• Home
  • History
  • Annotate
Name Date Size #Lines LOC

..03-May-2022-

music/H03-May-2022-

READMEH A D27-Sep-20046.3 KiB152113

config.cfgH A D27-Sep-2004315 1716

README

1I Have No Tomatoes (v1.5)
2Copyright (c) 2004, Mika Halttunen
3
4    http://tomatoes.sourceforge.net
5
6Released on 26.09.2004 (dd.mm.yyyy)
7
8
9-----------------------------------------------------------------------
10 LICENSE AGREEMENT
11-----------------------------------------------------------------------
12 This software is provided 'as-is', without any express or implied
13 warranty. In no event will the authors be held liable for any damages
14 arising from the use of this software.
15
16 Permission is granted to anyone to use this software for any purpose,
17 including commercial applications, and to alter it and redistribute
18 it freely, subject to the following restrictions:
19
20    1. The origin of this software must not be misrepresented; you must
21    not claim that you wrote the original software. If you use this
22    software in a product, an acknowledgment in the product documentation
23    would be appreciated but is not required.
24
25    2. Altered source versions must be plainly marked as such, and must
26    not be misrepresented as being the original software.
27
28    3. This notice may not be removed or altered from any source
29    distribution.
30
31
32-----------------------------------------------------------------------
33 VERSION HISTORY
34-----------------------------------------------------------------------
35 * I Have No Tomatoes v1.5     (26.09.2004   dd.mm.yyyy)
36     + Two player mode (in co-operation)
37       Players share the score and the bonuses.
38     + The clock stops ticking when you kill five enemies with one bomb.
39       Now you can collect the reward without worrying about the time.
40     + Potato man doesn't die from the player bombs any more.
41     + Other minor changes and bug fixes
42
43 * I Have No Tomatoes v1.0     (24.07.2004   dd.mm.yyyy)
44     + The first public version
45
46
47-----------------------------------------------------------------------
48 OVERVIEW
49-----------------------------------------------------------------------
50I Have No Tomatoes is an extreme leisure time activity idea of which
51culminates in the following question: How many tomatoes can you smash in
52ten short minutes? If you have the time to spare, this game has the
53vegetables just waiting to be eliminated!
54
55This game features solid game play with beautiful OpenGL API driven isometric
563d graphics and nice music. It also includes a MOD player, and you can use
57your own MOD-type music in the game background. Just copy your
58XM/S3M/IT/MOD - files to the the 'music' subdirectory of I Have No Tomatoes
59and the game plays them. You can press F1 to skip a song when ingame. There's
60room for 128 MODs. Btw, if you don't have any MOD music, ModArchive
61(www.modarchive.com) is a good place to download some.
62
63
64-----------------------------------------------------------------------
65 BEFORE PLAYING FIRST TIME
66-----------------------------------------------------------------------
67Before starting the game, you should know that the game uses OpenGL for
68hardware accelerated 2d & 3d graphics. This means that you must have fully
69OpenGL compatible graphics card in your PC. Your card also needs to be able
70to use 512x512 textures, and this rules out Voodoo 1, 2 and 3 (limited to
71256x256 textures).
72
73As for the CPU and memory requirements, I'd recommend something along the
74lines of Pentium II (or an AMD equivalent) and 64MB. The game works on much
75slower systems as well, as the game skips frames if the system can't keep up
76with the 60 FPS rate; this ensures that the game runs at the right speed, you
77just don't get very smooth animation.
78
79You may also want to set some options, such as the screen resolution and
80color depth. By default, I Have No Tomatoes starts fullscreen in 800x600
81resolution, 32bpp. To fine-tune the preferences to suit your PC better, open
82the file 'config.cfg' in a text editor (Notepad will do).
83
84Most likely you'll be interested in these lines:
85 * video_mode = 800 x 600
86 * video_mode_color_depth = 32
87 * video_mode_fullscreen = 1
88 * sound_enabled = 1
89
90To set the resolution, change the "video_mode" - line (some common
91resolutions include 640 x 480, 800 x 600, 1024 x 768). Most common color
92depths are 16 and 32, and sometimes 24. "video_mode_fullscreen" controls
93whether the game starts in fullscreen or in a window. When running in
94windowed mode, you can use any resolution you want (the 4:3 aspect ratio
95modes are still preferred). If you don't have a sound card (or want to turn
96the sounds off), set "sound_enabled" to 0 (zero).
97
98Finally, if you want to know how many frames your system draws per second
99(FPS), set "show_fps" to 1. FPS should be over 60 for smooth animation.
100
101The default keys can be changed from the Options menu in game, so no need
102change them here.
103
104When you're satisfied with the 'config.cfg' settings, by all means, proceed
105to start the game :)
106
107
108-----------------------------------------------------------------------
109 CREDITS
110-----------------------------------------------------------------------
111Game Design:            Teemu Ruokolainen
112Programming:            Mika Halttunen
113Sounds and Music:       Teemu Ruokolainen
114Artwork:                Mika Halttunen
115
116You can contact me by email at lsoft@mbnet.fi. Notice that since 12th of
117July, 2004 I've been in the army, so don't expect immediate responses.
118Be patient :)
119
120Be sure to check the I Have No Tomatoes home page at
121http://tomatoes.sourceforge.net for the latest stuff and more! The source
122code, Linux and MacOSX versions are also available. My older games are
123available from http://www.mhgames.cjb.net
124
125
126-----------------------------------------------------------------------
127 ACKNOWLEDGEMENTS
128-----------------------------------------------------------------------
129I Have No Tomatoes utilizes following libraries:
130
131* SDL and SDL_Image by Sam Lantinga (+ others)
132  http://www.libsdl.org
133
134* FMOD Music & Sound Effects System by Firelight Technologies
135  http://www.fmod.org
136
137Installation program was made using Nullsoft NSIS
138(http://nsis.sourceforge.net)
139
140Compiled using MinGW (http://www.mingw.org).
141EXE and DLLs packed with UPX (http://upx.sourceforge.net)
142
143
144-----------------------------------------------------------------------
145
146   That would be all, I guess.
147   Enjoy the game!
148
149                                                - Mika Halttunen
150
151-----------------------------------------------------------------------
152