1 /*
2 ===========================================================================
3 Copyright (C) 1999-2005 Id Software, Inc.
4 Copyright (C) 2000-2006 Tim Angus
5
6 This file is part of Tremulous.
7
8 Tremulous is free software; you can redistribute it
9 and/or modify it under the terms of the GNU General Public License as
10 published by the Free Software Foundation; either version 2 of the License,
11 or (at your option) any later version.
12
13 Tremulous is distributed in the hope that it will be
14 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with Tremulous; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 ===========================================================================
22 */
23
24 // cg_syscalls.c -- this file is only included when building a dll
25 // cg_syscalls.asm is included instead when building a qvm
26
27
28 #include "cg_local.h"
29
30 static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
31
32
dllEntry(intptr_t (QDECL * syscallptr)(intptr_t arg,...))33 void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) )
34 {
35 syscall = syscallptr;
36 }
37
38
PASSFLOAT(float x)39 int PASSFLOAT( float x )
40 {
41 float floatTemp;
42 floatTemp = x;
43 return *(int *)&floatTemp;
44 }
45
trap_Print(const char * fmt)46 void trap_Print( const char *fmt )
47 {
48 syscall( CG_PRINT, fmt );
49 }
50
trap_Error(const char * fmt)51 void trap_Error( const char *fmt )
52 {
53 syscall( CG_ERROR, fmt );
54 }
55
trap_Milliseconds(void)56 int trap_Milliseconds( void )
57 {
58 return syscall( CG_MILLISECONDS );
59 }
60
trap_Cvar_Register(vmCvar_t * vmCvar,const char * varName,const char * defaultValue,int flags)61 void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags )
62 {
63 syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags );
64 }
65
trap_Cvar_Update(vmCvar_t * vmCvar)66 void trap_Cvar_Update( vmCvar_t *vmCvar )
67 {
68 syscall( CG_CVAR_UPDATE, vmCvar );
69 }
70
trap_Cvar_Set(const char * var_name,const char * value)71 void trap_Cvar_Set( const char *var_name, const char *value )
72 {
73 syscall( CG_CVAR_SET, var_name, value );
74 }
75
trap_Cvar_VariableStringBuffer(const char * var_name,char * buffer,int bufsize)76 void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize )
77 {
78 syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
79 }
80
trap_Argc(void)81 int trap_Argc( void )
82 {
83 return syscall( CG_ARGC );
84 }
85
trap_Argv(int n,char * buffer,int bufferLength)86 void trap_Argv( int n, char *buffer, int bufferLength )
87 {
88 syscall( CG_ARGV, n, buffer, bufferLength );
89 }
90
trap_Args(char * buffer,int bufferLength)91 void trap_Args( char *buffer, int bufferLength )
92 {
93 syscall( CG_ARGS, buffer, bufferLength );
94 }
95
trap_LiteralArgs(char * buffer,int bufferLength)96 void trap_LiteralArgs( char *buffer, int bufferLength )
97 {
98 syscall( CG_LITERAL_ARGS, buffer, bufferLength );
99 }
100
trap_FS_FOpenFile(const char * qpath,fileHandle_t * f,fsMode_t mode)101 int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode )
102 {
103 return syscall( CG_FS_FOPENFILE, qpath, f, mode );
104 }
105
trap_FS_Read(void * buffer,int len,fileHandle_t f)106 void trap_FS_Read( void *buffer, int len, fileHandle_t f )
107 {
108 syscall( CG_FS_READ, buffer, len, f );
109 }
110
trap_FS_Write(const void * buffer,int len,fileHandle_t f)111 void trap_FS_Write( const void *buffer, int len, fileHandle_t f )
112 {
113 syscall( CG_FS_WRITE, buffer, len, f );
114 }
115
trap_FS_FCloseFile(fileHandle_t f)116 void trap_FS_FCloseFile( fileHandle_t f )
117 {
118 syscall( CG_FS_FCLOSEFILE, f );
119 }
120
trap_FS_Seek(fileHandle_t f,long offset,fsOrigin_t origin)121 void trap_FS_Seek( fileHandle_t f, long offset, fsOrigin_t origin )
122 {
123 syscall( CG_FS_SEEK, f, offset, origin );
124 }
125
trap_FS_GetFileList(const char * path,const char * extension,char * listbuf,int bufsize)126 int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize )
127 {
128 return syscall( CG_FS_GETFILELIST, path, extension, listbuf, bufsize );
129 }
130
trap_SendConsoleCommand(const char * text)131 void trap_SendConsoleCommand( const char *text )
132 {
133 syscall( CG_SENDCONSOLECOMMAND, text );
134 }
135
trap_AddCommand(const char * cmdName)136 void trap_AddCommand( const char *cmdName )
137 {
138 syscall( CG_ADDCOMMAND, cmdName );
139 }
140
trap_RemoveCommand(const char * cmdName)141 void trap_RemoveCommand( const char *cmdName )
142 {
143 syscall( CG_REMOVECOMMAND, cmdName );
144 }
145
trap_SendClientCommand(const char * s)146 void trap_SendClientCommand( const char *s )
147 {
148 syscall( CG_SENDCLIENTCOMMAND, s );
149 }
150
trap_UpdateScreen(void)151 void trap_UpdateScreen( void )
152 {
153 syscall( CG_UPDATESCREEN );
154 }
155
trap_CM_LoadMap(const char * mapname)156 void trap_CM_LoadMap( const char *mapname )
157 {
158 syscall( CG_CM_LOADMAP, mapname );
159 }
160
trap_CM_NumInlineModels(void)161 int trap_CM_NumInlineModels( void )
162 {
163 return syscall( CG_CM_NUMINLINEMODELS );
164 }
165
trap_CM_InlineModel(int index)166 clipHandle_t trap_CM_InlineModel( int index )
167 {
168 return syscall( CG_CM_INLINEMODEL, index );
169 }
170
trap_CM_TempBoxModel(const vec3_t mins,const vec3_t maxs)171 clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs )
172 {
173 return syscall( CG_CM_TEMPBOXMODEL, mins, maxs );
174 }
175
trap_CM_TempCapsuleModel(const vec3_t mins,const vec3_t maxs)176 clipHandle_t trap_CM_TempCapsuleModel( const vec3_t mins, const vec3_t maxs )
177 {
178 return syscall( CG_CM_TEMPCAPSULEMODEL, mins, maxs );
179 }
180
trap_CM_PointContents(const vec3_t p,clipHandle_t model)181 int trap_CM_PointContents( const vec3_t p, clipHandle_t model )
182 {
183 return syscall( CG_CM_POINTCONTENTS, p, model );
184 }
185
trap_CM_TransformedPointContents(const vec3_t p,clipHandle_t model,const vec3_t origin,const vec3_t angles)186 int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin,
187 const vec3_t angles )
188 {
189 return syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles );
190 }
191
trap_CM_BoxTrace(trace_t * results,const vec3_t start,const vec3_t end,const vec3_t mins,const vec3_t maxs,clipHandle_t model,int brushmask)192 void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
193 const vec3_t mins, const vec3_t maxs,
194 clipHandle_t model, int brushmask )
195 {
196 syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask );
197 }
198
trap_CM_CapsuleTrace(trace_t * results,const vec3_t start,const vec3_t end,const vec3_t mins,const vec3_t maxs,clipHandle_t model,int brushmask)199 void trap_CM_CapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end,
200 const vec3_t mins, const vec3_t maxs,
201 clipHandle_t model, int brushmask )
202 {
203 syscall( CG_CM_CAPSULETRACE, results, start, end, mins, maxs, model, brushmask );
204 }
205
trap_CM_TransformedBoxTrace(trace_t * results,const vec3_t start,const vec3_t end,const vec3_t mins,const vec3_t maxs,clipHandle_t model,int brushmask,const vec3_t origin,const vec3_t angles)206 void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
207 const vec3_t mins, const vec3_t maxs,
208 clipHandle_t model, int brushmask,
209 const vec3_t origin, const vec3_t angles )
210 {
211 syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
212 }
213
trap_CM_TransformedCapsuleTrace(trace_t * results,const vec3_t start,const vec3_t end,const vec3_t mins,const vec3_t maxs,clipHandle_t model,int brushmask,const vec3_t origin,const vec3_t angles)214 void trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end,
215 const vec3_t mins, const vec3_t maxs,
216 clipHandle_t model, int brushmask,
217 const vec3_t origin, const vec3_t angles )
218 {
219 syscall( CG_CM_TRANSFORMEDCAPSULETRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
220 }
221
trap_CM_BiSphereTrace(trace_t * results,const vec3_t start,const vec3_t end,float startRad,float endRad,clipHandle_t model,int mask)222 void trap_CM_BiSphereTrace( trace_t *results, const vec3_t start,
223 const vec3_t end, float startRad, float endRad,
224 clipHandle_t model, int mask )
225 {
226 syscall( CG_CM_BISPHERETRACE, results, start, end,
227 PASSFLOAT( startRad ), PASSFLOAT( endRad ), model, mask );
228 }
229
trap_CM_TransformedBiSphereTrace(trace_t * results,const vec3_t start,const vec3_t end,float startRad,float endRad,clipHandle_t model,int mask,const vec3_t origin)230 void trap_CM_TransformedBiSphereTrace( trace_t *results, const vec3_t start,
231 const vec3_t end, float startRad, float endRad,
232 clipHandle_t model, int mask,
233 const vec3_t origin )
234 {
235 syscall( CG_CM_TRANSFORMEDBISPHERETRACE, results, start, end, PASSFLOAT( startRad ),
236 PASSFLOAT( endRad ), model, mask, origin );
237 }
238
trap_CM_MarkFragments(int numPoints,const vec3_t * points,const vec3_t projection,int maxPoints,vec3_t pointBuffer,int maxFragments,markFragment_t * fragmentBuffer)239 int trap_CM_MarkFragments( int numPoints, const vec3_t *points,
240 const vec3_t projection,
241 int maxPoints, vec3_t pointBuffer,
242 int maxFragments, markFragment_t *fragmentBuffer )
243 {
244 return syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints,
245 pointBuffer, maxFragments, fragmentBuffer );
246 }
247
trap_S_StartSound(vec3_t origin,int entityNum,int entchannel,sfxHandle_t sfx)248 void trap_S_StartSound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx )
249 {
250 syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx );
251 }
252
trap_S_StartLocalSound(sfxHandle_t sfx,int channelNum)253 void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum )
254 {
255 syscall( CG_S_STARTLOCALSOUND, sfx, channelNum );
256 }
257
trap_S_ClearLoopingSounds(qboolean killall)258 void trap_S_ClearLoopingSounds( qboolean killall )
259 {
260 syscall( CG_S_CLEARLOOPINGSOUNDS, killall );
261 }
262
trap_S_AddLoopingSound(int entityNum,const vec3_t origin,const vec3_t velocity,sfxHandle_t sfx)263 void trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx )
264 {
265 syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx );
266 }
267
trap_S_AddRealLoopingSound(int entityNum,const vec3_t origin,const vec3_t velocity,sfxHandle_t sfx)268 void trap_S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx )
269 {
270 syscall( CG_S_ADDREALLOOPINGSOUND, entityNum, origin, velocity, sfx );
271 }
272
trap_S_StopLoopingSound(int entityNum)273 void trap_S_StopLoopingSound( int entityNum )
274 {
275 syscall( CG_S_STOPLOOPINGSOUND, entityNum );
276 }
277
trap_S_UpdateEntityPosition(int entityNum,const vec3_t origin)278 void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin )
279 {
280 syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin );
281 }
282
trap_S_Respatialize(int entityNum,const vec3_t origin,vec3_t axis[3],int inwater)283 void trap_S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater )
284 {
285 syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater );
286 }
287
trap_S_RegisterSound(const char * sample,qboolean compressed)288 sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed )
289 {
290 return syscall( CG_S_REGISTERSOUND, sample, compressed );
291 }
292
trap_S_StartBackgroundTrack(const char * intro,const char * loop)293 void trap_S_StartBackgroundTrack( const char *intro, const char *loop )
294 {
295 syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop );
296 }
297
trap_R_LoadWorldMap(const char * mapname)298 void trap_R_LoadWorldMap( const char *mapname )
299 {
300 syscall( CG_R_LOADWORLDMAP, mapname );
301 }
302
trap_R_RegisterModel(const char * name)303 qhandle_t trap_R_RegisterModel( const char *name )
304 {
305 return syscall( CG_R_REGISTERMODEL, name );
306 }
307
trap_R_RegisterSkin(const char * name)308 qhandle_t trap_R_RegisterSkin( const char *name )
309 {
310 return syscall( CG_R_REGISTERSKIN, name );
311 }
312
trap_R_RegisterShader(const char * name)313 qhandle_t trap_R_RegisterShader( const char *name )
314 {
315 return syscall( CG_R_REGISTERSHADER, name );
316 }
317
trap_R_RegisterShaderNoMip(const char * name)318 qhandle_t trap_R_RegisterShaderNoMip( const char *name )
319 {
320 return syscall( CG_R_REGISTERSHADERNOMIP, name );
321 }
322
trap_R_RegisterFont(const char * fontName,int pointSize,fontInfo_t * font)323 void trap_R_RegisterFont( const char *fontName, int pointSize, fontInfo_t *font )
324 {
325 syscall(CG_R_REGISTERFONT, fontName, pointSize, font );
326 }
327
trap_R_ClearScene(void)328 void trap_R_ClearScene( void )
329 {
330 syscall( CG_R_CLEARSCENE );
331 }
332
trap_R_AddRefEntityToScene(const refEntity_t * re)333 void trap_R_AddRefEntityToScene( const refEntity_t *re )
334 {
335 syscall( CG_R_ADDREFENTITYTOSCENE, re );
336 }
337
trap_R_AddPolyToScene(qhandle_t hShader,int numVerts,const polyVert_t * verts)338 void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts )
339 {
340 syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
341 }
342
trap_R_AddPolysToScene(qhandle_t hShader,int numVerts,const polyVert_t * verts,int num)343 void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num )
344 {
345 syscall( CG_R_ADDPOLYSTOSCENE, hShader, numVerts, verts, num );
346 }
347
trap_R_LightForPoint(vec3_t point,vec3_t ambientLight,vec3_t directedLight,vec3_t lightDir)348 int trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir )
349 {
350 return syscall( CG_R_LIGHTFORPOINT, point, ambientLight, directedLight, lightDir );
351 }
352
trap_R_AddLightToScene(const vec3_t org,float intensity,float r,float g,float b)353 void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b )
354 {
355 syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
356 }
357
trap_R_AddAdditiveLightToScene(const vec3_t org,float intensity,float r,float g,float b)358 void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b )
359 {
360 syscall( CG_R_ADDADDITIVELIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
361 }
362
trap_R_RenderScene(const refdef_t * fd)363 void trap_R_RenderScene( const refdef_t *fd )
364 {
365 syscall( CG_R_RENDERSCENE, fd );
366 }
367
trap_R_SetColor(const float * rgba)368 void trap_R_SetColor( const float *rgba )
369 {
370 syscall( CG_R_SETCOLOR, rgba );
371 }
372
trap_R_DrawStretchPic(float x,float y,float w,float h,float s1,float t1,float s2,float t2,qhandle_t hShader)373 void trap_R_DrawStretchPic( float x, float y, float w, float h,
374 float s1, float t1, float s2, float t2, qhandle_t hShader )
375 {
376 syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h),
377 PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
378 }
379
trap_R_ModelBounds(clipHandle_t model,vec3_t mins,vec3_t maxs)380 void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
381 syscall( CG_R_MODELBOUNDS, model, mins, maxs );
382 }
383
trap_R_LerpTag(orientation_t * tag,clipHandle_t mod,int startFrame,int endFrame,float frac,const char * tagName)384 int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame,
385 float frac, const char *tagName )
386 {
387 return syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
388 }
389
trap_R_RemapShader(const char * oldShader,const char * newShader,const char * timeOffset)390 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset )
391 {
392 syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset );
393 }
394
trap_GetGlconfig(glconfig_t * glconfig)395 void trap_GetGlconfig( glconfig_t *glconfig )
396 {
397 syscall( CG_GETGLCONFIG, glconfig );
398 }
399
trap_GetGameState(gameState_t * gamestate)400 void trap_GetGameState( gameState_t *gamestate )
401 {
402 syscall( CG_GETGAMESTATE, gamestate );
403 }
404
trap_GetCurrentSnapshotNumber(int * snapshotNumber,int * serverTime)405 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime )
406 {
407 syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime );
408 }
409
trap_GetSnapshot(int snapshotNumber,snapshot_t * snapshot)410 qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot )
411 {
412 return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
413 }
414
trap_GetServerCommand(int serverCommandNumber)415 qboolean trap_GetServerCommand( int serverCommandNumber )
416 {
417 return syscall( CG_GETSERVERCOMMAND, serverCommandNumber );
418 }
419
trap_GetCurrentCmdNumber(void)420 int trap_GetCurrentCmdNumber( void )
421 {
422 return syscall( CG_GETCURRENTCMDNUMBER );
423 }
424
trap_GetUserCmd(int cmdNumber,usercmd_t * ucmd)425 qboolean trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd )
426 {
427 return syscall( CG_GETUSERCMD, cmdNumber, ucmd );
428 }
429
trap_SetUserCmdValue(int stateValue,float sensitivityScale)430 void trap_SetUserCmdValue( int stateValue, float sensitivityScale )
431 {
432 syscall( CG_SETUSERCMDVALUE, stateValue, PASSFLOAT( sensitivityScale ) );
433 }
434
testPrintInt(char * string,int i)435 void testPrintInt( char *string, int i )
436 {
437 syscall( CG_TESTPRINTINT, string, i );
438 }
439
testPrintFloat(char * string,float f)440 void testPrintFloat( char *string, float f )
441 {
442 syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT(f) );
443 }
444
trap_MemoryRemaining(void)445 int trap_MemoryRemaining( void )
446 {
447 return syscall( CG_MEMORY_REMAINING );
448 }
449
trap_Key_IsDown(int keynum)450 qboolean trap_Key_IsDown( int keynum )
451 {
452 return syscall( CG_KEY_ISDOWN, keynum );
453 }
454
trap_Key_GetCatcher(void)455 int trap_Key_GetCatcher( void )
456 {
457 return syscall( CG_KEY_GETCATCHER );
458 }
459
trap_Key_SetCatcher(int catcher)460 void trap_Key_SetCatcher( int catcher )
461 {
462 syscall( CG_KEY_SETCATCHER, catcher );
463 }
464
trap_Key_GetKey(const char * binding)465 int trap_Key_GetKey( const char *binding )
466 {
467 return syscall( CG_KEY_GETKEY, binding );
468 }
469
trap_PC_AddGlobalDefine(char * define)470 int trap_PC_AddGlobalDefine( char *define )
471 {
472 return syscall( CG_PC_ADD_GLOBAL_DEFINE, define );
473 }
474
trap_PC_LoadSource(const char * filename)475 int trap_PC_LoadSource( const char *filename )
476 {
477 return syscall( CG_PC_LOAD_SOURCE, filename );
478 }
479
trap_PC_FreeSource(int handle)480 int trap_PC_FreeSource( int handle )
481 {
482 return syscall( CG_PC_FREE_SOURCE, handle );
483 }
484
trap_PC_ReadToken(int handle,pc_token_t * pc_token)485 int trap_PC_ReadToken( int handle, pc_token_t *pc_token )
486 {
487 return syscall( CG_PC_READ_TOKEN, handle, pc_token );
488 }
489
trap_PC_SourceFileAndLine(int handle,char * filename,int * line)490 int trap_PC_SourceFileAndLine( int handle, char *filename, int *line )
491 {
492 return syscall( CG_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
493 }
494
trap_S_StopBackgroundTrack(void)495 void trap_S_StopBackgroundTrack( void )
496 {
497 syscall( CG_S_STOPBACKGROUNDTRACK );
498 }
499
trap_RealTime(qtime_t * qtime)500 int trap_RealTime(qtime_t *qtime)
501 {
502 return syscall( CG_REAL_TIME, qtime );
503 }
504
trap_SnapVector(float * v)505 void trap_SnapVector( float *v )
506 {
507 syscall( CG_SNAPVECTOR, v );
508 }
509
510 // this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
trap_CIN_PlayCinematic(const char * arg0,int xpos,int ypos,int width,int height,int bits)511 int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits )
512 {
513 return syscall(CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
514 }
515
516 // stops playing the cinematic and ends it. should always return FMV_EOF
517 // cinematics must be stopped in reverse order of when they are started
trap_CIN_StopCinematic(int handle)518 e_status trap_CIN_StopCinematic( int handle )
519 {
520 return syscall(CG_CIN_STOPCINEMATIC, handle);
521 }
522
523
524 // will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached.
trap_CIN_RunCinematic(int handle)525 e_status trap_CIN_RunCinematic( int handle )
526 {
527 return syscall(CG_CIN_RUNCINEMATIC, handle);
528 }
529
530
531 // draws the current frame
trap_CIN_DrawCinematic(int handle)532 void trap_CIN_DrawCinematic( int handle )
533 {
534 syscall(CG_CIN_DRAWCINEMATIC, handle);
535 }
536
537
538 // allows you to resize the animation dynamically
trap_CIN_SetExtents(int handle,int x,int y,int w,int h)539 void trap_CIN_SetExtents( int handle, int x, int y, int w, int h )
540 {
541 syscall(CG_CIN_SETEXTENTS, handle, x, y, w, h);
542 }
543
trap_GetDemoState(void)544 int trap_GetDemoState( void )
545 {
546 return syscall( CG_GETDEMOSTATE );
547 }
548
trap_GetDemoPos(void)549 int trap_GetDemoPos( void )
550 {
551 return syscall( CG_GETDEMOPOS );
552 }
553
trap_GetDemoName(char * buffer,int size)554 void trap_GetDemoName( char *buffer, int size )
555 {
556 syscall( CG_GETDEMONAME, buffer, size );
557 }
558
trap_Key_KeynumToStringBuf(int keynum,char * buf,int buflen)559 void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
560 syscall( CG_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
561 }
562
trap_Key_GetBindingBuf(int keynum,char * buf,int buflen)563 void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
564 syscall( CG_KEY_GETBINDINGBUF, keynum, buf, buflen );
565 }
566
trap_Key_SetBinding(int keynum,const char * binding)567 void trap_Key_SetBinding( int keynum, const char *binding ) {
568 syscall( CG_KEY_SETBINDING, keynum, binding );
569 }
570
571