1 /*
2  Copyright (C) 2010-2014 Kristian Duske
3 
4  This file is part of TrenchBroom.
5 
6  TrenchBroom is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  TrenchBroom is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef TrenchBroom_WadTextureLoader
21 #define TrenchBroom_WadTextureLoader
22 
23 #include "IO/TextureLoader.h"
24 #include "Assets/AssetTypes.h"
25 
26 namespace TrenchBroom {
27     namespace IO {
28         class Path;
29         class Wad;
30         class WadEntry;
31 
32         class WadTextureLoader : public TextureLoader {
33         private:
34             const Assets::Palette& m_palette;
35         public:
36             WadTextureLoader(const Assets::Palette& palette);
37         private:
38             static const size_t InitialBufferSize = 3 * 512 * 512;
39 
40             Assets::TextureCollection* doLoadTextureCollection(const Assets::TextureCollectionSpec& spec) const;
41             Assets::Texture* loadTexture(const Wad& wad, const WadEntry& entry) const;
42         };
43     }
44 }
45 
46 #endif /* defined(TrenchBroom_WadTextureLoader) */
47