pindex = r_frustum_indexes;
338 
339 	for (i=0 ; i<4 ; i++)
340 	{
341 		for (j=0 ; j<3 ; j++)
342 		{
343 			if (view_clipplanes[i].normal[j] < 0)
344 			{
345 				pindex[j] = j;
346 				pindex[j+3] = j+3;
347 			}
348 			else
349 			{
350 				pindex[j] = j+3;
351 				pindex[j+3] = j;
352 			}
353 		}
354 
355 	// FIXME: do just once at start
356 		pfrustum_indexes[i] = pindex;
357 		pindex += 6;
358 	}
359 }
360 
361 
362 /*
363 ===============
364 R_SetupFrame
365 ===============
366 */
R_SetupFrame(void)367 void R_SetupFrame (void)
368 {
369 	int				edgecount;
370 	vrect_t			vrect;
371 	float			w, h;
372 
373 // don't allow cheats in multiplayer
374 	if (cl.maxclients > 1)
375 	{
376 		Cvar_Set ("r_draworder", "0");
377 		Cvar_Set ("r_fullbright", "0");
378 		Cvar_Set ("r_ambient", "0");
379 		Cvar_Set ("r_drawflat", "0");
380 	}
381 
382 	if (r_numsurfs.value)
383 	{
384 		if ((surface_p - surfaces) > r_maxsurfsseen)
385 			r_maxsurfsseen = surface_p - surfaces;
386 
387 		Con_Printf ("Used %d of %d surfs; %d max\n", surface_p - surfaces,
388 				surf_max - surfaces, r_maxsurfsseen);
389 	}
390 
391 	if (r_numedges.value)
392 	{
393 		edgecount = edge_p - r_edges;
394 
395 		if (edgecount > r_maxedgesseen)
396 			r_maxedgesseen = edgecount;
397 
398 		Con_Printf ("Used %d of %d edges; %d max\n", edgecount,
399 				r_numallocatededges, r_maxedgesseen);
400 	}
401 
402 	r_refdef.ambientlight = r_ambient.value;
403 
404 	if (r_refdef.ambientlight < 0)
405 		r_refdef.ambientlight = 0;
406 
407 	if (!sv.active)
408 		r_draworder.value = 0;	// don't let cheaters look behind walls
409 
410 	R_CheckVariables ();
411 
412 	R_AnimateLight ();
413 
414 	r_framecount++;
415 
416 	numbtofpolys = 0;
417 
418 // debugging
419 #if 0
420 r_refdef.vieworg[0]=  80;
421 r_refdef.vieworg[1]=      64;
422 r_refdef.vieworg[2]=      40;
423 r_refdef.viewangles[0]=    0;
424 r_refdef.viewangles[1]=    46.763641357;
425 r_refdef.viewangles[2]=    0;
426 #endif
427 
428 // build the transformation matrix for the given view angles
429 	VectorCopy (r_refdef.vieworg, modelorg);
430 	VectorCopy (r_refdef.vieworg, r_origin);
431 
432 	AngleVectors (r_refdef.viewangles, vpn, vright, vup);
433 
434 // current viewleaf
435 	r_oldviewleaf = r_viewleaf;
436 	r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
437 
438 	r_dowarpold = r_dowarp;
439 	r_dowarp = r_waterwarp.value && (r_viewleaf->contents <= CONTENTS_WATER);
440 
441 	if ((r_dowarp != r_dowarpold) || r_viewchanged || lcd_x.value)
442 	{
443 		if (r_dowarp)
444 		{
445 			if ((vid.width <= vid.maxwarpwidth) &&
446 				(vid.height <= vid.maxwarpheight))
447 			{
448 				vrect.x = 0;
449 				vrect.y = 0;
450 				vrect.width = vid.width;
451 				vrect.height = vid.height;
452 
453 				R_ViewChanged (&vrect, sb_lines, vid.aspect);
454 			}
455 			else
456 			{
457 				w = vid.width;
458 				h = vid.height;
459 
460 				if (w > vid.maxwarpwidth)
461 				{
462 					h *= (float)vid.maxwarpwidth / w;
463 					w = vid.maxwarpwidth;
464 				}
465 
466 				if (h > vid.maxwarpheight)
467 				{
468 					h = vid.maxwarpheight;
469 					w *= (float)vid.maxwarpheight / h;
470 				}
471 
472 				vrect.x = 0;
473 				vrect.y = 0;
474 				vrect.width = (int)w;
475 				vrect.height = (int)h;
476 
477 				R_ViewChanged (&vrect,
478 							   (int)((float)sb_lines * (h/(float)vid.height)),
479 							   vid.aspect * (h / w) *
480 								 ((float)vid.width / (float)vid.height));
481 			}
482 		}
483 		else
484 		{
485 			vrect.x = 0;
486 			vrect.y = 0;
487 			vrect.width = vid.width;
488 			vrect.height = vid.height;
489 
490 			R_ViewChanged (&vrect, sb_lines, vid.aspect);
491 		}
492 
493 		r_viewchanged = false;
494 	}
495 
496 // start off with just the four screen edge clip planes
497 	R_TransformFrustum ();
498 
499 // save base values
500 	VectorCopy (vpn, base_vpn);
501 	VectorCopy (vright, base_vright);
502 	VectorCopy (vup, base_vup);
503 	VectorCopy (modelorg, base_modelorg);
504 
505 	R_SetSkyFrame ();
506 
507 	R_SetUpFrustumIndexes ();
508 
509 	r_cache_thrash = false;
510 
511 // clear frame counts
512 	c_faceclip = 0;
513 	d_spanpixcount = 0;
514 	r_polycount = 0;
515 	r_drawnpolycount = 0;
516 	r_wholepolycount = 0;
517 	r_amodels_drawn = 0;
518 	r_outofsurfaces = 0;
519 	r_outofedges = 0;
520 
521 	D_SetupFrame ();
522 }
523 
524