1 /* 2 Copyright (C) 2010-2014 Kristian Duske 3 4 This file is part of TrenchBroom. 5 6 TrenchBroom is free software: you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation, either version 3 of the License, or 9 (at your option) any later version. 10 11 TrenchBroom is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU General Public License for more details. 15 16 You should have received a copy of the GNU General Public License 17 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 20 #ifndef TrenchBroom_WadTextureLoader 21 #define TrenchBroom_WadTextureLoader 22 23 #include "IO/TextureLoader.h" 24 #include "Assets/AssetTypes.h" 25 26 namespace TrenchBroom { 27 namespace IO { 28 class Path; 29 class Wad; 30 class WadEntry; 31 32 class WadTextureLoader : public TextureLoader { 33 private: 34 const Assets::Palette& m_palette; 35 public: 36 WadTextureLoader(const Assets::Palette& palette); 37 private: 38 static const size_t InitialBufferSize = 3 * 512 * 512; 39 40 Assets::TextureCollection* doLoadTextureCollection(const Assets::TextureCollectionSpec& spec) const; 41 Assets::Texture* loadTexture(const Wad& wad, const WadEntry& entry) const; 42 }; 43 } 44 } 45 46 #endif /* defined(TrenchBroom_WadTextureLoader) */ 47