1 /* Tower Toppler - Nebulus
2  * Copyright (C) 2000-2012  Andreas R�ver
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version.
8 
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13 
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
17  */
18 
19 #ifndef SOUND_H
20 #define SOUND_H
21 
22 #include <config.h>
23 #include "soundsys.h"
24 
25 #ifdef HAVE_LIBSDL_MIXER
26 #include <SDL_mixer.h>
27 #endif
28 
29 /* this module handles all the soundoutput necessary for the game */
30 
31 enum {
32   SND_WATER,
33   SND_TAP,
34   SND_BOINK,
35   SND_HIT,
36   SND_CROSS,
37   SND_TICK,
38   SND_DROWN,
39   SND_SPLASH,
40   SND_SHOOT,
41   SND_ALARM,
42   SND_SCORE,
43   SND_CRUMBLE,
44   SND_FANFARE,
45   SND_SONAR,
46   SND_TORPEDO,
47   SND_DOORTAP = SND_TAP
48 };
49 
50 void snd_init(void);
51 void snd_done(void);
52 
53 void snd_playTitle(void);
54 void snd_stopTitle(void);
55 void snd_musicVolume(int vol);
56 
57 #endif
58 
59