1 /* Tower Toppler - Nebulus 2 * Copyright (C) 2000-2012 Andreas R�ver 3 * 4 * This program is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU General Public License 6 * as published by the Free Software Foundation; either version 2 7 * of the License, or (at your option) any later version. 8 9 * This program is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 14 * You should have received a copy of the GNU General Public License 15 * along with this program; if not, write to the Free Software 16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 17 */ 18 19 #ifndef SPRITES_H 20 #define SPRITES_H 21 22 #include <SDL.h> 23 24 /* coordinates a collection of sprites */ 25 26 class spritecontainer { 27 28 public: 29 spritecontainer(void)30 spritecontainer(void) : size(0), usage(0), array(0) {}; 31 ~spritecontainer(void); 32 33 void freedata(void); 34 data(const Uint16 nr)35 SDL_Surface * data(const Uint16 nr) const {if (nr < usage) return array[nr]; else return 0; } 36 Uint16 save(SDL_Surface * s); 37 38 private: 39 40 Uint16 size; 41 Uint16 usage; 42 43 SDL_Surface ** array; 44 }; 45 46 extern spritecontainer fontsprites; // for all sprites that are alpha toggled with font option 47 extern spritecontainer layersprites; // for all sprites that are alpha toggled with the layer option 48 extern spritecontainer objectsprites; // for all sprites that are alpha toggled with the robots option 49 extern spritecontainer restsprites; // for the rest 50 51 #endif 52