1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  *  \file SDL_system.h
24  *
25  *  Include file for platform specific SDL API functions
26  */
27 
28 #ifndef _SDL_system_h
29 #define _SDL_system_h
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_keyboard.h"
33 #include "SDL_render.h"
34 #include "SDL_video.h"
35 
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41 
42 
43 /* Platform specific functions for Windows */
44 #ifdef __WIN32__
45 
46 /* Returns the D3D9 adapter index that matches the specified display index.
47    This adapter index can be passed to IDirect3D9::CreateDevice and controls
48    on which monitor a full screen application will appear.
49 */
50 extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
51 
52 /* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
53    Once you are done using the device, you should release it to avoid a resource leak.
54  */
55 typedef struct IDirect3DDevice9 IDirect3DDevice9;
56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
57 
58 /* Returns the DXGI Adapter and Output indices for the specified display index.
59    These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
60    required to create a DX10 or DX11 device and swap chain.
61  */
62 extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
63 
64 #endif /* __WIN32__ */
65 
66 
67 /* Platform specific functions for iOS */
68 #if defined(__IPHONEOS__) && __IPHONEOS__
69 
70 extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
71 extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
72 
73 #endif /* __IPHONEOS__ */
74 
75 
76 /* Platform specific functions for Android */
77 #if defined(__ANDROID__) && __ANDROID__
78 
79 /* Get the JNI environment for the current thread
80    This returns JNIEnv*, but the prototype is void* so we don't need jni.h
81  */
82 extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
83 
84 /* Get the SDL Activity object for the application
85    This returns jobject, but the prototype is void* so we don't need jni.h
86    The jobject returned by SDL_AndroidGetActivity is a local reference.
87    It is the caller's responsibility to properly release it
88    (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
89  */
90 extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
91 
92 /* See the official Android developer guide for more information:
93    http://developer.android.com/guide/topics/data/data-storage.html
94 */
95 #define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
96 #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
97 
98 /* Get the path used for internal storage for this application.
99    This path is unique to your application and cannot be written to
100    by other applications.
101  */
102 extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
103 
104 /* Get the current state of external storage, a bitmask of these values:
105     SDL_ANDROID_EXTERNAL_STORAGE_READ
106     SDL_ANDROID_EXTERNAL_STORAGE_WRITE
107    If external storage is currently unavailable, this will return 0.
108 */
109 extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
110 
111 /* Get the path used for external storage for this application.
112    This path is unique to your application, but is public and can be
113    written to by other applications.
114  */
115 extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
116 
117 #endif /* __ANDROID__ */
118 
119 /* Platform specific functions for WinRT */
120 #if defined(__WINRT__) && __WINRT__
121 
122 /**
123  *  \brief WinRT / Windows Phone path types
124  */
125 typedef enum
126 {
127     /** \brief The installed app's root directory.
128         Files here are likely to be read-only. */
129     SDL_WINRT_PATH_INSTALLED_LOCATION,
130 
131     /** \brief The app's local data store.  Files may be written here */
132     SDL_WINRT_PATH_LOCAL_FOLDER,
133 
134     /** \brief The app's roaming data store.  Unsupported on Windows Phone.
135         Files written here may be copied to other machines via a network
136         connection.
137     */
138     SDL_WINRT_PATH_ROAMING_FOLDER,
139 
140     /** \brief The app's temporary data store.  Unsupported on Windows Phone.
141         Files written here may be deleted at any time. */
142     SDL_WINRT_PATH_TEMP_FOLDER
143 } SDL_WinRT_Path;
144 
145 
146 /**
147  *  \brief Retrieves a WinRT defined path on the local file system
148  *
149  *  \note Documentation on most app-specific path types on WinRT
150  *      can be found on MSDN, at the URL:
151  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
152  *
153  *  \param pathType The type of path to retrieve.
154  *  \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
155  *      if the path is not available for any reason.  Not all paths are
156  *      available on all versions of Windows.  This is especially true on
157  *      Windows Phone.  Check the documentation for the given
158  *      SDL_WinRT_Path for more information on which path types are
159  *      supported where.
160  */
161 extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
162 
163 /**
164  *  \brief Retrieves a WinRT defined path on the local file system
165  *
166  *  \note Documentation on most app-specific path types on WinRT
167  *      can be found on MSDN, at the URL:
168  *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
169  *
170  *  \param pathType The type of path to retrieve.
171  *  \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
172  *      if the path is not available for any reason.  Not all paths are
173  *      available on all versions of Windows.  This is especially true on
174  *      Windows Phone.  Check the documentation for the given
175  *      SDL_WinRT_Path for more information on which path types are
176  *      supported where.
177  */
178 extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
179 
180 #endif /* __WINRT__ */
181 
182 
183 /* Ends C function definitions when using C++ */
184 #ifdef __cplusplus
185 }
186 #endif
187 #include "close_code.h"
188 
189 #endif /* _SDL_system_h */
190 
191 /* vi: set ts=4 sw=4 expandtab: */
192