1 /*
2   fill.h
3 
4   Fill tool
5   Tux Paint - A simple drawing program for children.
6 
7   Copyright (c) 2002-2021 by Bill Kendrick and others; see AUTHORS.txt
8   bill@newbreedsoftware.com
9   http://www.tuxpaint.org/
10 
11   Flood fill code based on Wikipedia example:
12   http://www.wikipedia.org/wiki/Flood_fill/C_example
13   by Damian Yerrick - http://www.wikipedia.org/wiki/Damian_Yerrick
14 
15   This program is free software; you can redistribute it and/or modify
16   it under the terms of the GNU General Public License as published by
17   the Free Software Foundation; either version 2 of the License, or
18   (at your option) any later version.
19 
20   This program is distributed in the hope that it will be useful,
21   but WITHOUT ANY WARRANTY; without even the implied warranty of
22   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
23   GNU General Public License for more details.
24 
25   You should have received a copy of the GNU General Public License
26   along with this program; if not, write to the Free Software
27   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
28   (See COPYING.txt)
29 
30   Last updated: March 8, 2021
31   $Id$
32 */
33 
34 #ifndef FILL_H
35 #define FILL_H
36 
37 #include "SDL.h"
38 
39 int would_flood_fill(SDL_Surface * canvas, Uint32 cur_colr, Uint32 old_colr);
40 void do_flood_fill(SDL_Surface * screen, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
41 void simulate_flood_fill(SDL_Surface * screen, SDL_Surface * last, SDL_Surface * canvas, int x, int y, Uint32 cur_colr, Uint32 old_colr, int * x1, int * y1, int * x2, int * y2, Uint8 * touched);
42 void draw_linear_gradient(SDL_Surface * canvas, SDL_Surface * last,
43   int x_left, int y_top, int x_right, int y_bottom,
44   int x1, int y1, int x2, int y2, Uint32 draw_color, Uint8 * touched);
45 void draw_radial_gradient(SDL_Surface * canvas, int x_left, int y_top, int x_right, int y_bottom,
46   int x, int y, Uint32 draw_color, Uint8 * touched);
47 
48 #endif
49 
50