1msgid ""
2msgstr ""
3"Project-Id-Version: UFO: Alien Invasion\n"
4"Report-Msgid-Bugs-To: tlh2000@users.sourceforge.net\n"
5"POT-Creation-Date: 2013-09-25 22:12+0200\n"
6"PO-Revision-Date: 2013-05-13 01:00-0500\n"
7"Last-Translator: Ganama <nijimania@hotmail.com>\n"
8"Language-Team: UFO: Alien Invasion KR\n"
9"Language: ko_KR\n"
10"MIME-Version: 1.0\n"
11"Content-Type: text/plain; charset=UTF-8\n"
12"Content-Transfer-Encoding: 8bit\n"
13"Plural-Forms: nplurals=2; plural=(n != 1);\n"
14"X-Poedit-Bookmarks: 424,638,482,-1,-1,-1,-1,-1,-1,-1\n"
15"X-Poedit-Basepath: ../\n"
16"X-Generator: Poedit 1.5.5\n"
17
18#: ../base/maps/africa.ump:639 ../base/maps/africa.ump:673
19#: ../base/maps/africa.ump:705 ../base/maps/africa.ump:737
20#: ../base/maps/africa.ump:758 ../base/maps/africa.ump:779
21msgid "Africa"
22msgstr "아프리카"
23
24#: ../base/maps/baseattack.ump:170 ../base/maps/baseattack.ump:197
25#: ../base/maps/baseattack.ump:225
26#: client/cgame/campaign/cp_base_callbacks.cpp:196
27msgid "Home"
28msgstr "본부"
29
30#: ../base/maps/bridge.ump:101 ../base/ufos/maps.ufo:428
31msgid "Bridge"
32msgstr "교량"
33
34#: ../base/maps/bridge.ump:111 ../base/ufos/maps.ufo:468
35msgid "Bridge (MP)"
36msgstr "교량 (MP)"
37
38#: ../base/maps/cemetery.ump:222
39msgid "Small cemetery"
40msgstr "작은 묘지"
41
42#: ../base/maps/city3.ump:199
43#, fuzzy
44msgid "The outskirt of a big city."
45msgstr "대도시의 변두리."
46
47#: ../base/maps/construction.ump:64
48msgid "Construction"
49msgstr "건설"
50
51#: ../base/maps/desert.ump:247 ../base/maps/desert.ump:267
52#: ../base/maps/ufocrash.ump:12 ../base/maps/ufocrash.ump:31
53#: ../base/maps/ufocrash.ump:50 ../base/maps/ufocrash.ump:69
54#: ../base/maps/ufocrash.ump:88 ../base/maps/ufocrash.ump:108
55#: ../base/maps/ufocrash.ump:128
56msgid "Crashed UFO"
57msgstr "격추된 UFO"
58
59#: ../base/maps/druglord.ump:67
60msgid "Druglord"
61msgstr "드러그로드"
62
63#: ../base/maps/eaglenest.ump:66
64msgid "Eaglenest"
65msgstr "이글네스트"
66
67#: ../base/maps/forest.ump:745 ../base/maps/forest.ump:772
68msgid "Little forest"
69msgstr "조그만 숲"
70
71#: ../base/maps/forest.ump:799 ../base/maps/forest.ump:827
72msgid "Little bungalo in forest"
73msgstr "숲의 작은 오두막집"
74
75# Assumes this is a map title.
76#: ../base/maps/frozen.ump:560 ../base/maps/frozen.ump:573
77#: ../base/maps/frozen.ump:597 ../base/maps/frozen.ump:621
78#: ../base/maps/frozen.ump:643 ../base/maps/frozen.ump:665
79#: ../base/maps/frozen.ump:689 ../base/maps/frozen.ump:711
80#: ../base/maps/frozen.ump:734 ../base/maps/frozen.ump:756
81#: ../base/maps/frozen.ump:826
82msgid "Frozen"
83msgstr "얼어붙은 지역"
84
85#: ../base/maps/frozen.ump:781
86msgid "Multiplayer Coop"
87msgstr "동맹 멀티플레이"
88
89#: ../base/maps/frozen.ump:803
90msgid "Multiplayer Deathmatch"
91msgstr "데스매치 멀티플레이"
92
93#: ../base/maps/gasstation.ump:63
94msgid "Gasstation"
95msgstr "주유소"
96
97#: ../base/maps/harbour2.ump:490 ../base/maps/harbour2.ump:578
98#: ../base/ufos/maps.ufo:1589 ../base/ufos/maps.ufo:1595
99msgid "Harbour"
100msgstr "항구"
101
102#: ../base/maps/harbour2.ump:534
103msgid "Pier"
104msgstr "부두"
105
106#: ../base/maps/hills.ump:488 ../base/maps/hills.ump:519
107#: ../base/maps/hills.ump:572
108msgid "UFO landed in hills area"
109msgstr "UFO가 구릉 지대에 착륙하였습니다."
110
111#: ../base/maps/ice.ump:361 ../base/maps/ice.ump:384 ../base/maps/ice.ump:408
112msgid "Ice"
113msgstr "아이스"
114
115#: ../base/maps/industrial.ump:301 ../base/maps/industrial.ump:326
116#: ../base/maps/industrial.ump:351
117msgid "UFO Landed"
118msgstr "UFO 착륙"
119
120#: ../base/maps/industrial.ump:376 ../base/ufos/maps.ufo:1907
121#: ../base/ufos/maps.ufo:1950 ../base/ufos/maps.ufo:1994
122#: ../base/ufos/maps.ufo:2037
123msgid "Industrial Site"
124msgstr "산업지구"
125
126#: ../base/maps/italy.ump:61
127msgid "Italy"
128msgstr "이탈리아"
129
130#: ../base/maps/japan.ump:356
131msgid "Japan"
132msgstr "일본"
133
134#: ../base/maps/japan.ump:364
135msgid "Small eastern park."
136msgstr "동양풍의 작은 공원"
137
138#: ../base/maps/japan.ump:395
139msgid "Harvester"
140msgstr "수확선"
141
142#: ../base/maps/mansion.ump:398 ../base/maps/mansion.ump:442
143#: ../base/maps/mansion1.ump:68 ../base/ufos/maps.ufo:2183
144#: ../base/ufos/maps.ufo:2238 ../base/ufos/maps.ufo:2286
145msgid "Mansion"
146msgstr "맨션"
147
148#: ../base/maps/military_convoy.ump:69
149msgid "Military convoy"
150msgstr "군대 호송"
151
152#: ../base/maps/oriental.ump:442 ../base/maps/oriental.ump:470
153msgid "Oriental large"
154msgstr "동양풍의 대규모 도시"
155
156#: ../base/maps/oriental.ump:498
157msgid "Oriental medium"
158msgstr "동양풍의 중소규모 도시"
159
160#: ../base/maps/rescue.ump:12 ../base/maps/rescue.ump:35
161#: ../base/maps/rescue.ump:55 ../base/maps/rescue.ump:75
162#: ../base/maps/rescue.ump:95 ../base/maps/rescue.ump:115
163#: ../base/maps/rescue.ump:135 ../base/maps/rescue.ump:155
164#: ../base/maps/rescue.ump:175
165msgid "Rescue mission"
166msgstr "구출 임무"
167
168#: ../base/maps/spedition.ump:62
169msgid "Spedition"
170msgstr "물류창고"
171
172#: ../base/maps/tower.ump:62
173msgid "Tower"
174msgstr "타워"
175
176#: ../base/maps/transport.ump:66
177msgid "Transport"
178msgstr "수송"
179
180#: ../base/maps/tropic.ump:359
181msgid "Tropical river"
182msgstr "열대의 강"
183
184#: ../base/maps/tropic.ump:391
185msgid "Tropical drug"
186msgstr "열대우림 마약상"
187
188#: ../base/maps/tropic.ump:416
189msgid "Tropical UFO"
190msgstr "열대우림의 UFO"
191
192#: ../base/maps/urban.ump:310 ../base/ufos/maps.ufo:2675
193msgid "Bomber in the City"
194msgstr "도시의 폭파범"
195
196#: ../base/maps/urban.ump:319 ../base/ufos/maps.ufo:2731
197msgid "Urban Disco"
198msgstr "도심 디스코"
199
200#: ../base/maps/urban.ump:328 ../base/ufos/maps.ufo:2785
201msgid "Community Centre"
202msgstr "지역 문화 회관"
203
204#: ../base/maps/urban.ump:348
205msgid "Stadium"
206msgstr "운동장"
207
208#: ../base/maps/urban.ump:357 ../base/maps/urban.ump:367
209#: ../base/ufos/basemanagement.ufo:200 ../base/ufos/maps.ufo:2838
210#: ../base/ufos/maps.ufo:2893 ../base/ufos/ui/research.ufo:334
211#: client/cgame/campaign/cp_base_callbacks.cpp:327
212msgid "Laboratory"
213msgstr "연구실"
214
215#: ../base/maps/urban.ump:377
216msgid "Mart"
217msgstr "마트"
218
219#: ../base/maps/urban.ump:398 ../base/ufos/maps.ufo:3047
220#: ../base/ufos/skins.ufo:19
221msgid "Urban"
222msgstr "도심용 위장복"
223
224#: ../base/maps/village.ump:758 ../base/maps/village.ump:786
225#: ../base/maps/village.ump:813 ../base/maps/village.ump:841
226#: ../base/maps/village.ump:869
227msgid "Village"
228msgstr "마을"
229
230#: ../base/ufos/aircraftmanagement.ufo:102
231msgid "Firebird-class Dropship"
232msgstr "파이어버드급 수송기"
233
234#: ../base/ufos/aircraftmanagement.ufo:103
235msgid "Firebird D"
236msgstr "파이어버드 D"
237
238#: ../base/ufos/aircraftmanagement.ufo:143
239msgid "Herakles-class Heavy Lifter"
240msgstr "헤라클레스급 대형 수송기"
241
242#: ../base/ufos/aircraftmanagement.ufo:144
243msgid "Herakles D"
244msgstr "헤라클레스 D"
245
246#: ../base/ufos/aircraftmanagement.ufo:185
247msgid "Raptor-class Combat Transport"
248msgstr "랩터급 전투 수송기"
249
250#: ../base/ufos/aircraftmanagement.ufo:186
251msgid "Raptor"
252msgstr "랩터"
253
254#: ../base/ufos/aircraftmanagement.ufo:240
255msgid "Stiletto-class Interceptor"
256msgstr "스틸레토급 요격기"
257
258#: ../base/ufos/aircraftmanagement.ufo:241
259msgid "Stiletto I"
260msgstr "스틸레토 I"
261
262#: ../base/ufos/aircraftmanagement.ufo:291
263msgid "Saracen-class Interceptor"
264msgstr "사라센급 요격기"
265
266#: ../base/ufos/aircraftmanagement.ufo:292
267msgid "Saracen I"
268msgstr "사라센 I"
269
270#: ../base/ufos/aircraftmanagement.ufo:338
271msgid "Dragon Interceptor"
272msgstr "드래곤 요격기"
273
274#: ../base/ufos/aircraftmanagement.ufo:339
275msgid "Dragon"
276msgstr "드래곤"
277
278#: ../base/ufos/aircraftmanagement.ufo:385
279msgid "Starchaser-class Interceptor"
280msgstr "스타체이서급 요격기"
281
282#: ../base/ufos/aircraftmanagement.ufo:386
283msgid "Starchaser"
284msgstr "스타체이서"
285
286#: ../base/ufos/aircraftmanagement.ufo:437
287msgid "Stingray Interceptor"
288msgstr "스팅레이 요격기"
289
290#: ../base/ufos/aircraftmanagement.ufo:438
291msgid "Stingray"
292msgstr "스팅레이"
293
294#: ../base/ufos/aircraftmanagement.ufo:500 ../base/ufos/research.ufo:3980
295msgid "UFO - Scout"
296msgstr "UFO - 정찰선"
297
298#: ../base/ufos/aircraftmanagement.ufo:501
299msgid "Scout U"
300msgstr "정찰선 U"
301
302#: ../base/ufos/aircraftmanagement.ufo:527 ../base/ufos/research.ufo:4022
303msgid "UFO - Fighter"
304msgstr "UFO - 전투선"
305
306#: ../base/ufos/aircraftmanagement.ufo:528
307msgid "Fighter U"
308msgstr "전투선 U"
309
310#: ../base/ufos/aircraftmanagement.ufo:561 ../base/ufos/research.ufo:4321
311msgid "UFO - Harvester"
312msgstr "UFO - 수확선"
313
314#: ../base/ufos/aircraftmanagement.ufo:562
315msgid "Harvester U"
316msgstr "수확선 U"
317
318#: ../base/ufos/aircraftmanagement.ufo:607 ../base/ufos/research.ufo:4193
319msgid "UFO - Corrupter"
320msgstr "UFO - 커럽터"
321
322#: ../base/ufos/aircraftmanagement.ufo:608
323msgid "Corrupter U"
324msgstr "커럽터 U"
325
326#: ../base/ufos/aircraftmanagement.ufo:647 ../base/ufos/research.ufo:4065
327msgid "UFO - Supply Ship"
328msgstr "UFO - 보급선"
329
330#: ../base/ufos/aircraftmanagement.ufo:648
331msgid "Supply U"
332msgstr "보급선 U"
333
334#: ../base/ufos/aircraftmanagement.ufo:674 ../base/ufos/research.ufo:4236
335msgid "UFO - Gunboat"
336msgstr "UFO - 건보트"
337
338#: ../base/ufos/aircraftmanagement.ufo:675
339msgid "Gunboat U"
340msgstr "건보트 U"
341
342#: ../base/ufos/aircraftmanagement.ufo:732 ../base/ufos/research.ufo:4151
343msgid "UFO - Bomber"
344msgstr "UFO - 폭격선"
345
346#: ../base/ufos/aircraftmanagement.ufo:733
347msgid "Bomber U"
348msgstr "폭격선 U"
349
350#: ../base/ufos/aircraftmanagement.ufo:797 ../base/ufos/research.ufo:4278
351msgid "UFO - Ripper"
352msgstr "UFO - 립퍼"
353
354#: ../base/ufos/aircraftmanagement.ufo:798
355msgid "Ripper U"
356msgstr "립퍼 U"
357
358#: ../base/ufos/aircraftmanagement.ufo:854 ../base/ufos/research.ufo:4108
359msgid "UFO - Carrier"
360msgstr "UFO - 캐리어"
361
362#: ../base/ufos/aircraftmanagement.ufo:855
363msgid "Carrier U"
364msgstr "캐리어 U"
365
366#: ../base/ufos/aircraftmanagement.ufo:876 ../base/ufos/research.ufo:4364
367msgid "UFO - Mothership"
368msgstr "UFO - 모함"
369
370#: ../base/ufos/aircraftmanagement.ufo:877
371msgid "Mothership U"
372msgstr "모함 U"
373
374#: ../base/ufos/aircraftmanagement.ufo:892 ../base/ufos/research.ufo:5171
375msgid "Aerial Laser Cannon"
376msgstr "항공기용 레이저포"
377
378#: ../base/ufos/aircraftmanagement.ufo:923
379msgid "Shiva Rotary Cannon"
380msgstr "시바 기관포"
381
382#: ../base/ufos/aircraftmanagement.ufo:934 ../base/ufos/research.ufo:5238
383msgid "SHIVA 20mm API Rounds"
384msgstr "시바 20mm 철갑 소이탄"
385
386#: ../base/ufos/aircraftmanagement.ufo:950 ../base/ufos/research.ufo:5259
387msgid "SHIVA 20mm HEI Rounds"
388msgstr "시바 20mm 고폭 소이탄"
389
390#: ../base/ufos/aircraftmanagement.ufo:966
391msgid "Raven ECM Unit"
392msgstr "레이븐 전파방해장치"
393
394#: ../base/ufos/aircraftmanagement.ufo:978
395msgid "Sparrowhawk AA Missile Rack"
396msgstr "스패로호크 공대공 미사일 발사대"
397
398#: ../base/ufos/aircraftmanagement.ufo:988
399msgid "Sparrowhawk Missile"
400msgstr "스패로호크 공대공 미사일"
401
402#: ../base/ufos/aircraftmanagement.ufo:1005 ../base/ufos/research.ufo:5318
403msgid "TR-20 Rocket Pod"
404msgstr "TR-20 로켓 발사대"
405
406#: ../base/ufos/aircraftmanagement.ufo:1018 ../base/ufos/research.ufo:5335
407msgid "TR-20 Rocket"
408msgstr "TR-20 로켓"
409
410#: ../base/ufos/aircraftmanagement.ufo:1037 ../base/ufos/research.ufo:5354
411msgid "Particle Beam Weapon"
412msgstr "입자 빔 무기"
413
414#: ../base/ufos/aircraftmanagement.ufo:1067 ../base/ufos/research.ufo:5411
415msgid "Alien Launcher"
416msgstr "외계인 유탄 발사기"
417
418#: ../base/ufos/aircraftmanagement.ufo:1077 ../base/ufos/research.ufo:5458
419msgid "Antimatter Missile"
420msgstr "반물질 미사일"
421
422#: ../base/ufos/aircraftmanagement.ufo:1094 ../base/ufos/research.ufo:5507
423msgid "Hybrid Missile"
424msgstr "하이브리드 미사일"
425
426#: ../base/ufos/aircraftmanagement.ufo:1111 ../base/ufos/research.ufo:5557
427msgid "Targeting Computer"
428msgstr "조준 지원 컴퓨터"
429
430#: ../base/ufos/aircraftmanagement.ufo:1123 ../base/ufos/research.ufo:5573
431msgid "Fuel Pod"
432msgstr "보조연료탱크"
433
434#: ../base/ufos/aircraftmanagement.ufo:1137 ../base/ufos/research.ufo:4917
435msgid "Polymer Aircraft Armour"
436msgstr "폴리머 항공기 장갑판"
437
438#: ../base/ufos/aircraftmanagement.ufo:1151 ../base/ufos/research.ufo:4934
439msgid "Alien Aircraft Plating"
440msgstr "외계 우주선 강판"
441
442#: ../base/ufos/aircraftmanagement.ufo:1165 ../base/ufos/research.ufo:4976
443msgid "Alien Polymer Armour"
444msgstr "외계인 폴리머 방탄복"
445
446#: ../base/ufos/aircraftmanagement.ufo:1179 ../base/ufos/research.ufo:5589
447msgid "Alien Electronic Warfare Suite"
448msgstr "외계 전자 전쟁 스위트"
449
450#: ../base/ufos/aircraftmanagement.ufo:1190 ../base/ufos/research.ufo:5018
451msgid "Alien Astrogation"
452msgstr "외계 우주선 항법체계"
453
454#: ../base/ufos/aircraftmanagement.ufo:1200 ../base/ufos/research.ufo:5056
455msgid "Alien Propulsion"
456msgstr "외계 우주선 추진체계"
457
458#: ../base/ufos/aircraftmanagement.ufo:1209 ../base/ufos/research.ufo:5094
459msgid "Advanced Alien Propulsion"
460msgstr "고급 외계 추진체계"
461
462#: ../base/ufos/aircraftmanagement.ufo:1218 ../base/ufos/research.ufo:5133
463msgid "Alien Detection"
464msgstr "외계 우주선 탐지체계"
465
466#: ../base/ufos/aircraftmanagement.ufo:1231 ../base/ufos/research.ufo:4869
467msgid "AA51 missile launcher"
468msgstr "AA51 SAM 발사대"
469
470#: ../base/ufos/aircraftmanagement.ufo:1261 ../base/ufos/research.ufo:249
471msgid "Base-Defence Laser Turret"
472msgstr "기지 방어용 레이저 포대"
473
474#: ../base/ufos/armour.ufo:22
475msgid "normal"
476msgstr "보통"
477
478#: ../base/ufos/armour.ufo:30
479msgid "blast"
480msgstr "폭발"
481
482#: ../base/ufos/armour.ufo:31
483msgid "fire"
484msgstr "화염"
485
486#: ../base/ufos/armour.ufo:36
487msgid "shock"
488msgstr "충격"
489
490#: ../base/ufos/armour.ufo:37
491msgid "laser"
492msgstr "레이저"
493
494#: ../base/ufos/armour.ufo:41
495msgid "plasma"
496msgstr "플라스마"
497
498#: ../base/ufos/armour.ufo:46
499msgid "particlebeam"
500msgstr "고출력입자"
501
502#: ../base/ufos/armour.ufo:50
503msgid "stun_electro"
504msgstr "전기충격"
505
506#: ../base/ufos/armour.ufo:51
507msgid "stun_gas"
508msgstr "최루가스"
509
510#: ../base/ufos/armour.ufo:62
511msgid "Combat Armour"
512msgstr "보급형 방탄조끼"
513
514#: ../base/ufos/armour.ufo:126
515msgid "Nanocomposite Armour"
516msgstr "복합 나노 방탄복"
517
518#: ../base/ufos/armour.ufo:190
519msgid "Power Armour"
520msgstr "강화 방탄복"
521
522#: ../base/ufos/armour.ufo:258
523msgid "Alien Body Armour"
524msgstr "외계인 전신 방탄복"
525
526#: ../base/ufos/armour.ufo:322
527msgid "Medium Alien Armour"
528msgstr "중형 외계인 방탄복"
529
530#: ../base/ufos/basemanagement.ufo:35
531msgid "Alien Containment"
532msgstr "외계인 수용시설"
533
534#: ../base/ufos/basemanagement.ufo:50
535msgid "Entrance"
536msgstr "출입구"
537
538#: ../base/ufos/basemanagement.ufo:64 ../base/ufos/ui/market.ufo:335
539#: ../base/ufos/ui/production.ufo:138
540#: client/cgame/campaign/cp_base_callbacks.cpp:317
541msgid "Storage"
542msgstr "창고"
543
544#: ../base/ufos/basemanagement.ufo:78
545msgid "Power Plant"
546msgstr "발전실"
547
548#: ../base/ufos/basemanagement.ufo:93
549msgid "Command Centre"
550msgstr "지휘통제실"
551
552#: ../base/ufos/basemanagement.ufo:109
553#: client/cgame/campaign/cp_base_callbacks.cpp:337
554msgid "Living Quarters"
555msgstr "숙소"
556
557#: ../base/ufos/basemanagement.ufo:122 ../base/ufos/ui/market.ufo:371
558#: ../base/ufos/ui/production.ufo:174
559msgid "Dropship Hangar"
560msgstr "수송기 격납고"
561
562#: ../base/ufos/basemanagement.ufo:138 ../base/ufos/ui/market.ufo:353
563#: ../base/ufos/ui/production.ufo:156
564msgid "Interceptor Hangar"
565msgstr "요격기 격납고"
566
567#: ../base/ufos/basemanagement.ufo:152 ../base/ufos/maps.ufo:4028
568#: client/cgame/campaign/cp_base_callbacks.cpp:332
569msgid "Workshop"
570msgstr "작업실"
571
572#: ../base/ufos/basemanagement.ufo:168
573msgid "Radar"
574msgstr "레이더"
575
576#: ../base/ufos/basemanagement.ufo:184
577msgid "Advanced Radar"
578msgstr "개량된 레이더"
579
580#: ../base/ufos/basemanagement.ufo:215 ../base/ufos/ui/bases.ufo:165
581#: client/cgame/campaign/cp_base_callbacks.cpp:347
582msgid "Hospital"
583msgstr "의무실"
584
585#: ../base/ufos/basemanagement.ufo:230 ../base/ufos/research.ufo:3607
586msgid "Antimatter Storage"
587msgstr "반물질 저장시설"
588
589#: ../base/ufos/basemanagement.ufo:245
590msgid "Laser Battery"
591msgstr "레이저 포대"
592
593#: ../base/ufos/basemanagement.ufo:264
594msgid "Missile Battery"
595msgstr "미사일 포대"
596
597#: ../base/ufos/campaign.ufo:3
598msgid "Very Hard Campaign"
599msgstr "매우 어려움"
600
601#: ../base/ufos/campaign.ufo:60
602msgid "Hard Campaign"
603msgstr "어려움"
604
605#: ../base/ufos/campaign.ufo:117
606msgid "Standard Campaign"
607msgstr "보통"
608
609#: ../base/ufos/campaign.ufo:174
610msgid "Easy Campaign"
611msgstr "쉬움"
612
613#: ../base/ufos/campaign.ufo:230
614msgid "Very Easy Campaign"
615msgstr "매우 쉬움"
616
617#: ../base/ufos/campaign.ufo:287
618msgid "Play the aliens"
619msgstr "외계인 플레이"
620
621#: ../base/ufos/cities.ufo:15
622msgid "Amsterdam"
623msgstr "암스테르담"
624
625#: ../base/ufos/cities.ufo:21
626msgid "Mumbai"
627msgstr "뭄바이"
628
629#: ../base/ufos/cities.ufo:27
630msgid "Cape Town"
631msgstr "케이프타운"
632
633#: ../base/ufos/cities.ufo:33
634msgid "Cayenne"
635msgstr "카옌"
636
637#: ../base/ufos/cities.ufo:39
638msgid "Dakar"
639msgstr "다카르"
640
641#: ../base/ufos/cities.ufo:45
642msgid "Teheran"
643msgstr "테헤란"
644
645#: ../base/ufos/cities.ufo:51
646msgid "Wellington"
647msgstr "웰링턴"
648
649#: ../base/ufos/cities.ufo:57 ../base/ufos/cities.ufo:2625
650msgid "Wichita"
651msgstr "위치토"
652
653#: ../base/ufos/cities.ufo:63
654msgid "Aarhus"
655msgstr "오르후스"
656
657#: ../base/ufos/cities.ufo:69
658msgid "Aberdeen"
659msgstr "애버딘"
660
661#: ../base/ufos/cities.ufo:75
662msgid "Abidjan"
663msgstr "아비장"
664
665#: ../base/ufos/cities.ufo:81
666msgid "Abuja"
667msgstr "아부자"
668
669#: ../base/ufos/cities.ufo:87
670msgid "Accra"
671msgstr "아크라"
672
673#: ../base/ufos/cities.ufo:93
674msgid "Adana"
675msgstr "아다나"
676
677#: ../base/ufos/cities.ufo:99
678msgid "Addis Ababa"
679msgstr "아디스아바바"
680
681#: ../base/ufos/cities.ufo:105
682msgid "Agartala"
683msgstr "아가르탈라"
684
685#: ../base/ufos/cities.ufo:111
686msgid "Ahmedabad"
687msgstr "아마다바드"
688
689#: ../base/ufos/cities.ufo:117
690msgid "Albuquerque"
691msgstr "앨버커키"
692
693#: ../base/ufos/cities.ufo:123
694msgid "Almaty"
695msgstr "알마티"
696
697#: ../base/ufos/cities.ufo:129
698msgid "Amman"
699msgstr "암만"
700
701#: ../base/ufos/cities.ufo:135
702msgid "Amritsar"
703msgstr "암리차르"
704
705#: ../base/ufos/cities.ufo:141
706msgid "Anadyr"
707msgstr "아나디리 강"
708
709#: ../base/ufos/cities.ufo:147
710msgid "Anchorage"
711msgstr "앵커리지"
712
713#: ../base/ufos/cities.ufo:153
714msgid "Andorra la Vella"
715msgstr "안도라라베야"
716
717#: ../base/ufos/cities.ufo:159
718msgid "Ankara"
719msgstr "앙카라"
720
721#: ../base/ufos/cities.ufo:165
722msgid "Antananarivo"
723msgstr "안타나나리보"
724
725#: ../base/ufos/cities.ufo:171
726msgid "Antwerp"
727msgstr "앤트워프"
728
729#: ../base/ufos/cities.ufo:177
730msgid "Arbil"
731msgstr "아르빌"
732
733#: ../base/ufos/cities.ufo:183
734msgid "Arequipa"
735msgstr "아레키파"
736
737#: ../base/ufos/cities.ufo:189
738msgid "Asmara"
739msgstr "아스마라"
740
741#: ../base/ufos/cities.ufo:195
742msgid "Assis"
743msgstr "애시스"
744
745#: ../base/ufos/cities.ufo:201
746msgid "Astana"
747msgstr "아스타나"
748
749#: ../base/ufos/cities.ufo:207
750msgid "Asuncion"
751msgstr "아순시온"
752
753#: ../base/ufos/cities.ufo:213
754msgid "Athens"
755msgstr "아테나"
756
757#: ../base/ufos/cities.ufo:219
758msgid "Atlanta"
759msgstr "애틀랜타"
760
761#: ../base/ufos/cities.ufo:225
762msgid "Austin"
763msgstr "오스틴"
764
765#: ../base/ufos/cities.ufo:231
766msgid "Baghdad"
767msgstr "바그다드"
768
769#: ../base/ufos/cities.ufo:237
770msgid "Balikpapan"
771msgstr "발릭파판"
772
773#: ../base/ufos/cities.ufo:243
774msgid "Baltimore"
775msgstr "볼티모어"
776
777#: ../base/ufos/cities.ufo:249
778msgid "Bamako"
779msgstr "바마코"
780
781#: ../base/ufos/cities.ufo:255
782msgid "Bandung"
783msgstr "반둥"
784
785#: ../base/ufos/cities.ufo:261
786msgid "Bangalore"
787msgstr "방갈로르"
788
789#: ../base/ufos/cities.ufo:267
790msgid "Bangkok"
791msgstr "방콕"
792
793#: ../base/ufos/cities.ufo:273
794msgid "Bangui"
795msgstr "방기"
796
797#: ../base/ufos/cities.ufo:279
798msgid "Barcelona"
799msgstr "바르셀로나"
800
801#: ../base/ufos/cities.ufo:285
802msgid "Basra"
803msgstr "바스라"
804
805#: ../base/ufos/cities.ufo:291
806msgid "Batticaloa"
807msgstr "바티칼로아"
808
809#: ../base/ufos/cities.ufo:297
810msgid "Beijing"
811msgstr "베이징"
812
813#: ../base/ufos/cities.ufo:303
814msgid "Belfast"
815msgstr "벨파스트"
816
817#: ../base/ufos/cities.ufo:309
818msgid "Belgrade"
819msgstr "베오그라드"
820
821#: ../base/ufos/cities.ufo:315
822msgid "Belmopan"
823msgstr "벨모판"
824
825#: ../base/ufos/cities.ufo:321
826msgid "Berlin"
827msgstr "베를린"
828
829#: ../base/ufos/cities.ufo:327
830msgid "Berne"
831msgstr "베른"
832
833#: ../base/ufos/cities.ufo:333
834msgid "Birmingham"
835msgstr "버밍엄"
836
837#: ../base/ufos/cities.ufo:339
838msgid "Bissau"
839msgstr "비사우"
840
841#: ../base/ufos/cities.ufo:345
842msgid "Blantyre"
843msgstr "블랜타이어"
844
845#: ../base/ufos/cities.ufo:351
846msgid "Bloemfontein"
847msgstr "블룸폰테인"
848
849#: ../base/ufos/cities.ufo:357
850msgid "Bogor"
851msgstr "보고르"
852
853#: ../base/ufos/cities.ufo:363
854msgid "Bogota"
855msgstr "보고타"
856
857#: ../base/ufos/cities.ufo:369
858msgid "Boston"
859msgstr "보스턴"
860
861#: ../base/ufos/cities.ufo:375
862msgid "Brasilia"
863msgstr "브라질리아"
864
865#: ../base/ufos/cities.ufo:381
866msgid "Bratislava"
867msgstr "브라티슬라바"
868
869#: ../base/ufos/cities.ufo:387
870msgid "Bratsk"
871msgstr "브라츠크"
872
873#: ../base/ufos/cities.ufo:393
874msgid "Brazzaville"
875msgstr "브라자빌"
876
877#: ../base/ufos/cities.ufo:399
878msgid "Brisbane"
879msgstr "브리즈번"
880
881#: ../base/ufos/cities.ufo:405
882msgid "Brussels"
883msgstr "브뤼셀"
884
885#: ../base/ufos/cities.ufo:411
886msgid "Bucharest"
887msgstr "부카레스트"
888
889#: ../base/ufos/cities.ufo:417
890msgid "Budapest"
891msgstr "부다페스트"
892
893#: ../base/ufos/cities.ufo:423
894msgid "Buenos Aires"
895msgstr "부에노스아이레스"
896
897#: ../base/ufos/cities.ufo:429
898msgid "Bujumbura"
899msgstr "부줌부라"
900
901#: ../base/ufos/cities.ufo:435
902msgid "Busan"
903msgstr "부산"
904
905#: ../base/ufos/cities.ufo:441
906msgid "Cairns"
907msgstr "케언스"
908
909#: ../base/ufos/cities.ufo:447
910msgid "Cairo"
911msgstr "카이로"
912
913#: ../base/ufos/cities.ufo:453
914msgid "Calama"
915msgstr "칼라마"
916
917#: ../base/ufos/cities.ufo:459
918msgid "Calgary"
919msgstr "캘거리"
920
921#: ../base/ufos/cities.ufo:465
922msgid "Campinas"
923msgstr "캄피나스"
924
925#: ../base/ufos/cities.ufo:471
926msgid "Canberra"
927msgstr "캔버라"
928
929#: ../base/ufos/cities.ufo:477
930msgid "Cannes"
931msgstr "칸"
932
933#: ../base/ufos/cities.ufo:483
934msgid "Cardiff"
935msgstr "카디프"
936
937#: ../base/ufos/cities.ufo:489
938msgid "Changchun"
939msgstr "장춘"
940
941#: ../base/ufos/cities.ufo:495
942msgid "Charlotte"
943msgstr "샬럿"
944
945#: ../base/ufos/cities.ufo:501
946msgid "Chengdu"
947msgstr "청도"
948
949#: ../base/ufos/cities.ufo:507
950msgid "Chennai"
951msgstr "첸나이"
952
953#: ../base/ufos/cities.ufo:513
954msgid "Chiang Mai"
955msgstr "치앙마이"
956
957#: ../base/ufos/cities.ufo:519
958msgid "Chicago"
959msgstr "시카고"
960
961#: ../base/ufos/cities.ufo:525
962msgid "Chihuahua"
963msgstr "치와와"
964
965#: ../base/ufos/cities.ufo:531
966msgid "Chisinau"
967msgstr "키시나우"
968
969#: ../base/ufos/cities.ufo:537
970msgid "Chittagong"
971msgstr "치타공"
972
973#: ../base/ufos/cities.ufo:543
974msgid "Chongjin"
975msgstr "청진"
976
977#: ../base/ufos/cities.ufo:549
978msgid "Chongqing"
979msgstr "충칭"
980
981#: ../base/ufos/cities.ufo:555
982msgid "Christchurch"
983msgstr "크라이스트처치"
984
985#: ../base/ufos/cities.ufo:561
986msgid "Chui"
987msgstr "추이"
988
989#: ../base/ufos/cities.ufo:567
990msgid "Cincinnati"
991msgstr "신시내티"
992
993#: ../base/ufos/cities.ufo:573
994msgid "Ciudad del Este"
995msgstr "시다우드델에스테"
996
997#: ../base/ufos/cities.ufo:579
998msgid "Cologne"
999msgstr "쾰른"
1000
1001#: ../base/ufos/cities.ufo:585
1002msgid "Columbus"
1003msgstr "콜럼버스"
1004
1005#: ../base/ufos/cities.ufo:591
1006msgid "Conakry"
1007msgstr "코나크리"
1008
1009#: ../base/ufos/cities.ufo:597
1010msgid "Copenhagen"
1011msgstr "코펜하겐"
1012
1013#: ../base/ufos/cities.ufo:603
1014msgid "Cordoba"
1015msgstr "코르도바"
1016
1017#: ../base/ufos/cities.ufo:609
1018msgid "Cork"
1019msgstr "코크"
1020
1021#: ../base/ufos/cities.ufo:615
1022msgid "Cotonou"
1023msgstr "코토누"
1024
1025#: ../base/ufos/cities.ufo:621
1026msgid "Cusco"
1027msgstr "쿠스코"
1028
1029#: ../base/ufos/cities.ufo:627
1030msgid "Daegu"
1031msgstr "대구"
1032
1033#: ../base/ufos/cities.ufo:633
1034msgid "Dalian"
1035msgstr "다롄"
1036
1037#: ../base/ufos/cities.ufo:639
1038msgid "Dallas"
1039msgstr "댈러스"
1040
1041#: ../base/ufos/cities.ufo:645
1042msgid "Damascus"
1043msgstr "다마스쿠스"
1044
1045#: ../base/ufos/cities.ufo:651
1046msgid "Dammam"
1047msgstr "다맘"
1048
1049#: ../base/ufos/cities.ufo:657
1050msgid "Da Nang"
1051msgstr "다낭"
1052
1053#: ../base/ufos/cities.ufo:663
1054msgid "Dar es Salaam"
1055msgstr "다르에스살람"
1056
1057#: ../base/ufos/cities.ufo:669
1058msgid "Davao City"
1059msgstr "다바오"
1060
1061#: ../base/ufos/cities.ufo:675
1062msgid "Denpasar"
1063msgstr "덴파사르"
1064
1065#: ../base/ufos/cities.ufo:681
1066msgid "Denver"
1067msgstr "덴버"
1068
1069#: ../base/ufos/cities.ufo:687
1070msgid "Detroit"
1071msgstr "디트로이트"
1072
1073#: ../base/ufos/cities.ufo:693
1074msgid "Dhaka"
1075msgstr "다카르"
1076
1077#: ../base/ufos/cities.ufo:699
1078msgid "Dibrugarh"
1079msgstr "디브루가르"
1080
1081#: ../base/ufos/cities.ufo:705
1082msgid "Dodoma"
1083msgstr "도도마"
1084
1085#: ../base/ufos/cities.ufo:711
1086msgid "Doha"
1087msgstr "도하"
1088
1089#: ../base/ufos/cities.ufo:717
1090msgid "Dongguan"
1091msgstr "둥관"
1092
1093#: ../base/ufos/cities.ufo:723
1094msgid "Douala"
1095msgstr "두알라"
1096
1097#: ../base/ufos/cities.ufo:729
1098msgid "Douglas"
1099msgstr "더글러스"
1100
1101#: ../base/ufos/cities.ufo:735
1102msgid "Dublin"
1103msgstr "더블린"
1104
1105#: ../base/ufos/cities.ufo:741
1106msgid "Durango"
1107msgstr "두랑고"
1108
1109#: ../base/ufos/cities.ufo:747
1110msgid "Durban"
1111msgstr "더반"
1112
1113#: ../base/ufos/cities.ufo:753
1114msgid "Dushanbe"
1115msgstr "두샨베"
1116
1117#: ../base/ufos/cities.ufo:759
1118msgid "Dusseldorf"
1119msgstr "뒤셀도르프"
1120
1121#: ../base/ufos/cities.ufo:765
1122msgid "Edinburgh"
1123msgstr "에든버러"
1124
1125#: ../base/ufos/cities.ufo:771
1126msgid "Edmonton"
1127msgstr "에드먼턴"
1128
1129#: ../base/ufos/cities.ufo:777
1130msgid "El Paso"
1131msgstr "엘패소"
1132
1133#: ../base/ufos/cities.ufo:783
1134msgid "Enugu"
1135msgstr "에누구"
1136
1137#: ../base/ufos/cities.ufo:789
1138msgid "Espoo"
1139msgstr "에스포"
1140
1141#: ../base/ufos/cities.ufo:795
1142msgid "Fairbanks"
1143msgstr "페어뱅크스"
1144
1145#: ../base/ufos/cities.ufo:801
1146msgid "Faisalabad"
1147msgstr "파이살라바드"
1148
1149#: ../base/ufos/cities.ufo:807
1150msgid "Frankfurt am Main"
1151msgstr "프랑크푸르트암마인"
1152
1153#: ../base/ufos/cities.ufo:813
1154msgid "Fredericton"
1155msgstr "프레더릭턴"
1156
1157#: ../base/ufos/cities.ufo:819
1158msgid "Gangtok"
1159msgstr "강토크"
1160
1161#: ../base/ufos/cities.ufo:825
1162msgid "Gaziantep"
1163msgstr "가지안테프"
1164
1165#: ../base/ufos/cities.ufo:831
1166msgid "Geneva"
1167msgstr "제네바"
1168
1169#: ../base/ufos/cities.ufo:837
1170msgid "Georgetown"
1171msgstr "조지타운"
1172
1173#: ../base/ufos/cities.ufo:843
1174msgid "Gibraltar"
1175msgstr "지브롤터"
1176
1177#: ../base/ufos/cities.ufo:849
1178msgid "Glasgow"
1179msgstr "글래스고"
1180
1181#: ../base/ufos/cities.ufo:855
1182msgid "Gold Coast"
1183msgstr "골드 코스트"
1184
1185#: ../base/ufos/cities.ufo:861
1186msgid "Gothenburg"
1187msgstr "고센버그"
1188
1189#: ../base/ufos/cities.ufo:867
1190msgid "Graz"
1191msgstr "그라츠"
1192
1193#: ../base/ufos/cities.ufo:873
1194msgid "Greenwich"
1195msgstr "그리니치"
1196
1197#: ../base/ufos/cities.ufo:879
1198msgid "Guadalajara"
1199msgstr "과달라하라"
1200
1201#: ../base/ufos/cities.ufo:885
1202msgid "Guangzhou"
1203msgstr "광저우"
1204
1205#: ../base/ufos/cities.ufo:891
1206msgid "Guatemala City"
1207msgstr "과테말라시티"
1208
1209#: ../base/ufos/cities.ufo:897
1210msgid "Guwahati"
1211msgstr "가우하티"
1212
1213#: ../base/ufos/cities.ufo:903
1214msgid "Hai Phong"
1215msgstr "하이퐁"
1216
1217#: ../base/ufos/cities.ufo:909
1218msgid "Halifax"
1219msgstr "핼리팩스"
1220
1221#: ../base/ufos/cities.ufo:915
1222msgid "Hamburg"
1223msgstr "함부르크"
1224
1225#: ../base/ufos/cities.ufo:921
1226msgid "Handan"
1227msgstr "한단"
1228
1229#: ../base/ufos/cities.ufo:927
1230msgid "Hanga Roa"
1231msgstr "항가로아"
1232
1233#: ../base/ufos/cities.ufo:933
1234msgid "Hangzhou"
1235msgstr "항저우"
1236
1237#: ../base/ufos/cities.ufo:939
1238msgid "Hanoi"
1239msgstr "하노이"
1240
1241#: ../base/ufos/cities.ufo:945
1242msgid "Hanover"
1243msgstr "하노버"
1244
1245#: ../base/ufos/cities.ufo:951
1246msgid "Harare"
1247msgstr "하라레"
1248
1249#: ../base/ufos/cities.ufo:957
1250msgid "Harbin"
1251msgstr "하얼빈"
1252
1253#: ../base/ufos/cities.ufo:963
1254msgid "Hat Yai"
1255msgstr "핫트야이"
1256
1257#: ../base/ufos/cities.ufo:969
1258msgid "Helsinki"
1259msgstr "헬싱키"
1260
1261#: ../base/ufos/cities.ufo:975
1262msgid "Hobart"
1263msgstr "호바트"
1264
1265#: ../base/ufos/cities.ufo:981
1266msgid "Ho Chi Minh City"
1267msgstr "호찌민 시티"
1268
1269#: ../base/ufos/cities.ufo:987
1270msgid "Hong Kong"
1271msgstr "홍콩"
1272
1273#: ../base/ufos/cities.ufo:993
1274msgid "Houston"
1275msgstr "휴스턴"
1276
1277#: ../base/ufos/cities.ufo:999 ../base/ufos/cities.ufo:1005
1278msgid "Hyderabad"
1279msgstr "하이데라바드"
1280
1281#: ../base/ufos/cities.ufo:1011
1282msgid "Ibadan"
1283msgstr "이바단"
1284
1285#: ../base/ufos/cities.ufo:1017
1286msgid "Ilheus"
1287msgstr "일례우스"
1288
1289#: ../base/ufos/cities.ufo:1023
1290msgid "Iloilo City"
1291msgstr "일로일로 시티"
1292
1293#: ../base/ufos/cities.ufo:1029
1294msgid "Incheon"
1295msgstr "인천"
1296
1297#: ../base/ufos/cities.ufo:1035
1298msgid "Indianapolis"
1299msgstr "인디애나폴리스"
1300
1301#: ../base/ufos/cities.ufo:1041
1302msgid "Innsbruck"
1303msgstr "인스브루크"
1304
1305#: ../base/ufos/cities.ufo:1047
1306msgid "Invercargill"
1307msgstr "인버카길"
1308
1309#: ../base/ufos/cities.ufo:1053
1310msgid "Ipoh"
1311msgstr "이포"
1312
1313#: ../base/ufos/cities.ufo:1059
1314msgid "Iqaluit"
1315msgstr "이칼루이트"
1316
1317#: ../base/ufos/cities.ufo:1065
1318msgid "Iquitos"
1319msgstr "이키토스"
1320
1321#: ../base/ufos/cities.ufo:1071
1322msgid "Islamabad"
1323msgstr "이슬라마바드"
1324
1325#: ../base/ufos/cities.ufo:1077
1326msgid "Istanbul"
1327msgstr "이스탄불"
1328
1329#: ../base/ufos/cities.ufo:1083
1330msgid "Izmir"
1331msgstr "이즈미르"
1332
1333#: ../base/ufos/cities.ufo:1089
1334msgid "Jacksonville"
1335msgstr "잭슨빌"
1336
1337#: ../base/ufos/cities.ufo:1095
1338msgid "Jaipur"
1339msgstr "자이푸르"
1340
1341#: ../base/ufos/cities.ufo:1101
1342msgid "Jersey City"
1343msgstr "저지시티"
1344
1345#: ../base/ufos/cities.ufo:1107
1346msgid "Jerusalem"
1347msgstr "예루살렘"
1348
1349#: ../base/ufos/cities.ufo:1113
1350msgid "Jinan"
1351msgstr "지난"
1352
1353#: ../base/ufos/cities.ufo:1119
1354msgid "Johannesburg"
1355msgstr "요하네스버그"
1356
1357#: ../base/ufos/cities.ufo:1125
1358msgid "Johor Bahru"
1359msgstr "조호바루"
1360
1361#: ../base/ufos/cities.ufo:1131
1362msgid "Juneau"
1363msgstr "주노"
1364
1365#: ../base/ufos/cities.ufo:1137
1366msgid "Kabul"
1367msgstr "카불"
1368
1369#: ../base/ufos/cities.ufo:1143
1370msgid "Kaesong"
1371msgstr "개성"
1372
1373#: ../base/ufos/cities.ufo:1149
1374msgid "Kaliningrad"
1375msgstr "칼리닌그라드"
1376
1377#: ../base/ufos/cities.ufo:1155
1378msgid "Kandahar"
1379msgstr "칸다하르"
1380
1381#: ../base/ufos/cities.ufo:1161
1382msgid "Kandy"
1383msgstr "캔디"
1384
1385#: ../base/ufos/cities.ufo:1167
1386msgid "Kano"
1387msgstr "카노"
1388
1389#: ../base/ufos/cities.ufo:1173
1390msgid "Kanpur"
1391msgstr "칸푸르"
1392
1393#: ../base/ufos/cities.ufo:1179
1394msgid "Kansas City"
1395msgstr "캔자스시티"
1396
1397#: ../base/ufos/cities.ufo:1185
1398msgid "Kaohsiung"
1399msgstr "가오슝"
1400
1401#: ../base/ufos/cities.ufo:1191
1402msgid "Karachi"
1403msgstr "카라치"
1404
1405#: ../base/ufos/cities.ufo:1197
1406msgid "Kathmandu"
1407msgstr "카트만두"
1408
1409#: ../base/ufos/cities.ufo:1203
1410msgid "Kawasaki"
1411msgstr "가와사키"
1412
1413#: ../base/ufos/cities.ufo:1209
1414msgid "Kharkiv"
1415msgstr "하르코프"
1416
1417#: ../base/ufos/cities.ufo:1215
1418msgid "Khartoum"
1419msgstr "하르툼"
1420
1421#: ../base/ufos/cities.ufo:1221
1422msgid "Kiev"
1423msgstr "키예프"
1424
1425#: ../base/ufos/cities.ufo:1227
1426msgid "Kigali"
1427msgstr "키갈리"
1428
1429#: ../base/ufos/cities.ufo:1233
1430msgid "Kingston"
1431msgstr "킹스턴"
1432
1433#: ../base/ufos/cities.ufo:1239
1434msgid "Kinshasa"
1435msgstr "킨샤사"
1436
1437#: ../base/ufos/cities.ufo:1245
1438msgid "Kobe"
1439msgstr "고베"
1440
1441#: ../base/ufos/cities.ufo:1251
1442msgid "Kolkata"
1443msgstr "콜카타"
1444
1445#: ../base/ufos/cities.ufo:1257
1446msgid "Konya"
1447msgstr "코니아"
1448
1449#: ../base/ufos/cities.ufo:1263
1450msgid "Koulikoro"
1451msgstr "코울리코로"
1452
1453#: ../base/ufos/cities.ufo:1269
1454msgid "Krakow"
1455msgstr "크라쿠프"
1456
1457#: ../base/ufos/cities.ufo:1275
1458msgid "Kuala Lumpur"
1459msgstr "쿠알라룸푸르"
1460
1461#: ../base/ufos/cities.ufo:1281
1462msgid "Kunming"
1463msgstr "쿤밍"
1464
1465#: ../base/ufos/cities.ufo:1287
1466msgid "Kuwait City"
1467msgstr "쿠웨이트"
1468
1469#: ../base/ufos/cities.ufo:1293
1470msgid "Kyoto"
1471msgstr "교토"
1472
1473#: ../base/ufos/cities.ufo:1299
1474msgid "Lagos"
1475msgstr "라구스"
1476
1477#: ../base/ufos/cities.ufo:1305
1478msgid "Lahore"
1479msgstr "라호르"
1480
1481#: ../base/ufos/cities.ufo:1311
1482msgid "Lanzhou"
1483msgstr "란저우"
1484
1485#: ../base/ufos/cities.ufo:1317
1486msgid "La Paz"
1487msgstr "라파스"
1488
1489#: ../base/ufos/cities.ufo:1323
1490msgid "Las Vegas"
1491msgstr "라스베이거스"
1492
1493#: ../base/ufos/cities.ufo:1329
1494msgid "Leeds"
1495msgstr "리즈"
1496
1497#: ../base/ufos/cities.ufo:1335
1498msgid "Leipzig"
1499msgstr "라이프치히"
1500
1501#: ../base/ufos/cities.ufo:1341
1502msgid "Lhasa"
1503msgstr "라사"
1504
1505#: ../base/ufos/cities.ufo:1347
1506msgid "Lilongwe"
1507msgstr "릴롱궤"
1508
1509#: ../base/ufos/cities.ufo:1353
1510msgid "Linz"
1511msgstr "린츠"
1512
1513#: ../base/ufos/cities.ufo:1359
1514msgid "Livingstone"
1515msgstr "리빙스턴"
1516
1517#: ../base/ufos/cities.ufo:1365
1518msgid "Ljubljana"
1519msgstr "류블랴나"
1520
1521#: ../base/ufos/cities.ufo:1371
1522msgid "Lobamba"
1523msgstr "로밤바"
1524
1525#: ../base/ufos/cities.ufo:1377
1526msgid "Lome"
1527msgstr "로메"
1528
1529#: ../base/ufos/cities.ufo:1383
1530msgid "London"
1531msgstr "런던"
1532
1533#: ../base/ufos/cities.ufo:1389
1534msgid "Longyearbyen"
1535msgstr "롱예르뷔엔"
1536
1537#: ../base/ufos/cities.ufo:1395
1538msgid "Los Angeles"
1539msgstr "로스앤젤레스"
1540
1541#: ../base/ufos/cities.ufo:1401
1542msgid "Louisville"
1543msgstr "루이빌"
1544
1545#: ../base/ufos/cities.ufo:1407
1546msgid "Lubumbashi"
1547msgstr "루붐바시"
1548
1549#: ../base/ufos/cities.ufo:1413
1550msgid "Lucknow"
1551msgstr "러크나우"
1552
1553#: ../base/ufos/cities.ufo:1419
1554msgid "Ludhiana"
1555msgstr "루디아나"
1556
1557#: ../base/ufos/cities.ufo:1425
1558msgid "Lusaka"
1559msgstr "루사카"
1560
1561#: ../base/ufos/cities.ufo:1431
1562msgid "Luxembourg"
1563msgstr "뤽상부르"
1564
1565#: ../base/ufos/cities.ufo:1437
1566msgid "Luxor"
1567msgstr "룩소르"
1568
1569#: ../base/ufos/cities.ufo:1443
1570msgid "Lviv"
1571msgstr "르비프"
1572
1573#: ../base/ufos/cities.ufo:1449
1574msgid "Lyon"
1575msgstr "리옹"
1576
1577#: ../base/ufos/cities.ufo:1455
1578msgid "Macapa"
1579msgstr "마카파"
1580
1581#: ../base/ufos/cities.ufo:1461
1582msgid "Macau"
1583msgstr "마카우"
1584
1585#: ../base/ufos/cities.ufo:1467
1586msgid "Maceio"
1587msgstr "마세이오"
1588
1589#: ../base/ufos/cities.ufo:1473
1590msgid "Madrid"
1591msgstr "마드리드"
1592
1593#: ../base/ufos/cities.ufo:1479
1594msgid "Magadan"
1595msgstr "마가단"
1596
1597#: ../base/ufos/cities.ufo:1485
1598msgid "Makati City"
1599msgstr "마가티"
1600
1601#: ../base/ufos/cities.ufo:1491
1602msgid "Malacca Town"
1603msgstr "말라카"
1604
1605#: ../base/ufos/cities.ufo:1497
1606msgid "Malaga"
1607msgstr "말라가"
1608
1609#: ../base/ufos/cities.ufo:1503
1610msgid "Malang"
1611msgstr "말랑"
1612
1613#: ../base/ufos/cities.ufo:1509
1614msgid "Malmo"
1615msgstr "말뫼"
1616
1617#: ../base/ufos/cities.ufo:1515
1618msgid "Managua"
1619msgstr "마나과"
1620
1621#: ../base/ufos/cities.ufo:1521
1622msgid "Manaus"
1623msgstr "마나우스"
1624
1625#: ../base/ufos/cities.ufo:1527
1626msgid "Manchester"
1627msgstr "맨체스터"
1628
1629#: ../base/ufos/cities.ufo:1533
1630msgid "Manila"
1631msgstr "마닐라"
1632
1633#: ../base/ufos/cities.ufo:1539
1634msgid "Manzini"
1635msgstr "만니치"
1636
1637#: ../base/ufos/cities.ufo:1545
1638msgid "Maputo"
1639msgstr "마푸투"
1640
1641#: ../base/ufos/cities.ufo:1551
1642msgid "Maracaibo"
1643msgstr "마라카이보"
1644
1645#: ../base/ufos/cities.ufo:1557
1646msgid "Marrakech"
1647msgstr "마라케시"
1648
1649#: ../base/ufos/cities.ufo:1563
1650msgid "Marseille"
1651msgstr "마르세유"
1652
1653#: ../base/ufos/cities.ufo:1569
1654msgid "Maseru"
1655msgstr "마세루"
1656
1657#: ../base/ufos/cities.ufo:1575
1658msgid "Mashhad"
1659msgstr "마슈하드"
1660
1661#: ../base/ufos/cities.ufo:1581
1662msgid "Mbabane"
1663msgstr "음바바네"
1664
1665#: ../base/ufos/cities.ufo:1587
1666msgid "Medan"
1667msgstr "메단"
1668
1669#: ../base/ufos/cities.ufo:1593
1670msgid "Medina"
1671msgstr "메지나"
1672
1673#: ../base/ufos/cities.ufo:1599
1674msgid "Memphis"
1675msgstr "멤피스"
1676
1677#: ../base/ufos/cities.ufo:1605
1678msgid "Mendoza"
1679msgstr "멘도사"
1680
1681#: ../base/ufos/cities.ufo:1611
1682msgid "Merida"
1683msgstr "메리다"
1684
1685#: ../base/ufos/cities.ufo:1617
1686msgid "Mexicali"
1687msgstr "멕시칼리"
1688
1689#: ../base/ufos/cities.ufo:1623
1690msgid "Mexico City"
1691msgstr "멕시코시티"
1692
1693#: ../base/ufos/cities.ufo:1629
1694msgid "Miami"
1695msgstr "마이애미"
1696
1697#: ../base/ufos/cities.ufo:1635
1698msgid "Milan"
1699msgstr "밀란"
1700
1701#: ../base/ufos/cities.ufo:1641
1702msgid "Minneapolis"
1703msgstr "미니애폴리스"
1704
1705#: ../base/ufos/cities.ufo:1647
1706msgid "Minsk"
1707msgstr "민스크"
1708
1709#: ../base/ufos/cities.ufo:1653
1710msgid "Monaco"
1711msgstr "모나코"
1712
1713#: ../base/ufos/cities.ufo:1659
1714msgid "Monterrey"
1715msgstr "몬테레이"
1716
1717#: ../base/ufos/cities.ufo:1665
1718msgid "Montevideo"
1719msgstr "몬테비데오"
1720
1721#: ../base/ufos/cities.ufo:1671
1722msgid "Montreal"
1723msgstr "몬트리올"
1724
1725#: ../base/ufos/cities.ufo:1677
1726msgid "Moscow"
1727msgstr "모스코"
1728
1729#: ../base/ufos/cities.ufo:1683
1730msgid "Multan"
1731msgstr "물탄"
1732
1733#: ../base/ufos/cities.ufo:1689
1734msgid "Munich"
1735msgstr "뮌헨"
1736
1737#: ../base/ufos/cities.ufo:1695
1738msgid "Murmansk"
1739msgstr "무르만스크"
1740
1741#: ../base/ufos/cities.ufo:1701
1742msgid "Nagoya"
1743msgstr "나고야"
1744
1745#: ../base/ufos/cities.ufo:1707
1746msgid "Nagpur"
1747msgstr "나그푸르"
1748
1749#: ../base/ufos/cities.ufo:1713
1750msgid "Nairobi"
1751msgstr "나이로비"
1752
1753#: ../base/ufos/cities.ufo:1719
1754msgid "Nakhon Ratchasima"
1755msgstr "나콘랏차시마"
1756
1757#: ../base/ufos/cities.ufo:1725
1758msgid "Namangan"
1759msgstr "나망간"
1760
1761#: ../base/ufos/cities.ufo:1731
1762msgid "Nanjing"
1763msgstr "난징"
1764
1765#: ../base/ufos/cities.ufo:1737
1766msgid "Nanning"
1767msgstr "난닝"
1768
1769#: ../base/ufos/cities.ufo:1743
1770msgid "Nantes"
1771msgstr "낭트"
1772
1773#: ../base/ufos/cities.ufo:1749
1774msgid "Naples"
1775msgstr "네이플스"
1776
1777#: ../base/ufos/cities.ufo:1755
1778msgid "Nashville"
1779msgstr "내슈빌"
1780
1781#: ../base/ufos/cities.ufo:1761
1782msgid "Naypyidaw"
1783msgstr "네피도"
1784
1785#: ../base/ufos/cities.ufo:1767
1786msgid "N'Djamena"
1787msgstr "은자메나"
1788
1789#: ../base/ufos/cities.ufo:1773
1790msgid "Ndola"
1791msgstr "은돌라"
1792
1793#: ../base/ufos/cities.ufo:1779
1794msgid "Newcastle"
1795msgstr "뉴캐슬"
1796
1797#: ../base/ufos/cities.ufo:1785
1798msgid "New Delhi"
1799msgstr "뉴델리"
1800
1801#: ../base/ufos/cities.ufo:1791
1802msgid "Niamey"
1803msgstr "니아메"
1804
1805#: ../base/ufos/cities.ufo:1797
1806msgid "Nice"
1807msgstr "니스"
1808
1809#: ../base/ufos/cities.ufo:1803
1810msgid "Nizhny Novgorod"
1811msgstr "니즈니노브고로드"
1812
1813#: ../base/ufos/cities.ufo:1809
1814msgid "Norilsk"
1815msgstr "노릴스크"
1816
1817#: ../base/ufos/cities.ufo:1815
1818msgid "Noumea"
1819msgstr "누메아"
1820
1821#: ../base/ufos/cities.ufo:1821
1822msgid "Novosibirsk"
1823msgstr "노보시비르스크"
1824
1825#: ../base/ufos/cities.ufo:1827
1826msgid "Odessa"
1827msgstr "오데사"
1828
1829#: ../base/ufos/cities.ufo:1833
1830msgid "Oklahoma City"
1831msgstr "오클라호마시티"
1832
1833#: ../base/ufos/cities.ufo:1839
1834msgid "Omdurman"
1835msgstr "옴두르만"
1836
1837#: ../base/ufos/cities.ufo:1845
1838msgid "Omsk"
1839msgstr "옴스크"
1840
1841#: ../base/ufos/cities.ufo:1851
1842msgid "Osaka"
1843msgstr "오사카"
1844
1845#: ../base/ufos/cities.ufo:1857
1846msgid "Oslo"
1847msgstr "오슬로"
1848
1849#: ../base/ufos/cities.ufo:1863
1850msgid "Ottawa"
1851msgstr "오타와"
1852
1853#: ../base/ufos/cities.ufo:1869
1854msgid "Ouagadougou"
1855msgstr "와가두구"
1856
1857#: ../base/ufos/cities.ufo:1875
1858msgid "Palembang"
1859msgstr "팔렘방"
1860
1861#: ../base/ufos/cities.ufo:1881
1862msgid "Panama City"
1863msgstr "패너마시티"
1864
1865#: ../base/ufos/cities.ufo:1887
1866msgid "Paris"
1867msgstr "파리"
1868
1869#: ../base/ufos/cities.ufo:1893
1870msgid "Patna"
1871msgstr "파트나"
1872
1873#: ../base/ufos/cities.ufo:1899
1874msgid "Pekanbaru"
1875msgstr "페칸바루"
1876
1877#: ../base/ufos/cities.ufo:1905
1878msgid "Pelotas"
1879msgstr "펠로타스"
1880
1881#: ../base/ufos/cities.ufo:1911
1882msgid "Perm"
1883msgstr "페름"
1884
1885#: ../base/ufos/cities.ufo:1917
1886msgid "Peshawar"
1887msgstr "페샤와르"
1888
1889#: ../base/ufos/cities.ufo:1923
1890msgid "Petropavlovsk-Kamchatsky"
1891msgstr "페트로파블롭스크캄차츠키"
1892
1893#: ../base/ufos/cities.ufo:1929
1894msgid "Philadelphia"
1895msgstr "필라델피아"
1896
1897#: ../base/ufos/cities.ufo:1935
1898msgid "Phnom Penh"
1899msgstr "프놈펜"
1900
1901#: ../base/ufos/cities.ufo:1941 ../base/ufos/team_names.ufo:663
1902msgid "Phoenix"
1903msgstr "Phoenix"
1904
1905#: ../base/ufos/cities.ufo:1947
1906msgid "Pittsburgh"
1907msgstr "피츠버그"
1908
1909#: ../base/ufos/cities.ufo:1953
1910msgid "Podgorica"
1911msgstr "포드고리차"
1912
1913#: ../base/ufos/cities.ufo:1959
1914msgid "Portland"
1915msgstr "포틀랜드"
1916
1917#: ../base/ufos/cities.ufo:1965
1918msgid "Port Moresby"
1919msgstr "포트모르즈비"
1920
1921#: ../base/ufos/cities.ufo:1971
1922msgid "Prague"
1923msgstr "프라그"
1924
1925#: ../base/ufos/cities.ufo:1977
1926msgid "Pretoria"
1927msgstr "프리토리아"
1928
1929#: ../base/ufos/cities.ufo:1983
1930msgid "Pristina"
1931msgstr "프리스티나"
1932
1933#: ../base/ufos/cities.ufo:1989
1934msgid "Providence"
1935msgstr "프로비던스"
1936
1937#: ../base/ufos/cities.ufo:1995
1938msgid "Puebla"
1939msgstr "푸에블라"
1940
1941#: ../base/ufos/cities.ufo:2001
1942msgid "Puerto Williams"
1943msgstr "푸에트로윌리엄스"
1944
1945#: ../base/ufos/cities.ufo:2007
1946msgid "Pune"
1947msgstr "푸네"
1948
1949#: ../base/ufos/cities.ufo:2013
1950msgid "Punta Arenas"
1951msgstr "푼타아레나스"
1952
1953#: ../base/ufos/cities.ufo:2019
1954msgid "Pyongyang"
1955msgstr "평양"
1956
1957#: ../base/ufos/cities.ufo:2025
1958msgid "Qingdao"
1959msgstr "칭다오"
1960
1961#: ../base/ufos/cities.ufo:2031
1962msgid "Quebec City"
1963msgstr "퀘벡시티"
1964
1965#: ../base/ufos/cities.ufo:2037
1966msgid "Quetzaltenango"
1967msgstr "케트살테낭고"
1968
1969#: ../base/ufos/cities.ufo:2043
1970msgid "Quezon City"
1971msgstr "케손시티"
1972
1973#: ../base/ufos/cities.ufo:2049
1974msgid "Quito"
1975msgstr "키토"
1976
1977#: ../base/ufos/cities.ufo:2055
1978msgid "Raleigh"
1979msgstr "롤리"
1980
1981#: ../base/ufos/cities.ufo:2061
1982msgid "Rawalpindi"
1983msgstr "라왈핀디"
1984
1985#: ../base/ufos/cities.ufo:2067
1986msgid "Recife"
1987msgstr "헤시피"
1988
1989#: ../base/ufos/cities.ufo:2073
1990msgid "Regina"
1991msgstr "리자이나"
1992
1993#: ../base/ufos/cities.ufo:2079
1994msgid "Rio de Janeiro"
1995msgstr "리우데자네이루"
1996
1997#: ../base/ufos/cities.ufo:2085
1998msgid "Riverside"
1999msgstr "리버사이드"
2000
2001#: ../base/ufos/cities.ufo:2091
2002msgid "Rockhampton"
2003msgstr "록햄프턴"
2004
2005#: ../base/ufos/cities.ufo:2097
2006msgid "Rome"
2007msgstr "롬"
2008
2009#: ../base/ufos/cities.ufo:2103
2010msgid "Rosario"
2011msgstr "로사리오"
2012
2013#: ../base/ufos/cities.ufo:2109
2014msgid "Sabha"
2015msgstr "사바"
2016
2017#: ../base/ufos/cities.ufo:2115
2018msgid "Sacramento"
2019msgstr "사크라멘투"
2020
2021#: ../base/ufos/cities.ufo:2121
2022msgid "Saint John"
2023msgstr "세인트존"
2024
2025#: ../base/ufos/cities.ufo:2127
2026msgid "Saint Petersburg"
2027msgstr "세인트피터즈버그"
2028
2029#: ../base/ufos/cities.ufo:2133
2030msgid "Salzburg"
2031msgstr "잘츠부르크"
2032
2033#: ../base/ufos/cities.ufo:2139
2034msgid "Samara"
2035msgstr "사마라"
2036
2037#: ../base/ufos/cities.ufo:2145
2038msgid "Sana'a"
2039msgstr "사나"
2040
2041#: ../base/ufos/cities.ufo:2151
2042msgid "San Antonio"
2043msgstr "샌안토니오"
2044
2045#: ../base/ufos/cities.ufo:2157
2046msgid "San Carlos de Bariloche"
2047msgstr "산 카를로스 데 바리로체"
2048
2049#: ../base/ufos/cities.ufo:2163
2050msgid "San Francisco"
2051msgstr "샌프란시스코"
2052
2053#: ../base/ufos/cities.ufo:2169
2054msgid "San Jose"
2055msgstr "새너제이"
2056
2057#: ../base/ufos/cities.ufo:2175
2058msgid "San Marino"
2059msgstr "산마리노"
2060
2061#: ../base/ufos/cities.ufo:2181
2062msgid "San Salvador"
2063msgstr "산살바도르"
2064
2065#: ../base/ufos/cities.ufo:2187
2066msgid "Santa Cruz de la Sierra"
2067msgstr "산타쿠루즈데라시에라"
2068
2069#: ../base/ufos/cities.ufo:2193
2070msgid "Santiago"
2071msgstr "샌디에고"
2072
2073#: ../base/ufos/cities.ufo:2199
2074msgid "Santiago de Cuba"
2075msgstr "산티아고데쿠바"
2076
2077#: ../base/ufos/cities.ufo:2205
2078msgid "Santo Domingo"
2079msgstr "산토도밍고"
2080
2081#: ../base/ufos/cities.ufo:2211
2082msgid "Sao Jose dos Campos"
2083msgstr "상조제두스캄푸스"
2084
2085#: ../base/ufos/cities.ufo:2217
2086msgid "Sao Paulo"
2087msgstr "상파울루"
2088
2089#: ../base/ufos/cities.ufo:2223
2090msgid "Sarajevo"
2091msgstr "사라예보"
2092
2093#: ../base/ufos/cities.ufo:2229
2094msgid "Saskatoon"
2095msgstr "새스커툰"
2096
2097#: ../base/ufos/cities.ufo:2235
2098msgid "Seattle"
2099msgstr "시애틀"
2100
2101#: ../base/ufos/cities.ufo:2241
2102msgid "Seoul"
2103msgstr "서울"
2104
2105#: ../base/ufos/cities.ufo:2247
2106msgid "Seville"
2107msgstr "세빌랴"
2108
2109#: ../base/ufos/cities.ufo:2253
2110msgid "Shanghai"
2111msgstr "상하이"
2112
2113#: ../base/ufos/cities.ufo:2259
2114msgid "Shenzhen"
2115msgstr "심천"
2116
2117#: ../base/ufos/cities.ufo:2265
2118msgid "Shenyang"
2119msgstr "심양"
2120
2121#: ../base/ufos/cities.ufo:2271
2122msgid "Shijiazhuang"
2123msgstr "스자좡"
2124
2125#: ../base/ufos/cities.ufo:2277
2126msgid "Shillong"
2127msgstr "실롱"
2128
2129#: ../base/ufos/cities.ufo:2283
2130msgid "Siem Reap"
2131msgstr "시엠리아프"
2132
2133#: ../base/ufos/cities.ufo:2289
2134msgid "Simferopol"
2135msgstr "심페로폴"
2136
2137#: ../base/ufos/cities.ufo:2295
2138msgid "Singapore"
2139msgstr "싱가포르"
2140
2141#: ../base/ufos/cities.ufo:2301
2142msgid "Sitka"
2143msgstr "싯카"
2144
2145#: ../base/ufos/cities.ufo:2307
2146msgid "Skopje"
2147msgstr "스코페"
2148
2149#: ../base/ufos/cities.ufo:2313
2150msgid "Sofia"
2151msgstr "소피아"
2152
2153#: ../base/ufos/cities.ufo:2319
2154msgid "Split"
2155msgstr "스플리트"
2156
2157#: ../base/ufos/cities.ufo:2325
2158msgid "Srinagar"
2159msgstr "스리나가르"
2160
2161#: ../base/ufos/cities.ufo:2331
2162msgid "Stanley"
2163msgstr "스탠리"
2164
2165#: ../base/ufos/cities.ufo:2337
2166msgid "Stepanakert"
2167msgstr "스테파나케르트"
2168
2169#: ../base/ufos/cities.ufo:2343
2170msgid "St. Louis"
2171msgstr "세인트루이스"
2172
2173#: ../base/ufos/cities.ufo:2349
2174msgid "Stockholm"
2175msgstr "스토홀름"
2176
2177#: ../base/ufos/cities.ufo:2355
2178msgid "Strasbourg"
2179msgstr "스트라스부르"
2180
2181#: ../base/ufos/cities.ufo:2361
2182msgid "Stuttgart"
2183msgstr "슈투트가르트"
2184
2185#: ../base/ufos/cities.ufo:2367
2186msgid "Sucre"
2187msgstr "수크레"
2188
2189#: ../base/ufos/cities.ufo:2373
2190msgid "Suez"
2191msgstr "수에즈"
2192
2193#: ../base/ufos/cities.ufo:2379
2194msgid "Sukhumi"
2195msgstr "수후미"
2196
2197#: ../base/ufos/cities.ufo:2385
2198msgid "Surabaya"
2199msgstr "수라바야"
2200
2201#: ../base/ufos/cities.ufo:2391
2202msgid "Surat"
2203msgstr "수라트"
2204
2205#: ../base/ufos/cities.ufo:2397
2206msgid "Surat Thani"
2207msgstr "수라트타니"
2208
2209#: ../base/ufos/cities.ufo:2403
2210msgid "Suva"
2211msgstr "수바"
2212
2213#: ../base/ufos/cities.ufo:2409
2214msgid "Sydney"
2215msgstr "시드니"
2216
2217#: ../base/ufos/cities.ufo:2415
2218msgid "Tabriz"
2219msgstr "타브리즈"
2220
2221#: ../base/ufos/cities.ufo:2421
2222msgid "Taiyuan"
2223msgstr "타이위안"
2224
2225#: ../base/ufos/cities.ufo:2427
2226msgid "Tamale"
2227msgstr "타말레"
2228
2229#: ../base/ufos/cities.ufo:2433
2230msgid "Tampa"
2231msgstr "탬파"
2232
2233#: ../base/ufos/cities.ufo:2439
2234msgid "Tampere"
2235msgstr "탐페레"
2236
2237#: ../base/ufos/cities.ufo:2445
2238msgid "Tartu"
2239msgstr "타르투"
2240
2241#: ../base/ufos/cities.ufo:2451
2242msgid "Tashkent"
2243msgstr "타슈켄트"
2244
2245#: ../base/ufos/cities.ufo:2457
2246msgid "Tbilisi"
2247msgstr "트빌리시"
2248
2249#: ../base/ufos/cities.ufo:2463
2250msgid "Tegucigalpa"
2251msgstr "테구시갈파"
2252
2253#: ../base/ufos/cities.ufo:2469
2254msgid "Tehran"
2255msgstr "테헤란"
2256
2257#: ../base/ufos/cities.ufo:2475
2258msgid "Thessaloniki"
2259msgstr "테살로니키"
2260
2261#: ../base/ufos/cities.ufo:2481
2262msgid "Thimphu"
2263msgstr "팀푸"
2264
2265#: ../base/ufos/cities.ufo:2487
2266msgid "Tianjin"
2267msgstr "톈진"
2268
2269#: ../base/ufos/cities.ufo:2493
2270msgid "Tijuana"
2271msgstr "티후아나"
2272
2273#: ../base/ufos/cities.ufo:2499
2274msgid "Tirana"
2275msgstr "티라나"
2276
2277#: ../base/ufos/cities.ufo:2505
2278msgid "Tiraspol"
2279msgstr "티라스폴"
2280
2281#: ../base/ufos/cities.ufo:2511
2282msgid "Tokyo"
2283msgstr "도쿄"
2284
2285#: ../base/ufos/cities.ufo:2517
2286msgid "Toronto"
2287msgstr "토론토"
2288
2289#: ../base/ufos/cities.ufo:2523
2290msgid "Toulouse"
2291msgstr "툴루즈"
2292
2293#: ../base/ufos/cities.ufo:2529
2294msgid "Tskhinvali"
2295msgstr "트힌발리"
2296
2297#: ../base/ufos/cities.ufo:2535
2298msgid "Tucson"
2299msgstr "투손"
2300
2301#: ../base/ufos/cities.ufo:2541
2302msgid "Tunis"
2303msgstr "튀니스"
2304
2305#: ../base/ufos/cities.ufo:2547
2306msgid "Turin"
2307msgstr "투린"
2308
2309#: ../base/ufos/cities.ufo:2553
2310msgid "Udon Thani"
2311msgstr "우돈타니"
2312
2313#: ../base/ufos/cities.ufo:2559
2314msgid "Ushuaia"
2315msgstr "우수아이아"
2316
2317#: ../base/ufos/cities.ufo:2565
2318msgid "Vaduz"
2319msgstr "파두츠"
2320
2321#: ../base/ufos/cities.ufo:2571
2322msgid "Valencia"
2323msgstr "발렌시아"
2324
2325#: ../base/ufos/cities.ufo:2577
2326msgid "Vancouver"
2327msgstr "밴쿠버"
2328
2329#: ../base/ufos/cities.ufo:2583
2330msgid "Vienna"
2331msgstr "비엔나"
2332
2333#: ../base/ufos/cities.ufo:2589
2334msgid "Vientiane"
2335msgstr "비엔티안"
2336
2337#: ../base/ufos/cities.ufo:2595
2338msgid "Vilnius"
2339msgstr "빌리우스"
2340
2341#: ../base/ufos/cities.ufo:2601
2342msgid "Vitoria"
2343msgstr "비토리아"
2344
2345#: ../base/ufos/cities.ufo:2607
2346msgid "Warsaw"
2347msgstr "바르샤바"
2348
2349#: ../base/ufos/cities.ufo:2613
2350msgid "Washington"
2351msgstr "워싱턴"
2352
2353#: ../base/ufos/cities.ufo:2619
2354msgid "Whitehorse"
2355msgstr "화이트호스"
2356
2357#: ../base/ufos/cities.ufo:2631
2358msgid "Winnipeg"
2359msgstr "위니펙"
2360
2361#: ../base/ufos/cities.ufo:2637
2362msgid "Wollongong"
2363msgstr "울런공"
2364
2365#: ../base/ufos/cities.ufo:2643
2366msgid "Wonsan"
2367msgstr "원산"
2368
2369#: ../base/ufos/cities.ufo:2649
2370msgid "Wuhan"
2371msgstr "우한"
2372
2373#: ../base/ufos/cities.ufo:2655
2374msgid "Xi'an"
2375msgstr "서안"
2376
2377#: ../base/ufos/cities.ufo:2661
2378msgid "Xining"
2379msgstr "시닝"
2380
2381#: ../base/ufos/cities.ufo:2667
2382msgid "Yakutsk"
2383msgstr "야쿠츠크"
2384
2385#: ../base/ufos/cities.ufo:2673
2386msgid "Yamoussoukro"
2387msgstr "야무수크로"
2388
2389#: ../base/ufos/cities.ufo:2679
2390msgid "Yangon"
2391msgstr "양곤"
2392
2393#: ../base/ufos/cities.ufo:2685
2394msgid "Yaounde"
2395msgstr "야운데"
2396
2397#: ../base/ufos/cities.ufo:2691
2398msgid "Yekaterinburg"
2399msgstr "예카테린부르크"
2400
2401#: ../base/ufos/cities.ufo:2697
2402msgid "Yellowknife"
2403msgstr "옐로나이프"
2404
2405#: ../base/ufos/cities.ufo:2703
2406msgid "Yerevan"
2407msgstr "예레반"
2408
2409#: ../base/ufos/cities.ufo:2709
2410msgid "Yogyakarta"
2411msgstr "욕야카르타"
2412
2413#: ../base/ufos/cities.ufo:2715
2414msgid "Yokohama"
2415msgstr "요코하마"
2416
2417#: ../base/ufos/cities.ufo:2721
2418msgid "Zagreb"
2419msgstr "자그레브"
2420
2421#: ../base/ufos/cities.ufo:2727
2422msgid "Zamboanga City"
2423msgstr "삼보앙가"
2424
2425#: ../base/ufos/cities.ufo:2733
2426msgid "Zapopan"
2427msgstr "자포판"
2428
2429#: ../base/ufos/cities.ufo:2739
2430msgid "Zhengzhou"
2431msgstr "정저우"
2432
2433#: ../base/ufos/cities.ufo:2745
2434msgid "Zurich"
2435msgstr "취리히"
2436
2437#: ../base/ufos/equipment.ufo:17 ../base/ufos/gamemodes.ufo:3
2438#: ../base/ufos/ui/main.ufo:73
2439msgid "Multiplayer"
2440msgstr "멀티플레이"
2441
2442#: ../base/ufos/equipment.ufo:105
2443msgid "Alien Skirmish"
2444msgstr "외계인과의 전투"
2445
2446#: ../base/ufos/equipment.ufo:132
2447msgid "Multiplayer Phalanx"
2448msgstr "멀티플레이어 Phalanx"
2449
2450#: ../base/ufos/equipment.ufo:213
2451msgid "Assault Rifles Only"
2452msgstr "돌격소총만 사용함"
2453
2454#: ../base/ufos/equipment.ufo:220
2455msgid "No IR Goggles"
2456msgstr "적외선 고글 사용 안함"
2457
2458# Assumes that "Flamer" is short for "Flamethrower."
2459#: ../base/ufos/equipment.ufo:279
2460msgid "Flamers/Rifles/Grenades"
2461msgstr "화염방사기/소총/수류탄"
2462
2463#: ../base/ufos/equipment.ufo:297
2464msgid "Campaign Start"
2465msgstr "캠페인 시작"
2466
2467#: ../base/ufos/equipment.ufo:340
2468msgid "Campaign Start (Market)"
2469msgstr "캠페인 시작 (시장)"
2470
2471#: ../base/ufos/equipment.ufo:395
2472msgid "Asymptotic Market"
2473msgstr "점근적 시장"
2474
2475#: ../base/ufos/equipment.ufo:418
2476msgid "Alien Campaign Start (Alien Campaign)"
2477msgstr "외계인 캠페인 시작 (외계인 캠페인)"
2478
2479#: ../base/ufos/equipment.ufo:440
2480msgid "Alien Campaign Start (Market)"
2481msgstr "외계인 캠페인 시작 (시장)"
2482
2483#: ../base/ufos/events.ufo:34
2484msgid "Good Luck"
2485msgstr "행운을 빕니다"
2486
2487#: ../base/ufos/events.ufo:43
2488msgid "Memo: UFO Yard"
2489msgstr "메모: UFO 적치장"
2490
2491#: ../base/ufos/events.ufo:53
2492msgid "Memo: Live Aliens"
2493msgstr "메모: 살아있는 외계인"
2494
2495#: ../base/ufos/events.ufo:63
2496msgid "Memo: Sam Sites"
2497msgstr "메모: SAM 발사대"
2498
2499#: ../base/ufos/events.ufo:74
2500msgid "Alien died"
2501msgstr "외계인 사살됨"
2502
2503#: ../base/ufos/events.ufo:84
2504msgid "Alien Base Discovered"
2505msgstr "외계인 기지 발견"
2506
2507#: ../base/ufos/events.ufo:94
2508#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:63
2509msgid "UFO-Carrier"
2510msgstr "UFO-캐리어"
2511
2512#: ../base/ufos/fonts.ufo:11 ../base/ufos/fonts.ufo:18
2513#: ../base/ufos/fonts.ufo:24 ../base/ufos/fonts.ufo:31
2514#: ../base/ufos/fonts.ufo:37 ../base/ufos/fonts.ufo:44
2515#: ../base/ufos/fonts.ufo:50 ../base/ufos/fonts.ufo:57
2516#: ../base/ufos/fonts.ufo:63 ../base/ufos/fonts.ufo:69
2517#: ../base/ufos/fonts.ufo:75 ../base/ufos/fonts.ufo:82
2518msgid "media/DejaVuSans.ttf"
2519msgstr "media/UnDinaruBold.ttf"
2520
2521#: ../base/ufos/fonts.ufo:89
2522msgid "media/languages.ttf"
2523msgstr "media/languages.ttf"
2524
2525#: ../base/ufos/gamemodes.ufo:16 ../base/ufos/ui/stats.ufo:158
2526msgid "Campaign"
2527msgstr "캠페인"
2528
2529#: ../base/ufos/gamemodes.ufo:21
2530msgid "Skirmish"
2531msgstr "빠른시작"
2532
2533#: ../base/ufos/gametypes.ufo:3
2534msgid "1on1"
2535msgstr "1 대 1"
2536
2537#: ../base/ufos/gametypes.ufo:16
2538msgid "1on1on1"
2539msgstr "1 대 1 대 1"
2540
2541#: ../base/ufos/gametypes.ufo:29
2542msgid "2on2"
2543msgstr "2 대 2"
2544
2545#: ../base/ufos/gametypes.ufo:42
2546msgid "2on2on2"
2547msgstr "2 대 2 대 2"
2548
2549#: ../base/ufos/gametypes.ufo:55
2550msgid "3on3"
2551msgstr "3 대 3"
2552
2553#: ../base/ufos/gametypes.ufo:68
2554msgid "3on3on3"
2555msgstr "3 대 3 대 3"
2556
2557#: ../base/ufos/gametypes.ufo:81
2558msgid "4on4"
2559msgstr "4 대 4"
2560
2561#: ../base/ufos/gametypes.ufo:94
2562msgid "4on4on4"
2563msgstr "4 대 4 대 4"
2564
2565#: ../base/ufos/gametypes.ufo:107
2566msgid "Coop 2 players"
2567msgstr "2인 동맹"
2568
2569#: ../base/ufos/gametypes.ufo:120
2570msgid "Coop 3 players"
2571msgstr "3인 동맹"
2572
2573#: ../base/ufos/gametypes.ufo:133
2574msgid "Coop 4 players"
2575msgstr "4인 동맹"
2576
2577#: ../base/ufos/installation.ufo:7 ../base/ufos/research.ufo:3637
2578msgid "Radar Tower"
2579msgstr "레이더 타워"
2580
2581#: ../base/ufos/installation.ufo:17
2582msgid ""
2583"The radar tower is an unmanned installation that can be placed anywhere in "
2584"the world to boost our detection range. It is cheap to build and highly "
2585"useful, but its camouflage is not very effective. Alien craft may detect the "
2586"active scanning and attempt to destroy the tower once they find it. It is "
2587"recommended that radar towers be protected with SAM sites."
2588msgstr ""
2589"레이더 타워는 탐지거리를 향상시키기 위해 세계 어디에든 설치 가능한 무인 시설"
2590"입니다. 건설비용이 저렴하고 매우 유용하나, 위장은 그리 효과적이지 않습니다. "
2591"외계 우주선이 능동 수색중인 레이더를 탐지해 낼 수도 있으며, 발견시 파괴를 시"
2592"도할 수도 있습니다. SAM 발사대를 이용하여 레이더 타워를 보호하는 것을 추천합"
2593"니다."
2594
2595#: ../base/ufos/installation.ufo:22 ../base/ufos/research.ufo:3649
2596#: ../base/ufos/ui/lostwon.ufo:249
2597msgid "UFO Yard"
2598msgstr "UFO 적치장"
2599
2600#: ../base/ufos/installation.ufo:32
2601msgid ""
2602"The UFO Yard is a camouflaged storage field for captured UFOs. It can be "
2603"placed anywhere in the world to store captured UFOs for dismantling and "
2604"research, and can transfer UFOs to other Yards. UFOs stored in a Yard can be "
2605"researched and/or dismantled from any PHALANX base with appropriate "
2606"facilities, but these activities proceed more slowly the further away the "
2607"UFO Yard is from the base."
2608msgstr ""
2609"UFO 적치장은 회수한 UFO를 저장하기 위해 위장된 공터입니다. UFO의 분해나 연구"
2610"를 위해 세상 어디든 위치할 수 있으며, 다른 야적장으로 수송도 가능합니다. 적치"
2611"장에 놓여진 UFO들은 적절한 시설이 있는 PHALANX 기지로 부터 연구나 분해가 가능"
2612"하지만, 기지에서 멀어질수록 진척도는 느려질 것 입니다."
2613
2614#: ../base/ufos/installation.ufo:37 ../base/ufos/research.ufo:3661
2615msgid "SAM Site"
2616msgstr "SAM 발사대"
2617
2618#: ../base/ufos/installation.ufo:47
2619msgid ""
2620"The SAM site is an unmanned installation that can be placed anywhere in the "
2621"world to automatically engage detected UFOs with surface-to-air missiles. It "
2622"is cheap to build and highly useful, but its camouflage is not very "
2623"effective. Alien craft may detect the missile launches and attempt to "
2624"destroy the site once they find it. The SAM site is sturdy but will succumb "
2625"to repeated bombing. Missile reloads are delivered free to our sites by UN "
2626"forces."
2627msgstr ""
2628"SAM 발사대는 무인이며, 어떤 장소에든 설치가 가능하며, 발견된 UFO와 지대공 미"
2629"사일을 이용하여 자동으로 교전을 시도합니다. 건설비용은 저렴하고 매우 유용하"
2630"나, 위장은 그리 효과적이지 않습니다. 외계인 비행기는 미사일 발사를 탐지할 수 "
2631"있으며 발견 시 파괴하려고 할 것입니다. SAM 발사대는 견고하지만 반복적인 폭격"
2632"에는 무너질 것입니다. 장전되는 미사일들은 UN군에 의해 무료로 전달됩니다."
2633
2634#: ../base/ufos/installation.ufo:52 ../base/ufos/research.ufo:3673
2635msgid "Orbital Rocket Launcher"
2636msgstr "궤도 로켓 발사기"
2637
2638#: ../base/ufos/installation.ufo:62
2639msgid ""
2640"The Orbital Rocket Launcher is a large installation built into the ground "
2641"which is capable of launching a heavy payload beyond earth's atmosphere to "
2642"knock down an orbiting UFO."
2643msgstr ""
2644"궤도 로켓 발사대는 강력 탄두를 지구의 대기권 밖으로까지 발사해 궤도에 들어선 "
2645"UFO를 격추할 수 있는 대형 지상 시설입니다."
2646
2647#: ../base/ufos/language.ufo:2
2648msgid "English"
2649msgstr "영어"
2650
2651#: ../base/ufos/language.ufo:37
2652msgid "German"
2653msgstr "독일어"
2654
2655#: ../base/ufos/language.ufo:56
2656msgid "Polish"
2657msgstr "폴란드어"
2658
2659#: ../base/ufos/language.ufo:67
2660msgid "Spanish"
2661msgstr "스페인어"
2662
2663#: ../base/ufos/language.ufo:110
2664msgid "Spanish (Spain)"
2665msgstr "스페인어 (스페인)"
2666
2667#: ../base/ufos/language.ufo:119
2668msgid "Czech"
2669msgstr "체코어"
2670
2671#: ../base/ufos/language.ufo:130
2672msgid "Danish"
2673msgstr "덴마크어"
2674
2675#: ../base/ufos/language.ufo:141
2676msgid "Estonian"
2677msgstr "에스토니아어"
2678
2679#: ../base/ufos/language.ufo:152
2680msgid "Finnish"
2681msgstr "핀란드어"
2682
2683#: ../base/ufos/language.ufo:163
2684msgid "French"
2685msgstr "프랑스어"
2686
2687#: ../base/ufos/language.ufo:182
2688msgid "Greek"
2689msgstr "그리스어"
2690
2691#: ../base/ufos/language.ufo:193
2692msgid "Hungarian"
2693msgstr "헝가리어"
2694
2695#: ../base/ufos/language.ufo:204
2696msgid "Italien"
2697msgstr "이탈리아어"
2698
2699#: ../base/ufos/language.ufo:217
2700msgid "Korean"
2701msgstr "한국어"
2702
2703#: ../base/ufos/language.ufo:228
2704msgid "Dutch"
2705msgstr "네덜란드어"
2706
2707#: ../base/ufos/language.ufo:239
2708msgid "Brazilian Portuguese"
2709msgstr "포르투갈어(브라질)"
2710
2711#: ../base/ufos/language.ufo:248
2712msgid "Portuguese"
2713msgstr "포르투갈어"
2714
2715#: ../base/ufos/language.ufo:259
2716msgid "Russian"
2717msgstr "러시아어"
2718
2719#: ../base/ufos/language.ufo:272
2720msgid "Slovenian"
2721msgstr "슬로베니아어"
2722
2723#: ../base/ufos/language.ufo:283
2724msgid "Swedish"
2725msgstr "스웨덴어"
2726
2727#: ../base/ufos/language.ufo:296
2728msgid "Thai"
2729msgstr "태국어"
2730
2731#: ../base/ufos/language.ufo:307
2732msgid "Ukrainian"
2733msgstr "우르라이나어"
2734
2735#: ../base/ufos/language.ufo:318
2736msgid "Japanese"
2737msgstr "일본어"
2738
2739#: ../base/ufos/language.ufo:327
2740msgid "Chinese"
2741msgstr "중국어"
2742
2743#: ../base/ufos/language.ufo:336
2744msgid "Traditional Chinese"
2745msgstr "전통 중국어"
2746
2747#: ../base/ufos/language.ufo:345
2748msgid "Bulgarian"
2749msgstr "불가리아어"
2750
2751#: ../base/ufos/language.ufo:354
2752msgid "Norwegian"
2753msgstr "노르웨이어"
2754
2755#: ../base/ufos/language.ufo:363
2756msgid "Turkish"
2757msgstr "터키풍"
2758
2759#: ../base/ufos/language.ufo:372
2760msgid "No language"
2761msgstr "언어 없음"
2762
2763#: ../base/ufos/maps.ufo:68 ../base/ufos/maps.ufo:122
2764#: ../base/ufos/maps.ufo:177
2765msgid "African Village"
2766msgstr "아프리카의 마을"
2767
2768#: ../base/ufos/maps.ufo:231 ../base/ufos/maps.ufo:281
2769#: ../base/ufos/maps.ufo:332
2770#, fuzzy
2771msgid "African Desert"
2772msgstr "아타카마 사막"
2773
2774#: ../base/ufos/maps.ufo:387
2775msgid "Coastal Crash Site"
2776msgstr "해변 추락 지점"
2777
2778#: ../base/ufos/maps.ufo:519
2779msgid "Urban Periphery"
2780msgstr "도심 주변"
2781
2782#: ../base/ufos/maps.ufo:561 ../base/ufos/maps.ufo:649
2783#: ../base/ufos/maps.ufo:698
2784msgid "Country Desert"
2785msgstr "시골 사막"
2786
2787#: ../base/ufos/maps.ufo:605
2788msgid "Some houses in the desert."
2789msgstr "사막의 주택들."
2790
2791#: ../base/ufos/maps.ufo:749 ../base/ufos/maps.ufo:791
2792#: ../base/ufos/maps.ufo:832 ../base/ufos/maps.ufo:876
2793msgid "Farm"
2794msgstr "농장"
2795
2796#: ../base/ufos/maps.ufo:928 ../base/ufos/maps.ufo:968
2797#: ../base/ufos/maps.ufo:1008 ../base/ufos/maps.ufo:1048
2798msgid "Forest"
2799msgstr "숲"
2800
2801#: ../base/ufos/maps.ufo:1092
2802msgid "Fuel Depot"
2803msgstr "연료 저장소"
2804
2805#: ../base/ufos/maps.ufo:1136 ../base/ufos/maps.ufo:1190
2806#: ../base/ufos/maps.ufo:1246 ../base/ufos/maps.ufo:1300
2807#: ../base/ufos/maps.ufo:1386 ../base/ufos/maps.ufo:1436
2808#: ../base/ufos/maps.ufo:1488 ../base/ufos/maps.ufo:1539
2809msgid "Snow"
2810msgstr "설원"
2811
2812#: ../base/ufos/maps.ufo:1351
2813msgid "Snowy Logging Site"
2814msgstr "눈덮인 벌목장"
2815
2816#: ../base/ufos/maps.ufo:1647 ../base/ufos/maps.ufo:1691
2817#: ../base/ufos/maps.ufo:1733
2818msgid "Suburban Housing"
2819msgstr "교외의 주택"
2820
2821#: ../base/ufos/maps.ufo:1780 ../base/ufos/maps.ufo:1819
2822#: ../base/ufos/maps.ufo:1862
2823msgid "Frozen Landscape"
2824msgstr "얼어붙은 지역"
2825
2826#: ../base/ufos/maps.ufo:2083 ../base/ufos/maps.ufo:2131
2827#: ../base/ufos/maps.ufo:3772
2828msgid "East Asian Village"
2829msgstr "동아시아 마을"
2830
2831#: ../base/ufos/maps.ufo:2337 ../base/ufos/maps.ufo:2378
2832#: ../base/ufos/maps.ufo:2419 ../base/ufos/maps.ufo:3878
2833#: ../base/ufos/maps.ufo:4951
2834msgid "Middle Eastern Suburb"
2835msgstr "중동의 교외"
2836
2837#: ../base/ufos/maps.ufo:2474
2838msgid "Crashed Scout"
2839msgstr "추락한 스카우트"
2840
2841#: ../base/ufos/maps.ufo:2516 ../base/ufos/maps.ufo:2556
2842#: ../base/ufos/maps.ufo:2599
2843msgid "Tropical Jungle"
2844msgstr "열대 정글"
2845
2846#: ../base/ufos/maps.ufo:2646
2847msgid "UFO Crash Site"
2848msgstr "UFO 추락 지점"
2849
2850#: ../base/ufos/maps.ufo:2947
2851msgid "Supermarket"
2852msgstr "슈퍼마켓"
2853
2854#: ../base/ufos/maps.ufo:2997
2855msgid "Basketball Stadium"
2856msgstr "농구 경기장"
2857
2858#: ../base/ufos/maps.ufo:3102
2859msgid "Bungalow"
2860msgstr "방갈로"
2861
2862#: ../base/ufos/maps.ufo:3147
2863msgid "House"
2864msgstr "주택"
2865
2866#: ../base/ufos/maps.ufo:3192 ../base/ufos/maps.ufo:3231
2867#: ../base/ufos/maps.ufo:3269 ../base/ufos/maps.ufo:3307
2868#: ../base/ufos/maps.ufo:5256
2869msgid "Suburban City"
2870msgstr "교외 도시"
2871
2872#: ../base/ufos/maps.ufo:3354 ../base/ufos/maps.ufo:3390
2873#: ../base/ufos/maps.ufo:5555
2874msgid "PHALANX Base Under Attack"
2875msgstr "PHALANX 기지가 공격 당하고 있습니다."
2876
2877#: ../base/ufos/maps.ufo:3430
2878msgid "Cemetery"
2879msgstr "묘지"
2880
2881#: ../base/ufos/maps.ufo:3472
2882msgid "City High-Rise"
2883msgstr "도심지의 고층 건물"
2884
2885#: ../base/ufos/maps.ufo:3512
2886msgid "Construction Site"
2887msgstr "공사 현장"
2888
2889#: ../base/ufos/maps.ufo:3567
2890msgid "Tropical Jungle Estate"
2891msgstr "열대 정글 저택"
2892
2893#: ../base/ufos/maps.ufo:3627
2894msgid "Mountain Estate"
2895msgstr "산중 저택"
2896
2897#: ../base/ufos/maps.ufo:3669
2898msgid "Gas Station"
2899msgstr "주유소"
2900
2901#: ../base/ufos/maps.ufo:3718
2902msgid "Luxury House"
2903msgstr "고급 주택"
2904
2905#: ../base/ufos/maps.ufo:3829
2906msgid "Military Convoy Ambush Site"
2907msgstr "군대 호송 습격지"
2908
2909#: ../base/ufos/maps.ufo:3930
2910msgid "Military Shelter"
2911msgstr "군용 대피소"
2912
2913#: ../base/ufos/maps.ufo:3985
2914msgid "Solar Power Plant"
2915msgstr "태양광 발전소"
2916
2917#: ../base/ufos/maps.ufo:4079 ../base/ufos/maps.ufo:4905
2918msgid "Office Complex"
2919msgstr "사무단지"
2920
2921#: ../base/ufos/maps.ufo:4134
2922msgid "Warehouse"
2923msgstr "창고"
2924
2925#: ../base/ufos/maps.ufo:4184
2926#, fuzzy
2927msgid "Village 2"
2928msgstr "마을"
2929
2930#: ../base/ufos/maps.ufo:4230
2931msgid "Military Bunker"
2932msgstr "군용 벙커"
2933
2934#: ../base/ufos/maps.ufo:4279
2935msgid "Urban Warehouse"
2936msgstr "도심 창고"
2937
2938#: ../base/ufos/maps.ufo:4324
2939msgid "Rural Village"
2940msgstr "시골 마을"
2941
2942#: ../base/ufos/maps.ufo:4372
2943msgid "Corrupter UFO Crash Site"
2944msgstr "코럽터 UFO 추락 지점"
2945
2946#: ../base/ufos/maps.ufo:4420
2947msgid "Hydroelectric Dam"
2948msgstr "수력발전소"
2949
2950#: ../base/ufos/maps.ufo:4473
2951msgid "Small Village"
2952msgstr "작은 마을"
2953
2954#: ../base/ufos/maps.ufo:4522
2955msgid "Estate"
2956msgstr "저택"
2957
2958#: ../base/ufos/maps.ufo:4567
2959msgid "Archaeological Dig"
2960msgstr "고고학적 발굴"
2961
2962#: ../base/ufos/maps.ufo:4617
2963msgid "Ferry"
2964msgstr "페리"
2965
2966#: ../base/ufos/maps.ufo:4667
2967msgid "Fighter UFO Crash Site"
2968msgstr "파이터 UFO 추락 지점"
2969
2970#: ../base/ufos/maps.ufo:4714
2971msgid "Secret Depot"
2972msgstr "비밀 창고"
2973
2974#: ../base/ufos/maps.ufo:4762
2975msgid "Port"
2976msgstr "항구"
2977
2978#: ../base/ufos/maps.ufo:4808
2979msgid "Old Mine"
2980msgstr "오래된 탄광"
2981
2982# Translation assumes "Neighbourhood" is a map name that really refers to a "town."
2983# Note that the term "neighbourhood" does not refer to a physical location but rather an area in relation to a specific place. It is grammatically inappropriate to use the term on its own.
2984#: ../base/ufos/maps.ufo:4861
2985msgid "Residential Neighbourhood"
2986msgstr "주택가"
2987
2988#: ../base/ufos/maps.ufo:4998
2989#, fuzzy
2990msgid "Sewage Pipe Construction"
2991msgstr "하수도 건설현장"
2992
2993#: ../base/ufos/maps.ufo:5045
2994msgid "Luxurious Resort"
2995msgstr "호화 리조트"
2996
2997#: ../base/ufos/maps.ufo:5091
2998msgid "Old Town Center"
2999msgstr "낡은 타운 센터"
3000
3001#: ../base/ufos/maps.ufo:5143
3002msgid "Small House"
3003msgstr "작은 집"
3004
3005#: ../base/ufos/maps.ufo:5176
3006msgid "Small Suburban Street"
3007msgstr "작은 교외 거리"
3008
3009#: ../base/ufos/maps.ufo:5209
3010msgid "Subway Station"
3011msgstr "지하철 역"
3012
3013#: ../base/ufos/maps.ufo:5302
3014msgid "Wilderness"
3015msgstr "황야"
3016
3017#: ../base/ufos/maps.ufo:5351
3018msgid "City High-Rise (MP)"
3019msgstr "도심 고층건물 (멀티플레이)"
3020
3021#: ../base/ufos/maps.ufo:5379
3022msgid "Frozen Industrial Site (Coop)"
3023msgstr "얼어붙은 공업부지 (협동)"
3024
3025#: ../base/ufos/maps.ufo:5397
3026msgid "Frozen Industrial Site (MP)"
3027msgstr "얼어붙은 공업부지 (멀티플레이)"
3028
3029#: ../base/ufos/maps.ufo:5420
3030#, fuzzy
3031msgid "A container harbour."
3032msgstr "지역항구."
3033
3034#: ../base/ufos/maps.ufo:5450 ../base/ufos/maps.ufo:5488
3035#, fuzzy
3036msgid "Village MP (2v2)"
3037msgstr "마을"
3038
3039#: ../base/ufos/maps.ufo:5533
3040msgid "Alien Base"
3041msgstr "외계인 기지"
3042
3043#: ../base/ufos/maps.ufo:5568
3044msgid "PHALANX Craft Crash Site"
3045msgstr "PHALANX 항공기 추락지점"
3046
3047#: ../base/ufos/maps.ufo:5597
3048msgid "Training Zone: Alpha"
3049msgstr "훈련 지대: 알파"
3050
3051#: ../base/ufos/maps.ufo:5614
3052msgid "Training Zone: Bravo"
3053msgstr "훈련 지대: 브라보"
3054
3055#: ../base/ufos/medals.ufo:3
3056msgid "Cross"
3057msgstr "십자훈장"
3058
3059#: ../base/ufos/medals.ufo:9
3060msgid "Coin"
3061msgstr "Coin"
3062
3063#: ../base/ufos/medals.ufo:30 ../base/ufos/team_humans.ufo:168
3064#: client/cgame/campaign/cp_employee.cpp:179
3065msgid "Scientist"
3066msgid_plural "Scientists"
3067msgstr[0] "연구원"
3068msgstr[1] "연구원들"
3069
3070#: ../base/ufos/medals.ufo:39 ../base/ufos/team_humans.ufo:236
3071#: client/cgame/campaign/cp_employee.cpp:183
3072msgid "Pilot"
3073msgid_plural "Pilots"
3074msgstr[0] "조종사"
3075msgstr[1] "조종사들"
3076
3077#: ../base/ufos/medals.ufo:48 ../base/ufos/team_names.ufo:660
3078#: ../base/ufos/team_names.ufo:669 client/cgame/campaign/cp_employee.cpp:185
3079msgid "UGV"
3080msgid_plural "UGVs"
3081msgstr[0] "무인전투차량"
3082msgstr[1] "무인전투차량들"
3083
3084#: ../base/ufos/medals.ufo:57 ../base/ufos/team_humans.ufo:295
3085#: client/cgame/campaign/cp_employee.cpp:181
3086msgid "Worker"
3087msgid_plural "Workers"
3088msgstr[0] "작업원"
3089msgstr[1] "작업원들"
3090
3091#: ../base/ufos/medals.ufo:66
3092msgid "Rifleman"
3093msgstr "이등병"
3094
3095#: ../base/ufos/medals.ufo:67
3096msgid "Rfn"
3097msgstr "이병"
3098
3099#: ../base/ufos/medals.ufo:76
3100msgid "Lance-Corporal"
3101msgstr "일등병"
3102
3103#: ../base/ufos/medals.ufo:77
3104msgid "LCpl"
3105msgstr "일병"
3106
3107#: ../base/ufos/medals.ufo:89
3108msgid "Corporal"
3109msgstr "상등병"
3110
3111#: ../base/ufos/medals.ufo:90
3112msgid "Cpl"
3113msgstr "상병"
3114
3115#: ../base/ufos/medals.ufo:102
3116msgid "Sergeant"
3117msgstr "병장"
3118
3119#: ../base/ufos/medals.ufo:103
3120msgid "Sgt"
3121msgstr "병장"
3122
3123#: ../base/ufos/medals.ufo:115
3124msgid "Warrant Officer"
3125msgstr "준위"
3126
3127#: ../base/ufos/medals.ufo:116
3128msgid "WO"
3129msgstr "준위"
3130
3131#: ../base/ufos/medals.ufo:128
3132msgid "Senior Warrant Officer"
3133msgstr "원사"
3134
3135#: ../base/ufos/medals.ufo:129
3136msgid "SWO"
3137msgstr "원사"
3138
3139#: ../base/ufos/medals.ufo:140
3140msgid "Second Lieutenant"
3141msgstr "소위"
3142
3143#: ../base/ufos/medals.ufo:141
3144msgid "2Lt"
3145msgstr "소위"
3146
3147#: ../base/ufos/medals.ufo:152
3148msgid "Lieutenant"
3149msgstr "중위"
3150
3151#: ../base/ufos/medals.ufo:153
3152msgid "Lt"
3153msgstr "중위"
3154
3155#: ../base/ufos/medals.ufo:164
3156msgid "Captain"
3157msgstr "대위"
3158
3159#: ../base/ufos/medals.ufo:165
3160msgid "Capt"
3161msgstr "대위"
3162
3163#: ../base/ufos/medals.ufo:176
3164msgid "Major"
3165msgstr "소령"
3166
3167#: ../base/ufos/medals.ufo:177
3168msgid "Maj"
3169msgstr "소령"
3170
3171#: ../base/ufos/medals.ufo:188
3172msgid "Lieutenant-Colonel"
3173msgstr "중령"
3174
3175#: ../base/ufos/medals.ufo:189
3176msgid "Lt Col"
3177msgstr "중령"
3178
3179#: ../base/ufos/medals.ufo:200
3180msgid "Colonel"
3181msgstr "대령"
3182
3183#: ../base/ufos/medals.ufo:201
3184msgid "Col"
3185msgstr "대령"
3186
3187#: ../base/ufos/msgid/aircraft.ufo:40
3188#, fuzzy
3189msgid ""
3190"Aircraft Evaluation -- Firebird-class Dropship\n"
3191"\n"
3192"CLASSIFIED LEVEL BLACK\n"
3193"\n"
3194"PHALANX Extraterrestrial Response Unit\n"
3195"\n"
3196"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
3197"\n"
3198"Filed: 17 March 2084\n"
3199"\n"
3200"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
3201"Operations Command\n"
3202"\n"
3203"\n"
3204"\n"
3205"Overview\n"
3206"\n"
3207"Commander, I've been over these old files before you, and I have decided to "
3208"replace them with my own assessment and conclusions about our choice of "
3209"dropship. Apologies if I'm overstepping my bounds, but the old PHALANX "
3210"dropships in storage are simply not up to modern spec. None of them even got "
3211"out of the prototype stage when they were new. There are only two surviving "
3212"examples, and both of those ships have been left mothballed in government "
3213"warehouses for the past 60 years, not worth the trouble to dig out of "
3214"storage. We've inherited a real mess with regards to equipment, I can't even "
3215"find half the stuff that's supposed to be waiting for us. I'm doing my best "
3216"to find superior alternatives for gear that just isn't up to the task.\n"
3217"\n"
3218"The one bit of good luck in this dropship mess is that I managed to persuade "
3219"our UN rep to earmark some budget for a new ship, and I think you'll like "
3220"it.\n"
3221"\n"
3222"The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best "
3223"aircraft we can hope to employ in our dropship role. It was designed as a "
3224"cargo hauler, but has quickly been picked up and adapted into a troop "
3225"transport by military contractors. It has since become a popular alternative "
3226"to helicopters in both the military and civilian worlds due to its four "
3227"HM-5600 pulse detonation engines, which provide the Firebird with VTOL "
3228"capability and achieve good fuel-efficiency with far fewer moving parts than "
3229"any helicopter engine. This increases reliability across the board and makes "
3230"for a vastly faster aircraft partly due to the lack of rotor blades. The "
3231"HM-5600s are still very thirsty engines, however, and the high-powered "
3232"aviation fuel can be too expensive for civilian applications.\n"
3233"\n"
3234"The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach "
3235"1.03 it can just barely squeak through the sound barrier, but this causes a "
3236"lot of stress on the airframe and should be avoided outside of emergencies. "
3237"It has one variable weapons hardpoint located on its nose. It can also carry "
3238"additional equipment to improve its flight characteristics and combat "
3239"performance. There are acceleration harnesses for up to 8 soldiers.\n"
3240"\n"
3241"There is nothing else in the sky as well-suited to our dropship role as the "
3242"Firebird. It is faster than any helicopter, more manoeuvrable than any fixed-"
3243"wing aeroplane, and it can respond quickly and efficiently to threats all "
3244"over the world.\n"
3245"\n"
3246"The Firebird requires 1 Large Hangar for storage, maintenance and "
3247"deployment. It has 1 light weapon hardpoint located in the nose.\n"
3248"\n"
3249"\n"
3250"Recommended Doctrine\n"
3251"\n"
3252"The dropship is what will carry our troops around the world, in order to "
3253"respond to alien attacks on the ground or to clear UFO crash sites for "
3254"recovery. It should be deployed immediately to sites of alien activity and "
3255"to recover downed alien craft.\n"
3256"\n"
3257"While armed, a Firebird-class dropship is not able to stand up to dedicated "
3258"fighters, and it should never be sent as the sole interceptor to any UFO "
3259"sighting.\n"
3260"\n"
3261"\n"
3262"Addenda\n"
3263"\n"
3264"None."
3265msgstr ""
3266"Aircraft Evaluation -- Firebird-class Dropship\n"
3267"\n"
3268"CLASSIFIED LEVEL BLACK\n"
3269"\n"
3270"PHALANX Extraterrestrial Response Unit\n"
3271"\n"
3272"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
3273"\n"
3274"Filed: 17 March 2084\n"
3275"\n"
3276"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
3277"Operations Command\n"
3278"\n"
3279"\n"
3280"\n"
3281"Overview\n"
3282"\n"
3283"Commander, I've been over these old files before you, and I have decided to "
3284"replace them with my own assessment and conclusions about our choice of "
3285"dropship. Apologies if I'm overstepping my bounds, but the old PHALANX "
3286"dropships in storage are simply not up to modern spec. None of them even got "
3287"out of the prototype stage when they were new. There are only two surviving "
3288"examples, and both of those ships have been left mothballed in government "
3289"warehouses for the past 60 years, not worth the trouble to dig out of "
3290"storage. We've inherited a real mess with regards to equipment, I can't even "
3291"find half the stuff that's supposed to be waiting for us. I'm doing my best "
3292"to find superior alternatives for gear that just isn't up to the task.\n"
3293"\n"
3294"The one bit of good luck in this dropship mess is that I managed to persuade "
3295"our UN rep to earmark some budget for a new ship, and I think you'll like "
3296"it.\n"
3297"\n"
3298"The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best "
3299"aircraft we can hope to employ in our dropship role. It was designed as a "
3300"cargo hauler, but has quickly been picked up and adapted into a troop "
3301"transport by military contractors. It has since become a popular alternative "
3302"to helicopters in both the military and civilian worlds due to its four "
3303"HM-5600 pulse detonation engines, which provide the Firebird with VTOL "
3304"capability and achieve good fuel-efficiency with far fewer moving parts than "
3305"any helicopter engine. This increases reliability across the board and makes "
3306"for a vastly faster aircraft partly due to the lack of rotor blades. The "
3307"HM-5600s are still very thirsty engines, however, and the high-powered "
3308"aviation fuel can be too expensive for civilian applications.\n"
3309"\n"
3310"The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach "
3311"1.03 it can just barely squeak through the sound barrier, but this causes a "
3312"lot of stress on the airframe and should be avoided outside of emergencies. "
3313"It has one variable weapons hardpoint located on its nose, which will mount "
3314"anti-air weapons such as aircraft cannons or missile racks. It can also "
3315"carry additional equipment to improve its flight characteristics and combat "
3316"performance. There are acceleration harnesses for up to 8 soldiers and a "
3317"cargo bay which can contain and deploy small battlefield vehicles.\n"
3318"\n"
3319"There is nothing else in the sky as well-suited to our dropship role as the "
3320"Firebird. It is faster than any helicopter, more manoeuvrable than any fixed-"
3321"wing aeroplane, and it can respond quickly and efficiently to threats all "
3322"over the world.\n"
3323"\n"
3324"The Firebird requires 1 Large Hangar for storage, maintenance and "
3325"deployment. It has 1 medium weapon hardpoint located in the nose.\n"
3326"\n"
3327"\n"
3328"Recommended Doctrine\n"
3329"\n"
3330"The dropship is what will carry our troops around the world, in order to "
3331"respond to alien attacks on the ground or to clear UFO crash sites for "
3332"recovery. It should be deployed immediately to sites of alien activity and "
3333"to recover downed alien craft.\n"
3334"\n"
3335"Once a site has been cleared of live aliens, heavily-wounded soldiers will "
3336"immediately be dispatched for medical treatment. The remaining troops will "
3337"secure the area until a PHALANX recovery team can take over and ensure "
3338"delivery of any and all alien artifacts to our facilities. This is important "
3339"because attempted looting of items left on the battlefield may become a "
3340"problem in densely-populated regions. We can't afford to lose valuable alien "
3341"technology because some idiot feels the need to take a souvenir.\n"
3342"\n"
3343"While armed, a Firebird-class dropship is not able to stand up to dedicated "
3344"fighters, and it should never be sent as the sole interceptor to any UFO "
3345"sighting.\n"
3346"\n"
3347"\n"
3348"Addenda\n"
3349"\n"
3350"None."
3351
3352# Assumes that "Cdr." Navarre is at the U.S. military rank O-5, or NATO equivalent of OF-4.
3353#: ../base/ufos/msgid/aircraft.ufo:54
3354msgid ""
3355"Commander, I'm pleased to present the schematics for the Herakles-class "
3356"Heavy Lifter.\n"
3357"\n"
3358"To speed the development of this dropship, we adapted the design from an "
3359"existing airborne lifter vehicle that is used in the civilian sector for the "
3360"movement of extremely heavy goods. The craft consists of a lifting vehicle "
3361"and a dead pod -- an inert cargo container that we have converted to house "
3362"up to 12 troops.\n"
3363"\n"
3364"The craft has VTOL capabilities, but we've upgraded the propulsion systems "
3365"to achieve faster cruising speeds. We've also encased both the vehicle and "
3366"the pod in advanced armour plating that relies on human-sourced materials to "
3367"keep costs down. The Herakles should get our soldiers on-site faster and "
3368"safer than the firebird.\n"
3369"\n"
3370"Like the Firebird, we have incorporated a single light weapon hardpoint in "
3371"the nose, but this is only for last-ditch defensive efforts. The Herakles is "
3372"a troop transport and should be kept safe from any armed UFOs.\n"
3373"\n"
3374"We should get at least one of these built as soon as possible. We won't need "
3375"the larger ground assault force for every mission, but if we're going to "
3376"take down an alien installation we'll want the extra firepower.\n"
3377"\n"
3378"Cdr. Navarre"
3379msgstr ""
3380"사령관님, 헤라클레스급 대형 수송기의 설계도를 제출하게 되어 기쁘게 생각합니"
3381"다.\n"
3382"\n"
3383"본 수송기의 개발을 서두르기 위하여, 민간 분야에서 극도로 무거운 물품의 이동"
3384"에 이용되는 현존 공중 수송기 기체의 디자인을 응용하였습니다. 기체는 항행 선체"
3385"와 데드포드(자동력이 없는 화물 컨테이너를 수리하여 최대 12명의 군인을 수용할 "
3386"수 있게 만든 공간)로 구성되어 있습니다.\n"
3387"\n"
3388"이 기체에는 수직 이착륙 기능이 있지만, 추진 시스템을 업그레이드 해서 더 빠른 "
3389"순항 속도를 구현하였습니다. 또한 단가를 낮추기 위해, 기체와 포드를 지구에서 "
3390"자급되는 원료에 기반한 개량형 장갑판으로 덮었습니다. 헤라클레스들은 파이어버"
3391"드보다 우리 병사들을 목적지에 더 빠르고 안전하게 도착시킬 것입니다.\n"
3392"\n"
3393"파이어버드와 마찬가지로 기체 앞부분에는 1개의 소형 무기 장착대를 포함하였습니"
3394"다만, 이는 최후의 방어수단일 뿐입니다. 헤라클레스는 병사 수송기이므로 무기를 "
3395"장착하고 있는 UFO와는 거리를 두어야 합니다.\n"
3396"\n"
3397"최대한 빨리 이 수송기를 1대 이상 만들어야 합니다. 모든 임무에 큰 지상 공격부"
3398"대가 필요하지는 않지만, 외계인 군사 시설을 점령하려면 여분의 화력이 필요할 것"
3399"이기 때문입니다.\n"
3400"\n"
3401"나바르 중령"
3402
3403#: ../base/ufos/msgid/aircraft.ufo:64
3404msgid ""
3405"Commander, I'm submitting this proposal for the research and development of "
3406"a new dropship after we learned the purpose of the Supply UFO.\n"
3407"\n"
3408"If the aliens are stockpiling assets and personnel on earth's surface, we'll "
3409"need to be able to deploy larger assault teams. We have preliminary design "
3410"ideas for a new heavy-class troop transport vehicle that could allow us to "
3411"expand the size of the squads we are putting into battle.\n"
3412"\n"
3413"Give me the brainpower and the time to make this a reality. Your soldiers "
3414"will need the extra support on the ground.\n"
3415"\n"
3416"Cdr. Navarre"
3417msgstr ""
3418"사령관님, 보급선 UFO의 목적을 알게된 이후 새로운 수송선의 연구 및 개발 계획"
3419"을 제출하게 되었습니다.\n"
3420"\n"
3421"외계인들이 자산과 인력을 지구 표면에 쌓아가고 있다면, 우리는 더 큰 공격대를 "
3422"파견할 수 있어야 합니다. 전투에 투입되는 분대의 크기를 늘릴 수 있는 헤비급 병"
3423"사 수송기의 디자인 초안들이 있습니다.\n"
3424"\n"
3425"이것을 현실로 만들 인력과 시간을 제게 주시기 바랍니다. 당신의 병사들은 지상전"
3426"에서 추가 지원이 필요합니다.\n"
3427"\n"
3428"Navarre 중령"
3429
3430#: ../base/ufos/msgid/aircraft.ufo:76
3431msgid ""
3432"Commander, I've attached the drawings for our new Raptor-class Combat "
3433"Transport.\n"
3434"\n"
3435"This craft takes advantage of everything we've learned adapting alien "
3436"technology to our fighter craft as well as our analysis of how the Gunboat "
3437"packed a large alien squad into a UFO designed for air superiority. We've "
3438"covered the aircraft in layers of alien materials for impressive resistance "
3439"to explosives. It won't stand up to the kinds of assaults our interceptors "
3440"face from the most powerful UFOs, but it can chase down and destroy light "
3441"UFOs. To assist it in these battles, we've designated a medium weapon "
3442"hardpoint for each wing and a light weapon hardpoint for the nose.\n"
3443"\n"
3444"The Raptor fits up to 10 soldiers safely in its hull, but they have to be "
3445"strapped in to withstand the pressures of air combat. Soldiers exit below "
3446"the aircraft, which is raised on unusually tall landing gear, so they will "
3447"be unable to use the craft as a defensive position once landed.\n"
3448"\n"
3449"This is the first dropship to use the aliens' antimatter engines, so be sure "
3450"you've got spare antimatter in storage to refuel this craft. Have our "
3451"workers build one of these in our most crowded bases. It will free up other "
3452"aircraft to focus on more dangerous threats.\n"
3453"\n"
3454"Cdr. Navarre"
3455msgstr ""
3456
3457#: ../base/ufos/msgid/aircraft.ufo:86
3458msgid ""
3459"Commander, please consider this proposal for the research and development of "
3460"a new armed dropship.\n"
3461"\n"
3462"Most of our efforts to adapt alien technology have gone into our fighter "
3463"aircraft. This has left our dropships slow and vulnerable. I'd like to "
3464"address this with the development of a new hybrid dropship, capable of "
3465"chasing down and destroying small UFOs then immediately delivering a combat "
3466"squad to the ground.\n"
3467"\n"
3468"It's an ambitious goal, given the vast differences between fighter craft and "
3469"troop transports, but I'm confident we can come up with a valuable addition "
3470"to our air fleet.\n"
3471"\n"
3472"Cdr. Navarre"
3473msgstr ""
3474"사령관님, 본 신규 무장가능 수송선의 연구 및 개발 계획을 고려해 주십시오.\n"
3475"\n"
3476"외계 기술의 도입을 위한 우리 노력의 대부분은 우리 공격 비행선에 들어갔습니"
3477"다. 때문에 우리 수송선들은 느리고 취약한 상태로 남겨졌습니다. 소형 UFO들을 추"
3478"격해 파괴하고 그 후 즉시 전투분대를 지상에 낙하시킬 수 있는 새로운 하이브리"
3479"드 수송선의 개발을 통해 이 문제를 해결하고자 합니다.\n"
3480"\n"
3481"전투기와 병사 수송기의 큰 차이를 고려할 때 야심찬 목표이긴 합니다만, 우리 공"
3482"군력에 가치를 더하는 결과가 될 것을 확신합니다.\n"
3483"\n"
3484"Navarre 중령"
3485
3486#: ../base/ufos/msgid/aircraft.ufo:138
3487#, fuzzy
3488msgid ""
3489"Aircraft Evaluation -- Stiletto-class Interceptor\n"
3490"\n"
3491"CLASSIFIED LEVEL BLACK\n"
3492"\n"
3493"PHALANX Extraterrestrial Response Unit\n"
3494"\n"
3495"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
3496"\n"
3497"Filed: 04 November 2026\n"
3498"\n"
3499"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n"
3500"\n"
3501"\n"
3502"\n"
3503"Overview\n"
3504"\n"
3505"I'm very happy to report that the first production model of our next-"
3506"generation interceptor has been completed and passed all of its flight tests "
3507"with flying colours. At the risk of sounding boastful, it may be the finest "
3508"piece of human technology ever produced.\n"
3509"\n"
3510"The Stiletto is a single-seat air superiority fighter with VTOL (Vertical "
3511"Take-Off and Landing) capability, allowing it to set down on tiny landing "
3512"pads or in the middle of nowhere if necessary. Its huge, high-performance "
3513"turbofans can turn 360 degrees for full manoeuvrability even at supersonic "
3514"speeds. The giant engine intakes are protected by a sophisticated air "
3515"channeling system that actively filters the air in front of the engine and "
3516"redirects any piece of material large enough to harm the fan blades. They "
3517"are more than powerful enough to lift the heavily-armoured fuselage and can "
3518"hover unassisted for an extended period before burning through all their "
3519"fuel.\n"
3520"\n"
3521"The helicopter-like design may not look very fast, but appearances can be "
3522"deceiving. The Stiletto's compact airframe can survive anything up to Mach 2 "
3523"for short periods of time; it has a cruising speed of Mach 1.3 and a max "
3524"velocity of 2.1 on afterburners. These high marks put the Stiletto well "
3525"ahead of many military jet fighters which do not have supercruise ability.\n"
3526"\n"
3527"Once in the air, it can jump like a jackrabbit and is utterly ruthless in "
3528"the hands of an experienced pilot. It can turn laterally around its hangar "
3529"complex in six seconds whilst keeping its nose machine gun on the target at "
3530"all times. It can flip end over end in point-three seconds and acquire "
3531"missile lock on stealth aircraft before the turn is even complete.\n"
3532"\n"
3533"Missiles are fitted on hardpoints mounted just under the outer winglets. The "
3534"Stiletto also has powerful Electronic Warfare capabilities, with a state-of-"
3535"the-art sensor suite contained inside the nose that includes -- but is not "
3536"limited to -- several targeting lasers, a sophisticated radar system, and "
3537"optical imaging as powerful as any spy satellite. Small ECM emitters placed "
3538"in strategic points across the fuselage will throw off missile lock and can "
3539"actively jam incoming radar. The weapon hardpoints can take a variety of "
3540"armaments, and the electronics are fully modular to accept upgrades. "
3541"Remember, however, that space in this craft is at a premium.\n"
3542"\n"
3543"The powerful Volkot VO-36 engines consume a large amount of fuel, and the "
3544"Stiletto's capacity is not large. Leaving enough fuel for interception, its "
3545"maximum effective range is no greater than 2000 kilometres. However, within "
3546"this radius, this craft is the master of all it surveys.\n"
3547"\n"
3548"Please note that because of its exceptional performance this craft is not "
3549"recommended for use by novice pilots. Its handling at low speeds has been "
3550"described by our test crews as 'tricky'.\n"
3551"\n"
3552"The Stiletto requires 1 Small Hangar for storage, maintenance and "
3553"deployment. It has 3 weapon hardpoints; 1 small nose mount and 2 heavy wing "
3554"mounts.\n"
3555"\n"
3556"\n"
3557"Recommended Doctrine\n"
3558"\n"
3559"The Stiletto is ideal for short-range interception of hostile craft that "
3560"threaten PHALANX bases or nearby civilian targets. It can go toe-to-toe with "
3561"anything on Earth and it will win. However, the Stiletto can't be deployed "
3562"against distant targets as it won't have enough fuel for both attack "
3563"manoeuvres and the flight back to base.\n"
3564"\n"
3565"Performance against extraterrestrial craft can't be measured, of course, but "
3566"the best we can do is the best we can do. If a real alien threat comes for "
3567"us in our lifetimes and the Stiletto won't do the job, then the human race "
3568"is in trouble.\n"
3569"\n"
3570"\n"
3571"Addenda\n"
3572"\n"
3573"Addendum, Cdr. Paul Navarre, 18 March 2084:\n"
3574"\n"
3575"Commander, I've just looked at these Stiletto-class ships on paper and in "
3576"person, and they have blown my mind. It's hard to believe we built these "
3577"little things in 2026 -- and that no one ever realised the kind of gold they "
3578"held in their hands until now. What we have here is probably the most "
3579"manoeuvrable aircraft ever built; it puts attack helicopters to shame and "
3580"can turn circles around state-of-the-art jets. It does things most modern "
3581"aircraft can't even dream of.\n"
3582"\n"
3583"It's also a nightmare to fly due to its inherent instability, especially at "
3584"speed. The original file badly underplays that part of the tech assessment. "
3585"However, Commander al-Kuhar of the air wing insists that our pilots can "
3586"handle it, and I think I believe him. Even better, we've managed to track "
3587"down a complete intact specimen, and it's in the shop right now being "
3588"restored to operation. I've given the go-ahead for a full refit and flight "
3589"testing on my own authority.\n"
3590"\n"
3591"This is simply the best knife-fighting aircraft I have ever laid eyes on. "
3592"We're going to need it."
3593msgstr ""
3594"Aircraft Evaluation -- Stiletto-class Interceptor\n"
3595"\n"
3596"CLASSIFIED LEVEL BLACK\n"
3597"\n"
3598"PHALANX Extraterrestrial Response Unit\n"
3599"\n"
3600"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
3601"\n"
3602"Filed: 04 November 2026\n"
3603"\n"
3604"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n"
3605"\n"
3606"\n"
3607"\n"
3608"Overview\n"
3609"\n"
3610"I'm very happy to report that the first production model of our next-"
3611"generation interceptor has been completed and passed all of its flight tests "
3612"with flying colours. At the risk of sounding boastful, it may be the finest "
3613"piece of human technology ever produced.\n"
3614"\n"
3615"The Stiletto is a single-seat air superiority fighter with VTOL (Vertical "
3616"Take-Off and Landing) capability, allowing it to set down on tiny landing "
3617"pads or in the middle of nowhere if necessary. Its huge, high-performance "
3618"turbofans can turn 360 degrees for full manoeuvrability even at supersonic "
3619"speeds. The giant engine intakes are protected by a sophisticated air "
3620"channeling system that actively filters the air in front of the engine and "
3621"redirects any piece of material large enough to harm the fan blades. They "
3622"are more than powerful enough to lift the heavily-armoured fuselage and can "
3623"hover unassisted for up to two hours before burning through all their fuel.\n"
3624"\n"
3625"The helicopter-like design may not look very fast, but appearances can be "
3626"deceiving. The Stiletto's compact airframe can survive anything up to Mach 2 "
3627"for short periods of time; it has a cruising speed of Mach 1.3 and a max "
3628"velocity of 2.1 on afterburners. These high marks put the Stiletto well "
3629"ahead of many military jet fighters which do not have supercruise ability.\n"
3630"\n"
3631"Once in the air, it can jump like a jackrabbit and is utterly ruthless in "
3632"the hands of an experienced pilot. It can turn laterally around its hangar "
3633"complex in six seconds whilst keeping its nose machine gun on the target at "
3634"all times. It can flip end over end in point-three seconds and acquire "
3635"missile lock on stealth aircraft before the turn is even complete.\n"
3636"\n"
3637"Missiles are fitted on hardpoints mounted just under the outer winglets. The "
3638"Stiletto also has powerful Electronic Warfare capabilities, with a state-of-"
3639"the-art sensor suite contained inside the nose that includes -- but is not "
3640"limited to -- several targeting lasers, a sophisticated radar system, and "
3641"optical imaging as powerful as any spy satellite. Small ECM emitters placed "
3642"in strategic points across the fuselage will throw off missile lock and can "
3643"actively jam incoming radar. The weapon hardpoints can take a variety of "
3644"armaments, and the electronics are fully modular to accept upgrades. "
3645"Remember, however, that space in this craft is at a premium.\n"
3646"\n"
3647"The powerful Volkot VO-36 engines consume a large amount of fuel, and the "
3648"Stiletto's capacity is not large. Leaving enough fuel for interception, its "
3649"maximum effective range is no greater than 2000 kilometres. However, within "
3650"this radius, this craft is the master of all it surveys.\n"
3651"\n"
3652"Please note that because of its exceptional performance this craft is not "
3653"recommended for use by novice pilots. Its handling at low speeds has been "
3654"described by our test crews as 'tricky'.\n"
3655"\n"
3656"The Stiletto requires 1 Small Hangar for storage, maintenance and "
3657"deployment. It has 3 weapon hardpoints; 1 small nose mount and 2 medium wing "
3658"mounts.\n"
3659"\n"
3660"\n"
3661"Recommended Doctrine\n"
3662"\n"
3663"The Stiletto is ideal for short-range interception of hostile craft that "
3664"threaten PHALANX bases or nearby civilian targets. It can go toe-to-toe with "
3665"anything on Earth and it will win. However, the Stiletto can't be deployed "
3666"against targets more distant than 2000 kilometres from its hangar as it "
3667"won't have enough fuel for both attack manoeuvres and the flight back to "
3668"base. Inflight refuelling may be considered to extend the combat radius, but "
3669"will require additional development.\n"
3670"\n"
3671"Performance against extraterrestrial craft can't be measured, of course, but "
3672"the best we can do is the best we can do. If a real alien threat comes for "
3673"us in our lifetimes and the Stiletto won't do the job, then the human race "
3674"is in trouble.\n"
3675"\n"
3676"\n"
3677"Addenda\n"
3678"\n"
3679"Addendum, Cdr. Paul Navarre, 18 March 2084:\n"
3680"\n"
3681"Commander, I've just looked at these Stiletto-class ships on paper and in "
3682"person, and they have blown my mind. It's hard to believe we built these "
3683"little things in 2026 -- and that no one ever realised the kind of gold they "
3684"held in their hands until now. What we have here is probably the most "
3685"manoeuvrable aircraft ever built; it puts attack helicopters to shame and "
3686"can turn circles around state-of-the-art jets. It does things most modern "
3687"aircraft can't even dream of.\n"
3688"\n"
3689"It's also a nightmare to fly due to its inherent instability, especially at "
3690"speed. The original file badly underplays that part of the tech assessment. "
3691"However, Commander al-Kuhar of the air wing insists that our pilots can "
3692"handle it, and I think I believe him. Even better, we've managed to track "
3693"down a complete intact specimen, and it's in the shop right now being "
3694"restored to operation. I've given the go-ahead for a full refit and flight "
3695"testing on my own authority.\n"
3696"\n"
3697"This is simply the best knife-fighting aircraft I have ever laid eyes on. "
3698"We're going to need it."
3699
3700#: ../base/ufos/msgid/aircraft.ufo:180
3701#, fuzzy
3702msgid ""
3703"Aircraft Evaluation -- Saracen-class Interceptor\n"
3704"\n"
3705"CLASSIFIED LEVEL BLACK\n"
3706"\n"
3707"PHALANX Extraterrestrial Response Unit\n"
3708"\n"
3709"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
3710"\n"
3711"Filed: 19 March 2084\n"
3712"\n"
3713"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
3714"Operations Command\n"
3715"\n"
3716"\n"
3717"\n"
3718"Overview\n"
3719"\n"
3720"It is clear that the Stiletto-class Interceptor, while a terrific aircraft, "
3721"does not cover all our needs. We must be ready to defend our planet and our "
3722"people anywhere across the globe. The Stiletto's operational range is too "
3723"limited and it is not fast enough to engage all the UFOs we might detect.\n"
3724"\n"
3725"Only one aircraft in the world is capable of filling the operational gap we "
3726"face; the Argentinian KB-550 Hypersonic Wing, dubbed the \"Saracen\" in NATO "
3727"code. Mixing old and new stealth technology into a single airframe, the "
3728"Saracen most resembles the ancient SR-71 \"Blackbird\" in its shape and "
3729"bearing. It is black as the night itself, covered in radiation-absorbing "
3730"paint that makes it practically invisible to radar, lidar and most other "
3731"forms of active scanning. Its fuselage is composed almost entirely of carbon "
3732"nanotubes and sheets of graphite-reinforced plastic. This makes the craft "
3733"extremely strong and heat-resistant enough to cope with the temperatures of "
3734"cruising at speeds in excess of Mach 4. The Saracen is the fastest military "
3735"airplane still flying today.\n"
3736"\n"
3737"In terms of its capabilities, the Saracen pushes our interception range into "
3738"international territory. Its huge, armoured tanks and amazing fuel-"
3739"efficiency allow it to go anywhere up to 10,000 kilometres from its hangar "
3740"at hypersonic speeds -- and back again -- with fuel to spare for combat "
3741"manoeuvres. Its stealthy design, high speed and tough airframe allow it to "
3742"engage UFOs that our Stiletto-class Interceptors may simply be unable to "
3743"catch. It has tough armour and can fly home even on one engine. Thanks to "
3744"the power of its engines and a set of additional manoeuvring thrusters in "
3745"its belly, it can take off almost vertically; this is definitely within the "
3746"restrictions of our hangar facilities.\n"
3747"\n"
3748"Its electronics suite is similarly impressive. It has state-of-the-art "
3749"targeting computers, advanced radar and lidar systems, advanced ECM "
3750"(Electronic Counter-Measures) equipment, in-helmet VR imaging for the pilot, "
3751"and more.\n"
3752"\n"
3753"Unfortunately, for all its strengths, it is costly to lease and maintain, "
3754"and its heavy load of fuel and armour cuts into weapons capacity. The "
3755"Saracen cannot equal the weapons load of the far smaller and less expensive "
3756"Stiletto. Nor can it hope to equal the Stiletto's manoeuvrability. Despite "
3757"thrust-vectoring technology (the ability to change the shape of its engine "
3758"nozzles to direct thrust), electro-elastic wing surface (the ability to "
3759"dynamically change the shape of its wings) and other terrific advances, the "
3760"Saracen is still a large fixed-wing aircraft with all the limitations that "
3761"implies. Though it can take much more damage than a Stiletto and remain "
3762"effective, the Saracen will not perform as well in combat with alien craft.\n"
3763"\n"
3764"The Saracen requires 1 Small Hangar for storage, maintenance and deployment. "
3765"It has 2 medium weapon hardpoints.\n"
3766"\n"
3767"\n"
3768"Recommended Doctrine\n"
3769"\n"
3770"At its heart the Saracen is a long-range interceptor to be used against "
3771"extremely distant or fast UFOs. Unlike the alien craft, it is barely slowed "
3772"by moving inside Earth atmosphere, making it slightly faster than most of "
3773"the UFOs we have observed so far. This will allow PHALANX to catch the "
3774"aliens wherever they may be going -- short of interplanetary space.\n"
3775"\n"
3776"As always, the Saracen's performance against extraterrestrial craft can't be "
3777"measured without solid observational data from at least one real combat "
3778"encounter. However, if deployed in large enough flights, it should be able "
3779"to cut up alien craft of all varieties.\n"
3780"\n"
3781"\n"
3782"Addenda\n"
3783"\n"
3784"None."
3785msgstr ""
3786"Aircraft Evaluation -- Saracen-class Interceptor\n"
3787"\n"
3788"CLASSIFIED LEVEL BLACK\n"
3789"\n"
3790"PHALANX Extraterrestrial Response Unit\n"
3791"\n"
3792"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
3793"\n"
3794"Filed: 19 March 2084\n"
3795"\n"
3796"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
3797"Operations Command\n"
3798"\n"
3799"\n"
3800"\n"
3801"Overview\n"
3802"\n"
3803"It is clear that the Stiletto-class Interceptor, while a terrific aircraft, "
3804"does not cover all our needs. We must be ready to defend our planet and our "
3805"people anywhere across the globe. The Stiletto's operational range is too "
3806"limited and it is not fast enough to engage all the UFOs we might detect.\n"
3807"\n"
3808"Only one aircraft in the world is capable of filling the operational gap we "
3809"face; the Argentinian KB-550 Hypersonic Wing, dubbed the \"Saracen\" in NATO "
3810"code. Mixing old and new stealth technology into a single airframe, the "
3811"Saracen most resembles the ancient SR-71 \"Blackbird\" in its shape and "
3812"bearing. It is black as the night itself, covered in radiation-absorbing "
3813"paint that makes it practically invisible to radar, lidar and most other "
3814"forms of active scanning. Its fuselage is composed almost entirely of carbon "
3815"nanotubes and sheets of graphite-reinforced plastic. This makes the craft "
3816"extremely strong and heat-resistant enough to cope with the temperatures of "
3817"cruising at speeds in excess of Mach 4. The Saracen is the fastest military "
3818"airplane still flying today.\n"
3819"\n"
3820"In terms of its capabilities, the Saracen pushes our interception range into "
3821"international territory. Its huge, armoured tanks and amazing fuel-"
3822"efficiency allow it to go anywhere up to 10,000 kilometres from its hangar "
3823"at hypersonic speeds -- and back again -- with fuel to spare for combat "
3824"manoeuvres. Its stealthy design, high speed and tough airframe allow it to "
3825"engage UFOs that our Stiletto-class Interceptors may simply be unable to "
3826"catch. It has tough armour and can fly home even on one engine. Thanks to "
3827"the power of its engines and a set of additional manoeuvring thrusters in "
3828"its belly, it can take off almost vertically; this is definitely within the "
3829"restrictions of our hangar facilities.\n"
3830"\n"
3831"Its electronics suite is similarly impressive. It has state-of-the-art "
3832"targeting computers, advanced radar and lidar systems, advanced ECM "
3833"(Electronic Counter-Measures) equipment, in-helmet VR imaging for the pilot, "
3834"and more. The Saracen can carry about twice the electronics load of a "
3835"Stiletto-class Interceptor, with room to spare for further modular "
3836"equipment.\n"
3837"\n"
3838"Unfortunately, for all its strengths, it is costly to lease and maintain, "
3839"and its heavy load of fuel and armour cuts badly into weapons capacity. The "
3840"Saracen cannot equal the weapons load of the far smaller and less expensive "
3841"Stiletto. Nor can it hope to equal the Stiletto's manoeuvrability. Despite "
3842"thrust-vectoring technology (the ability to change the shape of its engine "
3843"nozzles to direct thrust), electro-elastic wing surface (the ability to "
3844"dynamically change the shape of its wings) and other terrific advances, the "
3845"Saracen is still a large fixed-wing aircraft with all the limitations that "
3846"implies. Though it can take much more damage than a Stiletto and remain "
3847"effective, the Saracen will not perform as well in combat with alien craft.\n"
3848"\n"
3849"The Saracen requires 1 Large Hangar for storage, maintenance and deployment. "
3850"It has 2 weapon hardpoints; 2 medium belly bays.\n"
3851"\n"
3852"\n"
3853"Recommended Doctrine\n"
3854"\n"
3855"At its heart the Saracen is a long-range interceptor to be used against "
3856"extremely distant or fast UFOs. Unlike the alien craft, it is barely slowed "
3857"by moving inside Earth atmosphere, making it slightly faster than most of "
3858"the UFOs we have observed so far. This will allow PHALANX to catch the "
3859"aliens wherever they may be going -- short of interplanetary space.\n"
3860"\n"
3861"As always, the Saracen's performance against extraterrestrial craft can't be "
3862"measured without solid observational data from at least one real combat "
3863"encounter. However, if deployed in large enough flights, it should be able "
3864"to cut up alien craft of all varieties.\n"
3865"\n"
3866"\n"
3867"Addenda\n"
3868"\n"
3869"None."
3870
3871#: ../base/ufos/msgid/aircraft.ufo:194
3872#, fuzzy
3873msgid ""
3874"Commander, I'm extremely proud to present you with the plans for our new "
3875"interceptor, the Dragon. As you can see we've taken more than one page out "
3876"of the aliens' book and the radical styling truly pays off.\n"
3877"\n"
3878"Incorporating new technologies from the ground up, the Dragon consists of an "
3879"inner skeleton of alien materials providing strength for the lighter outer "
3880"skin of carbon nanotube-reinforced plastics. This allows it to mount two "
3881"actual alien engines which give speed and power like nothing else in our "
3882"arsenal. The forward-swept wings are a special touch to allow it more knife-"
3883"fighting mobility than alien designs.\n"
3884"\n"
3885"The three-pronged fuselage is also inspired by the enemy, slicing through "
3886"the air with remarkable grace. The upper two prongs can mount onboard "
3887"electronics to enhance evasion and targeting. Two heavy weapon hardpoints "
3888"are located in the center -- the 'mouth', if you will -- for which the "
3889"Dragon was named.\n"
3890"\n"
3891"The main drawback of the Dragon is that, like UFOs, it requires antimatter "
3892"to get into the air. Nothing else will do considering the weight of the "
3893"fuselage. Since our supplies of antimatter are so limited it may be that we "
3894"can't afford to spend it on anything but our airfleet. That's why we should "
3895"be careful about where we deploy the Dragon, and consider whether or not its "
3896"deployment is really necessary in any given situation.\n"
3897"\n"
3898"Also, please note that while the Dragon is technically capable of entering "
3899"orbit on its own steam, it has no space capabilities and should not be "
3900"pushed above the upper atmosphere under any circumstances. Some things are "
3901"just too much to ask right now. We're engineers, Commander, not wizards.\n"
3902"\n"
3903"Cdr. Navarre"
3904msgstr ""
3905"Commander, I'm extremely proud to present you with the plans for our new "
3906"interceptor, the Dragon. As you can see we've taken more than one page out "
3907"of the aliens' book and the radical styling truly pays off.\n"
3908"\n"
3909"Incorporating new technologies from the ground up, the Dragon consists of an "
3910"inner skeleton of alien materials providing strength for the lighter outer "
3911"skin of carbon nanotube-reinforced plastics. This allows it to mount two "
3912"actual alien engines which give speed and power like nothing else in our "
3913"arsenal. The forward-swept wings are a special touch to allow it more knife-"
3914"fighting mobility than alien designs.\n"
3915"\n"
3916"The three-pronged fuselage is also inspired by the enemy, slicing through "
3917"the air with remarkable grace. The upper two prongs can mount small "
3918"retractable weapons, the bottom prong contains a medium-sized weapon "
3919"compartment, and the central structure was designed to accommodate the main "
3920"hardpoint -- the 'mouth', if you will -- for which the Dragon was named.\n"
3921"\n"
3922"The main drawback of the Dragon is that, like UFOs, it requires antimatter "
3923"to get into the air. Nothing else will do considering the weight of the "
3924"fuselage. Since our supplies of antimatter are so limited it may be that we "
3925"can't afford to spend it on anything but our airfleet. That's why we should "
3926"be careful about where we deploy the Dragon, and consider whether or not its "
3927"deployment is really necessary in any given situation.\n"
3928"\n"
3929"Also, please note that while the Dragon is technically capable of entering "
3930"orbit on its own steam, it has no space capabilities and should not be "
3931"pushed above the upper atmosphere under any circumstances. Some things are "
3932"just too much to ask right now. We're engineers, Commander, not wizards.\n"
3933"\n"
3934"--Cdr. Navarre"
3935
3936#: ../base/ufos/msgid/aircraft.ufo:204
3937#, fuzzy
3938msgid ""
3939"Commander, let me preface this by saying it's obvious that the aliens have "
3940"been severely outperforming us in every way, but nowhere is this more "
3941"evident than in the air. We were in a bad position at the start of the war "
3942"and despite our efforts there has been little improvement.\n"
3943"\n"
3944"However, now that we have an understanding of alien materials and how they "
3945"behave in the air, as well as alien engines and fuelling systems, I think my "
3946"team and I are ready to tackle the task of creating an entirely new "
3947"interceptor exclusive to PHALANX. We believe that by combining alien "
3948"techniques with good old human manufacturing we can design something that "
3949"will be vastly superior to our current-generation craft while remaining "
3950"economically feasible to produce and to fly.\n"
3951"\n"
3952"The program will incur considerable expenses in lab time, personnel and "
3953"materials, but as always we stand to gain much more than we could possibly "
3954"lose. It's a project that could rally a lot of hope for our cause, "
3955"Commander. Please let me know as soon as possible when you want us to start "
3956"work.\n"
3957"\n"
3958"Cdr. Navarre"
3959msgstr ""
3960"Commander, let me preface this by saying it's obvious that the aliens have "
3961"been severely outperforming us in every way, but nowhere is this more "
3962"evident than in the air. We were in a bad position at the start of the war "
3963"and despite our efforts there has been little improvement.\n"
3964"\n"
3965"However, now that we have an understanding of alien materials and how they "
3966"behave in the air, as well as alien engines and fuelling systems, I think my "
3967"team and I are ready to tackle the task of creating an entirely new "
3968"interceptor exclusive to PHALANX. We believe that by combining alien "
3969"techniques with good old human manufacturing we can design something that "
3970"will be vastly superior to our current-generation craft while remaining "
3971"economically feasible to produce and to fly.\n"
3972"\n"
3973"The program will incur considerable expenses in lab time, personnel and "
3974"materials, but as always we stand to gain much more than we could possibly "
3975"lose. It's a project that could rally a lot of hope for our cause, "
3976"Commander. Please let me know as soon as possible when you want us to start "
3977"work.\n"
3978"\n"
3979"--Cdr. Navarre"
3980
3981#: ../base/ufos/msgid/aircraft.ufo:214
3982#, fuzzy
3983msgid ""
3984"Commander, excuse me if I sound a little incoherent, but I've been up all "
3985"night finishing the final blueprints. It is with great pleasure that I "
3986"present you the Starchaser Superiority Fighter.\n"
3987"\n"
3988"It's greatest advantage is its alien-tech propulsion system that, along with "
3989"its sleek, aerodynamic design, bestows it with much greater speed than the "
3990"Dragon interceptor. The hull itself is made out of dense layers of alien "
3991"materials, providing an unprecedented level of durability. Finally, despite "
3992"the fact that the compact design prevented us from expanding the modular "
3993"weapon and support systems as much as we would have liked, we have managed "
3994"to add an additional light weapon hardpoint on top of the two heavy weapon "
3995"hardpoints available on the Dragon. This should help for those close-up "
3996"dogfights.\n"
3997"\n"
3998"The Starchaser is truly the next generation in aerial combat, commander. It "
3999"matches or outperforms any other fighter design we have, so I recommend we "
4000"begin phasing it in immediately. Be advised, however, that the Starchaser is "
4001"more costly to produce.\n"
4002"\n"
4003"Cdr. Navarre"
4004msgstr ""
4005"Commander, excuse me if I sound a little incoherent, but I've been up all "
4006"night finishing the final blueprints. It is with great pleasure that I "
4007"present you the Starchaser Space Superiority Fighter. Yes, you read that "
4008"right, space superiority. One of the most striking improvements over the "
4009"Dragon - though it's certainly not the only one! - is the ability of "
4010"sustained orbital flight and combat. We now have the ability of intercepting "
4011"the enemy outside our own atmosphere, and while this seems a minor boon so "
4012"long as we don't know where the enemy is coming from, I'm certain that we're "
4013"going to need this capability sooner or later.\n"
4014"\n"
4015"Until that time comes, let's focus on more down-to-Earth matters. The "
4016"Starchaser is equipped with an alien-tech propulsion system that, along with "
4017"its sleek, aerodynamic design, bestows it with both speed and "
4018"manoeuvrability. The hull itself is made out of dense layers of alien "
4019"materials, providing an unprecedented level of durability. Finally, despite "
4020"the fact that the compact design leaves us with only limited options for "
4021"modular weapon and support systems, we've managed to improve firepower over "
4022"the Dragon design.\n"
4023"\n"
4024"The Starchaser is truly the next generation in aerial combat, commander. It "
4025"matches or outperforms any other fighter design we have, so I recommend we "
4026"begin phasing it in immediately. Be advised, however, that the Starchaser is "
4027"rather costly to produce, in terms of credits, raw materials and time "
4028"alike.\n"
4029"\n"
4030"--Cdr. Navarre"
4031
4032#: ../base/ufos/msgid/aircraft.ufo:224
4033#, fuzzy
4034msgid ""
4035"Commander, as you will be well aware, our enemies have been fielding "
4036"increasingly heavier craft and weaponry in our skies, perhaps in a response "
4037"to our leveling the playing field with the new Dragon interceptors. Once "
4038"again, we're feeling the pressure. My team and I believe it is time for the "
4039"next evolution in our air combat arsenal.\n"
4040"\n"
4041"As our understanding of the UFO workings and alien doctrine grows, we are "
4042"better able to incorporate that understanding into our designs. I've already "
4043"got a rough draft of what I think will constitute a high-power air "
4044"superiority fighter, but I need time and funding to come up with something "
4045"definitive.\n"
4046"\n"
4047"I suggest you give some priority to this project, commander. Our pilots are "
4048"risking their lives up there every day, and each day the risk grows higher.\n"
4049"\n"
4050"Cdr. Navarre"
4051msgstr ""
4052"Commander, as you will be well aware, our enemies have been fielding "
4053"increasingly heavier craft and weaponry in our skies, perhaps in a response "
4054"to our leveling the playing field with the new Dragon interceptors. Once "
4055"again, we're feeling the pressure. My team and I have believe it is time for "
4056"the next evolution in our air combat arsenal.\n"
4057"\n"
4058"As our understanding of the UFO workings and alien doctrine grows, we are "
4059"better able to incorporate that understanding into our designs. I've already "
4060"got a rough draft of what I think will constitute a high-power air "
4061"superiority fighter, but I need time and funding to come up with something "
4062"definitive.\n"
4063"\n"
4064"I suggest you give some priority to this project, commander. Our pilots are "
4065"risking their lives up there every day, and each day the risk grows higher.\n"
4066"\n"
4067"--Cdr. Navarre"
4068
4069#: ../base/ufos/msgid/aircraft.ufo:236
4070msgid ""
4071"Commander, we've done it. Let me present to you the crowning achievement of "
4072"my career: the Stingray Heavy-payload Fighter.\n"
4073"\n"
4074"The first thing you'll notice is its distinctive shape and armour plating. I "
4075"know some of the pilots who had a look at the early drawings were a little "
4076"wary of flying something that looks so alien, but I assure you every inch of "
4077"this aircraft's design is there for a reason. We chucked out all of our "
4078"assumptions and set about rethinking what we were doing. I'm happy to say "
4079"the result is an aircraft that is lighter, faster and more heavily "
4080"weaponised than anything in our arsenal.\n"
4081"\n"
4082"The Stingray's swept wings provide excellent stability at the extraordinary "
4083"speeds it reaches. Because of the way we shape the alien materials for "
4084"maximum cohesion, we were able to build the durability of the aircraft into "
4085"its outer casing and gut the interior mechanisms which would typically "
4086"reinforce the aircraft's armour. As a result, we can mount heavier weapon "
4087"emplacements than we could on a comparable craft built with a more "
4088"traditional design.\n"
4089"\n"
4090"This should give us something to deal with the frightening new UFOs we're "
4091"facing in the sky. I recommend you get the Stingray into action as soon as "
4092"possible.\n"
4093"\n"
4094"Cdr. Navarre"
4095msgstr ""
4096
4097#: ../base/ufos/msgid/aircraft.ufo:246
4098msgid ""
4099"Commander, following our investigation of the Gunboat UFO it has become "
4100"painfully clear that we need a more powerful interceptor. The last "
4101"interceptors we designed really helped us level the playing field and we "
4102"think we can do it again.\n"
4103"\n"
4104"The Gunboat's armour represents a significant advance in technology, "
4105"allowing them to pack more protection into a much lighter package. That's "
4106"why the Gunboat is so fast and agile. I want a shot at replicating this in "
4107"our own designs. If we can pull it off, we'll have an extraordinarily fast "
4108"interceptor capable of mounting a heavier weapon load than any of our "
4109"previous interceptors.\n"
4110"\n"
4111"Give me sufficient lab time and I am confident I can bring you the best damn "
4112"fighter our pilots will ever fly. We're going to need it to stay airborne if "
4113"they keep sending those Gunboats against us.\n"
4114"\n"
4115"Cdr. Navarre"
4116msgstr ""
4117
4118#: ../base/ufos/msgid/aircraft.ufo:264
4119#, fuzzy
4120msgid ""
4121"This small UFO is the first type we've observed visually and on radar. "
4122"Although they don't seem to take part in actual raids, they're no less a "
4123"threat; so far they've paved the way for every instance of alien activity on "
4124"Earth.\n"
4125"\n"
4126"We have dubbed this class of UFO the 'Scout', as that seems to be its "
4127"purpose here on Earth. It makes sense. Every modern military force needs "
4128"intelligence more than anything.\n"
4129"\n"
4130"Here are the major technical details:\n"
4131"\n"
4132"-- The craft has only a small fuel tank and few provisions for a crew. It "
4133"seems designed for little more than coming down from orbit, flying around a "
4134"bit, and then returning.\n"
4135"\n"
4136"-- We have determined the craft to be unarmed, but it's equipped with what "
4137"appears to be a large suite of sensors contained in the four protrusions "
4138"around the cockpit. Curiously, it seems to mount no communications equipment "
4139"that we can identify, which would defeat the purpose of a scout. Your guess "
4140"is as good as ours, sir.\n"
4141"\n"
4142"Beyond that the craft has no particular distinguishing characteristics.\n"
4143"\n"
4144"As I said, this UFO type is used primarily as a reconnaissance unit and "
4145"vanguard to scout the way for heavier craft. Though unarmed, we should shoot "
4146"these things down whenever we're not otherwise engaged, because anything the "
4147"aliens are up to is bound to be bad for us.\n"
4148"\n"
4149"Cdr. Navarre"
4150msgstr ""
4151"This small UFO is the first type we've observed visually and on radar. "
4152"Although they don't seem to take part in actual raids, they're no less a "
4153"threat; so far they've paved the way for every instance of alien activity on "
4154"Earth.\n"
4155"\n"
4156"We have dubbed this class of UFO the 'Scout', as that seems to be its "
4157"purpose here on Earth. It makes sense. Every modern military force needs "
4158"intelligence more than anything.\n"
4159"\n"
4160"Here are the major technical details:\n"
4161"\n"
4162"-- The craft has only a small fuel tank and few provisions for a crew. It "
4163"seems designed for little more than coming down from orbit, flying around a "
4164"bit, and then returning.\n"
4165"\n"
4166"-- We've found no evidence of landing gear or hover ability in this craft, "
4167"implying that it isn't meant to land. If it loses both engines, it goes down "
4168"and won't come back up.\n"
4169"\n"
4170"-- We have determined the craft to be unarmed, but it's equipped with what "
4171"appears to be a large suite of sensors contained in the four protrusions "
4172"around the cockpit. Curiously, it seems to mount no communications equipment "
4173"that we can identify, which would defeat the purpose of a scout. Your guess "
4174"is as good as ours, sir.\n"
4175"\n"
4176"Beyond that the craft has no particular distinguishing characteristics.\n"
4177"\n"
4178"As I said, this UFO type is used primarily as a reconnaissance unit and "
4179"vanguard to scout the way for heavier craft. Though unarmed, we should shoot "
4180"these things down whenever we're not otherwise engaged, because anything the "
4181"aliens are up to is bound to be bad for us.\n"
4182"\n"
4183"--Cdr. Navarre"
4184
4185#: ../base/ufos/msgid/aircraft.ufo:270
4186#, fuzzy
4187msgid ""
4188"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4189"for disassembly. We're ready to start studying and dismantling the craft "
4190"whenever you say, but we will need some lab time and funding to make a "
4191"proper assessment of its function and capabilities.\n"
4192"\n"
4193"Cdr. Navarre"
4194msgstr ""
4195"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4196"for disassembly. We're ready to start studying and dismantling the craft "
4197"whenever you say, but we will need some lab time and funding to make a "
4198"proper assessment of its function and capabilities.\n"
4199"\n"
4200"--Cdr. Navarre"
4201
4202#: ../base/ufos/msgid/aircraft.ufo:288
4203#, fuzzy
4204msgid ""
4205"Commander, my team and I have just finished another UFO report for you. Here "
4206"is my summary for your review.\n"
4207"\n"
4208"The Fighter craft seems to serve the role of escort to alien expeditions. It "
4209"is frequently deployed to engage aerial targets or even as a diversion to "
4210"mask some other mission somewhere else.\n"
4211"\n"
4212"It's not as manouverable as some UFOs we've observed, but it's certainly "
4213"fast, with a tough airframe and large claw-like heat exchangers on the side "
4214"to compensate for the increased heat output of the chunky antimatter "
4215"engines. It mounts a single weapon system under the nose of the craft. This "
4216"weapon, some type of high-energy particle beam, will require thorough "
4217"research before we will be able to make any conclusions about it. However, "
4218"it's obvious just from our combat recordings that this weapon is extremely "
4219"dangerous. It fires a beam of particles at a good fraction of the speed of "
4220"light, giving it significant range before the atmosphere can slow and/or "
4221"disperse the particles enough to render them harmless.\n"
4222"\n"
4223"The Fighter features no discernible communications equipment, nor does it "
4224"mount landing gear. What it does have, however, is a large targeting "
4225"computer and holographic HUD to make the craft even more effective in air "
4226"engagements.\n"
4227"\n"
4228"Combined with our work on UFO theory, the analysis of the Fighter has led us "
4229"to some new conclusions about these smaller classes of UFO. While faster "
4230"than most things in Earth's sky, the Fighter is still not very speedy for a "
4231"craft driven by antimatter rockets. From what we've seen of the alien hull "
4232"materials, they could easily stand more engine stresses if required. The "
4233"aliens could certainly build more powerful engines with their current "
4234"technology. It seems the limiting factor is fuel volatility.\n"
4235"\n"
4236"The antimatter tanks in the Fighter are very small and very heavily "
4237"armoured. Obviously the aliens aren't taking any unnecessary risks. The few "
4238"tenths of a gramme of antimatter that a small UFO can safely carry seem to "
4239"be just enough to complete a planet mission and return to base. If the UFO "
4240"does manage to lose containment, the amount of antimatter in its tanks will "
4241"not be enough to harm nearby craft.\n"
4242"\n"
4243"Tactically, the Fighter is a real threat to PHALANX craft. However, their "
4244"function is strictly limited, as they aren't equipped to do anything more "
4245"than armed reconnaissance.\n"
4246"\n"
4247"Cdr. Navarre"
4248msgstr ""
4249"Commander, my team and I have just finished another UFO report for you. Here "
4250"is my summary for your review.\n"
4251"\n"
4252"The Fighter craft seems to serve the role of escort to alien harvesting "
4253"expeditions and similar operations. It is frequently deployed as a Harvester "
4254"UFO's fighter wing, or even as a diversion to mask some other mission "
4255"somewhere else.\n"
4256"\n"
4257"It's not as manouverable as some UFOs we've observed, but it's certainly "
4258"fast, with a tough airframe and large claw-like heat exchangers on the side "
4259"to compensate for the increased heat output of the chunky antimatter "
4260"engines. It mounts a single weapon system under the nose of the craft. This "
4261"weapon, some type of high-energy particle beam, will require thorough "
4262"research before we will be able to make any conclusions about it. However, "
4263"it's obvious just from our combat recordings that this weapon is extremely "
4264"dangerous. It fires a beam of particles at a good fraction of the speed of "
4265"light, giving it significant range before the atmosphere can slow and/or "
4266"disperse the particles enough to render them harmless.\n"
4267"\n"
4268"The crew compartment is equipped with 3 duty stations. We have studied these "
4269"intently and, as near as we can determine, they are designed a pilot, a "
4270"gunner and an electronics officer. The Fighter features no discernible "
4271"communications equipment, nor does it mount landing gear. What it does have, "
4272"however, is a large targeting computer and holographic HUD to make the craft "
4273"even more effective in air engagements.\n"
4274"\n"
4275"Combined with our work on UFO theory, the analysis of the Fighter has led us "
4276"to some new conclusions about these smaller classes of UFO. While faster "
4277"than most things in Earth's sky, the Fighter is still not very speedy for a "
4278"craft driven by antimatter rockets. From what we've seen of the alien hull "
4279"materials, they could easily stand more engine stresses if required. The "
4280"aliens could certainly build more powerful engines with their current "
4281"technology. It seems the limiting factor is fuel volatility.\n"
4282"\n"
4283"The antimatter tanks in the Fighter are very small and very heavily "
4284"armoured. Obviously the aliens aren't taking any unnecessary risks. The few "
4285"tenths of a gramme of antimatter that a small UFO can safely carry seem to "
4286"be just enough to complete a planet mission and return to base. If the UFO "
4287"does manage to lose containment, the amount of antimatter in its tanks will "
4288"not be enough to harm other craft in the same formation. This might not be "
4289"true for larger craft, however.\n"
4290"\n"
4291"Tactically, the Fighter is a real threat to PHALANX craft. They most often "
4292"operate in pairs, a lead craft and a wingman, forming a tight, effective "
4293"formation to protect larger and more vulnerable craft. However, their "
4294"function is strictly limited, as they aren't equipped to do anything more "
4295"than armed reconnaissance. The real threat will always be whatever the "
4296"Fighters are protecting. Fighters should never be a main target unless there "
4297"is nothing else left to shoot down.\n"
4298"\n"
4299"--Cdr. Navarre"
4300
4301#: ../base/ufos/msgid/aircraft.ufo:296
4302#, fuzzy
4303msgid ""
4304"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4305"for disassembly. Recovering a Fighter-class UFO has been one of the things "
4306"we at DivEngine have been praying for. This is the first armed combat UFO "
4307"that PHALANX has observed; it is vital that we study these alien craft and "
4308"weapons and learn their weaknesses, if they have any.\n"
4309"\n"
4310"We're ready to start studying and dismantling the craft whenever you say, "
4311"but we will need some lab time and funding to make a proper assessment of "
4312"its function and capabilities.\n"
4313"\n"
4314"Cdr. Navarre"
4315msgstr ""
4316"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4317"for disassembly. Recovering a Fighter-class UFO has been one of the things "
4318"we at DivEngine have been praying for. This is the first armed combat UFO "
4319"that PHALANX has observed; it is vital that we study these alien craft and "
4320"weapons and learn their weaknesses, if they have any.\n"
4321"\n"
4322"We're ready to start studying and dismantling the craft whenever you say, "
4323"but we will need some lab time and funding to make a proper assessment of "
4324"its function and capabilities.\n"
4325"\n"
4326"--Cdr. Navarre"
4327
4328#: ../base/ufos/msgid/aircraft.ufo:310
4329#, fuzzy
4330msgid ""
4331"Commander, my team and I have just finished another UFO report for you. Here "
4332"is my summary for your review.\n"
4333"\n"
4334"As far as we can determine, this type of UFO is indeed a transporter of some "
4335"kind, carrying materials in its large cargo hold and a sizeable team of "
4336"aliens in a passenger compartment behind the cockpit. Satellite surveillance "
4337"has observed these ships landing at alien-held positions and unloading "
4338"material and passengers. This is strong evidence in support of the 'supply "
4339"ship' theory, and we're confident that it's correct.\n"
4340"\n"
4341"We can make several conclusions from the UFO's construction and the cargo "
4342"we've recovered from the hold. Unlike other UFOs we've seen, the Supply Ship "
4343"is built for carrying heavy loads rather than surviving combat. It doesn't "
4344"manoeuver very well, its engines are weak by comparison, and its airframe "
4345"will break up easily when hit.\n"
4346"\n"
4347"There isn't much that an alien cargo ship could be doing on Earth except "
4348"reinforcement and resupply. It will be bringing in weapons, spare parts and "
4349"other supplies from the alien homeworld to Earth in support of alien "
4350"operations on the surface. This should be prevented at all costs -- "
4351"permanent alien installations on Earth would place the civilian population "
4352"in the area in extreme danger. A strong alien presence also hampers our "
4353"operations in many ways, some too subtle to observe directly. The regular "
4354"operation of Supply Ships in an area may indicate an alien installation "
4355"under construction or, worse, one that's already operational.\n"
4356"\n"
4357"In conclusion, although it may seem of lesser importance than the other UFOs "
4358"we've encountered, the Supply Ship should be engaged whenever possible. The "
4359"long-term benefits of interrupting alien supplies may not be immediately "
4360"apparent, but it will show over time.\n"
4361"\n"
4362"Cdr. Navarre"
4363msgstr ""
4364"Commander, my team and I have just finished another UFO report for you. Here "
4365"is my summary for your review.\n"
4366"\n"
4367"As far as we can determine, this type of UFO is indeed a transporter of some "
4368"kind, carrying materials in its large cargo hold and up to 12 aliens in a "
4369"small passenger compartment behind the cockpit. Satellite surveillance has "
4370"observed these ships landing at alien-held positions and unloading material "
4371"and passengers. This is strong evidence in support of the 'supply ship' "
4372"theory, and we're confident that it's correct.\n"
4373"\n"
4374"We can make several conclusions from the UFO's construction and the cargo "
4375"we've recovered from the hold. Unlike other UFOs we've seen, the Supply Ship "
4376"is built for carrying heavy loads rather than surviving combat. It doesn't "
4377"manoeuver very well, its engines are weak by comparison, and its airframe "
4378"will break up easily when hit. This is why a Supply Ship will often be "
4379"protected by a large screen of Fighter UFOs, in case of interception.\n"
4380"\n"
4381"There isn't much that an alien cargo ship could be doing on Earth except "
4382"reinforcement and resupply. It will be bringing in weapons, spare parts and "
4383"other supplies from the alien homeworld to Earth in support of alien "
4384"operations on the surface. This should be prevented at all costs -- "
4385"permanent alien installations on Earth would place the civilian population "
4386"in the area in extreme danger. A strong alien presence also hampers our "
4387"operations in many ways, some too subtle to observe directly. The regular "
4388"operation of Supply Ships in an area may indicate an alien installation "
4389"under construction or, worse, one that's already operational.\n"
4390"\n"
4391"On the other hand, if we can prevent any Supply Ships from reaching an "
4392"existing alien strongpoint, we may be able to starve it out for a while "
4393"before sending in troops. This may give us a crucial tactical advantage.\n"
4394"\n"
4395"In conclusion, although it may seem of lesser importance than the other UFOs "
4396"we've encountered, the Supply Ship should be engaged whenever possible. The "
4397"long-term benefits of interrupting alien supplies may not be immediately "
4398"apparent, but it will show over time.\n"
4399"\n"
4400"Because Supply Ships are likely to have escorts, it's recommended that we "
4401"only engage them with overwhelming force. That's all, Commander.\n"
4402"\n"
4403"--Cdr. Navarre"
4404
4405#: ../base/ufos/msgid/aircraft.ufo:318
4406#, fuzzy
4407msgid ""
4408"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4409"for disassembly. It seems to be unarmed and its large cargo hold suggests "
4410"that it may be a supply carrier of some sort, supporting alien assets on the "
4411"surface of the Earth.\n"
4412"\n"
4413"We're ready to start studying and dismantling the craft whenever you say, "
4414"but we will need some lab time and funding to make a proper assessment of "
4415"its function and capabilities.\n"
4416"\n"
4417"Cdr. Navarre"
4418msgstr ""
4419"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4420"for disassembly. Larger than any of the other UFOs we've seen so far, it "
4421"seems to be unarmed, and its large cargo hold suggests that it may be a "
4422"supply carrier of some sort, supporting alien assets on the surface of the "
4423"Earth. These craft can be found at the centre of many alien formations and "
4424"will drastically increase the alien presence on our planet if we allow them "
4425"to complete their missions.\n"
4426"\n"
4427"We're ready to start studying and dismantling the craft whenever you say, "
4428"but we will need some lab time and funding to make a proper assessment of "
4429"its function and capabilities.\n"
4430"\n"
4431"--Cdr. Navarre"
4432
4433#: ../base/ufos/msgid/aircraft.ufo:326 ../base/ufos/msgid/aircraft.ufo:408
4434#: ../base/ufos/msgid/aircraft.ufo:446 ../base/ufos/msgid/aliens.ufo:12
4435#: ../base/ufos/msgid/ugvs.ufo:6 ../base/ufos/msgid/ugvs.ufo:14
4436#: ../base/ufos/msgid/ugvs.ufo:22 ../base/ufos/msgid/ugvs.ufo:30
4437#: ../base/ufos/msgid/weapons.ufo:487 ../base/ufos/msgid/weapons.ufo:495
4438#: ../base/ufos/msgid/weapons.ufo:503 ../base/ufos/msgid/weapons.ufo:1887
4439msgid "No pre research info available"
4440msgstr "<TODO>"
4441
4442#: ../base/ufos/msgid/aircraft.ufo:340
4443msgid ""
4444"Commander, we have just finished our investigation into the new UFO, which "
4445"we have called the Bomber.\n"
4446"\n"
4447"We went over and over this craft looking for the tell-tale signs we usually "
4448"use to figure out a UFO's purpose, but they're just not there. No lab "
4449"equipment. No medical facilities. The Bomber is equipped with the thickest "
4450"armour we've seen and more onboard technology and weaponry than any other "
4451"UFO. But if it is meant to be a heavy fighter craft they could have fit this "
4452"onto a much smaller and faster vehicle.\n"
4453"\n"
4454"Eventually, it was the size and emptiness that led us to the only conclusion "
4455"we can fathom: this UFO's purpose is to deliver troops to combat. And by our "
4456"estimates, it can comfortably and safely deliver to the battlefield more "
4457"than twice as many well-armed aliens as any other UFO we've seen. This is a "
4458"flying box of destruction. We can discern no other conceivable purpose for "
4459"it.\n"
4460"\n"
4461"This is a worrying development. It was terrifying when we learned the aliens "
4462"were trying to infect us with XVI, but it did mean that a large living human "
4463"population was an asset to them. If they've decided they want to be rid of "
4464"us, we may now be in a fight to the death.\n"
4465"\n"
4466"We can't be certain of their thinking then or whether it has changed now, "
4467"but the need to discover where they're coming from and how we can hit them "
4468"where it hurts is more urgent now than it has ever been.\n"
4469"\n"
4470"Cdr. Navarre"
4471msgstr ""
4472
4473#: ../base/ufos/msgid/aircraft.ufo:350
4474msgid ""
4475"Commander, we've recovered a new UFO type which is now waiting to be "
4476"researched.\n"
4477"\n"
4478"This is the largest UFO we have recovered yet. Early assessments don't give "
4479"us any hints about its particular use. It's so large it must be intended for "
4480"ground incursions but, as you've no doubt heard from the after-action "
4481"reports, it is a punishing foe in the air as well.\n"
4482"\n"
4483"Let us investigate this craft as soon as possible.\n"
4484"\n"
4485"Cdr. Navarre"
4486msgstr ""
4487"사령관님, 새로운 종류의 UFO를 회수하여 현재 연구를 기다리고 있습니다.\n"
4488"\n"
4489"이 종류는 지금까지 회수된 가운데 가장 큰 UFO입니다. 초기 평가에서는 특별한 용"
4490"도에 대한 아무 힌트도 얻지 못했습니다. 거대한 크기로 볼 때 지상 습격용인 것"
4491"이 틀림없으나, 아마 사후 보고서에서 이미 들으셨다시피, 공중전에도 강력합니"
4492"다.\n"
4493"\n"
4494"이 비행선을 최대한 빨리 조사했으면 합니다.\n"
4495"\n"
4496"Navarre 중령"
4497
4498#: ../base/ufos/msgid/aircraft.ufo:366
4499#, fuzzy
4500msgid ""
4501"Commander, my team and I have just finished another UFO report for you. Here "
4502"is my summary for your review.\n"
4503"\n"
4504"This UFO, which we've come to call the Corrupter, is a nightmare of alien "
4505"medical technology. It makes only a few concessions to air combat. Its main "
4506"purpose, without a shadow of a doubt, is to land on Earth and carry out "
4507"hideous operations on human victims.\n"
4508"\n"
4509"Where previous alien equipment seemed to focus mostly on collecting human "
4510"biomass, the Corrupter's interior -- particularly the massive blood "
4511"transfusion banks -- are geared towards the capture and alteration of "
4512"complete, live human beings. The alcoves I mentioned in my proposal are "
4513"still mysterious, but going by the wear patterns on the floors they seem to "
4514"be used to store some kind of heavy alien robot or cargo equipped with tank "
4515"treads. Heavy harnesses drop down from the ceiling to hold these robots in "
4516"place during flight, and the alcoves seem to have some type of air-drop "
4517"mechanism as well.\n"
4518"\n"
4519"It's difficult to speculate exactly what goes on in these UFOs with regards "
4520"to captured civilians. Clearly it has something to do with the alien "
4521"harvesting of human biomass, but they already have craft for that which do "
4522"not appear to be in any way obsolete. Instead we have to suspect that the "
4523"Corrupter represents a paradigm shift in alien activity on Earth. Something "
4524"has changed. Until we fully understand what's happening, we need to prepare "
4525"ourselves for what could be the worst threat to the global population we've "
4526"ever seen.\n"
4527"\n"
4528"The Corrupter presents a major ground threat due to its large crew "
4529"complement. More than any other craft we've encountered, the Corrupter is "
4530"purpose-built to deliver large alien forces to the surface.\n"
4531"\n"
4532"Commander, it's painfully obvious that we need to shoot these things down "
4533"whenever and wherever we see them.\n"
4534"\n"
4535"Cdr. Navarre"
4536msgstr ""
4537"Commander, my team and I have just finished another UFO report for you. Here "
4538"is my summary for your review.\n"
4539"\n"
4540"This UFO, which we've come to call the Corrupter, is a nightmare of alien "
4541"medical technology. It makes only a few concessions to air combat. Its main "
4542"purpose, without a shadow of a doubt, is to land on Earth and carry out "
4543"hideous operations on human victims.\n"
4544"\n"
4545"Where previous alien equipment seemed to focus mostly on collecting human "
4546"biomass, the Corrupter's interior -- particularly the massive blood "
4547"transfusion banks -- are geared towards the capture and alteration of "
4548"complete, live human beings. The alcoves I mentioned in my proposal are "
4549"still mysterious, but going by the wear patterns on the floors they seem to "
4550"be used to store some kind of heavy alien robot or cargo equipped with tank "
4551"treads. Heavy harnesses drop down from the ceiling to hold these robots in "
4552"place during flight, and the alcoves seem to have some type of air-drop "
4553"mechanism as well.\n"
4554"\n"
4555"It's difficult to speculate exactly what exactly goes on in these UFOs with "
4556"regards to captured civilians. Clearly it has something to do with the alien "
4557"harvesting of human biomass, but they already have craft for that which do "
4558"not appear to be in any way obsolete. Instead we have to suspect that the "
4559"Corrupter represents a paradigm shift in alien activity on Earth. Something "
4560"has changed. Until we fully understand what's happening, we need to prepare "
4561"ourselves for what could be the worst threat to the global population we've "
4562"ever seen.\n"
4563"\n"
4564"In the air the Corrupter's performance is relatively poor, being slow and "
4565"sluggish compared to other UFOs, but from our observations it appears to be "
4566"heavily escorted and presents a major ground threat due to its large crew "
4567"complement and on-board heavy weapons. More than any other craft we've "
4568"encountered, the Corrupter is purpose-built to deliver large alien forces to "
4569"the surface solely to attack civilians.\n"
4570"\n"
4571"Commander, it's painfully obvious that we need to shoot these things down "
4572"whenever and wherever we see them. If we don't, it's going to result in the "
4573"wholesale slaughter of innocent people and possibly even scenes worse than "
4574"Mumbai and Bonn.\n"
4575"\n"
4576"We have to stop that from happening at all costs.\n"
4577"\n"
4578"--Cdr. Navarre"
4579
4580#: ../base/ufos/msgid/aircraft.ufo:376
4581#, fuzzy
4582msgid ""
4583"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4584"for disassembly. This is one of the largest UFOs we have observed so far. "
4585"Our preliminary walkabout of the interior has given us only tantalizing "
4586"clues about its intended function.\n"
4587"\n"
4588"A lot of the equipment is stuff we've seen before, containers geared towards "
4589"storing live and dead biomass, but this UFO also has a lot of other kit "
4590"that's leaving my team scratching their heads. There are mysterious alcoves "
4591"with ports and valves leading to tanks full of human blood, with strange "
4592"controls unlike anything we've seen from the aliens before. There are banks "
4593"of robotic arms all ending in alien syringes, like some kind of mass "
4594"inoculation centre -- and there's more that we can't even begin to describe. "
4595"Just being inside it gives you a sense of something hostile to all human "
4596"life.\n"
4597"\n"
4598"I think we need to do some serious investigation on that thing right away, "
4599"Commander. There's something very very wrong about it, and I'm not going to "
4600"be able to sleep until I know what it is.\n"
4601"\n"
4602"Cdr. Navarre"
4603msgstr ""
4604"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4605"for disassembly. This is one of the largest UFOs we have observed so far, "
4606"but the relatively light armament indicates that it's not a combat craft. "
4607"Our preliminary walkabout of the interior has given us only tantalizing "
4608"clues about its intended function.\n"
4609"\n"
4610"A lot of the equipment is stuff we've seen before, containers geared towards "
4611"storing live and dead biomass, but this UFO also has a lot of other kit "
4612"that's leaving my team scratching their heads. There are mysterious alcoves "
4613"with ports and valves leading to tanks full of human blood, with strange "
4614"controls unlike anything we've seen from the aliens before. There are banks "
4615"of robotic arms all ending in alien syringes, like some kind of mass "
4616"inoculation centre -- and there's more that we can't even begin to describe. "
4617"Just being inside it gives you a sense of something hostile to all human "
4618"life.\n"
4619"\n"
4620"I think we need to do some serious investigation on that thing right away, "
4621"Commander. There's something very very wrong about it, and I'm not going to "
4622"be able to sleep until I know what it is.\n"
4623"\n"
4624"--Cdr. Navarre"
4625
4626#: ../base/ufos/msgid/aircraft.ufo:390
4627#, fuzzy
4628msgid ""
4629"Commander, my team and I have just finished another UFO report for you. Here "
4630"is my summary for your review.\n"
4631"\n"
4632"We've dubbed this UFO the 'Gunboat', and the name tells you a great deal "
4633"about its intended function. Its weapons and armour exceed that of UFOs "
4634"twice its size. As near as we can tell it was designed for the role of heavy "
4635"fighter/interceptor, and it fulfills that role magnificently.\n"
4636"\n"
4637"The UFO is armed with two particle beam weapons as well as -- very "
4638"interestingly -- two additional modular hardpoints of a design almost "
4639"identical to the weapon hardpoints on our own aircraft. Even more "
4640"interesting is the Gunboat's armour, an improvement over the standard skin "
4641"of alien materials we saw on the first wave of invading UFOs. This new "
4642"armour is a composite layer-cake of alien materials and various other "
4643"substances designed to slow and stop projectiles from penetrating. The basic "
4644"principle is simple enough but the new compounds have interesting properties "
4645"which we're not sure we fully understand. I'll see if my team can make "
4646"anything of it and, if so, I'll have a new research proposal ready for you "
4647"soon.\n"
4648"\n"
4649"The fuselage design of the Gunboat is still ostensibly that of a spacecraft, "
4650"but it has certain adaptations that make it much easier to handle in "
4651"atmosphere. It has actual wing surface generating lift, unlike the small "
4652"claw-winged designs which relied on brute engine power to stay airborne. "
4653"Furthermore, mobile flaps on the wings and stabilisers -- much like on human "
4654"aircraft -- allow the Gunboat to use the airflow over its surfaces, giving "
4655"it a much tighter turning circle, a far higher angle of attack and a "
4656"tremendous rate of climb compared to a UFO moving on engine power alone.\n"
4657"\n"
4658"Overall the Gunboat is fast, maneuverable and utterly deadly. It seems to "
4659"outperform previously-observed UFOs on every level; faster, tougher, better-"
4660"armed and more nimble. The only positive is that it would take three or four "
4661"times as much material to build a Gunboat compared to a small attack craft "
4662"and twice as much fuel to keep it flying, so it's unlikely we'll see "
4663"Gunboats in large numbers. My only worry is that they won't need very many "
4664"of these to pound us into dust. Extreme caution is advised, Commander, and I "
4665"recommend we spend some time and money upgrading our airfleet as soon as we "
4666"can.\n"
4667"\n"
4668"Cdr. Navarre"
4669msgstr ""
4670"Commander, my team and I have just finished another UFO report for you. Here "
4671"is my summary for your review.\n"
4672"\n"
4673"We've dubbed this UFO the 'Gunboat', and the name tells you a great deal "
4674"about its intended function. Its weapons and armour exceed that of UFOs "
4675"twice its size. As near as we can tell it was designed for the role of heavy "
4676"fighter/interceptor, and it fulfills that role magnificently.\n"
4677"\n"
4678"The UFO is armed with two particle beam weapons as well as -- very "
4679"interestingly -- two additional modular hardpoints of a design almost "
4680"identical to the weapon hardpoints on our own aircraft. It seems like the "
4681"aliens have actually adapted our design for their own use and may begin "
4682"using different loadouts on individual craft. If the aliens are actually "
4683"learning from us, we could be in for a hell of a ride . . .\n"
4684"\n"
4685"Even more interesting is the Gunboat's armour, an improvement over the "
4686"standard skin of alien materials we saw on the first wave of invading UFOs. "
4687"This new armour is a composite layer-cake of alien materials and various "
4688"other substances designed to slow and stop projectiles from penetrating. The "
4689"basic principle is simple enough but the new compounds have interesting "
4690"properties which we're not sure we fully understand. I'll see if my team can "
4691"make anything of it and, if so, I'll have a new research proposal ready for "
4692"you soon.\n"
4693"\n"
4694"The fuselage design of the Gunboat is still ostensibly that of a spacecraft, "
4695"but it has certain adaptations that make it much easier to handle in "
4696"atmosphere. It has actual wing surface generating lift, unlike the small "
4697"claw-winged designs which relied on brute engine power to stay airborne. "
4698"Furthermore, mobile flaps on the wings and stabilisers -- much like on human "
4699"aircraft -- allow the Gunboat to use the airflow over its surfaces, giving "
4700"it a much tighter turning circle, a far higher angle of attack and a "
4701"tremendous rate of climb compared to a UFO moving on engine power alone.\n"
4702"\n"
4703"Overall the Gunboat is fast, manoeuvrable and utterly deadly. It seems to "
4704"outperform previously-observed UFOs on every level; faster, tougher, better-"
4705"armed and more nimble. The only positive is that it would take three or four "
4706"times as much material to build a Gunboat compared to a small attack craft "
4707"and twice as much fuel to keep it flying, so it's unlikely we'll see "
4708"Gunboats in large numbers. My only worry is that they won't need very many "
4709"of these to pound us into dust. Extreme caution is advised, Commander, and I "
4710"recommend we spend some time and money upgrading our airfleet as soon as we "
4711"can.\n"
4712"\n"
4713"--Cdr. Navarre"
4714
4715#: ../base/ufos/msgid/aircraft.ufo:400
4716#, fuzzy
4717msgid ""
4718"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4719"for disassembly. Going by the extremely heavy armament it seems to be some "
4720"kind of heavy fighter or fire support model, its size class somewhere in "
4721"between those of the UFOs we've observed so far.\n"
4722"\n"
4723"This is the first new alien craft we've seen since discovering the Fighter "
4724"that is unmistakably purpose-built for combat. What's even more disturbing "
4725"is that it has certain features, innovations, which we theorise make the "
4726"craft more suited for atmospheric flight. I think we need to have a look at "
4727"this right away as it may represent a significant shift in alien goals and "
4728"tactics.\n"
4729"\n"
4730"We're ready to start studying and dismantling the craft whenever you say, "
4731"but we will need some lab time and funding to make a proper assessment of "
4732"its function and capabilities.\n"
4733"\n"
4734"Cdr. Navarre"
4735msgstr ""
4736"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4737"for disassembly. Going by the extremely heavy armament it seems to be some "
4738"kind of heavy fighter or fire support model, its size class somewhere in "
4739"between those of the UFOs we've observed so far.\n"
4740"\n"
4741"This is the first alien craft we've seen that is unmistakably purpose-built "
4742"for combat. What's even more disturbing is that it has certain features, "
4743"innovations, which we theorise make the craft more suited for atmospheric "
4744"flight. I think we need to have a look at this right away as it may "
4745"represent a significant shift in alien goals and tactics.\n"
4746"\n"
4747"We're ready to start studying and dismantling the craft whenever you say, "
4748"but we will need some lab time and funding to make a proper assessment of "
4749"its function and capabilities.\n"
4750"\n"
4751"--Cdr. Navarre"
4752
4753#: ../base/ufos/msgid/aircraft.ufo:430
4754#, fuzzy
4755msgid ""
4756"Commander, my team and I have just finished another UFO report for you. Here "
4757"is my summary for your review.\n"
4758"\n"
4759"This craft -- which we've dubbed the 'Harvester' -- appears designed "
4760"specifically for landing on a planetary surface and deploying an alien "
4761"harvesting party. It is equipped with a set of large, sturdy landing legs "
4762"and a special set of thrusters located in the UFO's belly to give it VTOL "
4763"(Vertical Take-Off and Landing) capability. Once the landed Harvester's crew "
4764"has collected enough captives, corpses and other biomass, they return to the "
4765"UFO and lift off into orbit, quickly disappearing back to wherever it is "
4766"they came from.\n"
4767"\n"
4768"The Harvester seems to bear out our theories about fuel capacity being the "
4769"main limiting factor for UFO speed, as it is both larger and faster than any "
4770"other we've previously observed. It's able to carry more antimatter fuel and "
4771"protect it far more effectively, with a tougher hull, thicker armour, and "
4772"more effective emergency antimatter-dumping measures. Even if an explosion "
4773"does occur, most of the blast will be contained by the UFO's extremely "
4774"strong construction.\n"
4775"\n"
4776"The Harvester's fuel tank can take up to 0.6 grammes of antimatter and "
4777"possesses a potential explosive force of approximately 25 kilotons when "
4778"full.\n"
4779"\n"
4780"There are three front-facing weapon mounts arranged in a triangle around the "
4781"craft's cockpit, each equipped with the particle beam weapon we've observed "
4782"in other UFOs.\n"
4783"\n"
4784"In the air, the Harvester is extremely dangerous and should be a high-"
4785"priority target. Its firepower is more than a match for anything we can "
4786"currently field. Its only obvious drawback is low manoeuvrability compared "
4787"to smaller UFO types. Our interceptors are significantly more agile and we "
4788"have far more combat experience in Earth atmosphere than the aliens do. This "
4789"is one of the few advantages we'll have over the Harvester, but in most "
4790"cases it won't be sufficient unless we upgrade our aerial capabilities.\n"
4791"\n"
4792"When encountered, we should concentrate our best pilots on a Harvester to "
4793"take it out as fast as possible.\n"
4794"\n"
4795"Our estimates of the Harvester's increased capabilities raise some "
4796"frightening points. It seems that alien craft will actually grow faster as "
4797"they become larger and more powerful, and there's no doubt that, if they can "
4798"build these Harvesters, they can build bigger and nastier UFOs. Without "
4799"upgrades to our airfleet, we may not be able to stand up to more dangerous "
4800"threats in the future.\n"
4801"\n"
4802"Please, do what you can about this when you can, Commander. I'd hate for us "
4803"to be caught unprepared.\n"
4804"\n"
4805"Cdr. Navarre"
4806msgstr ""
4807"Commander, my team and I have just finished another UFO report for you. Here "
4808"is my summary for your review.\n"
4809"\n"
4810"This craft -- which we've dubbed the 'Harvester' -- appears designed "
4811"specifically for landing on a planetary surface and deploying an alien "
4812"harvesting party. It is equipped with a set of large, sturdy landing legs "
4813"and a special set of thrusters located in the UFO's belly to give it VTOL "
4814"(Vertical Take-Off and Landing) capability. Once the landed Harvester's crew "
4815"has collected enough captives, corpses and other biomass, they return to the "
4816"UFO and lift off into orbit, quickly disappearing back to wherever it is "
4817"they came from.\n"
4818"\n"
4819"The Harvester seems to bear out our theories about fuel capacity being the "
4820"main limiting factor for UFO speed, as it is both larger and faster than any "
4821"other we've previously observed. It's able to carry more antimatter fuel and "
4822"protect it far more effectively, with a tougher hull, thicker armour, and "
4823"more effective emergency antimatter-dumping measures. Even if an explosion "
4824"does occur, most of the blast will be contained by the UFO's extremely "
4825"strong construction.\n"
4826"\n"
4827"The Harvester's fuel tank can take up to 0.6 grammes of antimatter and "
4828"possesses a potential explosive force of approximately 25 kilotons when "
4829"full.\n"
4830"\n"
4831"There are three front-facing weapon mounts arranged in a triangle around the "
4832"craft's cockpit. Two of these are equipped with the particle beam weapon "
4833"we've observed in other UFOs, but the remaining mount features an "
4834"interesting kind of alien missile launcher. The missiles have highly "
4835"sophisticated homing systems and are propelled by matter-antimatter reaction "
4836"rockets similar to UFO engines. These missiles are insanely fast, so fast "
4837"that they don't need explosive warheads to kill their prey, relying solely "
4838"on kinetic impact and the sympathetic detonation of any remaining fuel. More "
4839"research into this weapon will be a high priority.\n"
4840"\n"
4841"In the air, the Harvester is extremely dangerous and should be a high-"
4842"priority target. Between the twin particle beams and the alien launcher, its "
4843"firepower is more than a match for anything we can currently field. Its only "
4844"obvious drawback is low manoeuvrability compared to smaller UFO types. Our "
4845"interceptors are significantly more agile and we have far more combat "
4846"experience in Earth atmosphere than the aliens do. This is one of the few "
4847"advantages we'll have over the Harvester, and it would be wise to upgrade "
4848"our equipment in order to mitigate some of the aliens' tech superiority.\n"
4849"\n"
4850"When encountered, we should concentrate our best pilots and craft on any "
4851"Harvesters in the area and take them out as fast as possible. Only then "
4852"should we concern ourselves with shooting down any escorts.\n"
4853"\n"
4854"Our estimates of the Harvester's increased capabilities raise some "
4855"frightening points. It seems that alien craft will actually grow faster as "
4856"they become larger and more powerful, and there's no doubt that, if they can "
4857"build these Harvesters, they can build bigger and nastier UFOs. Without "
4858"upgrades to our airfleet, we may not be able to stand up to more dangerous "
4859"threats in the future.\n"
4860"\n"
4861"Please, do what you can about this when you can, Commander. I'd hate for us "
4862"to be caught unprepared.\n"
4863"\n"
4864"--Cdr. Navarre"
4865
4866#: ../base/ufos/msgid/aircraft.ufo:438
4867#, fuzzy
4868msgid ""
4869"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4870"for disassembly. This one is significantly larger than previous UFOs we've "
4871"observed, making it an especially important target for our research. "
4872"Uncovering the craft's purpose and examining its special equipment may give "
4873"us essential new insights into the aliens' mission here on Earth.\n"
4874"\n"
4875"We're ready to start studying and dismantling the craft whenever you say, "
4876"but we will need some lab time and funding to make a proper assessment of "
4877"its function and capabilities.\n"
4878"\n"
4879"Cdr. Navarre"
4880msgstr ""
4881"Commander, we've recovered a new UFO type which is now waiting in our hangar "
4882"for disassembly. This one is significantly larger than previous UFOs we've "
4883"observed and seems to be the centre of many alien formations, making it an "
4884"especially important target for our research. Uncovering the craft's purpose "
4885"and examining its special equipment may give us essential new insights into "
4886"the aliens' mission here on Earth.\n"
4887"\n"
4888"We're ready to start studying and dismantling the craft whenever you say, "
4889"but we will need some lab time and funding to make a proper assessment of "
4890"its function and capabilities.\n"
4891"\n"
4892"--Cdr. Navarre"
4893
4894#: ../base/ufos/msgid/aircraftitems.ufo:36
4895msgid ""
4896"Technical Specifications: \"Raven\" ECM Unit\n"
4897"\n"
4898"CLASSIFIED LEVEL BLACK\n"
4899"\n"
4900"PHALANX Extraterrestrial Response Unit\n"
4901"\n"
4902"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
4903"\n"
4904"Filed: 19 March 2084\n"
4905"\n"
4906"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
4907"Operations Command\n"
4908"\n"
4909"\n"
4910"\n"
4911"Overview\n"
4912"\n"
4913"Under the continuing efforts of the Excalibur Program, we have scoured the "
4914"globe for the best components on Earth in order to fit our aircraft with the "
4915"equipment they need to survive against the alien threat. As always, only the "
4916"very best equipment has been selected for the defence of our planet.\n"
4917"\n"
4918"Electronic warfare has been a part of military operations ever since radar "
4919"first appeared on the battlefield in World War 2. Ways of defeating radar "
4920"were constantly under development since it appeared on the shores of "
4921"Britain, methods such as flying below the height of the transmitter, "
4922"throwing radar-scrambling 'chaff', and in later years the advent of stealth "
4923"technology. It has always been better to have the enemy detect your presence "
4924"later rather than sooner -- or not at all. Even better, your enemy can't "
4925"shoot what he can't see.\n"
4926"\n"
4927"Just like the Mk. 1 Eyeball, electronic detection and targeting can be "
4928"fooled, and the devices which fool electronic detection and targeting can be "
4929"fooled in turn. It's a never-ending struggle for superiority which falls "
4930"under the term 'Electronic Warfare'. ECM (Electronic Counter-Measures) serve "
4931"to protect the craft with which they are equipped by jamming, deception, "
4932"decoys and other such stratagems. ECCM (Electronic Counter-Counter-Measures) "
4933"on the opposing side try to counteract the effect of ECM. And one thing is "
4934"clear; the aliens are very good at both.\n"
4935"\n"
4936"For this reason, we have adopted the \"Raven\" Electronic Warfare Suite, the "
4937"most advanced ECM package available in the world, for PHALANX service. It is "
4938"the best humanity has to offer in the field of disrupting enemy detection, "
4939"tracking and homing mechanisms. Any aircraft equipped with this piece of kit "
4940"will have a significantly higher survivability rate against missiles and "
4941"other independent munitions. It's less effective against aircraft guns, as "
4942"their targeting equipment is contained on-board and therefore can't be as "
4943"easily fooled or jammed, but even against these the \"Raven\" unit provides "
4944"a noteworthy benefit.\n"
4945"\n"
4946"It is very expensive thanks to its advanced electronics and takes up a "
4947"complete modular slot on one of our aircraft, but one thing is certain; its "
4948"price tag isn't half as high as the cost of losing one of our aircraft.\n"
4949"\n"
4950"\n"
4951"Recommended Doctrine\n"
4952"\n"
4953"We recommend that every aircraft expected to go up against armed UFOs carry "
4954"either one of these ECM units or an additional skin of Polymer Aircraft "
4955"Armour. Even against superior alien systems the additional protection of the "
4956"\"Raven\" will help our pilots achieve our goals in the skies of Earth. The "
4957"expense may seem prohibitive, but the survival of our craft and pilots will "
4958"certainly justify these costs in the long run.\n"
4959"\n"
4960"\n"
4961"Addenda\n"
4962"\n"
4963"None."
4964msgstr ""
4965"Technical Specifications: \"Raven\" ECM Unit\n"
4966"\n"
4967"CLASSIFIED LEVEL BLACK\n"
4968"\n"
4969"PHALANX Extraterrestrial Response Unit\n"
4970"\n"
4971"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
4972"\n"
4973"Filed: 19 March 2084\n"
4974"\n"
4975"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
4976"Operations Command\n"
4977"\n"
4978"\n"
4979"\n"
4980"Overview\n"
4981"\n"
4982"Under the continuing efforts of the Excalibur Program, we have scoured the "
4983"globe for the best components on Earth in order to fit our aircraft with the "
4984"equipment they need to survive against the alien threat. As always, only the "
4985"very best equipment has been selected for the defence of our planet.\n"
4986"\n"
4987"Electronic warfare has been a part of military operations ever since radar "
4988"first appeared on the battlefield in World War 2. Ways of defeating radar "
4989"were constantly under development since it appeared on the shores of "
4990"Britain, methods such as flying below the height of the transmitter, "
4991"throwing radar-scrambling 'chaff', and in later years the advent of stealth "
4992"technology. It has always been better to have the enemy detect your presence "
4993"later rather than sooner -- or not at all. Even better, your enemy can't "
4994"shoot what he can't see.\n"
4995"\n"
4996"Just like the Mk. 1 Eyeball, electronic detection and targeting can be "
4997"fooled, and the devices which fool electronic detection and targeting can be "
4998"fooled in turn. It's a never-ending struggle for superiority which falls "
4999"under the term 'Electronic Warfare'. ECM (Electronic Counter-Measures) serve "
5000"to protect the craft with which they are equipped by jamming, deception, "
5001"decoys and other such stratagems. ECCM (Electronic Counter-Counter-Measures) "
5002"on the opposing side try to counteract the effect of ECM. And one thing is "
5003"clear; the aliens are very good at both.\n"
5004"\n"
5005"For this reason, we have adopted the \"Raven\" Electronic Warfare Suite, the "
5006"most advanced ECM package available in the world, for PHALANX service. It is "
5007"the best humanity has to offer in the field of disrupting enemy detection, "
5008"tracking and homing mechanisms. Any aircraft equipped with this piece of kit "
5009"will have a significantly higher survivability rate against missiles and "
5010"other independent munitions. It's less effective against aircraft guns, as "
5011"their targeting equipment is contained on-board and therefore can't be as "
5012"easily fooled or jammed, but even against these the \"Raven\" unit provides "
5013"a noteworthy benefit.\n"
5014"\n"
5015"It is very expensive thanks to its advanced electronics and takes up a "
5016"complete modular slot on one of our aircraft, but one thing is certain; its "
5017"price tag isn't half as high as the cost of losing one of our aircraft.\n"
5018"\n"
5019"\n"
5020"Recommended Doctrine\n"
5021"\n"
5022"We recommend that every aircraft expected to go up against armed UFOs carry "
5023"either one of these ECM units or an additional skin of Polymer Aircraft "
5024"Armour. Even against superior alien systems the additional protection of the "
5025"\"Raven\" will help our pilots achieve our goals in the skies of Earth. The "
5026"expense may seem prohibitive, but the survival of our craft and pilots will "
5027"certainly justify these costs in the long run.\n"
5028"\n"
5029"\n"
5030"Addenda\n"
5031"\n"
5032"None."
5033
5034#: ../base/ufos/msgid/aircraftitems.ufo:46
5035msgid ""
5036"Commander, we've recovered an interesting set of electronics from one of our "
5037"disassembled UFOs. From our preliminary testing, it appears to be an alien "
5038"EW (Electronic Warfare) suite.\n"
5039"\n"
5040"This is an extremely important find, Commander. If we can decipher how these "
5041"alien electronics work, we could improve our targeting and detection systems "
5042"dramatically. This means a vast increase in our aircraft's survivability "
5043"against UFOs if we can adapt the suite for our own purposes.\n"
5044"\n"
5045"Please, Commander, approve this project as soon as you possibly can.\n"
5046"\n"
5047"Cdr. Navarre"
5048msgstr ""
5049"사령관님, 분해한 UFO에서 흥미로운 전자기기를 회수했습니다. 초기 테스팅에 의하"
5050"면, 이것은 외계 EW (전자전쟁) 스위트인 것으로 보입니다.\n"
5051"\n"
5052"이는 극히 중요한 발견입니다, 사령관님. 이 외계 전자기기가 어떻게 작동하는지 "
5053"알아낼 수 있다면, 우리의 조준 및 탐지 시스템들을 극적으로 개선할 수 있을 것입"
5054"니다. 이 스위트를 우리의 용도로 변경할 수 있다면, 아군 항공기의 대UFO 생존률"
5055"을 크게 올릴 수 있습니다.\n"
5056"\n"
5057"사령관님, 이 프로젝트를 최대한 빨리 허가하여 주십시오.\n"
5058"\n"
5059"나바르 중령"
5060
5061#: ../base/ufos/msgid/aircraftitems.ufo:60
5062msgid ""
5063"Commander, I'm happy to report that we've cracked the code. We now have a "
5064"list of primary EW (Electronic Warfare) frequencies used by the aliens, and "
5065"a good understanding of how this powerful piece of electronics does what it "
5066"does.\n"
5067"\n"
5068"Of course, before you get too excited, let me stress that we have not found "
5069"a magic path through the aliens' defences. Regardless of what we take away "
5070"from this research, it's not going to end the war or make UFOs any less "
5071"dangerous. This is because of the EW suite's most important function -- it "
5072"has an independent onboard intelligence that adapts to its combat "
5073"environment.\n"
5074"\n"
5075"This intelligence is continually experimenting, trying to keep enemy systems "
5076"off-balance, changing its methods and deviating from its preferred "
5077"frequencies to try ones that might be more difficult to work with but could "
5078"bypass enemy jamming. We even believe that, when patched into a UFO's main "
5079"computer, this suite will hook into other onboard systems to make efficiency-"
5080"increasing adjustments based on enemy EW activity. Particularly to the "
5081"targeting computers.\n"
5082"\n"
5083"Besides the intelligent computer at its heart, the suite has projectors of "
5084"every kind, capable of saturating virtually any frequency in the "
5085"electromagnetic spectrum, even several frequencies at a time. It is also "
5086"capable of 'throwing' heat several metres away from the craft, causing "
5087"thermal spikes on infrared sensors that can fool missiles and draw them away "
5088"from the real target. Lastly the suite comes with a set of decoys that can "
5089"emulate practically any sensor signature, deployed as and when the computer "
5090"thinks it's necessary.\n"
5091"\n"
5092"With some modifications, we've been able to make the suite work with our "
5093"current aircraft electronics. Our main success has been in developing a set "
5094"of software upgrades which patch the alien EW suite into the onboard "
5095"intelligence systems of our aircraft. It's a hack if there ever was one, but "
5096"it will do for now.\n"
5097"\n"
5098"Cdr. Navarre"
5099msgstr ""
5100"사령관님, 코드를 깨었음을 기쁘게 보고합니다. 이제 우리는 외계인들의 주요 EW "
5101"(전자 전쟁) 주파수 목록을 확보하였으며, 이 강력한 전자기기의 작동 원리에 대"
5102"한 온전한 이해에도 도달했습니다.\n"
5103"\n"
5104"물론, 과히 흥분하실까봐 말씀드립니다만, 외계인 방어선을 뚫을 만병통치약을 발"
5105"견한 것은 아님을 강조합니다. 이 연구를 통해 알게된 내용을 떠나서, 이것은 전쟁"
5106"을 종결시키거나 UFO들을 덜 위험하게 하지는 않습니다. 이는 EW 스위트의 가장 중"
5107"요한 역할 때문 -- 즉, 기기가 처한 전투 환경에 적응하는 독립적 지능을 탑재하"
5108"는 것입니다.\n"
5109"\n"
5110"이 지능은 계속적인 실험을 하고, 적군 시스템의 균형을 깨려 하며, 자신의 방식"
5111"을 바꾸면서, 선호하는 주파수에서 벗어나 다루기 어렵지만 적군의 전파 방해에 영"
5112"향을 받지 않는 주파수의 이용을 시도합니다. 심지어 UFO의 주 컴퓨터에 연결되"
5113"면, 이 스위트는 다른 탑재 시스템들과 접속하여 적군 EW 활동에 맞게 효율을 증가"
5114"시키는 변경을 적용한다고도 믿고 있습니다. 특히 조준 컴퓨터들에 대해서 그렇습"
5115"니다.\n"
5116"\n"
5117"근본적으로 지능적 컴퓨터라는 사실을 떠나서, 이 스위트는 모든 종류의 프로젝터"
5118"를 가지고 있어서, 전자기 스펙트럼 내의 거의 모든 주파수를, 그것도 다수를 동시"
5119"에 포화시킬 수 있습니다. 또한 기체에서 수미터 떨어진 곳에 '가짜' 열을 발생시"
5120"킬 수 있어서, 적외선 센서들상에 열 스파이크를 야기시켜 미사일들이 실제 목표물"
5121"에서 벗어나게 합니다. 마지막으로, 이 스위트는 그 어떤 센서의 특징도 흉내낼 "
5122"수 있는 미끼들을 보유하고 있어, 컴퓨터가 필요하다고 여기는 상황에 투입합니"
5123"다.\n"
5124"\n"
5125"어떤 변경사항들에 있어서는, 아군의 현존 항공기 전자 기기들에도 쓰일 수 있게 "
5126"하였습니다. 우리의 가장 큰 성공은 외계 EW 스위트를 아군 항공기의 탑재 지능 시"
5127"스템에 연결시키는 소프트웨어 업그레이드들을 개발한 데에 있습니다. 굳이 말하자"
5128"면 해킹을 한 겁니다만, 당장 쓰기에는 무관합니다.\n"
5129"\n"
5130"나바르 중령"
5131
5132#: ../base/ufos/msgid/aircraftitems.ufo:100
5133#, fuzzy
5134msgid ""
5135"Technical Specifications: Polymer Aircraft Armour\n"
5136"\n"
5137"CLASSIFIED LEVEL BLACK\n"
5138"\n"
5139"PHALANX Extraterrestrial Response Unit\n"
5140"\n"
5141"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
5142"\n"
5143"Filed: 19 March 2084\n"
5144"\n"
5145"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
5146"Operations Command\n"
5147"\n"
5148"\n"
5149"\n"
5150"Overview\n"
5151"\n"
5152"Under the continuing efforts of the Excalibur Program, we have scoured the "
5153"globe for the best components on Earth in order to fit our aircraft with the "
5154"equipment they need to survive against the alien threat. As always, only the "
5155"very best equipment has been selected for the defence of our planet.\n"
5156"\n"
5157"One of the fundamental truths in aircraft design is that it's easier to dish "
5158"out damage than it is to take it and keep coming. Heavy objects don't really "
5159"belong in the sky; it takes a constant input of power to keep things like "
5160"aircraft, birds and balloons from coming back down, and if the source of "
5161"this power is damaged in mid-flight, a crash is unavoidable. PHALANX uses "
5162"exclusively multi-engine aircraft, but even though it's possible for our "
5163"interceptors to land on only one engine, the loss of an engine during combat "
5164"will immediately render the aircraft combat-ineffective. With such a drastic "
5165"loss of speed and manoeuvring power, continuing the engagement would be "
5166"suicide.\n"
5167"\n"
5168"Adding extra armour to our aircraft is a weighty but effective solution to "
5169"keeping them in the sky, protecting critical systems from damage and "
5170"allowing the aircraft to stay in the fight longer than would otherwise be "
5171"possible. It will reduce the severity of hits to the fuel tank and other "
5172"vital systems that might otherwise result in the craft's instant "
5173"destruction.\n"
5174"\n"
5175"The expensive polymer used in our standard add-on armour is one of the "
5176"toughest materials on the planet. It deforms wildly under heat and pressure, "
5177"such as when impacted by kinetic or explosive energy, cushioning the blow "
5178"across the entire armour surface. Once the energy has dissipated, the "
5179"deformed plate amazingly resumes all or most of its previous shape, "
5180"depending on the amount of damage received. We even have facilities in our "
5181"Workshops to repair permanently-deformed polymer plates once the aircraft "
5182"returns to base.\n"
5183"\n"
5184"On the downside, the added weight will slow the aircraft down and decrease "
5185"its effective range. This is less of an issue for quick short-range "
5186"interceptions, but can cause problems if UFOs are spotted in areas far "
5187"distant from any of our bases.\n"
5188"\n"
5189"Installing this armour add-on will completely take up the modular armour "
5190"slot on one of our aircraft.\n"
5191"\n"
5192"\n"
5193"Recommended Doctrine\n"
5194"\n"
5195"It is recommended to carefully weigh the decision to install armour on a "
5196"craft. The trade-offs in speed and range could make it difficult for some "
5197"aircraft to chase down fast-moving UFOs.\n"
5198"\n"
5199"\n"
5200"Addenda\n"
5201"\n"
5202"None."
5203msgstr ""
5204"Technical Specifications: Polymer Aircraft Armour\n"
5205"\n"
5206"CLASSIFIED LEVEL BLACK\n"
5207"\n"
5208"PHALANX Extraterrestrial Response Unit\n"
5209"\n"
5210"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
5211"\n"
5212"Filed: 19 March 2084\n"
5213"\n"
5214"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
5215"Operations Command\n"
5216"\n"
5217"\n"
5218"\n"
5219"Overview\n"
5220"\n"
5221"Under the continuing efforts of the Excalibur Program, we have scoured the "
5222"globe for the best components on Earth in order to fit our aircraft with the "
5223"equipment they need to survive against the alien threat. As always, only the "
5224"very best equipment has been selected for the defence of our planet.\n"
5225"\n"
5226"One of the fundamental truths in aircraft design is that it's easier to dish "
5227"out damage than it is to take it and keep coming. Heavy objects don't really "
5228"belong in the sky; it takes a constant input of power to keep things like "
5229"aircraft, birds and balloons from coming back down, and if the source of "
5230"this power is damaged in mid-flight, a crash is unavoidable. PHALANX uses "
5231"exclusively multi-engine aircraft, but even though it's possible for our "
5232"interceptors to land on only one engine, the loss of an engine during combat "
5233"will immediately render the aircraft combat-ineffective. With such a drastic "
5234"loss of speed and manoeuvring power, continuing the engagement would be "
5235"suicide\n"
5236"\n"
5237"Adding extra armour to our aircraft is a weighty but effective solution to "
5238"keeping them in the sky, protecting critical systems from damage and "
5239"allowing the aircraft to stay in the fight longer than would otherwise be "
5240"possible. It will reduce the severity of hits to the fuel tank and other "
5241"vital systems that might otherwise result in the craft's instant "
5242"destruction.\n"
5243"\n"
5244"The expensive polymer used in our standard add-on armour is one of the "
5245"toughest materials on the planet. It deforms wildly under heat and pressure, "
5246"such as when impacted by kinetic or explosive energy, cushioning the blow "
5247"across the entire armour surface. Once the energy has dissipated, the "
5248"deformed plate amazingly resumes all or most of its previous shape, "
5249"depending on the amount of damage received. We even have facilities in our "
5250"Workshops to repair permanently-deformed polymer plates once the aircraft "
5251"returns to base.\n"
5252"\n"
5253"On the downside, the added weight will slow the aircraft down and "
5254"significantly decrease its effective range. This is less of an issue for "
5255"quick short-range interceptions, but can cause problems if UFOs are spotted "
5256"in areas far distant from any of our bases.\n"
5257"\n"
5258"Installing this armour add-on will completely take up the modular armour "
5259"slot on one of our aircraft.\n"
5260"\n"
5261"\n"
5262"Recommended Doctrine\n"
5263"\n"
5264"It is recommended to restrict this armour add-on to craft which are meant to "
5265"make quick, short-range interceptions not far from their base. The "
5266"installation of add-on armour on our long-range interceptors is left to the "
5267"Commander's discretion, but limiting their effective range in this manner "
5268"can be dangerous, as it will be several hours' work to strip off the armour "
5269"once it's put on. During this time the interceptor will be 'in the shop' and "
5270"unable to launch. Any rearming or refuelling of the aircraft will have to "
5271"wait until the installation/removal is complete. Our techs can't work on "
5272"this material with dangerous munitions or fuel on-site.\n"
5273"\n"
5274"Scrambling an aircraft during a half-finished armour job is possible but not "
5275"recommended. The craft will be highly unbalanced and in danger of crashing "
5276"because of unpredictable handling and behaviour. It certainly won't be able "
5277"to fight, as its targeting electronics will have been shut down for the "
5278"duration of the maintenance cycle, and they cannot be booted up in time to "
5279"be effective in a scramble situation.\n"
5280"\n"
5281"\n"
5282"Addenda\n"
5283"\n"
5284"None."
5285
5286#: ../base/ufos/msgid/aircraftitems.ufo:112
5287#, fuzzy
5288msgid ""
5289"Commander, now that we have the ability to produce and work the alien "
5290"materials, a whole new range of options has opened up to us. These materials "
5291"are so strong and flexible that they can be used for almost anything. Their "
5292"most promising uses, however, have been in aircraft design -- specifically "
5293"armour.\n"
5294"\n"
5295"We've had an extremely difficult time shooting down UFOs thanks to the "
5296"resilient outer skin of alien materials. Unfortunately we can't simply slap "
5297"this same kind of skin onto our own craft because the alien materials are "
5298"far too heavy. Our craft would struggle to even get off the ground. That "
5299"needn't be the end of it, though.\n"
5300"\n"
5301"Commander, if you let us do some research on it, I believe we can come up "
5302"with an armouring scheme that should give our aircraft a far better survival "
5303"chance against the alien weapons during interceptions.\n"
5304"\n"
5305"It's a very promising possibility, Commander, one that definitely deserves "
5306"investigation.\n"
5307"\n"
5308"Cdr. Navarre"
5309msgstr ""
5310"Commander, now that we have the ability to produce and work the alien "
5311"materials, a whole new range of options has opened up to us. These materials "
5312"are so strong and flexible that they can be used for almost anything. Their "
5313"most promising uses, however, have been in aircraft design -- specifically "
5314"armour.\n"
5315"\n"
5316"We've had an extremely difficult time shooting down UFOs thanks to the "
5317"resilient outer skin of alien materials. Unfortunately we can't simply slap "
5318"this same kind of skin onto our own craft because the alien materials are "
5319"far too heavy. Our craft would struggle to even get off the ground. That "
5320"needn't be the end of it, though.\n"
5321"\n"
5322"Commander, if you let us do some research on it, I believe we can come up "
5323"with an armouring scheme that -- while it might decrease speed and increase "
5324"fuel consumption a bit -- should give our aircraft a far better survival "
5325"chance against the alien weapons during interceptions. According to our "
5326"calculations, aircraft with this kind of armour could withstand several "
5327"particle beam hits and still remain combat effective.\n"
5328"\n"
5329"It's a very promising possibility, Commander, one that definitely deserves "
5330"investigation.\n"
5331"\n"
5332"--Cdr. Navarre"
5333
5334#: ../base/ufos/msgid/aircraftitems.ufo:126
5335#, fuzzy
5336msgid ""
5337"Commander, I've got some good news. My team and I have finished prototyping "
5338"the alien aircraft plating project. Our new armour is now ready for full "
5339"PHALANX production.\n"
5340"\n"
5341"This has been a difficult project from the start. We've faced several major "
5342"challenges in designing equipment capable of bending the alien materials "
5343"into the shapes we want, and 'programming' the materials to change when we "
5344"want and how we want them to do so. Ultimately we overcame these problems, "
5345"but then we had to deal with the natural limitations of the material.\n"
5346"\n"
5347"The main drawback of these alien materials is their weight. They are "
5348"significantly heftier than modern human aircraft materials, and anything we "
5349"make from them will suffer from the extra weight. The only way the aliens "
5350"manage to keep their wingless UFOs in the sky is through overwhelming engine "
5351"power. Airspeed and maximum operational range will be negatively affected by "
5352"putting alien materials onto our aircraft.\n"
5353"\n"
5354"Even a very thin skin of alien materials offers a substantial protective "
5355"benefit. The new aircraft plating we've designed takes full advantage of "
5356"these capabilities and shows the supreme toughness of the alien materials.\n"
5357"\n"
5358"The new plating will be essential in keeping our current airfleet effective "
5359"against the mounting alien threat. You and I both know the price tag of new "
5360"aircraft, Commander -- we cannot afford to let any of our planes become "
5361"obsolete.\n"
5362"\n"
5363"Cdr. Navarre"
5364msgstr ""
5365"Commander, I've got some good news. My team and I have finished prototyping "
5366"the alien aircraft plating project. Our new armour is now ready for full "
5367"PHALANX production.\n"
5368"\n"
5369"This has been a difficult project from the start. We've faced several major "
5370"challenges in designing equipment capable of bending the alien materials "
5371"into the shapes we want, and 'programming' the materials to change when we "
5372"want and how we want them to do so. Ultimately we overcame these problems, "
5373"but then we had to deal with the natural limitations of the material.\n"
5374"\n"
5375"The main drawback of these alien materials is their weight. They are "
5376"significantly heftier than modern human aircraft materials, and anything we "
5377"make from them will suffer from the extra weight. The only way the aliens "
5378"manage to keep their wingless UFOs in the sky is through overwhelming engine "
5379"power. Airspeed, manoeuvrability, fuel consumption, maximum operational "
5380"range -- all these will be negatively affected by putting alien materials "
5381"onto our aircraft.\n"
5382"\n"
5383"However, it's a sacrifice we don't seem to have any choice in making. Even a "
5384"very thin skin of alien materials offers a substantial protective benefit, "
5385"shrugging off hits that would turn our Polymer Aircraft Armour to paste. "
5386"During air trials of the new armour, one of our own \"Sparrowhawk\" missiles "
5387"-- which can bring down most Earth-built aircraft in a single hit -- failed "
5388"to inflict significant harm to the test craft. I'm not even joking. We've "
5389"got half an hour of compiled test footage that will confirm everything I "
5390"just said.\n"
5391"\n"
5392"The new aircraft plating we've designed takes full advantage of these "
5393"capabilities and shows the supreme toughness of the alien materials. The "
5394"armour can take Particle Beam Weapon hits at point blank range without "
5395"breaking up. For the very first time, our aircraft will be able to soak up "
5396"tremendous amounts of damage and still keep flying like the aliens do. I "
5397"wouldn't say we're quite in the same league yet, but we're getting there.\n"
5398"\n"
5399"It may only be feasible to use this armour on aircraft equipped with alien "
5400"propulsion or otherwise upgraded engines, due to the increased weight and "
5401"reduced speed and range. Still, even if that turns out to be the case, the "
5402"new plating will be essential in keeping our current airfleet effective "
5403"against the mounting alien threat. You and I both know the price tag of new "
5404"aircraft, Commander -- we cannot afford to let any of our planes become "
5405"obsolete.\n"
5406"\n"
5407"--Cdr. Navarre"
5408
5409#: ../base/ufos/msgid/aircraftitems.ufo:134
5410msgid ""
5411"Commander, the skin of armour wrapped around that Gunboat UFO that we "
5412"investigated suggested several innovations we might be able to deploy in our "
5413"own aircraft. It wasn't just thicker, as most alien armour improvements have "
5414"been. It was lighter and more durable than anything we've seen.\n"
5415"\n"
5416"Give us some time in the lab, sir, and maybe we can come up with new armour "
5417"fabricration techniques derived from this UFO to outfit our own aircraft.\n"
5418"\n"
5419"Cdr. Navarre"
5420msgstr ""
5421"사령관님, 건보트 UFO의 외벽을 싸고 있던 표피 장갑을 연구한 바, 우리가 아군기"
5422"에 적용할 수 있는 여러가지 기술이 발견되었습니다. 이번 장갑은. 대부분의 외계 "
5423"장갑 개량형들처럼 그냥 두꺼워진 게 아니었습니다. 과거의 그것들보다 더 가볍고 "
5424"더 튼튼했습니다.\n"
5425"\n"
5426"연구인원을 조금 허락해주시면, 이 UFO에 기인한 신식 장갑 생산기술을 아군 항공"
5427"기에 장착할 수 있을지도 모릅니다.\n"
5428"\n"
5429"나바르 중령"
5430
5431#: ../base/ufos/msgid/aircraftitems.ufo:144
5432msgid ""
5433"Commander, we've finished our examination of the new alien armour and come "
5434"up with several improvements we can apply to our own manufacturing "
5435"techniques for a more durable aircraft armour.\n"
5436"\n"
5437"The key innovations lay in the way the materials are layered and woven "
5438"together, making remarkably thin applications very durable. This will "
5439"improve the main drawback of our current armour, which is so heavy that "
5440"we're forced to sacrifice protection for airspeed.\n"
5441"\n"
5442"Start fabricating this new armour in the workshop as soon as possible, sir. "
5443"It will provide a dramatic step up in our aircrafts' defense over our "
5444"existing armour solutions without adding any more drag to the aircraft.\n"
5445"\n"
5446"Cdr. Navarre"
5447msgstr ""
5448"사령관님, 새 외계 장갑의 연구를 끝낸 결과, 우리의 생산기술을 향상시켜 항공기 "
5449"장갑의 내구도를 올릴 수 있는 여러 개선점을 찾아냈습니다.\n"
5450"\n"
5451"가장 중요한 개선점은 소재들을 덮어 엮는 방식에 있는데, 굉장히 얇은 장갑들마저"
5452"도 튼튼하게 해줍니다. 이는, 과도한 무게 때문에 비행속도를 희생해야 하는 아군 "
5453"장갑의 현재 주요단점을 개선시킬 것입니다.\n"
5454"\n"
5455"작업장에 이 신형 장갑의 생산을 최대한 신속히 지시하시기 바랍니다. 이는 아군 "
5456"항공기들의 항속에 영향을 끼치지 않는 동시에 방어력을 극적으로 개선할 것입니"
5457"다.\n"
5458"\n"
5459"나바르 중령"
5460
5461#: ../base/ufos/msgid/aircraftitems.ufo:152
5462#, fuzzy
5463msgid ""
5464"Commander, the recovery of an intact alien astrogation unit is an important "
5465"milestone. Although this unit doesn't seem to contain a star chart, it will "
5466"allow us to decipher alien astronomical notations and upgrade the power of "
5467"our own astrogation systems by several orders of magnitude. Eventually the "
5468"work we do here may help us backtrack the aliens to their home planet.\n"
5469"\n"
5470"Along with Alien Propulsion and Alien Detection, Alien Astrogation is one of "
5471"the three pillars of UFO design. Understanding it will bring us a big step "
5472"closer to the ability to build an atmosphere-capable interplanetary defence "
5473"craft.\n"
5474"\n"
5475"Cdr. Navarre"
5476msgstr ""
5477"Commander, we've finished work on the captured alien astrogation unit. Here "
5478"is a summary of my report.\n"
5479"\n"
5480"We concluded early on in our survey that this astrogation unit is, at its "
5481"core, a purpose-built computer of extraordinary power loaded with "
5482"specialised software -- all intended solely for the purpose of plotting a "
5483"course from one point in space to another. It uses a new, alien system of "
5484"astronomical notation which we've decided to adopt in order to make use of "
5485"this alien hardware.\n"
5486"\n"
5487"Now that we've figured out its notation system, we can see that the "
5488"astrogation unit is very good at what it does. Given correct input, the "
5489"system can plot a course from anywhere to anywhere in seconds, and it can "
5490"intelligently recompute that course with filters like 'least travel time', "
5491"'shortest distance', 'fewest navigational hazards', and so on. These filters "
5492"can be layered on endlessly until the system spits out the exact course you "
5493"want. It is even able to take into account faster-than-light capability when "
5494"plotting a course, which all but verifies the theory that the aliens do "
5495"indeed have access to some type of FTL technology.\n"
5496"\n"
5497"The only problem with the unit's plotting method is that it requires a star "
5498"chart to give accurate courses beyond the UFO's sensor range. We have never "
5499"found a star chart loaded onto any UFO we've recovered. Perhaps only UFOs "
5500"with an FTL drive have a chart loaded; they would surely need it for "
5501"navigation.\n"
5502"\n"
5503"Instead of the elusive star chart, the astrogation units we've recovered so "
5504"far contain enormous detail on Earth and the solar system. Surface maps of "
5505"the outer planets and all their moons (even a previously-undiscovered moon "
5506"of Pluto), spectrum analyses of every body in the asteroid belt as well as "
5507"the distant Kuiper belt, and the orbits of every body in the solar system "
5508"plotted out hundreds of years in advance. We're not sure if this information "
5509"will be of any use to us, but it will greatly enhance humanity's body of "
5510"knowledge about our home system -- whenever we're allowed to release it into "
5511"the public.\n"
5512"\n"
5513"It's possible to program our own star charts into the astrogation unit, but "
5514"I can only imagine how primitive and incomplete our charts might be compared "
5515"to what the aliens have. I wouldn't condone any interstellar travel with "
5516"these units until we can capture an alien chart. However, in the meantime we "
5517"could certainly use these units to navigate around the solar system if we "
5518"could design a PHALANX craft capable of launching into space. They will "
5519"greatly simplify the whole process of interplanetary travel to the point "
5520"where we'd be able to launch missions to Saturn or even Pluto at the click "
5521"of a button.\n"
5522"\n"
5523"And that is something we should do as soon as humanly possible.\n"
5524"\n"
5525"--Cdr. Navarre"
5526
5527#: ../base/ufos/msgid/aircraftitems.ufo:170
5528#, fuzzy
5529msgid ""
5530"Commander, we've finished work on the captured alien astrogation unit. Here "
5531"is a summary of my report.\n"
5532"\n"
5533"We concluded early on in our survey that this astrogation unit is, at its "
5534"core, a purpose-built computer of extraordinary power loaded with "
5535"specialised software -- all intended solely for the purpose of plotting a "
5536"course from one point in space to another. It uses a new, alien system of "
5537"astronomical notation which we've decided to adopt in order to make use of "
5538"this alien hardware.\n"
5539"\n"
5540"Now that we've figured out its notation system, we can see that the "
5541"astrogation unit is very good at what it does. Given correct input, the "
5542"system can plot a course from anywhere to anywhere in seconds, and it can "
5543"intelligently recompute that course with filters like 'least travel time', "
5544"'shortest distance', 'fewest navigational hazards', and so on. These filters "
5545"can be layered on endlessly until the system spits out the exact course you "
5546"want. It is even able to take into account faster-than-light capability when "
5547"plotting a course, which all but verifies the theory that the aliens do "
5548"indeed have access to some type of FTL technology.\n"
5549"\n"
5550"The only problem with the unit's plotting method is that it requires a star "
5551"chart to give accurate courses beyond the UFO's sensor range. We have never "
5552"found a star chart loaded onto any UFO we've recovered. Perhaps only UFOs "
5553"with an FTL drive have a chart loaded; they would surely need it for "
5554"navigation.\n"
5555"\n"
5556"Instead of the elusive star chart, the astrogation units we've recovered so "
5557"far contain enormous detail on Earth and the solar system. Surface maps of "
5558"the outer planets and all their moons (even a previously-undiscovered moon "
5559"of Pluto), spectrum analyses of every body in the asteroid belt as well as "
5560"the distant Kuiper belt, and the orbits of every body in the solar system "
5561"plotted out hundreds of years in advance. We're not sure if this information "
5562"will be of any use to us, but it will greatly enhance humanity's body of "
5563"knowledge about our home system -- whenever we're allowed to release it into "
5564"the public.\n"
5565"\n"
5566"It's possible to program our own star charts into the astrogation unit, but "
5567"I can only imagine how primitive and incomplete our charts might be compared "
5568"to what the aliens have. I wouldn't condone any interstellar travel with "
5569"these units until we can capture an alien chart. However, in the meantime we "
5570"could certainly use these units to navigate around the solar system if we "
5571"could design a PHALANX craft capable of launching into space. They will "
5572"greatly simplify the whole process of interplanetary travel to the point "
5573"where we'd be able to launch missions to Saturn or even Pluto at the click "
5574"of a button.\n"
5575"\n"
5576"And that is something we should do as soon as humanly possible.\n"
5577"\n"
5578"Cdr. Navarre"
5579msgstr ""
5580"Commander, we've finished work on the captured alien astrogation unit. Here "
5581"is a summary of my report.\n"
5582"\n"
5583"We concluded early on in our survey that this astrogation unit is, at its "
5584"core, a purpose-built computer of extraordinary power loaded with "
5585"specialised software -- all intended solely for the purpose of plotting a "
5586"course from one point in space to another. It uses a new, alien system of "
5587"astronomical notation which we've decided to adopt in order to make use of "
5588"this alien hardware.\n"
5589"\n"
5590"Now that we've figured out its notation system, we can see that the "
5591"astrogation unit is very good at what it does. Given correct input, the "
5592"system can plot a course from anywhere to anywhere in seconds, and it can "
5593"intelligently recompute that course with filters like 'least travel time', "
5594"'shortest distance', 'fewest navigational hazards', and so on. These filters "
5595"can be layered on endlessly until the system spits out the exact course you "
5596"want. It is even able to take into account faster-than-light capability when "
5597"plotting a course, which all but verifies the theory that the aliens do "
5598"indeed have access to some type of FTL technology.\n"
5599"\n"
5600"The only problem with the unit's plotting method is that it requires a star "
5601"chart to give accurate courses beyond the UFO's sensor range. We have never "
5602"found a star chart loaded onto any UFO we've recovered. Perhaps only UFOs "
5603"with an FTL drive have a chart loaded; they would surely need it for "
5604"navigation.\n"
5605"\n"
5606"Instead of the elusive star chart, the astrogation units we've recovered so "
5607"far contain enormous detail on Earth and the solar system. Surface maps of "
5608"the outer planets and all their moons (even a previously-undiscovered moon "
5609"of Pluto), spectrum analyses of every body in the asteroid belt as well as "
5610"the distant Kuiper belt, and the orbits of every body in the solar system "
5611"plotted out hundreds of years in advance. We're not sure if this information "
5612"will be of any use to us, but it will greatly enhance humanity's body of "
5613"knowledge about our home system -- whenever we're allowed to release it into "
5614"the public.\n"
5615"\n"
5616"It's possible to program our own star charts into the astrogation unit, but "
5617"I can only imagine how primitive and incomplete our charts might be compared "
5618"to what the aliens have. I wouldn't condone any interstellar travel with "
5619"these units until we can capture an alien chart. However, in the meantime we "
5620"could certainly use these units to navigate around the solar system if we "
5621"could design a PHALANX craft capable of launching into space. They will "
5622"greatly simplify the whole process of interplanetary travel to the point "
5623"where we'd be able to launch missions to Saturn or even Pluto at the click "
5624"of a button.\n"
5625"\n"
5626"And that is something we should do as soon as humanly possible.\n"
5627"\n"
5628"--Cdr. Navarre"
5629
5630#: ../base/ufos/msgid/aircraftitems.ufo:178
5631#, fuzzy
5632msgid ""
5633"Commander, the alien antimatter engines we recovered have been fascinating "
5634"my team ever since they arrived. With our new understanding of the alien "
5635"materials, I think we can work out the details and duplication of this "
5636"technology. Excitingly, it now seems to be within our capabilities to "
5637"replicate these engines, if we can just figure out the function and creation "
5638"of the different parts.\n"
5639"\n"
5640"Along with Alien Astrogation and Alien Detection, Alien Propulsion is one of "
5641"the three pillars of UFO design. Understanding it will bring us a big step "
5642"closer to the ability to build an atmosphere-capable interplanetary defence "
5643"craft.\n"
5644"\n"
5645"Cdr. Navarre"
5646msgstr ""
5647"Commander, I'm happy to report the success of our alien propulsion program. "
5648"We've cracked the mysteries of the alien engine set-up and we finally "
5649"understand the path of the antimatter from fuel tank to reaction chamber.\n"
5650"\n"
5651"Quoting from my previous report:\n"
5652"\n"
5653"(UFO Theory) \"The alien propulsion system is a type of rocket engine unlike "
5654"any ever built on Earth. It uses direct matter-antimatter annihilation to "
5655"generate thrust by injecting protons and antiprotons into the reaction "
5656"chamber, and then channeling this explosive force out the back of the "
5657"engine. This gives a UFO extreme power and needs no air or other gases to "
5658"fuel the reaction, allowing it to burn in hard vacuum. There is a highly-"
5659"advanced cooling system continuously pumping liquid nitrogen through the "
5660"engine housing in order to keep it cool and reduce the infrared signature. "
5661"Engine heat is also used to supply the craft's electricity.\"\n"
5662"\n"
5663"With this project we've learned a lot about how these engines are "
5664"constructed, how to control them, and how we might retrofit them to our "
5665"current airfleet. We should now be able to replicate these engines and use "
5666"them for any applications we might come up with. I have to warn you, though; "
5667"they will be extremely expensive to produce. Between the complex use of "
5668"alien materials, the sensitive electromagnetics and the liquid nitrogen "
5669"cooling system, this really stretches the limits of our production "
5670"capacity.\n"
5671"\n"
5672"Some more research may be required to figure out antimatter storage and "
5673"control, but the engine upgrades are self-contained units -- basically just "
5674"an alien engine with adapters on it for human tech. We should be able to "
5675"start retrofitting as soon as we acquire enough fuel to keep our airfleet in "
5676"the sky.\n"
5677"\n"
5678"I've mentioned before, the power disparity between our liquid fuel and these "
5679"matter-antimatter engines is nothing short of astonishing. When we start "
5680"using these engines on our planes, our pilots are going to need some serious "
5681"re-education about the capabilities of their craft. Let me explain.\n"
5682"\n"
5683"In a regular military jet, giving her a little too much throttle around a "
5684"tight corner can result in impaired judgment and unconsciousness from the "
5685"force of acceleration. Pilots have died from over-acceleration.\n"
5686"\n"
5687"In an antimatter jet, however, these problems are amplified hundred-fold. "
5688"The engines are so powerful that over-acceleration can easily turn a human "
5689"body to bloody pulp in its flight chair. Even the craft itself may have "
5690"trouble coping with the acceleration, and our flight engineers will have to "
5691"be extremely careful in checking for metal fatigue, hairline fractures and "
5692"other wear and tear on the airframe. A tiny crack in the structure may "
5693"result in one of our planes breaking up in mid-flight. Mechanical thrust "
5694"limiters can only do so much -- most of the G-stresses are incurred during "
5695"turns.\n"
5696"\n"
5697"Still, it shouldn't become a problem as long as everyone -- pilots and "
5698"mechanics alike -- is extremely careful in their assigned tasks. We've done "
5699"some serious tightening-up of our safety and inspection protocol just for "
5700"antimatter planes. The retraining of our pilots is the only remaining "
5701"obstacle to our use of these alien engines.\n"
5702"\n"
5703"--Cdr. Navarre"
5704
5705#: ../base/ufos/msgid/aircraftitems.ufo:200
5706#, fuzzy
5707msgid ""
5708"Commander, I'm happy to report the success of our alien propulsion program. "
5709"We've cracked the mysteries of the alien engine set-up and we finally "
5710"understand the path of the antimatter from fuel tank to reaction chamber.\n"
5711"\n"
5712"Quoting from my previous report:\n"
5713"\n"
5714"(UFO Theory) \"The alien propulsion system is a type of rocket engine unlike "
5715"any ever built on Earth. It uses direct matter-antimatter annihilation to "
5716"generate thrust by injecting protons and antiprotons into the reaction "
5717"chamber, and then channeling this explosive force out the back of the "
5718"engine. This gives a UFO extreme power and needs no air or other gases to "
5719"fuel the reaction, allowing it to burn in hard vacuum. There is a highly-"
5720"advanced cooling system continuously pumping liquid nitrogen through the "
5721"engine housing in order to keep it cool and reduce the infrared signature. "
5722"Engine heat is also used to supply the craft's electricity.\"\n"
5723"\n"
5724"With this project we've learned a lot about how these engines are "
5725"constructed, how to control them, and how we might be able to use them in "
5726"new aircraft designs. I have to warn you, though; they will be extremely "
5727"expensive to produce. Between the complex use of alien materials, the "
5728"sensitive electromagnetics and the liquid nitrogen cooling system, this "
5729"really stretches the limits of our production capacity.\n"
5730"\n"
5731"Some more research may be required to figure out antimatter storage and "
5732"control, but the engine upgrades are self-contained units -- basically just "
5733"an alien engine with adapters on it for human tech.\n"
5734"\n"
5735"I've mentioned before, the power disparity between our liquid fuel and these "
5736"matter-antimatter engines is nothing short of astonishing. When we start "
5737"using these engines on our planes, our pilots are going to need some serious "
5738"re-education about the capabilities of their craft. Let me explain.\n"
5739"\n"
5740"In a regular military jet, giving her a little too much throttle around a "
5741"tight corner can result in impaired judgment and unconsciousness from the "
5742"force of acceleration. Pilots have died from over-acceleration.\n"
5743"\n"
5744"In an antimatter jet, however, these problems are amplified hundred-fold. "
5745"The engines are so powerful that over-acceleration can easily turn a human "
5746"body to bloody pulp in its flight chair. Even the craft itself may have "
5747"trouble coping with the acceleration, and our flight engineers will have to "
5748"be extremely careful in checking for metal fatigue, hairline fractures and "
5749"other wear and tear on the airframe. A tiny crack in the structure may "
5750"result in one of our planes breaking up in mid-flight. Mechanical thrust "
5751"limiters can only do so much -- most of the G-stresses are incurred during "
5752"turns.\n"
5753"\n"
5754"Still, it shouldn't become a problem as long as everyone -- pilots and "
5755"mechanics alike -- is extremely careful in their assigned tasks. We've done "
5756"some serious tightening-up of our safety and inspection protocol just for "
5757"antimatter planes. The retraining of our pilots is the only remaining "
5758"obstacle to our use of these alien engines.\n"
5759"\n"
5760"Cdr. Navarre"
5761msgstr ""
5762"Commander, I'm happy to report the success of our alien propulsion program. "
5763"We've cracked the mysteries of the alien engine set-up and we finally "
5764"understand the path of the antimatter from fuel tank to reaction chamber.\n"
5765"\n"
5766"Quoting from my previous report:\n"
5767"\n"
5768"(UFO Theory) \"The alien propulsion system is a type of rocket engine unlike "
5769"any ever built on Earth. It uses direct matter-antimatter annihilation to "
5770"generate thrust by injecting protons and antiprotons into the reaction "
5771"chamber, and then channeling this explosive force out the back of the "
5772"engine. This gives a UFO extreme power and needs no air or other gases to "
5773"fuel the reaction, allowing it to burn in hard vacuum. There is a highly-"
5774"advanced cooling system continuously pumping liquid nitrogen through the "
5775"engine housing in order to keep it cool and reduce the infrared signature. "
5776"Engine heat is also used to supply the craft's electricity.\"\n"
5777"\n"
5778"With this project we've learned a lot about how these engines are "
5779"constructed, how to control them, and how we might retrofit them to our "
5780"current airfleet. We should now be able to replicate these engines and use "
5781"them for any applications we might come up with. I have to warn you, though; "
5782"they will be extremely expensive to produce. Between the complex use of "
5783"alien materials, the sensitive electromagnetics and the liquid nitrogen "
5784"cooling system, this really stretches the limits of our production "
5785"capacity.\n"
5786"\n"
5787"Some more research may be required to figure out antimatter storage and "
5788"control, but the engine upgrades are self-contained units -- basically just "
5789"an alien engine with adapters on it for human tech. We should be able to "
5790"start retrofitting as soon as we acquire enough fuel to keep our airfleet in "
5791"the sky.\n"
5792"\n"
5793"I've mentioned before, the power disparity between our liquid fuel and these "
5794"matter-antimatter engines is nothing short of astonishing. When we start "
5795"using these engines on our planes, our pilots are going to need some serious "
5796"re-education about the capabilities of their craft. Let me explain.\n"
5797"\n"
5798"In a regular military jet, giving her a little too much throttle around a "
5799"tight corner can result in impaired judgment and unconsciousness from the "
5800"force of acceleration. Pilots have died from over-acceleration.\n"
5801"\n"
5802"In an antimatter jet, however, these problems are amplified hundred-fold. "
5803"The engines are so powerful that over-acceleration can easily turn a human "
5804"body to bloody pulp in its flight chair. Even the craft itself may have "
5805"trouble coping with the acceleration, and our flight engineers will have to "
5806"be extremely careful in checking for metal fatigue, hairline fractures and "
5807"other wear and tear on the airframe. A tiny crack in the structure may "
5808"result in one of our planes breaking up in mid-flight. Mechanical thrust "
5809"limiters can only do so much -- most of the G-stresses are incurred during "
5810"turns.\n"
5811"\n"
5812"Still, it shouldn't become a problem as long as everyone -- pilots and "
5813"mechanics alike -- is extremely careful in their assigned tasks. We've done "
5814"some serious tightening-up of our safety and inspection protocol just for "
5815"antimatter planes. The retraining of our pilots is the only remaining "
5816"obstacle to our use of these alien engines.\n"
5817"\n"
5818"--Cdr. Navarre"
5819
5820#: ../base/ufos/msgid/aircraftitems.ufo:208
5821msgid ""
5822"Commander, when our engineers were performing the latest UFO disassembly, "
5823"they noticed what appeared to be some modifications to the propulsion "
5824"mechanisms. If the aliens are upgrading their antimatter engines, we need to "
5825"learn as much as we can from them.\n"
5826"\n"
5827"I'm submitting this request to take a closer look. It could be key to "
5828"winning the battle for supremacy in our skies.\n"
5829"\n"
5830"Cdr. Navarre"
5831msgstr ""
5832"사령관님, 우리 엔지니어들이 최근의 UFO 분해를 진행하던중, 추진체계에서 몇가"
5833"지 변경사항이 발견하였습니다. 외계인들이 반물질 엔진을 업그레이드 하고 있다"
5834"면, 그에 대해 최대한 많이 알아내야 합니다.\n"
5835"\n"
5836"따라서 본 연구안을 제출합니다. 우리 영공에서 우선권을 따내기 위한 중요한 요소"
5837"일 수도 있습니다.\n"
5838"\n"
5839"나바르 중령"
5840
5841#: ../base/ufos/msgid/aircraftitems.ufo:220
5842#, fuzzy
5843msgid ""
5844"Commander, we've finished taking a look at the advanced alien propulsion "
5845"systems and I've prepared a report for you.\n"
5846"\n"
5847"As we suspected, these engines have been modified. In essence, they've "
5848"upgraded the internals but left the outer casing intact. Most of the "
5849"modifications have gone into expanding the capacity of the reaction chamber, "
5850"allowing them to channel even more force through the back of the engine. But "
5851"they've also cleverly redesigned the feeder mechanism to achieve faster "
5852"rates of matter-antimatter anihilation.\n"
5853"\n"
5854"The ad-hoc nature of the changes suggest the aliens are adapting technology "
5855"as they go. The extra propulsion was likely designed to enable heavy UFOs to "
5856"stay airborne in earth's atmosphere.\n"
5857"\n"
5858"I think we can adapt these insights to design a more powerful propulsion "
5859"mechanism, but the threat to an interceptor's structural integrity is so "
5860"great that we'll have to design a new aircraft capable of handling it. I've "
5861"put a research proposal in your queue for a new advanced interceptor that "
5862"will take advantage of everything we've learned from these advanced engines "
5863"and our Dragon interceptor project. Please take a look as soon as possible.\n"
5864"\n"
5865"Cdr. Navarre"
5866msgstr ""
5867"사령관님, 제가 보고드린 고급 외계 추진 시스템들에 대한 연구를 마쳤습니다.\n"
5868"\n"
5869"예상대로, 이 엔진들은 개조되었습니다. 간단히 말하자면, 외부 케이싱은 유지한"
5870"채 내부를 업그레이드 했습니다. 대부분의 개조는 반작용실의 용량을 늘리는 데에 "
5871"들어갔으며, 그 결과 엔진 후면으로 더욱 강한 추진력을 보내게 되었습니다. 허나 "
5872"동시에 공급 장치 기술을 독창적으로 재디자인 하여 물질-반물질 소멸율을 더 빠르"
5873"게 하였습니다.\n"
5874"\n"
5875"임기 응변식 변경사항들을 볼 때, 외계인들은 상황을 보아가며 기술을 새로 적용해"
5876"가는 것 같습니다. 보급선 UFO는 최근 개발된 것일지도 모릅니다. 증가된 추진력"
5877"은 아마도 지구의 대기권에서 보급선이 더 과중한 적재량을 수용토록 한 것일터이"
5878"며, 더 큰 UFO들을 투입하는 데에도 중요할 것입니다.\n"
5879"\n"
5880"우리도 이 사실을 기반으로 더 강한 추진 체계를 개발할 수 있을 것 같습니다만, "
5881"인터셉터의 내구도에 대한 위협이 너무 크므로, 이를 수용할 수 있는 새로운 항공"
5882"기의 개발이 필요할 것입니다. 이 고급 엔진들 및 아군의 드래곤 인터셉터 프로젝"
5883"트에서 우리가 배운 모든 것을 활용할 새 고급 인터셉터의 연구 개발안을 사령관님"
5884"의 목록에 추가했습니다. 최대한 속히 검토해 주시기 바랍니다.\n"
5885"\n"
5886"나바르 중령"
5887
5888#: ../base/ufos/msgid/aircraftitems.ufo:230
5889#, fuzzy
5890msgid ""
5891"Commander, the alien sensor suite appears to be a very powerful set of "
5892"passive and active scanning systems, including radar, lidar, magnetic and UV/"
5893"infrared reception, and -- most interestingly -- a kind of detection unknown "
5894"to us, but which seems to have far more success at detecting UFOs than "
5895"anything we have.\n"
5896"\n"
5897"If you'll let us take the suite apart, I believe we can find out what "
5898"everything does and how to operate it, and how to replicate most if not all "
5899"of the alien detection equipment. It would be an immense boost to our "
5900"defence efforts on Earth if we can get this technology working for us, and "
5901"its long-term potential for spacecraft development is vital. There's no way "
5902"we could build a viable space-capable fighter with human sensors.\n"
5903"\n"
5904"Along with Alien Propulsion and Alien Astrogation, Alien Detection is one of "
5905"the three pillars of UFO design. Understanding it will bring us a big step "
5906"closer to the ability to build an atmosphere-capable interplanetary defence "
5907"craft.\n"
5908"\n"
5909"Cdr. Navarre"
5910msgstr ""
5911"The project on alien detection is complete, Commander. We now have a full "
5912"understanding of the machinery, its controls, and the modifications needed "
5913"for human use.\n"
5914"\n"
5915"Our initial assessment looks to have been correct. The detection suite makes "
5916"use mostly of standard, reliable detection methods that humanity either uses "
5917"or knows about. The equipment is more advanced than ours and will be useful, "
5918"but by and large the aliens apply the same concepts and use the same physics "
5919"as we do. As I mentioned in my proposal, radar, lidar and other such old "
5920"reliables are all well-represented in the suite.\n"
5921"\n"
5922"And then there's the mystery sensor.\n"
5923"\n"
5924"It had us confounded for a long time, because now that it's here on the "
5925"Earth's surface, it spits out mostly overpowering background noise. Up in "
5926"the air, however, the picture is quite different. We think we've now "
5927"identified the detector and have figured out how it works.\n"
5928"\n"
5929"In the simplest terms, it's a gravity sensor, scanning for minute changes in "
5930"a background gravitational field. Everything travelling through a gravity "
5931"field disturbs the field to some degree based on its size, mass and "
5932"composition. The sensor can identify these changes as natural or artificial "
5933"objects based on course, speed and acceleration with 95% accuracy. If there "
5934"is any doubt about a contact, the system will report it anyway. It seems to "
5935"be more effective in stronger fields like the one around Earth, but we "
5936"surmise that it will work to some extent anywhere within the gravity range "
5937"of a star.\n"
5938"\n"
5939"All of this detection power is linked into an advanced computer system which "
5940"automatically puts all results through a series of filters, which can be "
5941"adjusted at any time to suit the needs of the pilot and crew. This helps "
5942"alternately sifting out targets from a mess of background noise or "
5943"increasing sensitivity to search for something stealthy.\n"
5944"\n"
5945"Interestingly, the detection computer seems to have a direct link to fire "
5946"control, assisting in anticipating target manoeuvres and point defence "
5947"control if the craft has that capability.\n"
5948"\n"
5949"Parts of this technology can be adapted to our existing ground-based "
5950"installations and aircraft radar. It should extend their detection range and "
5951"increase resolution across the board, making it a good deal harder for UFOs "
5952"to hide. However, the biggest practical gains will come from using this tech "
5953"in creating new aircraft instrumentation to increase the combat "
5954"survivability of our interceptors.\n"
5955"\n"
5956"Of course, it's not the immediate uses that are the most important. These "
5957"detectors are vital for any future PHALANX spacecraft. In space, without the "
5958"support of ground radar, we're going to need the extra power very badly.\n"
5959"\n"
5960"--Cdr. Navarre"
5961
5962#: ../base/ufos/msgid/aircraftitems.ufo:250
5963#, fuzzy
5964msgid ""
5965"The project on alien detection is complete, Commander. We now have a full "
5966"understanding of the machinery, its controls, and the modifications needed "
5967"for human use.\n"
5968"\n"
5969"Our initial assessment looks to have been correct. The detection suite makes "
5970"use mostly of standard, reliable detection methods that humanity either uses "
5971"or knows about. The equipment is more advanced than ours and will be useful, "
5972"but by and large the aliens apply the same concepts and use the same physics "
5973"as we do. As I mentioned in my proposal, radar, lidar and other such old "
5974"reliables are all well-represented in the suite.\n"
5975"\n"
5976"And then there's the mystery sensor.\n"
5977"\n"
5978"It had us confounded for a long time, because now that it's here on the "
5979"Earth's surface, it spits out mostly overpowering background noise. Up in "
5980"the air, however, the picture is quite different. We think we've now "
5981"identified the detector and have figured out how it works.\n"
5982"\n"
5983"In the simplest terms, it's a gravity sensor, scanning for minute changes in "
5984"a background gravitational field. Everything travelling through a gravity "
5985"field disturbs the field to some degree based on its size, mass and "
5986"composition. The sensor can identify these changes as natural or artificial "
5987"objects based on course, speed and acceleration with 95% accuracy. If there "
5988"is any doubt about a contact, the system will report it anyway. It seems to "
5989"be more effective in stronger fields like the one around Earth, but we "
5990"surmise that it will work to some extent anywhere within the gravity range "
5991"of a star.\n"
5992"\n"
5993"All of this detection power is linked into an advanced computer system which "
5994"automatically puts all results through a series of filters, which can be "
5995"adjusted at any time to suit the needs of the pilot and crew. This helps "
5996"alternately sifting out targets from a mess of background noise or "
5997"increasing sensitivity to search for something stealthy.\n"
5998"\n"
5999"Interestingly, the detection computer seems to have a direct link to fire "
6000"control, assisting in anticipating target manoeuvres and point defence "
6001"control if the craft has that capability.\n"
6002"\n"
6003"Parts of this technology can be adapted to our existing ground-based "
6004"installations and aircraft radar. It should extend their detection range and "
6005"increase resolution across the board, making it a good deal harder for UFOs "
6006"to hide. However, the biggest practical gains will come from using this tech "
6007"in creating new aircraft instrumentation to increase the combat "
6008"survivability of our interceptors.\n"
6009"\n"
6010"Cdr. Navarre"
6011msgstr ""
6012"The project on alien detection is complete, Commander. We now have a full "
6013"understanding of the machinery, its controls, and the modifications needed "
6014"for human use.\n"
6015"\n"
6016"Our initial assessment looks to have been correct. The detection suite makes "
6017"use mostly of standard, reliable detection methods that humanity either uses "
6018"or knows about. The equipment is more advanced than ours and will be useful, "
6019"but by and large the aliens apply the same concepts and use the same physics "
6020"as we do. As I mentioned in my proposal, radar, lidar and other such old "
6021"reliables are all well-represented in the suite.\n"
6022"\n"
6023"And then there's the mystery sensor.\n"
6024"\n"
6025"It had us confounded for a long time, because now that it's here on the "
6026"Earth's surface, it spits out mostly overpowering background noise. Up in "
6027"the air, however, the picture is quite different. We think we've now "
6028"identified the detector and have figured out how it works.\n"
6029"\n"
6030"In the simplest terms, it's a gravity sensor, scanning for minute changes in "
6031"a background gravitational field. Everything travelling through a gravity "
6032"field disturbs the field to some degree based on its size, mass and "
6033"composition. The sensor can identify these changes as natural or artificial "
6034"objects based on course, speed and acceleration with 95% accuracy. If there "
6035"is any doubt about a contact, the system will report it anyway. It seems to "
6036"be more effective in stronger fields like the one around Earth, but we "
6037"surmise that it will work to some extent anywhere within the gravity range "
6038"of a star.\n"
6039"\n"
6040"All of this detection power is linked into an advanced computer system which "
6041"automatically puts all results through a series of filters, which can be "
6042"adjusted at any time to suit the needs of the pilot and crew. This helps "
6043"alternately sifting out targets from a mess of background noise or "
6044"increasing sensitivity to search for something stealthy.\n"
6045"\n"
6046"Interestingly, the detection computer seems to have a direct link to fire "
6047"control, assisting in anticipating target manoeuvres and point defence "
6048"control if the craft has that capability.\n"
6049"\n"
6050"Parts of this technology can be adapted to our existing ground-based "
6051"installations and aircraft radar. It should extend their detection range and "
6052"increase resolution across the board, making it a good deal harder for UFOs "
6053"to hide. However, the biggest practical gains will come from using this tech "
6054"in creating new aircraft instrumentation to increase the combat "
6055"survivability of our interceptors.\n"
6056"\n"
6057"Of course, it's not the immediate uses that are the most important. These "
6058"detectors are vital for any future PHALANX spacecraft. In space, without the "
6059"support of ground radar, we're going to need the extra power very badly.\n"
6060"\n"
6061"--Cdr. Navarre"
6062
6063#: ../base/ufos/msgid/aircraftitems.ufo:260
6064msgid ""
6065"The Aerial Laser Cannon may well be our most challenging laser to create. "
6066"The sorts of power levels we need have been achieved before with massive "
6067"arrays mounted on jumbo jets, but never in a package small enough to make a "
6068"jet fighter cannon.\n"
6069"\n"
6070"The finished product should be able to engage UFOs with bullseye accuracy to "
6071"provide a more effective direct-fire aircraft weapon. We expect that the "
6072"ability to keep continuous fire and pressure on enemy craft will be valuable "
6073"in the days to come.\n"
6074"\n"
6075"Please approve lab time and funding for this program when you're ready, "
6076"Commander.\n"
6077"\n"
6078"Cdr. Navarre"
6079msgstr ""
6080"항공 레이저 포는 우리 사상 가장 만들기 어려운 레이저일 듯 합니다. 우리가 필요"
6081"로 하는 전력은 과거 점보제트기에 달린 거대한 배열 시스템으로 이뤄진 적은 있지"
6082"만, 제트 전투기 포로 적합한 작은 패키지로는 이뤄진 적이 없습니다.\n"
6083"\n"
6084"완성품은 더 효과적인 직접 사격식 대공 무기로서 날카로운 정확도로 UFO들과 교전"
6085"할 수 있을 것입니다. 적기에 연속적인 불과 압력을 가하는 능력은 다가올 날들에 "
6086"유용할 것입니다.\n"
6087"\n"
6088"준비가 되시면 이 프로그램에 대한 연구 인력과 자금을 허가해 주십시오, 사령관"
6089"님.\n"
6090"\n"
6091"Navarre 중령"
6092
6093#: ../base/ufos/msgid/aircraftitems.ufo:274
6094#, fuzzy
6095msgid ""
6096"Commander, I've just finished my report on our latest laser program. We've "
6097"successfully prototyped the new Aerial Laser Cannon and are ready to put it "
6098"into production.\n"
6099"\n"
6100"We achieved what we set out to do: create a continuous wave, deuterium-"
6101"fluoride-powered laser with megawatt-range output. Accuracy is excellent, "
6102"hampered only by enemy ECM (Electronic Countermeasures). The laser proceeds "
6103"in a straight line and crosses the distance between gun and target almost "
6104"instantly. It's hard to miss with it.\n"
6105"\n"
6106"Unfortunately atmospheric blooming is still a problem, and the laser rapidly "
6107"loses power the further it has to travel to the target. The Aerial Laser "
6108"Cannon is ideal for driving and pinning down the enemy behind a wall of "
6109"laser fire if the pilot can close within a devastating range.\n"
6110"\n"
6111"The cannon carries an integrated magazine of deuterium-fluoride allowing up "
6112"to thirty minutes of continuous fire. Since deuterium and fluoride are both "
6113"too potentially hazardous to store on-base, and we have access to large off-"
6114"base stockpiles of all the necessary compounds, we will not need to keep "
6115"laser cannon ammunition in inventory.\n"
6116"\n"
6117"Deployment of the weapon is at your discretion, Commander, but I'd like to "
6118"recommend we use the new cannons to replace SHIVA guns across our airfleet.\n"
6119"\n"
6120"Cdr. Navarre"
6121msgstr ""
6122"Commander, I've just finished my report on our latest laser program. We've "
6123"successfully prototyped the new Aerial Laser Cannon and are ready to put it "
6124"into production.\n"
6125"\n"
6126"We achieved what we set out to do: create a continuous wave, deuterium-"
6127"fluoride-powered laser with megawatt-range output, capable of tracking and "
6128"hitting UFOs at ranges of up to 5 kilometres. Accuracy is excellent, "
6129"hampered only by enemy ECM (Electronic Countermeasures), and unlike in all "
6130"our other weapons it is not affected by range. The laser proceeds in a "
6131"straight line and crosses the distance between gun and target almost "
6132"instantly. It's hard to miss with it.\n"
6133"\n"
6134"Unfortunately atmospheric blooming is still a problem, and the laser rapidly "
6135"loses power the further it has to travel to the target. At maximum range, 5 "
6136"kilometres, it takes 32 seconds of continuous fire on the same spot to hole "
6137"a UFO's hull. We're rarely going to have that much time to wait for a kill. "
6138"The ideal range for this weapon is between 2 to 3 kilometres where it "
6139"strikes a good balance between damage and distance. Average damage per "
6140"second at these distances is slightly less than the SHIVA Rotary Cannon, but "
6141"range is higher by up to 1.5 kilometres. More so than any of our previous "
6142"weapons, the Aerial Laser Cannon is ideal for driving and pinning down the "
6143"enemy behind a wall of laser fire.\n"
6144"\n"
6145"The cannon carries an integrated magazine of deuterium-fluoride allowing up "
6146"to thirty minutes of continuous fire. Since deuterium and fluoride are both "
6147"too potentially hazardous to store on-base, and we have access to large off-"
6148"base stockpiles of all the necessary compounds, we will not need to keep "
6149"laser cannon ammunition in inventory.\n"
6150"\n"
6151"Deployment of the weapon is at your discretion, Commander, but I'd like to "
6152"recommend we use the new cannons to replace SHIVA guns across our airfleet "
6153"except for craft specifically equipped for close-in fighting. Anything "
6154"that's much less manoeuvrable than a UFO will have difficulty keeping hold "
6155"of the target with SHIVAs, so the laser offers a far better solution with "
6156"nearly as much staying power.\n"
6157"\n"
6158"--Cdr. Navarre"
6159
6160#: ../base/ufos/msgid/aircraftitems.ufo:316
6161#, fuzzy
6162msgid ""
6163"Technical Specifications: SHIVA Rotary Cannon\n"
6164"\n"
6165"CLASSIFIED LEVEL BLACK\n"
6166"\n"
6167"PHALANX Extraterrestrial Response Unit\n"
6168"\n"
6169"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6170"\n"
6171"Filed: 19 March 2084\n"
6172"\n"
6173"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6174"Operations Command\n"
6175"\n"
6176"\n"
6177"\n"
6178"Overview\n"
6179"\n"
6180"Now that we have aircraft capable of intercepting the attacking UFOs, we "
6181"need to equip them with armaments that can actually shoot down these alien "
6182"craft. We have evaluated every available weapon on Earth as part of the "
6183"Excalibur Program, and we have selected the very best for the defence of our "
6184"planet.\n"
6185"\n"
6186"The SHIVA is a four-barreled rotary cannon, firing the 20mm HMG (Heavy "
6187"Machine Gun) round. It is an externally-powered gun -- rather than being "
6188"dependent upon recoil to actuate the system, it uses an external motor to "
6189"produce power. The electric motor which drives the SHIVA is a high-"
6190"efficiency 20 horse power beast, achieving a rate of fire up to 6,000 rounds "
6191"a minute with the accurate, hard-hitting 20mm HMG shells.\n"
6192"\n"
6193"Designed and built in Bangladesh, the SHIVA was first prototyped in 2048, "
6194"failing every one of its trials during that year. The project was nearly "
6195"discontinued until, in July 2050, an undercover investigation revealed a "
6196"long-running sabotage plot by a rival arms company. A new prototype was "
6197"constructed which showed enough promise justify further development. "
6198"Eventually all the major bugs were ironed out, at which point the power of "
6199"this weapon became apparent.\n"
6200"\n"
6201"The SHIVA is very light for an aircraft weapon of its size and "
6202"effectiveness, weighing only 250 kilos unloaded, 400 kilos loaded. The rate "
6203"of fire exceeds that of any other four-barreled cannon in existence. Its "
6204"sophisticated tracking systems can hold a bead on an enemy for as long as "
6205"there is a radar, lidar or optical target solution available. The unlinked "
6206"ammo feeds are highly reliable and no jam has ever been recorded throughout "
6207"the gun's service history.\n"
6208"\n"
6209"The SHIVA can fire two varieties of the HMG round; API (Armour-Piercing "
6210"Incendiary) or HEI (High-Explosive Incendiary). The former achieves better "
6211"penetration while the latter can do more damage if penetration is achieved. "
6212"Both these rounds are proven to be capable of penetrating UFO armour to some "
6213"degree.\n"
6214"\n"
6215"The largest issue with the SHIVA cannon is that it does only limited damage "
6216"to a UFO, requiring a fairly long engagement time in order to bring a target "
6217"down on its own. This also allows the enemy plenty of opportunity to escape "
6218"or peg our craft with return fire. On the other hand, its large magazine "
6219"gives it more staying power than most other weapons, and it is not to be "
6220"underestimated.\n"
6221"\n"
6222"\n"
6223"Recommended Doctrine\n"
6224"\n"
6225"The SHIVA is designed for close-range dogfighting. For this reason, we "
6226"recommend it should be part of a larger armaments pack that includes longer-"
6227"range weapons where possible. When closing on an enemy it is extremely "
6228"deadly, but if it is the only weapon available to a pilot he will be "
6229"vulnerable during the long approach.\n"
6230"\n"
6231"We currently have too little experience to recommend a most-effective way to "
6232"engage alien craft with or without this weapon, but until we manage to "
6233"capture some UFO weapon mounts, the SHIVA will remain the best dogfighting "
6234"gun Earth has to offer.\n"
6235"\n"
6236"\n"
6237"Addenda\n"
6238"\n"
6239"None."
6240msgstr ""
6241"Technical Specifications: SHIVA Rotary Cannon\n"
6242"\n"
6243"CLASSIFIED LEVEL BLACK\n"
6244"\n"
6245"PHALANX Extraterrestrial Response Unit\n"
6246"\n"
6247"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6248"\n"
6249"Filed: 19 March 2084\n"
6250"\n"
6251"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6252"Operations Command\n"
6253"\n"
6254"\n"
6255"\n"
6256"Overview\n"
6257"\n"
6258"Now that we have aircraft capable of intercepting the attacking UFOs, we "
6259"need to equip them with armaments that can actually shoot down these alien "
6260"craft. We have evaluated every available weapon on Earth as part of the "
6261"Excalibur Program, and we have selected the very best for the defence of our "
6262"planet.\n"
6263"\n"
6264"The SHIVA is a four-barreled rotary cannon, firing the 20mm HMG (Heavy "
6265"Machine Gun) round. It is an externally-powered gun -- rather than being "
6266"dependent upon recoil to actuate the system, it uses an external motor to "
6267"produce power. The electric motor which drives the SHIVA is a high-"
6268"efficiency 20 horse power beast, achieving a rate of fire up to 6,000 rounds "
6269"a minute with the accurate, hard-hitting 20mm HMG shells.\n"
6270"\n"
6271"Designed and built in Bangladesh, the SHIVA was first prototyped in 2048, "
6272"failing every one of its trials during that year. The project was nearly "
6273"discontinued until, in July 2050, an undercover investigation revealed a "
6274"long-running sabotage plot by a rival arms company. A new prototype was "
6275"constructed which showed enough promise justify further development. "
6276"Eventually all the major bugs were ironed out, at which point the power of "
6277"this weapon became apparent.\n"
6278"\n"
6279"The SHIVA is very light for an aircraft weapon of its size and "
6280"effectiveness, weighing only 250 kilos unloaded, 400 kilos loaded. The rate "
6281"of fire exceeds that of any other four-barreled cannon in existence. Its "
6282"sophisticated tracking systems can hold a bead on an enemy for as long as "
6283"there is a radar, lidar or optical target solution available. The unlinked "
6284"ammo feeds are highly reliable and no jam has ever been recorded throughout "
6285"the gun's service history.\n"
6286"\n"
6287"The SHIVA can fire two varieties of the HMG round; API (Armour-Piercing "
6288"Incendiary) or HEI (High-Explosive Incendiary). The former achieves better "
6289"penetration while the latter can do more damage if penetration is achieved. "
6290"Both these rounds are proven to be capable of penetrating UFO armour to some "
6291"degree.\n"
6292"\n"
6293"The largest issue with the SHIVA cannon is that it does only limited damage "
6294"to a UFO, requiring a fairly long engagement time in order to bring a target "
6295"down on its own. This also allows the enemy plenty of opportunity to escape "
6296"or peg our craft with return fire. On the other hand, its large magazine "
6297"gives it more staying power than most other weapons, and it is not to be "
6298"underestimated.\n"
6299"\n"
6300"\n"
6301"Recommended Doctrine\n"
6302"\n"
6303"Low damage and long engagement times somewhat limit the SHIVA's usefulness. "
6304"However, most of these failings can be amended or eliminated if the gun is "
6305"used in numbers or as part of a mixed gun-and-missiles armament. It can "
6306"provide continuous automatic fire while the pilot concentrates on delivering "
6307"his missiles, or it can be part of a gunboat configuration -- one or more "
6308"interceptors loaded with as many cannons as possible, bringing down a UFO by "
6309"sheer weight of lead.\n"
6310"\n"
6311"We currently have too little experience to recommend a most-effective way to "
6312"engage alien craft with or without this weapon, but until we manage to "
6313"capture some UFO weapon mounts, the SHIVA will remain the best dogfighting "
6314"gun Earth has to offer.\n"
6315"\n"
6316"\n"
6317"Addenda\n"
6318"\n"
6319"None."
6320
6321#: ../base/ufos/msgid/aircraftitems.ufo:352
6322#, fuzzy
6323msgid ""
6324"Technical Specifications: SHIVA 20mm API Rounds\n"
6325"\n"
6326"CLASSIFIED LEVEL BLACK\n"
6327"\n"
6328"PHALANX Extraterrestrial Response Unit\n"
6329"\n"
6330"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6331"\n"
6332"Filed: 19 March 2084\n"
6333"\n"
6334"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6335"Operations Command\n"
6336"\n"
6337"\n"
6338"\n"
6339"Overview\n"
6340"\n"
6341"This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for the "
6342"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n"
6343"\n"
6344"This high-powered anti-aircraft munition consists of a hard titanium-steel "
6345"shell, tipped with depleted uranium, and filled with a core of explosive "
6346"incendiary compound. Once the shell penetrates the outer skin of an "
6347"aircraft, the core detonates, blowing the shell apart like a fragmentation "
6348"grenade and spreading incendiary compound over the target area. Critical "
6349"systems may be damaged before the incendiary compound can be quenched or "
6350"compartmentalised.\n"
6351"\n"
6352"The advantage of the API round over the HEI (High-Explosive Incendiary) is "
6353"its improved penetration, giving each round a better chance of causing some "
6354"damage if a hit is scored. Penetrating API hits do not cause nearly as much "
6355"damage as penetrating HEI hits, however.\n"
6356"\n"
6357"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, "
6358"unless there are not enough rounds available in base storage.\n"
6359"\n"
6360"\n"
6361"Recommended Doctrine\n"
6362"\n"
6363"It's a tough choice between API and HEI ammo in most situations. We can "
6364"switch out a gun's ammunition in a matter of minutes, but we can't load both "
6365"types into the same gun. The variable pressure of firing different "
6366"ammunition can cause misfires and may result in extreme damage to the gun "
6367"and the aircraft. Both UN safety procedures and the manufacturer's manual "
6368"absolutely forbid it, and I can't help but agree.\n"
6369"\n"
6370"\n"
6371"Addenda\n"
6372"\n"
6373"None."
6374msgstr ""
6375"Technical Specifications: SHIVA 20mm API Rounds\n"
6376"\n"
6377"CLASSIFIED LEVEL BLACK\n"
6378"\n"
6379"PHALANX Extraterrestrial Response Unit\n"
6380"\n"
6381"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6382"\n"
6383"Filed: 19 March 2084\n"
6384"\n"
6385"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6386"Operations Command\n"
6387"\n"
6388"\n"
6389"\n"
6390"Overview\n"
6391"\n"
6392"This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for the "
6393"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n"
6394"\n"
6395"This high-powered anti-aircraft munition consists of a hard titanium-steel "
6396"shell, tipped with depleted uranium, and filled with a core of explosive "
6397"incendiary compound. Once the shell penetrates the outer skin of an "
6398"aircraft, the core detonates, blowing the shell apart like a fragmentation "
6399"grenade and spreading incendiary compound over the target area. Critical "
6400"systems may be damaged before the incendiary compound can be quenched or "
6401"compartmentalised.\n"
6402"\n"
6403"The advantage of the API round over the HEI (High-Explosive Incendiary) is "
6404"its improved penetration, giving each round a better chance of causing some "
6405"damage if a hit is scored. Penetrating API hits do not cause nearly as much "
6406"damage as penetrating HEI hits, however.\n"
6407"\n"
6408"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, "
6409"unless there are not enough rounds available in base storage.\n"
6410"\n"
6411"\n"
6412"Recommended Doctrine\n"
6413"\n"
6414"It's a tough choice between API and HEI ammo in most situations. If we're "
6415"expecting to engaging thickly-armoured enemies or have only limited aircraft "
6416"available to intercept, API is the round of choice. If we're engaging "
6417"heavily-armed, highly dangerous craft, then massed HEI fire may be one of "
6418"the quickest ways to take it down.\n"
6419"\n"
6420"We can switch out a gun's ammunition in a matter of minutes, but we can't "
6421"load both types into the same gun. The variable pressure of firing different "
6422"ammunition can cause misfires and may result in extreme damage to the gun "
6423"and the aircraft. Both UN safety procedures and the manufacturer's manual "
6424"absolutely forbid it, and I can't help but agree.\n"
6425"\n"
6426"\n"
6427"Addenda\n"
6428"\n"
6429"None."
6430
6431#: ../base/ufos/msgid/aircraftitems.ufo:388
6432#, fuzzy
6433msgid ""
6434"Technical Specifications: SHIVA 20mm HEI Rounds\n"
6435"\n"
6436"CLASSIFIED LEVEL BLACK\n"
6437"\n"
6438"PHALANX Extraterrestrial Response Unit\n"
6439"\n"
6440"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6441"\n"
6442"Filed: 19 March 2084\n"
6443"\n"
6444"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6445"Operations Command\n"
6446"\n"
6447"\n"
6448"\n"
6449"Overview\n"
6450"\n"
6451"This is a pallet of 20mm HEI (High-Explosive Incendiary) ammunition for the "
6452"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n"
6453"\n"
6454"This high-powered anti-aircraft munition consists of a hard titanium-steel "
6455"shell, tipped with depleted uranium, and filled with a core of explosive "
6456"incendiary compound. Once the shell penetrates the outer skin of an "
6457"aircraft, the core detonates, blowing the shell apart like a fragmentation "
6458"grenade and spreading incendiary compound over the target area. Critical "
6459"systems may be damaged before the incendiary compound can be quenched or "
6460"compartmentalised. HEI rounds are especially good at this as they pack more "
6461"incendiary compound and blast it over a far larger area.\n"
6462"\n"
6463"The advantage of the HEI round over the API (Armour-Piercing Incendiary) is "
6464"its improved damage potential, giving each round a better chance of "
6465"disabling or destroying the target if a hit is scored. HEI hits do not "
6466"penetrate the target's armour as often as API hits, however. If the angle is "
6467"unfavourable, HEI hits tend to bounce off without causing damage.\n"
6468"\n"
6469"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, "
6470"unless there are not enough rounds available in base storage.\n"
6471"\n"
6472"\n"
6473"Recommended Doctrine\n"
6474"\n"
6475"It's a tough choice between API and HEI ammo in most situations. We can "
6476"switch out a gun's ammunition in a matter of minutes, but we can't load both "
6477"types into the same gun. The variable pressure of firing different "
6478"ammunition can cause misfires and may result in extreme damage to the gun "
6479"and the aircraft. Both UN safety procedures and the manufacturer's manual "
6480"absolutely forbid it, and I can't help but agree.\n"
6481"\n"
6482"\n"
6483"Addenda\n"
6484"\n"
6485"None."
6486msgstr ""
6487"Technical Specifications: SHIVA 20mm HEI Rounds\n"
6488"\n"
6489"CLASSIFIED LEVEL BLACK\n"
6490"\n"
6491"PHALANX Extraterrestrial Response Unit\n"
6492"\n"
6493"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6494"\n"
6495"Filed: 19 March 2084\n"
6496"\n"
6497"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6498"Operations Command\n"
6499"\n"
6500"\n"
6501"\n"
6502"Overview\n"
6503"\n"
6504"This is a pallet of 20mm HEI (High-Explosive Incendiary) ammunition for the "
6505"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n"
6506"\n"
6507"This high-powered anti-aircraft munition consists of a hard titanium-steel "
6508"shell, tipped with depleted uranium, and filled with a core of explosive "
6509"incendiary compound. Once the shell penetrates the outer skin of an "
6510"aircraft, the core detonates, blowing the shell apart like a fragmentation "
6511"grenade and spreading incendiary compound over the target area. Critical "
6512"systems may be damaged before the incendiary compound can be quenched or "
6513"compartmentalised. HEI rounds are especially good at this as they pack more "
6514"incendiary compound and blast it over a far larger area.\n"
6515"\n"
6516"The advantage of the HEI round over the API (Armour-Piercing Incendiary) is "
6517"its improved damage potential, giving each round a better chance of "
6518"disabling or destroying the target if a hit is scored. HEI hits do not "
6519"penetrate the target's armour as often as API hits, however. If the angle is "
6520"unfavourable, HEI hits tend to bounce off without causing damage.\n"
6521"\n"
6522"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, "
6523"unless there are not enough rounds available in base storage.\n"
6524"\n"
6525"\n"
6526"Recommended Doctrine\n"
6527"\n"
6528"It's a tough choice between API and HEI ammo in most situations. If we're "
6529"expecting to engaging thickly-armoured enemies or have only limited aircraft "
6530"available to intercept, API is the round of choice. If we're engaging "
6531"heavily-armed, highly dangerous craft, then massed HEI fire may be one of "
6532"the quickest ways to take it down.\n"
6533"\n"
6534"We can switch out a gun's ammunition in a matter of minutes, but we can't "
6535"load both types into the same gun. The variable pressure of firing different "
6536"ammunition can cause misfires and may result in extreme damage to the gun "
6537"and the aircraft. Both UN safety procedures and the manufacturer's manual "
6538"absolutely forbid it, and I can't help but agree.\n"
6539"\n"
6540"\n"
6541"Addenda\n"
6542"\n"
6543"None."
6544
6545#: ../base/ufos/msgid/aircraftitems.ufo:432
6546#, fuzzy
6547msgid ""
6548"Technical Specifications: \"Sparrowhawk\" AA Missile Rack\n"
6549"\n"
6550"CLASSIFIED LEVEL BLACK\n"
6551"\n"
6552"PHALANX Extraterrestrial Response Unit\n"
6553"\n"
6554"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6555"\n"
6556"Filed: 19 March 2084\n"
6557"\n"
6558"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6559"Operations Command\n"
6560"\n"
6561"\n"
6562"\n"
6563"Overview\n"
6564"\n"
6565"Now that we have aircraft capable of intercepting the attacking UFOs, we "
6566"need to equip them with armaments that can actually shoot down these alien "
6567"craft. We have evaluated every available weapon on Earth as part of the "
6568"Excalibur Program, and we have selected the very best for the defence of our "
6569"planet.\n"
6570"\n"
6571"Missiles have been humanity's primary anti-air weapon since the Vietnam war. "
6572"The development of advanced Beyond-Visual-Range detection systems and the "
6573"advent of guided missiles have moved combat engagements further and further "
6574"away from the actual aircraft. Cannons, while not replaced, have taken a "
6575"back seat to missiles due to the longer engagement ranges. However, there is "
6576"one major problem with using missiles against our alien enemies. They can't "
6577"hit the bastards.\n"
6578"\n"
6579"The amount and density of alien EW systems is enough to defeat the guidance "
6580"systems of practically any Earth-built missile. Our electronics are simply "
6581"not up to the job. The aliens make short work of radar and infrared homing, "
6582"and manually-guided missiles have no chance of hitting. Even laser-riding "
6583"missiles can't maintain a lock on the alien hull materials. This leaves us "
6584"without a lot of options in the field of guided ordnance.\n"
6585"\n"
6586"It's only thanks to the extensive knowledge and experience of my staff that "
6587"we've found one.\n"
6588"\n"
6589"The \"Sparrowhawk\" missile is an antique that never quite got out of the "
6590"prototype stage. It was first tested in 2019, using then-revolutionary "
6591"digital imaging technology to improve the old guidance technology of "
6592"'contrast seeking'. This technique uses an array of optical cameras mounted "
6593"in the transparent fibreglass nose of the missile. The onboard computer "
6594"looks for a spot in the image where the contrast changes the fastest, and "
6595"then attempts to keep that spot dead centre in front of it. This system has "
6596"been employed mostly in air-to-ground missiles due to the greater "
6597"effectiveness of other guidance systems against Earth-built aircraft.\n"
6598"\n"
6599"The Sparrowhawk program was cancelled only months before the design would've "
6600"been put into service. It was ready to be put into service then, it's ready "
6601"now, and right now it's the only choice we've got.\n"
6602"\n"
6603"We've revived the Sparrowhawk AA program and the UN has agreed to put it "
6604"into mass production. This will give us access to 7-missile racks capable of "
6605"being mounted on all our interceptors, allowing them to engage UFOs at "
6606"ranges that would otherwise be closed off to us.\n"
6607"\n"
6608"The missile's maximum effective range is twelve kilometres. A fully-loaded "
6609"\"Sparrowhawk\" rack weighs approximately 600 kilos.\n"
6610"\n"
6611"\n"
6612"Recommended Doctrine\n"
6613"\n"
6614"The Sparrowhawk should be an essential part of our aerial defence plan. Any "
6615"interceptor capable of carrying a full rack should do so. The ability to "
6616"soften up an enemy while we close in is something not to be ignored lightly. "
6617"Overall accuracy will be poor but the range difference is one of miles. "
6618"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is "
6619"considerably greater.\n"
6620"\n"
6621"\n"
6622"Addenda\n"
6623"\n"
6624"None."
6625msgstr ""
6626"Technical Specifications: \"Sparrowhawk\" AA Missile Rack\n"
6627"\n"
6628"CLASSIFIED LEVEL BLACK\n"
6629"\n"
6630"PHALANX Extraterrestrial Response Unit\n"
6631"\n"
6632"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6633"\n"
6634"Filed: 19 March 2084\n"
6635"\n"
6636"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6637"Operations Command\n"
6638"\n"
6639"\n"
6640"\n"
6641"Overview\n"
6642"\n"
6643"Now that we have aircraft capable of intercepting the attacking UFOs, we "
6644"need to equip them with armaments that can actually shoot down these alien "
6645"craft. We have evaluated every available weapon on Earth as part of the "
6646"Excalibur Program, and we have selected the very best for the defence of our "
6647"planet.\n"
6648"\n"
6649"Missiles have been humanity's primary anti-air weapon since the Vietnam war. "
6650"The development of advanced Beyond-Visual-Range detection systems and the "
6651"advent of guided missiles have moved combat engagements further and further "
6652"away from the actual aircraft. Cannons, while not replaced, have taken a "
6653"back seat to missiles due to the longer engagement ranges. However, there is "
6654"one major problem with using missiles against our alien enemies. They can't "
6655"hit the bastards.\n"
6656"\n"
6657"The amount and density of alien EW systems is enough to defeat the guidance "
6658"systems of practically any Earth-built missile. Our electronics are simply "
6659"not up to the job. The aliens make short work of radar and infrared homing, "
6660"and manually-guided missiles have no chance of hitting. Even laser-riding "
6661"missiles can't maintain a lock on the alien hull materials. This leaves us "
6662"without a lot of options in the field of guided ordnance.\n"
6663"\n"
6664"It's only thanks to the extensive knowledge and experience of my staff that "
6665"we've found one.\n"
6666"\n"
6667"The \"Sparrowhawk\" missile is an antique that never quite got out of the "
6668"prototype stage. It was first tested in 2019, using then-revolutionary "
6669"digital imaging technology to improve the old guidance technology of "
6670"'contrast seeking'. This technique uses an array of optical cameras mounted "
6671"in the transparent fibreglass nose of the missile. The onboard computer "
6672"looks for a spot in the image where the contrast changes the fastest, and "
6673"then attempts to keep that spot dead centre in front of it. This system has "
6674"been employed mostly in air-to-ground missiles due to the greater "
6675"effectiveness of other guidance systems against Earth-built aircraft.\n"
6676"\n"
6677"The Sparrowhawk program was cancelled only months before the design would've "
6678"been put into service. It was ready to be put into service then, it's ready "
6679"now, and right now it's the only choice we've got.\n"
6680"\n"
6681"We've revived the Sparrowhawk AA program and the UN has agreed to put it "
6682"into mass production. This will give us access to 7-missile racks capable of "
6683"being mounted on all our interceptors, allowing them to engage UFOs at "
6684"ranges that would otherwise be closed off to us.\n"
6685"\n"
6686"The missile's maximum effective range is twelve kilometres. A fully-loaded "
6687"\"Sparrowhawk\" rack weighs approximately 600 kilos.\n"
6688"\n"
6689"\n"
6690"Recommended Doctrine\n"
6691"\n"
6692"The Sparrowhawk should be an essential part of our aerial defence plan. "
6693"Preferably all our interceptors would be carrying at least one full rack at "
6694"launch. The ability to soften up an enemy while we close in is something not "
6695"to be ignored lightly. Overall accuracy will be poor -- we estimate "
6696"approximately one hit in twelve -- but the range difference is one of "
6697"miles.\n"
6698"\n"
6699"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is "
6700"greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten "
6701"kilometres. While these deliver a lot more damage than the Sparrowhawk at "
6702"their respective ranges, the closer we have to get to attack the enemy, the "
6703"greater the danger to our pilots and interceptors.\n"
6704"\n"
6705"It should theoretically be possible to simply overwhelm UFOs with "
6706"Sparrowhawk fire if we could field enough aircraft armed with them. However, "
6707"our Director of Finances has expressed her extreme displeasure with this "
6708"idea, and I have to admit she's got a point -- but I think it's something we "
6709"should keep in mind if we come up against a particularly dangerous UFO that "
6710"needs to be taken out at range and as quickly as possible.\n"
6711"\n"
6712"\n"
6713"Addenda\n"
6714"\n"
6715"None."
6716
6717#: ../base/ufos/msgid/aircraftitems.ufo:470
6718#, fuzzy
6719msgid ""
6720"Technical Specifications: \"Sparrowhawk\" Missile\n"
6721"\n"
6722"CLASSIFIED LEVEL BLACK\n"
6723"\n"
6724"PHALANX Extraterrestrial Response Unit\n"
6725"\n"
6726"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6727"\n"
6728"Filed: 19 March 2084\n"
6729"\n"
6730"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6731"Operations Command\n"
6732"\n"
6733"\n"
6734"\n"
6735"Overview\n"
6736"\n"
6737"This is a \"Sparrowhawk\" guided anti-aircraft missile. It is designed to be "
6738"loaded into the \"Sparrowhawk\" AA Missile Rack.\n"
6739"\n"
6740"The \"Sparrowhawk\" missile is an antique that never quite got out of the "
6741"prototype stage. It was first tested in 2019, using then-revolutionary "
6742"digital imaging technology to improve the old guidance technology of "
6743"'contrast seeking'. This technique uses an array of optical cameras mounted "
6744"in the transparent fibreglass nose of the missile. The onboard computer "
6745"looks for a spot in the image where the contrast changes the fastest, and "
6746"then attempts to keep that spot dead centre in front of it. This system has "
6747"been employed mostly in air-to-ground missiles due to the greater "
6748"effectiveness of other guidance systems against Earth-built aircraft.\n"
6749"\n"
6750"The Sparrowhawk program was cancelled only months before the design would've "
6751"been put into service. It was ready to be put into service then, and it's "
6752"ready now. We've revived the Sparrowhawk AA program and the UN has agreed to "
6753"put it into mass production.\n"
6754"\n"
6755"The \"Sparrowhawk\" is mounted in 7-missile racks, which can then be mounted "
6756"to the appropriate weapons hardpoints on our aircraft. The missile's range "
6757"is far superior to any of the other weapons we have available at this time; "
6758"it's effective out to twelve kilometres from the aircraft thanks to its "
6759"unique guidance technology. It's also hardened against EMP to prevent it "
6760"from being disabled electronically.\n"
6761"\n"
6762"The individual missiles weigh approximately 65 kilos. A fully-loaded rack is "
6763"approximately 600 kilos.\n"
6764"\n"
6765"\n"
6766"Recommended Doctrine\n"
6767"\n"
6768"The Sparrowhawk should be an essential part of our aerial defence plan. Any "
6769"interceptor capable of carrying a full rack should do so. The ability to "
6770"soften up an enemy while we close in is something not to be ignored lightly. "
6771"Overall accuracy will be poor but the range difference is one of miles. "
6772"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is "
6773"considerably greater.\n"
6774"\n"
6775"\n"
6776"Addenda\n"
6777"\n"
6778"None."
6779msgstr ""
6780"Technical Specifications: \"Sparrowhawk\" Missile\n"
6781"\n"
6782"CLASSIFIED LEVEL BLACK\n"
6783"\n"
6784"PHALANX Extraterrestrial Response Unit\n"
6785"\n"
6786"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6787"\n"
6788"Filed: 19 March 2084\n"
6789"\n"
6790"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6791"Operations Command\n"
6792"\n"
6793"\n"
6794"\n"
6795"Overview\n"
6796"\n"
6797"This is a \"Sparrowhawk\" guided anti-aircraft missile. It is designed to be "
6798"loaded into the \"Sparrowhawk\" AA Missile Rack.\n"
6799"\n"
6800"The \"Sparrowhawk\" missile is an antique that never quite got out of the "
6801"prototype stage. It was first tested in 2019, using then-revolutionary "
6802"digital imaging technology to improve the old guidance technology of "
6803"'contrast seeking'. This technique uses an array of optical cameras mounted "
6804"in the transparent fibreglass nose of the missile. The onboard computer "
6805"looks for a spot in the image where the contrast changes the fastest, and "
6806"then attempts to keep that spot dead centre in front of it. This system has "
6807"been employed mostly in air-to-ground missiles due to the greater "
6808"effectiveness of other guidance systems against Earth-built aircraft.\n"
6809"\n"
6810"The Sparrowhawk program was cancelled only months before the design would've "
6811"been put into service. It was ready to be put into service then, and it's "
6812"ready now. We've revived the Sparrowhawk AA program and the UN has agreed to "
6813"put it into mass production.\n"
6814"\n"
6815"The \"Sparrowhawk\" is mounted in 7-missile racks, which can then be mounted "
6816"to the appropriate weapons hardpoints on our aircraft. The missile's range "
6817"is far superior to any of the other weapons we have available at this time; "
6818"it's effective out to twelve kilometres from the aircraft thanks to its "
6819"unique guidance technology. It's also hardened against EMP to prevent it "
6820"from being disabled electronically.\n"
6821"\n"
6822"The individual missiles weigh approximately 65 kilos. A fully-loaded rack is "
6823"approximately 600 kilos.\n"
6824"\n"
6825"\n"
6826"Recommended Doctrine\n"
6827"\n"
6828"The Sparrowhawk should be an essential part of our aerial defence plan. "
6829"Preferably all our interceptors would be carrying at least one full rack at "
6830"launch. The ability to soften up an enemy while we close in is something not "
6831"to be ignored lightly. Overall accuracy will be poor -- we estimate "
6832"approximately one hit in twelve -- but the range difference is one of "
6833"miles.\n"
6834"\n"
6835"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is "
6836"greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten "
6837"kilometres. While these deliver a lot more damage than the Sparrowhawk at "
6838"their respective ranges, the closer we have to get to attack the enemy, the "
6839"greater the danger to our pilots and interceptors.\n"
6840"\n"
6841"It should theoretically be possible to simply overwhelm UFOs with "
6842"Sparrowhawk fire if we could field enough aircraft armed with them. However, "
6843"our Director of Finances has expressed her extreme displeasure with this "
6844"idea, and I have to admit she's got a point -- but I think it's something we "
6845"should keep in mind if we come up against a particularly dangerous UFO that "
6846"needs to be taken out at range and as quickly as possible.\n"
6847"\n"
6848"\n"
6849"Addenda\n"
6850"\n"
6851"None."
6852
6853#: ../base/ufos/msgid/aircraftitems.ufo:508
6854#, fuzzy
6855msgid ""
6856"Technical Specifications: TR-20 Rocket Pod\n"
6857"\n"
6858"CLASSIFIED LEVEL BLACK\n"
6859"\n"
6860"PHALANX Extraterrestrial Response Unit\n"
6861"\n"
6862"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6863"\n"
6864"Filed: 19 March 2084\n"
6865"\n"
6866"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6867"Operations Command\n"
6868"\n"
6869"\n"
6870"\n"
6871"Overview\n"
6872"\n"
6873"Now that we have aircraft capable of intercepting the attacking UFOs, we "
6874"need to equip them with armaments that can actually shoot down these alien "
6875"craft. We have evaluated every available weapon on Earth as part of the "
6876"Excalibur Program, and we have selected the very best for the defence of our "
6877"planet.\n"
6878"\n"
6879"The TR-20 rocket pod is an interesting departure from conventional air-to-"
6880"air weapons, in that it was originally designed for air-to-ground "
6881"operations. The pod contains a total of 152 very small, very fast rockets "
6882"with depleted uranium tips and powerful pulse detonation engines. No one "
6883"considered using the TR-20 for anything other than chewing up ground targets "
6884"until an attack helicopter pilot in Africa discovered their potential.\n"
6885"\n"
6886"At the time, the pilot -- the last surviving member of his flight -- had "
6887"been cornered against a mountain by three MiG jets which were closing in for "
6888"the kill. With nearly all his weapons expended, the only thing the pilot had "
6889"left to fight with was one pod of TR-20 rockets. He made a suicide run with "
6890"full afterburners, and managed to swat all three MiGs out of the sky with "
6891"rapid fire before he ran out of fuel and had to crash-land. He returned to "
6892"his airbase two days later without a scratch on him.\n"
6893"\n"
6894"Though unguided, TR-20 pods contain such a large number of rockets that they "
6895"can be used almost like a rocket machine gun. This is because the rockets "
6896"are stacked nose to tail inside their launch tubes, eight to each tube, and "
6897"fired electronically in a timed sequence. This system is so fast that all "
6898"eight rockets in a tube can be ignited and underway before the first rocket "
6899"actually leaves the tube. At its maximum possible rate of fire, the pod can "
6900"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back "
6901"to approx. 300 rounds per minute due to the low accuracy of any single "
6902"volley.\n"
6903"\n"
6904"The advantages of the TR-20 over the SHIVA cannon are increased range and "
6905"greater hitting power. However, the pod's ammo capacity is limited compared "
6906"to the SHIVA's large portable magazines, and a single TR-20 pod is unlikely "
6907"to last through a full UFO engagement.\n"
6908"\n"
6909"\n"
6910"Recommended Doctrine\n"
6911"\n"
6912"We anticipate the TR-20 will perform nicely against light UFOs. Because it "
6913"only requires a medium-weight hardpoint, it should be installed on lighter "
6914"aircraft. In these situations, TR-20 rockets perform with flying colours, "
6915"tearing mercilessly into a target. However, its limited range and accuracy "
6916"lead me to recommend that the Sparrowhawk Missile Rack be preferred in any "
6917"weapon hardpoint capable of mounting heavy weapons.\n"
6918"\n"
6919"\n"
6920"Addenda\n"
6921"\n"
6922"None."
6923msgstr ""
6924"Technical Specifications: TR-20 Rocket Pod\n"
6925"\n"
6926"CLASSIFIED LEVEL BLACK\n"
6927"\n"
6928"PHALANX Extraterrestrial Response Unit\n"
6929"\n"
6930"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
6931"\n"
6932"Filed: 19 March 2084\n"
6933"\n"
6934"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
6935"Operations Command\n"
6936"\n"
6937"\n"
6938"\n"
6939"Overview\n"
6940"\n"
6941"Now that we have aircraft capable of intercepting the attacking UFOs, we "
6942"need to equip them with armaments that can actually shoot down these alien "
6943"craft. We have evaluated every available weapon on Earth as part of the "
6944"Excalibur Program, and we have selected the very best for the defence of our "
6945"planet.\n"
6946"\n"
6947"The TR-20 rocket pod is an interesting departure from conventional air-to-"
6948"air weapons, in that it was originally designed for air-to-ground "
6949"operations. The pod contains a total of 152 very small, very fast rockets "
6950"with depleted uranium tips and powerful pulse detonation engines. No one "
6951"considered using the TR-20 for anything other than chewing up ground targets "
6952"until an attack helicopter pilot in Africa discovered their potential.\n"
6953"\n"
6954"At the time, the pilot -- the last surviving member of his flight -- had "
6955"been cornered against a mountain by three MiG jets which were closing in for "
6956"the kill. With nearly all his weapons expended, the only thing the pilot had "
6957"left to fight with was one pod of TR-20 rockets. He made a suicide run with "
6958"full afterburners, and managed to swat all three MiGs out of the sky with "
6959"rapid fire before he ran out of fuel and had to crash-land. He returned to "
6960"his airbase two days later without a scratch on him.\n"
6961"\n"
6962"Though unguided, TR-20 pods contain such a large number of rockets that they "
6963"can be used almost like a rocket machine gun. This is because the rockets "
6964"are stacked nose to tail inside their launch tubes, eight to each tube, and "
6965"fired electronically in a timed sequence. This system is so fast that all "
6966"eight rockets in a tube can be ignited and underway before the first rocket "
6967"actually leaves the tube. At its maximum possible rate of fire, the pod can "
6968"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back "
6969"to approx. 300 rounds per minute due to the low accuracy of any single "
6970"volley.\n"
6971"\n"
6972"The advantages of the TR-20 over the SHIVA cannon are increased range and "
6973"greater hitting power. However, the pod's ammo capacity is limited compared "
6974"to the SHIVA's large portable magazines, and a single TR-20 pod is unlikely "
6975"to last through a full UFO engagement.\n"
6976"\n"
6977"\n"
6978"Recommended Doctrine\n"
6979"\n"
6980"We anticipate the TR-20 will perform nicely against slower or slow-moving "
6981"UFOs, especially if their propulsion systems have been damaged somehow. In "
6982"these situations, TR-20 rockets perform with flying colours, tearing "
6983"mercilessly into a target. However, accuracy drops rapidly against faster "
6984"opponents. Damage potential is irrelevant if we can't place a single round "
6985"on the target.\n"
6986"\n"
6987"For this reason, it's recommended we use the TR-20 in moderation and mostly "
6988"in situations that play to its strengths, such as when engaging a single UFO "
6989"with multiple aircraft. The flight leader can drive the target into his "
6990"wingman's killzone with cannons or guided weapons, at which point the "
6991"wingman has a clear shot with his rockets. Even so, no more than a single "
6992"TR-20 pod should be loaded on any one aircraft for maximum air-to-air "
6993"efficiency.\n"
6994"\n"
6995"If the mission target is stationary or ground-based, these rockets will be "
6996"ideal for softening up any defences and defenders before a tactical "
6997"mission.\n"
6998"\n"
6999"\n"
7000"Addenda\n"
7001"\n"
7002"None."
7003
7004#: ../base/ufos/msgid/aircraftitems.ufo:546
7005#, fuzzy
7006msgid ""
7007"Technical Specifications: TR-20 Rocket\n"
7008"\n"
7009"CLASSIFIED LEVEL BLACK\n"
7010"\n"
7011"PHALANX Extraterrestrial Response Unit\n"
7012"\n"
7013"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
7014"\n"
7015"Filed: 19 March 2084\n"
7016"\n"
7017"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
7018"Operations Command\n"
7019"\n"
7020"\n"
7021"\n"
7022"Overview\n"
7023"\n"
7024"This is a TR-20 unguided rocket. It is designed to be loaded into the TR-20 "
7025"Rocket Pod.\n"
7026"\n"
7027"The TR-20 rocket is essentially a very small, very fast plastic dart moulded "
7028"around a rod of depleted uranium. It is fin-stabilised and powered by a "
7029"cheap solid-fuel rocket engine, a civilian model which is also popular in "
7030"amateur rocketry. One of these engines is capable of propelling an amateur "
7031"rocket eight kilometres into the sky. It's also capable of propelling a "
7032"heavy DU penetrator into a fighter jet and out the other side.\n"
7033"\n"
7034"Though unguided, TR-20 pods contain such a large number of rockets that they "
7035"can be used almost like a rocket machine gun. This is because the rockets "
7036"are stacked nose to tail inside their launch tubes, eight to each tube, and "
7037"fired electronically in a timed sequence. This system is so fast that all "
7038"eight rockets in a tube can be ignited and underway before the first rocket "
7039"actually leaves the tube. At its maximum possible rate of fire, the pod can "
7040"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back "
7041"to approx. 300 rounds per minute due to the low accuracy of any single "
7042"volley.\n"
7043"\n"
7044"Due to its weight, the TR-20 rocket has a maximum effective range of 4 "
7045"kilometres, after which the fuel runs out and the rocket rapidly loses "
7046"power.\n"
7047"\n"
7048"The individual rockets weigh approximately 4 kilos. A fully-loaded pod is "
7049"approximately 540 kilos.\n"
7050"\n"
7051"\n"
7052"Recommended Doctrine\n"
7053"\n"
7054"We anticipate the TR-20 will perform nicely against light UFOs. Because it "
7055"only requires a medium-weight hardpoint, it should be installed on lighter "
7056"aircraft. In these situations, TR-20 rockets perform with flying colours, "
7057"tearing mercilessly into a target. However, its limited range and accuracy "
7058"lead me to recommend that the Sparrowhawk Missile Rack be preferred in any "
7059"weapon hardpoint capable of mounting heavy weapons.\n"
7060"\n"
7061"\n"
7062"Addenda\n"
7063"\n"
7064"None."
7065msgstr ""
7066"Technical Specifications: TR-20 Rocket\n"
7067"\n"
7068"CLASSIFIED LEVEL BLACK\n"
7069"\n"
7070"PHALANX Extraterrestrial Response Unit\n"
7071"\n"
7072"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
7073"\n"
7074"Filed: 19 March 2084\n"
7075"\n"
7076"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
7077"Operations Command\n"
7078"\n"
7079"\n"
7080"\n"
7081"Overview\n"
7082"\n"
7083"This is a TR-20 unguided rocket. It is designed to be loaded into the TR-20 "
7084"Rocket Pod.\n"
7085"\n"
7086"The TR-20 rocket is essentially a very small, very fast plastic dart moulded "
7087"around a rod of depleted uranium. It is fin-stabilised and powered by a "
7088"cheap solid-fuel rocket engine, a civilian model which is also popular in "
7089"amateur rocketry. One of these engines is capable of propelling an amateur "
7090"rocket eight kilometres into the sky. It's also capable of propelling a "
7091"heavy DU penetrator into a fighter jet and out the other side.\n"
7092"\n"
7093"Though unguided, TR-20 pods contain such a large number of rockets that they "
7094"can be used almost like a rocket machine gun. This is because the rockets "
7095"are stacked nose to tail inside their launch tubes, eight to each tube, and "
7096"fired electronically in a timed sequence. This system is so fast that all "
7097"eight rockets in a tube can be ignited and underway before the first rocket "
7098"actually leaves the tube. At its maximum possible rate of fire, the pod can "
7099"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back "
7100"to approx. 300 rounds per minute due to the low accuracy of any single "
7101"volley.\n"
7102"\n"
7103"Due to its weight, the TR-20 rocket has a maximum effective range of 4 "
7104"kilometres, after which the fuel runs out and the rocket rapidly loses "
7105"power.\n"
7106"\n"
7107"The individual rockets weigh approximately 4 kilos. A fully-loaded pod is "
7108"approximately 540 kilos.\n"
7109"\n"
7110"\n"
7111"Recommended Doctrine\n"
7112"\n"
7113"We anticipate the TR-20 will perform nicely against slower or slow-moving "
7114"UFOs, especially if their propulsion systems have been damaged somehow. In "
7115"these situations, TR-20 rockets perform with flying colours, tearing "
7116"mercilessly into a target. However, accuracy drops rapidly against faster "
7117"opponents. Damage potential is irrelevant if we can't place a single round "
7118"on the target.\n"
7119"\n"
7120"For this reason, it's recommended we use the TR-20 in moderation and mostly "
7121"in situations that play to its strengths, such as when engaging a single UFO "
7122"with multiple aircraft. The flight leader can drive the target into his "
7123"wingman's killzone with cannons or guided weapons, at which point the "
7124"wingman has a clear shot with his rockets. Even so, no more than a single "
7125"TR-20 pod should be loaded on any one aircraft for maximum air-to-air "
7126"efficiency.\n"
7127"\n"
7128"If the mission target is stationary or ground-based, these rockets will be "
7129"ideal for softening up any defences and defenders before a tactical "
7130"mission.\n"
7131"\n"
7132"\n"
7133"Addenda\n"
7134"\n"
7135"None."
7136
7137#: ../base/ufos/msgid/aircraftitems.ufo:552
7138#, fuzzy
7139msgid ""
7140"Commander, the UFO we recovered was equipped with a very interesting type of "
7141"weapon that we'd like to research right away. It seems to fire some kind of "
7142"high-velocity particle beam; if we can master this technology, or at least "
7143"adapt it for use on our own aircraft, we could make air engagements with "
7144"armed alien craft significantly more survivable for our craft and pilots.\n"
7145"\n"
7146"Cdr. Navarre"
7147msgstr ""
7148"Commander, the UFO we recovered was equipped with a very interesting type of "
7149"weapon that we'd like to research right away. It seems to fire some kind of "
7150"high-velocity particle beam; if we can master this technology, or at least "
7151"adapt it for use on our own aircraft, we could make air engagements with "
7152"armed alien craft significantly more survivable for our craft and pilots.\n"
7153"\n"
7154"--Cdr. Navarre"
7155
7156#: ../base/ufos/msgid/aircraftitems.ufo:568
7157#, fuzzy
7158msgid ""
7159"Our report on the alien PBW (Particle Beam Weapon) is ready for your review, "
7160"Commander.\n"
7161"\n"
7162"The general idea of particle-beam weaponry is to hit a target object with a "
7163"stream of accelerated particles moving at near-light velocities, therefore "
7164"carrying tremendous kinetic energy. The alien weapon is an elegantly simple "
7165"application of this concept. It is essentially nothing more than a big "
7166"particle accelerator and a set of focusing equipment, consisting of a high-"
7167"powered magnetic containment and pinch system.\n"
7168"\n"
7169"My team could've built a particle accelerator to nearly the same standards, "
7170"but the focusing array shows us just how far ahead the aliens really are. "
7171"The accelerator is little more than a high-energy synchrotron, speeding "
7172"particles round and round in a circle until they've achieved sufficient "
7173"velocity. The particles are then diverted via a magnetic field into the "
7174"focusing array, where they are magnetically constricted -- 'pinched' -- into "
7175"a coherent beam. The level of magnetic control the aliens achieve here is "
7176"far greater than anything we've managed before. The pinch system is "
7177"intelligently controlled by the UFO's targeting computer, directing the beam "
7178"to its target with dead-on accuracy.\n"
7179"\n"
7180"When active, the weapon is powered directly from the UFO's electrical "
7181"system, constantly tracking one target of choice. Once the target has been "
7182"destroyed, the computer will immediately lock on to the next hostile contact "
7183"in the chain, if any.\n"
7184"\n"
7185"Defending against this weapon is going to be a challenge, Commander. There "
7186"is very little that can be done against a particle beam travelling at near "
7187"the speed of light, carrying enough energy to knock anything we can field "
7188"right out of the sky. Additional armour for our aircraft will protect "
7189"against glancing blows, but in the case of a direct hit, it may as well not "
7190"be there. It seems the only realistic defence against this weapon is to "
7191"cause it to miss. We should recover and investigate an intact alien ECM unit "
7192"as soon as we can.\n"
7193"\n"
7194"On a brighter note, we've confirmed that all the weapon's components are "
7195"within our ability to replicate, and their specs have been loaded into our "
7196"Workshop machinery. We should be able to begin production straight away.\n"
7197"\n"
7198"Cdr. Navarre"
7199msgstr ""
7200"Our report on the alien PBW (Particle Beam Weapon) is ready for your review, "
7201"Commander.\n"
7202"\n"
7203"The general idea of particle-beam weaponry is to hit a target object with a "
7204"stream of accelerated particles moving at near-light velocities, therefore "
7205"carrying tremendous kinetic energy. The alien weapon is an elegantly simple "
7206"application of this concept. It is essentially nothing more than a big "
7207"particle accelerator and a set of focusing equipment, consisting of a high-"
7208"powered magnetic containment and pinch system.\n"
7209"\n"
7210"My team could've built a particle accelerator to nearly the same standards, "
7211"but the focusing array shows us just how far ahead the aliens really are. "
7212"The accelerator is little more than a high-energy synchrotron, speeding "
7213"particles round and round in a circle until they've achieved sufficient "
7214"velocity. The particles are then diverted via a magnetic field into the "
7215"focusing array, where they are magnetically constricted -- 'pinched' -- into "
7216"a coherent beam. The level of magnetic control the aliens achieve here is "
7217"far greater than anything we've managed before. The pinch system is "
7218"intelligently controlled by the UFO's targeting computer, directing the beam "
7219"to its target with dead-on accuracy.\n"
7220"\n"
7221"When active, the weapon is powered directly from the UFO's electrical "
7222"system, constantly tracking one target of choice. Once the target has been "
7223"destroyed, the computer will immediately lock on to the next hostile contact "
7224"in the chain, if any.\n"
7225"\n"
7226"Defending against this weapon is going to be a challenge, Commander. There "
7227"is very little that can be done against a particle beam travelling at near "
7228"the speed of light, carrying enough energy to knock anything we can field "
7229"right out of the sky. Additional armour for our aircraft will protect "
7230"against glancing blows, but in the case of a direct hit, it may as well not "
7231"be there. It seems the only realistic defence against this weapon is to "
7232"cause it to miss. We should recover and investigate an intact alien ECM unit "
7233"as soon as we can.\n"
7234"\n"
7235"It will be a similar challenge for us to fit the PBW to our own craft. We've "
7236"rigged up brackets that we can mount to any medium-sized hardpoint, but we "
7237"can't generate enough power to suit this weapon just from in-flight "
7238"electricity. If we want to use the PBW in combat, we're going to have to run "
7239"it off its own antimatter-powered electrical system. This may require more "
7240"research into antimatter storage and control, and it means that ammunition "
7241"will certainly be limited.\n"
7242"\n"
7243"On a brighter note, we've confirmed that all the weapon's components are "
7244"within our ability to replicate, and their specs have been loaded into our "
7245"Workshop machinery. We should be able to begin production straight away.\n"
7246"\n"
7247"--Cdr. Navarre"
7248
7249#: ../base/ufos/msgid/aircraftitems.ufo:578
7250#, fuzzy
7251msgid ""
7252"Commander, we made an extremely interesting find on the UFO we disassembled. "
7253"It carried an advanced and highly dangerous onboard missile launcher, using "
7254"powerful magnetic rails to accelerate its missiles to hypersonic speeds "
7255"before they even leave the launch tube.\n"
7256"\n"
7257"We want to investigate this launcher and determine whether or not it can be "
7258"adapted to fit on PHALANX aircraft, or even if it can be applied to other "
7259"purposes. This launcher system would be far more effective in bringing down "
7260"UFOs than our Sparrowhawks, possibly even more effective than our current "
7261"SAM systems. If we can adapt it we stand to gain a substantial boost to the "
7262"firepower of our whole airfleet as well as ground-based missile systems.\n"
7263"\n"
7264"Please approve this program whenever you can, Commander.\n"
7265"\n"
7266"Cdr. Navarre"
7267msgstr ""
7268"This is one of several proposals I'm submitting for the research and "
7269"development of new laser weaponry. Each of these will have to be developed "
7270"separately due to the size differences, power levels and complexity of the "
7271"systems involved.\n"
7272"\n"
7273"The Aerial Laser Cannon is the largest and most powerful iteration of our "
7274"new laser designs. Like our infantry weapons it'll be powered by deuterium-"
7275"fluoride reaction, but on a much larger scale and amplified by the "
7276"aircraft's on-board electrical systems. Several exciting ideas are being "
7277"considered.\n"
7278"\n"
7279"As well as being the biggest, this may well be our most challenging laser to "
7280"create. Any aircraft cannon will have to reach across several kilometres of "
7281"atmosphere -- and therefore loads of atmospheric blooming -- with enough "
7282"punch at the endpoint to cut into a UFO's fuselage. Those sorts of power "
7283"levels have been achieved before with massive arrays mounted on jumbo jets, "
7284"but never in a package small enough to make a jet fighter cannon.\n"
7285"\n"
7286"The finished product should be able to engage UFOs with bullseye accuracy at "
7287"ranges well beyond that of the SHIVA cannon, and although damage may be low, "
7288"we expect that the ability to keep continuous fire and pressure on enemy "
7289"craft will be valuable in the days to come.\n"
7290"\n"
7291"Please approve lab time and funding for this program when you're ready, "
7292"Commander.\n"
7293"\n"
7294"--Cdr. Navarre"
7295
7296#: ../base/ufos/msgid/aircraftitems.ufo:592
7297#, fuzzy
7298msgid ""
7299"Commander, we've finished work on the alien missile launcher. It's a fairly "
7300"simple affair. Firing is computer-driven, fed directly from the UFO's "
7301"targeting computer. Powerful electromagnetic coils around the launch tube "
7302"accelerate the missile to extreme speeds, reaching up to Mach 4 at the point "
7303"where the missile leaves the tube. Only once the missile is fully free of "
7304"the tube do its onboard rockets kick in.\n"
7305"\n"
7306"The good news is that we've managed to succesfully adapt fittings, controls "
7307"and power feeds to allow the Alien Launcher to be safely mounted to our "
7308"aircraft. The bad news is that we've had to drastically reduce its magazine "
7309"size in order to meet weight and size restrictions on our aircraft.\n"
7310"\n"
7311"Our aircraft are too small and light to be able to carry so many, and most "
7312"of our craft aren't laid out with internal missile magazines. We've had to "
7313"custom-build a magazine mounted with the launcher, the capacity of which "
7314"falls behind the stores found on UFOs.\n"
7315"\n"
7316"It's not all doom and gloom, though. We believe that we can modify the "
7317"launch tube to be able to fire human missiles as well as the alien type. "
7318"We'd have to develop the missile ourselves, of course -- no current human "
7319"missile is capable of withstanding the stress of being fired from this "
7320"launcher. However, we're confident we can design a missile that will survive "
7321"launch and incorporates new UFO-tracking technologies to improve homing and "
7322"ECM capability.\n"
7323"\n"
7324"I'll send you a design proposal as soon as I can, Commander.\n"
7325"\n"
7326"Cdr. Navarre"
7327msgstr ""
7328"Commander, I've just finished my report on our latest laser program. We've "
7329"successfully prototyped the new Aerial Laser Cannon and are ready to put it "
7330"into production.\n"
7331"\n"
7332"We achieved what we set out to do: create a continuous wave, deuterium-"
7333"fluoride-powered laser with megawatt-range output, capable of tracking and "
7334"hitting UFOs at ranges of up to 5 kilometres. Accuracy is excellent, "
7335"hampered only by enemy ECM (Electronic Countermeasures), and unlike in all "
7336"our other weapons it is not affected by range. The laser proceeds in a "
7337"straight line and crosses the distance between gun and target almost "
7338"instantly. It's hard to miss with it.\n"
7339"\n"
7340"Unfortunately atmospheric blooming is still a problem, and the laser rapidly "
7341"loses power the further it has to travel to the target. At maximum range, 5 "
7342"kilometres, it takes 32 seconds of continuous fire on the same spot to hole "
7343"a UFO's hull. We're rarely going to have that much time to wait for a kill. "
7344"The ideal range for this weapon is between 2 to 3 kilometres where it "
7345"strikes a good balance between damage and distance. Average damage per "
7346"second at these distances is slightly less than the SHIVA Rotary Cannon, but "
7347"range is higher by up to 1.5 kilometres. More so than any of our previous "
7348"weapons, the Aerial Laser Cannon is ideal for driving and pinning down the "
7349"enemy behind a wall of laser fire.\n"
7350"\n"
7351"The cannon carries an integrated magazine of deuterium-fluoride allowing up "
7352"to thirty minutes of continuous fire. Since deuterium and fluoride are both "
7353"too potentially hazardous to store on-base, and we have access to large off-"
7354"base stockpiles of all the necessary compounds, we will not need to keep "
7355"laser cannon ammunition in inventory.\n"
7356"\n"
7357"Deployment of the weapon is at your discretion, Commander, but I'd like to "
7358"recommend we use the new cannons to replace SHIVA guns across our airfleet "
7359"except for craft specifically equipped for close-in fighting. Anything "
7360"that's much less manoeuvrable than a UFO will have difficulty keeping hold "
7361"of the target with SHIVAs, so the laser offers a far better solution with "
7362"nearly as much staying power.\n"
7363"\n"
7364"--Cdr. Navarre"
7365
7366#: ../base/ufos/msgid/aircraftitems.ufo:602
7367msgid ""
7368"Commander, we've recovered an interesting type of alien missile from the "
7369"disassembled UFO. It seems to be powered by antimatter, with advanced "
7370"guidance systems, extensive EW (Electronic Warfare) capabilities and top "
7371"speeds far in excess of anything we've ever seen.\n"
7372"\n"
7373"These missiles may be the greatest threat to our aircraft yet, even worse "
7374"than the alien beam weaponry.\n"
7375"\n"
7376"It's extremely important we research these missiles and figure out how they "
7377"work in order to develop some defence against them.\n"
7378"\n"
7379"Cdr. Navarre"
7380msgstr ""
7381"사령관님, 분해된 UFO에서 흥미로운 종류의 외계 미사일을 회수했습니다. 이것은 "
7382"반물질에서 동력을 얻는 듯 하며, 고급 유도 시스템, 광범위한 EW(전자 전쟁) 기"
7383"능, 그리고 우리가 본 그 무엇보다도 빠른 최고속도를 갖고 있습니다.\n"
7384"\n"
7385"이 미사일들은 우리 비행선들에 있어 외계 빔 무기류보다도 무서운 최악의 위협일"
7386"지도 모릅니다.\n"
7387"\n"
7388"이 미사일들의 원리를 연구하여 그들에 대한 방비책을 개발하는 것이야 말로 더없"
7389"이 중요한 일입니다.\n"
7390"\n"
7391"Navarre 중령"
7392
7393#: ../base/ufos/msgid/aircraftitems.ufo:614
7394#, fuzzy
7395msgid ""
7396"Commander, my team and I have just wrapped up our work with the antimatter "
7397"missile recovered by our field team. As usual, there's good news and bad "
7398"news. I'll get right to the point.\n"
7399"\n"
7400"The missile's main structure consists of a rigid outer casing of alien "
7401"materials, the same stuff used to plate UFO hulls, and is designed to "
7402"fragment on impact into hundreds of shards of hot fast-moving shrapnel. This "
7403"shell contains individual compartments for targeting, avionics, EW equipment "
7404"and other electronics, and -- taking up most of the rear half of the missile "
7405"-- a proton-antiproton annihilation rocket.\n"
7406"\n"
7407"The rocket is by far the most powerful missile engine ever seen on Earth, "
7408"capable of attaining speeds that are flatly impossible through ordinary "
7409"chemical reactions. It propels the missile to speeds where it no longer "
7410"needs an onboard warhead. The kinetic energy generated by the impact is "
7411"enough to tear an unarmoured human airliner to shreds, and even a proximity "
7412"detonation of the missile's antimatter fuel is usually enough to knock down "
7413"a fighter jet. Our interceptors are not built to withstand this kind of "
7414"violence.\n"
7415"\n"
7416"We can duplicate the missiles well enough, but they still require antimatter "
7417"for fuel, probably the most valuable substance in the universe right now. "
7418"We'll get to work figuring out how we can utilize these ideas in a more "
7419"affordable weapon system, Commander.\n"
7420"\n"
7421"Cdr. Navarre"
7422msgstr ""
7423"사령관님, 외계물질의 비밀을 밝혀냈습니다. 작업실 장비들을 개조 후, 새로운 형"
7424"태로 조작이 가능해졌습니다..\n"
7425"\n"
7426"예전에 말했듯, 외계물질은 몇 가지 형태를 기억하며, 특정 자극에 형태변형을 일"
7427"으키는 기억합금의 형태를 띄고있습니다. 놀랍게도 외계합금은 열과 전기, 두가지 "
7428"방법으로 자극을 받습니다. 열은 UFO의 동체가 대기권내 비행 중 접시모양으로 항"
7429"력을 받기쉬운 형태로 만드는데 쓰입니다. 그렇지만 전기적 자극은 새로운 방법입"
7430"니다.\n"
7431"\n"
7432"전기자극을 적용할때, 합금은 정확한 낮은 전압의 특정 전류값에 반응합니다. 합금"
7433"은 전류가 남아있는 동안 변형된 형태를 유지합니다. 전류가 끊어지게 되면, 원래"
7434"의 형태로 돌아가거나 충분한 열이 있다면 열로 변형된 모습이 됩니다. 전기변형"
7435"은 열변형보다 우선적으로 나타납니다.\n"
7436"\n"
7437"이는 UFO의 동체와 이 재질로 만들어진 것들의 형상이 (파일럿의 조작 혹은, 전자"
7438"동 전자기기에 의해) 원하는 모양으로 즉시 변형된다는 것을 의미합니다.\n"
7439"\n"
7440"이것은 놀랍고 새로운 발상을 하도록 해줍니다. 전쟁에 적용할 수 있는 방법은 몇"
7441"가지 되지않고, 연구에 얼마나 시간이 소요될지 알 수 없지만 우리가 기존에는 상"
7442"상도 하지 못했던 방법들로 사용되어질 수 있을 것입니다.\n"
7443"\n"
7444"외계물질은 생산에 바로 적용되어야 합니다. 하지만, 그것을 만들기 위해서는 비"
7445"싼 희소금속이 많이 필요하며, 일부는 거의 존재하지 않는 물질입니다. 이 물질을 "
7446"생산에 필요한 양만큼 획득할 방법은 없습니다. 가까운 미래에도 우리가 생산해낼 "
7447"수 없기 때문에, 우리가 필요로 하는 양을 외계인에게서 노획해야 합니다.\n"
7448"\n"
7449"--Cdr. Navarre"
7450
7451#: ../base/ufos/msgid/aircraftitems.ufo:622
7452msgid ""
7453"Commander, our research on the alien launcher and the antimatter missile has "
7454"exposed just how weak our current missile systems are. As we face ever "
7455"stronger and better equipped UFOs, we're falling behind in the battle to "
7456"keep them out of our skies.\n"
7457"\n"
7458"The new alien launcher we're encountering is capable of projecting its "
7459"missiles at such a high velocity that our pilots have very little time to "
7460"take evasive action. But the antimatter in the alien missiles is precious "
7461"and we can't afford to equip every interceptor with them. I urge you to "
7462"greenlight research into a new missile system designed to work in the alien "
7463"launcher. I'm confident we can achieve greater speeds and kinetic impact "
7464"than any missile system currently in use.\n"
7465"\n"
7466"Cdr. Navarre"
7467msgstr ""
7468"사령관님, 외계 발사기와 반물질 미사일에 대한 연구는 현재 아군의 미사일 시스템"
7469"들이 얼마나 약한지를 드러내 보였습니다. 더욱 강하고 좋은 장비를 갖춘 UFO들을 "
7470"상대하면서, 우리는 그들을 영공에서 몰아내는 데에 있어 밀리고 있습니다.\n"
7471"\n"
7472"우리가 상대하고 있는 신규 외계 발사기는 미사일들을 빠른 속도로 발사시킬 수 있"
7473"어서 우리 조종사들이 회피 행동을 취할 시간이 매우 적습니다. 외계인 미사일들 "
7474"속의 반물질은 귀하기 때문에 인터셉터 모두에 장착할 수는 없습니다. 외계 발사기"
7475"에 쓸 수 있게 만들어진 신규 미사일 시스템에 대한 연구를 허가하실 것을 촉구 드"
7476"립니다. 현존하는 그 어떤 미사일 시스템보다도 월등한 속도와 동역학적 충격을 성"
7477"취할 수 있을 것이라 확신합니다.\n"
7478"\n"
7479"나바르 중령"
7480
7481#: ../base/ufos/msgid/aircraftitems.ufo:634
7482msgid ""
7483"Commander, we've completed the designs for a new hybrid missile.\n"
7484"\n"
7485"Like the aliens' antimatter missile, we've made the shell out of a sturdy "
7486"hybrid of alien materials nearly as strong as the outer casing we've seen on "
7487"UFO hulls. When the shell fragments on impact the shards of shrapnel moving "
7488"at high speed will tear through the armour plating of every UFO we've seen. "
7489"Even a glancing blow will set off an explosion with high potential of "
7490"tearing a hole in the UFO's hull.\n"
7491"\n"
7492"We've lost a bit of speed and sheer kinetic force by foregoing the "
7493"antimatter propulsion used in the aliens' missile. This projectile will not "
7494"be quite as powerful but we should be able to produce them in larger "
7495"quantities. And make no mistake, this is the most powerful air-to-air combat "
7496"weapon we have in our arsenal next to the antimatter missiles.\n"
7497"\n"
7498"Let's get these missiles into production, sir, and take back the "
7499"initiative.\n"
7500"\n"
7501"Cdr. Navarre"
7502msgstr ""
7503"사령관님, 신규 하이브리드 미사일의 디자인들을 완료하였습니다.\n"
7504"\n"
7505"외계인들의 반물질 미사일처럼, UFO 선체 외벽에 사용된 것만큼 강한 외계 소재들"
7506"의 하이브리드로 탄피를 만들었습니다. 탄피가 충격과 함께 조각나면, 탄의 파편"
7507"이 우리가 여태 본 그 어떤 UFO의 장갑 금속층도 고속으로 찢어낼 것입니다. 스치"
7508"기만 해도 UFO 선체에 구멍을 뚫을 가능성이 높은 폭발을 야기할 것입니다.\n"
7509"\n"
7510"외계인들의 미사일에 사용된 반물질 추진력을 쓰지 않아서 속도와 순 동역학력은 "
7511"약간 잃어버렸습니다. 발사체는 그만큼 강하지는 않을 것이나, 대량 생산이 가능"
7512"할 것입니다. 확실한 것은, 이것은 반물질 미사일을 제외하고 아군의 무기고에서 "
7513"최고로 강력한 공대공 전투 무기라는 것입니다.\n"
7514"\n"
7515"이 미사일들의 생산을 시작해서 전투의 주도권을 되찾아와야 합니다, 사령관님.\n"
7516"\n"
7517"나바르 중령"
7518
7519#: ../base/ufos/msgid/aircraftitems.ufo:670
7520#, fuzzy
7521msgid ""
7522"Technical Specifications: Targeting Computer\n"
7523"\n"
7524"CLASSIFIED LEVEL BLACK\n"
7525"\n"
7526"PHALANX Extraterrestrial Response Unit\n"
7527"\n"
7528"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
7529"\n"
7530"Filed: 19 March 2084\n"
7531"\n"
7532"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
7533"Operations Command\n"
7534"\n"
7535"\n"
7536"\n"
7537"Overview\n"
7538"\n"
7539"Under the continuing efforts of the Excalibur Program, we have scoured the "
7540"globe for the best components on Earth in order to fit our aircraft with the "
7541"equipment they need to survive against the alien threat. As always, only the "
7542"very best equipment has been selected for the defence of our planet.\n"
7543"\n"
7544"All our aircraft come standard with high-tech targeting systems, but they "
7545"still have an extremely difficult time tracking alien craft and holding "
7546"missile lock. Alien electronics are too far in advance of ours for us to be "
7547"able to realistically counter their defences. Our systems lose lock, get "
7548"suckered by flares or decoys, or simply get shot to hell by the aliens' beam "
7549"weapons.\n"
7550"\n"
7551"These are all problems that we have no clear solution for at the moment. "
7552"However, what we can do is mount additional targeting equipment with purpose-"
7553"built filtering software that our standard systems can't load. This package "
7554"was specially built by my team using the latest, most accurate data on alien "
7555"craft signatures and detection methods. It knows much more about the "
7556"patterns and weaknesses of alien signals, helping to penetrate the wall of "
7557"Electronic Warfare activity around an alien craft. This will significantly "
7558"upgrade the accuracy of all weapons mounted on the carrying interceptor.\n"
7559"\n"
7560"The powerful hardware installation involved in this upgrade will take up one "
7561"complete modular equipment slot on one of our aircraft.\n"
7562"\n"
7563"\n"
7564"Recommended Doctrine\n"
7565"\n"
7566"This upgrade will improve the effectiveness of our pilot's targeting. We "
7567"recommend it is installed in all aircraft with a free electronics bay.\n"
7568"\n"
7569"\n"
7570"Addenda\n"
7571"\n"
7572"None."
7573msgstr ""
7574"Technical Specifications: Targeting Computer\n"
7575"\n"
7576"CLASSIFIED LEVEL BLACK\n"
7577"\n"
7578"PHALANX Extraterrestrial Response Unit\n"
7579"\n"
7580"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
7581"\n"
7582"Filed: 19 March 2084\n"
7583"\n"
7584"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
7585"Operations Command\n"
7586"\n"
7587"\n"
7588"\n"
7589"Overview\n"
7590"\n"
7591"Under the continuing efforts of the Excalibur Program, we have scoured the "
7592"globe for the best components on Earth in order to fit our aircraft with the "
7593"equipment they need to survive against the alien threat. As always, only the "
7594"very best equipment has been selected for the defence of our planet.\n"
7595"\n"
7596"All our aircraft come standard with high-tech targeting systems, but they "
7597"still have an extremely difficult time tracking alien craft and holding "
7598"missile lock. Alien electronics are too far in advance of ours for us to be "
7599"able to realistically counter their defences. Our systems lose lock, get "
7600"suckered by flares or decoys, or simply get shot to hell by the aliens' beam "
7601"weapons.\n"
7602"\n"
7603"These are all problems that we have no clear solution for at the moment. "
7604"However, what we can do is mount additional targeting equipment with purpose-"
7605"built filtering software that our standard systems can't load. This package "
7606"was specially built by my team using the latest, most accurate data on alien "
7607"craft signatures and detection methods. It knows much more about the "
7608"patterns and weaknesses of alien signals, helping to penetrate the wall of "
7609"Electronic Warfare activity around an alien craft. This will significantly "
7610"upgrade the accuracy of all weapons mounted on the carrying interceptor.\n"
7611"\n"
7612"The powerful hardware installation involved in this upgrade will take up one "
7613"complete modular equipment slot on one of our aircraft.\n"
7614"\n"
7615"\n"
7616"Recommended Doctrine\n"
7617"\n"
7618"This upgrade has several effective purposes. It can help to improve the "
7619"effectiveness of low-accuracy weapons systems on a single aircraft, it can "
7620"be used in a fire support role assisting barrages of long-range missile "
7621"fire, or it can be used en masse by whole flights of interceptors to bring "
7622"overwhelming fire to bear on our enemies at all ranges.\n"
7623"\n"
7624"Its only downside is that it takes up a whole modular slot that could be "
7625"used for defensive electronics or other equipment. This may leave our "
7626"interceptors weak in other areas.\n"
7627"\n"
7628"\n"
7629"Addenda\n"
7630"\n"
7631"With all the possibilities and different scenarios waiting in our future, "
7632"there is no golden rule that will help decide when to deploy the Targeting "
7633"Computer. It is ready for use at the Commander's discretion."
7634
7635#: ../base/ufos/msgid/aircraftitems.ufo:704
7636#, fuzzy
7637msgid ""
7638"Technical Specifications: Fuel Pod\n"
7639"\n"
7640"CLASSIFIED LEVEL BLACK\n"
7641"\n"
7642"PHALANX Extraterrestrial Response Unit\n"
7643"\n"
7644"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
7645"\n"
7646"Filed: 19 March 2084\n"
7647"\n"
7648"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
7649"Operations Command\n"
7650"\n"
7651"\n"
7652"\n"
7653"Overview\n"
7654"\n"
7655"We've determined that the modular equipment bays on our aircraft can be used "
7656"to accept extra fuel reserves. By installing these special but very simple "
7657"fuel pods, we can greatly increase the range of an aircraft by loading more "
7658"fuel on board.\n"
7659"\n"
7660"Take note, however, that installing a fuel pod will add a significant amount "
7661"of weight to the craft, slowing it down.\n"
7662"\n"
7663"\n"
7664"Recommended Doctrine\n"
7665"\n"
7666"We should make use of these pods in any situation where our aircraft are "
7667"unable to reach their destinations or where a large section of ground is "
7668"left uncovered by our network of bases. They will help to extend our reach "
7669"and provide more protection to Earth and our people.\n"
7670"\n"
7671"\n"
7672"Addenda\n"
7673"\n"
7674"Addendum, Executive Officer Abel S. Howard, 20 March 2084:\n"
7675"\n"
7676"Having read Cdr. Navarre's report, Commander, I have to stress that our "
7677"charter stipulates we must stop any and all alien activity on Earth. We "
7678"can't afford to let some of it continue because it's just out of our planes' "
7679"reach. If civilians were to die because the dropship couldn't quite make it, "
7680"our image would be shattered and our funding may suffer the consequences. We "
7681"should keep some fuel pod-equipped planes on standby to deal with distant "
7682"incidents."
7683msgstr ""
7684"Technical Specifications: Fuel Pod\n"
7685"\n"
7686"CLASSIFIED LEVEL BLACK\n"
7687"\n"
7688"PHALANX Extraterrestrial Response Unit\n"
7689"\n"
7690"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
7691"\n"
7692"Filed: 19 March 2084\n"
7693"\n"
7694"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
7695"Operations Command\n"
7696"\n"
7697"\n"
7698"\n"
7699"Overview\n"
7700"\n"
7701"We've determined that the modular equipment bays on our aircraft can be used "
7702"to accept extra fuel reserves. By installing these special but very simple "
7703"fuel pods, we can greatly increase the range of an aircraft by loading more "
7704"fuel on board, and improve the craft's speed by allowing the engines enough "
7705"juice to run on maximum all the way. It also lets pilots make far more "
7706"liberal use of the afterburner, further upping the speed, allowing us to "
7707"better compete with hostile UFOs.\n"
7708"\n"
7709"Take note, however, that installing a fuel pod will add a significant amount "
7710"of weight to the craft. Care must be taken not to overload our airframes. If "
7711"an aircraft is too heavy to safely launch, our Command Centre computers will "
7712"automatically deny it launch clearance.\n"
7713"\n"
7714"\n"
7715"Recommended Doctrine\n"
7716"\n"
7717"We should make use of these pods in any situation where our aircraft are "
7718"unable to reach their destinations, or where they end up with too little "
7719"fuel to continue engaging a UFO, or where a large section of ground is left "
7720"uncovered by our network of bases. They will help to extend our reach and "
7721"provide more protection to Earth and our people.\n"
7722"\n"
7723"\n"
7724"Addenda\n"
7725"\n"
7726"Addendum, Executive Officer Abel S. Howard, 20 March 2084:\n"
7727"\n"
7728"Having read Cdr. Navarre's report, Commander, I have to stress that our "
7729"charter stipulates we must stop any and all alien activity on Earth. We "
7730"can't afford to let some of it continue because it's just out of our planes' "
7731"reach. If civilians were to die because the dropship couldn't quite make it, "
7732"our image would be shattered and our funding may suffer the consequences. We "
7733"should keep some fuel pod-equipped planes on standby to deal with distant "
7734"incidents."
7735
7736#: ../base/ufos/msgid/aliens.ufo:8 ../base/ufos/msgid/aliens.ufo:44
7737#: ../base/ufos/msgid/aliens.ufo:148 ../base/ufos/msgid/aliens.ufo:158
7738#: ../base/ufos/msgid/aliens.ufo:242 ../base/ufos/msgid/aliens.ufo:252
7739#: ../base/ufos/msgid/aliens.ufo:332 ../base/ufos/msgid/aliens.ufo:342
7740#: ../base/ufos/msgid/aliens.ufo:368
7741#, fuzzy
7742msgid ""
7743"Commander,\n"
7744"\n"
7745"We've recovered a new alien corpse from the battlefield. We should begin "
7746"dissection and assessment as soon as possible.\n"
7747"\n"
7748"Sincerely,\n"
7749"\n"
7750"Dr. Connor"
7751msgstr ""
7752"Commander,\n"
7753"\n"
7754"We've recovered a new alien corpse from the battlefield. We should begin "
7755"dissection and assessment as soon as possible.\n"
7756"\n"
7757"Sincerely,\n"
7758"\n"
7759"Dr. Connor"
7760
7761#: ../base/ufos/msgid/aliens.ufo:34
7762#, fuzzy
7763msgid ""
7764"Commander,\n"
7765"\n"
7766"My team has analysed the remains of the arachnid machine our operatives "
7767"brought back, and we have prepared a summary for your review.\n"
7768"\n"
7769"Autopsy reveals that the creature is a complex robot without any organic "
7770"components. Its body is reminiscent of the terrestrial spider; a central "
7771"body housing the artificial brain and power cells, and eight legs driven by "
7772"powerful servomotors that allow it to move across the battlefield at "
7773"frightening speeds. It is equipped with razor-sharp mandibles which can "
7774"dissect human victims on the spot and store tissue or whole organs in a "
7775"large cavity located in front of the power cells. These machines have been "
7776"recorded cutting apart live humans during a terror mission and storing their "
7777"biomass for retrieval. The process is gruesome and very, very short.\n"
7778"\n"
7779"Our soldiers have dubbed the creature 'Bloodspider', and the name has "
7780"stuck.\n"
7781"\n"
7782"Ballistics testing on samples of the Bloodspider's armour plating reveal "
7783"that it is very tough and has excellent insulating properties, making it "
7784"effective against a wide variety of weapons.\n"
7785"\n"
7786"-- The armour is highly resistant to electricity, but it can be penetrated "
7787"by high-velocity armour-piercing rounds.\n"
7788"\n"
7789"-- High explosives also achieve good results, as they tend to damage the "
7790"vulnerable leg joints. This may be the most effective way to take these "
7791"creatures out.\n"
7792"\n"
7793"The existence of this creature raises some frightening questions. It "
7794"suggests that the aliens are taking a very personal interest in us, and "
7795"they're not asking questions. Commander, these machines pose a dire threat "
7796"to any human that comes close. If encountered, they should be destroyed "
7797"immediately and at all costs.\n"
7798"\n"
7799"Sincerely,\n"
7800"\n"
7801"Dr. Connor"
7802msgstr ""
7803"Commander,\n"
7804"\n"
7805"My team has analysed the remains of the arachnid machine our operatives "
7806"brought back, and we have prepared a summary for your review.\n"
7807"\n"
7808"Autopsy reveals that the creature is a complex robot without any organic "
7809"components. Its body is reminiscent of the terrestrial spider; a central "
7810"body housing the artificial brain and power cells, and eight legs driven by "
7811"powerful servomotors that allow it to move across the battlefield at "
7812"frightening speeds. It is equipped with razor-sharp mandibles which can "
7813"dissect human victims on the spot and store tissue or whole organs in a "
7814"large cavity located in front of the power cells. These machines have been "
7815"recorded cutting apart live humans during a terror mission and storing their "
7816"biomass for retrieval. The process is gruesome and very, very short.\n"
7817"\n"
7818"Our soldiers have dubbed the creature 'Bloodspider', and the name has "
7819"stuck.\n"
7820"\n"
7821"Ballistics testing on samples of the Bloodspider's armour plating reveal "
7822"that it is very tough and has excellent insulating properties, making it "
7823"effective against a wide variety of weapons.\n"
7824"\n"
7825"-- The armour is highly resistant to lasers, electricity and incendiary "
7826"ammunition, but it can be penetrated by high-velocity armour-piercing "
7827"rounds.\n"
7828"\n"
7829"-- High explosives also achieve good results, as they tend to damage the "
7830"vulnerable leg joints. This may be the most effective way to take these "
7831"creatures out.\n"
7832"\n"
7833"The existence of this creature raises some frightening questions. It "
7834"suggests that the aliens are taking a very personal interest in us, and "
7835"they're not asking questions. Commander, these machines pose a dire threat "
7836"to any human that comes close. If encountered, they should be destroyed "
7837"immediately and at all costs.\n"
7838"\n"
7839"Sincerely,\n"
7840"\n"
7841"Dr. Connor"
7842
7843#: ../base/ufos/msgid/aliens.ufo:58
7844#, fuzzy
7845msgid ""
7846"Commander,\n"
7847"\n"
7848"My team has analysed the remains of the arachnid machine our operatives "
7849"brought back, and we have prepared a summary for your review.\n"
7850"\n"
7851"This robotic creature has razor-sharp blades and has been observed "
7852"dissecting its victims before storing organic material in internal cavities. "
7853"For this reason, we believe the alien serves some kind of scientific role by "
7854"harvesting biomass, but it is truly brutal in pursuit of its target.\n"
7855"\n"
7856"These creatures are terrifying on the battlefield if they get close and "
7857"thick, heavy armour plating increases the chances it will  survive a few "
7858"rounds from our soldiers and keep coming. We will need to hunt the Combat "
7859"Bloodspider in packs.\n"
7860"\n"
7861"Sincerely,\n"
7862"\n"
7863"Dr. Connor"
7864msgstr ""
7865"Commander,\n"
7866"\n"
7867"My team has analysed the remains of the arachnid machine our operatives "
7868"brought back, and we have prepared a summary for your review.\n"
7869"\n"
7870"Autopsy reveals that the creature is a complex robot without any organic "
7871"components. Its body is reminiscent of the terrestrial spider; a central "
7872"body housing the artificial brain and power cells, and eight legs driven by "
7873"powerful servomotors that allow it to move across the battlefield at "
7874"frightening speeds. It is equipped with razor-sharp mandibles which can "
7875"dissect human victims on the spot and store tissue or whole organs in a "
7876"large cavity located in front of the power cells. These machines have been "
7877"recorded cutting apart live humans during a terror mission and storing their "
7878"biomass for retrieval. The process is gruesome and very, very short.\n"
7879"\n"
7880"Our soldiers have dubbed the creature 'Bloodspider', and the name has "
7881"stuck.\n"
7882"\n"
7883"Ballistics testing on samples of the Bloodspider's armour plating reveal "
7884"that it is very tough and has excellent insulating properties, making it "
7885"effective against a wide variety of weapons.\n"
7886"\n"
7887"-- The armour is highly resistant to lasers, electricity and incendiary "
7888"ammunition, but it can be penetrated by high-velocity armour-piercing "
7889"rounds.\n"
7890"\n"
7891"-- High explosives also achieve good results, as they tend to damage the "
7892"vulnerable leg joints. This may be the most effective way to take these "
7893"creatures out.\n"
7894"\n"
7895"The existence of this creature raises some frightening questions. It "
7896"suggests that the aliens are taking a very personal interest in us, and "
7897"they're not asking questions. Commander, these machines pose a dire threat "
7898"to any human that comes close. If encountered, they should be destroyed "
7899"immediately and at all costs.\n"
7900"\n"
7901"Sincerely,\n"
7902"\n"
7903"Dr. Connor"
7904
7905#: ../base/ufos/msgid/aliens.ufo:68 ../base/ufos/msgid/aliens.ufo:396
7906#, fuzzy
7907msgid ""
7908"Commander,\n"
7909"\n"
7910"We've recovered a new alien corpse from the battlefield. Dissection and "
7911"assessment could give us insights into the new alien's capabilities.\n"
7912"\n"
7913"Sincerely,\n"
7914"\n"
7915"Dr. Connor"
7916msgstr ""
7917"Commander,\n"
7918"\n"
7919"We've recovered a new alien corpse from the battlefield. We should begin "
7920"dissection and assessment as soon as possible.\n"
7921"\n"
7922"Sincerely,\n"
7923"\n"
7924"Dr. Connor"
7925
7926#: ../base/ufos/msgid/aliens.ufo:104
7927#, fuzzy
7928msgid ""
7929"Commander,\n"
7930"\n"
7931"The autopsy and evaluation of the green alien specimen is complete. I'm "
7932"hereby submitting my summary for your review.\n"
7933"\n"
7934"The first thing we noticed about this species, which has been named the "
7935"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature "
7936"of a man, something that can be quite disturbing to our agents in the field, "
7937"but we've confirmed that the Ortnok is in no way genetically related to "
7938"humanity.\n"
7939"\n"
7940"In proportion to its body weight, the Ortnok has more muscle than a "
7941"professional body builder. At first we concluded this was solely the product "
7942"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology "
7943"work on our specimen have revealed something interesting. The subject seems "
7944"to have been raised from birth on a heavy diet of genetic tampering and "
7945"anabolic steroids. This, combined with the incredible density of the muscle "
7946"tissue, makes the Ortnok physically stronger than any biological entity on "
7947"Earth.\n"
7948"\n"
7949"During our first incisions, we were surprised to find the Ortnok to be "
7950"without blood. It has lungs, viscera and something akin to digestive organs, "
7951"but no liver or heart that we can identify. Instead of veins there is a very "
7952"well-developed system of nerve tubes, filled with a kind of electrically "
7953"conductive gel, that seems to power and control the muscles by direct "
7954"electrical stimulation. The needed electricity is generated through "
7955"digestion of organic matter and stored in a set of large eel-like organs "
7956"underneath the lungs. The nervous system itself is nourished by the leftover "
7957"products of the digestion process by way of veins filled with pressurised "
7958"air. The whole chest cavity has been richly furnished with armour plating "
7959"inserted just underneath the leathery green skin.\n"
7960"\n"
7961"The eyes are covered with surgically-implanted lenses that improve the "
7962"Ortnok's already excellent vision, stretching it into the infrared spectrum. "
7963"The ears consist of a series of small cavities, three on either side of the "
7964"head, which are surprisingly large and well-developed. Given the evidence we "
7965"must conclude that Ortnoks have acute hearing, though the nose and olfactory "
7966"organs are quite small, atrophied almost to the point of being vestigial.\n"
7967"\n"
7968"From the autopsy and our analysis of battlefield footage, we can conclude "
7969"the following:\n"
7970"\n"
7971"- The brain is fairly small for a hominid of such size, no larger than that "
7972"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. "
7973"Ortnoks certainly don't display any tactical sluggishness on the "
7974"battlefield.\n"
7975"\n"
7976"- The three-fingered hand is able to carry and use a wide variety of "
7977"equipment. However, Ortnoks are most often equipped with heavy weapons to "
7978"match their size.\n"
7979"\n"
7980"- Ortnoks are strong, tough and dangerous. Their internal armour enhances "
7981"their natural endurance even further, making them difficult to take down. "
7982"Armour-piercing rounds or incendiary weapons are recommended. Lasers, "
7983"explosives and cutting weapons will not be very effective due to the "
7984"extensive armouring.\n"
7985"\n"
7986"- All Ortnok specimens we've seen so far were not equipped with reproductive "
7987"organs. From surgical scarring around the groin area, we believe they may "
7988"have been neutered for some reason.\n"
7989"\n"
7990"In combat, specimens seem to be used most often in the role of heavy "
7991"infantry and fire support. They are not particularly accurate with their "
7992"somewhat cumbersome weapons, but when working in numbers they usually lay "
7993"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do "
7994"not seem to serve in many specialist capacities; they are never used as "
7995"technicians according to our camera observations, and usually busy "
7996"themselves handling perimeter security for the Tamans when not engaged in "
7997"combat.\n"
7998"\n"
7999"There is a complex set of implants in the subject's throat that will require "
8000"further research to be fully understood. I will send you a more detailed "
8001"analysis along with a research proposal.\n"
8002"\n"
8003"We have no idea quite where the name 'Ortnok' came from. The troops don't "
8004"seem to know, and neither do we. Still, it's as good a name as any, and it "
8005"seems to have stuck.\n"
8006"\n"
8007"That's all I have for you right now, Commander. I'll contact you again as "
8008"soon as something new develops.\n"
8009"\n"
8010"Sincerely,\n"
8011"\n"
8012"Dr. Connor"
8013msgstr ""
8014"Commander,\n"
8015"\n"
8016"The autopsy and evaluation of the green alien specimen is complete. I'm "
8017"hereby submitting my summary for your review.\n"
8018"\n"
8019"The first thing we noticed about this species, which has been named the "
8020"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature "
8021"of a man, something that can be quite disturbing to our agents in the field, "
8022"but we've confirmed that the Ortnok is in no way genetically related to "
8023"humanity.\n"
8024"\n"
8025"In proportion to its body weight, the Ortnok has more muscle than a "
8026"professional body builder. At first we concluded this was solely the product "
8027"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology "
8028"work on our specimen have revealed something interesting. The subject seems "
8029"to have been raised from birth on a heavy diet of genetic tampering and "
8030"anabolic steroids. This, combined with the incredible density of the muscle "
8031"tissue, makes the Ortnok physically stronger than any biological entity on "
8032"Earth.\n"
8033"\n"
8034"During our first incisions, we were surprised to find the Ortnok to be "
8035"without blood. It has lungs, viscera and something akin to digestive organs, "
8036"but no liver or heart that we can identify. Instead of veins there is a very "
8037"well-developed system of nerve tubes, filled with a kind of electrically "
8038"conductive gel, that seems to power and control the muscles by direct "
8039"electrical stimulation. The needed electricity is generated through "
8040"digestion of organic matter and stored in a set of large eel-like organs "
8041"underneath the lungs. The nervous system itself is nourished by the leftover "
8042"products of the digestion process by way of veins filled with pressurised "
8043"air. The whole chest cavity has been richly furnished with armour plating "
8044"inserted just underneath the leathery green skin.\n"
8045"\n"
8046"The eyes are covered with surgically-implanted lenses that improve the "
8047"Ortnok's already excellent vision, stretching it into the infrared spectrum. "
8048"The ears consist of a series of small cavities, three on either side of the "
8049"head, which are surprisingly large and well-developed. Given the evidence we "
8050"must conclude that Ortnoks have acute hearing, though the nose and olfactory "
8051"organs are quite small, atrophied almost to the point of being vestigial.\n"
8052"\n"
8053"From the autopsy and our analysis of battlefield footage, we can conclude "
8054"the following:\n"
8055"\n"
8056"- The brain is fairly small for a hominid of such size, no larger than that "
8057"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. "
8058"Ortnoks certainly don't display any tactical sluggishness on the "
8059"battlefield.\n"
8060"\n"
8061"- The three-fingered hand is able to carry and use a wide variety of "
8062"equipment. However, Ortnoks are most often equipped with heavy weapons to "
8063"match their size.\n"
8064"\n"
8065"- Ortnoks are strong, tough and dangerous. Their internal armour enhances "
8066"their natural endurance even further, making them difficult to take down. "
8067"Armour-piercing rounds or incendiary weapons are recommended. Lasers, "
8068"explosives and cutting weapons will not be very effective due to the "
8069"extensive armouring.\n"
8070"\n"
8071"- All Ortnok specimens we've seen so far were not equipped with reproductive "
8072"organs. From surgical scarring around the groin area, we believe they may "
8073"have been neutered for some reason.\n"
8074"\n"
8075"In combat, specimens seem to be used most often in the role of heavy "
8076"infantry and fire support. They are not particularly accurate with their "
8077"somewhat cumbersome weapons, but when working in numbers they usually lay "
8078"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do "
8079"not seem to serve in many specialist capacities; they are never used as "
8080"technicians according to our camera observations, and usually busy "
8081"themselves handling perimeter security for the Tamans when not engaged in "
8082"combat.\n"
8083"\n"
8084"There is a complex set of implants in the subject's throat that will require "
8085"further research to be fully understood. I will send you a more detailed "
8086"analysis along with a research proposal.\n"
8087"\n"
8088"We have no idea quite where the name 'Ortnok' came from. The troops don't "
8089"seem to know, and neither do we. Still, it's as good a name as any, and it "
8090"seems to have stuck.\n"
8091"\n"
8092"That's all I have for you right now, Commander. I'll contact you again as "
8093"soon as something new develops.\n"
8094"\n"
8095"Sincerely,\n"
8096"\n"
8097"Dr. Connor"
8098
8099#: ../base/ufos/msgid/aliens.ufo:138
8100#, fuzzy
8101msgid ""
8102"Commander,\n"
8103"\n"
8104"The autopsy and evaluation of the green alien specimen is complete. I'm "
8105"hereby submitting my summary for your review.\n"
8106"\n"
8107"The first thing we noticed about this species, which has been named the "
8108"'Ortnok', is its size. Its appearance is like a brutish, hulking caricature "
8109"of a man, something that can be quite disturbing to our agents in the field, "
8110"but we've confirmed that the Ortnok is in no way genetically related to "
8111"humanity.\n"
8112"\n"
8113"In proportion to its body weight, the Ortnok has more muscle than a "
8114"professional body builder. At first we concluded this was solely the product "
8115"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology "
8116"work on our specimen have revealed something interesting. The subject seems "
8117"to have been raised from birth on a heavy diet of genetic tampering and "
8118"anabolic steroids. This, combined with the incredible density of the muscle "
8119"tissue, makes the Ortnok physically stronger than any biological entity on "
8120"Earth.\n"
8121"\n"
8122"During our first incisions, we were surprised to find the Ortnok to be "
8123"without blood. It has lungs, viscera and something akin to digestive organs, "
8124"but no liver or heart that we can identify. Instead of veins there is a very "
8125"well-developed system of nerve tubes, filled with a kind of electrically "
8126"conductive gel, that seems to power and control the muscles by direct "
8127"electrical stimulation. The needed electricity is generated through "
8128"digestion of organic matter and stored in a set of large eel-like organs "
8129"underneath the lungs. The nervous system itself is nourished by the leftover "
8130"products of the digestion process by way of veins filled with pressurised "
8131"air. The whole chest cavity has been richly furnished with armour plating "
8132"inserted just underneath the leathery green skin.\n"
8133"\n"
8134"The eyes are covered with surgically-implanted lenses that improve the "
8135"Ortnok's already excellent vision, stretching it into the infrared spectrum. "
8136"The ears consist of a series of small cavities, three on either side of the "
8137"head, which are surprisingly large and well-developed. Given the evidence we "
8138"must conclude that Ortnoks have acute hearing, though the nose and olfactory "
8139"organs are quite small, atrophied almost to the point of being vestigial.\n"
8140"\n"
8141"From the autopsy and our analysis of battlefield footage, we can conclude "
8142"the following:\n"
8143"\n"
8144"- The brain is fairly small for a hominid of such size, no larger than that "
8145"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. "
8146"Ortnoks certainly don't display any tactical sluggishness on the "
8147"battlefield.\n"
8148"\n"
8149"- The three-fingered hand is able to carry and use a wide variety of "
8150"equipment. However, Ortnoks are most often equipped with heavy weapons to "
8151"match their size.\n"
8152"\n"
8153"- Ortnoks are strong, tough and dangerous. Their internal armour enhances "
8154"their natural endurance even further, making them difficult to take down. "
8155"Armour-piercing rounds or incendiary weapons are recommended. Lasers, "
8156"explosives and cutting weapons will not be very effective due to the "
8157"extensive armouring.\n"
8158"\n"
8159"- All Ortnok specimens we've seen so far were not equipped with reproductive "
8160"organs. From surgical scarring around the groin area, we believe they may "
8161"have been neutered for some reason.\n"
8162"\n"
8163"In combat, specimens seem to be used most often in the role of heavy "
8164"infantry and fire support. They are not particularly accurate with their "
8165"somewhat cumbersome weapons, but when working in numbers they usually lay "
8166"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do "
8167"not seem to serve in many specialist capacities; they are never used as "
8168"technicians according to our camera observations, and usually busy "
8169"themselves handling perimeter security for the Tamans when not engaged in "
8170"combat.\n"
8171"\n"
8172"We have no idea quite where the name 'Ortnok' came from. The troops don't "
8173"seem to know, and neither do we. Still, it's as good a name as any, and it "
8174"seems to have stuck.\n"
8175"\n"
8176"That's all I have for you right now, Commander. I'll contact you again as "
8177"soon as something new develops.\n"
8178"\n"
8179"Sincerely,\n"
8180"\n"
8181"Dr. Connor"
8182msgstr ""
8183"Commander,\n"
8184"\n"
8185"The autopsy and evaluation of the green alien specimen is complete. I'm "
8186"hereby submitting my summary for your review.\n"
8187"\n"
8188"The first thing we noticed about this species, which has been named the "
8189"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature "
8190"of a man, something that can be quite disturbing to our agents in the field, "
8191"but we've confirmed that the Ortnok is in no way genetically related to "
8192"humanity.\n"
8193"\n"
8194"In proportion to its body weight, the Ortnok has more muscle than a "
8195"professional body builder. At first we concluded this was solely the product "
8196"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology "
8197"work on our specimen have revealed something interesting. The subject seems "
8198"to have been raised from birth on a heavy diet of genetic tampering and "
8199"anabolic steroids. This, combined with the incredible density of the muscle "
8200"tissue, makes the Ortnok physically stronger than any biological entity on "
8201"Earth.\n"
8202"\n"
8203"During our first incisions, we were surprised to find the Ortnok to be "
8204"without blood. It has lungs, viscera and something akin to digestive organs, "
8205"but no liver or heart that we can identify. Instead of veins there is a very "
8206"well-developed system of nerve tubes, filled with a kind of electrically "
8207"conductive gel, that seems to power and control the muscles by direct "
8208"electrical stimulation. The needed electricity is generated through "
8209"digestion of organic matter and stored in a set of large eel-like organs "
8210"underneath the lungs. The nervous system itself is nourished by the leftover "
8211"products of the digestion process by way of veins filled with pressurised "
8212"air. The whole chest cavity has been richly furnished with armour plating "
8213"inserted just underneath the leathery green skin.\n"
8214"\n"
8215"The eyes are covered with surgically-implanted lenses that improve the "
8216"Ortnok's already excellent vision, stretching it into the infrared spectrum. "
8217"The ears consist of a series of small cavities, three on either side of the "
8218"head, which are surprisingly large and well-developed. Given the evidence we "
8219"must conclude that Ortnoks have acute hearing, though the nose and olfactory "
8220"organs are quite small, atrophied almost to the point of being vestigial.\n"
8221"\n"
8222"From the autopsy and our analysis of battlefield footage, we can conclude "
8223"the following:\n"
8224"\n"
8225"- The brain is fairly small for a hominid of such size, no larger than that "
8226"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. "
8227"Ortnoks certainly don't display any tactical sluggishness on the "
8228"battlefield.\n"
8229"\n"
8230"- The three-fingered hand is able to carry and use a wide variety of "
8231"equipment. However, Ortnoks are most often equipped with heavy weapons to "
8232"match their size.\n"
8233"\n"
8234"- Ortnoks are strong, tough and dangerous. Their internal armour enhances "
8235"their natural endurance even further, making them difficult to take down. "
8236"Armour-piercing rounds or incendiary weapons are recommended. Lasers, "
8237"explosives and cutting weapons will not be very effective due to the "
8238"extensive armouring.\n"
8239"\n"
8240"- All Ortnok specimens we've seen so far were not equipped with reproductive "
8241"organs. From surgical scarring around the groin area, we believe they may "
8242"have been neutered for some reason.\n"
8243"\n"
8244"In combat, specimens seem to be used most often in the role of heavy "
8245"infantry and fire support. They are not particularly accurate with their "
8246"somewhat cumbersome weapons, but when working in numbers they usually lay "
8247"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do "
8248"not seem to serve in many specialist capacities; they are never used as "
8249"technicians according to our camera observations, and usually busy "
8250"themselves handling perimeter security for the Tamans when not engaged in "
8251"combat.\n"
8252"\n"
8253"We have no idea quite where the name 'Ortnok' came from. The troops don't "
8254"seem to know, and neither do we. Still, it's as good a name as any, and it "
8255"seems to have stuck.\n"
8256"\n"
8257"That's all I have for you right now, Commander. I'll contact you again as "
8258"soon as something new develops.\n"
8259"\n"
8260"Sincerely,\n"
8261"\n"
8262"Dr. Connor"
8263
8264#: ../base/ufos/msgid/aliens.ufo:196
8265#, fuzzy
8266msgid ""
8267"Commander,\n"
8268"\n"
8269"My team and I have completed our autopsy of the 'grey' body we recovered. "
8270"Here is my summary of our findings.\n"
8271"\n"
8272"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, "
8273"they were swarmed by crowds of screaming locals, terrified out of their "
8274"minds and desperate for protection. Most of the soldiers didn't even speak "
8275"the language, unable to understand what was said. When they asked what was "
8276"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for "
8277"'evil spirit' or 'demon'.\n"
8278"\n"
8279"Under fire, the term quickly shortened to \"Taama\", and by the time the "
8280"shooting was over it had further mutated. Everyone had settled on \"Taman"
8281"\" (pronounced 'tah-man') as the word that described the grey nightmares "
8282"that had slaughtered them. The name still remains, but we can now say with "
8283"confidence that these aliens are made of flesh and blood rather than fire "
8284"and darkness.\n"
8285"\n"
8286"First and probably most interesting is the fact that this creature looks "
8287"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; "
8288"visual, olfactory and auditory organs all in the same general location. The "
8289"subject's hands and feet have three long digits, one of which (the 'thumb') "
8290"is opposable. This species is on average shorter than humans and possesses a "
8291"thin, almost delicate frame which belies their toughness.\n"
8292"\n"
8293"The subject has a very simple set of vital organs; heart, lungs, liver, and "
8294"so on. It lacks most of the redundant or obsolete organs that humans have "
8295"carried through our evolutionary history. Biologically, the most interesting "
8296"part of the subject's internals is the digestive tract. The creature has a "
8297"total of three stomachs meant for the digestion of very tough plant matter. "
8298"It is incapable of digesting meat of any kind. This implies that, wherever "
8299"they come from, the Tamans are herbivores feeding on some kind of plant "
8300"life. This finding has comforted some of our more excitable staff. At least "
8301"we know the aliens aren't harvesting us for our meat.\n"
8302"\n"
8303"There is a complex set of implants in the subject's throat that will require "
8304"further research to be fully understood. I will send you a more detailed "
8305"analysis along with a research proposal.\n"
8306"\n"
8307"The large, overdeveloped eyes equip the Taman with natural night-vision. It "
8308"has special irises that protect the retinas from bright light such as "
8309"sunlight, but if a sudden blast of highly intense illumination were to hit "
8310"the retina before the iris can adjust, it could cause prolonged or even "
8311"permanent blindness. Our flashbang may be highly effective here.\n"
8312"\n"
8313"The greyness of the skin is a particularly curious feature. It is actually "
8314"caused by the secretion of trace amounts of silicon, which hardens over the "
8315"supple inner skin to provide a kind of natural armour. This makes a Taman "
8316"fairly resistant to impact and heat.\n"
8317"\n"
8318"From our analysis, we can conclude the following:\n"
8319"\n"
8320"-- The Tamans have a natural resistance to bullets and blunt trauma, but not "
8321"enough to render such weapons combat ineffective.\n"
8322"\n"
8323"-- Their skin easily disperses small to medium amounts of heat, but "
8324"prolonged exposure to a flamethrower or incendiary compound will still do "
8325"the trick. Lasers will do slightly less damage than normal.\n"
8326"\n"
8327"-- Though the body is limber and elastic, the Taman's internal organs are "
8328"badly protected against concussion, which makes them particularly vulnerable "
8329"to the shockwaves of explosive ordnance.\n"
8330"\n"
8331"Further study has ruled out other wild-eyed theories. Though the Tamans' "
8332"appearance is very similar to that of humans, almost enough to imply a kind "
8333"of relationship, they seem to be more a case of convergent evolution (two "
8334"different paths to a similar end result) than a blood relation. There are "
8335"very few similarities between the Taman gene sequences and that of humans, "
8336"and the structure of chromatin in their DNA is several orders of magnitude "
8337"more complex than ours. This seems to preclude a hypothetical common "
8338"origin.\n"
8339"\n"
8340"In combat, Tamans present a significant threat. They are highly agile and "
8341"can wield a variety of weapons with great accuracy. Besides serving as "
8342"soldiers, they fill many specialist roles in the alien war machine, "
8343"positions in which Tamans seem to be the most numerous. Complex weapons and "
8344"advanced armour are more often wielded by Tamans than any other species. "
8345"This is most likely due to their large brains, sensory organs and delicate "
8346"manipulators.\n"
8347"\n"
8348"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I "
8349"couldn't say, but it seems extremely unlikely. PHALANX has never been able "
8350"to verify a single report of alien activity since the 1950s. The UFOs we're "
8351"seeing now are certainly not flying saucers. If they could've invaded Earth "
8352"a century ago, why wait until now to do it? It doesn't really add up -- but "
8353"then, who can know the motivations of an alien mind?\n"
8354"\n"
8355"Sincerely,\n"
8356"\n"
8357"Dr. Connor"
8358msgstr ""
8359"Commander,\n"
8360"\n"
8361"My team and I have completed our autopsy of the 'grey' body we recovered. "
8362"Here is my summary of our findings.\n"
8363"\n"
8364"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, "
8365"they were swarmed by crowds of screaming locals, terrified out of their "
8366"minds and desperate for protection. Most of the soldiers didn't even speak "
8367"the language, unable to understand what was said. When they asked what was "
8368"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for "
8369"'evil spirit' or 'demon'.\n"
8370"\n"
8371"Under fire, the term quickly shortened to \"Taama\", and by the time the "
8372"shooting was over it had further mutated. Everyone had settled on \"Taman"
8373"\" (pronounced 'tah-man') as the word that described the grey nightmares "
8374"that had slaughtered them. The name still remains, but we can now say with "
8375"confidence that these aliens are made of flesh and blood rather than fire "
8376"and darkness.\n"
8377"\n"
8378"First and probably most interesting is the fact that this creature looks "
8379"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; "
8380"visual, olfactory and auditory organs all in the same general location. The "
8381"subject's hands and feet have three long digits, one of which (the 'thumb') "
8382"is opposable. This species is on average shorter than humans and possesses a "
8383"thin, almost delicate frame which belies their toughness.\n"
8384"\n"
8385"The subject has a very simple set of vital organs; heart, lungs, liver, and "
8386"so on. It lacks most of the redundant or obsolete organs that humans have "
8387"carried through our evolutionary history. Biologically, the most interesting "
8388"part of the subject's internals is the digestive tract. The creature has a "
8389"total of three stomachs meant for the digestion of very tough plant matter. "
8390"It is incapable of digesting meat of any kind. This implies that, wherever "
8391"they come from, the Tamans are herbivores feeding on some kind of plant "
8392"life. This finding has comforted some of our more excitable staff. At least "
8393"we know the aliens aren't harvesting us for our meat.\n"
8394"\n"
8395"There is a complex set of implants in the subject's throat that will require "
8396"further research to be fully understood. I will send you a more detailed "
8397"analysis along with a research proposal.\n"
8398"\n"
8399"The large, overdeveloped eyes equip the Taman with natural night-vision. It "
8400"has special irises that protect the retinas from bright light such as "
8401"sunlight, but if a sudden blast of highly intense illumination were to hit "
8402"the retina before the iris can adjust, it could cause prolonged or even "
8403"permanent blindness. Our flashbang may be highly effective here.\n"
8404"\n"
8405"The greyness of the skin is a particularly curious feature. It is actually "
8406"caused by the secretion of trace amounts of silicon, which hardens over the "
8407"supple inner skin to provide a kind of natural armour. This makes a Taman "
8408"fairly resistant to impact and heat.\n"
8409"\n"
8410"From our analysis, we can conclude the following:\n"
8411"\n"
8412"-- The Tamans have a natural resistance to bullets and blunt trauma, but not "
8413"enough to render such weapons combat ineffective.\n"
8414"\n"
8415"-- Their skin easily disperses small to medium amounts of heat, but "
8416"prolonged exposure to a flamethrower or incendiary compound will still do "
8417"the trick. Lasers will do slightly less damage than normal.\n"
8418"\n"
8419"-- Though the body is limber and elastic, the Taman's internal organs are "
8420"badly protected against concussion, which makes them particularly vulnerable "
8421"to the shockwaves of explosive ordnance.\n"
8422"\n"
8423"Further study has ruled out other wild-eyed theories. Though the Tamans' "
8424"appearance is very similar to that of humans, almost enough to imply a kind "
8425"of relationship, they seem to be more a case of convergent evolution (two "
8426"different paths to a similar end result) than a blood relation. There are "
8427"very few similarities between the Taman gene sequences and that of humans, "
8428"and the structure of chromatin in their DNA is several orders of magnitude "
8429"more complex than ours. This seems to preclude a hypothetical common "
8430"origin.\n"
8431"\n"
8432"In combat, Tamans present a significant threat. They are highly agile and "
8433"can wield a variety of weapons with great accuracy. Besides serving as "
8434"soldiers, they fill many specialist roles in the alien war machine, "
8435"positions in which Tamans seem to be the most numerous. Complex weapons and "
8436"advanced armour are more often wielded by Tamans than any other species. "
8437"This is most likely due to their large brains, sensory organs and delicate "
8438"manipulators.\n"
8439"\n"
8440"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I "
8441"couldn't say, but it seems extremely unlikely. PHALANX has never been able "
8442"to verify a single report of alien activity since the 1950s. The UFOs we're "
8443"seeing now are certainly not flying saucers. If they could've invaded Earth "
8444"a century ago, why wait until now to do it? It doesn't really add up -- but "
8445"then, who can know the motivations of an alien mind?\n"
8446"\n"
8447"Sincerely,\n"
8448"\n"
8449"Dr. Connor"
8450
8451#: ../base/ufos/msgid/aliens.ufo:232
8452#, fuzzy
8453msgid ""
8454"Commander,\n"
8455"\n"
8456"My team and I have completed our autopsy of the 'grey' body we recovered. "
8457"Here is my summary of our findings.\n"
8458"\n"
8459"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, "
8460"they were swarmed by crowds of screaming locals, terrified out of their "
8461"minds and desperate for protection. Most of the soldiers didn't even speak "
8462"the language, unable to understand what was said. When they asked what was "
8463"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for "
8464"'evil spirit' or 'demon'.\n"
8465"\n"
8466"Under fire, the term quickly shortened to \"Taama\", and by the time the "
8467"shooting was over it had further mutated. Everyone had settled on \"Taman"
8468"\" (pronounced 'tah-man') as the word that described the grey nightmares "
8469"that had slaughtered them. The name still remains, but we can now say with "
8470"confidence that these aliens are made of flesh and blood rather than fire "
8471"and darkness.\n"
8472"\n"
8473"First and probably most interesting is the fact that this creature looks "
8474"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; "
8475"visual, olfactory and auditory organs all in the same general location. The "
8476"subject's hands and feet have three long digits, one of which (the 'thumb') "
8477"is opposable. This species is on average shorter than humans and possesses a "
8478"thin, almost delicate frame which belies their toughness.\n"
8479"\n"
8480"The subject has a very simple set of vital organs; heart, lungs, liver, and "
8481"so on. It lacks most of the redundant or obsolete organs that humans have "
8482"carried through our evolutionary history. Biologically, the most interesting "
8483"part of the subject's internals is the digestive tract. The creature has a "
8484"total of three stomachs meant for the digestion of very tough plant matter. "
8485"It is incapable of digesting meat of any kind. This implies that, wherever "
8486"they come from, the Tamans are herbivores feeding on some kind of plant "
8487"life. This finding has comforted some of our more excitable staff. At least "
8488"we know the aliens aren't harvesting us for our meat.\n"
8489"\n"
8490"The large, overdeveloped eyes equip the Taman with natural night-vision. It "
8491"has special irises that protect the retinas from bright light such as "
8492"sunlight, but if a sudden blast of highly intense illumination were to hit "
8493"the retina before the iris can adjust, it could cause prolonged or even "
8494"permanent blindness. Our flashbang may be highly effective here.\n"
8495"\n"
8496"The greyness of the skin is a particularly curious feature. It is actually "
8497"caused by the secretion of trace amounts of silicon, which hardens over the "
8498"supple inner skin to provide a kind of natural armour. This makes a Taman "
8499"fairly resistant to impact and heat.\n"
8500"\n"
8501"From our analysis, we can conclude the following:\n"
8502"\n"
8503"-- The Tamans have a natural resistance to bullets and blunt trauma, but not "
8504"enough to render such weapons combat ineffective.\n"
8505"\n"
8506"-- Their skin easily disperses small to medium amounts of heat, but "
8507"prolonged exposure to a flamethrower or incendiary compound will still do "
8508"the trick. Lasers will do slightly less damage than normal.\n"
8509"\n"
8510"-- Though the body is limber and elastic, the Taman's internal organs are "
8511"badly protected against concussion, which makes them particularly vulnerable "
8512"to the shockwaves of explosive ordnance.\n"
8513"\n"
8514"Further study has ruled out other wild-eyed theories. Though the Tamans' "
8515"appearance is very similar to that of humans, almost enough to imply a kind "
8516"of relationship, they seem to be more a case of convergent evolution (two "
8517"different paths to a similar end result) than a blood relation. There are "
8518"very few similarities between the Taman gene sequences and that of humans, "
8519"and the structure of chromatin in their DNA is several orders of magnitude "
8520"more complex than ours. This seems to preclude a hypothetical common "
8521"origin.\n"
8522"\n"
8523"In combat, Tamans present a significant threat. They are highly agile and "
8524"can wield a variety of weapons with great accuracy. Besides serving as "
8525"soldiers, they fill many specialist roles in the alien war machine, "
8526"positions in which Tamans seem to be the most numerous. Complex weapons and "
8527"advanced armour are more often wielded by Tamans than any other species. "
8528"This is most likely due to their large brains, sensory organs and delicate "
8529"manipulators.\n"
8530"\n"
8531"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I "
8532"couldn't say, but it seems extremely unlikely. PHALANX has never been able "
8533"to verify a single report of alien activity since the 1950s. The UFOs we're "
8534"seeing now are certainly not flying saucers. If they could've invaded Earth "
8535"a century ago, why wait until now to do it? It doesn't really add up -- but "
8536"then, who can know the motivations of an alien mind?\n"
8537"\n"
8538"Sincerely,\n"
8539"\n"
8540"Dr. Connor"
8541msgstr ""
8542"Commander,\n"
8543"\n"
8544"My team and I have completed our autopsy of the 'grey' body we recovered. "
8545"Here is my summary of our findings.\n"
8546"\n"
8547"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, "
8548"they were swarmed by crowds of screaming locals, terrified out of their "
8549"minds and desperate for protection. Most of the soldiers didn't even speak "
8550"the language, unable to understand what was said. When they asked what was "
8551"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for "
8552"'evil spirit' or 'demon'.\n"
8553"\n"
8554"Under fire, the term quickly shortened to \"Taama\", and by the time the "
8555"shooting was over it had further mutated. Everyone had settled on \"Taman"
8556"\" (pronounced 'tah-man') as the word that described the grey nightmares "
8557"that had slaughtered them. The name still remains, but we can now say with "
8558"confidence that these aliens are made of flesh and blood rather than fire "
8559"and darkness.\n"
8560"\n"
8561"First and probably most interesting is the fact that this creature looks "
8562"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; "
8563"visual, olfactory and auditory organs all in the same general location. The "
8564"subject's hands and feet have three long digits, one of which (the 'thumb') "
8565"is opposable. This species is on average shorter than humans and possesses a "
8566"thin, almost delicate frame which belies their toughness.\n"
8567"\n"
8568"The subject has a very simple set of vital organs; heart, lungs, liver, and "
8569"so on. It lacks most of the redundant or obsolete organs that humans have "
8570"carried through our evolutionary history. Biologically, the most interesting "
8571"part of the subject's internals is the digestive tract. The creature has a "
8572"total of three stomachs meant for the digestion of very tough plant matter. "
8573"It is incapable of digesting meat of any kind. This implies that, wherever "
8574"they come from, the Tamans are herbivores feeding on some kind of plant "
8575"life. This finding has comforted some of our more excitable staff. At least "
8576"we know the aliens aren't harvesting us for our meat.\n"
8577"\n"
8578"The large, overdeveloped eyes equip the Taman with natural night-vision. It "
8579"has special irises that protect the retinas from bright light such as "
8580"sunlight, but if a sudden blast of highly intense illumination were to hit "
8581"the retina before the iris can adjust, it could cause prolonged or even "
8582"permanent blindness. Our flashbang may be highly effective here.\n"
8583"\n"
8584"The greyness of the skin is a particularly curious feature. It is actually "
8585"caused by the secretion of trace amounts of silicon, which hardens over the "
8586"supple inner skin to provide a kind of natural armour. This makes a Taman "
8587"fairly resistant to impact and heat.\n"
8588"\n"
8589"From our analysis, we can conclude the following:\n"
8590"\n"
8591"-- The Tamans have a natural resistance to bullets and blunt trauma, but not "
8592"enough to render such weapons combat ineffective.\n"
8593"\n"
8594"-- Their skin easily disperses small to medium amounts of heat, but "
8595"prolonged exposure to a flamethrower or incendiary compound will still do "
8596"the trick. Lasers will do slightly less damage than normal.\n"
8597"\n"
8598"-- Though the body is limber and elastic, the Taman's internal organs are "
8599"badly protected against concussion, which makes them particularly vulnerable "
8600"to the shockwaves of explosive ordnance.\n"
8601"\n"
8602"Further study has ruled out other wild-eyed theories. Though the Tamans' "
8603"appearance is very similar to that of humans, almost enough to imply a kind "
8604"of relationship, they seem to be more a case of convergent evolution (two "
8605"different paths to a similar end result) than a blood relation. There are "
8606"very few similarities between the Taman gene sequences and that of humans, "
8607"and the structure of chromatin in their DNA is several orders of magnitude "
8608"more complex than ours. This seems to preclude a hypothetical common "
8609"origin.\n"
8610"\n"
8611"In combat, Tamans present a significant threat. They are highly agile and "
8612"can wield a variety of weapons with great accuracy. Besides serving as "
8613"soldiers, they fill many specialist roles in the alien war machine, "
8614"positions in which Tamans seem to be the most numerous. Complex weapons and "
8615"advanced armour are more often wielded by Tamans than any other species. "
8616"This is most likely due to their large brains, sensory organs and delicate "
8617"manipulators.\n"
8618"\n"
8619"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I "
8620"couldn't say, but it seems extremely unlikely. PHALANX has never been able "
8621"to verify a single report of alien activity since the 1950s. The UFOs we're "
8622"seeing now are certainly not flying saucers. If they could've invaded Earth "
8623"a century ago, why wait until now to do it? It doesn't really add up -- but "
8624"then, who can know the motivations of an alien mind?\n"
8625"\n"
8626"Sincerely,\n"
8627"\n"
8628"Dr. Connor"
8629
8630#: ../base/ufos/msgid/aliens.ufo:288
8631#, fuzzy
8632msgid ""
8633"Commander,\n"
8634"\n"
8635"Our autopsy of this new alien -- the Shevaar -- has been very interesting. "
8636"It's a significant departure from the more humanoid Tamans, possessing "
8637"digitigrade legs and a small tail that seems to be a remnant of this "
8638"species's continuing evolution. The creature also appears to be completely "
8639"blind. It lacks eyes and any other kind of organ that could be used to "
8640"process visual light. However, it seems to have other interesting organs to "
8641"make up for this deficiency.\n"
8642"\n"
8643"First off, the Shevaar looks like the unholy merger of a man and a lizard. "
8644"Unlike most Earth lizards, however, the alien is warm-blooded and its brain "
8645"is similar in size to our own -- probably slightly larger. Its massive feet "
8646"are surprisingly springy, and it can cover large amounts of ground in a "
8647"long, leaping gait. The large hands seem to have no problem wielding the "
8648"many varieties of alien weaponry.\n"
8649"\n"
8650"The results of the autopsy are no less interesting. Upon cutting upon the "
8651"chest, we find that the rib cage is a solid shield of bone down the front, "
8652"reinforced with stiff cartilege. The makeup of the bones is different from "
8653"ours as well, made up mostly of carbon rather than calcium, with traces of "
8654"metal that make them extremely hard and tough. Knives and bullets will have "
8655"a great deal of trouble penetrating it, and it will be even harder to find "
8656"vital organs to damage. Any body mass that isn't shielded by bone seems to "
8657"be made up only of lean, wiry muscle.\n"
8658"\n"
8659"The brain is particularly heavily-defended. Several layers of horn wrap "
8660"around it like an impenetrable suit of armour. From the marks of wear and "
8661"tear around this area, we surmise that these aliens regularly engage in "
8662"vigorous head-butting, probably as part of their mating rituals. A small, "
8663"omnivorous mouth protrudes from the mass of bone and leads down to a simple "
8664"but functional digestive tract.\n"
8665"\n"
8666"There are more organs in the head than just the brain and the mouth, "
8667"however. Behind the curls of bone there is a set of three organs that seem "
8668"to detect infrared radiation. This is apparently what the Shevaar uses in "
8669"lieu of eyes. We conclude that the sensitivity of these organs is roughly "
8670"comparable to that of a human wearing PHALANX-standard IR Goggles.\n"
8671"\n"
8672"From the autopsy and our analysis of battlefield footage, we can conclude "
8673"the following:\n"
8674"\n"
8675"- The Shevaar see in infrared. This will make it difficult to hide from them "
8676"or approach them undetected.\n"
8677"\n"
8678"- They seem to wear no armour to preserve their natural mobility. This "
8679"allows them to employ effective hit-and-run tactics.\n"
8680"\n"
8681"- Shevaar bodies are highly resistant to impact and cutting damage, and "
8682"their compact internals are not easily damaged by concussion or explosives. "
8683"However, their scaly hides provide little protection from fire, lasers or "
8684"electricity.\n"
8685"\n"
8686"Shevaar are most often used as fast, armoured scouts. They're extremely "
8687"effective in this role, combining high mobility with extended vision "
8688"capabilities, and the aliens seem to have no shortage of these creatures. "
8689"They sometimes fill specialist or command roles, unlike Ortnoks, but these "
8690"tasks are still usually taken by Tamans whenever the two races are deployed "
8691"together.\n"
8692"\n"
8693"When not engaged in combat, Shevaar spend most of their time as scouts or "
8694"skirmishers, or as herders for captured humans.\n"
8695"\n"
8696"There is a complex set of implants in the subject's throat that will require "
8697"further research to be fully understood. I will send you a more detailed "
8698"analysis along with a research proposal.\n"
8699"\n"
8700"We should be careful whenever we encounter these aliens in the field. They "
8701"are fast and dangerous skirmishers who prefer to fight from cover, and "
8702"should be pursued and kept under fire at all times when discovered, as long "
8703"as this does not overextend our position. Exposing our team's flanks or rear "
8704"to a squad of Shevaar could have disastrous results. Although grenades are "
8705"unlikely to kill any Shevaar outright, they will be very useful for flushing "
8706"them out into our troops' sights.\n"
8707"\n"
8708"Also, although blind, Shevaar possess balance organs that are affected by "
8709"the sound of our flashbang. It will achieve similar results on them as it "
8710"does on humans.\n"
8711"\n"
8712"Sincerely,\n"
8713"\n"
8714"Dr. Connor"
8715msgstr ""
8716"Commander,\n"
8717"\n"
8718"Our autopsy of this new alien -- the Shevaar -- has been very interesting. "
8719"It's a significant departure from the more humanoid Tamans and Ortnoks, "
8720"possessing digitigrade legs and a small tail that seems to be a remnant of "
8721"this species's continuing evolution. The creature also appears to be "
8722"completely blind. It lacks eyes and any other kind of organ that could be "
8723"used to process visual light. However, it seems to have other interesting "
8724"organs to make up for this deficiency.\n"
8725"\n"
8726"First off, the Shevaar looks like the unholy merger of a man and a lizard. "
8727"Unlike most Earth lizards, however, the alien is warm-blooded and its brain "
8728"is similar in size to our own -- probably slightly larger. Its massive feet "
8729"are surprisingly springy, and it can cover large amounts of ground in a "
8730"long, leaping gait. The large hands seem to have no problem wielding the "
8731"many varieties of alien weaponry.\n"
8732"\n"
8733"The results of the autopsy are no less interesting. Upon cutting upon the "
8734"chest, we find that the rib cage is a solid shield of bone down the front, "
8735"reinforced with stiff cartilege. The makeup of the bones is different from "
8736"ours as well, made up mostly of carbon rather than calcium, with traces of "
8737"metal that make them extremely hard and tough. Knives and bullets will have "
8738"a great deal of trouble penetrating it, and it will be even harder to find "
8739"vital organs to damage. Any body mass that isn't shielded by bone seems to "
8740"be made up only of lean, wiry muscle.\n"
8741"\n"
8742"The brain is particularly heavily-defended. Several layers of horn wrap "
8743"around it like an impenetrable suit of armour. From the marks of wear and "
8744"tear around this area, we surmise that these aliens regularly engage in "
8745"vigorous head-butting, probably as part of their mating rituals. A small, "
8746"omnivorous mouth protrudes from the mass of bone and leads down to a simple "
8747"but functional digestive tract.\n"
8748"\n"
8749"There are more organs in the head than just the brain and the mouth, "
8750"however. Behind the curls of bone there is a set of three organs that seem "
8751"to detect infrared radiation. This is apparently what the Shevaar uses in "
8752"lieu of eyes. We conclude that the sensitivity of these organs is roughly "
8753"comparable to that of a human wearing PHALANX-standard IR Goggles.\n"
8754"\n"
8755"From the autopsy and our analysis of battlefield footage, we can conclude "
8756"the following:\n"
8757"\n"
8758"- The Shevaar see in infrared. This will make it difficult to hide from them "
8759"or approach them undetected.\n"
8760"\n"
8761"- They carry mostly light equipment to preserve their natural mobility. This "
8762"allows them to employ effective hit-and-run tactics.\n"
8763"\n"
8764"- Shevaar bodies are highly resistant to impact and cutting damage, and "
8765"their compact internals are not easily damaged by concussion or explosives. "
8766"However, their scaly hides provide little protection from fire, lasers or "
8767"electricity.\n"
8768"\n"
8769"Shevaar are most often used as fast, armoured scouts. They're extremely "
8770"effective in this role, combining high mobility with extended vision "
8771"capabilities, and the aliens seem to have no shortage of these creatures. "
8772"The Shevaar seem to be located between Tamans and Ortnoks in the nebulous "
8773"alien hierarchy, in that they sometimes fill specialist or command roles, "
8774"unlike Ortnoks, but these tasks are still usually taken by Tamans whenever "
8775"the two races are deployed together.\n"
8776"\n"
8777"When not engaged in combat, Shevaar spend most of their time as scouts or "
8778"skirmishers, or as herders for captured humans.\n"
8779"\n"
8780"There is a complex set of implants in the subject's throat that will require "
8781"further research to be fully understood. I will send you a more detailed "
8782"analysis along with a research proposal.\n"
8783"\n"
8784"We should be careful whenever we encounter these aliens in the field. They "
8785"are fast and dangerous skirmishers who prefer to fight from cover, and "
8786"should be pursued and kept under fire at all times when discovered, as long "
8787"as this does not overextend our position. Exposing our team's flanks or rear "
8788"to a squad of Shevaar could have disastrous results. Although grenades are "
8789"unlikely to kill any Shevaar outright, they will be very useful for flushing "
8790"them out into our troops' sights.\n"
8791"\n"
8792"Also, although blind, Shevaar possess balance organs that are affected by "
8793"the sound of our flashbang. It will achieve similar results on them as it "
8794"does on humans.\n"
8795"\n"
8796"Sincerely,\n"
8797"\n"
8798"Dr. Connor"
8799
8800#: ../base/ufos/msgid/aliens.ufo:322
8801#, fuzzy
8802msgid ""
8803"Commander,\n"
8804"\n"
8805"Our autopsy of this new alien -- the Shevaar -- has been very interesting. "
8806"It's a significant departure from the more humanoid Tamans, possessing "
8807"digitigrade legs and a small tail that seems to be a remnant of this "
8808"species's continuing evolution. The creature also appears to be completely "
8809"blind. It lacks eyes and any other kind of organ that could be used to "
8810"process visual light. However, it seems to have other interesting organs to "
8811"make up for this deficiency.\n"
8812"\n"
8813"First off, the Shevaar looks like the unholy merger of a man and a lizard. "
8814"Unlike most Earth lizards, however, the alien is warm-blooded and its brain "
8815"is similar in size to our own -- probably slightly larger. Its massive feet "
8816"are surprisingly springy, and it can cover large amounts of ground in a "
8817"long, leaping gait. The large hands seem to have no problem wielding the "
8818"many varieties of alien weaponry.\n"
8819"\n"
8820"The results of the autopsy are no less interesting. Upon cutting upon the "
8821"chest, we find that the rib cage is a solid shield of bone down the front, "
8822"reinforced with stiff cartilege. The makeup of the bones is different from "
8823"ours as well, made up mostly of carbon rather than calcium, with traces of "
8824"metal that make them extremely hard and tough. Knives and bullets will have "
8825"a great deal of trouble penetrating it, and it will be even harder to find "
8826"vital organs to damage. Any body mass that isn't shielded by bone seems to "
8827"be made up only of lean, wiry muscle.\n"
8828"\n"
8829"The brain is particularly heavily-defended. Several layers of horn wrap "
8830"around it like an impenetrable suit of armour. From the marks of wear and "
8831"tear around this area, we surmise that these aliens regularly engage in "
8832"vigorous head-butting, probably as part of their mating rituals. A small, "
8833"omnivorous mouth protrudes from the mass of bone and leads down to a simple "
8834"but functional digestive tract.\n"
8835"\n"
8836"There are more organs in the head than just the brain and the mouth, "
8837"however. Behind the curls of bone there is a set of three organs that seem "
8838"to detect infrared radiation. This is apparently what the Shevaar uses in "
8839"lieu of eyes. We conclude that the sensitivity of these organs is roughly "
8840"comparable to that of a human wearing PHALANX-standard IR Goggles.\n"
8841"\n"
8842"From the autopsy and our analysis of battlefield footage, we can conclude "
8843"the following:\n"
8844"\n"
8845"- The Shevaar see in infrared. This will make it difficult to hide from them "
8846"or approach them undetected.\n"
8847"\n"
8848"- They seem to wear no armour to preserve their natural mobility. This "
8849"allows them to employ effective hit-and-run tactics.\n"
8850"\n"
8851"- Shevaar bodies are highly resistant to impact and cutting damage, and "
8852"their compact internals are not easily damaged by concussion or explosives. "
8853"However, their scaly hides provide little protection from fire, lasers or "
8854"electricity.\n"
8855"\n"
8856"Shevaar are most often used as fast scouts. They're extremely effective in "
8857"this role, combining high mobility with extended vision capabilities, and "
8858"the aliens seem to have no shortage of these creatures. They sometimes fill "
8859"specialist or command roles, but these tasks are still usually taken by "
8860"Tamans whenever the two races are deployed together.\n"
8861"\n"
8862"When not engaged in combat, Shevaar spend most of their time as scouts or "
8863"skirmishers, or as herders for captured humans.\n"
8864"\n"
8865"We should be careful whenever we encounter these aliens in the field. They "
8866"are fast and dangerous skirmishers who prefer to fight from cover, and "
8867"should be pursued and kept under fire at all times when discovered, as long "
8868"as this does not overextend our position. Exposing our team's flanks or rear "
8869"to a squad of Shevaar could have disastrous results. Although grenades are "
8870"unlikely to kill any Shevaar outright, they will be very useful for flushing "
8871"them out into our troops' sights.\n"
8872"\n"
8873"Also, although blind, Shevaar possess balance organs that are affected by "
8874"the sound of our flashbang. It will achieve similar results on them as it "
8875"does on humans.\n"
8876"\n"
8877"Sincerely,\n"
8878"\n"
8879"Dr. Connor"
8880msgstr ""
8881"Commander,\n"
8882"\n"
8883"Our autopsy of this new alien -- the Shevaar -- has been very interesting. "
8884"It's a significant departure from the more humanoid Tamans and Ortnoks, "
8885"possessing digitigrade legs and a small tail that seems to be a remnant of "
8886"this species's continuing evolution. The creature also appears to be "
8887"completely blind. It lacks eyes and any other kind of organ that could be "
8888"used to process visual light. However, it seems to have other interesting "
8889"organs to make up for this deficiency.\n"
8890"\n"
8891"First off, the Shevaar looks like the unholy merger of a man and a lizard. "
8892"Unlike most Earth lizards, however, the alien is warm-blooded and its brain "
8893"is similar in size to our own -- probably slightly larger. Its massive feet "
8894"are surprisingly springy, and it can cover large amounts of ground in a "
8895"long, leaping gait. The large hands seem to have no problem wielding the "
8896"many varieties of alien weaponry.\n"
8897"\n"
8898"The results of the autopsy are no less interesting. Upon cutting upon the "
8899"chest, we find that the rib cage is a solid shield of bone down the front, "
8900"reinforced with stiff cartilege. The makeup of the bones is different from "
8901"ours as well, made up mostly of carbon rather than calcium, with traces of "
8902"metal that make them extremely hard and tough. Knives and bullets will have "
8903"a great deal of trouble penetrating it, and it will be even harder to find "
8904"vital organs to damage. Any body mass that isn't shielded by bone seems to "
8905"be made up only of lean, wiry muscle.\n"
8906"\n"
8907"The brain is particularly heavily-defended. Several layers of horn wrap "
8908"around it like an impenetrable suit of armour. From the marks of wear and "
8909"tear around this area, we surmise that these aliens regularly engage in "
8910"vigorous head-butting, probably as part of their mating rituals. A small, "
8911"omnivorous mouth protrudes from the mass of bone and leads down to a simple "
8912"but functional digestive tract.\n"
8913"\n"
8914"There are more organs in the head than just the brain and the mouth, "
8915"however. Behind the curls of bone there is a set of three organs that seem "
8916"to detect infrared radiation. This is apparently what the Shevaar uses in "
8917"lieu of eyes. We conclude that the sensitivity of these organs is roughly "
8918"comparable to that of a human wearing PHALANX-standard IR Goggles.\n"
8919"\n"
8920"From the autopsy and our analysis of battlefield footage, we can conclude "
8921"the following:\n"
8922"\n"
8923"- The Shevaar see in infrared. This will make it difficult to hide from them "
8924"or approach them undetected.\n"
8925"\n"
8926"- They carry mostly light equipment to preserve their natural mobility. This "
8927"allows them to employ effective hit-and-run tactics.\n"
8928"\n"
8929"- Shevaar bodies are highly resistant to impact and cutting damage, and "
8930"their compact internals are not easily damaged by concussion or explosives. "
8931"However, their scaly hides provide little protection from fire, lasers or "
8932"electricity.\n"
8933"\n"
8934"Shevaar are most often used as fast, armoured scouts. They're extremely "
8935"effective in this role, combining high mobility with extended vision "
8936"capabilities, and the aliens seem to have no shortage of these creatures. "
8937"The Shevaar seem to be located between Tamans and Ortnoks in the nebulous "
8938"alien hierarchy, in that they sometimes fill specialist or command roles, "
8939"unlike Ortnoks, but these tasks are still usually taken by Tamans whenever "
8940"the two races are deployed together.\n"
8941"\n"
8942"When not engaged in combat, Shevaar spend most of their time as scouts or "
8943"skirmishers, or as herders for captured humans.\n"
8944"\n"
8945"We should be careful whenever we encounter these aliens in the field. They "
8946"are fast and dangerous skirmishers who prefer to fight from cover, and "
8947"should be pursued and kept under fire at all times when discovered, as long "
8948"as this does not overextend our position. Exposing our team's flanks or rear "
8949"to a squad of Shevaar could have disastrous results. Although grenades are "
8950"unlikely to kill any Shevaar outright, they will be very useful for flushing "
8951"them out into our troops' sights.\n"
8952"\n"
8953"Also, although blind, Shevaar possess balance organs that are affected by "
8954"the sound of our flashbang. It will achieve similar results on them as it "
8955"does on humans.\n"
8956"\n"
8957"Sincerely,\n"
8958"\n"
8959"Dr. Connor"
8960
8961#: ../base/ufos/msgid/aliens.ufo:358
8962#, fuzzy
8963msgid ""
8964"Commander,\n"
8965"\n"
8966"My team and I have completed the disassembly and autopsy of the alien "
8967"creature we discovered. Here is my summary of our findings.\n"
8968"\n"
8969"We first assumed the object was a robot, but upon investigation we found a "
8970"small biomass at its core. This biological alien core is encased in a shell "
8971"of sensors which we believe interpret its signals to operate the electrical "
8972"machinery. For all intents and purposes, this alien is little more than a "
8973"\"brain\" in charge of a complex device. Calling it a brain may be too "
8974"generous. We don't believe it is large enough to undertake mental processes "
8975"more complex than basic motor skills, but troops report seeing it coordinate "
8976"closely with other aliens on the battlefield.\n"
8977"\n"
8978"The device itself is a small, but heavy, mobile disk, able to hover above "
8979"the ground. Because of its aerial movement, it is able to cross the "
8980"battlefield rapidly. Our soldiers will need to take it down before it gets "
8981"in range, which is no small feat considering its size and movement "
8982"capabilities.\n"
8983"\n"
8984"The models we discovered are equipped with a mounted plasma weapon which is "
8985"able to fire single rounds. Anyone caught within range will be very sorry. "
8986"Given its brain size and limited functionality, we believe this alien is "
8987"engineered for light combat missions -- perhaps it plays a reconnaissance "
8988"role.\n"
8989"\n"
8990"Sincerely,\n"
8991"\n"
8992"Dr. Connor"
8993msgstr ""
8994"Commander,\n"
8995"\n"
8996"The autopsy and evaluation of the green alien specimen is complete. I'm "
8997"hereby submitting my summary for your review.\n"
8998"\n"
8999"The first thing we noticed about this species, which has been named the "
9000"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature "
9001"of a man, something that can be quite disturbing to our agents in the field, "
9002"but we've confirmed that the Ortnok is in no way genetically related to "
9003"humanity.\n"
9004"\n"
9005"In proportion to its body weight, the Ortnok has more muscle than a "
9006"professional body builder. At first we concluded this was solely the product "
9007"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology "
9008"work on our specimen have revealed something interesting. The subject seems "
9009"to have been raised from birth on a heavy diet of genetic tampering and "
9010"anabolic steroids. This, combined with the incredible density of the muscle "
9011"tissue, makes the Ortnok physically stronger than any biological entity on "
9012"Earth.\n"
9013"\n"
9014"During our first incisions, we were surprised to find the Ortnok to be "
9015"without blood. It has lungs, viscera and something akin to digestive organs, "
9016"but no liver or heart that we can identify. Instead of veins there is a very "
9017"well-developed system of nerve tubes, filled with a kind of electrically "
9018"conductive gel, that seems to power and control the muscles by direct "
9019"electrical stimulation. The needed electricity is generated through "
9020"digestion of organic matter and stored in a set of large eel-like organs "
9021"underneath the lungs. The nervous system itself is nourished by the leftover "
9022"products of the digestion process by way of veins filled with pressurised "
9023"air. The whole chest cavity has been richly furnished with armour plating "
9024"inserted just underneath the leathery green skin.\n"
9025"\n"
9026"The eyes are covered with surgically-implanted lenses that improve the "
9027"Ortnok's already excellent vision, stretching it into the infrared spectrum. "
9028"The ears consist of a series of small cavities, three on either side of the "
9029"head, which are surprisingly large and well-developed. Given the evidence we "
9030"must conclude that Ortnoks have acute hearing, though the nose and olfactory "
9031"organs are quite small, atrophied almost to the point of being vestigial.\n"
9032"\n"
9033"From the autopsy and our analysis of battlefield footage, we can conclude "
9034"the following:\n"
9035"\n"
9036"- The brain is fairly small for a hominid of such size, no larger than that "
9037"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. "
9038"Ortnoks certainly don't display any tactical sluggishness on the "
9039"battlefield.\n"
9040"\n"
9041"- The three-fingered hand is able to carry and use a wide variety of "
9042"equipment. However, Ortnoks are most often equipped with heavy weapons to "
9043"match their size.\n"
9044"\n"
9045"- Ortnoks are strong, tough and dangerous. Their internal armour enhances "
9046"their natural endurance even further, making them difficult to take down. "
9047"Armour-piercing rounds or incendiary weapons are recommended. Lasers, "
9048"explosives and cutting weapons will not be very effective due to the "
9049"extensive armouring.\n"
9050"\n"
9051"- All Ortnok specimens we've seen so far were not equipped with reproductive "
9052"organs. From surgical scarring around the groin area, we believe they may "
9053"have been neutered for some reason.\n"
9054"\n"
9055"In combat, specimens seem to be used most often in the role of heavy "
9056"infantry and fire support. They are not particularly accurate with their "
9057"somewhat cumbersome weapons, but when working in numbers they usually lay "
9058"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do "
9059"not seem to serve in many specialist capacities; they are never used as "
9060"technicians according to our camera observations, and usually busy "
9061"themselves handling perimeter security for the Tamans when not engaged in "
9062"combat.\n"
9063"\n"
9064"There is a complex set of implants in the subject's throat that will require "
9065"further research to be fully understood. I will send you a more detailed "
9066"analysis along with a research proposal.\n"
9067"\n"
9068"We have no idea quite where the name 'Ortnok' came from. The troops don't "
9069"seem to know, and neither do we. Still, it's as good a name as any, and it "
9070"seems to have stuck.\n"
9071"\n"
9072"That's all I have for you right now, Commander. I'll contact you again as "
9073"soon as something new develops.\n"
9074"\n"
9075"Sincerely,\n"
9076"\n"
9077"Dr. Connor"
9078
9079#: ../base/ufos/msgid/aliens.ufo:386
9080msgid ""
9081"Commander,\n"
9082"\n"
9083"My team has completed its analysis of the alien creature we recovered.\n"
9084"\n"
9085"We're calling this alien the Combat Hovernet, an acknowledgment of its clear "
9086"combat-oriented mechanical augmentations. But a small biomass, including a "
9087"\"brain\" of sorts, lies at its core and appears to control the machine.\n"
9088"\n"
9089"The entire creature has been wrapped in advanced armour plating and the "
9090"stabilisers which keep it afloat and on-target are more powerful than we "
9091"would expect necessary in a non-combat role. The plasma weaponry installed "
9092"on the alien is capable of firing three-round bursts with an accuracy we're "
9093"not accustomed to from the erratic ammunition. These guys won't be easy to "
9094"knock down and, until they're destroyed, they'll prove to be a serious "
9095"threat to our troops.\n"
9096"\n"
9097"Because they're wrapped in the alien armour worn by other units they're "
9098"resistant to normal and plasma weaponry. But they also share the alien "
9099"armour's vulnerabilities to laser and strong fire-based weapons.\n"
9100"\n"
9101"You'll want to take these guys down as soon as you see them. If you wait "
9102"until they close range, it may be too late.\n"
9103"\n"
9104"Sincerely,\n"
9105"\n"
9106"Dr. Connor"
9107msgstr ""
9108
9109#: ../base/ufos/msgid/armour.ufo:38
9110#, fuzzy
9111msgid ""
9112"Technical Specifications: Combat Armour\n"
9113"\n"
9114"CLASSIFIED LEVEL YELLOW\n"
9115"\n"
9116"PHALANX Extraterrestrial Response Unit\n"
9117"\n"
9118"Technical Document, Delta Clearance\n"
9119"\n"
9120"Filed: 20 March 2084\n"
9121"\n"
9122"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
9123"Operations Command\n"
9124"\n"
9125"\n"
9126"\n"
9127"Overview\n"
9128"\n"
9129"The alien attack on Mumbai made our situation painfully clear. Their "
9130"technology is far more advanced than ours. The complete inability of "
9131"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
9132"weaknesses in current military training and equipment. They lost three "
9133"battalions just bringing the aliens to a standstill without inflicting "
9134"significant casualties. PHALANX has to overcome these odds, and to do that "
9135"we need the very best human technology has to offer.\n"
9136"\n"
9137"The Excalibur Program was created not only to find the right weapons to "
9138"combat the alien threat, but also to find armour and other items of "
9139"battlefield utility to help our soldiers complete their missions and return "
9140"to base alive. These items are designed to increase a soldier's combat "
9141"effectiveness or general survivability.\n"
9142"\n"
9143"The use of armour on the battlefield never quite died out completely, though "
9144"it was rendered ineffective in most forms between the early 18th century and "
9145"the late 20th. It began to find its way back to common use in World War 1 in "
9146"the form of steel helmets. This practice continued through WW2, and was "
9147"later superceded by the invention of kevlar. Today, however, kevlar is "
9148"thoroughly obsolete in nearly all its forms; it's now used only by civilians "
9149"and police forces with budget problems. Even more advanced types of 20th-"
9150"century body armour have been rendered useless by modern weapons. New "
9151"materials were needed, materials to make armour stronger and its wearers "
9152"tougher than ever before.\n"
9153"\n"
9154"Surprisingly, several ancient files we've unearthed seem to confirm that "
9155"PHALANX was responsible for some amazing technological breakthroughs in the "
9156"past, technologies that were later adopted across the world. Every attempt "
9157"at producing artificial spider silk had failed, but researchers at the "
9158"PHALANX Pacific Operations Command base finally managed it in 2017. Their "
9159"technique is still in use today, centred around a device called the 'organic "
9160"loom'; a large feeding armature supporting hundreds of individual silk "
9161"glands and spinnerets, designed solely for the mass-production of spider "
9162"silk.\n"
9163"\n"
9164"The first widespread use of military combat armour made from spider silk "
9165"came as a joint effort by NATO in 2023, after ballistic tests proved that "
9166"Chinese rounds tore right through their aging standard-issue kevlar vests. "
9167"The armour itself is a layercake of spider silk and treated ultra high "
9168"molecular weight polyethylene, giving it astonishing strength and "
9169"flexibility. The resulting fabric is about 18 times stronger than steel and "
9170"provides a performance increase over kevlar that is estimated between 300 "
9171"and 400%. Suits made primarily from polyethylene became obsolete after "
9172"artificial spider silk was released into the wider market, and the new "
9173"composite armour soon replaced it in military use throughout the world. The "
9174"armour has been upgraded to move with the times, being so effective that it "
9175"is still in common use today.\n"
9176"\n"
9177"The Combat Armour's only disadvantage is its relatively high weight compared "
9178"to older suits, but this is mainly due to the number of layers required to "
9179"properly protect against modern weapons. The weight is evenly distributed, "
9180"making it quite comfortable to wear and much less bulky than experimental "
9181"nanocomposite armours. This armour will save lives while preserving the "
9182"soldier's all-important mobility.\n"
9183"\n"
9184"\n"
9185"Recommended Doctrine\n"
9186"\n"
9187"Where possible, PHALANX troops should always wear armour whenever they are "
9188"sent into a combat situation. The Combat Armour should be considered the "
9189"basic protection no soldier can afford to go without. For some soldiers, the "
9190"Combat Armour will remain a viable choice compared to heavier, more advanced "
9191"armours due to the freedom of movement it provides. Snipers and anyone else "
9192"not expected to be at the front line will be able to make good use of the "
9193"extra mobility.\n"
9194"\n"
9195"\n"
9196"Addenda\n"
9197"\n"
9198"None."
9199msgstr ""
9200"Technical Specifications: Combat Armour\n"
9201"\n"
9202"CLASSIFIED LEVEL YELLOW\n"
9203"\n"
9204"PHALANX Extraterrestrial Response Unit\n"
9205"\n"
9206"Technical Document, Delta Clearance\n"
9207"\n"
9208"Filed: 20 March 2084\n"
9209"\n"
9210"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
9211"Operations Command\n"
9212"\n"
9213"\n"
9214"\n"
9215"Overview\n"
9216"\n"
9217"The alien attack on Mumbai made our situation painfully clear. Their "
9218"technology is far more advanced than ours. The complete inability of "
9219"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
9220"weaknesses in current military training and equipment. They lost three "
9221"battalions just bringing the aliens to a standstill without inflicting "
9222"significant casualties. PHALANX has to overcome these odds, and to do that "
9223"we need the very best human technology has to offer.\n"
9224"\n"
9225"The Excalibur Program was created not only to find the right weapons to "
9226"combat the alien threat, but also to find armour and other items of "
9227"battlefield utility to help our soldiers complete their missions and return "
9228"to base alive. These items are designed to increase a soldier's combat "
9229"effectiveness or general survivability.\n"
9230"\n"
9231"The use of armour on the battlefield never quite died out completely, though "
9232"it was rendered ineffective in most forms between the early 18th century and "
9233"the late 20th. It began to find its way back to common use in World War 1 in "
9234"the form of steel helmets. This practice continued through WW2, and was "
9235"later superceded by the invention of kevlar. Today, however, kevlar is "
9236"thoroughly obsolete in nearly all its forms; it's now used only by civilians "
9237"and police forces with budget problems. Even more advanced types of 20th-"
9238"century body armour have been rendered useless by modern weapons. New "
9239"materials were needed, materials to make armour stronger and its wearers "
9240"tougher than ever before.\n"
9241"\n"
9242"Surprisingly, several ancient files we've unearthed seem to confirm that "
9243"PHALANX was responsible for some amazing technological breakthroughs in the "
9244"past, technologies that were later adopted across the world. Every attempt "
9245"at producing artificial spider silk had failed, but researchers at the "
9246"PHALANX Pacific Operations Command base finally managed it in 2017. Their "
9247"technique is still in use today, centred around a device called the 'organic "
9248"loom'; a large feeding armature supporting hundreds of individual silk "
9249"glands and spinnerets, designed solely for the mass-production of spider "
9250"silk.\n"
9251"\n"
9252"The first widespread use of military combat armour made from spider silk "
9253"came as a joint effort by NATO in 2023, after ballistic tests proved that "
9254"Chinese rounds tore right through their aging standard-issue kevlar vests. "
9255"The armour itself is a layercake of spider silk and treated ultra high "
9256"molecular weight polyethylene, giving it astonishing strength and "
9257"flexibility. The resulting fabric is about 18 times stronger than steel and "
9258"provides a performance increase over kevlar that is estimated between 300 "
9259"and 400%. Suits made primarily from polyethylene became obsolete after "
9260"artificial spider silk was released into the wider market, and the new "
9261"composite armour soon replaced it in military use throughout the world. The "
9262"armour has been upgraded to move with the times, being so effective that it "
9263"is still in common use today. It features pockets on the front and back that "
9264"can take ceramic or metal inserts to further protect vital areas.\n"
9265"\n"
9266"The Combat Armour's only disadvantage is its relatively high weight compared "
9267"to older suits, but this is mainly due to the number of layers required to "
9268"properly protect against modern weapons. The weight is evenly distributed, "
9269"making it quite comfortable to wear and much less bulky than experimental "
9270"nanocomposite armours. This armour will save lives while preserving the "
9271"soldier's all-important mobility.\n"
9272"\n"
9273"\n"
9274"Recommended Doctrine\n"
9275"\n"
9276"Where possible, PHALANX troops should always wear armour whenever they are "
9277"sent into a combat situation. The Combat Armour should be considered the "
9278"basic protection no soldier can afford to go without. For some soldiers, the "
9279"Combat Armour will remain a viable choice compared to heavier, more advanced "
9280"armours due to the freedom of movement it provides. Snipers and anyone else "
9281"not expected to be at the front line will be able to make good use of the "
9282"extra mobility.\n"
9283"\n"
9284"\n"
9285"Addenda\n"
9286"\n"
9287"None."
9288
9289#: ../base/ufos/msgid/armour.ufo:54
9290#, fuzzy
9291msgid ""
9292"Commander, I would like to report the success of our nanocomposite "
9293"production research!\n"
9294"\n"
9295"I won't bore you with the intricacies of CNT production; suffice it to say "
9296"that, by close study of the telltale traces left by alien production lines, "
9297"we've been able to identify some of their processes. Apparently they use "
9298"some kind of plasma furnace in order to spin, shape and press the nanotubes "
9299"into a latticework pattern. We've been able to create a prototype furnace of "
9300"our own, and have made various modifications to our nanotube production "
9301"methods based on the alien examples. The result is a significant increase in "
9302"power efficiency and production volume.\n"
9303"\n"
9304"From here on I'll restrict my summary to the capabilities and tactical "
9305"applications of the new armour, which I trust you will find both fascinating "
9306"and encouraging.\n"
9307"\n"
9308"We've managed to duplicate almost all the functionality of the alien armour, "
9309"from the nanocomposite plates to the servo-assisted movement. It is "
9310"incredibly light for its bulk, though still considerably heavier than our "
9311"Combat Armour. It is almost as protective as the alien model, and bestows "
9312"similar quickness of movement and comfortable aiming.\n"
9313"\n"
9314"However, there are some limitations that we just can't get around. The fact "
9315"is that the aliens have a good deal more experience with these materials and "
9316"can work them a lot more elegantly than we can. Our armour is bulkier and "
9317"heavier, more stiffly-constructed, and its electronics do not perform as "
9318"well. Our version of the polymer isn't quite as good as theirs, it tends to "
9319"crack more easily. Our servomotors in particular are large and unwieldy "
9320"compared to the compact alien designs. There's no way to reduce their size "
9321"any further than we already have.\n"
9322"\n"
9323"The new armour's tactical applications are extensive. It's light enough to "
9324"be worn by forward elements of our tac teams, yet protective enough to "
9325"resist heavy weapons fire. It will serve exceptionally well for troops that "
9326"need both speed and armour to perform their best.\n"
9327"\n"
9328"Cdr. Navarre"
9329msgstr ""
9330"Commander, I would like to report the success of our nanocomposite "
9331"production research!\n"
9332"\n"
9333"I won't bore you with the intricacies of CNT production; suffice it to say "
9334"that, by close study of the telltale traces left by alien production lines, "
9335"we've been able to identify some of their processes. Apparently they use "
9336"some kind of plasma furnace in order to spin, shape and press the nanotubes "
9337"into a latticework pattern. We've been able to create a prototype furnace of "
9338"our own, and have made various modifications to our nanotube production "
9339"methods based on the alien examples. The result is a significant increase in "
9340"power efficiency and production volume.\n"
9341"\n"
9342"From here on I'll restrict my summary to the capabilities and tactical "
9343"applications of the new armour, which I trust you will find both fascinating "
9344"and encouraging.\n"
9345"\n"
9346"We've managed to duplicate almost all the functionality of the alien armour, "
9347"from the nanocomposite plates to the servo-assisted movement. It is "
9348"incredibly light for its bulk, though still considerably heavier than our "
9349"Combat Armour. It is almost as protective as the alien model, and bestows "
9350"similar quickness of movement and more precise aiming.\n"
9351"\n"
9352"However, there are some limitations that we just can't get around. The fact "
9353"is that the aliens have a good deal more experience with these materials and "
9354"can work them a lot more elegantly than we can. Our armour is bulkier and "
9355"heavier, more stiffly-constructed, and its electronics do not perform as "
9356"well. This may negatively impact firing speed and reaction time. Our version "
9357"of the polymer isn't quite as good as theirs, it tends to crack more easily. "
9358"Our servomotors in particular are large and unwieldy compared to the compact "
9359"alien designs. There's no way to reduce their size any further than we "
9360"already have.\n"
9361"\n"
9362"We're really quite embarrassed about the boots in particular, but they are "
9363"honestly the best we could do. We simply don't have the precision machinery "
9364"needed to make servos like the aliens do. Regardless, we've tried our best "
9365"to make the boots safe and light, with a powerful suspension system in the "
9366"soles to make them springy enough for rapid movement.\n"
9367"\n"
9368"The new armour's tactical applications are extensive. It's light enough to "
9369"be worn by forward elements of our tac teams, yet protective enough to "
9370"resist heavy weapons fire. It will serve exceptionally well for close "
9371"assault troops that need both speed and armour to perform their best.\n"
9372"\n"
9373"--Cdr. Navarre"
9374
9375#: ../base/ufos/msgid/armour.ufo:66
9376#, fuzzy
9377msgid ""
9378"Our examination of the alien body armour has led us to many interesting "
9379"realisations. Obviously, the key to creating more effective mobile armour "
9380"based on the alien suits lies in the direction of nanocomposites. This will "
9381"require large amounts of carbon nanotubes.\n"
9382"\n"
9383"In the past, carbon nanotubes have been difficult and expensive to produce, "
9384"and trying to work them into a proper shape was even worse. Because of this "
9385"nanocomposite armour has never been used except in high-cost vehicles such "
9386"as aircraft and tanks, and then only in plating that requires minimal "
9387"shaping or other work. The alien armour, however, uses carbon nanotube "
9388"composites in abundance. It's our manufacturing processes that are holding "
9389"us back.\n"
9390"\n"
9391"With the alien armour in hand and enough resources at our disposal, I "
9392"believe that we can devise new production methods and shaping processes that "
9393"will allow us to mass-produce shaped nanocomposite plates, finally bringing "
9394"this technology into our reach.\n"
9395"\n"
9396"This project will require a fair amount of lab time and funding. We'll start "
9397"work as soon as we receive your authorisation, Commander.\n"
9398"\n"
9399"Cdr. Navarre"
9400msgstr ""
9401"Our examination of the alien body armour has led us to many interesting "
9402"realisations. Obviously, the key to creating more effective mobile armour "
9403"based on the alien suits lies in the direction of nanocomposites. This will "
9404"require large amounts of carbon nanotubes.\n"
9405"\n"
9406"In the past, carbon nanotubes have been difficult and expensive to produce, "
9407"and trying to work them into a proper shape was even worse. Because of this "
9408"nanocomposite armour has never been used except in high-cost vehicles such "
9409"as aircraft and tanks, and then only in plating that requires minimal "
9410"shaping or other work. The alien armour, however, uses carbon nanotube "
9411"composites in abundance. It's our manufacturing processes that are holding "
9412"us back.\n"
9413"\n"
9414"With the alien armour in hand and enough resources at our disposal, I "
9415"believe that we can devise new production methods and shaping processes that "
9416"will allow us to mass-produce shaped nanocomposite plates, finally bringing "
9417"this technology into our reach.\n"
9418"\n"
9419"This project will require a fair amount of lab time and funding. We'll start "
9420"work as soon as we receive your authorisation, Commander.\n"
9421"\n"
9422"--Cdr. Navarre"
9423
9424#: ../base/ufos/msgid/armour.ufo:80
9425#, fuzzy
9426msgid ""
9427"Commander, we've successfully prototyped our new powered armour. The "
9428"prototype is waiting in R&D if you'd like to have a go in it yourself.\n"
9429"\n"
9430"Our production design is geared towards maximum protection. It is, in a "
9431"nutshell, an airtight suit of armour with servo-assisted joints and an on-"
9432"board control system. The outer skin is a flexible three-layer composite, "
9433"with outer layers consisting of nanotube-fullerene fabric, and an inner "
9434"layer of special polymer gel, mixed with Wolfram-Molybdene powder. When the "
9435"outer layer of the composite is burned, the gel evaporates instantly, "
9436"dissipating the heat, and the metal powder will create a cloud around the "
9437"damaged area, thus creating a local bloom effect that will consume much of "
9438"the energy.\n"
9439"\n"
9440"The inside consists of a thick layer of memory gel covered by an "
9441"electrically sensitive lining. The gel allows the suit to be fitted to a "
9442"range of heights and body shapes, so hopefully we shouldn't have to custom-"
9443"build every suit to fit one specific soldier. The inner lining is an "
9444"important part of the control system; it detects nerve impulses through the "
9445"wearer's skin, interprets these signals, and uses them to predict the "
9446"wearer's movements before they're made. This allows the suit to move "
9447"simultaneously with the body rather than resisting the user's movements.\n"
9448"\n"
9449"A useful side effect of the memory gel is that it can absorb explosive "
9450"force, providing better shelter to explosive effects than any of our "
9451"previous models. Because the suit is entirely sealed, it provides much "
9452"better protection against environmental hazards such as gas and is effective "
9453"at dissipating heat, although a wearer can still be roasted inside the suit "
9454"if he sits in flames long enough. The helmet has built-in sensors to detect "
9455"flashbangs and cushion the wearer against momentary spikes of light and "
9456"noise intended to disorient the enemy.\n"
9457"\n"
9458"I recommend we get this power armour onto the battlefield as soon as "
9459"possible. Some of the soldiers may have difficulties adjusting to the bulky "
9460"suit, but they'll be happy for the protection.\n"
9461"\n"
9462"Cdr. Navarre"
9463msgstr ""
9464"Commander, I would like to report the success of our nanocomposite "
9465"production research!\n"
9466"\n"
9467"I won't bore you with the intricacies of CNT production; suffice it to say "
9468"that, by close study of the telltale traces left by alien production lines, "
9469"we've been able to identify some of their processes. Apparently they use "
9470"some kind of plasma furnace in order to spin, shape and press the nanotubes "
9471"into a latticework pattern. We've been able to create a prototype furnace of "
9472"our own, and have made various modifications to our nanotube production "
9473"methods based on the alien examples. The result is a significant increase in "
9474"power efficiency and production volume.\n"
9475"\n"
9476"From here on I'll restrict my summary to the capabilities and tactical "
9477"applications of the new armour, which I trust you will find both fascinating "
9478"and encouraging.\n"
9479"\n"
9480"We've managed to duplicate almost all the functionality of the alien armour, "
9481"from the nanocomposite plates to the servo-assisted movement. It is "
9482"incredibly light for its bulk, though still considerably heavier than our "
9483"Combat Armour. It is almost as protective as the alien model, and bestows "
9484"similar quickness of movement and more precise aiming.\n"
9485"\n"
9486"However, there are some limitations that we just can't get around. The fact "
9487"is that the aliens have a good deal more experience with these materials and "
9488"can work them a lot more elegantly than we can. Our armour is bulkier and "
9489"heavier, more stiffly-constructed, and its electronics do not perform as "
9490"well. This may negatively impact firing speed and reaction time. Our version "
9491"of the polymer isn't quite as good as theirs, it tends to crack more easily. "
9492"Our servomotors in particular are large and unwieldy compared to the compact "
9493"alien designs. There's no way to reduce their size any further than we "
9494"already have.\n"
9495"\n"
9496"We're really quite embarrassed about the boots in particular, but they are "
9497"honestly the best we could do. We simply don't have the precision machinery "
9498"needed to make servos like the aliens do. Regardless, we've tried our best "
9499"to make the boots safe and light, with a powerful suspension system in the "
9500"soles to make them springy enough for rapid movement.\n"
9501"\n"
9502"The new armour's tactical applications are extensive. It's light enough to "
9503"be worn by forward elements of our tac teams, yet protective enough to "
9504"resist heavy weapons fire. It will serve exceptionally well for close "
9505"assault troops that need both speed and armour to perform their best.\n"
9506"\n"
9507"--Cdr. Navarre"
9508
9509#: ../base/ufos/msgid/armour.ufo:88
9510#, fuzzy
9511msgid ""
9512"Commander, the weaponry the aliens are fielding in battle is growing more "
9513"devastating by the week. We need a soldier-support system that can level the "
9514"playing field and give our men a fighting chance. Our workshops are unable "
9515"to produce the dense nanotube weaves we discovered in the latest samples of "
9516"alien armour. But this doesn't mean we won't find a solution.\n"
9517"\n"
9518"With your permission, I'd like to task our team to investigate a powered "
9519"armour that would allow us to support heavier nanocomposite plates by "
9520"building weight support into the suit. Powered armour has seen use in recent "
9521"conflicts, but current-generation military variants have more in common with "
9522"tanks than infantry and can't possibly meet our mobility and space "
9523"requirements. We believe the insights we've gained from studying the servos "
9524"of the latest alien armour can be used to develop a power suit that is "
9525"leaner and tougher than anything we've seen.\n"
9526"\n"
9527"Cdr. Navarre"
9528msgstr ""
9529"Our examination of the alien body armour has led us to many interesting "
9530"realisations. Obviously, the key to creating more effective mobile armour "
9531"based on the alien suits lies in the direction of nanocomposites. This will "
9532"require large amounts of carbon nanotubes.\n"
9533"\n"
9534"In the past, carbon nanotubes have been difficult and expensive to produce, "
9535"and trying to work them into a proper shape was even worse. Because of this "
9536"nanocomposite armour has never been used except in high-cost vehicles such "
9537"as aircraft and tanks, and then only in plating that requires minimal "
9538"shaping or other work. The alien armour, however, uses carbon nanotube "
9539"composites in abundance. It's our manufacturing processes that are holding "
9540"us back.\n"
9541"\n"
9542"With the alien armour in hand and enough resources at our disposal, I "
9543"believe that we can devise new production methods and shaping processes that "
9544"will allow us to mass-produce shaped nanocomposite plates, finally bringing "
9545"this technology into our reach.\n"
9546"\n"
9547"This project will require a fair amount of lab time and funding. We'll start "
9548"work as soon as we receive your authorisation, Commander.\n"
9549"\n"
9550"--Cdr. Navarre"
9551
9552#: ../base/ufos/msgid/armour.ufo:112
9553#, fuzzy
9554msgid ""
9555"Commander, we've got a full report on the alien armour for you.\n"
9556"\n"
9557"It was something of a surprise to learn that the alien armour is made of a "
9558"composite of plastics and carbon containing no metal whatsoever. In fact, "
9559"the most important element is something with which humanity is already well-"
9560"acquainted: carbon nanotubes. Carbon nanotubes (also known as CNTs or "
9561"'buckytubes') are cylindrical carbon molecules that are incredibly strong, "
9562"one of the strongest materials known to humankind. They have been relatively "
9563"little-used on Earth because of their extreme cost. No economical means of "
9564"mass-production has been found to date, restricting their use to the most "
9565"expensive programs on Earth, such as aeronautics and space exploration.\n"
9566"\n"
9567"The alien armour uses CNTs as its penetration layer, i.e. the layer that "
9568"stops bullets and other incoming ordnance from penetrating into the body. "
9569"The nanotubes are woven into long latticework patterns and recessed into a "
9570"bed of hard polymer, backed by a layer of semi-liquid gel that very "
9571"effectively dampens the energy of a blow and spreads the remaining force "
9572"across a very large area. The final layer -- woven from flexible aramid "
9573"fibre -- serves to contain the gel and doubles as a spall liner, catching "
9574"any fragments that may be blown loose from the inside of the armour.\n"
9575"\n"
9576"Thanks to the conductive properties of carbon nanotubes, the armour performs "
9577"very well against plasma. This makes sense. It is their weapon of choice and "
9578"we would expect them to know how to protect against it. Because plasma "
9579"weaponry appears to have limited penetration capabilities, the armour is "
9580"able to disperse the heat before it can melt through the protective layers.\n"
9581"\n"
9582"The armour also performs pretty well against ordinary bullets and "
9583"explosives, although it's not very effective against incendiary devices or "
9584"flamethrowers. These weapons raise the atmospheric temperature around the "
9585"wearer so that there is no place to dump the heat, effectively roasting the "
9586"wearer inside his suit.\n"
9587"\n"
9588"Other features of the armour include servo-assisted movement in the boots, "
9589"allowing the wearer to move more quickly, and a curious system built into "
9590"the bracers that automatically assists the wearer's aim by selectively "
9591"applying pressure to parts of the forearm. We are looking into many new uses "
9592"for this technology.\n"
9593"\n"
9594"Adapting this armour to a human body would be impossible due to the "
9595"differences in physique and the difficulty of working with the materials "
9596"involved. However, I've written up a separate research proposal to "
9597"investigate the possibility of designing and mass-producing our own armour "
9598"using the alien suit as a template. It will be in your inbox presently.\n"
9599"\n"
9600"If you'll permit me, I'd like to raise a final issue with you, Commander. "
9601"One of my researchers has toyed with a personal laser project over the last "
9602"couple of months. While we were testing the alien armour, we allowed him to "
9603"experiment with it in his downtime and we were astonished by the results. "
9604"The relatively weak laser beam was hardly reduced as it passed through the "
9605"armor.\n"
9606"\n"
9607"I know that we've long believed that effective man-portable laser weaponry "
9608"is just a myth, but these suprise findings have reinvigorated my team. I'm "
9609"hearing all sorts of interesting proposals. This armour will seriously dent "
9610"our ability to use the aliens' plasma weaponry against them on the "
9611"battlefield. If we could use lasers to pack a reasonable punch into a hand-"
9612"held rifle, it could be the best response to their armor.\n"
9613"\n"
9614"Please give some thought to the laser weaponry ideas in your queue.\n"
9615"\n"
9616"Cdr. Navarre"
9617msgstr ""
9618"Commander, we've got a full report on the alien armour for you.\n"
9619"\n"
9620"It was something of a surprise to learn that the alien armour is made of a "
9621"composite of plastics and carbon containing no metal whatsoever. In fact, "
9622"the most important element is something with which humanity is already well-"
9623"acquainted: carbon nanotubes. Carbon nanotubes (also known as CNTs or "
9624"'buckytubes') are cylindrical carbon molecules that are incredibly strong, "
9625"one of the strongest materials known to humankind. They have been relatively "
9626"little-used on Earth because of their extreme cost. No economical means of "
9627"mass-production has been found to date, restricting their use to the most "
9628"expensive programs on Earth, such as aeronautics and space exploration.\n"
9629"\n"
9630"The alien armour uses CNTs as its penetration layer, i.e. the layer that "
9631"stops bullets and other incoming ordnance from penetrating into the body. "
9632"The nanotubes are woven into long latticework patterns and recessed into a "
9633"bed of hard polymer, backed by a layer of semi-liquid gel that very "
9634"effectively dampens the energy of a blow and spreads the remaining force "
9635"across a very large area. The final layer -- woven from flexible aramid "
9636"fibre -- serves to contain the gel and doubles as a spall liner, catching "
9637"any fragments that may be blown loose from the inside of the armour.\n"
9638"\n"
9639"Thanks to the conductive properties of carbon nanotubes, the armour performs "
9640"very well against plasma as well as against ordinary bullets, lasers and "
9641"explosives. However ironically, it's not very effective against incendiary "
9642"devices or flamethrowers, since these weapons also raise the atmospheric "
9643"temperature around the wearer. In this scenario the armour is left with no "
9644"place to effectively dump its heat and will not protect the wearer as he "
9645"roasts inside his suit.\n"
9646"\n"
9647"Other features of the armour include servo-assisted movement in the boots, "
9648"allowing the wearer to move more quickly, and a curious system built into "
9649"the bracers that automatically assists the wearer's aim by selectively "
9650"applying pressure to parts of the forearm. We are looking into many new uses "
9651"for this technology.\n"
9652"\n"
9653"Adapting this armour to a human body would be impossible due to the "
9654"differences in physique and the difficulty of working with the materials "
9655"involved. However, I've written up a separate research proposal to "
9656"investigate the possibility of designing and mass-producing our own armour "
9657"using the alien suit as a template. It will be in your inbox presently, "
9658"Commander.\n"
9659"\n"
9660"--Cdr. Navarre"
9661
9662#: ../base/ufos/msgid/armour.ufo:120
9663#, fuzzy
9664msgid ""
9665"Commander, we've recovered a suit of alien body armour from the battlefield. "
9666"This armour has been a plague to our soldiers; aliens wearing it have "
9667"shrugged off shots that would have torn their unarmoured friends apart. It's "
9668"not surprising that we still haven't managed to cut it open to perform an "
9669"initial survey of its composition. We should investigate the armour's "
9670"weaknesses as soon as we can, and perhaps ascertain a way to adapt it for "
9671"our own uses.\n"
9672"\n"
9673"This project will require a moderate amount of lab time and funding. Work "
9674"will start as soon as we have your authorisation, Commander.\n"
9675"\n"
9676"Cdr. Navarre"
9677msgstr ""
9678"Commander, we've recovered a suit of alien body armour from the battlefield. "
9679"This armour has been a plague to our soldiers due to its very high "
9680"resistance to various types of damage; aliens wearing it have shrugged off "
9681"shots that would have torn their unarmoured friends apart. It's not "
9682"surprising that we still haven't managed to cut it open to perform an "
9683"initial survey of its composition. We should investigate the armour's "
9684"weaknesses as soon as we can, and perhaps ascertain a way to adapt it for "
9685"our own uses.\n"
9686"\n"
9687"This project will require a moderate amount of lab time and funding. Work "
9688"will start as soon as we have your authorisation, Commander.\n"
9689"\n"
9690"--Cdr. Navarre"
9691
9692#: ../base/ufos/msgid/armour.ufo:136
9693#, fuzzy
9694msgid ""
9695"Where armour is concerned, the aliens' design philosophy seems to be, \"If "
9696"it works, let's use more of it.\" This new armour is similar in design to "
9697"the alien body armour, but it does away with the compromises and delicate "
9698"balances of light armour. Instead of just protecting the torso and head, the "
9699"medium armour attempts to cover all vital areas with much more dense "
9700"nanopolymer plates, including major arteries and sensitive nerve clusters. "
9701"In comparison with the alien body armour, the medium suit has double the "
9702"number of nanotube strands per square centimetre. As a result these plates "
9703"are nearly impenetrable to standard human firearms and even the softer mesh "
9704"covering the joints can stop bullets with disturbing ease.\n"
9705"\n"
9706"As I mentioned before, the suit strongly emphasises protection over "
9707"mobility. The large trauma plates get in the wearer's way no matter what "
9708"race or size he might be, and the dense nanotube polymers used are so heavy "
9709"that the overall weight will slow down even an Ortnok. There are numerous "
9710"mini-servos and other mechanical parts that help deal with some of the "
9711"weight, but their effect is limited overall. Other devices are integrated "
9712"into the armour to assist aiming and vision. These are quite interesting and "
9713"we may be able to replicate them on a larger scale as weapon enhancements.\n"
9714"\n"
9715"The aliens seem to have designed this armour with the war against humanity "
9716"in mind. Besides being virtually bulletproof, its performance against "
9717"lasers, incendiary and plasma weapons is much improved over the Alien Body "
9718"Armour. Aliens wearing this armour will suffer minimal damage from crossing "
9719"open flame or brief shots from our flamethrower, but prolonged exposure will "
9720"still overheat the suit and cook the alien inside.\n"
9721"\n"
9722"In better news, the armour does not fully enclose the alien, leaving some "
9723"skin or breathing passages exposed to air. That means blister gas will "
9724"remain effective, though it will take longer for the gas to reach its full "
9725"effect.\n"
9726"\n"
9727"The alien suits won't fit our troops without modifications that would "
9728"critically weaken them. We've taken a few stabs at replicating the dense "
9729"nanopolymers, but our Workshop machinery is currently unable to weave so "
9730"many nanotubes at once. I have a few ideas about how to upgrade it, though, "
9731"as well as some designs for a new armour to take advantage of those "
9732"upgrades. The proposal should be in your queue now, Commander.\n"
9733"\n"
9734"Now please excuse me, sir -- I was due in my rack twelve hours ago and I "
9735"think my eyes are starting to bleed. Goodnight!\n"
9736"\n"
9737"Cdr. Navarre"
9738msgstr ""
9739"Where armour is concerned, the aliens' design philosophy seems to be, \"If "
9740"it works, let's use more of it.\" This new armour is similar in design to "
9741"the alien body armour, but it does away with the compromises and delicate "
9742"balances of light armour. Instead of just protecting the torso and head, the "
9743"medium armour attempts to cover all vital areas with much more dense "
9744"nanopolymer plates, including major arteries and sensitive nerve clusters. "
9745"In comparison with the alien body armour, the medium suit has double the "
9746"number of nanotube strands per square centimetre. As a result these plates "
9747"are nearly impenetrable to standard human firearms and even the softer mesh "
9748"covering the joints can stop bullets with disturbing ease.\n"
9749"\n"
9750"As I mentioned before, the suit strongly emphasises protection over "
9751"mobility. The large trauma plates get in the wearer's way no matter what "
9752"race or size he might be, and the dense nanotube polymers used are so heavy "
9753"that the overall weight will slow down even an Ortnok. There are numerous "
9754"mini-servos and other mechanical parts that help deal with some of the "
9755"weight, but their effect is limited overall. Other devices are integrated "
9756"into the armour to assist aiming and vision. These are quite interesting and "
9757"we may be able to replicate them on a larger scale as weapon enhancements.\n"
9758"\n"
9759"The aliens seem to have designed this armour with the war against humanity "
9760"in mind. Besides being virtually bulletproof, its performance against "
9761"lasers, incendiary and plasma weapons is much improved over the Alien Body "
9762"Armour, though it's still somewhat vulnerable to particle beams. Aliens "
9763"wearing this armour will suffer minimal damage from crossing open flame or "
9764"brief shots from our flamethrower, but prolonged exposure will still "
9765"overheat the suit and cook the alien inside.\n"
9766"\n"
9767"In better news, the armour does not fully enclose the alien, leaving some "
9768"skin or breathing passages exposed to air. That means blister gas will "
9769"remain effective, though it will take longer for the gas to reach its full "
9770"effect.\n"
9771"\n"
9772"The alien suits won't fit our troops without modifications that would "
9773"critically weaken them. We've taken a few stabs at replicating the dense "
9774"nanopolymers, but our Workshop machinery is currently unable to weave so "
9775"many nanotubes at once. I have a few ideas about how to upgrade it, though, "
9776"as well as some designs for a new armour to take advantage of those "
9777"upgrades. The proposal should be in your queue now, Commander.\n"
9778"\n"
9779"Now please excuse me, sir -- I was due in my rack twelve hours ago and I "
9780"think my eyes are starting to bleed. Goodnight!\n"
9781"\n"
9782"--Cdr. Navarre"
9783
9784#: ../base/ufos/msgid/armour.ufo:144
9785#, fuzzy
9786msgid ""
9787"Commander, we've salvaged a new suit of alien armour from the field. It's "
9788"much heavier than the alien armour we've encountered previously, and it "
9789"seems to stop ordinary firearms without taking so much as a scratch. Its "
9790"trauma plates are made of the densest CNT (Carbon Nanotube) weave I've ever "
9791"seen. We need to research this armour right away to determine which weapons "
9792"will remain effective against aliens wearing it, and to try and find a "
9793"method to replicate it for our own troops. As long as we can't match this "
9794"technology, we are at a severe disadvantage.\n"
9795"\n"
9796"This project will require a significant amount of lab time and funding. Work "
9797"will start as soon as we have your authorisation, Commander.\n"
9798"\n"
9799"Cdr. Navarre"
9800msgstr ""
9801"Commander, we've salvaged a new suit of alien armour from the field. It's "
9802"much heavier than the alien armour we've encountered previously, and it "
9803"seems to stop ordinary firearms without taking so much as a scratch. Its "
9804"trauma plates are made of the densest CNT (Carbon Nanotube) weave I've ever "
9805"seen. We need to research this armour right away to determine which weapons "
9806"will remain effective against aliens wearing it, and to try and find a "
9807"method to replicate it for our own troops. As long as we can't match this "
9808"technology, we are at a severe disadvantage.\n"
9809"\n"
9810"This project will require a significant amount of lab time and funding. Work "
9811"will start as soon as we have your authorisation, Commander.\n"
9812"\n"
9813"--Cdr. Navarre"
9814
9815#: ../base/ufos/msgid/buildings.ufo:14
9816#, fuzzy
9817msgid ""
9818"Commander, my team and I are happy to report our test weapons are living up "
9819"to all our expectations, and I'm submitting a new set of blueprints to your "
9820"system for a laser-based defensive facility. You will now be able greenlight "
9821"a new laser-based weapons facility for construction and produce the laser "
9822"battery to install in that facility.\n"
9823"\n"
9824"Here are the highlights.\n"
9825"\n"
9826"What we've done is we've stripped down our pre-existing SAM turret design "
9827"and modified it to fit an upscaled deuterium-fluoride reaction chamber. "
9828"We've beefed up the electrical systems to help amplify beam output, adding "
9829"several megawatts to power and several dozen kilometres to effective range. "
9830"The turret servos have been completely replaced with a computer-controlled "
9831"mag-lev system to improve accuracy.\n"
9832"\n"
9833"The result is that our new Base Defence Laser Turret is capable of tracking "
9834"targets at any conceivable speed within Earth's atmosphere. It can lock on "
9835"to targets almost instantly, and is powerful enough even at long range to "
9836"damage UFO armour after only a few seconds of fire. Accuracy is good; the "
9837"laser suffers much less from alien EW (Electronic Warfare) activity than "
9838"missiles and can even predict basic evasive manoeuvres.\n"
9839"\n"
9840"Of course, as with any laser, range remains a problem. Atmospheric blooming "
9841"limits effective range to only a few hundred kilometres. Weather effects and "
9842"cloud cover can provide even more serious challenges and, in some "
9843"conditions, could slash effective range by more than 50%. Lastly, the laser "
9844"can only fire continuously for about 120 seconds before overheating comes "
9845"into play, and it requires up to 60 seconds to cool down and recharge "
9846"capacitors before it's ready to fire again.\n"
9847"\n"
9848"Despite these limitations, the Base Defence Laser Turret should provide an "
9849"effective deterrent for most UFOs straying near our bases, and can provide "
9850"assistance in shooting down alien craft at short range. It's going to be a "
9851"good facility to have when one of our bases is in a pinch.\n"
9852"\n"
9853"Cdr. Navarre"
9854msgstr ""
9855"Commander, my team and I are happy to report our test weapons are living up "
9856"to all our expectations, and I'm submitting a new set of blueprints to your "
9857"system for a laser-based defensive facility. You will now be able greenlight "
9858"them for construction.\n"
9859"\n"
9860"Here are the highlights.\n"
9861"\n"
9862"What we've done is we've stripped down our pre-existing SAM turret design "
9863"and modified it to fit an upscaled deuterium-fluoride reaction chamber. "
9864"We've beefed up the electrical systems to help amplify beam output, adding "
9865"several megawatts to power and several dozen kilometres to effective range. "
9866"The turret servos have been completely replaced with a computer-controlled "
9867"mag-lev system to improve accuracy.\n"
9868"\n"
9869"The result is that our new Base Defence Laser Turret is capable of tracking "
9870"targets at any conceivable speed within Earth's atmosphere. It can lock on "
9871"to targets almost instantly, and is powerful enough even at long range to "
9872"damage UFO armour after only a few seconds of fire. Accuracy is good; the "
9873"laser suffers much less from alien EW (Electronic Warfare) activity than "
9874"missiles and can even predict basic evasive manoeuvres.\n"
9875"\n"
9876"Of course, as with any laser, range remains a problem. Atmospheric blooming "
9877"limits effective range to only a few hundred kilometres. Weather effects and "
9878"cloud cover can provide even more serious challenges and, in some "
9879"conditions, could slash effective range by more than 50%. Lastly, the laser "
9880"can only fire continuously for about 120 seconds before overheating comes "
9881"into play, and it requires up to 60 seconds to cool down and recharge "
9882"capacitors before it's ready to fire again.\n"
9883"\n"
9884"Despite these limitations, the Base Defence Laser Turret should provide an "
9885"effective deterrent for most UFOs straying near our bases, and can provide "
9886"assistance in shooting down alien craft at short range. It's going to be a "
9887"good facility to have when one of our bases is in a pinch.\n"
9888"\n"
9889"--Cdr. Navarre"
9890
9891#: ../base/ufos/msgid/buildings.ufo:24
9892#, fuzzy
9893msgid ""
9894"Our CW laser program has been successful in miniaturising and lightening the "
9895"necessary components for a powerful deuterium-fluoride reaction. We want to "
9896"prototype some of our upgrades in existing surface-to-air laser arrays, "
9897"allowing us to track and fire continuous high-powered beams at a power level "
9898"that our plants can comfortably handle.\n"
9899"\n"
9900"Given the various shortcomings of our SAMs (Surface-to-Air Missiles) against "
9901"alien technology, I don't need to tell you all the advantages of having a "
9902"direct-fire laser defence system. It won't be a full replacement for our "
9903"missile installations, but it's definitely an avenue worth exploring in "
9904"order to help defend our bases from alien incursions.\n"
9905"\n"
9906"Please approve this program at your discretion, Commander.\n"
9907"\n"
9908"Cdr. Navarre"
9909msgstr ""
9910"This is one of several proposals I'm submitting for the research and "
9911"development of new laser weaponry. Each of these will have to be developed "
9912"separately due to the size differences, power levels and complexity of the "
9913"systems involved.\n"
9914"\n"
9915"Our CW laser program has been successful in miniaturising and lightening the "
9916"necessary components for a powerful deuterium-fluoride reaction. However, "
9917"the advances we've made aren't just useful for infantry weapons and small "
9918"cannon. We want to prototype some of our upgrades in existing surface-to-air "
9919"laser arrays, allowing us to track and fire continuous high-powered beams at "
9920"a power level that our plants can comfortably handle.\n"
9921"\n"
9922"Given the various shortcomings of our SAMs (Surface-to-Air Missiles) against "
9923"alien technology, I don't need to tell you all the advantages of having a "
9924"direct-fire laser defence system. It won't be a full replacement for our "
9925"missile installations, but it's definitely an avenue worth exploring in "
9926"order to help defend our bases from alien incursions.\n"
9927"\n"
9928"Please approve this program at your discretion, Commander.\n"
9929"\n"
9930"--Cdr. Navarre"
9931
9932#: ../base/ufos/msgid/buildings.ufo:62
9933#, fuzzy
9934msgid ""
9935"Blueprints -- Alien Containment Facility\n"
9936"\n"
9937"CLASSIFIED LEVEL BLACK\n"
9938"\n"
9939"PHALANX Extraterrestrial Response Unit\n"
9940"\n"
9941"Research Document, Sigma Clearance -- Commander's Eyes Only\n"
9942"\n"
9943"Filed: 16 February 1958\n"
9944"\n"
9945"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
9946"Command\n"
9947"\n"
9948"\n"
9949"\n"
9950"Overview\n"
9951"\n"
9952"The first priority of the Extraterrestrial Response Unit is to prepare for a "
9953"time when it may be needed. The PHALANX Containment Facility is an important "
9954"part of any invasion response plan. It contains atmospheric habitation "
9955"chambers, interrogation machinery, nutrition distribution units, and all the "
9956"other apparatus required to sustain any extraterrestrial life that we could "
9957"comprehend.\n"
9958"\n"
9959"Firstly, the airtight habitation chambers provide a place to store and keep "
9960"extraterrestrials (EXT) for a significant period of time. Their atmosphere "
9961"generators are capable of pumping any individual chamber full of any desired "
9962"mix of gases. This can provide an EXT with breathable air for at least "
9963"several weeks, well beyond the expected lifespan for a specimen in our "
9964"research programs. Trace elements that do not occur naturally on Earth may "
9965"be difficult to come by, but the likelihood of this becoming an impediment "
9966"to our research is infinitessimal. In a worst-case scenario, the atmosphere "
9967"generators are designed to allow links to recovered life support equipment.\n"
9968"\n"
9969"Secondly, waldo-operated medical and interrogation apparatus is present in "
9970"each habitation chamber, able to apply sedation, medication or other "
9971"chemical injections via a pneumatic dart launcher, or to administer "
9972"electroshocks for interrogation purposes. There is also a so-called \"panic "
9973"button\" installed on each chamber individually and in the control room for "
9974"every block of chambers. The panic button can immediately incinerate the "
9975"contents of its chamber during an emergency.\n"
9976"\n"
9977"The chambers and corridors of the Containment Facility are specially "
9978"designed to allow EXTs of any shape and size to be transported and held. The "
9979"facility also has a fully-equipped cryo-morgue to store corpses and samples "
9980"for later review.\n"
9981"\n"
9982"\n"
9983"Recommended Doctrine\n"
9984"\n"
9985"In the case of an invasion, the Containment Unit should be used to its full "
9986"extent, storing both live and dead EXTs for research and allowing us to "
9987"examine them in their living state. There is no greater priority than the "
9988"discovery of the thought processes of the extraterrestrial mind, to learn "
9989"their motivations and perhaps find a compromise, an opportunity for "
9990"communication, or a suitable counterstrategy to neutralise the enemy once "
9991"and for all.\n"
9992"\n"
9993"If a PHALANX base were to be attacked, immediate consideration should be "
9994"given to hit the panic button on the entire Containment Facility. Unless "
9995"there are irreplaceable specimens in storage, we cannot risk the attacking "
9996"EXTs freeing their captured comrades. Immediate and complete sedation is "
9997"another, more risky strategy -- however, I stress that we will not win a war "
9998"with half measures.\n"
9999"\n"
10000"\n"
10001"Addenda\n"
10002"\n"
10003"To whatever future Commanders might be reviewing this file: Keep in mind "
10004"that the machinery in the Containment Facility, like a fair portion of "
10005"PHALANX equipment, has yet to undergo its true acid test against an "
10006"extraterrestrial force. Upgrades or adjustments may be required for it to "
10007"perform up to its design spec."
10008msgstr ""
10009"청사진 -- 외계인 수용시설\n"
10010"\n"
10011"보안등급: BLACK\n"
10012"\n"
10013"PHALANX 외계생명체 대책 기구\n"
10014"\n"
10015"연구문서, Sigma Clearance -- 사령관 전용, 복사금지\n"
10016"\n"
10017"작성일: 16 February 1958\n"
10018"\n"
10019"작성자: Maj. Marcel LeClerc, 기지 사령관, PHALANX, 대서양 작전 본부\n"
10020"\n"
10021"\n"
10022"\n"
10023"내용\n"
10024"\n"
10025"외계생명체 대책 기구의 최우선 과제는 필요할 때를 대비하여 대책을 세우는 것 입"
10026"니다. PHALANX 수용시설은 침략대응계획의 중요한 부분입니다. 그것은 외계대기 조"
10027"성실과 심문실, 영양분 공급기 그리고 우리가 이해한 외계 생명체의 생명을 유지"
10028"할 수 있는 장치들이 설치되어있습니다.\n"
10029"\n"
10030"첫번째, 밀폐된 외계대기 조성실은 장시간 외계생명체를 살려둘수 있도록하는 시설"
10031"입니다. 대기생성기는 개별 수용실에 혼합된 공기를 보내주는 역할을 합니다. 이로"
10032"인해 몇주간 외계생명체가 호흡할 수 있도록 하며, 개체의 기대수명동안 우리의 연"
10033"구에 사용할 수 있습니다. 지구상에서 자연적으로 생성되지 않는것들은 다루기도 "
10034"힘들 것이며, 연구에 의하면 자연적인 생성은 실질적으로 거의 불가능해 보입니"
10035"다. 최악의 경우, 대기생성장치는 생명유지장치를 복구하도록 설계되어 있습니"
10036"다.\n"
10037"\n"
10038"두번째로, 공기총으로 발사할 수 있는 진정제나 다른 화학 주사제를 구비한 의료"
10039"실 및 심문을 위한 전기고문 시설을 갖춘 심문실이 수용칸마다 있습니다. \"비상버"
10040"튼\"이라 불리는 것이 각 방과 제어실에 설치되어 있습니다. 비상버튼은 비상시에 "
10041"방안에 있는것들을 즉시 소각합니다.\n"
10042"\n"
10043"수용시설의 독방과 통로는 어떤형상과 크기의 외계인이라도 이송되어 가둬둘수 있"
10044"도록 특별히 설계되었습니다. 또한 시설에는 나중을 대비한 시체안치소 역시 같이 "
10045"설치되어 있습니다.\n"
10046"\n"
10047"\n"
10048"전술적 운용방법\n"
10049"\n"
10050"외계인 침략에 있어, 수용시설에는 생존개체나 비생존개체도 모두 수용되어야하"
10051"며, 생존상태에서 연구에 사용될수 있도록 최대한 활용되어야 합니다. 외계생명체"
10052"의 의도를 파악하며, 동기를 알아내며, 가능할지도 모르는 타협방안을 찾으며, 대"
10053"화의 방법을 찾고, 단일 개체 혹은 전체를 무력화 시키거나 대응할 적당한 방법을 "
10054"찾아내는 것보다 중요한 것은 없습니다.\n"
10055"\n"
10056"만약 PHALANX 기지가 공격당했다면, 수용시설의 모든 비상버튼을 누를것을 심각히 "
10057"고민해야 합니다. 동일 종족의 대체가능한 포로가 있다면, 그들의 동료에 의해 풀"
10058"려난 외계인들의 공격위험을 감수할 필요가 없습니다. 즉각적이고 완벽한 진정작용"
10059"은 별개이며 전략적으로 더욱 위험합니다 -- 하지만 저는 절반의 수단으로 전쟁에"
10060"서 이길 수 없음을 강조합니다.\n"
10061"\n"
10062"\n"
10063"추가설명\n"
10064"\n"
10065"차기 사령관이 이 문서를 어떻게 재고하든간에: PHALANX 시설의 합리적인 부분들"
10066"과 마찬가지로, 수용시설의 설비들은 외계인 부대에 대한 신뢰할만한 날카로운 시"
10067"험을 겪어보지 않았습니다. 설계된 성능을 끌어내기 위해 개조나 조정이 필요할것"
10068"입니다."
10069
10070#: ../base/ufos/msgid/buildings.ufo:102
10071#, fuzzy
10072msgid ""
10073"Blueprints -- Command Centre\n"
10074"\n"
10075"CLASSIFIED LEVEL BLACK\n"
10076"\n"
10077"PHALANX Extraterrestrial Response Unit\n"
10078"\n"
10079"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10080"\n"
10081"Filed: 30 July 2027\n"
10082"\n"
10083"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n"
10084"\n"
10085"\n"
10086"\n"
10087"Overview\n"
10088"\n"
10089"To any noble personages reading this report -- yeah, right -- I should warn "
10090"you that I'm somewhat drunk and am dictating the last of my paperwork before "
10091"they close the base down forever. And I'll probably be long-dead before "
10092"anyone digs up any info about this old project, so I can't get in trouble "
10093"for whatever I say here. Just for the record, the bastarding SecDef can get "
10094"buggered with a chainsaw. 'Budget cuts' my ass.\n"
10095"\n"
10096"Anyway, we've made some upgrades to the CC lately, so I've got to submit a "
10097"new report.\n"
10098"\n"
10099"The Command Centre is the nerve centre of any PHALANX base. It coordinates "
10100"all base activity from research to engineering, it gathers and interprets "
10101"data from our radar installations, it serves as a war room for mission "
10102"planning, and it is the C3 (Command/Control/Communications) hub that "
10103"launches and directs our air-to-air interceptions. A base can still operate "
10104"without a functional Command Centre, but it would be blind, deaf and dumb; "
10105"our interceptors couldn't even launch for lack of traffic control.\n"
10106"\n"
10107"The CC is packed floor to ceiling with a brand new H-9000 mainframe and "
10108"state-of-the-art communications gear, all of which is being ripped out by a "
10109"gang of jackhammer-equipped thugs even as we speak. This equipment can't "
10110"function without a power plant to supply it with enough electricity.\n"
10111"\n"
10112"In my experience, most of the command staff actually lives in the CC, but "
10113"I'm told that lower-ranking individuals do get to see their bunks once every "
10114"few days. Speaking for myself, though, that's anecdotal evidence at best.\n"
10115"\n"
10116"\n"
10117"Recommended Doctrine\n"
10118"\n"
10119"In the unlikely event that this type of installation is ever built again, "
10120"keep it supplied with enough power to run it properly, and place it in a "
10121"well-protected spot some distance from the entrance and hangars. If a base "
10122"does get attacked, defending the CC should be a top priority, because "
10123"without it we will be unable to put up any kind of effective fight until it "
10124"can be repaired.\n"
10125"\n"
10126"\n"
10127"Addenda\n"
10128"\n"
10129"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n"
10130"\n"
10131"The old CC blueprints have been updated by our engineers to replace the "
10132"ancient H-9000 mainframe and terminals with up-to-date holo-workstations and "
10133"a fresh supercomputer installation. All other components are still viable "
10134"and effective."
10135msgstr ""
10136"Blueprints -- Command Centre\n"
10137"\n"
10138"CLASSIFIED LEVEL BLACK\n"
10139"\n"
10140"PHALANX Extraterrestrial Response Unit\n"
10141"\n"
10142"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10143"\n"
10144"Filed: 30 July 2027\n"
10145"\n"
10146"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n"
10147"\n"
10148"\n"
10149"\n"
10150"Overview\n"
10151"\n"
10152"To any noble personages reading this report -- yeah, right -- I should warn "
10153"you that I'm somewhat drunk and am dictating the last of my paperwork before "
10154"they close the base down forever. And I'll probably be long-dead before "
10155"anyone digs up any info about this old project, so I can't get in trouble "
10156"for whatever I say here. Just for the record, the bastarding SecDef can get "
10157"buggered with a chainsaw. 'Budget cuts' my ass.\n"
10158"\n"
10159"Anyway, we've made some upgrades to the CC lately, so I've got to submit a "
10160"new report.\n"
10161"\n"
10162"The Command Centre is the nerve centre of any PHALANX base. It coordinates "
10163"all base activity from research to engineering, it gathers and interprets "
10164"data from our radar installations, it serves as a war room for mission "
10165"planning, and it is the C3 (Command/Control/Communications) hub that "
10166"launches and directs our air-to-air interceptions. A base can still operate "
10167"without a functional Command Centre, but it would be blind, deaf and dumb; "
10168"our interceptors couldn't even launch for lack of traffic control.\n"
10169"\n"
10170"The CC is packed floor to ceiling with a brand new H-9000 mainframe and "
10171"state-of-the-art communications gear, all of which is being ripped out by a "
10172"gang of jackhammer-equipped thugs even as we speak. This equipment can't "
10173"function without a power plant to supply it with enough electricity.\n"
10174"\n"
10175"In my experience, most of the command staff actually lives in the CC, but "
10176"I'm told that lower-ranking individuals do get to see their bunks once every "
10177"few days. Speaking for myself, though, that's anecdotal evidence at best.\n"
10178"\n"
10179"\n"
10180"Recommended Doctrine\n"
10181"\n"
10182"In the unlikely event that this type of installation is ever built again, "
10183"keep it supplied with enough power to run it properly, and place it in a "
10184"well-protected spot some distance from the entrance and hangars. If a base "
10185"does get attacked, defending the CC should be a top priority, because "
10186"without it we will be unable to put up any kind of effective fight until it "
10187"can be repaired.\n"
10188"\n"
10189"\n"
10190"Addenda\n"
10191"\n"
10192"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n"
10193"\n"
10194"The old CC blueprints have been updated by our engineers to replace the "
10195"ancient H-9000 mainframe and terminals with up-to-date holo-workstations and "
10196"a fresh supercomputer installation. All other components are still viable "
10197"and effective."
10198
10199#: ../base/ufos/msgid/buildings.ufo:134
10200#, fuzzy
10201msgid ""
10202"Blueprints -- Entrance\n"
10203"\n"
10204"CLASSIFIED LEVEL BLACK\n"
10205"\n"
10206"PHALANX Extraterrestrial Response Unit\n"
10207"\n"
10208"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10209"\n"
10210"Filed: 26 January 1958\n"
10211"\n"
10212"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
10213"Command\n"
10214"\n"
10215"\n"
10216"\n"
10217"Overview\n"
10218"\n"
10219"The Base Entrance is the first structure built at any new PHALANX location. "
10220"It is the primary -- and sometimes only -- way for equipment and personnel "
10221"to enter the base. It consists of a vehicle ramp and a stairway that allow "
10222"easy movement between base and surface. A small, camouflaged gatehouse is "
10223"built on top for security and will also hide the entrance from flyovers. "
10224"Like all our surface installations, it is coated with radar- and infrared-"
10225"absorbing paints to reduce the chance of detection.\n"
10226"\n"
10227"\n"
10228"Recommended Doctrine\n"
10229"\n"
10230"By its very nature, the Entrance is one of the most vulnerable facilities in "
10231"any base. Hostile extraterrestrials will almost certainly attempt to gain "
10232"access here. It is one of the focal points for the defence of a base, and "
10233"should be placed at a considered distance to the Command Centre so that on-"
10234"duty soldiers can respond to an attack with utmost alacrity without putting "
10235"the CC at risk.\n"
10236"\n"
10237"On its own the Entrance facility has little tactical value. It can be "
10238"assumed that any EXTs will merely try to hold the Entrance and choose more "
10239"tempting targets to actually assault, since the Entrance usually contains "
10240"nothing volatile and it has no areas that are particularly sensitive to "
10241"destruction. Having no advanced equipment or components, it is also quick "
10242"and cheap to repair. If damaged, other structures can temporarily take over "
10243"the Entrance's functions without significantly impeding base operation.\n"
10244"\n"
10245"\n"
10246"Addenda\n"
10247"\n"
10248"None."
10249msgstr ""
10250"청사진 -- 기지 출입구\n"
10251"\n"
10252"보안등급: BLACK\n"
10253"\n"
10254"PHALANX 외계생명체 대책 기구\n"
10255"\n"
10256"시설 기능 요약, Sigma Clearance -- 사령관 전용, 복사금지\n"
10257"\n"
10258"작성일: 26 January 1958\n"
10259"\n"
10260"작성자: Maj. Marcel LeClerc, Base Commander, PHALANX, 대서양 작전 본부\n"
10261"\n"
10262"\n"
10263"\n"
10264"내용\n"
10265"\n"
10266"기지 출입구는 새로운 PHALANX 기지의 첫 구조물 입니다. 그것은 최초의 -- 그리"
10267"고 때때론 유일한 -- 기지에 장비나 사람이 드나들수 있는 방법이다. 그것은 기지"
10268"와 지표를 잇는 자동차용 경사진 출로와 계단으로 만들어진다. 작고 위장된 입구"
10269"는 보안을 위해 상단에 지어져 외계인의 정찰비행으로부터 입구를 숨겨준다. 우리"
10270"의 모든 외부 건설물과 마찬가지로, 탐지율을 낮추어주는 전파/적외선 흡수물질로 "
10271"칠해져 있다.\n"
10272"\n"
10273"\n"
10274"전술적 운용방법\n"
10275"\n"
10276"그것의 특성상, 어떤한 기지를 막론하고 가장 노출되기 쉬운 시설입니다. 적대적"
10277"인 외계인들은 이곳의 접근방법을 알아내기 위해 노력할것입니다. 그곳은 기지 방"
10278"어에 있어 핵심 지역 입니다. 그리고 사령실에 위협이 되지 않도록 최대한 먼곳에"
10279"서 작전중인 병사들이 공격에 대응할 수 있도록, 사령실로부터 합리적인 거리에 위"
10280"치해야 합니다.\n"
10281"\n"
10282"입구 시설은 전술적 가치가 적은 지역입니다. 폭발에 민감한 휘발성 물질이 없기"
10283"에, 외계인들에게는 입구는 단순한 출입구와 실질적인 기지 습격의 목표로 시도되"
10284"는 장소로 여겨집니다. 신형장비나 항목들이 없어 단시간에 저렴하게 빠르게 수리"
10285"됩니다. 손상을 입더라도, 다른 시설물들은 기지운영에 심각한 영향을 끼치지 않"
10286"고 일시적으로 입구의 기능을 못할 뿐 입니다.\n"
10287"\n"
10288"\n"
10289"추가설명\n"
10290"\n"
10291"없음."
10292
10293#: ../base/ufos/msgid/buildings.ufo:178
10294#, fuzzy
10295msgid ""
10296"Blueprints -- Missile Battery\n"
10297"\n"
10298"CLASSIFIED LEVEL BLACK\n"
10299"\n"
10300"PHALANX Extraterrestrial Response Unit\n"
10301"\n"
10302"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10303"\n"
10304"Filed: 18 March 2084\n"
10305"\n"
10306"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
10307"Operations Command\n"
10308"\n"
10309"\n"
10310"\n"
10311"Overview\n"
10312"\n"
10313"Missiles have gotten more and more dangerous since World War 2, while "
10314"countermeasure technologies have only been becoming effective since the "
10315"start of the 21st century. In a contest between attack and defence, the "
10316"attacker has always had the advantage. However, this has not deterred the "
10317"aliens from developing defences to blow our minds.\n"
10318"\n"
10319"As an example, GEU forces have engaged alien craft with SAMs (Surface-to-Air "
10320"Missiles) in the skies above Bonn. Forty missiles were launched from "
10321"batteries across Europe while they had radar lock on two of the alien craft. "
10322"Later, nearby infantry units fired between twelve and fifteen shoulder-"
10323"mounted anti-air weapons.\n"
10324"\n"
10325"The number of hits scored? One. Just one. The UFO suffered a minor drop in "
10326"acceleration during its landing at Bonn and later took off again without a "
10327"hitch.\n"
10328"\n"
10329"The conclusions are obvious: alien EW (Electronic Warfare) capability is "
10330"miles in advance of our own. However, we at PHALANX have made a thorough "
10331"study of the sole hit scored, and it was not a matter of luck. What happened "
10332"is that the UFO exposed itself at a less stealthy angle while dodging other "
10333"incoming munitions, allowing the missile to hold lock all the way to its "
10334"target.\n"
10335"\n"
10336"This proves that the aliens are not invulnerable to our missiles. We simply "
10337"need the best ones for the job. These realisations have led us to adapt some "
10338"old missile battery plans and reequip them with brand-new launchers. Our "
10339"results are promising.\n"
10340"\n"
10341"The battery consists of 4 launchers that 'pop up' to the surface when "
10342"engaging a target. Each launcher carries 20 of the AA51 \"Cicada\" SAM. This "
10343"is the most advanced missile on Earth, packing more electronics than an "
10344"airliner, designed to knock enemy aircraft right out of the sky regardless "
10345"of how fast they're going. There is no better emergency defence weapon on "
10346"the planet at the time of this writing.\n"
10347"\n"
10348"Against alien craft, the \"Cicada\"'s chances to hit will still be low, but "
10349"in sufficient numbers it will hurt them. The missile and its electronics "
10350"suite are of course highly expensive, well outside our budget range in the "
10351"numbers required to succesfully engage incoming UFOs. Fortunately the UN has "
10352"agreed to supply us all standard SAMs from its own strategic reserves at no "
10353"cost to us.\n"
10354"\n"
10355"\n"
10356"Recommended Doctrine\n"
10357"\n"
10358"If built at one of our bases, the missile battery can be ordered to engage "
10359"any UFO in range or wait until a UFO is identified as preparing to attack "
10360"the base in question. This decision is up to the Base Commander. Assisting "
10361"our interceptors by 'softening up' a UFO with SAMs would help take some of "
10362"the pressure off our pilots and aircraft, but there is simply no way to "
10363"completely hide our missile launches despite our best attempts to camouflage "
10364"them. Repeated large-scale launches will give away our position sooner or "
10365"later.\n"
10366"\n"
10367"The missile battery will be at moderate risk during a base attack. It is "
10368"designed to prevent base attacks; if one has gotten through, it should no "
10369"longer matter to the current attackers unless they're paving the way for a "
10370"follow-up. It may be a tempting target of opportunity, however, because "
10371"while our missiles are well-protected they will detonate if subjected to "
10372"enough abuse. An explosion in the missile battery could have disastrous "
10373"effects on the facility and the base at large.\n"
10374"\n"
10375"\n"
10376"Addenda\n"
10377"\n"
10378"None."
10379msgstr ""
10380"Blueprints -- Missile Battery\n"
10381"\n"
10382"CLASSIFIED LEVEL BLACK\n"
10383"\n"
10384"PHALANX Extraterrestrial Response Unit\n"
10385"\n"
10386"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10387"\n"
10388"Filed: 18 March 2084\n"
10389"\n"
10390"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
10391"Operations Command\n"
10392"\n"
10393"\n"
10394"\n"
10395"Overview\n"
10396"\n"
10397"Missiles have gotten more and more dangerous since World War 2, while "
10398"countermeasure technologies have only been becoming effective since the "
10399"start of the 21st century. In a contest between attack and defence, the "
10400"attacker has always had the advantage. However, this has not deterred the "
10401"aliens from developing defences to blow our minds.\n"
10402"\n"
10403"As an example, GEU forces have engaged alien craft with SAMs (Surface-to-Air "
10404"Missiles) in the skies above Bonn. Forty missiles were launched from "
10405"batteries across Europe while they had radar lock on two of the alien craft. "
10406"Later, nearby infantry units fired between twelve and fifteen shoulder-"
10407"mounted anti-air weapons.\n"
10408"\n"
10409"The number of hits scored? One. Just one. The UFO suffered a minor drop in "
10410"acceleration during its landing at Bonn and later took off again without a "
10411"hitch.\n"
10412"\n"
10413"The conclusions are obvious: alien EW (Electronic Warfare) capability is "
10414"miles in advance of our own. However, we at PHALANX have made a thorough "
10415"study of the sole hit scored, and it was not a matter of luck. What happened "
10416"is that the UFO exposed itself at a less stealthy angle while dodging other "
10417"incoming munitions, allowing the missile to hold lock all the way to its "
10418"target.\n"
10419"\n"
10420"This proves that the aliens are not invulnerable to our missiles. We simply "
10421"need the best ones for the job. These realisations have led us to adapt some "
10422"old missile battery plans and reequip them with brand-new launchers. Our "
10423"results are promising.\n"
10424"\n"
10425"The battery consists of 4 launchers that 'pop up' to the surface when "
10426"engaging a target. Each launcher carries 20 of the AA51 \"Cicada\" SAM. This "
10427"is the most advanced missile on Earth, packing more electronics than an "
10428"airliner, designed to knock enemy aircraft right out of the sky regardless "
10429"of how fast they're going. There is no better emergency defence weapon on "
10430"the planet at the time of this writing.\n"
10431"\n"
10432"Against alien craft, the \"Cicada\"'s chances to hit will still be low, but "
10433"in sufficient numbers it will hurt them. The missile and its electronics "
10434"suite are of course highly expensive, well outside our budget range in the "
10435"numbers required to succesfully engage incoming UFOs. Fortunately the UN has "
10436"agreed to supply us all standard SAMs from its own strategic reserves at no "
10437"cost to us.\n"
10438"\n"
10439"\n"
10440"Recommended Doctrine\n"
10441"\n"
10442"If built at one of our bases, the missile battery can be ordered to engage "
10443"any UFO in range or wait until a UFO is identified as preparing to attack "
10444"the base in question. This decision is up to the Base Commander. Assisting "
10445"our interceptors by 'softening up' a UFO with SAMs would help take some of "
10446"the pressure off our pilots and aircraft, but there is simply no way to "
10447"completely hide our missile launches despite our best attempts to camouflage "
10448"them. Repeated large-scale launches will give away our position sooner or "
10449"later.\n"
10450"\n"
10451"The missile battery will be at moderate risk during a base attack. It is "
10452"designed to prevent base attacks; if one has gotten through, it should no "
10453"longer matter to the current attackers unless they're paving the way for a "
10454"follow-up. It may be a tempting target of opportunity, however, because "
10455"while our missiles are well-protected they will detonate if subjected to "
10456"enough abuse. An explosion in the missile battery could have disastrous "
10457"effects on the facility and the base at large.\n"
10458"\n"
10459"\n"
10460"Addenda\n"
10461"\n"
10462"None."
10463
10464#: ../base/ufos/msgid/buildings.ufo:222
10465#, fuzzy
10466msgid ""
10467"Blueprints -- Large Hangar\n"
10468"\n"
10469"CLASSIFIED LEVEL BLACK\n"
10470"\n"
10471"PHALANX Extraterrestrial Response Unit\n"
10472"\n"
10473"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10474"\n"
10475"Filed: 11 August 2008\n"
10476"\n"
10477"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n"
10478"\n"
10479"\n"
10480"\n"
10481"Overview\n"
10482"\n"
10483"Due to the recent restructuring of our airfleet, we've had to make a "
10484"complete reassessment and redesign of our hangar facilities. The VTOL "
10485"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has "
10486"eliminated our need for runways. This has allowed us to move all hangar "
10487"facilities into the actual base to improve security and response times.\n"
10488"\n"
10489"The Large Hangar provides underground space to store and maintain 1 large "
10490"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in "
10491"complete obscurity. The aircraft never even sees the light of day until it's "
10492"time for launch. During a launch, the hangar roof folds open and the large "
10493"hydraulic lift raises the aircraft to a position above the roof where it can "
10494"safely take off.\n"
10495"\n"
10496"For landing procedures, the lift features several tall catchhooks that -- "
10497"once engaged by the undercarrige of a hovering pilot -- gently pull the "
10498"aircraft down into a landing position. The catchhooks can intelligently "
10499"adjust their own grip and even pass the grip from hook to hook to properly "
10500"line up the undercarriage for landing. Once the catchhooks have snared the "
10501"undercarriage and pulled it down to the landing surface, all the pilot needs "
10502"to do is power down his engines. The system is simple and easy to use once a "
10503"pilot gets the hang of it.\n"
10504"\n"
10505"A nearly-identical system has been implemented for the Small Hangar.\n"
10506"\n"
10507"The Large Hangar cannot house small craft due to incompatible support "
10508"equipment such as fuel lines.\n"
10509"\n"
10510"\n"
10511"Recommended Doctrine\n"
10512"\n"
10513"The primary function of the Large Hangar is to house dropships for rapid "
10514"deployment of troops to sites of alien activity. Alternately it can house "
10515"and support larger combat craft. Please refer to specific aircraft files to "
10516"review their capabilities and deployment strategy.\n"
10517"\n"
10518"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, "
10519"maintenance and deployment.\n"
10520"\n"
10521"Hangars are a particularly vulnerable installation due to their direct "
10522"connection to the surface. They will be a primary point of entrance for any "
10523"extraterrestrial attackers. They are an extreme damage risk, filled with "
10524"volatiles such as jet fuel and possibly high-explosive aircraft munitions. "
10525"Worse, any aircraft left behind at the base will be a highly tempting "
10526"target; severe damage to our interceptors -- or even more frightening, the "
10527"dropship -- might put us out of action for weeks.\n"
10528"\n"
10529"If possible, all aircraft should be scrambled before an impending base "
10530"attack and moved out of the area until the attack is over. They may be "
10531"engaged in the air by an approaching UFO, but at least they will have the "
10532"advantage of being able to manoeuvre. Still, this may not always be a viable "
10533"tactic. Scrambling our craft within range of a heavily-armed attack ship "
10534"could have more disastrous results than leaving them in their hangars, as "
10535"tempting a target as that would make them.\n"
10536"\n"
10537"\n"
10538"Addenda\n"
10539"\n"
10540"None."
10541msgstr ""
10542"Blueprints -- Large Hangar\n"
10543"\n"
10544"CLASSIFIED LEVEL BLACK\n"
10545"\n"
10546"PHALANX Extraterrestrial Response Unit\n"
10547"\n"
10548"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10549"\n"
10550"Filed: 11 August 2008\n"
10551"\n"
10552"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n"
10553"\n"
10554"\n"
10555"\n"
10556"Overview\n"
10557"\n"
10558"Due to the recent restructuring of our airfleet, we've had to make a "
10559"complete reassessment and redesign of our hangar facilities. The VTOL "
10560"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has "
10561"eliminated our need for runways. This has allowed us to move all hangar "
10562"facilities into the actual base to improve security and response times.\n"
10563"\n"
10564"The Large Hangar provides underground space to store and maintain 1 large "
10565"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in "
10566"complete obscurity. The aircraft never even sees the light of day until it's "
10567"time for launch. During a launch, the hangar roof folds open and the large "
10568"hydraulic lift raises the aircraft to a position above the roof where it can "
10569"safely take off.\n"
10570"\n"
10571"For landing procedures, the lift features several tall catchhooks that -- "
10572"once engaged by the undercarrige of a hovering pilot -- gently pull the "
10573"aircraft down into a landing position. The catchhooks can intelligently "
10574"adjust their own grip and even pass the grip from hook to hook to properly "
10575"line up the undercarriage for landing. Once the catchhooks have snared the "
10576"undercarriage and pulled it down to the landing surface, all the pilot needs "
10577"to do is power down his engines. The system is simple and easy to use once a "
10578"pilot gets the hang of it.\n"
10579"\n"
10580"A nearly-identical system has been implemented for the Small Hangar.\n"
10581"\n"
10582"The Large Hangar cannot house small craft due to incompatible support "
10583"equipment such as fuel lines.\n"
10584"\n"
10585"\n"
10586"Recommended Doctrine\n"
10587"\n"
10588"The primary function of the Large Hangar is to house dropships for rapid "
10589"deployment of troops to sites of alien activity. Alternately it can house "
10590"and support larger combat craft. Please refer to specific aircraft files to "
10591"review their capabilities and deployment strategy.\n"
10592"\n"
10593"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, "
10594"maintenance and deployment.\n"
10595"\n"
10596"Hangars are a particularly vulnerable installation due to their direct "
10597"connection to the surface. They will be a primary point of entrance for any "
10598"extraterrestrial attackers. They are an extreme damage risk, filled with "
10599"volatiles such as jet fuel and possibly high-explosive aircraft munitions. "
10600"Worse, any aircraft left behind at the base will be a highly tempting "
10601"target; severe damage to our interceptors -- or even more frightening, the "
10602"dropship -- might put us out of action for weeks.\n"
10603"\n"
10604"If possible, all aircraft should be scrambled before an impending base "
10605"attack and moved out of the area until the attack is over. They may be "
10606"engaged in the air by an approaching UFO, but at least they will have the "
10607"advantage of being able to manoeuvre. Still, this may not always be a viable "
10608"tactic. Scrambling our craft within range of a heavily-armed attack ship "
10609"could have more disastrous results than leaving them in their hangars, as "
10610"tempting a target as that would make them.\n"
10611"\n"
10612"\n"
10613"Addenda\n"
10614"\n"
10615"None."
10616
10617#: ../base/ufos/msgid/buildings.ufo:264
10618#, fuzzy
10619msgid ""
10620"Blueprints -- Hospital\n"
10621"\n"
10622"CLASSIFIED LEVEL BLACK\n"
10623"\n"
10624"PHALANX Extraterrestrial Response Unit\n"
10625"\n"
10626"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10627"\n"
10628"Filed: 19 March 2084\n"
10629"\n"
10630"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic "
10631"Operations Command\n"
10632"\n"
10633"\n"
10634"\n"
10635"Overview\n"
10636"\n"
10637"This conflict is going to be ugly, Commander. In order to treat the heavily-"
10638"injured battlefield casualties we're going to see, we need advanced "
10639"facilities with equipment no standard civilian or military hospital has "
10640"available. This much is obvious; hundreds died needlessly in Mumbai "
10641"hospitals because no proper machinery was available to treat the horrific "
10642"bone-deep plasma burns inflicted by the alien weapons. We must be better "
10643"prepared than that.\n"
10644"\n"
10645"The old PHALANX hospital designs are woefully inadequate to deal with the "
10646"coming storm. They have never been updated since their creation in 1960 and "
10647"contained little to no purpose-designed equipment. In the end we've had to "
10648"completely replace them with new plans created by myself, with the help of "
10649"Cdr. Navarre and our building experts. How the previous management expected "
10650"to deal with battle wounds from unknown alien weaponry I will never know.\n"
10651"\n"
10652"As it stands, our hospital facilities are now the finest in the world. We "
10653"are the leading experts in treating burn trauma, especially the removal and "
10654"regeneration of charred tissue. We encourage injured flesh to regrow itself "
10655"through intensive therapy which includes a heavy course of drugs, electrical "
10656"nerve and muscle stimulation, and nanobot infusions directly into the wound. "
10657"Theoretically, we should be able to restore any living human being to full "
10658"health in six weeks. This includes psychological evaluation and injury "
10659"counselling. Lighter injuries will of course take less time to heal.\n"
10660"\n"
10661"We also have facilities to carry out amputation and major bionic surgery. "
10662"Powerful cybernetic limbs have been made available to us by our military "
10663"sources around the world, as well as armoured torso cages, electronic eyes "
10664"and other internal machinery. These can be installed into our soldiers at "
10665"the Hospital facility to upgrade their combat efficiency if we can afford "
10666"the high cost and convalescence time.\n"
10667"\n"
10668"The Hospital requires a Power Plant to fuel its high and continuous "
10669"electricity demand.\n"
10670"\n"
10671"\n"
10672"Recommended Doctrine\n"
10673"\n"
10674"Every base with armed-response troops should contain a Hospital for "
10675"treatment. If there is no PHALANX Hospital available, soldiers will have to "
10676"be sent out to standard hospitals where suboptimal treatment could result in "
10677"a permanent loss of ability or even death.\n"
10678"\n"
10679"The advantages of upgrading our soldiers with mechanical parts should be "
10680"obvious. These procedures can only be performed on a healthy body; "
10681"convalescing troops who have sustained recent physical hardships or surgery "
10682"must complete their convalescence before they can become eligible for bionic "
10683"upgrades. Keep in mind also that bionic limb or eye replacement may have a "
10684"negative impact on the patient's morale.\n"
10685"\n"
10686"Tactically, the Hospital is a moderate threat area. The aliens may try to "
10687"kill our wounded and deprive us of proper medical facilities, but it is "
10688"relatively unlikely that any attackers would select the Hospital as their "
10689"primary target. Still, if we are attacked, a guard should be posted at the "
10690"Hospital immediately.\n"
10691"\n"
10692"\n"
10693"Addenda\n"
10694"\n"
10695"None."
10696msgstr ""
10697"Blueprints -- Hospital\n"
10698"\n"
10699"CLASSIFIED LEVEL BLACK\n"
10700"\n"
10701"PHALANX Extraterrestrial Response Unit\n"
10702"\n"
10703"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10704"\n"
10705"Filed: 19 March 2084\n"
10706"\n"
10707"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic "
10708"Operations Command\n"
10709"\n"
10710"\n"
10711"\n"
10712"Overview\n"
10713"\n"
10714"This conflict is going to be ugly, Commander. In order to treat the heavily-"
10715"injured battlefield casualties we're going to see, we need advanced "
10716"facilities with equipment no standard civilian or military hospital has "
10717"available. This much is obvious; hundreds died needlessly in Mumbai "
10718"hospitals because no proper machinery was available to treat the horrific "
10719"bone-deep plasma burns inflicted by the alien weapons. We must be better "
10720"prepared than that.\n"
10721"\n"
10722"The old PHALANX hospital designs are woefully inadequate to deal with the "
10723"coming storm. They have never been updated since their creation in 1960 and "
10724"contained little to no purpose-designed equipment. In the end we've had to "
10725"completely replace them with new plans created by myself, with the help of "
10726"Cdr. Navarre and our building experts. How the previous management expected "
10727"to deal with battle wounds from unknown alien weaponry I will never know.\n"
10728"\n"
10729"As it stands, our hospital facilities are now the finest in the world. We "
10730"are the leading experts in treating burn trauma, especially the removal and "
10731"regeneration of charred tissue. We encourage injured flesh to regrow itself "
10732"through intensive therapy which includes a heavy course of drugs, electrical "
10733"nerve and muscle stimulation, and nanobot infusions directly into the wound. "
10734"Theoretically, we should be able to restore any living human being to full "
10735"health in six weeks. This includes psychological evaluation and injury "
10736"counselling. Lighter injuries will of course take less time to heal.\n"
10737"\n"
10738"We also have facilities to carry out amputation and major bionic surgery. "
10739"Powerful cybernetic limbs have been made available to us by our military "
10740"sources around the world, as well as armoured torso cages, electronic eyes "
10741"and other internal machinery. These can be installed into our soldiers at "
10742"the Hospital facility to upgrade their combat efficiency if we can afford "
10743"the high cost and convalescence time.\n"
10744"\n"
10745"The Hospital requires a Power Plant to fuel its high and continuous "
10746"electricity demand.\n"
10747"\n"
10748"\n"
10749"Recommended Doctrine\n"
10750"\n"
10751"Every base with armed-response troops should contain a Hospital for "
10752"treatment. If there is no PHALANX Hospital available, soldiers will have to "
10753"be sent out to standard hospitals where suboptimal treatment could result in "
10754"a permanent loss of ability or even death.\n"
10755"\n"
10756"The advantages of upgrading our soldiers with mechanical parts should be "
10757"obvious. These procedures can only be performed on a healthy body; "
10758"convalescing troops who have sustained recent physical hardships or surgery "
10759"must complete their convalescence before they can become eligible for bionic "
10760"upgrades. Keep in mind also that bionic limb or eye replacement may have a "
10761"negative impact on the patient's morale.\n"
10762"\n"
10763"Tactically, the Hospital is a moderate threat area. The aliens may try to "
10764"kill our wounded and deprive us of proper medical facilities, but it is "
10765"relatively unlikely that any attackers would select the Hospital as their "
10766"primary target. Still, if we are attacked, a guard should be posted at the "
10767"Hospital immediately.\n"
10768"\n"
10769"\n"
10770"Addenda\n"
10771"\n"
10772"None."
10773
10774#: ../base/ufos/msgid/buildings.ufo:308
10775#, fuzzy
10776msgid ""
10777"Blueprints -- Small Hangar\n"
10778"\n"
10779"CLASSIFIED LEVEL BLACK\n"
10780"\n"
10781"PHALANX Extraterrestrial Response Unit\n"
10782"\n"
10783"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10784"\n"
10785"Filed: 11 August 2008\n"
10786"\n"
10787"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n"
10788"\n"
10789"\n"
10790"\n"
10791"Overview\n"
10792"\n"
10793"Due to the recent restructuring of our airfleet, we've had to make a "
10794"complete reassessment and redesign of our hangar facilities. The VTOL "
10795"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has "
10796"eliminated our need for runways. This has allowed us to move all hangar "
10797"facilities into the actual base to improve security and response times.\n"
10798"\n"
10799"The Small Hangar provides underground space to store and maintain 1 small "
10800"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in "
10801"complete obscurity. The aircraft never even sees the light of day until it's "
10802"time for launch. During a launch, the hangar roof folds open and the large "
10803"hydraulic lift raises the aircraft to a position above the roof where it can "
10804"safely take off.\n"
10805"\n"
10806"For landing procedures, the lift features several tall catchhooks that -- "
10807"once engaged by the undercarrige of a hovering pilot -- gently pull the "
10808"aircraft down into a landing position. The catchhooks can intelligently "
10809"adjust their own grip and even pass the grip from hook to hook to properly "
10810"line up the undercarriage for landing. Once the catchhooks have snared the "
10811"undercarriage and pulled it down to the landing surface, all the pilot needs "
10812"to do is power down his engines. The system is simple and easy to use once a "
10813"pilot gets the hang of it.\n"
10814"\n"
10815"A nearly-identical system has been implemented for the Large Hangar.\n"
10816"\n"
10817"Obviously the Small Hangar cannot house large craft due to size "
10818"considerations.\n"
10819"\n"
10820"\n"
10821"Recommended Doctrine\n"
10822"\n"
10823"The primary function of the Small Hangar is to house interceptors for the "
10824"interception of airborne UFOs. Please refer to specific aircraft files to "
10825"review their capabilities and deployment strategy.\n"
10826"\n"
10827"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, "
10828"maintenance and deployment.\n"
10829"\n"
10830"Hangars are a particularly vulnerable installation due to their direct "
10831"connection to the surface. They will be a primary point of entrance for any "
10832"extraterrestrial attackers. They are an extreme damage risk, filled with "
10833"volatiles such as jet fuel and possibly high-explosive aircraft munitions. "
10834"Worse, any aircraft left behind at the base will be a highly tempting "
10835"target; severe damage to our interceptors -- or even more frightening, the "
10836"dropship -- might put us out of action for weeks.\n"
10837"\n"
10838"If possible, all aircraft should be scrambled before an impending base "
10839"attack and moved out of the area until the attack is over. They may be "
10840"engaged in the air by an approaching UFO, but at least they will have the "
10841"advantage of being able to manoeuvre. Still, this may not always be a viable "
10842"tactic. Scrambling our craft within range of a heavily-armed attack ship "
10843"could have more disastrous results than leaving them in their hangars, as "
10844"tempting a target as that would make them.\n"
10845"\n"
10846"\n"
10847"Addenda\n"
10848"\n"
10849"None."
10850msgstr ""
10851"Blueprints -- Small Hangar\n"
10852"\n"
10853"CLASSIFIED LEVEL BLACK\n"
10854"\n"
10855"PHALANX Extraterrestrial Response Unit\n"
10856"\n"
10857"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10858"\n"
10859"Filed: 11 August 2008\n"
10860"\n"
10861"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n"
10862"\n"
10863"\n"
10864"\n"
10865"Overview\n"
10866"\n"
10867"Due to the recent restructuring of our airfleet, we've had to make a "
10868"complete reassessment and redesign of our hangar facilities. The VTOL "
10869"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has "
10870"eliminated our need for runways. This has allowed us to move all hangar "
10871"facilities into the actual base to improve security and response times.\n"
10872"\n"
10873"The Small Hangar provides underground space to store and maintain 1 small "
10874"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in "
10875"complete obscurity. The aircraft never even sees the light of day until it's "
10876"time for launch. During a launch, the hangar roof folds open and the large "
10877"hydraulic lift raises the aircraft to a position above the roof where it can "
10878"safely take off.\n"
10879"\n"
10880"For landing procedures, the lift features several tall catchhooks that -- "
10881"once engaged by the undercarrige of a hovering pilot -- gently pull the "
10882"aircraft down into a landing position. The catchhooks can intelligently "
10883"adjust their own grip and even pass the grip from hook to hook to properly "
10884"line up the undercarriage for landing. Once the catchhooks have snared the "
10885"undercarriage and pulled it down to the landing surface, all the pilot needs "
10886"to do is power down his engines. The system is simple and easy to use once a "
10887"pilot gets the hang of it.\n"
10888"\n"
10889"A nearly-identical system has been implemented for the Large Hangar.\n"
10890"\n"
10891"Obviously the Small Hangar cannot house large craft due to size "
10892"considerations.\n"
10893"\n"
10894"\n"
10895"Recommended Doctrine\n"
10896"\n"
10897"The primary function of the Small Hangar is to house interceptors for the "
10898"interception of airborne UFOs. Please refer to specific aircraft files to "
10899"review their capabilities and deployment strategy.\n"
10900"\n"
10901"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, "
10902"maintenance and deployment.\n"
10903"\n"
10904"Hangars are a particularly vulnerable installation due to their direct "
10905"connection to the surface. They will be a primary point of entrance for any "
10906"extraterrestrial attackers. They are an extreme damage risk, filled with "
10907"volatiles such as jet fuel and possibly high-explosive aircraft munitions. "
10908"Worse, any aircraft left behind at the base will be a highly tempting "
10909"target; severe damage to our interceptors -- or even more frightening, the "
10910"dropship -- might put us out of action for weeks.\n"
10911"\n"
10912"If possible, all aircraft should be scrambled before an impending base "
10913"attack and moved out of the area until the attack is over. They may be "
10914"engaged in the air by an approaching UFO, but at least they will have the "
10915"advantage of being able to manoeuvre. Still, this may not always be a viable "
10916"tactic. Scrambling our craft within range of a heavily-armed attack ship "
10917"could have more disastrous results than leaving them in their hangars, as "
10918"tempting a target as that would make them.\n"
10919"\n"
10920"\n"
10921"Addenda\n"
10922"\n"
10923"None."
10924
10925#: ../base/ufos/msgid/buildings.ufo:352
10926#, fuzzy
10927msgid ""
10928"Blueprints -- Laboratory\n"
10929"\n"
10930"CLASSIFIED LEVEL BLACK\n"
10931"\n"
10932"PHALANX Extraterrestrial Response Unit\n"
10933"\n"
10934"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
10935"\n"
10936"Filed: 02 October 2021\n"
10937"\n"
10938"By: Dr. Richard Strohm, R&D: Bio & Containment Division, PHALANX, Atlantic "
10939"Operations Command\n"
10940"\n"
10941"\n"
10942"\n"
10943"Overview\n"
10944"\n"
10945"There is a reason why PHALANX labs have been considered the best in the US "
10946"for the past 50 years. We invented aircraft Stealth technology in the 1960s "
10947"with the XD4 stealth interceptor and have remained at the forefront with the "
10948"first production of artificial spider silk four years ago. These are the "
10949"results of combining the brightest people with the finest equipment "
10950"available. By keeping ourselves at the forefront, we ensure readiness "
10951"against a possible extraterrestrial threat.\n"
10952"\n"
10953"Our new laboratories are equipped for any kind of research; biotechnology, "
10954"nanotechnology, high-energy lasers, particle physics and more. There is "
10955"nothing that can fit inside the laboratory's walls that cannot be properly "
10956"studied, dissected or disassembled. It comes standard with growing vats that "
10957"can create any organic matter we might need, hologram projectors for testing "
10958"and 3D simulation, laser and maser installations, a miniature tokamak fusion "
10959"chamber for plasma research, and a powerful particle accelerator.\n"
10960"\n"
10961"Any one of these installations would cost a fortune for a civilian operation "
10962"or military contractor, but due to our experience and efficiency, we can "
10963"build and maintain all of them at a fraction of the cost. Project times are "
10964"also greatly reduced by having many types of equipment available at a "
10965"moment's notice. Our high-level research makes full and continuous use of "
10966"all of it.\n"
10967"\n"
10968"As long as we keep receiving the funding we need, the laboratory will remain "
10969"one of the most essential parts of our defence strategy. In order to defeat "
10970"any enemy, we must first come to know him, perhaps even understand him. To "
10971"do that we'll need the best research facilities humanity can build, and ours "
10972"are it.\n"
10973"\n"
10974"The Laboratory requires a working Power Plant and Command Centre to "
10975"function.\n"
10976"\n"
10977"\n"
10978"Recommended Doctrine\n"
10979"\n"
10980"Our scientists don't need a lab to live in a base, but they can't do their "
10981"work without one. We should construct and operate as many labs as may be "
10982"needed and/or affordable. All extraterrestrial technology must be analysed "
10983"and reverse-engineered (if possible) as soon as we can.\n"
10984"\n"
10985"As laboratories go, ours are quite cost-effective to build and provide work "
10986"space for up to 10 scientists each, working full-time.\n"
10987"\n"
10988"During a possible base attack, they are a moderate-priority target. If "
10989"extraterrestrial attackers are aware enough of our existence to attack our "
10990"bases directly, they will most certainly want to shut down our research "
10991"programs. There are easier targets that can threaten the survival entire "
10992"base -- especially the power plant -- but if presented as a target of "
10993"opportunity, the EXTs may very well take the time to set off explosives "
10994"inside the lab, which tends to be full of volatile substances. Severe damage "
10995"to the base could result if our labs are not adequately protected.\n"
10996"\n"
10997"\n"
10998"Addenda\n"
10999"\n"
11000"Addendum, Dr. Dolan Connor, 16 March 2084:\n"
11001"\n"
11002"Reviewing the files on PHALANX laboratory facilities, I have concluded that "
11003"these blueprints were well ahead of their time. The design is still viable "
11004"and can be adapted to our use with only minor equipment upgrades."
11005msgstr ""
11006"Blueprints -- Laboratory\n"
11007"\n"
11008"CLASSIFIED LEVEL BLACK\n"
11009"\n"
11010"PHALANX Extraterrestrial Response Unit\n"
11011"\n"
11012"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11013"\n"
11014"Filed: 02 October 2021\n"
11015"\n"
11016"By: Dr. Richard Strohm, R&D: Bio & Containment Division, PHALANX, Atlantic "
11017"Operations Command\n"
11018"\n"
11019"\n"
11020"\n"
11021"Overview\n"
11022"\n"
11023"There is a reason why PHALANX labs have been considered the best in the US "
11024"for the past 50 years. We invented aircraft Stealth technology in the 1960s "
11025"with the XD4 stealth interceptor and have remained at the forefront with the "
11026"first production of artificial spider silk four years ago. These are the "
11027"results of combining the brightest people with the finest equipment "
11028"available. By keeping ourselves at the forefront, we ensure readiness "
11029"against a possible extraterrestrial threat.\n"
11030"\n"
11031"Our new laboratories are equipped for any kind of research; biotechnology, "
11032"nanotechnology, high-energy lasers, particle physics and more. There is "
11033"nothing that can fit inside the laboratory's walls that cannot be properly "
11034"studied, dissected or disassembled. It comes standard with growing vats that "
11035"can create any organic matter we might need, hologram projectors for testing "
11036"and 3D simulation, laser and maser installations, a miniature tokamak fusion "
11037"chamber for plasma research, and a powerful particle accelerator.\n"
11038"\n"
11039"Any one of these installations would cost a fortune for a civilian operation "
11040"or military contractor, but due to our experience and efficiency, we can "
11041"build and maintain all of them at a fraction of the cost. Project times are "
11042"also greatly reduced by having many types of equipment available at a "
11043"moment's notice. Our high-level research makes full and continuous use of "
11044"all of it.\n"
11045"\n"
11046"As long as we keep receiving the funding we need, the laboratory will remain "
11047"one of the most essential parts of our defence strategy. In order to defeat "
11048"any enemy, we must first come to know him, perhaps even understand him. To "
11049"do that we'll need the best research facilities humanity can build, and ours "
11050"are it.\n"
11051"\n"
11052"The Laboratory requires a working Power Plant and Command Centre to "
11053"function.\n"
11054"\n"
11055"\n"
11056"Recommended Doctrine\n"
11057"\n"
11058"Our scientists don't need a lab to live in a base, but they can't do their "
11059"work without one. We should construct and operate as many labs as may be "
11060"needed and/or affordable. All extraterrestrial technology must be analysed "
11061"and reverse-engineered (if possible) as soon as we can.\n"
11062"\n"
11063"As laboratories go, ours are quite cost-effective to build and provide work "
11064"space for up to 10 scientists each, working full-time.\n"
11065"\n"
11066"During a possible base attack, they are a moderate-priority target. If "
11067"extraterrestrial attackers are aware enough of our existence to attack our "
11068"bases directly, they will most certainly want to shut down our research "
11069"programs. There are easier targets that can threaten the survival entire "
11070"base -- especially the power plant -- but if presented as a target of "
11071"opportunity, the EXTs may very well take the time to set off explosives "
11072"inside the lab, which tends to be full of volatile substances. Severe damage "
11073"to the base could result if our labs are not adequately protected.\n"
11074"\n"
11075"\n"
11076"Addenda\n"
11077"\n"
11078"Addendum, Dr. Dolan Connor, 16 March 2084:\n"
11079"\n"
11080"Reviewing the files on PHALANX laboratory facilities, I have concluded that "
11081"these blueprints were well ahead of their time. The design is still viable "
11082"and can be adapted to our use with only minor equipment upgrades."
11083
11084#: ../base/ufos/msgid/buildings.ufo:392
11085#, fuzzy
11086msgid ""
11087"Blueprints -- Power Plant\n"
11088"\n"
11089"CLASSIFIED LEVEL BLACK\n"
11090"\n"
11091"PHALANX Extraterrestrial Response Unit\n"
11092"\n"
11093"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11094"\n"
11095"Filed: 16 March 2084\n"
11096"\n"
11097"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
11098"Operations Command\n"
11099"\n"
11100"\n"
11101"\n"
11102"Overview\n"
11103"\n"
11104"PHALANX has had trouble generating enough power to meet its needs ever since "
11105"the organisation was first conceived in 1955. The old bases were forced to "
11106"constantly pump in electricity from large, non-emitting sources (like "
11107"hydroelectric dams) via many kilometres of wiring. They were completely "
11108"dependent on outside power and were paralysed whenever the grid went down. "
11109"It has taken the Russian nuclear revolution to enable full electrical "
11110"autonomy for our underground bases, even when factoring high-energy "
11111"research.\n"
11112"\n"
11113"Our plant of choice is the German HEFR (High-Energy Fission Reactor), a very "
11114"efficient energy amplifier design. It is a subcritical reactor, a reactor "
11115"that produces fission without achieving a sustained chain reaction. Instead "
11116"it uses an external source of neutrons -- in this case a particle "
11117"accelerator -- to stimulate the reaction. This method releases enough power "
11118"to keep the particle accelerator running, as well as a power surplus that is "
11119"redirected to feed the rest of the base.\n"
11120"\n"
11121"The HEFR runs on thorium rather than uranium, and most of its waste output "
11122"will decay naturally to the radioactive level of coal ash in only 500 years. "
11123"By comparison, the half-lives of the isotopes most frequently used in "
11124"nuclear weapons and old reactors are 24,110 years for plutonium (Pu-239) and "
11125"700 million years for uranium (U-235). The short-lived waste output is "
11126"particularly easy to handle for the depleted element postprocessor "
11127"integrated into the design. After a full trip through the postprocessor, the "
11128"HEFR's reactor waste will take only weeks to decay to human-safe levels of "
11129"radioactivity.\n"
11130"\n"
11131"In our design, the reactor core and operational machinery are built into a "
11132"special shell located far deeper than the rest of the base. Only the coolant "
11133"tanks and control/service entrances poke up to the base level. This protects "
11134"against the possible but minuscule risk of a meltdown in case we completely "
11135"lose refrigeration of the core.\n"
11136"\n"
11137"I admit, I copied half of the specifics verbatim from the various briefs "
11138"I've read -- nuclear physics are a touch above my head -- but I understand "
11139"the stats well enough. The power output of one plant is enough to fully meet "
11140"the needs of a standard base. If a base is equipped with many high-energy "
11141"buildings such as laboratories, a second plant may be required, but a "
11142"subsequent increase in base defences and security will be required to "
11143"properly protect it. We can easily and safely store enough fuel on-site for "
11144"a decade of continued operation. A protected container is installed with "
11145"every reactor, and it can be refuelled if necessary.\n"
11146"\n"
11147"\n"
11148"Recommended Doctrine\n"
11149"\n"
11150"Every base needs at least one power plant. Without a power plant, many "
11151"facilities -- including the Command Centre -- can't function. Bases with "
11152"exceptional power use may need two or more to keep all our facilities "
11153"working at top performance.\n"
11154"\n"
11155"Our base defence strategy should pay particular attention to defending the "
11156"power plant. Damage to the coolant tanks could be disastrous; if we lose too "
11157"much coolant a meltdown will be hard to avoid. We may consider stepping down "
11158"the reactor in anticipation of an attack, but it would take a long time to "
11159"get it started up again, during which we wouldn't be able to operate any "
11160"energy-intensive equipment. Things like radar, laboratory equipment, even "
11161"hangar lifts.\n"
11162"\n"
11163"\n"
11164"Addenda\n"
11165"\n"
11166"None."
11167msgstr ""
11168"Blueprints -- Power Plant\n"
11169"\n"
11170"CLASSIFIED LEVEL BLACK\n"
11171"\n"
11172"PHALANX Extraterrestrial Response Unit\n"
11173"\n"
11174"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11175"\n"
11176"Filed: 16 March 2084\n"
11177"\n"
11178"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
11179"Operations Command\n"
11180"\n"
11181"\n"
11182"\n"
11183"Overview\n"
11184"\n"
11185"PHALANX has had trouble generating enough power to meet its needs ever since "
11186"the organisation was first conceived in 1955. The old bases were forced to "
11187"constantly pump in electricity from large, non-emitting sources (like "
11188"hydroelectric dams) via many kilometres of wiring. They were completely "
11189"dependent on outside power and were paralysed whenever the grid went down. "
11190"It has taken the Russian nuclear revolution to enable full electrical "
11191"autonomy for our underground bases, even when factoring high-energy "
11192"research.\n"
11193"\n"
11194"Our plant of choice is the German HEFR (High-Energy Fission Reactor), a very "
11195"efficient energy amplifier design. It is a subcritical reactor, a reactor "
11196"that produces fission without achieving a sustained chain reaction. Instead "
11197"it uses an external source of neutrons -- in this case a particle "
11198"accelerator -- to stimulate the reaction. This method releases enough power "
11199"to keep the particle accelerator running, as well as a power surplus that is "
11200"redirected to feed the rest of the base.\n"
11201"\n"
11202"The HEFR runs on thorium rather than uranium, and most of its waste output "
11203"will decay naturally to the radioactive level of coal ash in only 500 years. "
11204"By comparison, the half-lives of the isotopes most frequently used in "
11205"nuclear weapons and old reactors are 24,110 years for plutonium (Pu-239) and "
11206"700 million years for uranium (U-235). The short-lived waste output is "
11207"particularly easy to handle for the depleted element postprocessor "
11208"integrated into the design. After a full trip through the postprocessor, the "
11209"HEFR's reactor waste will take only weeks to decay to human-safe levels of "
11210"radioactivity.\n"
11211"\n"
11212"In our design, the reactor core and operational machinery are built into a "
11213"special shell located far deeper than the rest of the base. Only the coolant "
11214"tanks and control/service entrances poke up to the base level. This protects "
11215"against the possible but minuscule risk of a meltdown in case we completely "
11216"lose refrigeration of the core.\n"
11217"\n"
11218"I admit, I copied half of the specifics verbatim from the various briefs "
11219"I've read -- nuclear physics are a touch above my head -- but I understand "
11220"the stats well enough. The power output of one plant is enough to fully meet "
11221"the needs of a standard base. If a base is equipped with many high-energy "
11222"buildings such as laboratories, a second plant may be required, but a "
11223"subsequent increase in base defences and security will be required to "
11224"properly protect it. We can easily and safely store enough fuel on-site for "
11225"a decade of continued operation. A protected container is installed with "
11226"every reactor, and it can be refuelled if necessary.\n"
11227"\n"
11228"\n"
11229"Recommended Doctrine\n"
11230"\n"
11231"Every base needs at least one power plant. Without a power plant, many "
11232"facilities -- including the Command Centre -- can't function. Bases with "
11233"exceptional power use may need two or more to keep all our facilities "
11234"working at top performance.\n"
11235"\n"
11236"Our base defence strategy should pay particular attention to defending the "
11237"power plant. Damage to the coolant tanks could be disastrous; if we lose too "
11238"much coolant a meltdown will be hard to avoid. We may consider stepping down "
11239"the reactor in anticipation of an attack, but it would take a long time to "
11240"get it started up again, during which we wouldn't be able to operate any "
11241"energy-intensive equipment. Things like radar, laboratory equipment, even "
11242"hangar lifts.\n"
11243"\n"
11244"\n"
11245"Addenda\n"
11246"\n"
11247"None."
11248
11249#: ../base/ufos/msgid/buildings.ufo:432
11250#, fuzzy
11251msgid ""
11252"Blueprints -- Living Quarters\n"
11253"\n"
11254"CLASSIFIED LEVEL BLACK\n"
11255"\n"
11256"PHALANX Extraterrestrial Response Unit\n"
11257"\n"
11258"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11259"\n"
11260"Filed: 22 January 1958\n"
11261"\n"
11262"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
11263"Command\n"
11264"\n"
11265"\n"
11266"\n"
11267"Overview\n"
11268"\n"
11269"The Living Quarters facility is the standard habitation unit for PHALANX "
11270"personnel. It provides living space and sanitation for up to 20 people and "
11271"several necessary ancillary personnel.\n"
11272"\n"
11273"The facility's lower floor contains a soldiers' barracks, communal showers, "
11274"bathrooms, and a common area where troops can spend their off-duty time. "
11275"Each soldier receives 1 bunk and 1 locker partition to store their personel "
11276"effects such as civilian clothes. It is also intended for storage of "
11277"uniforms and other on-duty equipment.\n"
11278"\n"
11279"The upper floor contains officers' quarters, generally used for any ranking/"
11280"important personnel. Each private quarters has its own bed, desk, storage "
11281"space and sanitary unit, and the level as a whole sports shared but separate "
11282"shower cabins. This level is located above-ground and receives natural "
11283"sunlight.\n"
11284"\n"
11285"In the case of an emergency, the Living Quarters has a special partition "
11286"designed to function as a disaster shelter where non-combat personnel can "
11287"take refuge until the all clear is given. The shelter provides oxygen and "
11288"supplies for up to 12 people for 1 week. The access hatch is made of "
11289"tungsten-reinforced titanium and will open for little short of a nuclear "
11290"blast.\n"
11291"\n"
11292"The Living Quarters does not depend upon any other structures to operate.\n"
11293"\n"
11294"\n"
11295"Recommended Doctrine\n"
11296"\n"
11297"The Living Quarters are an important part of evacuation procedures in the "
11298"event of a base attack. All non-combat personnel are to drop their current "
11299"tasks immediately and retreat to the nearest shelter or strongpoint, be it "
11300"the Command Centre, Living Quarters or other appropriate facility. Seven "
11301"minutes after the attack alarm sounds, all disaster shelter doors will close "
11302"-- regardless of how many personnel are accounted for -- and afterwards they "
11303"will refuse to open except from the inside. Everyone who is not going to "
11304"participate in the fight should be inside by that time.\n"
11305"\n"
11306"The facility is almost worthless from a tactical standpoint, and will most "
11307"likely be ignored by any extraterrestrials. It is thoroughly unimportant "
11308"during an attack, as well as cheap to build and easy to repair. There is "
11309"very little a hostile force could do short of total destruction that can "
11310"really inconvenience a Living Quarters.\n"
11311"\n"
11312"\n"
11313"Addenda\n"
11314"\n"
11315"None."
11316msgstr ""
11317"Blueprints -- Living Quarters\n"
11318"\n"
11319"CLASSIFIED LEVEL BLACK\n"
11320"\n"
11321"PHALANX Extraterrestrial Response Unit\n"
11322"\n"
11323"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11324"\n"
11325"Filed: 22 January 1958\n"
11326"\n"
11327"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
11328"Command\n"
11329"\n"
11330"\n"
11331"\n"
11332"Overview\n"
11333"\n"
11334"The Living Quarters facility is the standard habitation unit for PHALANX "
11335"personnel. It provides living space and sanitation for up to 20 people and "
11336"several necessary ancillary personnel.\n"
11337"\n"
11338"The facility's lower floor contains a soldiers' barracks, communal showers, "
11339"bathrooms, and a common area where troops can spend their off-duty time. "
11340"Each soldier receives 1 bunk and 1 locker partition to store their personel "
11341"effects such as civilian clothes. It is also intended for storage of "
11342"uniforms and other on-duty equipment.\n"
11343"\n"
11344"The upper floor contains officers' quarters, generally used for any ranking/"
11345"important personnel. Each private quarters has its own bed, desk, storage "
11346"space and sanitary unit, and the level as a whole sports shared but separate "
11347"shower cabins. This level is located above-ground and receives natural "
11348"sunlight.\n"
11349"\n"
11350"In the case of an emergency, the Living Quarters has a special partition "
11351"designed to function as a disaster shelter where non-combat personnel can "
11352"take refuge until the all clear is given. The shelter provides oxygen and "
11353"supplies for up to 12 people for 1 week. The access hatch is made of "
11354"tungsten-reinforced titanium and will open for little short of a nuclear "
11355"blast.\n"
11356"\n"
11357"The Living Quarters does not depend upon any other structures to operate.\n"
11358"\n"
11359"\n"
11360"Recommended Doctrine\n"
11361"\n"
11362"The Living Quarters are an important part of evacuation procedures in the "
11363"event of a base attack. All non-combat personnel are to drop their current "
11364"tasks immediately and retreat to the nearest shelter or strongpoint, be it "
11365"the Command Centre, Living Quarters or other appropriate facility. Seven "
11366"minutes after the attack alarm sounds, all disaster shelter doors will close "
11367"-- regardless of how many personnel are accounted for -- and afterwards they "
11368"will refuse to open except from the inside. Everyone who is not going to "
11369"participate in the fight should be inside by that time.\n"
11370"\n"
11371"The facility is almost worthless from a tactical standpoint, and will most "
11372"likely be ignored by any extraterrestrials. It is thoroughly unimportant "
11373"during an attack, as well as cheap to build and easy to repair. There is "
11374"very little a hostile force could do short of total destruction that can "
11375"really inconvenience a Living Quarters.\n"
11376"\n"
11377"\n"
11378"Addenda\n"
11379"\n"
11380"None."
11381
11382#: ../base/ufos/msgid/buildings.ufo:478
11383#, fuzzy
11384msgid ""
11385"Blueprints -- Radar\n"
11386"\n"
11387"CLASSIFIED LEVEL BLACK\n"
11388"\n"
11389"PHALANX Extraterrestrial Response Unit\n"
11390"\n"
11391"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11392"\n"
11393"Filed: 18 March 2084\n"
11394"\n"
11395"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
11396"Operations Command\n"
11397"\n"
11398"\n"
11399"\n"
11400"Overview\n"
11401"\n"
11402"Commander, we've had to make extensive changes to our old Radar facility "
11403"designs to bring them up to date. The old report is no longer applicable, so "
11404"I've decided to replace it with this one.\n"
11405"\n"
11406"Our Radar facility is not a large radar array in itself. It's actually a "
11407"control centre for a series of camouflaged dishes placed on high ground "
11408"around the base. There are between 8 and 12 dishes set up for each "
11409"installation, depending on the available space and the dishes' individual "
11410"coverage. Each dish is equipped with several means of detection rather than "
11411"simply radar, as radar has trouble maintaining a lock on alien contacts. "
11412"Supplemental systems include, but are not limited to, infrared and laser "
11413"rangefinding.\n"
11414"\n"
11415"The facility is manned round-the-clock in 6-hour shifts, reviewing the "
11416"processed data after our computers have gathered all discernible information "
11417"from a contact. Human operators are absolutely necessary and should be "
11418"present to supervise at all times; what the computers might dismiss as a "
11419"radar ghost can turn out to be a stealthed alien harvester ready to hit a "
11420"mass of civilians. Instinct and experience count just as much as software "
11421"intelligence.\n"
11422"\n"
11423"Building more than one Radar installation at a base will not increase the "
11424"extent of our radar coverage. A single facility will cover its full range as "
11425"effectively as possible, and the only way to increase performance and range "
11426"is to upgrade our systems with future technology or to build further "
11427"installations outside the base.\n"
11428"\n"
11429"Our radar is patched directly into the UN aircraft registry and can cross-"
11430"reference the transponder data of any civilian aircraft with its flight plan "
11431"and cargo manifest. Non-PHALANX military aircraft are also required to log "
11432"their routes into our database, but we can't know for certain if the various "
11433"militaries will be very conscientious in following that directive.\n"
11434"\n"
11435"The Radar facility cannot function without a working Power Plant or a "
11436"Command Centre to coordinate our radar into our tactical efforts.\n"
11437"\n"
11438"\n"
11439"Recommended Doctrine\n"
11440"\n"
11441"Since our radar-emitting dishes are not located at the base site, there is "
11442"no direct threat of discovery to a base from using active radar. Considering "
11443"the number of other military radar sources around, it's unlikely that alien "
11444"craft will be able to learn anything from a dedicated backtrace. At most "
11445"they'll be able to find the general area of a base.\n"
11446"\n"
11447"However, any UFOs spotted patrolling the area may be trying to zero in on "
11448"our installation, and should not be allowed to complete their mission under "
11449"any circumstances.\n"
11450"\n"
11451"During an attack, the Radar facility will be at high risk. It is our eyes "
11452"and ears. Without working radar coverage, we wouldn't be able to see the "
11453"UFOs we're supposed to respond to. If any attacking aliens approach the "
11454"facility they will almost certainly attempt to damage or destroy it with "
11455"explosives. We must not let that happen.\n"
11456"\n"
11457"\n"
11458"Addenda\n"
11459"\n"
11460"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n"
11461"\n"
11462"We should not consider the Radar facility to be an end-all solution to UFO "
11463"detection. Even with supplemental systems our coverage is not fully "
11464"reliable, and we should research ways to improve our detection technology if "
11465"we're to have any chance of stopping the bastards."
11466msgstr ""
11467"Blueprints -- Radar\n"
11468"\n"
11469"CLASSIFIED LEVEL BLACK\n"
11470"\n"
11471"PHALANX Extraterrestrial Response Unit\n"
11472"\n"
11473"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11474"\n"
11475"Filed: 18 March 2084\n"
11476"\n"
11477"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
11478"Operations Command\n"
11479"\n"
11480"\n"
11481"\n"
11482"Overview\n"
11483"\n"
11484"Commander, we've had to make extensive changes to our old Radar facility "
11485"designs to bring them up to date. The old report is no longer applicable, so "
11486"I've decided to replace it with this one.\n"
11487"\n"
11488"Our Radar facility is not a large radar array in itself. It's actually a "
11489"control centre for a series of camouflaged dishes placed on high ground "
11490"around the base. There are between 8 and 12 dishes set up for each "
11491"installation, depending on the available space and the dishes' individual "
11492"coverage. Each dish is equipped with several means of detection rather than "
11493"simply radar, as radar has trouble maintaining a lock on alien contacts. "
11494"Supplemental systems include, but are not limited to, infrared and laser "
11495"rangefinding.\n"
11496"\n"
11497"The facility is manned round-the-clock in 6-hour shifts, reviewing the "
11498"processed data after our computers have gathered all discernible information "
11499"from a contact. Human operators are absolutely necessary and should be "
11500"present to supervise at all times; what the computers might dismiss as a "
11501"radar ghost can turn out to be a stealthed alien harvester ready to hit a "
11502"mass of civilians. Instinct and experience count just as much as software "
11503"intelligence.\n"
11504"\n"
11505"Building more than one Radar installation at a base will not increase the "
11506"extent of our radar coverage. A single facility will cover its full range as "
11507"effectively as possible, and the only way to increase performance and range "
11508"is to upgrade our systems with future technology or to build further "
11509"installations outside the base.\n"
11510"\n"
11511"Our radar is patched directly into the UN aircraft registry and can cross-"
11512"reference the transponder data of any civilian aircraft with its flight plan "
11513"and cargo manifest. Non-PHALANX military aircraft are also required to log "
11514"their routes into our database, but we can't know for certain if the various "
11515"militaries will be very conscientious in following that directive.\n"
11516"\n"
11517"The Radar facility cannot function without a working Power Plant or a "
11518"Command Centre to coordinate our radar into our tactical efforts.\n"
11519"\n"
11520"\n"
11521"Recommended Doctrine\n"
11522"\n"
11523"Since our radar-emitting dishes are not located at the base site, there is "
11524"no direct threat of discovery to a base from using active radar. Considering "
11525"the number of other military radar sources around, it's unlikely that alien "
11526"craft will be able to learn anything from a dedicated backtrace. At most "
11527"they'll be able to find the general area of a base.\n"
11528"\n"
11529"However, any UFOs spotted patrolling the area may be trying to zero in on "
11530"our installation, and should not be allowed to complete their mission under "
11531"any circumstances.\n"
11532"\n"
11533"During an attack, the Radar facility will be at high risk. It is our eyes "
11534"and ears. Without working radar coverage, we wouldn't be able to see the "
11535"UFOs we're supposed to respond to. If any attacking aliens approach the "
11536"facility they will almost certainly attempt to damage or destroy it with "
11537"explosives. We must not let that happen.\n"
11538"\n"
11539"\n"
11540"Addenda\n"
11541"\n"
11542"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n"
11543"\n"
11544"We should not consider the Radar facility to be an end-all solution to UFO "
11545"detection. Even with supplemental systems our coverage is not fully "
11546"reliable, and we should research ways to improve our detection technology if "
11547"we're to have any chance of stopping the bastards."
11548
11549#: ../base/ufos/msgid/buildings.ufo:488
11550#, fuzzy
11551msgid ""
11552"Commander, thanks to our recent capture and research into alien sensor "
11553"equipment, I am now confident that we can drastically upgrade our radar "
11554"capabilities using these new technologies. I'd like to submit a research "
11555"proposal for a new detection facility, incorporating all the advances we've "
11556"made so far.\n"
11557"\n"
11558"The Advanced Radar Facility will use exclusively PHALANX-manufactured "
11559"equipment rather than off-the-shelf components. Much of the technology is "
11560"already in place. We just need additional time and funding to complete some "
11561"of the designs and adapt our software into a coherent package.\n"
11562"\n"
11563"We'll be waiting for your go-ahead, Commander.\n"
11564"\n"
11565"Cdr. Navarre"
11566msgstr ""
11567"Proposal\n"
11568"\n"
11569"TO: Base Commander, PHALANX, Atlantic Operations Command\n"
11570"\n"
11571"FROM: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
11572"Operations Command\n"
11573"\n"
11574"DATE: %02i %s %i\n"
11575"\n"
11576"SUB: Proposal: Advanced Radar Facility\n"
11577"\n"
11578"Commander, thanks to our recent capture and research into alien sensor "
11579"equipment, I am now confident that we can drastically upgrade our radar "
11580"capabilities using these new technologies. I'd like to submit a research "
11581"proposal for a new detection facility, incorporating all the advances we've "
11582"made so far.\n"
11583"\n"
11584"The Advanced Radar Facility will use exclusively PHALANX-manufactured "
11585"equipment rather than off-the-shelf components. Much of the technology is "
11586"already in place. We just need additional time and funding to complete some "
11587"of the designs and adapt our software into a coherent package.\n"
11588"\n"
11589"We'll be waiting for your go-ahead, Commander.\n"
11590"\n"
11591"--Cdr. Navarre"
11592
11593#: ../base/ufos/msgid/buildings.ufo:530
11594#, fuzzy
11595msgid ""
11596"Blueprints -- Storage\n"
11597"\n"
11598"CLASSIFIED LEVEL BLACK\n"
11599"\n"
11600"PHALANX Extraterrestrial Response Unit\n"
11601"\n"
11602"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11603"\n"
11604"Filed: 26 January 1958\n"
11605"\n"
11606"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
11607"Command\n"
11608"\n"
11609"\n"
11610"\n"
11611"Overview\n"
11612"\n"
11613"The Storage facility is the base's repository for ammunition, weapons, and "
11614"other equipment not currently in use. All small-arms, vehicle and aircraft "
11615"ammunition that is not earmarked for emergency response resides in the "
11616"Storage facility. It also serves as a garage for our battlefield vehicles. "
11617"These remain in their bays until mission time, with fully-loaded magazines "
11618"in case of a base attack.\n"
11619"\n"
11620"Cameras and alarms maintain round-the-clock vigilance to ensure no "
11621"unauthorised removals are made. All removals must be approved by the officer "
11622"on duty before the alarm is deactivated. Live ammunition and other sensitive "
11623"equipment such as alien artifacts are kept in locked containers in the "
11624"quartermaster's office behind rigorous security; checking anything out of "
11625"locked storage requires the presence of the base quartermaster and written "
11626"authorisation from the Command Centre.\n"
11627"\n"
11628"All item requisitions necessary for research, production and aircraft "
11629"maintenance are handled by the appropriate officers; no input from the Base "
11630"Commander is required. Only mission equipment and battlefield vehicles "
11631"require the Commander's direct supervision.\n"
11632"\n"
11633"The Storage facility can fit a maximum of 50 standard-sized pallets of "
11634"equipment. The amount of items in a pallet is relatively unimportant, size "
11635"is the main restricting factor with regards to Storage facility space. The "
11636"contents of each individual pallet are scrupulously tracked by magnetic "
11637"labels and detailed punch-card logs.\n"
11638"\n"
11639"It does not depend upon any other base facilities to function.\n"
11640"\n"
11641"\n"
11642"Recommended Doctrine\n"
11643"\n"
11644"In the case of an invasion, we will need all the storage space we can get. "
11645"Large stores of ammunition may need to be squared away for long periods of "
11646"time. Recovered artifacts will need to be adequately contained and "
11647"protected, as anything with nebulous alien capabilities should be kept in "
11648"our explosion-proof lockers or be destroyed. If all the lockers are full, we "
11649"may have no choice in the matter.\n"
11650"\n"
11651"During a base attack, the Storage facility would not be more than a target "
11652"of opportunity. Any sensitive equipment in the facility will most likely be "
11653"protected and require significant effort to destroy. Even the facility "
11654"itself is cheap and easy to repair. The only threat comes from stored "
11655"explosives and ammunition, which may present a risk due to the possibility "
11656"of sympathetic detonation.\n"
11657"\n"
11658"Still, any extraterrestrials are unlikely to spend the time and effort "
11659"getting into our explosion-proof lockers when there are easier targets "
11660"nearby.\n"
11661"\n"
11662"\n"
11663"Addenda\n"
11664"\n"
11665"None."
11666msgstr ""
11667"Blueprints -- Storage\n"
11668"\n"
11669"CLASSIFIED LEVEL BLACK\n"
11670"\n"
11671"PHALANX Extraterrestrial Response Unit\n"
11672"\n"
11673"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11674"\n"
11675"Filed: 26 January 1958\n"
11676"\n"
11677"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
11678"Command\n"
11679"\n"
11680"\n"
11681"\n"
11682"Overview\n"
11683"\n"
11684"The Storage facility is the base's repository for ammunition, weapons, and "
11685"other equipment not currently in use. All small-arms, vehicle and aircraft "
11686"ammunition that is not earmarked for emergency response resides in the "
11687"Storage facility. It also serves as a garage for our battlefield vehicles. "
11688"These remain in their bays until mission time, with fully-loaded magazines "
11689"in case of a base attack.\n"
11690"\n"
11691"Cameras and alarms maintain round-the-clock vigilance to ensure no "
11692"unauthorised removals are made. All removals must be approved by the officer "
11693"on duty before the alarm is deactivated. Live ammunition and other sensitive "
11694"equipment such as alien artifacts are kept in locked containers in the "
11695"quartermaster's office behind rigorous security; checking anything out of "
11696"locked storage requires the presence of the base quartermaster and written "
11697"authorisation from the Command Centre.\n"
11698"\n"
11699"All item requisitions necessary for research, production and aircraft "
11700"maintenance are handled by the appropriate officers; no input from the Base "
11701"Commander is required. Only mission equipment and battlefield vehicles "
11702"require the Commander's direct supervision.\n"
11703"\n"
11704"The Storage facility can fit a maximum of 50 standard-sized pallets of "
11705"equipment. The amount of items in a pallet is relatively unimportant, size "
11706"is the main restricting factor with regards to Storage facility space. The "
11707"contents of each individual pallet are scrupulously tracked by magnetic "
11708"labels and detailed punch-card logs.\n"
11709"\n"
11710"It does not depend upon any other base facilities to function.\n"
11711"\n"
11712"\n"
11713"Recommended Doctrine\n"
11714"\n"
11715"In the case of an invasion, we will need all the storage space we can get. "
11716"Large stores of ammunition may need to be squared away for long periods of "
11717"time. Recovered artifacts will need to be adequately contained and "
11718"protected, as anything with nebulous alien capabilities should be kept in "
11719"our explosion-proof lockers or be destroyed. If all the lockers are full, we "
11720"may have no choice in the matter.\n"
11721"\n"
11722"During a base attack, the Storage facility would not be more than a target "
11723"of opportunity. Any sensitive equipment in the facility will most likely be "
11724"protected and require significant effort to destroy. Even the facility "
11725"itself is cheap and easy to repair. The only threat comes from stored "
11726"explosives and ammunition, which may present a risk due to the possibility "
11727"of sympathetic detonation.\n"
11728"\n"
11729"Still, any extraterrestrials are unlikely to spend the time and effort "
11730"getting into our explosion-proof lockers when there are easier targets "
11731"nearby.\n"
11732"\n"
11733"\n"
11734"Addenda\n"
11735"\n"
11736"None."
11737
11738#: ../base/ufos/msgid/buildings.ufo:568
11739#, fuzzy
11740msgid ""
11741"Blueprints -- Workshop\n"
11742"\n"
11743"CLASSIFIED LEVEL BLACK\n"
11744"\n"
11745"PHALANX Extraterrestrial Response Unit\n"
11746"\n"
11747"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11748"\n"
11749"Filed: 28 January 1958\n"
11750"\n"
11751"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
11752"Command\n"
11753"\n"
11754"\n"
11755"\n"
11756"Overview\n"
11757"\n"
11758"The PHALANX Workshop is a small-scale production line equipped with the most "
11759"high-tech military manufacturing processes available. It is designed for the "
11760"production of classified materials and parts for which no other facility on "
11761"Earth is equipped; even the replication of extraterrestrial technology.\n"
11762"\n"
11763"All parts produced by the Workshop are machined by hand with as much robotic "
11764"assistance as possible. It requires the most highly-skilled engineers in the "
11765"world to operate its advanced machinery, and to install new machines "
11766"whenever our researchers devise a new or improved production process. The "
11767"Workshop provides working space for up to 10 engineers at once.\n"
11768"\n"
11769"A Power Plant is required to keep the production line going. Without an "
11770"operational plant, all production must be halted until power is restored. "
11771"The Workshop also depends upon a Command Centre to coordinate construction "
11772"efforts.\n"
11773"\n"
11774"\n"
11775"Recommended Doctrine\n"
11776"\n"
11777"During a possible EXT war, we will be depending heavily on Workshop "
11778"facilities to manufacture the weapons we need. H.G. Wells's War of the "
11779"Worlds comes to mind for its frightening depiction of how our present "
11780"technology might fare against an invasion force. Even the A-bomb may not be "
11781"a sufficient deterrent. In a worst-case scenario we may be forced to resort "
11782"to nuclear missiles if we have no other hope of staving off the assault.\n"
11783"\n"
11784"The Workshop is a high-security area due to its sensitive, often classified "
11785"projects. The various hazardous or volatile substances used in production "
11786"make it a dangerous place to be, and it will certainly be at risk during any "
11787"base attack as a target of opportunity or even a moderate-risk mission "
11788"objective. Shutting down our production for any length of time would be a "
11789"victory for any extraterrestrial hostiles, especially if they manage to "
11790"destroy a large project in progress such as the construction of a new "
11791"aircraft.\n"
11792"\n"
11793"Reproducing interplanetary spacecraft technology will be one of the absolute "
11794"necessities if we are ever to take the initiative against an "
11795"extraterrestrial force. We cannot sit on Earth maintaining a defensive "
11796"posture if we wish to put a definitive end to a military conflict. Our "
11797"faithful Workshops and Laboratories are what will arm us against these "
11798"nightmare scenarios.\n"
11799"\n"
11800"\n"
11801"Addenda\n"
11802"\n"
11803"None."
11804msgstr ""
11805"Blueprints -- Workshop\n"
11806"\n"
11807"CLASSIFIED LEVEL BLACK\n"
11808"\n"
11809"PHALANX Extraterrestrial Response Unit\n"
11810"\n"
11811"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
11812"\n"
11813"Filed: 28 January 1958\n"
11814"\n"
11815"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
11816"Command\n"
11817"\n"
11818"\n"
11819"\n"
11820"Overview\n"
11821"\n"
11822"The PHALANX Workshop is a small-scale production line equipped with the most "
11823"high-tech military manufacturing processes available. It is designed for the "
11824"production of classified materials and parts for which no other facility on "
11825"Earth is equipped; even the replication of extraterrestrial technology.\n"
11826"\n"
11827"All parts produced by the Workshop are machined by hand with as much robotic "
11828"assistance as possible. It requires the most highly-skilled engineers in the "
11829"world to operate its advanced machinery, and to install new machines "
11830"whenever our researchers devise a new or improved production process. The "
11831"Workshop provides working space for up to 10 engineers at once.\n"
11832"\n"
11833"A Power Plant is required to keep the production line going. Without an "
11834"operational plant, all production must be halted until power is restored. "
11835"The Workshop also depends upon a Command Centre to coordinate construction "
11836"efforts.\n"
11837"\n"
11838"\n"
11839"Recommended Doctrine\n"
11840"\n"
11841"During a possible EXT war, we will be depending heavily on Workshop "
11842"facilities to manufacture the weapons we need. H.G. Wells's War of the "
11843"Worlds comes to mind for its frightening depiction of how our present "
11844"technology might fare against an invasion force. Even the A-bomb may not be "
11845"a sufficient deterrent. In a worst-case scenario we may be forced to resort "
11846"to nuclear missiles if we have no other hope of staving off the assault.\n"
11847"\n"
11848"The Workshop is a high-security area due to its sensitive, often classified "
11849"projects. The various hazardous or volatile substances used in production "
11850"make it a dangerous place to be, and it will certainly be at risk during any "
11851"base attack as a target of opportunity or even a moderate-risk mission "
11852"objective. Shutting down our production for any length of time would be a "
11853"victory for any extraterrestrial hostiles, especially if they manage to "
11854"destroy a large project in progress such as the construction of a new "
11855"aircraft.\n"
11856"\n"
11857"Reproducing interplanetary spacecraft technology will be one of the absolute "
11858"necessities if we are ever to take the initiative against an "
11859"extraterrestrial force. We cannot sit on Earth maintaining a defensive "
11860"posture if we wish to put a definitive end to a military conflict. Our "
11861"faithful Workshops and Laboratories are what will arm us against these "
11862"nightmare scenarios.\n"
11863"\n"
11864"\n"
11865"Addenda\n"
11866"\n"
11867"None."
11868
11869#: ../base/ufos/msgid/buildings.ufo:598
11870#, fuzzy
11871msgid ""
11872"Overview\n"
11873"\n"
11874"The Antimatter Storage facility is designed to safely store antimatter for "
11875"later use, at least as safely as antimatter can possibly be stored. It is "
11876"based around an advanced magnetic containment system we've derived from "
11877"alien antimatter technology, which we call the 'inner shell'. The 'outer "
11878"shell' consists of several radiation airlocks over the main passages, a "
11879"heavily-armoured control room, and a host of other security and containment "
11880"measures -- all designed to keep any radiation inside the outer shell.\n"
11881"\n"
11882"The outer shell's design borrows heavily from that of UN nuclear ammo dumps. "
11883"In case of problems in the inner shell, there's an automatic security system "
11884"which will lock down the instant containment drops below safe levels. The "
11885"facility will first close its blast doors, then secure every airlock with "
11886"tungsten locking rods, fill the outer shell atmosphere with radiation-"
11887"retardant gas and inject anti-shock foam behind the walls, and then try to "
11888"contain the inevitable blast.\n"
11889"\n"
11890"This procedure will not give any personnel caught inside time to escape, but "
11891"that's the price we'll have to pay if we want to have a chance of saving the "
11892"entire base.\n"
11893"\n"
11894"To understand how dangerous this facility really is, building an Antimatter "
11895"Storage at one of our bases will require us to list that base with the UN "
11896"nuclear site register. At full capacity just one storage facility will be "
11897"containing the equivalent of nearly half a megaton of TNT. While this isn't "
11898"much compared to modern thermonuclear weapons, it's enough to turn the "
11899"entire base and everything inside to cinders in less than a second. It's "
11900"difficult to 'blow up' antimatter, but under the wrong circumstances, it can "
11901"happen.\n"
11902"\n"
11903"Even if no explosion occurs, a loss of containment would result in the "
11904"annihilation of the stored antimatter with the normal matter of the "
11905"containment system. If there were any fault or damage in the outer shell at "
11906"this point, then the ensuing blast of gamma radiation and high-speed "
11907"particles would escape and strip the area clean of life. The base would be "
11908"poisoned and rendered uninhabitable for centuries to come.\n"
11909"\n"
11910"\n"
11911"Recommended Doctrine\n"
11912"\n"
11913"I believe I've already stressed that this facility must be the most heavily-"
11914"defended building in any PHALANX base, taking priority even over the Command "
11915"Centre. Losing the CC would be a blow, but it can be rebuilt. The cost would "
11916"be a trifle compared to the kind of armageddon that can result from a mishap "
11917"at the Antimatter Storage.\n"
11918"\n"
11919"Although this facility will be essential to our continued success in this "
11920"war, it's going to be very expensive to build and operate due to the "
11921"advanced tech and materials required. It may be necessary to hold off on "
11922"building one until we're sure our budget can stretch that far.\n"
11923"\n"
11924"Having said that, until we manage to build one of these facilities, we'll be "
11925"completely unable to store or use any recovered antimatter. We can't just "
11926"build up a pile of unstable, alien, possibly-damaged tanks of nuclear-level "
11927"explosive. Everything we find will have to be destroyed for safety.\n"
11928"\n"
11929"Considering that we can't duplicate the stuff, we're going to need every "
11930"microgramme we can get our hands on.\n"
11931"\n"
11932"\n"
11933"Addenda\n"
11934"\n"
11935"None."
11936msgstr ""
11937"Overview\n"
11938"\n"
11939"The Antimatter Storage facility is designed to safely store antimatter for "
11940"later use, at least as safely as antimatter can possibly be stored. It is "
11941"based around an advanced magnetic containment system we've derived from "
11942"alien antimatter technology, which we call the 'inner shell'. The 'outer "
11943"shell' consists of several radiation airlocks over the main passages, a "
11944"heavily-armoured control room, and a host of other security and containment "
11945"measures -- all designed to keep any radiation inside the outer shell.\n"
11946"\n"
11947"The outer shell's design borrows heavily from that of UN nuclear ammo dumps. "
11948"In case of problems in the inner shell, there's an automatic security system "
11949"which will lock down the instant containment drops below safe levels. The "
11950"facility will first close its blast doors, then secure every airlock with "
11951"tungsten locking rods, fill the outer shell atmosphere with radiation-"
11952"retardant gas and inject anti-shock foam behind the walls, and then try to "
11953"contain the inevitable blast.\n"
11954"\n"
11955"This procedure will not give any personnel caught inside time to escape, but "
11956"that's the price we'll have to pay if we want to have a chance of saving the "
11957"entire base.\n"
11958"\n"
11959"To understand how dangerous this facility really is, building an Antimatter "
11960"Storage at one of our bases will require us to list that base with the UN "
11961"nuclear site register. At full capacity -- 10 grammes of antimatter -- just "
11962"one storage facility will be containing the equivalent of nearly half a "
11963"megaton of TNT. While this isn't much compared to modern thermonuclear "
11964"weapons, it's enough to turn the entire base and everything inside to "
11965"cinders in less than a second. It's difficult to 'blow up' antimatter, but "
11966"under the wrong circumstances, it can happen.\n"
11967"\n"
11968"Even if no explosion occurs, a loss of containment would result in the "
11969"annihilation of the stored antimatter with the normal matter of the "
11970"containment system. If there were any fault or damage in the outer shell at "
11971"this point, then the ensuing blast of gamma radiation and high-speed "
11972"particles would escape and strip the area clean of life. The base would be "
11973"poisoned and rendered uninhabitable for centuries to come.\n"
11974"\n"
11975"\n"
11976"Recommended Doctrine\n"
11977"\n"
11978"I believe I've already stressed that this facility must be the most heavily-"
11979"defended building in any PHALANX base, taking priority even over the Command "
11980"Centre. Losing the CC would be a blow, but it can be rebuilt. The cost would "
11981"be a trifle compared to the kind of armageddon that can result from a mishap "
11982"at the Antimatter Storage.\n"
11983"\n"
11984"Although this facility will be essential to our continued success in this "
11985"war, it's going to be very expensive to build and operate due to the "
11986"advanced tech and materials required. It may be necessary to hold off on "
11987"building one until we're sure our budget can stretch that far.\n"
11988"\n"
11989"Having said that, until we manage to build one of these facilities, we'll be "
11990"completely unable to store or use any recovered antimatter. We can't just "
11991"build up a pile of unstable, alien, possibly-damaged tanks of nuclear-level "
11992"explosive. Everything we find will have to be destroyed for safety.\n"
11993"\n"
11994"Considering that we can't duplicate the stuff, we're going to need every "
11995"microgramme we can get our hands on.\n"
11996"\n"
11997"\n"
11998"Addenda\n"
11999"\n"
12000"None."
12001
12002#: ../base/ufos/msgid/campaigns.ufo:4
12003msgid ""
12004"This is an extremely difficult version of the Standard Campaign. In this "
12005"scenario, all the odds will be stacked against you, you will receive few "
12006"recruits, and the nations will be extremely demanding. The aliens will show "
12007"you no mercy.\n"
12008"\n"
12009"This option represents the Very Hard difficulty level, and is recommended "
12010"for those who have managed to beat the Hard campaign and still feel the need "
12011"to further punish themselves."
12012msgstr ""
12013"매우 높은 난이도의 캠페인입니다. 이 난이도에서는 모든 것이 문제가 되어 플레이"
12014"어에게 덮쳐옵니다. 인원보충은 거의 없을 것이고, 국가들의 요구는 가혹할 것입니"
12015"다. 외계인들은 약간의 자비도 보이지 않을 것입니다.\n"
12016"\n"
12017"이 옵션은 높은 난이도의 캠페인으로 만족하지 못하고 보다 어려운 게임을 요구하"
12018"는 사람을 위한 초고난도 레벨입니다."
12019
12020#: ../base/ufos/msgid/campaigns.ufo:10
12021msgid ""
12022"This is a more difficult version of the Standard Campaign. You will receive "
12023"fewer soldiers, engineers and scientists, nations will be more difficult to "
12024"please, research will be slower and more demanding, and the aliens will be "
12025"tougher.\n"
12026"\n"
12027"This option represents the Hard difficulty level, and is recommended for "
12028"expert players."
12029msgstr ""
12030"이것은 난이도 높은 캠페인입니다. 병사, 엔지니어와 과학자의 인원보충은 적고, "
12031"국가들의 요구는 더 크며, 연구의 진척도 느리고 요구요소도 늘어나는데다, 외계인"
12032"들은 더욱 강해집니다.\n"
12033"\n"
12034"숙련된 플레이어를 위한 어려운 모드입니다."
12035
12036#: ../base/ufos/msgid/campaigns.ufo:16
12037msgid ""
12038"This is a single-player, military-themed invasion scenario. The player "
12039"assumes command of Project PHALANX, Earth's response to the alien threat, "
12040"and can play through a dynamic game with both significant random elements "
12041"and a strong overarching storyline.\n"
12042"\n"
12043"This campaign is available at several difficulty levels. This option "
12044"represents the Standard difficulty level, and is recommended for first-time "
12045"players who like a challenge."
12046msgstr ""
12047"1인용으로, 군대 테마의 침략 대항 시나리오입니다. 플레이어는 외계 위협에 대응"
12048"하는 PHALANX 프로젝트의 사령관이 되어, 랜덤 요소와 스토리적인 요소가 섞인 다"
12049"이나믹한 캠페인을 할 수 있습니다.\n"
12050"\n"
12051"이 캠페인은 여러 단계의 난이도로 플레이가 가능합니다. 본 옵션은 도전을 즐기"
12052"는 초심자들에게 추천되는 표준 난이도 레벨입니다."
12053
12054#: ../base/ufos/msgid/campaigns.ufo:22
12055msgid ""
12056"This is a more forgiving version of the Standard Campaign. The aliens will "
12057"be less tough, UFO incursions will be less frequent, and you will receive "
12058"more new recruits to make up for combat losses.\n"
12059"\n"
12060"This campaign represents the Easy difficulty level, and is an option for "
12061"first-time players who prefer smoother sailing than the Standard Campaign "
12062"might offer."
12063msgstr ""
12064"쉬운 난이도의 캠페인입니다. 외계인의 힘은 억제되고, UFO 내습의 빈도도 낮으"
12065"며, 전투에 의한 대원의 손실을 메우기 위한 대원의 수도 늘어납니다.\n"
12066"\n"
12067"본 캠페인은 표준 캠페인보다 부드러운 플레이를 하고 싶은 사람을 위한 쉬운 난이"
12068"도 레벨입니다."
12069
12070#: ../base/ufos/msgid/campaigns.ufo:28
12071msgid ""
12072"This is a very forgiving version of the Standard Campaign. Your forces will "
12073"be more powerful, the aliens less dangerous, and you will experience few "
12074"losses throughout the campaign.\n"
12075"\n"
12076"This campaign represents the Very Easy difficulty level, and is an option "
12077"for first-time players who are only just testing the waters of UFO: AI."
12078msgstr ""
12079"매우 쉬운 난이도의 캠페인입니다. 당신의 부대는 더 강력하게 되고, 외계인들은 "
12080"덜 위험하며, 캠페인에서 거의 실패를 경험하지 않을 것입니다.\n"
12081"\n"
12082"본 캠페인은 UFO: AI가 어떤 것인지 체험하고 싶은 초심자들을 위한 매우 쉬운 난"
12083"이도 레벨의 옵션입니다."
12084
12085#: ../base/ufos/msgid/campaigns.ufo:32
12086msgid ""
12087"This campaign lets you play the game from the other side - play the aliens "
12088"and invade the earth. "
12089msgstr ""
12090"이 캠페인은 반대편에서 게임을 진행합니다 - 외계인으로서 지구를 침략합니다."
12091
12092#: ../base/ufos/msgid/campaigntexts.ufo:2
12093msgid ""
12094"It is the year 2084. Earth, never the most stable of places, enjoys a time "
12095"of relative peace. The violent beginnings of the 21st century are far away "
12096"now; distant memories, but not so distant that they've been forgotten. To "
12097"most of Earth's people, the Second Cold War is a dark shadow from the past, "
12098"much like the World Wars were to the children of the late 20th."
12099msgstr ""
12100
12101#: ../base/ufos/msgid/campaigntexts.ufo:6
12102msgid ""
12103"Conflicts have gotten rarer near the end of the century as new technology "
12104"and universal health-care finally became available to the third world. Even "
12105"the fires of terrorism have cooled in the wake of the Second Cold War, with "
12106"its horrors and inhumanities still fresh in the minds of the people, from "
12107"the old United States to the ravaged Indian subcontinent. Class struggles "
12108"are ascending to the political battlefield now that every nation is "
12109"guaranteed fair representation in the UN, and the global standard of living "
12110"is slowly on the rise down to the most impoverished corners of the planet. "
12111"Countries have solidified, stabilised around a restructured United Nations "
12112"that successfully polices the world governments. Fragmented clumps of "
12113"smaller nations, frightened at first by the vast power blocks accumulating "
12114"around China and the European Union, have banded together into powerful "
12115"political leagues of their own -- then found themselves with no neighbours "
12116"they could safely fight. For the first time in the history of mankind, there "
12117"is law and order across more than three quarters of the world."
12118msgstr ""
12119
12120#: ../base/ufos/msgid/campaigntexts.ufo:10
12121msgid "To many people on Earth, it seems like things are going all right."
12122msgstr ""
12123
12124#: ../base/ufos/msgid/campaigntexts.ufo:14
12125msgid ""
12126"The first attack hits the city of Mumbai on the 3rd of March, 2084. Six "
12127"small UFOs appear out of nowhere and come screaming down from orbit, "
12128"undetected by the vast radar installations covering the skies over Mumbai, "
12129"and set down in the single most densely-populated city on Earth. They offer "
12130"no warning, no explanation. Twenty thousand innocent civilians and three "
12131"battalions of elite troops are massacred over the course of twelve brutal "
12132"hours before massed Commonwealth soldiers manage to bring the aliens' "
12133"advance to a standstill. Then, as suddenly as they appeared, they retreat to "
12134"their craft and vanish back into orbit, leaving only the ravaged streets of "
12135"Mumbai as evidence."
12136msgstr ""
12137
12138#: ../base/ufos/msgid/campaigntexts.ufo:18
12139msgid ""
12140"An emergency meeting of the UN provides no conclusive direction. The "
12141"incursions continue faster, larger and more savage than before, this time in "
12142"Bonn, Johannesburg and Bangkok. Some nations attempt diplomacy, sending "
12143"messages in a thousand different languages to the aliens ravaging across the "
12144"countryside. Their words are ignored. Within hours, all three cities are "
12145"emptied of human life. The attack is over by the time the various militaries "
12146"are given permission to strike back. The aliens leave nothing behind them "
12147"but concrete and blood. All the UFOs disappear without a trace -- but no one "
12148"doubts they'll be back."
12149msgstr ""
12150
12151#: ../base/ufos/msgid/campaigntexts.ufo:22
12152msgid ""
12153"Eighty-seven hours after the initial attack on Mumbai, Earth declares war. "
12154"For two weeks, the armies of humanity each try to fend off the mysterious "
12155"alien attackers to the best of their ability. They score precious few "
12156"successes."
12157msgstr ""
12158
12159#: ../base/ufos/msgid/campaigntexts.ufo:26
12160msgid ""
12161"Left with only one alternative, the UN takes action. Ancient equipment is "
12162"dusted off, some of it more than a century old, and the long-defunct anti-"
12163"extraterrestrial agency of the former United States -- PHALANX -- is "
12164"resurrected under a new UN banner. Its sworn duty is to combat the alien "
12165"threat, and to ensure the survival of the human race at all costs."
12166msgstr ""
12167
12168#: ../base/ufos/msgid/campaigntexts.ufo:30
12169msgid ""
12170"Funded by all eight of the political powers, and drawing its soldiers from "
12171"the elite of their armies, PHALANX is the best of the best. It is Earth's "
12172"first and only line of defence. It can't afford to fail; because if it does, "
12173"humanity doesn't stand a chance."
12174msgstr ""
12175
12176#: ../base/ufos/msgid/campaigntexts.ufo:45
12177msgid ""
12178"Great work, Commander. We have fought off the alien horde and kept earth "
12179"safe. For now.\n"
12180"\n"
12181"But we can't rest on our laurels for long. The aliens could return at any "
12182"moment.\n"
12183"They must have many more Carriers up there, beyond our reach. I'm sure "
12184"they'll be\n"
12185"back just as soon as the game's development team can build a carrier "
12186"mission. I'll\n"
12187"be waiting for your orders.\n"
12188"\n"
12189"Until then, visit ufoai.org to find out when the next version is coming out. "
12190"If\n"
12191"it's not coming fast enough for you, lend a hand. We're free. We're open-"
12192"source.\n"
12193"We're under-staffed. Until next time, thanks for playing.\n"
12194"\n"
12195"-- UFO: Alien Invasion Development Team"
12196msgstr ""
12197
12198#: ../base/ufos/msgid/concepts.ufo:9
12199msgid ""
12200"PHALANX will need to conduct a broad research program to combat the "
12201"superiority of alien technology. Our scientists will examine any artifacts "
12202"recovered from a successful combat mission and deliver new research "
12203"proposals via the mail client.\n"
12204"\n"
12205"To develop the research program, build new laboratory facilities, hire more "
12206"scientists and set them to work on a specific research project. With luck, "
12207"we will be able to leverage what we learn to deploy more effectively on the "
12208"battlefield and maybe one day take the fight to the enemy.\n"
12209"\n"
12210"Addendum\n"
12211"\n"
12212"Artifacts must be stored in the same base where they are researched. If a "
12213"research project is listed as unable to be researched at a particular base, "
12214"it may be stored at a different base or you may need to research another "
12215"project before it can be adequately studied."
12216msgstr ""
12217
12218#: ../base/ufos/msgid/concepts.ufo:15
12219msgid ""
12220"We may be able to repurpose captured alien technology for use in the war, "
12221"but PHALANX will also need to produce its own advanced Terran technology and "
12222"aircraft.\n"
12223"\n"
12224"Our initial base has workshop space for a few engineers, but to improve the "
12225"pace of production we'll need to build additional workshops, hire more "
12226"engineers and set them to work on something."
12227msgstr ""
12228"포획한 외계 기술을 전쟁용으로 용도변경 할 수 있을지 모르지만, PHALANX 자체적"
12229"으로도 고급 테란 기술과 항공기를 생산해야 합니다.\n"
12230"\n"
12231"우리의 초기 기지에는 소수의 엔지니어를 영입할 작업장 공간이 있으나, 생산 속"
12232"도 개선을 위해서는 작업장을 추가로 지어야 하고, 엔지니어를 더 고용하여 일거리"
12233"를 주어야 합니다."
12234
12235#: ../base/ufos/msgid/concepts.ufo:29
12236msgid ""
12237"We can't just wait around for the aliens to come knocking at our door. We "
12238"need to detect alien craft and shoot them down whenever possible. The "
12239"initial PHALANX base includes a powerful radar facility, but we'll need to "
12240"build off-site radar towers to cover more of the sky.\n"
12241"\n"
12242"Once a UFO has been detected, we'll need to dispatch our nearest "
12243"interceptors to try to shoot it down. But we're heavily outgunned in the "
12244"air, so we should send multiple aircraft whenever possible.\n"
12245"\n"
12246"Addenda\n"
12247"\n"
12248"Off-site radar towers have a smaller detection range than our in-base "
12249"installations.\n"
12250"\n"
12251"Previously unseen types of UFOs should be approached with extreme caution "
12252"until our scientists and engineers can establish their combat capabilities.\n"
12253"\n"
12254"Alien activity will often go undetected in areas where our radar coverage "
12255"doesn't reach and the funding nations will be angry when PHALANX fails to "
12256"respond to these attacks."
12257msgstr ""
12258
12259#: ../base/ufos/msgid/concepts.ufo:39
12260msgid ""
12261"Disassembling captured UFOs will be vital in the battle to uncover secrets "
12262"about the alien technology. PHALANX will need to build a UFO Yard -- an off-"
12263"base installation to house the recovered crafts -- as soon as possible.\n"
12264"\n"
12265"Our engineers will need to travel to the storage site and transport the "
12266"components back to their workshop, so UFO Yards should be built close to the "
12267"base where work will occur.\n"
12268"\n"
12269"Addendum\n"
12270"\n"
12271"Before our engineers can disassemble a UFO in a way that will yield usable "
12272"materials, they'll need the complete technical readout from the research "
12273"teams."
12274msgstr ""
12275"포획한 UFO들의 분해는, 외계인 기술의 비밀을 캐내는 데에 중요할 것입니다. "
12276"PHALANX는 UFO 적치장을 (포획한 항공기들을 저장할 수 있는 기지외 시설) 최대한 "
12277"빨리 지어야 할 것입니다.\n"
12278"\n"
12279"우리 엔지니어들은 그 격납고까지 가서 부속품들을 본인들의 작업장으로 수송시켜"
12280"야 할 것이므로, UFO 적치장들은 해당 기지에 최대한 가까이 지어야 합니다.\n"
12281"\n"
12282"추신\n"
12283"\n"
12284"우리 엔지니어들이 UFO를 분해하여 사용가능한 소재들을 적출하기 전에, 그들은 연"
12285"구팀들이 제공할 기술 설명서를 필요로 할 것입니다."
12286
12287#: ../base/ufos/msgid/concepts.ufo:45
12288msgid ""
12289"PHALANX is a UN organisation that is permitted and funded by the unanimous "
12290"support of its member nations. If we neglect the defense and security of one "
12291"of our sponsors, they'll soon lose faith in our capabilities and withdraw "
12292"their funding. Let the relationship deteriorate too far and they may shut "
12293"the whole operation down.\n"
12294"\n"
12295"To keep up satisfaction in the performance of PHALANX, make sure the "
12296"organisation can cover as much of the globe as possible and confront alien "
12297"attacks all around the world."
12298msgstr ""
12299"PHALANX는 UN 소속국가들의 전적인 허가 및 지원금을 받는 조직입니다. 우리 지원"
12300"국가들중 하나의 국방 및 안보라도 무시한다면, 그들은 곧 우리의 능력에 대한 신"
12301"뢰를 잃고 그들의 지원금을 철회할 것입니다. 그 관계가 너무 쇠퇴하면 그들은 작"
12302"전 전체를 폐쇄할지도 모릅니다.\n"
12303"\n"
12304"PHALANX의 성과에 대한 만족도를 유지하려면, 우리 조직이 지구를 최대한 넓게 커"
12305"버할 수 있도록 하고 지구 각지에서 외계인 공격에 대항해야 합니다."
12306
12307#: ../base/ufos/msgid/concepts.ufo:55
12308msgid ""
12309"A soldier can only do so much in a single turn. Each soldier has a limited "
12310"number of Time Units (TUs) they can spend each turn on moving, crouching, "
12311"looking around and firing their weapon. They move faster when standing and "
12312"spend more TUs walking in a crouched position.\n"
12313"\n"
12314"Monitor a soldier's TU carefully. Some firemodes -- like aimed shots and "
12315"automatic fire -- take more TUs than others. Running low on time in the "
12316"wrong spot can be a deadly mistake.\n"
12317"\n"
12318"Addendum\n"
12319"\n"
12320"TUs are refreshed each turn, but if an enemy flashbang goes off in front of "
12321"a soldier they will lose all of their TUs for the next turn."
12322msgstr ""
12323"한 대원이 한 턴에 할 수 있는 활동에는 한계가 있습니다. 각 병사는 한정된 활동"
12324"력(TU)을 보유하여 이동하기, 숙이기, 돌아보기, 그리고 무기 발사하기에 소비할 "
12325"수 있습니다. 대원들은 서있을 때 더 빨리 이동하고, 숙인 상태에서 걸을 때에 더 "
12326"많은 활동력을 소비합니다.\n"
12327"\n"
12328"대원의 활동력을 잘 관찰하십시오. 조준 사격 및 자동 사격과 같은 일부 사격 모드"
12329"들은 다른 모드보다 더 큰 활동력을 소비합니다. 위험한 장소에서 활동력을 소진하"
12330"는 건 죽음을 가져오는 실수가 될 수 있습니다.\n"
12331"\n"
12332"추신\n"
12333"\n"
12334"활동력은 모든 턴에 재충전되지만, 적군의 섬광탄이 아군 병사 앞에서 터지면 그"
12335"는 다음 턴에서 모든 행동력을 잃을 것입니다."
12336
12337#: ../base/ufos/msgid/concepts.ufo:69
12338msgid ""
12339"Units can fire on enemy units when they wander into their field of view "
12340"during the enemy's turn. Soldiers will execute a reaction shot when an enemy "
12341"unit spends more Time Units (TU) in their field of view than the cost of "
12342"their reaction fire.\n"
12343"\n"
12344"This means that a unit which has been set to execute a reaction shot that "
12345"costs 8 TU will take the shot after the enemy spends 9 or more TU within "
12346"their field of view. But be careful -- aliens can take reaction shots just "
12347"like PHALANX soldiers.\n"
12348"\n"
12349"Soldiers firing weapons with low TU costs will execute more reaction shots "
12350"-- and receive less reaction fire from the enemy -- than soldiers who fire "
12351"weapons which cost more TUs.\n"
12352"\n"
12353"Addenda\n"
12354"\n"
12355"A soldier will not perform reaction fire unless it has been enabled in the "
12356"soldier's control panel. When enabled, a soldier will be unable to spend the "
12357"Time Units required to fire once during the enemy's turn. Commanders can "
12358"choose the firemode the soldier should use with reaction fire in the "
12359"firemode selection window.\n"
12360"\n"
12361"If an enemy unit wanders out of a unit's view -- even for a moment -- the "
12362"reaction fire counter will be reset. A unit must spend enough TUs "
12363"consecutively in view of a unit to receive reaction fire."
12364msgstr ""
12365
12366#: ../base/ufos/msgid/concepts.ufo:77
12367msgid ""
12368"Soldiers must be able to fight quickly and effectively. Load them up with "
12369"too much equipment and they will slow down, reducing the number of Time "
12370"Units (TUs) they have to use each turn. Soldiers will get a speed boost if "
12371"they're carrying a light load.\n"
12372"\n"
12373"Addendum\n"
12374"\n"
12375"Monitor a soldier's load carefully in the equipment screen. If he is "
12376"carrying more than 50 per cent of his maximum capacity, he'll lose TUs and "
12377"may not be able to use all of his fire modes. If he is carrying less than 20 "
12378"per cent of his maximum capacity, he'll gain extra TUs."
12379msgstr ""
12380
12381#: ../base/ufos/msgid/concepts.ufo:85
12382msgid ""
12383"Our soldiers can receive wounds if they are injured by enemy fire. These "
12384"wounds can effect their firing accuracy, firing speed and movement speed. "
12385"Injuries will degrade a soldier's health each turn and may lead to death if "
12386"they are not treated by a medikit. A PHALANX squad should bring along plenty "
12387"of medikits to perform combat stabilisation of wounds.\n"
12388"\n"
12389"Addenda\n"
12390"\n"
12391"Wounds can be tracked in the character stats window. A medikit can heal "
12392"wounds to prevent a soldier from dying from their wounds on the battlefield, "
12393"but it will only restore a small amount of health. Soldiers will need time "
12394"to recover once they've returned to the base. Build a hospital facility to "
12395"greatly increase their recovery times."
12396msgstr ""
12397
12398#: ../base/ufos/msgid/concepts.ufo:103
12399msgid ""
12400"The aliens deploy powerful weaponry to deadly effect on the battlefield. "
12401"Engaging them in a shootout on open terrain is a sure way to get killed "
12402"quickly, so PHALANX soldiers must be adept at using auxiliary equipment to "
12403"overcome the extraterrestrial forces on the battlefield.\n"
12404"\n"
12405"PHALANX soldiers should equip themselves with smoke grenades to hide their "
12406"positions when in the line of sight of alien forces. Incendiary grenades and "
12407"rockets can produce fields of fire that damage alien forces before they come "
12408"within range of our soldiers. And flashbangs can be used to temporarily "
12409"disable an alien unit.\n"
12410"\n"
12411"If a soldier comes face to face with an alien and is not capable of taking "
12412"it down without suffering deadly reaction fire, indirect weaponry such as "
12413"grenades -- launched by hand or through a grenade launcher -- should be used "
12414"to take out the enemy from a safe position.\n"
12415"\n"
12416"We'll always need conventional firearms on the battlefield, but auxiliary "
12417"weaponry deployed defensively will be key if we're to overcome the aliens' "
12418"technological dominance on the battlefield.\n"
12419"\n"
12420"Addenda\n"
12421"\n"
12422"Smoke clouds will block line of sight on the battlefield.\n"
12423"\n"
12424"Flashbangs will remove Time Units when deployed effectively. A unit that has "
12425"been effected by a flashbang will lose any Time Units it had when the "
12426"flashbang exploded and will not receive more Time Units during its next "
12427"turn. Flashbangs are only effective when they explode close to the target "
12428"and within its field of view.\n"
12429"\n"
12430"Incendiary fields cause a small amount of damage to units which pass through "
12431"them."
12432msgstr ""
12433
12434#: ../base/ufos/msgid/installations.ufo:34
12435msgid ""
12436"Blueprints -- Radar Tower\n"
12437"\n"
12438"CLASSIFIED LEVEL BLACK\n"
12439"\n"
12440"PHALANX Extraterrestrial Response Unit\n"
12441"\n"
12442"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
12443"\n"
12444"Filed: 18 March 2084\n"
12445"\n"
12446"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
12447"Operations Command\n"
12448"\n"
12449"\n"
12450"\n"
12451"Overview\n"
12452"\n"
12453"In addition to the base radar facility blueprints I submitted earlier today, "
12454"I'd like to submit these blueprints for a smaller off-base installation. Our "
12455"in-base facilities will never be able to cover the whole globe, so we'll "
12456"need to build some of these Radar Towers to fill any gaps in our coverage.\n"
12457"\n"
12458"The blueprints provide details to construct a small facility. This means "
12459"that each tower will cover only a small range, but they can be erected "
12460"quickly and cheaply to rapidly improve our operational capabilities.\n"
12461"\n"
12462"\n"
12463"Recommended Doctrine\n"
12464"\n"
12465"The radar tower has a limited range compared to the facilities we've "
12466"designed inside the PHALANX bases, so they'll need to be produced quickly "
12467"and in large numbers to expand our radar coverage around the world.\n"
12468"\n"
12469"We should strive to cover as much of the earth as possible, but detecting a "
12470"UFO is meaningless if we can't shoot it down. We should concentrate our "
12471"construction on areas within range of our interceptors at first.\n"
12472"\n"
12473"The tower's camouflage is not very effective. Alien craft may detect the "
12474"active scanning and attempt to destroy the tower once they find it.\n"
12475"\n"
12476"\n"
12477"Addenda\n"
12478"\n"
12479"None."
12480msgstr ""
12481
12482#: ../base/ufos/msgid/installations.ufo:68
12483msgid ""
12484"Blueprints -- UFO Yard\n"
12485"\n"
12486"CLASSIFIED LEVEL BLACK\n"
12487"\n"
12488"PHALANX Extraterrestrial Response Unit\n"
12489"\n"
12490"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
12491"\n"
12492"Filed: 17 March 2084\n"
12493"\n"
12494"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
12495"Operations Command\n"
12496"\n"
12497"\n"
12498"\n"
12499"Overview\n"
12500"\n"
12501"If we're to survive this war, we'll need to do more than just detect and "
12502"knock down UFOs. We'll need to recover these crafts and initiate an active "
12503"research program that will investigate the alien technology to apply to our "
12504"own aircraft.\n"
12505"\n"
12506"To do this, we'll need a dedicated storage facility -- one that is far too "
12507"large to house on our bases. Please consider the attached blueprints, which "
12508"outline plans for how to securely store and camouflage any alien craft we "
12509"might recover. We'll be able to transport recovered craft to these "
12510"facilities and conduct the necessary research.\n"
12511"\n"
12512"\n"
12513"Recommended Doctrine\n"
12514"\n"
12515"UFOs stored in a UFO Yard can be researched and dismantled from any PHALANX "
12516"base with appropriate facilities, but these activities proceed more slowly "
12517"the further away the UFO Yard is from the base. UFO Yards should be built "
12518"nearby bases which will need access.\n"
12519"\n"
12520"UFOs can be transferred between different yards.\n"
12521"\n"
12522"\n"
12523"Addenda\n"
12524"\n"
12525"None."
12526msgstr ""
12527
12528#: ../base/ufos/msgid/installations.ufo:100
12529msgid ""
12530"Blueprints -- SAM Site\n"
12531"\n"
12532"CLASSIFIED LEVEL BLACK\n"
12533"\n"
12534"PHALANX Extraterrestrial Response Unit\n"
12535"\n"
12536"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
12537"\n"
12538"Filed: 18 March 2084\n"
12539"\n"
12540"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
12541"Operations Command\n"
12542"\n"
12543"\n"
12544"\n"
12545"Overview\n"
12546"\n"
12547"I hope you've had a chance to read the blueprints I submitted earlier today "
12548"for a surface-to-air missile defense facility we can build at PHALANX bases. "
12549"We've hastily adapted those blueprints to design an off-base installation "
12550"that can run on its own grid.\n"
12551"\n"
12552"This facility can provide additional defensive hardpoints around key "
12553"strategic points. Although they remain vulnerable to detection and "
12554"destruction from alien craft, they at least provide additional assurances "
12555"that missile launchers won't expose the location of our bases.\n"
12556"\n"
12557"\n"
12558"Recommended Doctrine\n"
12559"\n"
12560"Once built you'll need to equip the SAM site with missile batteries before "
12561"it will be able to engage alien craft.\n"
12562"\n"
12563"\n"
12564"Addenda\n"
12565"\n"
12566"None."
12567msgstr ""
12568
12569#: ../base/ufos/msgid/irc.ufo:20
12570msgid ""
12571"Welcome to the UFO: Alien Invasion multiplayer lobby.\n"
12572"If you are searching for players, make sure to stay connected.\n"
12573"NOT everyone you see in the user list is a player!\n"
12574"Look for users who announce themselves with the game client.\n"
12575"\n"
12576"Do NOT:\n"
12577"- Spam.\n"
12578"- Use strong language.\n"
12579"- Use any language other than English.\n"
12580"- Be impatient. It may take several minutes for someone to reply.\n"
12581"\n"
12582"You can close this window and return to it always by pressing F10, even in a "
12583"singleplayer mission.\n"
12584"You can also send messages to players directly into the game when you add "
12585"the name of the player at the start of your message.\n"
12586"If a player sends you a message, it will appear in a popup window.\n"
12587"\n"
12588"If you want to host a game, make sure, that TCP port 27910 is opened in your "
12589"firewall.\n"
12590"If you want to join the channel with a regular IRC client, connect to irc."
12591"freenode.net and join #ufoai\n"
12592"\n"
12593"For help with setting up multiplayer games, see http://ufoai.org/wiki/index."
12594"php/Multiplayer"
12595msgstr ""
12596"UFO: 외계 침공 멀티플레이 대기실에 오신 것을 환영합니다.\n"
12597"플레이어들을 찾고 계시다면, 연결을 유지하십시오.\n"
12598"유저 목록에 보이는 모든이가 플레이어는 아닙니다!\n"
12599"게임 클라이언트로 자신을 알리는 유저들을 찾으십시오.\n"
12600"\n"
12601"금지사항:\n"
12602"- 스팸.\n"
12603"- 욕설.\n"
12604"- 영어 외 언어의 사용.\n"
12605"- 침착하십시오. 상대가 답을 하는 데에는 몇 분 걸릴지도 모릅니다.\n"
12606"\n"
12607"싱글플레이 미션중이라도, 이 창을 닫거나 다시 돌아오려면 F10을 누르면 됩니"
12608"다.\n"
12609"메시지 앞에 플레이어의 이름을 더하면 게임중이라도 플레이어에게 직접 메시지를 "
12610"보낼 수 있습니다.\n"
12611"다른 플레이어가 당신에게 메시지를 보내면, 팝업창에 나타납니다.\n"
12612"\n"
12613"게임을 호스트 하려면, 방어벽에서 TCP 포트 27910이 열려있도록 하십시오.\n"
12614"일반 IRC 클라이언트로 채널에 참여하려면, irc.freenode.net에 연결하고 #ufoai"
12615"에 들어가십시오.\n"
12616"\n"
12617"멀티플레이 게임을 셋업하는 데에 도움이 필요하시면 http://ufoai.org/wiki/"
12618"index.php/Multiplayer를 참고하세요."
12619
12620#: ../base/ufos/msgid/mails.ufo:2
12621msgid "SecGen. Mahouf Serra, United Nations, New York City"
12622msgstr "마후프 세라 사무총장, 국제 연합, 뉴욕시"
12623
12624#: ../base/ufos/msgid/mails.ufo:6
12625msgid "Base Commander, PHALANX, Atlantic Operations Command"
12626msgstr "기지 사령관, PHALANX, 대서양 작전본부"
12627
12628#: ../base/ufos/msgid/mails.ufo:20
12629msgid ""
12630"Welcome to your new post, Commander. You now have full command over the "
12631"PHALANX Extraterrestrial Response Unit. Your mission is to protect the "
12632"citizens of Earth and stop the alien threat at all costs. How you accomplish "
12633"this is up to you; our only requirement is that you succeed.\n"
12634"\n"
12635"Your first order of business is to set up a headquarters. The UN has access "
12636"to military bases all over the world, so you may consider any region for "
12637"your base of operations. Choose the location wisely, because it will have "
12638"great influence on the success of the PHALANX project.\n"
12639"\n"
12640"A recent analysis of the attacks on Mumbai and Bonn reveal that UFO "
12641"sightings and alien activity seems to focus on the most densely populated "
12642"regions of Earth, including coastal North- and South-America, Europe, "
12643"Eastasia, South and Mediterranean Africa, and Australia. You should consider "
12644"including these territories in your field of operations.\n"
12645"\n"
12646"Once you've established your first base, you must prepare your soldiers. The "
12647"recruits we have assigned to PHALANX must be stationed on your dropship, "
12648"then equipped for battle.\n"
12649"\n"
12650"Take care of them, Commander. The rest of us are all counting on you, and "
12651"praying for you.\n"
12652"\n"
12653"That is all. Good luck and good hunting."
12654msgstr ""
12655"사령관님 기지에 오신 것을 환영합니다. 사령관님은 현재 PHALANX 외계생명체 대응"
12656"반의 모든 지휘권한을 가지고 계십니다. 사령관님의 임무는 어떠한 희생을 치루더"
12657"라도 외계인의 위협을 막아내고, 인류를 보호하는 것입니다. 이 모든 것이 당신의 "
12658"손에 달렸습니다; 우리의 유일한 요구는 당신이 임무를 성공해내는 것입니다.\n"
12659"\n"
12660"당신의 첫 명령은 기지를 세우는 것입니다. UN은 전세계 군부대들에 접근할 수 있"
12661"으므로, 기지의 설치는 어느 지역에나 가능합니다. PHALANX 프로젝트의 성공에 지"
12662"대한 영향을 미치므로, 현명하게 지역을 고르십시오.\n"
12663"\n"
12664"뭄바이와 본의 공격에 대한 분석에 의하면, UFO 출현과 외계인 활동은 북/남아메리"
12665"카 해안지대, 유럽, 동아시아, 남/지중해 아프리카, 그리고 오스트레일리아를 포함"
12666"한 인구밀집 지역에 집중되어 있는 것으로 드러났습니다. 당신은 이러한 지역이 기"
12667"지의 작전 반경 내에 포함 되도록 고려해야 할 것 입니다.\n"
12668"\n"
12669"첫 기지를 세운 후, 당신의 전투원를 모집해야 합니다. PHALANX에 모집된 신병들"
12670"은 수송선에 태워진 후 전투에 임하도록 장비를 착용해야 합니다.\n"
12671"\n"
12672"사령관님, 그들을 잘 인도해 주십시오. 우리 모두는 당신을 믿으며 당신을 위해 기"
12673"도합니다.\n"
12674"\n"
12675"이상입니다. 행운을 빌며, 건투를 바랍니다."
12676
12677#: ../base/ufos/msgid/mails.ufo:24
12678msgid ""
12679"Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations "
12680"Command"
12681msgstr "Paul Navarre 중령, R&D: 생산부서, PHALANX, 대서양 작전본부"
12682
12683#: ../base/ufos/msgid/mails.ufo:28
12684msgid ""
12685"Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic Operations "
12686"Command"
12687msgstr "Connor 박사, R&D: 생체공학 및 수용부서, PHALANX, 대서양 작전본부"
12688
12689#: ../base/ufos/msgid/mails.ufo:40
12690msgid ""
12691"Commander,\n"
12692"\n"
12693"I'm afraid I have some bad news. Despite our best efforts, the alien "
12694"specimens recovered from our last tactical mission have expired in "
12695"Containment. We were ultimately unable to stabilise their medical condition "
12696"enough to learn anything useful.\n"
12697"\n"
12698"Outward signals indicate the cause of death to be sudden and fatal "
12699"asphyxiation. It seems the aliens can only live in our atmosphere for a "
12700"limited time before they suffocate. We haven't performed a full examination "
12701"on the body, not without your authorisation, but I strongly recommend that "
12702"we move straight to autopsy at this point. We must find a way to keep them "
12703"alive longer or we won't be able to conduct any meaningful research on "
12704"them.\n"
12705"\n"
12706"My autopsy request should be waiting in the R&D queue for your approval. "
12707"Thank you, Commander.\n"
12708"\n"
12709"Sincerely, Dr. Connor"
12710msgstr ""
12711"사령관님,\n"
12712"\n"
12713"나쁜 소식이 있습니다. 우리의 노력에서 불구하고, 지난 전술임무에서 회수한 외계"
12714"인 표본이 수용시설에서 사망하였습니다. 우리는 그들의 생물학적 상태를 우리가 "
12715"연구할 만큼 유지할 수가 없습니다.\n"
12716"\n"
12717"드러나는 죽음의 징후는 갑작스럽고 치명적인 질식으로 관찰됩니다. 이것은 외계인"
12718"들이 우리의 대기 중에서 질식하기까지 제한된 시간만을 살아 있을 수 있는 것으"
12719"로 보입니다. 사령관님의 승인이 없이 신체에 대한 완전한 조사를 할 수 없으므"
12720"로, 이 시점에서 부검을 진행하는 것을 강력히 요청합니다. 외계인들을 더 오래 살"
12721"려둘 방법을 찾아야 하며, 그렇지 않으면 그들에게 의미 있는 연구를 수행할 수가 "
12722"없습니다.\n"
12723"\n"
12724"저의 부검요청은 연구개발 부서의 요청목록에서 승인을 대기 중입니다. 읽어주셔"
12725"서 감사합니다, 사령관님.\n"
12726"\n"
12727"친애하는 Connor 박사로부터"
12728
12729#: ../base/ufos/msgid/mails.ufo:44
12730msgid ""
12731"XO Abel S. Howard, Command & Control, PHALANX, Atlantic Operations Command"
12732msgstr "Abel S. Howard 부관, 지휘 통제부, PHALANX, 대서양 작전본부"
12733
12734#: ../base/ufos/msgid/mails.ufo:48
12735msgid ""
12736"Sir, our operatives have discovered the location of a large alien "
12737"installation on Earth. This installation represents a serious threat to "
12738"PHALANX and to humanity at large, we must take it out ASAP."
12739msgstr ""
12740"사령관님, %s 영토에 거대한 외계인 구조물이 발견되었습니다. 이 구조물은 "
12741"PHALANX 뿐만 아니라 인류에 커다란 위협이 보입니다. 우리는 최대한 빨리 이것을 "
12742"제거해야 합니다."
12743
12744#: ../base/ufos/msgid/mails.ufo:56
12745msgid ""
12746"Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic Operations "
12747"Command"
12748msgstr "Ingrid Falkland 대령, 정보부서, PHALANX, 대서양 작전본부"
12749
12750#: ../base/ufos/msgid/missionbriefing.ufo:2
12751msgid "Good luck commander. Bring our soldiers back alive."
12752msgstr "건투를 빕니다, 사령관님. 우리 대원들을 무사 복귀 시켜주십시오. "
12753
12754#: ../base/ufos/msgid/missionbriefing.ufo:5
12755msgid "Kill all the aliens."
12756msgstr "모든 외계인들을 사살하시오."
12757
12758#: ../base/ufos/msgid/missionbriefing.ufo:8
12759msgid ""
12760"The aliens have barricaded themselves inside this fuel dump. Find a bomb "
12761"nearby to destroy the gate and gain entry."
12762msgstr ""
12763"외계인들은 이 연료 덤프 내부에 바리케이드를 세우고 진을 쳤습니다. 근처에서 폭"
12764"탄을 찾아 게이트를 파괴하고 출입로를 만드십시오."
12765
12766#: ../base/ufos/msgid/missionbriefing.ufo:11
12767msgid "Kill all the aliens or hold the point in the fuel depot for some time."
12768msgstr ""
12769"모든 외계인을 사살하거나 연료 저장고를 수중에 넣고 일정시간 유지하시오."
12770
12771#: ../base/ufos/msgid/missionbriefing.ufo:14
12772msgid ""
12773"We've located an entry point to the alien base, which appears to be a large "
12774"facility built below ground. Once your men have dropped down the entry shaft "
12775"you'll need to clear out the alien presence so that our analysts can "
12776"investigate the technology on-site."
12777msgstr ""
12778"지하에 지어진 대형 시설로 보이는 외계인 기지의 진입구를 발견했습니다. 대원들"
12779"이 진입 샤프트로 뛰어내리고 나면, 외계인 방어자들을 제거하여 우리 전문가들이 "
12780"현장에서 기술을 조사할 수 있도록 해야 합니다."
12781
12782#: ../base/ufos/msgid/missionbriefing.ufo:17
12783msgid "Kill all the aliens to secure the base."
12784msgstr "기지내 모든 외계인을 살해하여 기지를 수호함."
12785
12786#: ../base/ufos/msgid/missionbriefing.ufo:20
12787msgid "The dropship has arrived at the crash site."
12788msgstr "드랍쉽이 추락지점에 도착했습니다."
12789
12790#: ../base/ufos/msgid/missionbriefing.ufo:23
12791#, fuzzy
12792msgid ""
12793"The aliens penetrated your base defenses and are inside the compound. Rally "
12794"the soldiers on site to eliminate the threat. Security cameras placed around "
12795"the base will help you track their locations as long as a soldier remains "
12796"inside the camera room of the Command Centre."
12797msgstr ""
12798"외계인들이 기지의 방어체계를 뚫고 단지내로 들어왔습니다. 주둔중인 병사들을 모"
12799"아 침투자들을 제거하십시오. 보안 카메라들이 기지 여러곳에 있으므로 적군의 위"
12800"치 파악을 도와줄 것입니다."
12801
12802#: ../base/ufos/msgid/news.ufo:16
12803#, fuzzy
12804msgid ""
12805"In the year 2084, Earth is in better shape than it has been for more than a "
12806"century. Perhaps for the first time, peace and cooperation are the norm "
12807"rather than the exception. The current state of affairs, however, can only "
12808"be explained through the brutal history of the 21st century.\n"
12809"\n"
12810"In the first decade of the 21st, the Middle-East was the greatest concern of "
12811"nations around the world. Tensions increased when Iran, Syria, Jordan and "
12812"Afghanistan formed the Middle-Eastern alliance, a political body to unite "
12813"the Islamic world. Soon after, democratic elections in Iraq caused the "
12814"United States to lose control of the country, and Iraq joined the Middle-"
12815"Eastern Alliance along with Pakistan and Lebanon later that year. In a "
12816"panic, Israel threw in its lot with the expanding European Union, thus "
12817"forcing itself to abide by increasingly strict EU laws on human rights and "
12818"warfare. Its military presence in the region was significantly reduced over "
12819"the years as a result.\n"
12820"\n"
12821"However, as 2009 turned into 2010, attentions turned away from the Middle-"
12822"East as the increasingly bold power grabs by China started to make waves. "
12823"The People's Republic had been nibbling away at its neighbours for several "
12824"years, but in December of 2010, after decades of harsh words and grim "
12825"promises, Taiwan was finally conquered by a full-scale Chinese military "
12826"invasion. The UN gave several sternly-worded reprimands which were summarily "
12827"ignored. The international community debated the issue at length, and did "
12828"nothing.\n"
12829"\n"
12830"The Second Cold War between the old United States and China began when China "
12831"annexed North and South Korea in 2012, after secret agents managed to "
12832"disable North Korea's entire nuclear arsenal for the length of the three-day "
12833"invasion. The well-trained and equipped People's Army vastly outnumbered the "
12834"Korean divisions; they occupied both countries long before the Koreans could "
12835"even begin to receive aid from overseas. The move drew even more ire from "
12836"the UN and cooled diplomatic relations between China and Russia for decades "
12837"to come.\n"
12838"\n"
12839"Tensions around the world remained high during the length of the Second Cold "
12840"War, with rebellions the order of the day in the newly-subjugated Chinese "
12841"territories, but ultimately neither China nor the US was ready to commit to "
12842"nuclear annihilation.\n"
12843"\n"
12844"The war technically came to an end in 2031, as the US economy crumbled under "
12845"a crushing military budget and deficit interest rates that exceeded the "
12846"country's entire gross national product. Meanwhile, having become "
12847"increasingly liberal during the Cold War years, China took on the mantle of "
12848"world leader without knowing quite what to do with it. Its leaders perhaps "
12849"became drunk with power, a little too hungry, a little too proud. Using the "
12850"army to try and enforce their decision, they attempted to revert the country "
12851"to the brutal Stalinist oppression of the 20th century. The people did not "
12852"approve.\n"
12853"\n"
12854"The ensuing civil war was like nothing Earth had ever seen. Officers often "
12855"referred to it as the bastard child of Vietnam and the First World War. It "
12856"saw firebombing of entire populations, mass executions of prisoners of war, "
12857"and tactical nuclear strikes on several cities -- including Shanghai, Seoul "
12858"and New Delhi -- on 7 June 2034. Government loyalists dropped a total of six "
12859"50-kiloton devices on heavily-defended rebel positions, including the "
12860"civilian populations the rebels were protecting.\n"
12861"\n"
12862"The loyalist army suffered massive desertions in the days that followed; it "
12863"was the single event that eventually spelled doom for the government. More "
12864"than six million lives were lost before the surrender of loyalist forces on "
12865"15 August 2036, having fought tooth and nail and employed large-scale "
12866"scorched earth tactics as the rebels slowly drove them into the Indian "
12867"Ocean. This is the official ending of the Second Cold War."
12868msgstr ""
12869"In the year 2084, Earth is in better shape than it has been for more than a "
12870"century. Perhaps for the first time, peace and cooperation are the norm "
12871"rather than the exception. The current state of affairs, however, can only "
12872"be explained through the brutal history of the 21st century.\n"
12873"\n"
12874"In the first decade of the 21st, the Middle-East was the greatest concern of "
12875"nations around the world. Tensions increased when Iran, Syria, Jordan and "
12876"Afghanistan formed the Middle-Eastern alliance, a political body to unite "
12877"the Islamic world. Soon after, democratic elections in Iraq caused the "
12878"United States to lose control of the country, and Iraq joined the Middle-"
12879"Eastern Alliance along with Pakistan and Lebanon later that year. In a "
12880"panic, Israel threw in its lot with the expanding European Union, thus "
12881"forcing itself to abide by increasingly strict EU laws on human rights and "
12882"warfare. Its military presence in the region was significantly reduced over "
12883"the years as a result.\n"
12884"\n"
12885"However, as 2009 turned into 2010, attentions turned away from the Middle-"
12886"East as the increasingly bold power grabs by China started to make waves. "
12887"The People's Republic had been nibbling away at its neighbours for several "
12888"years, but in December of 2010, after decades of harsh words and grim "
12889"promises, Taiwan was finally conquered by a full-scale Chinese military "
12890"invasion. The UN gave several sternly-worded reprimands which were summarily "
12891"ignored. The international community debated the issue at length, and did "
12892"nothing.\n"
12893"\n"
12894"The Second Cold War between the old United States and China began when China "
12895"annexed North and South Korea in 2012, after secret agents managed to "
12896"disable North Korea's entire nuclear arsenal for the length of the three-day "
12897"invasion. The well-trained and equipped People's Army vastly outnumbered the "
12898"Korean divisions; they occupied both countries long before the Koreans could "
12899"even begin to receive aid from overseas. The move drew even more ire from "
12900"the UN and cooled diplomatic relations between China and Russia for decades "
12901"to come.\n"
12902"\n"
12903"Tensions around the world remained high during the length of the Second Cold "
12904"War, with rebellions the order of the day in the newly-subjugated Chinese "
12905"territories, but ultimately neither China nor the US was ready to commit to "
12906"nuclear annihilation.\n"
12907"\n"
12908"The war technically came to an end in 2031, as the US economy crumbled under "
12909"a crushing military budget and deficit interest rates that exceeded the "
12910"country's entire gross national product. Meanwhile, having become "
12911"increasingly liberal during the Cold War years, China took on the mantle of "
12912"world leader without knowing quite what to do with it. Its leaders perhaps "
12913"became drunk with power, a little too hungry, a little too proud. Using the "
12914"army to try and enforce their decision, they attempted to revert the country "
12915"to the brutal Stalinist oppression of the 20th century. The people did not "
12916"approve.\n"
12917"\n"
12918"The ensuing civil war was like nothing Earth had ever seen. Officers often "
12919"referred to it as the bastard child of Vietnam and the First World War. It "
12920"saw firebombing of entire populations, mass executions of prisoners of war, "
12921"and tactical nuclear strikes on several cities -- including Shanghai, Seoul "
12922"and New Delhi -- on 7 June 2034. Government loyalists dropped a total of six "
12923"50-kiloton devices on heavily-defended rebel positions, including the "
12924"civilian populations the rebels were protecting.\n"
12925"\n"
12926"The loyalist army suffered massive desertions in the days that followed; it "
12927"was the single event that eventually spelled doom for the government. More "
12928"than six million lives were lost before the surrender of loyalist forces on "
12929"15 August 2036, having fought tooth and nail and employed large-scale "
12930"scorched earth tactics as the rebels slowly drove them into the Indian "
12931"Ocean. This is the official ending of the Second Cold War."
12932
12933#: ../base/ufos/msgid/news.ufo:128
12934#, fuzzy
12935msgid ""
12936"The Asian Republic:\n"
12937"\n"
12938"In the years that followed, the reformed Republic of China -- taking up its "
12939"old, pre-Communist name -- slowly relinquished its conquered territories, "
12940"including those seized in centuries past, offering them a choice between "
12941"independence or a seat on the new governmental council as an equal and "
12942"respected part of the new Republic. Having fought on the rebel side "
12943"throughout the civil war, Taiwan was the first to merge with the new "
12944"Republic, reconciling its differences with the mainland after the Communist "
12945"government surrendered. Taiwan quickly became a major player in the new "
12946"council and was instrumental in sending the captured government leaders off "
12947"to The Hague to face a war crimes tribunal. North Korea, another rebel "
12948"nation, also elected to remain in the Republic, sensing opportunities for "
12949"greater economic growth and freedom from dictatorship. They would not be "
12950"disappointed.\n"
12951"\n"
12952"The resurgence of the Chinese economy was dubbed a miracle by contemporary "
12953"historians. The first breakthroughs in nanotechnology were made by Chinese "
12954"researchers, bringing in vast medical-industrial contracts from all over the "
12955"world. Despite old hatreds and mistrust, other east-Asian nations slowly "
12956"joined the Republic, which was soon redubbed the Asian Republic to honour "
12957"its new members. Even Japan eventually joined to bolster its flagging "
12958"economy and a population which had dwindled through the war years. The "
12959"Republic continued mostly true to its principles with the civil war still "
12960"fresh in mind. Over the years it made a reputation for dealing with all its "
12961"member nations in good faith, and built enough trust and solidarity that it "
12962"can now speak with a single voice for all the billions of people of south-"
12963"east Asia.\n"
12964"\n"
12965"Today, the Asian Republic's economy has all but recovered due to the "
12966"commercialisation of nanotech and holographics. It still possesses a strong "
12967"and up-to-date military, trained to a higher standard than any other "
12968"country.\n"
12969"\n"
12970"\n"
12971"\n"
12972"The Revolutionary Countries:\n"
12973"\n"
12974"With the successive fall of both the United States and China, Socialism in "
12975"South-America waxed and waned during the post-war years. The US's economic "
12976"death brought on a surge of revolutionary fervor, swaying several nations "
12977"away from the influence of capitalism. However, with a democratic framework "
12978"already halfway in place in most countries, the ideal of rule of the people "
12979"could for the first time be realised without corruption. This new wave "
12980"proposed to unite the principles of democracy with true Socialist ideals.\n"
12981"\n"
12982"The whole continent watched in horror at the nuking of Shanghai during the "
12983"Second Cold War, televised all over the globe right up to the final second. "
12984"The new wave suffered another major blow when China fell. In that, everyone "
12985"could see a first-hand example of what might happen to the revolution if it "
12986"went the way of dictatorship and totalitarianism. It didn't take long for "
12987"the leaders to respond.\n"
12988"\n"
12989"Several dictator-led countries immediately tried to turn on the thumbscrews, "
12990"trying to head off a rebellion before it began, which caused a huge backlash "
12991"in the larger democratic nations, particularly Cuba, Brazil and Argentina. "
12992"Suddenly, the last remaining kings of South-America were left with no "
12993"friends at all.\n"
12994"\n"
12995"One by one, they caved to public and political pressure and were replaced by "
12996"elected houses. The revolution picked up speed instead of losing it; they "
12997"encouraged greater trade, closer integration, and eventually followed "
12998"Europe's example of open borders. A new network of highways all over the "
12999"continent strengthened economies and allowed far more efficient use of "
13000"arable land. South-America's natural riches were tapped like never before, "
13001"and they demanded fair prices for every bit of it.\n"
13002"\n"
13003"Today, the member nations have merged so closely that they are better known "
13004"as a single body: the Revolutionary Countries. One joint government "
13005"represents the entire continent, and they manage an economical juggernaut "
13006"surpassed only by the Greater European Union. Their military is small but "
13007"has state-of-the-art equipment. Their training is not exceptional.\n"
13008"\n"
13009"\n"
13010"\n"
13011"United America:\n"
13012"\n"
13013"As the US economy started to break down in the late 2020s, more and more "
13014"people abandoned the country for the greener pastures of Canada and, "
13015"ironically, Mexico. The value of the dollar plummeted to unprecedented "
13016"depths, impoverishing millions until its price was fixed by the IMF and the "
13017"international banking community. The country was then saddled with a brutal "
13018"reform plan, requiring it to sell off or mothball over half of its military "
13019"arsenal. To cope with the repayment on sixteen trillion dollars of debt, its "
13020"interest rate was frozen and its exports shifted to technology and luxury "
13021"goods. Successful restructuring of NASA, combined with a functional "
13022"spaceplane prototype, also turned outer space into a money-maker for the "
13023"post-collapse US. Cape Canaveral began offering the cheapest space launches "
13024"anywhere on the planet, first with their prototype, later with fully-"
13025"functional advanced spaceplane designs. This significantly helped the "
13026"beleaguered country claw its way back towards the black.\n"
13027"\n"
13028"The cooperation between North-American nations began with financial aid from "
13029"Canada and Mexico, which saw their exports to the US dipping dangerously and "
13030"wanted to help fix their most important trading partner. The growing number "
13031"of expatriates also served to create closer ties. Then, in the most "
13032"unexpected political turnaround in 2042, Mexico elected the US expatriate "
13033"Esteban Villa-Lobos Garcia to the office of president.\n"
13034"\n"
13035"The election was hotly contested. However, the decision held through two "
13036"recounts, and the new president was inaugurated in July of 2042. Eventually, "
13037"a combination of sound policies and personal charisma brought most of the "
13038"country around on Garcia; and then he proposed the Tomorrow Plan.\n"
13039"\n"
13040"Under the plan, Mexico, Canada and the USA would unite into one country to "
13041"reawaken the North American superpower. In a number of controversial public "
13042"votes, the general population in all three countries gave majority support "
13043"for the Tomorrow Plan; 52% in the United States, 64% in Canada, and 71% in "
13044"Mexico. The merger was eventually finalised in 2050, creating a United "
13045"America out of the dominant powers of the New World. The booming space "
13046"industry quickly spread throughout the new country, and despite a few "
13047"stumbles along the way, North America steamed headlong towards recovery.\n"
13048"\n"
13049"Today, UA's debt has decreased from sixteen trillion to two, and standards "
13050"of living have nearly recovered to what they were before the crash. UA has "
13051"the most advanced space industry on the planet; NASA performs almost 70% of "
13052"commercial space launches around the globe. It exports vast quantities of "
13053"goods to every other nation and is projected to return to solvency in less "
13054"than three years. Militarily, the UA is the weakest of all the meganations. "
13055"It has only a small volunteer army and a tiny defence budget as mandated by "
13056"the IMF. However, what forces the UA does have are highly-trained and can "
13057"turn on a dime, able to reach any place in the country within two hours.\n"
13058"\n"
13059"\n"
13060"\n"
13061"The Greater European Union:\n"
13062"\n"
13063"Slowly but surely, the European Union has expanded borders further and "
13064"further with every passing decade. It first moved into the Middle-East when "
13065"it accepted Israel as an associate member in 2011, and then upgraded both "
13066"Israel and Turkey to full membership in 2017. Several Atlantic islands were "
13067"also accepted in the same resolution, making it the single greatest EU "
13068"expansion of the 21st century.\n"
13069"\n"
13070"Following Israel's controversial entrance as an associate member, the EU "
13071"passed stricter laws on human rights, freedom of religion and separation of "
13072"church and state. It was also the first Western superpower to officially "
13073"recognise the Middle-Eastern Alliance, and fostered close relations with the "
13074"Alliance -- despite United States protests -- in the hope of reducing "
13075"culture clash and the ongoing threat of terrorism. For the most part, they "
13076"were successful.\n"
13077"\n"
13078"In 2028, Greenland -- having grown strong due to immigration from the United "
13079"States -- formally declared its independence from Denmark. No battles were "
13080"fought; the Danish government grudgingly recognised the independence due to "
13081"political pressure from other European countries. In the following months, "
13082"Greenland briefly considered joining the US as a protectorate, but "
13083"reconsidered when the EU offered a full membership. This, along with the "
13084"defection of several US island protectorates in the Atlantic, impelled the "
13085"EU to rename itself the 'Greater European Union'.\n"
13086"\n"
13087"In the aftermath of the Second Cold War, the GEU has always been on the "
13088"forefront of political development. It was the only Western nation to second "
13089"the Middle-Eastern Alliance's vote of no confidence on the old United "
13090"Nations, after the UN's complete failure to act during the Chinese expansion "
13091"and eventual civil war. The GEU also strongly supported the Alliance's "
13092"efforts to create a new UN, providing fair representation to all the world's "
13093"nations, and with enough teeth to live up to the principles under which it "
13094"was first created.\n"
13095"\n"
13096"Today, the GEU is the strongest economical and political force in the world. "
13097"However, its vast bureaucracy and large number of members -- members who "
13098"don't always see eye-to-eye -- make it slow to manoeuvre in every way. Its "
13099"military is large and powerful but poorly-integrated, with each individual "
13100"army sticking to the language and traditions of their country. Military "
13101"cooperation is difficult to achieve and requires going through huge amounts "
13102"of red tape. The GEU contributes a majority of UN troops, but they are only "
13103"ever used as peacekepeers. Whether or not the GEU militaries have lost their "
13104"'edge' has been a subject of hot debate in Brussels for many years, and "
13105"there appears to be no decision in sight.\n"
13106"\n"
13107"\n"
13108"\n"
13109"The Middle-Eastern Alliance:\n"
13110"\n"
13111"The rise of the Middle-Eastern Alliance was a surprise to everyone, "
13112"including the people involved. It was designed solely to weaken Western "
13113"influence in the Middle-East. The principal designers and first members -- "
13114"Iran, Syria, Jordan and Afghanistan -- never meant the Alliance to last more "
13115"than a decade, by which time they expected it to fragment and disband under "
13116"the weight of its own differences.\n"
13117"\n"
13118"The Second Cold War changed everything. The People's Republic of China was "
13119"no longer a nearby ally against the West; it became an expanding threat with "
13120"an appetite, casting hungry eyes on Nepal, chunks of India, and possibly "
13121"even the sovereign states on China's western border. Pakistan, Tajikistan "
13122"and Kyrgyzstan rushed into the arms of the Alliance in order to guard "
13123"themselves against invasion. The Arabian subcontinent joined the Alliance "
13124"not a year later, seeking to expand their political pull with the West. "
13125"Without even realising it, they had formed a power block covering nearly the "
13126"entire Middle-East. Their position was simply too good to allow it to "
13127"crumble.\n"
13128"\n"
13129"The expanded Alliance, now recognised by the European Union, stepped onto "
13130"the international stage with knife in hand. They had a stranglehold on most "
13131"of the world's remaining oil supplies and the will to exploit it.\n"
13132"\n"
13133"The Alliance's economic power grew as outside oil reserves dwindled. "
13134"Pharmaceutical manufacturers packed up in droves and moved to the Middle-"
13135"East, the only place left in the world where oil was cheap and plentiful. "
13136"This, along with the many other applications of crude oil, allowed the "
13137"Middle-East to survive the Russian 'nuclear revolution' and the subsequent "
13138"worldwide migration to nuclear power. It continued its expansion with Egypt, "
13139"Uzbekistan, Turkmenistan, and disputed chunks of Africa around the Red Sea. "
13140"The entire Red Sea region was quickly pacified when the Alliance moved in "
13141"its military to assist the new African members.\n"
13142"\n"
13143"Today, the spread of prosperity has turned the Middle-East away from dogma "
13144"and towards secular law and gender equality. It is still ruled by "
13145"individuals -- Sultans, Emirs, Maliks, Presidents and Generals -- but their "
13146"personal power is kept in check by the rest of the Alliance, rulers who do "
13147"not want their colleagues stepping out of line. Political dissent is "
13148"tolerated due to pressure from the EU and other nations, but even in 2084 "
13149"few of the Alliance's member nations have a functioning democratic process.\n"
13150"\n"
13151"The Alliance military is large, fast and mean. It is one of the most elite "
13152"and well-equipped forces in the world, and it uses more permissive rules of "
13153"engagement than either United America or the Asian Republic. Their clause "
13154"for 'acceptable civilian casualties' has been the source of huge amounts of "
13155"criticism from across the world, but the Alliance has stubbornly maintained "
13156"this clause throughout the four decades it has been in effect.\n"
13157"\n"
13158"\n"
13159"\n"
13160"New Africa:\n"
13161"\n"
13162"Born out of violence and strife, New Africa found its unification in "
13163"separation. It languished onwards for three decades into the 21st century, "
13164"as it had done for far too long, with its civil wars and ethnic purges and "
13165"atrocities beyond measure. That is, until several central-African nations "
13166"undertook a massive project in 2039 to break the notorious diamond cartels "
13167"and seize their revenue for long-term national improvement.\n"
13168"\n"
13169"It resulted in a military and economic bloodbath. The UN attempted various "
13170"measures to stop the fighting but, even more toothless than ever before, it "
13171"accomplished nothing. However, the league of nations was eventually joined "
13172"by several others, tired of being pushed around by Western conglomerates, "
13173"and after several years of bitter fighting they were successful in taking "
13174"down the cartels one by one. This left them with some of the largest, most "
13175"advanced diamond and gold mines in the world; it made their combined "
13176"territory the largest single supplier of natural diamonds in the world. It "
13177"also gave them a new sense of what they could accomplish together. The core "
13178"of New Africa was born.\n"
13179"\n"
13180"All the African nations involved in the anti-cartel war, with the exception "
13181"of territories loyal to the Commonwealth of Oceania and the Middle-Eastern "
13182"Alliance, began to work much more closely together, taking cues from South-"
13183"America in building a dependable road network to fuel trade and "
13184"communication. It also allowed a much better distribution of food. Over the "
13185"next thirty years, New Africa completely eliminated famine within its "
13186"borders, which it changed completely to accomodate ethnicity and a desire "
13187"for independence within its territories, and brought socialised public "
13188"health-care to its people at near-ruinous cost. However, it also found new "
13189"exports in the commercialised, sustainable growth of tropical hardwood and "
13190"exotic fruit. The new cooperation made price agreements across the continent "
13191"possible for the first time; like the Revolutionary Countries, New Africa "
13192"forced the rest of the world to pay fairly for all goods and services.\n"
13193"\n"
13194"Today, New Africa is still the weakest of the great powers economically, but "
13195"it is growing fast. It has a large, motivated standing army, but the troops "
13196"are not well-equipped, armed mostly with former US antiques and even century-"
13197"old Soviet equipment. They also have trouble getting to remote locations due "
13198"to frequent equipment failures and the continent's difficult geography. Most "
13199"of the time, the best the New Africans can do is spot UFOs as they land with "
13200"one of thousands of scouts and small patrols out in the country to combat "
13201"poaching and smuggling.\n"
13202"\n"
13203"\n"
13204"\n"
13205"Russia:\n"
13206"\n"
13207"Russia took decades to recover from the fall of the Soviet Union and the "
13208"ravages of the Soviet system on the country's economy. It festered like an "
13209"open wound for the first half of the 21st century, still trying to quash the "
13210"constant rebellions in Chechnya, still trying to reform after 70 years of "
13211"state domination, still trying to get back its lost position as a world "
13212"superpower.\n"
13213"\n"
13214"Things finally started getting better for Russia when then-prime minister "
13215"Yevgeny Karamazov granted complete independence to Chechnya in 2047. While "
13216"the newly official Chechen Republic imploded in a storm of violence about "
13217"who exactly should rule, Russia turned away and set itself to fixing its own "
13218"problems, leaving Chechnya to itself -- and to the new and improved UN, "
13219"which immediately took an interest in trying to stop the bloodshed. "
13220"Unfortunately that wouldn't happen for a long time, and even then Chechnya "
13221"could only return to Russia's sphere of influence, but for the first time it "
13222"did so as a fully-recognised independent voice.\n"
13223"\n"
13224"Economic salvation for Russia -- especially with oil supplies from the "
13225"Middle-East dwindling -- began with drilling the country's own oil in "
13226"Siberia, with new techniques and equipment able to survive the harsh winter "
13227"conditions, and later with the construction of a series of new nuclear power "
13228"plants. Russia invested heavily in research to make the new plants smaller, "
13229"safer and -- more importantly -- sustainable. This involved a switch from "
13230"enriched uranium to thorium as the main nuclear fuel for all the new Russian "
13231"plants, and advanced new designs based upon the 'energy amplifier', a new "
13232"type of fission reactor first test-built near Rome from 2004 to 2011. Two of "
13233"the new reactors even consumed plutonium from dismantled nuclear weapons and "
13234"from the stored waste of older power plants.\n"
13235"\n"
13236"Then, eight years after the Chechen independence, Russia's 'nuclear "
13237"revolution' really came into its own with the invention of the depleted "
13238"element postprocessor, which could convert 90% of an energy amplifier's "
13239"waste into radiation-free elements in weeks instead of centuries. The "
13240"Russians ended the age-old energy crisis almost overnight; nuclear fission "
13241"became safe, relatively clean, and global thorium supplies would see the "
13242"world clear into the year 3000.\n"
13243"\n"
13244"Today, many of the ex-Soviet republics have rejoined Russia, following the "
13245"example of the other great nations, eager to take advantage of the power "
13246"generation and nuclear technology that are now Russia's main exports. The "
13247"nuclear revolution continues even today with the gradual development and "
13248"commercialisation of fusion power. Though its economy is still troubled, the "
13249"country is now in better shape than it has been for centuries -- whether "
13250"under the khans, the czars or the Soviets. Its military is somewhat "
13251"antiquated but highly-trained, well-disciplined and professional, and it "
13252"does not lack for manpower.\n"
13253"\n"
13254"\n"
13255"\n"
13256"The Commonwealth of Oceania:\n"
13257"\n"
13258"The Commonwealth of Nations, a political organisation made up of most of the "
13259"countries of the old British Empire, lost a great deal of power going into "
13260"the Second Cold War. First, Pakistan cut its ties to the Commonwealth when "
13261"joining the Middle-Eastern Alliance. Then, as the United States crashed and "
13262"burned, Britain and Canada became more and more concerned with their own "
13263"parts of the world and let their participation dwindle to nothing. By 2030, "
13264"they were members in name only.\n"
13265"\n"
13266"The growing power of China throughout the war caused a huge expansion in "
13267"military budgets for India and Australia, budgets which their economies had "
13268"trouble supporting. Then, in 2035, India became one more battlefield in the "
13269"Chinese civil war. Veteran government troops easily defeated the Indian "
13270"military in several short but bloody engagements and seized most of the "
13271"country while the rebels pursued.\n"
13272"\n"
13273"Australia pledged a full-scale military intervention along with several "
13274"South-African Commonwealth members. After weeks of brutal fighting, the "
13275"Australian divisions managed to link up with Chinese rebel forces and the "
13276"surviving regiments of the Indian army, and together they nearly annihilated "
13277"the governmental army before the surrender in 2036.\n"
13278"\n"
13279"The cost was high. The conquered parts of India were a wasteland, the "
13280"country had no government left after the nuking of New Delhi, and famines "
13281"were already starting to grip the population. It began ceding worthless "
13282"parts of land to other nations and gave independence to several small "
13283"regions along its border. The remaining Commonwealth nations undertook the "
13284"vast task of reconstructing India, though many abandoned the project and the "
13285"Commonwealth in favour of the other growing superpowers.\n"
13286"\n"
13287"The reconstruction of India eventually united the Commonwealth into one "
13288"great nation, taking advantage of their geographic location around the "
13289"Indian Ocean and the South Pacific to charge strategic tariffs for ships "
13290"passing through their waters. Commonwealth shipping, on the other hand, was "
13291"free from tariffs and quickly rose to dominance in the competitive market. "
13292"Later, with the breaking of the diamond cartels in Africa, the Commonwealth "
13293"seized several leaderless mines inside its borders and used them to their "
13294"full potential.\n"
13295"\n"
13296"Today, the Commonwealth of Nations is better known as the 'Commonwealth of "
13297"Oceania' or just 'Oceania'. Since its inception it has accepted several non-"
13298"Commonwealth countries into its midst, notably Madagascar, Zimbabwe and "
13299"Indonesia, extending its control over the Oceanian waters. While it still "
13300"can't compete economically with the richer nations, it has carved out its "
13301"own niche, and is quite happy to go on prospering in it.\n"
13302"\n"
13303"Oceania's military consists mainly of a powerful navy. Its land army is "
13304"minuscule compared to that of any nation except United America, and serves "
13305"only in a defensive capacity, with average training and equipment. However, "
13306"it can respond fairly quickly in emergency situations."
13307msgstr ""
13308"The Asian Republic:\n"
13309"\n"
13310"In the years that followed, the reformed Republic of China -- taking up its "
13311"old, pre-Communist name -- slowly relinquished its conquered territories, "
13312"including those seized in centuries past, offering them a choice between "
13313"independence or a seat on the new governmental council as an equal and "
13314"respected part of the new Republic. Having fought on the rebel side "
13315"throughout the civil war, Taiwan was the first to merge with the new "
13316"Republic, reconciling its differences with the mainland after the Communist "
13317"government surrendered. Taiwan quickly became a major player in the new "
13318"council and was instrumental in sending the captured government leaders off "
13319"to The Hague to face a war crimes tribunal. North Korea, another rebel "
13320"nation, also elected to remain in the Republic, sensing opportunities for "
13321"greater economic growth and freedom from dictatorship. They would not be "
13322"disappointed.\n"
13323"\n"
13324"The resurgence of the Chinese economy was dubbed a miracle by contemporary "
13325"historians. The first breakthroughs in nanotechnology were made by Chinese "
13326"researchers, bringing in vast medical-industrial contracts from all over the "
13327"world. Despite old hatreds and mistrust, other east-Asian nations slowly "
13328"joined the Republic, which was soon redubbed the Asian Republic to honour "
13329"its new members. Even Japan eventually joined to bolster its flagging "
13330"economy and a population which had dwindled through the war years. The "
13331"Republic continued mostly true to its principles with the civil war still "
13332"fresh in mind. Over the years it made a reputation for dealing with all its "
13333"member nations in good faith, and built enough trust and solidarity that it "
13334"can now speak with a single voice for all the billions of people of south-"
13335"east Asia.\n"
13336"\n"
13337"Today, the Asian Republic's economy has all but recovered due to the "
13338"commercialisation of nanotech and holographics. It still possesses a strong "
13339"and up-to-date military, trained to a higher standard than any other "
13340"country.\n"
13341"\n"
13342"\n"
13343"\n"
13344"The Revolutionary Countries:\n"
13345"\n"
13346"With the successive fall of both the United States and China, Socialism in "
13347"South-America waxed and waned during the post-war years. The US's economic "
13348"death brought on a surge of revolutionary fervor, swaying several nations "
13349"away from the influence of capitalism. However, with a democratic framework "
13350"already halfway in place in most countries, the ideal of rule of the people "
13351"could for the first time be realised without corruption. This new wave "
13352"proposed to unite the principles of democracy with true Socialist ideals.\n"
13353"\n"
13354"The whole continent watched in horror at the nuking of Shanghai during the "
13355"Second Cold War, televised all over the globe right up to the final second. "
13356"The new wave suffered another major blow when China fell. In that, everyone "
13357"could see a first-hand example of what might happen to the revolution if it "
13358"went the way of dictatorship and totalitarianism. It didn't take long for "
13359"the leaders to respond.\n"
13360"\n"
13361"Several dictator-led countries immediately tried to turn on the thumbscrews, "
13362"trying to head off a rebellion before it began, which caused a huge backlash "
13363"in the larger democratic nations, particularly Cuba, Brazil and Argentina. "
13364"Suddenly, the last remaining kings of South-America were left with no "
13365"friends at all.\n"
13366"\n"
13367"One by one, they caved to public and political pressure and were replaced by "
13368"elected houses. The revolution picked up speed instead of losing it; they "
13369"encouraged greater trade, closer integration, and eventually followed "
13370"Europe's example of open borders. A new network of highways all over the "
13371"continent strengthened economies and allowed far more efficient use of "
13372"arable land. South-America's natural riches were tapped like never before, "
13373"and they demanded fair prices for every bit of it.\n"
13374"\n"
13375"Today, the member nations have merged so closely that they are better known "
13376"as a single body: the Revolutionary Countries. One joint government "
13377"represents the entire continent, and they manage an economical juggernaut "
13378"surpassed only by the Greater European Union. Their military is small but "
13379"has state-of-the-art equipment. Their training is not exceptional.\n"
13380"\n"
13381"\n"
13382"\n"
13383"United America:\n"
13384"\n"
13385"As the US economy started to break down in the late 2020s, more and more "
13386"people abandoned the country for the greener pastures of Canada and, "
13387"ironically, Mexico. The value of the dollar plummeted to unprecedented "
13388"depths, impoverishing millions until its price was fixed by the IMF and the "
13389"international banking community. The country was then saddled with a brutal "
13390"reform plan, requiring it to sell off or mothball over half of its military "
13391"arsenal. To cope with the repayment on sixteen trillion dollars of debt, its "
13392"interest rate was frozen and its exports shifted to technology and luxury "
13393"goods. Successful restructuring of NASA, combined with a functional "
13394"spaceplane prototype, also turned outer space into a money-maker for the "
13395"post-collapse US. Cape Canaveral began offering the cheapest space launches "
13396"anywhere on the planet, first with their prototype, later with fully-"
13397"functional advanced spaceplane designs. This significantly helped the "
13398"beleaguered country claw its way back towards the black.\n"
13399"\n"
13400"The cooperation between North-American nations began with financial aid from "
13401"Canada and Mexico, which saw their exports to the US dipping dangerously and "
13402"wanted to help fix their most important trading partner. The growing number "
13403"of expatriates also served to create closer ties. Then, in the most "
13404"unexpected political turnaround in 2042, Mexico elected the US expatriate "
13405"Esteban Villa-Lobos Garcia to the office of president.\n"
13406"\n"
13407"The election was hotly contested. However, the decision held through two "
13408"recounts, and the new president was inaugurated in July of 2042. Eventually, "
13409"a combination of sound policies and personal charisma brought most of the "
13410"country around on Garcia; and then he proposed the Tomorrow Plan.\n"
13411"\n"
13412"Under the plan, Mexico, Canada and the USA would unite into one country to "
13413"reawaken the North American superpower. In a number of controversial public "
13414"votes, the general population in all three countries gave majority support "
13415"for the Tomorrow Plan; 52% in the United States, 64% in Canada, and 71% in "
13416"Mexico. The merger was eventually finalised in 2050, creating a United "
13417"America out of the dominant powers of the New World. The booming space "
13418"industry quickly spread throughout the new country, and despite a few "
13419"stumbles along the way, North America steamed headlong towards recovery.\n"
13420"\n"
13421"Today, UA's debt has decreased from sixteen trillion to two, and standards "
13422"of living have nearly recovered to what they were before the crash. UA has "
13423"the most advanced space industry on the planet; NASA performs almost 70% of "
13424"commercial space launches around the globe. It exports vast quantities of "
13425"goods to every other nation and is projected to return to solvency in less "
13426"than three years. Militarily, the UA is the weakest of all the meganations. "
13427"It has only a small volunteer army and a tiny defence budget as mandated by "
13428"the IMF. However, what forces the UA does have are highly-trained and can "
13429"turn on a dime, able to reach any place in the country within two hours.\n"
13430"\n"
13431"\n"
13432"\n"
13433"The Greater European Union:\n"
13434"\n"
13435"Slowly but surely, the European Union has expanded borders further and "
13436"further with every passing decade. It first moved into the Middle-East when "
13437"it accepted Israel as an associate member in 2011, and then upgraded both "
13438"Israel and Turkey to full membership in 2017. Several Atlantic islands were "
13439"also accepted in the same resolution, making it the single greatest EU "
13440"expansion of the 21st century.\n"
13441"\n"
13442"Following Israel's controversial entrance as an associate member, the EU "
13443"passed stricter laws on human rights, freedom of religion and separation of "
13444"church and state. It was also the first Western superpower to officially "
13445"recognise the Middle-Eastern Alliance, and fostered close relations with the "
13446"Alliance -- despite United States protests -- in the hope of reducing "
13447"culture clash and the ongoing threat of terrorism. For the most part, they "
13448"were successful.\n"
13449"\n"
13450"In 2028, Greenland -- having grown strong due to immigration from the United "
13451"States -- formally declared its independence from Denmark. No battles were "
13452"fought; the Danish government grudgingly recognised the independence due to "
13453"political pressure from other European countries. In the following months, "
13454"Greenland briefly considered joining the US as a protectorate, but "
13455"reconsidered when the EU offered a full membership. This, along with the "
13456"defection of several US island protectorates in the Atlantic, impelled the "
13457"EU to rename itself the 'Greater European Union'.\n"
13458"\n"
13459"In the aftermath of the Second Cold War, the GEU has always been on the "
13460"forefront of political development. It was the only Western nation to second "
13461"the Middle-Eastern Alliance's vote of no confidence on the old United "
13462"Nations, after the UN's complete failure to act during the Chinese expansion "
13463"and eventual civil war. The GEU also strongly supported the Alliance's "
13464"efforts to create a new UN, providing fair representation to all the world's "
13465"nations, and with enough teeth to live up to the principles under which it "
13466"was first created.\n"
13467"\n"
13468"Today, the GEU is the strongest economical and political force in the world. "
13469"However, its vast bureaucracy and large number of members -- members who "
13470"don't always see eye-to-eye -- make it slow to manoeuvre in every way. Its "
13471"military is large and powerful but poorly-integrated, with each individual "
13472"army sticking to the language and traditions of their country. Military "
13473"cooperation is difficult to achieve and requires going through huge amounts "
13474"of red tape. The GEU contributes a majority of UN troops, but they are only "
13475"ever used as peacekepeers. Whether or not the GEU militaries have lost their "
13476"'edge' has been a subject of hot debate in Brussels for many years, and "
13477"there appears to be no decision in sight.\n"
13478"\n"
13479"\n"
13480"\n"
13481"The Middle-Eastern Alliance:\n"
13482"\n"
13483"The rise of the Middle-Eastern Alliance was a surprise to everyone, "
13484"including the people involved. It was designed solely to weaken Western "
13485"influence in the Middle-East. The principal designers and first members -- "
13486"Iran, Syria, Jordan and Afghanistan -- never meant the Alliance to last more "
13487"than a decade, by which time they expected it to fragment and disband under "
13488"the weight of its own differences.\n"
13489"\n"
13490"The Second Cold War changed everything. The People's Republic of China was "
13491"no longer a nearby ally against the West; it became an expanding threat with "
13492"an appetite, casting hungry eyes on Nepal, chunks of India, and possibly "
13493"even the sovereign states on China's western border. Pakistan, Tajikistan "
13494"and Kyrgyzstan rushed into the arms of the Alliance in order to guard "
13495"themselves against invasion. The Arabian subcontinent joined the Alliance "
13496"not a year later, seeking to expand their political pull with the West. "
13497"Without even realising it, they had formed a power block covering nearly the "
13498"entire Middle-East. Their position was simply too good to allow it to "
13499"crumble.\n"
13500"\n"
13501"The expanded Alliance, now recognised by the European Union, stepped onto "
13502"the international stage with knife in hand. They had a stranglehold on most "
13503"of the world's remaining oil supplies and the will to exploit it.\n"
13504"\n"
13505"The Alliance's economic power grew as outside oil reserves dwindled. "
13506"Pharmaceutical manufacturers packed up in droves and moved to the Middle-"
13507"East, the only place left in the world where oil was cheap and plentiful. "
13508"This, along with the many other applications of crude oil, allowed the "
13509"Middle-East to survive the Russian 'nuclear revolution' and the subsequent "
13510"worldwide migration to nuclear power. It continued its expansion with Egypt, "
13511"Uzbekistan, Turkmenistan, and disputed chunks of Africa around the Red Sea. "
13512"The entire Red Sea region was quickly pacified when the Alliance moved in "
13513"its military to assist the new African members.\n"
13514"\n"
13515"Today, the spread of prosperity has turned the Middle-East away from dogma "
13516"and towards secular law and gender equality. It is still ruled by "
13517"individuals -- Sultans, Emirs, Maliks, Presidents and Generals -- but their "
13518"personal power is kept in check by the rest of the Alliance, rulers who do "
13519"not want their colleagues stepping out of line. Political dissent is "
13520"tolerated due to pressure from the EU and other nations, but even in 2084 "
13521"few of the Alliance's member nations have a functioning democratic process.\n"
13522"\n"
13523"The Alliance military is large, fast and mean. It is one of the most elite "
13524"and well-equipped forces in the world, and it uses more permissive rules of "
13525"engagement than either United America or the Asian Republic. Their clause "
13526"for 'acceptable civilian casualties' has been the source of huge amounts of "
13527"criticism from across the world, but the Alliance has stubbornly maintained "
13528"this clause throughout the four decades it has been in effect.\n"
13529"\n"
13530"\n"
13531"\n"
13532"New Africa:\n"
13533"\n"
13534"Born out of violence and strife, New Africa found its unification in "
13535"separation. It languished onwards for three decades into the 21st century, "
13536"as it had done for far too long, with its civil wars and ethnic purges and "
13537"atrocities beyond measure. That is, until several central-African nations "
13538"undertook a massive project in 2039 to break the notorious diamond cartels "
13539"and seize their revenue for long-term national improvement.\n"
13540"\n"
13541"It resulted in a military and economic bloodbath. The UN attempted various "
13542"measures to stop the fighting but, even more toothless than ever before, it "
13543"accomplished nothing. However, the league of nations was eventually joined "
13544"by several others, tired of being pushed around by Western conglomerates, "
13545"and after several years of bitter fighting they were successful in taking "
13546"down the cartels one by one. This left them with some of the largest, most "
13547"advanced diamond and gold mines in the world; it made their combined "
13548"territory the largest single supplier of natural diamonds in the world. It "
13549"also gave them a new sense of what they could accomplish together. The core "
13550"of New Africa was born.\n"
13551"\n"
13552"All the African nations involved in the anti-cartel war, with the exception "
13553"of territories loyal to the Commonwealth of Oceania and the Middle-Eastern "
13554"Alliance, began to work much more closely together, taking cues from South-"
13555"America in building a dependable road network to fuel trade and "
13556"communication. It also allowed a much better distribution of food. Over the "
13557"next thirty years, New Africa completely eliminated famine within its "
13558"borders, which it changed completely to accomodate ethnicity and a desire "
13559"for independence within its territories, and brought socialised public "
13560"health-care to its people at near-ruinous cost. However, it also found new "
13561"exports in the commercialised, sustainable growth of tropical hardwood and "
13562"exotic fruit. The new cooperation made price agreements across the continent "
13563"possible for the first time; like the Revolutionary Countries, New Africa "
13564"forced the rest of the world to pay fairly for all goods and services.\n"
13565"\n"
13566"Today, New Africa is still the weakest of the great powers economically, but "
13567"it is growing fast. It has a large, motivated standing army, but the troops "
13568"are not well-equipped, armed mostly with former US antiques and even century-"
13569"old Soviet equipment. They also have trouble getting to remote locations due "
13570"to frequent equipment failures and the continent's difficult geography. Most "
13571"of the time, the best the New Africans can do is spot UFOs as they land with "
13572"one of thousands of scouts and small patrols out in the country to combat "
13573"poaching and smuggling.\n"
13574"\n"
13575"\n"
13576"\n"
13577"Russia:\n"
13578"\n"
13579"Russia took decades to recover from the fall of the Soviet Union and the "
13580"ravages of the Soviet system on the country's economy. It festered like an "
13581"open wound for the first half of the 21st century, still trying to quash the "
13582"constant rebellions in Chechnya, still trying to reform after 70 years of "
13583"state domination, still trying to get back its lost position as a world "
13584"superpower.\n"
13585"\n"
13586"Things finally started getting better for Russia when then-prime minister "
13587"Yevgeny Karamazov granted complete independence to Chechnya in 2047. While "
13588"the newly official Chechen Republic imploded in a storm of violence about "
13589"who exactly should rule, Russia turned away and set itself to fixing its own "
13590"problems, leaving Chechnya to itself -- and to the new and improved UN, "
13591"which immediately took an interest in trying to stop the bloodshed. "
13592"Unfortunately that wouldn't happen for a long time, and even then Chechnya "
13593"could only return to Russia's sphere of influence, but for the first time it "
13594"did so as a fully-recognised independent voice.\n"
13595"\n"
13596"Economic salvation for Russia -- especially with oil supplies from the "
13597"Middle-East dwindling -- began with drilling the country's own oil in "
13598"Siberia, with new techniques and equipment able to survive the harsh winter "
13599"conditions, and later with the construction of a series of new nuclear power "
13600"plants. Russia invested heavily in research to make the new plants smaller, "
13601"safer and -- more importantly -- sustainable. This involved a switch from "
13602"enriched uranium to thorium as the main nuclear fuel for all the new Russian "
13603"plants, and advanced new designs based upon the 'energy amplifier', a new "
13604"type of fission reactor first test-built near Rome from 2004 to 2011. Two of "
13605"the new reactors even consumed plutonium from dismantled nuclear weapons and "
13606"from the stored waste of older power plants.\n"
13607"\n"
13608"Then, eight years after the Chechen independence, Russia's 'nuclear "
13609"revolution' really came into its own with the invention of the depleted "
13610"element postprocessor, which could convert 90% of an energy amplifier's "
13611"waste into radiation-free elements in weeks instead of centuries. The "
13612"Russians ended the age-old energy crisis almost overnight; nuclear fission "
13613"became safe, relatively clean, and global thorium supplies would see the "
13614"world clear into the year 3000.\n"
13615"\n"
13616"Today, many of the ex-Soviet republics have rejoined Russia, following the "
13617"example of the other great nations, eager to take advantage of the power "
13618"generation and nuclear technology that are now Russia's main exports. The "
13619"nuclear revolution continues even today with the gradual development and "
13620"commercialisation of fusion power. Though its economy is still troubled, the "
13621"country is now in better shape than it has been for centuries -- whether "
13622"under the khans, the czars or the Soviets. Its military is somewhat "
13623"antiquated but highly-trained, well-disciplined and professional, and it "
13624"does not lack for manpower.\n"
13625"\n"
13626"\n"
13627"\n"
13628"The Commonwealth of Oceania:\n"
13629"\n"
13630"The Commonwealth of Nations, a political organisation made up of most of the "
13631"countries of the old British Empire, lost a great deal of power going into "
13632"the Second Cold War. First, Pakistan cut its ties to the Commonwealth when "
13633"joining the Middle-Eastern Alliance. Then, as the United States crashed and "
13634"burned, Britain and Canada became more and more concerned with their own "
13635"parts of the world and let their participation dwindle to nothing. By 2030, "
13636"they were members in name only.\n"
13637"\n"
13638"The growing power of China throughout the war caused a huge expansion in "
13639"military budgets for India and Australia, budgets which their economies had "
13640"trouble supporting. Then, in 2035, India became one more battlefield in the "
13641"Chinese civil war. Veteran government troops easily defeated the Indian "
13642"military in several short but bloody engagements and seized most of the "
13643"country while the rebels pursued.\n"
13644"\n"
13645"Australia pledged a full-scale military intervention along with several "
13646"South-African Commonwealth members. After weeks of brutal fighting, the "
13647"Australian divisions managed to link up with Chinese rebel forces and the "
13648"surviving regiments of the Indian army, and together they nearly annihilated "
13649"the governmental army before the surrender in 2036.\n"
13650"\n"
13651"The cost was high. The conquered parts of India were a wasteland, the "
13652"country had no government left after the nuking of New Delhi, and famines "
13653"were already starting to grip the population. It began ceding worthless "
13654"parts of land to other nations and gave independence to several small "
13655"regions along its border. The remaining Commonwealth nations undertook the "
13656"vast task of reconstructing India, though many abandoned the project and the "
13657"Commonwealth in favour of the other growing superpowers.\n"
13658"\n"
13659"The reconstruction of India eventually united the Commonwealth into one "
13660"great nation, taking advantage of their geographic location around the "
13661"Indian Ocean and the South Pacific to charge strategic tariffs for ships "
13662"passing through their waters. Commonwealth shipping, on the other hand, was "
13663"free from tariffs and quickly rose to dominance in the competitive market. "
13664"Later, with the breaking of the diamond cartels in Africa, the Commonwealth "
13665"seized several leaderless mines inside its borders and used them to their "
13666"full potential.\n"
13667"\n"
13668"Today, the Commonwealth of Nations is better known as the 'Commonwealth of "
13669"Oceania' or just 'Oceania'. Since its inception it has accepted several non-"
13670"Commonwealth countries into its midst, notably Madagascar, Zimbabwe and "
13671"Indonesia, extending its control over the Oceanian waters. While it still "
13672"can't compete economically with the richer nations, it has carved out its "
13673"own niche, and is quite happy to go on prospering in it.\n"
13674"\n"
13675"Oceania's military consists mainly of a powerful navy. Its land army is "
13676"minuscule compared to that of any nation except United America, and serves "
13677"only in a defensive capacity, with average training and equipment. However, "
13678"it can respond fairly quickly in emergency situations."
13679
13680#: ../base/ufos/msgid/news.ufo:158
13681#, fuzzy
13682msgid ""
13683"\"Project PHALANX\" was first conceived by the United States Department of "
13684"Defense in 1955, after years of growing concern over increased numbers of "
13685"UFO sightings all across the world. The possibility of an alien invasion "
13686"plagued badly on the minds of politicians already unnerved by the nuclear "
13687"power of the Soviet Union. The existence of hostile extraterrestrial life in "
13688"the universe seemed a very remote possibility, even moreso that these "
13689"hostiles might find Earth among all the vastness of space -- but could "
13690"America afford to take that chance?\n"
13691"\n"
13692"The project's proponents spent two years building support among the highest "
13693"levels of power. Finally, in 1957, PHALANX received its first funding "
13694"allocation. A significant chunk of the year's 'black budget' went to the "
13695"construction of an advanced underground complex in the Nevada desert "
13696"somewhere in the territory of Nellis Air Force Base. The complex was named "
13697"\"PHALANX Pacific Operations Command\", loaded with state-of-the-art "
13698"equipment, and staffed with the best and brightest to hammer out how best to "
13699"combat an extraterrestrial incursion into US soil.\n"
13700"\n"
13701"The project was a rousing success in its formative years, developing ground-"
13702"breaking technologies and producing working prototypes of things the world "
13703"had never seen before, all for a fraction of the costs that civilian "
13704"contractors would run up. Due to its very nature, PHALANX was the subject of "
13705"yearly budget battles, but its R&D successes always gave the project a "
13706"reason to continue even for the most hardline practicalists.\n"
13707"\n"
13708"However, the world moved on while PHALANX kept preparing for something that "
13709"never happened. The Vietnam war saw a tremendous upsurge in military "
13710"spending, almost none of which was allocated to PHALANX or similar projects, "
13711"who saw their own budgets slashed and burned in the face of war. Despite "
13712"repeated requests for more funding, the Joint Chiefs dismissed the "
13713"outlandish 1950s program as 'pie-in-the-sky' spending and let it continue "
13714"only because of its research efforts. Most of the remaining funding went to "
13715"keep old equipment serviced and the labs running, if only barely.\n"
13716"\n"
13717"PHALANX never quite recovered after the war. They would never again have the "
13718"budgets they had in the '50s; the glory years were over. They supplied some "
13719"new technology used in the Gulf War, and experienced brief uptick during the "
13720"opening years of the 21st century due to soaring US military budgets, but "
13721"after these brief spurts of creativity the project would again fade into "
13722"obscurity.\n"
13723"\n"
13724"The Second Cold War drained away the last life left in the project. Its "
13725"commanders struggled to keep it going without even the money to keep their "
13726"aircraft in the sky, but even the invention of artificial spider silk "
13727"couldn't save them from the United States' crashing economy. The country's "
13728"slide into ruin necked every 'non-essential' military program in the "
13729"country, one by one, and PHALANX was finally stricken from the budget in "
13730"2027. It was five months away from its 70th anniversary. The staff was "
13731"dismissed, the base dismantled, the unique equipment mothballed and thrown "
13732"into storage. The project was quickly forgotten.\n"
13733"\n"
13734"Until it was rediscovered on 9 March 2084 by an old man who remembered "
13735"reading about it in a dusty file in his long-demolished office.\n"
13736"\n"
13737"The horror and enormity of the events in Mumbai shocked the world. The "
13738"existence of intelligent alien life in the universe was no longer a matter "
13739"of faith. Not only did it exist, it had made contact in the worst way. The "
13740"massacres were too large and visible for Earth's governments to keep them "
13741"secret. Video evidence of the smoking, blood-stained streets aired on "
13742"television sets around the world. The aliens had left no other evidence of "
13743"their visit; they diligently recovered their dead and collected every scrap "
13744"of dropped technology before pulling out.\n"
13745"\n"
13746"Panic spread like wildfire in the wake of the Mumbai broadcasts, and things "
13747"got worse as word reached the general public about the slaughter in Bonn, "
13748"Johannesburg and Bangkok. The world knew it had been visited, and now it "
13749"began to realise it was under attack.\n"
13750"\n"
13751"The quest for solutions was frantic. The United Nations remained in session "
13752"continuously for over a week. Plans were drawn up and burnt down with "
13753"lightning speed. The world was completely defenceless against an alien "
13754"invasion, both militarily and psychologically. No one had prepared for this. "
13755"It was one of the forgotten doomsday scenarios that sat crumbling to dust in "
13756"the back closet of some strategic planning office, unread and unheeded. Now, "
13757"however, the public demanded answers that no one knew, action that no one "
13758"could provide.\n"
13759"\n"
13760"The UN could agree only on a few token gestures; at the order of the "
13761"Security Council, NASA evacuated International Space Stations 1 and 2, as "
13762"well as the permanent colony on the moon. The entire range of planned "
13763"missions to Mars was stricken from the calendar. On all the matters that "
13764"counted, the UN was deadlocked. Some nations wanted to build massive orbital "
13765"defences while others insisted they should be permitted to use nuclear "
13766"missiles for UFO interception. Still others had even more outlandish "
13767"projects to push. The situation grew worse as the days wore on, until one "
13768"aging diplomat remembered the PHALANX project.\n"
13769"\n"
13770"With full access to the old US files, the UN was shocked to find plans, "
13771"designs, equipment and training manuals; a fully-detailed response to an "
13772"invasion scenario. They immediately decided to revive PHALANX and equip it "
13773"to defend Earth from the alien threat. However, everyone who was once a part "
13774"of PHALANX was either dead or dying. They were going to need a new staff.\n"
13775"\n"
13776"By unanimous vote, it was decided to keep the project as secret as possible, "
13777"known only to the highest-ranking politicians and military commanders in the "
13778"world. The public was comforted with smokescreens and sweet lies while a "
13779"hand-picked team of operatives from all over the world struggled to "
13780"resurrect PHALANX and whip it back into fighting trim. Old equipment was "
13781"tracked down and recovered from gutted warehouses, crumbling manuals were "
13782"dusted off, and stockpiles of weapons were reassembled for use. With the "
13783"secret backing of all eight great powers, the project had funding, support "
13784"and the men it needed to go to war.\n"
13785"\n"
13786"All it lacked was a leader."
13787msgstr ""
13788"\"Project PHALANX\" was first conceived by the United States Department of "
13789"Defense in 1955, after years of growing concern over increased numbers of "
13790"UFO sightings all across the world. The possibility of an alien invasion "
13791"plagued badly on the minds of politicians already unnerved by the nuclear "
13792"power of the Soviet Union. The existence of hostile extraterrestrial life in "
13793"the universe seemed a very remote possibility, even moreso that these "
13794"hostiles might find Earth among all the vastness of space -- but could "
13795"America afford to take that chance?\n"
13796"\n"
13797"The project's proponents spent two years building support among the highest "
13798"levels of power. Finally, in 1957, PHALANX received its first funding "
13799"allocation. A significant chunk of the year's 'black budget' went to the "
13800"construction of an advanced underground complex in the Nevada desert "
13801"somewhere in the territory of Nellis Air Force Base. The complex was named "
13802"\"PHALANX 태평양 작전본부\", loaded with state-of-the-art equipment, and "
13803"staffed with the best and brightest to hammer out how best to combat an "
13804"extraterrestrial incursion into US soil.\n"
13805"\n"
13806"The project was a rousing success in its formative years, developing ground-"
13807"breaking technologies and producing working prototypes of things the world "
13808"had never seen before, all for a fraction of the costs that civilian "
13809"contractors would run up. Due to its very nature, PHALANX was the subject of "
13810"yearly budget battles, but its R&D successes always gave the project a "
13811"reason to continue even for the most hardline practicalists.\n"
13812"\n"
13813"However, the world moved on while PHALANX kept preparing for something that "
13814"never happened. The Vietnam war saw a tremendous upsurge in military "
13815"spending, almost none of which was allocated to PHALANX or similar projects, "
13816"who saw their own budgets slashed and burned in the face of war. Despite "
13817"repeated requests for more funding, the Joint Chiefs dismissed the "
13818"outlandish 1950s program as 'pie-in-the-sky' spending and let it continue "
13819"only because of its research efforts. Most of the remaining funding went to "
13820"keep old equipment serviced and the labs running, if only barely.\n"
13821"\n"
13822"PHALANX never quite recovered after the war. They would never again have the "
13823"budgets they had in the '50s; the glory years were over. They supplied some "
13824"new technology used in the Gulf War, and experienced brief uptick during the "
13825"opening years of the 21st century due to soaring US military budgets, but "
13826"after these brief spurts of creativity the project would again fade into "
13827"obscurity.\n"
13828"\n"
13829"The Second Cold War drained away the last life left in the project. Its "
13830"commanders struggled to keep it going without even the money to keep their "
13831"aircraft in the sky, but even the invention of artificial spider silk "
13832"couldn't save them from the United States' crashing economy. The country's "
13833"slide into ruin necked every 'non-essential' military program in the "
13834"country, one by one, and PHALANX was finally stricken from the budget in "
13835"2027. It was five months away from its 70th anniversary. The staff was "
13836"dismissed, the base dismantled, the unique equipment mothballed and thrown "
13837"into storage. The project was quickly forgotten.\n"
13838"\n"
13839"Until it was rediscovered on 9 March 2084 by an old man who remembered "
13840"reading about it in a dusty file in his long-demolished office.\n"
13841"\n"
13842"The horror and enormity of the events in Mumbai shocked the world. The "
13843"existence of intelligent alien life in the universe was no longer a matter "
13844"of faith. Not only did it exist, it had made contact in the worst way. The "
13845"massacres were too large and visible for Earth's governments to keep them "
13846"secret. Video evidence of the smoking, blood-stained streets aired on "
13847"television sets around the world. The aliens had left no other evidence of "
13848"their visit; they diligently recovered their dead and collected every scrap "
13849"of dropped technology before pulling out.\n"
13850"\n"
13851"Panic spread like wildfire in the wake of the Mumbai broadcasts, and things "
13852"got worse as word reached the general public about the slaughter in Bonn, "
13853"Johannesburg and Bangkok. The world knew it had been visited, and now it "
13854"began to realise it was under attack.\n"
13855"\n"
13856"The quest for solutions was frantic. The United Nations remained in session "
13857"continuously for over a week. Plans were drawn up and burnt down with "
13858"lightning speed. The world was completely defenceless against an alien "
13859"invasion, both militarily and psychologically. No one had prepared for this. "
13860"It was one of the forgotten doomsday scenarios that sat crumbling to dust in "
13861"the back closet of some strategic planning office, unread and unheeded. Now, "
13862"however, the public demanded answers that no one knew, action that no one "
13863"could provide.\n"
13864"\n"
13865"The UN could agree only on a few token gestures; at the order of the "
13866"Security Council, NASA evacuated International Space Stations 1 and 2, as "
13867"well as the permanent colony on the moon. The entire range of planned "
13868"missions to Mars was stricken from the calendar. On all the matters that "
13869"counted, the UN was deadlocked. Some nations wanted to build massive orbital "
13870"defences while others insisted they should be permitted to use nuclear "
13871"missiles for UFO interception. Still others had even more outlandish "
13872"projects to push. The situation grew worse as the days wore on, until one "
13873"aging diplomat remembered the PHALANX project.\n"
13874"\n"
13875"With full access to the old US files, the UN was shocked to find plans, "
13876"designs, equipment and training manuals; a fully-detailed response to an "
13877"invasion scenario. They immediately decided to revive PHALANX and equip it "
13878"to defend Earth from the alien threat. However, everyone who was once a part "
13879"of PHALANX was either dead or dying. They were going to need a new staff.\n"
13880"\n"
13881"By unanimous vote, it was decided to keep the project as secret as possible, "
13882"known only to the highest-ranking politicians and military commanders in the "
13883"world. The public was comforted with smokescreens and sweet lies while a "
13884"hand-picked team of operatives from all over the world struggled to "
13885"resurrect PHALANX and whip it back into fighting trim. Old equipment was "
13886"tracked down and recovered from gutted warehouses, crumbling manuals were "
13887"dusted off, and stockpiles of weapons were reassembled for use. With the "
13888"secret backing of all eight great powers, the project had funding, support "
13889"and the men it needed to go to war.\n"
13890"\n"
13891"All it lacked was a leader."
13892
13893#: ../base/ufos/msgid/news.ufo:182
13894#, fuzzy
13895msgid ""
13896"Commander,\n"
13897"\n"
13898"New information has come to light that you need to see. We've discovered a "
13899"commonality that may give us some new insight into the aliens' diversity.\n"
13900"\n"
13901"During our first analyses of the aliens' cellular structure, we encountered "
13902"some anomalies where our DNA replication tests would fail due to unexplained "
13903"sample contamination. We initially discarded this as human error, but the "
13904"problem has continued to appear with surprising regularity. The same result, "
13905"again and again; every time we run a sample that hasn't been cryofrozen for "
13906"storage, we have difficulty extracting a single uncontaminated sequence. I "
13907"spent some of my off hours studying the problem, and I believe I've found "
13908"the cause.\n"
13909"\n"
13910"The simplest explanation is this: There are two types of DNA present in our "
13911"blood samples. The foreign DNA's prevalence is total; these sequences can be "
13912"found in every member of the Taman species, and closer study has confirmed "
13913"that similar sequences exist in the blood of other species we've recovered. "
13914"The source seems to be a kind of single-cellular organism present in huge "
13915"numbers in the alien bloodstream. There are several versions of it, one for "
13916"each species of alien, and they all share remarkable DNA similarities. "
13917"Interestingly, although these organisms all have an identical number of "
13918"chromosomes, none of them can survive in a body that is not a member of its "
13919"source species. Also curious is the fact that there are absolutely no "
13920"variations in DNA between organisms of the same version. This leads us to "
13921"believe that the different versions may have been engineered -- wholly or in "
13922"part -- to suit the individual species.\n"
13923"\n"
13924"We now surmise that all aliens carry a version of this micro-organic "
13925"infection. The organism's function is not readily apparent. We've run tests "
13926"on various experimental tissue samples, both infected and control specimens. "
13927"The infected tissues do not appear to suffer any negative effects -- or "
13928"positive ones, for that matter -- from the organism's presence. They are "
13929"essentially indistinguishable from uninfected tissues. Since the organism "
13930"requires a living host for its own survival, it seems to be either a "
13931"parasite or a symbiote with currently unobserved benefits.\n"
13932"\n"
13933"We have dubbed this organism the 'EXtraterrestrial Viral Infection', or XVI. "
13934"This may be somewhat of a misnomer in microbiological terms; XVI is a "
13935"complex multi-celled organism far larger than any terrestrial virus, but it "
13936"acts and replicates exactly like one. Therefore we feel the term is "
13937"warranted. As each alien species carries a unique strand of the infection, "
13938"we have given them alphabetical designations after the source species in "
13939"which the strand can be found. Tamans have XVI-T, Shevaar have XVI-S, and so "
13940"forth.\n"
13941"\n"
13942"The infection's purpose remains nebulous at this point, but it is the only "
13943"thing we've found so far that binds these diverse races together physically. "
13944"We can only assume that new strands of the infection were engineered to suit "
13945"each species, perhaps something that allows them to coexist the way they "
13946"do.\n"
13947"\n"
13948"There is no indication that this organism is contagious to humans. When "
13949"injecting cultures of human tissue with fresh alien blood, we have observed "
13950"the alien blood being completely rejected, as expected. Unexpectedly, "
13951"however, any trace of the infection was subsequently annihilated by standard "
13952"human T cells. The organism was unable to take root in the face of our "
13953"immune system.\n"
13954"\n"
13955"We currently do not believe the XVI organism poses a threat to our soldiers "
13956"on the battlefield. However, we will continue research and keep you updated "
13957"about any developments. A thorough blood screening of all our personnel is "
13958"in progress, just in case, and strict quarantine procedures will be "
13959"maintained throughout the lab.\n"
13960"\n"
13961"Sincerely,\n"
13962"\n"
13963"Dr. Connor"
13964msgstr ""
13965"사령관님,\n"
13966"\n"
13967"New information has come to light during the last batch of autopsies you "
13968"requested. Our reports stand, but we've discovered a commonality that may "
13969"give us some new insight into the aliens' diversity.\n"
13970"\n"
13971"During our first analyses of the aliens' cellular structure, we encountered "
13972"some anomalies where our DNA replication tests would fail due to unexplained "
13973"sample contamination. We initially discarded this as human error, but the "
13974"problem has continued to appear with surprising regularity. The same result, "
13975"again and again; every time we run a sample that hasn't been cryofrozen for "
13976"storage, we have difficulty extracting a single uncontaminated sequence. I "
13977"spent some of my off hours studying the problem, and I believe I've found "
13978"the cause.\n"
13979"\n"
13980"The simplest explanation is this: There are two types of DNA present in our "
13981"blood samples. The foreign DNA's prevalence is total; these sequences can be "
13982"found in every member of the Taman species, and closer study has confirmed "
13983"that similar sequences exist in the blood of other species we've recovered. "
13984"The source seems to be a kind of single-cellular organism present in huge "
13985"numbers in the alien bloodstream. There are several versions of it, one for "
13986"each species of alien, and they all share remarkable DNA similarities. "
13987"Interestingly, although these organisms all have an identical number of "
13988"chromosomes, none of them can survive in a body that is not a member of its "
13989"source species. Also curious is the fact that there are absolutely no "
13990"variations in DNA between organisms of the same version. This leads us to "
13991"believe that the different versions may have been engineered -- wholly or in "
13992"part -- to suit the individual species.\n"
13993"\n"
13994"We now surmise that all aliens carry a version of this micro-organic "
13995"infection. The organism's function is not readily apparent. We've run tests "
13996"on various experimental tissue samples, both infected and control specimens. "
13997"The infected tissues do not appear to suffer any negative effects -- or "
13998"positive ones, for that matter -- from the organism's presence. They are "
13999"essentially indistinguishable from uninfected tissues. Since the organism "
14000"requires a living host for its own survival, it seems to be either a "
14001"parasite or a symbiote with currently unobserved benefits.\n"
14002"\n"
14003"We have dubbed this organism the 'EXtraterrestrial Viral Infection', or XVI. "
14004"This may be somewhat of a misnomer in microbiological terms; XVI is a "
14005"complex multi-celled organism far larger than any terrestrial virus, but it "
14006"acts and replicates exactly like one. Therefore we feel the term is "
14007"warranted. As each alien species carries a unique strand of the infection, "
14008"we have given them alphabetical designations after the source species in "
14009"which the strand can be found. Tamans have XVI-T, Shevaar have XVI-S, and so "
14010"forth.\n"
14011"\n"
14012"The infection's purpose remains nebulous at this point, but it is the only "
14013"thing we've found so far that binds these diverse races together physically. "
14014"We can only assume that new strands of the infection were engineered to suit "
14015"each species, perhaps something that allows them to coexist the way they "
14016"do.\n"
14017"\n"
14018"There is no indication that this organism is contagious to humans. When "
14019"injecting cultures of human tissue with fresh alien blood, we have observed "
14020"the alien blood being completely rejected, as expected. Unexpectedly, "
14021"however, any trace of the infection was subsequently annihilated by standard "
14022"human T cells. The organism was unable to take root in the face of our "
14023"immune system.\n"
14024"\n"
14025"We currently do not believe the XVI organism poses a threat to our soldiers "
14026"on the battlefield. However, we will continue research and keep you updated "
14027"about any developments. A thorough blood screening of all our personnel is "
14028"in progress, just in case, and strict quarantine procedures will be "
14029"maintained throughout the lab.\n"
14030"\n"
14031"친애하는,\n"
14032"\n"
14033"Connor 박사로부터"
14034
14035#: ../base/ufos/msgid/skills.ufo:2
14036msgid ""
14037"Determines a soldier's accuracy with any weapon. Soldiers will increase "
14038"their accuracy when they use weapons effectively in battle."
14039msgstr ""
14040"무기에 상관없이 병사의 적중도을 결정합니다. 병사들이 전투에서 무기를 효과적으"
14041"로 사용하면 적중률이 올라갑니다."
14042
14043#: ../base/ufos/msgid/skills.ufo:5
14044msgid ""
14045"Determines a soldier's accuracy with assault weapons. Soldiers will increase "
14046"their assault proficiency when they use assault weapons effectively in "
14047"battle."
14048msgstr ""
14049"병사의 돌격 무기 적중도를 결정합니다. 병사들이 전투에서 돌격 무기를 효과적으"
14050"로 사용하면 돌격 능숙도가 올라갑니다."
14051
14052#: ../base/ufos/msgid/skills.ufo:8
14053msgid ""
14054"Determines a soldier's accuracy with close-quarters weapons. Soldiers will "
14055"increase their close proficiency when they use close-quarters weapons "
14056"effectively in battle."
14057msgstr ""
14058"병사의 단거리 무기 적중도를 결정합니다. 병사들이 전투에서 단거리 무기를 효과"
14059"적으로 사용하면 단거리 무기 능숙도가 올라갑니다."
14060
14061#: ../base/ufos/msgid/skills.ufo:11
14062msgid ""
14063"Determines a soldier's accuracy with explosive weapons. Soldiers will "
14064"increase their explosive proficiency when they use explosive weapons "
14065"effectively in battle."
14066msgstr ""
14067"병사의 폭발식 무기 적중도를 결정합니다. 병사들이 전투에서 폭발식 무기를 효과"
14068"적으로 사용하면 폭발식 무기 능숙도가 올라갑니다."
14069
14070#: ../base/ufos/msgid/skills.ufo:14
14071msgid ""
14072"Determines a soldier's mental endurance and performance. Soldiers will "
14073"increase their mental strength when they engage in effective combat "
14074"operations."
14075msgstr ""
14076"병사의 정신적 지구력 및 활동 성과를 결정합니다. 병사들이 효과적인 전투 작전"
14077"에 임하면 정신력이 올라갑니다."
14078
14079#: ../base/ufos/msgid/skills.ufo:17
14080msgid ""
14081"Determines the weight a soldier can carry before becoming encumbered on the "
14082"battlefield. Soldiers will increase their strength on the battlefield and "
14083"will do so more quickly if they carry more weight in battle."
14084msgstr ""
14085"병사가 전장에서 지장을 겪지 않고 소지할 수 있는 무게를 결정합니다. 병사들이 "
14086"전투중에 더 무거운 짐을 소지할수록 그들의 근력 상승치와 상승속도가 올라갑니"
14087"다."
14088
14089#: ../base/ufos/msgid/skills.ufo:20
14090msgid ""
14091"Determines a soldier's accuracy with sniper weapons. Soldiers will increase "
14092"their sniper proficiency when they use sniper weapons effectively in battle."
14093msgstr ""
14094"병사의 저격 무기 적중도를 결정합니다. 병사들이 전투에서 저격 무기를 효과적으"
14095"로 사용하면 저격 무기 능숙도가 올라갑니다."
14096
14097#: ../base/ufos/msgid/skills.ufo:23
14098msgid ""
14099"Determines the amount of Time Units a soldier has each turn. Soldiers will "
14100"increase their speed engaging in standard fire and movement procedures on "
14101"the battlefield."
14102msgstr ""
14103"병사가 매턴 가지는 활동력을 결정합니다. 병사들이 전장에서 일반 사격 및 이동 "
14104"과정에 임할 때 속도가 좋아집니다."
14105
14106#: ../base/ufos/msgid/story.ufo:16
14107#, fuzzy
14108msgid ""
14109"Our study on antimatter is complete, Commander, and we're ready to present "
14110"our results. I'm afraid the news is mostly bad.\n"
14111"\n"
14112"There are a lot of things the aliens know that we don't. Nowhere is this "
14113"more clear in their widespread use of antimatter. It seems to be plentiful "
14114"for them, at least plentiful enough to send out UFO after UFO to Earth, "
14115"burning tanks full of antiprotons. Human experiments into antimatter, on the "
14116"other hand . . .\n"
14117"\n"
14118"The first artificially produced antimatter on Earth consisted of 9 atoms of "
14119"anti-hydrogen created at the CERN particle physics laboratory, situated near "
14120"Geneva on the border between France and Switzerland. Not long after, another "
14121"lab produced approximately 100 atoms. We've come slowly forward over the "
14122"years in tiny, tiny steps, but even though we can now produce antiprotons by "
14123"the millions, it's easy to forget just how little that really is.\n"
14124"\n"
14125"In fact, the biggest obstacle to our adaptation of the alien fuel is the "
14126"availability of antiprotons. We've come a long way since 1995, but even with "
14127"every particle physics laboratory in the world churning out as many "
14128"antiprotons as possible, it would take eighty million years to produce 1 "
14129"gramme's worth of antiprotons. By comparison, the amount contained in a "
14130"UFO's tank exceeds that of all the antimatter produced on Earth over the "
14131"past hundred years.\n"
14132"\n"
14133"Humanity is a long, long way off from being able to create antiprotons in "
14134"the amounts necessary to fuel these matter-antimatter rockets. The bottom "
14135"line is, we cannot duplicate this alien technology. We don't know how they "
14136"create their antimatter or how they manage to generate enough electricity to "
14137"do so. Unless and until we can get our hands on this equipment, our efforts "
14138"will be fruitless.\n"
14139"\n"
14140"Our only major successes have come from studying how the aliens store their "
14141"antimatter. We're confident we can employ the same magnetic storage "
14142"techniques, creating special facilities for safely storing antimatter. I've "
14143"sent you a set of blueprints in a separate message to peruse at your "
14144"convenience. We've also designed antimatter fuel tanks that should fit in "
14145"our interceptors given some major overhaul. Of course we'll need a full "
14146"understanding of the alien engines before we can begin designing a new "
14147"aircraft propulsion system.\n"
14148"\n"
14149"For all intents and purposes, we are unable to replicate the alien fuel. If "
14150"we use antimatter in our own technology we will be dependent upon recovering "
14151"it from alien sources. This seems a dangerous course of action, but we may "
14152"have no choice; we need to adapt this technology as soon as possible if we "
14153"are to have any chance of truly stopping the invasion.\n"
14154"\n"
14155"Cdr. Navarre"
14156msgstr ""
14157"Our study on antimatter is complete, Commander, and we're ready to present "
14158"our results. I'm afraid the news is mostly bad.\n"
14159"\n"
14160"There are a lot of things the aliens know that we don't. Nowhere is this "
14161"more clear in their widespread use of antimatter. It seems to be plentiful "
14162"for them, at least plentiful enough to send out UFO after UFO to Earth, "
14163"burning tanks full of antiprotons. Human experiments into antimatter, on the "
14164"other hand . . .\n"
14165"\n"
14166"The first artificially produced antimatter on Earth consisted of 9 atoms of "
14167"anti-hydrogen created at the CERN particle physics laboratory, situated near "
14168"Geneva on the border between France and Switzerland. Not long after, another "
14169"lab produced approximately 100 atoms. We've come slowly forward over the "
14170"years in tiny, tiny steps, but even though we can now produce antiprotons by "
14171"the millions, it's easy to forget just how little that really is.\n"
14172"\n"
14173"In fact, the biggest obstacle to our adaptation of the alien fuel is the "
14174"availability of antiprotons. We've come a long way since 1995, but even with "
14175"every particle physics laboratory in the world churning out as many "
14176"antiprotons as possible, it would take eighty million years to produce 1 "
14177"gramme's worth of antiprotons. By comparison, the amount contained in a "
14178"UFO's tank exceeds that of all the antimatter produced on Earth over the "
14179"past hundred years.\n"
14180"\n"
14181"Humanity is a long, long way off from being able to create antiprotons in "
14182"the amounts necessary to fuel these matter-antimatter rockets. The bottom "
14183"line is, we cannot duplicate this alien technology. We don't know how they "
14184"create their antimatter or how they manage to generate enough electricity to "
14185"do so. Unless and until we can get our hands on this equipment, our efforts "
14186"will be fruitless.\n"
14187"\n"
14188"Our only major successes have come from studying how the aliens store their "
14189"antimatter. We're confident we can employ the same magnetic storage "
14190"techniques, creating special facilities for safely storing up to ten grammes "
14191"of antimatter. I've sent you a set of blueprints in a separate message to "
14192"peruse at your convenience. We've also designed antimatter fuel tanks that "
14193"should fit in our interceptors given some major overhaul. Of course we'll "
14194"need a full understanding of the alien engines before we can begin "
14195"incorporating it.\n"
14196"\n"
14197"For all intents and purposes, we are unable to replicate the alien fuel. If "
14198"we use antimatter in our own technology we will be dependent upon recovering "
14199"it from alien sources. This seems a dangerous course of action, but we may "
14200"have no choice; we need to adapt this technology as soon as possible if we "
14201"are to have any chance of truly stopping the invasion.\n"
14202"\n"
14203"--Cdr. Navarre"
14204
14205#: ../base/ufos/msgid/story.ufo:24
14206#, fuzzy
14207msgid ""
14208"Commander, based on the extremely interesting findings we've made during our "
14209"examination of the UFO we dismantled, I'd like your permission to use some "
14210"lab time in order to more closely analyse the aliens' extensive use of "
14211"antimatter and its implications on this war.\n"
14212"\n"
14213"Particularly I would like to see if we can find some way to replicate "
14214"antimatter for our own purposes. Matter-antimatter annihilation has "
14215"astonishing potential as a fuel. In terms of energy generation, it has "
14216"probably the best energy density of any material in the known universe; the "
14217"ability to use it like the aliens use it would catapult our technology base "
14218"centuries into the future. We must research this at the earliest "
14219"opportunity!\n"
14220"\n"
14221"Cdr. Navarre"
14222msgstr ""
14223"Commander, based on the extremely interesting findings we've made during our "
14224"examination of the UFO we dismantled, I'd like your permission to use some "
14225"lab time in order to more closely analyse the aliens' extensive use of "
14226"antimatter and its implications on this war.\n"
14227"\n"
14228"Particularly I would like to see if we can find some way to replicate "
14229"antimatter for our own purposes. Matter-antimatter annihilation has "
14230"astonishing potential as a fuel. In terms of energy generation, it has "
14231"probably the best size-to-weight ratio of any material in the universe; the "
14232"ability to use it like the aliens use it would catapult our technology base "
14233"centuries into the future. We must research this at the earliest "
14234"opportunity!\n"
14235"\n"
14236"--Cdr. Navarre"
14237
14238#: ../base/ufos/msgid/story.ufo:38
14239#, fuzzy
14240msgid ""
14241"Commander,\n"
14242"\n"
14243"We have finished our first survey of a live alien specimen. The project has "
14244"produced mixed results.\n"
14245"\n"
14246"The subject is certainly alive, and we have put it through an extensive "
14247"array of toxicology experiments which have provided vital data about its "
14248"vulnerabilities to various chemicals and bio-agents. However, we have been "
14249"completely unable to produce a behavioural analysis of the alien mind. This "
14250"is because the specimen has showed virtually no signs of intelligence since "
14251"its capture. It has done little more than eat, sleep, and stare at the walls "
14252"of its containment unit. It responds to physical stimuli with reflex "
14253"actions, aggression and/or submission, but we could not coax any information "
14254"out of it. Even simple hand signals seem to be beyond the creature's "
14255"comprehension. EEG monitoring reveals that the seemingly highly-developed "
14256"brain registers virtually no brainwave activity at all.\n"
14257"\n"
14258"It is hard to believe this same specimen could have fired advanced alien "
14259"weaponry at our troops during a tactical mission. There is no physical "
14260"trauma that might explain the regression. Perhaps its capture has activated "
14261"some manner of alien counter-interrogation mechanism; we don't know. None of "
14262"my team have managed to produce a viable hypothesis as to the reason why. "
14263"Certainly more research is required. We will keep monitoring the specimen, "
14264"and will notify you immediately if the situation changes.\n"
14265"\n"
14266"Sincerely,\n"
14267"\n"
14268"Dr. Connor"
14269msgstr ""
14270"Commander,\n"
14271"\n"
14272"We have finished our first survey of a live alien specimen. The project has "
14273"produced mixed results.\n"
14274"\n"
14275"The subject is certainly alive, and we have put it through an extensive "
14276"array of toxicology experiments which have provided vital data about its "
14277"vulnerabilities to various chemicals and bio-agents. However, we have been "
14278"completely unable to produce a behavioural analysis of the alien mind. This "
14279"is because the specimen has showed virtually no signs of intelligence since "
14280"its capture. It has done little more than eat, sleep, and stare at the walls "
14281"of its containment unit. It responds to physical stimuli with reflex "
14282"actions, aggression and/or submission, but we could not coax any information "
14283"out of it. Even simple hand signals seem to be beyond the creature's "
14284"comprehension. EEG monitoring reveals that the seemingly highly-developed "
14285"brain registers virtually no brainwave activity at all.\n"
14286"\n"
14287"It is hard to believe this same specimen could have fired advanced alien "
14288"weaponry at our troops during a tactical mission. There is no physical "
14289"trauma that might explain the regression. Perhaps its capture has activated "
14290"some manner of alien counter-interrogation mechanism; we don't know. None of "
14291"my team have managed to produce a viable hypothesis as to the reason why. "
14292"Certainly more research is required. We will keep monitoring the specimen, "
14293"and will notify you immediately if the situation changes.\n"
14294"\n"
14295"Sincerely,\n"
14296"\n"
14297"Dr. Connor"
14298
14299#: ../base/ufos/msgid/story.ufo:52
14300#, fuzzy
14301msgid ""
14302"Commander,\n"
14303"\n"
14304"We have captured a live alien in the field! The creature has been recovered "
14305"from our last tactical mission and is being held in our new Containment "
14306"unit, which I'm pleased to report seems to be working up to spec.\n"
14307"\n"
14308"I don't need to explain why we should start research on this specimen right "
14309"away. The information that could be gleaned from it supercedes all other "
14310"considerations. Up until now we've had no chance to study the alien mind, "
14311"their thoughts and motivations, except through their continued attacks upon "
14312"our world. This is our first chance to discover the aliens' purpose for "
14313"humanity, perhaps even an explanation. Who are they? Why are they here? What "
14314"can we do against them? We can know nothing without interrogating this "
14315"specimen.\n"
14316"\n"
14317"Please send your approval for this program at your earliest convenience.\n"
14318"\n"
14319"Sincerely,\n"
14320"\n"
14321"Dr. Connor"
14322msgstr ""
14323"Commander,\n"
14324"\n"
14325"We have captured a live alien in the field! The creature has been recovered "
14326"from our last tactical mission and is being held in our new Containment "
14327"unit, which I'm pleased to report seems to be working up to spec.\n"
14328"\n"
14329"I don't need to explain why we should start research on this specimen right "
14330"away. The information that could be gleaned from it supercedes all other "
14331"considerations. Up until now we've had no chance to study the alien mind, "
14332"their thoughts and motivations, except through their continued attacks upon "
14333"our world. This is our first chance to discover the aliens' purpose for "
14334"humanity, perhaps even an explanation. Who are they? Why are they here? What "
14335"can we do against them? We can know nothing without interrogating this "
14336"specimen.\n"
14337"\n"
14338"Please send your approval for this program at your earliest convenience.\n"
14339"\n"
14340"Sincerely,\n"
14341"\n"
14342"Dr. Connor"
14343
14344#: ../base/ufos/msgid/story.ufo:76
14345#, fuzzy
14346msgid ""
14347"Commander,\n"
14348"\n"
14349"I have made a thorough examination of the devices found during the alien "
14350"autopsies we've performed. I believe we're now ready to present our "
14351"conclusions.\n"
14352"\n"
14353"From our investigation of tissue growth and scarring around the alien "
14354"larynx, we conclude that these artifacts are surgically implanted in an "
14355"alien's throat at a very early age. Somewhere during adolescence, the child-"
14356"sized device is removed and an adult version is implanted.\n"
14357"\n"
14358"We've examined several different possibilities for the device's function, "
14359"from food preprocessors to suicide equipment, but the obvious answer turned "
14360"out to be the correct one. It is some kind of respirator, allowing the "
14361"aliens to survive in our atmosphere, and possibly other atmospheres as well. "
14362"Every organic specimen we've autopsied has carried one of these devices, all "
14363"with the same basic functionality, implying that their constant operation is "
14364"either required for survival on the alien homeworld or that we are seeing "
14365"only specimens which are intended for frequent planetary operations. "
14366"Certainly external breathing apparatus would be easier and more economical "
14367"to use if these specimens were only intended to take short trips into "
14368"hostile atmospheres.\n"
14369"\n"
14370"The device itself consists of a sophisticated filter stretched across the "
14371"subject's windpipe, and two small spherical tanks positioned on either side "
14372"of the brainstem, connected to the windpipe by a small metal tube. These "
14373"tanks are filled with a gas mixture compressed into a liquid state, "
14374"functioning much like a scuba diver's oxygen bottles. The filter mechanism "
14375"is semi-intelligent; it scrupulously removes all elements that are harmful "
14376"to the subject, but allows beneficial elements to pass through. The tanks "
14377"are refilled by way of a small mechanical navel at the back of the alien's "
14378"neck.\n"
14379"\n"
14380"An examination of the tanks' contents has given us our first accurate data "
14381"on the alien atmosphere. We now have several mixtures on record that we "
14382"believe will be able to support various alien lifeforms in our Containment "
14383"unit. A few of the mixtures in the device are nitrogen-oxygen compounds, "
14384"very similar to our own, but others don't contain any oxygen at all. If all "
14385"of these mixtures are actively used by one or more alien species, some of "
14386"our enemies seem to breathe an atmosphere of almost pure methane.\n"
14387"\n"
14388"The vastly different mixtures are actually giving us a bit of a puzzle. "
14389"Surely it would be more economical to use segregated crews than to force "
14390"these species to coexist in the same place?\n"
14391"\n"
14392"Future questions aside, I'm well pleased with our present results. We can "
14393"now store aliens in our Containment unit for prolonged periods of time -- "
14394"they will no longer suffocate when their atmosphere tanks run out. This "
14395"usually happens after 24 hours without replenishment, so no delays should be "
14396"afforded when we manage to capture a specimen.\n"
14397"\n"
14398"My team and I are all looking forward to finally getting our hands on a live "
14399"one, Commander.\n"
14400"\n"
14401"Sincerely,\n"
14402"\n"
14403"Dr. Connor"
14404msgstr ""
14405"사령관님,\n"
14406"\n"
14407"저는 우리가 내린 결론을 발표할 때가 되었다고 생각합니다.\n"
14408"\n"
14409"조직의 성장과 외계인 후두부의 조사에 따르면, 어릴 때 외계인의 목에 이식수술"
14410"을 한 것으로 결론 내렸습니다. 사춘기 즈음에, 아이용 장치는 제거되고 성인용이 "
14411"이식됩니다.\n"
14412"\n"
14413"전희는 소화기관에서 자살 도구까지, 우리는 장치의 기능에 대한 몇몇가지 가능성"
14414"을 실험해 보았으나 명백한 답은 보정용으로 판명이 났습니다. 외계인들이 우리의 "
14415"대기에서 생존할 수 있도록, 그리고 아마도 다른 대기에서도 가능하도록 해주는 일"
14416"종의 인공 호흡 장치 입니다. 우리가 해부한 모든 생체 표본들은 동일한 기본 기능"
14417"을 가지는 그 장치를 포함하고 있으며, 외계인 모성에서 생존을 위해 필요하거나 "
14418"혹은 빈번하게 다른 행성에서의 장시간 작전하도록 의도되어진 종들에서만 볼 수 "
14419"있다면 그것들은 지속적인 작동을 해야함을 의미합니다. 확실한 것은 적대행성의 "
14420"대기속에서 단기간의 작전을 의도했다면, 외부 호흡기는 사용하기에 쉽고 더욱 경"
14421"제적으로 되어있었을 것입니다\n"
14422"\n"
14423"그 장치는 사체의 기관을 둘러싸는 복잡한 필터로 구성되어있고, 기관과 작은 철제"
14424"튜브로 연결되며, 두개의 구형 탱크가 뇌간의 양쪽에 위치하고 있습니다. 탱크들"
14425"은 혼합된 압축 가스가 액체 상태로 가득 차 있으며, 스쿠바다이버들의 산소탱크처"
14426"럼 작동합니다. 필터 작동원리는 반자동적 입니다; 그것은 사체에 해로운 모든 물"
14427"질은 꼼꼼히 제거하지만, 이로운 물질은 모두 통과합니다. 탱크는 목 뒤쪽 중앙의 "
14428"구멍으로 채울 수 있습니다.\n"
14429"\n"
14430"탱크의 내용물로 부터 정확한 외계인 대기성분을 알아냈습니다.우리는 지금 외계"
14431"인 수용시설에서 다양한 외계종족을 수용하도록 지원할 수 있는 알려져 있는 몇몇 "
14432"혼합물을 보유하고 있습니다. 몇몇 혼합물은 우리의 것과 매우 유사한 산소-질소 "
14433"혼합물이지만 다른 것들은 산소를 전혀 포함하고 있지 않습니다. 만약에 이 모든 "
14434"혼합물이 하나 혹은 모든 외계종족에 대사반응에 사용된다면, 몇몇 종족은 순수한 "
14435"메탄으로 구성된 대기에서 생활하는 것으로 생각되어집니다.\n"
14436"\n"
14437"매우 다양한 혼합물들은 우리에게 고민꺼리만 남겨 주었습니다. 동일한 장소에 함"
14438"께 존재하는 종들에게 강제적으로 하는 것보다 특수한 요원에게 사용되는 것이 더"
14439"욱 경제적인 것은 확실하지 않겠습니까?\n"
14440"\n"
14441"질문은 잠시 잊어주시고, 저는 우리의 연구 성과를 발표하게 되어 매우 기쁩니다. "
14442"외계인을 더욱 장시간 수용할 수 있게 되었습니다. --- 그들은 더 이상 공기탱크 "
14443"고갈로 질식하지 않습니다. 이것은 대개 24시간 재보급 없이 견딜 수 있고, 외계인"
14444"을 생포하고 다루는데까지 걸리는 시간지연을 걱정하지 않아도 됩니다.\n"
14445"\n"
14446"사령관님, 우리 과학자들은 우리 손에 살아 있는 외계인이 오길 기대하고 있습니"
14447"다.\n"
14448"\n"
14449"Connor 박사로부터"
14450
14451#: ../base/ufos/msgid/story.ufo:90
14452#, fuzzy
14453msgid ""
14454"Commander,\n"
14455"\n"
14456"During autopsy of the alien corpses we've recovered, my team and I uncovered "
14457"some peculiar machinery implanted into the throat of the alien specimen. It "
14458"consists of two metal spheres located on either side of the brainstem, "
14459"connected directly to the windpipe by way of a small tube. The windpipe "
14460"itself is protected by some manner of valve or filter. We believe this "
14461"interconnected apparatus may be some kind of breathing equipment or "
14462"rebreather, or even something else entirely; we're not sure how it works "
14463"yet.\n"
14464"\n"
14465"I would like your permission and funding to examine these items more closely "
14466"than our autopsy would allow. At this point in the war, anything that "
14467"enhances our knowledge base about the alien threat is useful, and we may "
14468"discover critical clues about alien technology and biology. Certainly we "
14469"need to find out what the aliens breathe before we can accomodate them in "
14470"our Containment unit for any period of time.\n"
14471"\n"
14472"Cdr. Navarre and his team will be assisting us on the technical side. He has "
14473"committed his full support to the proposal.\n"
14474"\n"
14475"Sincerely,\n"
14476"\n"
14477"Dr. Connor"
14478msgstr ""
14479"사령관님,\n"
14480"\n"
14481"외계인 사체를 부검하던 중, 외계종족의 목에 심겨진 특이한 기계장치를 발견했습"
14482"니다. 뇌간 양쪽에 두개의 구형 철제물로 구성되어 있으며, 작은 튜브로 기관과 직"
14483"접 연결되어 있습니다. 기관은 밸브나 필터류로 보호되고 있습니다. 우리는 이 연"
14484"결된 장치가 호흡도구이거나 산소 호흡기 혹은 그것들을 포함하는 전체적인 것이라"
14485"고 생각하고 있습니다; 아직 어떤 원리인지 알 수 없습니다.\n"
14486"\n"
14487"저는 연구가 계속 되도록 자금과 허가를 내려주시길 바랍니다. 전투적인 관점에"
14488"서, 외계인의 위협으로부터 방어할 수 있는 지식을 늘려나가는 것은 유용하다 생각"
14489"되며, 외계인 기술과 생물학에 대한 치명적인 단서를 발견할지도 모릅니다. 확실"
14490"한 것은, 오랫동안 외계인을 수용할 수 있도록 외계인 호흡에 대한 정보를 찾아야 "
14491"한다는 것입니다.\n"
14492"\n"
14493"Navarre 중령과 그 휘하 장병들은 저희를 기술적으로 지원해 줄 것입니다. 그분께"
14494"서 전폭적인 지원을 약속하셨습니다.\n"
14495"\n"
14496"Connor 박사로부터"
14497
14498#: ../base/ufos/msgid/story.ufo:108
14499#, fuzzy
14500msgid ""
14501"Commander,\n"
14502"\n"
14503"My team has finished conducting a number of tests on our captives that have "
14504"shed some light on the aliens' behaviour.\n"
14505"\n"
14506"In one experiment, an alien specimen was given a box of food, sealed by a "
14507"two-digit number lock. The subject took six hours to find the right "
14508"combination by trial and error. This places the alien's IQ well below most "
14509"large terrestrial mammals; however, when other subjects in the Containment "
14510"were given the same task, with exactly the same lock, they all immediately "
14511"input the right combination on their first attempt without having been "
14512"exposed to the first specimen's attempts. We know how this looks, Commander, "
14513"but I assure you my team and I have been thoroughly conscientious about "
14514"security and separation. The aliens have not been allowed to communicate in "
14515"any way. We're not yet willing to commit to any definite hypothesis about "
14516"these events, though we're working on it.\n"
14517"\n"
14518"Unfortunately, results of our other experiments have been inconclusive at "
14519"best. Various ways of communication have been attempted without success. "
14520"Despite having fully functional vocal cords and/or working hands, they do "
14521"not seem to speak or sign in any sense that we understand. Pheromone "
14522"communication has had no effect beyond simple physical reactions. The large "
14523"biological disparity between alien species also creates its own share of "
14524"problems with containment and communication -- please refer to the alien "
14525"autopsy reports for more details on individual alien physiology.\n"
14526"\n"
14527"Nevertheless, I believe we're making progress, however slowly. Communication "
14528"with the aliens is certainly within the realm of possibility. Our studies "
14529"confirm that all alien specimens react to external stimuli. This means that "
14530"we can make them respond, one way or another. Dr. Yamamura is currently "
14531"working on teaching an isolated group how to express desire, acknowledgement "
14532"and denial. Their intelligence is too limited to attempt anything more "
14533"sophisticated at the moment. Once the subjects have mastered these basic "
14534"concepts, we will have some data on the rate at which the aliens can learn, "
14535"and a solid foundation upon which to build. Yamamura hopes we can gradually "
14536"raise their communication skills until they can make themselves intelligible "
14537"to us, thereby spreading this knowledge to others of their kind who may "
14538"possess superior intellect and talents.\n"
14539"\n"
14540"As always, I will keep you informed, Commander.\n"
14541"\n"
14542"Sincerely,\n"
14543"\n"
14544"Dr. Connor"
14545msgstr ""
14546"Commander,\n"
14547"\n"
14548"My team has finished conducting a number of tests on our captives that have "
14549"shed some light on the aliens' behaviour.\n"
14550"\n"
14551"In one experiment, an alien specimen was given a box of food, sealed by a "
14552"two-digit number lock. The subject took six hours to find the right "
14553"combination by trial and error. This places the alien's IQ well below most "
14554"large terrestrial mammals; however, when other subjects in the Containment "
14555"were given the same task, with exactly the same lock, they all immediately "
14556"input the right combination on their first attempt without having been "
14557"exposed to the first specimen's attempts. We know how this looks, Commander, "
14558"but I assure you my team and I have been thoroughly conscientious about "
14559"security and separation. The aliens have not been allowed to communicate in "
14560"any way. We're not yet willing to commit to any definite hypothesis about "
14561"these events, though we're working on it.\n"
14562"\n"
14563"Unfortunately, results of our other experiments have been inconclusive at "
14564"best. Various ways of communication have been attempted without success. "
14565"Despite having fully functional vocal cords and/or working hands, they do "
14566"not seem to speak or sign in any sense that we understand. Pheromone "
14567"communication has had no effect beyond simple physical reactions. The large "
14568"biological disparity between alien species also creates its own share of "
14569"problems with containment and communication -- please refer to the alien "
14570"autopsy reports for more details on individual alien physiology.\n"
14571"\n"
14572"Nevertheless, I believe we're making progress, however slowly. Communication "
14573"with the aliens is certainly within the realm of possibility. Our studies "
14574"confirm that all alien specimens react to external stimuli. This means that "
14575"we can make them respond, one way or another. Dr. Yamamura is currently "
14576"working on teaching an isolated group how to express desire, acknowledgement "
14577"and denial. Their intelligence is too limited to attempt anything more "
14578"sophisticated at the moment. Once the subjects have mastered these basic "
14579"concepts, we will have some data on the rate at which the aliens can learn, "
14580"and a solid foundation upon which to build. Yamamura hopes we can gradually "
14581"raise their communication skills until they can make themselves intelligible "
14582"to us, thereby spreading this knowledge to others of their kind who may "
14583"possess superior intellect and talents.\n"
14584"\n"
14585"As always, I will keep you informed, Commander.\n"
14586"\n"
14587"Sincerely,\n"
14588"\n"
14589"Dr. Connor"
14590
14591#: ../base/ufos/msgid/story.ufo:122
14592#, fuzzy
14593msgid ""
14594"Commander,\n"
14595"\n"
14596"Though we've achieved limited results so far, research must continue on our "
14597"alien captives. There's a number of experiments we'd like to run that "
14598"require your authorisation for lab time and funding. I assure you this is "
14599"not blue-sky research; with enough tests and behavioural data, we may be "
14600"able to figure out a way to communicate with these aliens, perhaps even "
14601"reawaken their intelligence somehow. We don't know what the results of the "
14602"program will be -- we simply know too little about these aliens, our body of "
14603"data is far too small to make any predictions at this point. What we do know "
14604"is that every tidbit we learn about alien psychology is a valuable piece of "
14605"the puzzle.\n"
14606"\n"
14607"On a personal note, I'm convinced they must know something, Commander. The "
14608"trick is in getting it out of them, and we're by God going to do it.\n"
14609"\n"
14610"My team and I are all eagerly awaiting your approval for the program.\n"
14611"\n"
14612"Sincerely,\n"
14613"\n"
14614"Dr. Connor"
14615msgstr ""
14616"Commander,\n"
14617"\n"
14618"Though we've achieved limited results so far, research must continue on our "
14619"alien captives. There's a number of experiments we'd like to run that "
14620"require your authorisation for lab time and funding. I assure you this is "
14621"not blue-sky research; with enough tests and behavioural data, we may be "
14622"able to figure out a way to communicate with these aliens, perhaps even "
14623"reawaken their intelligence somehow. We don't know what the results of the "
14624"program will be -- we simply know too little about these aliens, our body of "
14625"data is far too small to make any predictions at this point. What we do know "
14626"is that every tidbit we learn about alien psychology is a valuable piece of "
14627"the puzzle.\n"
14628"\n"
14629"On a personal note, I'm convinced they must know something, Commander. The "
14630"trick is in getting it out of them, and we're by God going to do it.\n"
14631"\n"
14632"My team and I are all eagerly awaiting your approval for the program.\n"
14633"\n"
14634"Sincerely,\n"
14635"\n"
14636"Dr. Connor"
14637
14638#: ../base/ufos/msgid/story.ufo:146
14639#, fuzzy
14640msgid ""
14641"Commander,\n"
14642"\n"
14643"We have spent the past few weeks investigating these strange occurrences in "
14644"our Containment unit, and we believe we've formulated a theory that may "
14645"begin to explain the aliens' newfound intelligence.\n"
14646"\n"
14647"It seems that we were off in our preliminary appraisal of how the alien "
14648"intellect works. We first believed them to be autonomously operating "
14649"individuals, in the same way humans are, though with superior communications "
14650"and team tactics. However, our lab experiments and an intense review of "
14651"battlefield footage now seem to contradict that hypothesis.\n"
14652"\n"
14653"In our video records, we have often seen the aliens seeking cover, "
14654"coordinating their fire, working as a team even though they carry no obvious "
14655"communications equipment. However, when we captured a few live specimens in "
14656"our Containment unit, they never displayed anything above the level of "
14657"animal instinct. This seems incongruous with the evidence we have; large, "
14658"well-developed brain structures and a proven knowledge of combat tactics.\n"
14659"\n"
14660"We sought to reconcile these ideas in a new hypothesis, and our experiments "
14661"have begun to produce tangible results. The new specimens certainly are "
14662"responsible for the strange behaviour we've observed, but we originally "
14663"assumed that they were officers of some type under colour of authority. We "
14664"now believe that theory to also be wrong. Our experiments prove that when "
14665"the aliens are allowed to congregate, with or without the suspected "
14666"'officers', they become significantly more active and sophisticated. When "
14667"they are separated from each other for a large enough distance, they revert "
14668"back to their basic states. The conclusion is obvious. There is some kind of "
14669"communal force binding these creatures together.\n"
14670"\n"
14671"A string of new theories has emerged. The most likely explanation is in the "
14672"alien brain. There are several species of alien, all of which meet the "
14673"physiological requirements for a sentient species, but they show little to "
14674"no brainwave activity of their own. This implies the presence of some kind "
14675"of shared or distributed thought between them, a hive mind that grows more "
14676"intelligent as it grows in numbers. We're not sure how it's possible for "
14677"this hive mind to cross species boundaries; it's obvious that the different "
14678"alien races originated on different worlds, with vastly divergent "
14679"evolutionary paths, and some species appear to have been around far longer "
14680"than others. However, given the aliens' advanced technology, the 'how' is "
14681"less of an enigma than the 'why'.\n"
14682"\n"
14683"These new findings also seem to suggest that specimens down on Earth are cut "
14684"off from the source of their intelligence. While this may be an important "
14685"advantage for PHALANX forces, it also brings up threats we had not yet "
14686"considered. Our research into alien physiology has established that isolated "
14687"specimens cannot survive very long in our environment, and behave with "
14688"little enough intelligence while they're on the surface; but if a large "
14689"enough number is allowed to escape and coordinate with each other -- or with "
14690"alien sympathisers on Earth -- we could be looking at a serious infiltration "
14691"risk.\n"
14692"\n"
14693"With several specimens on hand, their intelligence now seems to be "
14694"approaching the human level. If we can create a suitable translation device "
14695"or common language, we believe we may finally be able to establish "
14696"communications with aliens in PHALANX captivity. Perhaps some of our "
14697"linguists or psychology experts could form a dialogue. This is an avenue of "
14698"inquiry that we cannot afford to ignore.\n"
14699"\n"
14700"Of course, if such experiments were to be approved by the Base Commander, I "
14701"assure you that my team would take full precautions. Nothing is more "
14702"important to us than the lives of our men and the security of our "
14703"facilities.\n"
14704"\n"
14705"Sincerely,\n"
14706"\n"
14707"Dr. Connor"
14708msgstr ""
14709"Commander,\n"
14710"\n"
14711"We have spent the past few weeks investigating these strange occurrences in "
14712"our Containment unit, and we believe we've formulated a theory that may "
14713"begin to explain the aliens' newfound intelligence.\n"
14714"\n"
14715"It seems that we were off in our preliminary appraisal of how the alien "
14716"intellect works. We first believed them to be autonomously operating "
14717"individuals, in the same way humans are, though with superior communications "
14718"and team tactics. However, our lab experiments and an intense review of "
14719"battlefield footage now seem to contradict that hypothesis.\n"
14720"\n"
14721"In our video records, we have often seen the aliens seeking cover, "
14722"coordinating their fire, working as a team even though they carry no obvious "
14723"communications equipment. However, when we captured a few live specimens in "
14724"our Containment unit, they never displayed anything above the level of "
14725"animal instinct. This seems incongruous with the evidence we have; large, "
14726"well-developed brain structures and a proven knowledge of combat tactics.\n"
14727"\n"
14728"We sought to reconcile these ideas in a new hypothesis, and our experiments "
14729"have begun to produce tangible results. The new specimens certainly are "
14730"responsible for the strange behaviour we've observed, but we originally "
14731"assumed that they were officers of some type under colour of authority. We "
14732"now believe that theory to also be wrong. Our experiments prove that when "
14733"the aliens are allowed to congregate, with or without the suspected "
14734"'officers', they become significantly more active and sophisticated. When "
14735"they are separated from each other for a large enough distance, they revert "
14736"back to their basic states. The conclusion is obvious. There is some kind of "
14737"communal force binding these creatures together.\n"
14738"\n"
14739"A string of new theories has emerged. The most likely explanation is in the "
14740"alien brain. There are several species of alien, all of which meet the "
14741"physiological requirements for a sentient species, but they show little to "
14742"no brainwave activity of their own. This implies the presence of some kind "
14743"of shared or distributed thought between them, a hive mind that grows more "
14744"intelligent as it grows in numbers. We're not sure how it's possible for "
14745"this hive mind to cross species boundaries; it's obvious that the different "
14746"alien races originated on different worlds, with vastly divergent "
14747"evolutionary paths, and some species appear to have been around far longer "
14748"than others. However, given the aliens' advanced technology, the 'how' is "
14749"less of an enigma than the 'why'.\n"
14750"\n"
14751"These new findings also seem to suggest that specimens down on Earth are cut "
14752"off from the source of their intelligence. While this may be an important "
14753"advantage for PHALANX forces, it also brings up threats we had not yet "
14754"considered. Our research into alien physiology has established that isolated "
14755"specimens cannot survive very long in our environment, and behave with "
14756"little enough intelligence while they're on the surface; but if a large "
14757"enough number is allowed to escape and coordinate with each other -- or with "
14758"alien sympathisers on Earth -- we could be looking at a serious infiltration "
14759"risk.\n"
14760"\n"
14761"With several specimens on hand, their intelligence now seems to be "
14762"approaching the human level. If we can create a suitable translation device "
14763"or common language, we believe we may finally be able to establish "
14764"communications with aliens in PHALANX captivity. Perhaps some of our "
14765"linguists or psychology experts could form a dialogue. This is an avenue of "
14766"inquiry that we cannot afford to ignore.\n"
14767"\n"
14768"Of course, if such experiments were to be approved by the Base Commander, I "
14769"assure you that my team would take full precautions. Nothing is more "
14770"important to us than the lives of our men and the security of our "
14771"facilities.\n"
14772"\n"
14773"Sincerely,\n"
14774"\n"
14775"Dr. Connor"
14776
14777#: ../base/ufos/msgid/story.ufo:160
14778#, fuzzy
14779msgid ""
14780"Commander,\n"
14781"\n"
14782"The live aliens in our Containment unit have begun to display erratic "
14783"behaviour since the last tactical mission.\n"
14784"\n"
14785"Before, the specimens were barely intelligent, operating solely on instinct "
14786"despite their significantly-developed brain structures. Yet they now seem to "
14787"be exercising some sort of intelligent control, clearly communicating "
14788"through the soundproof cells and operating as a team, even going so far as "
14789"to engineer coordinated escape attempts. Sedative darts were required to "
14790"subdue the more active specimens.\n"
14791"\n"
14792"We believe the new specimens recently added to Containment are having some "
14793"sort of effect on the group. They may be higher-ranking members of the alien "
14794"hierarchy. If we have captured an alien officer, or if there is some "
14795"entirely different cause for the new behaviour, we need to investigate the "
14796"how and why of this right away. On behalf of DivBio, I would like your "
14797"permission to start a new research project to look into the matter.\n"
14798"\n"
14799"Sincerely,\n"
14800"\n"
14801"Dr. Connor"
14802msgstr ""
14803"Commander,\n"
14804"\n"
14805"The live aliens in our Containment unit have begun to display erratic "
14806"behaviour since the last tactical mission.\n"
14807"\n"
14808"Before, the specimens were barely intelligent, operating solely on instinct "
14809"despite their significantly-developed brain structures. Yet they now seem to "
14810"be exercising some sort of intelligent control, clearly communicating "
14811"through the soundproof cells and operating as a team, even going so far as "
14812"to engineer coordinated escape attempts. Sedative darts were required to "
14813"subdue the more active specimens.\n"
14814"\n"
14815"We believe the new specimens recently added to Containment are having some "
14816"sort of effect on the group. They may be higher-ranking members of the alien "
14817"hierarchy. If we have captured an alien officer, or if there is some "
14818"entirely different cause for the new behaviour, we need to investigate the "
14819"how and why of this right away. On behalf of DivBio, I would like your "
14820"permission to start a new research project to look into the matter.\n"
14821"\n"
14822"Sincerely,\n"
14823"\n"
14824"Dr. Connor"
14825
14826#: ../base/ufos/msgid/story.ufo:178
14827#, fuzzy
14828msgid ""
14829"Commander,\n"
14830"\n"
14831"I'm happy to report that we've received the first good results in our "
14832"ongoing efforts to question captive aliens in our Containment unit. Dr. "
14833"Yamamura's approach has gradually begun to bear fruit. The aliens have "
14834"learned to convey messages in both binary code and human-readable sign "
14835"language, and they appear to comprehend a wide range of questions and "
14836"instructions. Yamamura and his staff are still working to refine the sign "
14837"language we've been using, while the rest of my team has concentrated on "
14838"trying to extract useful information from the hive mind. This hasn't been "
14839"easy. The aliens are very reticent and require a great deal of chemical "
14840"encouragement in order to put them into a more helpful frame of mind. The "
14841"casualty rate has been high.\n"
14842"\n"
14843"However, what we have is significant. For instance, the hive mind seems to "
14844"have no identity. It seems unable to grasp concepts like \"I\" or \"We\", or "
14845"even \"You\" and \"Them\". It only accepts these words as numerical "
14846"differentiations -- one specimen or several, one human or a group. This "
14847"indicates a severe disconnect between human and alien thinking. The shared "
14848"consciousness doesn't even think of itself as a single enclosed entity; it "
14849"merely is. This, along with various other answers we've pieced together from "
14850"our continued sessions, leads us to believe that all aliens do indeed share "
14851"one single mind. And I mean all of them, Commander. It's not simply a means "
14852"of increasing team efficiency or encouraging esprit de corps; it's an "
14853"indispensible component of alien society. Every alien that lives and "
14854"breathes is an equal and identical part of the greater hive mind, even "
14855"specimens of completely different species. The only diversity the aliens "
14856"will acknowledge is in the different substances required to keep the various "
14857"species alive.\n"
14858"\n"
14859"Also, the hive mind has expressed puzzlement at our attempts to communicate "
14860"with individual aliens, let alone through something as crude as sign "
14861"language. A human-understandable analogy might be trying to have a deep "
14862"conversation with someone's toenail, or talking to a single cell in your own "
14863"body. Of course, that raises the question of where the alien ears and brain "
14864"really are.\n"
14865"\n"
14866"Certainly the handful of aliens currently in our Containment unit are not "
14867"part of the greater hive mind that we hypothesize exists on the alien "
14868"homeworld. They seem to be cut off from it for the duration of their mission "
14869"to Earth, only to rejoin it when they return later. Whether this is due to "
14870"distance or some kind of atmospheric effect, we've not yet been able to "
14871"tell. The aliens' answers are hazy on this subject.\n"
14872"\n"
14873"That is all I have to report, Commander. However, as a final note, I would "
14874"like to request your permission to look into methods we could use to more "
14875"effectively persuade our captives. I must also stress that we require a "
14876"healthy influx of new alien specimens in order to replace losses. We have to "
14877"maintain the isolated hive mind we have in Containment. Losing it now would "
14878"be a significant setback to our research.\n"
14879"\n"
14880"Sincerely,\n"
14881"\n"
14882"Dr. Connor"
14883msgstr ""
14884"사령관님,\n"
14885"\n"
14886"우리의 수용시설에 포획되어 있는 외계인들에 지속적인 관심의 첫 좋은 결과를 받"
14887"아, 보고함을 매우 기쁘게 생각합니다. 야마무라 박사의 접근방법은 점진적으로 성"
14888"과를 보이기 시작했습니다. 외계인들은 이진부호와 인간이 읽을 수 있는 기호 두가"
14889"지 언어로 메시지를 전달하도록 배웁니다. 그리고 그것들은 넓은 범위의 질문과 지"
14890"시를 포함하는 것으로 보입니다. 야마무라 박사와 연구원들은 여전히 우리가 사용"
14891"할 수 있는 기호언어를 만들어 내기 위한 작업을 하고 있으며며, 나머지 팀들은 군"
14892"중 지성으로 부터 유용한 정보를 뽑아내는데 집중하고 있습니다. 이것은 쉽지 않습"
14893"니다. 외계인들은 매우 과묵하며 그들은 더욱 유용한 정신의 형태로 보내기 위해 "
14894"엄청난 양의 화학약품들을 필요로 합니다. 사망율이 매우 높습니다.\n"
14895"\n"
14896"그러나, 그것은 의미 있는 것입니다. 예를 들자면, 군중 지성은 독자성이 없는 것"
14897"으로 보입니다. 그것은 \"나\" 혹은 \"우리\" 심지어는 \"너\", \"그들\" 에 대한 "
14898"개념조차 이해하지 못하는 것으로 보입니다. 단지 숫자상의 차이점으로서 그러한 "
14899"단어들을 인식합니다 -- 하나 혹은 여럿, 한 사람 혹은 집단. 이것은 사람과 외계"
14900"인들의 생각이 심각하게 분리되어 있음을 암시합니다. 독립된 개체로서의 자신에 "
14901"대한 생각도차 공유된 의식은 생각하지 못합니다; 단지 그것입니다. 이것은 다양"
14902"한 다른 질문과 함께, 모든 외계인이 정말로 하나의 단일 의식을 공유하는지에 대"
14903"한 우리의 믿음으로 이끌, 연속된 부분들로부터 함께 조각을 맞추고 있습니다. 그"
14904"리고 의도하는 그것들 전부입니다, 사령관님. 그것은 단순히 팀의 효율이나 정신"
14905"적 고무를 의미하는 것은 아닙니다; 그것은 외계인 사회의 분리될 수 없는 구성요"
14906"소 입니다. 심지어 완전히 다른 종일지라도, 모든 살아 있고 숨쉬는 외계인은 동등"
14907"하고 더 거대한 군중지성에 식별가능한 일부입니다. 외계인이 인정할 유일한 차이"
14908"점은 다양한 종이 살아가는데 필요로 하는 물질입니다.\n"
14909"\n"
14910"또한 군중지성은 개별 외계인과의 대화시도에 투박한 신호언어로 무언가를 표현하"
14911"기는 커녕 당혹감을 표현합니다. 인간이 이해가능한 유추는 누군가의 발톱과의 심"
14912"도깊은 대화 혹은 누군가 몸의 단일 세포와의 대화를 시도를 해야 할 것입니다. 물"
14913"론, 외계인 귀와 뇌가 정말 어디에 있는지에 대한 의문을 일으켰습니다.\n"
14914"\n"
14915"현재 우리의 수용시설에 있는 소수의 외계인들은 외계인 모성에 존재 할것이라 가"
14916"정하는 거대한 군중지성의 일부가 아닙니다. 지구로의 그들의 임무의 기간을 위해 "
14917"그것으로 부터 떨어져 나가고 그것이 복귀한 후에 재합류 하는 것으로 보여집니"
14918"다. 이것이 거리나 어떤 종류의 대기의 영향이던 간에, 지금은 어떤 것도 말할 수"
14919"가 없습니다. 외계인들의 대답은 이 주제에 대해서는 흐릿합니다.\n"
14920"\n"
14921"사령관님 이것들이 보고할 내용 전부입니다. 마지막 내용으로 우리의 포로들에 대"
14922"한 더욱 효율적인 설득을 사용하는 것에 대한 당신의 허가를 요청합니다. 그리고 "
14923"손실분에 대한 새로운 건강한 외계인 표본의 생포를 강조합니다. 우리는 우리의 수"
14924"용시설에 분리된 군중지성을 유지해야 합니다. 지금 시점에서 그것의 소실은 우리"
14925"의 연구에 있어 거대한 손실입니다.\n"
14926"\n"
14927"친애하는,\n"
14928"\n"
14929"Connor 박사로부터"
14930
14931#: ../base/ufos/msgid/story.ufo:196
14932#, fuzzy
14933msgid ""
14934"Commander,\n"
14935"\n"
14936"The increasing intellect of the captive aliens in our Containment unit leads "
14937"me to conclude that we can finally begin to get a real handle on alien "
14938"communication and, more importantly, getting some useable information out of "
14939"them. Quoting from my report:\n"
14940"\n"
14941"(Odd Behaviour)\"There are several species of alien, all of which meet the "
14942"physiological requirements for a sentient species, but they show little to "
14943"no brainwave activity of their own. This implies the presence of some kind "
14944"of shared or distributed thought between them, a hive mind that grows more "
14945"intelligent as it grows in numbers.\"\n"
14946"\n"
14947"\"With several specimens on hand, their intelligence now seems to be "
14948"approaching the human level. If we can create a suitable translation device "
14949"or common language, we believe we may finally be able to establish "
14950"communications with aliens in PHALANX captivity. Perhaps some of our "
14951"linguists or psychology experts could form a dialogue. This is an avenue of "
14952"inquiry that we cannot afford to ignore.\"\n"
14953"\n"
14954"Dr. Yamamura is beginning to make real progress on this front, teaching the "
14955"aliens several new words of sign language every day, but we require lab time "
14956"and funding for a proper study of what these aliens know and how it can help "
14957"us. The ability to interrogate aliens about their own technology could be of "
14958"incomparable value to our soldiers and engineers. Cdr. Navarre was so "
14959"excited at the prospect, he almost argued in favour of DivBio on this one.\n"
14960"\n"
14961"Thank you for your time, Commander. Please approve this program as soon as "
14962"feasible.\n"
14963"\n"
14964"Sincerely,\n"
14965"\n"
14966"Dr. Connor"
14967msgstr ""
14968"Commander,\n"
14969"\n"
14970"The increasing intellect of the captive aliens in our Containment unit leads "
14971"me to conclude that we can finally begin to get a real handle on alien "
14972"communication and, more importantly, getting some useable information out of "
14973"them. Quoting from my report:\n"
14974"\n"
14975"(Odd Behaviour)\"There are several species of alien, all of which meet the "
14976"physiological requirements for a sentient species, but they show little to "
14977"no brainwave activity of their own. This implies the presence of some kind "
14978"of shared or distributed thought between them, a hive mind that grows more "
14979"intelligent as it grows in numbers.\"\n"
14980"\n"
14981"\"With several specimens on hand, their intelligence now seems to be "
14982"approaching the human level. If we can create a suitable translation device "
14983"or common language, we believe we may finally be able to establish "
14984"communications with aliens in PHALANX captivity. Perhaps some of our "
14985"linguists or psychology experts could form a dialogue. This is an avenue of "
14986"inquiry that we cannot afford to ignore.\"\n"
14987"\n"
14988"Dr. Yamamura is beginning to make real progress on this front, teaching the "
14989"aliens several new words of sign language every day, but we require lab time "
14990"and funding for a proper study of what these aliens know and how it can help "
14991"us. The ability to interrogate aliens about their own technology could be of "
14992"incomparable value to our soldiers and engineers. Cdr. Navarre was so "
14993"excited at the prospect, he almost argued in favour of DivBio on this one.\n"
14994"\n"
14995"Thank you for your time, Commander. Please approve this program as soon as "
14996"feasible.\n"
14997"\n"
14998"Sincerely,\n"
14999"\n"
15000"Dr. Connor"
15001
15002#: ../base/ufos/msgid/story.ufo:216
15003#, fuzzy
15004msgid ""
15005"Good morning, Sir.\n"
15006"\n"
15007"As you're aware, we are facing an increasingly worsening threat from the XVI "
15008"virus. Over the past few weeks, DivIntel has been making a push into the "
15009"areas in which the infection is most concentrated, in order to try and find "
15010"some piece of intel that could help us understand how and why this infection "
15011"spreads so fast from these focal points. I have been personally supervising "
15012"the effort.\n"
15013"\n"
15014"It paid off this morning.\n"
15015"\n"
15016"Our reconnaisance teams have located what appears to be a camouflaged alien "
15017"installation. The size and purpose of this installation is unknown, but "
15018"we've established that it is located at the exact heart of an infection hot-"
15019"spot. I harbour grave suspicions that this facility is directly connected "
15020"with the lightning spread of XVI in the region. At this point it also seems "
15021"likely there are more of these planetside installations, built right under "
15022"our noses, serving as command centres and bases of operation for the alien "
15023"threat.\n"
15024"\n"
15025"Dealing with these bases has to be one of our top priorities. I recommend we "
15026"send a heavily-armed team to pay them a visit, a bit of reconnaissance-in-"
15027"force. We need more information about the layout and purpose of the base, "
15028"and the best way to do that is to capture it. We should eliminate all aliens "
15029"at the location and, once we've secured the area and salvaged what we need, "
15030"destroy the entire installation. This should constitute a significant blow "
15031"to alien operations and restrict -- if not halt -- the spread of XVI in the "
15032"area.\n"
15033"\n"
15034"Of course this mission will be highly dangerous. The base is right in the "
15035"middle of an infection hot-spot, so the entire area is hostile territory.\n"
15036"\n"
15037"That's all the intel I've got for you on this one, Sir. Good luck and good "
15038"hunting.\n"
15039"\n"
15040"With kind regards,\n"
15041"\n"
15042"Col. Falkland"
15043msgstr ""
15044"Result\n"
15045"\n"
15046"(none)"
15047
15048#: ../base/ufos/msgid/story.ufo:234
15049#, fuzzy
15050msgid ""
15051"Commander,\n"
15052"\n"
15053"Our development cycle on the new truth drug is complete. The new set of "
15054"chemical mixtures we've tested are effective, and they seem to be the "
15055"solution we've hoped for.\n"
15056"\n"
15057"The work we've done on alien biology since the start of the invasion, along "
15058"with some help from our captives, has put us on the track of certain "
15059"psychotropic substances -- notably LSD-derivatives -- that have very "
15060"interesting effects on alien psychology. The divergence of species has been "
15061"a problem, as some compounds will work on one type of alien but not on "
15062"another, but with this new data it will be an easy task to whip up drugs "
15063"specifically tailored to the individual alien species.\n"
15064"\n"
15065"Subjects under the influence of this drug have proven to be more pliable and "
15066"loose-lipped, as long as we keep injecting all the specimens in our "
15067"containment unit. Unfortunately the hive mind's natural resistance to "
15068"interrogation is still throwing a spanner in the works. Even with all our "
15069"specimens fully injected, we've not managed to break that resistance, and "
15070"the accuracy of our test information has still not been 100% reliable. All "
15071"data we receive still requires some degree of time-consuming verification "
15072"work.\n"
15073"\n"
15074"On the positive side, the act of getting the information out of our subjects "
15075"has become quicker and more painless, which should speed up some of our "
15076"research. The danger of allergenic reaction is much lower and the number of "
15077"subjects succumbing during interrogation has dropped significantly. The "
15078"deeper effect of the new drugs may even give us access to more sensitive "
15079"information that we would not have been able to extract from the hive mind "
15080"with our old serum.\n"
15081"\n"
15082"We should keep up our interrogation efforts to get maximum benefit out of "
15083"the new drugs.\n"
15084"\n"
15085"Sincerely,\n"
15086"\n"
15087"Dr. Connor"
15088msgstr ""
15089"Commander,\n"
15090"\n"
15091"Our development cycle on the new truth drug is complete. The new set of "
15092"chemical mixtures we've tested are effective, and they seem to be the "
15093"solution we've hoped for.\n"
15094"\n"
15095"The work we've done on alien biology since the start of the invasion, along "
15096"with some help from our captives, has put us on the track of certain "
15097"psychotropic substances -- notably LSD-derivatives -- that have very "
15098"interesting effects on alien psychology. The divergence of species has been "
15099"a problem, as some compounds will work on one type of alien but not on "
15100"another, but with this new data it will be an easy task to whip up drugs "
15101"specifically tailored to the individual alien species.\n"
15102"\n"
15103"Subjects under the influence of this drug have proven to be more pliable and "
15104"loose-lipped, as long as we keep injecting all the specimens in our "
15105"containment unit. Unfortunately the hive mind's natural resistance to "
15106"interrogation is still throwing a spanner in the works. Even with all our "
15107"specimens fully injected, we've not managed to break that resistance, and "
15108"the accuracy of our test information has still not been 100% reliable. All "
15109"data we receive still requires some degree of time-consuming verification "
15110"work.\n"
15111"\n"
15112"On the positive side, the act of getting the information out of our subjects "
15113"has become quicker and more painless, which should speed up some of our "
15114"research. The danger of allergenic reaction is much lower and the number of "
15115"subjects succumbing during interrogation has dropped significantly. The "
15116"deeper effect of the new drugs may even give us access to more sensitive "
15117"information that we would not have been able to extract from the hive mind "
15118"with our old serum.\n"
15119"\n"
15120"We should keep up our interrogation efforts to get maximum benefit out of "
15121"the new drugs.\n"
15122"\n"
15123"Sincerely,\n"
15124"\n"
15125"Dr. Connor"
15126
15127#: ../base/ufos/msgid/story.ufo:248
15128#, fuzzy
15129msgid ""
15130"Commander,\n"
15131"\n"
15132"As you may know, our efforts at communication with the live aliens in our "
15133"Containment unit are progressing only very slowly. We're having a great deal "
15134"of trouble applying our standard interrogation methods. The truth serum we "
15135"have available has several distinct limitations; it tends to produce a "
15136"lethal allergic reaction in most alien bodies unless we restrict it to "
15137"smaller, insufficient doses, which worsens the serum's already incomplete "
15138"effect on alien physiology. We've encountered numerous small lies and half-"
15139"truths in the sessions we've taken so far. Torture has been attempted to "
15140"influence this behaviour, but to no avail. Pain seems to have no corrective "
15141"effect on the hive mind.\n"
15142"\n"
15143"There's also the larger hurdle of having to inject every single specimen of "
15144"the hive mind in order to properly submerge any subject's sense of judgment. "
15145"If one member of the hive mind dies, the remaining specimens' adrenaline-"
15146"equivalent levels rise to the point where we have to start over.\n"
15147"\n"
15148"To this end, armed with our expanded knowledge of the alien mind and body, I "
15149"propose a new research program to look into a universal set of sera that we "
15150"can use to extract more reliable information, faster and more easily. There "
15151"is obviously a great deal of information inside these specimens waiting to "
15152"be seized, Commander; we just need the tools to properly crack the shell.\n"
15153"\n"
15154"Sincerely,\n"
15155"\n"
15156"Dr. Connor"
15157msgstr ""
15158"Commander,\n"
15159"\n"
15160"Our development cycle on the new truth drug is complete. The new set of "
15161"chemical mixtures we've tested are effective, and they seem to be the "
15162"solution we've hoped for.\n"
15163"\n"
15164"The work we've done on alien biology since the start of the invasion, along "
15165"with some help from our captives, has put us on the track of certain "
15166"psychotropic substances -- notably LSD-derivatives -- that have very "
15167"interesting effects on alien psychology. The divergence of species has been "
15168"a problem, as some compounds will work on one type of alien but not on "
15169"another, but with this new data it will be an easy task to whip up drugs "
15170"specifically tailored to the individual alien species.\n"
15171"\n"
15172"Subjects under the influence of this drug have proven to be more pliable and "
15173"loose-lipped, as long as we keep injecting all the specimens in our "
15174"containment unit. Unfortunately the hive mind's natural resistance to "
15175"interrogation is still throwing a spanner in the works. Even with all our "
15176"specimens fully injected, we've not managed to break that resistance, and "
15177"the accuracy of our test information has still not been 100% reliable. All "
15178"data we receive still requires some degree of time-consuming verification "
15179"work.\n"
15180"\n"
15181"On the positive side, the act of getting the information out of our subjects "
15182"has become quicker and more painless, which should speed up some of our "
15183"research. The danger of allergenic reaction is much lower and the number of "
15184"subjects succumbing during interrogation has dropped significantly. The "
15185"deeper effect of the new drugs may even give us access to more sensitive "
15186"information that we would not have been able to extract from the hive mind "
15187"with our old serum.\n"
15188"\n"
15189"We should keep up our interrogation efforts to get maximum benefit out of "
15190"the new drugs.\n"
15191"\n"
15192"Sincerely,\n"
15193"\n"
15194"Dr. Connor"
15195
15196#: ../base/ufos/msgid/story.ufo:278
15197#, fuzzy
15198msgid ""
15199"Good morning, Sir.\n"
15200"\n"
15201"I've got the results of our Alien Origins project here and I believe you'll "
15202"find them encouraging. Here is my summary of the data.\n"
15203"\n"
15204"The project overall has been a resounding success in integration and "
15205"cooperation. For several short periods over the past few days, we had direct "
15206"control over every civilian and military detection asset in the solar "
15207"system, including several installations in the asteroid belt so secret that "
15208"we have been sworn to silence by the UN. Our deep-space probes have scanned "
15209"every inch of buildable surface to detect any sign of an alien base. With "
15210"these resources at our disposal, we have achieved continuous detection "
15211"coverage of approximately 90% of the solar system over the past two weeks. "
15212"The remaining 10% has been uncovered no longer than forty minutes at a "
15213"time.\n"
15214"\n"
15215"Unfortunately -- depending on your understanding of the word 'unfortunately' "
15216"-- we could find no evidence of alien fleets hiding in our solar system. We "
15217"have been so thorough that these results are all but conclusive. There is no "
15218"way to be absolutely sure that our conclusions are correct, but I make the "
15219"following statement with high confidence:\n"
15220"\n"
15221"We do not believe there are alien ships or bases in our solar system at this "
15222"time.\n"
15223"\n"
15224"This answers one of our questions, but brings us no closer to understanding "
15225"where the aliens come from or how they get here. In fact, the question of "
15226"how they get here becomes an even greater conundrum than it was before. If "
15227"the aliens are not based in our solar system, how can they be delivering "
15228"UFOs to Earth?\n"
15229"\n"
15230"I have spoken at length with Cdr. Navarre and members of his team about this "
15231"issue, trying to figure it out, and most of our theories still seem like "
15232"crackpot speculations even to ourselves. However, fate gave us the proof we "
15233"needed.\n"
15234"\n"
15235"We were having little luck with the issues of 'how' and 'where' until we got "
15236"our hands on last week's video records from the MIMIR space telescope. Upon "
15237"watching the footage, we realised that the MIMIR array had accidentally "
15238"managed to catch a UFO arrival on film. We have full records in the visible "
15239"and infrared spectra of a large, unfamiliar class of UFO 'popping' into "
15240"existence approximately 10,000 kilometres from Earth, from where it ignited "
15241"its engines and set a course for the planet.\n"
15242"\n"
15243"It is possible the aliens could have some manner of 'cloaking' technology "
15244"that has prevented us from detecting the UFO beyond that range, but we have "
15245"strong doubts about this; the appearance was highly sudden, accompanied by a "
15246"burst of gamma rays and a momentary gravitic anomaly. There was not even the "
15247"slightest evidence of this UFO's existence prior to its appearance 10,000 "
15248"klicks from Earth.\n"
15249"\n"
15250"The most likely conclusion is also the most frightening: the aliens do not "
15251"need to be located in our solar system, because they have a means of travel "
15252"that is faster than light. Apparently this FTL (Faster-Than-Light) drive "
15253"allows them to 'jump' into the Sol system from a distance well beyond our "
15254"detection range. We don't know how this could be possible, as it clearly "
15255"violates one or more concepts of general relativity (e.g. causality and/or "
15256"special relativity), which remains the most accurate model of physics we "
15257"have. The aliens clearly know something we don't.\n"
15258"\n"
15259"Our next priority must be the capture of an FTL-equipped UFO so that we may "
15260"study and adapt this drive for our own spacecraft. Obviously, this will not "
15261"be an easy task, but developing the ability to strike back is paramount -- "
15262"just in case we need to end this invasion the hard way.\n"
15263"\n"
15264"Of course, the final decision on how to balance our short-term defence needs "
15265"and long-term retaliation rests with you, Commander.\n"
15266"\n"
15267"With kind regards,\n"
15268"\n"
15269"Col. Falkland"
15270msgstr ""
15271"Good morning, Sir.\n"
15272"\n"
15273"I've got the results of our Alien Origins project here and I believe you'll "
15274"find them encouraging. Here is my summary of the data.\n"
15275"\n"
15276"The project overall has been a resounding success in integration and "
15277"cooperation. For several short periods over the past few days, we had direct "
15278"control over every civilian and military detection asset in the solar "
15279"system, including several installations in the asteroid belt so secret that "
15280"we have been sworn to silence by the UN. Our deep-space probes have scanned "
15281"every inch of buildable surface to detect any sign of an alien base. With "
15282"these resources at our disposal, we have achieved continuous detection "
15283"coverage of approximately 90% of the solar system over the past two weeks. "
15284"The remaining 10% has been uncovered no longer than forty minutes at a "
15285"time.\n"
15286"\n"
15287"Unfortunately -- depending on your understanding of the word 'unfortunately' "
15288"-- we could find no evidence of alien fleets hiding in our solar system. We "
15289"have been so thorough that these results are all but conclusive. There is no "
15290"way to be absolutely sure that our conclusions are correct, but I make the "
15291"following statement with high confidence:\n"
15292"\n"
15293"We do not believe there are alien ships or bases in our solar system at this "
15294"time.\n"
15295"\n"
15296"This answers one of our questions, but brings us no closer to understanding "
15297"where the aliens come from or how they get here. In fact, the question of "
15298"how they get here becomes an even greater conundrum than it was before. If "
15299"the aliens are not based in our solar system, how can they be delivering "
15300"UFOs to Earth?\n"
15301"\n"
15302"I have spoken at length with Cdr. Navarre and members of his team about this "
15303"issue, trying to figure it out, and most of our theories still seem like "
15304"crackpot speculations even to ourselves. However, fate gave us the proof we "
15305"needed.\n"
15306"\n"
15307"We were having little luck with the issues of 'how' and 'where' until we got "
15308"our hands on last week's video records from the MIMIR space telescope. Upon "
15309"watching the footage, we realised that the MIMIR array had accidentally "
15310"managed to catch a UFO arrival on film. We have full records in the visible "
15311"and infrared spectra of a large, unfamiliar class of UFO 'popping' into "
15312"existence approximately 10,000 kilometres from Earth, from where it ignited "
15313"its engines and set a course for the planet.\n"
15314"\n"
15315"It is possible the aliens could have some manner of 'cloaking' technology "
15316"that has prevented us from detecting the UFO beyond that range, but we have "
15317"strong doubts about this; the appearance was highly sudden, accompanied by a "
15318"burst of gamma rays and a momentary gravitic anomaly. There was not even the "
15319"slightest evidence of this UFO's existence prior to its appearance 10,000 "
15320"klicks from Earth.\n"
15321"\n"
15322"The most likely conclusion is also the most frightening: the aliens do not "
15323"need to be located in our solar system, because they have a means of travel "
15324"that is faster than light. Apparently this FTL (Faster-Than-Light) drive "
15325"allows them to 'jump' into the Sol system from a distance well beyond our "
15326"detection range. We don't know how this could be possible, as it clearly "
15327"violates one or more concepts of general relativity (e.g. causality and/or "
15328"special relativity), which remains the most accurate model of physics we "
15329"have. The aliens clearly know something we don't.\n"
15330"\n"
15331"Our next priority must be the capture of an FTL-equipped UFO so that we may "
15332"study and adapt this drive for our own spacecraft. Obviously, this will not "
15333"be an easy task, but developing the ability to strike back is paramount -- "
15334"just in case we need to end this invasion the hard way.\n"
15335"\n"
15336"Of course, the final decision on how to balance our short-term defence needs "
15337"and long-term retaliation rests with you, Commander.\n"
15338"\n"
15339"With kind regards,\n"
15340"\n"
15341"Col. Falkland"
15342
15343#: ../base/ufos/msgid/story.ufo:294
15344#, fuzzy
15345msgid ""
15346"Good morning, Sir.\n"
15347"\n"
15348"Though we are still struggling to get operational, one of our first orders "
15349"of business must be to find out where the aliens are coming from. The only "
15350"thing we know right now is that they enter the atmosphere from space, do "
15351"what they came to do, and then race into orbit again before disappearing "
15352"from our screens. We need to find out what happens before and after these "
15353"points. Where do they come from, how do they get here, and where do they "
15354"go?\n"
15355"\n"
15356"We've seen no evidence of ships holding in Earth orbit or basing facilities "
15357"anywhere in the solar system, but that doesn't mean they aren't there. The "
15358"region of the asteroid belt and the outer planets -- the space between Mars "
15359"and Neptune -- has been poorly monitored in a military sense and, given the "
15360"stealth capabilities demonstrated by attacking UFOs, an alien fleet may have "
15361"been misidentified or simply failed to register on civilian equipment. There "
15362"has been no comprehensive effort at all to scan the surface of the various "
15363"base-viable celestial objects in our solar system.\n"
15364"\n"
15365"Therefore, I propose a new research program aimed at scouring the solar "
15366"system with probes and powerful optical- and radiotelescopes to detect alien "
15367"activity anywhere in our space. Our scientists will also review the data we "
15368"have of past incursions to try and form some kind of picture of alien "
15369"movements to and from Earth orbit. Even if there's a fleet hiding behind "
15370"Mars or one of the outer planets, they must eventually reveal themselves if "
15371"they continue sending UFOs down to the surface of Earth. If we put enough "
15372"eyes on the problem, even these aliens can't hide for long.\n"
15373"\n"
15374"This project will take a significant amount of funding and lab-time, "
15375"Commander, so it requires your authorisation before work can begin.\n"
15376"\n"
15377"With kind regards,\n"
15378"\n"
15379"Col. Falkland"
15380msgstr ""
15381"Good morning, Sir.\n"
15382"\n"
15383"I've got the results of our Alien Origins project here and I believe you'll "
15384"find them encouraging. Here is my summary of the data.\n"
15385"\n"
15386"The project overall has been a resounding success in integration and "
15387"cooperation. For several short periods over the past few days, we had direct "
15388"control over every civilian and military detection asset in the solar "
15389"system, including several installations in the asteroid belt so secret that "
15390"we have been sworn to silence by the UN. Our deep-space probes have scanned "
15391"every inch of buildable surface to detect any sign of an alien base. With "
15392"these resources at our disposal, we have achieved continuous detection "
15393"coverage of approximately 90% of the solar system over the past two weeks. "
15394"The remaining 10% has been uncovered no longer than forty minutes at a "
15395"time.\n"
15396"\n"
15397"Unfortunately -- depending on your understanding of the word 'unfortunately' "
15398"-- we could find no evidence of alien fleets hiding in our solar system. We "
15399"have been so thorough that these results are all but conclusive. There is no "
15400"way to be absolutely sure that our conclusions are correct, but I make the "
15401"following statement with high confidence:\n"
15402"\n"
15403"We do not believe there are alien ships or bases in our solar system at this "
15404"time.\n"
15405"\n"
15406"This answers one of our questions, but brings us no closer to understanding "
15407"where the aliens come from or how they get here. In fact, the question of "
15408"how they get here becomes an even greater conundrum than it was before. If "
15409"the aliens are not based in our solar system, how can they be delivering "
15410"UFOs to Earth?\n"
15411"\n"
15412"I have spoken at length with Cdr. Navarre and members of his team about this "
15413"issue, trying to figure it out, and most of our theories still seem like "
15414"crackpot speculations even to ourselves. However, fate gave us the proof we "
15415"needed.\n"
15416"\n"
15417"We were having little luck with the issues of 'how' and 'where' until we got "
15418"our hands on last week's video records from the MIMIR space telescope. Upon "
15419"watching the footage, we realised that the MIMIR array had accidentally "
15420"managed to catch a UFO arrival on film. We have full records in the visible "
15421"and infrared spectra of a large, unfamiliar class of UFO 'popping' into "
15422"existence approximately 10,000 kilometres from Earth, from where it ignited "
15423"its engines and set a course for the planet.\n"
15424"\n"
15425"It is possible the aliens could have some manner of 'cloaking' technology "
15426"that has prevented us from detecting the UFO beyond that range, but we have "
15427"strong doubts about this; the appearance was highly sudden, accompanied by a "
15428"burst of gamma rays and a momentary gravitic anomaly. There was not even the "
15429"slightest evidence of this UFO's existence prior to its appearance 10,000 "
15430"klicks from Earth.\n"
15431"\n"
15432"The most likely conclusion is also the most frightening: the aliens do not "
15433"need to be located in our solar system, because they have a means of travel "
15434"that is faster than light. Apparently this FTL (Faster-Than-Light) drive "
15435"allows them to 'jump' into the Sol system from a distance well beyond our "
15436"detection range. We don't know how this could be possible, as it clearly "
15437"violates one or more concepts of general relativity (e.g. causality and/or "
15438"special relativity), which remains the most accurate model of physics we "
15439"have. The aliens clearly know something we don't.\n"
15440"\n"
15441"Our next priority must be the capture of an FTL-equipped UFO so that we may "
15442"study and adapt this drive for our own spacecraft. Obviously, this will not "
15443"be an easy task, but developing the ability to strike back is paramount -- "
15444"just in case we need to end this invasion the hard way.\n"
15445"\n"
15446"Of course, the final decision on how to balance our short-term defence needs "
15447"and long-term retaliation rests with you, Commander.\n"
15448"\n"
15449"With kind regards,\n"
15450"\n"
15451"Col. Falkland"
15452
15453#: ../base/ufos/msgid/story.ufo:316
15454#, fuzzy
15455msgid ""
15456"Commander, my team and I have finished our analysis of the UFO we captured. "
15457"It's a real miracle of engineering, and we're all looking forward to getting "
15458"a chance to sink our own hooks into all this lovely technology.\n"
15459"\n"
15460"The craft's strange construction has raised a lot of questions for us to "
15461"answer. Much of the design seems to make little sense when viewed from the "
15462"ground. However, now that we've managed to look at it up close and personal "
15463"-- and test the alien hull materials under laboratory conditions -- we have "
15464"gained a far clearer picture of UFO capabilities. I've made a list of our "
15465"most important discoveries.\n"
15466"\n"
15467"-- The alien propulsion system is a type of rocket engine unlike any ever "
15468"built on Earth. It uses direct matter-antimatter annihilation to generate "
15469"thrust by injecting protons and antiprotons into the reaction chamber, then "
15470"channeling this explosive force out the back of the engine. This gives a UFO "
15471"extreme power and needs no air or other gases to fuel the reaction, allowing "
15472"it to burn in hard vacuum. There is a highly-advanced cooling system "
15473"continuously pumping liquid nitrogen through the engine housing in order to "
15474"keep it cool and to reduce the infrared signature. Engine heat is also used "
15475"to supply the craft's electrical needs.\n"
15476"\n"
15477"-- The fuel tank is very, very small, measured in fractions of a gramme, but "
15478"even so I nearly had a heart attack when we found out what was in there. If "
15479"a containment loss occurred on one of these tanks, even three tenths of a "
15480"gramme of this antimatter would outstrip the explosive force of the "
15481"Hiroshima atomic bomb. Naturally the tank is armoured and buried as deep as "
15482"possible within the fuselage, and there are mechanical systems present to "
15483"jettison the tank in an emergency, but they aren't perfect. A direct hit on "
15484"the tank or the containment system could still cause an explosion. Much of "
15485"the blast would be contained by the UFO's tough structure, but any explosion "
15486"represents an extreme hazard to our interceptors. The only saving grace is "
15487"that proton-antiproton explosions create little radioactive fallout.\n"
15488"\n"
15489"-- The craft is extremely difficult to see with human detection equipment, "
15490"regardless of any electronic warfare capability on the aliens' part. This is "
15491"largely due to the hull materials which very effectively absorb all kinds of "
15492"radiation. We've had the most luck with passive infrared and gamma radiation "
15493"detection, as the antimatter-based engines produce quite a lot of both.\n"
15494"\n"
15495"-- The slim design, generating poor lift and being difficult to handle in "
15496"air, is partly due to the heavy weight of the hull materials. It would be "
15497"impossible to create effective wings from the alien hull materials. Instead, "
15498"every gramme of excess matter has been stripped off, and the craft moves at "
15499"high speeds so as to need very little lift surface. The material itself is "
15500"quite astonishing, part metal and part plastic polymer. It functions as a "
15501"memory alloy, 'remembering' at least two assigned shapes, shrinking into a "
15502"more compact form when cold but automatically stretching out and assuming a "
15503"more comfortable flying shape once it heats up. It's stronger and tougher "
15504"than any known material on Earth (barring pure carbon nanotubes) and far "
15505"more versatile in aircraft design. More research is definitely required.\n"
15506"\n"
15507"Armed with these facts, we can now begin to analyse the different components "
15508"and roles of the UFO. I recommend that our engineers begin dismantling this "
15509"craft for parts right away. Who knows what we'll discover with the "
15510"individual bits and pieces in front of us?\n"
15511"\n"
15512"More research on the UFO itself is also warranted. I think we can delve "
15513"deeper into its intended function and perhaps gain some insight in how to "
15514"counter its activities. I'll send you another proposal about it as soon as I "
15515"can.\n"
15516"\n"
15517"Whatever we end up learning from these craft, Commander, it can only help us "
15518"in the fight for Earth.\n"
15519"\n"
15520"Cdr. Navarre"
15521msgstr ""
15522"Commander, my team and I have finished our analysis of the UFO we captured. "
15523"It's a real miracle of engineering, and we're all looking forward to getting "
15524"a chance to sink our own hooks into all this lovely technology.\n"
15525"\n"
15526"The craft's strange construction has raised a lot of questions for us to "
15527"answer. Much of the design seems to make little sense when viewed from the "
15528"ground. However, now that we've managed to look at it up close and personal "
15529"-- and test the alien hull materials under laboratory conditions -- we have "
15530"gained a far clearer picture of UFO capabilities. I've made a list of our "
15531"most important discoveries.\n"
15532"\n"
15533"-- The alien propulsion system is a type of rocket engine unlike any ever "
15534"built on Earth. It uses direct matter-antimatter annihilation to generate "
15535"thrust by injecting protons and antiprotons into the reaction chamber, then "
15536"channeling this explosive force out the back of the engine. This gives a UFO "
15537"extreme power and needs no air or other gases to fuel the reaction, allowing "
15538"it to burn in hard vacuum. There is a highly-advanced cooling system "
15539"continuously pumping liquid nitrogen through the engine housing in order to "
15540"keep it cool and to reduce the infrared signature. Engine heat is also used "
15541"to supply the craft's electrical needs.\n"
15542"\n"
15543"-- The fuel tank is very, very small, measured in fractions of a gramme, but "
15544"even so I nearly had a heart attack when we found out what was in there. If "
15545"a containment loss occurred on one of these tanks, even three tenths of a "
15546"gramme of this antimatter would outstrip the explosive force of the "
15547"Hiroshima atomic bomb. Naturally the tank is armoured and buried as deep as "
15548"possible within the fuselage, and there are mechanical systems present to "
15549"jettison the tank in an emergency, but they aren't perfect. A direct hit on "
15550"the tank or the containment system could still cause an explosion. Much of "
15551"the blast would be contained by the UFO's tough structure, but any explosion "
15552"represents an extreme hazard to our interceptors. The only saving grace is "
15553"that proton-antiproton explosions create little radioactive fallout.\n"
15554"\n"
15555"-- The craft is extremely difficult to see with human detection equipment, "
15556"regardless of any electronic warfare capability on the aliens' part. This is "
15557"largely due to the hull materials which very effectively absorb all kinds of "
15558"radiation. We've had the most luck with passive infrared and gamma radiation "
15559"detection, as the antimatter-based engines produce quite a lot of both.\n"
15560"\n"
15561"-- The slim design, generating poor lift and being difficult to handle in "
15562"air, is partly due to the heavy weight of the hull materials. It would be "
15563"impossible to create effective wings from the alien hull materials. Instead, "
15564"every gramme of excess matter has been stripped off, and the craft moves at "
15565"high speeds so as to need very little lift surface. The material itself is "
15566"quite astonishing, part metal and part plastic polymer. It functions as a "
15567"memory alloy, 'remembering' at least two assigned shapes, shrinking into a "
15568"more compact form when cold but automatically stretching out and assuming a "
15569"more comfortable flying shape once it heats up. It's stronger and tougher "
15570"than any known material on Earth (barring pure carbon nanotubes) and far "
15571"more versatile in aircraft design. More research is definitely required.\n"
15572"\n"
15573"Armed with these facts, we can now begin to analyse the different components "
15574"and roles of the UFO. I recommend that our engineers begin dismantling this "
15575"craft for parts right away. Who knows what we'll discover with the "
15576"individual bits and pieces in front of us?\n"
15577"\n"
15578"More research on the UFO itself is also warranted. I think we can delve "
15579"deeper into its intended function and perhaps gain some insight in how to "
15580"counter its activities. I'll send you another proposal about it as soon as I "
15581"can.\n"
15582"\n"
15583"Whatever we end up learning from these craft, Commander, it can only help us "
15584"in the fight for Earth.\n"
15585"\n"
15586"--Cdr. Navarre"
15587
15588#: ../base/ufos/msgid/story.ufo:324
15589#, fuzzy
15590msgid ""
15591"Commander, we've captured our first UFO of the war. I don't have to tell you "
15592"that this is a unique research opportunity. However, before we can begin to "
15593"think about studying it in-depth and dismantling it for parts, we need to do "
15594"a broader overview of UFO construction as a whole. Are any of its systems "
15595"still active or boobytrapped? What kind of materials is it made of? What "
15596"dangers might it pose during storage or disassembly? All these questions and "
15597"more need to be answered before we do anything further.\n"
15598"\n"
15599"We're ready to start work whenever you say, but we will need some lab time "
15600"and funding to make a proper assessment of this amazing technology.\n"
15601"\n"
15602"Cdr. Navarre"
15603msgstr ""
15604"Commander, my team and I have finished our analysis of the UFO we captured. "
15605"It's a real miracle of engineering, and we're all looking forward to getting "
15606"a chance to sink our own hooks into all this lovely technology.\n"
15607"\n"
15608"The craft's strange construction has raised a lot of questions for us to "
15609"answer. Much of the design seems to make little sense when viewed from the "
15610"ground. However, now that we've managed to look at it up close and personal "
15611"-- and test the alien hull materials under laboratory conditions -- we have "
15612"gained a far clearer picture of UFO capabilities. I've made a list of our "
15613"most important discoveries.\n"
15614"\n"
15615"-- The alien propulsion system is a type of rocket engine unlike any ever "
15616"built on Earth. It uses direct matter-antimatter annihilation to generate "
15617"thrust by injecting protons and antiprotons into the reaction chamber, then "
15618"channeling this explosive force out the back of the engine. This gives a UFO "
15619"extreme power and needs no air or other gases to fuel the reaction, allowing "
15620"it to burn in hard vacuum. There is a highly-advanced cooling system "
15621"continuously pumping liquid nitrogen through the engine housing in order to "
15622"keep it cool and to reduce the infrared signature. Engine heat is also used "
15623"to supply the craft's electrical needs.\n"
15624"\n"
15625"-- The fuel tank is very, very small, measured in fractions of a gramme, but "
15626"even so I nearly had a heart attack when we found out what was in there. If "
15627"a containment loss occurred on one of these tanks, even three tenths of a "
15628"gramme of this antimatter would outstrip the explosive force of the "
15629"Hiroshima atomic bomb. Naturally the tank is armoured and buried as deep as "
15630"possible within the fuselage, and there are mechanical systems present to "
15631"jettison the tank in an emergency, but they aren't perfect. A direct hit on "
15632"the tank or the containment system could still cause an explosion. Much of "
15633"the blast would be contained by the UFO's tough structure, but any explosion "
15634"represents an extreme hazard to our interceptors. The only saving grace is "
15635"that proton-antiproton explosions create little radioactive fallout.\n"
15636"\n"
15637"-- The craft is extremely difficult to see with human detection equipment, "
15638"regardless of any electronic warfare capability on the aliens' part. This is "
15639"largely due to the hull materials which very effectively absorb all kinds of "
15640"radiation. We've had the most luck with passive infrared and gamma radiation "
15641"detection, as the antimatter-based engines produce quite a lot of both.\n"
15642"\n"
15643"-- The slim design, generating poor lift and being difficult to handle in "
15644"air, is partly due to the heavy weight of the hull materials. It would be "
15645"impossible to create effective wings from the alien hull materials. Instead, "
15646"every gramme of excess matter has been stripped off, and the craft moves at "
15647"high speeds so as to need very little lift surface. The material itself is "
15648"quite astonishing, part metal and part plastic polymer. It functions as a "
15649"memory alloy, 'remembering' at least two assigned shapes, shrinking into a "
15650"more compact form when cold but automatically stretching out and assuming a "
15651"more comfortable flying shape once it heats up. It's stronger and tougher "
15652"than any known material on Earth (barring pure carbon nanotubes) and far "
15653"more versatile in aircraft design. More research is definitely required.\n"
15654"\n"
15655"Armed with these facts, we can now begin to analyse the different components "
15656"and roles of the UFO. I recommend that our engineers begin dismantling this "
15657"craft for parts right away. Who knows what we'll discover with the "
15658"individual bits and pieces in front of us?\n"
15659"\n"
15660"More research on the UFO itself is also warranted. I think we can delve "
15661"deeper into its intended function and perhaps gain some insight in how to "
15662"counter its activities. I'll send you another proposal about it as soon as I "
15663"can.\n"
15664"\n"
15665"Whatever we end up learning from these craft, Commander, it can only help us "
15666"in the fight for Earth.\n"
15667"\n"
15668"--Cdr. Navarre"
15669
15670#: ../base/ufos/msgid/story.ufo:340
15671#, fuzzy
15672msgid ""
15673"Commander, I think we've uncovered the secret to the alien materials. After "
15674"some modifications to our Workshop equipment, we should now be able to use "
15675"the stuff and 'program' it into advanced new shapes.\n"
15676"\n"
15677"As I've mentioned before, the alien materials form a 'memory alloy', "
15678"remembering several shapes that it can change into if the materials are "
15679"given the right stimulus. Amazingly, the alien alloy can be stimulated by "
15680"two different things: heat and electricity. Heat is an obvious choice to "
15681"make the UFO fuselage splay out during atmospheric flight, to provide better "
15682"lift. Electricity, though, is a new one.\n"
15683"\n"
15684"When applying electricity, the alloy responds only to a constant, low-"
15685"voltage current at a very specific amperage. The material's shape will "
15686"deform and stay deformed for as long as that current is maintained. Once the "
15687"current is switched off, the alloy will revert to its normal 'at rest' shape "
15688"or a heat-induced shape if enough heat is present. The electricity-induced "
15689"shape takes precedence over the heat-induced shape.\n"
15690"\n"
15691"This means that the shape of a UFO fuselage (and anything else made with "
15692"these materials) can be changed at will, either by a command from the "
15693"operator or by automated electronics.\n"
15694"\n"
15695"This has given us a lot of amazing new ideas. We'll only be able to develop "
15696"a few of these ideas in time for use in the war, as some of them would take "
15697"years of research time, but they should nevertheless allow us to build "
15698"things we could never have attempted before.\n"
15699"\n"
15700"Alien Materials should now be available for use in production. "
15701"Unfortunately, they require a lot of rare and expensive components, some of "
15702"which can only be found on Earth in trace quantities. There's no way we "
15703"could obtain the materials needed in quantities that would make non-trivial "
15704"production possible. We'll have to salvage what we need off the aliens, "
15705"because we won't be able to produce any of it for the forseeable future.\n"
15706"\n"
15707"Cdr. Navarre"
15708msgstr ""
15709"사령관님, 외계물질의 비밀을 밝혀냈습니다. 작업실 장비들을 개조 후, 새로운 형"
15710"태로 조작이 가능해졌습니다..\n"
15711"\n"
15712"예전에 말했듯, 외계물질은 몇 가지 형태를 기억하며, 특정 자극에 형태변형을 일"
15713"으키는 기억합금의 형태를 띄고있습니다. 놀랍게도 외계합금은 열과 전기, 두가지 "
15714"방법으로 자극을 받습니다. 열은 UFO의 동체가 대기권내 비행 중 접시모양으로 항"
15715"력을 받기쉬운 형태로 만드는데 쓰입니다. 그렇지만 전기적 자극은 새로운 방법입"
15716"니다.\n"
15717"\n"
15718"전기자극을 적용할때, 합금은 정확한 낮은 전압의 특정 전류값에 반응합니다. 합금"
15719"은 전류가 남아있는 동안 변형된 형태를 유지합니다. 전류가 끊어지게 되면, 원래"
15720"의 형태로 돌아가거나 충분한 열이 있다면 열로 변형된 모습이 됩니다. 전기변형"
15721"은 열변형보다 우선적으로 나타납니다.\n"
15722"\n"
15723"이는 UFO의 동체와 이 재질로 만들어진 것들의 형상이 (파일럿의 조작 혹은, 전자"
15724"동 전자기기에 의해) 원하는 모양으로 즉시 변형된다는 것을 의미합니다.\n"
15725"\n"
15726"이것은 놀랍고 새로운 발상을 하도록 해줍니다. 전쟁에 적용할 수 있는 방법은 몇"
15727"가지 되지않고, 연구에 얼마나 시간이 소요될지 알 수 없지만 우리가 기존에는 상"
15728"상도 하지 못했던 방법들로 사용되어질 수 있을 것입니다.\n"
15729"\n"
15730"외계물질은 생산에 바로 적용되어야 합니다. 하지만, 그것을 만들기 위해서는 비"
15731"싼 희소금속이 많이 필요하며, 일부는 거의 존재하지 않는 물질입니다. 이 물질을 "
15732"생산에 필요한 양만큼 획득할 방법은 없습니다. 가까운 미래에도 우리가 생산해낼 "
15733"수 없기 때문에, 우리가 필요로 하는 양을 외계인에게서 노획해야 합니다.\n"
15734"\n"
15735"--Cdr. Navarre"
15736
15737#: ../base/ufos/msgid/story.ufo:348
15738#, fuzzy
15739msgid ""
15740"Commander, as I mentioned in my previous report, the UFO we recovered was "
15741"plated with a highly interesting alloy which blends plastic and metal "
15742"together into a single material. These materials seem to be used almost "
15743"universally throughout the alien technology base. It's advanced stuff, "
15744"massively versatile and with a thousand possible uses.\n"
15745"\n"
15746"I think it warrants the research to see if we can reproduce this stuff in "
15747"our Workshops, but even if we can't, it seems likely we'll be getting our "
15748"hands on large quantities of it with every UFO we salvage. We'll definitely "
15749"be able to find new, human applications for it that will extend and expand "
15750"our combat capabilities.\n"
15751"\n"
15752"Cdr. Navarre"
15753msgstr ""
15754"사령관님, 이전 보고서에 언급했듯이, UFO는 철과 프라스틱이 혼합되어 하나의 물"
15755"질이 된, 매우 흥미로운 합금으로 뒤덮혀 있는 것을 발견하였습니다. 외계인 기술"
15756"의 기반으로 매우 광범위하게 사용되는 것으로 보입니다. 놀라운 범용성과 수천가"
15757"지의 사용 용도를 지닌 발전된 물질입니다.\n"
15758"\n"
15759"저는 이 연구를 통해 우리의 작업실에서 이 물질을 재생산 해낼 수 있을 것이라고 "
15760"생각하며, 이 연구에 대해 확신합니다. 심지어 우리가 그것을 해낼 수 없다고 하더"
15761"라도, 우리가 수거하는 모든 UFO로 부터 많은 양의 물질을 획득할 수 있을 것으로 "
15762"보입니다. 우리의 전투 능력의 증강을 위해 인간에게 적용할 수 있는 새로운 것을 "
15763"발견할 수 있다고 확신합니다.\n"
15764"\n"
15765"--Cdr. Navarre"
15766
15767#: ../base/ufos/msgid/story.ufo:374
15768#, fuzzy
15769msgid ""
15770"Commander,\n"
15771"\n"
15772"You need to read this right away. With your authorisation, we've performed "
15773"several autopsies and done our best to examine the live prisoners among the "
15774"alien sympathisers. The results are alarming.\n"
15775"\n"
15776"Do you remember the report I sent you about the first live alien specimen we "
15777"captured? As you may remember, it lost all its intellect and became largely "
15778"unresponsive without fellows to empower the hive mind. Prepare yourself, "
15779"Commander: The human prisoners in our Containment unit exhibit the very same "
15780"symptoms. They do not think for themselves. Their thought processes are "
15781"firmly suppressed and supplanted by the alien hive mind through a process we "
15782"currently fail to understand.\n"
15783"\n"
15784"We've run and re-run examinations and blood tests on these people ad "
15785"nauseum, and there can be no mistake. The blood samples are full of foreign "
15786"DNA. All these people are carrying something in their bloodstream -- a kind "
15787"of single-cellular organism present in huge numbers, which appears to "
15788"replicate like a virus when placed in an uninfected human body and rapidly "
15789"takes over, enslaving the victim to the alien hive mind.\n"
15790"\n"
15791"These subjects run the gamut of the human race; there seems to be no "
15792"preference for IQ or physical potential. We don't yet know how the infection "
15793"takes root, but even a few of these organisms entering the bloodstream may "
15794"be enough to infect and enslave an individual entirely. Not even our own "
15795"employees are immune, as we discovered to our horror when we screened our "
15796"base personnel.\n"
15797"\n"
15798"Our field agents remain clean, thank God -- just think if we'd gone into a "
15799"combat zone with soldiers capable of turning on their teammates at any "
15800"moment! -- but I fear we have found one conclusive result. It's Dr. "
15801"Eisenhower, our Director of Administration. He's been away on business to "
15802"the UN since last week, but we ran an older sample which has come up "
15803"positive. We don't know when or how he was subverted or if he even joined "
15804"PHALANX with honourable intentions, but it's clear he has acted as an alien "
15805"spy for some weeks. Unfortunately we can't seem to find him at any of the "
15806"locations he was scheduled to visit. Internal Security has taken charge of "
15807"his workstation and is in the process of information control.\n"
15808"\n"
15809"Things are a bit hectic right now. Dr. Eisenhower's infection implies that "
15810"other members of a hive mind -- human or alien -- were in close enough "
15811"proximity to allow him to function at human intelligence. He could have "
15812"linked up with our subjects in Containment, or a nearby alien cell, or even "
15813"other infiltrators inside our base. Right now, we don't know. Quarantine "
15814"procedures have been tightened to the absolute maximum, and we're rushing "
15815"another full batch of tests on all our personnel. We're all frightened down "
15816"here in DivBio. My assistant has been jumping at shadows all day.\n"
15817"\n"
15818"Interestingly, our attempts to infect other terrestrial life -- even "
15819"intelligent vertebrates such as bottlenose dolphins and elephants -- have "
15820"failed completely. This organism must have been engineered wholly or in part "
15821"to specifically infect the human species.\n"
15822"\n"
15823"We've named the organism the XVI-H. Really, what we're looking at here is a "
15824"bio-weapon of unprecedented proportions. Instead of killing its victims it "
15825"takes control of them with no option of resistance and -- at the moment -- "
15826"no available cure or defence. The most humble and harmless civilian can be "
15827"infected and, with the instant shared expertise of the larger hive mind, "
15828"become an effective warrior for the aliens while reducing our numbers. When "
15829"the aliens also supply them with weapons, we can see the true face of "
15830"horror.\n"
15831"\n"
15832"I couldn't imagine a more nightmarish scenario for us. We may even find "
15833"people crewing UFOs for the aliens. It's madness.\n"
15834"\n"
15835"Sincerely,\n"
15836"\n"
15837"Dr. Connor"
15838msgstr ""
15839"Commander,\n"
15840"\n"
15841"You need to read this right away. With your authorisation, we've performed "
15842"several autopsies and done our best to examine the live prisoners taken on "
15843"our mission against the alien sympathisers. The results are alarming.\n"
15844"\n"
15845"Do you remember the report I sent you about the first live alien specimen we "
15846"captured? As you may remember, it lost all its intellect and became largely "
15847"unresponsive without fellows to empower the hive mind. Prepare yourself, "
15848"Commander: The human prisoners in our Containment unit exhibit the very same "
15849"symptoms. They do not think for themselves. Their thought processes are "
15850"firmly suppressed and supplanted by the alien hive mind through a process we "
15851"currently fail to understand.\n"
15852"\n"
15853"We've run and re-run examinations and blood tests on these people ad "
15854"nauseum, and there can be no mistake. The blood samples are full of foreign "
15855"DNA. All these people are carrying something in their bloodstream -- a kind "
15856"of single-cellular organism present in huge numbers, which appears to "
15857"replicate like a virus when placed in an uninfected human body and rapidly "
15858"takes over, enslaving the victim to the alien hive mind.\n"
15859"\n"
15860"These subjects run the gamut of the human race; there seems to be no "
15861"preference for IQ or physical potential. We don't yet know how the infection "
15862"takes root, but even a few of these organisms entering the bloodstream may "
15863"be enough to infect and enslave an individual entirely. Not even our own "
15864"employees are immune, as we discovered to our horror when we screened our "
15865"base personnel.\n"
15866"\n"
15867"Our field agents remain clean, thank God -- just think if we'd gone into a "
15868"combat zone with soldiers capable of turning on their teammates at any "
15869"moment! -- but I fear we have found one conclusive result. It's Dr. "
15870"Eisenhower, our Director of Administration. He's been away on business to "
15871"the UN since last week, but we ran an older sample which has come up "
15872"positive. We don't know when or how he was subverted or if he even joined "
15873"PHALANX with honourable intentions, but it's clear he has acted as an alien "
15874"spy for some weeks. Unfortunately we can't seem to find him at any of the "
15875"locations he was scheduled to visit. Internal Security has taken charge of "
15876"his workstation and is in the process of information control.\n"
15877"\n"
15878"Things are a bit hectic right now. Dr. Eisenhower's infection implies that "
15879"other members of a hive mind -- human or alien -- were in close enough "
15880"proximity to allow him to function at human intelligence. He could have "
15881"linked up with our subjects in Containment, or a nearby alien cell, or even "
15882"other infiltrators inside our base. Right now, we don't know. Quarantine "
15883"procedures have been tightened to the absolute maximum, and we're rushing "
15884"another full batch of tests on all our personnel. We're all frightened down "
15885"here in DivBio. My assistant has been jumping at shadows all day.\n"
15886"\n"
15887"Interestingly, our attempts to infect other terrestrial life -- even "
15888"intelligent vertebrates such as bottlenose dolphins and elephants -- have "
15889"failed completely. This organism must have been engineered wholly or in part "
15890"to specifically infect the human species.\n"
15891"\n"
15892"We've dubbed the organism the 'EXtraterrestrial Viral Infection', or XVI. "
15893"This may be somewhat of a misnomer in microbiological terms; XVI is a "
15894"complex multi-celled organism far larger than any terrestrial virus, but it "
15895"acts and replicates exactly like one.\n"
15896"\n"
15897"Really, what we're looking at here is a bio-weapon of unprecedented "
15898"proportions. Instead of killing its victims it takes control of them with no "
15899"option of resistance and -- at the moment -- no available cure or defence. "
15900"The most humble and harmless civilian can be infected and, with the instant "
15901"shared expertise of the larger hive mind, become an effective warrior for "
15902"the aliens while reducing our numbers. When the aliens also supply them with "
15903"weapons, we can see the true face of horror.\n"
15904"\n"
15905"I couldn't imagine a more nightmarish scenario for us. Our troops will "
15906"undoubtedly be coming up against more and more human opponents during alien "
15907"attacks on Earth. We may even find people crewing UFOs for the aliens. It's "
15908"madness.\n"
15909"\n"
15910"Commander, we must develop a vaccine against XVI as soon as possible. The "
15911"danger of our soldiers and salvage technicians falling victim to the "
15912"infection in the field is too great to ignore even for a moment, let alone "
15913"allowing the general population to fall prey to this abomination. I hereby "
15914"request your permission to start work on a vaccine immediately. Please, "
15915"please respond at your earliest convenience.\n"
15916"\n"
15917"Sincerely,\n"
15918"\n"
15919"Dr. Connor"
15920
15921#: ../base/ufos/msgid/story.ufo:392
15922msgid ""
15923"Commander,\n"
15924"\n"
15925"My team and I are deeply troubled by the recent reports of human support for "
15926"the aliens, as I'm sure you are. The worrying questions seem to mount up. "
15927"First, however, we need to review the facts we have.\n"
15928"\n"
15929"Do the aliens have active sympathisers on Earth? Yes.\n"
15930"\n"
15931"Are the aliens supplying these human servants? Possibly.\n"
15932"\n"
15933"Do the servants present a threat? Absolutely. Perhaps a greater one than the "
15934"alien menace itself.\n"
15935"\n"
15936"We need to delve deeper into what makes these people tick.  We'd like to "
15937"examine at least one live human prisoner collected by the national security "
15938"sweeps which have been taking place as panic over the human threat mounts. "
15939"If the aliens have bodily altered these people in addition to training and "
15940"supplying them, we'd like to find out about it.\n"
15941"\n"
15942"Sincerely,\n"
15943"\n"
15944"Dr. Connor"
15945msgstr ""
15946"사령관님,\n"
15947"\n"
15948"제 팀과 저는 외계인들을 지원하는 사람들에 대한 보고서에 깊은 우려를 느끼고 있"
15949"고, 사령관님도 마찬가지라 생각합니다. 걱정되는 질문들은 많습니다. 그러나 우"
15950"선 사실들을 검토해야 합니다.\n"
15951"\n"
15952"지구에 외계인 동조자들이 있는가? 네.\n"
15953"\n"
15954"외계인들이 그 인간 하수인들을 지원하고 있는가? 가능합니다.\n"
15955"\n"
15956"그 하수인들이 위험한가? 절대적입니다. 어쩌면 외계 위협 자체보다도 더 위험할지"
15957"도 모릅니다.\n"
15958"\n"
15959"우리는 무엇이 그들을 움직이게 하는지 캐내야 합니다. 인류 위협에 대한 공포가 "
15960"커지면서 진행된 안보 조사에서 체포된 인간 재소자 최소한 한 명을 연구하고자 합"
15961"니다. 외계인들이 그들을 훈련시키고 지원할 뿐 아니라 생리학적으로 조정한 것이"
15962"라면, 그에 대해 알고자 합니다.\n"
15963"\n"
15964"그럼,\n"
15965"\n"
15966"코너 박사"
15967
15968#: ../base/ufos/msgid/story.ufo:414
15969#, fuzzy
15970msgid ""
15971"Good morning, Sir.\n"
15972"\n"
15973"The XVI census program has just gone into effect. Weekly rolling tests have "
15974"commenced this morning, and I've got a full report on our estimated "
15975"performance levels and operational details.\n"
15976"\n"
15977"Our strategy is based around local medical centres, where the XVI tests are "
15978"performed by existing nursing staff under the supervision of a small police "
15979"or military guard. If a test turns out positive, this guard will perform the "
15980"arrest and turn the infected prisoners over to the UN for containment and "
15981"study. Once the aliens figure out this scheme -- I don't think it'll take "
15982"them long -- the infected people will start avoiding the census, thereby "
15983"giving us the data we need simply by their absence.\n"
15984"\n"
15985"As always there's good news and bad news. I'll start with the bad news.\n"
15986"\n"
15987"Despite our best efforts, the census data will have some limitations. 99.9% "
15988"of the planet's population is registered with one national authority or "
15989"another, but out of ten billion people that still leaves several million "
15990"unaccounted for. We will be able to extrapolate figures that are accurate to "
15991"within several thousand heads, but the statistics we generate won't ever be "
15992"exact. This means the program is less useful for identifying those who have "
15993"been infected, but still a godsend for keeping track of XVI spread and alien "
15994"activity on a global basis. After all, we need to know what kind of progress "
15995"we're making against this new threat.\n"
15996"\n"
15997"The good news is that the UN and the member nations have agreed to shoulder "
15998"the entire cost of the census program. They are handling all the equipment "
15999"and manpower locally, with strenuous checks as to the reliability of "
16000"personnel and the validity of the results. The information will be piped "
16001"directly to our command centre at no charge to us.\n"
16002"\n"
16003"The best thing about this program is that we can now keep track of infection "
16004"levels and how much threat each region is under from XVI. This will work in "
16005"conjunction with our normal detection methods to warn us where alien "
16006"activity is worst and allow us to intervene before the situation becomes "
16007"critical.\n"
16008"\n"
16009"Any area where XVI seems to be gaining ground should be posted with "
16010"additional air patrols, and we should be on the lookout for any attempts by "
16011"the aliens to solidify their hold on the ground. Alien activity reports in "
16012"this area should be investigated and responded to with extreme prejudice.\n"
16013"\n"
16014"With kind regards,\n"
16015"\n"
16016"Col. Falkland"
16017msgstr ""
16018"Good morning, Sir.\n"
16019"\n"
16020"The XVI census program has just gone into effect. Weekly rolling tests have "
16021"commenced this morning, and I've got a full report on our estimated "
16022"performance levels and operational details.\n"
16023"\n"
16024"Our strategy is based around local medical centres, where the XVI tests are "
16025"performed by existing nursing staff under the supervision of a small police "
16026"or military guard. If a test turns out positive, this guard will perform the "
16027"arrest and turn the infected prisoners over to the UN for containment and "
16028"study. Once the aliens figure out this scheme -- I don't think it'll take "
16029"them long -- the infected people will start avoiding the census, thereby "
16030"giving us the data we need simply by their absence.\n"
16031"\n"
16032"As always there's good news and bad news. I'll start with the bad news.\n"
16033"\n"
16034"Despite our best efforts, the census data will have some limitations. 99.9% "
16035"of the planet's population is registered with one national authority or "
16036"another, but out of ten billion people that still leaves several million "
16037"unaccounted for. We will be able to extrapolate figures that are accurate to "
16038"within several thousand heads, but the statistics we generate won't ever be "
16039"exact. This means the program is less useful for identifying those who have "
16040"been infected, but still a godsend for keeping track of XVI spread and alien "
16041"activity on a global basis. After all, we need to know what kind of progress "
16042"we're making against this new threat.\n"
16043"\n"
16044"The good news is that the UN and the member nations have agreed to shoulder "
16045"the entire cost of the census program. They are handling all the equipment "
16046"and manpower locally, with strenuous checks as to the reliability of "
16047"personnel and the validity of the results. The information will be piped "
16048"directly to our command centre at no charge to us.\n"
16049"\n"
16050"The best thing about this program is that we can now keep track of infection "
16051"levels and how much threat each region is under from XVI. This will work in "
16052"conjunction with our normal detection methods to warn us where alien "
16053"activity is worst and allow us to intervene before the situation becomes "
16054"critical.\n"
16055"\n"
16056"Any area where XVI seems to be gaining ground should be posted with "
16057"additional air patrols, and we should be on the lookout for any attempts by "
16058"the aliens to solidify their hold on the ground. Alien activity reports in "
16059"this area should be investigated and responded to with extreme prejudice.\n"
16060"\n"
16061"With kind regards,\n"
16062"\n"
16063"Col. Falkland"
16064
16065#: ../base/ufos/msgid/story.ufo:430 ../base/ufos/msgid/story.ufo:602
16066#, fuzzy
16067msgid ""
16068"Good morning, Sir.\n"
16069"\n"
16070"With these new developments regarding the infection of Earth's civilian "
16071"population by this alien organism, the need arises for a way to determine "
16072"the number of infected people in various regions and the rate of spread. "
16073"Easier said than done, I know, but it may be every bit as important as "
16074"finding a cure. We can't help anyone if we don't know they're sick.\n"
16075"\n"
16076"What I propose to do is to create a long-term rolling census that checks all "
16077"registered individuals on the entire planet for XVI infection by way of a "
16078"small blood test. Everyone will be required to submit to this test once a "
16079"week to make sure they're clean -- more frequently if they fall under "
16080"suspicion of infection. Samples will only need to be as large as a single "
16081"drop of blood, taken from a random vein to prevent tampering. Fortunately "
16082"the XVI organism is large and prevalent enough that we can test these "
16083"samples on the spot with near-100%-confidence results.\n"
16084"\n"
16085"This is going to be a major undertaking that requires careful liaising with "
16086"the intelligence services of Earth's eight big nations. I've already "
16087"prepared plans and simulations to demonstrate the operation and "
16088"effectiveness of this program. With some time and funding, we can convince "
16089"them of the project's importance and have everything operational in a matter "
16090"of weeks.\n"
16091"\n"
16092"All we need is your signature on the dotted line, Sir.\n"
16093"\n"
16094"With kind regards,\n"
16095"\n"
16096"Col. Falkland"
16097msgstr ""
16098"Good morning, Sir.\n"
16099"\n"
16100"With these new developments regarding the infection of Earth's civilian "
16101"population by this alien organism, the need arises for a way to determine "
16102"the number of infected people in various regions and the rate of spread. "
16103"Easier said than done, I know, but it may be every bit as important as "
16104"finding a cure. We can't help anyone if we don't know they're sick.\n"
16105"\n"
16106"What I propose to do is to create a long-term rolling census that checks all "
16107"registered individuals on the entire planet for XVI infection by way of a "
16108"small blood test. Everyone will be required to submit to this test once a "
16109"week to make sure they're clean -- more frequently if they fall under "
16110"suspicion of infection. Samples will only need to be as large as a single "
16111"drop of blood, taken from a random vein to prevent tampering. Fortunately "
16112"the XVI organism is large and prevalent enough that we can test these "
16113"samples on the spot with near-100%-confidence results.\n"
16114"\n"
16115"This is going to be a major undertaking that requires careful liaising with "
16116"the intelligence services of Earth's eight big nations. I've already "
16117"prepared plans and simulations to demonstrate the operation and "
16118"effectiveness of this program. With some time and funding, we can convince "
16119"them of the project's importance and have everything operational in a matter "
16120"of weeks.\n"
16121"\n"
16122"All we need is your signature on the dotted line, Sir.\n"
16123"\n"
16124"With kind regards,\n"
16125"\n"
16126"Col. Falkland"
16127
16128#: ../base/ufos/msgid/story.ufo:452
16129msgid ""
16130"Good morning, Sir.\n"
16131"\n"
16132"I've got an extensive report for you regarding our work on deciphering the "
16133"patterns of alien activity and their overall strategy for Earth. You can "
16134"find the full document in our archives, but I will give you a quick "
16135"summation here.\n"
16136"\n"
16137"The most striking characteristic we've seen of the invasion is that the "
16138"aliens have been harvesting human biomass, sometimes even whole people, for "
16139"their own nebulous purposes. They do this in a rather gruesome manner that "
16140"shows no respect for life; they cut up human beings as if butchering cattle, "
16141"and their Bloodspiders will simply dissect someone on the spot for a "
16142"particularly interesting organ or a pint of blood. It is utterly, amorally "
16143"practical.\n"
16144"\n"
16145"We can only assume that they use the samples they're gathering in some kind "
16146"of research program, studies into our physiology and perhaps our psychology "
16147"and culture as well. We don't know the reasons behind this, but it's an "
16148"interesting point. They are trying to learn something about us, and they "
16149"don't care how we feel about it. To them, we're merely objects to be "
16150"studied.\n"
16151"\n"
16152"Of further interest are their main targets. Until recently alien activity "
16153"reports came almost exclusively from high-density population centres with "
16154"easy landing access for UFOs, which ties in with the general objective of "
16155"capturing human research material. However, as of late the focus of the "
16156"campaign seems to have shifted or narrowed. Activity around hospitals, blood "
16157"banks and bio-research laboratories has been noticed more and more "
16158"frequently in addition to the usual raids on population centres. The "
16159"activity has ranged from low-key infiltration for unknown purposes up to "
16160"full-scale assaults on high-security labs. We're not sure yet what this "
16161"shift could mean, but we are making recommendations to the UN to sharpen "
16162"security in these facilities and arm local forces to stand up to alien "
16163"attack. We've marked up a list of high-risk targets for rapid police "
16164"response and are distributing handbooks on anti-alien tactics. More "
16165"investigation into the change of targets is underway.\n"
16166"\n"
16167"As always, there is a lot more alien activity going on outside of our "
16168"detection range which goes unreported by civilian authorities. DivIntel is "
16169"currently experimenting with new ways of reporting and responding to alien "
16170"activity as well as better networking between UN nations to get valid "
16171"information to PHALANX faster, all of which are direct results of our "
16172"research into the aliens' strategy. We expect that these techniques will "
16173"allow us to catch an estimated 10% of alien activity (out of total estimated "
16174"activity on Earth) that would have previously gone unreported.\n"
16175"\n"
16176"We've also looked into how UFOs are getting to and from Earth, despite our "
16177"problems finding and tracking the elusive larger craft we've observed. After "
16178"reviewing radar, lidar and video recordings made from observatories on the "
16179"planet surface, we now believe the larger UFOs to be some manner of aircraft "
16180"carrier; a simple FTL-equipped base ship ferrying smaller UFOs to and from "
16181"Earth.\n"
16182"\n"
16183"This craft is of extreme importance and we must find some way to shoot it "
16184"down from orbit if we can. We should keep a close guard, Commander.\n"
16185"\n"
16186"With kind regards,\n"
16187"\n"
16188"Col. Falkland"
16189msgstr ""
16190
16191#: ../base/ufos/msgid/story.ufo:468
16192#, fuzzy
16193msgid ""
16194"Good morning, Sir.\n"
16195"\n"
16196"I'm afraid this isn't a social message; I'm writing you because of our "
16197"pressing need for more information. We at DivIntel have been doing our part "
16198"with tracking, logging and double-checking all reported alien activity on "
16199"Earth, but we're increasingly being faced with our lack of data about the "
16200"overarching goals of the alien invasion. We have no means of anticipating "
16201"the aliens' next move because we have no clue as to what game plan they're "
16202"following. That's why I am submitting a new project for your authorisation.\n"
16203"\n"
16204"I intend to analyse more closely the patterns of alien activity on Earth, "
16205"the intended missions and targets of UFO incursions into our airspace, and "
16206"some of the finer details of our own research documents regarding the alien "
16207"creatures and their technology. The bits and pieces of intelligence we've "
16208"gathered so far are just pieces of a puzzle, but right now we have no clue "
16209"how they fit together. The continual low-key incursions, the mysteries of "
16210"the alien hive mind, the harvesting of human material . . . Somewhere in "
16211"there lie the answers we need to unravel the aliens' overall goals and "
16212"strategy for Earth and for humanity. If we can just put all the pieces "
16213"together, we'll finally be able to see the bigger picture, as frightening as "
16214"it may be.\n"
16215"\n"
16216"Naturally this project will require a certain amount of lab time and funding "
16217"to build up a complete picture. It shouldn't set back our other research too "
16218"much, and it will be an important part of formatulating new, more effective "
16219"counterstrategies to the alien invasion.\n"
16220"\n"
16221"The proposal is in your queue, Sir. Please write back when you'd like us to "
16222"start work.\n"
16223"\n"
16224"With kind regards,\n"
16225"\n"
16226"Col. Falkland"
16227msgstr ""
16228"Result\n"
16229"\n"
16230"TO: Base Commander, PHALANX, Atlantic Operations Command\n"
16231"\n"
16232"FROM: Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic "
16233"Operations Command\n"
16234"\n"
16235"DATE: %02i %s %i\n"
16236"\n"
16237"SUB: Re: The Alien Strategy\n"
16238"\n"
16239"Good morning, Sir.\n"
16240"\n"
16241"I've got an extensive report for you regarding our work on deciphering the "
16242"patterns of alien activity and their overall strategy for Earth. You can "
16243"find the full document in our archives, but I will give you a quick "
16244"summation here.\n"
16245"\n"
16246"The most striking characteristic we've seen of the invasion is that the "
16247"aliens have been harvesting human biomass, sometimes even whole people, for "
16248"their own nebulous purposes. They do this in a rather gruesome manner that "
16249"shows no respect for life; their Kerrblades cut up human beings as if "
16250"butchering cattle, and their Bloodspiders will simply dissect someone on the "
16251"spot for a particularly interesting organ or a pint of blood. It is utterly, "
16252"amorally practical.\n"
16253"\n"
16254"We can only assume that they use the samples they're gathering in some kind "
16255"of research program, studies into our physiology and perhaps our psychology "
16256"and culture as well. We don't know the reasons behind this, but it's an "
16257"interesting point. They are trying to learn something about us, and they "
16258"don't care how we feel about it. To them, we're merely objects to be "
16259"studied.\n"
16260"\n"
16261"Of further interest are their main targets. Until recently alien activity "
16262"reports came almost exclusively from high-density population centres with "
16263"easy landing access for UFOs, which ties in with the general objective of "
16264"capturing human research material. However, as of late the focus of the "
16265"campaign seems to have shifted or narrowed. Activity around hospitals, blood "
16266"banks and bio-research laboratories has been noticed more and more "
16267"frequently in addition to the usual raids on population centres. The "
16268"activity has ranged from low-key infiltration for unknown purposes up to "
16269"full-scale assaults on high-security labs. We're not sure yet what this "
16270"shift could mean, but we are making recommendations to the UN to sharpen "
16271"security in these facilities and arm local forces to stand up to alien "
16272"attack. We've marked up a list of high-risk targets for rapid police "
16273"response and are distributing handbooks on anti-alien tactics. More "
16274"investigation into the change of targets is underway.\n"
16275"\n"
16276"As always, there is a lot more alien activity going on outside of our "
16277"detection range which goes unreported by civilian authorities. DivIntel is "
16278"currently experimenting with new ways of reporting and responding to alien "
16279"activity as well as better networking between UN nations to get valid "
16280"information to PHALANX faster, all of which are direct results of our "
16281"research into the aliens' strategy. We expect that these techniques will "
16282"allow us to catch an estimated 10% of alien activity (out of total estimated "
16283"activity on Earth) that would have previously gone unreported.\n"
16284"\n"
16285"We've also looked into how UFOs are getting to and from Earth, despite our "
16286"problems finding and tracking the elusive larger craft we've observed. After "
16287"reviewing radar, lidar and video recordings made from observatories on the "
16288"planet surface, we now believe the larger UFOs to be some manner of aircraft "
16289"carrier; a simple FTL-equipped base ship ferrying smaller UFOs to and from "
16290"Earth. We've monitored up to 3 such ships holding in Earth orbit at one "
16291"time, but we have reason to believe that the aliens possess many more and "
16292"are simply not committing their full resources to the fight.\n"
16293"\n"
16294"These craft are of extreme importance and we must find some way to shoot "
16295"them down from orbit if we can. Cdr. Navarre and I are brainstorming for "
16296"ideas on this subject and I will certainly get back to you about it.\n"
16297"\n"
16298"That's all we've been able to get from the sources of information currently "
16299"available to us, Sir. Obviously we need to do more research -- always more "
16300"research -- and keep adapting as quickly as possible. I'm not sure what "
16301"surprises the aliens have in store for us, but this target shift we've "
16302"observed is something that could have very dark implications.\n"
16303"\n"
16304"We should keep a close guard, Commander.\n"
16305"\n"
16306"With kind regards,\n"
16307"\n"
16308"Col. Falkland"
16309
16310#: ../base/ufos/msgid/story.ufo:482
16311msgid ""
16312"We've done it sir!\n"
16313"\n"
16314"We've completed the schematics for a guided payload capable of taking down "
16315"an orbiting UFO. To launch this thing, the UN has requisitioned a massive "
16316"facility built into the Rocky Mountains that was used to send supplies to "
16317"the Tranquility Base colony on the moon.\n"
16318"\n"
16319"The payload can guide itself to the target but the Carrier UFO still needs "
16320"to enter within range. If the Carrier holds its current position -- and so "
16321"far we haven't detected much movement -- we anticipate we'll have a clear "
16322"shot at this thing once every 24 hours.\n"
16323"\n"
16324"I'll let you know when the Carrier is in range, sir, and you can give the "
16325"order to bring this thing down.\n"
16326"\n"
16327"With kind regards,\n"
16328"\n"
16329"Col. Falkland"
16330msgstr ""
16331
16332#: ../base/ufos/msgid/story.ufo:516
16333#, fuzzy
16334msgid ""
16335"Good morning, Sir.\n"
16336"\n"
16337"Let me begin by stating a few ugly realities.\n"
16338"\n"
16339"1) All of humanity's space-based assets have been evacuated after the "
16340"initial attack on Earth. Only a few stations and outposts are still running, "
16341"and they have been remanded to military control, with only skeleton crews of "
16342"volunteer military and civilian personnel.\n"
16343"\n"
16344"2) We have just a handful of space-based weapons platforms, none of which "
16345"are equipped to harm alien craft. The aliens have the ability to instantly "
16346"exterminate any human endeavours in the solar system.\n"
16347"\n"
16348"3) Our satellite grid is wide open and could be wiped off the map in an "
16349"instant. Emergency landlines exist, but only for military use. If the grid "
16350"does come under attack, comms between PHALANX Command Centres and assets in "
16351"the field -- aircraft and ground teams -- will be hamstrung.\n"
16352"\n"
16353"4) There is no doubt that there are alien craft moving in orbit, ferrying "
16354"items and UFOs between Earth and the alien homeworld, and right now there is "
16355"nothing we can do to stop them.\n"
16356"\n"
16357"This leads us to only one conclusion: The space around Earth is no longer "
16358"under our control. The only reason humanity retains any space capability at "
16359"all is because the aliens have chosen not to destroy it yet.\n"
16360"\n"
16361"Our shocking vulnerability from space is demonstrated in the fact that we've "
16362"fought this war exclusively on the ground and in the air. We have no space-"
16363"planes that can be adapted for combat, and designs for building them are "
16364"years from completion. Not even PHALANX could create a workable combat plane "
16365"in time to affect the outcome of the war with the technologies currently at "
16366"our disposal.\n"
16367"\n"
16368"What little orbital weaponry we have is severely inadequate. There are "
16369"nuclear missiles which the UN won't let us use, and which would be far too "
16370"destructive to help our research efforts if one of the colossal things ever "
16371"managed to score a hit. If the aliens decide they want to bomb us into "
16372"extinction, they can just walk right up and knock. This is a situation that "
16373"has to be remedied.\n"
16374"\n"
16375"The only question we can ask about this orbital UFO activity is how we're "
16376"going to counter it. Until now we've not been able to affect the situation, "
16377"but with budget increases and our growing reputation in the UN, pieces are "
16378"starting to fall into place for a new step to our strategy.\n"
16379"\n"
16380"By far the most promising idea for a short-term orbital response weapon is "
16381"to adapt one of the 'space guns' used by NASA and the European Space Agency "
16382"to launch satellites and -- before the invasion forced us to evacuate our "
16383"extraplanetary installations -- fire resupply packages at Tranquility Base "
16384"colony on the moon. These space guns are essentially giant railguns with "
16385"enough power to send a satellite-sized payload into orbit. With our library "
16386"of UN research on electromagnetic weaponry, we can upgrade one of these guns "
16387"into an anti-orbital weapon capable of knocking alien ships out of the sky. "
16388"We're confident we can convince at least one of Earth's space agencies to "
16389"lend us a suitable gun for the job.\n"
16390"\n"
16391"There are problems, however. Obviously these guns can't move, being built "
16392"into the side of a mountain, so the target would have to pass directly in "
16393"front of the gun for us to have a chance to hit it. Since we can't count on "
16394"the aliens to give us a point-blank shot, this has been a big stumbling "
16395"block, but we believe there may be a solution: If the gun can't move in "
16396"order to hit something, the bullets will have to move instead.\n"
16397"\n"
16398"The plan calls for development of a special shell that is able to adjust its "
16399"own trajectory with a suite of onboard rockets. We're currently pushing the "
16400"UN to let us use a miniature nuclear warhead -- no more than 3 kilotons -- "
16401"to make sure that any hit will kill. This orbital shell will be large, "
16402"heavy, and a hell of a challenge to load into the gun, but it's absolutely "
16403"necessary to give the project a realistic chance of success.\n"
16404"\n"
16405"As you see, Sir, these problems can all be overcome, but we need to do some "
16406"serious R&D and commit a good deal of funding to get it all working. Please "
16407"lend your authorisation as soon as is feasible.\n"
16408"\n"
16409"With kind regards,\n"
16410"\n"
16411"Col. Falkland"
16412msgstr ""
16413"Result\n"
16414"\n"
16415"TO: Base Commander, PHALANX, Atlantic Operations Command\n"
16416"\n"
16417"FROM: Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic "
16418"Operations Command\n"
16419"\n"
16420"DATE: %02i %s %i\n"
16421"\n"
16422"SUB: Re: Orbital UFO Activity\n"
16423"\n"
16424"Good morning, Sir.\n"
16425"\n"
16426"The PHALANX orbital gun is tested and ready to rock. We have six shots. All "
16427"we need now is a target and your authorisation.\n"
16428"\n"
16429"For my full report:\n"
16430"\n"
16431"We've finally carried out all the gun enhancements I mentioned. I'm sorry "
16432"the work on the gun took so long, but we had to tear out all their old "
16433"capacitor banks and replace them with military-grade capacitors of the same "
16434"size. Then we had to put down new rails since the old ones were just too "
16435"worn-out. Still, it was worth it.\n"
16436"\n"
16437"Work on our new impact vehicle has also been completed. Over the course of "
16438"the development process we decided to ditch the concept of an artillery "
16439"shell, and are now referring to the impact vehicle as the 'Dragon' Space "
16440"Missile. It's a semi-independent tracking missile, connected to our Command "
16441"Centre by a laser beam, and guided by three systems at once: a beam rider, a "
16442"huge infrared tracking array, and a manual adjustment interface in the "
16443"Command Centre. We can plot the missile's course accurately to a circle less "
16444"than a centimetre in diameter.\n"
16445"\n"
16446"The UN has reluctantly allowed us to use the 3-kiloton mini-nuclear warheads "
16447"we were pushing for, removing a lot of our concerns and limitations. With "
16448"this warhead on board, it doesn't matter how hard or softly we hit a UFO. If "
16449"it's hit, it's coming down.\n"
16450"\n"
16451"The missile is able to adjust its own trajectory in and out of atmosphere. "
16452"It's about the width of a VW Beetle and should inflict severe damage to any "
16453"Carrier UFO it hits; hopefully enough to cause a crash, or at least knock it "
16454"far enough down into the atmosphere to be engaged by our interceptors.\n"
16455"\n"
16456"We should be able to fire several shots before the UFO can withdraw out of "
16457"range or provide return fire to the gun. However, one way or another it's "
16458"likely that the UFO will identify the target and attempt to destroy it from "
16459"orbit. All personnel and vital equipment have already been evacuated.\n"
16460"\n"
16461"We may lose the gun, but what we stand to gain is immeasurable. Technology "
16462"that represents a fighting chance for humanity in this war. Nothing the "
16463"aliens have left on Earth has ever been so important.\n"
16464"\n"
16465"There's an alien FTL drive somewhere up there, Sir, and I mean to get my "
16466"hands on it.\n"
16467"\n"
16468"The gun is ready to fire at your say-so. I'll let you know as soon as "
16469"there's a target in range.\n"
16470"\n"
16471"With kind regards,\n"
16472"\n"
16473"Col. Falkland"
16474
16475#: ../base/ufos/msgid/story.ufo:530
16476msgid ""
16477"Good morning, Sir. I've got a report for you on the alien psi device "
16478"wreckage, but you're not going to like it.\n"
16479"\n"
16480"To be honest we're stumped. We don't yet have a reliable theory about what "
16481"this object is actually doing. Our sample may have been damaged in the "
16482"assault on the alien base but that seems unlikely. It is definitely doing "
16483"something. We just can't figure out what.\n"
16484"\n"
16485"The theories we've floated range from the ordinary to the ridiculous, but I "
16486"think there is only one worth considering seriously at this stage. The most "
16487"simple explanation is that the machine is some kind of communication device. "
16488"Given that we have been unsuccessful at identifying how aliens communicate "
16489"with each other in our lab tests, it seems plausible that we would be unable "
16490"to detect the communication methods used by this device.\n"
16491"\n"
16492"However, we have no data to back up this claim and other, more ridiculous "
16493"theories, are still bouncing around the lab. They include everything from "
16494"mind-control to instantaneous travel.\n"
16495"\n"
16496"I said these theories were ridiculous, sir, but given our lack of solid "
16497"information we're not discounting anything. Hopefully further research will "
16498"allow us to learn more.\n"
16499"\n"
16500"With kind regards, Col. Falkland"
16501msgstr ""
16502
16503#: ../base/ufos/msgid/story.ufo:540
16504msgid ""
16505"Sir, our troops just got back from our raid on the alien base. They brought "
16506"back the wreckage of that strange device we encountered. I need this "
16507"wreckage turned over to DivIntel immediately, as well as some funding and "
16508"lab time, so that we can find out its purpose and try to unravel the mystery "
16509"of the powerful psionic attacks which emanated from it during the attack.\n"
16510"\n"
16511"The device has to be of extreme importance for the entire base to be built "
16512"around it. But is it a weapon, a computer, a communication device, or "
16513"something more mysterious? If more alien bases are found, we may have to "
16514"defend ourselves from other such devices, although I sincerely hope that's "
16515"not the case.\n"
16516"\n"
16517"Cdr. Navarre and Dr. Connor have already committed their support for the "
16518"project, and both have agreed to assist us with the technical side of "
16519"research. All we need now is your approval, Commander.\n"
16520"\n"
16521"With kind regards, Col. Falkland"
16522msgstr ""
16523
16524#: ../base/ufos/msgid/story.ufo:586
16525#, fuzzy
16526msgid ""
16527"Technical Specifications: MG12 Machine Gun\n"
16528"\n"
16529"CLASSIFIED LEVEL YELLOW\n"
16530"\n"
16531"PHALANX Extraterrestrial Response Unit\n"
16532"\n"
16533"Technical Document, Delta Clearance\n"
16534"\n"
16535"Filed: 20 March 2084\n"
16536"\n"
16537"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
16538"Operations Command\n"
16539"\n"
16540"\n"
16541"\n"
16542"Overview\n"
16543"\n"
16544"The alien attack on Mumbai made our situation painfully clear. Their "
16545"technology is far more advanced than ours. The complete inability of "
16546"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
16547"weaknesses in current military training and equipment. They lost three "
16548"battalions just bringing the aliens to a standstill without inflicting "
16549"significant casualties. PHALANX has to overcome these odds, and to do that "
16550"we need the very best human technology has to offer.\n"
16551"\n"
16552"The Excalibur Program was created to find the most effective weapons on "
16553"Earth by reviewing their manufacturing standards, durability, operational "
16554"record, and their combat performance in the situations where we've managed "
16555"to bring the aliens to battle.\n"
16556"\n"
16557"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the "
16558"Great British Gun, is a versatile drum-fed machine gun that has seen service "
16559"throughout the world in its 16-year operational life. First deployed in "
16560"2068, it quickly found its niche as a light machine gun for infantry and "
16561"ground-support helicopters, able to be fired from the hip as easily as from "
16562"a bipod or pintle mount.\n"
16563"\n"
16564"The infantry version of the GPG is a highly versatile and reliable gun. "
16565"Unlike most machine guns the GPG takes caseless ammunition from a large drum "
16566"magazine instead of a belt. This limits fire rate and magazine endurance, "
16567"but it's also the reason for the weapon's versatility. The reloading process "
16568"for the GPG is almost as quick and easy as an assault rifle, and the drums "
16569"contain 100 rounds each. This allows the GPG to be used almost as a heavy "
16570"assault rifle. The magazines are on the bulky side, but still small and "
16571"light enough for an average soldier to carry several of them into battle.\n"
16572"\n"
16573"The gun contains surprisingly few computerised components, only a powerful "
16574"recoil compensator and shock absorbing system. This helps to improve "
16575"accuracy above that of older machine guns, although it's never going to be a "
16576"sniper rifle. The solid design and sheer simplicity of its internals combine "
16577"to make the GPG a very reliable weapon. It has seen action in Mumbai and "
16578"performed admirably there, providing effective and highly mobile suppressive "
16579"fire, sometimes capable of pinning down whole alien squads depending on the "
16580"terrain.\n"
16581"\n"
16582"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 "
16583"Assault Rifle. Unfortunately the magazines are not interchangeable between "
16584"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n"
16585"\n"
16586"We feel that the GPG is the best candidate for our arsenal in the machine "
16587"gun category. Our troops can depend on this gun to deliver heaps of fire "
16588"when and where they need it most.\n"
16589"\n"
16590"For PHALANX use, we have given this machine gun the classification MG12.\n"
16591"\n"
16592"\n"
16593"Recommended Doctrine\n"
16594"\n"
16595"The MG12 will be an extremely valuable tool in controlling the battlefield. "
16596"It can set up mobile strongpoints from which to stage attacks on alien "
16597"positions, it can provide effective suppressive or diversionary fire from "
16598"all ranges, or it can be used simply as a powerful medium-range assault "
16599"weapon.\n"
16600"\n"
16601"It should be a prime candidate for any soldier with assault weapons "
16602"training.\n"
16603"\n"
16604"\n"
16605"Addenda\n"
16606"\n"
16607"None."
16608msgstr ""
16609"Technical Specifications: MG12 Machine Gun\n"
16610"\n"
16611"CLASSIFIED LEVEL YELLOW\n"
16612"\n"
16613"PHALANX Extraterrestrial Response Unit\n"
16614"\n"
16615"Technical Document, Delta Clearance\n"
16616"\n"
16617"Filed: 20 March 2084\n"
16618"\n"
16619"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
16620"Operations Command\n"
16621"\n"
16622"\n"
16623"\n"
16624"Overview\n"
16625"\n"
16626"The alien attack on Mumbai made our situation painfully clear. Their "
16627"technology is far more advanced than ours. The complete inability of "
16628"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
16629"weaknesses in current military training and equipment. They lost three "
16630"battalions just bringing the aliens to a standstill without inflicting "
16631"significant casualties. PHALANX has to overcome these odds, and to do that "
16632"we need the very best human technology has to offer.\n"
16633"\n"
16634"The Excalibur Program was created to find the most effective weapons on "
16635"Earth by reviewing their manufacturing standards, durability, operational "
16636"record, and their combat performance in the situations where we've managed "
16637"to bring the aliens to battle.\n"
16638"\n"
16639"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the "
16640"Great British Gun, is a versatile drum-fed machine gun that has seen service "
16641"throughout the world in its 16-year operational life. First deployed in "
16642"2068, it quickly found its niche as a light machine gun for infantry and "
16643"ground-support helicopters, able to be fired from the hip as easily as from "
16644"a bipod or pintle mount.\n"
16645"\n"
16646"The infantry version of the GPG is a highly versatile and reliable gun. "
16647"Unlike most machine guns the GPG takes caseless ammunition from a large drum "
16648"magazine instead of a belt. This limits fire rate and magazine endurance, "
16649"but it's also the reason for the weapon's versatility. The reloading process "
16650"for the GPG is almost as quick and easy as an assault rifle, and the drums "
16651"contain 100 rounds each. This allows the GPG to be used almost as a heavy "
16652"assault rifle. The magazines are on the bulky side, but still small and "
16653"light enough for an average soldier to carry several of them into battle.\n"
16654"\n"
16655"The gun contains surprisingly few computerised components, only a powerful "
16656"recoil compensator and shock absorbing system. This helps to improve "
16657"accuracy above that of older machine guns, although it's never going to be a "
16658"sniper rifle. The solid design and sheer simplicity of its internals combine "
16659"to make the GPG a very reliable weapon. It has seen action in Mumbai and "
16660"performed admirably there, providing effective and highly mobile suppressive "
16661"fire, sometimes capable of pinning down whole alien squads depending on the "
16662"terrain.\n"
16663"\n"
16664"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 "
16665"Assault Rifle. Unfortunately the magazines are not interchangeable between "
16666"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n"
16667"\n"
16668"We feel that the GPG is the best candidate for our arsenal in the machine "
16669"gun category. Our troops can depend on this gun to deliver heaps of fire "
16670"when and where they need it most.\n"
16671"\n"
16672"For PHALANX use, we have given this machine gun the classification MG12.\n"
16673"\n"
16674"\n"
16675"Recommended Doctrine\n"
16676"\n"
16677"The MG12 will be an extremely valuable tool in controlling the battlefield. "
16678"It can set up mobile strongpoints from which to stage attacks on alien "
16679"positions, it can provide effective suppressive or diversionary fire from "
16680"all ranges, or it can be used simply as a powerful medium-range assault "
16681"weapon.\n"
16682"\n"
16683"It should be a prime candidate for any soldier with heavy weapons training.\n"
16684"\n"
16685"\n"
16686"Addenda\n"
16687"\n"
16688"None."
16689
16690#: ../base/ufos/msgid/tips.ufo:8
16691msgid ""
16692"Commander, our last mission killed the UFO's crew but we have nowhere to "
16693"store the craft. The UFO is too large to house within our own base's "
16694"engineering and research facilities. You should build a UFO Yard as soon as "
16695"possible so that we can store the alien vehicles at an off-base "
16696"installation. We won't be able to conduct any research on the crafts until "
16697"we can safely store them.\n"
16698"\n"
16699"Once we have a UFO in storage, our scientists can get to work conducting "
16700"their research. Once their done, our engineers will be able to disassemble "
16701"the UFO to collect materials and parts.\n"
16702"\n"
16703"Work on the UFOs will force our scientists and engineers to move back and "
16704"forth between the base and the UFO yard, so build the site as close as "
16705"possible to the base where the work is being conducted.\n"
16706"\n"
16707"Cdr. Navarre"
16708msgstr ""
16709"사령관님, 최근 임무에서 우리는 UFO의 선원들을 죽였지만 비행선은 저장할 곳이 "
16710"없습니다. 우리 기지 내의 공학 및 연구 시설들 사이에 보관하기에는 UFO가 너무 "
16711"큽니다. 최대한 빠른 시일 내에 UFO 적치장을 건설하셔서 기지 외 시설에 외계 비"
16712"행체들을 저장할 수 있도록 해주십시오. 기체들을 안전히 저장할 수 있을 때까지"
16713"는 비행선들에 대한 연구는 전혀 할 수가 없을 것입니다.\n"
16714"\n"
16715"UFO가 적치장에 보관이 되면, 우리 과학자들이 바로 연구를 시작할 수 있습니다. "
16716"연구가 끝나면, 우리 엔지니어들이 UFO를 분해하여 자재와 부품들을 모을 수 있을 "
16717"것입니다.\n"
16718"\n"
16719"UFO들에 관한 업무는 우리 과학자들과 엔지니어들로 하여금 기지와 UFO 적치장을 "
16720"오가게 할 것이므로, 적치장은 관련 업무가 행해질 기지에서 최대한 가깝게 지으십"
16721"시오.\n"
16722"\n"
16723"Navarre 중령"
16724
16725#: ../base/ufos/msgid/tips.ufo:22
16726msgid ""
16727"Commander,\n"
16728"\n"
16729"We need to capture some aliens alive if we're ever going to understand our "
16730"enemy. Performing more autopsies will help us understand their biology and "
16731"develop less-than-lethal tools to incapacitate them. We'll need some live "
16732"specimens to learn how these things really tick.\n"
16733"\n"
16734"If you can stun or disable aliens on the battlefield and bring them in alive "
16735"to a base with an alien containment facility, there's no telling what we "
16736"could accomplish. We can see better how their biological organisms function "
16737"and probe them for weaknesses. In time we might even be able to develop a "
16738"way to communicate with them.\n"
16739"\n"
16740"I know it's a great risk to your soldiers to capture them alive, sir, but "
16741"it's a risk we'll have to take if we're ever going to win this war.\n"
16742"\n"
16743"Sincerely,\n"
16744"\n"
16745"Dr. Connor"
16746msgstr ""
16747
16748#: ../base/ufos/msgid/tips.ufo:30
16749msgid ""
16750"Commander,\n"
16751"\n"
16752"The SAM site is up and running but you haven't allocated any ammunition for "
16753"it. Equip a missile launcher as soon as possible so that we can shoot these "
16754"aliens out of the sky.\n"
16755"\n"
16756"Cdr. Navarre"
16757msgstr ""
16758"사령관님,\n"
16759"\n"
16760"대공포 설치대가 완성되어 작동중이나, 아무 무기가 장착되지 않았습니다. 미사일 "
16761"발사대를 최대한 빨리 설치하여 외계인들을 하늘에서 요격할 수 있도록 하십시"
16762"오.\n"
16763"\n"
16764"나바르 중령"
16765
16766#: ../base/ufos/msgid/weapons.ufo:16
16767#, fuzzy
16768msgid ""
16769"Commander, I'm extremely pleased to report that our project has been "
16770"succesful. I've included images of our prototype laser weapon, which "
16771"achieves continuous wave output at a smaller scale than has ever been "
16772"achieved before.\n"
16773"\n"
16774"The practical solution did not lie in futilely trying to create bigger "
16775"battery packs, but rather in using radical miniaturisation technologies to "
16776"lighten and scale down existing chemical-powered laser components. Chemical "
16777"lasers have been in use for a very long time, and have been part of "
16778"experimental weapons programs since the late 20th century, but they have "
16779"always suffered many problems. The only types of chemical lasers with real "
16780"military promise were limited to those of tank-mounted laser cannons or ship-"
16781"based anti-missile batteries.\n"
16782"\n"
16783"Now, however, we at PHALANX have built a conventional laser cannon in "
16784"miniature. Despite its small size it is fully capable of handling the "
16785"deuterium-fluoride reaction and containing the toxic waste products without "
16786"danger of contamination. Let me give you a brief description of the inner "
16787"workings.\n"
16788"\n"
16789"Inside the combustion chamber, ethylene is burned in nitrogen trifluoride. "
16790"This reaction produces excited fluorine radicals, which are then brought "
16791"into contact with a mixture of helium and deuterium gas. The deuterium "
16792"reacts with the fluorine, producing excited molecules of deuterium fluoride. "
16793"These undergo stimulated emission in the weapon's optical resonator, "
16794"generating the beam. A series of intelligent lenses then focuses and directs "
16795"the beam to the aiming point and even corrects for minor movement by the "
16796"shooter or the target. The deuterium waste gas is rammed through our custom-"
16797"designed high-pressure filtering system, which catches all toxic molecules "
16798"before expelling the remaining harmless vapour back into the atmosphere.\n"
16799"\n"
16800"The filter needs to be replaced regularly, but we've designed the system to "
16801"make this easy and painless. If the filter system is somehow damaged during "
16802"the course of an operation, the weapon will immediately stop functioning in "
16803"order to prevent contamination.\n"
16804"\n"
16805"The prototype we built is unfortunately not yet ready for full-scale "
16806"production, since more refining and balancing is required for real-world "
16807"combat. I've submitted new proposals to your inbox for the principal ideas "
16808"we've drawn up.\n"
16809"\n"
16810"Let me know when you want us to start working on them, Commander.\n"
16811"\n"
16812"Cdr. Navarre"
16813msgstr ""
16814"Commander, I'm extremely pleased to report that our project has been "
16815"succesful. I've included images of our prototype laser weapon, which "
16816"achieves continuous wave output in a man-portable package.\n"
16817"\n"
16818"The practical solution did not lie in futilely trying to create bigger "
16819"battery packs, but rather in using radical miniaturisation technologies to "
16820"lighten and scale down existing chemical-powered laser components. Chemical "
16821"lasers have been in use for a very long time, and have been part of "
16822"experimental weapons programs since the late 20th century, but they have "
16823"always suffered many problems. The only types of chemical lasers with real "
16824"military promise have been much too large and cumbersome for an infantryman "
16825"to carry into battle. Until now their combat applications were limited to "
16826"those of tank-mounted laser cannons or ship-based anti-missile batteries.\n"
16827"\n"
16828"Now, however, we at PHALANX have built a conventional laser cannon in "
16829"miniature. Despite its small size it is fully capable of handling the "
16830"deuterium-fluoride reaction and containing the toxic waste products without "
16831"danger of contamination. Let me give you a brief description of the inner "
16832"workings.\n"
16833"\n"
16834"Inside the combustion chamber, ethylene is burned in nitrogen trifluoride. "
16835"This reaction produces excited fluorine radicals, which are then brought "
16836"into contact with a mixture of helium and deuterium gas. The deuterium "
16837"reacts with the fluorine, producing excited molecules of deuterium fluoride. "
16838"These undergo stimulated emission in the weapon's optical resonator, "
16839"generating the beam. A series of intelligent lenses then focuses and directs "
16840"the beam to the shooter's aiming point and even corrects for minor movement "
16841"by the shooter or the target. The deuterium waste gas is rammed through our "
16842"custom-designed high-pressure filtering system, which catches all toxic or "
16843"radioactive molecules before expelling the remaining harmless vapour back "
16844"into the atmosphere.\n"
16845"\n"
16846"The filter needs to be replaced after every mission, but we've designed the "
16847"system to make this easy and painless. If the filter system is somehow "
16848"damaged during the course of an operation, the weapon will immediately stop "
16849"functioning in order to prevent contamination.\n"
16850"\n"
16851"The laser operates on mid-infrared wavelengths, so it produces no visible "
16852"beam except to those wearing IR goggles.\n"
16853"\n"
16854"The prototype we built is unfortunately not yet ready for full-scale "
16855"production as an infantry weapon, since more refining and balancing is "
16856"required for human use, but the innovations we've made can also be applied "
16857"to vehicle weapons -- perhaps even aircraft guns. I've submitted several new "
16858"proposals to your inbox for the principal ideas we've drawn up.\n"
16859"\n"
16860"Let me know when you want us to start working on them, Commander.\n"
16861"\n"
16862"--Cdr. Navarre"
16863
16864#: ../base/ufos/msgid/weapons.ufo:28
16865#, fuzzy
16866msgid ""
16867"Our collected UN research files have yielded a lot of valuable information "
16868"about weapon development done on Earth since the beginning of this century. "
16869"One of the most interesting topics has been the production of DEWs (Directed "
16870"Energy Weapons), weapons that transfer energy to a target by means other "
16871"than a projectile. We are particularly interested in the files on Continuous "
16872"Wave Lasers.\n"
16873"\n"
16874"Many countries and companies have attempted to create weapons-grade lasers "
16875"over the years, but no one has ever been able to create a laser that's man-"
16876"portable and has a power output high enough to compete with ordinary "
16877"firearms. Now, however, we've been given access to all this combined "
16878"research. I believe that we can make an effective laser weapon at sizes "
16879"previously unheard-of for a DEW.\n"
16880"\n"
16881"This will be a preliminary research report. I can't promise we'll return "
16882"immediately with a powerful man-portable laser weapon. The only mobile laser "
16883"weaponry we've been able to get close to in the past has been mounted on "
16884"heavy vehicles. But I am optimistic we can miniaturize it enough to mount on "
16885"light interceptor craft and may even be able to leverage the inherit "
16886"accuracy and speed of laser weaponry to deliver a powerful ground-to-air "
16887"threat that could help us knock these things out of the sky.\n"
16888"\n"
16889"As far as I'm concerned, we at PHALANX are going to do the impossible, and "
16890"we can start doing it as soon as you approve this proposal.\n"
16891"\n"
16892"Cdr. Navarre"
16893msgstr ""
16894"Our collected UN research files have yielded a lot of valuable information "
16895"about weapon development done on Earth since the beginning of this century. "
16896"One of the most interesting topics has been the production of DEWs (Directed "
16897"Energy Weapons), weapons that transfer energy to a target by means other "
16898"than a projectile. We are particularly interested in the files on Continuous "
16899"Wave Lasers.\n"
16900"\n"
16901"Many countries and companies have attempted to create weapons-grade lasers "
16902"over the years, but no one has ever been able to create a laser that's man-"
16903"portable and has a power output high enough to compete with ordinary "
16904"firearms. Now, however, we've been given access to all this combined "
16905"research, as well as whole libraries filled with the highest technology on "
16906"Earth. I believe that not only can we make an effective man-portable laser "
16907"weapon, we can make it into sizes previously unheard-of for a DEW.\n"
16908"\n"
16909"Commander, we should pursue this research as soon as possible. Varying our "
16910"arsenal will make it much more difficult to defend against, and our "
16911"experience may lead us to develop viable aircraft lasers that could more "
16912"effectively target high-speed UFOs than conventional firearms.\n"
16913"\n"
16914"As far as I'm concerned, we at PHALANX are going to do the impossible, and "
16915"we can start doing it as soon as you approve this proposal.\n"
16916"\n"
16917"--Cdr. Navarre"
16918
16919#: ../base/ufos/msgid/weapons.ufo:76
16920#, fuzzy
16921msgid ""
16922"Technical Specifications: P-12 Pistol\n"
16923"\n"
16924"CLASSIFIED LEVEL YELLOW\n"
16925"\n"
16926"PHALANX Extraterrestrial Response Unit\n"
16927"\n"
16928"Technical Document, Delta Clearance\n"
16929"\n"
16930"Filed: 20 March 2084\n"
16931"\n"
16932"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
16933"Operations Command\n"
16934"\n"
16935"\n"
16936"\n"
16937"Overview\n"
16938"\n"
16939"The alien attack on Mumbai made our situation painfully clear. Their "
16940"technology is far more advanced than ours. The complete inability of "
16941"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
16942"weaknesses in current military training and equipment. They lost three "
16943"battalions just bringing the aliens to a standstill without inflicting "
16944"significant casualties. PHALANX has to overcome these odds, and to do that "
16945"we need the very best human technology has to offer.\n"
16946"\n"
16947"The Excalibur Program was created to find the most effective weapons on "
16948"Earth by reviewing their manufacturing standards, durability, operational "
16949"record, and their combat performance in the situations where we've managed "
16950"to bring the aliens to battle.\n"
16951"\n"
16952"With the return of armour to the battlefield, starting with steel helmets in "
16953"World War 1 and fragmentation vests in Vietnam, pistols have had a harder "
16954"and harder time keeping up. Due to their far lower muzzle velocity compared "
16955"to longer-barreled and/or fully automatic weapons, they've had increasing "
16956"trouble penetrating the new, ever-higher standards of human armour -- much "
16957"less advanced alien composites. The very concept of the pistol in military "
16958"use came under fire at one point in the 21st century, and was saved only by "
16959"the advent of super-high-velocity powder.\n"
16960"\n"
16961"Chief among the new generation of super-pistols is the Dolvich DV762 from "
16962"Russia. It follows the design philosophy of its home country; rugged, "
16963"reliable power without frills. Its design is extremely basic, and though the "
16964"materials used in its construction are far stronger to cope with the new "
16965"powder, the DV762's internals are no more advanced than any pistol of the "
16966"late 20th century.\n"
16967"\n"
16968"The DV762 does not compromise. It isn't a multi-function firearm. It's "
16969"designed for only one thing: to punch through armour and kill the person "
16970"inside. In order to do this, the DV fires the ancient 7.62mm Tokarev pistol "
16971"round, either on semi-automatic or three-round burst mode, from a 12-round "
16972"detachable box magazine. The Tokarev round is known for its excellent "
16973"penetration, and it has been significantly upgraded on its return to "
16974"military service. This pistol can shoot clean through the side of a modern "
16975"ballistic helmet at ranges of up to 10 metres -- and then out the other "
16976"side.\n"
16977"\n"
16978"Unfortunately, in order to achieve penetration, the DV sacrifices stopping "
16979"power. The 7.62mm round makes a very clean hole in the enemy, which is the "
16980"problem; it's very reluctant to fragment or tumble, requiring a direct hit "
16981"on a vital organ or major artery to incapacitate or kill an enemy.\n"
16982"\n"
16983"For the purposes of the Excalibur program, we concluded that a guaranteed "
16984"minor hit is better than one that may simply bounce off an alien's armour, "
16985"especially as we have yet to gain a clear picture of how nasty alien armour "
16986"can get. We need sidearms that we know will be effective in the crunch, and "
16987"the DV762 is the best of them.\n"
16988"\n"
16989"For PHALANX use, we have given this pistol the classification P-12.\n"
16990"\n"
16991"\n"
16992"Recommended Doctrine\n"
16993"\n"
16994"The P-12 is primarily a backup weapon. It is a significant step up from the "
16995"combat knife as a weapon of last resort, and it lets a soldier respond to "
16996"new close-range threats if the primary weapon is rendered ineffective at "
16997"such ranges or has run out of ammo.\n"
16998"\n"
16999"Ambidextrous soldiers may even consider using two pistols at the same time, "
17000"though this will negatively impact accuracy and reduce the soldier's already "
17001"minimal effective range.\n"
17002"\n"
17003"A single P-12 should rarely be considered as a primary weapon, as it is "
17004"outclassed in this role by nearly every other weapon in our arsenal. Its "
17005"advantages are the advantages of a sidearm -- small size and weight. Still, "
17006"it may find a use as a primary weapon with field medics and technicians who "
17007"do not have room for larger weapons.\n"
17008"\n"
17009"\n"
17010"Addenda\n"
17011"\n"
17012"Despite good penetration against organics, this weapon performs very poorly "
17013"against robotic targets."
17014msgstr ""
17015"Technical Specifications: P-12 Pistol\n"
17016"\n"
17017"CLASSIFIED LEVEL YELLOW\n"
17018"\n"
17019"PHALANX Extraterrestrial Response Unit\n"
17020"\n"
17021"Technical Document, Delta Clearance\n"
17022"\n"
17023"Filed: 20 March 2084\n"
17024"\n"
17025"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17026"Operations Command\n"
17027"\n"
17028"\n"
17029"\n"
17030"Overview\n"
17031"\n"
17032"The alien attack on Mumbai made our situation painfully clear. Their "
17033"technology is far more advanced than ours. The complete inability of "
17034"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
17035"weaknesses in current military training and equipment. They lost three "
17036"battalions just bringing the aliens to a standstill without inflicting "
17037"significant casualties. PHALANX has to overcome these odds, and to do that "
17038"we need the very best human technology has to offer.\n"
17039"\n"
17040"The Excalibur Program was created to find the most effective weapons on "
17041"Earth by reviewing their manufacturing standards, durability, operational "
17042"record, and their combat performance in the situations where we've managed "
17043"to bring the aliens to battle.\n"
17044"\n"
17045"With the return of armour to the battlefield, starting with steel helmets in "
17046"World War 1 and fragmentation vests in Vietnam, pistols have had a harder "
17047"and harder time keeping up. Due to their far lower muzzle velocity compared "
17048"to longer-barreled and/or fully automatic weapons, they've had increasing "
17049"trouble penetrating the new, ever-higher standards of human armour -- much "
17050"less advanced alien composites. The very concept of the pistol in military "
17051"use came under fire at one point in the 21st century, and was saved only by "
17052"the advent of super-high-velocity powder.\n"
17053"\n"
17054"Chief among the new generation of super-pistols is the Dolvich DV762 from "
17055"Russia. It follows the design philosophy of its home country; rugged, "
17056"reliable power without frills. Its design is extremely basic, and though the "
17057"materials used in its construction are far stronger to cope with the new "
17058"powder, the DV762's internals are no more advanced than any pistol of the "
17059"late 20th century.\n"
17060"\n"
17061"The DV762 does not compromise. It isn't a multi-function firearm. It's "
17062"designed for only one thing: to punch through armour and kill the person "
17063"inside. In order to do this, the DV fires the ancient 7.62mm Tokarev pistol "
17064"round, either on semi-automatic or three-round burst mode, from a 12-round "
17065"detachable box magazine. The Tokarev round is known for its excellent "
17066"penetration, and it has been significantly upgraded on its return to "
17067"military service. This pistol can shoot clean through the side of a modern "
17068"ballistic helmet at ranges of up to 10 metres -- and then out the other "
17069"side.\n"
17070"\n"
17071"Unfortunately, in order to achieve penetration, the DV sacrifices stopping "
17072"power. The 7.62mm round makes a very clean hole in the enemy, which is the "
17073"problem; it's very reluctant to fragment or tumble, requiring a direct hit "
17074"on a vital organ or major artery to incapacitate or kill an enemy.\n"
17075"\n"
17076"For the purposes of the Excalibur program, we concluded that a guaranteed "
17077"minor hit is better than one that may simply bounce off an alien's armour, "
17078"especially as we have yet to gain a clear picture of how nasty alien armour "
17079"can get. We need sidearms that we know will be effective in the crunch, and "
17080"the DV762 is the best of them.\n"
17081"\n"
17082"For PHALANX use, we have given this pistol the classification P-12.\n"
17083"\n"
17084"\n"
17085"Recommended Doctrine\n"
17086"\n"
17087"The P-12 is primarily a backup weapon. It is a significant step up from the "
17088"combat knife as a weapon of last resort, and it lets a soldier respond to "
17089"new close-range threats if the primary weapon is rendered ineffective at "
17090"such ranges or has run out of ammo.\n"
17091"\n"
17092"Ambidextrous soldiers may even consider using two pistols at the same time, "
17093"though this will negatively impact accuracy and reduce the soldier's already "
17094"minimal effective range.\n"
17095"\n"
17096"A single P-12 should rarely be considered as a primary weapon, as it is "
17097"outclassed in this role by nearly every other weapon in our arsenal. Its "
17098"advantages are the advantages of a sidearm -- small size and weight. Still, "
17099"it may find a use as a primary weapon with field medics and technicians who "
17100"do not have room for larger weapons.\n"
17101"\n"
17102"\n"
17103"Addenda\n"
17104"\n"
17105"Despite good penetration against organics, this weapon performs very poorly "
17106"against robotic targets."
17107
17108#: ../base/ufos/msgid/weapons.ufo:108
17109#, fuzzy
17110msgid ""
17111"Technical Specifications: 7.62mm Pistol Magazine\n"
17112"\n"
17113"CLASSIFIED LEVEL YELLOW\n"
17114"\n"
17115"PHALANX Extraterrestrial Response Unit\n"
17116"\n"
17117"Technical Document, Delta Clearance\n"
17118"\n"
17119"Filed: 20 March 2084\n"
17120"\n"
17121"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17122"Operations Command\n"
17123"\n"
17124"\n"
17125"\n"
17126"Overview\n"
17127"\n"
17128"This magazine contains 12 rounds of 7.62x25mm TT (Tokarev) pistol "
17129"ammunition. It is a conventional staggered-stack box design. Though the "
17130"original TT bullet design is ancient, the rounds in this magazine are brand-"
17131"new and ready for service, reinforced with steel and tungsten to withstand "
17132"the tremendous force of the powder explosion. This round is an excellent "
17133"penetrator, able to punch through heavy armour at close range. However, it's "
17134"also reluctant to fragment or tumble, requiring a direct hit on a vital "
17135"organ or major artery to incapacitate or kill an enemy. Combined with super-"
17136"high-velocity powder, these rounds also have a kick like a mule. A two-"
17137"handed firing stance is recommended for most users to avoid the chance of "
17138"breaking a wrist.\n"
17139"\n"
17140"The magazine is meant to be loaded into a P-12 Pistol.\n"
17141"\n"
17142"\n"
17143"Recommended Doctrine\n"
17144"\n"
17145"All soldiers equipped with pistols should carry at least one reload whenever "
17146"they go out in the field. It is not advisable to send our troops into combat "
17147"without spare magazines.\n"
17148"\n"
17149"\n"
17150"Addenda\n"
17151"\n"
17152"None."
17153msgstr ""
17154"Technical Specifications: 7.62mm Pistol Magazine\n"
17155"\n"
17156"CLASSIFIED LEVEL YELLOW\n"
17157"\n"
17158"PHALANX Extraterrestrial Response Unit\n"
17159"\n"
17160"Technical Document, Delta Clearance\n"
17161"\n"
17162"Filed: 20 March 2084\n"
17163"\n"
17164"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17165"Operations Command\n"
17166"\n"
17167"\n"
17168"\n"
17169"Overview\n"
17170"\n"
17171"This magazine contains 12 rounds of 7.62x25mm TT (Tokarev) pistol "
17172"ammunition. It is a conventional staggered-stack box design. Though the "
17173"original TT bullet design is ancient, the rounds in this magazine are brand-"
17174"new and ready for service, reinforced with steel and tungsten to withstand "
17175"the tremendous force of the powder explosion. This round is an excellent "
17176"penetrator, able to punch through heavy armour at close range. However, it's "
17177"also reluctant to fragment or tumble, requiring a direct hit on a vital "
17178"organ or major artery to incapacitate or kill an enemy. Combined with super-"
17179"high-velocity powder, these rounds also have a kick like a mule. A two-"
17180"handed firing stance is recommended for most users to avoid the chance of "
17181"breaking a wrist.\n"
17182"\n"
17183"The magazine is meant to be loaded into a P-12 Pistol.\n"
17184"\n"
17185"\n"
17186"Recommended Doctrine\n"
17187"\n"
17188"All soldiers equipped with pistols should carry at least one reload whenever "
17189"they go out in the field. It is not advisable to send our troops into combat "
17190"without spare magazines.\n"
17191"\n"
17192"\n"
17193"Addenda\n"
17194"\n"
17195"None."
17196
17197#: ../base/ufos/msgid/weapons.ufo:154
17198#, fuzzy
17199msgid ""
17200"Technical Specifications: MP-699 Machine Pistol\n"
17201"\n"
17202"CLASSIFIED LEVEL YELLOW\n"
17203"\n"
17204"PHALANX Extraterrestrial Response Unit\n"
17205"\n"
17206"Technical Document, Delta Clearance\n"
17207"\n"
17208"Filed: 20 March 2084\n"
17209"\n"
17210"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17211"Operations Command\n"
17212"\n"
17213"\n"
17214"\n"
17215"Overview\n"
17216"\n"
17217"The alien attack on Mumbai made our situation painfully clear. Their "
17218"technology is far more advanced than ours. The complete inability of "
17219"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
17220"weaknesses in current military training and equipment. They lost three "
17221"battalions just bringing the aliens to a standstill without inflicting "
17222"significant casualties. PHALANX has to overcome these odds, and to do that "
17223"we need the very best human technology has to offer.\n"
17224"\n"
17225"The Excalibur Program was created to find the most effective weapons on "
17226"Earth by reviewing their manufacturing standards, durability, operational "
17227"record, and their combat performance in the situations where we've managed "
17228"to bring the aliens to battle.\n"
17229"\n"
17230"With the return of armour to the battlefield, starting with steel helmets in "
17231"World War 1 and fragmentation vests in Vietnam, pistols have had a harder "
17232"and harder time keeping up. Due to their far lower muzzle velocity compared "
17233"to longer-barreled and/or fully automatic weapons, they've had increasing "
17234"trouble penetrating the new, ever-higher standards of human armour -- much "
17235"less advanced alien composites. The very concept of the pistol in military "
17236"use came under fire at one point in the 21st century, and was saved only by "
17237"the advent of super-high-velocity powder.\n"
17238"\n"
17239"The major drawback of super-high-velocity powder is that it cannot be used "
17240"in fully-automatic weapons, since no firearms action on this Earth can "
17241"survive that much violence for long without breaking. The British APMP "
17242"pistol ignores these concerns by using more ordinary smokeless powder and a "
17243"longer, almost SMG-length barrel to achieve higher velocities and greater "
17244"kinetic power. It is a true machine pistol, fully automatic and capable of "
17245"firing 600 rounds per minute from its surprisingly slim-lined 30-round "
17246"detachable box magazine. It has three firing modes: semi-automatic, 3-round "
17247"burst, and full-automatic.\n"
17248"\n"
17249"The APMP fires the specially-developed 4.2x24mm round that goes through "
17250"kevlar like it wasn't there. Once inside a human body this tiny round "
17251"tumbles like a madman and creates huge wound cavities. It has a deal of "
17252"trouble penetrating modern body armour, but this is offset by the APMP's "
17253"ability to deliver repeated hits from its large magazine, all in a pistol-"
17254"sized package. Unfortunately, the APMP can be a little unwieldy due to its "
17255"size. Accuracy during burst and fully-automatic fire suffers as a result.\n"
17256"\n"
17257"Whenever we need an automatic weapon no larger than our own P-12, this is "
17258"the weapon that fills the gap.\n"
17259"\n"
17260"For PHALANX use, we have given this machine pistol the classification "
17261"MP-699.\n"
17262"\n"
17263"\n"
17264"Recommended Doctrine\n"
17265"\n"
17266"The MP-699 is primarily a backup weapon. It is a significant step up from "
17267"the combat knife as a weapon of last resort, and it lets a soldier respond "
17268"to new close-range threats if the primary weapon is rendered ineffective at "
17269"such ranges or has run out of ammo. It is a good alternative for soldiers "
17270"who have trouble hitting anything with the P-12, but the MP-699 is low-"
17271"powered in comparison with the P-12. Furthermore, its magazines are large "
17272"enough to preclude hanging them from a soldier's belt and far fewer of them "
17273"can be carried conveniently.\n"
17274"\n"
17275"Ambidextrous soldiers may consider using two pistols at the same time, "
17276"though this will negatively impact accuracy and reduce the soldier's already "
17277"minimal effective range.\n"
17278"\n"
17279"A single MP-699 should rarely be considered as a primary weapon, as it is "
17280"outclassed in this role by nearly every other weapon in our arsenal. Its "
17281"advantages are the advantages of a sidearm -- small size and weight. Still, "
17282"it may find a use as a primary weapon with field medics and technicians who "
17283"do not have room for larger weapons.\n"
17284"\n"
17285"\n"
17286"Addenda\n"
17287"\n"
17288"None."
17289msgstr ""
17290"Technical Specifications: MP-699 Machine Pistol\n"
17291"\n"
17292"CLASSIFIED LEVEL YELLOW\n"
17293"\n"
17294"PHALANX Extraterrestrial Response Unit\n"
17295"\n"
17296"Technical Document, Delta Clearance\n"
17297"\n"
17298"Filed: 20 March 2084\n"
17299"\n"
17300"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17301"Operations Command\n"
17302"\n"
17303"\n"
17304"\n"
17305"Overview\n"
17306"\n"
17307"The alien attack on Mumbai made our situation painfully clear. Their "
17308"technology is far more advanced than ours. The complete inability of "
17309"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
17310"weaknesses in current military training and equipment. They lost three "
17311"battalions just bringing the aliens to a standstill without inflicting "
17312"significant casualties. PHALANX has to overcome these odds, and to do that "
17313"we need the very best human technology has to offer.\n"
17314"\n"
17315"The Excalibur Program was created to find the most effective weapons on "
17316"Earth by reviewing their manufacturing standards, durability, operational "
17317"record, and their combat performance in the situations where we've managed "
17318"to bring the aliens to battle.\n"
17319"\n"
17320"With the return of armour to the battlefield, starting with steel helmets in "
17321"World War 1 and fragmentation vests in Vietnam, pistols have had a harder "
17322"and harder time keeping up. Due to their far lower muzzle velocity compared "
17323"to longer-barreled and/or fully automatic weapons, they've had increasing "
17324"trouble penetrating the new, ever-higher standards of human armour -- much "
17325"less advanced alien composites. The very concept of the pistol in military "
17326"use came under fire at one point in the 21st century, and was saved only by "
17327"the advent of super-high-velocity powder.\n"
17328"\n"
17329"The major drawback of super-high-velocity powder is that it cannot be used "
17330"in fully-automatic weapons, since no firearms action on this Earth can "
17331"survive that much violence for long without breaking. The British APMP "
17332"pistol ignores these concerns by using more ordinary smokeless powder and a "
17333"longer, almost SMG-length barrel to achieve higher velocities and greater "
17334"kinetic power. It is a true machine pistol, fully automatic and capable of "
17335"firing 600 rounds per minute from its surprisingly slim-lined 30-round "
17336"detachable box magazine. It has three firing modes: semi-automatic, 3-round "
17337"burst, and full-automatic.\n"
17338"\n"
17339"The APMP fires the specially-developed 4.2x24mm round that goes through "
17340"kevlar like it wasn't there. Once inside a human body this tiny round "
17341"tumbles like a madman and creates huge wound cavities. It has a deal of "
17342"trouble penetrating modern body armour, but this is offset by the APMP's "
17343"ability to deliver repeated hits from its large magazine, all in a pistol-"
17344"sized package. Unfortunately, the APMP can be a little unwieldy due to its "
17345"size. Accuracy during burst and fully-automatic fire suffers as a result.\n"
17346"\n"
17347"Whenever we need an automatic weapon no larger than our own P-12, this is "
17348"the weapon that fills the gap.\n"
17349"\n"
17350"For PHALANX use, we have given this machine pistol the classification "
17351"MP-699.\n"
17352"\n"
17353"\n"
17354"Recommended Doctrine\n"
17355"\n"
17356"The MP-699 is primarily a backup weapon. It is a significant step up from "
17357"the combat knife as a weapon of last resort, and it lets a soldier respond "
17358"to new close-range threats if the primary weapon is rendered ineffective at "
17359"such ranges or has run out of ammo. It is a good alternative for soldiers "
17360"who have trouble hitting anything with the P-12, but the MP-699 is low-"
17361"powered in comparison with the P-12. Furthermore, its magazines are large "
17362"enough to preclude hanging them from a soldier's belt and far fewer of them "
17363"can be carried conveniently.\n"
17364"\n"
17365"Ambidextrous soldiers may consider using two pistols at the same time, "
17366"though this will negatively impact accuracy and reduce the soldier's already "
17367"minimal effective range.\n"
17368"\n"
17369"A single MP-699 should rarely be considered as a primary weapon, as it is "
17370"outclassed in this role by nearly every other weapon in our arsenal. Its "
17371"advantages are the advantages of a sidearm -- small size and weight. Still, "
17372"it may find a use as a primary weapon with field medics and technicians who "
17373"do not have room for larger weapons.\n"
17374"\n"
17375"\n"
17376"Addenda\n"
17377"\n"
17378"None."
17379
17380#: ../base/ufos/msgid/weapons.ufo:186
17381#, fuzzy
17382msgid ""
17383"Technical Specifications: 4.2mm MP Magazine\n"
17384"\n"
17385"CLASSIFIED LEVEL YELLOW\n"
17386"\n"
17387"PHALANX Extraterrestrial Response Unit\n"
17388"\n"
17389"Technical Document, Delta Clearance\n"
17390"\n"
17391"Filed: 20 March 2084\n"
17392"\n"
17393"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17394"Operations Command\n"
17395"\n"
17396"\n"
17397"\n"
17398"Overview\n"
17399"\n"
17400"This magazine contains 30 rounds of 4.2x24mm pistol ammunition. It is a "
17401"double-column box design. The rounds are very small and have decent "
17402"penetration, especially when causing several impacts close to each other, "
17403"and they cause a great deal of tissue damage once they've penetrated skin. "
17404"They're designed to have very little recoil, but this doesn't help the "
17405"MP-699's accuracy very much.\n"
17406"\n"
17407"The magazine is meant to be loaded into an MP-699 Machine Pistol.\n"
17408"\n"
17409"\n"
17410"Recommended Doctrine\n"
17411"\n"
17412"All soldiers equipped with machine pistols should carry at least one reload "
17413"whenever they go out in the field. It is not advisable to send our troops "
17414"into combat without spare magazines.\n"
17415"\n"
17416"\n"
17417"Addenda\n"
17418"\n"
17419"None."
17420msgstr ""
17421"Technical Specifications: 4.2mm MP Magazine\n"
17422"\n"
17423"CLASSIFIED LEVEL YELLOW\n"
17424"\n"
17425"PHALANX Extraterrestrial Response Unit\n"
17426"\n"
17427"Technical Document, Delta Clearance\n"
17428"\n"
17429"Filed: 20 March 2084\n"
17430"\n"
17431"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17432"Operations Command\n"
17433"\n"
17434"\n"
17435"\n"
17436"Overview\n"
17437"\n"
17438"This magazine contains 30 rounds of 4.2x24mm pistol ammunition. It is a "
17439"double-column box design. The rounds are very small and have decent "
17440"penetration, especially when causing several impacts close to each other, "
17441"and they cause a great deal of tissue damage once they've penetrated skin. "
17442"They're designed to have very little recoil, but this doesn't help the "
17443"MP-699's accuracy very much.\n"
17444"\n"
17445"The magazine is meant to be loaded into an MP-699 Machine Pistol.\n"
17446"\n"
17447"\n"
17448"Recommended Doctrine\n"
17449"\n"
17450"All soldiers equipped with machine pistols should carry at least one reload "
17451"whenever they go out in the field. It is not advisable to send our troops "
17452"into combat without spare magazines.\n"
17453"\n"
17454"\n"
17455"Addenda\n"
17456"\n"
17457"None."
17458
17459#: ../base/ufos/msgid/weapons.ufo:232
17460#, fuzzy
17461msgid ""
17462"Technical Specifications: AR-80 Assault Rifle\n"
17463"\n"
17464"CLASSIFIED LEVEL YELLOW\n"
17465"\n"
17466"PHALANX Extraterrestrial Response Unit\n"
17467"\n"
17468"Technical Document, Delta Clearance\n"
17469"\n"
17470"Filed: 20 March 2084\n"
17471"\n"
17472"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17473"Operations Command\n"
17474"\n"
17475"\n"
17476"\n"
17477"Overview\n"
17478"\n"
17479"The alien attack on Mumbai made our situation painfully clear. Their "
17480"technology is far more advanced than ours. The complete inability of "
17481"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
17482"weaknesses in current military training and equipment. They lost three "
17483"battalions just bringing the aliens to a standstill without inflicting "
17484"significant casualties. PHALANX has to overcome these odds, and to do that "
17485"we need the very best human technology has to offer.\n"
17486"\n"
17487"The Excalibur Program was created to find the most effective weapons on "
17488"Earth by reviewing their manufacturing standards, durability, operational "
17489"record, and their combat performance in the situations where we've managed "
17490"to bring the aliens to battle.\n"
17491"\n"
17492"The French Leblanc FAA-191 (Fusil Assaut Automatique) provides the most "
17493"advantageous mix of range, penetration against alien armour, and magazine "
17494"size in the assault rifle class. It is a bullpup design, meaning the "
17495"magazine and action of the weapon are located behind the grip to reduce "
17496"overall weapon length. The 191 fires a 30-round box magazine of 4.7mm "
17497"caseless ammunition, tungsten-cored steel penetrators with impressive armour-"
17498"piercing capability over short and medium ranges. The round does not perform "
17499"well at long range, but then assault rifles aren't meant for long-range "
17500"firefights.\n"
17501"\n"
17502"Though the design is far from new, first prototyped in 2057, no other rifle "
17503"has fully surpassed the 191. It is accurate and quick to reload. Its rugged "
17504"construction makes it dependable in combat and unlikely to break or jam. It "
17505"is resistant to heat, cold, dust and humidity all at once. Ammunition and "
17506"replacement parts are widely available due to the design's maturity and "
17507"relative popularity among Earth's armed forces. This is a rifle you can "
17508"entrust your life to.\n"
17509"\n"
17510"For PHALANX use, we have given this rifle the classification AR-80.\n"
17511"\n"
17512"\n"
17513"Recommended Doctrine\n"
17514"\n"
17515"This should be our go-to weapon for medium-range engagements. It can lay "
17516"down an impressive amount of fire and is deadly out to far longer ranges "
17517"than any pistol or SMG.\n"
17518"\n"
17519"However, no one should entertain the illusion that the assault rifle is the "
17520"end-all be-all of our arsenal. A balance of weapons is required for us to be "
17521"able to deal with different situations; while the assault rifle remains a "
17522"good weapon at close range, it can be slow to manoeuvre in tight spaces and "
17523"is eclipsed by both submachine guns and shotguns at these ranges, weapons "
17524"which provide a far greater point-blank punch. Any sweep of an urban "
17525"building should be led by close-range weapons, while rifle-equipped soldiers "
17526"either secure the perimeter or form a second assault wave to support the "
17527"others.\n"
17528"\n"
17529"If our rifle-equipped troops are caught beyond effective weapon range, they "
17530"should make an advance from cover to cover in order to effectively bring "
17531"their weapons to bear. Snipers should provide covering fire for the "
17532"advancing teams or attempt to take out the enemy at range.\n"
17533"\n"
17534"\n"
17535"Addenda\n"
17536"\n"
17537"While the AR-80 is a fine rifle in all respects, it was not designed to "
17538"fight an alien invasion force. We should develop our own purpose-built "
17539"weapons as soon as it becomes feasible to do so."
17540msgstr ""
17541"Technical Specifications: AR-80 Assault Rifle\n"
17542"\n"
17543"CLASSIFIED LEVEL YELLOW\n"
17544"\n"
17545"PHALANX Extraterrestrial Response Unit\n"
17546"\n"
17547"Technical Document, Delta Clearance\n"
17548"\n"
17549"Filed: 20 March 2084\n"
17550"\n"
17551"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17552"Operations Command\n"
17553"\n"
17554"\n"
17555"\n"
17556"Overview\n"
17557"\n"
17558"The alien attack on Mumbai made our situation painfully clear. Their "
17559"technology is far more advanced than ours. The complete inability of "
17560"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
17561"weaknesses in current military training and equipment. They lost three "
17562"battalions just bringing the aliens to a standstill without inflicting "
17563"significant casualties. PHALANX has to overcome these odds, and to do that "
17564"we need the very best human technology has to offer.\n"
17565"\n"
17566"The Excalibur Program was created to find the most effective weapons on "
17567"Earth by reviewing their manufacturing standards, durability, operational "
17568"record, and their combat performance in the situations where we've managed "
17569"to bring the aliens to battle.\n"
17570"\n"
17571"The French Leblanc FAA-191 (Fusil Assaut Automatique) provides the most "
17572"advantageous mix of range, penetration against alien armour, and magazine "
17573"size in the assault rifle class. It is a bullpup design, meaning the "
17574"magazine and action of the weapon are located behind the grip to reduce "
17575"overall weapon length. The 191 fires a 30-round box magazine of 4.7mm "
17576"caseless ammunition, tungsten-cored steel penetrators with impressive armour-"
17577"piercing capability over short and medium ranges. The round does not perform "
17578"well at long range, but then assault rifles aren't meant for long-range "
17579"firefights.\n"
17580"\n"
17581"Though the design is far from new, first prototyped in 2057, no other rifle "
17582"has fully surpassed the 191. It is accurate and quick to reload. Its rugged "
17583"construction makes it dependable in combat and unlikely to break or jam. It "
17584"is resistant to heat, cold, dust and humidity all at once. Ammunition and "
17585"replacement parts are widely available due to the design's maturity and "
17586"relative popularity among Earth's armed forces. This is a rifle you can "
17587"entrust your life to.\n"
17588"\n"
17589"For PHALANX use, we have given this rifle the classification AR-80.\n"
17590"\n"
17591"\n"
17592"Recommended Doctrine\n"
17593"\n"
17594"This should be our go-to weapon for medium-range engagements. It can lay "
17595"down an impressive amount of fire and is deadly out to far longer ranges "
17596"than any pistol or SMG.\n"
17597"\n"
17598"However, no one should entertain the illusion that the assault rifle is the "
17599"end-all be-all of our arsenal. A balance of weapons is required for us to be "
17600"able to deal with different situations; while the assault rifle remains a "
17601"good weapon at close range, it can be slow to manoeuvre in tight spaces and "
17602"is eclipsed by both submachine guns and shotguns at these ranges, weapons "
17603"which provide a far greater point-blank punch. Any sweep of an urban "
17604"building should be led by close-range weapons, while rifle-equipped soldiers "
17605"either secure the perimeter or form a second assault wave to support the "
17606"others.\n"
17607"\n"
17608"If our rifle-equipped troops are caught beyond effective weapon range, they "
17609"should make an advance from cover to cover in order to effectively bring "
17610"their weapons to bear. Snipers should provide covering fire for the "
17611"advancing teams or attempt to take out the enemy at range.\n"
17612"\n"
17613"\n"
17614"Addenda\n"
17615"\n"
17616"While the AR-80 is a fine rifle in all respects, it was not designed to "
17617"fight an alien invasion force. We should develop our own purpose-built "
17618"weapons as soon as it becomes feasible to do so."
17619
17620#: ../base/ufos/msgid/weapons.ufo:264
17621#, fuzzy
17622msgid ""
17623"Technical Specifications: Assault Rifle Magazine\n"
17624"\n"
17625"CLASSIFIED LEVEL YELLOW\n"
17626"\n"
17627"PHALANX Extraterrestrial Response Unit\n"
17628"\n"
17629"Technical Document, Delta Clearance\n"
17630"\n"
17631"Filed: 20 March 2084\n"
17632"\n"
17633"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17634"Operations Command\n"
17635"\n"
17636"\n"
17637"\n"
17638"Overview\n"
17639"\n"
17640"This magazine contains 30 rounds of 4.7x33mm caseless ammunition, armour-"
17641"piercing mod. It is of a classic curved box design with the rounds stacked "
17642"in a dual-column arrangement. The rounds themselves are tungsten-cored steel "
17643"penetrators, encased in their own propellant rather than heavy brass "
17644"casings. They perform well against a variety of enemies at short and medium "
17645"ranges.\n"
17646"\n"
17647"The magazine is meant to be loaded into an AR-80 Assault Rifle.\n"
17648"\n"
17649"\n"
17650"Recommended Doctrine\n"
17651"\n"
17652"All soldiers equipped with assault rifles should carry at least one reload "
17653"whenever they go out in the field. It is not advisable to send our troops "
17654"into combat without spare magazines.\n"
17655"\n"
17656"\n"
17657"Addenda\n"
17658"\n"
17659"None."
17660msgstr ""
17661"Technical Specifications: Assault Rifle Magazine\n"
17662"\n"
17663"CLASSIFIED LEVEL YELLOW\n"
17664"\n"
17665"PHALANX Extraterrestrial Response Unit\n"
17666"\n"
17667"Technical Document, Delta Clearance\n"
17668"\n"
17669"Filed: 20 March 2084\n"
17670"\n"
17671"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17672"Operations Command\n"
17673"\n"
17674"\n"
17675"\n"
17676"Overview\n"
17677"\n"
17678"This magazine contains 30 rounds of 4.7x33mm caseless ammunition, armour-"
17679"piercing mod. It is of a classic curved box design with the rounds stacked "
17680"in a dual-column arrangement. The rounds themselves are tungsten-cored steel "
17681"penetrators, encased in their own propellant rather than heavy brass "
17682"casings. They perform well against a variety of enemies at short and medium "
17683"ranges.\n"
17684"\n"
17685"The magazine is meant to be loaded into an AR-80 Assault Rifle.\n"
17686"\n"
17687"\n"
17688"Recommended Doctrine\n"
17689"\n"
17690"All soldiers equipped with assault rifles should carry at least one reload "
17691"whenever they go out in the field. It is not advisable to send our troops "
17692"into combat without spare magazines.\n"
17693"\n"
17694"\n"
17695"Addenda\n"
17696"\n"
17697"None."
17698
17699#: ../base/ufos/msgid/weapons.ufo:308
17700#, fuzzy
17701msgid ""
17702"Technical Specifications: MG12 Machine Gun\n"
17703"\n"
17704"CLASSIFIED LEVEL YELLOW\n"
17705"\n"
17706"PHALANX Extraterrestrial Response Unit\n"
17707"\n"
17708"Technical Document, Delta Clearance\n"
17709"\n"
17710"Filed: 20 March 2084\n"
17711"\n"
17712"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17713"Operations Command\n"
17714"\n"
17715"\n"
17716"\n"
17717"Overview\n"
17718"\n"
17719"The alien attack on Mumbai made our situation painfully clear. Their "
17720"technology is far more advanced than ours. The complete inability of "
17721"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
17722"weaknesses in current military training and equipment. They lost three "
17723"battalions just bringing the aliens to a standstill without inflicting "
17724"significant casualties. PHALANX has to overcome these odds, and to do that "
17725"we need the very best human technology has to offer.\n"
17726"\n"
17727"The Excalibur Program was created to find the most effective weapons on "
17728"Earth by reviewing their manufacturing standards, durability, operational "
17729"record, and their combat performance in the situations where we've managed "
17730"to bring the aliens to battle.\n"
17731"\n"
17732"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the "
17733"Great British Gun, is a versatile drum-fed machine gun that has seen service "
17734"throughout the world in its 16-year operational life. First deployed in "
17735"2068, it quickly found its niche as a light machine gun for infantry and "
17736"ground-support helicopters, able to be fired from the hip as easily as from "
17737"a bipod or pintle mount.\n"
17738"\n"
17739"The infantry version of the GPG is a highly versatile and reliable gun. "
17740"Unlike most machine guns the GPG takes caseless ammunition from a large drum "
17741"magazine instead of a belt. This limits fire rate and magazine endurance, "
17742"but it's also the reason for the weapon's versatility. The reloading process "
17743"for the GPG is almost as quick and easy as an assault rifle, and the drums "
17744"contain 100 rounds each.\n"
17745"\n"
17746"The gun contains surprisingly few computerised components, only a powerful "
17747"recoil compensator and shock absorbing system. This helps to improve "
17748"accuracy above that of older machine guns, although it's never going to be a "
17749"sniper rifle. The solid design and sheer simplicity of its internals combine "
17750"to make the GPG a very reliable weapon. It has seen action in Mumbai and "
17751"performed admirably there, providing effective and highly mobile suppressive "
17752"fire, sometimes capable of pinning down whole alien squads depending on the "
17753"terrain.\n"
17754"\n"
17755"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 "
17756"Assault Rifle. Unfortunately the magazines are not interchangeable between "
17757"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n"
17758"\n"
17759"We feel that the GPG is the best candidate for our arsenal in the machine "
17760"gun category. Our troops can depend on this gun to deliver heaps of fire "
17761"when and where they need it most.\n"
17762"\n"
17763"For PHALANX use, we have given this machine gun the classification MG12.\n"
17764"\n"
17765"\n"
17766"Recommended Doctrine\n"
17767"\n"
17768"The MG12 will be an extremely valuable tool in controlling the battlefield. "
17769"It can spit out a high volume of rounds to take down a powerful enemy or "
17770"score a hit on a target at distance through sustained fire.\n"
17771"\n"
17772"\n"
17773"Addenda\n"
17774"\n"
17775"None."
17776msgstr ""
17777"Technical Specifications: MG12 Machine Gun\n"
17778"\n"
17779"CLASSIFIED LEVEL YELLOW\n"
17780"\n"
17781"PHALANX Extraterrestrial Response Unit\n"
17782"\n"
17783"Technical Document, Delta Clearance\n"
17784"\n"
17785"Filed: 20 March 2084\n"
17786"\n"
17787"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17788"Operations Command\n"
17789"\n"
17790"\n"
17791"\n"
17792"Overview\n"
17793"\n"
17794"The alien attack on Mumbai made our situation painfully clear. Their "
17795"technology is far more advanced than ours. The complete inability of "
17796"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
17797"weaknesses in current military training and equipment. They lost three "
17798"battalions just bringing the aliens to a standstill without inflicting "
17799"significant casualties. PHALANX has to overcome these odds, and to do that "
17800"we need the very best human technology has to offer.\n"
17801"\n"
17802"The Excalibur Program was created to find the most effective weapons on "
17803"Earth by reviewing their manufacturing standards, durability, operational "
17804"record, and their combat performance in the situations where we've managed "
17805"to bring the aliens to battle.\n"
17806"\n"
17807"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the "
17808"Great British Gun, is a versatile drum-fed machine gun that has seen service "
17809"throughout the world in its 16-year operational life. First deployed in "
17810"2068, it quickly found its niche as a light machine gun for infantry and "
17811"ground-support helicopters, able to be fired from the hip as easily as from "
17812"a bipod or pintle mount.\n"
17813"\n"
17814"The infantry version of the GPG is a highly versatile and reliable gun. "
17815"Unlike most machine guns the GPG takes caseless ammunition from a large drum "
17816"magazine instead of a belt. This limits fire rate and magazine endurance, "
17817"but it's also the reason for the weapon's versatility. The reloading process "
17818"for the GPG is almost as quick and easy as an assault rifle, and the drums "
17819"contain 100 rounds each. This allows the GPG to be used almost as a heavy "
17820"assault rifle. The magazines are on the bulky side, but still small and "
17821"light enough for an average soldier to carry several of them into battle.\n"
17822"\n"
17823"The gun contains surprisingly few computerised components, only a powerful "
17824"recoil compensator and shock absorbing system. This helps to improve "
17825"accuracy above that of older machine guns, although it's never going to be a "
17826"sniper rifle. The solid design and sheer simplicity of its internals combine "
17827"to make the GPG a very reliable weapon. It has seen action in Mumbai and "
17828"performed admirably there, providing effective and highly mobile suppressive "
17829"fire, sometimes capable of pinning down whole alien squads depending on the "
17830"terrain.\n"
17831"\n"
17832"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 "
17833"Assault Rifle. Unfortunately the magazines are not interchangeable between "
17834"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n"
17835"\n"
17836"We feel that the GPG is the best candidate for our arsenal in the machine "
17837"gun category. Our troops can depend on this gun to deliver heaps of fire "
17838"when and where they need it most.\n"
17839"\n"
17840"For PHALANX use, we have given this machine gun the classification MG12.\n"
17841"\n"
17842"\n"
17843"Recommended Doctrine\n"
17844"\n"
17845"The MG12 will be an extremely valuable tool in controlling the battlefield. "
17846"It can set up mobile strongpoints from which to stage attacks on alien "
17847"positions, it can provide effective suppressive or diversionary fire from "
17848"all ranges, or it can be used simply as a powerful medium-range assault "
17849"weapon.\n"
17850"\n"
17851"It should be a prime candidate for any soldier with heavy weapons training.\n"
17852"\n"
17853"\n"
17854"Addenda\n"
17855"\n"
17856"None."
17857
17858#: ../base/ufos/msgid/weapons.ufo:342
17859#, fuzzy
17860msgid ""
17861"Technical Specifications: Machine Gun Drum\n"
17862"\n"
17863"CLASSIFIED LEVEL YELLOW\n"
17864"\n"
17865"PHALANX Extraterrestrial Response Unit\n"
17866"\n"
17867"Technical Document, Delta Clearance\n"
17868"\n"
17869"Filed: 20 March 2084\n"
17870"\n"
17871"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17872"Operations Command\n"
17873"\n"
17874"\n"
17875"\n"
17876"Overview\n"
17877"\n"
17878"This drum contains 100 rounds of 4.7x33mm caseless ammunition, armour-"
17879"piercing mod. Unlike rifle magazines, the rounds in this drum are linked "
17880"together into a long belt rather than stacked onto a spring. The belt links "
17881"are made of a special plastic that disintegrates upon exposure to open air.\n"
17882"\n"
17883"The rounds themselves are tungsten-cored steel penetrators, encased in their "
17884"own propellant rather than heavy brass casings. They perform well against a "
17885"variety of enemies at short and medium ranges.\n"
17886"\n"
17887"The magazine is meant to be loaded into an MG12 Machine Gun.\n"
17888"\n"
17889"\n"
17890"Recommended Doctrine\n"
17891"\n"
17892"All soldiers equipped with machine guns should carry at least one reload "
17893"whenever they go out in the field. Where this is not possible a secondary "
17894"soldier can carry spare ammunition.\n"
17895"\n"
17896"\n"
17897"Addenda\n"
17898"\n"
17899"None."
17900msgstr ""
17901"Technical Specifications: Machine Gun Drum\n"
17902"\n"
17903"CLASSIFIED LEVEL YELLOW\n"
17904"\n"
17905"PHALANX Extraterrestrial Response Unit\n"
17906"\n"
17907"Technical Document, Delta Clearance\n"
17908"\n"
17909"Filed: 20 March 2084\n"
17910"\n"
17911"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17912"Operations Command\n"
17913"\n"
17914"\n"
17915"\n"
17916"Overview\n"
17917"\n"
17918"This drum contains 100 rounds of 4.7x33mm caseless ammunition, armour-"
17919"piercing mod. Unlike rifle magazines, the rounds in this drum are linked "
17920"together into a long belt rather than stacked onto a spring. The belt links "
17921"are made of a special plastic that disintegrates upon exposure to open air.\n"
17922"\n"
17923"The rounds themselves are tungsten-cored steel penetrators, encased in their "
17924"own propellant rather than heavy brass casings. They perform well against a "
17925"variety of enemies at short and medium ranges.\n"
17926"\n"
17927"The magazine is meant to be loaded into an MG12 Machine Gun.\n"
17928"\n"
17929"\n"
17930"Recommended Doctrine\n"
17931"\n"
17932"All soldiers equipped with machine guns should carry at least one reload "
17933"whenever they go out in the field. It is not advisable to send our troops "
17934"into combat without spare magazines.\n"
17935"\n"
17936"\n"
17937"Addenda\n"
17938"\n"
17939"None."
17940
17941#: ../base/ufos/msgid/weapons.ufo:388
17942#, fuzzy
17943msgid ""
17944"Technical Specifications: HPML Rocket Launcher\n"
17945"\n"
17946"CLASSIFIED LEVEL YELLOW\n"
17947"\n"
17948"PHALANX Extraterrestrial Response Unit\n"
17949"\n"
17950"Technical Document, Delta Clearance\n"
17951"\n"
17952"Filed: 20 March 2084\n"
17953"\n"
17954"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
17955"Operations Command\n"
17956"\n"
17957"\n"
17958"\n"
17959"Overview\n"
17960"\n"
17961"The alien attack on Mumbai made our situation painfully clear. Their "
17962"technology is far more advanced than ours. The complete inability of "
17963"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
17964"weaknesses in current military training and equipment. They lost three "
17965"battalions just bringing the aliens to a standstill without inflicting "
17966"significant casualties. PHALANX has to overcome these odds, and to do that "
17967"we need the very best human technology has to offer.\n"
17968"\n"
17969"The Excalibur Program was created to find the most effective weapons on "
17970"Earth by reviewing their manufacturing standards, durability, operational "
17971"record, and their combat performance in the situations where we've managed "
17972"to bring the aliens to battle.\n"
17973"\n"
17974"The South-African MPMDS (Multi-Purpose Missile Delivery System) has a "
17975"classic, almost surgically clean name that completely belies its purpose. It "
17976"is the heaviest infantry missile launcher on the market, able to fire high-"
17977"explosive rockets that turn infantry into hamburger. Originally intended as "
17978"light field artillery, this weapon is fairly new; its only combat experience "
17979"has been in Mumbai in the hands of Commonwealth troops. It was one of the "
17980"handful of weapons that eventually turned the tide in the fighting -- and "
17981"there is a good reason why.\n"
17982"\n"
17983"Alien craft on the ground emit fantastic amounts of jamming and other EW "
17984"(Electronic Warfare) activity. In fact, they emit so much of it that "
17985"ordinary 'smart' missiles are rendered completely ineffective. If one type "
17986"of alien EW doesn't fool the missile's relatively stupid electronic brain, "
17987"another will. No amount of tinkering by Earth's military engineers has been "
17988"able to fix the situation. The MPMDS, however, will remain effective against "
17989"the alien invaders -- one of the few human missile launchers that can -- "
17990"because its rockets carry no onboard guidance.\n"
17991"\n"
17992"The rockets are 120mm monsters the size of artillery shells. They are fired "
17993"out of a smoothbore barrel and are fin-stabilised in flight. Surprisingly "
17994"they are made up of only three parts: a rocket booster, a warhead and an "
17995"impact trigger. This simplicity allows them to remain effective and reliable "
17996"in the most hazardous situations. Though the rockets are not very accurate, "
17997"they will devastate anything in their path, even aliens. It takes only one "
17998"good hit from an MPMDS rocket to send the enemy flying.\n"
17999"\n"
18000"Standard ammunition for this launcher includes: HE (High-Explosive) rockets "
18001"and IC (Incendiary) rockets.\n"
18002"\n"
18003"Along with the HPGL Grenade Launcher, this weapon will provide our troops "
18004"with the artillery support they need to survive and win.\n"
18005"\n"
18006"For PHALANX use, we have given this rocket launcher the classification "
18007"HPML.\n"
18008"\n"
18009"\n"
18010"Recommended Doctrine\n"
18011"\n"
18012"The HPML is best used in a support role, providing covering fire for our "
18013"assault troops with high-explosive and/or incendiary rockets. However, care "
18014"should be taken that friendly fire incidents do not occur, as this could "
18015"have disastrous effects in a combat mission.\n"
18016"\n"
18017"The HPML should not be fired at targets closer than 8 metres from the "
18018"shooter. Violating this safety guideline could result in serious injury or "
18019"death to the shooter and other members of the team. If a target is closer "
18020"than 8 metres, any shooter should immediately resort to his sidearm or a "
18021"combat knife. Anything else would be suicide.\n"
18022"\n"
18023"\n"
18024"Addenda\n"
18025"\n"
18026"Along with sniper rifles and grenades, this is one of the few standard-issue "
18027"human weapons that are fully effective against robotic aliens."
18028msgstr ""
18029"Technical Specifications: HPML Rocket Launcher\n"
18030"\n"
18031"CLASSIFIED LEVEL YELLOW\n"
18032"\n"
18033"PHALANX Extraterrestrial Response Unit\n"
18034"\n"
18035"Technical Document, Delta Clearance\n"
18036"\n"
18037"Filed: 20 March 2084\n"
18038"\n"
18039"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
18040"Operations Command\n"
18041"\n"
18042"\n"
18043"\n"
18044"Overview\n"
18045"\n"
18046"The alien attack on Mumbai made our situation painfully clear. Their "
18047"technology is far more advanced than ours. The complete inability of "
18048"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
18049"weaknesses in current military training and equipment. They lost three "
18050"battalions just bringing the aliens to a standstill without inflicting "
18051"significant casualties. PHALANX has to overcome these odds, and to do that "
18052"we need the very best human technology has to offer.\n"
18053"\n"
18054"The Excalibur Program was created to find the most effective weapons on "
18055"Earth by reviewing their manufacturing standards, durability, operational "
18056"record, and their combat performance in the situations where we've managed "
18057"to bring the aliens to battle.\n"
18058"\n"
18059"The South-African MPMDS (Multi-Purpose Missile Delivery System) has a "
18060"classic, almost surgically clean name that completely belies its purpose. It "
18061"is the heaviest infantry missile launcher on the market, able to fire anti-"
18062"tank shells as easily as high-explosive rockets that turn infantry into "
18063"hamburger. Originally intended as light field artillery, this weapon is "
18064"fairly new; its only combat experience has been in Mumbai in the hands of "
18065"Commonwealth troops. It was one of the handful of weapons that eventually "
18066"turned the tide in the fighting -- and there is a good reason why.\n"
18067"\n"
18068"Alien craft on the ground emit fantastic amounts of jamming and other EW "
18069"(Electronic Warfare) activity. In fact, they emit so much of it that "
18070"ordinary 'smart' missiles are rendered completely ineffective. If one type "
18071"of alien EW doesn't fool the missile's relatively stupid electronic brain, "
18072"another will. No amount of tinkering by Earth's military engineers has been "
18073"able to fix the situation. The MPMDS, however, will remain effective against "
18074"the alien invaders -- one of the few human missile launchers that can -- "
18075"because its rockets carry no onboard guidance.\n"
18076"\n"
18077"The rockets are 120mm monsters the size of artillery shells. They are fired "
18078"out of a smoothbore barrel, fin-stabilised in flight, and have a maximum "
18079"effective range of 70 metres. Surprisingly they are made up of only three "
18080"parts: a rocket booster, a warhead and an impact trigger. This simplicity "
18081"allows them to remain effective and reliable in the most hazardous "
18082"situations. Though the rockets are not very accurate, they will devastate "
18083"anything in their path, even aliens. It takes only one good hit from an "
18084"MPMDS rocket to send the enemy flying.\n"
18085"\n"
18086"Standard ammunition for this launcher includes: HE (High-Explosive) rockets, "
18087"AA (Anti-Armour) rockets, and IC (Incendiary) rockets. New types of MPMDS "
18088"ammo were being researched by Commonwealth manufacturers before the start of "
18089"the war. We have all their data on file and could use it to create "
18090"revolutionary new rocket types.\n"
18091"\n"
18092"Along with the HPGL Grenade Launcher, this weapon will provide our troops "
18093"the artillery support they need to survive and win through.\n"
18094"\n"
18095"For PHALANX use, we have given this rocket launcher the classification "
18096"HPML.\n"
18097"\n"
18098"\n"
18099"Recommended Doctrine\n"
18100"\n"
18101"The HPML is best used in a support role, providing covering fire for our "
18102"assault troops with high-explosive and/or incendiary rockets. However, care "
18103"should be taken that friendly fire incidents do not occur, as this could "
18104"have disastrous effects in a combat mission.\n"
18105"\n"
18106"Friendly troops should be kept away from the rear of the launcher during "
18107"firing; the hot exhaust gases are extremely dangerous to nearby humans. The "
18108"HPML should not be fired at targets closer than 8 metres from the shooter. "
18109"Violating these safety guidelines could result in serious injury or death to "
18110"the shooter and other members of the team. If a target is closer than 8 "
18111"metres, any shooter should immediately resort to his sidearm or a combat "
18112"knife. Anything else would be suicide.\n"
18113"\n"
18114"\n"
18115"Addenda\n"
18116"\n"
18117"Along with sniper rifles and grenades, this is one of the few standard-issue "
18118"human weapons that are fully effective against robotic aliens."
18119
18120#: ../base/ufos/msgid/weapons.ufo:422
18121#, fuzzy
18122msgid ""
18123"Technical Specifications: HE Rocket\n"
18124"\n"
18125"CLASSIFIED LEVEL YELLOW\n"
18126"\n"
18127"PHALANX Extraterrestrial Response Unit\n"
18128"\n"
18129"Technical Document, Delta Clearance\n"
18130"\n"
18131"Filed: 20 March 2084\n"
18132"\n"
18133"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
18134"Operations Command\n"
18135"\n"
18136"\n"
18137"\n"
18138"Overview\n"
18139"\n"
18140"This is a 120mm solid-fuel rocket fitted with a High-Explosive warhead. It "
18141"is fired electronically by a spark igniter inside the launcher's barrel. The "
18142"fuel is highly stable and resists concussion and heat, though it can cook "
18143"off if exposed to high temperatures for a significant period of time. The "
18144"warhead itself is completely inert unless armed by the impact trigger. Fire "
18145"cannot set it off unless and until it's armed. Like C4 explosive, the "
18146"unarmed compound inside the warhead will burn rather than explode when "
18147"exposed to heat or open flame.\n"
18148"\n"
18149"Because it carries no onboard electronics, the rocket is impervious to EMP "
18150"and electronic jamming. All high-tech aiming is done at the launcher. "
18151"Therefore a properly-aimed rocket will arrive at its target regardless of "
18152"anything that might happen during flight.\n"
18153"\n"
18154"The rocket is meant to be loaded into an HPML Rocket Launcher.\n"
18155"\n"
18156"\n"
18157"Recommended Doctrine\n"
18158"\n"
18159"All soldiers equipped with rocket launchers should carry at least one reload "
18160"whenever they go out in the field. Two or more are strongly recommended. It "
18161"is not advisable to send our troops into combat without sufficient "
18162"ammunition.\n"
18163"\n"
18164"\n"
18165"Addenda\n"
18166"\n"
18167"None."
18168msgstr ""
18169"Technical Specifications: HE Rocket\n"
18170"\n"
18171"CLASSIFIED LEVEL YELLOW\n"
18172"\n"
18173"PHALANX Extraterrestrial Response Unit\n"
18174"\n"
18175"Technical Document, Delta Clearance\n"
18176"\n"
18177"Filed: 20 March 2084\n"
18178"\n"
18179"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
18180"Operations Command\n"
18181"\n"
18182"\n"
18183"\n"
18184"Overview\n"
18185"\n"
18186"This is a 120mm solid-fuel rocket fitted with a High-Explosive warhead. It "
18187"is fired electronically by a spark igniter inside the launcher's barrel. The "
18188"fuel is highly stable and resists concussion and heat, though it can cook "
18189"off if exposed to high temperatures for a significant period of time. The "
18190"warhead itself is completely inert unless armed by the impact trigger. Fire "
18191"cannot set it off unless and until it's armed. Like C4 explosive, the "
18192"unarmed compound inside the warhead will burn rather than explode when "
18193"exposed to heat or open flame.\n"
18194"\n"
18195"Because it carries no onboard electronics, the rocket is impervious to EMP "
18196"and electronic jamming. All high-tech aiming is done at the launcher. "
18197"Therefore a properly-aimed rocket will arrive at its target regardless of "
18198"anything that might happen during flight.\n"
18199"\n"
18200"The rocket is meant to be loaded into an HPML Rocket Launcher.\n"
18201"\n"
18202"\n"
18203"Recommended Doctrine\n"
18204"\n"
18205"All soldiers equipped with rocket launchers should carry at least one reload "
18206"whenever they go out in the field. Two or more are strongly recommended. It "
18207"is not advisable to send our troops into combat without sufficient "
18208"ammunition.\n"
18209"\n"
18210"\n"
18211"Addenda\n"
18212"\n"
18213"None."
18214
18215#: ../base/ufos/msgid/weapons.ufo:458
18216#, fuzzy
18217msgid ""
18218"Technical Specifications: IC Rocket\n"
18219"\n"
18220"CLASSIFIED LEVEL YELLOW\n"
18221"\n"
18222"PHALANX Extraterrestrial Response Unit\n"
18223"\n"
18224"Technical Document, Delta Clearance\n"
18225"\n"
18226"Filed: 20 March 2084\n"
18227"\n"
18228"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
18229"Operations Command\n"
18230"\n"
18231"\n"
18232"\n"
18233"Overview\n"
18234"\n"
18235"This is a 120mm solid-fuel rocket fitted with an incendiary warhead. It is "
18236"fired electronically by a spark igniter inside the launcher's barrel. The "
18237"fuel is highly stable and resists concussion and heat, though it can cook "
18238"off if exposed to high temperatures for a significant period of time. The "
18239"warhead itself can spill its contents if damaged, but the thermite mix will "
18240"not ignite unless exposed to a very high-temperature flame.\n"
18241"\n"
18242"Incendiary rockets are area-denial weapons, covering a patch of ground with "
18243"very hot flames that are almost impossible to extinguish. The compound "
18244"itself is a modification of a mixture that has been in use since World War "
18245"II; thermite, barium nitrate, sulphur and binding agent.\n"
18246"\n"
18247"Because it carries no onboard electronics, the rocket is impervious to EMP "
18248"and electronic jamming. All high-tech aiming is done at the launcher. "
18249"Therefore a properly-aimed rocket will arrive at its target regardless of "
18250"anything that might happen during flight.\n"
18251"\n"
18252"The rocket is meant to be loaded into an HPML Rocket Launcher.\n"
18253"\n"
18254"\n"
18255"Recommended Doctrine\n"
18256"\n"
18257"All soldiers equipped with rocket launchers should carry at least one reload "
18258"whenever they go out in the field. Two or more are strongly recommended. It "
18259"is not advisable to send our troops into combat without sufficient "
18260"ammunition.\n"
18261"\n"
18262"\n"
18263"Addenda\n"
18264"\n"
18265"None."
18266msgstr ""
18267"Technical Specifications: IC Rocket\n"
18268"\n"
18269"CLASSIFIED LEVEL YELLOW\n"
18270"\n"
18271"PHALANX Extraterrestrial Response Unit\n"
18272"\n"
18273"Technical Document, Delta Clearance\n"
18274"\n"
18275"Filed: 20 March 2084\n"
18276"\n"
18277"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
18278"Operations Command\n"
18279"\n"
18280"\n"
18281"\n"
18282"Overview\n"
18283"\n"
18284"This is a 120mm solid-fuel rocket fitted with an incendiary warhead. It is "
18285"fired electronically by a spark igniter inside the launcher's barrel. The "
18286"fuel is highly stable and resists concussion and heat, though it can cook "
18287"off if exposed to high temperatures for a significant period of time. The "
18288"warhead itself can spill its contents if damaged, but the thermite mix will "
18289"not ignite unless exposed to a very high-temperature flame.\n"
18290"\n"
18291"Incendiary rockets are area-denial weapons, covering a large stretch of "
18292"ground with very hot flames that are almost impossible to extinguish. The "
18293"compound itself is a modification of a mixture that has been in use since "
18294"World War II; thermite, barium nitrate, sulphur and binding agent.\n"
18295"\n"
18296"Because it carries no onboard electronics, the rocket is impervious to EMP "
18297"and electronic jamming. All high-tech aiming is done at the launcher. "
18298"Therefore a properly-aimed rocket will arrive at its target regardless of "
18299"anything that might happen during flight.\n"
18300"\n"
18301"The rocket is meant to be loaded into an HPML Rocket Launcher.\n"
18302"\n"
18303"\n"
18304"Recommended Doctrine\n"
18305"\n"
18306"All soldiers equipped with rocket launchers should carry at least one reload "
18307"whenever they go out in the field. Two or more are strongly recommended. It "
18308"is not advisable to send our troops into combat without sufficient "
18309"ammunition.\n"
18310"\n"
18311"\n"
18312"Addenda\n"
18313"\n"
18314"None."
18315
18316#: ../base/ufos/msgid/weapons.ufo:470
18317msgid ""
18318"Commander, we've finished drawing up the design for a scaled-down Hybrid "
18319"Rocket.\n"
18320"\n"
18321"The new design takes several lessons from our aircraft missile, but of "
18322"course we had to drastically reduce the payload so that a soldier can carry "
18323"this around the battlefield. The result is the most powerful rocket our "
18324"explosives experts have ever been able to wield.\n"
18325"\n"
18326"The shell is built of alien materials which splinter into thick fragments "
18327"upon detonation. The explosive force of the detonation sends these durable "
18328"chunks hurtling through the air at such speeds that no protective suit any "
18329"man or alien could wear could possibly block them.\n"
18330"\n"
18331"I know the battlefield is getting bloodier by the day, sir, but you'll want "
18332"to remind soldiers of the importance of keeping civilians out of the blast "
18333"radius. Anyone unlucky enough to be standing near a detonation of one of "
18334"these things is certain to be dead or horribly maimed.\n"
18335"\n"
18336"Cdr. Navarre"
18337msgstr ""
18338
18339#: ../base/ufos/msgid/weapons.ufo:479
18340msgid ""
18341"Commander, I'd like to recommend research into a new projectile for our "
18342"rocket launcher.\n"
18343"\n"
18344"We had great success in developing the Hybrid Missile for our aircraft. The "
18345"alien materials shatter into incredibly powerful shrapnel which can punch "
18346"through heavy armour. I'd like to take a stab at retrofitting this "
18347"technology for our man-portable rocket launcher.\n"
18348"\n"
18349"All the pieces are in place for a scaled-down version of the rocket which "
18350"will help our ground assault squads as they face bigger and more heavily "
18351"armoured alien forces.\n"
18352"\n"
18353"Cdr. Navarre"
18354msgstr ""
18355"사령관님, 우리의 로켓 발사기를 위한 새 탄약의 개발을 추천합니다.\n"
18356"\n"
18357"우리의 항공기용 하이브리드 미사일 개발은 큰 성공이었습니다. 외계 재료들이 엄"
18358"청나게 강력한 파편들로 쪼개져 두꺼운 장갑마저 뚫을 수 있습니다. 이 기술을 우"
18359"리의 개인용 이동식 로켓 발사기에 적용해보고자 합니다.\n"
18360"\n"
18361"이 소형 버전의 로켓을 개발할 준비가 완료되었고, 그 결과물은 우리 지상 돌격대"
18362"가 더 크고 중무장한 외계인들을 상대하는 데에 도움을 줄 것입니다.\n"
18363"\n"
18364"나바르 중령"
18365
18366#: ../base/ufos/msgid/weapons.ufo:547 ../base/ufos/msgid/weapons.ufo:1537
18367#, fuzzy
18368msgid ""
18369"Technical Specifications: CRC-212 Riot Shotgun\n"
18370"\n"
18371"CLASSIFIED LEVEL YELLOW\n"
18372"\n"
18373"PHALANX Extraterrestrial Response Unit\n"
18374"\n"
18375"Technical Document, Delta Clearance\n"
18376"\n"
18377"Filed: 20 March 2084\n"
18378"\n"
18379"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
18380"Operations Command\n"
18381"\n"
18382"\n"
18383"\n"
18384"Overview\n"
18385"\n"
18386"The alien attack on Mumbai made our situation painfully clear. Their "
18387"technology is far more advanced than ours. The complete inability of "
18388"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
18389"weaknesses in current military training and equipment. They lost three "
18390"battalions just bringing the aliens to a standstill without inflicting "
18391"significant casualties. PHALANX has to overcome these odds, and to do that "
18392"we need the very best human technology has to offer.\n"
18393"\n"
18394"The Excalibur Program was created to find the most effective weapons on "
18395"Earth by reviewing their manufacturing standards, durability, operational "
18396"record, and their combat performance in the situations where we've managed "
18397"to bring the aliens to battle.\n"
18398"\n"
18399"From our experiences in Mumbai and other stricken cities, we've concluded "
18400"that the aliens seem to concentrate their efforts on population centres, "
18401"especially dense urban areas. A majority of engagements have taken place at "
18402"knife-fighting range. For the purposes of the Excalibur Program, we've "
18403"chosen several high-performance weapons for our Close Range Combat package.\n"
18404"\n"
18405"Many great shotguns have come out of Italy over the past two centuries; the "
18406"latest is the Rossi AAA, a semi-automatic combat shotgun developed for use "
18407"by SWAT and anti-terrorist units. It features several ground-breaking "
18408"technologies, but its most impressive feature is without a doubt the "
18409"specially-developed 'Twist' barrel. The Twist is a new type of shotgun "
18410"barrel that, with a sharp twist of the front handguard, can protrude or "
18411"flatten the rifling inside the barrel. With this mechanism, the AAA can "
18412"change its barrel from smoothbore to rifled and back in a tenth of a second. "
18413"The barrel even adjusts its own diameter and choke to fit whatever type of "
18414"shell is in the chamber. These two innovations allow the AAA to fire any "
18415"kind of shotgun ammo at a moment's notice.\n"
18416"\n"
18417"The most commonly used military and SWAT ammunition is the 12mm centerfire "
18418"flechette shell. Each shell contains 8 tiny flechettes -- solid steel "
18419"needles with fins to stabilise their flight. This ammunition has superior "
18420"accuracy compared to buckshot and performs excellently against armour. The "
18421"flechettes are also prone to tumble after penetration, resulting in "
18422"impressive wounding capability for such a small projectile. Their drawbacks "
18423"are vulnerability to wind conditions and other deflecting factors. Other "
18424"types of ammo are available to deal with these situations, however -- and "
18425"the AAA can fire them all.\n"
18426"\n"
18427"In conclusion, the Rossi AAA is a highly versatile shotgun that is among the "
18428"most effective close-range weapons available. It has a longer range than the "
18429"CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, providing a "
18430"good compromise between speed, range and stopping power.\n"
18431"\n"
18432"For PHALANX use, we have given this shotgun the classification CRC-212.\n"
18433"\n"
18434"\n"
18435"Recommended Doctrine\n"
18436"\n"
18437"The CRC-212 performs very well at close quarters but quickly loses power as "
18438"the range increases. Flechette shot tends to spread too far to be effective "
18439"at range (though less so than ordinary buckshot), while rifled slugs suffer "
18440"a pronounced projectile drop and are highly susceptible to wind conditions. "
18441"Though the shotgun can shoot out to medium range, don't expect it to be very "
18442"effective.\n"
18443"\n"
18444"Where this weapon will truly shine is in urban situations where the enemy "
18445"has little cover to hide behind and can be engaged at close range. However, "
18446"it can be too long to manoeuvre properly in tight spaces. The CRC-M9 Micro "
18447"Shotgun may be preferable in these situations.\n"
18448"\n"
18449"\n"
18450"Addenda\n"
18451"\n"
18452"None."
18453msgstr ""
18454"기술 명세서: CRC-212 산탄총\n"
18455"\n"
18456"보안 등급: YELLOW\n"
18457"\n"
18458"PHALANX 외계생명체 대책 기구\n"
18459"\n"
18460"기술 문서, Delta Clearance\n"
18461"\n"
18462"작성일: 20 March 2084\n"
18463"\n"
18464"작성자: Cdr. Paul Navarre, R&D: 생산부서, PHALANX, 대서양 작전본부\n"
18465"\n"
18466"\n"
18467"\n"
18468"개요\n"
18469"\n"
18470"The alien attack on Mumbai made our situation painfully clear. Their "
18471"technology is far more advanced than ours. The complete inability of "
18472"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
18473"weaknesses in current military training and equipment. They lost three "
18474"battalions just bringing the aliens to a standstill without inflicting "
18475"significant casualties. PHALANX has to overcome these odds, and to do that "
18476"we need the very best human technology has to offer.\n"
18477"\n"
18478"The Excalibur Program was created to find the most effective weapons on "
18479"Earth by reviewing their manufacturing standards, durability, operational "
18480"record, and their combat performance in the situations where we've managed "
18481"to bring the aliens to battle.\n"
18482"\n"
18483"From our experiences in Mumbai and other stricken cities, we've concluded "
18484"that the aliens seem to concentrate their efforts on population centres, "
18485"especially dense urban areas. A majority of engagements have taken place at "
18486"knife-fighting range. For the purposes of the Excalibur Program, we've "
18487"chosen several high-performance weapons for our Close Range Combat package.\n"
18488"\n"
18489"Many great shotguns have come out of Italy over the past two centuries; the "
18490"latest is the Rossi AAA, a semi-automatic combat shotgun developed for use "
18491"by SWAT and anti-terrorist units. It features several ground-breaking "
18492"technologies, but its most impressive feature is without a doubt the "
18493"specially-developed 'Twist' barrel. The Twist is a new type of shotgun "
18494"barrel that, with a sharp twist of the front handguard, can protrude or "
18495"flatten the rifling inside the barrel. With this mechanism, the AAA can "
18496"change its barrel from smoothbore to rifled and back in a tenth of a second. "
18497"The barrel even adjusts its own diameter and choke to fit whatever type of "
18498"shell is in the chamber. These two innovations allow the AAA to fire any "
18499"kind of shotgun ammo at a moment's notice.\n"
18500"\n"
18501"The most commonly used military and SWAT ammunition is the 12mm centerfire "
18502"flechette shell. Each shell contains 8 tiny flechettes -- solid steel "
18503"needles with fins to stabilise their flight. This ammunition has superior "
18504"accuracy compared to buckshot and performs excellently against armour. The "
18505"flechettes are also prone to tumble after penetration, resulting in "
18506"impressive wounding capability for such a small projectile. Their drawbacks "
18507"are vulnerability to wind conditions and other deflecting factors. Other "
18508"types of ammo are available to deal with these situations, however -- and "
18509"the AAA can fire them all.\n"
18510"\n"
18511"In conclusion, the Rossi AAA is a highly versatile shotgun that is among the "
18512"most effective close-range weapons available. It has a longer range than the "
18513"CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, providing a "
18514"good compromise between speed, range and stopping power.\n"
18515"\n"
18516"PHALANX 에서의 사용을 위해, 우리는 이 산탄총을 CRC-212 로 명명하였습니다.\n"
18517"\n"
18518"\n"
18519"전술적 운용방법\n"
18520"\n"
18521"CRC-212는 근접전에는 매우 우수한 성능을 보이지만, 거리가 멀어질수록 파괴력은 "
18522"급격히 약해집니다. Flechette shot tends to spread too far to be effective at "
18523"range (though less so than ordinary buckshot), while rifled slugs suffer a "
18524"pronounced projectile drop and are highly susceptible to wind conditions. "
18525"Though the shotgun can shoot out to medium range, don't expect it to be very "
18526"effective.\n"
18527"\n"
18528"Where this weapon will truly shine is in urban situations where the enemy "
18529"has little cover to hide behind and can be engaged at close range. However, "
18530"it can be too long to manoeuvre properly in tight spaces. The CRC-M9 Micro "
18531"Shotgun may be preferable in these situations.\n"
18532"\n"
18533"\n"
18534"추가설명\n"
18535"\n"
18536"없음."
18537
18538#: ../base/ufos/msgid/weapons.ufo:565
18539#, fuzzy
18540msgid ""
18541"The EM rifle project has been a resounding success! For the first time in "
18542"human history, we've created a viable man-portable electromagnetic weapon. "
18543"We have named our weapon the Bolter Rifle to avoid ambiguity with other "
18544"existing MAG (Magnetic Accelerator Gun) implementations. I'll do my best to "
18545"explain its operation in this short summary.\n"
18546"\n"
18547"The Bolter Rifle is equipped with a railgun configuration, as opposed to a "
18548"coilgun/Gauss gun configuration, due to the high inefficiency and generally "
18549"poor operation of coilguns. Railguns work by utilising electromagnetic force "
18550"to propel an electrically conductive projectile along two conducting rails. "
18551"The electric current flowing through the rails sets up a magnetic field "
18552"between them and through the projectile. The direction of the magnetic field "
18553"is perpendicular to the current flowing through the rails and the "
18554"projectile; this results in the rails and projectile pushing each other, "
18555"thereby accelerating the projectile along the rails.\n"
18556"\n"
18557"The world's first large-scale railgun, built in the 1970s, used 500 MJ of "
18558"stored energy from the largest homopolar generator ever built. The "
18559"electrical equipment needed to power these guns has become much more compact "
18560"in the past century or so, but it is still not small or light enough to "
18561"create man-portable weapons capable of replacing chemical-propellant "
18562"firearms. Another major failing of railguns is their extreme susceptibility "
18563"to rail erosion. The rails suffer heavy damage from every shot fired along "
18564"them, and when the contact points are badly damaged, the electric current "
18565"cannot properly pass from the rails through the projectile. This causes "
18566"successive shots to lose more and more of their power. Each round needs at "
18567"least a short length of undamaged rail in order to build up velocity.\n"
18568"\n"
18569"Fortunately, we've managed to find a way around this problem -- by loading "
18570"new rails into the gun after every series of shots.\n"
18571"\n"
18572"The concept of pre-loading all of a weapon's ammunition into the barrel has "
18573"been around for a long time. Until now it has only been applied to "
18574"conventional firearms, but we have come up with a new concept; a small, "
18575"individually-powered and insulated length of rail loaded with every round. "
18576"This gives each round a viable contact point and will allow the weapon to "
18577"sustain power through all its shots. When all rounds in the current barrel "
18578"have been depleted -- and therefore the rails thoroughly destroyed -- the "
18579"soldier can simply unlock the old barrel, let it drop to the ground, and "
18580"slot in a fresh spare. Then he can replace the battery pack for a new series "
18581"of shots.\n"
18582"\n"
18583"The projectiles are specially-developed 3.2x40mm finned flechettes, stamped "
18584"from large sheets of tungsten alloy. They are razor-sharp, with excellent "
18585"armour-piercing qualities, and they tumble like demons inside the target. "
18586"The holes that these flechettes cause are many times larger than their "
18587"actual size.\n"
18588"\n"
18589"This choice of loading system makes the Bolter slow and clumsy to reload, "
18590"with expensive, oversized magazines (a new barrel and battery pack for each "
18591"reload) and a small ammo capacity. On the other hand, the Bolter's stopping "
18592"power is far greater than any chemical firearm in our arsenal. It is one of "
18593"the heaviest and most cumbersome rifles one might legitimately call a rifle, "
18594"but in the hands of a trained specialist it is extraordinarily accurate.\n"
18595"\n"
18596"Cdr. Navarre"
18597msgstr ""
18598"The EM rifle project has been a resounding success! For the first time in "
18599"human history, we've created a viable man-portable electromagnetic weapon. "
18600"We have named our weapon the Bolter Rifle to avoid ambiguity with other "
18601"existing MAG (Magnetic Accelerator Gun) implementations. I'll do my best to "
18602"explain its operation in this short summary.\n"
18603"\n"
18604"The Bolter Rifle is equipped with a railgun configuration, as opposed to a "
18605"coilgun/Gauss gun configuration, due to the high inefficiency and generally "
18606"poor operation of coilguns. Railguns work by utilising electromagnetic force "
18607"to propel an electrically conductive projectile along two conducting rails. "
18608"The electric current flowing through the rails sets up a magnetic field "
18609"between them and through the projectile. The direction of the magnetic field "
18610"is perpendicular to the current flowing through the rails and the "
18611"projectile; this results in the rails and projectile pushing each other, "
18612"thereby accelerating the projectile along the rails.\n"
18613"\n"
18614"The world's first large-scale railgun, built in the 1970s, used 500 MJ of "
18615"stored energy from the largest homopolar generator ever built. The "
18616"electrical equipment needed to power these guns has become much more compact "
18617"in the past century or so, but it is still not small or light enough to "
18618"create man-portable weapons capable of replacing chemical-propellant "
18619"firearms. Another major failing of railguns is their extreme susceptibility "
18620"to rail erosion. The rails suffer heavy damage from every shot fired along "
18621"them, and when the contact points are badly damaged, the electric current "
18622"cannot properly pass from the rails through the projectile. This causes "
18623"successive shots to lose more and more of their power. Each round needs at "
18624"least a short length of undamaged rail in order to build up velocity.\n"
18625"\n"
18626"Fortunately, we've managed to find a way around this problem -- by loading "
18627"new rails into the gun after every series of shots.\n"
18628"\n"
18629"The concept of pre-loading all of a weapon's ammunition into the barrel has "
18630"been around for a long time. Until now it has only been applied to "
18631"conventional firearms, but we have come up with a new concept; a small, "
18632"individually-powered and insulated length of rail loaded with every round. "
18633"This gives each round a viable contact point and will allow the weapon to "
18634"sustain power through all its shots. When all rounds in the current barrel "
18635"have been depleted -- and therefore the rails thoroughly destroyed -- the "
18636"soldier can simply unlock the old barrel, let it drop to the ground, and "
18637"slot in a fresh spare. Then he can replace the battery pack for a new series "
18638"of shots.\n"
18639"\n"
18640"The projectiles are specially-developed 3.2x40mm finned flechettes, stamped "
18641"from large sheets of tungsten alloy. They are razor-sharp, with excellent "
18642"armour-piercing qualities, and they tumble like demons inside the target. "
18643"The holes that these flechettes cause are many times larger than their "
18644"actual size.\n"
18645"\n"
18646"This choice of loading system makes the Bolter slow and clumsy to reload, "
18647"with expensive, oversized magazines (a new barrel and battery pack for each "
18648"reload) and a small ammo capacity of 4 shots per barrel. On the other hand, "
18649"the Bolter's stopping power is far greater than any chemical firearm in our "
18650"arsenal. It can be used both as a sniper rifle and a powerful assault "
18651"weapon, depending on whether it is fired on semi-automatic or 4-round burst "
18652"mode. It is a highly versatile weapon with many possible applications; its "
18653"tactical value will certainly become apparent once we get some real combat "
18654"experience with it.\n"
18655"\n"
18656"--Cdr. Navarre"
18657
18658#: ../base/ufos/msgid/weapons.ufo:577
18659#, fuzzy
18660msgid ""
18661"Commander, please read this proposal for a new long-range weapon that we "
18662"believe will be a crucial counter to the new alien armour we're "
18663"encountering.\n"
18664"\n"
18665"We've received a number of research files from several UN nations concerning "
18666"research and development for man-portable electromagnetic weaponry; various "
18667"designs have been proposed and even prototyped for railguns, coilguns and "
18668"quench guns. Of course, all these experiments have failed, since "
18669"electromagnetic weapons require huge amounts of power -- and therefore banks "
18670"of capacitors so heavy that no human soldier could possibly carry them. Even "
18671"atomic batteries have not given us the power output we need to make man-"
18672"portable electromagnetic guns a reality. It is impossible.\n"
18673"\n"
18674"At least, that's what we thought. Ever since we were able to understand the "
18675"incredible strength of the alien armour, we've been brainstorming ideas for "
18676"weaponry that can reach out and touch the alien menace on the battlefield, "
18677"whether or not they're clad in this armour. We took a very close look "
18678"through our collected UN research data on electromagnetic weaponry. It's "
18679"nothing short of a gold mine in disguise. By combining the best of these "
18680"individual cluttered pieces, we believe we may be able to devise a new long-"
18681"range sniper weapon for our tactical teams that will be both man-portable "
18682"and combat-effective.\n"
18683"\n"
18684"This idea holds a lot of promise, Commander. We would like your "
18685"authorisation for lab time and funding in order finally make electromagnetic "
18686"weaponry a reality.\n"
18687"\n"
18688"Cdr. Navarre"
18689msgstr ""
18690"Commander, we've received a number of research files from several UN nations "
18691"concerning research and development for man-portable electromagnetic "
18692"weaponry; various designs have been proposed and even prototyped for "
18693"railguns, coilguns and quench guns. Of course, all these experiments have "
18694"failed, since electromagnetic weapons require huge amounts of power -- and "
18695"therefore banks of capacitors so heavy that no human soldier could possibly "
18696"carry them. Even atomic batteries have not given us the power output we need "
18697"to make man-portable electromagnetic guns a reality. It is impossible.\n"
18698"\n"
18699"At least, that's what we thought, until the aliens showed up.\n"
18700"\n"
18701"Seeing alien craft hurtling through our skies, advanced robots scuttling "
18702"through our streets, and high-powered energy weapons tearing up our people "
18703"has given us a whole host of new ideas. It has also caused us to take a very "
18704"close look through our collected UN research data. It's nothing short of a "
18705"gold mine in disguise. By combining the best of these individual cluttered "
18706"pieces, we believe we may be able to devise a new weapon for our tactical "
18707"teams that will be both man-portable and combat-effective. This weapon would "
18708"have extreme range and power and may serve us well in the days ahead.\n"
18709"\n"
18710"This idea holds a lot of promise, Commander. We would like your "
18711"authorisation for lab time and funding in order finally make electromagnetic "
18712"weaponry a reality.\n"
18713"\n"
18714"--Cdr. Navarre"
18715
18716#: ../base/ufos/msgid/weapons.ufo:587
18717msgid ""
18718"Commander, we've completed the designs for an Antimatter Flechette round for "
18719"the Electromagnetic Rifle.\n"
18720"\n"
18721"The flechettes contain a tiny amount of antimatter inside the tip. The heat "
18722"and force of the kinetic impact should always be enough to cause the "
18723"antimatter to detonate, resulting in a significant explosion in spite of the "
18724"smaller size of the round.\n"
18725"\n"
18726"The sheer expense involved in creating these rounds mean we should probably "
18727"save them for decisive battles. They are difficult and time-consuming to "
18728"produce, and they use up precious antimatter that may be needed elsewhere. "
18729"But when we need victory at all costs, this weapon will transform any sniper "
18730"into a killing machine.\n"
18731"\n"
18732"Cdr. Navarre"
18733msgstr ""
18734
18735#: ../base/ufos/msgid/weapons.ufo:599
18736msgid ""
18737"Commander, our research into antimatter weaponry has given us a lot of new "
18738"ideas for creating new weapons and modifying our old ones. Unfortunately it "
18739"has also highlighted the crippling limitations of most of those ideas.\n"
18740"\n"
18741"Using antimatter in our conventional firearms -- in any capacity -- is out "
18742"of the question. There are too many shocks and vibrations involved in the "
18743"firing of conventional weapons for us to shield against. All attempts we've "
18744"made have suffered containment failures and other explosive mishaps. "
18745"However, it's occurred to us that our own Bolter Rifle may be just "
18746"unconventional enough for our needs.\n"
18747"\n"
18748"What we propose to do is to create a new type of ammunition for the Bolter "
18749"using antimatter as a primary component. If we can place a tiny quantity of "
18750"antimatter at the heart of the round, we can engineer this antimatter to "
18751"break free of its containment and explode on impact. This should create an "
18752"impressive little blast that will make any alien think twice about sticking "
18753"its head out of cover again.\n"
18754"\n"
18755"Please let me know when you'd like us to start work, Commander.\n"
18756"\n"
18757"Cdr. Navarre"
18758msgstr ""
18759
18760#: ../base/ufos/msgid/weapons.ufo:639
18761#, fuzzy
18762msgid ""
18763"Technical Specifications: Combat Knife\n"
18764"\n"
18765"CLASSIFIED LEVEL YELLOW\n"
18766"\n"
18767"PHALANX Extraterrestrial Response Unit\n"
18768"\n"
18769"Technical Document, Delta Clearance\n"
18770"\n"
18771"Filed: 20 March 2084\n"
18772"\n"
18773"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
18774"Operations Command\n"
18775"\n"
18776"\n"
18777"\n"
18778"Overview\n"
18779"\n"
18780"The alien attack on Mumbai made our situation painfully clear. Their "
18781"technology is far more advanced than ours. The complete inability of "
18782"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
18783"weaknesses in current military training and equipment. They lost three "
18784"battalions just bringing the aliens to a standstill without inflicting "
18785"significant casualties. PHALANX has to overcome these odds, and to do that "
18786"we need the very best human technology has to offer.\n"
18787"\n"
18788"The Excalibur Program was created to find the most effective weapons on "
18789"Earth by reviewing their manufacturing standards, durability, operational "
18790"record, and their combat performance in the situations where we've managed "
18791"to bring the aliens to battle.\n"
18792"\n"
18793"The combat knife is a solid, twenty-six centimetre bar of sharp steel that "
18794"can be used for a number of everyday purposes. As a weapon, the combat "
18795"knife's edge is reinforced with hard ceramics to give it extra armour-"
18796"piercing power, and it is balanced for throwing should the need arise. It "
18797"also has a bayonet ring for affixing the knife to the barrel of an old-style "
18798"battle rifle.\n"
18799"\n"
18800"The inclusion of the combat knife in our arsenal was a subject of hot "
18801"debate. Mumbai has taught us that even in the most favourable conditions, a "
18802"knife is no match for the aliens' weaponry. If a knife-equipped soldier "
18803"isn't shot down before he even reaches his target, he will almost certainly "
18804"be gutted by one of the wicked alien blades that slice right through armour. "
18805"Only in a handful of occasions have experienced knife-fighters been able to "
18806"win out against alien opponents.\n"
18807"\n"
18808"Still, the combat knife has saved many a life over the years when firearms "
18809"became inoperable or ran out of ammo. It has never been rendered obsolete by "
18810"centuries of progressing technology; even the aliens use bladed weapons. "
18811"When the chips are down, a knife in hand is still vastly better than a man's "
18812"own fists.\n"
18813"\n"
18814"If a soldier makes it all the way to melee range, this weapon will serve him "
18815"well.\n"
18816"\n"
18817"\n"
18818"Recommended Doctrine\n"
18819"\n"
18820"In combat, the knife is a weapon of last resort. If all other weapons are "
18821"exhausted and the enemy is at the gates, then a good knife can save the day. "
18822"However, even in such desperate situations it is risky business; using a "
18823"knife on an enemy that hasn't been previously wounded or weakened is a fast "
18824"way to end up in the morgue.\n"
18825"\n"
18826"\n"
18827"Addenda\n"
18828"\n"
18829"None."
18830msgstr ""
18831"Technical Specifications: Combat Knife\n"
18832"\n"
18833"CLASSIFIED LEVEL YELLOW\n"
18834"\n"
18835"PHALANX Extraterrestrial Response Unit\n"
18836"\n"
18837"Technical Document, Delta Clearance\n"
18838"\n"
18839"Filed: 20 March 2084\n"
18840"\n"
18841"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
18842"Operations Command\n"
18843"\n"
18844"\n"
18845"\n"
18846"Overview\n"
18847"\n"
18848"The alien attack on Mumbai made our situation painfully clear. Their "
18849"technology is far more advanced than ours. The complete inability of "
18850"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
18851"weaknesses in current military training and equipment. They lost three "
18852"battalions just bringing the aliens to a standstill without inflicting "
18853"significant casualties. PHALANX has to overcome these odds, and to do that "
18854"we need the very best human technology has to offer.\n"
18855"\n"
18856"The Excalibur Program was created to find the most effective weapons on "
18857"Earth by reviewing their manufacturing standards, durability, operational "
18858"record, and their combat performance in the situations where we've managed "
18859"to bring the aliens to battle.\n"
18860"\n"
18861"The combat knife is a solid, twenty-six centimetre bar of sharp steel that "
18862"can be used for a number of everyday purposes. As a weapon, the combat "
18863"knife's edge is reinforced with hard ceramics to give it extra armour-"
18864"piercing power, and it is balanced for throwing should the need arise. It "
18865"also has a bayonet ring for affixing the knife to the barrel of an old-style "
18866"battle rifle.\n"
18867"\n"
18868"The inclusion of the combat knife in our arsenal was a subject of hot "
18869"debate. Mumbai has taught us that even in the most favourable conditions, a "
18870"knife is no match for the aliens' weaponry. If a knife-equipped soldier "
18871"isn't shot down before he even reaches his target, he will almost certainly "
18872"be gutted by one of the wicked alien blades that slice right through armour. "
18873"Only in a handful of occasions have experienced knife-fighters been able to "
18874"win out against alien opponents.\n"
18875"\n"
18876"Still, the combat knife has saved many a life over the years when firearms "
18877"became inoperable or ran out of ammo. It has never been rendered obsolete by "
18878"centuries of progressing technology; even the aliens use bladed weapons. "
18879"When the chips are down, a knife in hand is still vastly better than a man's "
18880"own fists.\n"
18881"\n"
18882"If a soldier makes it all the way to melee range, this weapon will serve him "
18883"well.\n"
18884"\n"
18885"\n"
18886"Recommended Doctrine\n"
18887"\n"
18888"In combat, the knife is a weapon of last resort. If all other weapons are "
18889"exhausted and the enemy is at the gates, then a good knife can save the day. "
18890"However, even in such desperate situations it is risky business; using a "
18891"knife on an enemy that hasn't been previously wounded or weakened is a fast "
18892"way to end up in the morgue.\n"
18893"\n"
18894"\n"
18895"Addenda\n"
18896"\n"
18897"None."
18898
18899#: ../base/ufos/msgid/weapons.ufo:653
18900#, fuzzy
18901msgid ""
18902"Commander, I'm hereby reporting our success in the creation of alien blade "
18903"materials. We've loaded the production specs into our Workshop machinery and "
18904"have constructed a small forge for shaping our new monomolecular knives.\n"
18905"\n"
18906"The reproduction process has been very interesting on this one. After we'd "
18907"figured out how to 'cook' the alien plastics to the right temperatures, we "
18908"ended up with bars of incredibly hard material which we then tried to shape "
18909"into knives. On our first attempts we tried to create a straight-edged blade "
18910"with a powerful point, like most modern combat knives, so that it could be "
18911"used for both cutting and stabbing. All of these models snapped in half "
18912"during the cooling process. We had a devil of a time figuring out why until "
18913"we placed a small camera inside the furnace.\n"
18914"\n"
18915"It turns out that the curve of the Kerrblade isn't a design choice -- it's a "
18916"function of the material itself. The plastic radically curves and expands "
18917"during heat-moulding in our furnace, and contracts again during cooling, "
18918"which ended up cracking all of our straight-edged blades. It demands a "
18919"particular curved shape to retain its durability as a blade. We had to "
18920"completely redesign the knife to account for this effect, which brought it "
18921"to its current shape.\n"
18922"\n"
18923"In length, it's either a long knife or a short sword, depending on who you "
18924"ask. The design of the handle and crossguard are based on Middle-Eastern and "
18925"Asian swordmaking traditions mixed in with modern-day science and know-how. "
18926"The handle is made from semi-solid rubber, which automatically moulds itself "
18927"to the wielder's hand to maximise comfort and gripping power. Both the "
18928"triangular crossguard and pommel are unbreakable carbon-nanotube-reinforced "
18929"plastic, a material that even Kerrblades have trouble with.\n"
18930"\n"
18931"This knife goes a long way towards evening the odds for our soldiers when "
18932"they get caught in hand-to-hand. Though it's larger than our old combat "
18933"knife, doesn't thrust as well, and doesn't have the power of the Kerrblade's "
18934"sword-length swing, it strikes an ideal middle ground between these two "
18935"weapons. The monomolecular knife is almost the equal of the Kerrblade in "
18936"lethality but still small enough to be worn in our standard holster or in a "
18937"sheath hung from the belt. It amounts to a significant upgrade of our melee "
18938"combat capabilities, and I'm thoroughly pleased with the result.\n"
18939"\n"
18940"Cdr. Navarre"
18941msgstr ""
18942"Commander, I'm hereby reporting our success in the creation of alien blade "
18943"materials. We've loaded the production specs into our Workshop machinery and "
18944"have constructed a small forge for shaping our new monomolecular knives.\n"
18945"\n"
18946"The reproduction process has been very interesting on this one. After we'd "
18947"figured out how to 'cook' the alien plastics to the right temperatures, we "
18948"ended up with bars of incredibly hard material which we then tried to shape "
18949"into knives. On our first attempts we tried to create a straight-edged blade "
18950"with a powerful point, like most modern combat knives, so that it could be "
18951"used for both cutting and stabbing. All of these models snapped in half "
18952"during the cooling process. We had a devil of a time figuring out why until "
18953"we placed a small camera inside the furnace.\n"
18954"\n"
18955"It turns out that the curve of the Kerrblade isn't a design choice -- it's a "
18956"function of the material itself. The plastic radically curves and expands "
18957"during heat-moulding in our furnace, and contracts again during cooling, "
18958"which ended up cracking all of our straight-edged blades. It demands a "
18959"particular curved shape to retain its durability as a blade. We had to "
18960"completely redesign the knife to account for this effect, which brought it "
18961"to its current shape.\n"
18962"\n"
18963"In length, it's either a long knife or a short sword, depending on who you "
18964"ask. The design of the handle and crossguard are based on Middle-Eastern and "
18965"Asian swordmaking traditions mixed in with modern-day science and know-how. "
18966"The handle is made from semi-solid rubber, which automatically moulds itself "
18967"to the wielder's hand to maximise comfort and gripping power. Both the "
18968"triangular crossguard and pommel are unbreakable carbon-nanotube-reinforced "
18969"plastic, a material that even Kerrblades have trouble with.\n"
18970"\n"
18971"This knife goes a long way towards evening the odds for our soldiers when "
18972"they get caught in hand-to-hand. Though it's larger than our old combat "
18973"knife, doesn't thrust as well, and doesn't have the power of the Kerrblade's "
18974"sword-length swing, it strikes an ideal middle ground between these two "
18975"weapons. The monomolecular knife is almost the equal of the Kerrblade in "
18976"lethality but still small enough to be worn in our standard holster or in a "
18977"sheath hung from the belt. It amounts to a significant upgrade of our melee "
18978"combat capabilities, and I'm thoroughly pleased with the result.\n"
18979"\n"
18980"--Cdr. Navarre"
18981
18982#: ../base/ufos/msgid/weapons.ufo:667
18983#, fuzzy
18984msgid ""
18985"Commander, now that we've had a good look at the alien blade technology from "
18986"several sources -- the Bloodspider's 'fangs' and the Kerrblade -- we're "
18987"starting to form a picture of how to recreate the unknown or ill-understood "
18988"materials used in their construction.\n"
18989"\n"
18990"Some of this stuff is completely new to us. The plastics from which the "
18991"alien blades are forged are harder than damascus steel, sharper than a "
18992"razor, and yet shock-resistant and flexible enough to survive the stresses "
18993"of melee combat. Once forged they are nearly impossible to break, nick or "
18994"bend. Applying a hammer and chisel directly to the blade just means you end "
18995"up with two neatly-sliced halves of a chisel.\n"
18996"\n"
18997"Obviously it would be of great interest to us if we could create our own "
18998"knives made from these materials, with edges tapering to the width of a "
18999"single molecule. My team and I believe it may now be possible.\n"
19000"\n"
19001"If you give us the funding and lab time we need, we can design and create a "
19002"new monomolecular combat knife that will even the playing field for our "
19003"soldiers when forced into hand-to-hand combat. This knife will be far more "
19004"compact than the Kerrblade and much easier for humans to wield, and it'll be "
19005"small enough to be used one-handed.\n"
19006"\n"
19007"Equipping our troops with such weapons could give them a major advantage, as "
19008"they'll be able to properly defend themselves in melee for the first time "
19009"whilst using other weapons or equipment -- such as pistols, grenades, "
19010"medikits, or other useful items of tactical or life-saving importance.\n"
19011"\n"
19012"Cdr. Navarre"
19013msgstr ""
19014"Commander, now that we've had a good look at the alien blade technology from "
19015"several sources -- the Bloodspider's 'fangs' and the Kerrblade -- we're "
19016"starting to form a picture of how to recreate the unknown or ill-understood "
19017"materials used in their construction.\n"
19018"\n"
19019"Some of this stuff is completely new to us. The plastics from which the "
19020"alien blades are forged are harder than damascus steel, sharper than a "
19021"razor, and yet shock-resistant and flexible enough to survive the stresses "
19022"of melee combat. Once forged they are nearly impossible to break, nick or "
19023"bend. Applying a hammer and chisel directly to the blade just means you end "
19024"up with two neatly-sliced halves of a chisel.\n"
19025"\n"
19026"Obviously it would be of great interest to us if we could create our own "
19027"knives made from these materials, with edges tapering to the width of a "
19028"single molecule. My team and I believe it may now be possible.\n"
19029"\n"
19030"If you give us the funding and lab time we need, we can design and create a "
19031"new monomolecular combat knife that will even the playing field for our "
19032"soldiers when forced into hand-to-hand combat. This knife will be far more "
19033"compact than the Kerrblade and much easier for humans to wield, and it'll be "
19034"small enough to be used one-handed.\n"
19035"\n"
19036"Equipping our troops with such weapons could give them a major advantage, as "
19037"they'll be able to properly defend themselves in melee for the first time "
19038"whilst using other weapons or equipment -- such as pistols, grenades, "
19039"medikits, or other useful items of tactical or life-saving importance.\n"
19040"\n"
19041"--Cdr. Navarre"
19042
19043#: ../base/ufos/msgid/weapons.ufo:713
19044#, fuzzy
19045msgid ""
19046"Technical Specifications: CRC-FL Flamethrower\n"
19047"\n"
19048"CLASSIFIED LEVEL YELLOW\n"
19049"\n"
19050"PHALANX Extraterrestrial Response Unit\n"
19051"\n"
19052"Technical Document, Delta Clearance\n"
19053"\n"
19054"Filed: 20 March 2084\n"
19055"\n"
19056"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19057"Operations Command\n"
19058"\n"
19059"\n"
19060"\n"
19061"Overview\n"
19062"\n"
19063"The alien attack on Mumbai made our situation painfully clear. Their "
19064"technology is far more advanced than ours. The complete inability of "
19065"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19066"weaknesses in current military training and equipment. They lost three "
19067"battalions just bringing the aliens to a standstill without inflicting "
19068"significant casualties. PHALANX has to overcome these odds, and to do that "
19069"we need the very best human technology has to offer.\n"
19070"\n"
19071"The Excalibur Program was created to find the most effective weapons on "
19072"Earth by reviewing their manufacturing standards, durability, operational "
19073"record, and their combat performance in the situations where we've managed "
19074"to bring the aliens to battle.\n"
19075"\n"
19076"From our experiences in Mumbai and other stricken cities, we've concluded "
19077"that the aliens seem to concentrate their efforts on population centres, "
19078"especially dense urban areas. A majority of engagements have taken place at "
19079"knife-fighting range. For the purposes of the Excalibur Program, we've "
19080"chosen several high-performance weapons for our Close Range Combat package.\n"
19081"\n"
19082"The Iranian ADA 22 flamethrower (nicknamed 'The Torch of God' by Alliance "
19083"troops) is a marvel of modern engineering. Unlike the old flamethrowers of "
19084"the 20th century, it requires no heavy pressure tanks to be carried on a "
19085"soldier's back -- the ADA is one unit carried in the hands without any hoses "
19086"or tubes. It simply slots a relatively small 200mm gas canister into the "
19087"feed, fires its deadly ammunition, and then ejects the empty canister to "
19088"make room for a reload. The system is ingenious and surprisingly reliable.\n"
19089"\n"
19090"The muzzle of the weapon is a powerful pump that squirts gas into the air, "
19091"then sets off the gas-air mixture by way of four parallel spark igniters, "
19092"one main unit and three backups. These igniters each emit as many as ten "
19093"sparks per second in order to ignite the fuel before it disperses. The "
19094"backups are very important in preventing an explosion due to the special "
19095"fuel the ADA uses, a substance called Compound 90.\n"
19096"\n"
19097"Compound 90 is a new flamethrower fuel that, when injected into the air, "
19098"creates a slow thermobaric reaction -- a fuel-air ignition rather than a "
19099"fuel-air explosion -- that can roast living tissue in seconds. C90 inflicts "
19100"horrific damage on organic targets; the heat generated exceeds 1700 degrees "
19101"celsius, enough to melt titanium. However, due to its gaseous nature it "
19102"leaves no burning residue (like napalm) on the target or in the surrounding "
19103"area and disperses its heat much more quickly. This makes it significantly "
19104"safer for urban use than napalm-derivative substances.\n"
19105"\n"
19106"The ADA 22's main drawbacks are its short range and its complex internals, "
19107"which are difficult to repair. However, our experienced technicians should "
19108"have no problem doing maintenance on this model.\n"
19109"\n"
19110"For PHALANX use, we have given this flamethrower the classification CRC-FL.\n"
19111"\n"
19112"\n"
19113"Recommended Doctrine\n"
19114"\n"
19115"The CRC-FL is a close-range weapon; the operator needs to be fast in order "
19116"to get into weapons range and unleash as much hell as possible. It is also a "
19117"rather weighty weapon despite its relatively slim design. Strength as well "
19118"as speed is required to wield it effectively.\n"
19119"\n"
19120"Flamethrowers also make great ambush weapons -- just make sure that none of "
19121"our soldiers are in the line of fire.\n"
19122"\n"
19123"\n"
19124"Addenda\n"
19125"\n"
19126"This weapon should not be fired if there are civilians in or near the target "
19127"zone."
19128msgstr ""
19129"Technical Specifications: CRC-FL Flamethrower\n"
19130"\n"
19131"CLASSIFIED LEVEL YELLOW\n"
19132"\n"
19133"PHALANX Extraterrestrial Response Unit\n"
19134"\n"
19135"Technical Document, Delta Clearance\n"
19136"\n"
19137"Filed: 20 March 2084\n"
19138"\n"
19139"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19140"Operations Command\n"
19141"\n"
19142"\n"
19143"\n"
19144"Overview\n"
19145"\n"
19146"The alien attack on Mumbai made our situation painfully clear. Their "
19147"technology is far more advanced than ours. The complete inability of "
19148"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19149"weaknesses in current military training and equipment. They lost three "
19150"battalions just bringing the aliens to a standstill without inflicting "
19151"significant casualties. PHALANX has to overcome these odds, and to do that "
19152"we need the very best human technology has to offer.\n"
19153"\n"
19154"The Excalibur Program was created to find the most effective weapons on "
19155"Earth by reviewing their manufacturing standards, durability, operational "
19156"record, and their combat performance in the situations where we've managed "
19157"to bring the aliens to battle.\n"
19158"\n"
19159"From our experiences in Mumbai and other stricken cities, we've concluded "
19160"that the aliens seem to concentrate their efforts on population centres, "
19161"especially dense urban areas. A majority of engagements have taken place at "
19162"knife-fighting range. For the purposes of the Excalibur Program, we've "
19163"chosen several high-performance weapons for our Close Range Combat package.\n"
19164"\n"
19165"The Iranian ADA 22 flamethrower (nicknamed 'The Torch of God' by Alliance "
19166"troops) is a marvel of modern engineering. Unlike the old flamethrowers of "
19167"the 20th century, it requires no heavy pressure tanks to be carried on a "
19168"soldier's back -- the ADA is one unit carried in the hands without any hoses "
19169"or tubes. It simply slots a relatively small 200mm gas canister into the "
19170"feed, fires its deadly ammunition, and then ejects the empty canister to "
19171"make room for a reload. The system is ingenious and surprisingly reliable.\n"
19172"\n"
19173"The muzzle of the weapon is a powerful pump that squirts gas into the air, "
19174"then sets off the gas-air mixture by way of four parallel spark igniters, "
19175"one main unit and three backups. These igniters each emit as many as ten "
19176"sparks per second in order to ignite the fuel before it disperses. The "
19177"backups are very important in preventing an explosion due to the special "
19178"fuel the ADA uses, a substance called Compound 90.\n"
19179"\n"
19180"Compound 90 is a new flamethrower fuel that, when injected into the air, "
19181"creates a slow thermobaric reaction -- a fuel-air ignition rather than a "
19182"fuel-air explosion -- that can roast living tissue in seconds. C90 inflicts "
19183"horrific damage on organic targets; the heat generated exceeds 1700 degrees "
19184"celsius, enough to melt titanium. However, due to its gaseous nature it "
19185"leaves no burning residue (like napalm) on the target or in the surrounding "
19186"area and disperses its heat much more quickly. This makes it significantly "
19187"safer for urban use than napalm-derivative substances.\n"
19188"\n"
19189"The ADA 22's main drawbacks are its short range and its complex internals, "
19190"which are difficult to repair. However, our experienced technicians should "
19191"have no problem doing maintenance on this model.\n"
19192"\n"
19193"For PHALANX use, we have given this flamethrower the classification CRC-FL.\n"
19194"\n"
19195"\n"
19196"Recommended Doctrine\n"
19197"\n"
19198"The CRC-FL is a close-range weapon; the operator needs to be fast in order "
19199"to get into weapons range and unleash as much hell as possible. It is also a "
19200"rather weighty weapon despite its relatively slim design. Strength as well "
19201"as speed is required to wield it effectively.\n"
19202"\n"
19203"Flamethrowers also make great ambush weapons -- just make sure that none of "
19204"our soldiers are in the line of fire.\n"
19205"\n"
19206"\n"
19207"Addenda\n"
19208"\n"
19209"This weapon should not be fired if there are civilians in or near the target "
19210"zone."
19211
19212#: ../base/ufos/msgid/weapons.ufo:745
19213#, fuzzy
19214msgid ""
19215"Technical Specifications: C90 Canister\n"
19216"\n"
19217"CLASSIFIED LEVEL YELLOW\n"
19218"\n"
19219"PHALANX Extraterrestrial Response Unit\n"
19220"\n"
19221"Technical Document, Delta Clearance\n"
19222"\n"
19223"Filed: 20 March 2084\n"
19224"\n"
19225"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19226"Operations Command\n"
19227"\n"
19228"\n"
19229"\n"
19230"Overview\n"
19231"\n"
19232"This is a 200mm canister of high-pressure flammable gas, locked and secured "
19233"via three different systems to prevent accidents. Compound 90 is a new "
19234"flamethrower fuel that, when injected into the air, creates a slow "
19235"thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion "
19236"-- that can roast living tissue in seconds. Its range is limited, as the C90 "
19237"must be quickly ignited before it disperses, but it inflicts horrific damage "
19238"on organic targets that few weapons can hope to match. The heat generated by "
19239"C90 exceeds 1700 degrees celsius, enough to melt titanium, but due to its "
19240"gaseous nature it leaves no burning residue (like napalm) and disperses heat "
19241"much more quickly. This makes it significantly safer for urban use than "
19242"napalm-derivative substances.\n"
19243"\n"
19244"The canister is meant to be loaded into a CRC-FL Flamethrower.\n"
19245"\n"
19246"\n"
19247"Recommended Doctrine\n"
19248"\n"
19249"All soldiers equipped with flamethrowers should carry at least one reload "
19250"whenever they go out in the field. It is not advisable to send our troops "
19251"into combat without spare canisters.\n"
19252"\n"
19253"\n"
19254"Addenda\n"
19255"\n"
19256"None."
19257msgstr ""
19258"Technical Specifications: C90 Canister\n"
19259"\n"
19260"CLASSIFIED LEVEL YELLOW\n"
19261"\n"
19262"PHALANX Extraterrestrial Response Unit\n"
19263"\n"
19264"Technical Document, Delta Clearance\n"
19265"\n"
19266"Filed: 20 March 2084\n"
19267"\n"
19268"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19269"Operations Command\n"
19270"\n"
19271"\n"
19272"\n"
19273"Overview\n"
19274"\n"
19275"This is a 200mm canister of high-pressure flammable gas, locked and secured "
19276"via three different systems to prevent accidents. Compound 90 is a new "
19277"flamethrower fuel that, when injected into the air, creates a slow "
19278"thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion "
19279"-- that can roast living tissue in seconds. Its range is limited, as the C90 "
19280"must be quickly ignited before it disperses, but it inflicts horrific damage "
19281"on organic targets that few weapons can hope to match. The heat generated by "
19282"C90 exceeds 1700 degrees celsius, enough to melt titanium, but due to its "
19283"gaseous nature it leaves no burning residue (like napalm) and disperses heat "
19284"much more quickly. This makes it significantly safer for urban use than "
19285"napalm-derivative substances.\n"
19286"\n"
19287"The canister is meant to be loaded into a CRC-FL Flamethrower.\n"
19288"\n"
19289"\n"
19290"Recommended Doctrine\n"
19291"\n"
19292"All soldiers equipped with flamethrowers should carry at least one reload "
19293"whenever they go out in the field. It is not advisable to send our troops "
19294"into combat without spare canisters.\n"
19295"\n"
19296"\n"
19297"Addenda\n"
19298"\n"
19299"None."
19300
19301#: ../base/ufos/msgid/weapons.ufo:787
19302#, fuzzy
19303msgid ""
19304"Technical Specifications: Flashbang\n"
19305"\n"
19306"CLASSIFIED LEVEL YELLOW\n"
19307"\n"
19308"PHALANX Extraterrestrial Response Unit\n"
19309"\n"
19310"Technical Document, Delta Clearance\n"
19311"\n"
19312"Filed: 20 March 2084\n"
19313"\n"
19314"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19315"Operations Command\n"
19316"\n"
19317"\n"
19318"\n"
19319"Overview\n"
19320"\n"
19321"The alien attack on Mumbai made our situation painfully clear. Their "
19322"technology is far more advanced than ours. The complete inability of "
19323"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19324"weaknesses in current military training and equipment. They lost three "
19325"battalions just bringing the aliens to a standstill without inflicting "
19326"significant casualties. PHALANX has to overcome these odds, and to do that "
19327"we need the very best human technology has to offer.\n"
19328"\n"
19329"The Excalibur Program was created to find the most effective weapons on "
19330"Earth by reviewing their manufacturing standards, durability, operational "
19331"record, and their combat performance in the situations where we've managed "
19332"to bring the aliens to battle.\n"
19333"\n"
19334"The flashbang is a non-lethal grenade that produces a blinding flash and a "
19335"deafening blast to temporarily confuse or disorient targets in the area of "
19336"effect. The grenade body does not explode or fragment upon detonation. In "
19337"fact, if the body remains undamaged, it can be easily refilled and used "
19338"again.\n"
19339"\n"
19340"Humans affected by a flashbang suffer temporary deafness and impaired "
19341"balance, as well as complete loss of eyesight for up to five seconds before "
19342"the effect fades and vision returns to normal. This makes the flashbang an "
19343"excellent weapon for distracting and temporarily disabling the enemy, "
19344"especially when assaulting heavily-defended positions. From combat reports, "
19345"we've concluded that flashbangs have much the same effect on aliens as they "
19346"do on humans; alien targets are effectively blind and deaf for a short time "
19347"after the flashbang is deployed, rendering them helpless. We can't say "
19348"exactly how long this period is, and it will undoubtedly vary from alien to "
19349"alien, but it's still long enough to make the difference in a firefight.\n"
19350"\n"
19351"Aside from being a useful tactical tool, the flashbang will allow our "
19352"soldiers to get in close and personal without being cut to shreds by the "
19353"alien weapons. It allows the commander to choose exactly which weapons are "
19354"applied in a given situation whilst avoiding the collateral damage potential "
19355"of a frag grenade. A very quick enemy can take precautions to negate "
19356"flashbang effects simply by closing his eyes and plugging his ears, but he "
19357"will have very little warning and in most cases will require special "
19358"training to respond in time. From what we can tell the aliens have had no "
19359"prior experience with this type of weapon and have no defensive doctrine "
19360"against it. Even a prepared enemy will still be distracted by a flashbang "
19361"and could be engaged by fast-action troops before being able to reclaim his "
19362"weapon and take aim.\n"
19363"\n"
19364"The flashbang's strengths far outweigh its weaknesses. It has served with "
19365"distinction in many wars before this one, and it will continue to do so "
19366"until all its functions can be replaced somehow by a new system.\n"
19367"\n"
19368"\n"
19369"Recommended Doctrine\n"
19370"\n"
19371"The flashbang does no physical damage to anyone caught in its area of "
19372"effect, and for that reason alone this weapon should be used over frag "
19373"grenades and other explosive ordnance during any mission where civilians are "
19374"placed at risk.\n"
19375"\n"
19376"It is an indispensible weapon in any terrain that features large amounts of "
19377"available cover. If aliens are lying in wait and charging around a corner "
19378"might be suicide, the mere act of popping a flashbang down the corridor can "
19379"significantly change the outcome of the ensuing firefight in favour of our "
19380"troops. Its utility is not to be underestimated.\n"
19381"\n"
19382"\n"
19383"Addenda\n"
19384"\n"
19385"Naturally the flashbang is only effective against organic aliens with eyes "
19386"and ears."
19387msgstr ""
19388"Technical Specifications: Flashbang\n"
19389"\n"
19390"CLASSIFIED LEVEL YELLOW\n"
19391"\n"
19392"PHALANX Extraterrestrial Response Unit\n"
19393"\n"
19394"Technical Document, Delta Clearance\n"
19395"\n"
19396"Filed: 20 March 2084\n"
19397"\n"
19398"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19399"Operations Command\n"
19400"\n"
19401"\n"
19402"\n"
19403"Overview\n"
19404"\n"
19405"The alien attack on Mumbai made our situation painfully clear. Their "
19406"technology is far more advanced than ours. The complete inability of "
19407"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19408"weaknesses in current military training and equipment. They lost three "
19409"battalions just bringing the aliens to a standstill without inflicting "
19410"significant casualties. PHALANX has to overcome these odds, and to do that "
19411"we need the very best human technology has to offer.\n"
19412"\n"
19413"The Excalibur Program was created to find the most effective weapons on "
19414"Earth by reviewing their manufacturing standards, durability, operational "
19415"record, and their combat performance in the situations where we've managed "
19416"to bring the aliens to battle.\n"
19417"\n"
19418"The flashbang is a non-lethal grenade that produces a blinding flash and a "
19419"deafening blast to temporarily confuse or disorient targets in the area of "
19420"effect. The grenade body does not explode or fragment upon detonation. In "
19421"fact, if the body remains undamaged, it can be easily refilled and used "
19422"again.\n"
19423"\n"
19424"Humans affected by a flashbang suffer temporary deafness and impaired "
19425"balance, as well as complete loss of eyesight for up to five seconds before "
19426"the effect fades and vision returns to normal. This makes the flashbang an "
19427"excellent weapon for distracting and temporarily disabling the enemy, "
19428"especially when assaulting heavily-defended positions. From combat reports, "
19429"we've concluded that flashbangs have much the same effect on aliens as they "
19430"do on humans; alien targets are effectively blind and deaf for a short time "
19431"after the flashbang is deployed, rendering them helpless. We can't say "
19432"exactly how long this period is, and it will undoubtedly vary from alien to "
19433"alien, but it's still long enough to make the difference in a firefight.\n"
19434"\n"
19435"Aside from being a useful tactical tool, the flashbang will allow our "
19436"soldiers to get in close and personal without being cut to shreds by the "
19437"alien weapons. It allows the commander to choose exactly which weapons are "
19438"applied in a given situation whilst avoiding the collateral damage potential "
19439"of a frag grenade. A very quick enemy can take precautions to negate "
19440"flashbang effects simply by closing his eyes and plugging his ears, but he "
19441"will have very little warning and in most cases will require special "
19442"training to respond in time. From what we can tell the aliens have had no "
19443"prior experience with this type of weapon and have no defensive doctrine "
19444"against it. Even a prepared enemy will still be distracted by a flashbang "
19445"and could be engaged by fast-action troops before being able to reclaim his "
19446"weapon and take aim.\n"
19447"\n"
19448"The flashbang's strengths far outweigh its weaknesses. It has served with "
19449"distinction in many wars before this one, and it will continue to do so "
19450"until all its functions can be replaced somehow by a new system.\n"
19451"\n"
19452"\n"
19453"Recommended Doctrine\n"
19454"\n"
19455"The flashbang does no physical damage to anyone caught in its area of "
19456"effect, and for that reason alone this weapon should be used over frag "
19457"grenades and other explosive ordnance during any mission where civilians are "
19458"placed at risk.\n"
19459"\n"
19460"It is an indispensible weapon in any terrain that features large amounts of "
19461"available cover. If aliens are lying in wait and charging around a corner "
19462"might be suicide, the mere act of popping a flashbang down the corridor can "
19463"significantly change the outcome of the ensuing firefight in favour of our "
19464"troops. Its utility is not to be underestimated.\n"
19465"\n"
19466"\n"
19467"Addenda\n"
19468"\n"
19469"Naturally the flashbang is only effective against organic aliens with eyes "
19470"and ears."
19471
19472#: ../base/ufos/msgid/weapons.ufo:827
19473#, fuzzy
19474msgid ""
19475"Technical Specifications: Fragmentation Grenade\n"
19476"\n"
19477"CLASSIFIED LEVEL YELLOW\n"
19478"\n"
19479"PHALANX Extraterrestrial Response Unit\n"
19480"\n"
19481"Technical Document, Delta Clearance\n"
19482"\n"
19483"Filed: 20 March 2084\n"
19484"\n"
19485"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19486"Operations Command\n"
19487"\n"
19488"\n"
19489"\n"
19490"Overview\n"
19491"\n"
19492"The alien attack on Mumbai made our situation painfully clear. Their "
19493"technology is far more advanced than ours. The complete inability of "
19494"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19495"weaknesses in current military training and equipment. They lost three "
19496"battalions just bringing the aliens to a standstill without inflicting "
19497"significant casualties. PHALANX has to overcome these odds, and to do that "
19498"we need the very best human technology has to offer.\n"
19499"\n"
19500"The Excalibur Program was created to find the most effective weapons on "
19501"Earth by reviewing their manufacturing standards, durability, operational "
19502"record, and their combat performance in the situations where we've managed "
19503"to bring the aliens to battle.\n"
19504"\n"
19505"The concept of the fragmentation grenade has changed little since it was "
19506"first conceived, when Chinese soldiers packed gunpowder into ceramic or "
19507"metal containers. It only solidified further after the end of the 20th "
19508"century. Improvements in explosive technology and casing materials have made "
19509"them a little faster and a little deadlier, but the mechanics are the same: "
19510"An explosive substance at the heart of the grenade causes the casing (and "
19511"possibly additional payload such as a layer of wire or white phosphorus "
19512"coiled around the explosive) to fragment into shrapnel and fly in all "
19513"directions at high speed, killing or wounding targets in the area of effect. "
19514"The delayed fuse is ignited by first pulling the pin and then releasing the "
19515"handle, usually released as the grenade is thrown. It will detonate after a "
19516"period of several seconds.\n"
19517"\n"
19518"For PHALANX purposes, we have selected the Australian HG15 as the best of "
19519"the lot. This grenade is loaded with an extremely conventional charge of C8 "
19520"solid chemical explosive, an inner layer of coiled wire, and an outer layer "
19521"of thin plated steel. It's designed to maximise coverage by putting out more "
19522"shrapnel than any other grenade on the market. The HG15's outer layer is "
19523"smooth and unbroken, unlike the old 'pineapple' grenades of World War 2, to "
19524"make it easier to roll across various surfaces. The C8 explosive at its core "
19525"may be old in design, but it's both highly powerful and can be counted on to "
19526"work right under harsh conditions. Reliability is an especially important "
19527"attribute in any kind of hand-held bomb.\n"
19528"\n"
19529"\n"
19530"Recommended Doctrine\n"
19531"\n"
19532"Though quite effective against enemy infantry, frag grenades are weapons of "
19533"opportunity, not a replacement for firearms or portable artillery. Their "
19534"range is highly limited and their casualty radius is small. However, if the "
19535"situation calls for close-range indirect fire or something deadly thrown "
19536"around a corner, the frag grenade is just the thing.\n"
19537"\n"
19538"Care should be taken that no friendlies (especially civilians) are caught in "
19539"the area of effect. In such situations the use of lethal grenades is "
19540"strongly discouraged; flashbangs should be given preference.\n"
19541"\n"
19542"It's recommended that all soldiers carrying non-heavy weapons should be "
19543"equipped with at least one grenade of some variety -- be it a frag grenade, "
19544"flashbang, incendiary grenade or other -- in case the need should arise. Two "
19545"or more are strongly recommended.\n"
19546"\n"
19547"\n"
19548"Addenda\n"
19549"\n"
19550"None."
19551msgstr ""
19552"Technical Specifications: Fragmentation Grenade\n"
19553"\n"
19554"CLASSIFIED LEVEL YELLOW\n"
19555"\n"
19556"PHALANX Extraterrestrial Response Unit\n"
19557"\n"
19558"Technical Document, Delta Clearance\n"
19559"\n"
19560"Filed: 20 March 2084\n"
19561"\n"
19562"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19563"Operations Command\n"
19564"\n"
19565"\n"
19566"\n"
19567"Overview\n"
19568"\n"
19569"The alien attack on Mumbai made our situation painfully clear. Their "
19570"technology is far more advanced than ours. The complete inability of "
19571"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19572"weaknesses in current military training and equipment. They lost three "
19573"battalions just bringing the aliens to a standstill without inflicting "
19574"significant casualties. PHALANX has to overcome these odds, and to do that "
19575"we need the very best human technology has to offer.\n"
19576"\n"
19577"The Excalibur Program was created to find the most effective weapons on "
19578"Earth by reviewing their manufacturing standards, durability, operational "
19579"record, and their combat performance in the situations where we've managed "
19580"to bring the aliens to battle.\n"
19581"\n"
19582"The concept of the fragmentation grenade has changed little since it was "
19583"first conceived, when Chinese soldiers packed gunpowder into ceramic or "
19584"metal containers. It only solidified further after the end of the 20th "
19585"century. Improvements in explosive technology and casing materials have made "
19586"them a little faster and a little deadlier, but the mechanics are the same: "
19587"An explosive substance at the heart of the grenade causes the casing (and "
19588"possibly additional payload such as a layer of wire or white phosphorus "
19589"coiled around the explosive) to fragment into shrapnel and fly in all "
19590"directions at high speed, killing or wounding targets in the area of effect. "
19591"The delayed fuse is ignited by first pulling the pin and then releasing the "
19592"handle, usually released as the grenade is thrown. It will detonate after a "
19593"period of several seconds.\n"
19594"\n"
19595"For PHALANX purposes, we have selected the Australian HG15 as the best of "
19596"the lot. This grenade is loaded with an extremely conventional charge of C8 "
19597"solid chemical explosive, an inner layer of coiled wire, and an outer layer "
19598"of thin plated steel. It's designed to maximise coverage by putting out more "
19599"shrapnel than any other grenade on the market. The HG15's outer layer is "
19600"smooth and unbroken, unlike the old 'pineapple' grenades of World War 2, to "
19601"make it easier to roll across various surfaces. The C8 explosive at its core "
19602"may be old in design, but it's both highly powerful and can be counted on to "
19603"work right under harsh conditions. Reliability is an especially important "
19604"attribute in any kind of hand-held bomb.\n"
19605"\n"
19606"\n"
19607"Recommended Doctrine\n"
19608"\n"
19609"Though quite effective against enemy infantry, frag grenades are weapons of "
19610"opportunity, not a replacement for firearms or portable artillery. Their "
19611"range is highly limited and their casualty radius is small. However, if the "
19612"situation calls for close-range indirect fire or something deadly thrown "
19613"around a corner, the frag grenade is just the thing.\n"
19614"\n"
19615"Care should be taken that no friendlies (especially civilians) are caught in "
19616"the area of effect. In such situations the use of lethal grenades is "
19617"strongly discouraged; flashbangs should be given preference.\n"
19618"\n"
19619"It's recommended that all soldiers carrying non-heavy weapons should be "
19620"equipped with at least one grenade of some variety -- be it a frag grenade, "
19621"flashbang, incendiary grenade or other -- in case the need should arise. Two "
19622"or more are strongly recommended.\n"
19623"\n"
19624"\n"
19625"Addenda\n"
19626"\n"
19627"None."
19628
19629#: ../base/ufos/msgid/weapons.ufo:869
19630#, fuzzy
19631msgid ""
19632"Technical Specifications: Incendiary Grenade\n"
19633"\n"
19634"CLASSIFIED LEVEL YELLOW\n"
19635"\n"
19636"PHALANX Extraterrestrial Response Unit\n"
19637"\n"
19638"Technical Document, Delta Clearance\n"
19639"\n"
19640"Filed: 20 March 2084\n"
19641"\n"
19642"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19643"Operations Command\n"
19644"\n"
19645"\n"
19646"\n"
19647"Overview\n"
19648"\n"
19649"The alien attack on Mumbai made our situation painfully clear. Their "
19650"technology is far more advanced than ours. The complete inability of "
19651"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19652"weaknesses in current military training and equipment. They lost three "
19653"battalions just bringing the aliens to a standstill without inflicting "
19654"significant casualties. PHALANX has to overcome these odds, and to do that "
19655"we need the very best human technology has to offer.\n"
19656"\n"
19657"The Excalibur Program was created to find the most effective weapons on "
19658"Earth by reviewing their manufacturing standards, durability, operational "
19659"record, and their combat performance in the situations where we've managed "
19660"to bring the aliens to battle.\n"
19661"\n"
19662"Incendiary grenades are area-denial weapons, covering a large stretch of "
19663"ground with very hot flames that are almost impossible to extinguish. Once "
19664"thrown, the body of the grenade explodes, spreading the incendiary compound "
19665"over the surrounding area -- and anyone unlucky enough to be inside the area "
19666"of effect. The compound itself is a modification of a mixture that has been "
19667"in use since World War II; thermite, barium nitrate, sulphur and binding "
19668"agent. The grenade's delayed fuse is ignited by first pulling the pin and "
19669"then releasing the handle, usually released as the grenade is thrown. It "
19670"will detonate after a period of several seconds.\n"
19671"\n"
19672"The standard American M71 grenade consists of a core of C8 explosive, an "
19673"inner layer of incendiary agent, and an outer plastic casing that provides "
19674"no fragmentation but more importantly doesn't slow down or otherwise impede "
19675"the delivery of the payload over a large area. The M71's casing is a smooth "
19676"cylinder shape, unlike the old 'pineapple' grenades of World War 2, to make "
19677"it easier to roll across various surfaces.\n"
19678"\n"
19679"Like all hand grenades, their range is limited, but they can be an essential "
19680"tool for achieving control of the battlefield.\n"
19681"\n"
19682"\n"
19683"Recommended Doctrine\n"
19684"\n"
19685"Incendiary grenades are tactical weapons that should be used to contain or "
19686"herd the enemy into disadvantageous ground. They cannot be thrown very far, "
19687"but they can serve to block off escape routes, to flush out rooms, or simply "
19688"to catch the enemy in a blazing inferno.\n"
19689"\n"
19690"Care should be taken that no friendlies (especially civilians) are caught in "
19691"the area of effect, as the effect of the thermate cocktail on human tissue "
19692"is a particular public relations nightmare. In such situations the use of "
19693"lethal grenades is strongly discouraged; flashbangs should be given "
19694"preference.\n"
19695"\n"
19696"It's recommended that all soldiers carrying non-heavy weapons should be "
19697"equipped with at least one grenade of some variety -- be it an incendiary "
19698"grenade, frag grenade, flashbang or other -- in case the need should arise. "
19699"Two or more are strongly recommended.\n"
19700"\n"
19701"\n"
19702"Addenda\n"
19703"\n"
19704"None."
19705msgstr ""
19706"Technical Specifications: Incendiary Grenade\n"
19707"\n"
19708"CLASSIFIED LEVEL YELLOW\n"
19709"\n"
19710"PHALANX Extraterrestrial Response Unit\n"
19711"\n"
19712"Technical Document, Delta Clearance\n"
19713"\n"
19714"Filed: 20 March 2084\n"
19715"\n"
19716"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19717"Operations Command\n"
19718"\n"
19719"\n"
19720"\n"
19721"Overview\n"
19722"\n"
19723"The alien attack on Mumbai made our situation painfully clear. Their "
19724"technology is far more advanced than ours. The complete inability of "
19725"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19726"weaknesses in current military training and equipment. They lost three "
19727"battalions just bringing the aliens to a standstill without inflicting "
19728"significant casualties. PHALANX has to overcome these odds, and to do that "
19729"we need the very best human technology has to offer.\n"
19730"\n"
19731"The Excalibur Program was created to find the most effective weapons on "
19732"Earth by reviewing their manufacturing standards, durability, operational "
19733"record, and their combat performance in the situations where we've managed "
19734"to bring the aliens to battle.\n"
19735"\n"
19736"Incendiary grenades are area-denial weapons, covering a large stretch of "
19737"ground with very hot flames that are almost impossible to extinguish. Once "
19738"thrown, the body of the grenade explodes, spreading the incendiary compound "
19739"over the surrounding area -- and anyone unlucky enough to be inside the area "
19740"of effect. The compound itself is a modification of a mixture that has been "
19741"in use since World War II; thermite, barium nitrate, sulphur and binding "
19742"agent. The grenade's delayed fuse is ignited by first pulling the pin and "
19743"then releasing the handle, usually released as the grenade is thrown. It "
19744"will detonate after a period of several seconds.\n"
19745"\n"
19746"The standard American M71 grenade consists of a core of C8 explosive, an "
19747"inner layer of incendiary agent, and an outer plastic casing that provides "
19748"no fragmentation but more importantly doesn't slow down or otherwise impede "
19749"the delivery of the payload over a large area. The M71's casing is a smooth "
19750"cylinder shape, unlike the old 'pineapple' grenades of World War 2, to make "
19751"it easier to roll across various surfaces.\n"
19752"\n"
19753"Like all hand grenades, their range is limited, but they can be an essential "
19754"tool for achieving control of the battlefield.\n"
19755"\n"
19756"\n"
19757"Recommended Doctrine\n"
19758"\n"
19759"Incendiary grenades are tactical weapons that should be used to contain or "
19760"herd the enemy into disadvantageous ground. They cannot be thrown very far, "
19761"but they can serve to block off escape routes, to flush out rooms, or simply "
19762"to catch the enemy in a blazing inferno.\n"
19763"\n"
19764"Care should be taken that no friendlies (especially civilians) are caught in "
19765"the area of effect, as the effect of the thermate cocktail on human tissue "
19766"is a particular public relations nightmare. In such situations the use of "
19767"lethal grenades is strongly discouraged; flashbangs should be given "
19768"preference.\n"
19769"\n"
19770"It's recommended that all soldiers carrying non-heavy weapons should be "
19771"equipped with at least one grenade of some variety -- be it an incendiary "
19772"grenade, frag grenade, flashbang or other -- in case the need should arise. "
19773"Two or more are strongly recommended.\n"
19774"\n"
19775"\n"
19776"Addenda\n"
19777"\n"
19778"None."
19779
19780#: ../base/ufos/msgid/weapons.ufo:915
19781#, fuzzy
19782msgid ""
19783"Technical Specifications: HPGL Grenade Launcher\n"
19784"\n"
19785"CLASSIFIED LEVEL YELLOW\n"
19786"\n"
19787"PHALANX Extraterrestrial Response Unit\n"
19788"\n"
19789"Technical Document, Delta Clearance\n"
19790"\n"
19791"Filed: 20 March 2084\n"
19792"\n"
19793"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19794"Operations Command\n"
19795"\n"
19796"\n"
19797"\n"
19798"Overview\n"
19799"\n"
19800"The alien attack on Mumbai made our situation painfully clear. Their "
19801"technology is far more advanced than ours. The complete inability of "
19802"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19803"weaknesses in current military training and equipment. They lost three "
19804"battalions just bringing the aliens to a standstill without inflicting "
19805"significant casualties. PHALANX has to overcome these odds, and to do that "
19806"we need the very best human technology has to offer.\n"
19807"\n"
19808"The Excalibur Program was created to find the most effective weapons on "
19809"Earth by reviewing their manufacturing standards, durability, operational "
19810"record, and their combat performance in the situations where we've managed "
19811"to bring the aliens to battle.\n"
19812"\n"
19813"First released on the open market in 2047, the Brazilian RA6 has received "
19814"numerous upgrades over the years that have kept it at the top of its field. "
19815"It is the most widely-used infantry grenade launcher in use today because of "
19816"its excellent reliability and low weight. It has an impressive selection of "
19817"compatible cartridges in the popular 25mm calibre.\n"
19818"\n"
19819"The RA6 carries up to 6 grenades individually loaded into a simple rotary "
19820"cylinder. The cylinder is hinged at the front and breaks open to accept "
19821"reloads. Reloading individual grenades can be a slow and agonising process, "
19822"but this is often the best way of going about it; while 25mm speedloaders do "
19823"exist and will work on the RA6, they are bulky and hard to carry around.\n"
19824"\n"
19825"The weapon has two fire modes. When fired in Impact mode, the grenades will "
19826"explode as soon as they hit something -- a wall or the target. They'll also "
19827"explode the moment they reach their target destination, a nice way to ensure "
19828"the grenade will explode near to where the soldier is aiming it.\n"
19829"\n"
19830"But it also has a Timer mode. When fired this way, the grenades will "
19831"detonate several seconds after leaving the barrel regardless of what happens "
19832"in those seconds. This is great for bouncing a grenade around a corner or "
19833"firing a long shot, but it is harder to be precise.\n"
19834"\n"
19835"This is one of the most versatile and effective weapons on our roster. While "
19836"not as powerful as the rocket launcher, it is a reliable support weapon and "
19837"infantry artillery piece.\n"
19838"\n"
19839"For PHALANX use, we have given this grenade launcher the classification "
19840"HPGL.\n"
19841"\n"
19842"\n"
19843"Recommended Doctrine\n"
19844"\n"
19845"The HPGL is a tactician's dream come true. It has excellent damage and "
19846"range, can hit several clustered targets with one blast, and can be used for "
19847"special tasks such as area denial with incendiary grenades. It can be as "
19848"effective in close situations as it is in large open spaces; however, "
19849"different tactics are required.\n"
19850"\n"
19851"For close-range emergency work -- for example if the operator has no sidearm "
19852"-- the launcher can also be loaded with special 25mm flechette shells "
19853"similar to our shotgun shells.\n"
19854"\n"
19855"\n"
19856"Addenda\n"
19857"\n"
19858"Along with sniper rifles and rocket launchers, this is one of the few "
19859"standard-issue human weapons that are fully effective against robotic aliens."
19860msgstr ""
19861"Technical Specifications: HPGL Grenade Launcher\n"
19862"\n"
19863"CLASSIFIED LEVEL YELLOW\n"
19864"\n"
19865"PHALANX Extraterrestrial Response Unit\n"
19866"\n"
19867"Technical Document, Delta Clearance\n"
19868"\n"
19869"Filed: 20 March 2084\n"
19870"\n"
19871"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19872"Operations Command\n"
19873"\n"
19874"\n"
19875"\n"
19876"Overview\n"
19877"\n"
19878"The alien attack on Mumbai made our situation painfully clear. Their "
19879"technology is far more advanced than ours. The complete inability of "
19880"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
19881"weaknesses in current military training and equipment. They lost three "
19882"battalions just bringing the aliens to a standstill without inflicting "
19883"significant casualties. PHALANX has to overcome these odds, and to do that "
19884"we need the very best human technology has to offer.\n"
19885"\n"
19886"The Excalibur Program was created to find the most effective weapons on "
19887"Earth by reviewing their manufacturing standards, durability, operational "
19888"record, and their combat performance in the situations where we've managed "
19889"to bring the aliens to battle.\n"
19890"\n"
19891"First released on the open market in 2047, the Brazilian RA6 has received "
19892"numerous upgrades over the years that have kept it at the top of its field. "
19893"It is the most widely-used infantry grenade launcher in use today because of "
19894"its excellent reliability and low weight. It has an impressive selection of "
19895"compatible cartridges in the popular 25mm calibre.\n"
19896"\n"
19897"The RA6 carries up to 6 grenades individually loaded into a simple rotary "
19898"cylinder. The cylinder is hinged at the front and breaks open to accept "
19899"reloads. Reloading individual grenades can be a slow and agonising process, "
19900"but this is often the best way of going about it; while 25mm speedloaders do "
19901"exist and will work on the RA6, they are bulky and hard to carry around.\n"
19902"\n"
19903"The weapon has two fire modes; timed shot, which will detonate grenades at a "
19904"set time after leaving the barrel, and airburst, which will detonate "
19905"grenades in the air after they have travelled a certain distance. The RA6's "
19906"maximum rate of fire is one round per second on semi-automatic, or it can "
19907"rapidly cycle through its cylinder on burst mode, firing quick three-round "
19908"bursts that can devastate whole areas.\n"
19909"\n"
19910"Standard ammunition for the RA6 is the 25mm HIT (High Impulse Thermobaric) "
19911"grenade, which is a 'fuel-air munition' that uses atmospheric oxygen to "
19912"generate an explosion instead of carrying along an oxidising agent. "
19913"Thermobaric weapons produce a far more powerful explosive force than would "
19914"be possible with conventional explosives of the same size. They rely on "
19915"explosive energy, concussion and heat for their lethality rather than on "
19916"fragmentation like most conventional explosives.\n"
19917"\n"
19918"This is one of the most versatile and effective weapons on our roster. While "
19919"not as powerful as the rocket launcher, it is a reliable support weapon and "
19920"infantry artillery piece.\n"
19921"\n"
19922"For PHALANX use, we have given this grenade launcher the classification "
19923"HPGL.\n"
19924"\n"
19925"\n"
19926"Recommended Doctrine\n"
19927"\n"
19928"The HPGL is a tactician's dream come true. It has excellent damage and "
19929"range, can hit several clustered targets with one blast, and can be used for "
19930"special tasks such as area denial with incendiary grenades. It can be as "
19931"effective in close situations as it is in large open spaces; however, "
19932"different tactics are required.\n"
19933"\n"
19934"The airburst mode is preferable for use in open ground; it sacrifices some "
19935"range by taking away the 'bounce' factor, but this also has its benefits. "
19936"The bounce factor can seriously foul accuracy if the grenade lands on an "
19937"uneven surface and can allow the enemy to run away or take cover before "
19938"detonation. Airburst fire also allows the operator to place his grenades "
19939"exactly where he wants them. Unless there is a catastrophic detonator "
19940"failure, any airburst fired from the HPGL will go off at the intended spot "
19941"with little chance for mechanical error.\n"
19942"\n"
19943"In close situations, timed grenades can be bounced off walls and around "
19944"corners to reach dangerous or inconvenient places that other weapons have "
19945"trouble getting a bead on. However, care should be taken that the operator "
19946"doesn't fire shots that leave himself or any friendly troops inside the "
19947"blast radius. This would make the operator very unpopular with what's left "
19948"of the team. Due to the bounce factor on timed grenades, they can also be a "
19949"severe hazard to nearby civilians. Use of the grenade launcher in situations "
19950"where civilians might become victim to collateral damage is strongly "
19951"discouraged.\n"
19952"\n"
19953"For close-range emergency work -- for example if the operator has no sidearm "
19954"-- the launcher can also be loaded with special 25mm flechette shells "
19955"similar to our shotgun shells. These have less damage potential than shotgun "
19956"shells due to their lower muzzle velocity, but they can still be deadly in "
19957"close quarters and, unlike explosive grenades, are not a risk to the "
19958"operator at short ranges.\n"
19959"\n"
19960"\n"
19961"Addenda\n"
19962"\n"
19963"Along with sniper rifles and rocket launchers, this is one of the few "
19964"standard-issue human weapons that are fully effective against robotic aliens."
19965
19966#: ../base/ufos/msgid/weapons.ufo:947
19967#, fuzzy
19968msgid ""
19969"Technical Specifications: 25mm HIT Grenades\n"
19970"\n"
19971"CLASSIFIED LEVEL YELLOW\n"
19972"\n"
19973"PHALANX Extraterrestrial Response Unit\n"
19974"\n"
19975"Technical Document, Delta Clearance\n"
19976"\n"
19977"Filed: 20 March 2084\n"
19978"\n"
19979"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
19980"Operations Command\n"
19981"\n"
19982"\n"
19983"\n"
19984"Overview\n"
19985"\n"
19986"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are "
19987"fired electronically by a spark igniter inside the launcher's barrel. These "
19988"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an "
19989"explosion instead of carrying along an oxidising agent. Thermobaric weapons "
19990"produce a far more powerful explosive force than would be possible with "
19991"conventional explosives of the same size.\n"
19992"\n"
19993"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
19994"\n"
19995"\n"
19996"Recommended Doctrine\n"
19997"\n"
19998"All soldiers equipped with grenade launchers should carry at least one "
19999"reload whenever they go out in the field. It is not advisable to send our "
20000"troops into combat without spare grenades.\n"
20001"\n"
20002"\n"
20003"Addenda\n"
20004"\n"
20005"None."
20006msgstr ""
20007"Technical Specifications: 25mm HIT Grenades\n"
20008"\n"
20009"CLASSIFIED LEVEL YELLOW\n"
20010"\n"
20011"PHALANX Extraterrestrial Response Unit\n"
20012"\n"
20013"Technical Document, Delta Clearance\n"
20014"\n"
20015"Filed: 20 March 2084\n"
20016"\n"
20017"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
20018"Operations Command\n"
20019"\n"
20020"\n"
20021"\n"
20022"Overview\n"
20023"\n"
20024"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are "
20025"fired electronically by a spark igniter inside the launcher's barrel. These "
20026"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an "
20027"explosion instead of carrying along an oxidising agent. Thermobaric weapons "
20028"produce a far more powerful explosive force than would be possible with "
20029"conventional explosives of the same size.\n"
20030"\n"
20031"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
20032"\n"
20033"\n"
20034"Recommended Doctrine\n"
20035"\n"
20036"All soldiers equipped with grenade launchers should carry at least one "
20037"reload whenever they go out in the field. It is not advisable to send our "
20038"troops into combat without spare grenades.\n"
20039"\n"
20040"\n"
20041"Addenda\n"
20042"\n"
20043"None."
20044
20045#: ../base/ufos/msgid/weapons.ufo:979
20046#, fuzzy
20047msgid ""
20048"Technical Specifications: 25mm Flechette Grenades\n"
20049"\n"
20050"CLASSIFIED LEVEL YELLOW\n"
20051"\n"
20052"PHALANX Extraterrestrial Response Unit\n"
20053"\n"
20054"Technical Document, Delta Clearance\n"
20055"\n"
20056"Filed: 20 March 2084\n"
20057"\n"
20058"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
20059"Operations Command\n"
20060"\n"
20061"\n"
20062"\n"
20063"Overview\n"
20064"\n"
20065"This is a box of 6 25mm flechette grenades. They are fired electronically by "
20066"a spark igniter inside the launcher's barrel. While still classified as "
20067"grenades due to their calibre and delivery system, they have more in common "
20068"with shotgun shells.\n"
20069"\n"
20070"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
20071"\n"
20072"\n"
20073"Recommended Doctrine\n"
20074"\n"
20075"All soldiers equipped with grenade launchers should carry at least one "
20076"reload whenever they go out in the field. It is not advisable to send our "
20077"troops into combat without spare grenades.\n"
20078"\n"
20079"\n"
20080"Addenda\n"
20081"\n"
20082"None."
20083msgstr ""
20084"Technical Specifications: 25mm HIT Grenades\n"
20085"\n"
20086"CLASSIFIED LEVEL YELLOW\n"
20087"\n"
20088"PHALANX Extraterrestrial Response Unit\n"
20089"\n"
20090"Technical Document, Delta Clearance\n"
20091"\n"
20092"Filed: 20 March 2084\n"
20093"\n"
20094"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
20095"Operations Command\n"
20096"\n"
20097"\n"
20098"\n"
20099"Overview\n"
20100"\n"
20101"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are "
20102"fired electronically by a spark igniter inside the launcher's barrel. These "
20103"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an "
20104"explosion instead of carrying along an oxidising agent. Thermobaric weapons "
20105"produce a far more powerful explosive force than would be possible with "
20106"conventional explosives of the same size.\n"
20107"\n"
20108"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
20109"\n"
20110"\n"
20111"Recommended Doctrine\n"
20112"\n"
20113"All soldiers equipped with grenade launchers should carry at least one "
20114"reload whenever they go out in the field. It is not advisable to send our "
20115"troops into combat without spare grenades.\n"
20116"\n"
20117"\n"
20118"Addenda\n"
20119"\n"
20120"None."
20121
20122#: ../base/ufos/msgid/weapons.ufo:1011
20123#, fuzzy
20124msgid ""
20125"Technical Specifications: 25mm IC Grenades\n"
20126"\n"
20127"CLASSIFIED LEVEL YELLOW\n"
20128"\n"
20129"PHALANX Extraterrestrial Response Unit\n"
20130"\n"
20131"Technical Document, Delta Clearance\n"
20132"\n"
20133"Filed: 20 March 2084\n"
20134"\n"
20135"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
20136"Operations Command\n"
20137"\n"
20138"\n"
20139"\n"
20140"Overview\n"
20141"\n"
20142"This is a box of 6 25mm incendiary grenades. They are fired electronically "
20143"by a spark igniter inside the launcher's barrel. These grenades are area-"
20144"denial weapons, covering a patch of ground with very hot flames that are "
20145"almost impossible to extinguish. The compound itself is a modification of a "
20146"mixture that has been in use since World War II; thermite, barium nitrate, "
20147"sulphur and binding agent. And thanks to modern miniaturisation technology, "
20148"it will all fit into a handy, lightweight 25mm shell.\n"
20149"\n"
20150"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
20151"\n"
20152"\n"
20153"Recommended Doctrine\n"
20154"\n"
20155"All soldiers equipped with grenade launchers should carry at least one "
20156"reload whenever they go out in the field. It is not advisable to send our "
20157"troops into combat without spare grenades.\n"
20158"\n"
20159"\n"
20160"Addenda\n"
20161"\n"
20162"None."
20163msgstr ""
20164"Technical Specifications: 25mm IC Grenades\n"
20165"\n"
20166"CLASSIFIED LEVEL YELLOW\n"
20167"\n"
20168"PHALANX Extraterrestrial Response Unit\n"
20169"\n"
20170"Technical Document, Delta Clearance\n"
20171"\n"
20172"Filed: 20 March 2084\n"
20173"\n"
20174"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
20175"Operations Command\n"
20176"\n"
20177"\n"
20178"\n"
20179"Overview\n"
20180"\n"
20181"This is a box of 6 25mm incendiary grenades. They are fired electronically "
20182"by a spark igniter inside the launcher's barrel. These grenades are area-"
20183"denial weapons, covering a large stretch of ground with very hot flames that "
20184"are almost impossible to extinguish. The compound itself is a modification "
20185"of a mixture that has been in use since World War II; thermite, barium "
20186"nitrate, sulphur and binding agent. And thanks to modern miniaturisation "
20187"technology, it will all fit into a handy, lightweight 25mm shell.\n"
20188"\n"
20189"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
20190"\n"
20191"\n"
20192"Recommended Doctrine\n"
20193"\n"
20194"All soldiers equipped with grenade launchers should carry at least one "
20195"reload whenever they go out in the field. It is not advisable to send our "
20196"troops into combat without spare grenades.\n"
20197"\n"
20198"\n"
20199"Addenda\n"
20200"\n"
20201"None."
20202
20203#: ../base/ufos/msgid/weapons.ufo:1023
20204#, fuzzy
20205msgid ""
20206"Commander, we've finished the testing and prototype phase of our new 25mm "
20207"plasma grenades. We're ready to move it to mass-production and full field "
20208"deployment.\n"
20209"\n"
20210"For this project, we already had ready access to all the required "
20211"technology. We've made very few changes to the general design of the "
20212"grenade. The only real challenge was to shrink the complex machinery enough "
20213"to fit inside a standard 25mm shell. We've had to scale back the power of "
20214"the plasma grenade somewhat in order to do that -- the hydrogen core of our "
20215"new 25mm shell is a fair bit smaller, emitting less plasma than the alien "
20216"hand grenade. However, this is offset by the fact that it can be fired en "
20217"masse from our HPGL Grenade Launcher over relatively long distances.\n"
20218"\n"
20219"We've dubbed our creation the 25mm PB ('Plasma Burst') Grenade. We can "
20220"manufacture them, but they will be extremely expensive to produce. One full "
20221"load of 25mm PB is essentially an entire magazine of miniature plasma "
20222"grenades, miniatures which are even more difficult to create than the "
20223"original.\n"
20224"\n"
20225"The amount of firepower we've added to our grenadiers is frightening to "
20226"behold. Launch a cylinder of these grenades into a crowded street and "
20227"nothing will be left. They'll become a highly valuable addition to our "
20228"arsenal.\n"
20229"\n"
20230"Cdr. Navarre"
20231msgstr ""
20232"Commander, we've finished the testing and prototype phase of our new 25mm "
20233"plasma grenades. We're ready to move it to mass-production and full field "
20234"deployment.\n"
20235"\n"
20236"For this project, we already had ready access to all the required "
20237"technology. We've made very few changes to the general design of the "
20238"grenade. The only real challenge was to shrink the complex machinery enough "
20239"to fit inside a standard 25mm shell. We've had to scale back the power of "
20240"the plasma grenade somewhat in order to do that -- the hydrogen core of our "
20241"new 25mm shell is a fair bit smaller, emitting less plasma than the alien "
20242"hand grenade. However, this is offset by the fact that it can be fired en "
20243"masse from our HPGL Grenade Launcher over relatively long distances.\n"
20244"\n"
20245"We've dubbed our creation the 25mm PB ('Plasma Burst') Grenade. We can "
20246"manufacture them by the box or by the speedloader, both of which will be "
20247"extremely expensive to produce. One full load of 25mm PB is essentially an "
20248"entire magazine of miniature plasma grenades, miniatures which are even more "
20249"difficult to create than the original.\n"
20250"\n"
20251"The amount of firepower we've added to our team grenadier(s) is frightening "
20252"to behold. Launch a cylinder of these grenades into a crowded street, and "
20253"the only thing left will be ash. They'll become a highly valuable addition "
20254"to our arsenal.\n"
20255"\n"
20256"--Cdr. Navarre"
20257
20258#: ../base/ufos/msgid/weapons.ufo:1035
20259#, fuzzy
20260msgid ""
20261"Commander, my team and I have drawn up a research proposal for a new tac "
20262"weapon based on our plasma grenade research.\n"
20263"\n"
20264"Now that we're able to reproduce these alien plasma grenades, we've been "
20265"looking into the possibility of adapting the technology to be fired from a "
20266"grenade launcher. This would be a challenge, as the plasma hand grenades are "
20267"significantly larger than 25mm, but we may be able to produce a scaled-back "
20268"version that -- while not as powerful -- will have all the advantages of "
20269"being fired from our standard HPGL Grenade Launcher.\n"
20270"\n"
20271"If we can manage to design and produce magazines of this type, they'd lend "
20272"the HPGL increased firepower and even more tactical applications, well worth "
20273"the monetary cost.\n"
20274"\n"
20275"The project is waiting for your authorisation, Commander.\n"
20276"\n"
20277"Cdr. Navarre"
20278msgstr ""
20279"Commander, my team and I have drawn up a research proposal for a new tac "
20280"weapon based on our plasma grenade research.\n"
20281"\n"
20282"Now that we're able to reproduce these alien plasma grenades, we've been "
20283"looking into the possibility of adapting the technology to be fired from a "
20284"grenade launcher. This would be a challenge, as the plasma hand grenades are "
20285"significantly larger than 25mm, but we may be able to produce a scaled-back "
20286"version that -- while not as powerful -- will have all the advantages of "
20287"being fired from our standard HPGL Grenade Launcher.\n"
20288"\n"
20289"If we can manage to design and produce magazines of this type, they'd lend "
20290"the HPGL increased firepower and even more tactical applications, well worth "
20291"the monetary cost.\n"
20292"\n"
20293"The project is waiting for your authorisation, Commander.\n"
20294"\n"
20295"--Cdr. Navarre"
20296
20297#: ../base/ufos/msgid/weapons.ufo:1081
20298#, fuzzy
20299msgid ""
20300"Technical Specifications: IR Goggles\n"
20301"\n"
20302"CLASSIFIED LEVEL YELLOW\n"
20303"\n"
20304"PHALANX Extraterrestrial Response Unit\n"
20305"\n"
20306"Technical Document, Delta Clearance\n"
20307"\n"
20308"Filed: 20 March 2084\n"
20309"\n"
20310"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
20311"Operations Command\n"
20312"\n"
20313"\n"
20314"\n"
20315"Overview\n"
20316"\n"
20317"The alien attack on Mumbai made our situation painfully clear. Their "
20318"technology is far more advanced than ours. The complete inability of "
20319"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
20320"weaknesses in current military training and equipment. They lost three "
20321"battalions just bringing the aliens to a standstill without inflicting "
20322"significant casualties. PHALANX has to overcome these odds, and to do that "
20323"we need the very best human technology has to offer.\n"
20324"\n"
20325"The Excalibur Program was created not only to find the right weapons to "
20326"combat the alien threat, but also to find armour and other items of "
20327"battlefield utility to help our soldiers complete their missions and return "
20328"to base alive. These items are designed to increase a soldier's combat "
20329"effectiveness or general survivability.\n"
20330"\n"
20331"Infrared night-vision imaging has been used on battlefields for generations, "
20332"and miniaturisation technology has allowed it to become part of a soldier's "
20333"standard issue for nighttime operations. Advances in electronics over the "
20334"last 30 years have allowed IR imaging equipment to shrink to the size of "
20335"swimming goggles with no loss of efficiency.\n"
20336"\n"
20337"These goggles pick up all infrared emissions in the area and display them on "
20338"the inside of the lenses. They can be easily worn for the duration of a "
20339"nighttime engagement, greatly extending a soldier's visual range in the "
20340"darkness and allowing him to see targets through thin walls. Thick walls "
20341"present a greater obstacle and may obscure targets inside entirely. Of "
20342"course, there is no way to distinguish between the IR signatures of "
20343"civilians and those of aliens whenever we do not have direct line of sight. "
20344"Any readings taken through walls or other obstacles will not be conclusive.\n"
20345"\n"
20346"Our IR goggles will work even during the day, though their effectiveness "
20347"will be greatly reduced in daylight.\n"
20348"\n"
20349"Unfortunately, this technology does have its drawbacks. Wearing goggles "
20350"limits the soldier's peripheral vision and reduces hand-eye coordination, "
20351"causing a slight drop in accuracy. They will hamper a soldier's eyesight as "
20352"long as they are worn. Worse, our records from Mumbai confirm that some "
20353"aliens with low heat emissions don't show up on infrared at all. Detection "
20354"range for these aliens will actually be reduced, allowing them to sneak up "
20355"on us if no other members of the team are in range to spot the approaching "
20356"threat.\n"
20357"\n"
20358"In conclusion, these goggles will increase our nighttime performance "
20359"exponentially, making night engagements much more survivable for our troops. "
20360"However, they are not and will never be a foolproof substitute for the Mk. 1 "
20361"Eyeball.\n"
20362"\n"
20363"\n"
20364"Recommended Doctrine\n"
20365"\n"
20366"We should use these items sparingly and tactically to avoid costly mistakes. "
20367"It is recommended that no more than half the team wear goggles during an "
20368"engagement in order to avoid surprises. Two-man fireteams -- one man "
20369"equipped with goggles, one man with normal eyesight -- are recommended for "
20370"maximum battlefield effectiveness.\n"
20371"\n"
20372"Using goggles during daytime is generally contraindicated, as they lose most "
20373"of their utility in daylight conditions. The only reason to continue wearing "
20374"them under such conditions is their limited ability to see through walls.\n"
20375"\n"
20376"Close-range combat troops will suffer least from the accuracy penalty "
20377"inflicted by IR goggles. However, longer-range shooters cannot afford this "
20378"penalty, as a missed shot with one of these weapons may have dire "
20379"consequences. Snipers in particular will have infrared laser targeting "
20380"available via their scopes anyway.\n"
20381"\n"
20382"\n"
20383"Addenda\n"
20384"\n"
20385"None."
20386msgstr ""
20387"Technical Specifications: IR Goggles\n"
20388"\n"
20389"CLASSIFIED LEVEL YELLOW\n"
20390"\n"
20391"PHALANX Extraterrestrial Response Unit\n"
20392"\n"
20393"Technical Document, Delta Clearance\n"
20394"\n"
20395"Filed: 20 March 2084\n"
20396"\n"
20397"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
20398"Operations Command\n"
20399"\n"
20400"\n"
20401"\n"
20402"Overview\n"
20403"\n"
20404"The alien attack on Mumbai made our situation painfully clear. Their "
20405"technology is far more advanced than ours. The complete inability of "
20406"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
20407"weaknesses in current military training and equipment. They lost three "
20408"battalions just bringing the aliens to a standstill without inflicting "
20409"significant casualties. PHALANX has to overcome these odds, and to do that "
20410"we need the very best human technology has to offer.\n"
20411"\n"
20412"The Excalibur Program was created not only to find the right weapons to "
20413"combat the alien threat, but also to find armour and other items of "
20414"battlefield utility to help our soldiers complete their missions and return "
20415"to base alive. These items are designed to increase a soldier's combat "
20416"effectiveness or general survivability.\n"
20417"\n"
20418"Infrared night-vision imaging has been used on battlefields for generations, "
20419"and miniaturisation technology has allowed it to become part of a soldier's "
20420"standard issue for nighttime operations. Advances in electronics over the "
20421"last 30 years have allowed IR imaging equipment to shrink to the size of "
20422"swimming goggles with no loss of efficiency.\n"
20423"\n"
20424"These goggles pick up all infrared emissions in the area and display them on "
20425"the inside of the lenses. They can be easily worn for the duration of a "
20426"nighttime engagement, greatly extending a soldier's visual range in the "
20427"darkness and allowing him to see targets through thin walls. Thick walls "
20428"present a greater obstacle and may obscure targets inside entirely. Of "
20429"course, there is no way to distinguish between the IR signatures of "
20430"civilians and those of aliens whenever we do not have direct line of sight. "
20431"Any readings taken through walls or other obstacles will not be conclusive.\n"
20432"\n"
20433"Our IR goggles will work even during the day, though their effectiveness "
20434"will be greatly reduced in daylight.\n"
20435"\n"
20436"Unfortunately, this technology does have its drawbacks. Wearing goggles "
20437"limits the soldier's peripheral vision and reduces hand-eye coordination, "
20438"causing a slight drop in accuracy. They will hamper a soldier's eyesight as "
20439"long as they are worn. Worse, our records from Mumbai confirm that some "
20440"aliens with low heat emissions don't show up on infrared at all. Detection "
20441"range for these aliens will actually be reduced, allowing them to sneak up "
20442"on us if no other members of the team are in range to spot the approaching "
20443"threat.\n"
20444"\n"
20445"In conclusion, these goggles will increase our nighttime performance "
20446"exponentially, making night engagements much more survivable for our troops. "
20447"However, they are not and will never be a foolproof substitute for the Mk. 1 "
20448"Eyeball.\n"
20449"\n"
20450"\n"
20451"Recommended Doctrine\n"
20452"\n"
20453"We should use these items sparingly and tactically to avoid costly mistakes. "
20454"It is recommended that no more than half the team wear goggles during an "
20455"engagement in order to avoid surprises. Two-man fireteams -- one man "
20456"equipped with goggles, one man with normal eyesight -- are recommended for "
20457"maximum battlefield effectiveness.\n"
20458"\n"
20459"Using goggles during daytime is generally contraindicated, as they lose most "
20460"of their utility in daylight conditions. The only reason to continue wearing "
20461"them under such conditions is their limited ability to see through walls.\n"
20462"\n"
20463"Close-range combat troops will suffer least from the accuracy penalty "
20464"inflicted by IR goggles. However, longer-range shooters cannot afford this "
20465"penalty, as a missed shot with one of these weapons may have dire "
20466"consequences. Snipers in particular will have infrared laser targeting "
20467"available via their scopes anyway.\n"
20468"\n"
20469"\n"
20470"Addenda\n"
20471"\n"
20472"None."
20473
20474#: ../base/ufos/msgid/weapons.ufo:1101
20475#, fuzzy
20476msgid ""
20477"Our analysis of the Kerrblade is complete, Commander. Here is my summary for "
20478"your review.\n"
20479"\n"
20480"The Kerrblade seems at first glance like the alien equivalent of our combat "
20481"knife. Reality would be a better place if that were true. We've concluded it "
20482"is much more than that, and the truth is far from comforting.\n"
20483"\n"
20484"Crafted from carbon alloy and alien plastics, it is surprisingly light and "
20485"contains no metal whatsoever. The material itself is highly interesting for "
20486"our weapons production. No matter how much we abuse it during testing, the "
20487"blade will not chip, nick or bend. We think we might be able to duplicate "
20488"the stuff with some more research.\n"
20489"\n"
20490"Its shape vaguely resembles the old curved swords from human history, though "
20491"perhaps it has more relation to something out of fantasy fiction. It's too "
20492"large, unwieldy and poorly balanced for the human hand. The blade, however, "
20493"tapers to an incredible edge; we have measured it to be only one molecule "
20494"wide. This gives the Kerrblade its fantastic cutting power.\n"
20495"\n"
20496"In our battlefield footage, we've seen the Kerrblade used with a curious, "
20497"long-fingered grip -- one which the human hand is unable to duplicate -- "
20498"that seems to indicate the Kerrblade is used as something other than a "
20499"purpose-designed weapon. The closest analogies we've been able to find on "
20500"Earth are those of a surgeon's scalpel and certain ancient disemboweling "
20501"tools. This comparison was one of our first clues as to the true purpose of "
20502"the Kerrblade. We put this together with some gruesome camera footage from "
20503"Mumbai, which was so grainy that we could only guess what the aliens were "
20504"doing, until now.\n"
20505"\n"
20506"The Kerrblade is, in fact, an autopsy tool. It's used by the aliens to cut "
20507"up live or dead humans and extract whatever tissue or organ they like. The "
20508"large, sharp spike at the bottom of the blade is inserted into the solar "
20509"plexus, then moved upwards like a pair of scissors, or a can opener. It goes "
20510"through the sternum with disturbing ease. At this point the alien will fold "
20511"open the ribcage and rip or cut out whatever he needs.\n"
20512"\n"
20513"I wish we could just burn the things, but unfortunately they're too damned "
20514"valuable. Though not primarily designed as weapons these Kerrblades are far "
20515"more effective than any human combat knife. They cut up aliens almost as "
20516"well as humans. The grip is highly uncomfortable for human hands, but we can "
20517"adapt human grips easily enough. However, the blades are too big to ever fit "
20518"into the standard-issue PHALANX holster. They can only be kept in a "
20519"soldier's hands or in the backpack. This somewhat defeats the purpose of a "
20520"knife -- but obviously we have no other melee weapon that even comes close "
20521"in terms of power.\n"
20522"\n"
20523"Given the unusual grip, we haven't drawn up specs for producing these things "
20524"in-house. You'll only be able to use what you can collect on the battlefield "
20525"for now, but we'll continue to brainstorm ideas for how to incorporate this "
20526"technology into our own weaponry.\n"
20527"\n"
20528"Cdr. Navarre"
20529msgstr ""
20530"Our analysis of the Kerrblade is complete, Commander. Here is my summary for "
20531"your review.\n"
20532"\n"
20533"The Kerrblade seems at first glance like the alien equivalent of our combat "
20534"knife. Reality would be a better place if that were true. We've concluded it "
20535"is much more than that, and the truth is far from comforting.\n"
20536"\n"
20537"Crafted from carbon alloy and alien plastics, it is surprisingly light and "
20538"contains no metal whatsoever. The material itself is highly interesting for "
20539"our weapons production. No matter how much we abuse it during testing, the "
20540"blade will not chip, nick or bend. We think we might be able to duplicate "
20541"the stuff with some more research.\n"
20542"\n"
20543"Its shape vaguely resembles the old curved swords from human history, though "
20544"perhaps it has more relation to something out of fantasy fiction. It's too "
20545"large, unwieldy and poorly balanced for the human hand. The blade, however, "
20546"tapers to an incredible edge; we have measured it to be only one molecule "
20547"wide. This gives the Kerrblade its fantastic cutting power.\n"
20548"\n"
20549"In our battlefield footage, we've seen the Kerrblade used with a curious, "
20550"long-fingered grip -- one which the human hand is unable to duplicate -- "
20551"that seems to indicate the Kerrblade is used as something other than a "
20552"purpose-designed weapon. The closest analogies we've been able to find on "
20553"Earth are those of a surgeon's scalpel and certain ancient disemboweling "
20554"tools. This comparison was one of our first clues as to the true purpose of "
20555"the Kerrblade. We put this together with some gruesome camera footage from "
20556"Mumbai, which was so grainy that we could only guess what the aliens were "
20557"doing, until now.\n"
20558"\n"
20559"The Kerrblade is, in fact, an autopsy tool. It's used by the aliens to cut "
20560"up live or dead humans and extract whatever tissue or organ they like. The "
20561"large, sharp spike at the bottom of the blade is inserted into the solar "
20562"plexus, then moved upwards like a pair of scissors, or a can opener. It goes "
20563"through the sternum with disturbing ease. At this point the alien will fold "
20564"open the ribcage and rip or cut out whatever he needs.\n"
20565"\n"
20566"I wish we could just burn the things, but unfortunately they're too damned "
20567"valuable. Though not primarily designed as weapons these Kerrblades are far "
20568"more effective than any human combat knife. They cut up aliens almost as "
20569"well as humans. The grip is highly uncomfortable for human hands, but we can "
20570"adapt human grips easily enough. However, the blades are too big to ever fit "
20571"into the standard-issue PHALANX holster. They can only be kept in a "
20572"soldier's hands or in the backpack. This somewhat defeats the purpose of a "
20573"knife -- but obviously we have no other melee weapon that even comes close "
20574"in terms of power.\n"
20575"\n"
20576"--Cdr. Navarre"
20577
20578#: ../base/ufos/msgid/weapons.ufo:1111
20579#, fuzzy
20580msgid ""
20581"Commander, we've recovered an interesting alien weapon from the battlefield. "
20582"It looks to be some kind of knife or sword with an edge sharper than "
20583"anything on Earth. It can slice steel like tissue paper and goes through our "
20584"soldiers' body armour as if it wasn't even there. The troops have named it "
20585"the 'Kerrblade' after the distinctive sound it makes when shredding our "
20586"armour.\n"
20587"\n"
20588"We should examine the blade to determine its function and see how it was "
20589"made. There may be a way to duplicate this technology in a form that's "
20590"compatible for human use, which would make melee engagements with alien "
20591"combatants far more survivable than going at them with a combat knife.\n"
20592"\n"
20593"Of course, this program will need your approval for lab time and funding.\n"
20594"\n"
20595"Cdr. Navarre"
20596msgstr ""
20597"Commander, we've recovered an interesting alien weapon from the battlefield. "
20598"It looks to be some kind of knife or sword with an edge sharper than "
20599"anything on Earth. It can slice steel like tissue paper and goes through our "
20600"soldiers' body armour as if it wasn't even there. The troops have named it "
20601"the 'Kerrblade' after the distinctive sound it makes when shredding our "
20602"armour.\n"
20603"\n"
20604"We should examine the blade to determine its function and see how it was "
20605"made. There may be a way to duplicate this technology in a form that's "
20606"compatible for human use, which would make melee engagements with alien "
20607"combatants far more survivable than going at them with a combat knife.\n"
20608"\n"
20609"Of course, this program will need your approval for lab time and funding.\n"
20610"\n"
20611"--Cdr. Navarre"
20612
20613#: ../base/ufos/msgid/weapons.ufo:1129
20614#, fuzzy
20615msgid ""
20616"Commander, I apologise in advance if my typing isn't up to standard in this "
20617"message. We've had a lot of sleepless nights down here in DivEngine working "
20618"on the laser pistol project. It's been a gruelling amount of work, but I'm "
20619"very proud to say that we've pulled it off. We have prototyped a working "
20620"laser pistol that won't be rendered completely ineffective by alien armour.\n"
20621"\n"
20622"The system is essentially the same as the one I've outlined for you in my "
20623"report on Continuous Wave Laser Operation. Excited molecules of deuterium "
20624"fluoride are lased and focused through a series of intelligent lenses. Waste "
20625"gases are put through our custom filtering system, which we've scaled down "
20626"even further. However, the reduced capacity of the filtering system and the "
20627"smaller optical resonator have demanded some tradeoffs.\n"
20628"\n"
20629"The laser pistol can only lase deuterium-fluoride at about half the rate as "
20630"our old Continuous Wave Laser prototype. Naturally this produces only a half-"
20631"strength beam, doing half the damage of a larger weapon. It requires a "
20632"period of continuous exposure -- several seconds at least -- for the beam to "
20633"inflict enough damage to kill an unarmoured target. Still, the laser will "
20634"burn through anything given enough time.\n"
20635"\n"
20636"All the usual advantages of laser weaponry are present in the pistol. It's "
20637"very quick to fire, and if the soldier misses his target at first, he can "
20638"adjust his aim without letting go of the trigger.\n"
20639"\n"
20640"We've designed the pistol to use the standard deuterium-fluoride cartridges "
20641"which we've drawn up to power all of our laser weaponry. This means it uses "
20642"the same amount of D-F as the larger designs, but uses it up at a much lower "
20643"rate, effectively giving the laser pistol more ammunition than any of our "
20644"other laser weapons.\n"
20645"\n"
20646"As with all handguns, the laser pistol is strictly a backup weapon. It isn't "
20647"powerful enough to compete with rifles of any kind. On the other hand, its "
20648"range is quite impressive indeed for a handgun and it can fire continuously "
20649"for minutes without reloading.\n"
20650"\n"
20651"We will need to have at least one D-F Cartridge on hand at all times in "
20652"order to be able to load and use a laser pistol.  The blueprints for the "
20653"pistol and the ammo are sitting with the engineers in the workshop, so you "
20654"can begin production immediately.\n"
20655"\n"
20656"Cdr. Navarre"
20657msgstr ""
20658"Commander, I apologise in advance if my typing isn't up to standard in this "
20659"message. We've had a lot of sleepless nights down here in DivEngine working "
20660"on the laser pistol project. It's been a gruelling amount of work, but I'm "
20661"very proud to say that we've pulled it off. We have prototyped a working "
20662"laser pistol.\n"
20663"\n"
20664"The system is essentially the same as the one I've outlined for you in my "
20665"report on Continuous Wave Laser Operation. Excited molecules of deuterium "
20666"fluoride are lased and focused through a series of intelligent lenses. Waste "
20667"gases are put through our custom filtering system, which we've scaled down "
20668"even further. However, the reduced capacity of the filtering system and the "
20669"smaller optical resonator have demanded some tradeoffs.\n"
20670"\n"
20671"The laser pistol can only lase deuterium-fluoride at about half the rate as "
20672"our old Continuous Wave Laser prototype. Naturally this produces only a half-"
20673"strength beam, doing half the damage of a larger weapon. It requires a "
20674"period of continuous exposure -- several seconds at least -- for the beam to "
20675"inflict enough damage to kill an unarmoured target. Armour will complicate "
20676"the issue even further, and it's impossible for lasers to shoot through "
20677"clouds of smoke, gas or fire. Still, as long as the target isn't obscured or "
20678"immune to highly-focused light or heat, the laser will burn through anything "
20679"given enough time.\n"
20680"\n"
20681"All the usual advantages of laser weaponry are present in the pistol. It's "
20682"very quick to fire, and if the soldier misses his target at first, he can "
20683"adjust his aim without letting go of the trigger. And there's another bonus "
20684"particular to our pistol design. Thanks to the extremely high accuracy "
20685"inherent in laser weaponry, it will be easy for ambidextrous soldiers to use "
20686"two laser pistols at once.\n"
20687"\n"
20688"We've designed the pistol to use the standard deuterium-fluoride cartridges "
20689"which we've drawn up to power all of our laser weaponry. This means it uses "
20690"the same amount of D-F as the larger designs, but uses it up at a much lower "
20691"rate, effectively giving the laser pistol more ammunition than any of our "
20692"other laser weapons.\n"
20693"\n"
20694"As with all handguns, the laser pistol is strictly a backup weapon. It isn't "
20695"powerful enough to compete with rifles of any kind. On the other hand, the "
20696"laser pistol completely eliminates the problems regarding range and accuracy "
20697"that plague conventional handguns. Its range is quite impressive indeed for "
20698"a handgun. It can shoot out to 60 metres with pinpoint accuracy thanks to "
20699"the aim-correcting lenses, and it can fire continuously for minutes without "
20700"reloading. This will make it particularly valuable in wide open terrain.\n"
20701"\n"
20702"We will need to have at least one D-F Cartridge on hand at all times in "
20703"order to be able to load and use a laser pistol.\n"
20704"\n"
20705"--Cdr. Navarre"
20706
20707#: ../base/ufos/msgid/weapons.ufo:1139
20708#, fuzzy
20709msgid ""
20710"Our notes have produced a lot of designs, and this is possibly the most "
20711"difficult one to bring into reality: a deuterium-fluoride laser weapon the "
20712"size of an ordinary pistol.\n"
20713"\n"
20714"The difficulty in making this a reality will be to get the parts small "
20715"enough and light enough so that they will fit into a pistol-sized package "
20716"that is light enough to aim and fire one-handed.\n"
20717"\n"
20718"As always, it's going to be a tradeoff between size and power, but with "
20719"enough work I believe we can indeed build a functioning laser pistol. We're "
20720"just waiting for your authorisation, Commander.\n"
20721"\n"
20722"Cdr. Navarre"
20723msgstr ""
20724"This is one of several proposals I'm submitting for the research and "
20725"development of new laser weaponry. Each of these will have to be developed "
20726"separately due to the size differences, power levels and complexity of the "
20727"systems involved.\n"
20728"\n"
20729"Our notes on Continuous Wave Laser Operation have produced a lot of designs, "
20730"and this is possibly the most difficult one to bring into reality: a "
20731"deuterium-fluoride laser weapon the size of an ordinary pistol.\n"
20732"\n"
20733"The difficulty in making this a reality will be to get the parts small "
20734"enough and light enough so that they will:\n"
20735"\n"
20736"1) Fit into a pistol-sized package, and2) Be light enough to aim and fire "
20737"one-handed.\n"
20738"\n"
20739"As always, it's going to be a tradeoff between size and power, but with "
20740"enough work I believe we can indeed build a functioning laser pistol. We're "
20741"just waiting for your authorisation, Commander.\n"
20742"\n"
20743"--Cdr. Navarre"
20744
20745#: ../base/ufos/msgid/weapons.ufo:1153
20746#, fuzzy
20747msgid ""
20748"It's done, Commander. We are now the proud owners of a working laser rifle, "
20749"with full production plans loaded into our computers. We've eliminated "
20750"several moving parts and refined the electronics to bring production and "
20751"maintenance costs down into our budget range. We've finally got an assault "
20752"rifle that can punch through alien armour.\n"
20753"\n"
20754"This rifle is possibly the most accurate weapon ever designed. It's light, "
20755"rests easily in the shooter's hands, and the focusing lenses are "
20756"surprisingly effective at correcting the user's aim to help bring the beam "
20757"on target -- and keep it there. Eight troops with conventional assault "
20758"rifles firing away at full-auto can easily miss a moving target. With laser "
20759"rifles, that becomes a near-impossibility, although we expect the accuracy "
20760"in battle to be lower than those achievable in a lab.\n"
20761"\n"
20762"It is quick to fire, has a good magazine capacity, no recoil, a respectable "
20763"range and does away with many other issues that plague conventional "
20764"firearms. It will never misfire or suffer a jammed mechanism. It will never "
20765"blow up due to a fouled or bent barrel. It will never have problems with "
20766"incompatible or faulty ammunition. It can suffer cracked lenses if subjected "
20767"to severe mistreatment, but those are thoroughly shielded, set into shock-"
20768"resistant foam and protected from the outside by a metal iris that only "
20769"opens when the weapon is ready to fire.\n"
20770"\n"
20771"We've designed the rifle to use the standard deuterium-fluoride cartridges "
20772"which we've drawn up to power all of our laser weaponry. This gives it "
20773"approximately two minutes of continuous wave fire before a new cartridge "
20774"must be inserted. The cartridges can be popped out and left on the ground "
20775"without risk of contaminating the area, but they will require special hazard "
20776"disposal once the mission is completed.\n"
20777"\n"
20778"We'll need to have at least one D-F Cartridge on hand at all times in order "
20779"to be able to load and use a laser rifle. The blueprints for the rifle and "
20780"the ammo are sitting with the engineers in the workshop, so you can begin "
20781"production immediately.\n"
20782"\n"
20783"Cdr. Navarre"
20784msgstr ""
20785"It's done, Commander. We are now the proud owners of a working laser rifle, "
20786"with full production plans loaded into our computers. We've eliminated "
20787"several moving parts and refined the electronics to bring production and "
20788"maintenance costs down into our budget range. I believe you'll find the "
20789"weapon's specs to your satisfaction.\n"
20790"\n"
20791"This rifle is possibly the most accurate weapon ever designed. It's light, "
20792"rests easily in the shooter's hands, and the focusing lenses automatically "
20793"correct the user's aim to help bring the beam on target -- and keep it "
20794"there. It may inflict less damage per shot than its conventional projectile-"
20795"firing counterparts, but it can do more over time if the shooter keeps the "
20796"target in his sights. Eight troops with conventional assault rifles firing "
20797"away at full-auto can easily miss a moving target. With laser rifles, that "
20798"becomes a near-impossibility.\n"
20799"\n"
20800"It is quick to fire, has a good magazine capacity, no recoil, a respectable "
20801"range and does away with many other issues that plague conventional "
20802"firearms. It will never misfire or suffer a jammed mechanism. It will never "
20803"blow up due to a fouled or bent barrel. It will never have problems with "
20804"incompatible or faulty ammunition. It can suffer cracked lenses if subjected "
20805"to severe mistreatment, but those are thoroughly shielded, set into shock-"
20806"resistant foam and protected from the outside by a metal iris that only "
20807"opens when the weapon is ready to fire.\n"
20808"\n"
20809"The laser rifle's biggest weakness is its inability to shoot through clouds "
20810"of smoke, gas or fire. All our lasers have this problem; clouds of material "
20811"will quickly refract the beam into harmless light, so we'll have to be "
20812"careful about our application of smoke and incendiary weapons.\n"
20813"\n"
20814"We've designed the rifle to use the standard deuterium-fluoride cartridges "
20815"which we've drawn up to power all of our laser weaponry. This gives it "
20816"approximately two minutes of continuous wave fire before a new cartridge "
20817"must be inserted. The cartridges can be popped out and left on the ground "
20818"without risk of contaminating the area, but they will require special hazard "
20819"disposal once the mission is completed.\n"
20820"\n"
20821"We'll need to have at least one D-F Cartridge on hand at all times in order "
20822"to be able to load and use a laser rifle.\n"
20823"\n"
20824"--Cdr. Navarre"
20825
20826#: ../base/ufos/msgid/weapons.ufo:1163
20827#, fuzzy
20828msgid ""
20829"The laser rifle is the flagship design of our proposed deuterium-fluoride "
20830"laser family, our best theory for punching through alien armour effective "
20831"against conventional and plasma weaponry. It will be a perfect marriage of "
20832"power, accuracy, range, manoeuvrability and ammo capacity. If our theories "
20833"hold, the laser rifle's damage potential against an armoured alien will "
20834"outstrip that of any conventional assault rifle and its accuracy will far "
20835"exceed them. The only problem will be actually building it.\n"
20836"\n"
20837"The components we've been using in our Continuous Wave Laser prototypes have "
20838"been cumbersome, fragile and very expensive. Our soldiers need ruggedness in "
20839"a rifle, something that will last through the bumps and bashes of combat, "
20840"and we badly need to bring down production costs to make the program "
20841"worthwhile. As it is, the price of a squad of working laser rifles would be "
20842"on par with your average main battle tank. We need funding and lab time to "
20843"bring costs down, fix or replace the most sensitive components to make the "
20844"weapon more reliable, and reduce its form factor to something that can be "
20845"comfortably fired by a human soldier.\n"
20846"\n"
20847"As always, Commander, we'll begin work as soon as you give us your "
20848"authorisation.\n"
20849"\n"
20850"Cdr. Navarre"
20851msgstr ""
20852"This is one of several proposals I'm submitting for the research and "
20853"development of new laser weaponry. Each of these will have to be developed "
20854"separately due to the size differences, power levels and complexity of the "
20855"systems involved.\n"
20856"\n"
20857"The laser rifle is the flagship design of our new deuterium-fluoride laser "
20858"family. It will be a perfect marriage of power, accuracy, range, "
20859"manoeuvrability and ammo capacity. Even on paper the laser rifle's specs can "
20860"compete with any conventional assault rifle. The only problem will be "
20861"actually building it.\n"
20862"\n"
20863"The components we've been using in our Continuous Wave Laser prototypes have "
20864"been cumbersome, fragile and very expensive. Our soldiers need ruggedness in "
20865"a rifle, something that will last through the bumps and bashes of combat, "
20866"and we badly need to bring down production costs to make the program "
20867"worthwhile. As it is, the price of a squad of working laser rifles would be "
20868"on par with your average main battle tank. We need funding and lab time to "
20869"bring costs down, fix or replace the most sensitive components to make the "
20870"weapon more reliable, and reduce its form factor to something that can be "
20871"comfortably fired by a human soldier.\n"
20872"\n"
20873"As always, Commander, we'll begin work as soon as you give us your "
20874"authorisation.\n"
20875"\n"
20876"--Cdr. Navarre"
20877
20878#: ../base/ufos/msgid/weapons.ufo:1175
20879msgid ""
20880"Commander, our heavy laser program has been a success. We've got it "
20881"prototyped and ready to go into production at your say-so. As promised, the "
20882"heavy laser is a powerful addition to our arsenal and we expect it to be a "
20883"key asset against armoured units who can withstand conventional and plasma "
20884"weaponry.\n"
20885"\n"
20886"This is not to say the heavy laser doesn't have its downsides. For one, it's "
20887"very bulky and very heavy, requiring a strong troop to shoot it effectively. "
20888"It doesn't sacrifice accuracy despite its size, but it's less quick to fire "
20889"or respond than we would like, and its ammo consumption is staggering. It "
20890"can chew through a full deuterium-fluoride cartridge in only 30 seconds of "
20891"continuous fire. This requires a large number of magazines to be kept on "
20892"hand, and the heavy laser is not particularly quick to reload.\n"
20893"\n"
20894"Great care will also have to be taken that no bystanders or PHALANX troops "
20895"get into the path of the invisible beam. Even momentary exposure to an "
20896"unobstructed beam will char bone and liquefy flesh. A hit to the eyes will "
20897"result in permanent, irreparable blindness. We've talked to our training and "
20898"field officers about this and have underlined safety in our field manual at "
20899"every turn, but it won't hurt the troops to hear it again from you, "
20900"Commander.\n"
20901"\n"
20902"We'll need to have at least one D-F Cartridge on hand at all times in order "
20903"to be able to load and use a heavy laser.  The blueprints for the gun and "
20904"the ammo are sitting with the engineers in the workshop, so you can begin "
20905"production immediately.\n"
20906"\n"
20907"Cdr. Navarre"
20908msgstr ""
20909
20910#: ../base/ufos/msgid/weapons.ufo:1183
20911msgid ""
20912"Laser weaponry is always a trade-off between size and power. For that "
20913"reason, I'm submitting this proposal for a heavy laser infantry weapon. It "
20914"would not be as mobile and flexible as we have expected from our assault "
20915"specialists, but it could pack a powerful punch for those soldiers strong "
20916"enough to use it effectively in combat.\n"
20917"\n"
20918"Given the weakness of alien armour against laser weaponry, it's certainly "
20919"worth looking into, Commander.\n"
20920"\n"
20921"Cdr. Navarre"
20922msgstr ""
20923"레이저 무기류는 언제나 사이즈와 파워의 교환입니다. 그러므로 중레이저 보병 무"
20924"기의 제안서를 제출합니다. 돌격 전문가들의 희망만큼 기동적이거나 유연하지는 않"
20925"겠지만, 전투중 효과적으로 사용할 수 있을 정도의 힘을 가진 병사들의 손에서는 "
20926"강한 위력을 보일 수 있습니다.\n"
20927"\n"
20928"외계인 갑옷의 레이저 무기류에 대한 취약성을 고려할 때, 확실히 연구할 가치가 "
20929"있습니다, 사령관님.\n"
20930"\n"
20931"나바르 중령"
20932
20933#: ../base/ufos/msgid/weapons.ufo:1201
20934#, fuzzy
20935msgid ""
20936"Commander, I'd like to report that we've successfully prototyped the new "
20937"electrolaser design and have approved final plans for a production model. We "
20938"can now begin to utilise it in combat. As per usual, I've written up the "
20939"specs and deployment advice here for you.\n"
20940"\n"
20941"From a technical standpoint, the electrolaser works on almost the same "
20942"principles as natural lightning. It pumps electricity through a channel of "
20943"ionised air -- what we refer to as a 'plasma channel' -- that is more "
20944"conductive than the air around it, allowing the electricity to arc all the "
20945"way to the target and then earth itself, causing severe shock damage. This "
20946"plasma channel is created by a short, high-powered laser pulse which causes "
20947"the air to begin ionising\n"
20948"\n"
20949"Electrolasers are a tried and true concept on Earth. They have a history of "
20950"use going back several decades as less-than-lethal weapons. At their most "
20951"basic, they are a 'taser without the wires', but until now they've suffered "
20952"serious limitations due to battery capacity and the power levels required to "
20953"knock out a soldier in insulated body armour. For this reason they've only "
20954"ever been developed practically as single-shot disposables and close-range "
20955"civilian weapons. Thanks to the output of our deuterium-fluoride lasers and "
20956"energy systems, though, we've been able to go a lot further than that.\n"
20957"\n"
20958"Our electrolaser can project a stable plasma channel at short to medium "
20959"ranges, depending on atmospheric conditions, and deliver previously unheard-"
20960"of voltages to the target. It is effective against organic enemies but "
20961"robotic enemies are likely to be designed to disperse the charge.\n"
20962"\n"
20963"Now for the cons.\n"
20964"\n"
20965"The more powerful electrical systems and laser equipment have increased size "
20966"and weight considerably compared to the stun rod. Another, more practical "
20967"issue is the power unit. We couldn't quite achieve the desired power output "
20968"profile using our standard deuterium-fluoride cartridges, so we've had to "
20969"make adjustments to the ammunition package itself. I'm afraid this means "
20970"that ammunition for the electrolaser is NOT interchangeable with ammunition "
20971"for our regular laser weaponry.\n"
20972"\n"
20973"Of course, no matter what the drawbacks might be, performance is light-years "
20974"ahead of Dr. Connor's stun rod. I highly recommend we start taking "
20975"electrolasers on missions as soon as humanly possible. For the sake of our "
20976"troops, if nothing else.\n"
20977"\n"
20978"Cdr. Navarre"
20979msgstr ""
20980"Commander, I'd like to report that we've successfully prototyped the new "
20981"electrolaser design and have approved final plans for a production model. We "
20982"can now begin to utilise it in combat. As per usual, I've written up the "
20983"specs and deployment advice here for you.\n"
20984"\n"
20985"From a technical standpoint, the electrolaser works on almost the same "
20986"principles as natural lightning. It pumps electricity through a channel of "
20987"ionised air -- what we refer to as a 'plasma channel' -- that is more "
20988"conductive than the air around it, allowing the electricity to arc all the "
20989"way to the target and then earth itself, causing severe shock damage. This "
20990"plasma channel is created by a short, high-powered laser pulse which causes "
20991"the air to begin ionising\n"
20992"\n"
20993"Electrolasers are a tried and true concept on Earth. They have a history of "
20994"use going back several decades as less-than-lethal weapons. At their most "
20995"basic, they are a 'taser without the wires', but until now they've suffered "
20996"serious limitations due to battery capacity and the power levels required to "
20997"knock out a soldier in insulated body armour. For this reason they've only "
20998"ever been developed practically as single-shot disposables and close-range "
20999"civilian weapons. Thanks to the output of our deuterium-fluoride lasers and "
21000"energy systems, though, we've been able to go a lot further than that.\n"
21001"\n"
21002"Our electrolaser can project a stable plasma channel at short to medium "
21003"ranges, depending on atmospheric conditions, and deliver previously unheard-"
21004"of voltages to the target. It is effective against both organic and robotic "
21005"enemies. It can be toggled to different power levels depending on the needs "
21006"of the moment, from a simple stunning shock to full-blown electrocution "
21007"which can kill weaker targets outright.\n"
21008"\n"
21009"Now for the cons.\n"
21010"\n"
21011"The more powerful electrical systems and laser equipment have increased size "
21012"and weight considerably compared to the stun rod, putting the electrolaser "
21013"firmly in the Heavy Weapons category. Like all laser-based weapons it's "
21014"affected by rain, fog, smoke and other conditions that thicken the air or "
21015"release particles into it. Like all electric weapons, firing at airborne "
21016"targets will produce limited results, unless they're close enough to an "
21017"earthed object to allow the electricity to arc between them. In addition, "
21018"any electrolaser needs the right kind of atmosphere to be able to create a "
21019"plasma channel; taking them off of Earth could render them useless.\n"
21020"\n"
21021"Another, more practical issue is the power unit. We couldn't quite achieve "
21022"the desired power output profile using our standard deuterium-fluoride "
21023"cartridges, so we've had to make adjustments to the ammunition package "
21024"itself. I'm afraid this means that ammunition for the electrolaser is NOT "
21025"interchangeable with ammunition for our regular laser weaponry.\n"
21026"\n"
21027"Of course, no matter what the drawbacks might be, performance is light-years "
21028"ahead of Dr. Connor's stun rod. I highly recommend we replace all stun rods "
21029"currently in use with electrolasers as soon as humanly possible. For the "
21030"sake of our troops, if nothing else.\n"
21031"\n"
21032"--Cdr. Navarre"
21033
21034#: ../base/ufos/msgid/weapons.ufo:1213
21035#, fuzzy
21036msgid ""
21037"Commander, I have a new research proposal for you, something you might find "
21038"interesting. Please hear me out.\n"
21039"\n"
21040"You know the drawbacks of Connor's stun rod have been a serious concern of "
21041"mine from the very first proposal onward. Putting our soldiers in extreme "
21042"danger to capture some biological specimens can't possibly be worth the "
21043"risk. That's why we at DivEngine have been investigating possible "
21044"alternatives, and we've now arrived at a proposal that's going to be both "
21045"technologically feasible and combat-effective.\n"
21046"\n"
21047"I'd like to combine the stun rod research with our work on the new "
21048"generation of lasers to create a beefed-up electrolaser -- a lightning gun "
21049"-- of unprecedented power. Imagine all the power of a stun rod deployed at "
21050"range without ever having to approach the target!\n"
21051"\n"
21052"With funding and lab time we can really make this work, Commander. It'll "
21053"give our troops a much better fighting chance when we need to capture "
21054"instead of kill.\n"
21055"\n"
21056"Cdr. Navarre"
21057msgstr ""
21058"Commander, I have a new research proposal for you, something you might find "
21059"interesting. Please hear me out.\n"
21060"\n"
21061"You know the drawbacks of Connor's stun rod have been a serious concern of "
21062"mine from the very first proposal onward. Putting our soldiers in extreme "
21063"danger to capture some biological specimens can't possibly be worth the "
21064"risk. That's why we at DivEngine have been investigating possible "
21065"alternatives, and we've now arrived at a proposal that's going to be both "
21066"technologically feasible and combat-effective.\n"
21067"\n"
21068"I'd like to combine the stun rod research with our work on the new "
21069"generation of lasers to create a beefed-up electrolaser -- a lightning gun "
21070"-- of unprecedented power. Imagine all the power of a stun rod deployed at "
21071"range without ever having to approach the target!\n"
21072"\n"
21073"With funding and lab time we can really make this work, Commander. It'll "
21074"give our troops a much better fighting chance when we need to capture "
21075"instead of kill.\n"
21076"\n"
21077"--Cdr. Navarre"
21078
21079#: ../base/ufos/msgid/weapons.ufo:1225
21080#, fuzzy
21081msgid ""
21082"Commander, we've finalised the design of the Deuterium-Fluoride Cartridges "
21083"and they're now ready for mass production. They'll be expensive to make and "
21084"use, but we've done everything we can to keep the costs down.\n"
21085"\n"
21086"The cartridge is essentially a hard plastic shell containing five separate "
21087"chambers. These are four pressurised storage reservoirs for ethylene, "
21088"nitrogen trifluoride, helium and deuterium, plus a small battery to power "
21089"the laser's electronics.\n"
21090"\n"
21091"The shell itself is made of the toughest polymer we can produce, reinforced "
21092"in vulnerable spots with carbon nanotubes, to prevent mixing in case the "
21093"cartridge receives any shocks or impacts. We can't provide perfect "
21094"protection against direct hits on the cartridge, but we've done our best. "
21095"The chance of combat spillage happening during any engagement has been "
21096"reduced to only a fraction of a percent.\n"
21097"\n"
21098"Any materials remaining in a used cartridge will be pumped back into base "
21099"storage upon the dropship's return. However, once they've been used, these "
21100"cartridges have to be disposed of by a chemohazard team, and we'll have to "
21101"manufacture replacements. They cannot be reused due to deuterium "
21102"contamination.\n"
21103"\n"
21104"Cdr. Navarre"
21105msgstr ""
21106"Commander, we've finalised the design of the Deuterium-Fluoride Cartridges "
21107"and they're now ready for mass production. They'll be expensive to make and "
21108"use, but we've done everything we can to keep the costs down.\n"
21109"\n"
21110"The cartridge is essentially a hard plastic shell containing five separate "
21111"chambers. These are four pressurised storage reservoirs for ethylene, "
21112"nitrogen trifluoride, helium and deuterium, plus a small battery to power "
21113"the laser's electronics.\n"
21114"\n"
21115"The shell itself is made of the toughest polymer we can produce, reinforced "
21116"in vulnerable spots with carbon nanotubes, to prevent mixing in case the "
21117"cartridge receives any shocks or impacts. We can't provide perfect "
21118"protection against direct hits on the cartridge, but we've done our best. "
21119"The chance of combat spillage happening during any engagement has been "
21120"reduced to only a fraction of a percent.\n"
21121"\n"
21122"Any materials remaining in a used cartridge will be pumped back into base "
21123"storage upon the dropship's return. However, once they've been used, these "
21124"cartridges have to be disposed of by a chemohazard team, and we'll have to "
21125"manufacture replacements. They cannot be reused due to deuterium "
21126"contamination.\n"
21127"\n"
21128"--Cdr. Navarre"
21129
21130#: ../base/ufos/msgid/weapons.ufo:1237
21131#, fuzzy
21132msgid ""
21133"This is one of several proposals I'm submitting for the research and "
21134"development of new laser weaponry. Each of these will have to be developed "
21135"separately due to the size differences, power levels and complexity of the "
21136"systems involved.\n"
21137"\n"
21138"In order to power our deuterium-fluoride laser weaponry, we need to design a "
21139"magazine that can safely store a lot of different hazardous materials. "
21140"Ethylene, nitrogen trifluoride, helium and deuterium -- three of which are "
21141"toxic compounds -- have to be kept in separate pressurised compartments, "
21142"under complete control at all times. If these materials were allowed to mix, "
21143"it would be what we engineers call a 'Bad Thing'.\n"
21144"\n"
21145"We already have a basic design that should overcome these problems, but we "
21146"need lab facilities and funding in order to test it, prototype it and build "
21147"it to UN safety spec. It's drudge work, but it has to be done in order to "
21148"make our lasers safe to use on the battlefield. I'm not prepared to risk "
21149"poisoning our own troops with deuterium gas by cutting corners. We need "
21150"proper magazines if we're going to use our new laser weapons.\n"
21151"\n"
21152"Please approve this program as soon as you can, Commander.\n"
21153"\n"
21154"Cdr. Navarre"
21155msgstr ""
21156"This is one of several proposals I'm submitting for the research and "
21157"development of new laser weaponry. Each of these will have to be developed "
21158"separately due to the size differences, power levels and complexity of the "
21159"systems involved.\n"
21160"\n"
21161"In order to power our deuterium-fluoride laser weaponry, we need to design a "
21162"magazine that can safely store a lot of different hazardous materials. "
21163"Ethylene, nitrogen trifluoride, helium and deuterium -- three of which are "
21164"toxic compounds -- have to be kept in separate pressurised compartments, "
21165"under complete control at all times. If these materials were allowed to mix, "
21166"it would be what we engineers call a 'Bad Thing'.\n"
21167"\n"
21168"We already have a basic design that should overcome these problems, but we "
21169"need lab facilities and funding in order to test it, prototype it and build "
21170"it to UN safety spec. It's drudge work, but it has to be done in order to "
21171"make our lasers safe to use on the battlefield. I'm not prepared to risk "
21172"poisoning our own troops with deuterium gas by cutting corners. We need "
21173"proper magazines if we're going to use our new laser weapons.\n"
21174"\n"
21175"Please approve this program as soon as you can, Commander.\n"
21176"\n"
21177"--Cdr. Navarre"
21178
21179#: ../base/ufos/msgid/weapons.ufo:1283
21180#, fuzzy
21181msgid ""
21182"Technical Specifications: Medikit\n"
21183"\n"
21184"CLASSIFIED LEVEL YELLOW\n"
21185"\n"
21186"PHALANX Extraterrestrial Response Unit\n"
21187"\n"
21188"Technical Document, Delta Clearance\n"
21189"\n"
21190"Filed: 19 March 2084\n"
21191"\n"
21192"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic "
21193"Operations Command\n"
21194"\n"
21195"\n"
21196"\n"
21197"Overview\n"
21198"\n"
21199"In the past, the application of first aid and field surgery in hostile "
21200"situations required specially-trained combat medics and surgeons who could "
21201"handle the stresses of saving lives under fire. Troops who saw their friends "
21202"being hit usually had no choice but to keep fighting and hope the medics "
21203"would arrive in time -- that is, if they didn't freeze or panic or make some "
21204"futile attempt at a field dressing without ability or materials. If the "
21205"wounded survived at all, they'd still be out of action for weeks or months "
21206"at a time.\n"
21207"\n"
21208"This may have been a workable strategy in the trenches of World War 2, but "
21209"it isn't any longer. Waiting for a medic to arrive on the scene can "
21210"contribute to the death of a soldier who might have been saved by immediate "
21211"aid. The prompt application of trauma medicine needs to be made as quick and "
21212"easy as possible so that any soldier can provide life-saving effort with "
21213"minimal training. This is where the modern medikit comes in.\n"
21214"\n"
21215"Every medikit contains an onboard computer that can diagnose injuries via "
21216"directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, "
21217"measure blood pressure and heart rate, and even calculate the soldier's "
21218"combat effectiveness based on his or her individual record (stored in a "
21219"small subdermal chip for medical, locational and identification purposes). "
21220"All this information can be shown in a small hologram or displayed directly "
21221"to a soldier's helmet information system. At the same time the medikit can "
21222"deploy a number of drugs and sterile surgical tools for emergency "
21223"operations, cauterise wounds via a special heating iron, and -- most "
21224"importantly -- apply its store of nanorobots to a wound.\n"
21225"\n"
21226"The old idea of medical nanobots was first put into practice by Vietnamese "
21227"researchers thirty years ago. Today, medicine without them is almost "
21228"unthinkable. Nanobots are tiny robots several micrometres in diameter which "
21229"can be programmed to perform specific tasks on the fly. They will quickly "
21230"sterilise a wound and seal ruptured arteries, alert the medikit operator "
21231"about any internal bleeding, request suction at appropriate places, patch up "
21232"bowel or stomach punctures, revive or remove necrotic tissue, and repair "
21233"nerve damage. They dissolve harmlessly in the victim's bloodstream once "
21234"their battery runs out, which lasts no longer than 10 to 15 seconds, often "
21235"not long enough to stabilise heavily-wounded troops. Two or more doses of "
21236"nanobots may be required. Any number of doses can be applied and metabolised "
21237"with no ill effects.\n"
21238"\n"
21239"This technology is the most important breakthrough in trauma surgery ever "
21240"made. It can do everything except regenerate tissue. If more attention is "
21241"required -- for example when a vital organ is hit, or a bullet is lodged in "
21242"a critical place -- the medikit provides equipment and detailed instructions "
21243"for the soldier to follow. It can never replace the operating room, but it's "
21244"as close to a portable hospital as we'll ever get.\n"
21245"\n"
21246"\n"
21247"Recommended Doctrine\n"
21248"\n"
21249"All our soldiers have been trained in the use of the medikit. In fact, in an "
21250"ideal situation, every soldier would carry one for immediate use -- but I "
21251"recognise that our troops have a limited carrying capacity. All major wounds "
21252"should be treated without delay to prevent complications and further risk to "
21253"the injured soldier. If the victim can still walk, she should retreat from "
21254"the firefight and seek cover in order to safely receive treatment by a "
21255"comrade.\n"
21256"\n"
21257"The medikit's onboard pharmacy can also be used to revive unconscious "
21258"soldiers. If this is done, please take care to remove the revived troop from "
21259"the line of fire as soon as possible and proceed with further treatment from "
21260"a safe position. The medic herself may be forced to engage approaching "
21261"targets to enable the patient's escape; this is acceptable practice, but "
21262"please supply the medic with adequate covering fire. Trading one soldier's "
21263"life for another does not make for good battlefield mathematics.\n"
21264"\n"
21265"Once a wounded soldier makes it back to base alive, our medical team will "
21266"take over treatment. The risk of anyone succumbing to battlefield trauma "
21267"while in a PHALANX ward is less than one percent, and as near to zero as we "
21268"can make it.\n"
21269"\n"
21270"\n"
21271"Addenda\n"
21272"\n"
21273"Medikits come with three prepared treatment capabilities. Apply First Aid "
21274"will treat a soldier's wounds, stemming the blood loss of a wound in an "
21275"effort to keep them alive. It will restore a small amount of health, but "
21276"soldiers will need to recover back at base.\n"
21277"\n"
21278"Stimulants can be used to revive a soldier who has fallen unconcious as a "
21279"result of being stunned or gassed.\n"
21280"\n"
21281"Antipsychotics will provide an injection of endorphins. Many desperate "
21282"commanders have found it useful to boost morale during highly stressful "
21283"engagements."
21284msgstr ""
21285"Technical Specifications: Medikit\n"
21286"\n"
21287"CLASSIFIED LEVEL YELLOW\n"
21288"\n"
21289"PHALANX Extraterrestrial Response Unit\n"
21290"\n"
21291"Technical Document, Delta Clearance\n"
21292"\n"
21293"Filed: 19 March 2084\n"
21294"\n"
21295"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic "
21296"Operations Command\n"
21297"\n"
21298"\n"
21299"\n"
21300"Overview\n"
21301"\n"
21302"In the past, the application of first aid and field surgery in hostile "
21303"situations required specially-trained combat medics and surgeons who could "
21304"handle the stresses of saving lives under fire. Troops who saw their friends "
21305"being hit usually had no choice but to keep fighting and hope the medics "
21306"would arrive in time -- that is, if they didn't freeze or panic or make some "
21307"futile attempt at a field dressing without ability or materials. If the "
21308"wounded survived at all, they'd still be out of action for weeks or months "
21309"at a time.\n"
21310"\n"
21311"This may have been a workable strategy in the trenches of World War 2, but "
21312"it isn't any longer. Waiting for a medic to arrive on the scene can "
21313"contribute to the death of a soldier who might have been saved by immediate "
21314"aid. The prompt application of trauma medicine needs to be made as quick and "
21315"easy as possible so that any soldier can provide life-saving effort with "
21316"minimal training. This is where the modern medikit comes in.\n"
21317"\n"
21318"Every medikit contains an onboard computer that can diagnose injuries via "
21319"directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, "
21320"measure blood pressure and heart rate, and even calculate the soldier's "
21321"combat effectiveness based on his or her individual record (stored in a "
21322"small subdermal chip for medical, locational and identification purposes). "
21323"All this information can be shown in a small hologram or displayed directly "
21324"to a soldier's helmet information system. At the same time the medikit can "
21325"deploy a number of drugs and sterile surgical tools for emergency "
21326"operations, cauterise wounds via a special heating iron, and -- most "
21327"importantly -- apply its store of nanorobots to a wound.\n"
21328"\n"
21329"The old idea of medical nanobots was first put into practice by Vietnamese "
21330"researchers thirty years ago. Today, medicine without them is almost "
21331"unthinkable. Nanobots are tiny robots several micrometres in diameter which "
21332"can be programmed to perform specific tasks on the fly. They will quickly "
21333"sterilise a wound and seal ruptured arteries, alert the medikit operator "
21334"about any internal bleeding, request suction at appropriate places, patch up "
21335"bowel or stomach punctures, revive or remove necrotic tissue, and repair "
21336"nerve damage. They dissolve harmlessly in the victim's bloodstream once "
21337"their battery runs out, which lasts no longer than 10 to 15 seconds, often "
21338"not long enough to stabilise heavily-wounded troops. Two or more doses of "
21339"nanobots may be required. Any number of doses can be applied and metabolised "
21340"with no ill effects.\n"
21341"\n"
21342"This technology is the most important breakthrough in trauma surgery ever "
21343"made. It can do everything except regenerate tissue. If more attention is "
21344"required -- for example when a vital organ is hit, or a bullet is lodged in "
21345"a critical place -- the medikit provides equipment and detailed instructions "
21346"for the soldier to follow. It can never replace the operating room, but it's "
21347"as close to a portable hospital as we'll ever get.\n"
21348"\n"
21349"\n"
21350"Recommended Doctrine\n"
21351"\n"
21352"All our soldiers have been trained in the use of the medikit. In fact, in an "
21353"ideal situation, every soldier would carry one for immediate use -- but I "
21354"recognise that our troops have a limited carrying capacity. All major wounds "
21355"should be treated without delay to prevent complications and further risk to "
21356"the injured soldier. If the victim can still walk, she should retreat from "
21357"the firefight and seek cover in order to safely receive treatment by a "
21358"comrade.\n"
21359"\n"
21360"The medikit's onboard pharmacy can also be used to revive unconscious "
21361"soldiers. If this is done, please take care to remove the revived troop from "
21362"the line of fire as soon as possible and proceed with further treatment from "
21363"a safe position. The medic herself may be forced to engage approaching "
21364"targets to enable the patient's escape; this is acceptable practice, but "
21365"please supply the medic with adequate covering fire. Trading one soldier's "
21366"life for another does not make for good battlefield mathematics.\n"
21367"\n"
21368"Once a wounded soldier makes it back to base alive, our medical team will "
21369"take over treatment. The risk of anyone succumbing to battlefield trauma "
21370"while in a PHALANX ward is less than one percent, and as near to zero as we "
21371"can make it.\n"
21372"\n"
21373"\n"
21374"Addenda\n"
21375"\n"
21376"None."
21377
21378#: ../base/ufos/msgid/weapons.ufo:1301
21379#, fuzzy
21380msgid ""
21381"When the aliens need a sidearm, they don't screw around.\n"
21382"\n"
21383"This plasma pistol is a nasty piece of work, Commander. Its operation is "
21384"extremely complex and inventive, requiring a great deal of technical skill "
21385"to create. The power pack alone is hundreds of years ahead of our "
21386"technology. It stores enough power to heat several charges of hydrogen to a "
21387"plasmatic state inside the miniature fusion chamber, which are expelled as "
21388"plasma using the ionised particles' own velocity.\n"
21389"\n"
21390"Unlike human firearms, the projectiles themselves are not stored in a "
21391"magazine or reservoir. They are generated inside the pistol from hydrogen "
21392"contained in the magazine, powered by the magazine's power-pack. Once the "
21393"plasma is heated, a thin film of liquid plastic is created between the two "
21394"'spinnerets' located vertically opposite each other in front of the grip. "
21395"The plasma particles are then rapidly fired into the film so that the "
21396"plastic deforms into an orb or 'bolt'. The plastic contains and protects the "
21397"plasma, keeping it from dispersing until it reaches the target. By the time "
21398"a bolt reaches the target, the inside of the plastic will be so eaten away "
21399"that it will burst upon impact like a soap bubble, splashing its payload "
21400"across the target. The maximum range of a pistol bolt -- the point it can "
21401"reach before the plasma eats into open air and disperses -- is approximately "
21402"20 metres.\n"
21403"\n"
21404"A bolt fired from the plasma pistol is so hot that even a near-miss can be "
21405"lethal. The effects on a victim are truly horrific; I will try to list them "
21406"all here.\n"
21407"\n"
21408"Any unarmoured human sprayed with this plasma will suffer extreme pain and "
21409"injuries all across the splash zone. Adipose (fatty) tissue will melt like "
21410"water. Blood and other bodily fluids boil in place. The plasma will actually "
21411"eat its way into a human body, causing bone-deep charring in a large region "
21412"around the splash zone. A large chunk of the body will be literally burnt to "
21413"a crisp.\n"
21414"\n"
21415"Any kind of tough fabric will provide some protection against a plasma hit. "
21416"High-tech armour in particular will disperse the heat as best it can, and "
21417"will resist the burning plasma for a time. Hopefully this will be enough "
21418"time to allow air-cooling to take place, bringing the plasma down to non-"
21419"lethal temperatures.\n"
21420"\n"
21421"I won't pretend to know how the aliens managed to squeeze all this stuff "
21422"into a pistol, but it does look as though they've made the same tradeoffs "
21423"between power and size that we have done with our handguns. It's almost "
21424"certain that larger, more powerful versions of these weapons exist and will "
21425"appear against us in this war. However, my team and I have figured out the "
21426"control scheme of the pistols, and we've written an appropriate field manual "
21427"for human use. Our soldiers will now be able to employ the plasma pistol in "
21428"a combat scenario as they would any other weapon.\n"
21429"\n"
21430"Cdr. Navarre"
21431msgstr ""
21432"When the aliens need a sidearm, they don't screw around.\n"
21433"\n"
21434"This plasma pistol is a nasty piece of work, Commander. Its operation is "
21435"extremely complex and inventive, requiring a great deal of technical skill "
21436"to create. The power pack alone is hundreds of years ahead of our "
21437"technology. It stores enough power to heat several charges of hydrogen to a "
21438"plasmatic state inside the miniature fusion chamber, which are expelled as "
21439"plasma using the ionised particles' own velocity.\n"
21440"\n"
21441"Unlike human firearms, the projectiles themselves are not stored in a "
21442"magazine or reservoir. They are generated inside the pistol from hydrogen "
21443"contained in the magazine, powered by the magazine's power-pack. Once the "
21444"plasma is heated, a thin film of liquid plastic is created between the two "
21445"'spinnerets' located vertically opposite each other in front of the grip. "
21446"The plasma particles are then rapidly fired into the film so that the "
21447"plastic deforms into an orb or 'bolt'. The plastic contains and protects the "
21448"plasma, keeping it from dispersing until it reaches the target. By the time "
21449"a bolt reaches the target, the inside of the plastic will be so eaten away "
21450"that it will burst upon impact like a soap bubble, splashing its payload "
21451"across the target. The maximum range of a pistol bolt -- the point it can "
21452"reach before the plasma eats into open air and disperses -- is approximately "
21453"20 metres.\n"
21454"\n"
21455"A bolt fired from the plasma pistol is so hot that even a near-miss can be "
21456"lethal. The effects on a victim are truly horrific; I will try to list them "
21457"all here.\n"
21458"\n"
21459"Any unarmoured human sprayed with this plasma will suffer extreme pain and "
21460"injuries all across the splash zone. Adipose (fatty) tissue will melt like "
21461"water. Blood and other bodily fluids boil in place. The plasma will actually "
21462"eat its way into a human body, causing bone-deep charring in a large region "
21463"around the splash zone. A large chunk of the body will be literally burnt to "
21464"a crisp.\n"
21465"\n"
21466"Any kind of tough fabric will provide some protection against a plasma hit. "
21467"High-tech armour in particular will disperse the heat as best it can, and "
21468"will resist the burning plasma for a time. Hopefully this will be enough "
21469"time to allow air-cooling to take place, bringing the plasma down to non-"
21470"lethal temperatures.\n"
21471"\n"
21472"I won't pretend to know how the aliens managed to squeeze all this stuff "
21473"into a pistol, but it does look as though they've made the same tradeoffs "
21474"between power and size that we have done with our handguns. It's almost "
21475"certain that larger, more powerful versions of these weapons exist and will "
21476"appear against us in this war. However, my team and I have figured out the "
21477"control scheme of the pistols, and we've written an appropriate field manual "
21478"for human use. Our soldiers will now be able to employ the plasma pistol in "
21479"a combat scenario as they would any other weapon.\n"
21480"\n"
21481"--Cdr. Navarre"
21482
21483#: ../base/ufos/msgid/weapons.ufo:1311
21484#, fuzzy
21485msgid ""
21486"Commander, we've recovered the first alien plasma weapon of the war. I don't "
21487"need to tell you how important this is. The alien armaments are highly-"
21488"advanced, powerful and extremely lethal; we must figure out how they work in "
21489"order to arm and armour ourselves against them.\n"
21490"\n"
21491"The alien plasma weapons represent a curious application of the plasma-"
21492"thrower concept, which was previously believed to be unfeasible as a "
21493"battlefield weapon. I would very much like to figure out how it works. My "
21494"team and I are confident that -- with enough time and proper safety "
21495"procedures -- we can hammer out the plasma pistol's function and controls "
21496"and write a small operational manual; our soldiers could actually use the "
21497"aliens' weapons against them!\n"
21498"\n"
21499"Of course, this program will need your approval for lab time and funding.\n"
21500"\n"
21501"Cdr. Navarre"
21502msgstr ""
21503"Commander, we've recovered the first alien plasma weapon of the war. I don't "
21504"need to tell you how important this is. The alien armaments are highly-"
21505"advanced, powerful and extremely lethal; we must figure out how they work in "
21506"order to arm and armour ourselves against them.\n"
21507"\n"
21508"The alien plasma weapons represent a curious application of the plasma-"
21509"thrower concept, which was previously believed to be unfeasible as a "
21510"battlefield weapon. I would very much like to figure out how it works. My "
21511"team and I are confident that -- with enough time and proper safety "
21512"procedures -- we can hammer out the plasma pistol's function and controls "
21513"and write a small operational manual; our soldiers could actually use the "
21514"aliens' weapons against them!\n"
21515"\n"
21516"Of course, this program will need your approval for lab time and funding.\n"
21517"\n"
21518"--Cdr. Navarre"
21519
21520#: ../base/ufos/msgid/weapons.ufo:1323
21521msgid ""
21522"Commander, here's my report on our alien plasma blaster research.\n"
21523"\n"
21524"This is the heaviest member we've observed out of the plasma weapon family, "
21525"and it seems unlikely that they will get any larger. The plasma blaster is "
21526"made up of a thick containment plastic housing a heavy duty plasma chamber "
21527"capable of spitting out extremely thick bolts.\n"
21528"\n"
21529"It's capable of firing plasma bolts in single and burst modes but it seems "
21530"especially designed to fire what we're calling around the office the Ball of "
21531"Pain. A thick container of plasma that sprays especially widely on impact, "
21532"this special firing mode will be incredibly deadly in close quarters, where "
21533"accuracy can be sacrificed for sheer killing power.\n"
21534"\n"
21535"Lastly, we've mapped out the weapon's full control scheme for you, which is "
21536"documented in the attached field manual. This could be a significant upgrade "
21537"in power for our close weapons specialists, but it is probably not accurate "
21538"enough to be effective in mid-range engagements. I recommend you deploy it "
21539"immediately.\n"
21540"\n"
21541"Cdr. Navarre"
21542msgstr ""
21543
21544#: ../base/ufos/msgid/weapons.ufo:1331
21545#, fuzzy
21546msgid ""
21547"Commander, we've recovered an alien plasma blaster from the field. This is "
21548"an extremely powerful new plasma weapon that warrants immediate research.\n"
21549"\n"
21550"Please authorise this research program at your earliest convenience.\n"
21551"\n"
21552"Cdr. Navarre"
21553msgstr ""
21554"Commander, we've recovered an alien plasma blaster from the field. This is "
21555"an extremely powerful new plasma weapon that warrants immediate research. "
21556"Preliminary testing confirms that blaster shots tear right through our "
21557"Combat Armour and have a far longer range than the other plasma weapons "
21558"we've recovered.\n"
21559"\n"
21560"Please authorise this research program at your earliest convenience.\n"
21561"\n"
21562"--Cdr. Navarre"
21563
21564#: ../base/ufos/msgid/weapons.ufo:1349
21565#, fuzzy
21566msgid ""
21567"Commander, we've figured out the secrets of the alien weapon. I'm afraid the "
21568"news is not good.\n"
21569"\n"
21570"We were wrong to think of the plasma blade as a knife. In essence, it is a "
21571"one-shot anti-armour weapon, like the Panzerfaust of WW2, except designed to "
21572"kill armoured infantry and small vehicles rather than tanks.\n"
21573"\n"
21574"It's shaped like a knife handle with no blade. In place of the blade it has "
21575"a small black nozzle with a large plastic ring around it. There is no "
21576"visible trigger or activation button. Instead, it's armed by twisting the "
21577"handle, and subsequently fired by bringing the nozzle within several "
21578"centimetres of a reasonably flat surface. Only then does the plasma blade go "
21579"to work.\n"
21580"\n"
21581"The plastic ring around the nozzle ejects a charge of sticky foam which "
21582"hardens almost instantly to the strength of concrete. At this point the "
21583"weapon is locked firmly to the target and an airtight seal is created. There "
21584"is only vacuum between the nozzle and the target. All the while, a jet of "
21585"plasma has been heating up inside the handle, which is now let loose and "
21586"shot into the target at a fraction of the speed of light. Plasma and hot "
21587"shrapnel begin bouncing around inside the armour, tearing up circuits or "
21588"flesh.\n"
21589"\n"
21590"There is no armour that can withstand this weapon. If a proper seal is "
21591"achieved, the target has no hope of survival. The plasma blade's only saving "
21592"grace is that it's not very accurate. It can't be thrown effectively because "
21593"its chances of achieving a seal are very low. Planting one by hand has a "
21594"much higher chance of success. If an alien manages to rush our troops while "
21595"wielding a plasma blade, anything in the immediate area will be in danger. "
21596"All available fire should be brought to bear to neutralise the target before "
21597"it has the chance to hit anyone.\n"
21598"\n"
21599"This weapon frightens me, Commander. Its very existence implies a lot of "
21600"things. Combined with the aliens' usual pragmatism with regards to their own "
21601"lives, it says to me that they may be prepared to employ kamikaze tactics, "
21602"sacrificing their own lives just to kill one of us. 1 human for 1 alien is a "
21603"ratio that neither PHALANX nor humanity can possibly afford. Even if it was "
21604"closer to 10: 1 I still wouldn't fancy our chances. After all, how many of "
21605"them are there?\n"
21606"\n"
21607"I wish we'd never found the damned thing. I don't like where this war is "
21608"going.\n"
21609"\n"
21610"Cdr. Navarre"
21611msgstr ""
21612"Commander, we've figured out the secrets of the alien weapon. I'm afraid the "
21613"news is not good.\n"
21614"\n"
21615"We were wrong to think of the plasma blade as a knife. In essence, it is a "
21616"one-shot anti-armour weapon, like the Panzerfaust of WW2, except designed to "
21617"kill armoured infantry and small vehicles rather than tanks.\n"
21618"\n"
21619"It's shaped like a knife handle with no blade. In place of the blade it has "
21620"a small black nozzle with a large plastic ring around it. There is no "
21621"visible trigger or activation button. Instead, it's armed by twisting the "
21622"handle, and subsequently fired by bringing the nozzle within several "
21623"centimetres of a reasonably flat surface. Only then does the plasma blade go "
21624"to work.\n"
21625"\n"
21626"The plastic ring around the nozzle ejects a charge of sticky foam which "
21627"hardens almost instantly to the strength of concrete. At this point the "
21628"weapon is locked firmly to the target and an airtight seal is created. There "
21629"is only vacuum between the nozzle and the target. All the while, a jet of "
21630"plasma has been heating up inside the handle, which is now let loose and "
21631"shot into the target at a fraction of the speed of light. Plasma and hot "
21632"shrapnel begin bouncing around inside the armour, tearing up circuits or "
21633"flesh.\n"
21634"\n"
21635"There is no armour that can withstand this weapon. If a proper seal is "
21636"achieved, the target has no hope of survival. The plasma blade's only saving "
21637"grace is that it's not very accurate, and while it can be thrown, its "
21638"chances of achieving a seal when thrown are very slim. Planting one by hand "
21639"has a much higher chance of success. If an alien manages to rush our troops "
21640"while wielding a plasma blade, anything in the immediate area will be in "
21641"danger. All available fire should be brought to bear to neutralise the "
21642"target before it has the chance to hit anyone.\n"
21643"\n"
21644"This weapon frightens me, Commander. Its very existence implies a lot of "
21645"things. Combined with the aliens' usual pragmatism with regards to their own "
21646"lives, it says to me that they may be prepared to employ kamikaze tactics, "
21647"sacrificing their own lives just to kill one of us. 1 human for 1 alien is a "
21648"ratio that neither PHALANX nor humanity can possibly afford. Even if it was "
21649"closer to 10: 1 I still wouldn't fancy our chances. After all, how many of "
21650"them are there?\n"
21651"\n"
21652"I wish we'd never found the damned thing. I don't like where this war is "
21653"going.\n"
21654"\n"
21655"--Cdr. Navarre"
21656
21657#: ../base/ufos/msgid/weapons.ufo:1357
21658#, fuzzy
21659msgid ""
21660"Commander, our last tactical mission brought back a strange alien weapon in "
21661"the form of a plasma chamber with a handle. At least, we assume it's a "
21662"weapon; the shape seems to suggest some kind of plasma-based knife, though I "
21663"have no idea how this would work. We can't quite figure out how to turn it "
21664"on or what purpose it serves in the alien arsenal.\n"
21665"\n"
21666"More research is definitely required, Commander. Whenever we have a bit of "
21667"free lab time, I'd like a go at it.\n"
21668"\n"
21669"Cdr. Navarre"
21670msgstr ""
21671"Commander, our last tactical mission brought back a strange alien weapon in "
21672"the form of a plasma chamber with a handle. At least, we assume it's a "
21673"weapon; the shape seems to suggest some kind of plasma-based knife, though I "
21674"have no idea how this would work. We can't quite figure out how to turn it "
21675"on or what purpose it serves in the alien arsenal.\n"
21676"\n"
21677"More research is definitely required, Commander. Whenever we have a bit of "
21678"free lab time, I'd like a go at it.\n"
21679"\n"
21680"--Cdr. Navarre"
21681
21682#: ../base/ufos/msgid/weapons.ufo:1371
21683#, fuzzy
21684msgid ""
21685"Commander, our assessment of the alien plasma grenade is complete. Like all "
21686"the alien weapons, it's very nasty and very dangerous.\n"
21687"\n"
21688"The device is essentially made up of seven components: a casing, a trigger, "
21689"a battery, a timer, an explosive charge, a plasma chamber and a solid "
21690"hydrogen core. The casing is specially shaped to create a toroidal blast "
21691"zone around the grenade, concentrating power into a smaller area. The "
21692"battery is highly powerful and barely within our power to duplicate. The "
21693"trigger is of particular interest, because it contains a tiny thumbprint "
21694"scanner which verifies that the grenade is not being accidentally activated. "
21695"A legitimate (i.e. non-accidental) activation starts the timer countdown.\n"
21696"\n"
21697"Once the timer reaches zero, the battery unleashes its power, heating a core "
21698"of hydrogen to plasma in milliseconds. The explosive charge sends the "
21699"grenade tumbling into the air, and once the grenade achieves vertical "
21700"orientation and ideal height, the plasma chamber containment is switched "
21701"off. Rapid expansion of the plasma causes the casing to burst, spraying high-"
21702"velocity fragments and plasma particles all over the area of effect. Due to "
21703"the unstable nature of uncontained plasma, the grenade has a limited blast "
21704"radius, beyond which the plasma particles cool and slow down too much to be "
21705"dangerous. This radius is slightly larger than that of a standard human frag "
21706"grenade.\n"
21707"\n"
21708"Anything caught within the area of effect will be either severely injured or "
21709"dead.\n"
21710"\n"
21711"We've drawn up a set of blueprints that will allow our engineers to begin "
21712"immediate construction, and a manual to train our soldiers in its use. They "
21713"will now be able to use the plasma grenade as any other grenade in our "
21714"arsenal.\n"
21715"\n"
21716"Cdr. Navarre"
21717msgstr ""
21718"Commander, our assessment of the alien plasma grenade is complete. Like all "
21719"the alien weapons, it's very nasty and very dangerous.\n"
21720"\n"
21721"The device is essentially made up of seven components: a casing, a trigger, "
21722"a battery, a timer, an explosive charge, a plasma chamber and a solid "
21723"hydrogen core. The casing is specially shaped to create a toroidal blast "
21724"zone around the grenade, concentrating power into a smaller area. The "
21725"battery is highly powerful and barely within our power to duplicate. The "
21726"trigger is of particular interest, because it contains a tiny thumbprint "
21727"scanner which verifies that the grenade is not being accidentally activated. "
21728"A legitimate (i.e. non-accidental) activation starts the timer countdown. "
21729"The length of the countdown is variable depending on the number of seconds "
21730"that the trigger is held down, but it has a built-in safe minimum of three "
21731"seconds.\n"
21732"\n"
21733"Once the timer reaches zero, the battery unleashes its power, heating a core "
21734"of hydrogen to plasma in milliseconds. The explosive charge sends the "
21735"grenade tumbling into the air, and once the grenade achieves vertical "
21736"orientation and ideal height, the plasma chamber containment is switched "
21737"off. Rapid expansion of the plasma causes the casing to burst, spraying high-"
21738"velocity fragments and plasma particles all over the area of effect. Due to "
21739"the unstable nature of uncontained plasma, the grenade has a limited blast "
21740"radius, beyond which the plasma particles cool and slow down too much to be "
21741"dangerous. This radius is approximately 50% larger than that of a standard "
21742"human frag grenade.\n"
21743"\n"
21744"Anything caught within the area of effect will be either severely injured or "
21745"dead.\n"
21746"\n"
21747"We've drawn up a set of blueprints that will allow our Workshops to begin "
21748"immediate construction, and a manual to train our soldiers in its use. They "
21749"will now be able to use the plasma grenade as any other grenade in our "
21750"arsenal.\n"
21751"\n"
21752"--Cdr. Navarre"
21753
21754#: ../base/ufos/msgid/weapons.ufo:1381
21755#, fuzzy
21756msgid ""
21757"Commander, our last tac mission has brought back an alien plasma grenade. "
21758"This is a highly powerful grenade-type weapon that, once thrown, explodes in "
21759"a shower of superheated plasma. It's somewhat larger and appears to be a "
21760"good deal more dangerous than our standard frag grenades.\n"
21761"\n"
21762"We should examine this weapon to see how it works, what it's made of, and "
21763"how it's put together. Once we have those points figured out, we should be "
21764"able to replicate it for our own use.\n"
21765"\n"
21766"The project is ready for research, just waiting on your authorisation, "
21767"Commander.\n"
21768"\n"
21769"Cdr. Navarre"
21770msgstr ""
21771"Commander, our last tac mission has brought back an alien plasma grenade. "
21772"This is a highly powerful grenade-type weapon that, once thrown, explodes in "
21773"a shower of superheated plasma. It's somewhat larger and appears to be a "
21774"good deal more dangerous than our standard frag grenades.\n"
21775"\n"
21776"We should examine this weapon to see how it works, what it's made of, and "
21777"how it's put together. Once we have those points figured out, we should be "
21778"able to replicate it for our own use.\n"
21779"\n"
21780"The project is ready for research, just waiting on your authorisation, "
21781"Commander.\n"
21782"\n"
21783"--Cdr. Navarre"
21784
21785#: ../base/ufos/msgid/weapons.ufo:1397
21786#, fuzzy
21787msgid ""
21788"Commander, here's my report on our alien plasma rifle research.\n"
21789"\n"
21790"At its most basic level, the plasma rifle is little more than an upscaled "
21791"version of the plasma pistol. However, as any firearms fanatic will tell "
21792"you, pistols are pistols and rifles are rifles. Handguns are small, personal "
21793"defence weapons. Rifles are weapons of war. The disparity in power is "
21794"remarkable.\n"
21795"\n"
21796"Rifle plasma is over 20% hotter than pistol plasma and capable of burning "
21797"through even heavy armour. The plastic globes containing the rifle's plasma "
21798"shots are much thicker than the pistol's, only beginning to disintegrate at "
21799"distances between 80-100m. This is a short maximum range for a general-"
21800"purpose assault rifle, but ideal for urban infantry engagements and other "
21801"close-quarters work. The bolts do not suffer from projectile drop and "
21802"they're far too massive to be affected by wind conditions. This makes the "
21803"plasma rifle highly accurate at all ranges.\n"
21804"\n"
21805"The scariest new feature of this weapon is the fact that it is capable of "
21806"automatic fire. Its rate of fire on full-auto may not be very high -- "
21807"approx. 180 rounds per minute -- and the recoil is difficult to handle, but "
21808"it more than makes up for these failings with sheer power. Two or three "
21809"solid plasma rifle hits are usually all it takes to kill a human in light or "
21810"medium-grade armour. An unarmoured soldier has no hope at all.\n"
21811"\n"
21812"We've figured out the controls on the rifle and written up a manual for "
21813"field use. Our troops should be able to make good use of it.\n"
21814"\n"
21815"There can be no doubt that this weapon was designed and manufactured for "
21816"war, and not in any defensive capacity. The aliens clearly know armed "
21817"conflict very well. The rifle's power and lethality do not imply that they "
21818"invaded us because of some mistake or misunderstanding. They came to Earth "
21819"with a plan, Commander, and that really scares me.\n"
21820"\n"
21821"Cdr. Navarre"
21822msgstr ""
21823"Commander, here's my report on our alien plasma rifle research.\n"
21824"\n"
21825"At its most basic level, the plasma rifle is little more than an upscaled "
21826"version of the plasma pistol. However, as any firearms fanatic will tell "
21827"you, pistols are pistols and rifles are rifles. Handguns are small, personal "
21828"defence weapons. Rifles are weapons of war. The disparity in power is "
21829"remarkable.\n"
21830"\n"
21831"Rifle plasma is over 20% hotter than pistol plasma and capable of burning "
21832"through even heavy armour. The plastic globes containing the rifle's plasma "
21833"shots are much thicker than the pistol's, only beginning to disintegrate at "
21834"distances between 80-100m. This is a short maximum range for a general-"
21835"purpose assault rifle, but ideal for urban infantry engagements and other "
21836"close-quarters work. The bolts do not suffer from projectile drop and "
21837"they're far too massive to be affected by wind conditions. This makes the "
21838"plasma rifle highly accurate at all ranges.\n"
21839"\n"
21840"The scariest new feature of this weapon is the fact that it is capable of "
21841"automatic fire. Its rate of fire on full-auto may not be very high -- "
21842"approx. 180 rounds per minute -- and the recoil is difficult to handle, but "
21843"it more than makes up for these failings with sheer power. Two or three "
21844"solid plasma rifle hits are usually all it takes to kill a human in light or "
21845"medium-grade armour. An unarmoured soldier has no hope at all.\n"
21846"\n"
21847"We've figured out the controls on the rifle and written up a manual for "
21848"field use. Our troops should be able to make good use of it.\n"
21849"\n"
21850"There can be no doubt that this weapon was designed and manufactured for "
21851"war, and not in any defensive capacity. The aliens clearly know armed "
21852"conflict very well. The rifle's power and lethality do not imply that they "
21853"invaded us because of some mistake or misunderstanding. They came to Earth "
21854"with a plan, Commander, and that really scares me.\n"
21855"\n"
21856"--Cdr. Navarre"
21857
21858#: ../base/ufos/msgid/weapons.ufo:1403
21859#, fuzzy
21860msgid ""
21861"Commander, my department is ready to begin studying the recovered alien "
21862"plasma rifle. This is a highly dangerous and versatile weapon, vastly "
21863"outstripping the plasma pistol in range and power; something we should try "
21864"to put into the hands of our own soldiers ASAP. Please approve lab time and "
21865"funding as soon as our schedule permits.\n"
21866"\n"
21867"Cdr. Navarre"
21868msgstr ""
21869"Commander, my department is ready to begin studying the recovered alien "
21870"plasma rifle. This is a highly dangerous and versatile weapon, vastly "
21871"outstripping the plasma pistol in range and power; something we should try "
21872"to put into the hands of our own soldiers ASAP. Please approve lab time and "
21873"funding as soon as our schedule permits.\n"
21874"\n"
21875"--Cdr. Navarre"
21876
21877#: ../base/ufos/msgid/weapons.ufo:1415
21878msgid ""
21879"Commander, we've finished drawing up the specs for the Encased Plasma Ammo. "
21880"We've got design documents in place for your engineers to build new ammo "
21881"cartridges for the Assault Rifle, Machine Gun and SR-1 Sniper Rifle.\n"
21882"\n"
21883"The Encased Plasma Ammo is essentially a shape charge miniaturized to fit "
21884"inside of a traditional rifle. It consists of a small plasma core, a tip "
21885"that fragments on impact and a soft outer casing. When the bullet hits its "
21886"target, the tip fragments and the small plasma core slams into the armour. "
21887"The speed of the blow causes the soft outer casing to deform, creating a "
21888"sealed shell around the plasma core and trapping the heat so that it burns "
21889"through the armour.\n"
21890"\n"
21891"The amount of plasma in the tip is, of course, much smaller than that "
21892"delivered by the aliens' plasma weaponry. But because the heat of the plasma "
21893"is able to penetrate its target, much more of its heat is transferred, "
21894"causing horrific wounding.\n"
21895"\n"
21896"Get this ammo into the field as soon as possible, sir. You won't regret it.\n"
21897"\n"
21898"Cdr. Navarre"
21899msgstr ""
21900
21901#: ../base/ufos/msgid/weapons.ufo:1425
21902msgid ""
21903"Commander, our research on the plasma blade has given us an idea for a suite "
21904"of advanced ammo that could restore the stopping power of our traditional "
21905"weaponry.\n"
21906"\n"
21907"As you know, the alien armour we're facing in the field is especially well "
21908"adapted to protect against plasma weaponry. Because the plasma bursts "
21909"inflict their damage by melting a target, the alien materials are designed "
21910"to deflect the heat long enough for the plasma bursts to burn out. But the "
21911"enormous power of the plasma blade lies in its ability to trap the heat of "
21912"the plasma and redirect it at the target. It can't be diffused.\n"
21913"\n"
21914"We want to do the same thing -- on a much smaller scale -- for ammo "
21915"cartridges that would fit into our assault rifles, machine guns and sniper "
21916"rifles. Give us some time to work out the details, sir, and I'm confident we "
21917"can return with an attractive upgrade to our capabilities on the "
21918"battlefield.\n"
21919"\n"
21920"Cdr. Navarre"
21921msgstr ""
21922
21923#: ../base/ufos/msgid/weapons.ufo:1441
21924#, fuzzy
21925msgid ""
21926"Commander, we've finished analysing the alien needler gun, and I've prepared "
21927"a threat assessment and technical overview for you.\n"
21928"\n"
21929"As I mentioned in my research proposal, the needler is indeed a type of "
21930"rifle, but an unusual one. Like a machine gun, it is designed to saturate a "
21931"target with projectiles, but it takes this concept much further. It vomits "
21932"out hundreds and hundreds of ultra-fast silicon steel needles which can "
21933"easily tear apart a target.\n"
21934"\n"
21935"The needles are fired by a fast-changing magnetic field inside the barrel, "
21936"hooked up to a feed mechanism that injects thousands of needles a minute "
21937"into the barrel. This creates a near-constant stream of fire which lasts for "
21938"as long as you hold down the trigger and the magazine holds out. Unlike "
21939"bullets, these needles have a practically flat trajectory from muzzle to "
21940"target. They punch through most armour like it doesn't exist. They're so low "
21941"in mass that there's little appreciable recoil when firing. They are easily "
21942"knocked off course for the same reason, but so many needles are put down "
21943"range that even distant shots are likely to make some contact with the "
21944"enemy.\n"
21945"\n"
21946"One of the main components that caught my attention is the powerful "
21947"electromagnet array. It's laid out as a 'coilgun', many electromagnetic "
21948"coils wrapped around the barrel, a method we'd previously thought to be too "
21949"energy-inefficient to use on the battlefield. The aliens seem to have made "
21950"it viable through clever use of superconductors and alien engineering. We "
21951"may be able to adapt this technology to our own EM weapons research. I've "
21952"put a new research proposal in your queue along these lines.\n"
21953"\n"
21954"The Needler's electromagnet array makes it much heavier than the average "
21955"rifle, which could reduce the effectiveness of some of our troops. But given "
21956"its deadly power, I'm sure more than a few of our boys will gladly shed some "
21957"other equipment to carry the Needler into battle.\n"
21958"\n"
21959"Equipped with a bipod for prone firing and a very large magazine, the "
21960"needler is a serious threat to our troops. Snipers can inflict serious "
21961"casualties on exposed troops and we cannot afford the losses. If a needler "
21962"is spotted, our soldiers will have to make optimal use of cover and try to "
21963"flank whilst staying out of sight. A direct assault on an entrenched needler "
21964"gun will likely prove suicidal and I don't recommend anyone to try it, "
21965"Commander.\n"
21966"\n"
21967"Cdr. Navarre"
21968msgstr ""
21969"Commander, we've finished analysing the alien needler gun, and I've prepared "
21970"a threat assessment and technical overview for you.\n"
21971"\n"
21972"As I mentioned in my research proposal, the needler is indeed a type of "
21973"sniper rifle, but an unusual one. It ignores the normal concept of firing "
21974"powerful slugs to make single, long-range kills. Instead it vomits out "
21975"hundreds and hundreds of ultra-fast silicon steel needles which can easily "
21976"tear apart a target at any range.\n"
21977"\n"
21978"The needles are fired by a fast-changing magnetic field inside the barrel, "
21979"hooked up to a feed mechanism that injects thousands of needles a minute "
21980"into the barrel. This creates a near-constant stream of fire which lasts for "
21981"as long as you hold down the trigger and the magazine holds out. Unlike "
21982"bullets, these needles have a practically flat trajectory from muzzle to "
21983"target. They punch through most armour like it doesn't exist. They're so low "
21984"in mass that there's little appreciable recoil when firing, giving them "
21985"excellent accuracy, but at the same time thin enough to avoid being overly "
21986"affected by weather. Wind, rain and physical obstructions can knock some of "
21987"the needles off course but not enough to make the weapon much less "
21988"effective.\n"
21989"\n"
21990"One of the main components that caught my attention is the powerful "
21991"electromagnet array. It's laid out as a 'coilgun', many electromagnetic "
21992"coils wrapped around the barrel, a method we'd previously thought to be too "
21993"energy-inefficient to use on the battlefield. The aliens seem to have made "
21994"it viable through clever use of superconductors and alien engineering. We "
21995"may be able to adapt this technology to our own EM weapons research, I'll "
21996"take a closer look and get back to you when I have anything concrete.\n"
21997"\n"
21998"Instead of an ordinary top-mounted sniper scope, the aliens have "
21999"incorporated a highly effective holographic aiming mechanism and rangefinder "
22000"which projects directly in front of the user's leading eye. Targets are "
22001"shown with absolute clarity at any range, the sight automatically "
22002"compensates for natural body motions, and it will even tell the user the "
22003"exact chances of scoring a hit at any time. We've run this thing by our own "
22004"troops and -- once they got used to it -- the alien holo-sight was the "
22005"preferred choice by an amazing 100% compared to our own scopes. If we can "
22006"adapt and duplicate this sight in a self-contained package, we could create "
22007"the ultimate aiming unit to use on any of our rifles, possibly even some "
22008"handguns.\n"
22009"\n"
22010"Equipped with a bipod for prone firing and a very large magazine, the "
22011"needler is a serious threat to our troops. Snipers can inflict serious "
22012"casualties on exposed troops and we cannot afford the losses. If a needler "
22013"is spotted, our soldiers will have to make optimal use of cover and try to "
22014"flank whilst staying out of sight. A direct assault on an entrenched needler "
22015"gun will likely prove suicidal and I don't recommend anyone to try it, "
22016"Commander.\n"
22017"\n"
22018"--Cdr. Navarre"
22019
22020#: ../base/ufos/msgid/weapons.ufo:1449
22021#, fuzzy
22022msgid ""
22023"Commander, it seems we've recovered a new alien weapon, some kind of fully-"
22024"automatic rifle that fires masses of paper-thin needles made from silicon "
22025"steel. Preliminary testing shows that the needles are virtually unaffected "
22026"by ordinary body armour and will pass through most surfaces without even "
22027"slowing down. It's a very interesting design and we'd like to figure out "
22028"exactly how it's meant to work.\n"
22029"\n"
22030"Please authorise this program at your convenience, Commander.\n"
22031"\n"
22032"Cdr. Navarre"
22033msgstr ""
22034"Commander, it seems we've recovered a new alien weapon, some kind of fully-"
22035"automatic sniper rifle that fires masses of paper-thin needles made from "
22036"silicon steel. Preliminary testing shows that the needles are virtually "
22037"unaffected by ordinary body armour and will pass through most surfaces "
22038"without even slowing down. It's a very interesting design and we'd like to "
22039"figure out exactly how it's meant to work.\n"
22040"\n"
22041"Please authorise this program at your convenience, Commander.\n"
22042"\n"
22043"--Cdr. Navarre"
22044
22045#: ../base/ufos/msgid/weapons.ufo:1461
22046msgid ""
22047"Commander, here's my report on the new Heavy Needler we're encountering.\n"
22048"\n"
22049"As we suspected, there are few technological advancements in this weapon. It "
22050"is larger, heavier, and capable of putting out more needles at a faster "
22051"rate. But don't let its simplicity fool you. This is an extraordinarily "
22052"deadly weapon, made all the worse by the spray of needles so often knocked "
22053"off course. It will rip apart its target and probably anyone unlucky enough "
22054"to be caught in the crossfire.\n"
22055"\n"
22056"This weapon is so heavy only our strongest soldiers may be able to use it "
22057"effectively. It's weight exceeds that of any other weapon we've seen, a real "
22058"problem for us in turning this thing back on the enemy. But if you can find "
22059"a soldier capable of lugging it into combat, you'll probably be happy for "
22060"the extra power.\n"
22061"\n"
22062"Finally, I'd like to bring up one more thing. We believe this rifle may have "
22063"been rapidly developed very recently, maybe even in the last few months. "
22064"Parts of the Heavy Needlers' design look rushed. It's clear this weapon was "
22065"developed and thrust upon their fighters as quickly as possible. This leads "
22066"us to suspect that they are actively prototyping and deploying new weaponry, "
22067"not just calling up more deadlier forces. In short, we are in an arms race "
22068"with the alien horde and we are not winning.\n"
22069"\n"
22070"Cdr. Navarre"
22071msgstr ""
22072
22073#: ../base/ufos/msgid/weapons.ufo:1467
22074msgid ""
22075"Commander, we've recovered a new alien weapon that appears to be a larger "
22076"version of the Needler. Please let my men take a look as soon as possible.\n"
22077"\n"
22078"Cdr. Navarre"
22079msgstr ""
22080"사령관님, 니들러의 대형 버전인 것으로 보이는 새로운 외계인 무기를 입수했습니"
22081"다. 제 연구원들이 최대한 빨리 검토할 수 있도록 해주십시오.\n"
22082"\n"
22083"나바르 중령"
22084
22085#: ../base/ufos/msgid/weapons.ufo:1481
22086#, fuzzy
22087msgid ""
22088"Commander, I'd like to present you with the finished plans and prototype for "
22089"our Coilgun.\n"
22090"\n"
22091"Combining an alien-inspired power pack and coil arrangement with some of our "
22092"Bolter technology has solved many of the coilgun design's inherent problems. "
22093"A hundred years ago, the energy efficiency of coilguns measured less than "
22094"2%; meaning, the energy of the projectile at the time of impact was less "
22095"than 2% of the energy used to fire it. Even with today's technology coilgun "
22096"efficiency is limited to single digits, but the alien Needler manages "
22097"efficiency ratings as high as 70%. It may take us years to get to that "
22098"level, but with the Coilgun we've developed something that is both practical "
22099"and effective for the war effort.\n"
22100"\n"
22101"In order to get better acceleration out of the coils, we've created a new "
22102"kind of ammunition, based on the aliens' needle alloy. In shape it's a "
22103"fairly standard fin-stabilised penetrator inside a discarding sabot, but "
22104"it's made from materials never before seen on Earth. Discarding sabot rounds "
22105"are normally used for much larger calibres -- we've effectively scaled down "
22106"an anti-tank round -- but the armour-piercing potential is phenomenal, "
22107"higher than any other weapon we have. In fact, the Coilgun is now the "
22108"highest-calibre infantry weapon on the planet.\n"
22109"\n"
22110"Of course we've had to make some sacrifices -- high weight due to the coils "
22111"and electrical equipment contained in the barrel, low ammunition capacity "
22112"due to the high calibre, large and heavy magazines/power packs. Despite "
22113"this, I believe the Coilgun should replace most of our sniper rifles, as "
22114"it's proving difficult for our conventional weapons to compete with new "
22115"enemy armour designs.\n"
22116"\n"
22117"Move the Coilgun forward as our main long-range threat. The aliens will come "
22118"to fear it.\n"
22119"\n"
22120"Cdr. Navarre"
22121msgstr ""
22122"Commander, I'd like to present you with the finished plans and prototype for "
22123"our Coilgun.\n"
22124"\n"
22125"Combining an alien-inspired power pack and coil arrangement with some of our "
22126"Bolter technology has solved many of the coilgun design's inherent problems. "
22127"A hundred years ago, the energy efficiency of coilguns measured less than "
22128"2%; meaning, the energy of the projectile at the time of impact was less "
22129"than 2% of the energy used to fire it. Even with today's technology coilgun "
22130"efficiency is limited to single digits, but the alien Needler manages "
22131"efficiency ratings as high as 70%. It may take us years to get to that "
22132"level, but with the Coilgun we've developed something that is both practical "
22133"and effective for the war effort.\n"
22134"\n"
22135"In order to get better acceleration out of the coils, we've created a new "
22136"kind of ammunition, based on the aliens' needle alloy. In shape it's a "
22137"fairly standard fin-stabilised penetrator inside a discarding sabot, but "
22138"it's made from materials never before seen on Earth. Discarding sabot rounds "
22139"are normally used for much larger calibres -- we've effectively scaled down "
22140"an anti-tank round -- but the armour-piercing potential is phenomenal, "
22141"higher than any other weapon we have. In fact, the Coilgun is now the "
22142"highest-calibre infantry weapon on the planet.\n"
22143"\n"
22144"We've also incorporated a Needler-style holographic sight, making the "
22145"Coilgun extremely accurate and comfortable to fire.\n"
22146"\n"
22147"The advantages of a coilgun as a sniper rifle are obvious. There's no rush "
22148"of propellant to make noise, no muzzle flash spitting out light and heat. "
22149"Unlike even our Bolter, nothing comes out the barrel except the bullet -- "
22150"there's no spray of hot metal from the rails to light up the sniper on "
22151"infrared. With nothing to reveal the sniper's position except the noise of "
22152"the bullet itself breaking the sound barrier, it's possible to fire and stay "
22153"undetected, even against alien technology. Best of all, ballistics tests "
22154"confirm that it should be able to bring down most aliens in a single shot.\n"
22155"\n"
22156"Of course we've had to make some sacrifices -- high weight due to the coils "
22157"and electrical equipment contained in the barrel, low ammunition capacity "
22158"due to the high calibre, large and heavy magazines/power packs. Despite "
22159"this, I believe the Coilgun should replace most of our SR-1 Sniper Rifles, "
22160"as it's proving difficult for our conventional weapons to compete with new "
22161"enemy armour designs.\n"
22162"\n"
22163"Keep the SR-1 in light sniper and anti-infantry roles and move the Coilgun "
22164"forward as our main long-range threat. The aliens will come to fear it.\n"
22165"\n"
22166"--Cdr. Navarre"
22167
22168#: ../base/ufos/msgid/weapons.ufo:1493
22169#, fuzzy
22170msgid ""
22171"Commander, our brainstorms down at DivEngine have come up with an "
22172"interesting idea based on the alien Needler technology. When combining the "
22173"alien fast-changing magnetic generators -- and, even more importantly, their "
22174"power source -- with human-engineered EM rifle technology, some amazing man-"
22175"portable weaponry becomes possible. I'd hereby like to propose a new design "
22176"for a coilgun in the role of a sniper rifle.\n"
22177"\n"
22178"The Needler is a terrific weapon, but there are undeniable advantages to "
22179"delivering one large slug compared to a number of smaller flechettes; "
22180"greater stability in flight, better armour-piercing ability, and above all "
22181"superior stopping power. There's a reason why our sniper doctrine calls for "
22182"one shot to a kill, that the target should be dead before he even knows the "
22183"sniper is there.\n"
22184"\n"
22185"To this end we plan to adapt the electromagnetic equipment and power source "
22186"from the Needler to a larger barrel and a more human-friendly shape, as well "
22187"as developing a new slug to maximise damage potential. The whole package "
22188"together would be a significant upgrade from the Bolter.\n"
22189"\n"
22190"Please let me know when you want us to start, Commander.\n"
22191"\n"
22192"Cdr. Navarre"
22193msgstr ""
22194"Commander, our brainstorms down at DivEngine have come up with an "
22195"interesting idea based on the alien Needler technology. When combining the "
22196"alien fast-changing magnetic generators -- and, even more importantly, their "
22197"power source -- with human-engineered EM rifle technology, some amazing man-"
22198"portable weaponry becomes possible. I'd hereby like to propose a new design "
22199"for a coilgun in the role of a sniper rifle.\n"
22200"\n"
22201"The Needler is a terrific weapon, but there are undeniable advantages to "
22202"delivering one large slug compared to a number of smaller flechettes; "
22203"greater stability in flight, better armour-piercing ability, and above all "
22204"superior stopping power. There's a reason why our sniper doctrine calls for "
22205"one shot to a kill, that the target should be dead before he even knows the "
22206"sniper is there.\n"
22207"\n"
22208"To this end we plan to adapt the electromagnetic equipment and power source "
22209"from the Needler to a larger barrel and a more human-friendly shape, as well "
22210"as developing a new slug to maximise damage potential. The whole package "
22211"together would be a significant upgrade from our old S-1 Sniper Rifle, more "
22212"accurate than the Bolter and with far more kick than the Needler.\n"
22213"\n"
22214"Please let me know when you want us to start, Commander.\n"
22215"\n"
22216"--Cdr. Navarre"
22217
22218#: ../base/ufos/msgid/weapons.ufo:1569
22219#, fuzzy
22220msgid ""
22221"Technical Specifications: Saboted Slugs\n"
22222"\n"
22223"CLASSIFIED LEVEL YELLOW\n"
22224"\n"
22225"PHALANX Extraterrestrial Response Unit\n"
22226"\n"
22227"Technical Document, Delta Clearance\n"
22228"\n"
22229"Filed: 20 March 2084\n"
22230"\n"
22231"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22232"Operations Command\n"
22233"\n"
22234"\n"
22235"\n"
22236"Overview\n"
22237"\n"
22238"This is a magazine filled with 7 saboted shotgun slugs. These slugs are "
22239"encased in hard plastic shells, 'sabots', which break away shortly after "
22240"leaving the barrel. The sabots are fired from a rifled barrel and can travel "
22241"at far higher velocities than ordinary slugs or shotshells. The slugs "
22242"themselves are made of aluminium-cored steel; their power is not to be "
22243"underestimated. When fired from a high-powered shotgun, these slugs can "
22244"damage even armoured vehicles.\n"
22245"\n"
22246"The magazine is meant to be loaded into a CRC-212 Riot Shotgun. It will not "
22247"fit into the CRC-M9 Micro Shotgun.\n"
22248"\n"
22249"\n"
22250"Recommended Doctrine\n"
22251"\n"
22252"All soldiers equipped with shotguns should carry at least one reload "
22253"whenever they go out in the field. It is not advisable to send our troops "
22254"into combat without spare magazines.\n"
22255"\n"
22256"\n"
22257"Addenda\n"
22258"\n"
22259"None."
22260msgstr ""
22261"Technical Specifications: Saboted Slugs\n"
22262"\n"
22263"CLASSIFIED LEVEL YELLOW\n"
22264"\n"
22265"PHALANX Extraterrestrial Response Unit\n"
22266"\n"
22267"Technical Document, Delta Clearance\n"
22268"\n"
22269"Filed: 20 March 2084\n"
22270"\n"
22271"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22272"Operations Command\n"
22273"\n"
22274"\n"
22275"\n"
22276"Overview\n"
22277"\n"
22278"This is a magazine filled with 7 saboted shotgun slugs. These slugs are "
22279"encased in hard plastic shells, 'sabots', which break away shortly after "
22280"leaving the barrel. The sabots are fired from a rifled barrel and can travel "
22281"at far higher velocities than ordinary slugs or shotshells. The slugs "
22282"themselves are made of aluminium-cored steel; their power is not to be "
22283"underestimated. When fired from a high-powered shotgun, these slugs can "
22284"damage even armoured vehicles.\n"
22285"\n"
22286"The magazine is meant to be loaded into a CRC-212 Riot Shotgun. It will not "
22287"fit into the CRC-M9 Micro Shotgun.\n"
22288"\n"
22289"\n"
22290"Recommended Doctrine\n"
22291"\n"
22292"All soldiers equipped with shotguns should carry at least one reload "
22293"whenever they go out in the field. It is not advisable to send our troops "
22294"into combat without spare magazines.\n"
22295"\n"
22296"\n"
22297"Addenda\n"
22298"\n"
22299"None."
22300
22301#: ../base/ufos/msgid/weapons.ufo:1617
22302#, fuzzy
22303msgid ""
22304"Technical Specifications: CRC-M9 Micro Shotgun\n"
22305"\n"
22306"CLASSIFIED LEVEL YELLOW\n"
22307"\n"
22308"PHALANX Extraterrestrial Response Unit\n"
22309"\n"
22310"Technical Document, Delta Clearance\n"
22311"\n"
22312"Filed: 20 March 2084\n"
22313"\n"
22314"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22315"Operations Command\n"
22316"\n"
22317"\n"
22318"\n"
22319"Overview\n"
22320"\n"
22321"The alien attack on Mumbai made our situation painfully clear. Their "
22322"technology is far more advanced than ours. The complete inability of "
22323"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
22324"weaknesses in current military training and equipment. They lost three "
22325"battalions just bringing the aliens to a standstill without inflicting "
22326"significant casualties. PHALANX has to overcome these odds, and to do that "
22327"we need the very best human technology has to offer.\n"
22328"\n"
22329"The Excalibur Program was created to find the most effective weapons on "
22330"Earth by reviewing their manufacturing standards, durability, operational "
22331"record, and their combat performance in the situations where we've managed "
22332"to bring the aliens to battle.\n"
22333"\n"
22334"From our experiences in Mumbai and other stricken cities, we've concluded "
22335"that the aliens seem to concentrate their efforts on population centres, "
22336"especially dense urban areas. A majority of engagements have taken place at "
22337"knife-fighting range. For the purposes of the Excalibur Program, we've "
22338"chosen several high-performance weapons for our Close Range Combat package.\n"
22339"\n"
22340"The 425 Blesk is a miniature shotgun hailing from the Czech Republic, a "
22341"favourite of anti-terrorist and military reconnaissance units around the "
22342"world. It is highly prized for its small frame, manoeuvrability, lightweight "
22343"construction and reliable operation in combat. It is a significant "
22344"competitor with the CRC-212 Riot Shotgun for the hearts and minds of shotgun-"
22345"wielding soldiers.\n"
22346"\n"
22347"The Blesk sacrifices versatility and range for raw speed. It is a 12mm semi-"
22348"automatic, able to shoot as fast as the operator can pull the trigger; there "
22349"is no other shotgun in existence that responds as fast or as easily to new "
22350"threats as the Blesk. In its standard configuration, the weapon features a "
22351"folding foregrip in lieu of a buttstock in order to help the operator deal "
22352"with the recoil of repeated firings.\n"
22353"\n"
22354"Unfortunately, the short barrel cuts badly into effective range, making it "
22355"accurate only out to 10-20 metres, but this is usually enough for the tight "
22356"urban situations in which PHALANX will be operating most often. It is also "
22357"more than enough for a sidearm; the Blesk will fit into a sidearm holster "
22358"with minor modifications and can be set to deploy the foregrip as the weapon "
22359"is drawn, allowing immediate accurate fire as needed.\n"
22360"\n"
22361"The weapon chambered for the common 12mm shotgun calibre. It can fit 7 slugs "
22362"in a handy pistol-style magazine contained in the grip, which makes it much "
22363"faster to reload than the CRC-212 Riot Shotgun. However, it requires short "
22364"shells that can fit into the grip magazine, such as our flechette shells. It "
22365"cannot fit the full-length saboted slugs.\n"
22366"\n"
22367"There are only a handful of weapons that can compete with the Blesk for "
22368"sheer short-range devastation. Its speed combined with flechette ammo makes "
22369"for a deadly mix that can be relied upon to quickly dispatch any enemy "
22370"stupid enough to get into range.\n"
22371"\n"
22372"For PHALANX use, we have given this shotgun the classification CRC-M9.\n"
22373"\n"
22374"\n"
22375"Recommended Doctrine\n"
22376"\n"
22377"All the restrictions that plague shotguns are magnified in the M9: short "
22378"range, low ammo capacity, high recoil. This makes its function very clear. "
22379"It is meant only for close-range firefights, where shotguns and sidearms "
22380"shine. However, M9 operators should keep a close eye on their ammo level so "
22381"that they don't run out in a tight spot.\n"
22382"\n"
22383"While not technically designed as a sidearm, the M9 performs well as one "
22384"despite its relative bulk. It does more damage than the P-12 Pistol and is "
22385"more accurate than the CRC-8 SMG. It is a good choice for snipers in "
22386"particular.\n"
22387"\n"
22388"\n"
22389"Addenda\n"
22390"\n"
22391"None."
22392msgstr ""
22393"Technical Specifications: CRC-M9 Micro Shotgun\n"
22394"\n"
22395"CLASSIFIED LEVEL YELLOW\n"
22396"\n"
22397"PHALANX Extraterrestrial Response Unit\n"
22398"\n"
22399"Technical Document, Delta Clearance\n"
22400"\n"
22401"Filed: 20 March 2084\n"
22402"\n"
22403"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22404"Operations Command\n"
22405"\n"
22406"\n"
22407"\n"
22408"Overview\n"
22409"\n"
22410"The alien attack on Mumbai made our situation painfully clear. Their "
22411"technology is far more advanced than ours. The complete inability of "
22412"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
22413"weaknesses in current military training and equipment. They lost three "
22414"battalions just bringing the aliens to a standstill without inflicting "
22415"significant casualties. PHALANX has to overcome these odds, and to do that "
22416"we need the very best human technology has to offer.\n"
22417"\n"
22418"The Excalibur Program was created to find the most effective weapons on "
22419"Earth by reviewing their manufacturing standards, durability, operational "
22420"record, and their combat performance in the situations where we've managed "
22421"to bring the aliens to battle.\n"
22422"\n"
22423"From our experiences in Mumbai and other stricken cities, we've concluded "
22424"that the aliens seem to concentrate their efforts on population centres, "
22425"especially dense urban areas. A majority of engagements have taken place at "
22426"knife-fighting range. For the purposes of the Excalibur Program, we've "
22427"chosen several high-performance weapons for our Close Range Combat package.\n"
22428"\n"
22429"The 425 Blesk is a miniature shotgun hailing from the Czech Republic, a "
22430"favourite of anti-terrorist and military reconnaissance units around the "
22431"world. It is highly prized for its small frame, manoeuvrability, lightweight "
22432"construction and reliable operation in combat. It is a significant "
22433"competitor with the CRC-212 Riot Shotgun for the hearts and minds of shotgun-"
22434"wielding soldiers.\n"
22435"\n"
22436"The Blesk sacrifices versatility and range for raw speed. It is a 12mm semi-"
22437"automatic, able to shoot as fast as the operator can pull the trigger; there "
22438"is no other shotgun in existence that responds as fast or as easily to new "
22439"threats as the Blesk. In its standard configuration, the weapon features a "
22440"folding foregrip in lieu of a buttstock in order to help the operator deal "
22441"with the recoil of repeated firings.\n"
22442"\n"
22443"Unfortunately, the short barrel cuts badly into effective range, making it "
22444"accurate only out to 10-20 metres, but this is usually enough for the tight "
22445"urban situations in which PHALANX will be operating most often. It is also "
22446"more than enough for a sidearm; the Blesk will fit into a sidearm holster "
22447"with minor modifications and can be set to deploy the foregrip as the weapon "
22448"is drawn, allowing immediate accurate fire as needed.\n"
22449"\n"
22450"The weapon chambered for the common 12mm shotgun calibre. It can fit 7 slugs "
22451"in a handy pistol-style magazine contained in the grip, which makes it much "
22452"faster to reload than the CRC-212 Riot Shotgun. However, it requires short "
22453"shells that can fit into the grip magazine, such as our flechette shells. It "
22454"cannot fit the full-length saboted slugs.\n"
22455"\n"
22456"There are only a handful of weapons that can compete with the Blesk for "
22457"sheer short-range devastation. Its speed combined with flechette ammo makes "
22458"for a deadly mix that can be relied upon to quickly dispatch any enemy "
22459"stupid enough to get into range.\n"
22460"\n"
22461"For PHALANX use, we have given this shotgun the classification CRC-M9.\n"
22462"\n"
22463"\n"
22464"Recommended Doctrine\n"
22465"\n"
22466"All the restrictions that plague shotguns are magnified in the M9: short "
22467"range, low ammo capacity, high recoil. This makes its function very clear. "
22468"It is meant only for close-range firefights, where shotguns and sidearms "
22469"shine. However, M9 operators should keep a close eye on their ammo level so "
22470"that they don't run out in a tight spot.\n"
22471"\n"
22472"While not technically designed as a sidearm, the M9 performs well as one "
22473"despite its relative bulk. It does more damage than the P-12 Pistol and is "
22474"more accurate than the CRC-8 SMG. It is a good choice for snipers in "
22475"particular.\n"
22476"\n"
22477"\n"
22478"Addenda\n"
22479"\n"
22480"None."
22481
22482#: ../base/ufos/msgid/weapons.ufo:1651
22483#, fuzzy
22484msgid ""
22485"Technical Specifications: Flechette Shells\n"
22486"\n"
22487"CLASSIFIED LEVEL YELLOW\n"
22488"\n"
22489"PHALANX Extraterrestrial Response Unit\n"
22490"\n"
22491"Technical Document, Delta Clearance\n"
22492"\n"
22493"Filed: 20 March 2084\n"
22494"\n"
22495"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22496"Operations Command\n"
22497"\n"
22498"\n"
22499"\n"
22500"Overview\n"
22501"\n"
22502"This magazine contains 7 shells of flechette shot. Each 12mm shell contains "
22503"8 tiny flechettes -- solid steel needles with fins to stabilise their "
22504"flight. This ammunition is military-only, banned for all civilian use due to "
22505"the flechettes' excellent performance against armour. The flechettes are "
22506"prone to tumble after penetration, resulting in nasty wounds that will "
22507"either kill the target or send it running for cover.\n"
22508"\n"
22509"This short shell -- only 90mm long -- was designed for pistol-configuration "
22510"shotguns like the CRC-M9 Micro Shotgun. However, the CRC-212 Riot Shotgun "
22511"can fire it just as easily, with all the performance increases of a full-"
22512"sized weapon.\n"
22513"\n"
22514"The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 "
22515"Micro Shotgun.\n"
22516"\n"
22517"\n"
22518"Recommended Doctrine\n"
22519"\n"
22520"All soldiers equipped with shotguns should carry at least one reload "
22521"whenever they go out in the field. It is not advisable to send our troops "
22522"into combat without spare magazines.\n"
22523"\n"
22524"\n"
22525"Addenda\n"
22526"\n"
22527"None."
22528msgstr ""
22529"Technical Specifications: Flechette Shells\n"
22530"\n"
22531"CLASSIFIED LEVEL YELLOW\n"
22532"\n"
22533"PHALANX Extraterrestrial Response Unit\n"
22534"\n"
22535"Technical Document, Delta Clearance\n"
22536"\n"
22537"Filed: 20 March 2084\n"
22538"\n"
22539"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22540"Operations Command\n"
22541"\n"
22542"\n"
22543"\n"
22544"Overview\n"
22545"\n"
22546"This magazine contains 7 shells of flechette shot. Each 12mm shell contains "
22547"8 tiny flechettes -- solid steel needles with fins to stabilise their "
22548"flight. This ammunition is military-only, banned for all civilian use due to "
22549"the flechettes' excellent performance against armour. The flechettes are "
22550"prone to tumble after penetration, resulting in nasty wounds that will "
22551"either kill the target or send it running for cover.\n"
22552"\n"
22553"This short shell -- only 90mm long -- was designed for pistol-configuration "
22554"shotguns like the CRC-M9 Micro Shotgun. However, the CRC-212 Riot Shotgun "
22555"can fire it just as easily, with all the performance increases of a full-"
22556"sized weapon.\n"
22557"\n"
22558"The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 "
22559"Micro Shotgun.\n"
22560"\n"
22561"\n"
22562"Recommended Doctrine\n"
22563"\n"
22564"All soldiers equipped with shotguns should carry at least one reload "
22565"whenever they go out in the field. It is not advisable to send our troops "
22566"into combat without spare magazines.\n"
22567"\n"
22568"\n"
22569"Addenda\n"
22570"\n"
22571"None."
22572
22573#: ../base/ufos/msgid/weapons.ufo:1695
22574#, fuzzy
22575msgid ""
22576"Technical Specifications: CRC-8 SMG\n"
22577"\n"
22578"CLASSIFIED LEVEL YELLOW\n"
22579"\n"
22580"PHALANX Extraterrestrial Response Unit\n"
22581"\n"
22582"Technical Document, Delta Clearance\n"
22583"\n"
22584"Filed: 20 March 2084\n"
22585"\n"
22586"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22587"Operations Command\n"
22588"\n"
22589"\n"
22590"\n"
22591"Overview\n"
22592"\n"
22593"The alien attack on Mumbai made our situation painfully clear. Their "
22594"technology is far more advanced than ours. The complete inability of "
22595"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
22596"weaknesses in current military training and equipment. They lost three "
22597"battalions just bringing the aliens to a standstill without inflicting "
22598"significant casualties. PHALANX has to overcome these odds, and to do that "
22599"we need the very best human technology has to offer.\n"
22600"\n"
22601"The Excalibur Program was created to find the most effective weapons on "
22602"Earth by reviewing their manufacturing standards, durability, operational "
22603"record, and their combat performance in the situations where we've managed "
22604"to bring the aliens to battle.\n"
22605"\n"
22606"From our experiences in Mumbai and other stricken cities, we've concluded "
22607"that the aliens seem to concentrate their efforts on population centres, "
22608"especially dense urban areas. A majority of engagements have taken place at "
22609"knife-fighting range. For the purposes of the Excalibur Program, we've "
22610"chosen several high-performance weapons for our Close Range Combat package.\n"
22611"\n"
22612"Designed and manufactured in mainland China, the Ohm 55 SMG is one of the "
22613"most frightening weapons to come out of the Second Cold War. It was first "
22614"prototyped in 2035 by scientists working for the Communist Chinese "
22615"government. Production models were only trickling into government units by "
22616"the end of the war, but the rebel and Commonwealth troops quickly learned to "
22617"respect the Ohm's ferocity.\n"
22618"\n"
22619"Its rate of fire at full auto exceeds 1200 rounds per minute. It can chew "
22620"through a 50-round magazine in three seconds. It fires an upgraded version "
22621"of the Belgian 5.7mm armour-piercing round, a steel penetrator with "
22622"aluminium core, which can tear kevlar like paper and tumbles brutally "
22623"through flesh and bone. Even modern ballistic fibre cannot stop this round "
22624"at anything closer than 12 metres. The Ohm 55 has dominated the field of "
22625"SMGs for the past 50 years and will continue to do so for at least the next "
22626"decade.\n"
22627"\n"
22628"The Ohm is highly manoeuvrable with a short barrel and sleek lines, but can "
22629"suffer from excessive muzzle climb on full auto due to the sheer weight of "
22630"lead the weapon puts out. Autofire also tends to empty the magazine before "
22631"the shooter even realises he's holding down the trigger. Still, after nearly "
22632"50 years in service around the world, this remains the Ohm 55's only known "
22633"design flaw.\n"
22634"\n"
22635"For PHALANX use, we have given this submachine gun the classification "
22636"CRC-8.\n"
22637"\n"
22638"\n"
22639"Recommended Doctrine\n"
22640"\n"
22641"The CRC-8 is intended for point-blank urban firefights. It will perform very "
22642"well in this role, but don't expect it to hit the broad side of a barn out "
22643"to medium range. It can also function as a high-powered sidearm, but may be "
22644"too bulky for most soldiers to use in this manner.\n"
22645"\n"
22646"While the CRC-8 does suffer excessive muzzle climb on full auto, throwing "
22647"off the aim of even experienced users, it is much more docile in its "
22648"standard burst mode. Full auto should rarely be considered outside of panic "
22649"situations.\n"
22650"\n"
22651"\n"
22652"Addenda\n"
22653"\n"
22654"Despite good penetration against organics, this weapon performs very poorly "
22655"against robotic targets."
22656msgstr ""
22657"Technical Specifications: CRC-8 SMG\n"
22658"\n"
22659"CLASSIFIED LEVEL YELLOW\n"
22660"\n"
22661"PHALANX Extraterrestrial Response Unit\n"
22662"\n"
22663"Technical Document, Delta Clearance\n"
22664"\n"
22665"Filed: 20 March 2084\n"
22666"\n"
22667"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22668"Operations Command\n"
22669"\n"
22670"\n"
22671"\n"
22672"Overview\n"
22673"\n"
22674"The alien attack on Mumbai made our situation painfully clear. Their "
22675"technology is far more advanced than ours. The complete inability of "
22676"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
22677"weaknesses in current military training and equipment. They lost three "
22678"battalions just bringing the aliens to a standstill without inflicting "
22679"significant casualties. PHALANX has to overcome these odds, and to do that "
22680"we need the very best human technology has to offer.\n"
22681"\n"
22682"The Excalibur Program was created to find the most effective weapons on "
22683"Earth by reviewing their manufacturing standards, durability, operational "
22684"record, and their combat performance in the situations where we've managed "
22685"to bring the aliens to battle.\n"
22686"\n"
22687"From our experiences in Mumbai and other stricken cities, we've concluded "
22688"that the aliens seem to concentrate their efforts on population centres, "
22689"especially dense urban areas. A majority of engagements have taken place at "
22690"knife-fighting range. For the purposes of the Excalibur Program, we've "
22691"chosen several high-performance weapons for our Close Range Combat package.\n"
22692"\n"
22693"Designed and manufactured in mainland China, the Ohm 55 SMG is one of the "
22694"most frightening weapons to come out of the Second Cold War. It was first "
22695"prototyped in 2035 by scientists working for the Communist Chinese "
22696"government. Production models were only trickling into government units by "
22697"the end of the war, but the rebel and Commonwealth troops quickly learned to "
22698"respect the Ohm's ferocity.\n"
22699"\n"
22700"Its rate of fire at full auto exceeds 1200 rounds per minute. It can chew "
22701"through a 50-round magazine in three seconds. It fires an upgraded version "
22702"of the Belgian 5.7mm armour-piercing round, a steel penetrator with "
22703"aluminium core, which can tear kevlar like paper and tumbles brutally "
22704"through flesh and bone. Even modern ballistic fibre cannot stop this round "
22705"at anything closer than 12 metres. The Ohm 55 has dominated the field of "
22706"SMGs for the past 50 years and will continue to do so for at least the next "
22707"decade.\n"
22708"\n"
22709"The Ohm is highly manoeuvrable with a short barrel and sleek lines, but can "
22710"suffer from excessive muzzle climb on full auto due to the sheer weight of "
22711"lead the weapon puts out. Autofire also tends to empty the magazine before "
22712"the shooter even realises he's holding down the trigger. Still, after nearly "
22713"50 years in service around the world, this remains the Ohm 55's only known "
22714"design flaw.\n"
22715"\n"
22716"For PHALANX use, we have given this submachine gun the classification "
22717"CRC-8.\n"
22718"\n"
22719"\n"
22720"Recommended Doctrine\n"
22721"\n"
22722"The CRC-8 is intended for point-blank urban firefights. It will perform very "
22723"well in this role, but don't expect it to hit the broad side of a barn out "
22724"to medium range. It can also function as a high-powered sidearm, but may be "
22725"too bulky for most soldiers to use in this manner.\n"
22726"\n"
22727"While the CRC-8 does suffer excessive muzzle climb on full auto, throwing "
22728"off the aim of even experienced users, it is much more docile in its "
22729"standard burst mode. Full auto should rarely be considered outside of panic "
22730"situations.\n"
22731"\n"
22732"\n"
22733"Addenda\n"
22734"\n"
22735"Despite good penetration against organics, this weapon performs very poorly "
22736"against robotic targets."
22737
22738#: ../base/ufos/msgid/weapons.ufo:1727
22739#, fuzzy
22740msgid ""
22741"Technical Specifications: SMG Magazine\n"
22742"\n"
22743"CLASSIFIED LEVEL YELLOW\n"
22744"\n"
22745"PHALANX Extraterrestrial Response Unit\n"
22746"\n"
22747"Technical Document, Delta Clearance\n"
22748"\n"
22749"Filed: 20 March 2084\n"
22750"\n"
22751"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22752"Operations Command\n"
22753"\n"
22754"\n"
22755"\n"
22756"Overview\n"
22757"\n"
22758"This large magazine contains 50 rounds of 5.7x28mm ammunition. It features a "
22759"complicated triple-column arrangement, its rounds packed into the magazine "
22760"in three large stacks. The round itself shreds armour at close range and "
22761"produces horrific wounds. It typically generates low recoil, but the round's "
22762"gentle characteristics are overwhelmed by the CRC-8's incredible rate of "
22763"fire on full auto.\n"
22764"\n"
22765"The magazine is meant to be loaded into a CRC-8 SMG.\n"
22766"\n"
22767"\n"
22768"Recommended Doctrine\n"
22769"\n"
22770"All soldiers equipped with SMGs should carry at least one reload whenever "
22771"they go out in the field. Two or more are strongly recommended if the SMG is "
22772"used as a primary weapon, since it can consume vast amounts of ammunition. "
22773"It is not advisable to send our troops into combat without spare magazines.\n"
22774"\n"
22775"\n"
22776"Addenda\n"
22777"\n"
22778"None."
22779msgstr ""
22780"Technical Specifications: SMG Magazine\n"
22781"\n"
22782"CLASSIFIED LEVEL YELLOW\n"
22783"\n"
22784"PHALANX Extraterrestrial Response Unit\n"
22785"\n"
22786"Technical Document, Delta Clearance\n"
22787"\n"
22788"Filed: 20 March 2084\n"
22789"\n"
22790"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22791"Operations Command\n"
22792"\n"
22793"\n"
22794"\n"
22795"Overview\n"
22796"\n"
22797"This large magazine contains 50 rounds of 5.7x28mm ammunition. It features a "
22798"complicated triple-column arrangement, its rounds packed into the magazine "
22799"in three large stacks. The round itself shreds armour at close range and "
22800"produces horrific wounds. It typically generates low recoil, but the round's "
22801"gentle characteristics are overwhelmed by the CRC-8's incredible rate of "
22802"fire on full auto.\n"
22803"\n"
22804"The magazine is meant to be loaded into a CRC-8 SMG.\n"
22805"\n"
22806"\n"
22807"Recommended Doctrine\n"
22808"\n"
22809"All soldiers equipped with SMGs should carry at least one reload whenever "
22810"they go out in the field. Two or more are strongly recommended if the SMG is "
22811"used as a primary weapon, since it can consume vast amounts of ammunition. "
22812"It is not advisable to send our troops into combat without spare magazines.\n"
22813"\n"
22814"\n"
22815"Addenda\n"
22816"\n"
22817"None."
22818
22819#: ../base/ufos/msgid/weapons.ufo:1767
22820#, fuzzy
22821msgid ""
22822"Technical Specifications: Smoke Grenade\n"
22823"\n"
22824"CLASSIFIED LEVEL YELLOW\n"
22825"\n"
22826"PHALANX Extraterrestrial Response Unit\n"
22827"\n"
22828"Technical Document, Delta Clearance\n"
22829"\n"
22830"Filed: 20 March 2084\n"
22831"\n"
22832"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22833"Operations Command\n"
22834"\n"
22835"\n"
22836"\n"
22837"Overview\n"
22838"\n"
22839"The alien attack on Mumbai made our situation painfully clear. Their "
22840"technology is far more advanced than ours. The complete inability of "
22841"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
22842"weaknesses in current military training and equipment. They lost three "
22843"battalions just bringing the aliens to a standstill without inflicting "
22844"significant casualties. PHALANX has to overcome these odds, and to do that "
22845"we need the very best human technology has to offer.\n"
22846"\n"
22847"The Excalibur Program was created to find the most effective weapons on "
22848"Earth by reviewing their manufacturing standards, durability, operational "
22849"record, and their combat performance in the situations where we've managed "
22850"to bring the aliens to battle.\n"
22851"\n"
22852"The 'Artificial Fog' smoke grenade was developed by the African league of "
22853"nations during the war on the diamond cartels. It is an ingenious design "
22854"which proves that, even in the age of electronic perception, the smoke "
22855"grenade hasn't outlived its usefulness. There is no vision system that "
22856"cannot be defeated somehow, and upgraded smoke grenades like the Artificial "
22857"Fog grenade can block infrared sighting equipment as easily as they block "
22858"the Mk. 1 Eyeball.\n"
22859"\n"
22860"The Artificial Fog grenade is what is called a 'bursting' smoke grenade. "
22861"Instead of pouring smoke out of holes in the top, it bursts apart much like "
22862"an incendiary grenade and covers a large area of ground with titanium "
22863"tetrachloride, which quickly produces vast clouds of corrosive white smoke. "
22864"It also fills the air with minuscule 'chaff', flakes of iron that refract "
22865"radar waves and generally muck up the electronic picture of the battlefield. "
22866"Other trace additives to the smoke help refract most of the non-visible EM "
22867"spectrum. Even alien technology has trouble sifting through the thick soup.\n"
22868"\n"
22869"Titanium tetrachloride smoke by itself is slightly harmful to human beings "
22870"due to its acidity. The additives make it more dangerous, especially "
22871"breathing iron flakes, but it's nothing our medics can't deal with.\n"
22872"\n"
22873"\n"
22874"Recommended Doctrine\n"
22875"\n"
22876"Smoke grenades are an important tool to hide our approaches, cover tactical "
22877"withdrawals, and to temporarily lock unwanted participants out of a "
22878"firefight. It is recommended that every soldier carry one for these "
22879"purposes. Not every mission may require concealment, but we can never know "
22880"when the opportune moment will present itself.\n"
22881"\n"
22882"Gas masks are recommended if several smokescreens pile up on each other.\n"
22883"\n"
22884"\n"
22885"Addenda\n"
22886"\n"
22887"None."
22888msgstr ""
22889"Technical Specifications: Smoke Grenade\n"
22890"\n"
22891"CLASSIFIED LEVEL YELLOW\n"
22892"\n"
22893"PHALANX Extraterrestrial Response Unit\n"
22894"\n"
22895"Technical Document, Delta Clearance\n"
22896"\n"
22897"Filed: 20 March 2084\n"
22898"\n"
22899"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22900"Operations Command\n"
22901"\n"
22902"\n"
22903"\n"
22904"Overview\n"
22905"\n"
22906"The alien attack on Mumbai made our situation painfully clear. Their "
22907"technology is far more advanced than ours. The complete inability of "
22908"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
22909"weaknesses in current military training and equipment. They lost three "
22910"battalions just bringing the aliens to a standstill without inflicting "
22911"significant casualties. PHALANX has to overcome these odds, and to do that "
22912"we need the very best human technology has to offer.\n"
22913"\n"
22914"The Excalibur Program was created to find the most effective weapons on "
22915"Earth by reviewing their manufacturing standards, durability, operational "
22916"record, and their combat performance in the situations where we've managed "
22917"to bring the aliens to battle.\n"
22918"\n"
22919"The 'Artificial Fog' smoke grenade was developed by the African league of "
22920"nations during the war on the diamond cartels. It is an ingenious design "
22921"which proves that, even in the age of electronic perception, the smoke "
22922"grenade hasn't outlived its usefulness. There is no vision system that "
22923"cannot be defeated somehow, and upgraded smoke grenades like the Artificial "
22924"Fog grenade can block infrared sighting equipment as easily as they block "
22925"the Mk. 1 Eyeball.\n"
22926"\n"
22927"The Artificial Fog grenade is what is called a 'bursting' smoke grenade. "
22928"Instead of pouring smoke out of holes in the top, it bursts apart much like "
22929"an incendiary grenade and covers a large area of ground with titanium "
22930"tetrachloride, which quickly produces vast clouds of corrosive white smoke. "
22931"It also fills the air with minuscule 'chaff', flakes of iron that refract "
22932"radar waves and generally muck up the electronic picture of the battlefield. "
22933"Other trace additives to the smoke help refract most of the non-visible EM "
22934"spectrum. Even alien technology has trouble sifting through the thick soup.\n"
22935"\n"
22936"Titanium tetrachloride smoke by itself is slightly harmful to human beings "
22937"due to its acidity. The additives make it more dangerous, especially "
22938"breathing iron flakes, but it's nothing our medics can't deal with.\n"
22939"\n"
22940"\n"
22941"Recommended Doctrine\n"
22942"\n"
22943"Smoke grenades are an important tool to hide our approaches, cover tactical "
22944"withdrawals, and to temporarily lock unwanted participants out of a "
22945"firefight. It is recommended that every soldier carry one for these "
22946"purposes. Not every mission may require concealment, but we can never know "
22947"when the opportune moment will present itself.\n"
22948"\n"
22949"Gas masks are recommended if several smokescreens pile up on each other.\n"
22950"\n"
22951"\n"
22952"Addenda\n"
22953"\n"
22954"None."
22955
22956#: ../base/ufos/msgid/weapons.ufo:1811
22957#, fuzzy
22958msgid ""
22959"Technical Specifications: S-1 Sniper Rifle\n"
22960"\n"
22961"CLASSIFIED LEVEL YELLOW\n"
22962"\n"
22963"PHALANX Extraterrestrial Response Unit\n"
22964"\n"
22965"Technical Document, Delta Clearance\n"
22966"\n"
22967"Filed: 20 March 2084\n"
22968"\n"
22969"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
22970"Operations Command\n"
22971"\n"
22972"\n"
22973"\n"
22974"Overview\n"
22975"\n"
22976"The alien attack on Mumbai made our situation painfully clear. Their "
22977"technology is far more advanced than ours. The complete inability of "
22978"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
22979"weaknesses in current military training and equipment. They lost three "
22980"battalions just bringing the aliens to a standstill without inflicting "
22981"significant casualties. PHALANX has to overcome these odds, and to do that "
22982"we need the very best human technology has to offer.\n"
22983"\n"
22984"The Excalibur Program was created to find the most effective weapons on "
22985"Earth by reviewing their manufacturing standards, durability, operational "
22986"record, and their combat performance in the situations where we've managed "
22987"to bring the aliens to battle.\n"
22988"\n"
22989"Originally an anti-materiel rifle, the Canada-built Forrester LRWS (Long "
22990"Range Weapon System) has since been adopted by many countries as their "
22991"principal sniper rifle. It is one of the bare handful of sniper rifles "
22992"developed after 2040 that do not feature a bullpup configuration ('bullpup' "
22993"meaning the magazine and action of the weapon are located behind the grip to "
22994"reduce overall weapon length). It fires the massive 20mm HMG (Heavy Machine "
22995"Gun) cartridge, fed by 8-round magazines which can weigh as much as one "
22996"kilogramme apiece. The piston-retarded floating breech is equipped with an "
22997"intricate gas dispersal system which decreases felt recoil to the level of "
22998"an ordinary hunting rifle. This allows repeated shots without losing "
22999"control.\n"
23000"\n"
23001"The greatest advantages of the LRWS over other modern sniper rifles are its "
23002"incredibly short barrel and light weight, the only rifle in its size class "
23003"that can fire the 20mm HMG round. This is made possible by a uniquely-"
23004"reinforced breech and barrel made almost entirely of tungsten and titanium "
23005"alloys, able to withstand the force of the round's super-high-velocity "
23006"powder. Due to its short barrel, designed for tactical urban situations, the "
23007"LRWS is not as effective at very great distance, but for a PHALANX squad's "
23008"typical short-range skirmishing, this should not become a problem.\n"
23009"\n"
23010"The buttstock and grip automatically mould themselves to fit any shooter. "
23011"Most importantly, this rifle has racked up more alien kills in Mumbai than "
23012"any other weapon deployed in the fighting.\n"
23013"\n"
23014"At half the weight of other sniper rifles and twice the manoeuvrability, the "
23015"LRWS offers the power and flexibility that our agents require.\n"
23016"\n"
23017"For PHALANX use, we have given this rifle the classification S-1.\n"
23018"\n"
23019"\n"
23020"Recommended Doctrine\n"
23021"\n"
23022"Soldiers equipped with the S-1 should keep their distance, fire from cover, "
23023"and try to use aimed shots whenever possible. This is not an automatic "
23024"weapon; it is too unwieldy to fire off quick snap shots with any accuracy. "
23025"Marksmen should assume a crouched firing position for extra stability "
23026"whenever possible.\n"
23027"\n"
23028"All our snipers should carry at least one backup sidearm such as the P-12 or "
23029"the CRC-8 SMG, or a combat knife at the very least. Should aliens threaten a "
23030"sniper at close range, he should immediately draw his sidearm. Under no "
23031"circumstances should he try to use an S-1 to fend off attackers at close "
23032"range. The S-1 is too slow-firing to stop an advancing alien and will "
23033"quickly deplete its magazine if this is attempted. If the soldier tries to "
23034"shoot his magazine dry before drawing his sidearm, it will be too late.\n"
23035"\n"
23036"\n"
23037"Addenda\n"
23038"\n"
23039"Along with high-explosive rockets and grenades, this is one of the few "
23040"standard-issue human weapons that are fully effective against robotic aliens."
23041msgstr ""
23042"Technical Specifications: S-1 Sniper Rifle\n"
23043"\n"
23044"CLASSIFIED LEVEL YELLOW\n"
23045"\n"
23046"PHALANX Extraterrestrial Response Unit\n"
23047"\n"
23048"Technical Document, Delta Clearance\n"
23049"\n"
23050"Filed: 20 March 2084\n"
23051"\n"
23052"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
23053"Operations Command\n"
23054"\n"
23055"\n"
23056"\n"
23057"Overview\n"
23058"\n"
23059"The alien attack on Mumbai made our situation painfully clear. Their "
23060"technology is far more advanced than ours. The complete inability of "
23061"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
23062"weaknesses in current military training and equipment. They lost three "
23063"battalions just bringing the aliens to a standstill without inflicting "
23064"significant casualties. PHALANX has to overcome these odds, and to do that "
23065"we need the very best human technology has to offer.\n"
23066"\n"
23067"The Excalibur Program was created to find the most effective weapons on "
23068"Earth by reviewing their manufacturing standards, durability, operational "
23069"record, and their combat performance in the situations where we've managed "
23070"to bring the aliens to battle.\n"
23071"\n"
23072"Originally an anti-materiel rifle, the Canada-built Forrester LRWS (Long "
23073"Range Weapon System) has since been adopted by many countries as their "
23074"principal sniper rifle. It is one of the bare handful of sniper rifles "
23075"developed after 2040 that do not feature a bullpup configuration ('bullpup' "
23076"meaning the magazine and action of the weapon are located behind the grip to "
23077"reduce overall weapon length). It fires the massive 20mm HMG (Heavy Machine "
23078"Gun) cartridge, fed by 5-round magazines which can weigh as much as one "
23079"kilogramme apiece. The piston-retarded floating breech is equipped with an "
23080"intricate gas dispersal system which decreases felt recoil to the level of "
23081"an ordinary hunting rifle. This allows quick repeated shots on semi-"
23082"automatic without any loss of accuracy.\n"
23083"\n"
23084"The greatest advantages of the LRWS over other modern sniper rifles are its "
23085"incredibly short barrel and light weight, the only rifle in its size class "
23086"that can fire the 20mm HMG round. This is made possible by a uniquely-"
23087"reinforced breech and barrel made almost entirely of tungsten and titanium "
23088"alloys, able to withstand the force of the round's super-high-velocity "
23089"powder. Due to its short barrel, designed for tactical urban situations, the "
23090"LRWS is only effective out to approximately 1 kilometre -- barely a third of "
23091"the range of a standard anti-materiel rifle -- but we estimate that PHALANX "
23092"should never face a situation where this might become a problem. Its reduced "
23093"accuracy is amended by a highly-advanced scope that will calculate and "
23094"display intelligent bullet trajectories wherever the rifle is pointing.\n"
23095"\n"
23096"The integral 'smart' bipod features a pneumatic suspension system that keeps "
23097"the barrel perfectly horizontal to allow accurate fire even on broken "
23098"ground. The buttstock and grip automatically mould themselves to fit any "
23099"shooter. Most importantly, this rifle has racked up more alien kills in "
23100"Mumbai than any other weapon deployed in the fighting.\n"
23101"\n"
23102"At half the weight of other sniper rifles and twice the manoeuvrability, the "
23103"LRWS offers the power and flexibility that our agents require. This weapon "
23104"will not disappoint.\n"
23105"\n"
23106"For PHALANX use, we have given this rifle the classification S-1.\n"
23107"\n"
23108"\n"
23109"Recommended Doctrine\n"
23110"\n"
23111"Soldiers equipped with the S-1should keep their distance, fire from cover, "
23112"and try to use aimed shots whenever possible. This is not an automatic "
23113"weapon; a missed shot wastes time, ammunition and possibly life.\n"
23114"\n"
23115"All our snipers should carry at least one backup sidearm such as the P-12 or "
23116"the CRC-8 SMG, or a combat knife at the very least. Should aliens threaten a "
23117"sniper at close range, he should immediately draw his sidearm. Under no "
23118"circumstances should he try to use an S-1 to fend off attackers at close "
23119"range. The S-1 is too slow-firing to stop an advancing alien and will "
23120"quickly deplete its magazine if this is attempted. If the soldier tries to "
23121"shoot his magazine dry before drawing his sidearm, it will be too late.\n"
23122"\n"
23123"\n"
23124"Addenda\n"
23125"\n"
23126"Along with high-explosive rockets and grenades, this is one of the few "
23127"standard-issue human weapons that are fully effective against robotic aliens."
23128
23129#: ../base/ufos/msgid/weapons.ufo:1843
23130#, fuzzy
23131msgid ""
23132"Technical Specifications: Sniper Rifle Magazine\n"
23133"\n"
23134"CLASSIFIED LEVEL YELLOW\n"
23135"\n"
23136"PHALANX Extraterrestrial Response Unit\n"
23137"\n"
23138"Technical Document, Delta Clearance\n"
23139"\n"
23140"Filed: 20 March 2084\n"
23141"\n"
23142"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
23143"Operations Command\n"
23144"\n"
23145"\n"
23146"\n"
23147"Overview\n"
23148"\n"
23149"This magazine contains 8 rounds of 20x140mm HMG (Heavy Machine Gun) "
23150"ammunition. It is a conventional single-column box design, and can be "
23151"extremely heavy due to the weight of the rounds inside. The rounds in this "
23152"magazine are high-quality match grade ammunition meant for heavy sniper "
23153"rifles; they are more accurate and expensive than ordinary HMG rounds.\n"
23154"\n"
23155"The magazine is meant to be loaded into an S-1 Sniper Rifle.\n"
23156"\n"
23157"\n"
23158"Recommended Doctrine\n"
23159"\n"
23160"All soldiers equipped with sniper rifles should carry at least one reload "
23161"whenever they go out in the field. It is not advisable to send our troops "
23162"into combat without spare magazines.\n"
23163"\n"
23164"\n"
23165"Addenda\n"
23166"\n"
23167"None."
23168msgstr ""
23169"Technical Specifications: Sniper Rifle Magazine\n"
23170"\n"
23171"CLASSIFIED LEVEL YELLOW\n"
23172"\n"
23173"PHALANX Extraterrestrial Response Unit\n"
23174"\n"
23175"Technical Document, Delta Clearance\n"
23176"\n"
23177"Filed: 20 March 2084\n"
23178"\n"
23179"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
23180"Operations Command\n"
23181"\n"
23182"\n"
23183"\n"
23184"Overview\n"
23185"\n"
23186"This magazine contains 5 rounds of 20x140mm HMG (Heavy Machine Gun) "
23187"ammunition. It is a conventional single-column box design, and can be "
23188"extremely heavy due to the weight of the rounds inside. One magazine can "
23189"weigh up to 1 kilogramme depending on the type of ammo used. The rounds in "
23190"this magazine are high-quality match grade ammunition meant for heavy sniper "
23191"rifles; they are more accurate and expensive than ordinary HMG rounds.\n"
23192"\n"
23193"The magazine is meant to be loaded into an S-1 Sniper Rifle.\n"
23194"\n"
23195"\n"
23196"Recommended Doctrine\n"
23197"\n"
23198"All soldiers equipped with sniper rifles should carry at least one reload "
23199"whenever they go out in the field. It is not advisable to send our troops "
23200"into combat without spare magazines.\n"
23201"\n"
23202"\n"
23203"Addenda\n"
23204"\n"
23205"None."
23206
23207#: ../base/ufos/msgid/weapons.ufo:1863
23208#, fuzzy
23209msgid ""
23210"Commander,\n"
23211"\n"
23212"We've achieved results in our effort to create anti-alien chemicals that can "
23213"be effectively used on the battlefield. One agent in particular has been "
23214"classified as fully combat-capable and is ready to be deployed at your say-"
23215"so.\n"
23216"\n"
23217"The agent in question is a cocktail of bleach, mustard gas, titanium "
23218"tetrachloride and several other nasty compounds, combining to form a "
23219"substance we like to call \"CHOKE\". It is a highly powerful blistering "
23220"agent that reacts with organic skin in seconds rather than hours. It reacts "
23221"violently with air to provide several minutes of gas coverage over a small, "
23222"concentrated area.\n"
23223"\n"
23224"The effects on organic tissue are harsh. Even minor contact with the skin or "
23225"mucous membranes will cause severe irritation, resulting in restricted "
23226"breathing and excruciating pain. Contact with the eyes can cause prolonged, "
23227"even permanent blindness if left untreated. The agony caused by CHOKE is so "
23228"acute and disabling that it will knock the fight out of almost anything with "
23229"which it comes into contact. Our organic alien captives have all "
23230"demonstrated very satisfying responses; most targets go into shock and "
23231"exhibit little to no motor control until dosed up with painkillers and anti-"
23232"CHOKE medication. Their breathing apparatus offers no defence whatsoever "
23233"against an agent which doesn't need to enter the lungs.\n"
23234"\n"
23235"CHOKE is equally effective against humans. Volunteer testing has left battle-"
23236"hardened soldiers hunched on the floor in a foetal position, frozen in place "
23237"and barely able to breathe. Two subjects had to be rushed to hospital due to "
23238"blistering of the lungs and fluid buildup, but I'm happy to report both will "
23239"survive. It is however recommended that our troops be kept away from any "
23240"deployed CHOKE at all times. If one of our troops does manage to come into "
23241"contact with it, we've loaded our medikits with the appropriate drugs to "
23242"treat and revive.\n"
23243"\n"
23244"The only defence against CHOKE is full body coverage. Any exposed skin or "
23245"breathing passage is a vulnerability, and so far the aliens have deployed no "
23246"armour that would protect their troops against this kind of attack. As far "
23247"as PHALANX agents are concerned, a full head-enclosing gas mask should "
23248"protect them adequately, since our standard uniforms and armours provide "
23249"airtight coverage of the soldier's body.\n"
23250"\n"
23251"We've created a delivery system in the form of a standard throwable "
23252"canister. Our troops should experience no problems using this item in the "
23253"field.\n"
23254"\n"
23255"Sincerely,\n"
23256"\n"
23257"Dr. Connor"
23258msgstr ""
23259"Commander,\n"
23260"\n"
23261"We've achieved results in our effort to create anti-alien chemicals that can "
23262"be effectively used on the battlefield. One agent in particular has been "
23263"classified as fully combat-capable and is ready to be deployed at your say-"
23264"so.\n"
23265"\n"
23266"The agent in question is a cocktail of bleach, mustard gas, titanium "
23267"tetrachloride and several other nasty compounds, combining to form a "
23268"substance we like to call \"CHOKE\". It is a highly powerful blistering "
23269"agent that reacts with organic skin in seconds rather than hours. It reacts "
23270"violently with air to provide several minutes of gas coverage over a small, "
23271"concentrated area.\n"
23272"\n"
23273"The effects on organic tissue are harsh. Even minor contact with the skin or "
23274"mucous membranes will cause severe irritation, resulting in restricted "
23275"breathing and excruciating pain. Contact with the eyes can cause prolonged, "
23276"even permanent blindness if left untreated. The agony caused by CHOKE is so "
23277"acute and disabling that it will knock the fight out of almost anything with "
23278"which it comes into contact. Our organic alien captives have all "
23279"demonstrated very satisfying responses; most targets go into shock and "
23280"exhibit little to no motor control until dosed up with painkillers and anti-"
23281"CHOKE medication. Their breathing apparatus offers no defence whatsoever "
23282"against an agent which doesn't need to enter the lungs.\n"
23283"\n"
23284"CHOKE is equally effective against humans. Volunteer testing has left battle-"
23285"hardened soldiers hunched on the floor in a foetal position, frozen in place "
23286"and barely able to breathe. Two subjects had to be rushed to hospital due to "
23287"blistering of the lungs and fluid buildup, but I'm happy to report both will "
23288"survive. It is however recommended that our troops be kept away from any "
23289"deployed CHOKE at all times. If one of our troops does manage to come into "
23290"contact with it, we've loaded our medikits with the appropriate drugs to "
23291"treat and revive.\n"
23292"\n"
23293"The only defence against CHOKE is full body coverage. Any exposed skin or "
23294"breathing passage is a vulnerability, and so far the aliens have deployed no "
23295"armour that would protect their troops against this kind of attack. As far "
23296"as PHALANX agents are concerned, a full head-enclosing gas mask should "
23297"protect them adequately, since our standard uniforms and armours provide "
23298"airtight coverage of the soldier's body.\n"
23299"\n"
23300"We've created a delivery system in the form of a standard throwable "
23301"canister. Our troops should experience no problems using this item in the "
23302"field.\n"
23303"\n"
23304"Sincerely,\n"
23305"\n"
23306"Dr. Connor"
23307
23308#: ../base/ufos/msgid/weapons.ufo:1879
23309#, fuzzy
23310msgid ""
23311"Commander,\n"
23312"\n"
23313"Ever since the start of the invasion, we have been left scratching our heads "
23314"about the aliens' biology. We knew almost nothing about them, their biology, "
23315"their genetics or their potential vulnerabilities. This left us helpless in "
23316"the fields of biological and chemical warfare.\n"
23317"\n"
23318"Our study of the various live and dead alien specimens we've recovered has "
23319"been enlightening. Thanks to the discoveries we've made over the past few "
23320"months, my team and I have come to believe that we're ready to start a bio/"
23321"chemical warfare program against the alien threat. We have tissue samples, "
23322"autopsy data, live specimens for testing; all the raw materials we require "
23323"to investigate methods of properly incapacitating battlefield specimens "
23324"without being forced to send PHALANX troops into melee combat.\n"
23325"\n"
23326"This will be a challenge given the constant protection and filtration "
23327"offered by the alien breathing apparatus, which prevents any harmful "
23328"materials entering the lungs, but if you authorise sufficient lab time and "
23329"funding we can almost certainly develop an aerosol compound that will "
23330"disable exposed aliens by chemical or biological means.\n"
23331"\n"
23332"This will be a project of greatest importance and priority, Commander. The "
23333"sooner you lend it your authorisation, the better.\n"
23334"\n"
23335"Sincerely,\n"
23336"\n"
23337"Dr. Connor"
23338msgstr ""
23339"Commander,\n"
23340"\n"
23341"Ever since the start of the invasion, we have been left scratching our heads "
23342"about the aliens' biology. We knew almost nothing about them, their biology, "
23343"their genetics or their potential vulnerabilities. This left us helpless in "
23344"the fields of biological and chemical warfare.\n"
23345"\n"
23346"Our study of the various live and dead alien specimens we've recovered has "
23347"been enlightening. Thanks to the discoveries we've made over the past few "
23348"months, my team and I have come to believe that we're ready to start a bio/"
23349"chemical warfare program against the alien threat. We have tissue samples, "
23350"autopsy data, live specimens for testing; all the raw materials we require "
23351"to investigate methods of properly incapacitating battlefield specimens "
23352"without being forced to send PHALANX troops into melee combat.\n"
23353"\n"
23354"This will be a challenge given the constant protection and filtration "
23355"offered by the alien breathing apparatus, which prevents any harmful "
23356"materials entering the lungs, but if you authorise sufficient lab time and "
23357"funding we can almost certainly develop an aerosol compound that will "
23358"disable exposed aliens by chemical or biological means.\n"
23359"\n"
23360"This will be a project of greatest importance and priority, Commander. The "
23361"sooner you lend it your authorisation, the better.\n"
23362"\n"
23363"Sincerely,\n"
23364"\n"
23365"Dr. Connor"
23366
23367#: ../base/ufos/msgid/weapons.ufo:1883
23368msgid "stungren_alien_txt"
23369msgstr "stungren_alien_txt"
23370
23371#: ../base/ufos/msgid/weapons.ufo:1909
23372#, fuzzy
23373msgid ""
23374"Commander,\n"
23375"\n"
23376"We've finished prototyping our experimental electrical weapon, and it's now "
23377"ready to begin full production.\n"
23378"\n"
23379"The concept of the stun rod, as we call it, requires no in-depth "
23380"explanation. It's an electrical prod that delivers a stunning shock to "
23381"anything that comes into contact with the prongs at the front of the weapon. "
23382"The intensity of the shock can be easily set by the user. The stun rod is "
23383"more than capable of stunning or electrocuting any humans who get too close. "
23384"Caution is recommended.\n"
23385"\n"
23386"The combat applications are simple. The soldier wielding it would enter into "
23387"melee with an alien, bring the prongs into contact with the enemy's skin or "
23388"armour, and pull the trigger. The ensuing electrical discharge would stun or "
23389"disable the subject for some time, even through armour or protective skin. "
23390"The period of unconsciousness will vary from species to species and between "
23391"individuals, depending on their exposure, metabolism, mental state, and "
23392"more. I'm afraid I cannot provide you with any hard numbers yet. However, we "
23393"estimate the stun rod to give us more than enough time to secure the "
23394"prisoner and render it harmless.\n"
23395"\n"
23396"We fully realise the difficulty of bringing the aliens to melee and then "
23397"besting them. This is why we've armoured the stun rod's body to stand up "
23398"against the Kerrblade without being sliced in two. It's designed to use as a "
23399"staff or club in melee during an emergency, and it will not break, crack or "
23400"become unreliable.\n"
23401"\n"
23402"Unfortunately, with these heavy-duty batteries and electrical systems and "
23403"additional armour, the stun rod has become a rather hefty weapon. It will "
23404"require two hands to use effectively in combat as a prod or a blunt "
23405"instrument, though it will not restrict grenade throwing or pistol use in "
23406"the off hand.\n"
23407"\n"
23408"The outputs that the stun rod can deliver -- repeatedly -- make it the most "
23409"powerful electrical weapon on Earth at this time. However, despite efforts "
23410"to push our designs further, we don't yet have the technology to create "
23411"ranged weapons that can match the stun rod's capabilities. Electrolasers are "
23412"still too weak for their power consumption and wire-tasers can only be used "
23413"once at limited ranges. We are however looking into adapting alien power "
23414"cells for use in PHALANX-built electrolasers. This is a possibility that "
23415"holds great promise for the future of our bio research.\n"
23416"\n"
23417"Thank you for your indulgence in this program, Commander. I firmly believe "
23418"this will be a great help to our capture efforts. Still, I will try to leave "
23419"further technical matters with Cdr. Navarre, where they belong.\n"
23420"\n"
23421"Sincerely,\n"
23422"\n"
23423"Dr. Connor"
23424msgstr ""
23425"Commander,\n"
23426"\n"
23427"We've finished prototyping our experimental electrical weapon, and it's now "
23428"ready to begin full production.\n"
23429"\n"
23430"The concept of the stun rod, as we call it, requires no in-depth "
23431"explanation. It's an electrical prod that delivers a stunning shock to "
23432"anything that comes into contact with the prongs at the front of the weapon. "
23433"The intensity of the shock can be easily set by the user; high-end shocks "
23434"can temporarily overload the systems of alien robots and trigger a shutdown, "
23435"but such powerful shocks delivered to organic enemies can be quite lethal. "
23436"The stun rod is also more than capable of stunning or electrocuting any "
23437"humans who get too close. Caution is recommended.\n"
23438"\n"
23439"The combat applications are simple. The soldier wielding it would enter into "
23440"melee with an alien, bring the prongs into contact with the enemy's skin or "
23441"armour, and pull the trigger. The ensuing electrical discharge would stun or "
23442"disable the subject for some time, even through armour or protective skin. "
23443"The period of unconsciousness will vary from species to species and between "
23444"individuals, depending on their exposure, metabolism, mental state, and "
23445"more. I'm afraid I cannot provide you with any hard numbers yet. However, we "
23446"estimate the stun rod to give us more than enough time to secure the "
23447"prisoner and render it harmless.\n"
23448"\n"
23449"We fully realise the difficulty of bringing the aliens to melee and then "
23450"besting them. This is why we've armoured the stun rod's body to stand up "
23451"against the Kerrblade without being sliced in two. It's designed to use as a "
23452"staff or club in melee during an emergency, and it will not break, crack or "
23453"become unreliable.\n"
23454"\n"
23455"Unfortunately, with these heavy-duty batteries and electrical systems and "
23456"additional armour, the stun rod has become a rather hefty weapon. It will "
23457"require two hands to use effectively in combat as a prod or a blunt "
23458"instrument, though it will not restrict grenade throwing or pistol use in "
23459"the off hand.\n"
23460"\n"
23461"The outputs that the stun rod can deliver -- repeatedly -- make it the most "
23462"powerful electrical weapon on Earth at this time. However, despite efforts "
23463"to push our designs further, we don't yet have the technology to create "
23464"ranged weapons that can match the stun rod's capabilities. Electrolasers are "
23465"still too weak for their power consumption and wire-tasers can only be used "
23466"once at limited ranges. We are however looking into adapting alien power "
23467"cells for use in PHALANX-built electrolasers. This is a possibility that "
23468"holds great promise for the future of our bio research.\n"
23469"\n"
23470"Thank you for your indulgence in this program, Commander. I firmly believe "
23471"this will be a great help to our capture efforts. Still, I will try to leave "
23472"further technical matters with Cdr. Navarre, where they belong.\n"
23473"\n"
23474"Sincerely,\n"
23475"\n"
23476"Dr. Connor"
23477
23478#: ../base/ufos/msgid/weapons.ufo:1927
23479#, fuzzy
23480msgid ""
23481"Commander,\n"
23482"\n"
23483"I hope I'm not overstepping my bounds, but I have an important technical "
23484"research proposal to make, a proposal to create a new piece of PHALANX "
23485"equipment for use by our field agents. I realise this falls outside the "
23486"responsibilities of my division. However, I've already discussed things with "
23487"Cdr. Navarre, and he doesn't quite see eye-to-eye with me on the necessity "
23488"of the item in question. I had no choice but to go to straight to you with "
23489"the proposal.\n"
23490"\n"
23491"Now that we know how to keep captured aliens alive in containment, our lack "
23492"of specimens is becoming a serious impediment to our biological and chemical "
23493"research. We need living tissue to study, performing its natural functions "
23494"inside a living body, and we don't have the ability to simply clone up some "
23495"aliens to research. We need prisoners. The sooner the better.\n"
23496"\n"
23497"That's why I would like to propose a simple but high-powered electrical "
23498"shock weapon, not unlike a military stun gun, designed to disable our "
23499"enemies without killing them. It would be a two-handed man-portable unit "
23500"with a large battery and several charge settings, the highest of which "
23501"should be sufficient to disable the hardiest alien races we may encounter. "
23502"We in DivBio believe that any alien subjected to this weapon would be "
23503"disabled long enough for our soldiers to take control of the situation and "
23504"secure prisoners. The electrical shock could still be countered by "
23505"sophisticated armour and may not be effective on robotic alien devices.\n"
23506"\n"
23507"Cdr. Navarre, however, feels that such a weapon would be hazardous to our "
23508"soldiers and \"a throwback to the 20th century\", and refuses to endorse it. "
23509"He doesn't seem to understand. We have no alternative method of disabling "
23510"enemies at the voltages required. Commander, we need this weapon as badly as "
23511"we need live aliens from the field. We can't merely shoot them and hope to "
23512"patch one or two up again upon return to base. Even if we succeeded in that "
23513"mindset, my division's needs will be far, far higher than that for proper "
23514"research and interrogation.\n"
23515"\n"
23516"I hope you understand. Please authorise lab time and funding for this "
23517"project as soon as you can, and I'll get some people from DivEngine together "
23518"to develop this project properly. I would of course be delighted if you "
23519"could explain things to Cdr. Navarre. I'm sure he'll be happy to receive a "
23520"message from you.\n"
23521"\n"
23522"Sincerely,\n"
23523"\n"
23524"Dr. Connor"
23525msgstr ""
23526"Commander,\n"
23527"\n"
23528"I hope I'm not overstepping my bounds, but I have an important technical "
23529"research proposal to make, a proposal to create a new piece of PHALANX "
23530"equipment for use by our field agents. I realise this falls outside the "
23531"responsibilities of my division. However, I've already discussed things with "
23532"Cdr. Navarre, and he doesn't quite see eye-to-eye with me on the necessity "
23533"of the item in question. I had no choice but to go to straight to you with "
23534"the proposal.\n"
23535"\n"
23536"As you know, we've yet to capture an alien alive during our tactical "
23537"engagements in all the weeks we've been waging this war. Now that we know "
23538"how to keep them alive in containment, our lack of specimens is becoming a "
23539"serious impediment to our biological and chemical research. We need living "
23540"tissue to study, performing its natural functions inside a living body, and "
23541"we don't have the ability to simply clone up some aliens to research. We "
23542"need prisoners. The sooner the better.\n"
23543"\n"
23544"That's why I would like to propose a simple but high-powered electrical "
23545"shock weapon, not unlike a military stun gun, designed to disable our "
23546"enemies without killing them. It would be a two-handed man-portable unit "
23547"with a large battery and several charge settings, the highest of which "
23548"should be sufficient even to disable alien robots such as the Bloodspider. "
23549"We in DivBio believe that any alien subjected to this weapon would be "
23550"disabled long enough for our soldiers to take control of the situation and "
23551"secure prisoners.\n"
23552"\n"
23553"Cdr. Navarre, however, feels that such a weapon would be hazardous to our "
23554"soldiers and \"a throwback to the 20th century\", and refuses to endorse it. "
23555"He doesn't seem to understand. We have no alternative method of disabling "
23556"enemies at the voltages required. Commander, we need this weapon as badly as "
23557"we need live aliens from the field. We can't merely shoot them and hope to "
23558"patch one or two up again upon return to base. Even if we succeeded in that "
23559"mindset, my division's needs will be far, far higher than that for proper "
23560"research and interrogation.\n"
23561"\n"
23562"I hope you understand. Please authorise lab time and funding for this "
23563"project as soon as you can, and I'll get some people from DivEngine together "
23564"to develop this project properly. I would of course be delighted if you "
23565"could explain things to Cdr. Navarre. I'm sure he'll be happy to receive a "
23566"message from you.\n"
23567"\n"
23568"Sincerely,\n"
23569"\n"
23570"Dr. Connor"
23571
23572#: ../base/ufos/msgid/weapons.ufo:1941
23573#, fuzzy
23574msgid ""
23575"Commander, I've got the specs of the new alien pistol for you, and they're "
23576"not good.\n"
23577"\n"
23578"We've always suspected that a real alien army would field more powerful "
23579"weaponry. Now they've gone and proved us right. This particle beam weaponry "
23580"is extremely advanced, a quantum leap above the arsenal we've seen, "
23581"miniaturised far beyond our ability to duplicate.\n"
23582"\n"
23583"Particle-beam weaponry is designed to hit a target object with a stream of "
23584"accelerated particles moving at near-light velocities, therefore carrying "
23585"tremendous kinetic energy. Until now we've only seen the aliens use this "
23586"technology in large UFO weapons. Now, however, they're using it on the "
23587"ground in the worst way.\n"
23588"\n"
23589"The pistol itself is quite simple in build, just a shell covering a set of "
23590"magnets and electrostatic lenses for focusing and constricting the particle "
23591"beam.\n"
23592"\n"
23593"Certainly this pistol is the nastiest handgun I've ever seen in my career, "
23594"with impressive armour-piercing capabilities and extreme damage potential. "
23595"It's not as accurate as the laser pistol, but it packs an extraordinary "
23596"punch for a sidearm.\n"
23597"\n"
23598"Cdr. Navarre"
23599msgstr ""
23600"Commander, I've got the specs of the new alien pistol for you, and they're "
23601"not good.\n"
23602"\n"
23603"We've always suspected that a real alien army would field more than just "
23604"plasma weapons and Kerrblades. Now they've gone and proved us right. This "
23605"particle beam weaponry is extremely advanced, a quantum leap above the "
23606"plasma weapons, miniaturised far beyond our ability to duplicate.\n"
23607"\n"
23608"Particle-beam weaponry is designed to hit a target object with a stream of "
23609"accelerated particles moving at near-light velocities, therefore carrying "
23610"tremendous kinetic energy. Until now we've only seen the aliens use this "
23611"technology in large UFO weapons. Now, however, they're using it on the "
23612"ground in the worst way.\n"
23613"\n"
23614"The pistol itself is quite simple in build, just a shell covering a set of "
23615"magnets and electrostatic lenses for focusing and constricting the particle "
23616"beam. This is all stuff we can duplicate easily with enough money and "
23617"effort. However, we've yet to figure out the weapon's ammo supply. The "
23618"energy readings we've taken from the magazines are extreme, and despite our "
23619"efforts, we haven't managed to disable or disarm one in order to safely open "
23620"it up. Even shooting it dry doesn't completely deactivate one of these "
23621"magazines. More research will be required before we can try and understand "
23622"them, much less reproduce them.\n"
23623"\n"
23624"Certainly this pistol is the nastiest handgun I've ever seen in my career, "
23625"with impressive armour-piercing capabilities and extreme damage potential. "
23626"The high-speed particle beam can kill a lightly-armoured human in one shot "
23627"at ranges of up to 40 metres. Just one shot. With regards to lethality at "
23628"range, it outperforms even our laser pistol. The only good news is that the "
23629"PB pistol is significantly less accurate than our lasers and produce too "
23630"much of a kick to make repeated accurate shots.\n"
23631"\n"
23632"In fact, firing the pistol may be difficult for troops with less than the "
23633"required physical strength. The particles leaving the barrel move at a "
23634"fraction of the speed of light, so they generate an unholy amount of recoil "
23635"against the shooter. It would be an extreme challenge for weaker troops to "
23636"keep the weapon on-target. If these pistols are deployed, we recommend they "
23637"only be issued to the stronger troops on our squad.\n"
23638"\n"
23639"I'll keep you posted on our progress with the magazines, Commander.\n"
23640"\n"
23641"--Cdr. Navarre"
23642
23643#: ../base/ufos/msgid/weapons.ufo:1949
23644#, fuzzy
23645msgid ""
23646"Commander, we've recovered a dangerous new alien pistol that seems to fire "
23647"high-energy particle beams -- an extremely nasty new threat to our troops on "
23648"the battlefield. Preliminary tests against our armour have produced "
23649"distressing results. We need to perform more research on these weapons "
23650"immediately.\n"
23651"\n"
23652"Please authorise this program at your earliest convenience.\n"
23653"\n"
23654"Cdr. Navarre"
23655msgstr ""
23656"Commander, we've recovered a dangerous new alien pistol that seems to fire "
23657"high-energy particle beams -- more deadly than lasers, more accurate than "
23658"plasma weapons, and an extremely nasty new threat to our troops on the "
23659"battlefield. Preliminary tests against our armour have produced distressing "
23660"results. We need to perform more research on these weapons immediately.\n"
23661"\n"
23662"Please authorise this program at your earliest convenience.\n"
23663"\n"
23664"--Cdr. Navarre"
23665
23666#: ../base/ufos/msgid/weapons.ufo:1965
23667#, fuzzy
23668msgid ""
23669"Commander, we've finished work on this big damned cannon we brought back.\n"
23670"\n"
23671"This particle beam weaponry is extremely advanced, a quantum leap above the "
23672"alien's existing arsenal, miniaturised far beyond our ability to duplicate.\n"
23673"\n"
23674"Particle-beam weaponry is designed to hit a target object with a stream of "
23675"accelerated particles moving at near-light velocities, therefore carrying "
23676"tremendous kinetic energy. Until now we've only seen the aliens use this "
23677"technology in large UFO weapons. Now, however, they're using it on the "
23678"ground in the worst way.\n"
23679"\n"
23680"This cannon has got to be the most powerful infantry particle beam the "
23681"aliens can field, because I can't imagine them getting much bigger. The "
23682"Particle Beam cannon's recoil is out of this world. It can blast a full "
23683"grown man clean off his feet in one shot.\n"
23684"\n"
23685"As bad as the recoil is, the target will have it worse. A single fleeting "
23686"hit -- a heartbeat of exposure -- will buckle three inches of homogenous "
23687"steel. This is usually all that's necessary. A second hit will turn the "
23688"buckle into a fist-sized hole, clean through. Our infantry armour will "
23689"perform only slightly better, but deflection will help somewhat.\n"
23690"\n"
23691"That's all I've got for you right now, Commander.\n"
23692"\n"
23693"Cdr. Navarre"
23694msgstr ""
23695"Commander, we've finished work on this big damned cannon we brought back.\n"
23696"\n"
23697"We've always suspected that a real alien army would field more than just "
23698"plasma weapons and Kerrblades. Now they've gone and proved us right. This "
23699"particle beam weaponry is extremely advanced, a quantum leap above the "
23700"plasma weapons, miniaturised far beyond our ability to duplicate.\n"
23701"\n"
23702"Particle-beam weaponry is designed to hit a target object with a stream of "
23703"accelerated particles moving at near-light velocities, therefore carrying "
23704"tremendous kinetic energy. Until now we've only seen the aliens use this "
23705"technology in large UFO weapons. Now, however, they're using it on the "
23706"ground in the worst way.\n"
23707"\n"
23708"This cannon has got to be the most powerful infantry particle beam the "
23709"aliens can field, because I can't imagine them getting much bigger. Though "
23710"smaller and lighter than the Plasma Blaster, the PB cannon's recoil is out "
23711"of this world. It can blast a full grown man clean off his feet in one shot. "
23712"No normal human will be able to use this weapon. We can adapt it for "
23713"mounting on our UGVs, and we may be able to enhance our soldiers with "
23714"cybernetic implants or powered armour, but that's all.\n"
23715"\n"
23716"As bad as the recoil is, the target will have it worse. A single fleeting "
23717"hit -- a heartbeat of exposure -- will buckle three inches of homogenous "
23718"steel and blow the target back by several metres. This is usually all that's "
23719"necessary. A second hit will turn the buckle into a fist-sized hole, clean "
23720"through. Our infantry armour will perform only slightly better, but "
23721"deflection will help somewhat.\n"
23722"\n"
23723"The cannon's mechanics are quite simple, nothing that we can't duplicate "
23724"easily with enough money and effort. The only thing we have yet to figure "
23725"out is the ammo supply. The energy readings we've taken from the magazines "
23726"are extreme, and despite our efforts, we haven't managed to disable or "
23727"disarm one in order to safely open it up. Even shooting it dry doesn't "
23728"completely deactivate one of these magazines. More research will be required "
23729"before we can try and understand them, much less reproduce them.\n"
23730"\n"
23731"That's all I've got for you right now, Commander. I'll keep you updated on "
23732"our progress with the magazines.\n"
23733"\n"
23734"--Cdr. Navarre"
23735
23736#: ../base/ufos/msgid/weapons.ufo:1973
23737#, fuzzy
23738msgid ""
23739"Commander, we've recovered a large alien cannon that fires high-energy "
23740"particle beams. It is extremely deadly and has frightening effects on our "
23741"armour during preliminary testing. We need to perform more research on these "
23742"weapons immediately.\n"
23743"\n"
23744"Please authorise this program at your earliest convenience.\n"
23745"\n"
23746"Cdr. Navarre"
23747msgstr ""
23748"Commander, we've recovered a large alien cannon that fires high-energy "
23749"particle beams. It is extremely deadly and has frightening effects on our "
23750"armour during preliminary testing. We need to perform more research on these "
23751"weapons immediately.\n"
23752"\n"
23753"Please authorise this program at your earliest convenience.\n"
23754"\n"
23755"--Cdr. Navarre"
23756
23757#: ../base/ufos/msgid/weapons.ufo:1989
23758#, fuzzy
23759msgid ""
23760"Commander, we've gotten all the info we can from this new alien rifle. It's "
23761"more bad news, I'm afraid.\n"
23762"\n"
23763"We've always suspected that a real alien army would field more deadly "
23764"weaponry. Now they've gone and proved us right. This particle beam weaponry "
23765"is extremely advanced, a quantum leap above the arsenal we've seen, "
23766"miniaturised far beyond our ability to duplicate.\n"
23767"\n"
23768"Particle-beam weaponry is designed to hit a target object with a stream of "
23769"accelerated particles moving at near-light velocities, therefore carrying "
23770"tremendous kinetic energy. Until now we've only seen the aliens use this "
23771"technology in large UFO weapons. Now, however, they're using it on the "
23772"ground in the worst way.\n"
23773"\n"
23774"The rifle seems to follow a very basic, modular design, quite unlike the "
23775"plasma weapons we've already observed. All the parts can be slotted in or "
23776"out of the weapon just by pressing an appropriately-located release catch.\n"
23777"\n"
23778"What first alarmed me about this weapon is its performance against our "
23779"infantry armour. The high-energy particles in a particle beam travel so fast "
23780"that the beam can easily punch a hole through our standard vehicle armour. "
23781"When fired at a suit of Combat Armour, the results are gruesome. It "
23782"penetrates the front of the armour without even slowing down, and still has "
23783"enough power to punch out the back and continue for several metres before "
23784"dispersing.\n"
23785"\n"
23786"Our troops will need the heaviest protection we can muster to be able to "
23787"stand up to this kind of fire. We may suffer significant troop losses to "
23788"alien Particle Beam weapons if we don't.\n"
23789"\n"
23790"Cdr. Navarre"
23791msgstr ""
23792"Commander, we've gotten all the info we can from this new alien rifle. It's "
23793"more bad news, I'm afraid.\n"
23794"\n"
23795"We've always suspected that a real alien army would field more than just "
23796"plasma weapons and Kerrblades. Now they've gone and proved us right. This "
23797"particle beam weaponry is extremely advanced, a quantum leap above the "
23798"plasma weapons, miniaturised far beyond our ability to duplicate.\n"
23799"\n"
23800"Particle-beam weaponry is designed to hit a target object with a stream of "
23801"accelerated particles moving at near-light velocities, therefore carrying "
23802"tremendous kinetic energy. Until now we've only seen the aliens use this "
23803"technology in large UFO weapons. Now, however, they're using it on the "
23804"ground in the worst way.\n"
23805"\n"
23806"The rifle seems to follow a very basic, modular design, quite unlike the "
23807"plasma weapons we've already observed. All the parts can be slotted in or "
23808"out of the weapon just by pressing an appropriately-located release catch. "
23809"Strangely, none of the weapon's parts are particularly high-tech or "
23810"impressive, nothing that we can't duplicate easily with enough money and "
23811"effort. The only thing we have yet to figure out is the weapon's ammo "
23812"supply. The energy readings we've taken from the magazines are extreme, and "
23813"despite our efforts, we haven't managed to disable or disarm one in order to "
23814"safely open it up. Even shooting it dry doesn't completely deactivate one of "
23815"these magazines. More research will be required before we can try and "
23816"understand them, much less reproduce them.\n"
23817"\n"
23818"What first alarmed me about this weapon is its performance against our "
23819"infantry armour. The high-energy particles in a particle beam travel so fast "
23820"that the beam can easily punch a hole through our standard vehicle armour. "
23821"When fired at a suit of Combat Armour, the results are gruesome. It "
23822"penetrates the front of the armour without even slowing down, and still has "
23823"enough power to punch out the back and continue for several metres before "
23824"dispersing.\n"
23825"\n"
23826"Much heavier protection will be required for our troops to be able to stand "
23827"up to this kind of fire. In addition to the development of entirely new "
23828"armours, we should look into upgrading our current suits as soon as "
23829"possible. We may suffer significant troop losses to alien PB weapons if we "
23830"don't.\n"
23831"\n"
23832"Lastly, the rifle's shape is not at all suited to the human body, and even "
23833"with adaptations it will be poorly balanced for human shooters. If deployed "
23834"with our squads, our accuracy won't be as good as the aliens.\n"
23835"\n"
23836"I'll keep you updated on our progress with the magazines, Commander.\n"
23837"\n"
23838"--Cdr. Navarre"
23839
23840#: ../base/ufos/msgid/weapons.ufo:1997
23841#, fuzzy
23842msgid ""
23843"Commander, we've recovered an alien rifle that fires high-energy particle "
23844"beams. It's more deadly than anything we've seen -- an extremely nasty new "
23845"threat to our troops on the battlefield. Preliminary tests against our "
23846"armour confirm that the aliens have seriously upgunned their troops. We need "
23847"to perform more research on these weapons immediately.\n"
23848"\n"
23849"Please authorise this program at your earliest convenience.\n"
23850"\n"
23851"Cdr. Navarre"
23852msgstr ""
23853"Commander, we've recovered an alien rifle that fires high-energy particle "
23854"beams. It's more deadly than lasers, more accurate than plasma weapons, and "
23855"an extremely nasty new threat to our troops on the battlefield. Preliminary "
23856"tests against our armour confirm that the aliens have seriously upgunned "
23857"their troops. We need to perform more research on these weapons "
23858"immediately.\n"
23859"\n"
23860"Please authorise this program at your earliest convenience.\n"
23861"\n"
23862"--Cdr. Navarre"
23863
23864#: ../base/ufos/msgid/weapons.ufo:2015
23865#, fuzzy
23866msgid ""
23867"Commander, my method worked. I think we've managed to crack the secrets of "
23868"the mysterious particle beam weaponry. Here are my conclusions.\n"
23869"\n"
23870"The appearance of man-portable particle beam weaponry suggests a serious "
23871"escalation in this war. Prior to being shot at with it, we had no idea that "
23872"the aliens possessed such advanced technology, and we have no idea why it "
23873"was not deployed before now. The aliens' motivations and strategy remain a "
23874"complete mystery to us. Still, I don't believe I'm overstating the issue "
23875"that these weapons change everything.\n"
23876"\n"
23877"When I try to describe this, you have to understand that I'm not talking "
23878"about the actual weapons. As I've mentioned in my reports, the weapons "
23879"themselves are basically nothing more than a metal shell around a set of "
23880"magnets and electrostatic lenses, all used for focusing and constricting the "
23881"particle beam. The real magic happens in a space about the size of my fist. "
23882"I'm talking about what we have previously thought of as the 'magazine', "
23883"until now. What it actually is is unbelievable.\n"
23884"\n"
23885"Each individual magazine is actually a synchrotron particle accelerator of "
23886"mind-blowingly tiny proportions, wrapped around a battery pack so small that "
23887"we can't even begin to imagine how they built it. The synchrotron speeds "
23888"particles round and round in a very small circle -- less than the diameter "
23889"of the magazine -- until they've achieved sufficient velocity. The particles "
23890"are then diverted via a magnetic field into the focusing array, where they "
23891"are magnetically constricted -- 'pinched' -- into a coherent beam.\n"
23892"\n"
23893"Commander, there is no chance in hell that we can build accelerators this "
23894"complex this small. Not in our lifetimes. Neither we at PHALANX nor the rest "
23895"of the world have the precision machinery or the knowledge necessary to "
23896"duplicate the alien technology. We've documented how the weapons works, and "
23897"they're simple enough to produce, but if we actually want to use them we're "
23898"going to have to scrounge magazines off the aliens. Worse, these little "
23899"accelerators are put under tremendous amounts of strain in their lifetimes, "
23900"and they'll start to malfunction after being used only a few times. Our ammo "
23901"supply will be spotty at best, limited to whatever we can recover in the "
23902"field.\n"
23903"\n"
23904"If the aliens have widespread access to this sort of technology, and they "
23905"obviously do, I couldn't tell you why they haven't just waltzed in and "
23906"mashed humanity into paste. Their war machine is several orders of magnitude "
23907"greater than ours. Their technology is more advanced, they have more numbers "
23908"and better aircraft, and yet they're still coming at us in fits and starts. "
23909"It's baffling. However, any good soldier will tell you that 'why' doesn't "
23910"matter right now. They're the ones making the mistake and it's up to us to "
23911"take advantage of it.\n"
23912"\n"
23913"We need to upgrade, upgun, and uptrain everything we have, Commander. "
23914"Everything. We have to be ready before they start getting really serious "
23915"about this war.\n"
23916"\n"
23917"Cdr. Navarre"
23918msgstr ""
23919"Commander, my method worked. I think we've managed to crack the secrets of "
23920"the mysterious particle beam weaponry. Here are my conclusions.\n"
23921"\n"
23922"The appearance of man-portable particle beam weaponry suggests a serious "
23923"escalation in this war. Prior to being shot at with it, we had no idea that "
23924"the aliens possessed such advanced technology, and we have no idea why it "
23925"was not deployed before now. The aliens' motivations and strategy remain a "
23926"complete mystery to us. Still, I don't believe I'm overstating the issue "
23927"that these weapons change everything.\n"
23928"\n"
23929"When I try to describe this, you have to understand that I'm not talking "
23930"about the actual weapons. As I've mentioned in my reports, the weapons "
23931"themselves are basically nothing more than a metal shell around a set of "
23932"magnets and electrostatic lenses, all used for focusing and constricting the "
23933"particle beam. The real magic happens in a space about the size of my fist. "
23934"I'm talking about what we have previously thought of as the 'magazine', "
23935"until now. What it actually is is unbelievable.\n"
23936"\n"
23937"Each individual magazine is actually a synchrotron particle accelerator of "
23938"mind-blowingly tiny proportions, wrapped around a battery pack so small that "
23939"we can't even begin to imagine how they built it. The synchrotron speeds "
23940"particles round and round in a very small circle -- less than the diameter "
23941"of the magazine -- until they've achieved sufficient velocity. The particles "
23942"are then diverted via a magnetic field into the focusing array, where they "
23943"are magnetically constricted -- 'pinched' -- into a coherent beam.\n"
23944"\n"
23945"Commander, there is no chance in hell that we can build accelerators this "
23946"complex this small. Not in our lifetimes. Neither we at PHALANX nor the rest "
23947"of the world have the precision machinery or the knowledge necessary to "
23948"duplicate the alien technology. We've documented how the weapons works, and "
23949"they're simple enough to produce, but if we actually want to use them we're "
23950"going to have to scrounge magazines off the aliens. Worse, these little "
23951"accelerators are put under tremendous amounts of strain in their lifetimes, "
23952"and they'll start to malfunction after being used only a few times. Our ammo "
23953"supply will be spotty at best, limited to whatever we can recover in the "
23954"field.\n"
23955"\n"
23956"If the aliens have widespread access to this sort of technology, and they "
23957"obviously do, I couldn't tell you why they haven't just waltzed in and "
23958"mashed humanity into paste. Their war machine is several orders of magnitude "
23959"greater than ours. Their technology is more advanced, they have more numbers "
23960"and better aircraft, and yet they're still coming at us in fits and starts. "
23961"It's baffling. However, any good soldier will tell you that 'why' doesn't "
23962"matter right now. They're the ones making the mistake and it's up to us to "
23963"take advantage of it.\n"
23964"\n"
23965"We need to upgrade, upgun, and uptrain everything we have, Commander. "
23966"Everything. We have to be ready before they start getting really serious "
23967"about this war.\n"
23968"\n"
23969"--Cdr. Navarre"
23970
23971#: ../base/ufos/msgid/weapons.ufo:2027
23972#, fuzzy
23973msgid ""
23974"Commander, we've decided that more research is badly needed on the particle "
23975"beam weaponry, especially their mysterious power source, the magazines which "
23976"we've been utterly unable to examine. No amount of finesse or ingenuity has "
23977"been able to open them. That's why I'm hereby proposing extreme measures.\n"
23978"\n"
23979"I want to use our lab's radiation chamber to bombard one of the magazines "
23980"with electromagnetic pulses, destroying most of the internal electronics, "
23981"and hopefully causing it to shut down. Once it's safely deactivated, we can "
23982"use brute force to open it up.\n"
23983"\n"
23984"Destroying a magazine to find out how it works may seem crude and backwards, "
23985"but we have no other choice at the moment. Even blasted to hell by EMP, it "
23986"should help us answer a lot of questions about the aliens' particle beam "
23987"technology. It may also give us clues as to how we can get inside an "
23988"undamaged magazine.\n"
23989"\n"
23990"Once we know how the magazine works, we can reassess the weapons and we'll "
23991"hopefully be able to tell you how it all fits together, Commander.\n"
23992"\n"
23993"Cdr. Navarre"
23994msgstr ""
23995"Commander, we've decided that more research is badly needed on the particle "
23996"beam weaponry, especially their mysterious power source, the magazines which "
23997"we've been utterly unable to examine. No amount of finesse or ingenuity has "
23998"been able to open them. That's why I'm hereby proposing extreme measures.\n"
23999"\n"
24000"I want to use our lab's radiation chamber to bombard one of the magazines "
24001"with electromagnetic pulses, destroying most of the internal electronics, "
24002"and hopefully causing it to shut down. Once it's safely deactivated, we can "
24003"use brute force to open it up.\n"
24004"\n"
24005"Destroying a magazine to find out how it works may seem crude and backwards, "
24006"but we have no other choice at the moment. Even blasted to hell by EMP, it "
24007"should help us answer a lot of questions about the aliens' particle beam "
24008"technology. It may also give us clues as to how we can get inside an "
24009"undamaged magazine.\n"
24010"\n"
24011"Once we know how the magazine works, we can reassess the weapons and we'll "
24012"hopefully be able to tell you how it all fits together, Commander.\n"
24013"\n"
24014"--Cdr. Navarre"
24015
24016#: ../base/ufos/msgoptions.ufo:13
24017msgid "install_equipment"
24018msgstr "장비 설치"
24019
24020#: ../base/ufos/msgoptions.ufo:41
24021msgid "installation_construction"
24022msgstr "시설물 건축"
24023
24024#: ../base/ufos/msgoptions.ufo:57
24025msgid "research"
24026msgstr "연구"
24027
24028#: ../base/ufos/msgoptions.ufo:73
24029msgid "production"
24030msgstr "생산"
24031
24032#: ../base/ufos/msgoptions.ufo:92
24033msgid "nations_happiness"
24034msgstr "국가 만족도"
24035
24036#: ../base/ufos/msgoptions.ufo:108
24037msgid "transfer"
24038msgstr "수송"
24039
24040#: ../base/ufos/msgoptions.ufo:132
24041msgid "ufo_activity"
24042msgstr "외계인 활동"
24043
24044#: ../base/ufos/msgoptions.ufo:148
24045msgid "missions"
24046msgstr "임무"
24047
24048#: ../base/ufos/msgoptions.ufo:156
24049msgid "buildings"
24050msgstr "기지시설"
24051
24052#: ../base/ufos/nations.ufo:28
24053msgid "The Revolutionary Countries"
24054msgstr "혁명국"
24055
24056#: ../base/ufos/nations.ufo:41
24057msgid "United America"
24058msgstr "미합중국"
24059
24060#: ../base/ufos/nations.ufo:54
24061msgid "The Greater European Union"
24062msgstr "대유럽연합"
24063
24064#: ../base/ufos/nations.ufo:67
24065msgid "The Asian Republic"
24066msgstr "아시아 공화국"
24067
24068#: ../base/ufos/nations.ufo:80
24069msgid "The Middle-Eastern Alliance"
24070msgstr "중앙아시아 동맹"
24071
24072#: ../base/ufos/nations.ufo:93
24073msgid "New Africa"
24074msgstr "신 아프리카"
24075
24076#: ../base/ufos/nations.ufo:106
24077msgid "Russia"
24078msgstr "러시아"
24079
24080#: ../base/ufos/nations.ufo:119
24081msgid "The Commonwealth of Oceania"
24082msgstr "오세아니아 공동국"
24083
24084#: ../base/ufos/otheritems.ufo:7 ../base/ufos/research.ufo:298
24085#: ../base/ufos/research.ufo:337
24086msgid "Antimatter"
24087msgstr "반물질"
24088
24089#: ../base/ufos/otheritems.ufo:15 ../base/ufos/research.ufo:5627
24090#: ../base/ufos/research.ufo:5666
24091msgid "Alien Materials"
24092msgstr "외계물질"
24093
24094#: ../base/ufos/otheritems.ufo:46 ../base/ufos/otheritems.ufo:82
24095#: ../base/ufos/weapons_melee.ufo:26 ../base/ufos/weapons_melee.ufo:90
24096#: ../base/ufos/weapons_melee.ufo:241
24097msgid "Stab"
24098msgstr "찌르기"
24099
24100#: ../base/ufos/otheritems.ufo:101
24101msgid "Hovernet Plasma Weapon"
24102msgstr "호버네트 플라즈마 무기"
24103
24104#: ../base/ufos/otheritems.ufo:122
24105msgid "Single Shot"
24106msgstr "단발"
24107
24108#: ../base/ufos/otheritems.ufo:147
24109msgid "Combat Hovernet Plasma Weapon"
24110msgstr "전투형 호버네트 플라즈마 무기"
24111
24112#: ../base/ufos/otheritems.ufo:168 ../base/ufos/weapons_plasma.ufo:67
24113msgid "Burst"
24114msgstr "연사"
24115
24116#: ../base/ufos/research.ufo:33
24117msgid "gettext_text2"
24118msgstr "gettext_text2"
24119
24120#: ../base/ufos/research.ufo:109
24121msgid "Basic Concepts (Campaign)"
24122msgstr "기본 컨셉트 (캠페인)"
24123
24124#: ../base/ufos/research.ufo:110
24125msgid "Basic Concepts (Ground Combat)"
24126msgstr "기본 컨셉트 (지상 전투)"
24127
24128#: ../base/ufos/research.ufo:111
24129msgid "Skills and Abilities"
24130msgstr "기술 및 능력치"
24131
24132#: ../base/ufos/research.ufo:112
24133msgid "Background"
24134msgstr "역사적 배경"
24135
24136#: ../base/ufos/research.ufo:113 ../base/ufos/ui/bases.ufo:116
24137#: ../base/ufos/ui/geoscape.ufo:1336 ../base/ufos/ui/market.ufo:138
24138#: ../base/ufos/ui/production.ufo:58 ../base/ufos/ui/transfer.ufo:139
24139#: ../base/ufos/ui/transfer.ufo:159 client/cgame/campaign/cp_geoscape.cpp:310
24140#: client/cgame/campaign/cp_transfer_callbacks.cpp:802
24141msgid "Aircraft"
24142msgstr "항공기"
24143
24144#: ../base/ufos/research.ufo:114
24145msgid "Base Facilities"
24146msgstr "기지시설"
24147
24148#: ../base/ufos/research.ufo:115
24149#, fuzzy
24150msgid "Global Installations"
24151msgstr "건설 중인 목록"
24152
24153#: ../base/ufos/research.ufo:116
24154msgid "Research Reports"
24155msgstr "연구 보고서"
24156
24157#: ../base/ufos/research.ufo:117 ../base/ufos/ui/aircraft.ufo:102
24158#: ../base/ufos/ui/transfer.ufo:133 ../base/ufos/ui/transfer.ufo:144
24159#: ../base/ufos/ui/transfer.ufo:507
24160msgid "Equipment"
24161msgstr "장비"
24162
24163#: ../base/ufos/research.ufo:118
24164msgid "Alien Artifacts"
24165msgstr "외계인 물품"
24166
24167#: ../base/ufos/research.ufo:119
24168msgid "Autopsies & Observation"
24169msgstr "해부 및 관찰"
24170
24171#: ../base/ufos/research.ufo:120
24172msgid "The Alien Threat"
24173msgstr "외계인의 위협"
24174
24175#: ../base/ufos/research.ufo:130 ../base/ufos/ui/bases.ufo:137
24176#: client/cgame/campaign/cp_base_callbacks.cpp:877
24177msgid "Research"
24178msgstr "연구"
24179
24180#: ../base/ufos/research.ufo:138 ../base/ufos/ui/bases.ufo:144
24181#: client/cgame/campaign/cp_base_callbacks.cpp:863
24182msgid "Production"
24183msgstr "생산"
24184
24185#: ../base/ufos/research.ufo:146
24186msgid "UFO Interception"
24187msgstr "UFO 요격"
24188
24189#: ../base/ufos/research.ufo:154
24190msgid "UFO Disassembly"
24191msgstr "UFO 해체"
24192
24193#: ../base/ufos/research.ufo:162
24194msgid "Nation Happiness"
24195msgstr "국가 만족지수"
24196
24197#: ../base/ufos/research.ufo:170
24198msgid "Time Units"
24199msgstr "행동력"
24200
24201#: ../base/ufos/research.ufo:178
24202#, fuzzy
24203msgid "Reaction Fire"
24204msgstr "대응사격"
24205
24206#: ../base/ufos/research.ufo:186
24207msgid "Soldier Weight and Encumbrance"
24208msgstr "병사 무게 및 장애물"
24209
24210#: ../base/ufos/research.ufo:194
24211msgid "Wounds and Healing"
24212msgstr "부상 및 치료"
24213
24214#: ../base/ufos/research.ufo:202
24215#, fuzzy
24216msgid "Auxiliary Equipment"
24217msgstr "%s 보조장비\n"
24218
24219#: ../base/ufos/research.ufo:215
24220msgid "Continuous Wave Laser Operation"
24221msgstr "고출력 레이저 기술"
24222
24223#: ../base/ufos/research.ufo:355
24224msgid "Live Alien"
24225msgstr "살아있는 외계인"
24226
24227#: ../base/ufos/research.ufo:395
24228msgid "Alien Breathing Apparatus"
24229msgstr "외계인 호흡장치"
24230
24231#: ../base/ufos/research.ufo:437
24232msgid "The Alien Mind"
24233msgstr "외계인 심리"
24234
24235#: ../base/ufos/research.ufo:477
24236msgid "Odd Behaviour"
24237msgstr "기묘한 외계인 행동"
24238
24239#: ../base/ufos/research.ufo:517
24240msgid "Alien Communication"
24241msgstr "외계인 의사소통"
24242
24243#: ../base/ufos/research.ufo:558 client/cgame/campaign/cp_missions.cpp:472
24244msgid "Alien base"
24245msgstr "외계인 기지"
24246
24247#: ../base/ufos/research.ufo:584
24248msgid "The Universal Serum"
24249msgstr "범용 혈청"
24250
24251#: ../base/ufos/research.ufo:623
24252msgid "Alien Origins"
24253msgstr "외계인의 기원"
24254
24255#: ../base/ufos/research.ufo:658
24256msgid "UFO Theory"
24257msgstr "UFO 이론"
24258
24259#: ../base/ufos/research.ufo:1097 ../base/ufos/weapons_human.ufo:1733
24260msgid "Electromagnetic Rifle"
24261msgstr "전자기 소총"
24262
24263#: ../base/ufos/research.ufo:1136 ../base/ufos/weapons_human.ufo:1755
24264msgid "Electromagnetic Rifle Magazine"
24265msgstr "전자기 소총탄창"
24266
24267#: ../base/ufos/research.ufo:1154 ../base/ufos/weapons_human.ufo:1823
24268#, fuzzy
24269msgid "Electromagnetic Rifle Antimatter Magazine"
24270msgstr "전자기 소총탄창"
24271
24272#: ../base/ufos/research.ufo:1220
24273msgid "Monomolecular Blades"
24274msgstr "단분자칼"
24275
24276#: ../base/ufos/research.ufo:1437
24277msgid "Plasma And The Grenade Launcher"
24278msgstr "유탄 발사기용 플라즈마 유탄"
24279
24280#: ../base/ufos/research.ufo:1501
24281msgid "Alien Artifact - Kerrblade"
24282msgstr "외계인 물품 - Kerrblade"
24283
24284#: ../base/ufos/research.ufo:1796 ../base/ufos/research.ufo:1841
24285msgid "Alien Artifact - Plasma Pistol"
24286msgstr "외계인 물품 - 플라즈마 권총"
24287
24288#: ../base/ufos/research.ufo:1865 ../base/ufos/research.ufo:1910
24289msgid "Alien Artifact - Plasma Blaster"
24290msgstr "외계인 물품 - 플라즈마 블래스터"
24291
24292#: ../base/ufos/research.ufo:1934
24293msgid "Alien Artifact - Plasma Blade"
24294msgstr "외계인 물품 - 플라즈마 검"
24295
24296#: ../base/ufos/research.ufo:1980
24297msgid "Alien Artifact - Plasma Grenade"
24298msgstr "외계인 물품 - 플라즈마 수류탄"
24299
24300#: ../base/ufos/research.ufo:2025 ../base/ufos/research.ufo:2070
24301msgid "Alien Artifact - Plasma Rifle"
24302msgstr "외계인 물품 - 플라즈마 소총"
24303
24304#: ../base/ufos/research.ufo:2094
24305msgid "Encased Plasma Rounds"
24306msgstr "포장된 플라즈마 탄약"
24307
24308#: ../base/ufos/research.ufo:2213 ../base/ufos/research.ufo:2303
24309#: ../base/ufos/weapons_aliens.ufo:6
24310msgid "Needler Gun"
24311msgstr "니들건"
24312
24313#: ../base/ufos/research.ufo:2258 ../base/ufos/weapons_aliens.ufo:28
24314msgid "Heavy Needler Gun"
24315msgstr "중형 니들건"
24316
24317#: ../base/ufos/research.ufo:2341 ../base/ufos/research.ufo:2349
24318#: ../base/ufos/weapons_human.ufo:439
24319msgid "Coilgun"
24320msgstr "코일건"
24321
24322#: ../base/ufos/research.ufo:2573
24323msgid "Anti-Alien Gas"
24324msgstr "대외계인 독가스"
24325
24326#: ../base/ufos/research.ufo:2620
24327msgid "Alien Anti-Human Gas"
24328msgstr "외계인의 인간용 독가스"
24329
24330#: ../base/ufos/research.ufo:2705 ../base/ufos/research.ufo:2750
24331msgid "Alien Artifact - Particle Beam Pistol"
24332msgstr "외계인 물품 - 고출력 입자권총"
24333
24334#: ../base/ufos/research.ufo:2769 ../base/ufos/research.ufo:2815
24335msgid "Alien Artifact - Particle Beam Cannon"
24336msgstr "외계인 물품 - 대구경 고출력 입자포"
24337
24338#: ../base/ufos/research.ufo:2834 ../base/ufos/research.ufo:2879
24339msgid "Alien Artifact - Particle Beam Rifle"
24340msgstr "외계인 물품 - 고출력 입자소총"
24341
24342#: ../base/ufos/research.ufo:2899
24343msgid "Man-Portable Particle Beams"
24344msgstr "휴대용 고출력입자"
24345
24346#: ../base/ufos/research.ufo:3114
24347msgid "Blast Damage Type"
24348msgstr "폭발 공격형"
24349
24350#: ../base/ufos/research.ufo:3127
24351msgid "Fire Damage Type"
24352msgstr "화염 공격형"
24353
24354#: ../base/ufos/research.ufo:3140
24355msgid "Laser Damage Type"
24356msgstr "레이저 공격형"
24357
24358#: ../base/ufos/research.ufo:3158
24359msgid "Impact Damage Type"
24360msgstr "물리충격 공격형"
24361
24362#: ../base/ufos/research.ufo:3171
24363msgid "Shock Damage Type"
24364msgstr "충격 공격형"
24365
24366#: ../base/ufos/research.ufo:3184
24367msgid "Plasma Damage Type"
24368msgstr "플라스마 공격형"
24369
24370#: ../base/ufos/research.ufo:3205
24371msgid "Stun Damage Type"
24372msgstr "기절 공격형"
24373
24374#: ../base/ufos/research.ufo:3218
24375msgid "Particle Beam Damage Type"
24376msgstr "고출력입자 공격형"
24377
24378#: ../base/ufos/research.ufo:3236
24379msgid "Accuracy Attribute"
24380msgstr "정확도"
24381
24382#: ../base/ufos/research.ufo:3249
24383msgid "Assault Guns Proficiency"
24384msgstr "근거리전 특기"
24385
24386#: ../base/ufos/research.ufo:3262
24387msgid "Close Combat Proficiency"
24388msgstr "백병전 특기"
24389
24390#: ../base/ufos/research.ufo:3275
24391msgid "High-Explosives Proficiency"
24392msgstr "폭발물 특기"
24393
24394#: ../base/ufos/research.ufo:3288
24395msgid "Mind Attribute"
24396msgstr "정신력"
24397
24398#: ../base/ufos/research.ufo:3301
24399msgid "Power Attribute"
24400msgstr "체력"
24401
24402#: ../base/ufos/research.ufo:3314
24403msgid "Sniper Rifles Proficiency"
24404msgstr "저격수 특기"
24405
24406#: ../base/ufos/research.ufo:3327
24407msgid "Speed Attribute"
24408msgstr "속도"
24409
24410#: ../base/ufos/research.ufo:4412
24411msgid "Alien Autopsy - Bloodspider"
24412msgstr "외계인 부검 - 로봇거미"
24413
24414#: ../base/ufos/research.ufo:4466
24415msgid "Alien Autopsy - Combat Bloodspider"
24416msgstr "외계인 부검 - 전투형 블러드스파이더"
24417
24418#: ../base/ufos/research.ufo:4522
24419msgid "Alien Autopsy - Ortnok"
24420msgstr "외계인 부검 - 오트녹"
24421
24422#: ../base/ufos/research.ufo:4566
24423msgid "Alien Autopsy - Taman"
24424msgstr "외계인 부검 - 타만"
24425
24426#: ../base/ufos/research.ufo:4610
24427msgid "Alien Autopsy - Shevaar"
24428msgstr "외계인 부검 - 쉐바"
24429
24430#: ../base/ufos/research.ufo:4654
24431msgid "Alien Autopsy - Hovernet"
24432msgstr "외계인 부검 - 호버네트"
24433
24434#: ../base/ufos/research.ufo:4710
24435msgid "Alien Autopsy - Combat Hovernet"
24436msgstr "외계인 부검 - 전투형 호버네트"
24437
24438#: ../base/ufos/research.ufo:4772 ../base/ufos/team_humans.ufo:344
24439msgid "Phoenix UGV"
24440msgstr "Phoenix UGV"
24441
24442#: ../base/ufos/research.ufo:4792 ../base/ufos/team_humans.ufo:401
24443msgid "Ares W (UGV)"
24444msgstr "Ares W (UGV)"
24445
24446#: ../base/ufos/research.ufo:4900
24447msgid "'Raven' ECM Unit"
24448msgstr "'레이븐' 전파방해장치"
24449
24450#: ../base/ufos/research.ufo:5221
24451msgid "SHIVA Rotary Cannon"
24452msgstr "시바 기관포"
24453
24454#: ../base/ufos/research.ufo:5280
24455msgid "'Sparrowhawk' AA Missile Rack"
24456msgstr "스패로호크 공대공 미사일 발사대"
24457
24458#: ../base/ufos/research.ufo:5297
24459msgid "'Sparrowhawk' Missile"
24460msgstr "스패로호크 공대공 미사일"
24461
24462#: ../base/ufos/research.ufo:5687
24463msgid "Political Situation Before The Invasion"
24464msgstr "침략전 정치적 상황"
24465
24466#: ../base/ufos/research.ufo:5699
24467msgid "After The War"
24468msgstr "전쟁이후"
24469
24470#: ../base/ufos/research.ufo:5711
24471msgid "PHALANX And The Mumbai Aftermath"
24472msgstr "PHALANX와 뭄바이 사태의 여파"
24473
24474#: ../base/ufos/research.ufo:5722
24475msgid "A New Twist"
24476msgstr "A New Twist"
24477
24478#: ../base/ufos/research.ufo:5750
24479msgid "The Enemy On Earth"
24480msgstr "지구상의 적"
24481
24482#: ../base/ufos/research.ufo:5788
24483msgid "XVI Census"
24484msgstr "외계 바이러스 감염통계"
24485
24486#: ../base/ufos/research.ufo:5828
24487msgid "The Alien Strategy"
24488msgstr "외계인의 전략"
24489
24490#: ../base/ufos/research.ufo:5866
24491msgid "Orbital UFO Activity"
24492msgstr "궤도상의 UFO 활동"
24493
24494#: ../base/ufos/research.ufo:5908
24495msgid "Alien Psi Device"
24496msgstr "외계인 싸이(Psi) 장치"
24497
24498#: ../base/ufos/research.ufo:5939
24499msgid "Human Vaccine"
24500msgstr "인간 백신"
24501
24502#: ../base/ufos/research.ufo:5971 ../base/ufos/weapons_implants.ufo:5
24503msgid "Amphetamine Implant"
24504msgstr ""
24505
24506#: ../base/ufos/research.ufo:5995 ../base/ufos/weapons_implants.ufo:48
24507#, fuzzy
24508msgid "Muscle Stimulant"
24509msgstr "각성제"
24510
24511#: ../base/ufos/seq_credits.ufo:44
24512#, fuzzy
24513msgid "http://www.ufoai.org"
24514msgstr "http://ufoai.sf.net"
24515
24516#: ../base/ufos/seq_credits.ufo:56
24517#, fuzzy
24518msgid "Project lead"
24519msgstr "프로젝트 리더"
24520
24521#: ../base/ufos/seq_credits.ufo:66
24522#, fuzzy
24523msgid "Martin Gerhardy (mattn)"
24524msgstr "Martin Gerhardy (mattn/tlh2000)"
24525
24526#: ../base/ufos/seq_credits.ufo:77
24527#, fuzzy
24528msgid "Team members"
24529msgstr "탑승인원:"
24530
24531#: ../base/ufos/seq_credits.ufo:87
24532msgid "aDuke"
24533msgstr "에이듀크"
24534
24535#: ../base/ufos/seq_credits.ufo:97
24536msgid "Alexander Tishin (Sandro)"
24537msgstr "알렉산터 티신 (산드로)"
24538
24539#: ../base/ufos/seq_credits.ufo:107
24540msgid "bayo"
24541msgstr "바요"
24542
24543#: ../base/ufos/seq_credits.ufo:117
24544msgid "Christian Hoffmann (crystan)"
24545msgstr "크리스챤 호프만 (크리스탄)"
24546
24547#: ../base/ufos/seq_credits.ufo:127
24548msgid "DarkRain"
24549msgstr "다크레인"
24550
24551#: ../base/ufos/seq_credits.ufo:137
24552msgid "Tamas Fehervari (geever)"
24553msgstr "Fehervari Tamas (geever)"
24554
24555#: ../base/ufos/seq_credits.ufo:147
24556msgid "Nate Wright (H-Hour)"
24557msgstr "네이트 롸이트 (에이치-아워)"
24558
24559#: ../base/ufos/seq_credits.ufo:157
24560msgid "Pawel Michalkiewicz"
24561msgstr "파웰 미칼키에위츠"
24562
24563#: ../base/ufos/seq_credits.ufo:167
24564msgid "Holger Gellrich (ShipIt)"
24565msgstr "홀거 겔리크 (쉬핏)"
24566
24567#: ../base/ufos/seq_credits.ufo:181
24568msgid "Other contributors"
24569msgstr "그 외 도움주신 분들"
24570
24571#: ../base/ufos/seq_credits.ufo:191
24572msgid "Bas Fournier (BTAxis)"
24573msgstr "Bas Fournier (BTAxis)"
24574
24575#: ../base/ufos/seq_credits.ufo:201
24576#, fuzzy
24577msgid "Werner Hohrer (Hoehrer)"
24578msgstr "Werner Hoehrer (hoehrer)"
24579
24580#: ../base/ufos/seq_credits.ufo:211
24581msgid "Kostia Romanov (Kildor)"
24582msgstr "Kostia Romanov (Kildor)"
24583
24584#: ../base/ufos/seq_credits.ufo:221
24585msgid "Olivier Alloschery (Kracken)"
24586msgstr "올리비에 알로셔리 (크락켄)"
24587
24588#: ../base/ufos/seq_credits.ufo:231
24589msgid "Forest Hale (LordHavoc)"
24590msgstr "Forest Hale (LordHavoc)"
24591
24592#: ../base/ufos/seq_credits.ufo:241
24593msgid "Christoph Mallon (Tron)"
24594msgstr "크리스토프 말론 (트론)"
24595
24596#: ../base/ufos/seq_credits.ufo:251
24597msgid "Ryan A. Span. (Winter)"
24598msgstr "Ryan A. Span. (Winter)"
24599
24600#: ../base/ufos/seq_credits.ufo:261
24601#, fuzzy
24602msgid "Maciej Wierzbicki (Zenerka)"
24603msgstr "Maciej Wierzbicki (Zenerka/Voovoos)"
24604
24605#: ../base/ufos/seq_credits.ufo:275
24606#, fuzzy
24607msgid "Original team"
24608msgstr "기본 HUD"
24609
24610#: ../base/ufos/seq_credits.ufo:285
24611msgid "Herby"
24612msgstr "Herby"
24613
24614#: ../base/ufos/seq_credits.ufo:295
24615#, fuzzy
24616msgid "SparXX"
24617msgstr "SparX"
24618
24619#: ../base/ufos/seq_credits.ufo:305
24620msgid "Rastaman"
24621msgstr "Rastaman"
24622
24623#: ../base/ufos/seq_credits.ufo:315
24624msgid "Sacrusha"
24625msgstr "Sacrusha"
24626
24627#: ../base/ufos/seq_credits.ufo:325
24628msgid "Vanethian"
24629msgstr "Vanethian"
24630
24631#: ../base/ufos/seq_credits.ufo:339
24632#, fuzzy
24633msgid "Special thanks to"
24634msgstr "특별한 감사의 인사를 드릴 분들"
24635
24636#: ../base/ufos/seq_credits.ufo:349
24637msgid "id Software for the Quake 2 engine"
24638msgstr "퀘이크 2 엔진을 허락해준 이드 소프트웨어"
24639
24640#: ../base/ufos/seq_credits.ufo:359
24641msgid "NineX for hosting us"
24642msgstr "우리 호스팅을 제공한 나인엑스"
24643
24644#: ../base/ufos/seq_credits.ufo:369
24645#, fuzzy
24646msgid "To the community and everyone who supported us"
24647msgstr "우리를 지원해 준 사람들"
24648
24649#: ../base/ufos/seq_tutorials.ufo:3 ../base/ufos/ui/options.ufo:103
24650msgid "Gameplay"
24651msgstr "기타"
24652
24653#: ../base/ufos/seq_tutorials.ufo:35
24654msgid "Some notes about the gameplay"
24655msgstr "게임진행에 대한 몇 가지 조언"
24656
24657#: ../base/ufos/seq_tutorials.ufo:44
24658msgid "Click to exit"
24659msgstr "나가기 위해 클릭합니다"
24660
24661#: ../base/ufos/seq_tutorials.ufo:57
24662msgid "Set up a base"
24663msgstr "기지를 건설합니다"
24664
24665#: ../base/ufos/seq_tutorials.ufo:95
24666msgid "Hire employees: scientists, soldiers"
24667msgstr "연구원이나 전투원를 고용합니다."
24668
24669#: ../base/ufos/seq_tutorials.ufo:132
24670msgid "Start some research"
24671msgstr "연구를 시작합니다."
24672
24673#: ../base/ufos/seq_tutorials.ufo:151
24674msgid "Buy weapons and equipment"
24675msgstr "무기와 장비를 구매합니다."
24676
24677#: ../base/ufos/seq_tutorials.ufo:188
24678msgid "Equip your aircraft with soldiers and weapons"
24679msgstr "항공기에 무기를 장착하고 대원을 탑승시킵니다."
24680
24681#: ../base/ufos/seq_tutorials.ufo:226
24682msgid "Speed up time on geoscape until the first alien mission appears"
24683msgstr "임무가 발생하기까지 시간을 빨리 보냅니다"
24684
24685#: ../base/ufos/seq_tutorials.ufo:254
24686msgid "Select the mission (doubleclick) and choose aircraft from list"
24687msgstr ""
24688"임무가 발생했다면 임무를 더블클릭으로 선택하고 목록에서 항공기를 선택합니다"
24689
24690#: ../base/ufos/seq_tutorials.ufo:273
24691msgid "Hit the start or auto-mission button to fight the aliens"
24692msgstr "시작 혹은 자동임무 버튼을 누르면 외계인과 전투합니다"
24693
24694#: ../base/ufos/seq_tutorials.ufo:298
24695msgid "For further instructions watch the tactical mission tutorial"
24696msgstr "남은 해설은 전술화면 튜토리얼을 참조하시기 바랍니다"
24697
24698#: ../base/ufos/seq_tutorials.ufo:326
24699msgid "Tactical mission"
24700msgstr "전술화면"
24701
24702#: ../base/ufos/seq_tutorials.ufo:344
24703msgid "Tactical mission tutorial"
24704msgstr "전술화면의 튜토리얼"
24705
24706#: ../base/ufos/seq_tutorials.ufo:387
24707msgid "Switch view level via left mouseclick"
24708msgstr "왼쪽 마우스클릭으로 지형 시점고도레벨을 변경 할 수 있습니다"
24709
24710#: ../base/ufos/seq_tutorials.ufo:399
24711msgid "You can also use the cursor keys to switch the levels"
24712msgstr "커서키에 의해 지형 시점고도레벨을 변경 할 수 있습니다"
24713
24714#: ../base/ufos/seq_tutorials.ufo:420
24715msgid "The selected soldier"
24716msgstr "선택중인 전투원가 표시됩니다"
24717
24718#: ../base/ufos/seq_tutorials.ufo:442
24719msgid "Select soldiers via click"
24720msgstr "클릭으로 전투원를 선택할 수 있습니다"
24721
24722#: ../base/ufos/seq_tutorials.ufo:454
24723msgid "Or via the keys 1-8 or Tab"
24724msgstr "탭키 혹은 1-8 숫자에 의해 선택이 가능합니다"
24725
24726#: ../base/ufos/seq_tutorials.ufo:475
24727#: ../base/ufos/ui/aircraft_soldiers.ufo:234
24728#: ../base/ufos/ui/hud_default.ufo:862
24729#: ../base/ufos/ui/popup_baseattack.ufo:145
24730msgid "Physical stats"
24731msgstr "능력치/상태"
24732
24733#: ../base/ufos/seq_tutorials.ufo:497
24734msgid "Stats bars: movement, health and morale"
24735msgstr "상태막대: 행동력, 체력 그리고 사기"
24736
24737#: ../base/ufos/seq_tutorials.ufo:519 ../base/ufos/ui/hud_default.ufo:874
24738msgid "Inventory"
24739msgstr "소지품"
24740
24741#: ../base/ufos/seq_tutorials.ufo:548
24742msgid "Weapon in right hand"
24743msgstr "오른손에 장비한 무기가 표시됩니다"
24744
24745#: ../base/ufos/seq_tutorials.ufo:571
24746msgid "Shots remaining"
24747msgstr "잔탄수가 표시되고 있습니다"
24748
24749#: ../base/ufos/seq_tutorials.ufo:600 ../base/ufos/ui/hud_phone.ufo:180
24750msgid "Reload"
24751msgstr "다시 불러오기"
24752
24753#: ../base/ufos/seq_tutorials.ufo:601
24754msgid "Reload weapon"
24755msgstr "탄약을 장전합니다"
24756
24757#: ../base/ufos/seq_tutorials.ufo:631
24758msgid "Primary attack"
24759msgstr "공격방법1로 공격합니다"
24760
24761#: ../base/ufos/seq_tutorials.ufo:661
24762msgid "Secondary attack"
24763msgstr "공격방법2로 공격합니다"
24764
24765#: ../base/ufos/seq_tutorials.ufo:684
24766msgid "Turn reaction-fire on or off"
24767msgstr "대응사격을 하거나 하지 않도록 합니다"
24768
24769#: ../base/ufos/seq_tutorials.ufo:706
24770msgid "Crouch (kneel down) or stand up"
24771msgstr "앉은 상태와 일어선 상태를 바꿉니다"
24772
24773#: ../base/ufos/seq_tutorials.ufo:728
24774msgid "Cycle through visible enemies"
24775msgstr "확인된 적의 수가 표시됩니다"
24776
24777#: ../base/ufos/seq_tutorials.ufo:750
24778msgid "End round"
24779msgstr "이번 차례를 종료합니다"
24780
24781#: ../base/ufos/seq_tutorials.ufo:774
24782msgid "How to play skirmish"
24783msgstr "빠른시작을 진행하는 방법"
24784
24785#: ../base/ufos/seq_tutorials.ufo:788
24786msgid "Skirmish tutorial"
24787msgstr "빠른시작 따라하기"
24788
24789#: ../base/ufos/seq_tutorials.ufo:799
24790msgid "Skirmish is type of fast game."
24791msgstr "빠른시작은 빠르게 게임을 즐기는 방법 중의 하나입니다."
24792
24793#: ../base/ufos/seq_tutorials.ufo:838
24794msgid "Equipment selection"
24795msgstr "장비 선택"
24796
24797#: ../base/ufos/seq_tutorials.ufo:859
24798msgid "Day or night version of map to play"
24799msgstr "진행할 지도의 주간/야간 상태를 고릅니다"
24800
24801#: ../base/ufos/seq_tutorials.ufo:880
24802msgid "How many aliens will fight versus you"
24803msgstr "얼마나 많은 외계인들이 당신과 싸울 것인지 설정합니다"
24804
24805#: ../base/ufos/seq_tutorials.ufo:901
24806msgid "Select your team"
24807msgstr "당신의 팀을 선택하십시오"
24808
24809#: ../base/ufos/seq_tutorials.ufo:922
24810msgid ""
24811"Select UFO to secure \n"
24812"(if possible for current map)"
24813msgstr ""
24814"(현재 지도에서 사용이 가능하다면)\n"
24815"수색할 UFO를 선택합니다"
24816
24817#: ../base/ufos/seq_tutorials.ufo:943
24818msgid ""
24819"Select dropship\n"
24820"(if possible for current map)"
24821msgstr ""
24822"(현재 지도에서 사용이 가능하다면)\n"
24823"수송기를 선택합니다"
24824
24825#: ../base/ufos/seq_tutorials.ufo:964
24826msgid "Select map to play"
24827msgstr "진행할 지도를 선택합니다"
24828
24829#: ../base/ufos/seq_tutorials.ufo:977
24830msgid "And..."
24831msgstr "그리고..."
24832
24833#: ../base/ufos/seq_tutorials.ufo:994
24834msgid "Start the game!"
24835msgstr "게임시작!"
24836
24837#: ../base/ufos/seq_tutorials.ufo:1006
24838msgid "Or..."
24839msgstr "혹은..."
24840
24841#: ../base/ufos/seq_tutorials.ufo:1025
24842msgid "Exit to main menu"
24843msgstr "메인메뉴로 나가기"
24844
24845#: ../base/ufos/seq_tutorials.ufo:1046
24846msgid "How to play multiplayer"
24847msgstr "멀티플레이 방법"
24848
24849#: ../base/ufos/seq_tutorials.ufo:1061 ../base/ufos/ui/multiplayer.ufo:963
24850msgid ""
24851"Make sure that you've opened the TCP port 27910 in your firewall settings"
24852msgstr "방화벽 설정 중 TCP 27910 포트가 열려있는지 확인하십시오."
24853
24854#: ../base/ufos/seq_tutorials.ufo:1070
24855msgid ""
24856"You should connect to the lobby and wait for invitations or start your own "
24857"server"
24858msgstr "대기실에 접속을 하고 초대를 기다리거나 서버를 실행해야 합니다."
24859
24860#: ../base/ufos/seq_tutorials.ufo:1079
24861msgid ""
24862"While you are connected to the lobby you can play singleplayer until someone "
24863"invites you"
24864msgstr ""
24865"다른 사람이 초대하기 전까지 대기실에 접속 중에도 싱글플레이를 진행할 수 있습"
24866"니다"
24867
24868#: ../base/ufos/seq_tutorials.ufo:1088
24869msgid "As a server admin you should consider setting a round time limit."
24870msgstr "서버 관리자로서 한 턴의 시간제한을 고민해야 합니다."
24871
24872#: ../base/ufos/team_aliens.ufo:10
24873msgid "Taman"
24874msgstr "타만"
24875
24876#: ../base/ufos/team_aliens.ufo:92
24877msgid "Ortnok"
24878msgstr "오트녹"
24879
24880#: ../base/ufos/team_aliens.ufo:174
24881msgid "Shevaar"
24882msgstr "쉐바"
24883
24884#: ../base/ufos/team_aliens.ufo:248
24885msgid "Bloodspider"
24886msgstr "로봇거미"
24887
24888#: ../base/ufos/team_aliens.ufo:321
24889msgid "Combat Bloodspider"
24890msgstr "전투형 블러드스파이더"
24891
24892#: ../base/ufos/team_aliens.ufo:395
24893msgid "Hovernet"
24894msgstr "호버네트"
24895
24896#: ../base/ufos/team_aliens.ufo:467
24897msgid "Combat Hovernet"
24898msgstr "전투형 호버네트"
24899
24900#: ../base/ufos/team_humans.ufo:54
24901msgid "Phalanx"
24902msgstr "Phalanx"
24903
24904#: ../base/ufos/team_names.ufo:672
24905msgid "Ares W"
24906msgstr "Ares W"
24907
24908#: ../base/ufos/team_templates.ufo:232
24909msgid "Body"
24910msgstr "몸"
24911
24912#: ../base/ufos/team_templates.ufo:241
24913msgid "Torso"
24914msgstr "몸통"
24915
24916#: ../base/ufos/team_templates.ufo:248
24917msgid "Legs"
24918msgstr "다리"
24919
24920#: ../base/ufos/team_templates.ufo:255
24921msgid "Arms"
24922msgstr "팔"
24923
24924#: ../base/ufos/team_templates.ufo:263
24925msgid "Head"
24926msgstr "머리"
24927
24928#: ../base/ufos/tips.ufo:4
24929msgid "Use the [Shift] key to aim higher or lower at your target."
24930msgstr "[쉬프트] 키를 이용해 목표를 향한 조준점을 올리거나 낮추세요."
24931
24932#: ../base/ufos/tips.ufo:5
24933#, fuzzy
24934msgid ""
24935"Use [F5] key to quick save the game. Use [F9] key to quick load the game. "
24936"Also, the game saves your state to the quick save before each mission."
24937msgstr ""
24938"[F1] 키를 누르면 빠른 저장이 됩니다. [F2] 키를 누르면 게임을 빠르게 불러옵니"
24939"다. 또한, 모든 임무 전에는 게임에 의해 당시의 상태가 빠른 저장 됩니다."
24940
24941#: ../base/ufos/tips.ufo:6
24942msgid ""
24943"Assemble and save different teams for multiplayer matches - 4 player teams, "
24944"8 player teams and so on. This way you can quickly load the right one for a "
24945"fast match."
24946msgstr ""
24947"멀티플레이를 위해 복수의 팀(4인 팀, 8인 팀 등)에 대한 설정을 저장할 수 있습니"
24948"다. 이 방법으로 게임을 빠르게 시작할 수 있습니다."
24949
24950#: ../base/ufos/tips.ufo:7
24951msgid ""
24952"With multiplayer teams, make sure your best soldiers are at the top of the "
24953"team list. When the soldier limit is lower than the amount of soldiers in "
24954"your team, the soldiers at the top of the list will be used for the game."
24955msgstr ""
24956"멀티플레이 시 우수한 전투원은 명단의 위쪽에 올려 두십시오. 팀원의 수보다  전"
24957"투원수 제한이 적을 때는 위쪽에 있는 전투원부터 투입됩니다."
24958
24959#: ../base/ufos/tips.ufo:8
24960#, fuzzy
24961msgid ""
24962"Before you shoot, you may want to make sure that you will have enough Time "
24963"Units (TUs) left to take cover."
24964msgstr ""
24965"사격할 때는 은폐/엄폐에 사용할 활동능력(TU)을 남겨두는 것을 고려하십시오."
24966
24967#: ../base/ufos/tips.ufo:9
24968msgid ""
24969"Choose which fire mode to use in reaction fire by ticking the button on the "
24970"fire mode panel. Quick fire modes will react faster."
24971msgstr ""
24972"사격 모드 패널 위의 버튼을 확인하여 반응사격시 어떤 사격 모드를 쓸지 선택하세"
24973"요. 빠른 사격 모드들이 더 빨리 반응합니다."
24974
24975#: ../base/ufos/tips.ufo:10
24976msgid ""
24977"Remember to give your soldiers a varying array of weapons; you never know "
24978"when a certain weapon may come in handy."
24979msgstr ""
24980"다양한 무기를 장비하십시오. 어떤 상황에서 어떤 무기가 필요할지 알 수 없습니"
24981"다."
24982
24983#: ../base/ufos/tips.ufo:11
24984msgid "Don't forget to equip your soldiers with enough ammo."
24985msgstr ""
24986"탄알이 없는 화기는 무용지물입니다. 전투원에게 충분한 탄알을 휴대시키십시오."
24987
24988#: ../base/ufos/tips.ufo:12
24989msgid "Don't forget to equip your soldiers with armour."
24990msgstr ""
24991"방탄복은 전투원의 생존을 보장하는 필수 장비입니다. 방탄복을 입지않은 대원을 "
24992"전장에 내보내지 않도록 주의하십시오."
24993
24994#: ../base/ufos/tips.ufo:13
24995#, fuzzy
24996msgid ""
24997"Don't forget to equip your soldiers with smoke grenades and flashbangs to "
24998"keep the enemy at bay."
24999msgstr ""
25000"탄알이 없는 화기는 무용지물입니다. 전투원에게 충분한 탄알을 휴대시키십시오."
25001
25002#: ../base/ufos/tips.ufo:14
25003msgid ""
25004"Soldiers can pull an item from their belt or holster very quickly, so equip "
25005"grenades and other emergency items there."
25006msgstr ""
25007"병사들은 벨트나 홀스터에서 물품을 매우 빨리 꺼낼 수 있으므로, 수류탄 등 비상"
25008"용품을 그곳에 장착하세요."
25009
25010#: ../base/ufos/tips.ufo:15
25011msgid ""
25012"You can use a flashbang to deactivate your opponents' Reaction Fire mode or "
25013"to take all of his remaining Time Units (TUs) from his next round."
25014msgstr ""
25015"섬광탄을 사용하여 적의 대응사격을 막거나, 다음 턴의 활동력을 소비시킬 수 있습"
25016"니다."
25017
25018#: ../base/ufos/tips.ufo:16
25019#, fuzzy
25020msgid ""
25021"To make a soldier face a certain direction (i.e. to turn him/her) place the "
25022"cursor and press the right mouse button. This will cost you Time Units (TUs)."
25023msgstr ""
25024"전투원이 특정 방향을 바라보게 하려면, 그 방향에 커서를 놓고 오른쪽 클릭을 하"
25025"거나, [Ctrl]을 누릅니다. 이것은 행동력을 소모시킵니다."
25026
25027#: ../base/ufos/tips.ufo:17
25028msgid ""
25029"When a soldier is standing next to a door, you can open it by clicking on "
25030"the soldier. Move the cursor over the soldier and a hand icon will appear."
25031msgstr ""
25032"병사가 문 옆에 서있을 때는, 병사를 클릭하여 문을 열 수 있습니다. 커서를 병사 "
25033"위에 올리면 손모양 아이콘이 나타납니다."
25034
25035#: ../base/ufos/tips.ufo:18
25036msgid ""
25037"Be sure to hire as many scientists as you can. The better you know your "
25038"enemy, the easier he is to defeat."
25039msgstr ""
25040"연구원을 가능한 한 많이 고용하십시오. 적을 잘 알면 쉽게 이길 수 있습니다."
25041
25042#: ../base/ufos/tips.ufo:19
25043msgid ""
25044"Be sure to hire as many workers as you can. The faster your production "
25045"lines, the sooner you can access better equipment and resupplies."
25046msgstr ""
25047"작업원을 가능한 한 많이 고용하십시오. 생산이 빨라져 향상된 장비와 보급물자를 "
25048"좀 더 일찍 얻을 수 있습니다. "
25049
25050#: ../base/ufos/tips.ufo:20
25051#, fuzzy
25052msgid ""
25053"Visit us at ufoai.org or drop by our community channel, #ufoai on irc."
25054"freenode.net."
25055msgstr ""
25056"ufoai.sourceforge.net에 방문하시거나, 커뮤니티 채널 irc.freenode.net의 #ufoai"
25057"에 들러주십시오."
25058
25059#: ../base/ufos/tips.ufo:21
25060#, fuzzy
25061msgid "You need an active Command Centre to launch interceptors."
25062msgstr "요격기 출격명령을 내리려면 지휘통제실이 필요합니다."
25063
25064#: ../base/ufos/tips.ufo:22
25065msgid ""
25066"Never pass up an opportunity to capture a live alien, even one of a species "
25067"you have already researched."
25068msgstr "이미 연구가 끝난 외계종족이라도 가능하다면 생포하는 것이 좋습니다."
25069
25070#: ../base/ufos/tips.ufo:23
25071msgid ""
25072"Watch your back! Your soldiers can only see enemies in an arc in front of "
25073"them."
25074msgstr "항상 뒤를 살피십시오. 전투원들은 전방에 있는 적만 볼 수 있습니다."
25075
25076#: ../base/ufos/tips.ufo:24
25077msgid ""
25078"To store and disassemble UFOs you will need a workshop in your base and a "
25079"UFO Yard. You can build a UFO Yard by accessing the installations button on "
25080"the global view."
25081msgstr ""
25082"UFO를 저장하고 분해하려면 UFO 적치장과 기지내 작업장이 필요합니다. UFO 적치장"
25083"은 글로벌 뷰에서 시설 버튼을 엑세스 하여 지을 수 있습니다."
25084
25085#: ../base/ufos/tips.ufo:25
25086msgid ""
25087"You can make soldiers crouch to better protect them from enemy fire. But "
25088"remember that crouching and standing up cost Time Units (TUs), and moving "
25089"while crouched costs more TUs than walking normally."
25090msgstr ""
25091"적의 사격으로부터 전투원를 보호하려면 웅크려 앉도록 지시하십시오. 하지만 앉"
25092"고 일어나는 동작은 행동력을 소모하며, 웅크려 걷는 것은 보통 걸음보다 더 많은 "
25093"행동력(TU)을 소비하게 됩니다."
25094
25095#: ../base/ufos/tips.ufo:26
25096#, fuzzy
25097msgid ""
25098"Have your soldiers crouch when they can. Crouching makes some weapons "
25099"considerably more precise. It also makes your soldier a smaller target."
25100msgstr ""
25101"앉거나 서려면 [c]를 누르십시오. 일부 무기는 앉은 상태에서 사용할 때 명중률이 "
25102"향상됩니다. 앉은 자세는 대원의 피탄면적을 줄입니다."
25103
25104#: ../base/ufos/tips.ufo:27
25105msgid ""
25106"Building a hospital allows you to heal your soldiers faster for their next "
25107"mission."
25108msgstr ""
25109"의무실을 건설하면, 부상을 당한 전투원이 건강을 회복하는데 걸리는 시간이 줄어"
25110"듭니다."
25111
25112#: ../base/ufos/tips.ufo:28
25113msgid ""
25114"Keep soldiers close so that they can support each other. A lone gunner is "
25115"easily killed."
25116msgstr ""
25117"병사들이 서로 지원할 수 있도록 가까이 두세요. 단독 행동은 죽음을 가져오기 십"
25118"상입니다."
25119
25120#: ../base/ufos/tips.ufo:29
25121msgid ""
25122"Life is precious, but some lives are more precious than others. Always keep "
25123"a disposable soldier or two to handle very risky situations."
25124msgstr ""
25125"생명은 소중하지만, 일부의 생명은 다른 생명들보다 더 소중합니다. 총알받이 병"
25126"사 한둘을 늘 보유하여 매우 위험한 상황을 이겨내세요."
25127
25128#: ../base/ufos/tips.ufo:30
25129msgid ""
25130"You can increase a base's radar range by building an advanced radar "
25131"facility. Remember that you have to research it first!"
25132msgstr ""
25133"개량된 레이더를 설치함으로써 탐지범위를 늘릴 수 있습니다. 연구를 먼저 해야 한"
25134"다는 점을 잊지 마십시오."
25135
25136#: ../base/ufos/tips.ufo:31
25137#, fuzzy
25138msgid ""
25139"The Grenade Launcher's Impact fire mode will explode when it reaches its "
25140"target, useful for hitting enemies at the edge of the map or on a ledge."
25141msgstr ""
25142"유탄발사기의 공중폭발은 특정 장소에 수류탄을 폭발시킬 수 있습니다. 지도의 모"
25143"서리나, 튀어나온 바위 위에 있는 적을 처리하는데 매우 유용합니다."
25144
25145#: ../base/ufos/tips.ufo:32
25146#, fuzzy
25147msgid ""
25148"When throwing grenades, try to avoid throwing straight along the grid. With "
25149"a little bit of an angle, it's less likely to bounce back at you if your aim "
25150"is a little off."
25151msgstr ""
25152"수류탄은 장애물에 튕겨 되돌아 올 수 있다는 점을 명심하십시오. 수류탄을 잠재"
25153"적 장애물의 직각 방향으로부터 조금만 비껴 던지면 실수를 피할 수 있습니다."
25154
25155#: ../base/ufos/tips.ufo:33
25156msgid ""
25157"Before throwing a grenade, look closely at the shape of the land. A slight "
25158"slope will affect the direction that the grenade bounces."
25159msgstr ""
25160"수류탄을 던지기 전에 지형을 잘 살펴 보십시오. 약간의 경사라도 수류탄이 튕기"
25161"는 방향에 영향을 미칩니다."
25162
25163#: ../base/ufos/tips.ufo:34
25164msgid "Grenades don't bounce well on sand or dirt."
25165msgstr "수류탄은 모래나 흙 위에서 잘 튕기지 않습니다."
25166
25167#: ../base/ufos/tips.ufo:35
25168msgid ""
25169"You can create your own maps or customize your campaigns. Learn more at "
25170"ufoai.org."
25171msgstr ""
25172"자신만의 맵이나 캠페인을 만들 수 있습니다. 자세한 사항은 ufoai.org을 참고하세"
25173"요."
25174
25175#: ../base/ufos/tips.ufo:36
25176msgid "You can use [space] to cycle between all geoscape items."
25177msgstr "[space]를 누르면 전략화면 상의 모든 항목을 순서대로 볼 수 있습니다."
25178
25179#: ../base/ufos/tips.ufo:37
25180msgid "Be sure to equip your interceptor with weapons before launching it."
25181msgstr "요격기는 출격 전에 반드시 장비를 장착해 주십시오."
25182
25183#: ../base/ufos/tips.ufo:38
25184msgid ""
25185"Some items will slow an aircraft down. Read the equipment specs closely when "
25186"equipping your interceptors."
25187msgstr ""
25188"어떤 기기는 항공기를 느리게 합니다. 인터셉터에 기기를 장착할 때에는 기기 설명"
25189"을 잘 읽으세요."
25190
25191#: ../base/ufos/tips.ufo:39
25192msgid "Build an alien containment to be able to imprison live aliens."
25193msgstr "외계인 수용시설을 건설하면 외계인을 생포할 수 있습니다."
25194
25195#: ../base/ufos/tips.ufo:40
25196#, fuzzy
25197msgid ""
25198"Spotted enemies: While on a ground mission you can press [Space] to cycle "
25199"through all spotted enemies."
25200msgstr ""
25201"작전 중 [Space]를 누르면 발견한 모든 적을 순서대로 볼 수 있습니다. [t]를 누르"
25202"면 선택한 전투원이 볼 수 있는 적과 그 사선을 볼 수 있습니다."
25203
25204#: ../base/ufos/tips.ufo:41
25205#, fuzzy
25206msgid ""
25207"You can use the right mouse button in the soldier equipment screen to equip "
25208"or unequip weapons, ammo and armour. This won't work during a ground battle, "
25209"when it costs TUs to pick up or drop an item."
25210msgstr ""
25211"대원 장비화면에서 오른쪽 클릭으로 무기, 탄약, 방탄복을 착탈시킬 수 있습니다. "
25212"이것은 기지에서만 가능하며, 전장에서는 불가합니다."
25213
25214#: ../base/ufos/tips.ufo:42
25215msgid ""
25216"Don't let too many civilians die during battles. If you don't keep the "
25217"nations happy they could pull the plug on your program."
25218msgstr ""
25219"전투중에 너무 많은 시민들이 죽도록 두지 마세요. 국가들을 기쁘게 하지 않으면 "
25220"그들은 당신의 프로그램을 끝내버릴수도 있습니다."
25221
25222#: ../base/ufos/tips.ufo:43
25223#, fuzzy
25224msgid ""
25225"You should never kill civilians. Soldiers who kill civilians will not be "
25226"promoted to high ranks."
25227msgstr ""
25228"결코 시민들을 죽여서는 안됩니다. 시민들을 죽인 병사들은 고위급으로 진급되지 "
25229"않을 것입니다."
25230
25231#: ../base/ufos/tips.ufo:44
25232#, fuzzy
25233msgid ""
25234"Consider launching interceptors to catch a faster UFO when it's close to "
25235"your base to avoid a lengthy chase."
25236msgstr ""
25237"빠른 UFO를 요격할 때는 불필요한 추격을 피하기 위해 UFO가 기지에 근접했을 때 "
25238"요격기를 출격시키십시오."
25239
25240#: ../base/ufos/tips.ufo:45
25241#, fuzzy
25242msgid ""
25243"Consider stunning the civilians to keep them from running around. Aliens "
25244"seem to ignore unconscious civilians."
25245msgstr ""
25246"민간인을 기절시키면 그가 작전지역을 돌아다니는 것을 막을 수 있습니다. 또한 외"
25247"계인은 의식이 있는 민간인을 의식을 잃은 민간인보다 먼저 사살하려하는 것으로 "
25248"보입니다."
25249
25250#: ../base/ufos/tips.ufo:46
25251#, fuzzy
25252msgid ""
25253"Don't forget to install missile launchers and missiles in your missile "
25254"batteries."
25255msgstr "미사일 포대에 미사일 발사 장치를 장착하는 것을 잊지 마십시오."
25256
25257#: ../base/ufos/tips.ufo:47
25258msgid "To catch fast UFOs send interceptors in from several directions."
25259msgstr "빠른 UFO를 요격하려면 여러 방향에서 요격기를 보내십시오."
25260
25261#: ../base/ufos/tips.ufo:48
25262msgid ""
25263"To quickly buy or sell items, hover over the arrows and roll your mousewheel."
25264msgstr ""
25265"물품을 빠르게 매매하려면 화살표에 마우스 포인터를 올리고 휠을 돌리십시오."
25266
25267#: ../base/ufos/tips.ufo:49
25268#, fuzzy
25269msgid ""
25270"Beware of friendly fire! Lobbing a grenade among your own troops will do the "
25271"aliens' work for them. The same can be said for bullets. Make sure you're "
25272"not hitting your own troops behind your target."
25273msgstr ""
25274"아군을 해치지 않도록 조심하십시오. 적을 사살한 후 그 뒤에 있는 아군에게 총을 "
25275"쏘거나, 아군이 수류탄 파편에 맞지 않게 조심하십시오."
25276
25277#: ../base/ufos/tips.ufo:50
25278msgid ""
25279"Remember to check your research and production queues often! A good arsenal "
25280"is an active arsenal!"
25281msgstr ""
25282"연구실과 작업실에 불이 꺼지지 않도록, 연구/생산 일정을 자주 확인하십시오."
25283
25284#: ../base/ufos/tips.ufo:51
25285msgid ""
25286"The presence of live civilians probably means that there are no live aliens "
25287"nearby. This can save time clearing a map."
25288msgstr ""
25289"민간인 생존자 근처에는 외계인이 없다고 볼 수 있습니다. 이 사실을 이용하면 수"
25290"색시간을 단축할 수 있습니다."
25291
25292#: ../base/ufos/tips.ufo:52
25293msgid ""
25294"Watch the health of your soldiers; do not let them die. Experienced soldiers "
25295"are more efficient in missions than new recruits."
25296msgstr ""
25297"대원을 잃지 않으려면 대원의 생명력을 주시하십시오. 숙련된 대원은 새로 고용된 "
25298"대원보다 효율적입니다."
25299
25300#: ../base/ufos/tips.ufo:53
25301msgid ""
25302"Remember, that researching a new weapon is just half of the effort. You also "
25303"have to manufacture it. If you keep researching field equipment only, your "
25304"workshops may not keep up with the work. Give Dr. Connor some lab time too"
25305msgstr ""
25306"신무기의 개발은 시작일 뿐임을 잊지 마세요. 생산도 병행되어야 합니다. 필드 장"
25307"비들만 계속 개발하면, 워크샵들은 그에 따라가지 못할지도 모릅니다. Connor 박사"
25308"에게도 연구할 시간을 주세요."
25309
25310#: ../base/ufos/tips.ufo:54
25311msgid ""
25312"Never risk your soldier's life just to capture an alien alive. There will be "
25313"other occasions."
25314msgstr ""
25315"결코 외계인을 생포하기 위해 병사의 목숨을 걸지 마세요. 다른 기회들이 있을 것"
25316"입니다."
25317
25318#: ../base/ufos/tips.ufo:55
25319#, fuzzy
25320msgid ""
25321"Wounded aliens are easier to stun. If an alien has been already attacked "
25322"with a stun rod or electrolaser, lethal weapons may just knock it "
25323"unconscious."
25324msgstr "부상당한 외계인들은 기절시키기에 더 쉽습니다. 또한, 외계인이 이미 "
25325
25326#: ../base/ufos/tips.ufo:56
25327msgid ""
25328"During attacks on your base, place a spare soldier in the Command Centre's "
25329"video surveillance room. Your soldier will be able to use the security "
25330"cameras around the base to locate enemies."
25331msgstr ""
25332
25333#: ../base/ufos/ui/_menu.ufo:122 ../base/ufos/ui/geoscape.ufo:191
25334msgid "CREDITS"
25335msgstr "크레디트"
25336
25337#: ../base/ufos/ui/_menu.ufo:130 ../base/ufos/ui/geoscape.ufo:201
25338msgid "Organisation capital"
25339msgstr "조직 예산"
25340
25341#: ../base/ufos/ui/_menu.ufo:140 ../base/ufos/ui/hospital.ufo:154
25342msgid "Back to baseview"
25343msgstr "기지관리로 돌아가기"
25344
25345#: ../base/ufos/ui/_menu.ufo:159
25346msgid "Name of this base"
25347msgstr "기지 이름"
25348
25349#: ../base/ufos/ui/_menu.ufo:179 ../base/ufos/ui/popup_installations.ufo:172
25350msgid "Rename your base"
25351msgstr "기지 이름을 변경합니다"
25352
25353#: ../base/ufos/ui/_menu.ufo:192
25354msgid "Switch to the previous base"
25355msgstr "이전 기지로 이동합니다"
25356
25357#: ../base/ufos/ui/_menu.ufo:203
25358msgid "Switch to the next base"
25359msgstr "다음 기지로 이동합니다"
25360
25361#: ../base/ufos/ui/_menu.ufo:231 ../base/ufos/ui/hud_phone.ufo:157
25362#: client/cgame/campaign/cp_installation_callbacks.cpp:194
25363#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:579
25364msgid "Cancel"
25365msgstr "취소"
25366
25367#: ../base/ufos/ui/_menu.ufo:232 ../base/ufos/ui/sys_popup.ufo:50
25368#: ../base/ufos/ui/sys_popup.ufo:112
25369msgid "Close this dialogue"
25370msgstr "이 대화상자를 닫습니다"
25371
25372#: ../base/ufos/ui/_menu.ufo:245
25373msgid "Preview:"
25374msgstr "미리보기:"
25375
25376#: ../base/ufos/ui/_menu.ufo:271
25377msgid "Map Name:"
25378msgstr "지도 이름:"
25379
25380#: ../base/ufos/ui/_menu.ufo:287
25381msgid "Daytime Version:"
25382msgstr "주간 버전:"
25383
25384#: ../base/ufos/ui/_menu.ufo:295
25385msgid "Select whether you want to play at day- or nighttime."
25386msgstr "야간이나 주간 중에 진행할 시간을 고르시기 바랍니다."
25387
25388#: ../base/ufos/ui/_menu.ufo:302 client/cgame/campaign/cp_geoscape.cpp:1195
25389msgid "Night"
25390msgstr "야간"
25391
25392#: ../base/ufos/ui/_menu.ufo:307 client/cgame/campaign/cp_geoscape.cpp:1195
25393msgid "Day"
25394msgstr "주간"
25395
25396#: ../base/ufos/ui/_menu.ufo:344 ../base/ufos/ui/_menu.ufo:399
25397#, fuzzy
25398msgid "Upload"
25399msgstr "짐 내리기"
25400
25401#: ../base/ufos/ui/_menu.ufo:352 ../base/ufos/ui/_menu.ufo:407
25402#, fuzzy
25403msgid "Delete this team"
25404msgstr "바로가기 삭제"
25405
25406#: ../base/ufos/ui/_menu.ufo:440
25407#, fuzzy
25408msgid "Currently loaded"
25409msgstr "Current node:"
25410
25411#: ../base/ufos/ui/_menu.ufo:515
25412#, fuzzy
25413msgid "Generate New Team"
25414msgstr "새로운 임의의 팀을 작성합니다"
25415
25416#: ../base/ufos/ui/_menu.ufo:596
25417#, fuzzy
25418msgid "Download new teams"
25419msgstr "내려 받는 중 [%s]"
25420
25421#: ../base/ufos/ui/_menu.ufo:602 ../base/ufos/ui/campaign.ufo:39
25422#, fuzzy
25423msgid "Download"
25424msgstr "짐 내리기"
25425
25426#: ../base/ufos/ui/_menu.ufo:609
25427msgid "Save the current team"
25428msgstr "현재 팀을 저장합니다"
25429
25430#: ../base/ufos/ui/_menu.ufo:615
25431#, fuzzy
25432msgid "Save Team"
25433msgstr "당신의 팀을 고용하십시오."
25434
25435#: ../base/ufos/ui/aircraft.ufo:24 ../base/ufos/ui/popup_baseattack.ufo:20
25436msgid "Add/remove soldier to the team"
25437msgstr "이 전투원를 팀에 넣는다/제외한다"
25438
25439#: ../base/ufos/ui/aircraft.ufo:92 ../base/ufos/ui/ufopedia.ufo:96
25440msgid "Description"
25441msgstr "설명:"
25442
25443#: ../base/ufos/ui/aircraft.ufo:97 ../base/ufos/ui/bases.ufo:217
25444#: ../base/ufos/ui/bases.ufo:224 ../base/ufos/ui/hire.ufo:654
25445msgid "Pilots"
25446msgstr "조종사"
25447
25448#: ../base/ufos/ui/aircraft.ufo:107
25449msgid "Tanks"
25450msgstr "탱크"
25451
25452#: ../base/ufos/ui/aircraft.ufo:113 ../base/ufos/ui/bases.ufo:201
25453#: ../base/ufos/ui/bases.ufo:208 ../base/ufos/ui/hire.ufo:649
25454msgid "Soldiers"
25455msgstr "전투원"
25456
25457#: ../base/ufos/ui/aircraft.ufo:118
25458msgid "Soldier equipment"
25459msgstr "전투원용 장비"
25460
25461#: ../base/ufos/ui/aircraft.ufo:172
25462msgid "Rename aircraft"
25463msgstr "항공기 이름변경택"
25464
25465#: ../base/ufos/ui/aircraft_equip.ufo:88
25466msgid "Selected item:"
25467msgstr "선택된 항목:"
25468
25469#: ../base/ufos/ui/aircraft_equip.ufo:151
25470msgid "Equip this item"
25471msgstr "이 장비를 장착합니다"
25472
25473#: ../base/ufos/ui/aircraft_equip.ufo:168
25474msgid "Remove this item"
25475msgstr "이 장비를 분리합니다"
25476
25477#: ../base/ufos/ui/aircraft_equip.ufo:192
25478msgid "Available equipment:"
25479msgstr "사용가능 장비:"
25480
25481#: ../base/ufos/ui/aircraft_equip.ufo:212
25482#: client/cgame/campaign/cp_fightequip_callbacks.cpp:138
25483msgid "Weapons"
25484msgstr "무기"
25485
25486#: ../base/ufos/ui/aircraft_equip.ufo:216
25487#: client/cgame/campaign/cp_fightequip_callbacks.cpp:145
25488msgid "Ammo"
25489msgstr "탄약"
25490
25491#: ../base/ufos/ui/aircraft_equip.ufo:220 ../base/ufos/ui/equipment.ufo:243
25492#: ../base/ufos/ui/market.ufo:130 ../base/ufos/ui/production.ufo:50
25493#: ../base/ufos/ui/team.ufo:222
25494#: client/cgame/campaign/cp_fightequip_callbacks.cpp:140
25495#: client/cgame/campaign/cp_ufopedia.cpp:140
25496msgid "Armour"
25497msgstr "방탄복"
25498
25499#: ../base/ufos/ui/aircraft_equip.ufo:224
25500#: client/cgame/campaign/cp_fightequip_callbacks.cpp:142
25501#: client/cgame/campaign/cp_transfer_callbacks.cpp:763
25502msgid "Items"
25503msgstr "항공 기자재"
25504
25505#: ../base/ufos/ui/aircraft_equip.ufo:290
25506#: ../base/ufos/ui/aircraft_equip.ufo:310
25507msgid "Select this zone"
25508msgstr "이 지역을 선택함"
25509
25510#: ../base/ufos/ui/aircraft_equip.ufo:330
25511msgid "Current item in slot"
25512msgstr "슬롯에 장비중인 아이템"
25513
25514#: ../base/ufos/ui/aircraft_equip.ufo:341
25515msgid "Ammo fitting this weapon"
25516msgstr "현재 무기에 사용가능한 탄약"
25517
25518#: ../base/ufos/ui/aircraft_equip.ufo:356
25519#: ../base/ufos/ui/aircraft_equip.ufo:375
25520#: ../base/ufos/ui/aircraft_equip.ufo:394
25521#: ../base/ufos/ui/aircraft_equip.ufo:413
25522#: ../base/ufos/ui/aircraft_equip.ufo:432
25523#: ../base/ufos/ui/aircraft_equip.ufo:451
25524#: ../base/ufos/ui/aircraft_equip.ufo:470
25525#: ../base/ufos/ui/aircraft_equip.ufo:489
25526msgid "Select this slot"
25527msgstr "이 슬롯을 선택합니다"
25528
25529#: ../base/ufos/ui/aircraft_info.ufo:42 ../base/ufos/ui/geoscape.ufo:1075
25530#: ../base/ufos/ui/geoscape.ufo:1217
25531#: ../base/ufos/ui/popup_installations.ufo:614
25532msgid "Status:"
25533msgstr "상태:"
25534
25535#: ../base/ufos/ui/aircraft_info.ufo:66
25536#: ../base/ufos/ui/aircraft_soldiers.ufo:308 ../base/ufos/ui/hire.ufo:454
25537#: ../base/ufos/ui/hire.ufo:503 ../base/ufos/ui/hospital.ufo:361
25538#: ../base/ufos/ui/popup_baseattack.ufo:255
25539msgid "Health:"
25540msgstr "생명력:"
25541
25542#: ../base/ufos/ui/aircraft_info.ufo:92
25543#: ../base/ufos/ui/aircraft_soldiers.ufo:86
25544msgid "Team Members:"
25545msgstr "탑승인원:"
25546
25547#: ../base/ufos/ui/aircraft_info.ufo:131
25548msgid "Start Aircraft"
25549msgstr "항공기 출격"
25550
25551#: ../base/ufos/ui/aircraft_info.ufo:145
25552msgid "Call back"
25553msgstr "항공기 귀환"
25554
25555#: ../base/ufos/ui/aircraft_soldiers.ufo:104
25556#: ../base/ufos/ui/aircraft_soldiers.ufo:379 ../base/ufos/ui/hire.ufo:238
25557msgid "Equip soldiers"
25558msgstr "전투원 장비착용"
25559
25560#: ../base/ufos/ui/aircraft_soldiers.ufo:238
25561#: ../base/ufos/ui/popup_baseattack.ufo:149
25562msgid "Missions info"
25563msgstr "작전공과"
25564
25565#: ../base/ufos/ui/aircraft_soldiers.ufo:257 ../base/ufos/ui/equipment.ufo:400
25566#: ../base/ufos/ui/hire.ufo:347 ../base/ufos/ui/hospital.ufo:327
25567#: ../base/ufos/ui/physdat.ufo:222 ../base/ufos/ui/popup_baseattack.ufo:176
25568#: ../base/ufos/ui/team.ufo:374
25569msgid "Strength:"
25570msgstr "힘:"
25571
25572#: ../base/ufos/ui/aircraft_soldiers.ufo:263 ../base/ufos/ui/equipment.ufo:414
25573#: ../base/ufos/ui/hire.ufo:361 ../base/ufos/ui/hospital.ufo:334
25574#: ../base/ufos/ui/options.ufo:1944 ../base/ufos/ui/physdat.ufo:236
25575#: ../base/ufos/ui/popup_baseattack.ufo:185 ../base/ufos/ui/team.ufo:383
25576msgid "Speed:"
25577msgstr "속도:"
25578
25579#: ../base/ufos/ui/aircraft_soldiers.ufo:269 ../base/ufos/ui/equipment.ufo:428
25580#: ../base/ufos/ui/hire.ufo:375 ../base/ufos/ui/hospital.ufo:341
25581#: ../base/ufos/ui/physdat.ufo:250 ../base/ufos/ui/popup_baseattack.ufo:194
25582#: ../base/ufos/ui/team.ufo:392
25583msgid "Accuracy:"
25584msgstr "정확도:"
25585
25586#: ../base/ufos/ui/aircraft_soldiers.ufo:275 ../base/ufos/ui/equipment.ufo:442
25587#: ../base/ufos/ui/hire.ufo:389 ../base/ufos/ui/hospital.ufo:348
25588#: ../base/ufos/ui/physdat.ufo:264 ../base/ufos/ui/popup_baseattack.ufo:203
25589#: ../base/ufos/ui/team.ufo:401
25590msgid "Mind:"
25591msgstr "정신력:"
25592
25593#: ../base/ufos/ui/aircraft_soldiers.ufo:281 ../base/ufos/ui/equipment.ufo:456
25594#: ../base/ufos/ui/hire.ufo:403 ../base/ufos/ui/physdat.ufo:278
25595#: ../base/ufos/ui/popup_baseattack.ufo:212 ../base/ufos/ui/team.ufo:410
25596msgid "Close Combat:"
25597msgstr "근접전투:"
25598
25599#: ../base/ufos/ui/aircraft_soldiers.ufo:287 ../base/ufos/ui/equipment.ufo:470
25600#: ../base/ufos/ui/hire.ufo:417 ../base/ufos/ui/physdat.ufo:292
25601#: ../base/ufos/ui/popup_baseattack.ufo:222 ../base/ufos/ui/team.ufo:419
25602msgid "Assault Weapons:"
25603msgstr "강습:"
25604
25605#: ../base/ufos/ui/aircraft_soldiers.ufo:293 ../base/ufos/ui/equipment.ufo:484
25606#: ../base/ufos/ui/hire.ufo:431 ../base/ufos/ui/physdat.ufo:306
25607#: ../base/ufos/ui/popup_baseattack.ufo:232 ../base/ufos/ui/team.ufo:428
25608msgid "Sniper Rifles:"
25609msgstr "저격:"
25610
25611#: ../base/ufos/ui/aircraft_soldiers.ufo:299 ../base/ufos/ui/equipment.ufo:498
25612#: ../base/ufos/ui/physdat.ufo:320 ../base/ufos/ui/popup_baseattack.ufo:242
25613#: ../base/ufos/ui/team.ufo:437
25614msgid "High-Explosives:"
25615msgstr "폭발물:"
25616
25617#: ../base/ufos/ui/aircraft_soldiers.ufo:329
25618#: ../base/ufos/ui/popup_baseattack.ufo:277
25619msgid "Missions performed:"
25620msgstr "임무 수행 횟수:"
25621
25622#: ../base/ufos/ui/aircraft_soldiers.ufo:332
25623#: ../base/ufos/ui/popup_baseattack.ufo:280
25624msgid "Enemies killed:"
25625msgstr "사살한 적의 수:"
25626
25627#: ../base/ufos/ui/aircraft_soldiers.ufo:335
25628#: ../base/ufos/ui/popup_baseattack.ufo:283
25629msgid "Civilians killed:"
25630msgstr "오살한 민간인 수:"
25631
25632#: ../base/ufos/ui/aircraft_soldiers.ufo:338
25633#: ../base/ufos/ui/popup_baseattack.ufo:286
25634msgid "Our team killed:"
25635msgstr "오살한 아군 수:"
25636
25637#: ../base/ufos/ui/aircraft_soldiers.ufo:350
25638msgid "Assign tanks"
25639msgstr "탱크 적재"
25640
25641#: ../base/ufos/ui/aircraft_soldiers.ufo:354
25642msgid "Assign soldiers"
25643msgstr "전투원 탑승"
25644
25645#: ../base/ufos/ui/aircraft_soldiers.ufo:382
25646msgid "No soldiers assigned"
25647msgstr "배치된 전투원이 없습니다."
25648
25649#: ../base/ufos/ui/aliencont.ufo:53 ../base/ufos/ui/aliencont.ufo:321
25650msgid "Kill this alien"
25651msgstr "외계인 1개체 처분"
25652
25653#: ../base/ufos/ui/aliencont.ufo:72
25654msgid "Start autopsy"
25655msgstr "부검 시작"
25656
25657#: ../base/ufos/ui/aliencont.ufo:134
25658msgid "Live Alien Containment Info"
25659msgstr "생존중인 외계인 확보 정보"
25660
25661#: ../base/ufos/ui/aliencont.ufo:141
25662msgid "Base capacity:"
25663msgstr "기지 용적:"
25664
25665#: ../base/ufos/ui/aliencont.ufo:167
25666msgid "Kill all aliens in this base"
25667msgstr "기지 내 모든 외계인을 처분함"
25668
25669#: ../base/ufos/ui/aliencont.ufo:192
25670msgid "Alive:"
25671msgstr "생존:"
25672
25673#: ../base/ufos/ui/aliencont.ufo:205
25674msgid "Dead:"
25675msgstr "사망:"
25676
25677#: ../base/ufos/ui/aliencont.ufo:326
25678msgid "Autopsy"
25679msgstr "부검"
25680
25681#: ../base/ufos/ui/basedefence.ufo:10
25682msgid "Equip Defence Weapons"
25683msgstr "방어용 무기를 장비합니다"
25684
25685#: ../base/ufos/ui/basedefence.ufo:30
25686#: ../base/ufos/ui/popup_installations.ufo:452
25687#: client/cgame/campaign/cp_base.cpp:2062
25688msgid "Information"
25689msgstr "기지 정보"
25690
25691#: ../base/ufos/ui/basedefence.ufo:35
25692msgid "Missile Defences"
25693msgstr "미사일 방어시설"
25694
25695#: ../base/ufos/ui/basedefence.ufo:40
25696msgid "Laser Defences"
25697msgstr "레이저 방어시설"
25698
25699#: ../base/ufos/ui/basedefence.ufo:109
25700msgid "Weapon slots"
25701msgstr "무기 장착공간"
25702
25703#: ../base/ufos/ui/basedefence.ufo:160
25704msgid "Add"
25705msgstr "추가"
25706
25707#: ../base/ufos/ui/basedefence.ufo:161
25708msgid "Equip the selected slot with this weapon"
25709msgstr "현재 선택된 위치에 무기를 장착합니다"
25710
25711#: ../base/ufos/ui/basedefence.ufo:172
25712msgid "Remove"
25713msgstr "제거"
25714
25715#: ../base/ufos/ui/basedefence.ufo:173
25716msgid "Remove weapon from the selected slot"
25717msgstr "선택된 위치의 무기를 제거합니다"
25718
25719#: ../base/ufos/ui/basedefence.ufo:190
25720msgid "Stores"
25721msgstr "창고"
25722
25723#: ../base/ufos/ui/basedefence.ufo:243
25724msgid "Selected Item"
25725msgstr "선택된 항목:"
25726
25727#: ../base/ufos/ui/basedefence.ufo:302
25728msgid "Surface to Air defences"
25729msgstr "지대공 방어"
25730
25731#: ../base/ufos/ui/basedefence.ufo:310 ../base/ufos/ui/geoscape.ufo:851
25732#: ../base/ufos/ui/geoscape.ufo:949 ../base/ufos/ui/geoscape.ufo:1210
25733#: ../base/ufos/ui/geoscape.ufo:1282 ../base/ufos/ui/irc.ufo:202
25734#: ../base/ufos/ui/main.ufo:143 ../base/ufos/ui/multiplayer.ufo:415
25735#: ../base/ufos/ui/popup_installations.ufo:155
25736#: ../base/ufos/ui/popup_installations.ufo:482
25737msgid "Name:"
25738msgstr "이름:"
25739
25740#: ../base/ufos/ui/basedefence.ufo:332
25741msgid "Targetted UFO:"
25742msgstr "조준된 UFO:"
25743
25744#: ../base/ufos/ui/basedefence.ufo:345 ../base/ufos/ui/geoscape.ufo:880
25745#: ../base/ufos/ui/geoscape.ufo:967
25746#: ../base/ufos/ui/popup_installations.ufo:524
25747msgid "Time to build:"
25748msgstr "건설시간:"
25749
25750#: ../base/ufos/ui/basedefence.ufo:358
25751msgid "Autofire"
25752msgstr "자동발사"
25753
25754#: ../base/ufos/ui/basedefence.ufo:373 ../base/ufos/ui/geoscape.ufo:995
25755#: ../base/ufos/ui/popup_installations.ufo:568
25756#: ../base/ufos/ui/popup_installations.ufo:668
25757#: client/cgame/campaign/cp_base_callbacks.cpp:613
25758#: client/cgame/campaign/cp_base_callbacks.cpp:623
25759#: client/cgame/campaign/cp_base_callbacks.cpp:633
25760#: client/cgame/campaign/cp_base_callbacks.cpp:646
25761#: client/cgame/campaign/cp_installation_callbacks.cpp:193
25762#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:578
25763msgid "Destroy"
25764msgstr "건물해체"
25765
25766#: ../base/ufos/ui/basedefence.ufo:374 ../base/ufos/ui/geoscape.ufo:996
25767#: ../base/ufos/ui/popup_installations.ufo:569
25768#: client/cgame/campaign/cp_installation_callbacks.cpp:193
25769msgid "Destroy installation"
25770msgstr "설치물을 해체합니다"
25771
25772#: ../base/ufos/ui/basedefence.ufo:384 ../base/ufos/ui/geoscape.ufo:980
25773#: ../base/ufos/ui/inventory.ufo:240 ../base/ufos/ui/main.ufo:348
25774#: ../base/ufos/ui/physdat.ufo:409 ../base/ufos/ui/popup_baseattack.ufo:302
25775#: ../base/ufos/ui/popup_capacity.ufo:77
25776#: ../base/ufos/ui/popup_installations.ufo:130
25777#: ../base/ufos/ui/transfer.ufo:692
25778msgid "Close"
25779msgstr "닫기"
25780
25781#: ../base/ufos/ui/bases.ufo:81
25782msgid "Back to geoscape"
25783msgstr "전략화면으로 돌아갑니다"
25784
25785#: ../base/ufos/ui/bases.ufo:109
25786#: client/cgame/campaign/cp_base_callbacks.cpp:840
25787msgid "Buildings"
25788msgstr "기지시설"
25789
25790#: ../base/ufos/ui/bases.ufo:110
25791msgid "Build base facilities"
25792msgstr "기지시설을 건설합니다"
25793
25794#: ../base/ufos/ui/bases.ufo:117
25795#: client/cgame/campaign/cp_base_callbacks.cpp:307
25796msgid "Aircraft management and crew equipment"
25797msgstr "항공기 관리 및 승무원 장비착용"
25798
25799#: ../base/ufos/ui/bases.ufo:123
25800msgid "Buy/Sell"
25801msgstr "재고관리"
25802
25803#: ../base/ufos/ui/bases.ufo:124
25804#: client/cgame/campaign/cp_base_callbacks.cpp:315
25805msgid "Buy/Sell equipment, aircraft and UGV"
25806msgstr "장비와 비행기 그리고 UGV를 구매/판매합니다."
25807
25808#: ../base/ufos/ui/bases.ufo:130 ../base/ufos/ui/popup_installations.ufo:306
25809#: ../base/ufos/ui/popup_installations.ufo:456
25810#: ../base/ufos/ui/popup_installations.ufo:650
25811#: ../base/ufos/ui/transfer.ufo:472
25812#: client/cgame/campaign/cp_base_callbacks.cpp:614
25813#: client/cgame/campaign/cp_base_callbacks.cpp:624
25814#: client/cgame/campaign/cp_base_callbacks.cpp:634
25815msgid "Transfer"
25816msgstr "수송"
25817
25818#: ../base/ufos/ui/bases.ufo:131
25819msgid "Transfer equipment, aircraft, UGV, aliens and employees to other bases"
25820msgstr "기기/물품, 항공기, UGV, 외계인들과 직원들을 다른 기지로 옮깁니다."
25821
25822#: ../base/ufos/ui/bases.ufo:138
25823#: client/cgame/campaign/cp_base_callbacks.cpp:325
25824msgid "Research new technology"
25825msgstr "새로운 기술을 연구합니다"
25826
25827#: ../base/ufos/ui/bases.ufo:145
25828#: client/cgame/campaign/cp_base_callbacks.cpp:330
25829msgid "Produce equipment, aircraft and UGV"
25830msgstr "장비와 비행기 그리고 UGV를 생산합니다."
25831
25832#: ../base/ufos/ui/bases.ufo:151 ../base/ufos/ui/stats.ufo:96
25833#: ../base/ufos/ui/transfer.ufo:135 ../base/ufos/ui/transfer.ufo:149
25834msgid "Employees"
25835msgstr "대원"
25836
25837#: ../base/ufos/ui/bases.ufo:152
25838#: client/cgame/campaign/cp_base_callbacks.cpp:335
25839msgid "Hire or dismiss employees"
25840msgstr "인원을 고용하거나 해고합니다."
25841
25842#: ../base/ufos/ui/bases.ufo:158
25843#: client/cgame/campaign/cp_base_callbacks.cpp:342
25844msgid "Containment"
25845msgstr "수용시설"
25846
25847#: ../base/ufos/ui/bases.ufo:159
25848#: client/cgame/campaign/cp_base_callbacks.cpp:340
25849msgid "Manage captured aliens"
25850msgstr "포획한 외계인을 관리합니다."
25851
25852#: ../base/ufos/ui/bases.ufo:166
25853#: client/cgame/campaign/cp_base_callbacks.cpp:345
25854msgid "Treat wounded soldiers and perform implant surgery"
25855msgstr "부상당한 병사들을 치료하고 이식 수술을 행함"
25856
25857#: ../base/ufos/ui/bases.ufo:172
25858msgid "Base Summary"
25859msgstr "기지 정보"
25860
25861#: ../base/ufos/ui/bases.ufo:173
25862msgid ""
25863"Information about this base (available storage space, production, research, "
25864"etc.)"
25865msgstr "이 기지에 관한 정보 (적재 가능 공간, 생산, 연구 등)"
25866
25867#: ../base/ufos/ui/bases.ufo:233 ../base/ufos/ui/bases.ufo:240
25868#: ../base/ufos/ui/hire.ufo:664 ../base/ufos/ui/research.ufo:205
25869#: ../base/ufos/ui/research.ufo:316
25870#: client/cgame/campaign/cp_base_callbacks.cpp:877
25871msgid "Scientists"
25872msgstr "연구원"
25873
25874#: ../base/ufos/ui/bases.ufo:249 ../base/ufos/ui/bases.ufo:256
25875#: ../base/ufos/ui/hire.ufo:659
25876msgid "Workers"
25877msgstr "작업원"
25878
25879#: ../base/ufos/ui/buildings.ufo:79
25880msgid "Open/close Building preview window"
25881msgstr "건물 미리보기 창을 열거나 닫습니다"
25882
25883#: ../base/ufos/ui/buildings.ufo:94 ../base/ufos/ui/buildings.ufo:140
25884msgid "Building preview"
25885msgstr "건물 미리보기"
25886
25887#: ../base/ufos/ui/buildings.ufo:105
25888msgid "Select building"
25889msgstr "건물 선택"
25890
25891#: ../base/ufos/ui/buildings.ufo:180 ../base/ufos/ui/geoscape.ufo:560
25892#: ../base/ufos/ui/market.ufo:436 client/cgame/campaign/cp_ufopedia.cpp:113
25893#: client/cgame/campaign/cp_ufopedia.cpp:847
25894msgid "UFOpaedia"
25895msgstr "UFO 백과사전"
25896
25897#: ../base/ufos/ui/campaign.ufo:17
25898msgid "Campaigns"
25899msgstr "캠페인"
25900
25901#: ../base/ufos/ui/campaign.ufo:24
25902msgid "Start campaign"
25903msgstr "게임시작"
25904
25905#: ../base/ufos/ui/campaign.ufo:25
25906msgid "Start a new singleplayer campaign."
25907msgstr "싱글플레이 캠페인을 새로 시작합니다."
25908
25909#: ../base/ufos/ui/campaign.ufo:32 ../base/ufos/ui/campaign.ufo:158
25910#: ../base/ufos/ui/campaign.ufo:208 ../base/ufos/ui/campaign.ufo:231
25911msgid "Load"
25912msgstr "불러오기"
25913
25914#: ../base/ufos/ui/campaign.ufo:40
25915msgid "Download savegames"
25916msgstr ""
25917
25918#: ../base/ufos/ui/campaign.ufo:47 ../base/ufos/ui/campaign.ufo:152
25919#: ../base/ufos/ui/lostwon.ufo:36 ../base/ufos/ui/lostwon.ufo:119
25920#: ../base/ufos/ui/multiplayeringame.ufo:33
25921#: ../base/ufos/ui/singleplayer.ufo:108
25922msgid "Continue"
25923msgstr "계속하기"
25924
25925#: ../base/ufos/ui/campaign.ufo:48
25926msgid "Load last saved game or continue playing."
25927msgstr "마지막에 저장된 게임을 읽어오거나, 현재의 게임을 재개합니다."
25928
25929#: ../base/ufos/ui/campaign.ufo:56 ../base/ufos/ui/campaign.ufo:317
25930#: ../base/ufos/ui/campaign.ufo:444 ../base/ufos/ui/multiplayer.ufo:92
25931#: ../base/ufos/ui/options.ufo:114 ../base/ufos/ui/singleplayer.ufo:70
25932#: ../base/ufos/ui/skirmish.ufo:135 ../base/ufos/ui/tutorials.ufo:30
25933msgid "Back"
25934msgstr "돌아가기"
25935
25936#: ../base/ufos/ui/campaign.ufo:153
25937msgid "Leave this menu and continue playing."
25938msgstr "이 메뉴를 떠나 게임을 재개합니다."
25939
25940#: ../base/ufos/ui/campaign.ufo:163 ../base/ufos/ui/campaign.ufo:345
25941#: ../base/ufos/ui/team.ufo:691 ../base/ufos/ui/team.ufo:696
25942msgid "Save"
25943msgstr "저장하기"
25944
25945#: ../base/ufos/ui/campaign.ufo:168 ../base/ufos/ui/hud_default.ufo:851
25946#: ../base/ufos/ui/main.ufo:79 ../base/ufos/ui/multiplayer.ufo:571
25947#: ../base/ufos/ui/multiplayeringame.ufo:40
25948#: ../base/ufos/ui/singleplayer.ufo:132 ../base/ufos/ui/skirmish.ufo:178
25949msgid "Options"
25950msgstr "게임설정"
25951
25952#: ../base/ufos/ui/campaign.ufo:173 ../base/ufos/ui/main.ufo:99
25953#: ../base/ufos/ui/singleplayer.ufo:140
25954msgid "Exit"
25955msgstr "종료"
25956
25957#: ../base/ufos/ui/campaign.ufo:192
25958msgid "Reload campaign"
25959msgstr "임무를 다시 불러오는 중입니다"
25960
25961#: ../base/ufos/ui/campaign.ufo:201
25962msgid ""
25963"Are you sure that you really want to reload the last automatically saved "
25964"campaign state?"
25965msgstr "자동 저장된 캠페인 상태로 불러오시겠습니까?"
25966
25967#: ../base/ufos/ui/campaign.ufo:465
25968msgid "You've lost the game"
25969msgstr "게임에서 졌습니다"
25970
25971#: ../base/ufos/ui/campaign.ufo:474 ../base/ufos/ui/campaign.ufo:545
25972msgid "Click to continue"
25973msgstr "진행하기 위해서는 클릭하시기 바랍니다"
25974
25975#: ../base/ufos/ui/campaign.ufo:536
25976msgid "Thank you for playing UFO: Alien Invasion"
25977msgstr "UFO: Alien Invasion을 즐겨주셔서 감사합니다."
25978
25979#: ../base/ufos/ui/campaign.ufo:604 ../base/ufos/ui/singleplayer.ufo:159
25980msgid "Exit Campaign Confirmation"
25981msgstr "캠페인 나가기 확인"
25982
25983#: ../base/ufos/ui/campaign.ufo:613 ../base/ufos/ui/singleplayer.ufo:168
25984msgid "You will lose all your campaign progress."
25985msgstr "캠페인의 모든 진행 경과를 잃게 됩니다."
25986
25987#: ../base/ufos/ui/campaign.ufo:619 ../base/ufos/ui/singleplayer.ufo:174
25988msgid "Exit current campaign and return to main menu."
25989msgstr "현재 캠페인을 나가서 메인메뉴로 돌아가기."
25990
25991#: ../base/ufos/ui/campaign.ufo:620
25992msgid "Quit anyway"
25993msgstr "그래도 나가기"
25994
25995#: ../base/ufos/ui/campaign.ufo:629 ../base/ufos/ui/singleplayer.ufo:181
25996msgid "Do not quit."
25997msgstr "나가지 않음."
25998
25999#: ../base/ufos/ui/cgame.ufo:26
26000#, fuzzy
26001msgid "Remove this file from the server"
26002msgstr "항공기에서 전투원를 하차시킵니다"
26003
26004#: ../base/ufos/ui/cgame.ufo:53
26005#, fuzzy
26006msgid "Available files:"
26007msgstr "가능한 언어들"
26008
26009#: ../base/ufos/ui/cgame.ufo:93
26010msgid "No files uploaded yet"
26011msgstr ""
26012
26013#: ../base/ufos/ui/equipment.ufo:42 ../base/ufos/ui/inventory.ufo:37
26014#: ../base/ufos/ui/inventory.ufo:45 ../base/ufos/ui/team.ufo:43
26015msgid "Backpack"
26016msgstr "배낭"
26017
26018#: ../base/ufos/ui/equipment.ufo:51 ../base/ufos/ui/inventory.ufo:54
26019#: ../base/ufos/ui/inventory.ufo:62 ../base/ufos/ui/team.ufo:52
26020msgid "Left Hand"
26021msgstr "왼손"
26022
26023#: ../base/ufos/ui/equipment.ufo:60 ../base/ufos/ui/inventory.ufo:71
26024#: ../base/ufos/ui/inventory.ufo:79 ../base/ufos/ui/team.ufo:61
26025msgid "Right Hand"
26026msgstr "오른손"
26027
26028#: ../base/ufos/ui/equipment.ufo:69 ../base/ufos/ui/inventory.ufo:88
26029#: ../base/ufos/ui/inventory.ufo:96 ../base/ufos/ui/team.ufo:70
26030#, fuzzy
26031msgid "Implant"
26032msgstr "이식수술"
26033
26034#: ../base/ufos/ui/equipment.ufo:78 ../base/ufos/ui/inventory.ufo:105
26035#: ../base/ufos/ui/inventory.ufo:113 ../base/ufos/ui/team.ufo:79
26036msgid "Headgear"
26037msgstr "헤드기어"
26038
26039#: ../base/ufos/ui/equipment.ufo:87 ../base/ufos/ui/inventory.ufo:122
26040#: ../base/ufos/ui/inventory.ufo:130 ../base/ufos/ui/team.ufo:88
26041msgid "Holster"
26042msgstr "권총집"
26043
26044#: ../base/ufos/ui/equipment.ufo:96 ../base/ufos/ui/inventory.ufo:139
26045#: ../base/ufos/ui/inventory.ufo:147 ../base/ufos/ui/team.ufo:97
26046msgid "Belt"
26047msgstr "벨트"
26048
26049#: ../base/ufos/ui/equipment.ufo:169
26050msgid "Remove all"
26051msgstr "모두 제거"
26052
26053#: ../base/ufos/ui/equipment.ufo:227 ../base/ufos/ui/market.ufo:114
26054#: ../base/ufos/ui/production.ufo:34 ../base/ufos/ui/team.ufo:206
26055msgid "Primary"
26056msgstr "주 무기"
26057
26058#: ../base/ufos/ui/equipment.ufo:231 ../base/ufos/ui/market.ufo:118
26059#: ../base/ufos/ui/production.ufo:38 ../base/ufos/ui/team.ufo:210
26060msgid "Secondary"
26061msgstr "보조 무기"
26062
26063#: ../base/ufos/ui/equipment.ufo:235 ../base/ufos/ui/market.ufo:122
26064#: ../base/ufos/ui/production.ufo:42 ../base/ufos/ui/team.ufo:214
26065#: client/cl_inventory_callbacks.cpp:46
26066msgid "Heavy"
26067msgstr "중화기"
26068
26069#: ../base/ufos/ui/equipment.ufo:239 ../base/ufos/ui/market.ufo:126
26070#: ../base/ufos/ui/production.ufo:46 ../base/ufos/ui/team.ufo:218
26071msgid "Misc"
26072msgstr "기타 장비"
26073
26074#: ../base/ufos/ui/equipment.ufo:310 ../base/ufos/ui/market.ufo:491
26075#: ../base/ufos/ui/team.ufo:289 ../base/ufos/ui/ufopedia.ufo:342
26076msgid "With:"
26077msgstr "사용탄약:"
26078
26079#: ../base/ufos/ui/equipment.ufo:347 ../base/ufos/ui/market.ufo:528
26080#: ../base/ufos/ui/team.ufo:326 ../base/ufos/ui/ufopedia.ufo:379
26081msgid "Firemode:"
26082msgstr "공격방법:"
26083
26084#: ../base/ufos/ui/equipment.ufo:355 ../base/ufos/ui/market.ufo:536
26085#: ../base/ufos/ui/team.ufo:334 ../base/ufos/ui/ufopedia.ufo:387
26086msgid "Previous firemode"
26087msgstr "이전 공격방법"
26088
26089#: ../base/ufos/ui/equipment.ufo:373 ../base/ufos/ui/market.ufo:554
26090#: ../base/ufos/ui/team.ufo:352 ../base/ufos/ui/ufopedia.ufo:405
26091msgid "Next firemode"
26092msgstr "다음 공격방법"
26093
26094#: ../base/ufos/ui/equipment.ufo:540 ../base/ufos/ui/team.ufo:478
26095msgid "Soldier Abilities"
26096msgstr "병사 능력치"
26097
26098#: ../base/ufos/ui/equipment.ufo:544 ../base/ufos/ui/team.ufo:482
26099msgid "Object Info"
26100msgstr "상세내용"
26101
26102#: ../base/ufos/ui/equipment.ufo:556 ../base/ufos/ui/equipment.ufo:569
26103msgid "Rename your unit"
26104msgstr "유닛의 이름을 변경합니다"
26105
26106#: ../base/ufos/ui/equipment.ufo:683 ../base/ufos/ui/inventory.ufo:252
26107#: ../base/ufos/ui/team.ufo:616
26108msgid "0/0 Kg"
26109msgstr "0/0 킬로그램"
26110
26111#: ../base/ufos/ui/equipment.ufo:709 ../base/ufos/ui/team.ufo:633
26112msgid "Done"
26113msgstr "완료"
26114
26115#: ../base/ufos/ui/geoscape.ufo:155
26116msgid "Open up messages"
26117msgstr "메시지일람을 엽니다"
26118
26119#: ../base/ufos/ui/geoscape.ufo:229
26120msgid "Pause"
26121msgstr "정지"
26122
26123#: ../base/ufos/ui/geoscape.ufo:241
26124msgid "Time lapse: 5 seconds"
26125msgstr "시간 가속 : 5 초"
26126
26127#: ../base/ufos/ui/geoscape.ufo:253
26128msgid "Time lapse: 5 minutes"
26129msgstr "시간 가속 : 5 분"
26130
26131#: ../base/ufos/ui/geoscape.ufo:265
26132msgid "Time lapse: 20 minutes"
26133msgstr "시간 가속 : 20 분"
26134
26135#: ../base/ufos/ui/geoscape.ufo:277
26136msgid "Time lapse: 1 hour"
26137msgstr "시간 가속 : 1 시간"
26138
26139#: ../base/ufos/ui/geoscape.ufo:289
26140msgid "Time lapse: 12 hours"
26141msgstr "시간 가속 : 12 시간"
26142
26143#: ../base/ufos/ui/geoscape.ufo:301
26144msgid "Time lapse: 1 day"
26145msgstr "시간 가속 : 1 일"
26146
26147#: ../base/ufos/ui/geoscape.ufo:313
26148msgid "Time lapse: 5 days"
26149msgstr "시간 가속 : 5 일"
26150
26151#: ../base/ufos/ui/geoscape.ufo:499
26152msgid "Message settings"
26153msgstr "알림 설정"
26154
26155#: ../base/ufos/ui/geoscape.ufo:500
26156msgid "Change message and pause settings"
26157msgstr "메시지 알림 및 일시정지 관련 설정을 변경합니다"
26158
26159#: ../base/ufos/ui/geoscape.ufo:515 ../base/ufos/ui/geoscape.ufo:532
26160#: ../base/ufos/ui/mailclient.ufo:170
26161msgid "Mailclient"
26162msgstr "메일 클라이언트"
26163
26164#: ../base/ufos/ui/geoscape.ufo:516
26165msgid "INBOX (with unread mails)"
26166msgstr "받은 편지함 (읽지 않은 메일 존재)"
26167
26168#: ../base/ufos/ui/geoscape.ufo:533
26169msgid "INBOX"
26170msgstr "받은 편지함"
26171
26172#: ../base/ufos/ui/geoscape.ufo:546 ../base/ufos/ui/stats.ufo:30
26173#: ../base/ufos/ui/ufopedia.ufo:102
26174msgid "Statistics"
26175msgstr "통계"
26176
26177#: ../base/ufos/ui/geoscape.ufo:547
26178msgid "Organisation statistics"
26179msgstr "조직의 활동통계"
26180
26181#: ../base/ufos/ui/geoscape.ufo:573
26182msgid "Create installation"
26183msgstr "건설"
26184
26185#: ../base/ufos/ui/geoscape.ufo:590 ../base/ufos/ui/geoscape.ufo:1450
26186msgid "Highlight nation borders"
26187msgstr "국가 경계를 표시함"
26188
26189#: ../base/ufos/ui/geoscape.ufo:600 ../base/ufos/ui/geoscape.ufo:1474
26190msgid "Show radar range"
26191msgstr "레이더범위 보이기"
26192
26193#: ../base/ufos/ui/geoscape.ufo:611 ../base/ufos/ui/geoscape.ufo:1494
26194msgid "Show XVI map"
26195msgstr "외계바이러스감염 지도보기"
26196
26197#: ../base/ufos/ui/geoscape.ufo:621
26198msgid "Center objects on the map"
26199msgstr "선택된 것을 지도의 중앙에 두기"
26200
26201#: ../base/ufos/ui/geoscape.ufo:631
26202msgid "Go to Options"
26203msgstr "게임설정으로 갑니다"
26204
26205#: ../base/ufos/ui/geoscape.ufo:750
26206msgid "Ready"
26207msgstr "준비"
26208
26209#: ../base/ufos/ui/geoscape.ufo:755 ../base/ufos/ui/geoscape.ufo:1068
26210msgid "Aircraft:"
26211msgstr "항공기:"
26212
26213#: ../base/ufos/ui/geoscape.ufo:765
26214msgid "Mission:"
26215msgstr "임무:"
26216
26217#: ../base/ufos/ui/geoscape.ufo:776
26218msgid "Aircraft reached desired location - what to do?"
26219msgstr "항공기가 목표지점에 도착했습니다: 어떻게 하시겠습니까?"
26220
26221#: ../base/ufos/ui/geoscape.ufo:797 ../base/ufos/ui/popup_baseattack.ufo:430
26222msgid "Enter"
26223msgstr "작전지휘"
26224
26225#: ../base/ufos/ui/geoscape.ufo:798 ../base/ufos/ui/popup_baseattack.ufo:431
26226#: ../base/ufos/ui/popup_baseattack.ufo:452
26227msgid "Enter the battlefield"
26228msgstr "직접 전투를 지휘합니다."
26229
26230#: ../base/ufos/ui/geoscape.ufo:805
26231msgid "Auto mission"
26232msgstr "작전위임"
26233
26234#: ../base/ufos/ui/geoscape.ufo:806 ../base/ufos/ui/geoscape.ufo:815
26235msgid "Automatically finish mission"
26236msgstr "부관에게 작전권을 위임합니다. (자동 전투 수행)"
26237
26238#: ../base/ufos/ui/geoscape.ufo:818
26239msgid "This kind of mission cannot be done automatically"
26240msgstr "이런 종류의 임무는 자동 진행이 되지 않습니다"
26241
26242#: ../base/ufos/ui/geoscape.ufo:868
26243#: ../base/ufos/ui/popup_installations.ufo:183
26244msgid "Cost:"
26245msgstr "비용:"
26246
26247#: ../base/ufos/ui/geoscape.ufo:922
26248#: ../base/ufos/ui/popup_installations.ufo:195
26249msgid "Build"
26250msgstr "건설"
26251
26252#: ../base/ufos/ui/geoscape.ufo:944
26253msgid "Installation Status"
26254msgstr "설치현황"
26255
26256#: ../base/ufos/ui/geoscape.ufo:986
26257msgid "Manage"
26258msgstr "관리"
26259
26260#: ../base/ufos/ui/geoscape.ufo:987
26261msgid "Manage installation"
26262msgstr "설치물 관리"
26263
26264#: ../base/ufos/ui/geoscape.ufo:1037
26265msgid "Anti-UFO defence"
26266msgstr "UFO 방어"
26267
26268#: ../base/ufos/ui/geoscape.ufo:1050
26269msgid "Aircraft interception"
26270msgstr "항공기 요격"
26271
26272#: ../base/ufos/ui/geoscape.ufo:1054
26273msgid "SAM defence"
26274msgstr "SAM 방어"
26275
26276#: ../base/ufos/ui/geoscape.ufo:1082 ../base/ufos/ui/geoscape.ufo:1224
26277#: ../base/ufos/ui/popup_capacity.ufo:26
26278msgid "Base:"
26279msgstr "기지:"
26280
26281#: ../base/ufos/ui/geoscape.ufo:1130
26282msgid "Surface-to-air missile site:"
26283msgstr "지대공 미사일 발사기지:"
26284
26285#: ../base/ufos/ui/geoscape.ufo:1205
26286msgid "Select aircraft"
26287msgstr "항공기 선택"
26288
26289#: ../base/ufos/ui/geoscape.ufo:1231
26290#: ../base/ufos/ui/popup_installations.ufo:638
26291#: ../base/ufos/ui/transfer.ufo:604
26292msgid "ETA:"
26293msgstr "ETA:"
26294
26295#: ../base/ufos/ui/geoscape.ufo:1269
26296msgid "Select item"
26297msgstr "옵션"
26298
26299#: ../base/ufos/ui/geoscape.ufo:1274
26300msgid "Type:"
26301msgstr "종류:"
26302
26303#: ../base/ufos/ui/geoscape.ufo:1341
26304msgid "Action:"
26305msgstr "행동:"
26306
26307#: ../base/ufos/ui/geoscape.ufo:1349
26308msgid "Description:"
26309msgstr "설명:"
26310
26311#: ../base/ufos/ui/geoscape.ufo:1404
26312msgid "Geoscape options"
26313msgstr "전략화면 옵션"
26314
26315#: ../base/ufos/ui/geoscape.ufo:1416
26316msgid "Geoscape projection mode:"
26317msgstr "전략화면 투사 방법:"
26318
26319#: ../base/ufos/ui/geoscape.ufo:1426
26320msgid "2D"
26321msgstr "2D"
26322
26323#: ../base/ufos/ui/geoscape.ufo:1430
26324msgid "3D"
26325msgstr "3D"
26326
26327#: ../base/ufos/ui/hire.ufo:60
26328msgid "Employee is away"
26329msgstr "직원이 떠나있음"
26330
26331#: ../base/ufos/ui/hire.ufo:72
26332msgid "Unhire - Right click to remove"
26333msgstr "해고 - 제거하려면 오른쪽 클릭을 하세요"
26334
26335#: ../base/ufos/ui/hire.ufo:84
26336msgid "Hire - Right click to remove"
26337msgstr "고용 - 제거하려면 오른쪽 클릭을 하세요"
26338
26339#: ../base/ufos/ui/hire.ufo:274
26340msgid "Rename employee"
26341msgstr "직원 이름 변경"
26342
26343#: ../base/ufos/ui/hire.ufo:445
26344msgid "High Explosives:"
26345msgstr "폭발물:"
26346
26347#: ../base/ufos/ui/hire.ufo:458 ../base/ufos/ui/physdat.ufo:444
26348msgid "Missions Performed:"
26349msgstr "미션 참가수:"
26350
26351#: ../base/ufos/ui/hire.ufo:461 ../base/ufos/ui/physdat.ufo:445
26352msgid "Enemies Killed:"
26353msgstr "적 사살 수:"
26354
26355#: ../base/ufos/ui/hire.ufo:476
26356msgid "Piloting:"
26357msgstr "비행술:"
26358
26359#: ../base/ufos/ui/hire.ufo:485
26360msgid "Targeting:"
26361msgstr "조준력:"
26362
26363#: ../base/ufos/ui/hire.ufo:494
26364msgid "Evading:"
26365msgstr "피하는 중:"
26366
26367#: ../base/ufos/ui/hire.ufo:519 ../base/ufos/ui/hire.ufo:535
26368msgid "Occupation"
26369msgstr "인원"
26370
26371#: ../base/ufos/ui/hospital.ufo:179
26372msgid "Slightly wounded"
26373msgstr "찰과상"
26374
26375#: ../base/ufos/ui/hospital.ufo:182
26376msgid "Medium wounds"
26377msgstr "경상"
26378
26379#: ../base/ufos/ui/hospital.ufo:185
26380msgid "Heavily wounded"
26381msgstr "중상"
26382
26383#: ../base/ufos/ui/hospital.ufo:188
26384#, fuzzy
26385msgid "Healthy"
26386msgstr "건강"
26387
26388#: ../base/ufos/ui/hud_.ufo:40 ../base/ufos/ui/physdat.ufo:358
26389msgid "Health"
26390msgstr "건강"
26391
26392#: ../base/ufos/ui/hud_.ufo:47 ../base/ufos/ui/physdat.ufo:385
26393#: ../base/ufos/ui/physdat.ufo:395
26394msgid "Morale"
26395msgstr "사기"
26396
26397#: ../base/ufos/ui/hud_.ufo:54
26398msgid "TUs"
26399msgstr "남은 행동력: %i"
26400
26401#: ../base/ufos/ui/hud_.ufo:100 ../base/ufos/ui/hud_phone.ufo:38
26402msgid "Check to use this firemode for reaction fire"
26403msgstr "대응사격으로 사용할 공격법을 선택해 주세요"
26404
26405#: ../base/ufos/ui/hud_.ufo:139 client/battlescape/cl_hud.cpp:1386
26406#: client/cl_inventory_callbacks.cpp:388
26407msgid "TU:"
26408msgstr "TU:"
26409
26410#: ../base/ufos/ui/hud_.ufo:155 ../base/ufos/ui/hud_phone.ufo:100
26411msgid "Shots:"
26412msgstr "사용탄수:"
26413
26414#: ../base/ufos/ui/hud_.ufo:607
26415msgid "Chat"
26416msgstr "대화"
26417
26418#: ../base/ufos/ui/hud_.ufo:640
26419msgid "Party chat"
26420msgstr "파티 대화"
26421
26422#: ../base/ufos/ui/hud_.ufo:644
26423msgid "Global lobby (IRC)"
26424msgstr "전체 대기실 (IRC)"
26425
26426#: ../base/ufos/ui/hud_.ufo:725 ../base/ufos/ui/hud_.ufo:789
26427msgid "Say:"
26428msgstr "Say:"
26429
26430#: ../base/ufos/ui/hud_.ufo:797
26431msgid "Team chat"
26432msgstr "팀 대화"
26433
26434#: ../base/ufos/ui/hud_default.ufo:123 ../base/ufos/ui/multiplayer.ufo:1060
26435msgid "Level 1"
26436msgstr "1 층"
26437
26438#: ../base/ufos/ui/hud_default.ufo:144 ../base/ufos/ui/multiplayer.ufo:1071
26439msgid "Level 2"
26440msgstr "2 층"
26441
26442#: ../base/ufos/ui/hud_default.ufo:165 ../base/ufos/ui/multiplayer.ufo:1082
26443msgid "Level 3"
26444msgstr "3 층"
26445
26446#: ../base/ufos/ui/hud_default.ufo:186 ../base/ufos/ui/multiplayer.ufo:1093
26447msgid "Level 4"
26448msgstr "4 층"
26449
26450#: ../base/ufos/ui/hud_default.ufo:207 ../base/ufos/ui/multiplayer.ufo:1104
26451msgid "Level 5"
26452msgstr "5 층"
26453
26454#: ../base/ufos/ui/hud_default.ufo:228 ../base/ufos/ui/multiplayer.ufo:1115
26455msgid "Level 6"
26456msgstr "6 층"
26457
26458#: ../base/ufos/ui/hud_default.ufo:249 ../base/ufos/ui/multiplayer.ufo:1126
26459msgid "Level 7"
26460msgstr "7 층"
26461
26462#: ../base/ufos/ui/hud_default.ufo:270 ../base/ufos/ui/multiplayer.ufo:1137
26463msgid "Level 8"
26464msgstr "8 층"
26465
26466#: ../base/ufos/ui/hud_default.ufo:483 ../base/ufos/ui/hud_default.ufo:992
26467msgid "Show rescue zone"
26468msgstr "구조지역 보이기"
26469
26470#: ../base/ufos/ui/hud_default.ufo:495
26471msgid "Finish round"
26472msgstr "이번 차례를 종료합니다"
26473
26474#: ../base/ufos/ui/hud_default.ufo:534
26475msgid "Primary fire mode"
26476msgstr "공격방법 1로 공격합니다"
26477
26478#: ../base/ufos/ui/hud_default.ufo:570
26479msgid "Use headgear"
26480msgstr "헤드기어를 사용합니다"
26481
26482#: ../base/ufos/ui/hud_default.ufo:600
26483msgid "Use Item"
26484msgstr "장비를 사용합니다"
26485
26486#: ../base/ufos/ui/hud_default.ufo:830
26487msgid "Chat messages"
26488msgstr "대화 내용"
26489
26490#: ../base/ufos/ui/hud_default.ufo:887
26491msgid "Please wait"
26492msgstr "잠시만 기다려주세요"
26493
26494#: ../base/ufos/ui/hud_default.ufo:989
26495msgid "Hide rescue zone"
26496msgstr "구조지역 숨기기"
26497
26498#: ../base/ufos/ui/hud_default.ufo:999 client/battlescape/cl_hud.cpp:904
26499msgid "Reserve TUs for shooting."
26500msgstr "사격을 위해 TU를 예약함."
26501
26502#: ../base/ufos/ui/hud_default.ufo:1019
26503#, fuzzy
26504msgid "Disable reaction fire"
26505msgstr "대응사격모드의 토글."
26506
26507#: ../base/ufos/ui/hud_default.ufo:1025
26508#, fuzzy
26509msgid "Reaction fire (not available)"
26510msgstr "대응사격 (불가능)"
26511
26512#: ../base/ufos/ui/hud_default.ufo:1031
26513#, fuzzy
26514msgid "Enable reaction fire"
26515msgstr "대응사격모드의 토글."
26516
26517#: ../base/ufos/ui/hud_default.ufo:1066 ../base/ufos/ui/hud_default.ufo:1108
26518#, fuzzy
26519msgid "Target out of range"
26520msgstr "공격목표를 지면으로 설정합니다"
26521
26522#: ../base/ufos/ui/hud_default.ufo:1071 ../base/ufos/ui/hud_default.ufo:1113
26523#, fuzzy
26524msgid "Target acquired"
26525msgstr "목표지점이 점령되었습니다!"
26526
26527#: ../base/ufos/ui/hud_default.ufo:1138
26528msgid "Original HUD"
26529msgstr "기본 HUD"
26530
26531#: ../base/ufos/ui/hud_genradar.ufo:53
26532msgid "Reinit"
26533msgstr "재초기화"
26534
26535#: ../base/ufos/ui/hud_genradar.ufo:68
26536msgid "Preview"
26537msgstr "미리보기"
26538
26539#: ../base/ufos/ui/hud_genradar.ufo:84
26540msgid "Gen this level"
26541msgstr "Gen this level"
26542
26543#: ../base/ufos/ui/hud_genradar.ufo:99
26544msgid "Gen all levels"
26545msgstr "Gen all levels"
26546
26547#: ../base/ufos/ui/hud_phone.ufo:185
26548msgid "No ammo"
26549msgstr "탄약 없음"
26550
26551#: ../base/ufos/ui/hud_phone.ufo:190
26552msgid "No more ammo"
26553msgstr "탄창 없음"
26554
26555#: ../base/ufos/ui/hud_phone.ufo:799
26556msgid "Phone HUD"
26557msgstr "전화 HUD"
26558
26559#: ../base/ufos/ui/inventory.ufo:156 ../base/ufos/ui/inventory.ufo:164
26560msgid "Floor"
26561msgstr "층"
26562
26563#: ../base/ufos/ui/irc.ufo:22 ../base/ufos/ui/multiplayer.ufo:85
26564#: ../base/ufos/ui/multiplayer.ufo:159 ../base/ufos/ui/multiplayer.ufo:1604
26565#: ../base/ufos/ui/multiplayeringame.ufo:48
26566msgid "Lobby"
26567msgstr "대기실"
26568
26569#: ../base/ufos/ui/irc.ufo:31
26570msgid "Disconnect"
26571msgstr "접속종료"
26572
26573#: ../base/ufos/ui/irc.ufo:32
26574msgid "Close menu and disconnect"
26575msgstr "메뉴를 닫고 접속을 종료합니다"
26576
26577#: ../base/ufos/ui/irc.ufo:43
26578msgid "Close menu but stay connected"
26579msgstr "접속을 유지한 채로 메뉴를 닫습니다."
26580
26581#: ../base/ufos/ui/irc.ufo:53
26582msgid "Users"
26583msgstr "접속자"
26584
26585#: ../base/ufos/ui/irc.ufo:186
26586msgid "Name is already in use"
26587msgstr "이미 사용 중인 이름입니다."
26588
26589#: ../base/ufos/ui/irc.ufo:191
26590msgid "Your name is already in use or is invalid."
26591msgstr "사용 중이거나 사용할 수 없는 이름입니다."
26592
26593#: ../base/ufos/ui/irc.ufo:222 ../base/ufos/ui/singleplayer.ufo:124
26594msgid "Retry"
26595msgstr "재시도"
26596
26597#: ../base/ufos/ui/irc.ufo:223
26598msgid "Retry with your changed name"
26599msgstr "변경된 이름으로 재시도"
26600
26601#: ../base/ufos/ui/irc.ufo:245
26602msgid "Not connected"
26603msgstr "접속되지 않았습니다"
26604
26605#: ../base/ufos/ui/irc.ufo:250
26606msgid "You are not connected to the lobby. Do you want to connect?"
26607msgstr "대기실에 접속하지 않았습니다. 접속하시겠습니까?"
26608
26609#: ../base/ufos/ui/irc.ufo:258 ../base/ufos/ui/multiplayer.ufo:251
26610#: ../base/ufos/ui/multiplayer.ufo:458
26611msgid "Connect"
26612msgstr "접속"
26613
26614#: ../base/ufos/ui/irc.ufo:259
26615msgid "Connect to the lobby"
26616msgstr "대기실로 접속"
26617
26618#: ../base/ufos/ui/lostwon.ufo:103
26619msgid "Try again"
26620msgstr "재시도"
26621
26622#: ../base/ufos/ui/lostwon.ufo:104
26623msgid "Retry this mission"
26624msgstr "이 미션을 재시도합니다"
26625
26626#: ../base/ufos/ui/lostwon.ufo:200
26627msgid "UFO recovery"
26628msgstr "UFO 회수"
26629
26630#: ../base/ufos/ui/lostwon.ufo:213
26631msgid "Store UFO"
26632msgstr "UFO 격납"
26633
26634#: ../base/ufos/ui/lostwon.ufo:217
26635msgid "Sell UFO"
26636msgstr "UFO 매각"
26637
26638#: ../base/ufos/ui/lostwon.ufo:256
26639msgid "Capacity (free/all)"
26640msgstr "용적 (남음/전체)"
26641
26642#: ../base/ufos/ui/lostwon.ufo:319
26643msgid "Recover"
26644msgstr "회수"
26645
26646#: ../base/ufos/ui/lostwon.ufo:320
26647msgid "Begin UFO recovery process"
26648msgstr "UFO 회수를 시작합니다"
26649
26650#: ../base/ufos/ui/lostwon.ufo:338
26651msgid "Nation:"
26652msgstr "국가:"
26653
26654#: ../base/ufos/ui/lostwon.ufo:339
26655msgid "Sort nations by name"
26656msgstr "국가명 이름정렬"
26657
26658#: ../base/ufos/ui/lostwon.ufo:349
26659msgid "Price:"
26660msgstr "단가:"
26661
26662#: ../base/ufos/ui/lostwon.ufo:350
26663msgid "Sort nations by price"
26664msgstr "국가명 이름정렬"
26665
26666#: ../base/ufos/ui/lostwon.ufo:360
26667msgid "Relations:"
26668msgstr "관계:"
26669
26670#: ../base/ufos/ui/lostwon.ufo:361
26671msgid "Sort nations by relation"
26672msgstr "국가명 이름정렬"
26673
26674#: ../base/ufos/ui/lostwon.ufo:410
26675msgid "Selected nation:"
26676msgstr "선택된 국가:"
26677
26678#: ../base/ufos/ui/lostwon.ufo:424 ../base/ufos/ui/popup_installations.ufo:461
26679msgid "Sell"
26680msgstr "매각"
26681
26682#: ../base/ufos/ui/lostwon.ufo:425
26683msgid "Begin UFO sell process"
26684msgstr "UFO 판매를 진행합니다"
26685
26686#: ../base/ufos/ui/mailclient.ufo:180
26687msgid "Time:"
26688msgstr "시간:"
26689
26690#: ../base/ufos/ui/mailclient.ufo:198
26691msgid "Date:"
26692msgstr "날짜:"
26693
26694#: ../base/ufos/ui/mailclient.ufo:217
26695msgid "Mark all messages read"
26696msgstr "모두 읽은 것으로 표시"
26697
26698#: ../base/ufos/ui/mailclient.ufo:290
26699msgid "Leave mailclient"
26700msgstr "메일 클라이언트를 나옵니다"
26701
26702#: ../base/ufos/ui/main.ufo:14
26703msgid "Facebook"
26704msgstr ""
26705
26706#: ../base/ufos/ui/main.ufo:15
26707msgid "Like us on facebook"
26708msgstr ""
26709
26710#: ../base/ufos/ui/main.ufo:26
26711#, fuzzy
26712msgid "Twitter"
26713msgstr "Sitters"
26714
26715#: ../base/ufos/ui/main.ufo:27
26716msgid "Follow us on twitter"
26717msgstr ""
26718
26719#: ../base/ufos/ui/main.ufo:66
26720msgid "Single-player"
26721msgstr "싱글플레이"
26722
26723#: ../base/ufos/ui/main.ufo:67
26724msgid "Choose between Campaign or Skirmish mode."
26725msgstr "캠페인과 빠른 시작 모드 가운데 선택해주세요"
26726
26727#: ../base/ufos/ui/main.ufo:85 ../base/ufos/ui/tutorials.ufo:21
26728msgid "Tutorials"
26729msgstr "튜토리얼"
26730
26731#: ../base/ufos/ui/main.ufo:91
26732msgid "Developers"
26733msgstr "개발자들"
26734
26735#: ../base/ufos/ui/main.ufo:127
26736msgid "Initial settings"
26737msgstr "초기설정"
26738
26739#: ../base/ufos/ui/main.ufo:132
26740msgid "User Information"
26741msgstr "기지 정보"
26742
26743#: ../base/ufos/ui/main.ufo:166 ../base/ufos/ui/options.ufo:1331
26744msgid "Volume Control"
26745msgstr "음량"
26746
26747#: ../base/ufos/ui/main.ufo:173
26748msgid "Effects:"
26749msgstr "효과음:"
26750
26751#: ../base/ufos/ui/main.ufo:192 ../base/ufos/ui/options.ufo:1374
26752msgid "Music:"
26753msgstr "음악:"
26754
26755#: ../base/ufos/ui/main.ufo:215
26756msgid "Language"
26757msgstr "사용언어"
26758
26759#: ../base/ufos/ui/main.ufo:222
26760msgid "Language:"
26761msgstr "사용언어:"
26762
26763#: ../base/ufos/ui/main.ufo:261
26764msgid "You have to set the playername and hit the 'OK' button:"
26765msgstr "플레이어명을 입력하고 'OK' 버튼을 눌러주세요:"
26766
26767#: ../base/ufos/ui/main.ufo:269 ../base/ufos/ui/multiplayer.ufo:1552
26768#: ../base/ufos/ui/sys_popup.ufo:49 ../base/ufos/ui/sys_popup.ufo:111
26769msgid "OK"
26770msgstr "확인"
26771
26772#: ../base/ufos/ui/main.ufo:270
26773msgid "Save settings"
26774msgstr "설정을 저장합니다"
26775
26776#: ../base/ufos/ui/main.ufo:293
26777msgid "Tip of the day"
26778msgstr "오늘의 조언"
26779
26780#: ../base/ufos/ui/main.ufo:305
26781msgid "Show tip of the day"
26782msgstr "오늘의 조언을 표시한다"
26783
26784#: ../base/ufos/ui/main.ufo:326 ../base/ufos/ui/main.ufo:345
26785msgid "Next"
26786msgstr "다음"
26787
26788#: ../base/ufos/ui/main.ufo:327 ../base/ufos/ui/main.ufo:346
26789msgid "Next tip"
26790msgstr "다음 조언"
26791
26792#: ../base/ufos/ui/main.ufo:349
26793msgid "Close window"
26794msgstr "창 닫기"
26795
26796#: ../base/ufos/ui/market.ufo:57
26797msgid "Buy and sell item"
26798msgstr "물품 구매/매각"
26799
26800#: ../base/ufos/ui/market.ufo:134 ../base/ufos/ui/production.ufo:54
26801msgid "Craft items"
26802msgstr "항공 기자재"
26803
26804#: ../base/ufos/ui/market.ufo:142 ../base/ufos/ui/options.ufo:376
26805#: ../base/ufos/ui/options.ufo:1179 ../base/ufos/ui/production.ufo:66
26806msgid "Other"
26807msgstr "기타"
26808
26809#: ../base/ufos/ui/market.ufo:146 ../base/ufos/ui/production.ufo:62
26810msgid "UGV items"
26811msgstr "무인전투차량 물품"
26812
26813#: ../base/ufos/ui/market.ufo:175 ../base/ufos/ui/multiplayer.ufo:200
26814#: ../base/ufos/ui/options.ufo:138 ../base/ufos/ui/web.ufo:16
26815msgid "Name"
26816msgstr "이름"
26817
26818#: ../base/ufos/ui/market.ufo:181
26819msgid "Store"
26820msgstr "가게"
26821
26822#: ../base/ufos/ui/market.ufo:182
26823msgid "Number of such items in base"
26824msgstr "기지내 동일 아이템 보유수"
26825
26826#: ../base/ufos/ui/market.ufo:189
26827msgid "Market"
26828msgstr "시장"
26829
26830#: ../base/ufos/ui/market.ufo:190
26831msgid "Number of such items on the market"
26832msgstr "시중의 비슷한 아이템들의 수"
26833
26834#: ../base/ufos/ui/market.ufo:197
26835msgid "Price"
26836msgstr "가격"
26837
26838#: ../base/ufos/ui/market.ufo:275
26839msgid "Item autosell enabled"
26840msgstr "자동매각 사용함"
26841
26842#: ../base/ufos/ui/market.ufo:277
26843msgid "Item autosell disabled"
26844msgstr "자동매각 사용하지 않음"
26845
26846#: ../base/ufos/ui/market.ufo:313 ../base/ufos/ui/popup_capacity.ufo:37
26847#: ../base/ufos/ui/production.ufo:116 ../base/ufos/ui/research.ufo:294
26848#: client/cgame/campaign/cp_base_callbacks.cpp:840
26849msgid "Capacity"
26850msgstr "최대 수용치"
26851
26852# Needs context.
26853#: ../base/ufos/ui/market.ufo:320 ../base/ufos/ui/popup_capacity.ufo:44
26854#: ../base/ufos/ui/popup_installations.ufo:287
26855#: ../base/ufos/ui/popup_installations.ufo:888
26856#: ../base/ufos/ui/production.ufo:123 ../base/ufos/ui/transfer.ufo:367
26857msgid "free"
26858msgstr ""
26859
26860#: ../base/ufos/ui/market.ufo:327 ../base/ufos/ui/popup_capacity.ufo:51
26861#: ../base/ufos/ui/production.ufo:130 ../base/ufos/ui/research.ufo:308
26862msgid "all"
26863msgstr "올"
26864
26865#: ../base/ufos/ui/material_editor.ufo:12
26866msgid "Material editor"
26867msgstr "재질 편집기"
26868
26869#: ../base/ufos/ui/material_editor.ufo:71
26870msgid "Hardness:"
26871msgstr "딱딱함:"
26872
26873#: ../base/ufos/ui/material_editor.ufo:94
26874msgid "Bump:"
26875msgstr "튀어나옴:"
26876
26877#: ../base/ufos/ui/material_editor.ufo:117
26878msgid "Specular:"
26879msgstr "반사:"
26880
26881#: ../base/ufos/ui/material_editor.ufo:140
26882msgid "Parallax:"
26883msgstr "시차:"
26884
26885#: ../base/ufos/ui/material_editor.ufo:241
26886msgid "+"
26887msgstr "+"
26888
26889#: ../base/ufos/ui/material_editor.ufo:252
26890msgid "-"
26891msgstr "-"
26892
26893#: ../base/ufos/ui/material_editor.ufo:277
26894#: ../base/ufos/ui/material_editor.ufo:380
26895msgid "S:"
26896msgstr "S:"
26897
26898#: ../base/ufos/ui/material_editor.ufo:301
26899#: ../base/ufos/ui/material_editor.ufo:404
26900msgid "T:"
26901msgstr "T:"
26902
26903#: ../base/ufos/ui/material_editor.ufo:332
26904msgid "Ds:"
26905msgstr "Ds:"
26906
26907#: ../base/ufos/ui/material_editor.ufo:356
26908msgid "Dt:"
26909msgstr "Dt:"
26910
26911#: ../base/ufos/ui/material_editor.ufo:435
26912#: ../base/ufos/ui/material_editor.ufo:490
26913#: ../base/ufos/ui/material_editor.ufo:593
26914msgid "Hz:"
26915msgstr "Hz:"
26916
26917#: ../base/ufos/ui/material_editor.ufo:459
26918#: ../base/ufos/ui/material_editor.ufo:514
26919#: ../base/ufos/ui/material_editor.ufo:562
26920msgid "DHz:"
26921msgstr "DHz:"
26922
26923#: ../base/ufos/ui/material_editor.ufo:538
26924msgid "Amp:"
26925msgstr "Amp:"
26926
26927#: ../base/ufos/ui/material_editor.ufo:617
26928msgid "Deg:"
26929msgstr "Deg:"
26930
26931#: ../base/ufos/ui/material_editor.ufo:655
26932msgid "Stretch"
26933msgstr "늘리기"
26934
26935#: ../base/ufos/ui/material_editor.ufo:659
26936msgid "Pulse"
26937msgstr "Pulse"
26938
26939#: ../base/ufos/ui/material_editor.ufo:663
26940msgid "Scroll"
26941msgstr "스크롤"
26942
26943#: ../base/ufos/ui/material_editor.ufo:667
26944msgid "Rotate"
26945msgstr "회전"
26946
26947#: ../base/ufos/ui/material_editor.ufo:671
26948msgid "Scale"
26949msgstr "크기조절"
26950
26951#: ../base/ufos/ui/messageoptions.ufo:12
26952msgid "enable or disable displaying a notification message"
26953msgstr "알림문구를 표시하거나 표시하지 않도록 합니다"
26954
26955#: ../base/ufos/ui/messageoptions.ufo:20
26956msgid "enable or disable game stopping"
26957msgstr "게임을 멈추거나 멈추지 않도록 합니다"
26958
26959#: ../base/ufos/ui/messageoptions.ufo:28
26960msgid "enable or disable playing sound"
26961msgstr "알림소리를 들려주거나 들려주지 않도록 합니다"
26962
26963#: ../base/ufos/ui/messageoptions.ufo:45
26964msgid "Pause/message settings"
26965msgstr "일시정지/알림 설정"
26966
26967#: ../base/ufos/ui/messageoptions.ufo:50
26968msgid "Apply"
26969msgstr "적용"
26970
26971#: ../base/ufos/ui/messageoptions.ufo:51
26972msgid "Apply changes"
26973msgstr "변경된 사항 적용"
26974
26975#: ../base/ufos/ui/messageoptions.ufo:58
26976msgid "Revert changes"
26977msgstr "변경된 사항 되돌리기"
26978
26979#: ../base/ufos/ui/messageoptions.ufo:65
26980msgid "Notify types:"
26981msgstr "Notify types:"
26982
26983#: ../base/ufos/ui/messageoptions.ufo:73
26984msgid ""
26985"Enable or disable messages being displayed for all notification types.\n"
26986"Left click enables all notifications, right click disables."
26987msgstr ""
26988"Enable or disable messages being displayed for all notification types."
26989"\\nLeft click enables all notifications, right click disables."
26990
26991#: ../base/ufos/ui/messageoptions.ufo:84
26992msgid ""
26993"Enable or disable pause for all notification types\n"
26994"Pause can't be enabled without notification\n"
26995"Left click enables pause for all, right click disables."
26996msgstr ""
26997"Enable or disable pause for all notification types\\nPause can't be enabled "
26998"without notification\\nLeft click enables pause for all, right click "
26999"disables."
27000
27001#: ../base/ufos/ui/messageoptions.ufo:95
27002msgid ""
27003"Enable or disable sounds being played for all notification types.\n"
27004"Left click enables all sounds, right click disables."
27005msgstr ""
27006"Enable or disable sounds being played for all notification types.\\nLeft "
27007"click enables all sounds, right click disables."
27008
27009#: ../base/ufos/ui/missionbriefing.ufo:59
27010msgid "Victory conditions:"
27011msgstr "승리 조건:"
27012
27013#: ../base/ufos/ui/missionbriefing.ufo:73
27014msgid "Start"
27015msgstr "시장"
27016
27017#: ../base/ufos/ui/missionbriefing.ufo:74
27018msgid "Start the match"
27019msgstr "게임을 시작함"
27020
27021#: ../base/ufos/ui/multiplayer.ufo:9
27022msgid "Connect to this server"
27023msgstr "이 서버로 접속"
27024
27025#: ../base/ufos/ui/multiplayer.ufo:13
27026msgid "Delete this bookmark"
27027msgstr "바로가기 삭제"
27028
27029#: ../base/ufos/ui/multiplayer.ufo:64 ../base/ufos/ui/multiplayer.ufo:209
27030#: ../base/ufos/ui/popup_baseattack.ufo:420 ../base/ufos/ui/skirmish.ufo:184
27031msgid "Team"
27032msgstr "팀"
27033
27034#: ../base/ufos/ui/multiplayer.ufo:71
27035msgid "Join"
27036msgstr "참여"
27037
27038#: ../base/ufos/ui/multiplayer.ufo:78
27039msgid "Create"
27040msgstr "생성"
27041
27042#: ../base/ufos/ui/multiplayer.ufo:145
27043msgid "Internet/Lan"
27044msgstr "Internet/Lan"
27045
27046#: ../base/ufos/ui/multiplayer.ufo:149
27047msgid "Lan"
27048msgstr "Lan"
27049
27050#: ../base/ufos/ui/multiplayer.ufo:154 ../base/ufos/ui/multiplayer.ufo:269
27051msgid "Bookmark"
27052msgstr "바로가기"
27053
27054#: ../base/ufos/ui/multiplayer.ufo:191
27055msgid "Userlist"
27056msgstr "접속자 목록"
27057
27058#: ../base/ufos/ui/multiplayer.ufo:258
27059msgid "Leave Serverbrowser"
27060msgstr "서버목록 나가기"
27061
27062#: ../base/ufos/ui/multiplayer.ufo:270
27063msgid "Add server to bookmarks"
27064msgstr "서버를 바로가기에 저장하기"
27065
27066#: ../base/ufos/ui/multiplayer.ufo:304
27067msgid "All"
27068msgstr "All"
27069
27070#: ../base/ufos/ui/multiplayer.ufo:306
27071msgid "Free"
27072msgstr "Free"
27073
27074#: ../base/ufos/ui/multiplayer.ufo:308
27075msgid "Playing"
27076msgstr "Playing"
27077
27078#: ../base/ufos/ui/multiplayer.ufo:310
27079msgid "Invalid"
27080msgstr "오류"
27081
27082#: ../base/ufos/ui/multiplayer.ufo:322
27083msgid "Serverfilter:"
27084msgstr "서버필터:"
27085
27086#: ../base/ufos/ui/multiplayer.ufo:400
27087msgid "Refresh"
27088msgstr "갱신"
27089
27090#: ../base/ufos/ui/multiplayer.ufo:439
27091msgid "Connect to IP"
27092msgstr "IP 주소에 접속"
27093
27094#: ../base/ufos/ui/multiplayer.ufo:497
27095msgid "Bookmarks"
27096msgstr "바로가기 목록"
27097
27098#: ../base/ufos/ui/multiplayer.ufo:567 ../base/ufos/ui/skirmish.ufo:172
27099msgid "Map"
27100msgstr "지도"
27101
27102#: ../base/ufos/ui/multiplayer.ufo:575
27103msgid "Security/registration"
27104msgstr "보안/등록"
27105
27106#: ../base/ufos/ui/multiplayer.ufo:591
27107msgid "Hostname:"
27108msgstr "서버명:"
27109
27110#: ../base/ufos/ui/multiplayer.ufo:613
27111msgid "Gametype:"
27112msgstr "게임 종류:"
27113
27114#: ../base/ufos/ui/multiplayer.ufo:635
27115msgid "Teamplay:"
27116msgstr "팀전:"
27117
27118#: ../base/ufos/ui/multiplayer.ufo:659
27119msgid "Allowed gametype:"
27120msgstr "허용가능한 게임유형:"
27121
27122#: ../base/ufos/ui/multiplayer.ufo:700
27123msgid "Enable morale states:"
27124msgstr "심리적 영향을 받도록 합니다"
27125
27126#: ../base/ufos/ui/multiplayer.ufo:715 ../base/ufos/ui/skirmish.ufo:406
27127msgid "Alien rush:"
27128msgstr "외계인 돌진:"
27129
27130#: ../base/ufos/ui/multiplayer.ufo:718 ../base/ufos/ui/skirmish.ufo:409
27131msgid "Enemies respawn when killed."
27132msgstr "사살된 적군들은 다시 스포닝 됩니다."
27133
27134#: ../base/ufos/ui/multiplayer.ufo:734
27135msgid "Max. clients:"
27136msgstr "최대 클라이언트:"
27137
27138#: ../base/ufos/ui/multiplayer.ufo:735
27139msgid "Sets the max allowed clients to connect"
27140msgstr "클라이언트의 최대 접속수를 설정합니다"
27141
27142#: ../base/ufos/ui/multiplayer.ufo:760 ../base/ufos/ui/multiplayer.ufo:1301
27143msgid "Max. soldiers per team:"
27144msgstr "팀 당 최대전투원수:"
27145
27146#: ../base/ufos/ui/multiplayer.ufo:761 ../base/ufos/ui/multiplayer.ufo:1302
27147#: ../base/ufos/ui/multiplayer.ufo:1348
27148msgid "Sets the max allowed soldiers per team"
27149msgstr "팀 당 최대 전투원수를 설정합니다"
27150
27151#: ../base/ufos/ui/multiplayer.ufo:786 ../base/ufos/ui/multiplayer.ufo:1324
27152msgid "Max. soldiers per player:"
27153msgstr "플레이어 당 최대 전투원수:"
27154
27155#: ../base/ufos/ui/multiplayer.ufo:787 ../base/ufos/ui/multiplayer.ufo:1325
27156msgid "Sets the max allowed soldiers per player when in teamplay"
27157msgstr "팀전시의 플레이어 당 최대전투원수를 설정합니다"
27158
27159#: ../base/ufos/ui/multiplayer.ufo:813
27160msgid "Max. human players per team:"
27161msgstr "팀 당 인간 플레이어 최대수:"
27162
27163#: ../base/ufos/ui/multiplayer.ufo:838 ../base/ufos/ui/skirmish.ufo:331
27164msgid "Max. AI actors:"
27165msgstr "AI캐릭터의 수:"
27166
27167#: ../base/ufos/ui/multiplayer.ufo:839
27168msgid "Max AI actors for teamplay mode"
27169msgstr "팀전시 AI캐릭터의 수를 설정합니다"
27170
27171#: ../base/ufos/ui/multiplayer.ufo:865
27172msgid "Round time limit in seconds:"
27173msgstr "라운드 시간 한계의 초단위:"
27174
27175#: ../base/ufos/ui/multiplayer.ufo:897
27176msgid "Make this server public:"
27177msgstr "이 서버를 공개로 한다:"
27178
27179#: ../base/ufos/ui/multiplayer.ufo:913
27180msgid "Server-Password:"
27181msgstr "서버 접속암호:"
27182
27183#: ../base/ufos/ui/multiplayer.ufo:936 ../base/ufos/ui/multiplayer.ufo:1401
27184msgid "RCON-Password:"
27185msgstr "RCON 접속암호:"
27186
27187#: ../base/ufos/ui/multiplayer.ufo:978
27188msgid "Start server"
27189msgstr "서버가동"
27190
27191#: ../base/ufos/ui/multiplayer.ufo:1157
27192msgid "Players connected"
27193msgstr "플레이어가 접속하였습니다"
27194
27195#: ../base/ufos/ui/multiplayer.ufo:1211
27196msgid "Team selection"
27197msgstr "팀 선택"
27198
27199#: ../base/ufos/ui/multiplayer.ufo:1232
27200msgid "Team preference:"
27201msgstr "팀 설정:"
27202
27203#: ../base/ufos/ui/multiplayer.ufo:1246
27204msgid "Next free team"
27205msgstr "가능한 다음 팀"
27206
27207#: ../base/ufos/ui/multiplayer.ufo:1256
27208msgid "Previous free team"
27209msgstr "가능한 이전 팀"
27210
27211#: ../base/ufos/ui/multiplayer.ufo:1266 ../base/ufos/ui/multiplayer.ufo:1274
27212msgid "Finish the teamselection and start the game"
27213msgstr "팀 선택을 마치고 게임을 시작합니다."
27214
27215#: ../base/ufos/ui/multiplayer.ufo:1273
27216msgid "Are you ready?"
27217msgstr "준비되셨습니까?"
27218
27219#: ../base/ufos/ui/multiplayer.ufo:1291
27220msgid "Admin control"
27221msgstr ""
27222
27223#: ../base/ufos/ui/multiplayer.ufo:1347
27224#, fuzzy
27225msgid "Round time limit:"
27226msgstr "라운드 시간 한계의 초단위:"
27227
27228#: ../base/ufos/ui/multiplayer.ufo:1370
27229msgid "Force start"
27230msgstr "강제 시작"
27231
27232#: ../base/ufos/ui/multiplayer.ufo:1371
27233#, fuzzy
27234msgid "Launch the game before all teams are ready"
27235msgstr "모든 팀이 참가하지 않아도 게임을 시작하기"
27236
27237#: ../base/ufos/ui/multiplayer.ufo:1391
27238msgid "Remote Admin Control"
27239msgstr ""
27240
27241#: ../base/ufos/ui/multiplayer.ufo:1429
27242msgid "Invite others"
27243msgstr "다른 사람 초대"
27244
27245#: ../base/ufos/ui/multiplayer.ufo:1431
27246msgid "Invite players that are online in the lobby"
27247msgstr "대기실의 온라인 사용자를 초대함"
27248
27249#: ../base/ufos/ui/multiplayer.ufo:1519
27250msgid "Enter server password"
27251msgstr "접속암호를 입력하시오"
27252
27253#: ../base/ufos/ui/multiplayer.ufo:1532
27254msgid "Password:"
27255msgstr "접속암호:"
27256
27257#: ../base/ufos/ui/multiplayer.ufo:1569
27258msgid "Game invitation"
27259msgstr "게임 초대"
27260
27261#: ../base/ufos/ui/multiplayer.ufo:1588
27262msgid "Server info"
27263msgstr "서버 정보"
27264
27265#: ../base/ufos/ui/multiplayer.ufo:1589
27266msgid "Show server information"
27267msgstr "서버 정보 보여주기"
27268
27269#: ../base/ufos/ui/multiplayer.ufo:1605
27270msgid "Go into the lobby"
27271msgstr "대기실로 나감"
27272
27273#: ../base/ufos/ui/multiplayer.ufo:1617
27274msgid ""
27275"You received a invitation to take part of a multiplayer game. Hit the "
27276"connect button to connect to the server"
27277msgstr ""
27278"멀티플레이에 초대를 받았습니다. 서버에 접속하려면 접속버튼을 누르시기 바랍니"
27279"다."
27280
27281#: ../base/ufos/ui/multiplayeringame.ufo:55
27282msgid "Abort Game"
27283msgstr "게임 포기"
27284
27285#: ../base/ufos/ui/options.ufo:69
27286msgid "Overall game settings"
27287msgstr "전반적 게임 설정"
27288
27289#: ../base/ufos/ui/options.ufo:70
27290msgid "Overall"
27291msgstr "일반"
27292
27293#: ../base/ufos/ui/options.ufo:80
27294msgid "Video settings"
27295msgstr "비디오 설정"
27296
27297#: ../base/ufos/ui/options.ufo:81
27298msgid "Video"
27299msgstr "비디오"
27300
27301#: ../base/ufos/ui/options.ufo:91
27302msgid "Sound settings"
27303msgstr "음향 설정"
27304
27305#: ../base/ufos/ui/options.ufo:92
27306msgid "Audio"
27307msgstr "오디오"
27308
27309#: ../base/ufos/ui/options.ufo:102
27310msgid "Battlescape camera, gameplay and input settings"
27311msgstr "전장 카메라, 게임플레이 및 입력 설정"
27312
27313#: ../base/ufos/ui/options.ufo:113
27314msgid "Leave the options menu"
27315msgstr "설정 메뉴에서 나가기"
27316
27317#: ../base/ufos/ui/options.ufo:131
27318msgid "Overall Game Settings"
27319msgstr "전반적인 사항 설정"
27320
27321#: ../base/ufos/ui/options.ufo:163
27322msgid "Language Settings"
27323msgstr "언어 설정"
27324
27325#: ../base/ufos/ui/options.ufo:170
27326msgid "Available languages"
27327msgstr "가능한 언어들"
27328
27329#: ../base/ufos/ui/options.ufo:203
27330msgid "Mods"
27331msgstr "Mod들"
27332
27333#: ../base/ufos/ui/options.ufo:210
27334msgid "Available game modifications"
27335msgstr "가능한 게임 변경들"
27336
27337#: ../base/ufos/ui/options.ufo:239
27338msgid "Activate mod"
27339msgstr "Mod 켜기"
27340
27341#: ../base/ufos/ui/options.ufo:250
27342msgid "Several Tips"
27343msgstr "유용한 정보"
27344
27345#: ../base/ufos/ui/options.ufo:260
27346msgid "Show cursor tooltips in menus."
27347msgstr "메뉴에 커서 도움말을 활성화 시킵니다."
27348
27349#: ../base/ufos/ui/options.ufo:261
27350msgid "Tooltips (menu):"
27351msgstr "툴팁 (메뉴):"
27352
27353#: ../base/ufos/ui/options.ufo:277
27354msgid "Show cursor tooltips in tactical mode."
27355msgstr "전술 모드에서 커서 툴팁을 보여줍니다."
27356
27357#: ../base/ufos/ui/options.ufo:278
27358msgid "Tooltips (battlescape):"
27359msgstr "툴팁 (전장):"
27360
27361#: ../base/ufos/ui/options.ufo:293
27362msgid "Show 'Tip of the Day':"
27363msgstr "'오늘의 조언'을 보이기:"
27364
27365#: ../base/ufos/ui/options.ufo:309
27366msgid "Menu Options"
27367msgstr "메뉴설정"
27368
27369#: ../base/ufos/ui/options.ufo:319
27370msgid "Precache Models:"
27371msgstr "모델 미리읽기:"
27372
27373#: ../base/ufos/ui/options.ufo:325
27374msgid "Precaching of models means having faster menus."
27375msgstr "모델의 미리읽기는 더욱 빠른 메뉴를 의미합니다."
27376
27377#: ../base/ufos/ui/options.ufo:343
27378msgid "Video Settings"
27379msgstr "비디오 설정"
27380
27381#: ../base/ufos/ui/options.ufo:368
27382msgid "General"
27383msgstr "일반"
27384
27385#: ../base/ufos/ui/options.ufo:372
27386msgid "Advanced"
27387msgstr "고급"
27388
27389#: ../base/ufos/ui/options.ufo:395
27390msgid "Resolution and Display Settings"
27391msgstr "해상도와 화면설정"
27392
27393#: ../base/ufos/ui/options.ufo:406
27394msgid "The resolution (x*y) in pixel which UFO:AI should use."
27395msgstr "UFO:AI에서 사용될 픽셀단위 해상도."
27396
27397#: ../base/ufos/ui/options.ufo:407
27398msgid "Resolution:"
27399msgstr "해상도:"
27400
27401#: ../base/ufos/ui/options.ufo:417
27402msgid "Display only resolutions using this screen ratio."
27403msgstr "이 화면 비율의 해상도만 출력하기."
27404
27405#: ../base/ufos/ui/options.ufo:425
27406msgid "All ratios"
27407msgstr "모든 비율"
27408
27409#: ../base/ufos/ui/options.ufo:455
27410msgid "Others"
27411msgstr "기타"
27412
27413#: ../base/ufos/ui/options.ufo:464
27414msgid "Select your desired screen resolution."
27415msgstr "원하시는 화면 해상도를 고르세요."
27416
27417#: ../base/ufos/ui/options.ufo:475
27418msgid "Fullscreen:"
27419msgstr "전체 화면:"
27420
27421#: ../base/ufos/ui/options.ufo:481
27422msgid "Play UFO:AI in fullscreen."
27423msgstr "UFO:AI를 전체화면으로 실행함."
27424
27425#: ../base/ufos/ui/options.ufo:491
27426msgid "Stretch the Screen with a 4:3 Ratio:"
27427msgstr "4:3 비율로 화면을 늘림:"
27428
27429#: ../base/ufos/ui/options.ufo:506
27430msgid "Prevent the mousepointer from leaving the game window."
27431msgstr "마우스 포인터가 게임 창을 떠나는 것을 방지함."
27432
27433#: ../base/ufos/ui/options.ufo:507
27434msgid "Hint: Press CTRL+G to grab/release the mousepointer."
27435msgstr "힌트: CTRL+G를 눌러 마우스 포인터를 잡거나 풀 수 있습니다."
27436
27437#: ../base/ufos/ui/options.ufo:518
27438msgid "Calibrate your display here."
27439msgstr "이곳에서 화면을 조정하십시오."
27440
27441#: ../base/ufos/ui/options.ufo:519
27442msgid "Monitor Calibration Controls"
27443msgstr "모니터 교정 조절"
27444
27445#: ../base/ufos/ui/options.ufo:529
27446msgid "Gamma:"
27447msgstr "감마:"
27448
27449#: ../base/ufos/ui/options.ufo:552
27450msgid "The default key to make screenshots is F12."
27451msgstr "화면저장을 위한 기본 단축키는 F12 입니다."
27452
27453#: ../base/ufos/ui/options.ufo:553
27454msgid "Screenshot Settings"
27455msgstr "스크린샷 설정"
27456
27457#: ../base/ufos/ui/options.ufo:563
27458msgid "The file format used for compressing and saving your screenshots."
27459msgstr "스크린샷을 압축하고 저장하는 데 쓰일 파일 형식."
27460
27461#: ../base/ufos/ui/options.ufo:564
27462msgid "Screenshot Format:"
27463msgstr "스크린샷 확장자:"
27464
27465#: ../base/ufos/ui/options.ufo:611
27466msgid "jpeg Quality:"
27467msgstr "JPEG 품질:"
27468
27469#: ../base/ufos/ui/options.ufo:632
27470msgid "Other Display Settings"
27471msgstr "기타 화면설정"
27472
27473#: ../base/ufos/ui/options.ufo:643
27474msgid "Show FPS:"
27475msgstr "FPS표시:"
27476
27477#: ../base/ufos/ui/options.ufo:649
27478msgid "Display the number of rendered frames per second."
27479msgstr "초당 렌더되는 프레임 수를 표시하기."
27480
27481#: ../base/ufos/ui/options.ufo:660
27482msgid "Do not play the intro movie when starting the game."
27483msgstr "게임 시작할 때 시작 동영상 재생하지 말기."
27484
27485#: ../base/ufos/ui/options.ufo:661
27486msgid "Hold Back Intro Video:"
27487msgstr "시작 동영상 틀지 말기:"
27488
27489#: ../base/ufos/ui/options.ufo:667
27490msgid "Default is to play the intro video just once at the first game start."
27491msgstr "기본세팅상 첫 게임 시작시 소개 동영상을 단 한번만 재생합니다."
27492
27493#: ../base/ufos/ui/options.ufo:691
27494msgid "Texture Settings"
27495msgstr "텍스처 설정"
27496
27497#: ../base/ufos/ui/options.ufo:699
27498msgid ""
27499"Sets the maximum size for textures and caps resolutions higher than that "
27500"value."
27501msgstr ""
27502"텍스쳐의 최대 크기를 정하고, 그 숫자보다 높은 해상도는 상한선으로 취급합니다."
27503
27504#: ../base/ufos/ui/options.ufo:700
27505msgid "Resolution Cap:"
27506msgstr "해상도:"
27507
27508#: ../base/ufos/ui/options.ufo:707
27509msgid ""
27510"Low means a maximum of 256x256 pixel texture resolution. Extreme means up to "
27511"8192x8192 pixel."
27512msgstr ""
27513
27514#: ../base/ufos/ui/options.ufo:713 ../base/ufos/ui/options.ufo:1114
27515#: ../base/ufos/ui/options.ufo:1270
27516msgid "Low"
27517msgstr "낮음"
27518
27519#: ../base/ufos/ui/options.ufo:717 ../base/ufos/ui/options.ufo:1118
27520#: ../base/ufos/ui/options.ufo:1284
27521msgid "Medium"
27522msgstr "중간"
27523
27524#: ../base/ufos/ui/options.ufo:721 ../base/ufos/ui/options.ufo:1122
27525#: client/cgame/campaign/cp_cgame_callbacks.cpp:85
27526msgid "Normal"
27527msgstr "보통"
27528
27529#: ../base/ufos/ui/options.ufo:725 ../base/ufos/ui/options.ufo:1126
27530#: ../base/ufos/ui/options.ufo:1298
27531msgid "High"
27532msgstr "높음"
27533
27534#: ../base/ufos/ui/options.ufo:729 client/cl_team.cpp:191
27535msgid "Excellent"
27536msgstr "훌륭함"
27537
27538#: ../base/ufos/ui/options.ufo:733
27539msgid "Extreme"
27540msgstr "최고"
27541
27542#: ../base/ufos/ui/options.ufo:743
27543msgid "Sets the texture filtering and mipmapping method."
27544msgstr "텍스쳐 필터링과 밉맵 방식을 결정합니다."
27545
27546#: ../base/ufos/ui/options.ufo:744
27547msgid "Filtering:"
27548msgstr "필터링:"
27549
27550#: ../base/ufos/ui/options.ufo:757
27551#, fuzzy
27552msgid "No filtering, no mipmaps"
27553msgstr "No filtering, no mipmaps"
27554
27555#: ../base/ufos/ui/options.ufo:761
27556msgid "Bilinear filtering, no mipmaps"
27557msgstr "바이리니어 필터링, 밉맵 없음"
27558
27559#: ../base/ufos/ui/options.ufo:765
27560#, fuzzy
27561msgid "No filtering, mipmaps"
27562msgstr "No filtering, mipmaps"
27563
27564#: ../base/ufos/ui/options.ufo:769
27565msgid "Bilinear filtering, mipmaps"
27566msgstr "바이리니어 필터링, 밉맵"
27567
27568#: ../base/ufos/ui/options.ufo:773
27569msgid "Trilinear filtering, mipmaps"
27570msgstr "트라이리니어 필터링, 밉맵"
27571
27572#: ../base/ufos/ui/options.ufo:777
27573msgid "Bilinear filtering, trilinear filtering, mipmaps"
27574msgstr "바이리니어 필터링, 트라이리니어 필터링, 밉맵"
27575
27576#: ../base/ufos/ui/options.ufo:787
27577msgid ""
27578"Enable texture compression for better memory performance, disable for better "
27579"rendering quality."
27580msgstr ""
27581"더 나은 메모리 성능을 위해 텍스쳐 압축을 활성화 하거나, 비활성화 하여 렌더링 "
27582"품질을 향상 시킵니다."
27583
27584#: ../base/ufos/ui/options.ufo:788
27585msgid "Compression:"
27586msgstr "압축:"
27587
27588#: ../base/ufos/ui/options.ufo:803
27589msgid ""
27590"Texture Level-of-Detail. Enabling this might result in some blurry textures "
27591"if you zoom out a little bit."
27592msgstr ""
27593"텍스쳐 상세수준. 이것을 활성화 시키면 약간 줌아웃 할 때 텍스쳐가 일부 흐려질 "
27594"수 있습니다."
27595
27596# Assumes LoD stands for Level-of-Detail.
27597#: ../base/ufos/ui/options.ufo:804
27598msgid "LoD:"
27599msgstr "상세수준:"
27600
27601#: ../base/ufos/ui/options.ufo:819
27602msgid ""
27603"The degree or ratio of anisotropic filtering. High ratios will make distant "
27604"textures appear more sharp. Very high ratios are only recommended when "
27605"playing in high resolutions."
27606msgstr ""
27607"이방성 필터링의 비율. 고비율은 멀리 있는 텍스쳐를 더 예리해 보이게 합니다. 매"
27608"우 높은 비율은 고해상도에서 플레이 할 때만 추천됩니다."
27609
27610#: ../base/ufos/ui/options.ufo:820
27611msgid "Anisotropy Level:"
27612msgstr "비등방성 수준:"
27613
27614#: ../base/ufos/ui/options.ufo:833
27615msgid ""
27616"Very high values are only recommended when playing in very high screen "
27617"resolutions."
27618msgstr "매우 높은 수치는 매우 높은 화면 해상도에서 게임할 때에만 추천됩니다."
27619
27620#: ../base/ufos/ui/options.ufo:846
27621msgid "OpenGL Settings"
27622msgstr "OpenGL 설정"
27623
27624#: ../base/ufos/ui/options.ufo:856
27625msgid ""
27626"OpenGL GLSL Shaders are available only if your graphics-card driver fully "
27627"supports OpenGL 2.0+ and will enhance UFO:AI using advanced shading "
27628"techniques."
27629msgstr ""
27630"OpenGL GLSL 셰이더 그래픽 카드가 OpenGL 2.0+를 완전히 지원해야 하며, 이설정"
27631"은 UFO:AI의 고급 셰이딩 기술을 향상시킬 것입니다."
27632
27633#: ../base/ufos/ui/options.ufo:857
27634msgid "GLSL Shaders:"
27635msgstr "GLSL 셰이더:"
27636
27637#: ../base/ufos/ui/options.ufo:864
27638msgid "Set the OpenGL shader quality - or disable them."
27639msgstr "OpenGL 셰이더 수준을 정하거나 기능을 끄기."
27640
27641#: ../base/ufos/ui/options.ufo:874
27642msgid "Disabled"
27643msgstr "해제"
27644
27645#: ../base/ufos/ui/options.ufo:879
27646msgid "Low quality"
27647msgstr "낮은 퀄리티"
27648
27649#: ../base/ufos/ui/options.ufo:884
27650msgid "Medium quality"
27651msgstr "보통 퀄리티"
27652
27653#: ../base/ufos/ui/options.ufo:889
27654msgid "High quality"
27655msgstr "높은 퀄리티"
27656
27657#: ../base/ufos/ui/options.ufo:912
27658msgid ""
27659"Vertex Buffers are submitting extensible arrays of vertex attributes to be "
27660"mapped into the GPU for fast drawing."
27661msgstr ""
27662
27663#: ../base/ufos/ui/options.ufo:913
27664msgid "Vertex Buffers:"
27665msgstr "Vertex 버퍼:"
27666
27667#: ../base/ufos/ui/options.ufo:928
27668msgid ""
27669"OpenGL multisample buffers provide a mechanism to antialias all GL "
27670"primitives. / The Swap Interval selects when a buffer swap will occur. The "
27671"value '0' means that the swap will occur immediately (also known as 'v-sync "
27672"off')."
27673msgstr ""
27674
27675#: ../base/ufos/ui/options.ufo:929
27676msgid "Multisample Buffers / Swap Interval:"
27677msgstr "Multisample Buffers / Swap Interval:"
27678
27679#: ../base/ufos/ui/options.ufo:935
27680msgid ""
27681"Choose between 0-4 Multisample Buffers. Higher values will provide better "
27682"antialiasing and will enhance picture quality."
27683msgstr ""
27684
27685#: ../base/ufos/ui/options.ufo:950
27686msgid ""
27687"Set to '0' to turn v-sync off (faster). Set to '1' or higher to turn v-sync "
27688"on (better quality)."
27689msgstr ""
27690"'0'으로 설정하면 v-sync가 꺼집니다 (빨라짐). '1' 이상으로 설정하면 v-sync가 "
27691"켜집니다 (더 나은 화질)."
27692
27693#: ../base/ufos/ui/options.ufo:968
27694msgid "Post-processing shader effects like glowing textures."
27695msgstr ""
27696
27697#: ../base/ufos/ui/options.ufo:969
27698msgid "Post-Processing Shader Effects:"
27699msgstr ""
27700
27701#: ../base/ufos/ui/options.ufo:975
27702msgid "Enable post processing shader effects."
27703msgstr "포스트 프로세싱 셰이더 효과 활성화 하기."
27704
27705#: ../base/ufos/ui/options.ufo:985
27706msgid ""
27707"Realtime lighting of the 3D world in UFO:AI. / Maximum number of dynamic "
27708"hardware accelerated lights allowed."
27709msgstr ""
27710
27711#: ../base/ufos/ui/options.ufo:986
27712msgid "Realtime Lighting / Max Dynamic Lights:"
27713msgstr "실시간 광원효과 / 최대 동적 조명:"
27714
27715#: ../base/ufos/ui/options.ufo:998
27716msgid "Change the number of allowed hardware accelerated dynamic lights."
27717msgstr ""
27718
27719#: ../base/ufos/ui/options.ufo:1027
27720msgid "Also known as bumpmapping."
27721msgstr "Bumpmapping(범프매핑)이라고도 함."
27722
27723#: ../base/ufos/ui/options.ufo:1028
27724msgid "Texture Normalmapping:"
27725msgstr "텍스처 노말맵핑:"
27726
27727#: ../base/ufos/ui/options.ufo:1034
27728msgid "Enable normal-/bumpmapping."
27729msgstr "노멀-/범프매핑 활성화 하기."
27730
27731#: ../base/ufos/ui/options.ufo:1045
27732msgid "Amount of light emitting from the sun and shining on the earth."
27733msgstr "태양에서 발광되어 지구에 비춰지는 빛의 양."
27734
27735#: ../base/ufos/ui/options.ufo:1046
27736msgid "Geo Ambient Lighting:"
27737msgstr "환경광 설정:"
27738
27739#: ../base/ufos/ui/options.ufo:1071
27740msgid "At the moment these are just drop-shadows."
27741msgstr ""
27742
27743#: ../base/ufos/ui/options.ufo:1072
27744msgid "Shadows:"
27745msgstr "그림자:"
27746
27747#: ../base/ufos/ui/options.ufo:1078
27748msgid "Enable shadows."
27749msgstr "그림자 효과를 사용함."
27750
27751#: ../base/ufos/ui/options.ufo:1090
27752msgid "Light and Shadow"
27753msgstr "광원과 그림자"
27754
27755#: ../base/ufos/ui/options.ufo:1100
27756msgid ""
27757"The lightmap block size defines the resolution of the lightmap. Higher block "
27758"size means using more detailed lightmaps."
27759msgstr ""
27760
27761#: ../base/ufos/ui/options.ufo:1101
27762msgid "Lightmap Block Size:"
27763msgstr "광원맵 블록 크기:"
27764
27765#: ../base/ufos/ui/options.ufo:1108
27766msgid ""
27767"Low means a maximum lightmap resolution of 512x512 pixel. High means up to "
27768"2048x2048 pixel."
27769msgstr ""
27770"낮은 값은 최대 512x512 해상도의 광원맵을, 최대값은 2048x2048 까지를 의미합니"
27771"다."
27772
27773#: ../base/ufos/ui/options.ufo:1149
27774msgid "Enabled by default for compatibility reasons."
27775msgstr "호환성을 위해 기본적으로 가동되어 있습니다."
27776
27777#: ../base/ufos/ui/options.ufo:1150
27778msgid "Intel Graphics Hardware Hack:"
27779msgstr "인텔 그래픽스 하드웨어 해킹:"
27780
27781#: ../base/ufos/ui/options.ufo:1156
27782msgid ""
27783"This hack deactivates GLSL shaders on Intel chips. Disable it to be able to "
27784"turn on advanced rendering features."
27785msgstr ""
27786
27787#: ../base/ufos/ui/options.ufo:1189
27788msgid ""
27789"Flares are used to display light reflection effects. Flare visibility is "
27790"calculated according to the angle of the surface emitting the light."
27791msgstr ""
27792
27793#: ../base/ufos/ui/options.ufo:1190
27794msgid "Flares:"
27795msgstr "플레어:"
27796
27797#: ../base/ufos/ui/options.ufo:1205
27798msgid "Coronas are soft, alpha-blended, rounded polygons."
27799msgstr ""
27800
27801#: ../base/ufos/ui/options.ufo:1206
27802msgid "Coronas:"
27803msgstr "코로나:"
27804
27805#: ../base/ufos/ui/options.ufo:1221
27806msgid ""
27807"Fog does not relate to any weather effect here, but when enabled distant "
27808"textures on the battlescape are faded out."
27809msgstr ""
27810"여기에서 안개는 그 어떤 날씨 효과와도 관계 없으나, 활성화 시키면 멀리 있는 전"
27811"장 텍스쳐가 흐려집니다."
27812
27813#: ../base/ufos/ui/options.ufo:1222
27814msgid "Fog:"
27815msgstr "안개"
27816
27817#: ../base/ufos/ui/options.ufo:1237
27818msgid "Weather effects like rain or snow."
27819msgstr "기상효과는 눈이나 비를 의미합니다."
27820
27821#: ../base/ufos/ui/options.ufo:1238
27822msgid "Weather Effects:"
27823msgstr "날씨 효과:"
27824
27825#: ../base/ufos/ui/options.ufo:1253
27826msgid ""
27827"The material system is used to display texture animations, effects like "
27828"rotating or stretching or scrolling textures and manipulate rendering "
27829"through applying special material properties like specularity or hardness to "
27830"defined textures."
27831msgstr ""
27832"소재 시스템은 텍스쳐 애니메이션이나 회전하기, 늘리기, 텍스쳐 스크롤하기 등 효"
27833"과를 표시하는 데에 쓰이고, 정의된 텍스쳐의 반사성이나 경도 등 특수 소재 성질"
27834"을 적용하여 렌더링을 조작합니다."
27835
27836#: ../base/ufos/ui/options.ufo:1254
27837msgid "Material System:"
27838msgstr "재질 시스템:"
27839
27840#: ../base/ufos/ui/options.ufo:1267
27841msgid "Switch to low video settings"
27842msgstr "낮은 비디오 설정으로 바꾸기"
27843
27844#: ../base/ufos/ui/options.ufo:1281
27845msgid "Switch to medium video settings"
27846msgstr "보통 비디오 설정으로 바꾸기"
27847
27848#: ../base/ufos/ui/options.ufo:1295
27849msgid "Switch to very high video settings"
27850msgstr "매우 높은 비디오 설정으로 바꾸기"
27851
27852#: ../base/ufos/ui/options.ufo:1324
27853msgid "Audio Settings"
27854msgstr "음향 설정"
27855
27856#: ../base/ufos/ui/options.ufo:1341
27857msgid "Enable or disable sound."
27858msgstr "소리를 사용하거나 사용하지 않도록 함."
27859
27860#: ../base/ufos/ui/options.ufo:1342
27861msgid "Enable Audio:"
27862msgstr "오디오 사용:"
27863
27864#: ../base/ufos/ui/options.ufo:1398
27865msgid "Sound Effects:"
27866msgstr "음향 효과:"
27867
27868#: ../base/ufos/ui/options.ufo:1423
27869msgid "Menu Sounds:"
27870msgstr "음향 메뉴:"
27871
27872#: ../base/ufos/ui/options.ufo:1429
27873msgid "Turn the menu sounds on or off."
27874msgstr "메뉴 소리를 켜거나 끕니다."
27875
27876#: ../base/ufos/ui/options.ufo:1439
27877msgid "Advanced Audio Options"
27878msgstr "고급 오디오 설정"
27879
27880#: ../base/ufos/ui/options.ufo:1449
27881msgid ""
27882"The sample rate frequency in kHz. Use higher values for better sound quality."
27883msgstr ""
27884"kHz 단위의 샘플 레이트 주파수. 더 나은 음질을 위해서는 더 높은 수치를 쓰십시"
27885"오."
27886
27887#: ../base/ufos/ui/options.ufo:1450
27888msgid "Audio Sample Rate:"
27889msgstr "오디오 샘플링레이트:"
27890
27891#: ../base/ufos/ui/options.ufo:1484
27892msgid "Restart the sound-engine and apply your settings."
27893msgstr "사운드 엔진을 재시작하여 설정을 적용합니다."
27894
27895#: ../base/ufos/ui/options.ufo:1507
27896msgid "Gameplay Settings"
27897msgstr "게임진행 설정"
27898
27899#: ../base/ufos/ui/options.ufo:1514
27900msgid "Battlescape Camera Settings"
27901msgstr "전술화면 카메라"
27902
27903#: ../base/ufos/ui/options.ufo:1524
27904msgid "Scroll Speed:"
27905msgstr "스크롤 속도:"
27906
27907#: ../base/ufos/ui/options.ufo:1548
27908msgid "Rotation Speed:"
27909msgstr "회전 속도:"
27910
27911#: ../base/ufos/ui/options.ufo:1572
27912msgid ""
27913"The move deceleration of the battlescape camera. Lower this value if you "
27914"want smoother camera movement, increase it if you want cameramovement to "
27915"decelerate faster or stop immediately."
27916msgstr ""
27917"전술화면 카메라의 이동 감속도. 더 부드러운 카메라 움직임을 위해서는 이 수치"
27918"를 낮추고, 더 빨리 감속하거나 즉시 멈추기를 원한다면 수치를 높이십시오."
27919
27920#: ../base/ufos/ui/options.ufo:1573
27921msgid "Move Deceleration:"
27922msgstr "이동 감속:"
27923
27924#: ../base/ufos/ui/options.ufo:1597
27925msgid ""
27926"Isometric Mode means the 3D world will be rendered without perspective "
27927"correction."
27928msgstr "등축도법은 원근법에 의한 보정 없이 세상을 그려내는 것을 의미합니다."
27929
27930#: ../base/ufos/ui/options.ufo:1598
27931msgid "Isometric Mode:"
27932msgstr "고각도 부감 모드:"
27933
27934#: ../base/ufos/ui/options.ufo:1613
27935msgid ""
27936"Center the camera view automatically at the soldier when selecting it, or at "
27937"the enemy when he is shooting or appearing."
27938msgstr ""
27939"병사를 선택할 때, 혹은 적군이 사격을 하거나 나타날 때 카메라가 자동으로 화면 "
27940"중심에 보여주게 합니다."
27941
27942#: ../base/ufos/ui/options.ufo:1614
27943msgid "Center View:"
27944msgstr "캐릭터 중심표시:"
27945
27946#: ../base/ufos/ui/options.ufo:1629
27947msgid "Battlescape Gameplay Settings"
27948msgstr "전술화면"
27949
27950#: ../base/ufos/ui/options.ufo:1639
27951msgid "Select the Head-Up-Display for the battlescape."
27952msgstr "전술화면에서 사용할 HUD를 선택합니다."
27953
27954#: ../base/ufos/ui/options.ufo:1640
27955msgid "HUD Design:"
27956msgstr "HUD 디자인:"
27957
27958#: ../base/ufos/ui/options.ufo:1656
27959msgid ""
27960"Enabling this will give you a preview of your actions on the battlescape "
27961"which you then have to confirm."
27962msgstr ""
27963"이것을 켜면 전술화면상 행동들의 미리보기가 나오고 당신이 이를 확정해야 합니"
27964"다."
27965
27966#: ../base/ufos/ui/options.ufo:1657
27967msgid "Confirm Actions:"
27968msgstr "행동 확인:"
27969
27970#: ../base/ufos/ui/options.ufo:1664
27971msgid ""
27972"'No' means all your orders on the battlescape will be executed immediately. "
27973"'Yes' means you will be prompted to confirm all of your orders before the "
27974"soldier begins to execute them. 'Only for moving' means the path will be "
27975"displayed before you confirm a soldier's move."
27976msgstr ""
27977"'아니오'를 고르면 전술화면상 당신의 모든 지시가 즉시 실행됩니다. '네'를 고르"
27978"면 모든 지시가 실행되기 전에 당신이 확정하도록 물어볼 것입니다. '이동시에"
27979"만'을 고르면 병사의 이동경로를 당신이 확정하기 전에 경로가 미리 표시될 것입니"
27980"다."
27981
27982#: ../base/ufos/ui/options.ufo:1670 po/OTHER_STRINGS:4
27983msgid "Yes"
27984msgstr "예"
27985
27986#: ../base/ufos/ui/options.ufo:1674 po/OTHER_STRINGS:5
27987msgid "No"
27988msgstr "아니오"
27989
27990#: ../base/ufos/ui/options.ufo:1678
27991msgid "Moving only"
27992msgstr "이동만 하기"
27993
27994#: ../base/ufos/ui/options.ufo:1687
27995msgid ""
27996"Autostand regulates if your soldier should automatically stand up when he is "
27997"getting the order to move while being crouched."
27998msgstr ""
27999"자동 기상 모드는 병사가 웅크린 상태에서 이동명령을 받을 시 자동으로 일어서는"
28000"가를 결정합니다."
28001
28002#: ../base/ufos/ui/options.ufo:1688
28003msgid "Autostand:"
28004msgstr "알아서 일어나기:"
28005
28006#: ../base/ufos/ui/options.ufo:1703
28007msgid "Actor Speed:"
28008msgstr "캐릭터 속도:"
28009
28010#: ../base/ufos/ui/options.ufo:1714
28011msgid "Choose between 0-9, higher values mean higher actor speed."
28012msgstr "0-9 사이의 값을 선택합니다. 높은 값 일수록 캐릭터가 빠르게 움직입니다."
28013
28014#: ../base/ufos/ui/options.ufo:1727
28015msgid "Geoscape Options"
28016msgstr "전략화면 옵션"
28017
28018#: ../base/ufos/ui/options.ufo:1737
28019msgid ""
28020"3D or 2D geoscape. To enable this option you have to start a new campaign "
28021"first."
28022msgstr ""
28023"3D 혹은 2D 전략화면. 이 옵션을 활성화 하려면 먼저 새 캠페인을 시작해야 합니"
28024"다."
28025
28026#: ../base/ufos/ui/options.ufo:1738
28027msgid "3D Geoscape:"
28028msgstr "3D 전략화면:"
28029
28030#: ../base/ufos/ui/options.ufo:1753
28031msgid "Show/Hide the panel decoration on the geoscape."
28032msgstr "전략화면에서 패널 장식을 보이기/숨기기."
28033
28034#: ../base/ufos/ui/options.ufo:1754
28035msgid "Show decoration:"
28036msgstr "장식품 보이기:"
28037
28038#: ../base/ufos/ui/options.ufo:1769
28039msgid "The minimum/maximum zoom of the geoscape camera"
28040msgstr "지오스케이프 카메라의 최소/최대 확대 비율."
28041
28042#: ../base/ufos/ui/options.ufo:1770
28043msgid "Min/Max Geo-Cam Zoom:"
28044msgstr "지구 카메라 줌의 최소/최고치:"
28045
28046#: ../base/ufos/ui/options.ufo:1777
28047msgid "Minimum zoom level of the geoscape camera"
28048msgstr "지오스케이프 카메라의 최소 확대 비율."
28049
28050#: ../base/ufos/ui/options.ufo:1811
28051msgid "1.00"
28052msgstr "1.00"
28053
28054#: ../base/ufos/ui/options.ufo:1818
28055msgid "Maximum zoom level of the geoscape camera"
28056msgstr "지오스케이프 카메라의 최대 확대 비율."
28057
28058#: ../base/ufos/ui/options.ufo:1825
28059msgid "2.0"
28060msgstr "2.0"
28061
28062#: ../base/ufos/ui/options.ufo:1830
28063msgid "4.00"
28064msgstr "4.00"
28065
28066#: ../base/ufos/ui/options.ufo:1836
28067msgid "6.00"
28068msgstr "6.00"
28069
28070#: ../base/ufos/ui/options.ufo:1841
28071msgid "8.00"
28072msgstr "8.00"
28073
28074#: ../base/ufos/ui/options.ufo:1846
28075msgid "10.00"
28076msgstr "100000 c"
28077
28078#: ../base/ufos/ui/options.ufo:1851
28079msgid "12.00"
28080msgstr "100000 c"
28081
28082#: ../base/ufos/ui/options.ufo:1860
28083msgid "Joystick Settings"
28084msgstr "조이스틱"
28085
28086#: ../base/ufos/ui/options.ufo:1870
28087msgid "Enable:"
28088msgstr "활성화:"
28089
28090#: ../base/ufos/ui/options.ufo:1902
28091msgid "Joystick or Joypad:"
28092msgstr "조이스틱/조이패드:"
28093
28094#: ../base/ufos/ui/options.ufo:1908
28095msgid "Available game controllers."
28096msgstr "가능한 게임 컨트롤러."
28097
28098#: ../base/ufos/ui/options.ufo:1919
28099msgid ""
28100"Adjust the joystick threshold to a high enough value, so movement of the "
28101"analogue stick will be recognized."
28102msgstr ""
28103"조이스틱의 기준점을 충분히 높은 수치로 조정하여 아날로그 스틱의 움직임이 인식"
28104"되도록 하십시오."
28105
28106#: ../base/ufos/ui/options.ufo:1920
28107msgid "Threshold:"
28108msgstr "경곗값:"
28109
28110#: ../base/ufos/ui/options.ufo:1969
28111msgid "Show Keys"
28112msgstr "단축키 보기"
28113
28114#: ../base/ufos/ui/options.ufo:2003
28115msgid "Key Bindings"
28116msgstr "단축키"
28117
28118#: ../base/ufos/ui/options.ufo:2026
28119msgid "Menu"
28120msgstr "메뉴"
28121
28122#: ../base/ufos/ui/options.ufo:2030
28123msgid "Global"
28124msgstr ""
28125
28126#: ../base/ufos/ui/options.ufo:2034
28127#, fuzzy
28128msgid "Battlescape"
28129msgstr "전술화면 카메라"
28130
28131#: ../base/ufos/ui/physdat.ufo:368
28132msgid "EKG"
28133msgstr "EKG"
28134
28135#: ../base/ufos/ui/popup_baseattack.ufo:39
28136msgid "Assemble Team"
28137msgstr "팀 구성하기"
28138
28139#: ../base/ufos/ui/popup_baseattack.ufo:292
28140msgid "Equip"
28141msgstr "장착"
28142
28143#: ../base/ufos/ui/popup_baseattack.ufo:365
28144msgid "Base is under attack"
28145msgstr "기지가 공격당하고 있습니다"
28146
28147#: ../base/ufos/ui/popup_baseattack.ufo:381
28148msgid "Kill aliens in container"
28149msgstr "보관중인 외계인들을 죽임"
28150
28151#: ../base/ufos/ui/popup_baseattack.ufo:388
28152#: ../base/ufos/ui/popup_baseattack.ufo:395
28153#: ../base/ufos/ui/popup_baseattack.ufo:402
28154#: ../base/ufos/ui/popup_baseattack.ufo:409
28155msgid "Not implemented"
28156msgstr "구현되지 않음"
28157
28158#: ../base/ufos/ui/popup_baseattack.ufo:393
28159msgid "Lift aircraft"
28160msgstr "Lift aircraft"
28161
28162#: ../base/ufos/ui/popup_baseattack.ufo:407
28163msgid "Disable Power Plant"
28164msgstr "발전실 사용중지"
28165
28166#: ../base/ufos/ui/popup_baseattack.ufo:421
28167msgid "Assemble defend team"
28168msgstr "방어팀 구성하기"
28169
28170#: ../base/ufos/ui/popup_baseattack.ufo:455
28171#: client/cgame/multiplayer/mp_callbacks.cpp:64
28172msgid "Assemble a team first"
28173msgstr "팀을 먼저 구성하십시오"
28174
28175#: ../base/ufos/ui/popup_capacity.ufo:10
28176#, fuzzy
28177msgid "Capacity Exceeded"
28178msgstr "최대 수용치"
28179
28180#: ../base/ufos/ui/popup_capacity.ufo:14
28181msgid ""
28182"There is no more room for goods/personel at this base. Free up some space."
28183msgstr ""
28184
28185#: ../base/ufos/ui/popup_capacity.ufo:84 ../base/ufos/ui/research.ufo:136
28186#, fuzzy
28187msgid "Go to base"
28188msgstr "기지로 귀환 중"
28189
28190#: ../base/ufos/ui/popup_installations.ufo:60
28191msgid "New installation"
28192msgstr "새 설치물"
28193
28194#: ../base/ufos/ui/popup_installations.ufo:65
28195msgid "Type"
28196msgstr "종류:"
28197
28198#: ../base/ufos/ui/popup_installations.ufo:72
28199msgid "Build Time"
28200msgstr "건설소요시간"
28201
28202#: ../base/ufos/ui/popup_installations.ufo:80
28203msgid "Cost"
28204msgstr "비용:"
28205
28206#: ../base/ufos/ui/popup_installations.ufo:151
28207msgid "New base"
28208msgstr "새로운 기지"
28209
28210#: ../base/ufos/ui/popup_installations.ufo:196
28211msgid "Build the base"
28212msgstr "기지 건설"
28213
28214#: ../base/ufos/ui/popup_installations.ufo:347
28215msgid "UFO Yards"
28216msgstr "UFO 적치장"
28217
28218#: ../base/ufos/ui/popup_installations.ufo:501
28219msgid "Rename Installation"
28220msgstr "시설명 변경"
28221
28222#: ../base/ufos/ui/popup_installations.ufo:512
28223#: ../base/ufos/ui/popup_installations.ufo:626
28224msgid "Location:"
28225msgstr "위치:"
28226
28227#: ../base/ufos/ui/popup_installations.ufo:538
28228msgid "Capacity:"
28229msgstr "최대수용인수:"
28230
28231#: ../base/ufos/ui/popup_installations.ufo:550
28232msgid "Free Space:"
28233msgstr "빈 공간:"
28234
28235#: ../base/ufos/ui/popup_installations.ufo:562
28236#: ../base/ufos/ui/popup_installations.ufo:662
28237msgid "Confirm destroying"
28238msgstr "파괴 획인"
28239
28240#: ../base/ufos/ui/popup_installations.ufo:602
28241msgid "Condition:"
28242msgstr "조건:"
28243
28244#: ../base/ufos/ui/popup_installations.ufo:651
28245msgid "Transfer UFO"
28246msgstr "UFO 이송"
28247
28248#: ../base/ufos/ui/popup_installations.ufo:669
28249msgid "Destroy UFO"
28250msgstr "UFO 파괴"
28251
28252#: ../base/ufos/ui/popup_installations.ufo:833
28253msgid "disassembling"
28254msgstr "분해"
28255
28256#: ../base/ufos/ui/popup_installations.ufo:839
28257msgid "transfering"
28258msgstr "수송"
28259
28260#: ../base/ufos/ui/popup_installations.ufo:845
28261msgid "stored"
28262msgstr "보관되었음"
28263
28264#: ../base/ufos/ui/popup_installations.ufo:851
28265msgid "unknown"
28266msgstr "미확인"
28267
28268#: ../base/ufos/ui/production.ufo:70
28269#: client/cgame/campaign/cp_produce_callbacks.cpp:295
28270msgid "Disassembly"
28271msgstr "해체"
28272
28273#: ../base/ufos/ui/production.ufo:192
28274#, fuzzy
28275msgid "Workshop space"
28276msgstr "작업실 규모:"
28277
28278#: ../base/ufos/ui/production.ufo:389 ../base/ufos/ui/production.ufo:399
28279msgid "Change the production amount"
28280msgstr "생산량을 변경합니다"
28281
28282#: ../base/ufos/ui/production.ufo:410
28283msgid "Start this production"
28284msgstr "생산을 시작합니다"
28285
28286#: ../base/ufos/ui/production.ufo:421
28287msgid "Stop production"
28288msgstr "생산을 중지합니다"
28289
28290#: ../base/ufos/ui/production.ufo:431
28291msgid "Increase priority"
28292msgstr "생산 우선순위를 올립니다"
28293
28294#: ../base/ufos/ui/production.ufo:443
28295msgid "Decrease priority"
28296msgstr "생산 우선순위를 내립니다"
28297
28298#: ../base/ufos/ui/production.ufo:516
28299msgid "Requirements"
28300msgstr "요구사항"
28301
28302#: ../base/ufos/ui/research.ufo:20
28303msgid "Open UFOPaedia"
28304msgstr "UFO 백과사전 열람"
28305
28306#: ../base/ufos/ui/research.ufo:68
28307#, fuzzy
28308msgid "Stop researching this project"
28309msgstr "이 프로젝트에 맞는 연구 제안서가 없습니다."
28310
28311#: ../base/ufos/ui/research.ufo:78
28312#, fuzzy
28313msgid "Assign less scientists on this project"
28314msgstr "항공기에 전투원를 탑승시킵니다"
28315
28316#: ../base/ufos/ui/research.ufo:96
28317#, fuzzy
28318msgid "Assign more scientists on this project"
28319msgstr "항공기에 한명 이상의 대원을 탑승시켜야 합니다."
28320
28321#: ../base/ufos/ui/research.ufo:106
28322msgid "Assign all free scientists on this project"
28323msgstr ""
28324
28325#: ../base/ufos/ui/research.ufo:153
28326#, fuzzy
28327msgid "N/A"
28328msgstr "없음"
28329
28330#: ../base/ufos/ui/research.ufo:154
28331msgid "An artifact or prerequisite is missing for this topic"
28332msgstr ""
28333
28334#: ../base/ufos/ui/research.ufo:162
28335msgid "Expand/Collapse"
28336msgstr ""
28337
28338#: ../base/ufos/ui/research.ufo:199
28339msgid "Topics"
28340msgstr ""
28341
28342#: ../base/ufos/ui/research.ufo:301 client/cgame/campaign/cp_aircraft.cpp:373
28343msgid "idle"
28344msgstr "대기 중"
28345
28346#: ../base/ufos/ui/singleplayer.ufo:71
28347msgid "Back to the main menu."
28348msgstr "메인메뉴로 나가기"
28349
28350#: ../base/ufos/ui/singleplayer.ufo:109
28351msgid "Go back to the battlescape."
28352msgstr "전술화면으로 돌아가기."
28353
28354#: ../base/ufos/ui/singleplayer.ufo:116
28355msgid "Abort"
28356msgstr "취소"
28357
28358#: ../base/ufos/ui/singleplayer.ufo:117
28359msgid "Abort this battlescape mission."
28360msgstr "본 전장 미션 중단하기."
28361
28362#: ../base/ufos/ui/singleplayer.ufo:125
28363msgid "Retry this battlescape mission."
28364msgstr "본 전장 미션 재시도하기."
28365
28366#: ../base/ufos/ui/singleplayer.ufo:133
28367msgid "Enter the game options menu."
28368msgstr "게임 설정 메뉴에 들어가기."
28369
28370#: ../base/ufos/ui/singleplayer.ufo:141
28371msgid "You will lose all your progress."
28372msgstr "모든 진행 경과를 잃게 됩니다."
28373
28374#: ../base/ufos/ui/singleplayer.ufo:175
28375msgid "Quit"
28376msgstr "나가기"
28377
28378#: ../base/ufos/ui/skirmish.ufo:44
28379msgid "<1>"
28380msgstr "<1>"
28381
28382#: ../base/ufos/ui/skirmish.ufo:121
28383msgid "Start Game"
28384msgstr "게임시작"
28385
28386#: ../base/ufos/ui/skirmish.ufo:136
28387msgid "Return to the main menu."
28388msgstr "메인메뉴로 나가기"
28389
28390#: ../base/ufos/ui/skirmish.ufo:150
28391msgid "Skirmish Game Settings"
28392msgstr "빠른시작 설정"
28393
28394#: ../base/ufos/ui/skirmish.ufo:203
28395msgid "UFO:"
28396msgstr "UFO:"
28397
28398#: ../base/ufos/ui/skirmish.ufo:206
28399msgid ""
28400"Select the UFO that should be used (only possible if available for that map)."
28401msgstr ""
28402"사용될 UFO를 선택하십시오\n"
28403"(지도상에서 가능해야만 사용할 수 있습니다)."
28404
28405#: ../base/ufos/ui/skirmish.ufo:221
28406msgid "Dropship:"
28407msgstr "수송선:"
28408
28409#: ../base/ufos/ui/skirmish.ufo:224
28410msgid ""
28411"Select the dropship that should be used (only possible if available for that "
28412"map)."
28413msgstr ""
28414"사용할 수송선을 선택하십시오 (지도상에서 가능해야만 사용할 수 있습니다)."
28415
28416#: ../base/ufos/ui/skirmish.ufo:249
28417msgid "Equipment of your team."
28418msgstr "아군 팀의 장비."
28419
28420#: ../base/ufos/ui/skirmish.ufo:289
28421msgid "Equipment AI Team."
28422msgstr "AI 팀의 장비."
28423
28424#: ../base/ufos/ui/skirmish.ufo:334
28425msgid "The maximum of AI actors for this game."
28426msgstr "이 게임에서의 AI 활동자 최대수."
28427
28428#: ../base/ufos/ui/skirmish.ufo:356
28429msgid "Max. Soldiers:"
28430msgstr "최대 전투원수:"
28431
28432#: ../base/ufos/ui/skirmish.ufo:357
28433msgid "Sets the maximum amount of soldiers."
28434msgstr "최대 전투원수를 설정합니다."
28435
28436#: ../base/ufos/ui/skirmish.ufo:381
28437msgid "UGVs:"
28438msgstr "UGV:"
28439
28440#: ../base/ufos/ui/skirmish.ufo:384
28441msgid ""
28442"UGVs for this game - only valid if enough free soldier slots are available."
28443msgstr "본 게임용 UGV - 병사 슬롯들이 충분히 비어있어야만 해당됨."
28444
28445#: ../base/ufos/ui/skirmish.ufo:422
28446msgid "Team:"
28447msgstr "팀"
28448
28449#: ../base/ufos/ui/skirmish.ufo:425
28450msgid "Select which side you want to play with."
28451msgstr "Select which side you want to play with"
28452
28453#: ../base/ufos/ui/stats.ufo:39
28454msgid "Missions"
28455msgstr "임무"
28456
28457#: ../base/ufos/ui/stats.ufo:58
28458msgid "Bases"
28459msgstr "기지"
28460
28461#: ../base/ufos/ui/stats.ufo:77
28462msgid "Installations"
28463msgstr "건설 중인 목록"
28464
28465#: ../base/ufos/ui/stats.ufo:115
28466msgid "Costs"
28467msgstr "비용:"
28468
28469#: ../base/ufos/ui/stats.ufo:134
28470msgid "Nations"
28471msgstr "국가들"
28472
28473#: ../base/ufos/ui/stats.ufo:144
28474msgid "Click for funding graphs"
28475msgstr "투자 그래프를 보려면 클릭하시기 바랍니다"
28476
28477#: ../base/ufos/ui/stats.ufo:209
28478msgid "Nation Statistics"
28479msgstr "국가별 통계"
28480
28481#: ../base/ufos/ui/stats.ufo:252
28482msgid "Nation"
28483msgstr "국가"
28484
28485#: ../base/ufos/ui/stats.ufo:307
28486msgid "Current Funding"
28487msgstr "현재의 출자액"
28488
28489#: ../base/ufos/ui/stats.ufo:369
28490msgid "Month (Relative to current)"
28491msgstr "월 (이번 달까지)"
28492
28493#: ../base/ufos/ui/stats.ufo:450
28494msgid "Funding"
28495msgstr "출자액"
28496
28497#: ../base/ufos/ui/stats.ufo:464
28498msgid "max"
28499msgstr "최대"
28500
28501#: ../base/ufos/ui/sys_editor.ufo:12
28502#, fuzzy
28503msgid "Node editor"
28504msgstr "Node editor"
28505
28506#: ../base/ufos/ui/sys_editor.ufo:30
28507#, fuzzy
28508msgid "Capture a node"
28509msgstr "Capture a node"
28510
28511#: ../base/ufos/ui/sys_editor.ufo:42
28512#, fuzzy
28513msgid "Select parent node"
28514msgstr "Select parent node"
28515
28516#: ../base/ufos/ui/sys_editor.ufo:54
28517#, fuzzy
28518msgid "Select first child node"
28519msgstr "Select first child node"
28520
28521#: ../base/ufos/ui/sys_editor.ufo:66
28522#, fuzzy
28523msgid "Select next node"
28524msgstr "Select next node"
28525
28526#: ../base/ufos/ui/sys_editor.ufo:79
28527#, fuzzy
28528msgid "Extract window"
28529msgstr "Extract window"
28530
28531#: ../base/ufos/ui/sys_editor.ufo:80
28532#, fuzzy
28533msgid "Extract the window of the last/current selected node"
28534msgstr "Extract the window of the last/current selected node"
28535
28536#: ../base/ufos/ui/sys_editor.ufo:93
28537msgid "Current window:"
28538msgstr "현재 창:"
28539
28540#: ../base/ufos/ui/sys_editor.ufo:107
28541#, fuzzy
28542msgid "Current node:"
28543msgstr "Current node:"
28544
28545#: ../base/ufos/ui/team.ufo:671
28546msgid "Save your team"
28547msgstr "당신의 팀을 고용하십시오."
28548
28549#: ../base/ufos/ui/team.ufo:714
28550#, fuzzy
28551msgid "Generate a team"
28552msgstr "새로운 임의의 팀을 작성합니다"
28553
28554#: ../base/ufos/ui/team.ufo:730 ../base/ufos/ui/team.ufo:736
28555#, fuzzy
28556msgid "Generate Team"
28557msgstr "새로운 임의의 팀을 작성합니다"
28558
28559#: ../base/ufos/ui/team.ufo:731
28560#, fuzzy
28561msgid "Generate a new team with the selected race"
28562msgstr "선택된 항목으로 GUI를 갱신합니다"
28563
28564#: ../base/ufos/ui/transfer.ufo:31
28565msgid "Add/Remove item to transfer cargo, hold SHIFT for speed increase."
28566msgstr "이송 화물에 아이템 더하기/빼기; SHIFT 를 누르면 속도가 빨라짐."
28567
28568#: ../base/ufos/ui/transfer.ufo:137 ../base/ufos/ui/transfer.ufo:154
28569#: client/cgame/campaign/cp_cgame_callbacks.cpp:145
28570#: client/cgame/campaign/cp_transfer_callbacks.cpp:790
28571msgid "Aliens"
28572msgstr "외계인"
28573
28574# Assumes it's in context of item/personnel transfers. (i.e. From: LOCATION. To: LOCATION)
28575#: ../base/ufos/ui/transfer.ufo:193
28576#, fuzzy
28577msgid "From"
28578msgstr "출발지:"
28579
28580# Assumes it's in context of item/personnel transfers. (i.e. From: LOCATION. To: LOCATION)
28581#: ../base/ufos/ui/transfer.ufo:200
28582#, fuzzy
28583msgid "To"
28584msgstr "목적지:"
28585
28586#: ../base/ufos/ui/transfer.ufo:279
28587msgid "Cargo"
28588msgstr "화물"
28589
28590#: ../base/ufos/ui/transfer.ufo:287
28591#: client/cgame/campaign/cp_base_callbacks.cpp:840
28592msgid "Amount"
28593msgstr "총량"
28594
28595#: ../base/ufos/ui/transfer.ufo:339
28596msgid "Destination base"
28597msgstr "목적지"
28598
28599# Source text needs context for accurate translation.
28600#: ../base/ufos/ui/transfer.ufo:359
28601#, fuzzy
28602msgid "Building"
28603msgstr "건설중"
28604
28605#: ../base/ufos/ui/transfer.ufo:383
28606msgid "all space"
28607msgstr "모든 공간"
28608
28609#: ../base/ufos/ui/transfer.ufo:426
28610msgid "Capacity overload\";"
28611msgstr "적재량 초과\";"
28612
28613#: ../base/ufos/ui/transfer.ufo:445 ../base/ufos/ui/transfer.ufo:473
28614msgid "Start the transfer"
28615msgstr "수송"
28616
28617#: ../base/ufos/ui/transfer.ufo:459
28618msgid "List"
28619msgstr "목록"
28620
28621#: ../base/ufos/ui/transfer.ufo:460
28622msgid "List active transfers"
28623msgstr "진행중인 수송 목록"
28624
28625#: ../base/ufos/ui/transfer.ufo:489
28626msgid "Clear"
28627msgstr "비우기"
28628
28629#: ../base/ufos/ui/transfer.ufo:490
28630msgid "Clear cargo"
28631msgstr "화물 비우기"
28632
28633#: ../base/ufos/ui/transfer.ufo:530
28634msgid "Select base to transfer to"
28635msgstr "물품을 배송할 기지를 선택해 주세요"
28636
28637#: ../base/ufos/ui/transfer.ufo:535
28638msgid "Choose a base to host alien bodies:"
28639msgstr "외계인을 수용할 기지를 선택해 주세요:"
28640
28641# Assumes it's in context of item/personnel transfers. (i.e. From: LOCATION. To: LOCATION)
28642#: ../base/ufos/ui/transfer.ufo:576
28643msgid "From:"
28644msgstr "출발지:"
28645
28646# Assumes it's in context of item/personnel transfers. (i.e. From: LOCATION. To: LOCATION)
28647#: ../base/ufos/ui/transfer.ufo:590
28648msgid "To:"
28649msgstr "목적지:"
28650
28651#: ../base/ufos/ui/transfer.ufo:664
28652msgid "Actual transfers"
28653msgstr "실제 수송사항"
28654
28655#: ../base/ufos/ui/ufopedia.ufo:90
28656msgid "Pre-Research Report"
28657msgstr "선행연구 보고서"
28658
28659#: ../base/ufos/ui/ufopedia.ufo:108
28660msgid "The Big Picture"
28661msgstr "큰 그림"
28662
28663#: ../base/ufos/ui/ufopedia.ufo:294
28664msgid "Requirement(s):"
28665msgstr "요구사항:"
28666
28667#: ../base/ufos/ui/web.ufo:10 ../base/ufos/ui/web.ufo:64
28668#: ../base/ufos/ui/web.ufo:69
28669msgid "Login"
28670msgstr ""
28671
28672#: ../base/ufos/ui/web.ufo:37
28673#, fuzzy
28674msgid "Password"
28675msgstr "접속암호:"
28676
28677#: ../base/ufos/weapons.ufo:6
28678msgid "Medikit"
28679msgstr "구급상자"
28680
28681#: ../base/ufos/weapons.ufo:28
28682msgid "First Aid"
28683msgstr "구급함"
28684
28685#: ../base/ufos/weapons.ufo:44
28686msgid "Stimulants"
28687msgstr "각성제"
28688
28689#: ../base/ufos/weapons.ufo:60
28690msgid "Antipsychotics"
28691msgstr "항정신병약"
28692
28693#: ../base/ufos/weapons.ufo:82
28694msgid "IR Goggles"
28695msgstr "적외선 고글"
28696
28697#: ../base/ufos/weapons.ufo:103
28698msgid "Scan"
28699msgstr "스캐닝"
28700
28701#: ../base/ufos/weapons.ufo:113 ../base/ufos/weapons_melee.ufo:44
28702#: ../base/ufos/weapons_melee.ufo:108
28703msgid "Throw"
28704msgstr "던지기"
28705
28706#: ../base/ufos/weapons.ufo:137
28707msgid "Frag Grenade"
28708msgstr "세열 수류탄"
28709
28710#: ../base/ufos/weapons.ufo:157 ../base/ufos/weapons.ufo:235
28711#: ../base/ufos/weapons.ufo:314 ../base/ufos/weapons.ufo:391
28712#: ../base/ufos/weapons.ufo:475 ../base/ufos/weapons.ufo:558
28713#: ../base/ufos/weapons.ufo:641
28714msgid "Lob"
28715msgstr "던지기"
28716
28717#: ../base/ufos/weapons.ufo:182 ../base/ufos/weapons.ufo:261
28718#: ../base/ufos/weapons.ufo:339 ../base/ufos/weapons.ufo:419
28719#: ../base/ufos/weapons.ufo:503 ../base/ufos/weapons.ufo:586
28720#: ../base/ufos/weapons.ufo:666
28721msgid "Roll"
28722msgstr "굴리기"
28723
28724#: ../base/ufos/weapons.ufo:215
28725msgid "Flashbang"
28726msgstr "섬광탄"
28727
28728#: ../base/ufos/weapons.ufo:294
28729msgid "Smoke Grenade"
28730msgstr "연막탄"
28731
28732#: ../base/ufos/weapons.ufo:371
28733msgid "Gas Grenade"
28734msgstr "가스 수류탄"
28735
28736#: ../base/ufos/weapons.ufo:455
28737msgid "Alien Gas Grenade"
28738msgstr "외계인 가스 수류탄"
28739
28740#: ../base/ufos/weapons.ufo:538
28741msgid "Incendiary grenade"
28742msgstr "소이 수류탄"
28743
28744#: ../base/ufos/weapons.ufo:621
28745msgid "Plasma Grenade"
28746msgstr "플라즈마 수류탄"
28747
28748#: ../base/ufos/weapons.ufo:700 ../base/ufos/weapons.ufo:722
28749msgid "Bomb"
28750msgstr "폭탄"
28751
28752#: ../base/ufos/weapons_aliens.ufo:50
28753msgid "Needler Gun Magazine"
28754msgstr "니들건 탄창"
28755
28756#: ../base/ufos/weapons_aliens.ufo:68 ../base/ufos/weapons_aliens.ufo:143
28757msgid "Short Burst"
28758msgstr "단발 발사"
28759
28760#: ../base/ufos/weapons_aliens.ufo:92 ../base/ufos/weapons_aliens.ufo:167
28761msgid "Cannonade"
28762msgstr "연속포격"
28763
28764#: ../base/ufos/weapons_aliens.ufo:115 ../base/ufos/weapons_aliens.ufo:190
28765msgid "Needle Stream"
28766msgstr "니들 스트림"
28767
28768#: ../base/ufos/weapons_human.ufo:6
28769msgid "Assault Rifle"
28770msgstr "돌격소총"
28771
28772#: ../base/ufos/weapons_human.ufo:28
28773msgid "Assault Rifle Magazine"
28774msgstr "돌격소총 탄창"
28775
28776#: ../base/ufos/weapons_human.ufo:46 ../base/ufos/weapons_human.ufo:139
28777#: ../base/ufos/weapons_human.ufo:388 ../base/ufos/weapons_human.ufo:479
28778#: ../base/ufos/weapons_human.ufo:569 ../base/ufos/weapons_human.ufo:657
28779#: ../base/ufos/weapons_human.ufo:860 ../base/ufos/weapons_human.ufo:928
28780#: ../base/ufos/weapons_human.ufo:956 ../base/ufos/weapons_human.ufo:1574
28781#: ../base/ufos/weapons_human.ufo:1774 ../base/ufos/weapons_human.ufo:1842
28782#: ../base/ufos/weapons_particle.ufo:45 ../base/ufos/weapons_particle.ufo:134
28783#: ../base/ufos/weapons_particle.ufo:245 ../base/ufos/weapons_plasma.ufo:45
28784#: ../base/ufos/weapons_plasma.ufo:156 ../base/ufos/weapons_plasma.ufo:317
28785#: ../base/ufos/weapons_plasma.ufo:387 ../base/ufos/weapons_plasma.ufo:585
28786msgid "Snap Shot"
28787msgstr "가늠사격"
28788
28789#: ../base/ufos/weapons_human.ufo:67 ../base/ufos/weapons_human.ufo:160
28790#: ../base/ufos/weapons_human.ufo:678 ../base/ufos/weapons_particle.ufo:155
28791#: ../base/ufos/weapons_plasma.ufo:178 ../base/ufos/weapons_plasma.ufo:340
28792#: ../base/ufos/weapons_plasma.ufo:408
28793msgid "3-Round Burst"
28794msgstr "3점사"
28795
28796#: ../base/ufos/weapons_human.ufo:90 ../base/ufos/weapons_human.ufo:182
28797#: ../base/ufos/weapons_human.ufo:296 ../base/ufos/weapons_human.ufo:700
28798#: ../base/ufos/weapons_human.ufo:791 ../base/ufos/weapons_multiplayer.ufo:76
28799#: ../base/ufos/weapons_multiplayer.ufo:312
28800#: ../base/ufos/weapons_plasma.ufo:200 ../base/ufos/weapons_plasma.ufo:431
28801#: ../base/ufos/weapons_plasma.ufo:518 ../base/ufos/weapons_ugv.ufo:109
28802msgid "Full-Auto"
28803msgstr "자동사격"
28804
28805#: ../base/ufos/weapons_human.ufo:113 ../base/ufos/weapons_human.ufo:204
28806#: ../base/ufos/weapons_human.ufo:410 ../base/ufos/weapons_human.ufo:501
28807#: ../base/ufos/weapons_human.ufo:590 ../base/ufos/weapons_human.ufo:1138
28808#: ../base/ufos/weapons_human.ufo:1182 ../base/ufos/weapons_human.ufo:1227
28809#: ../base/ufos/weapons_human.ufo:1798 ../base/ufos/weapons_human.ufo:1866
28810#: ../base/ufos/weapons_particle.ufo:66 ../base/ufos/weapons_particle.ufo:177
28811#: ../base/ufos/weapons_plasma.ufo:88 ../base/ufos/weapons_plasma.ufo:222
28812#: ../base/ufos/weapons_plasma.ufo:453 ../base/ufos/weapons_plasma.ufo:607
28813msgid "Aimed Shot"
28814msgstr "조준 사격"
28815
28816#: ../base/ufos/weapons_human.ufo:231
28817msgid "Machine Gun"
28818msgstr "기관총"
28819
28820#: ../base/ufos/weapons_human.ufo:254
28821msgid "Machine Gun Magazine"
28822msgstr "기관총 탄창"
28823
28824#: ../base/ufos/weapons_human.ufo:273 ../base/ufos/weapons_plasma.ufo:495
28825msgid "5-Shot Burst"
28826msgstr "5점사"
28827
28828#: ../base/ufos/weapons_human.ufo:319 ../base/ufos/weapons_multiplayer.ufo:99
28829#: ../base/ufos/weapons_multiplayer.ufo:335
28830#: ../base/ufos/weapons_plasma.ufo:541 ../base/ufos/weapons_ugv.ufo:135
28831msgid "Full-Auto Sweep"
28832msgstr "전자동 난사"
28833
28834#: ../base/ufos/weapons_human.ufo:348
28835msgid "Sniper Rifle"
28836msgstr "저격소총"
28837
28838#: ../base/ufos/weapons_human.ufo:370
28839msgid "Sniper Rifle Magazine"
28840msgstr "저격소총 탄창"
28841
28842#: ../base/ufos/weapons_human.ufo:461
28843msgid "Coilgun Clip"
28844msgstr "Coilgun Clip"
28845
28846#: ../base/ufos/weapons_human.ufo:530
28847msgid "7.62mm Pistol"
28848msgstr "7.62mm 권총"
28849
28850#: ../base/ufos/weapons_human.ufo:551
28851msgid "7.62mm Pistol Magazine"
28852msgstr "7.62mm 권총 탄창"
28853
28854#: ../base/ufos/weapons_human.ufo:617
28855msgid "Machine Pistol"
28856msgstr "기관권총"
28857
28858#: ../base/ufos/weapons_human.ufo:639
28859msgid "4.2mm MP Magazine"
28860msgstr "4.2mm 기관권총 탄창"
28861
28862#: ../base/ufos/weapons_human.ufo:729
28863msgid "Submachine Gun"
28864msgstr "서브머신건"
28865
28866#: ../base/ufos/weapons_human.ufo:750
28867msgid "SMG Magazine"
28868msgstr "서브머신건 탄창"
28869
28870#: ../base/ufos/weapons_human.ufo:768 ../base/ufos/weapons_multiplayer.ufo:52
28871msgid "5-Round Burst"
28872msgstr "5점사"
28873
28874#: ../base/ufos/weapons_human.ufo:820
28875msgid "Riot Shotgun"
28876msgstr "라이엇 산탄총"
28877
28878#: ../base/ufos/weapons_human.ufo:842
28879msgid "Saboted Slugs"
28880msgstr "새보드 슬러그"
28881
28882#: ../base/ufos/weapons_human.ufo:889
28883msgid "Micro Shotgun"
28884msgstr "초소형 산탄총"
28885
28886#: ../base/ufos/weapons_human.ufo:910 ../base/ufos/weapons_multiplayer.ufo:151
28887msgid "Flechette Shells"
28888msgstr "강철화살 유탄"
28889
28890#: ../base/ufos/weapons_human.ufo:985
28891msgid "Flamethrower"
28892msgstr "화염방사기"
28893
28894#: ../base/ufos/weapons_human.ufo:1007
28895msgid "C90 Canister"
28896msgstr "C90 화염방사기 연료통"
28897
28898#: ../base/ufos/weapons_human.ufo:1026
28899msgid "Candlelight"
28900msgstr "약한 불"
28901
28902#: ../base/ufos/weapons_human.ufo:1047
28903msgid "Inferno"
28904msgstr "중간 불"
28905
28906#: ../base/ufos/weapons_human.ufo:1068
28907msgid "Inferno Sweep"
28908msgstr "지옥불 튀김"
28909
28910#: ../base/ufos/weapons_human.ufo:1096
28911msgid "Rocket Launcher"
28912msgstr "로켓 발사기"
28913
28914#: ../base/ufos/weapons_human.ufo:1119
28915msgid "HE Rocket"
28916msgstr "고폭 로켓"
28917
28918#: ../base/ufos/weapons_human.ufo:1163
28919msgid "IC Rocket"
28920msgstr "소이 로켓"
28921
28922#: ../base/ufos/weapons_human.ufo:1208
28923msgid "Hybrid Rocket"
28924msgstr "하이브리드 로켓"
28925
28926#: ../base/ufos/weapons_human.ufo:1255
28927msgid "Grenade Launcher"
28928msgstr "유탄 발사기"
28929
28930#: ../base/ufos/weapons_human.ufo:1278
28931msgid "25mm HIT Grenades"
28932msgstr "25mm 고충격 열압력 유탄"
28933
28934#: ../base/ufos/weapons_human.ufo:1297 ../base/ufos/weapons_human.ufo:1432
28935#: ../base/ufos/weapons_human.ufo:1616
28936msgid "Snap Shot (Impact)"
28937msgstr "순간 사격 (충격)"
28938
28939#: ../base/ufos/weapons_human.ufo:1324 ../base/ufos/weapons_human.ufo:1460
28940#: ../base/ufos/weapons_human.ufo:1643
28941msgid "Aimed Shot (Impact)"
28942msgstr "조준 사격 (충격)"
28943
28944#: ../base/ufos/weapons_human.ufo:1351 ../base/ufos/weapons_human.ufo:1488
28945#: ../base/ufos/weapons_human.ufo:1669
28946msgid "Snap Shot (Timer)"
28947msgstr "순간 사격 (지연폭발)"
28948
28949#: ../base/ufos/weapons_human.ufo:1381 ../base/ufos/weapons_human.ufo:1519
28950#: ../base/ufos/weapons_human.ufo:1698
28951msgid "Aimed Shot (Timer)"
28952msgstr "조준 사격 (지연폭발)"
28953
28954#: ../base/ufos/weapons_human.ufo:1413
28955msgid "25mm IC Grenades"
28956msgstr "25mm 소이 유탄"
28957
28958#: ../base/ufos/weapons_human.ufo:1555
28959msgid "25mm Flechette Grenades"
28960msgstr "25mm 강철화살 유탄"
28961
28962#: ../base/ufos/weapons_human.ufo:1597
28963msgid "25mm PB Grenades"
28964msgstr "25mm 플라즈마 유탄"
28965
28966#: ../base/ufos/weapons_laser.ufo:6
28967msgid "Laser Pistol"
28968msgstr "레이저 권총"
28969
28970#: ../base/ufos/weapons_laser.ufo:30
28971msgid "Laser Rifle"
28972msgstr "레이저 소총"
28973
28974#: ../base/ufos/weapons_laser.ufo:56
28975msgid "Heavy Laser"
28976msgstr "헤비 레이저"
28977
28978#: ../base/ufos/weapons_laser.ufo:83
28979msgid "D-F Cartridge"
28980msgstr "플루오르화 중수소 탄창"
28981
28982#: ../base/ufos/weapons_laser.ufo:101 ../base/ufos/weapons_laser.ufo:147
28983#: ../base/ufos/weapons_laser.ufo:195
28984msgid "Wave Fire"
28985msgstr "지속 발사"
28986
28987#: ../base/ufos/weapons_laser.ufo:120 ../base/ufos/weapons_laser.ufo:168
28988#: ../base/ufos/weapons_laser.ufo:214
28989msgid "Pulsed Fire"
28990msgstr "펄스 발사"
28991
28992#: ../base/ufos/weapons_laser.ufo:242
28993msgid "Electro Laser"
28994msgstr "일렉트로 레이저"
28995
28996# Translation assumes this item is the ammo for the Electro Laser.
28997#: ../base/ufos/weapons_laser.ufo:264
28998msgid "D-F Cartridge Stun"
28999msgstr "제압용 D-F 카트리지"
29000
29001#: ../base/ufos/weapons_laser.ufo:282
29002msgid "Stun Shot"
29003msgstr "제압 샷"
29004
29005#: ../base/ufos/weapons_melee.ufo:6
29006msgid "Combat Knife"
29007msgstr "전투용 나이프"
29008
29009#: ../base/ufos/weapons_melee.ufo:70
29010msgid "Monomolecular Knife"
29011msgstr "단분자 나이프"
29012
29013#: ../base/ufos/weapons_melee.ufo:134
29014msgid "Stun Rod"
29015msgstr "제압봉"
29016
29017#: ../base/ufos/weapons_melee.ufo:159
29018msgid "Stun Charge"
29019msgstr "제압 일격"
29020
29021#: ../base/ufos/weapons_melee.ufo:177
29022msgid "Double Charge"
29023msgstr "제압 이격"
29024
29025#: ../base/ufos/weapons_melee.ufo:195
29026msgid "Bludgeon"
29027msgstr "곤봉 공격"
29028
29029#: ../base/ufos/weapons_melee.ufo:218
29030msgid "Kerrblade"
29031msgstr "커블레이드"
29032
29033#: ../base/ufos/weapons_melee.ufo:259
29034msgid "Slash"
29035msgstr "베기"
29036
29037#: ../base/ufos/weapons_melee.ufo:284
29038msgid "Plasma Blade"
29039msgstr "플라즈마 검"
29040
29041#: ../base/ufos/weapons_melee.ufo:305
29042msgid "Lock"
29043msgstr "잠근다"
29044
29045#: ../base/ufos/weapons_multiplayer.ufo:10
29046msgid "Minigun"
29047msgstr "소형총"
29048
29049#: ../base/ufos/weapons_multiplayer.ufo:33
29050msgid "Minigun Magazine"
29051msgstr "소형총 탄창"
29052
29053#: ../base/ufos/weapons_multiplayer.ufo:130
29054msgid "Shotgun"
29055msgstr "산탄총"
29056
29057#: ../base/ufos/weapons_multiplayer.ufo:169
29058msgid "Single Barrel"
29059msgstr "싱글 배럴"
29060
29061#: ../base/ufos/weapons_multiplayer.ufo:192
29062msgid "Double Barrel"
29063msgstr "더블 배럴"
29064
29065#: ../base/ufos/weapons_multiplayer.ufo:221
29066msgid "VHS Assault Rifle"
29067msgstr "VHS 돌격소총"
29068
29069#: ../base/ufos/weapons_multiplayer.ufo:246
29070msgid "XAW95"
29071msgstr "XAW95"
29072
29073#: ../base/ufos/weapons_multiplayer.ufo:269
29074msgid "XAW95 Magazine"
29075msgstr "XAW95 탄창"
29076
29077#: ../base/ufos/weapons_multiplayer.ufo:288
29078msgid "10-Round Burst"
29079msgstr "10점사"
29080
29081#: ../base/ufos/weapons_particle.ufo:6
29082msgid "Particle Beam Pistol"
29083msgstr "고출력입자 권총"
29084
29085#: ../base/ufos/weapons_particle.ufo:27
29086msgid "Pistol Particle Accelerator"
29087msgstr "권총 입자 가속기"
29088
29089#: ../base/ufos/weapons_particle.ufo:94
29090msgid "Particle Beam Rifle"
29091msgstr "고출력입자 소총"
29092
29093#: ../base/ufos/weapons_particle.ufo:116
29094msgid "Rifle Particle Accelerator"
29095msgstr "소총 입자 가속기"
29096
29097#: ../base/ufos/weapons_particle.ufo:204
29098msgid "Particle Beam Cannon"
29099msgstr "대구경 고출력입자포"
29100
29101#: ../base/ufos/weapons_particle.ufo:226
29102msgid "Cannon Particle Accelerator"
29103msgstr "대구경포 입자 가속기"
29104
29105#: ../base/ufos/weapons_particle.ufo:267
29106msgid "4-Round Burst"
29107msgstr "4점사"
29108
29109#: ../base/ufos/weapons_particle.ufo:289
29110msgid "Unrestricted Blast"
29111msgstr "무제한 블래스트"
29112
29113#: ../base/ufos/weapons_plasma.ufo:6
29114msgid "Plasma Pistol"
29115msgstr "플라스마 권총"
29116
29117#: ../base/ufos/weapons_plasma.ufo:27
29118msgid "Plasma Pistol Charger"
29119msgstr "플라스마 권총 충전기"
29120
29121#: ../base/ufos/weapons_plasma.ufo:117
29122msgid "Plasma Rifle"
29123msgstr "플라스마 소총"
29124
29125#: ../base/ufos/weapons_plasma.ufo:138
29126msgid "Plasma Rifle Charger"
29127msgstr "플라스마 소총 충전기"
29128
29129#: ../base/ufos/weapons_plasma.ufo:251
29130msgid "Plasma Blaster"
29131msgstr "대구경 플라스마포"
29132
29133#: ../base/ufos/weapons_plasma.ufo:274
29134msgid "Plasma Blaster Charge"
29135msgstr "플라스마 블래스터 충전기"
29136
29137#: ../base/ufos/weapons_plasma.ufo:293
29138msgid "Ball"
29139msgstr "포탄"
29140
29141#: ../base/ufos/weapons_plasma.ufo:369
29142msgid "Assault Rifle EP Magazine"
29143msgstr "돌격소총 EP 탄창"
29144
29145#: ../base/ufos/weapons_plasma.ufo:476
29146msgid "Machine Gun EP Magazine"
29147msgstr "기관총 EP 탄창"
29148
29149#: ../base/ufos/weapons_plasma.ufo:567
29150msgid "Sniper Rifle EP Magazine"
29151msgstr "저격소총 EP 탄창"
29152
29153#: ../base/ufos/weapons_ugv.ufo:22
29154msgid "ugv_ares_w"
29155msgstr "ugv_ares_w"
29156
29157#: ../base/ufos/weapons_ugv.ufo:31
29158msgid "ugv_phoenix"
29159msgstr "ugv_phoenix"
29160
29161#: ../base/ufos/weapons_ugv.ufo:44
29162msgid "Chaingun"
29163msgstr "체인건"
29164
29165#: ../base/ufos/weapons_ugv.ufo:66
29166msgid "Chaingun Belt"
29167msgstr "체인건 벨트"
29168
29169#: ../base/ufos/weapons_ugv.ufo:84
29170msgid "25-Round Burst"
29171msgstr "25점사"
29172
29173#: ../base/ufos/weapons_ugv.ufo:161
29174msgid "Autocannon Module"
29175msgstr "Autocannon Module"
29176
29177#: client/battlescape/cl_actor.cpp:756
29178#: client/battlescape/events/e_server.cpp:40
29179msgid "It is not your turn!"
29180msgstr "지금은 당신의 차례가 아닙니다!"
29181
29182#: client/battlescape/cl_actor.cpp:1020
29183msgid "You cannot reload this unknown item."
29184msgstr "이 미확인 물품을 재장전 할 수 없습니다."
29185
29186#: client/battlescape/cl_actor.cpp:1060 client/cl_inventory.cpp:76
29187#: game/g_actor.cpp:576
29188msgid "This soldier can not carry anything else."
29189msgstr "이 병사는 더 이상 아무것도 소지할 수 없습니다."
29190
29191#: client/battlescape/cl_actor.cpp:1060 client/battlescape/cl_hud.cpp:1381
29192#: client/cl_inventory.cpp:76 client/cl_inventory_callbacks.cpp:382
29193msgid "Warning"
29194msgstr "경고"
29195
29196#: client/battlescape/cl_actor.cpp:1907
29197msgid "Unknown alien race"
29198msgstr "알 수 없는 외계인 종족"
29199
29200#: client/battlescape/cl_actor.cpp:2574
29201msgid "Toggle to next living actor"
29202msgstr "다음 전투원 선택"
29203
29204#: client/battlescape/cl_actor.cpp:2575
29205msgid "Toggle to previous living actor"
29206msgstr "이전 전투원 선택"
29207
29208#: client/battlescape/cl_actor.cpp:2576
29209msgid "Select an actor from list"
29210msgstr "리스트에서 전투원를 선택"
29211
29212#: client/battlescape/cl_actor.cpp:2577
29213msgid "Update an actor"
29214msgstr "전투원의 이름을 변경합니다"
29215
29216#: client/battlescape/cl_actor.cpp:2578
29217msgid "Toggle stand/crouch."
29218msgstr "일어서기/앉기 교체"
29219
29220#: client/battlescape/cl_actor.cpp:2579
29221msgid "Toggle the headgear"
29222msgstr "헤드기어 사용 토글"
29223
29224#: client/battlescape/cl_actor.cpp:2580
29225msgid "Use"
29226msgstr "사용하기"
29227
29228#: client/battlescape/cl_actor.cpp:2581
29229msgid "Confirm the current action"
29230msgstr "현재 행동을 실행"
29231
29232#: client/battlescape/cl_actor.cpp:2582
29233msgid "Toggle to the next alien in sight of the selected actor."
29234msgstr "현재 대원에서부터 보이는 다음 외계인으로 토글"
29235
29236#: client/battlescape/cl_actor.cpp:2584
29237msgid "Toggle camera to the next visible alien."
29238msgstr "다음 외계인 보이기"
29239
29240#: client/battlescape/cl_actor.cpp:2585
29241msgid "Toggle camera to the previous visible alien."
29242msgstr "이전 외계인 보이기"
29243
29244#: client/battlescape/cl_hud.cpp:103 client/battlescape/cl_hud.cpp:106
29245msgid "Crouch walk"
29246msgstr "높은 포복"
29247
29248#: client/battlescape/cl_hud.cpp:104
29249msgid "Autostand"
29250msgstr "자동서기"
29251
29252#: client/battlescape/cl_hud.cpp:105
29253msgid "Walk"
29254msgstr "걷기"
29255
29256#: client/battlescape/cl_hud.cpp:155
29257#, c-format
29258msgid ""
29259"%s\n"
29260"HP: %i/%i TU: %i\n"
29261"%s"
29262msgstr ""
29263"%s\n"
29264"HP: %i/%i TU: %i\n"
29265"%s"
29266
29267#: client/battlescape/cl_hud.cpp:283
29268msgid "[0 TU] No reservation"
29269msgstr "[0 TU] 예약된 행동 없음"
29270
29271#: client/battlescape/cl_hud.cpp:305
29272#, c-format
29273msgid "[%i TU] %s"
29274msgstr "[%i TU] %s"
29275
29276#: client/battlescape/cl_hud.cpp:329
29277msgid "Reserve TUs for firing/using."
29278msgstr "사격 및 행동을 위해 TU를 예약함."
29279
29280#: client/battlescape/cl_hud.cpp:329
29281msgid "Shot Reservation"
29282msgstr "사격 예약"
29283
29284#: client/battlescape/cl_hud.cpp:422
29285#, c-format
29286msgid "Remaining TUs: %i"
29287msgstr "남은 행동력: %i"
29288
29289#: client/battlescape/cl_hud.cpp:425
29290msgid "No remaining TUs left after shot."
29291msgstr "다음 공격을 위한 행동력이 부족합니다."
29292
29293#: client/battlescape/cl_hud.cpp:709
29294msgid "No weapon."
29295msgstr "무기가 없음."
29296
29297#: client/battlescape/cl_hud.cpp:718
29298msgid "Weapon cannot be reloaded."
29299msgstr "재장전 할 수 없는 무기입니다."
29300
29301#: client/battlescape/cl_hud.cpp:724
29302msgid "No reload possible, already fully loaded."
29303msgstr "탄창이 가득 차 있어, 다시 장전할 수 없습니다."
29304
29305#: client/battlescape/cl_hud.cpp:735
29306msgid "Not enough TUs for reloading weapon."
29307msgstr "무기를 장전하기엔 행동력이 부족합니다."
29308
29309#: client/battlescape/cl_hud.cpp:738
29310msgid "No reload possible, you don't have backup ammo."
29311msgstr "보조탄약이 부족하여 장전할 수 없습니다."
29312
29313#: client/battlescape/cl_hud.cpp:854
29314msgid "Not enough TUs for standing up."
29315msgstr "일어서기에는 행동력이 부족합니다."
29316
29317#: client/battlescape/cl_hud.cpp:857
29318#, c-format
29319msgid "Stand up (%i TU)"
29320msgstr "일어서기 (%i 행동력)"
29321
29322#: client/battlescape/cl_hud.cpp:863
29323msgid "Not enough TUs for crouching."
29324msgstr "쭈그려 앉기에는 행동력이 부족합니다.."
29325
29326#: client/battlescape/cl_hud.cpp:866
29327#, c-format
29328msgid "Crouch (%i TU)"
29329msgstr "웅크리기 (%i 행동력)"
29330
29331#: client/battlescape/cl_hud.cpp:875
29332#, c-format
29333msgid ""
29334"%i TUs reserved for crouching/standing up.\n"
29335"Click to clear."
29336msgstr ""
29337"%i 의 TU가 앉거나 일어서는데 예약되었습니다.\n"
29338"클릭하면 사라집니다."
29339
29340#: client/battlescape/cl_hud.cpp:882
29341#, c-format
29342msgid "Reserve %i TUs for crouching/standing up."
29343msgstr "%i 의 TU를 앉거나 일어서는데 예약합니다."
29344
29345#: client/battlescape/cl_hud.cpp:888
29346msgid "Not enough TUs left to reserve for crouching/standing up."
29347msgstr "앉거나 일어서는 행동을 예약하기 위한 TU가 부족합니다."
29348
29349#: client/battlescape/cl_hud.cpp:897
29350#, c-format
29351msgid ""
29352"%i TUs reserved for shooting.\n"
29353"Click to change.\n"
29354"Right-Click to clear."
29355msgstr ""
29356"%i 의 TU가 사격을 위해 예약되었습니다.\n"
29357"바꾸려면 클릭하십시오.\n"
29358"오른쪽 클릭하면 사라집니다."
29359
29360#: client/battlescape/cl_hud.cpp:910
29361msgid "Reserving TUs for shooting not possible."
29362msgstr "사격을 위해 TU를 예약할 수 없습니다."
29363
29364#: client/battlescape/cl_hud.cpp:935 client/battlescape/cl_hud.cpp:944
29365#, c-format
29366msgid "Reload weapon (%i TU)."
29367msgstr "탄약 재장전 (%i TU)."
29368
29369#: client/battlescape/cl_hud.cpp:1172
29370msgid ""
29371"You cannot use this unknown item.\n"
29372"You need to research it first."
29373msgstr ""
29374"이 미확인 아이템을 사용할 수 없습니다.\n"
29375"먼저 연구가 필요합니다."
29376
29377#: client/battlescape/cl_hud.cpp:1193
29378#, c-format
29379msgid ""
29380"%s\n"
29381"(empty)\n"
29382msgstr ""
29383"%s\n"
29384"(비었음)\n"
29385
29386#: client/battlescape/cl_hud.cpp:1211
29387#, c-format
29388msgid "Morale  %i | Reserved TUs: %i\n"
29389msgstr "심리 %i | 예약된 TU: %i\n"
29390
29391#: client/battlescape/cl_hud.cpp:1213
29392#, c-format
29393msgid "Morale  %i"
29394msgstr "사기  %i"
29395
29396#: client/battlescape/cl_hud.cpp:1218
29397#, c-format
29398msgid ""
29399"Morale  %i | Reserved TUs: %i\n"
29400"%s %i (%i|%i TUs left)\n"
29401msgstr ""
29402"사기 %i | 예약된 TU: %i\n"
29403"%s %i (%i|%i TU 남음)\n"
29404
29405#: client/battlescape/cl_hud.cpp:1222
29406#, c-format
29407msgid ""
29408"Morale  %i\n"
29409"%s %i (%i TUs left)\n"
29410msgstr ""
29411"사기  %i\n"
29412"%s %i (%i TU 남음)\n"
29413
29414#: client/battlescape/cl_hud.cpp:1249
29415#, c-format
29416msgid ""
29417"Time Units\n"
29418"- Available: %i (of %i)\n"
29419"- Reserved:  %i\n"
29420"- Remaining: %i\n"
29421msgstr ""
29422"행동력\n"
29423"- 가능: %i (최고%i)\n"
29424"- 예약: %i\n"
29425"- 남음: %i\n"
29426
29427#: client/battlescape/cl_hud.cpp:1291
29428msgid "accuracy"
29429msgstr "명중률"
29430
29431#: client/battlescape/cl_hud.cpp:1293
29432msgid "shooting speed"
29433msgstr "사격 속도"
29434
29435#: client/battlescape/cl_hud.cpp:1295
29436msgid "movement speed"
29437msgstr "이동 속도"
29438
29439#: client/battlescape/cl_hud.cpp:1297
29440msgid "sight range"
29441msgstr "시야 거리"
29442
29443#: client/battlescape/cl_hud.cpp:1299
29444msgid "reaction speed"
29445msgstr "반응 속도"
29446
29447#: client/battlescape/cl_hud.cpp:1301
29448msgid "TU"
29449msgstr "TU"
29450
29451#: client/battlescape/cl_hud.cpp:1331
29452#, c-format
29453msgid "Damaged %s (deterioration: %i)\n"
29454msgstr "%s에 충격을 가함 (악화율: %i)\n"
29455
29456#: client/battlescape/cl_hud.cpp:1331
29457#, c-format
29458msgid "Wounded %s (bleeding: %i)\n"
29459msgstr "%s가 부상을 입음 (출혈: %i)\n"
29460
29461#: client/battlescape/cl_hud.cpp:1334
29462#, c-format
29463msgid "- Reduced %s\n"
29464msgstr "- %s 저하\n"
29465
29466#: client/battlescape/cl_hud.cpp:1372 client/cl_inventory_callbacks.cpp:374
29467msgid ""
29468"This soldier no longer has enough TUs to use the following items:\n"
29469"\n"
29470msgstr ""
29471"이 병사에게는 더이상 다음의 물품을 사용할 행동력이 남아있지 않습니다:\n"
29472"\n"
29473
29474#: client/battlescape/cl_hud.cpp:1385 client/cl_inventory_callbacks.cpp:386
29475msgid "Kg"
29476msgstr "킬로그램"
29477
29478#: client/battlescape/cl_hud.cpp:1404
29479msgid "Currently panics!\n"
29480msgstr "겁에 질려있습니다!\n"
29481
29482#: client/battlescape/cl_hud_callbacks.cpp:84
29483#: client/battlescape/cl_hud_callbacks.cpp:252
29484msgid "Can't perform action - no item in hand!"
29485msgstr "진행 불가 - 손에 아이템이 없습니다!"
29486
29487#: client/battlescape/cl_hud_callbacks.cpp:89
29488#: client/battlescape/cl_hud_callbacks.cpp:265 game/g_combat.cpp:1167
29489msgid "Can't perform action - no ammo!"
29490msgstr "진행 불가 - 탄약이 없습니다!"
29491
29492#: client/battlescape/cl_hud_callbacks.cpp:94 game/g_combat.cpp:1159
29493msgid "Can't perform action - weapon cannot be fired one handed!"
29494msgstr "진행 불가 - 이 무기는 한손으로 사용할 수 없습니다!"
29495
29496#: client/battlescape/cl_hud_callbacks.cpp:144
29497#: client/battlescape/cl_hud_callbacks.cpp:270 game/g_actor.cpp:622
29498msgid "Can't perform action - not enough TUs!"
29499msgstr "진행 불가 - TU (행동력) 부족!"
29500
29501#: client/battlescape/cl_hud_callbacks.cpp:171
29502msgid "Disabled automatic crouching/standing up."
29503msgstr "자동 앉기/기상을 취소하였습니다."
29504
29505#: client/battlescape/cl_hud_callbacks.cpp:175
29506#, c-format
29507msgid "Reserved %i TUs for crouching/standing up."
29508msgstr "%i 의 TU를 앉기/기상에 예약하였습니다."
29509
29510#: client/battlescape/cl_hud_callbacks.cpp:193
29511msgid "Reaction fire enabled."
29512msgstr "대응 사격이 켜졌습니다."
29513
29514#: client/battlescape/cl_hud_callbacks.cpp:199
29515msgid "Reaction fire disabled."
29516msgstr "대응 사격이 꺼졌습니다."
29517
29518#: client/battlescape/cl_hud_callbacks.cpp:258
29519msgid "Can't perform action - this item is not reloadable!"
29520msgstr "진행 불가 - 이 아이템은 재장전 할 수 없습니다!"
29521
29522#: client/battlescape/cl_hud_callbacks.cpp:291
29523msgid "Left hand weapon reloaded."
29524msgstr "왼손 무기 재장전 완료."
29525
29526#: client/battlescape/cl_hud_callbacks.cpp:304
29527msgid "Right hand weapon reloaded."
29528msgstr "오른손 무기 재장전 완료."
29529
29530#: client/battlescape/cl_hud_callbacks.cpp:345
29531msgid "Set selected actor to move mode (it cancels the fire mode)."
29532msgstr "선택한 인원을 이동모드로 설정함 (사격 모드를 취소함)."
29533
29534#: client/battlescape/cl_hud_callbacks.cpp:346
29535msgid "Reload the weapon in the soldiers left hand."
29536msgstr "왼손 무기의 탄약 재장전."
29537
29538#: client/battlescape/cl_hud_callbacks.cpp:347
29539msgid "Reload the weapon in the soldiers right hand."
29540msgstr "오른손 무기의 탄약 재장전."
29541
29542#: client/battlescape/cl_hud_callbacks.cpp:348
29543msgid "Toggle reservation for crouching."
29544msgstr "대응사격모드의 토글"
29545
29546#: client/battlescape/cl_hud_callbacks.cpp:349
29547msgid "Toggle reaction fire."
29548msgstr "대응사격모드의 토글."
29549
29550#: client/battlescape/cl_hud_callbacks.cpp:350
29551msgid "Start aiming the weapon."
29552msgstr "무기 조준을 시작함."
29553
29554#: client/battlescape/cl_hud_callbacks.cpp:351
29555msgid "Execute an action."
29556msgstr "행동을 실시함."
29557
29558#: client/battlescape/events/e_server.cpp:52
29559msgid "End current turn."
29560msgstr "이번 차례를 종료함."
29561
29562#: client/battlescape/events/event/actor/e_event_actorappear.cpp:171
29563#, c-format
29564msgid "Enemy spotted: %s!"
29565msgstr "적 발견: %s!"
29566
29567#: client/battlescape/events/event/actor/e_event_actorappear.cpp:174
29568msgid "Unknown enemy spotted!"
29569msgstr "미확인 적군 발견!"
29570
29571#: client/battlescape/events/event/actor/e_event_actorappear.cpp:176
29572msgid "Civilian spotted."
29573msgstr "민간인 발견."
29574
29575#: client/battlescape/events/event/actor/e_event_actordie.cpp:88
29576#, c-format
29577msgid "%s lost a soldier\n"
29578msgstr "%s가 병사를 잃었습니다\n"
29579
29580#: client/battlescape/events/event/actor/e_event_actordie.cpp:95
29581#, c-format
29582msgid "%s was stunned\n"
29583msgstr "%s가 기절했습니다.\n"
29584
29585#: client/battlescape/events/event/actor/e_event_actordie.cpp:97
29586#, c-format
29587msgid "%s has died\n"
29588msgstr "%s이(가) 사망했습니다\n"
29589
29590#: client/battlescape/events/event/actor/e_event_actordie.cpp:99
29591#, c-format
29592msgid "%s was killed\n"
29593msgstr "%s가 사망했습니다.\n"
29594
29595#: client/battlescape/events/event/actor/e_event_actordie.cpp:108
29596msgid "A civilian was stunned."
29597msgstr "민간인이 기절했습니다."
29598
29599#: client/battlescape/events/event/actor/e_event_actordie.cpp:110
29600msgid "A civilian has died."
29601msgstr "한 민간인이 사망했습니다."
29602
29603#: client/battlescape/events/event/actor/e_event_actordie.cpp:112
29604msgid "A civilian was killed."
29605msgstr "민간인이 사망했습니다."
29606
29607#: client/battlescape/events/event/actor/e_event_actordie.cpp:116
29608msgid "An alien was stunned."
29609msgstr "외계인이 기절했습니다."
29610
29611#: client/battlescape/events/event/actor/e_event_actordie.cpp:118
29612msgid "An alien has died."
29613msgstr "한 외계인이 사망했습니다."
29614
29615#: client/battlescape/events/event/actor/e_event_actordie.cpp:120
29616msgid "An alien was killed."
29617msgstr "외계인을 사살했습니다."
29618
29619#: client/battlescape/events/event/actor/e_event_actordie.cpp:124
29620msgid "A soldier was stunned."
29621msgstr "전투원이 기절했습니다."
29622
29623#: client/battlescape/events/event/actor/e_event_actordie.cpp:126
29624msgid "A soldier has died."
29625msgstr "한 병사가 사망했습니다."
29626
29627#: client/battlescape/events/event/actor/e_event_actordie.cpp:128
29628msgid "A soldier was killed."
29629msgstr "전투원이 사망했습니다."
29630
29631#: client/battlescape/events/event/actor/e_event_actordie.cpp:132
29632#, c-format
29633msgid "A member of team %i was stunned."
29634msgstr "%i 소속 대원이 기절했습니다."
29635
29636#: client/battlescape/events/event/actor/e_event_actordie.cpp:134
29637#, c-format
29638msgid "A member of team %i has died."
29639msgstr "%i 소속 대원 한명이 사망했습니다."
29640
29641#: client/battlescape/events/event/actor/e_event_actordie.cpp:136
29642#, c-format
29643msgid "A member of team %i was killed."
29644msgstr "%i 소속 대원이 사망했습니다."
29645
29646#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:67
29647#, c-format
29648msgid "%s was revitalised\n"
29649msgstr "%s가 재활되었습니다.\n"
29650
29651#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:73
29652msgid "A civilian was revitalised."
29653msgstr "민간인이 재활되었습니다."
29654
29655#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:76
29656msgid "An alien was revitalised."
29657msgstr "외계인이 재활되었습니다."
29658
29659#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:79
29660msgid "A soldier was revitalised."
29661msgstr "전투원이 재활되었습니다."
29662
29663#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:82
29664#, c-format
29665msgid "A member of team %i was revitalised."
29666msgstr "%i 소속 대원이 재활되었습니다."
29667
29668#: client/battlescape/events/event/actor/e_event_actorwound.cpp:58
29669#, c-format
29670msgid "%s has been wounded"
29671msgstr "%s이(가) 부상을 당했습니다"
29672
29673#: client/battlescape/events/event/player/e_event_doendround.cpp:57
29674msgid "Your round started!"
29675msgstr "당신의 차례입니다!"
29676
29677#: client/cgame/campaign/cp_aircraft.cpp:363
29678msgid "ON RED ALERT"
29679msgstr "적색경보"
29680
29681#: client/cgame/campaign/cp_aircraft.cpp:367
29682msgid "Nothing - should not be displayed"
29683msgstr "Nothing - should not be displayed"
29684
29685#: client/cgame/campaign/cp_aircraft.cpp:369
29686msgid "at home base"
29687msgstr "기지에 대기 중"
29688
29689#: client/cgame/campaign/cp_aircraft.cpp:371
29690msgid "refuelling"
29691msgstr "급유 중"
29692
29693#: client/cgame/campaign/cp_aircraft.cpp:375
29694msgid "in transit"
29695msgstr "목적지로 이동 중"
29696
29697#: client/cgame/campaign/cp_aircraft.cpp:377
29698msgid "enroute to mission"
29699msgstr "임무 목적지로 이동"
29700
29701#: client/cgame/campaign/cp_aircraft.cpp:379
29702msgid "pursuing a UFO"
29703msgstr "UFO 추격 중"
29704
29705#: client/cgame/campaign/cp_aircraft.cpp:381
29706msgid "ready to drop soldiers"
29707msgstr "대원을 투하할 준비를 함"
29708
29709#: client/cgame/campaign/cp_aircraft.cpp:383
29710msgid "intercepting a UFO"
29711msgstr "요격 중"
29712
29713#: client/cgame/campaign/cp_aircraft.cpp:385
29714msgid "enroute to new home base"
29715msgstr "새로운 기지로 이동"
29716
29717#: client/cgame/campaign/cp_aircraft.cpp:387
29718msgid "returning to base"
29719msgstr "기지로 귀환 중"
29720
29721#: client/cgame/campaign/cp_aircraft.cpp:476
29722msgid "Interceptor"
29723msgstr "요격기"
29724
29725#: client/cgame/campaign/cp_aircraft.cpp:478
29726msgid "Transporter"
29727msgstr "수송기"
29728
29729#: client/cgame/campaign/cp_aircraft.cpp:480
29730#: client/cgame/campaign/cp_ufo.cpp:158 client/cgame/campaign/cp_ufo.cpp:159
29731msgid "UFO"
29732msgstr "UFO"
29733
29734#: client/cgame/campaign/cp_aircraft.cpp:727
29735#, c-format
29736msgid "A new %s is ready in %s"
29737msgstr "새로운 %s 가 %s 에서 준비되었습니다."
29738
29739#: client/cgame/campaign/cp_aircraft.cpp:728
29740#: client/cgame/campaign/cp_aircraft.cpp:1076
29741#: client/cgame/campaign/cp_aircraft.cpp:1117
29742#: client/cgame/campaign/cp_aircraft.cpp:1133
29743#: client/cgame/campaign/cp_aircraft.cpp:1176
29744#: client/cgame/campaign/cp_aircraft.cpp:1232
29745#: client/cgame/campaign/cp_aircraft.cpp:1255
29746#: client/cgame/campaign/cp_aircraft.cpp:2007
29747#: client/cgame/campaign/cp_aircraft_callbacks.cpp:94
29748#: client/cgame/campaign/cp_aircraft_callbacks.cpp:102
29749#: client/cgame/campaign/cp_aircraft_callbacks.cpp:110
29750#: client/cgame/campaign/cp_airfight.cpp:381
29751#: client/cgame/campaign/cp_airfight.cpp:401
29752#: client/cgame/campaign/cp_aliencont.cpp:103
29753#: client/cgame/campaign/cp_aliencont.cpp:116
29754#: client/cgame/campaign/cp_auto_mission.cpp:766
29755#: client/cgame/campaign/cp_auto_mission.cpp:768
29756#: client/cgame/campaign/cp_auto_mission.cpp:771
29757#: client/cgame/campaign/cp_auto_mission.cpp:826
29758#: client/cgame/campaign/cp_base.cpp:1339
29759#: client/cgame/campaign/cp_base.cpp:1389
29760#: client/cgame/campaign/cp_base.cpp:2277
29761#: client/cgame/campaign/cp_base.cpp:2868
29762#: client/cgame/campaign/cp_base_callbacks.cpp:70
29763#: client/cgame/campaign/cp_base_callbacks.cpp:201
29764#: client/cgame/campaign/cp_base_callbacks.cpp:247
29765#: client/cgame/campaign/cp_base_callbacks.cpp:586
29766#: client/cgame/campaign/cp_base_callbacks.cpp:601
29767#: client/cgame/campaign/cp_base_callbacks.cpp:747
29768#: client/cgame/campaign/cp_base_callbacks.cpp:753
29769#: client/cgame/campaign/cp_base_callbacks.cpp:773
29770#: client/cgame/campaign/cp_base_callbacks.cpp:783
29771#: client/cgame/campaign/cp_base_callbacks.cpp:793
29772#: client/cgame/campaign/cp_base_callbacks.cpp:799
29773#: client/cgame/campaign/cp_base_callbacks.cpp:806
29774#: client/cgame/campaign/cp_base_callbacks.cpp:810
29775#: client/cgame/campaign/cp_base_callbacks.cpp:815
29776#: client/cgame/campaign/cp_installation_callbacks.cpp:128
29777#: client/cgame/campaign/cp_mapfightequip.cpp:349
29778#: client/cgame/campaign/cp_mapfightequip.cpp:368
29779#: client/cgame/campaign/cp_mapfightequip.cpp:373
29780#: client/cgame/campaign/cp_mapfightequip.cpp:384
29781#: client/cgame/campaign/cp_market_callbacks.cpp:185
29782#: client/cgame/campaign/cp_market_callbacks.cpp:190
29783#: client/cgame/campaign/cp_mission_callbacks.cpp:63
29784#: client/cgame/campaign/cp_missions.cpp:733
29785#: client/cgame/campaign/cp_missions.cpp:1071
29786#: client/cgame/campaign/cp_nation.cpp:825
29787#: client/cgame/campaign/cp_nation.cpp:843
29788#: client/cgame/campaign/cp_nation.cpp:856
29789#: client/cgame/campaign/cp_nation.cpp:865
29790#: client/cgame/campaign/cp_nation.cpp:871
29791#: client/cgame/campaign/cp_nation.cpp:879
29792#: client/cgame/campaign/cp_popup.cpp:484
29793#: client/cgame/campaign/cp_produce.cpp:405
29794#: client/cgame/campaign/cp_ufo.cpp:407 client/cgame/campaign/cp_ufo.cpp:860
29795#: client/cgame/campaign/cp_ufo.cpp:864 client/cgame/campaign/cp_ufo.cpp:868
29796#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:125
29797#: client/cgame/multiplayer/mp_serverlist.cpp:456 client/cl_main.cpp:431
29798msgid "Notice"
29799msgstr "통지"
29800
29801#: client/cgame/campaign/cp_aircraft.cpp:798
29802msgid "No operational hangars at that base."
29803msgstr "기지에 가동 중인 격납고가 없습니다."
29804
29805#: client/cgame/campaign/cp_aircraft.cpp:802
29806msgid "No free hangars at that base."
29807msgstr "기지에 비어있는 격납고가 없습니다."
29808
29809#: client/cgame/campaign/cp_aircraft.cpp:805
29810msgid "Insufficient free crew quarter space at that base."
29811msgstr "기지에 대원들이 있을 공간이 부족합니다,"
29812
29813#: client/cgame/campaign/cp_aircraft.cpp:808
29814msgid "Insufficient storage space at that base."
29815msgstr "기지의 창고에 여유 공간이 부족합니다."
29816
29817#: client/cgame/campaign/cp_aircraft.cpp:812
29818msgid "That base is beyond this aircraft's range."
29819msgstr "기지가 항공기의 항속거리 밖에 있습니다."
29820
29821#: client/cgame/campaign/cp_aircraft.cpp:1075
29822#, c-format
29823msgid "Craft %s has returned to %s."
29824msgstr "%s 항공기가 %s로 귀환했습니다."
29825
29826#: client/cgame/campaign/cp_aircraft.cpp:1116
29827#, c-format
29828msgid "Craft %s couldn't be completely refueled at %s. Not enough antimatter."
29829msgstr ""
29830"%s 항공기가 %s 에서 완전하게 급유하지 못했습니다. 반물질이 충분하지 않습니다."
29831
29832#: client/cgame/campaign/cp_aircraft.cpp:1132
29833#, c-format
29834msgid "Craft %s has refueled at %s."
29835msgstr "%s 항공기가 %s에서 연료 충전을 완료했습니다."
29836
29837#: client/cgame/campaign/cp_aircraft.cpp:1176
29838#, c-format
29839msgid "Craft %s is low on fuel and must return to base."
29840msgstr "%s 항공기에 연료가 얼마 남지 않았고, 기지로 귀환중입니다."
29841
29842#: client/cgame/campaign/cp_aircraft.cpp:1232
29843msgid "Assign one or more soldiers to this aircraft first."
29844msgstr "항공기에 한명 이상의 대원을 탑승시켜야 합니다."
29845
29846#: client/cgame/campaign/cp_aircraft.cpp:1255
29847msgid "Insufficient fuel."
29848msgstr "연료부족."
29849
29850#: client/cgame/campaign/cp_aircraft.cpp:2007
29851#, c-format
29852msgid "Craft %s has not enough fuel to intercept UFO: fly back to %s."
29853msgstr "%s 항공기가 UFO를 추격하기에는 연료가 부족합니다: %s 로 귀환합니다."
29854
29855#: client/cgame/campaign/cp_aircraft_callbacks.cpp:94
29856msgid ""
29857"No operational Command Centre in this base.\n"
29858"\n"
29859"Aircraft can not start.\n"
29860msgstr ""
29861"이 기지에는 지휘통제실이 없습니다.\n"
29862"\n"
29863"항공기가 발진할 수 없습니다.\n"
29864
29865#: client/cgame/campaign/cp_aircraft_callbacks.cpp:102
29866msgid ""
29867"There is no pilot assigned to this aircraft.\n"
29868"\n"
29869"Aircraft can not start.\n"
29870msgstr ""
29871"이 항공기를 조종할 조종사가 없습니다.\n"
29872"\n"
29873"항공기가 발진할 수 없습니다.\n"
29874
29875#: client/cgame/campaign/cp_aircraft_callbacks.cpp:110
29876msgid "Aircraft started"
29877msgstr "항공기를 발진시킵니다"
29878
29879#: client/cgame/campaign/cp_aircraft_callbacks.cpp:192
29880#: client/cgame/campaign/cp_geoscape.cpp:1514
29881#: client/cgame/campaign/cp_geoscape.cpp:1523
29882#, c-format
29883msgid "Speed:\t%i km/h\n"
29884msgstr "속도:\t%i km/h\n"
29885
29886#: client/cgame/campaign/cp_aircraft_callbacks.cpp:194
29887#: client/cgame/campaign/cp_geoscape.cpp:1515
29888#: client/cgame/campaign/cp_geoscape.cpp:1524
29889#, c-format
29890msgid "Fuel:\t%i/%i\n"
29891msgstr "연료:\t%i/%i\n"
29892
29893#: client/cgame/campaign/cp_aircraft_callbacks.cpp:196
29894#: client/cgame/campaign/cp_ufopedia.cpp:345
29895#, c-format
29896msgid "Operational range:\t%i km\n"
29897msgstr "작전반경:\t%i km\n"
29898
29899#: client/cgame/campaign/cp_aircraft_callbacks.cpp:197
29900#, c-format
29901msgid "Weapons:\t%i of %i\n"
29902msgstr "무기:\t장착 %i / 총 %i\n"
29903
29904#: client/cgame/campaign/cp_aircraft_callbacks.cpp:198
29905#, c-format
29906msgid "Armour:\t%i of 1\n"
29907msgstr "방어장비:\t장착 %i / 총 1\n"
29908
29909#: client/cgame/campaign/cp_aircraft_callbacks.cpp:199
29910#, c-format
29911msgid "Electronics:\t%i of %i"
29912msgstr "전자장비:\t장착 %i / 총 %i"
29913
29914#: client/cgame/campaign/cp_airfight.cpp:381
29915#, c-format
29916msgid "A UFO is shooting at %s"
29917msgstr "UFO가 %s를 공격합니다."
29918
29919#: client/cgame/campaign/cp_airfight.cpp:401
29920msgid "Our aircraft has no more ammo left - returning to home base now."
29921msgstr "항공기에 더 이상의 잔탄이 없습니다 - 현재 기지로 귀환중입니다."
29922
29923#: client/cgame/campaign/cp_airfight.cpp:487
29924#: client/cgame/campaign/cp_airfight.cpp:528
29925#: client/cgame/campaign/cp_airfight.cpp:530
29926#: client/cgame/campaign/cp_airfight.cpp:537
29927msgid "Interception"
29928msgstr "요격"
29929
29930#: client/cgame/campaign/cp_airfight.cpp:487
29931msgid "UFO interception successful -- UFO lost to sea."
29932msgstr "UFO의 요격에 성공했습니다. -- UFO가 바다에 추락했습니다."
29933
29934#: client/cgame/campaign/cp_airfight.cpp:528
29935msgid "Pilot ejected from craft"
29936msgstr "조종사가 비행선에서 탈출했습니다."
29937
29938#: client/cgame/campaign/cp_airfight.cpp:530
29939msgid "Pilot killed in action"
29940msgstr "조종사가 전사했습니다."
29941
29942#: client/cgame/campaign/cp_airfight.cpp:537
29943#: client/cgame/campaign/cp_auto_mission.cpp:771
29944msgid "You've lost the battle"
29945msgstr "전투에 패배했습니다"
29946
29947#: client/cgame/campaign/cp_aliencont.cpp:103
29948msgid "You can't hold live aliens yet. Aliens died."
29949msgstr "살아있는 외계인을 포획하지 못했습니다. 외계인이 죽었습니다."
29950
29951#: client/cgame/campaign/cp_aliencont.cpp:116
29952msgid "You've captured new aliens."
29953msgstr "새로운 외계인을 포획했습니다."
29954
29955#: client/cgame/campaign/cp_aliencont_callbacks.cpp:62
29956msgid "Awaiting autopsy"
29957msgstr "부검 대기중"
29958
29959#: client/cgame/campaign/cp_aliencont_callbacks.cpp:62
29960msgid "Researched"
29961msgstr "연구 완료"
29962
29963#: client/cgame/campaign/cp_auto_mission.cpp:766
29964msgid "You've won the battle"
29965msgstr "전투에 승리했습니다"
29966
29967#: client/cgame/campaign/cp_auto_mission.cpp:768
29968msgid ""
29969"You've defeated the enemy, but did poorly, and many civilians were killed"
29970msgstr "적은 퇴격시켰으나, 제대로 하지 못해 많은 시민들이 살해되었습니다."
29971
29972#: client/cgame/campaign/cp_auto_mission.cpp:826
29973msgid "Collected alien bodies"
29974msgstr "수거된 외계인 사체"
29975
29976#: client/cgame/campaign/cp_base.cpp:994
29977msgid "Not set"
29978msgstr "설정되지 않음"
29979
29980#: client/cgame/campaign/cp_base.cpp:1000
29981#, c-format
29982msgid "Already %i in base"
29983msgstr "이미 기지에 %i개 존재하고 있습니다"
29984
29985#: client/cgame/campaign/cp_base.cpp:1007
29986msgid "Construction finished"
29987msgstr "건설이 완료되었습니다"
29988
29989#: client/cgame/campaign/cp_base.cpp:1011
29990msgid "Working 100%"
29991msgstr "100% 동작 중"
29992
29993#: client/cgame/campaign/cp_base.cpp:1015
29994#, fuzzy, c-format
29995msgid "Not operational, depends on %s"
29996msgstr "Not operational, depends on"
29997
29998#: client/cgame/campaign/cp_base.cpp:1019
29999msgid "Down"
30000msgstr "다운"
30001
30002#: client/cgame/campaign/cp_base.cpp:1339
30003msgid "Not enough credits to build this\n"
30004msgstr "건설하기 위한 자금이 부족합니다\n"
30005
30006#: client/cgame/campaign/cp_base.cpp:1389
30007msgid "You must build next to existing buildings."
30008msgstr "존재는 건물 옆에 지어야 합니다."
30009
30010#: client/cgame/campaign/cp_base.cpp:1443
30011#, c-format
30012msgid "Costs:\t%i c\n"
30013msgstr "건설비용:\t%i c\n"
30014
30015#: client/cgame/campaign/cp_base.cpp:1446
30016#, c-format
30017msgid "%i Day to build\n"
30018msgid_plural "%i Days to build\n"
30019msgstr[0] "%i 일 후에 완공됩니다.\n"
30020msgstr[1] "%i 일 후에 완공됩니다.\n"
30021
30022#: client/cgame/campaign/cp_base.cpp:1449
30023#: client/cgame/campaign/cp_ufopedia.cpp:210
30024#, c-format
30025msgid "Running costs:\t%i c\n"
30026msgstr "유지비:\t%i c\n"
30027
30028#: client/cgame/campaign/cp_base.cpp:1452
30029#: client/cgame/campaign/cp_ufopedia.cpp:207
30030#, c-format
30031msgid "Needs:\t%s\n"
30032msgstr "필요시설:\t%s\n"
30033
30034#: client/cgame/campaign/cp_base.cpp:2050
30035msgid ""
30036"No aircraft in this base - You first have to purchase or transfer an "
30037"aircraft\n"
30038msgstr ""
30039"기지에 항공기가 없습니다 - 구매하거나 다른 기지에서 수송해 오셔야 합니다\n"
30040
30041#: client/cgame/campaign/cp_base.cpp:2050
30042#: client/cgame/campaign/cp_base.cpp:2052
30043#: client/cgame/campaign/cp_market_callbacks.cpp:170
30044#: client/cgame/campaign/cp_market_callbacks.cpp:175
30045#: client/cgame/campaign/cp_market_callbacks.cpp:180
30046#: client/cgame/campaign/cp_save.cpp:386 client/cgame/campaign/cp_save.cpp:388
30047#: client/cgame/cl_game_team.cpp:308 client/cgame/cl_game_team.cpp:318
30048#: client/cgame/cl_game_team.cpp:323
30049msgid "Note"
30050msgstr "Note"
30051
30052#: client/cgame/campaign/cp_base.cpp:2052
30053msgid "No aircraft in this base - You first have to purchase an aircraft\n"
30054msgstr "기지에 항공기가 없습니다 - 항공기를 먼저 구매하십시오\n"
30055
30056#: client/cgame/campaign/cp_base.cpp:2062
30057msgid "Antimatter (current/max):"
30058msgstr "반물질 (현재/최대):"
30059
30060#: client/cgame/campaign/cp_base.cpp:2228
30061#, c-format
30062msgid "Construction of %s building finished in %s."
30063msgstr "%s 건물의 건설이 %s 기지에서 완공되었습니다."
30064
30065#: client/cgame/campaign/cp_base.cpp:2229
30066msgid "Building finished"
30067msgstr "건설이 완료되었습니다"
30068
30069#: client/cgame/campaign/cp_base.cpp:2275
30070#, c-format
30071msgid "By selling %s you gathered %i credits."
30072msgstr "%s개를 매각하고 %i 크레디트를 입수했습니다"
30073
30074#: client/cgame/campaign/cp_base.cpp:2276
30075#, c-format
30076msgid "%i collected item"
30077msgid_plural "%i collected items"
30078msgstr[0] "%i개의 입수한 아이템"
30079msgstr[1] "%i개의 입수한 아이템"
30080
30081#: client/cgame/campaign/cp_base.cpp:2866
30082#, c-format
30083msgid ""
30084"%s does not have Antimatter Storage Facility. %i units of antimatter got "
30085"removed."
30086msgstr "%s 기지에 반물질 창고가 없습니다. %i개의 반물질이 소실됩니다."
30087
30088#: client/cgame/campaign/cp_base_callbacks.cpp:70
30089#, c-format
30090msgid "%s has been destroyed by an antimatter storage breach."
30091msgstr "반물질 창고의 균열로 인해 %s가 파괴되었습니다."
30092
30093#: client/cgame/campaign/cp_base_callbacks.cpp:190
30094#, c-format
30095msgid "Base #%i"
30096msgstr "%i번 기지"
30097
30098#: client/cgame/campaign/cp_base_callbacks.cpp:201
30099msgid "You've reached the base limit."
30100msgstr "기지를 더 이상 지을 수 없습니다"
30101
30102#: client/cgame/campaign/cp_base_callbacks.cpp:223
30103#: client/cgame/campaign/cp_geoscape.cpp:317
30104#: client/cgame/campaign/cp_installation_callbacks.cpp:269
30105msgid "Base"
30106msgstr "기지"
30107
30108#: client/cgame/campaign/cp_base_callbacks.cpp:232
30109#, c-format
30110msgid "A new base has been built: %s (nation: %s)"
30111msgstr "새로운 기지를 건설했습니다: %s (국가: %s)"
30112
30113#: client/cgame/campaign/cp_base_callbacks.cpp:234
30114#, c-format
30115msgid "A new base has been built: %s"
30116msgstr "새로운 기지를 건설했습니다: %s "
30117
30118#: client/cgame/campaign/cp_base_callbacks.cpp:235
30119msgid "Base built"
30120msgstr "기지건설"
30121
30122#: client/cgame/campaign/cp_base_callbacks.cpp:247
30123msgid "Not enough credits to set up a new base."
30124msgstr "새로운 기지를 건설하기 위한 자금이 부족합니다."
30125
30126#: client/cgame/campaign/cp_base_callbacks.cpp:309
30127msgid "Buy or produce at least one aircraft first."
30128msgstr "한대 이상의 항공기를 구매하거나 생산합니다"
30129
30130#: client/cgame/campaign/cp_base_callbacks.cpp:311
30131msgid "No Hangar functional in base."
30132msgstr "이 기지에는 사용가능한 격납고가 없습니다."
30133
30134#: client/cgame/campaign/cp_base_callbacks.cpp:317
30135#: client/cgame/campaign/cp_base_callbacks.cpp:327
30136#: client/cgame/campaign/cp_base_callbacks.cpp:332
30137#: client/cgame/campaign/cp_base_callbacks.cpp:337
30138#: client/cgame/campaign/cp_base_callbacks.cpp:342
30139#: client/cgame/campaign/cp_base_callbacks.cpp:347
30140#, c-format
30141msgid "No %s functional in base."
30142msgstr "기지에 가동 중인 %s가 없습니다."
30143
30144#: client/cgame/campaign/cp_base_callbacks.cpp:320
30145msgid "Transfer equipment, vehicles, aliens and employees to other bases"
30146msgstr "장비, 비행선, 외계인과 직원들을 다른 기지로 이송함"
30147
30148#: client/cgame/campaign/cp_base_callbacks.cpp:322
30149msgid "Build at least a second base to transfer equipment or personnel"
30150msgstr "장비나 인원을 이동합니다"
30151
30152#: client/cgame/campaign/cp_base_callbacks.cpp:586
30153msgid "Base is under attack, you can't destroy buildings!"
30154msgstr "기지가 공격당했습니다. 이 건물을 파괴할 수 없습니다."
30155
30156#: client/cgame/campaign/cp_base_callbacks.cpp:596
30157msgid "Destroy Entrance"
30158msgstr "출입로 봉쇄 및 파괴"
30159
30160#: client/cgame/campaign/cp_base_callbacks.cpp:596
30161msgid "You can't destroy the entrance of the base!"
30162msgstr "기지의 출입구를 파괴할 수 없습니다!"
30163
30164#: client/cgame/campaign/cp_base_callbacks.cpp:601
30165msgid ""
30166"You can't destroy this building! It is the only connection to other "
30167"buildings!"
30168msgstr "이 건물은 파괴할 수 없습니다! 다른 건물들과의 유일한 연결점입니다!"
30169
30170#: client/cgame/campaign/cp_base_callbacks.cpp:611
30171msgid "Destroy Hangar"
30172msgstr "격납고 파괴"
30173
30174#: client/cgame/campaign/cp_base_callbacks.cpp:611
30175msgid ""
30176"If you destroy this hangar, you will also destroy the aircraft inside.\n"
30177"Are you sure you want to destroy this building?"
30178msgstr ""
30179"격납고를 파괴한다면, 격납고 내부의 항공기도 파괴됩니다.\n"
30180"정말 이 건물을 파괴하시겠습니까?"
30181
30182#: client/cgame/campaign/cp_base_callbacks.cpp:612
30183msgid "Go to hangar"
30184msgstr "격납고로 돌아갑니다"
30185
30186#: client/cgame/campaign/cp_base_callbacks.cpp:612
30187msgid "Go to hangar without destroying building"
30188msgstr "건물을 파괴하지 않고 격납고로 갑니다"
30189
30190#: client/cgame/campaign/cp_base_callbacks.cpp:613
30191#: client/cgame/campaign/cp_base_callbacks.cpp:623
30192#: client/cgame/campaign/cp_base_callbacks.cpp:633
30193#: client/cgame/campaign/cp_base_callbacks.cpp:646
30194msgid "Destroy the building"
30195msgstr "건물을 해체합니다"
30196
30197#: client/cgame/campaign/cp_base_callbacks.cpp:615
30198#: client/cgame/campaign/cp_base_callbacks.cpp:625
30199#: client/cgame/campaign/cp_base_callbacks.cpp:635
30200msgid "Go to transfer menu without destroying the building"
30201msgstr "건물을 파괴하지 않고 수송 메뉴로 갑니다"
30202
30203#: client/cgame/campaign/cp_base_callbacks.cpp:621
30204msgid "Destroy Quarter"
30205msgstr "기지 파기"
30206
30207#: client/cgame/campaign/cp_base_callbacks.cpp:621
30208msgid ""
30209"If you destroy this Quarters, every employee inside will be killed.\n"
30210"Are you sure you want to destroy this building?"
30211msgstr ""
30212"If you destroy this Quarters, every employee inside will be killed.\n"
30213"Are you sure you want to destroy this building?"
30214
30215#: client/cgame/campaign/cp_base_callbacks.cpp:622
30216msgid "Dismiss"
30217msgstr "해산"
30218
30219#: client/cgame/campaign/cp_base_callbacks.cpp:622
30220msgid "Go to hiring menu without destroying building"
30221msgstr "Go to hiring menu without destroying building"
30222
30223#: client/cgame/campaign/cp_base_callbacks.cpp:631
30224msgid "Destroy Storage"
30225msgstr "창고 파괴"
30226
30227#: client/cgame/campaign/cp_base_callbacks.cpp:631
30228msgid ""
30229"If you destroy this Storage, every items inside will be destroyed.\n"
30230"Are you sure you want to destroy this building?"
30231msgstr ""
30232"If you destroy this Storage, every items inside will be destroyed.\n"
30233"Are you sure you want to destroy this building?"
30234
30235#: client/cgame/campaign/cp_base_callbacks.cpp:632
30236msgid "Go to buy/sell menu without destroying building"
30237msgstr "Go to buy/sell menu without destroying building"
30238
30239#: client/cgame/campaign/cp_base_callbacks.cpp:632
30240msgid "Go to storage"
30241msgstr "창고로 이동"
30242
30243#: client/cgame/campaign/cp_base_callbacks.cpp:644
30244msgid "Are you sure you want to destroy this building?"
30245msgstr "이 건물을 해체하시겠습니까?"
30246
30247#: client/cgame/campaign/cp_base_callbacks.cpp:644
30248msgid "Destroy building"
30249msgstr "건물 해체"
30250
30251#: client/cgame/campaign/cp_base_callbacks.cpp:747
30252msgid "Base is under attack, you can't access this building !"
30253msgstr "기지가 공격당했습니다. 이 건물에 들어갈 수 없습니다."
30254
30255#: client/cgame/campaign/cp_base_callbacks.cpp:753
30256msgid "You need at least one Hangar (and its dependencies) to use aircraft."
30257msgstr "항공기를 사용하기 위해서는 하나 이상의 격납고가 필요 합니다."
30258
30259#: client/cgame/campaign/cp_base_callbacks.cpp:773
30260#, c-format
30261msgid ""
30262"Construction of building will be over in %i day.\n"
30263"Please wait to enter."
30264msgid_plural ""
30265"Construction of building will be over in %i days.\n"
30266"Please wait to enter."
30267msgstr[0] ""
30268"%i 일 내에 건설이 완료될 예정입니다.\n"
30269"입주까지 조금만 더 기다려 주십시오."
30270msgstr[1] ""
30271"%i 일 내에 건설이 완료될 예정입니다.\n"
30272"입주까지 조금만 더 기다려 주십시오."
30273
30274#: client/cgame/campaign/cp_base_callbacks.cpp:783
30275#, c-format
30276msgid "You need a building %s to make building %s functional."
30277msgstr "%s 를 건설해야 %s 건물을 사용할 수 있습니다."
30278
30279#: client/cgame/campaign/cp_base_callbacks.cpp:793
30280#, c-format
30281msgid "Building %s is not finished yet, and is needed to use building %s."
30282msgstr "%s 건물이 아직 완공되지 않았고, %s 건물을 사용하기 위해 필요합니다."
30283
30284#: client/cgame/campaign/cp_base_callbacks.cpp:799
30285#, c-format
30286msgid ""
30287"Make sure that the dependencies of building %s (%s) are operational, so that "
30288"building %s may be used."
30289msgstr ""
30290"Make sure that the dependencies of building %s (%s) are operational, so that "
30291"building %s may be used."
30292
30293#: client/cgame/campaign/cp_base_callbacks.cpp:806
30294#: client/cgame/campaign/cp_base_callbacks.cpp:810
30295#, c-format
30296msgid "You need to recruit %s to use building %s."
30297msgstr "%s 를 고용해야 %s 건물을 사용할 수 있습니다."
30298
30299#: client/cgame/campaign/cp_base_callbacks.cpp:815
30300#, c-format
30301msgid "Build a %s first."
30302msgstr "%s 건물을 먼저 건설하십시오."
30303
30304#: client/cgame/campaign/cp_base_callbacks.cpp:860
30305msgid "No report"
30306msgstr "리포트 없음"
30307
30308#: client/cgame/campaign/cp_base_callbacks.cpp:863
30309#: client/cgame/campaign/cp_base_callbacks.cpp:877
30310msgid "Percent"
30311msgstr "퍼센트"
30312
30313#: client/cgame/campaign/cp_base_callbacks.cpp:863
30314msgid "Quantity"
30315msgstr "수량"
30316
30317#: client/cgame/campaign/cp_base_callbacks.cpp:873
30318#: client/cgame/campaign/cp_base_callbacks.cpp:888
30319msgid "Nothing"
30320msgstr "없음"
30321
30322#: client/cgame/campaign/cp_base_callbacks.cpp:893
30323msgid "^BAircraft\n"
30324msgstr "^B항공기\n"
30325
30326#: client/cgame/campaign/cp_base_callbacks.cpp:904
30327msgid "^BEmployees\n"
30328msgstr "^B대원\n"
30329
30330#: client/cgame/campaign/cp_base_callbacks.cpp:915
30331msgid "^BAliens\n"
30332msgstr "^B외계인\n"
30333
30334#: client/cgame/campaign/cp_base_callbacks.cpp:978
30335#: client/cgame/campaign/cp_campaign.cpp:712
30336#: client/cgame/campaign/cp_nation.cpp:643
30337#, c-format
30338msgid "%i c"
30339msgstr "%i c"
30340
30341#: client/cgame/campaign/cp_basedefence_callbacks.cpp:146
30342#, c-format
30343msgid "%i: empty"
30344msgstr "%i: 비었음"
30345
30346#: client/cgame/campaign/cp_basedefence_callbacks.cpp:152
30347msgid "Working"
30348msgstr "작동 중"
30349
30350#: client/cgame/campaign/cp_basedefence_callbacks.cpp:154
30351msgid "Installing"
30352msgstr "설치"
30353
30354#: client/cgame/campaign/cp_basedefence_callbacks.cpp:156
30355msgid "Replacing"
30356msgstr "교체"
30357
30358#: client/cgame/campaign/cp_basedefence_callbacks.cpp:158
30359msgid "Removing"
30360msgstr "제거"
30361
30362#: client/cgame/campaign/cp_basedefence_callbacks.cpp:216
30363#: client/cgame/campaign/cp_basedefence_callbacks.cpp:619
30364#: client/cgame/campaign/cp_ufopedia.cpp:207 client/input/cl_joystick.cpp:282
30365msgid "None"
30366msgstr "없음"
30367
30368#: client/cgame/campaign/cp_basedefence_callbacks.cpp:280
30369msgid "No defence of this type in this installation"
30370msgstr "No defence of this type in this installation"
30371
30372#: client/cgame/campaign/cp_basedefence_callbacks.cpp:287
30373#: client/cgame/campaign/cp_basedefence_callbacks.cpp:294
30374msgid "No defence of this type in this base"
30375msgstr "No defence of this type in this base"
30376
30377#: client/cgame/campaign/cp_campaign.cpp:374
30378msgid "You've gone too far into debt."
30379msgstr "빚더미 속에 빠져버렸습니다."
30380
30381#: client/cgame/campaign/cp_campaign.cpp:382
30382msgid "You've lost your bases and don't have enough money to build new ones."
30383msgstr ""
30384"기지가 파괴되었고, 새로운 기지를 지을 충분한 돈을 가지고 있지 않습니다."
30385
30386#: client/cgame/campaign/cp_campaign.cpp:388
30387msgid ""
30388"You have failed in your charter to protect Earth. Our home and our people "
30389"have fallen to the alien infection. Only a handful of people on Earth remain "
30390"human, and the remaining few no longer have a chance to stem the tide. Your "
30391"command is no more; PHALANX is no longer able to operate as a functioning "
30392"unit. Nothing stands between the aliens and total victory."
30393msgstr ""
30394"당신이 지구를 지키겠다는 선서는 무효로 돌아갔습니다. 우리의 집과 우리의 가족"
30395"들은 외계인의 질병에 감염되었습니다. 지구상에는 극소수의 사람만이 살아남았"
30396"고, 더 이상 나무에 열매는 열리지 않을 것입니다. 더 이상 명령의 명령은 무의미 "
30397"합니다; PHALNAX가 더 이상 존재 할 수 없습니다. Nothing stands between the "
30398"aliens and total victory."
30399
30400#: client/cgame/campaign/cp_campaign.cpp:407
30401msgid ""
30402"Under your command, PHALANX operations have consistently failed to protect "
30403"nations. The UN, highly unsatisfied with your performance, has decided to "
30404"remove you from command and subsequently disbands the PHALANX project as an "
30405"effective task force. No further attempts at global cooperation are made. "
30406"Earth's nations each try to stand alone against the aliens, and eventually "
30407"fall one by one."
30408msgstr ""
30409"당신의 지휘하의 PHALANX 국가 보호 작전들은 줄곧 실패했습니다. UN은 당신의 수"
30410"행 결과에 불만을 품고 당신을 사령관에서 파면하고 PHALANX 프로젝트를 해산하기"
30411"로 결정했습니다. 더 이상의 초국가적인 협동은 이루어지지 않습니다. 지구의 국가"
30412"들은 독립적으로 외계인에 저항을 시도 하였으나, 결국 하나둘씩 몰락해 갔습니다."
30413
30414#: client/cgame/campaign/cp_campaign.cpp:979
30415#, c-format
30416msgid "%s has been promoted to %s.\n"
30417msgstr "%s이(가) %s(으)로 진급했습니다.\n"
30418
30419#: client/cgame/campaign/cp_campaign.cpp:981
30420#, c-format
30421msgid ""
30422"%s has been awarded the posthumous rank of %s\n"
30423"for inspirational gallantry in the face of overwhelming odds.\n"
30424msgstr ""
30425"%s has been awarded the posthumous rank of %s\n"
30426"for inspirational gallantry in the face of overwhelming odds.\n"
30427
30428#: client/cgame/campaign/cp_campaign.cpp:982
30429msgid "Soldier promoted"
30430msgstr "전투원이 진급했습니다"
30431
30432#: client/cgame/campaign/cp_cgame_callbacks.cpp:78
30433msgid "Chicken-hearted"
30434msgstr "겁쟁이"
30435
30436#: client/cgame/campaign/cp_cgame_callbacks.cpp:80
30437msgid "Very Easy"
30438msgstr "매우 간단"
30439
30440#: client/cgame/campaign/cp_cgame_callbacks.cpp:83
30441msgid "Easy"
30442msgstr "간단"
30443
30444#: client/cgame/campaign/cp_cgame_callbacks.cpp:88
30445msgid "Hard"
30446msgstr "어려움"
30447
30448#: client/cgame/campaign/cp_cgame_callbacks.cpp:90
30449msgid "Very Hard"
30450msgstr "매우 어려움"
30451
30452#: client/cgame/campaign/cp_cgame_callbacks.cpp:92
30453msgid "Insane"
30454msgstr "광기적"
30455
30456#: client/cgame/campaign/cp_cgame_callbacks.cpp:143
30457msgid "Human"
30458msgstr "인간"
30459
30460#: client/cgame/campaign/cp_cgame_callbacks.cpp:148
30461#, c-format
30462msgid ""
30463"%s\n"
30464"\n"
30465"Race: %s\n"
30466"Recruits: %i %s, %i %s, %i %s, %i %s\n"
30467"Credits: %ic\n"
30468"Difficulty: %s\n"
30469"Min. happiness of nations: %i %%\n"
30470"Max. allowed debts: %ic\n"
30471"%s\n"
30472msgstr ""
30473"%s\n"
30474"\n"
30475"종족: %s\n"
30476"초기인원: %i %s, %i %s, %i %s, %i %s\n"
30477"초기자금: %ic\n"
30478"난이도: %s\n"
30479"각국의 만족도의 최저한도: %i %%\n"
30480"부채 한도: %ic\n"
30481"%s\n"
30482
30483#: client/cgame/campaign/cp_cgame_callbacks.cpp:153
30484#: client/cgame/campaign/cp_nation.cpp:821
30485msgid "soldier"
30486msgid_plural "soldiers"
30487msgstr[0] "전투원"
30488msgstr[1] "전투원"
30489
30490#: client/cgame/campaign/cp_cgame_callbacks.cpp:154
30491#: client/cgame/campaign/cp_nation.cpp:820
30492msgid "scientist"
30493msgid_plural "scientists"
30494msgstr[0] "연구원"
30495msgstr[1] "연구원"
30496
30497#: client/cgame/campaign/cp_cgame_callbacks.cpp:155
30498#: client/cgame/campaign/cp_nation.cpp:823
30499msgid "worker"
30500msgid_plural "workers"
30501msgstr[0] "작업원"
30502msgstr[1] "작업원"
30503
30504#: client/cgame/campaign/cp_cgame_callbacks.cpp:156
30505#: client/cgame/campaign/cp_nation.cpp:822
30506msgid "pilot"
30507msgid_plural "pilots"
30508msgstr[0] "조종사"
30509msgstr[1] "조종사들"
30510
30511#: client/cgame/campaign/cp_cgame_callbacks.cpp:430
30512#, c-format
30513msgid ""
30514"%s\n"
30515"not operational, depends on %s"
30516msgstr ""
30517"%s\n"
30518"운행 불가. %s가 필요함."
30519
30520#: client/cgame/campaign/cp_cgame_callbacks.cpp:485
30521#, fuzzy, c-format
30522msgid "%d day left"
30523msgid_plural "%d days left"
30524msgstr[0] "%3.1f일 남았음"
30525msgstr[1] "%3.1f일 남았음"
30526
30527#: client/cgame/campaign/cp_cgame_callbacks.cpp:624
30528#: client/cgame/campaign/cp_hospital_callbacks.cpp:222
30529#, c-format
30530msgid "Rank: %s"
30531msgstr "계급: %s"
30532
30533#: client/cgame/campaign/cp_employee.cpp:177
30534msgid "Soldier"
30535msgid_plural "Soldiers"
30536msgstr[0] "전투원"
30537msgstr[1] "전투원들"
30538
30539#: client/cgame/campaign/cp_employee.cpp:359
30540msgid "Not enough quarters"
30541msgstr "숙소가 부족합니다"
30542
30543#: client/cgame/campaign/cp_employee.cpp:359
30544msgid ""
30545"You don't have enough quarters for your employees.\n"
30546"Build more quarters."
30547msgstr ""
30548"대원들을 위한 숙소가 부족합니다.\n"
30549"숙소를 더 건설하십시오."
30550
30551#: client/cgame/campaign/cp_employee_callbacks.cpp:282
30552#: client/cgame/campaign/cp_employee_callbacks.cpp:340
30553msgid "Could not fire employee"
30554msgstr "고용된 인원을 해고할 수 없습니다"
30555
30556#: client/cgame/campaign/cp_employee_callbacks.cpp:347
30557msgid "Could not hire employee"
30558msgstr "인원을 고용할 수 없습니다"
30559
30560#: client/cgame/campaign/cp_event.cpp:536
30561#: client/cgame/campaign/cp_messages.cpp:314
30562#: client/cgame/campaign/cp_save.cpp:285 client/cgame/campaign/cp_save.cpp:307
30563#: client/cgame/campaign/cp_time.cpp:119
30564#: client/cgame/campaign/cp_ufopedia.cpp:507
30565#: client/cgame/campaign/cp_ufopedia.cpp:512
30566#: client/cgame/campaign/cp_ufopedia.cpp:1044
30567#: client/cgame/campaign/cp_ufopedia.cpp:1055
30568#: client/cgame/campaign/cp_ufopedia.cpp:1071
30569#, c-format
30570msgid "%i %s %02i"
30571msgstr "%i년 %s %02i일"
30572
30573#: client/cgame/campaign/cp_event.cpp:544
30574#, c-format
30575msgid "You've got a new mail: %s"
30576msgstr "새로운 메일이 도착했습니다: %s"
30577
30578#: client/cgame/campaign/cp_event_callbacks.cpp:119
30579msgid ""
30580"Congratulations! You have reached the end of the UFO:AI campaign.\n"
30581"However, this is not the end of the road. The game remains in development.\n"
30582"The campaign will be expanded with new missions, new enemies, new UFOs, new "
30583"player controllable craft and more research.\n"
30584"\n"
30585"And YOU can help make it happen! Visit our forums or IRC channel to find\n"
30586"out what you can do to help finish this game. Alternatively, you can just\n"
30587"come by and talk about the game, or find other players for a multiplayer "
30588"game.\n"
30589"\n"
30590"Thank you for playing, and we hope to see you around.\n"
30591"\n"
30592"   - The UFO:AI development team"
30593msgstr ""
30594"Congratulations! You have reached the end of the UFO:AI campaign.\n"
30595"However, this is not the end of the road. The game remains in development.\n"
30596"The campaign will be expanded with new missions, new enemies, new UFOs, new "
30597"player controllable craft and more research.\n"
30598"\n"
30599"And YOU can help make it happen! Visit our forums or IRC channel to find\n"
30600"out what you can do to help finish this game. Alternatively, you can just\n"
30601"come by and talk about the game, or find other players for a multiplayer "
30602"game.\n"
30603"\n"
30604"Thank you for playing, and we hope to see you around.\n"
30605"\n"
30606"   - The UFO:AI development team"
30607
30608#: client/cgame/campaign/cp_fightequip_callbacks.cpp:147
30609#: client/cgame/campaign/cp_geoscape.cpp:1494
30610msgid "Unknown"
30611msgstr "알 수 없는 장비"
30612
30613#: client/cgame/campaign/cp_fightequip_callbacks.cpp:361
30614msgid "No item assigned.\n"
30615msgstr "아무것도 장비되어있지 않습니다.\n"
30616
30617#: client/cgame/campaign/cp_fightequip_callbacks.cpp:362
30618#, c-format
30619msgid "This slot is for %s or smaller items."
30620msgstr "이 슬롯은 %s 물품이나 그보다 가벼운 물품을 위한 것입니다."
30621
30622#: client/cgame/campaign/cp_fightequip_callbacks.cpp:370
30623msgid "This item is functional.\n"
30624msgstr "장비는 정상 동작중입니다.\n"
30625
30626#: client/cgame/campaign/cp_fightequip_callbacks.cpp:372
30627#, c-format
30628msgid "This item will be installed in %i hours.\n"
30629msgstr "장비를 장착하는데 %i 시간이 걸립니다.\n"
30630
30631#: client/cgame/campaign/cp_fightequip_callbacks.cpp:375
30632#, c-format
30633msgid "%s will be removed in %i hours.\n"
30634msgstr "%s는 %i 시간 내에 해체될 것입니다.\n"
30635
30636#: client/cgame/campaign/cp_fightequip_callbacks.cpp:377
30637#, c-format
30638msgid "%s will be installed in %i hours.\n"
30639msgstr "%s는 %i 시간 내에 설치될 것입니다.\n"
30640
30641#: client/cgame/campaign/cp_fightequip_callbacks.cpp:380
30642#, c-format
30643msgid "This item will be removed in %i hours.\n"
30644msgstr "장비를 해제하는데 %i 시간이 걸립니다.\n"
30645
30646#: client/cgame/campaign/cp_fightequip_callbacks.cpp:390
30647msgid "No ammo assigned to this weapon."
30648msgstr "무기에 탄약이 장비되어있지 않습니다."
30649
30650#: client/cgame/campaign/cp_fightequip_callbacks.cpp:398
30651msgid "No ammo needed"
30652msgstr "탄약이 필요 없습니다."
30653
30654#: client/cgame/campaign/cp_fightequip_callbacks.cpp:525
30655msgid "No slot selected."
30656msgstr "슬롯이 선택되지 않았습니다."
30657
30658#: client/cgame/campaign/cp_fightequip_callbacks.cpp:528
30659msgid "No item selected."
30660msgstr "물품이 선택되어있지 않습니다"
30661
30662#: client/cgame/campaign/cp_fightequip_callbacks.cpp:531
30663msgid "You can't equip an alien technology."
30664msgstr "외계인 장비를 장착할 수 없습니다."
30665
30666#: client/cgame/campaign/cp_fightequip_callbacks.cpp:534
30667msgid "Technology requested is not yet completed."
30668msgstr "필요한 기술이 개발되지 않았습니다."
30669
30670#: client/cgame/campaign/cp_fightequip_callbacks.cpp:537
30671msgid "This item is too heavy for the selected slot."
30672msgstr "슬롯에 장착하기에는 장비가 너무 무겁습니다."
30673
30674#: client/cgame/campaign/cp_fightequip_callbacks.cpp:540
30675msgid "Equip a weapon first."
30676msgstr "먼저 무기를 착용합니다."
30677
30678#: client/cgame/campaign/cp_fightequip_callbacks.cpp:543
30679msgid "Ammo not usable with current weapon."
30680msgstr "현재 사용 중인 무기와 탄약이 맞지 않습니다."
30681
30682#: client/cgame/campaign/cp_fightequip_callbacks.cpp:546
30683msgid "Unknown problem."
30684msgstr "알 수 없는 문제점."
30685
30686#: client/cgame/campaign/cp_fightequip_callbacks.cpp:549
30687msgid "Ok"
30688msgstr "확인"
30689
30690#: client/cgame/campaign/cp_geoscape.cpp:304
30691msgid "Mission"
30692msgstr "임무"
30693
30694#: client/cgame/campaign/cp_geoscape.cpp:325
30695#: client/cgame/campaign/cp_installation_callbacks.cpp:43
30696msgid "Installation"
30697msgstr "건설물"
30698
30699#: client/cgame/campaign/cp_geoscape.cpp:332
30700msgid "UFO Sighting"
30701msgstr "UFO 발견"
30702
30703#: client/cgame/campaign/cp_geoscape.cpp:1493
30704#, c-format
30705msgid ""
30706"Name: %s\n"
30707"Objective: %s"
30708msgstr ""
30709"이름: %s\n"
30710"목적: %s"
30711
30712#: client/cgame/campaign/cp_geoscape.cpp:1509
30713#: client/cgame/campaign/cp_geoscape.cpp:1519
30714#, c-format
30715msgid "Name:\t%s (%i/%i)\n"
30716msgstr "이름:\t%s (%i/%i)\n"
30717
30718#: client/cgame/campaign/cp_geoscape.cpp:1510
30719#: client/cgame/campaign/cp_geoscape.cpp:1520
30720#, c-format
30721msgid "Status:\t%s\n"
30722msgstr "상태:\t%s\n"
30723
30724#: client/cgame/campaign/cp_geoscape.cpp:1512
30725#: client/cgame/campaign/cp_geoscape.cpp:1522
30726#, c-format
30727msgid "Health:\t%3.0f%%\n"
30728msgstr "생명력:\t%3.0f%%\n"
30729
30730#: client/cgame/campaign/cp_geoscape.cpp:1513
30731#, c-format
30732msgid "Distance to target:\t\t%.0f\n"
30733msgstr "목표물까지 거리:\t\t%.0f\n"
30734
30735#: client/cgame/campaign/cp_geoscape.cpp:1517
30736#: client/cgame/campaign/cp_geoscape.cpp:1529
30737#, c-format
30738msgid "ETA:\t%sh\n"
30739msgstr "ETA:\t%sh\n"
30740
30741#: client/cgame/campaign/cp_geoscape.cpp:1545
30742#, c-format
30743msgid "Speed: %i km/h\n"
30744msgstr "속도: %i km/h\n"
30745
30746#: client/cgame/campaign/cp_geoscape.cpp:1728
30747#, c-format
30748msgid "%s\t%i%%\n"
30749msgstr "%s\t%i%%\n"
30750
30751#: client/cgame/campaign/cp_geoscape.cpp:1765
30752msgid "Select the desired location of the new base on the map.\n"
30753msgstr "새로운 기지를 건설할 맵 상의 위치를 선택하세요.\n"
30754
30755#: client/cgame/campaign/cp_geoscape.cpp:1768
30756msgid "Select the desired location of the new installation on the map.\n"
30757msgstr "새로운 기지를 건설할 맵 상의 위치를 선택하세요.\n"
30758
30759#: client/cgame/campaign/cp_geoscape.cpp:1773
30760msgid "Aliens are attacking our base at this very moment.\n"
30761msgstr "Aliens are attacking our base at this very moment.\n"
30762
30763#: client/cgame/campaign/cp_geoscape.cpp:1778
30764msgid "Select ufo or mission on map\n"
30765msgstr "지도에서 UFO 혹은 임무를 선택하십시오\n"
30766
30767#: client/cgame/campaign/cp_geoscape.cpp:1783
30768msgid "UFO in radar range\n"
30769msgstr "레이더에 UFO 출현\n"
30770
30771#: client/cgame/campaign/cp_hospital_callbacks.cpp:43
30772#, c-format
30773msgid "Damaged %s (damage: %i)"
30774msgstr "%s에 충격을 가했음 (데미지: %i)"
30775
30776#: client/cgame/campaign/cp_hospital_callbacks.cpp:44
30777#, c-format
30778msgid "Wounded %s (damage: %i)"
30779msgstr "%s가 부상을 입었음 (데미지: %i)"
30780
30781#: client/cgame/campaign/cp_installation.cpp:189
30782#, c-format
30783msgid "Installation %s was destroyed."
30784msgstr "설치물 %s 가 파괴되었습니다."
30785
30786#: client/cgame/campaign/cp_installation.cpp:190
30787msgid "Installation destroyed"
30788msgstr "기지 시설물이 파괴되었습니다"
30789
30790#: client/cgame/campaign/cp_installation.cpp:361
30791#, c-format
30792msgid "Construction of installation %s finished."
30793msgstr "%s 의 설치작업이 완료되었습니다"
30794
30795#: client/cgame/campaign/cp_installation.cpp:362
30796msgid "Installation finished"
30797msgstr "건설이 완료되었습니다"
30798
30799#: client/cgame/campaign/cp_installation_callbacks.cpp:65
30800#: client/cgame/campaign/cp_installation_callbacks.cpp:230
30801#, c-format
30802msgid "%d day"
30803msgid_plural "%d days"
30804msgstr[0] "%d 일"
30805msgstr[1] "%d 일"
30806
30807#: client/cgame/campaign/cp_installation_callbacks.cpp:116
30808#, c-format
30809msgid "A new installation has been built: %s (nation: %s)"
30810msgstr "새로운 기지를 건설했습니다: %s (소재지: %s)"
30811
30812#: client/cgame/campaign/cp_installation_callbacks.cpp:118
30813#, c-format
30814msgid "A new installation has been built: %s"
30815msgstr "새로운 기지를 건설했습니다: %s "
30816
30817#: client/cgame/campaign/cp_installation_callbacks.cpp:119
30818msgid "Installation building"
30819msgstr "건물 신축"
30820
30821#: client/cgame/campaign/cp_installation_callbacks.cpp:128
30822msgid "Not enough credits to set up a new installation."
30823msgstr "새로운 시설을 짓기에는 돈이 부족합니다."
30824
30825#: client/cgame/campaign/cp_installation_callbacks.cpp:192
30826msgid "Destroy Installation"
30827msgstr "시설물 해체"
30828
30829#: client/cgame/campaign/cp_installation_callbacks.cpp:192
30830msgid "Do you really want to destroy this installation?"
30831msgstr "이 시설을 해체하시겠습니까?"
30832
30833#: client/cgame/campaign/cp_installation_callbacks.cpp:194
30834#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:579
30835msgid "Forget it"
30836msgstr "잊어버리기"
30837
30838#: client/cgame/campaign/cp_installation_callbacks.cpp:241
30839#, c-format
30840msgid "Condition: %3.0f%%"
30841msgstr "상태: %3.0f%%"
30842
30843#: client/cgame/campaign/cp_installation_callbacks.cpp:262
30844msgid "day"
30845msgid_plural "days"
30846msgstr[0] "일"
30847msgstr[1] "일"
30848
30849#: client/cgame/campaign/cp_mapfightequip.cpp:340
30850#, c-format
30851msgid "%s was successfully installed into aircraft %s at %s."
30852msgstr "%s가 %s 항공기에 %s 기지에서 성공적으로 설치되었습니다."
30853
30854#: client/cgame/campaign/cp_mapfightequip.cpp:343
30855#, c-format
30856msgid "%s was successfully installed at installation %s."
30857msgstr "%s가 %s에 성공적으로 설치되었습니다."
30858
30859#: client/cgame/campaign/cp_mapfightequip.cpp:346
30860#, c-format
30861msgid "%s was successfully installed at %s."
30862msgstr "%s가 %s에 설치되었습니다."
30863
30864#: client/cgame/campaign/cp_mapfightequip.cpp:366
30865#, c-format
30866msgid "%s was successfully removed from aircraft %s at %s."
30867msgstr "%s 이 %s 항공기(%s 소재)로 부터 성공적으로 제거되었습니다."
30868
30869#: client/cgame/campaign/cp_mapfightequip.cpp:371
30870#, c-format
30871msgid ""
30872"%s was successfully removed, starting installation of %s into aircraft %s at "
30873"%s"
30874msgstr ""
30875"%s was successfully removed, starting installation of %s into aircraft %s at "
30876"%s"
30877
30878#: client/cgame/campaign/cp_mapfightequip.cpp:378
30879#, c-format
30880msgid "%s was successfully removed from installation %s."
30881msgstr "%s 이 %s 에서 설치되어 있다 성공적으로 철거되었습니다."
30882
30883#: client/cgame/campaign/cp_mapfightequip.cpp:381
30884#, c-format
30885msgid "%s was successfully removed from %s."
30886msgstr "%s가 %s에서 성공적으로 제거되었습니다."
30887
30888#: client/cgame/campaign/cp_mapfightequip.cpp:1341
30889msgid "Light weight"
30890msgstr "경량"
30891
30892#: client/cgame/campaign/cp_mapfightequip.cpp:1344
30893msgid "Medium weight"
30894msgstr "중경량"
30895
30896#: client/cgame/campaign/cp_mapfightequip.cpp:1347
30897msgid "Heavy weight"
30898msgstr "중량"
30899
30900#: client/cgame/campaign/cp_mapfightequip.cpp:1350
30901msgid "Unknown weight"
30902msgstr "무게를 알 수 없음"
30903
30904#: client/cgame/campaign/cp_market_callbacks.cpp:170
30905#, fuzzy
30906msgid ""
30907"No Command Centre in this base.\n"
30908"Hangars are not functional.\n"
30909msgstr ""
30910"기지에 지휘통제실이 없습니다.\n"
30911"격납고는 작동하지 않을 것입니다.\n"
30912
30913#: client/cgame/campaign/cp_market_callbacks.cpp:175
30914msgid ""
30915"No power supplies in this base.\n"
30916"Hangars are not functional."
30917msgstr ""
30918"기지에 발전실이 없습니다.\n"
30919"격납고는 작동하지 않을 것 입니다."
30920
30921#: client/cgame/campaign/cp_market_callbacks.cpp:180
30922msgid "Build a hangar first."
30923msgstr "격납고를 먼저 지으십시오."
30924
30925#: client/cgame/campaign/cp_market_callbacks.cpp:185
30926msgid ""
30927"You cannot buy this aircraft.\n"
30928"Not enough space in hangars.\n"
30929msgstr ""
30930"항공기를 구매할 수 없습니다.\n"
30931"격납고가 부족합니다.\n"
30932
30933#: client/cgame/campaign/cp_market_callbacks.cpp:190
30934msgid ""
30935"You cannot buy this aircraft.\n"
30936"Not enough credits.\n"
30937msgstr ""
30938"항공기를 구매할 수 없습니다.\n"
30939"자금이 부족합니다.\n"
30940
30941#: client/cgame/campaign/cp_market_callbacks.cpp:210
30942#: client/cgame/campaign/cp_market_callbacks.cpp:251
30943msgid "Not enough money"
30944msgstr "자금 부족"
30945
30946#: client/cgame/campaign/cp_market_callbacks.cpp:210
30947#: client/cgame/campaign/cp_market_callbacks.cpp:251
30948msgid "You cannot buy this item as you don't have enough credits."
30949msgstr "자금부족으로 이 아이템은 구입할 수 없습니다."
30950
30951#: client/cgame/campaign/cp_market_callbacks.cpp:215
30952#: client/cgame/campaign/cp_market_callbacks.cpp:261
30953msgid "Not enough storage space"
30954msgstr "창고가 부족합니다"
30955
30956#: client/cgame/campaign/cp_market_callbacks.cpp:215
30957#: client/cgame/campaign/cp_market_callbacks.cpp:261
30958msgid ""
30959"You cannot buy this item.\n"
30960"Not enough space in storage.\n"
30961"Build more storage facilities."
30962msgstr ""
30963"이 물품을 구매할 수 없습니다.\n"
30964"창고의 공간이 부족합니다.\n"
30965"더 많은 창고시설을 지으십시오."
30966
30967#: client/cgame/campaign/cp_market_callbacks.cpp:383
30968msgid "UGV is away from home"
30969msgstr "UGV가 기지 밖에 있습니다"
30970
30971#: client/cgame/campaign/cp_market_callbacks.cpp:426
30972msgid "Aircraft is away from home"
30973msgstr "항공기가 기지를 떠나 있습니다."
30974
30975#: client/cgame/campaign/cp_messageoptions.cpp:35
30976msgid "installation_installed"
30977msgstr "설치물이 설치되었습니다."
30978
30979#: client/cgame/campaign/cp_messageoptions.cpp:36
30980msgid "installation_removed"
30981msgstr "설치물이 제거되었습니다."
30982
30983#: client/cgame/campaign/cp_messageoptions.cpp:37
30984msgid "installation_replaced"
30985msgstr "설치물이 교체되었습니다."
30986
30987#: client/cgame/campaign/cp_messageoptions.cpp:38
30988msgid "aircraft_refueled"
30989msgstr ""
30990"사령관님, %s 가 %s 되어 작전에 투입할 준비가 완료되었습니다.\n"
30991"\n"
30992"-- COMAIR"
30993
30994#: client/cgame/campaign/cp_messageoptions.cpp:39
30995msgid "aircraft_cannotrefuel"
30996msgstr ""
30997"사령관님, %s 가 비행가능 시간을 초과하였습니다. %s 기지로 돌아올 연료밖에 남"
30998"지 않았습니다.. 임무를 중지하겠습니다.\n"
30999"\n"
31000"-- COMAIR"
31001
31002#: client/cgame/campaign/cp_messageoptions.cpp:40
31003#, fuzzy
31004msgid "aircraft_arrivedhome"
31005msgstr "<TODO>"
31006
31007#: client/cgame/campaign/cp_messageoptions.cpp:41
31008msgid "installation_build_started"
31009msgstr "시설을 짓기 시작합니다."
31010
31011#: client/cgame/campaign/cp_messageoptions.cpp:42
31012msgid "installation_build_finished"
31013msgstr "시설이 다 지어졌습니다."
31014
31015#: client/cgame/campaign/cp_messageoptions.cpp:43
31016msgid "installation_destroyed"
31017msgstr "시설이 파괴되었습니다,"
31018
31019#: client/cgame/campaign/cp_messageoptions.cpp:44
31020msgid "research_new_proposed"
31021msgstr "새로운 연구 제안서가 제출되었습니다."
31022
31023#: client/cgame/campaign/cp_messageoptions.cpp:45
31024msgid "research_halted"
31025msgstr "연구가 중단되었습니다."
31026
31027#: client/cgame/campaign/cp_messageoptions.cpp:46
31028msgid "research_completed"
31029msgstr "연구를 완료했습니다."
31030
31031#: client/cgame/campaign/cp_messageoptions.cpp:47
31032msgid "production_started"
31033msgstr "생산을 시작했습니다"
31034
31035#: client/cgame/campaign/cp_messageoptions.cpp:48
31036msgid "production_finished"
31037msgstr "생산완료"
31038
31039#: client/cgame/campaign/cp_messageoptions.cpp:49
31040msgid "production_failed"
31041msgstr "생산이 중단되었습니다."
31042
31043#: client/cgame/campaign/cp_messageoptions.cpp:50
31044msgid "production_queue_empty"
31045msgstr "예정된 생산 목록이 없습니다"
31046
31047#: client/cgame/campaign/cp_messageoptions.cpp:51
31048msgid "nation_happiness_changed"
31049msgstr "국가만족도가 변했습니다."
31050
31051#: client/cgame/campaign/cp_messageoptions.cpp:52
31052msgid "nation_unhappy"
31053msgstr "불행한 국가"
31054
31055#: client/cgame/campaign/cp_messageoptions.cpp:53
31056msgid "nation_pleased"
31057msgstr "행복한 국가"
31058
31059#: client/cgame/campaign/cp_messageoptions.cpp:54
31060msgid "transfer_started"
31061msgstr "수송이 시작되었습니다"
31062
31063#: client/cgame/campaign/cp_messageoptions.cpp:55
31064msgid "transfer_completed_success"
31065msgstr "수송이 안전하게 완료되었습니다"
31066
31067#: client/cgame/campaign/cp_messageoptions.cpp:56
31068msgid "transfer_lost"
31069msgstr "수송 중 소실되었습니다."
31070
31071#: client/cgame/campaign/cp_messageoptions.cpp:57
31072msgid "transfer_aliens_defered"
31073msgstr "외계인 수송이 연기되었습니다."
31074
31075#: client/cgame/campaign/cp_messageoptions.cpp:58
31076msgid "transfer_uforecovery_finished"
31077msgstr "UFO 수송을 완료했습니다."
31078
31079#: client/cgame/campaign/cp_messageoptions.cpp:59
31080msgid "ufo_spotted"
31081msgstr "UFO가 출현했습니다"
31082
31083#: client/cgame/campaign/cp_messageoptions.cpp:60
31084msgid "ufo_signal_lost"
31085msgstr "UFO 신호가 사라졌습니다"
31086
31087#: client/cgame/campaign/cp_messageoptions.cpp:61
31088msgid "ufo_attacking"
31089msgstr "UFO가 공격을 합시다"
31090
31091#: client/cgame/campaign/cp_messageoptions.cpp:62
31092#, fuzzy
31093msgid "base_attack"
31094msgstr "기지 습격"
31095
31096#: client/cgame/campaign/cp_messageoptions.cpp:63
31097#, fuzzy
31098msgid "building_finished"
31099msgstr "건설이 완료되었습니다"
31100
31101#: client/cgame/campaign/cp_messages.cpp:43
31102#, c-format
31103msgid "%i %s %02i, %02i:%02i: "
31104msgstr "%i년 %s %02i일, %02i:%02i: "
31105
31106#: client/cgame/campaign/cp_mission_callbacks.cpp:63
31107msgid "Your dropship is not near the landing zone"
31108msgstr "수송선이 착륙지점 근처에 있지 않습니다"
31109
31110#: client/cgame/campaign/cp_mission_callbacks.cpp:118
31111msgid "Aliens killed"
31112msgstr "사살된 외계인"
31113
31114#: client/cgame/campaign/cp_mission_callbacks.cpp:119
31115msgid "Aliens captured"
31116msgstr "포획한 외계인"
31117
31118#: client/cgame/campaign/cp_mission_callbacks.cpp:120
31119msgid "Alien survivors"
31120msgstr "생존한 외계인"
31121
31122#: client/cgame/campaign/cp_mission_callbacks.cpp:123
31123#, fuzzy
31124msgid "PHALANX soldiers killed in action"
31125msgstr "행방불명의 PHALANX 전투원수"
31126
31127#: client/cgame/campaign/cp_mission_callbacks.cpp:128
31128msgid "PHALANX soldiers missing in action"
31129msgstr "행방불명의 PHALANX 전투원수"
31130
31131#: client/cgame/campaign/cp_mission_callbacks.cpp:129
31132msgid "PHALANX friendly fire losses"
31133msgstr "오발에 의해 살해된 PHALANX 전투원수"
31134
31135#: client/cgame/campaign/cp_mission_callbacks.cpp:130
31136msgid "PHALANX survivors"
31137msgstr "PHALANX의 생존자수"
31138
31139#: client/cgame/campaign/cp_mission_callbacks.cpp:133
31140#, fuzzy
31141msgid "Civilians killed"
31142msgstr "오살한 민간인 수:"
31143
31144#: client/cgame/campaign/cp_mission_callbacks.cpp:134
31145msgid "Civilians killed by friendly fire"
31146msgstr "오발에 의한 시민 사상자 수"
31147
31148#: client/cgame/campaign/cp_mission_callbacks.cpp:135
31149msgid "Civilians saved"
31150msgstr "구출한 시민 수"
31151
31152#: client/cgame/campaign/cp_mission_callbacks.cpp:139
31153msgid "Gathered items (types/all)"
31154msgstr "입수한 아이템 (종류/총량)"
31155
31156#: client/cgame/campaign/cp_missions.cpp:454
31157#: client/cgame/campaign/cp_missions.cpp:481
31158#, c-format
31159msgid "Crashed %s"
31160msgstr "격추된 %s"
31161
31162#: client/cgame/campaign/cp_missions.cpp:460
31163#, c-format
31164msgid "Alien terror in %s"
31165msgstr "%s에서 외계인 테러 발생"
31166
31167#: client/cgame/campaign/cp_missions.cpp:462
31168#, fuzzy
31169msgid "Alien terror"
31170msgstr "%s에서 외계인 테러 발생"
31171
31172#: client/cgame/campaign/cp_missions.cpp:465
31173#, c-format
31174msgid "Base attacked: %s"
31175msgstr "기지 습격: %s"
31176
31177#: client/cgame/campaign/cp_missions.cpp:467
31178#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:210
31179#: po/OTHER_STRINGS:8
31180msgid "Base attack"
31181msgstr "기지 습격"
31182
31183#: client/cgame/campaign/cp_missions.cpp:470
31184#, c-format
31185msgid "Alien base in %s"
31186msgstr "%s에 외계인 기지"
31187
31188#: client/cgame/campaign/cp_missions.cpp:484
31189#, c-format
31190msgid "Landed %s"
31191msgstr "%s 착륙"
31192
31193#: client/cgame/campaign/cp_missions.cpp:489
31194#, c-format
31195msgid "Alien activity in %s"
31196msgstr "%s에 외계인 활동"
31197
31198#: client/cgame/campaign/cp_missions.cpp:491
31199msgid "Alien activity"
31200msgstr "외계인 활동"
31201
31202#: client/cgame/campaign/cp_missions.cpp:700
31203#, c-format
31204msgid ""
31205"Go on a rescue mission for %s to save your soldiers, some of whom may still "
31206"be alive."
31207msgstr ""
31208"%s의 구조임무를 시작하여 당신의 병사들을 구출하십시오. 일부 대원들이 생존해 "
31209"있을지도 모릅니다."
31210
31211#: client/cgame/campaign/cp_missions.cpp:704
31212#, c-format
31213msgid "Alien activity has been detected in %s."
31214msgstr "%s 에서 외계인의 활동이 보고되었습니다"
31215
31216#: client/cgame/campaign/cp_missions.cpp:706
31217msgid "Alien activity has been detected."
31218msgstr "외계인 활동이 탐지 되었습니다."
31219
31220#: client/cgame/campaign/cp_missions.cpp:1069
31221#, c-format
31222msgid "Defence of base: %s successful!"
31223msgstr "기지 방어: %s 성공!"
31224
31225#: client/cgame/campaign/cp_nation.cpp:139
31226msgid "Giving up"
31227msgstr "포기"
31228
31229#: client/cgame/campaign/cp_nation.cpp:141
31230msgid "Furious"
31231msgstr "격노"
31232
31233#: client/cgame/campaign/cp_nation.cpp:143
31234msgid "Angry"
31235msgstr "분노"
31236
31237#: client/cgame/campaign/cp_nation.cpp:145
31238msgid "Mad"
31239msgstr "매우 불만"
31240
31241#: client/cgame/campaign/cp_nation.cpp:147
31242msgid "Upset"
31243msgstr "불만"
31244
31245#: client/cgame/campaign/cp_nation.cpp:149
31246msgid "Tolerant"
31247msgstr "대체로 불만"
31248
31249#: client/cgame/campaign/cp_nation.cpp:151
31250msgid "Neutral"
31251msgstr "중립"
31252
31253#: client/cgame/campaign/cp_nation.cpp:153
31254msgid "Content"
31255msgstr "대체로 만족"
31256
31257#: client/cgame/campaign/cp_nation.cpp:155
31258msgid "Pleased"
31259msgstr "만족"
31260
31261#: client/cgame/campaign/cp_nation.cpp:157
31262msgid "Happy"
31263msgstr "매우 만족"
31264
31265#: client/cgame/campaign/cp_nation.cpp:159
31266msgid "Exuberant"
31267msgstr "열광"
31268
31269#: client/cgame/campaign/cp_nation.cpp:187
31270#, c-format
31271msgid "Nation %s changed happiness from %s to %s"
31272msgstr "%s의 만족도가 %s 에서 %s(으)로 바뀌었습니다."
31273
31274#: client/cgame/campaign/cp_nation.cpp:191
31275#, c-format
31276msgid "Nation %s changed happiness to %s"
31277msgstr "%s의 만족도가 %s(으)로 바뀌었습니다."
31278
31279#: client/cgame/campaign/cp_nation.cpp:195
31280#, c-format
31281msgid ""
31282"Happiness of nation %s is %s and less than minimal happiness allowed to the "
31283"campaign"
31284msgstr ""
31285"%s의 만족도는 %s 이며, 이는 캠페인에서 허용할 수 있는 최소 만족도 보다 낮습니"
31286"다"
31287
31288#: client/cgame/campaign/cp_nation.cpp:201
31289msgid "Nation changed happiness"
31290msgstr "국가 만족도가 바뀌었습니다."
31291
31292#: client/cgame/campaign/cp_nation.cpp:818
31293#, c-format
31294msgid "Gained %i %s, %i %s, %i %s, %i %s, and %i %s from nation %s (%s)"
31295msgstr ""
31296"%i인의 %s, %i인의 %s, %i인의 %s, %i인의 %s과 %i의 %s를 %s (%s)로부터 얻었습니"
31297"다"
31298
31299#: client/cgame/campaign/cp_nation.cpp:819
31300msgid "credit"
31301msgid_plural "credits"
31302msgstr[0] "크레디트"
31303msgstr[1] "크레디트"
31304
31305#: client/cgame/campaign/cp_nation.cpp:842
31306#, c-format
31307msgid "Paid %i credits to: %s"
31308msgstr "%i 크레디트를 %s 에게 지불했습니다"
31309
31310#: client/cgame/campaign/cp_nation.cpp:855
31311#, c-format
31312msgid "Paid %i credits for aircraft"
31313msgstr "%i 크레디트를 항공기 정비에 지불했습니다."
31314
31315#: client/cgame/campaign/cp_nation.cpp:864
31316#, c-format
31317msgid "Paid %i credits for upkeep of %s"
31318msgstr "%i 크레디트를 기지 %s의 유지비용에 지불했습니다."
31319
31320#: client/cgame/campaign/cp_nation.cpp:869
31321#, c-format
31322msgid "Paid %i credits for administrative overhead."
31323msgstr "각종관리비로 %i 크레디트를 지불했습니다."
31324
31325#: client/cgame/campaign/cp_nation.cpp:877
31326#, c-format
31327msgid "Paid %i credits in interest on your debt."
31328msgstr "부채의 이자 %i크레디트를 지불했습니다."
31329
31330#: client/cgame/campaign/cp_popup.cpp:121
31331msgid "current homebase of aircraft"
31332msgstr "항공기의 현재 귀환기지"
31333
31334#: client/cgame/campaign/cp_popup.cpp:127
31335msgid "base can hold aircraft"
31336msgstr "비행기를 수용할 수 있는 기지입니다"
31337
31338#: client/cgame/campaign/cp_popup.cpp:142
31339msgid "Base\tStatus"
31340msgstr "기지\t상태"
31341
31342#: client/cgame/campaign/cp_popup.cpp:142
31343msgid "Change homebase of aircraft"
31344msgstr "항공기의 귀환기지를 변경합니다"
31345
31346#: client/cgame/campaign/cp_popup.cpp:223
31347#, c-format
31348msgid "Back to base\t%s\n"
31349msgstr "기지로 귀환\t%s\n"
31350
31351#: client/cgame/campaign/cp_popup.cpp:225
31352msgid "Stop\n"
31353msgstr "대기\n"
31354
31355#: client/cgame/campaign/cp_popup.cpp:227
31356msgid "Change homebase\n"
31357msgstr "귀환기지 변경\n"
31358
31359#: client/cgame/campaign/cp_popup.cpp:238
31360#, c-format
31361msgid "Mission\t%s\n"
31362msgstr "임무\t%s\n"
31363
31364#: client/cgame/campaign/cp_popup.cpp:339
31365#, c-format
31366msgid "%s (%i/%i)\t%s\t%s\t%s"
31367msgstr "%s (%i/%i)\t%s\t%s\t%s"
31368
31369#: client/cgame/campaign/cp_popup.cpp:353
31370msgid ""
31371"No craft available, no pilot assigned, or no tactical teams assigned to "
31372"available craft."
31373msgstr ""
31374"No craft available, no pilot assigned, or no tactical teams assigned to "
31375"available craft."
31376
31377#: client/cgame/campaign/cp_popup.cpp:401
31378#, c-format
31379msgid "%s%s (%i/%i)\t%s\t%s"
31380msgstr "%s%s (%i/%i)\t%s\t%s"
31381
31382#: client/cgame/campaign/cp_popup.cpp:423
31383msgid "No craft available, no pilot assigned, or no weapon or ammo equipped."
31384msgstr "No craft available, no pilot assigned, or no weapon or ammo equipped."
31385
31386#: client/cgame/campaign/cp_popup.cpp:435
31387msgid "No defence system operational or no weapon or ammo equipped."
31388msgstr "No defence system operational or no weapon or ammo equipped."
31389
31390#: client/cgame/campaign/cp_popup.cpp:484
31391msgid ""
31392"No Command Centre operational in homebase\n"
31393"of this aircraft.\n"
31394"\n"
31395"Aircraft cannot start.\n"
31396msgstr ""
31397"No Command Centre operational in homebase\n"
31398"of this aircraft.\n"
31399"\n"
31400"Aircraft cannot start.\n"
31401
31402#: client/cgame/campaign/cp_produce.cpp:353
31403#, c-format
31404msgid "Production queue for %s is empty"
31405msgstr "%s 기지의 생산예정이 없습니다"
31406
31407#: client/cgame/campaign/cp_produce.cpp:354
31408msgid "Production queue empty"
31409msgstr "예정된 생산 목록이 없습니다"
31410
31411#: client/cgame/campaign/cp_produce.cpp:404
31412#, c-format
31413msgid "Not enough credits to finish production in %s."
31414msgstr "%s 기지에 생산 자금이 부족합니다."
31415
31416#: client/cgame/campaign/cp_produce.cpp:442
31417#, fuzzy, c-format
31418msgid "Work on %s at %s has finished."
31419msgstr "%s의 생산이 %s에서 완료되었습니다"
31420
31421#: client/cgame/campaign/cp_produce.cpp:443
31422#: client/cgame/campaign/cp_produce.cpp:479
31423msgid "Production finished"
31424msgstr "생산완료"
31425
31426#: client/cgame/campaign/cp_produce.cpp:477
31427#, c-format
31428msgid "The disassembling of %s at %s has finished."
31429msgstr "%s의 해체작업이 %s에서완료 되었습니다."
31430
31431#: client/cgame/campaign/cp_produce_callbacks.cpp:264
31432#: client/cgame/campaign/cp_produce_callbacks.cpp:368
31433msgid "No item selected"
31434msgstr "선택된 항목이 없습니다"
31435
31436#: client/cgame/campaign/cp_produce_callbacks.cpp:270
31437#, fuzzy, c-format
31438msgid "Cost per item\t%i c\n"
31439msgstr "생산에 필요한 비용\t%i c\n"
31440
31441#: client/cgame/campaign/cp_produce_callbacks.cpp:271
31442#: client/cgame/campaign/cp_produce_callbacks.cpp:328
31443#, c-format
31444msgid "Production time\t%ih\n"
31445msgstr "생산에 필요한 시간\t%i 시간\n"
31446
31447#: client/cgame/campaign/cp_produce_callbacks.cpp:272
31448#, c-format
31449msgid "Item size\t%i\n"
31450msgstr "아이템의 크기\t%i\n"
31451
31452#: client/cgame/campaign/cp_produce_callbacks.cpp:296
31453#, c-format
31454msgid "Stored at: %s\n"
31455msgstr "저장된 장소: %s\n"
31456
31457#: client/cgame/campaign/cp_produce_callbacks.cpp:297
31458#, c-format
31459msgid "Disassembly time: %ih\n"
31460msgstr "해체 소요시간: %i 시간\n"
31461
31462#: client/cgame/campaign/cp_produce_callbacks.cpp:298
31463msgid "Components:\n"
31464msgstr "구성요소:\n"
31465
31466#: client/cgame/campaign/cp_produce_callbacks.cpp:327
31467#, c-format
31468msgid "Production costs\t%i c\n"
31469msgstr "생산 단가\t%i c\n"
31470
31471#: client/cgame/campaign/cp_produce_callbacks.cpp:366
31472msgid "No aircraft selected."
31473msgstr "선택된 항공기가 없습니다."
31474
31475#: client/cgame/campaign/cp_produce_callbacks.cpp:635
31476#: client/cgame/campaign/cp_produce_callbacks.cpp:683
31477msgid "Hangars not ready"
31478msgstr "격납고가 준비되지 않았습니다"
31479
31480#: client/cgame/campaign/cp_produce_callbacks.cpp:635
31481#: client/cgame/campaign/cp_produce_callbacks.cpp:683
31482msgid ""
31483"You cannot queue aircraft.\n"
31484"No free space in hangars.\n"
31485msgstr ""
31486"비행기 생산일정을 잡을 수 없습니다.\n"
31487"비어있는 격납고가 없습니다.\n"
31488
31489#: client/cgame/campaign/cp_produce_callbacks.cpp:655
31490#: client/cgame/campaign/cp_produce_callbacks.cpp:672
31491msgid "Not enough materials"
31492msgstr "자재가 부족합니다!"
31493
31494#: client/cgame/campaign/cp_produce_callbacks.cpp:655
31495msgid "You don't have the materials needed for producing more of this item.\n"
31496msgstr "이 항목을 생산하는데 필요한, 충분한 자재를 보유하고 있지 않습니다.\n"
31497
31498#: client/cgame/campaign/cp_produce_callbacks.cpp:659
31499#: client/cgame/campaign/cp_produce_callbacks.cpp:675
31500msgid "Not enough material!"
31501msgstr "자재가 부족합니다!"
31502
31503#: client/cgame/campaign/cp_produce_callbacks.cpp:659
31504#, c-format
31505msgid ""
31506"You don't have enough material to produce all (%i) additional items. Only %i "
31507"could be added."
31508msgstr ""
31509"모든 제품(%i 개)을 생산하기에는 자재가 부족합니다. 일부의 제품(%i 개)만 생산"
31510"을 합니다."
31511
31512#: client/cgame/campaign/cp_produce_callbacks.cpp:672
31513msgid "You don't have the materials needed for producing this item.\n"
31514msgstr "이 항목을 생산하는데 필요한, 충분한 자재를 보유하고 있지 않습니다.\n"
31515
31516#: client/cgame/campaign/cp_produce_callbacks.cpp:675
31517#, c-format
31518msgid ""
31519"You don't have enough material to produce all (%i) items. Production will "
31520"continue with a reduced (%i) number."
31521msgstr ""
31522"모든 제품(%i 개)을 생산하기에는 자재가 부족합니다. 일부의 제품(%i 개)만 생산"
31523"을 합니다."
31524
31525#: client/cgame/campaign/cp_produce_callbacks.cpp:699
31526#, c-format
31527msgid "Work begun on %s"
31528msgstr ""
31529
31530#: client/cgame/campaign/cp_produce_callbacks.cpp:700
31531msgid "Production started"
31532msgstr "생산을 시작했습니다"
31533
31534#: client/cgame/campaign/cp_research.cpp:79
31535#, c-format
31536msgid "A research project has been completed: %s\n"
31537msgstr "연구가 완료되었습니다: %s\n"
31538
31539#: client/cgame/campaign/cp_research.cpp:80
31540msgid "Research finished"
31541msgstr "연구 종료"
31542
31543#: client/cgame/campaign/cp_research.cpp:129
31544#: client/cgame/campaign/cp_research.cpp:315
31545#, c-format
31546msgid "New research proposal: %s\n"
31547msgstr "새로운 연구 제안서: %s\n"
31548
31549#: client/cgame/campaign/cp_research.cpp:130
31550msgid "Unknown Technology researchable"
31551msgstr "연구 가능한 미지의 기술"
31552
31553#: client/cgame/campaign/cp_research.cpp:316
31554msgid "Unknown Technology found"
31555msgstr "미지의 기술 발견"
31556
31557#: client/cgame/campaign/cp_research.cpp:682
31558msgid ""
31559"No free space in laboratories left.\n"
31560"Build more laboratories.\n"
31561msgstr ""
31562"연구실에 공간이 부족합니다.\n"
31563"더 많은 연구실을 지으십시오.\n"
31564
31565#: client/cgame/campaign/cp_research.cpp:682
31566msgid "Not enough laboratories"
31567msgstr "연구실이 부족합니다"
31568
31569#: client/cgame/campaign/cp_research.cpp:804
31570#: client/cgame/campaign/cp_research.cpp:828
31571#, c-format
31572msgid "Research prerequisites of %s do not met at %s. Research halted!"
31573msgstr "연구의 요구사항 %s이(가) %s에서 맞춰지지 않아 연구가 중지되었습니다!"
31574
31575#: client/cgame/campaign/cp_research.cpp:805
31576#: client/cgame/campaign/cp_research.cpp:829
31577msgid "Research halted"
31578msgstr "연구가 중단됨"
31579
31580#: client/cgame/campaign/cp_research.cpp:1186
31581msgid "No description available."
31582msgstr "상세내용이 없습니다."
31583
31584#: client/cgame/campaign/cp_research.cpp:1187
31585msgid "No research proposal available."
31586msgstr "연구 제안서가 없습니다."
31587
31588#: client/cgame/campaign/cp_save.cpp:181
31589msgid "Error decompressing data"
31590msgstr "압축 해제 시 오류가 발생했습니다"
31591
31592#: client/cgame/campaign/cp_save.cpp:263
31593msgid "No campaign active."
31594msgstr "진행 중인 캠페인이 없습니다"
31595
31596#: client/cgame/campaign/cp_save.cpp:269
31597msgid "Nothing to save yet."
31598msgstr "저장할 것이 없습니다."
31599
31600#: client/cgame/campaign/cp_save.cpp:317
31601msgid "Could not allocate enough memory to save this game"
31602msgstr "이 게임을 저장하는데 충분한 메모리를 할당하지 못했습니다"
31603
31604#: client/cgame/campaign/cp_save.cpp:339
31605msgid "Memory error compressing save-game data - set save_compressed cvar to 0"
31606msgstr ""
31607"게임 저장 데이타를 압축에 메모리 에러 - save_compressed cvar를 0으로 설정하시"
31608"오"
31609
31610#: client/cgame/campaign/cp_save.cpp:386 client/cgame/campaign/cp_save.cpp:388
31611msgid "Error saving game."
31612msgstr "게임을 저장하는데 문제가 발생했습니다."
31613
31614#: client/cgame/campaign/cp_save.cpp:484 client/cgame/campaign/cp_save.cpp:507
31615#: client/cgame/campaign/cp_save.cpp:589
31616#: client/cgame/multiplayer/mp_callbacks.cpp:64 client/cl_irc.cpp:1209
31617#: client/cl_irc.cpp:1434 client/cl_main.cpp:559 client/cl_main.cpp:563
31618#: client/cl_main.cpp:588
31619msgid "Error"
31620msgstr "문제발생"
31621
31622#: client/cgame/campaign/cp_save.cpp:484 client/cgame/campaign/cp_save.cpp:507
31623#: client/cgame/campaign/cp_save.cpp:589
31624msgid "Error loading game."
31625msgstr "게임을 불러들이는데 문제가 발생했습니다."
31626
31627#: client/cgame/campaign/cp_save.cpp:567
31628msgid "QuickSave"
31629msgstr "빠른저장"
31630
31631#: client/cgame/campaign/cp_save.cpp:571
31632msgid "Campaign was successfully saved."
31633msgstr "게임이 성공적으로 저장되었습니다."
31634
31635#: client/cgame/campaign/cp_save.cpp:571
31636msgid "Quicksave"
31637msgstr "빠른 저장"
31638
31639#: client/cgame/campaign/cp_save.cpp:591
31640msgid "Campaign loaded"
31641msgstr "캠페인을 읽어왔습니다"
31642
31643#: client/cgame/campaign/cp_save.cpp:591
31644msgid "Quicksave campaign was successfully loaded."
31645msgstr "캠페인의 빠른 저장이 성공적으로 읽어졌습니다."
31646
31647#: client/cgame/campaign/cp_statistics.cpp:48
31648#, c-format
31649msgid ""
31650"Won:\t%i\n"
31651"Lost:\t%i\n"
31652"\n"
31653msgstr ""
31654"승리횟수:\t%i\n"
31655"패배횟수:\t%i\n"
31656"\n"
31657
31658#: client/cgame/campaign/cp_statistics.cpp:53
31659#, c-format
31660msgid ""
31661"Built:\t%i\n"
31662"Active:\t%i\n"
31663"Attacked:\t%i\n"
31664msgstr ""
31665"기지의 수:\t%i\n"
31666"가동 중:\t%i\n"
31667"공격을 받은 횟수:\t%i\n"
31668
31669#: client/cgame/campaign/cp_statistics.cpp:70
31670#, c-format
31671msgid "%s\t%s\n"
31672msgstr "%s\t%s\n"
31673
31674#: client/cgame/campaign/cp_statistics.cpp:73
31675#, c-format
31676msgid ""
31677"\n"
31678"Funding this month:\t%d"
31679msgstr ""
31680"\n"
31681"이번 달 자금:\t%d"
31682
31683#: client/cgame/campaign/cp_statistics.cpp:96
31684#: client/cl_inventory_callbacks.cpp:141
31685#, c-format
31686msgid "%s\t%i\n"
31687msgstr "%s\t%i\n"
31688
31689#: client/cgame/campaign/cp_statistics.cpp:102
31690#, c-format
31691msgid "Employees:\t%i c\n"
31692msgstr "대원:\t%i c\n"
31693
31694#: client/cgame/campaign/cp_statistics.cpp:111
31695#, c-format
31696msgid "Aircraft:\t%i c\n"
31697msgstr "항공기:\t%i c\n"
31698
31699#: client/cgame/campaign/cp_statistics.cpp:117
31700#, c-format
31701msgid "Base (%s):\t%i c\n"
31702msgstr "기지 (%s):\t%i c\n"
31703
31704#: client/cgame/campaign/cp_statistics.cpp:122
31705#, c-format
31706msgid "Administrative costs:\t%i c\n"
31707msgstr "관리비:\t%i c\n"
31708
31709#: client/cgame/campaign/cp_statistics.cpp:129
31710#, c-format
31711msgid "Debt:\t%i c\n"
31712msgstr "부채:\t%i c\n"
31713
31714#: client/cgame/campaign/cp_statistics.cpp:132
31715#, c-format
31716msgid ""
31717"\n"
31718"\t-------\n"
31719"Sum:\t%i c\n"
31720msgstr ""
31721"\n"
31722"\t-------\n"
31723"합계:\t%i c\n"
31724
31725#: client/cgame/campaign/cp_statistics.cpp:137
31726#, c-format
31727msgid "Max. allowed debts: %ic\n"
31728msgstr "부채 한도: %i c\n"
31729
31730#: client/cgame/campaign/cp_statistics.cpp:142
31731#, c-format
31732msgid ""
31733"Max. allowed eXtraterrestial Viral Infection: %i%%\n"
31734"Current eXtraterrestial Viral Infection: %i%%"
31735msgstr ""
31736"허용 외계 바이러스 감염 수치: %i \n"
31737"현재 외계 바이러스 감염 수치: %i"
31738
31739#: client/cgame/campaign/cp_team.cpp:307
31740#, c-format
31741msgid "%i of %i"
31742msgstr "%i / %i"
31743
31744#: client/cgame/campaign/cp_team_callbacks.cpp:240
31745msgid "No more employee can be assigned to this aircraft"
31746msgstr "이 항공기에는 더 이상의 대원을 배정할 수 없습니다"
31747
31748#: client/cgame/campaign/cp_team_callbacks.cpp:251
31749msgid "Employee is assigned to another aircraft"
31750msgstr "다른 항공기에 배정된 대원입니다"
31751
31752#: client/cgame/campaign/cp_team_callbacks.cpp:343
31753msgid "Employee is away from base"
31754msgstr "대원이 기지에서 떠나 있습니다"
31755
31756#: client/cgame/campaign/cp_team_callbacks.cpp:345
31757msgid "No more employee can be assigned to this team"
31758msgstr "이 팀에는 더 이상의 대원을 배정할 수 없습니다"
31759
31760#: client/cgame/campaign/cp_time.cpp:40
31761msgid "stopped"
31762msgstr "정지"
31763
31764#: client/cgame/campaign/cp_time.cpp:41
31765msgid "5 sec"
31766msgstr "5 초"
31767
31768#: client/cgame/campaign/cp_time.cpp:42
31769msgid "5 mins"
31770msgstr "5 분"
31771
31772#: client/cgame/campaign/cp_time.cpp:43
31773msgid "20 mins"
31774msgstr "5 분"
31775
31776#: client/cgame/campaign/cp_time.cpp:44
31777msgid "1 hour"
31778msgstr "1 시간"
31779
31780#: client/cgame/campaign/cp_time.cpp:45
31781msgid "12 hours"
31782msgstr "12 시간"
31783
31784#: client/cgame/campaign/cp_time.cpp:46
31785msgid "1 day"
31786msgstr "1 일"
31787
31788#: client/cgame/campaign/cp_time.cpp:47
31789msgid "5 days"
31790msgstr "5 일"
31791
31792#: client/cgame/campaign/cp_time.cpp:122
31793#, c-format
31794msgid "%02i:%02i"
31795msgstr "%02i:%02i"
31796
31797#: client/cgame/campaign/cp_time.cpp:323
31798msgid "Jan"
31799msgstr "1월"
31800
31801#: client/cgame/campaign/cp_time.cpp:325
31802msgid "Feb"
31803msgstr "2월"
31804
31805#: client/cgame/campaign/cp_time.cpp:327
31806msgid "Mar"
31807msgstr "3월"
31808
31809#: client/cgame/campaign/cp_time.cpp:329
31810msgid "Apr"
31811msgstr "4월"
31812
31813#: client/cgame/campaign/cp_time.cpp:331
31814msgid "May"
31815msgstr "5월"
31816
31817#: client/cgame/campaign/cp_time.cpp:333
31818msgid "Jun"
31819msgstr "6월"
31820
31821#: client/cgame/campaign/cp_time.cpp:335
31822msgid "Jul"
31823msgstr "7월"
31824
31825#: client/cgame/campaign/cp_time.cpp:337
31826msgid "Aug"
31827msgstr "8월"
31828
31829#: client/cgame/campaign/cp_time.cpp:339
31830msgid "Sep"
31831msgstr "9월"
31832
31833#: client/cgame/campaign/cp_time.cpp:341
31834msgid "Oct"
31835msgstr "10월"
31836
31837#: client/cgame/campaign/cp_time.cpp:343
31838msgid "Nov"
31839msgstr "11월"
31840
31841#: client/cgame/campaign/cp_time.cpp:345
31842msgid "Dec"
31843msgstr "12월"
31844
31845#: client/cgame/campaign/cp_transfer.cpp:58
31846#, c-format
31847msgid "%s does not have Antimatter Storage, antimatter are removed!"
31848msgstr "%s 에 반물질 보관소가 없으므로, 반물질이 제거됩니다!"
31849
31850#: client/cgame/campaign/cp_transfer.cpp:59
31851#: client/cgame/campaign/cp_transfer.cpp:102
31852#: client/cgame/campaign/cp_transfer.cpp:134
31853#: client/cgame/campaign/cp_transfer.cpp:140
31854#: client/cgame/campaign/cp_transfer_callbacks.cpp:84
31855msgid "Transport mission"
31856msgstr "수송 임무"
31857
31858#: client/cgame/campaign/cp_transfer.cpp:101
31859#, c-format
31860msgid "%s does not have Alien Containment, Aliens are removed!"
31861msgstr "%s 에 외계인 수용시설이 없습니다. 외계인들은 제거됩니다!"
31862
31863#: client/cgame/campaign/cp_transfer.cpp:134
31864msgid ""
31865"The destination base no longer exists! Transfer cargo was lost, personnel "
31866"has been discharged."
31867msgstr ""
31868"도착할 기지가 더 이상 존재하지 않습니다! 수송 중이던 물품들은 소실되었고, 대"
31869"원들은 해고되었습니다."
31870
31871#: client/cgame/campaign/cp_transfer.cpp:139
31872#, c-format
31873msgid "Transport mission ended, unloading cargo in %s"
31874msgstr "수송 임무 종료 : %s 기지에 화물 또는 대원이 도착했습니다."
31875
31876#: client/cgame/campaign/cp_transfer_callbacks.cpp:83
31877#, c-format
31878msgid "Transport mission started, cargo is being transported to %s"
31879msgstr "수송 임무 시작 : %s 기지에 화물 또는 대원을 수송합니다."
31880
31881#: client/cgame/campaign/cp_transfer_callbacks.cpp:118
31882#, c-format
31883msgid ""
31884"%s %s is assigned to aircraft and cannot be\n"
31885"transfered to another base.\n"
31886msgstr ""
31887"%s %s 는 항공기에 할당되었으며\n"
31888"다른 기지로 보내질 수 없습니다.\n"
31889
31890#: client/cgame/campaign/cp_transfer_callbacks.cpp:118
31891msgid "Soldier in aircraft"
31892msgstr "비행기에 탑승한 전투원"
31893
31894#: client/cgame/campaign/cp_transfer_callbacks.cpp:126
31895#, c-format
31896msgid ""
31897"%s is assigned to aircraft and cannot be\n"
31898"transfered to another base.\n"
31899msgstr ""
31900"%s 는 항공기에 할당되었으며\n"
31901"다른 기지로 보내질 수 없습니다.\n"
31902
31903#: client/cgame/campaign/cp_transfer_callbacks.cpp:126
31904msgid "Pilot in aircraft"
31905msgstr "항공기에 탑승한 조종사"
31906
31907#: client/cgame/campaign/cp_transfer_callbacks.cpp:193
31908#: client/cgame/campaign/cp_transfer_callbacks.cpp:335
31909#, c-format
31910msgid "Corpse of %s"
31911msgstr "사체 %s"
31912
31913#: client/cgame/campaign/cp_transfer_callbacks.cpp:195
31914#: client/cgame/campaign/cp_transfer_callbacks.cpp:341
31915#, c-format
31916msgid "Alive %s"
31917msgstr "생존 %s"
31918
31919#: client/cgame/campaign/cp_transfer_callbacks.cpp:202
31920#, c-format
31921msgid "Aircraft %s"
31922msgstr "항공기 %s"
31923
31924#: client/cgame/campaign/cp_transfer_callbacks.cpp:776
31925msgid "Employee"
31926msgstr "직원"
31927
31928#: client/cgame/campaign/cp_transfer_callbacks.cpp:794
31929msgid "alive"
31930msgstr "생존"
31931
31932#: client/cgame/campaign/cp_transfer_callbacks.cpp:796
31933msgid "dead"
31934msgstr "사망"
31935
31936#: client/cgame/campaign/cp_ufo.cpp:407
31937#, c-format
31938msgid "A UFO is flying toward %s"
31939msgstr "UFO %s에 접근합니다."
31940
31941#: client/cgame/campaign/cp_ufo.cpp:860
31942#, c-format
31943msgid "%s is flying toward %s"
31944msgstr "%s가(이) %s를 향해 비행중"
31945
31946#: client/cgame/campaign/cp_ufo.cpp:864
31947#, c-format
31948msgid "Our radar detected %s near %s"
31949msgstr "레이더가 %s를 %s 근처에서 탐지했습니다"
31950
31951#: client/cgame/campaign/cp_ufo.cpp:868
31952#, c-format
31953msgid "Our radar has lost the tracking on %s"
31954msgstr "레이더가 %s의 추적을 놓쳤습니다"
31955
31956#: client/cgame/campaign/cp_ufopedia.cpp:136
31957msgid "Cruising speed"
31958msgstr "순항속도"
31959
31960#: client/cgame/campaign/cp_ufopedia.cpp:138
31961msgid "Maximum speed"
31962msgstr "최고속도"
31963
31964#: client/cgame/campaign/cp_ufopedia.cpp:142
31965msgid "ECM"
31966msgstr "ECM(전파교란장치)"
31967
31968#: client/cgame/campaign/cp_ufopedia.cpp:144
31969msgid "Aircraft damage"
31970msgstr "항공기 손상율"
31971
31972#: client/cgame/campaign/cp_ufopedia.cpp:146
31973msgid "Accuracy"
31974msgstr "명중률"
31975
31976#: client/cgame/campaign/cp_ufopedia.cpp:148
31977msgid "Fuel size"
31978msgstr "탑재연료"
31979
31980#: client/cgame/campaign/cp_ufopedia.cpp:150
31981msgid "Weapon range"
31982msgstr "사거리"
31983
31984#: client/cgame/campaign/cp_ufopedia.cpp:152
31985#: client/cl_inventory_callbacks.cpp:54
31986msgid "Unknown weapon skill"
31987msgstr "무기 사용방법을 알 수 없음"
31988
31989#: client/cgame/campaign/cp_ufopedia.cpp:171
31990msgid "No requirements"
31991msgstr "요구사항 없음"
31992
31993#: client/cgame/campaign/cp_ufopedia.cpp:205
31994msgid "Error - could not find building"
31995msgstr "문제발생 - 건물을 찾을 수 없습니다"
31996
31997#: client/cgame/campaign/cp_ufopedia.cpp:208
31998#, c-format
31999msgid "Construction time:\t%i day\n"
32000msgid_plural "Construction time:\t%i days\n"
32001msgstr[0] "생산소요시간:\t%i 일\n"
32002msgstr[1] "생산소요시간:\t%i 일\n"
32003
32004#: client/cgame/campaign/cp_ufopedia.cpp:209
32005#, c-format
32006msgid "Cost:\t%i c\n"
32007msgstr "비용:\t%i c\n"
32008
32009#: client/cgame/campaign/cp_ufopedia.cpp:260
32010#, c-format
32011msgid "Weight:\t%s\n"
32012msgstr "중량:\t%s\n"
32013
32014#: client/cgame/campaign/cp_ufopedia.cpp:264
32015msgid "Weapon for base defence system\n"
32016msgstr "기지 방어체계를 위한 무기\n"
32017
32018#: client/cgame/campaign/cp_ufopedia.cpp:284
32019#, c-format
32020msgid "Ammo:\t%i\n"
32021msgstr "탄약:\t%i\n"
32022
32023#: client/cgame/campaign/cp_ufopedia.cpp:286
32024#: client/cl_inventory_callbacks.cpp:180
32025#, c-format
32026msgid "Damage:\t%i\n"
32027msgstr "손상:\t%i\n"
32028
32029#: client/cgame/campaign/cp_ufopedia.cpp:287
32030#, c-format
32031msgid "Reloading time:\t%i\n"
32032msgstr "재장전시간:\t%i\n"
32033
32034#: client/cgame/campaign/cp_ufopedia.cpp:304
32035#, c-format
32036msgid "%s:\t+%i %%\n"
32037msgstr "%s:\t+%i %%\n"
32038
32039#: client/cgame/campaign/cp_ufopedia.cpp:306
32040#, c-format
32041msgid "%s:\t%i %%\n"
32042msgstr "%s:\t%i %%\n"
32043
32044#: client/cgame/campaign/cp_ufopedia.cpp:309
32045#: client/cgame/campaign/cp_ufopedia.cpp:368
32046#: client/cgame/campaign/cp_ufopedia.cpp:370
32047#: client/cgame/campaign/cp_ufopedia.cpp:406
32048#: client/cgame/campaign/cp_ufopedia.cpp:408
32049msgid "Unknown - need to research this"
32050msgstr "미지의 아이템 - 연구가 필요합니다"
32051
32052#: client/cgame/campaign/cp_ufopedia.cpp:336
32053#: client/cgame/campaign/cp_ufopedia.cpp:341
32054#, c-format
32055msgid "%s:\t%i km/h\n"
32056msgstr "%s:\t%i km/h\n"
32057
32058#: client/cgame/campaign/cp_ufopedia.cpp:349
32059#, c-format
32060msgid "%s:\t%i\n"
32061msgstr "%s:\t%i\n"
32062
32063#: client/cgame/campaign/cp_ufopedia.cpp:361
32064#, c-format
32065msgid "Required Hangar:\t%s\n"
32066msgstr "필요한 격납고:\t%s\n"
32067
32068#: client/cgame/campaign/cp_ufopedia.cpp:365
32069#, c-format
32070msgid "Max. soldiers:\t%i\n"
32071msgstr "최대 전투원수:\t%i\n"
32072
32073#: client/cgame/campaign/cp_ufopedia.cpp:403
32074#, c-format
32075msgid ""
32076"%s\n"
32077"%s"
32078msgstr ""
32079"%s\n"
32080"%s"
32081
32082#: client/cgame/campaign/cp_ufopedia.cpp:529
32083msgid "Proposal: "
32084msgstr "연구 제안서: "
32085
32086#: client/cgame/campaign/cp_ufopedia.cpp:532
32087msgid "Re: "
32088msgstr "답장: "
32089
32090#: client/cgame/campaign/cp_ufopedia.cpp:546
32091#, c-format
32092msgid ""
32093"FROM: %s\n"
32094"TO: %s\n"
32095"DATE: %s"
32096msgstr ""
32097"보낸 사람: %s\n"
32098"받는 사람: %s\n"
32099"수신일시: %s"
32100
32101#: client/cgame/campaign/cp_ufopedia.cpp:619
32102#, fuzzy, c-format
32103msgid "UFOpaedia: %s (complete)"
32104msgstr "UFO 백과사전 내용"
32105
32106#: client/cgame/campaign/cp_ufopedia.cpp:672
32107#: client/cgame/campaign/cp_ufopedia.cpp:681
32108#, fuzzy, c-format
32109msgid "UFOpaedia: %s"
32110msgstr "UFO 백과사전"
32111
32112#: client/cgame/campaign/cp_ufopedia.cpp:678
32113msgid "No pre-research description available."
32114msgstr "선행 연구 내용이 없습니다."
32115
32116#: client/cgame/campaign/cp_ufopedia.cpp:1043
32117#, fuzzy, c-format
32118msgid "Proposal: %s"
32119msgstr "연구 제안서: "
32120
32121#: client/cgame/campaign/cp_ufopedia.cpp:1054
32122#, fuzzy, c-format
32123msgid "Re: %s"
32124msgstr "답장: "
32125
32126#: client/cgame/campaign/cp_uforecovery.cpp:56
32127#, c-format
32128msgid "%s was transfered to %s."
32129msgstr "%s 물품이 %s 기지로 수송되었습니다."
32130
32131#: client/cgame/campaign/cp_uforecovery.cpp:59
32132msgid "UFO Recovered"
32133msgstr "UFO가 회수되었습니다"
32134
32135#: client/cgame/campaign/cp_uforecovery.cpp:62
32136msgid "UFO Transfered"
32137msgstr "UFO 이송 완료"
32138
32139#: client/cgame/campaign/cp_uforecovery.cpp:252
32140#, c-format
32141msgid "UFO transport started, cargo is being transported to %s"
32142msgstr "UFO 이송 시작; %s 기지에 화물을 수송합니다."
32143
32144#: client/cgame/campaign/cp_uforecovery.cpp:253
32145msgid "UFO transport"
32146msgstr "UFO 수송"
32147
32148#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:113
32149#, c-format
32150msgid ""
32151"\n"
32152"Secured crashed %s (%.0f%%)\n"
32153msgstr ""
32154"\n"
32155"추락한 %s (%.0f%%)를 수색하시오\n"
32156
32157#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:115
32158#, c-format
32159msgid ""
32160"\n"
32161"Secured landed %s\n"
32162msgstr ""
32163"\n"
32164"착륙한 %s를 수색하시오\n"
32165
32166#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:150
32167msgid "No free UFO yard available."
32168msgstr "사용가능한 UFO 적치장이 없습니다."
32169
32170#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:193
32171#, c-format
32172msgid "Recovered %s from the battlefield. UFO is being transported to %s."
32173msgstr "%s를 전장에서 회수했습니다. UFO는 %s로 수송중입니다"
32174
32175#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:195
32176#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:483
32177msgid "UFO Recovery"
32178msgstr "UFO 회수"
32179
32180#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:476
32181#, c-format
32182msgid "Sold previously recovered %s from %s to nation %s, gained %i credits."
32183msgstr ""
32184"%s를 회수했습니다(%s 전장에서). %s에 매각하여 %i 크레디트를 획득하였습니다."
32185
32186#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:481
32187#, c-format
32188msgid ""
32189"Recovered %s from the battlefield. UFO sold to nation %s, gained %i credits."
32190msgstr ""
32191"전장에서 %s를 회수하였습니다. %s 국가에 팔았고, %i 크레디트를 획득하였습니다."
32192
32193#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:577
32194#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:578
32195msgid "Destroy stored UFO"
32196msgstr "회수한 UFO 파괴"
32197
32198#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:577
32199msgid "Do you really want to destroy this stored UFO?"
32200msgstr "이 UFO를 정말 파괴하시겠습니까?"
32201
32202#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:124
32203#, c-format
32204msgid ""
32205"Your base: %s has been destroyed! All employees killed and all equipment "
32206"destroyed."
32207msgstr "기지 : %s는 철저히 파괴되어 모든 대원과 설비를 잃었습니다."
32208
32209#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:175
32210#, c-format
32211msgid "Base '%s' is under attack! What to do?"
32212msgstr "'%s' 기지가 공격당하고 있습니다! 어떻게 하시겠습니까?"
32213
32214#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:210
32215#, c-format
32216msgid "Base '%s' is under attack!"
32217msgstr "'%s' 기지가 공격당하고 있습니다!"
32218
32219#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:63
32220msgid "The Carrier UFO is in range. Should we launch the payload?"
32221msgstr "캐리어 UFO가 사정거리 이내입니다. 탄두를 발사할까요?"
32222
32223#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:64
32224msgid "Don't attack the UFO-Carrier yet"
32225msgstr "UFO-캐리어를 아직 공격하지 마십시오"
32226
32227#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:64
32228msgid "Wait"
32229msgstr "대기"
32230
32231#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:65
32232msgid "Attack the UFO-Carrier now"
32233msgstr "UFO-캐리어를 지금 공격하십시오"
32234
32235#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:65
32236msgid "Launch"
32237msgstr "발사"
32238
32239#: client/cgame/cl_game_team.cpp:308
32240msgid "Error saving team. Nothing to save yet."
32241msgstr "팀을 저장할 수 없습니다. 저장할 것이 없습니다."
32242
32243#: client/cgame/cl_game_team.cpp:314
32244#, fuzzy
32245msgid "New Team"
32246msgstr "새로운 팀"
32247
32248#: client/cgame/cl_game_team.cpp:318
32249#, fuzzy
32250msgid "Error saving team. Too many teams!"
32251msgstr "팀을 저장할 수 없습니다. 저장할 것이 없습니다."
32252
32253#: client/cgame/cl_game_team.cpp:323
32254msgid "Error saving team. Check free disk space!"
32255msgstr "팀을 저장할 수 없습니다. 하드가 남아있는지 확인하십시오!"
32256
32257#: client/cgame/multiplayer/cl_game_multiplayer.cpp:58
32258msgid "You've ended your turn.\n"
32259msgstr "당신의 차례를 끝내셨습니다.\n"
32260
32261#: client/cgame/multiplayer/cl_game_multiplayer.cpp:61
32262#, c-format
32263msgid "%s ended his turn (team %i).\n"
32264msgstr "%s 가 자신의 차례를 마쳤습니다.(%i 팀)\n"
32265
32266#: client/cgame/multiplayer/cl_game_multiplayer.cpp:80
32267msgid "Set soldiers per player lower than soldiers per team"
32268msgstr "플레이어당 인원을 팀당 인원보다 적게 설정하시기 바랍니다"
32269
32270#: client/cgame/multiplayer/cl_game_multiplayer.cpp:80
32271msgid "Settings doesn't make sense"
32272msgstr "유효하지 않은 설정입니다"
32273
32274#: client/cgame/multiplayer/cl_game_multiplayer.cpp:130
32275#, c-format
32276msgid "Enemies killed:\t%i"
32277msgstr "사살한 적군:\t%i"
32278
32279#: client/cgame/multiplayer/cl_game_multiplayer.cpp:131
32280#, c-format
32281msgid "Team survivors:\t%i"
32282msgstr "아군 생존자:\t%i"
32283
32284#: client/cgame/multiplayer/mp_callbacks.cpp:212
32285msgid "Select a free team or your coop team"
32286msgstr "Select a free team or your coop team"
32287
32288#: client/cgame/multiplayer/mp_callbacks.cpp:220
32289#, c-format
32290msgid "Current team: %i"
32291msgstr "현재 팀: %i"
32292
32293#: client/cgame/multiplayer/mp_callbacks.cpp:225
32294msgid "Team is already in use"
32295msgstr "이미 사용 중 팀입니다"
32296
32297#: client/cgame/multiplayer/mp_serverlist.cpp:240
32298#, c-format
32299msgid "Team %d"
32300msgstr "팀 %d"
32301
32302#: client/cgame/multiplayer/mp_serverlist.cpp:242
32303msgid "No team"
32304msgstr "팀이 없음"
32305
32306#: client/cgame/multiplayer/mp_serverlist.cpp:303
32307#, c-format
32308msgid ""
32309"IP\t%s\n"
32310"\n"
32311msgstr ""
32312"IP\t%s\n"
32313"\n"
32314
32315#: client/cgame/multiplayer/mp_serverlist.cpp:315
32316#, c-format
32317msgid "Map:\t%s\n"
32318msgstr "지도:\t%s\n"
32319
32320#: client/cgame/multiplayer/mp_serverlist.cpp:320
32321#, c-format
32322msgid "Servername:\t%s\n"
32323msgstr "서버명:\t%s\n"
32324
32325#: client/cgame/multiplayer/mp_serverlist.cpp:321
32326#, c-format
32327msgid "Moralestates:\t%s\n"
32328msgstr "심리상태::\t%s\n"
32329
32330#: client/cgame/multiplayer/mp_serverlist.cpp:322
32331#, c-format
32332msgid "Gametype:\t%s\n"
32333msgstr "게임유형:\t%s\n"
32334
32335#: client/cgame/multiplayer/mp_serverlist.cpp:323
32336#, c-format
32337msgid "Gameversion:\t%s\n"
32338msgstr "클라이언트 버전:\t%s\n"
32339
32340#: client/cgame/multiplayer/mp_serverlist.cpp:324
32341#, c-format
32342msgid "Dedicated server:\t%s\n"
32343msgstr "전용서버:\t%s\n"
32344
32345#: client/cgame/multiplayer/mp_serverlist.cpp:325
32346#, c-format
32347msgid "Operating system:\t%s\n"
32348msgstr "OS 종류:\t%s\n"
32349
32350#: client/cgame/multiplayer/mp_serverlist.cpp:326
32351#, c-format
32352msgid "Network protocol:\t%s\n"
32353msgstr "네트워크 프로토콜:\t%s\n"
32354
32355#: client/cgame/multiplayer/mp_serverlist.cpp:327
32356#, c-format
32357msgid "Roundtime:\t%s\n"
32358msgstr "제한시간:\t%s\n"
32359
32360#: client/cgame/multiplayer/mp_serverlist.cpp:328
32361#, c-format
32362msgid "Teamplay:\t%s\n"
32363msgstr "팀플레이:\t%s\n"
32364
32365#: client/cgame/multiplayer/mp_serverlist.cpp:329
32366#, c-format
32367msgid "Max. players per team:\t%s\n"
32368msgstr "팀당 최대 플레이어:\t%s\n"
32369
32370#: client/cgame/multiplayer/mp_serverlist.cpp:330
32371#, c-format
32372msgid "Max. teams allowed in this map:\t%s\n"
32373msgstr "이 지도에서 진행 가능한 최대팀:\t%s\n"
32374
32375#: client/cgame/multiplayer/mp_serverlist.cpp:331
32376#, c-format
32377msgid "Max. clients:\t%s\n"
32378msgstr "최대 클라이언트:\t%s\n"
32379
32380#: client/cgame/multiplayer/mp_serverlist.cpp:332
32381#, c-format
32382msgid "Max. soldiers per player:\t%s\n"
32383msgstr "플레이어당 최대인원:\t%s\n"
32384
32385#: client/cgame/multiplayer/mp_serverlist.cpp:333
32386#, c-format
32387msgid "Max. soldiers per team:\t%s\n"
32388msgstr "팀당 최대인원:\t%s\n"
32389
32390#: client/cgame/multiplayer/mp_serverlist.cpp:334
32391#, c-format
32392msgid "Password protected:\t%s\n"
32393msgstr "암호로 보호됨:\t%s\n"
32394
32395#: client/cgame/multiplayer/mp_serverlist.cpp:456
32396msgid ""
32397"All bookmark slots are used - please removed unused entries and repeat this "
32398"step"
32399msgstr ""
32400"모든 바로가기 슬롯이 차있습니다 - 사용하지 않는 항목을 삭제하고 이전단계를 반"
32401"복해 주시기 바랍니다"
32402
32403#: client/cgame/skirmish/cl_game_skirmish.cpp:198
32404#: client/cgame/skirmish/cl_game_skirmish.cpp:203
32405msgid "Game Drawn!"
32406msgstr "무승부!"
32407
32408#: client/cgame/skirmish/cl_game_skirmish.cpp:198
32409msgid ""
32410"The game was a draw!\n"
32411"\n"
32412"Enemies escaped."
32413msgstr ""
32414"이번 게임은 무승부입니다!\n"
32415"\n"
32416"적군이 탈출했습니다."
32417
32418#: client/cgame/skirmish/cl_game_skirmish.cpp:203
32419msgid ""
32420"The game was a draw!\n"
32421"\n"
32422"No survivors left on any side."
32423msgstr ""
32424"이번 판은 무승부입니다!\n"
32425"\n"
32426"생존자가 있는 팀이 없습니다."
32427
32428#: client/cgame/skirmish/cl_game_skirmish.cpp:214
32429#, c-format
32430msgid ""
32431"\n"
32432"%i of %i enemies killed, %i stunned, %i survived.\n"
32433"%i of %i team members survived, %i lost in action, %i friendly fire loses.\n"
32434"%i of %i civilians saved, %i civilian loses, %i friendly fire loses."
32435msgstr ""
32436"\n"
32437"%i명(총 %i)의 적군 살해, %i명 제압, %i명 생존.\n"
32438"%i명(총 %i)의 아군 생존, %i명 사망, %i명 오발사.\n"
32439"%i명(총 %i)의 시민 구조, %i명 사망, %i명 오발사."
32440
32441#: client/cgame/skirmish/cl_game_skirmish.cpp:221
32442msgid "Congratulations"
32443msgstr "축하합니다"
32444
32445#: client/cgame/skirmish/cl_game_skirmish.cpp:221
32446msgid "You won the game!"
32447msgstr "게임에서 승리하셨습니다!"
32448
32449#: client/cgame/skirmish/cl_game_skirmish.cpp:223
32450msgid "Better luck next time"
32451msgstr "다음 판은 행운이 따르기를 기원합니다"
32452
32453#: client/cgame/skirmish/cl_game_skirmish.cpp:223
32454msgid "You've lost the game!"
32455msgstr "게임에서 졌습니다!"
32456
32457#: client/cl_console.cpp:293
32458msgid "Show/hide ufoconsole."
32459msgstr "ufoconsole 보이기/숨기기."
32460
32461#: client/cl_inventory_callbacks.cpp:44
32462#, fuzzy
32463msgid "Close quarters"
32464msgstr "숙소가 부족합니다"
32465
32466#: client/cl_inventory_callbacks.cpp:48
32467#, fuzzy
32468msgid "Assault"
32469msgstr "돌격소총"
32470
32471#: client/cl_inventory_callbacks.cpp:50
32472msgid "Sniper"
32473msgstr "저격"
32474
32475#: client/cl_inventory_callbacks.cpp:52
32476#, fuzzy
32477msgid "Explosives"
32478msgstr "폭발물:"
32479
32480#: client/cl_inventory_callbacks.cpp:133
32481#, c-format
32482msgid "Size:\t%i\n"
32483msgstr "크기:\t%i\n"
32484
32485#: client/cl_inventory_callbacks.cpp:134 client/cl_inventory_callbacks.cpp:160
32486#: client/cl_inventory_callbacks.cpp:187 client/cl_inventory_callbacks.cpp:191
32487#: client/cl_inventory_callbacks.cpp:195
32488#, c-format
32489msgid "Weight:\t%g Kg\n"
32490msgstr "중량:\t%g Kg\n"
32491
32492#: client/cl_inventory_callbacks.cpp:136
32493msgid "^BDamage type:\tProtection:\n"
32494msgstr "^B손상유형:\t방어도:\n"
32495
32496#: client/cl_inventory_callbacks.cpp:149
32497#, c-format
32498msgid "%s weapon\n"
32499msgstr "%s 무기\n"
32500
32501#: client/cl_inventory_callbacks.cpp:149 client/cl_inventory_callbacks.cpp:190
32502#: client/cl_inventory_callbacks.cpp:194
32503msgid "One-handed"
32504msgstr "한 손"
32505
32506#: client/cl_inventory_callbacks.cpp:149 client/cl_inventory_callbacks.cpp:190
32507#: client/cl_inventory_callbacks.cpp:194
32508msgid "Two-handed"
32509msgstr "양손"
32510
32511#: client/cl_inventory_callbacks.cpp:151
32512#, c-format
32513msgid "Max ammo:\t%i\n"
32514msgstr "최대탄수:\t%i\n"
32515
32516#: client/cl_inventory_callbacks.cpp:179
32517#, c-format
32518msgid "Skill:\t%s\n"
32519msgstr "특기:\t%s\n"
32520
32521#: client/cl_inventory_callbacks.cpp:181 client/cl_inventory_callbacks.cpp:199
32522#, c-format
32523msgid "Time units:\t%i\n"
32524msgstr "행동력:\t%i\n"
32525
32526#: client/cl_inventory_callbacks.cpp:182 client/cl_inventory_callbacks.cpp:200
32527#, c-format
32528msgid "Range:\t%g\n"
32529msgstr "사정거리:\t%g\n"
32530
32531#: client/cl_inventory_callbacks.cpp:183
32532#, c-format
32533msgid "Spreads:\t%g\n"
32534msgstr "집탄성:\t%g\n"
32535
32536#: client/cl_inventory_callbacks.cpp:186
32537#, c-format
32538msgid "%s. No detailed info available.\n"
32539msgstr "%s. 상세내용이 없습니다.\n"
32540
32541#: client/cl_inventory_callbacks.cpp:186
32542msgid "Ammunition"
32543msgstr "탄약"
32544
32545#: client/cl_inventory_callbacks.cpp:186
32546msgid "Weapon"
32547msgstr "무기"
32548
32549#: client/cl_inventory_callbacks.cpp:190
32550#, c-format
32551msgid "%s ammo-less weapon\n"
32552msgstr "%s 탄약이 필요 없는 무기\n"
32553
32554#: client/cl_inventory_callbacks.cpp:194
32555#, c-format
32556msgid "%s auxiliary equipment\n"
32557msgstr "%s 보조장비\n"
32558
32559#: client/cl_inventory_callbacks.cpp:198
32560#, c-format
32561msgid "Action:\t%s\n"
32562msgstr "행동:\t%s\n"
32563
32564#: client/cl_inventory_callbacks.cpp:207
32565msgid "Unknown - not useable"
32566msgstr "알 수 없음 - 사용할 수 없음"
32567
32568#: client/cl_inventory_callbacks.cpp:387
32569msgid "Warning: Not enough TUs..."
32570msgstr "경고: 행동력 부족..."
32571
32572#: client/cl_irc.cpp:1434
32573msgid "Server closed connection"
32574msgstr "서버가 접속을 끊었습니다"
32575
32576#: client/cl_language.cpp:416
32577msgid "..."
32578msgstr "..."
32579
32580#: client/cl_main.cpp:369
32581#, fuzzy
32582msgid "Loading"
32583msgstr "불러오기"
32584
32585#: client/cl_main.cpp:407 client/cl_main.cpp:410 client/cl_main.cpp:414
32586#: client/cl_main.cpp:417 client/cl_main.cpp:420 client/cl_main.cpp:423
32587#: client/cl_main.cpp:429
32588#, fuzzy
32589msgid "Connection failure"
32590msgstr "대응사격"
32591
32592#: client/cl_main.cpp:407
32593msgid "The password you specified was wrong."
32594msgstr ""
32595
32596#: client/cl_main.cpp:410
32597#, fuzzy
32598msgid "This server requires a password."
32599msgstr "이 변경사항은 재시작을 해야 합니다!"
32600
32601#: client/cl_main.cpp:414
32602#, fuzzy
32603msgid "This server is full."
32604msgstr "장비는 정상 동작중입니다.\n"
32605
32606#: client/cl_main.cpp:417
32607#, fuzzy
32608msgid "You are banned on this server."
32609msgstr "이 서버로 접속"
32610
32611#: client/cl_main.cpp:420
32612#, fuzzy
32613msgid "The game has already started."
32614msgstr "이미 사용 중 팀입니다"
32615
32616#: client/cl_main.cpp:423
32617msgid "The server is running a different version of the game."
32618msgstr ""
32619
32620#: client/cl_main.cpp:426
32621msgid "Bad rcon password"
32622msgstr ""
32623
32624#: client/cl_main.cpp:426
32625msgid "The rcon password you specified was wrong."
32626msgstr ""
32627
32628#: client/cl_main.cpp:429
32629#, fuzzy
32630msgid "The server refused the connection."
32631msgstr "서버가 접속을 끊었습니다"
32632
32633#: client/cl_main.cpp:558
32634#, c-format
32635msgid "Local game version (%s) differs from the server version (%s)"
32636msgstr "사용 중인 버전 (%s)과 서버의 버전(%s)이 다릅니다 "
32637
32638#: client/cl_main.cpp:563
32639msgid "Script files are not the same"
32640msgstr "S스크립트 파일이 동일하지 않습니다"
32641
32642#: client/cl_main.cpp:588
32643msgid "Local map version differs from server"
32644msgstr "사용 중 지도의 버전이 서버와 다릅니다"
32645
32646#: client/cl_main.cpp:941
32647msgid "Target your shot to the ground"
32648msgstr "공격목표를 지면으로 설정합니다"
32649
32650#: client/cl_main.cpp:1191
32651msgid "This change requires a restart!"
32652msgstr "이 변경사항은 재시작을 해야 합니다!"
32653
32654#: client/cl_main.cpp:1196
32655msgid "This change might require a restart."
32656msgstr "이 변경사항은 재시작을 필요로 할 수도 있습니다."
32657
32658#: client/cl_screen.cpp:127
32659#, c-format
32660msgid "Downloading [%s]"
32661msgstr "내려 받는 중 [%s]"
32662
32663#: client/cl_team.cpp:177
32664msgid "Poor"
32665msgstr "나쁨"
32666
32667#: client/cl_team.cpp:179
32668msgid "Mediocre"
32669msgstr "보통"
32670
32671#: client/cl_team.cpp:181
32672msgid "Average"
32673msgstr "평균"
32674
32675#: client/cl_team.cpp:183
32676msgid "Competent"
32677msgstr "유능함"
32678
32679#: client/cl_team.cpp:185
32680msgid "Proficient"
32681msgstr "능숙함"
32682
32683#: client/cl_team.cpp:187
32684msgid "Very Good"
32685msgstr "매우 좋음"
32686
32687#: client/cl_team.cpp:189
32688msgid "Highly Proficient"
32689msgstr "숙달함"
32690
32691#: client/cl_team.cpp:193
32692msgid "Outstanding"
32693msgstr "뛰어남"
32694
32695# Source text needs context for accurate translation.
32696#: client/cl_team.cpp:195
32697msgid "Impressive"
32698msgstr "대단한"
32699
32700#: client/cl_team.cpp:197
32701msgid "Superhuman"
32702msgstr "초인적"
32703
32704#: client/input/cl_input.cpp:1183
32705msgid "Rotate battlescape camera anti-clockwise"
32706msgstr "전술화면의 시점을 시계 반대방향으로 회전"
32707
32708#: client/input/cl_input.cpp:1185
32709msgid "Rotate battlescape camera clockwise"
32710msgstr "전술화면의 시점을 시계 방향으로 회전"
32711
32712#: client/input/cl_input.cpp:1187
32713msgid "Tilt battlescape camera up"
32714msgstr "전술화면의 시점높이를 상승"
32715
32716#: client/input/cl_input.cpp:1189
32717msgid "Tilt battlescape camera down"
32718msgstr "전술화면의 시점높이를 하강"
32719
32720#: client/input/cl_input.cpp:1191
32721msgid "Move battlescape camera"
32722msgstr "전술화면의 시점을 이동"
32723
32724#: client/input/cl_input.cpp:1193
32725msgid "Move battlescape camera left"
32726msgstr "전술화면의 시점을 왼쪽으로 이동"
32727
32728#: client/input/cl_input.cpp:1195
32729msgid "Move battlescape camera top left"
32730msgstr "전술화면의 시점을 왼쪽 위로 이동"
32731
32732#: client/input/cl_input.cpp:1197
32733msgid "Move battlescape camera bottom left"
32734msgstr "전술화면의 시점을 왼쪽 아래로 이동"
32735
32736#: client/input/cl_input.cpp:1199
32737msgid "Move battlescape camera right"
32738msgstr "전술화면의 시점을 오른쪽으로 이동"
32739
32740#: client/input/cl_input.cpp:1201
32741msgid "Move battlescape camera top right"
32742msgstr "전술화면의 시점을 오른쪽 위로 이동"
32743
32744#: client/input/cl_input.cpp:1203
32745msgid "Move battlescape camera bottom right"
32746msgstr "전술화면의 시점을 오른쪽 아래로 이동"
32747
32748#: client/input/cl_input.cpp:1205
32749msgid "Move battlescape camera forward"
32750msgstr "전술화면의 시점을 앞으로 이동"
32751
32752#: client/input/cl_input.cpp:1207
32753msgid "Move battlescape camera backward"
32754msgstr "전술화면의 시점을 뒤로 이동"
32755
32756#: client/input/cl_input.cpp:1209 client/input/cl_input.cpp:1233
32757msgid "Zoom in"
32758msgstr "확대"
32759
32760#: client/input/cl_input.cpp:1211 client/input/cl_input.cpp:1234
32761msgid "Zoom out"
32762msgstr "축소"
32763
32764#: client/input/cl_input.cpp:1214
32765msgid "Left mouse button click (menu)"
32766msgstr "마우스 왼쪽 버튼 클릭(메뉴)"
32767
32768#: client/input/cl_input.cpp:1216
32769msgid "Middle mouse button click (menu)"
32770msgstr "마우스 휠 버튼 클릭(메뉴)"
32771
32772#: client/input/cl_input.cpp:1218
32773msgid "Right mouse button click (menu)"
32774msgstr "마우스 오른쪽 버튼 클릭(메뉴)"
32775
32776#: client/input/cl_input.cpp:1220
32777msgid "Mouse wheel up"
32778msgstr "마우스 휠 위로"
32779
32780#: client/input/cl_input.cpp:1221
32781msgid "Mouse wheel down"
32782msgstr "마우스 휠 내리기"
32783
32784#: client/input/cl_input.cpp:1222
32785msgid "Select objects/Walk to a square/In fire mode, fire etc"
32786msgstr "오브젝트/이동목표/공격방법 선택, 공격 그 외"
32787
32788#: client/input/cl_input.cpp:1224
32789msgid "Rotate Battlescape/In fire mode, cancel action"
32790msgstr "전장 돌려보기 / 사격 모드에서는 행동 취소"
32791
32792#: client/input/cl_input.cpp:1226
32793msgid "Turn soldier toward mouse pointer"
32794msgstr "마우스포인터의 방향으로 전투원를 보게 한다"
32795
32796#: client/input/cl_input.cpp:1228
32797msgid "Toggles the hud radar mode"
32798msgstr "HUD 레이더 사용 토글"
32799
32800#: client/input/cl_input.cpp:1231
32801msgid "Slice through terrain at a higher level"
32802msgstr "지형표시 고도레벨을 증가"
32803
32804#: client/input/cl_input.cpp:1232
32805msgid "Slice through terrain at a lower level"
32806msgstr "지형표시 고도레벨을 감소"
32807
32808#: client/ui/node/ui_node_container.cpp:261
32809#: client/ui/node/ui_node_container.cpp:266
32810#, c-format
32811msgid "Ammo: %i\n"
32812msgstr "탄약: %i\n"
32813
32814#: client/ui/node/ui_node_container.cpp:265
32815#, c-format
32816msgid "%s loaded\n"
32817msgstr "%s가 장전 되었습니다\n"
32818
32819#: client/ui/node/ui_node_container.cpp:273
32820msgid "Usable in:\n"
32821msgstr "사용가능 무기:\n"
32822
32823#: client/ui/node/ui_node_container.cpp:325
32824#, c-format
32825msgid "In: %i Out: %i"
32826msgstr "In: %i Out: %i"
32827
32828#: client/ui/node/ui_node_window.cpp:250
32829msgid "Drag to move window"
32830msgstr "창을 옮기려면 드래그 합니다."
32831
32832#: client/ui/node/ui_node_window.cpp:267
32833msgid "Close the window"
32834msgstr "이 대화상자를 닫습니다"
32835
32836#: client/ui/ui_tooltip.cpp:95 client/ui/ui_tooltip.cpp:100
32837#, c-format
32838msgid "Key: %s"
32839msgstr "입력키: %s"
32840
32841#: game/g_actor.cpp:98
32842msgid "Soldier entered the rescue zone."
32843msgstr "전투원이 구조지역에 진입하였습니다."
32844
32845#: game/g_actor.cpp:100
32846msgid "Soldier left the rescue zone."
32847msgstr "전투원이 구조지역에서 벗어났습니다."
32848
32849#: game/g_actor.cpp:626
32850msgid ""
32851"Can't perform action - weapon already fully loaded with the same ammunition!"
32852msgstr ""
32853"행동을 취할 수 없습니다 - 이미 동일한 탄알의 최대 장탄수로 장전되어 있습니다!"
32854
32855#: game/g_client.cpp:341
32856msgid "Can't perform action - object not present!"
32857msgstr "행동을 취할 수 없습니다 - 대상이 없습니다!"
32858
32859#: game/g_client.cpp:346
32860msgid "Can't perform action - not an actor!"
32861msgstr "행동을 취할 수 없습니다 - 대원이 아닙니다!"
32862
32863#: game/g_client.cpp:351
32864msgid "Can't perform action - actor is stunned!"
32865msgstr "행동을 취할 수 없습니다 - 대원이 기절했습니다!"
32866
32867#: game/g_client.cpp:356
32868msgid "Can't perform action - actor is dead!"
32869msgstr "행동을 취할 수 없습니다 - 대원이 사망하였습니다!"
32870
32871#: game/g_client.cpp:361
32872msgid "Can't perform action - not on same team!"
32873msgstr "행동을 취할 수 없습니다 - 같은 팀이 아닙니다!"
32874
32875#: game/g_client.cpp:366
32876msgid "Can't perform action - no control over allied actors!"
32877msgstr "행동을 취할 수 없습니다 - 동맹중인 다른 팀원은 조작할 수 없습니다!"
32878
32879#: game/g_client.cpp:385
32880msgid "Can't perform action - it is not your turn!"
32881msgstr "행동을 취할 수 없습니다 - 당신의 차례가 아닙니다!"
32882
32883#: game/g_client.cpp:500
32884msgid "Currently shaken, won't let their guard down."
32885msgstr "흥분중. 방어를 낮추지 않음."
32886
32887#: game/g_cmds.cpp:71
32888#, c-format
32889msgid "You can't talk for %d more seconds\n"
32890msgstr "%d 초간 말을 할 수 없습니다\n"
32891
32892#: game/g_cmds.cpp:79
32893#, c-format
32894msgid "Flood protection: You can't talk for %d seconds.\n"
32895msgstr "플러딩 방지: 당신은 %d 초동안 말을 할 수 없습니다.\n"
32896
32897#: game/g_combat.cpp:422
32898msgid ""
32899"Soldier is dazed!\n"
32900"Enemy used flashbang!"
32901msgstr ""
32902"대원이 당황했습니다!\n"
32903"적군이 섬광탄을 사용했습니다!"
32904
32905#: game/g_combat.cpp:647
32906msgid "Can't perform action - impossible throw!"
32907msgstr "행동을 취할 수 없습니다 - 던질 수 없습니다!"
32908
32909#: game/g_combat.cpp:1125
32910msgid "Can't perform action - object not activatable!"
32911msgstr "행동을 취할 수 없습니다 - 활성화 시킬 수 없는 대상입니다!"
32912
32913#: game/g_combat.cpp:1151
32914msgid "Can't perform action - target is not wounded!"
32915msgstr "행동 불가 - 대상이 부상자가 아닙니다!"
32916
32917#: game/g_combat.cpp:1176
32918msgid "Can't perform action - target out of range!"
32919msgstr "행동을 취할 수 없습니다 - 사정거리를 벗어났습니다!"
32920
32921#: game/g_combat.cpp:1222
32922msgid "Can't perform action - not enough ammo!"
32923msgstr "행동을 취할 수 없습니다 - 탄약이 부족합니다!"
32924
32925#: game/g_mission.cpp:60
32926msgid "Aliens entered target zone!"
32927msgstr "외계인들이 목표지점에 진입했습니다!"
32928
32929#: game/g_mission.cpp:79
32930msgid "Target zone is occupied!"
32931msgstr "목표지점이 점령되었습니다!"
32932
32933#: game/g_mission.cpp:96
32934msgid "Item was placed."
32935msgstr "물품을 배치하였습니다."
32936
32937#: game/g_morale.cpp:40
32938#, c-format
32939msgid "%s panics!"
32940msgstr "%s가 공포에 빠졌습니다!"
32941
32942#: game/g_morale.cpp:100
32943#, c-format
32944msgid "%s is on a rampage!"
32945msgstr "%s가 폭주중입니다!"
32946
32947#: game/g_morale.cpp:104
32948#, c-format
32949msgid "%s is consumed by mad rage!"
32950msgstr "%s가 분노에 사로잡혔습니다!"
32951
32952#: game/g_morale.cpp:184
32953#, c-format
32954msgid "%s is currently shaken."
32955msgstr "%s가 심리적으로 불안합니다."
32956
32957#: game/g_reaction.cpp:599
32958msgid "No reaction fire enabled weapon."
32959msgstr "대응사격 가능한 무기가 없습니다."
32960
32961#: game/g_reaction.cpp:604
32962msgid "No fire mode selected for reaction fire."
32963msgstr "대응사격할 방법이 선택되어 있지 않습니다."
32964
32965#: game/g_reaction.cpp:609
32966msgid "Not enough TUs left for activating reaction fire."
32967msgstr "대응사격을 하기에는 남은 TU(행동력)가 부족합니다."
32968
32969#: game/g_round.cpp:54
32970msgid "4 minutes left until forced turn end."
32971msgstr "강제 턴 종료까지 4분 남았습니다."
32972
32973#: game/g_round.cpp:57
32974msgid "3 minutes left until forced turn end."
32975msgstr "강제 턴 종료까지 3분 남았습니다."
32976
32977#: game/g_round.cpp:60
32978msgid "2 minutes left until forced turn end."
32979msgstr "강제 턴 종료까지 2분 남았습니다."
32980
32981#: game/g_round.cpp:63
32982msgid "1 minute left until forced turn end."
32983msgstr "강제 턴 종료까지 1분 남았습니다."
32984
32985#: game/g_round.cpp:66
32986msgid "30 seconds left until forced turn end."
32987msgstr "강제 턴 종료까지 30초 남았습니다."
32988
32989#: game/g_round.cpp:69
32990msgid "15 seconds left until forced turn end."
32991msgstr "강제 턴 종료까지 15초 남았습니다."
32992
32993#: game/g_round.cpp:77
32994msgid "Current active team hit the max round time."
32995msgstr "현재 활동중인 팀이 라운드 타임을 소진하였습니다."
32996
32997#: game/g_trigger.cpp:139
32998msgid "Switching map!"
32999msgstr "지도를 바꿉니다!"
33000
33001#: game/g_trigger.cpp:168
33002msgid "You are now ready to switch the map."
33003msgstr "지도를 바꿀 준비가 되었습니다."
33004
33005#: po/OTHER_STRINGS:2
33006msgid "human"
33007msgstr "인간"
33008
33009#: po/OTHER_STRINGS:3
33010msgid "alien"
33011msgstr "외계인"
33012
33013#: po/OTHER_STRINGS:6
33014msgid "Take a screenshot"
33015msgstr "스크린샷 저장"
33016
33017#~ msgid "^BProposal: %s\t%i %s %02i\n"
33018#~ msgstr "^B연구 제안서: %s\t%i %s %02i\n"
33019
33020#~ msgid "Proposal: %s\t%i %s %02i\n"
33021#~ msgstr "연구 제안서: %s\t%i %s %02i\n"
33022
33023#~ msgid "^BRe: %s\t%i %s %02i\n"
33024#~ msgstr "^B답장: %s\t%i %s %02i\n"
33025
33026#~ msgid "Re: %s\t%i %s %02i\n"
33027#~ msgstr "답장: %s\t%i %s %02i\n"
33028
33029#~ msgid "^B%s\t%i %s %02i\n"
33030#~ msgstr "^B%s\t%i %s %02i\n"
33031
33032#~ msgid "%s\t%i %s %02i\n"
33033#~ msgstr "%s\t%i %s %02i\n"
33034
33035#~ msgid "^B%s\t%s\n"
33036#~ msgstr "^B%s\t%s\n"
33037
33038#, fuzzy
33039#~ msgid "^BMenu bindings"
33040#~ msgstr "단축키"
33041
33042#~ msgid "Key %s already bound"
33043#~ msgstr "Key %s already bound"
33044
33045#~ msgid "NONE"
33046#~ msgstr "없음"
33047
33048#~ msgid "Full Campaign"
33049#~ msgstr "정식 캠페인"
33050
33051#~ msgid "Simple Campaign"
33052#~ msgstr "간단한 캠페인"
33053
33054#~ msgid ""
33055#~ "Find the control center and place one of your soldiers next to the "
33056#~ "console in order to take advantage of the security cameras."
33057#~ msgstr ""
33058#~ "컨트롤 센터를 찾아 병사 한명을 콘솔 옆에 세워두어 보안 카메라들을 활용하세"
33059#~ "요."
33060
33061#~ msgid "New"
33062#~ msgstr "새 팀"
33063
33064#~ msgid "Keyinfo and General Help"
33065#~ msgstr "키 정보와 일반 도움말"
33066
33067#~ msgid ""
33068#~ "Visit our forums and join the community at http://ufoai.org.\n"
33069#~ "Hint: Press CTRL+G to grab/release the mousepointer."
33070#~ msgstr ""
33071#~ "http://ufoai.org 에서 포럼을 방문하고 커뮤니티에 가입할 수 있습니다.\n"
33072#~ "힌트: CTRL+G 를 눌러서 마우스 포인터를 잡거나 풀 수 있습니다."
33073
33074#~ msgid "Visit our forums and join the community at http://ufoai.org."
33075#~ msgstr ""
33076#~ "http://ufoai.org 에서 포럼를 방문하고 커뮤니티에 가입할 수 있습니다."
33077
33078#~ msgid ""
33079#~ "Note: Campaign-specific keybindings visible in Campaign mode only.\n"
33080#~ "Hint: Press CTRL+G to grab/release the mousepointer."
33081#~ msgstr ""
33082#~ "참고: 캠페인 전용 단축키들은 캠페인 모드에서만 보입니다.\n"
33083#~ "힌트: CTRL+G 를 눌러서 마우스 포인터를 잡거나 풀 수 있습니다."
33084
33085#~ msgid "Note: Campaign-specific keybindings visible in Campaign mode only."
33086#~ msgstr "참고: 캠페인 전용 단축키들은 캠페인 모드에서만 보입니다."
33087
33088#~ msgid "Extension"
33089#~ msgstr "확장"
33090
33091#~ msgid "Unused"
33092#~ msgstr "사용되고 있지 않습니다"
33093
33094#~ msgid "Scroll up"
33095#~ msgstr "위로 스크롤합니다"
33096
33097#~ msgid "Scroll down"
33098#~ msgstr "아래로 스크롤합니다"
33099
33100#~ msgid "No reaction fire"
33101#~ msgstr "대응사격없음"
33102
33103#~ msgid ""
33104#~ "You cannot queue aircraft.\n"
33105#~ "No command centre in this base.\n"
33106#~ msgstr ""
33107#~ "비행기 생산일정을 잡을 수 없습니다.\n"
33108#~ "기지에 지휘통제실이 없습니다.\n"
33109
33110#~ msgid ""
33111#~ "You cannot queue aircraft.\n"
33112#~ "No hangars in this base.\n"
33113#~ msgstr ""
33114#~ "비행기 생산일정을 잡을 수 없습니다.\n"
33115#~ "격납고가 없습니다.\n"
33116
33117#~ msgid "Not enough free storage space in %s. Production postponed."
33118#~ msgstr "%s 기지에 창고 공간이 부족합니다. 생산은 연기되었습니다."
33119
33120#~ msgid "Not enough free hangar space in %s. Production postponed."
33121#~ msgstr "%s 기지에 남은 격납고 공간이 없습니다. 생산은 연기되었습니다."
33122
33123#~ msgid "Not enough free storage space in %s. Disassembling postponed."
33124#~ msgstr "%s 기지에 창고 공간이 부족합니다. 해체 작업은 연기되었습니다."
33125
33126#~ msgid "Production of %s started"
33127#~ msgstr "%s의 생산을 시작했습니다"
33128
33129#~ msgid "%s does not have Storage, items are removed!"
33130#~ msgstr "%s 에 창고가 없습니다. 물품들은 파기됩니다!"
33131
33132#~ msgid "%s does not have Living Quarters, employees got unhired!"
33133#~ msgstr "%s 에 숙소가 없습니다. 고용된 사람들이 해고됩니다!"
33134
33135#~ msgid "%s does not have enough free space. Aircraft is lost!"
33136#~ msgstr "%s 에 격납고 여유 공간이 없습니다. 항공기가 분실됐습니다!"
33137
33138#~ msgid "(complete)"
33139#~ msgstr "(완료)"
33140
33141#~ msgid ""
33142#~ "Determines a soldier's accuracy with heavy weapons. Soldiers will "
33143#~ "increase their heavy proficiency when they use heavy weapons effectively "
33144#~ "in battle."
33145#~ msgstr ""
33146#~ "병사의 중무기 적중도를 결정합니다. 병사들이 전투에서 중무기를 효과적으로 "
33147#~ "사용하면 중무기 능숙도가 올라갑니다."
33148
33149#~ msgid "Heavy Weapons Proficiency"
33150#~ msgstr "중화기 특기"
33151
33152#~ msgid ""
33153#~ "You cannot process aliens yet. Alien Containment not ready in this base."
33154#~ msgstr ""
33155#~ "외계인을 아직 처리할 수 없습니다. 외계인 수용시설이 기지에 준비되지 않았습"
33156#~ "니다."
33157
33158#~ msgid "Not enough storage space in %s. %s"
33159#~ msgstr "%s 기지의 창고에 저장할 공간이 충분하지 않습니다. %s"
33160
33161#~ msgid "%i item was sold for %i credits."
33162#~ msgid_plural "%i items were sold for %i credits."
33163#~ msgstr[0] "%i개의 항목을 %i에 팔았습니다."
33164#~ msgstr[1] "%i개의 항목들을 %i에 팔았습니다."
33165
33166#~ msgid "Add/Remove scientist"
33167#~ msgstr "연구원 추가/제외"
33168
33169#~ msgid "Switch to another base"
33170#~ msgstr "다음 기지로 이동합니다"
33171
33172#~ msgid "Base Research Info"
33173#~ msgstr "기지내 연구 정보"
33174
33175#~ msgid "Start research"
33176#~ msgstr "연구 시작"
33177
33178#~ msgid "Stop research"
33179#~ msgstr "연구 중지"
33180
33181#~ msgid "Show research proposal"
33182#~ msgstr "연구 제안서 표시"
33183
33184#~ msgid "Laboratory space (used/all): %i/%i"
33185#~ msgstr "연구공간 (사용 중/전체): %i/%i"
33186
33187#~ msgid "Scientists (available/all): %i/%i"
33188#~ msgstr "연구원 (가용 인원/전체): %i/%i"
33189
33190#~ msgid "Not researched in any base."
33191#~ msgstr "연구 중인 기지가 없습니다."
33192
33193#~ msgid "Researched in %s."
33194#~ msgstr "%s 기지에서 연구되었습니다."
33195
33196#~ msgid "Researched in this base."
33197#~ msgstr "이 기지에서 연구 중 입니다."
33198
33199#~ msgid "Progress: %.1f%%"
33200#~ msgstr "진행도: %.1f%%"
33201
33202#~ msgid "Progress: not available."
33203#~ msgstr "진행도: 진행불가"
33204
33205#~ msgid "Status: under research"
33206#~ msgstr "상태: 연구 중"
33207
33208#~ msgid ""
33209#~ "Status: this research topic is currently being processed in laboratories"
33210#~ msgstr "상태: 실험실에서 진행 중인 연구 주제입니다."
33211
33212#~ msgid "Status: research paused"
33213#~ msgstr "상태: 일시 중지된 연구"
33214
33215#~ msgid "Status: research topic currently paused"
33216#~ msgstr "상태: 연구주제가 현재 일시중지 되었습니다."
33217
33218#~ msgid "Status: research finished"
33219#~ msgstr "상태: 연구종료"
33220
33221#~ msgid "Status: not possible to research"
33222#~ msgstr "상태: 연구할 주제가 없습니다."
33223
33224#~ msgid ""
33225#~ "Status: the materials or background knowledge needed to research this "
33226#~ "topic are not available yet"
33227#~ msgstr "상태: 이 주제를 연구하기에 필요한 자재나 기반 지식이 아직 없습니다."
33228
33229#~ msgid "Status: unknown technology"
33230#~ msgstr "상태: 알려지지 않은 기술"
33231
33232#~ msgid "Unassigned scientists"
33233#~ msgstr "연구에 투입가능한 연구원"
33234
33235#~ msgid "Missing an artifact"
33236#~ msgstr "Missing an artifact"
33237
33238#~ msgid "Unresearchable collected items"
33239#~ msgstr "연구 불가능한 수집된 물품"
33240
33241#~ msgid "This item is currently under research in another base."
33242#~ msgstr "이 항목은 다른 기지에서 연구 중입니다."
33243
33244#~ msgid "The research on this item is complete."
33245#~ msgstr "이 연구는 종료된 연구입니다."
33246
33247#~ msgid ""
33248#~ "The research on this item is not yet possible.\n"
33249#~ "You need to research the technologies it's based on first."
33250#~ msgstr ""
33251#~ "이 항목의 연구는 현재 불가능합니다.\n"
33252#~ "그것의 기반 기술을 먼저 연구해야 합니다."
33253
33254#~ msgid "Nothing to research."
33255#~ msgstr "연구할 것이 없습니다"
33256
33257#~ msgid "Build a laboratory first."
33258#~ msgstr "연구실을 먼저 건설해주세요."
33259
33260#~ msgid "Bomber_city"
33261#~ msgstr "봄버시티"
33262
33263#~ msgid "City_disco"
33264#~ msgstr "디스코시티"
33265
33266#~ msgid "Community_centre"
33267#~ msgstr "지휘통제실"
33268
33269#~ msgid "Crashed Harvester"
33270#~ msgstr "추락한 하베스터"
33271
33272#~ msgid "Country Desert (Crashed Harvester)"
33273#~ msgstr "시골 사막 (추락한 하베스터)"
33274
33275#~ msgid "intro_sentence1"
33276#~ msgstr ""
33277#~ "서기 2084년. 지구는 나름의 평화를 누리고 있었다. 폭력으로 얼룩진 21세기의 "
33278#~ "시작은, 잊혀질 만큼은 아니지만, 먼 옛날의 이야기가 되었다. 20세기 후반의 "
33279#~ "아이들에게 두 차례의 세계대전이 그러했듯, 많은 지구인에게 제2 차 냉전은 과"
33280#~ "거가 드리운 어두운 그림자일 뿐이었다."
33281
33282#~ msgid "intro_sentence2"
33283#~ msgstr ""
33284#~ "세기말, 제3 세계가 마침내 신기술과 단일의료보험의 혜택을 얻게 되면서부터 "
33285#~ "분쟁이 점차 줄었다. 그 공포와 잔인성에 대한 지구인의 기억은 여전히 생생하"
33286#~ "였으나, 제2 차 냉전의 결과로서 테러리즘마저 수그러들었다. 모든 국가들이 UN"
33287#~ "에서 동등한 대의권을 보장받았고, 생활수준이 최빈국에 이르기까지 점진적으"
33288#~ "로 향상되었기 때문에 계급투쟁이 정쟁의 장에 등장했다. 성공적으로 세계를 규"
33289#~ "율하는 새로운 UN의 둘레를 따라, 국가들이 기반을 다지고 안정을 찾았다. 중국"
33290#~ "과 유럽연합이 각각 형성한 막강한 블록에 놀랐던, 분열된 소국의 무리들은 자"
33291#~ "신들만의 강력한 정치적 연맹을 만들으며, 어떠한 국가와도 쉽게 전쟁할 수 없"
33292#~ "음을 깨달았다. 인류는 역사상 처음으로, 세계의 4분의 3 이상의 지역에서 질서"
33293#~ "를 향유하게 되었다."
33294
33295#~ msgid "intro_sentence3"
33296#~ msgstr "지구상의 많은 사람들은 모든 일이 잘 될 것이라 생각했다."
33297
33298#~ msgid "intro_sentence4"
33299#~ msgstr ""
33300#~ "첫 공격은 2084년 3월 3일 뭄바이에서 시작되었다. 지구상에서 가장 인구가 높"
33301#~ "은 지역인 뭄바이에 완벽에 가까울 정도의 레이더 방공망에 탐지되지 않은 채 6"
33302#~ "대의 작은 UFO들은 어디에선가 갑자기 나타났다. 그들은 어떠한 경고도, 설명"
33303#~ "도 없었다. 외계인과의 대치상황을 타개하기 위한 작전을 군부대가 취하기 전, "
33304#~ "2만의 무고한 시민과 3개 대대 병력들은 12시간 만에 무참히 학살당했다. 다녀"
33305#~ "갔다는 증거로 뭄바이의 황폐해진 도로만을 남긴 채, 갑자기 그들이 나타났듯, "
33306#~ "갑자기 사라졌다."
33307
33308#~ msgid "intro_sentence5"
33309#~ msgstr ""
33310#~ "UN의 긴급회의는 어떠한 결론도 도출하지 못하였다. 이 시간, Bonn과 "
33311#~ "Johannesburg 그리고 Bangkok은 전보다 크고 더욱 잔인한 침략이 빠르게 진행되"
33312#~ "었다. 몇몇 국가들은 교섭을 시도했고, 주변을 황폐하게 만들고 있는 외계인들"
33313#~ "에게 천 가지 언어로 메시지를 보냈다. 그들의 말은 무시당했다. 1시간 만에 3"
33314#~ "개 도시에는 생명체가 존재하지 않게 되었다. 군대에 반격 허가가 난 시각, 공"
33315#~ "격은 멈추었다. 외계인들이 떠난 자리에는 으깨진 살덩어리와 혈흔만이 남겨졌"
33316#~ "다. 모든 UFO들이 흔적 없이 사라졌다. 하지만 그들이 돌아올 것이라고 믿어 의"
33317#~ "심치 않는다."
33318
33319#~ msgid "intro_sentence6"
33320#~ msgstr ""
33321#~ "뭄바이 습격 87시간 후, 지구는 전쟁을 선포했다. 각국의 군대는 2주 동안 각"
33322#~ "자 최선을 다해 외계인의 침략자를 막았고, 적은 수의 귀중한 성공을 얻었다."
33323
33324#~ msgid "intro_sentence7"
33325#~ msgstr ""
33326#~ "UN이 유일한 선택을 선포했다. 한 세기 보다 더 오래된 장비들의 먼지를 털어내"
33327#~ "고, 과거의 미국에 오랫동안 존재하지 않았던 것으로 되어있는 대외계생명체 대"
33328#~ "책 기구가 UN의 기치아래 새롭게 창설되었다. 그 기구의 임무는 외계의 위협과 "
33329#~ "싸우고 어떠한 대가를 치르던 인류의 생존을 영위해 나가는 것이다."
33330
33331#~ msgid "intro_sentence8"
33332#~ msgstr ""
33333#~ "8대 강국이 자금과 각국의 정예 전투원을 제공한, PHALANX는 최고 중의 최고이"
33334#~ "다. PHALANX는 인류의 최초이자 유일한 방어선이다. PHALANX는 실패를 감당할 "
33335#~ "수 없다. PHALANX의 실패가 인류에게 가져올 것은 절망뿐이다."
33336
33337#~ msgid "Heavy Weapons:"
33338#~ msgstr "중화기:"
33339
33340#~ msgid "Workers (ready/all):"
33341#~ msgstr "작업원 (가용 인원/전체):"
33342
33343#~ msgid "Storage capacity:"
33344#~ msgstr "창고용량:"
33345
33346#~ msgid "Small"
33347#~ msgstr "소형"
33348
33349#~ msgid "Large"
33350#~ msgstr "대형"
33351
33352#~ msgid "Unknown aircraft size"
33353#~ msgstr "알려지지 않은 항공기 크기"
33354
33355#~ msgid "skill_close"
33356#~ msgstr "근접전투"
33357
33358#~ msgid "skill_heavy"
33359#~ msgstr "중화기"
33360
33361#~ msgid "skill_assault"
33362#~ msgstr "강습"
33363
33364#~ msgid "skill_sniper"
33365#~ msgstr "저격"
33366
33367#~ msgid "skill_explosive"
33368#~ msgstr "폭발물"
33369
33370#~ msgid "^BBuildings\t\t\t\t\t\tCapacity\t\t\t\tAmount\n"
33371#~ msgstr "^B건물\t\t\t\t\t\t용적\t\t\t\t수량\n"
33372
33373#~ msgid "^BProduction\t\t\t\t\t\tQuantity\t\t\t\tPercent\n"
33374#~ msgstr "^B생산\t\t\t\t\t\t수량\t\t\t\t진행률\n"
33375
33376#~ msgid "%s\t\t\t\t\t\t%d\t\t\t\t%.2f%%\n"
33377#~ msgstr "%s\t\t\t\t\t\t%d\t\t\t\t%.2f%%\n"
33378
33379#~ msgid "^BResearch\t\t\t\t\t\tScientists\t\t\t\tPercent\n"
33380#~ msgstr "^B연구\t\t\t\t\t\t연구원\t\t\t\t진행률\n"
33381
33382#~ msgid "%s\t\t\t\t\t\t%d\t\t\t\t%1.2f%%\n"
33383#~ msgstr "%s\t\t\t\t\t\t%d\t\t\t\t%1.2f%%\n"
33384
33385#~ msgid "Alien landing - Snow"
33386#~ msgstr "UFO 착륙 - 설원"
33387
33388#~ msgid "Industrial"
33389#~ msgstr "공업지대"
33390
33391#~ msgid "Alien landing - Industrial"
33392#~ msgstr "UFO 착륙 - 공업지대"
33393
33394#~ msgid "A UFO crashed into the snow here."
33395#~ msgstr "이곳 눈 속에 UFO가 추락하였습니다."
33396
33397#~ msgid "Oriental small"
33398#~ msgstr "동양풍의 소규모 도시"
33399
33400#~ msgid "Village residential"
33401#~ msgstr "주거지역"
33402
33403#~ msgid "Village commercial"
33404#~ msgstr "상업지역"
33405
33406#~ msgid "Village recreational"
33407#~ msgstr "휴양지역"
33408
33409#, fuzzy
33410#~ msgid "Arctic Industrial Site"
33411#~ msgstr "산업지구."
33412
33413#, fuzzy
33414#~ msgid ""
33415#~ "Commander,\n"
33416#~ "\n"
33417#~ "We've recovered a new alien corpse from the battlefield. It appears to be "
33418#~ "a more deadly variant of the Bloodspider with which we are familiar. "
33419#~ "Dissection and assessment could give us insights into the alien's new "
33420#~ "capabilities.\n"
33421#~ "\n"
33422#~ "Sincerely,\n"
33423#~ "\n"
33424#~ "Dr. Connor"
33425#~ msgstr ""
33426#~ "Commander,\n"
33427#~ "\n"
33428#~ "We've recovered a new alien corpse from the battlefield. We should begin "
33429#~ "dissection and assessment as soon as possible.\n"
33430#~ "\n"
33431#~ "Sincerely,\n"
33432#~ "\n"
33433#~ "Dr. Connor"
33434
33435#, fuzzy
33436#~ msgid ""
33437#~ "Commander,\n"
33438#~ "\n"
33439#~ "We've recovered a new alien corpse from the battlefield. It appears to be "
33440#~ "a more deadly variant of the Hovernet with which we are familiar. "
33441#~ "Dissection and assessment could give us insights into the alien's new "
33442#~ "capabilities.\n"
33443#~ "\n"
33444#~ "Sincerely,\n"
33445#~ "\n"
33446#~ "Dr. Connor"
33447#~ msgstr ""
33448#~ "Commander,\n"
33449#~ "\n"
33450#~ "We've recovered a new alien corpse from the battlefield. We should begin "
33451#~ "dissection and assessment as soon as possible.\n"
33452#~ "\n"
33453#~ "Sincerely,\n"
33454#~ "\n"
33455#~ "Dr. Connor"
33456
33457#~ msgid ""
33458#~ "%s (%s)\n"
33459#~ "%s"
33460#~ msgstr ""
33461#~ "%s (%s)\n"
33462#~ "%s"
33463
33464#~ msgid "Crashed aircraft"
33465#~ msgstr "추락한 항공기"
33466
33467#~ msgid "Terror mission"
33468#~ msgstr "테러 발생"
33469
33470#~ msgid "Harvesting mission"
33471#~ msgstr "인간사냥 임무"
33472
33473#~ msgid "No nation"
33474#~ msgstr "No nation"
33475
33476#~ msgid "Mission\t%s (%s)\n"
33477#~ msgstr "임무\t%s (%s)\n"
33478
33479#~ msgid "Advanced Nanocomposite Armour"
33480#~ msgstr "복합 나노 방탄복"
33481
33482#~ msgid "Advanced Power Armour"
33483#~ msgstr "개량된 파워 방어구"
33484
33485#~ msgid "Jumpsuit"
33486#~ msgstr "점프수트"
33487
33488#~ msgid "A suburb that has received a visit from a UFO."
33489#~ msgstr "UFO의 방문을 받은 교외 마을."
33490
33491#~ msgid "A UFO crashed here."
33492#~ msgstr "UFO가 이곳에 추락하였습니다."
33493
33494#~ msgid "A suburb that has been visited by an UFO."
33495#~ msgstr "UFO가 출현한 교외지역."
33496
33497#~ msgid "Crashed UFO in an african suburban district."
33498#~ msgstr "UFO가 아프리카 교외 지역에 추락하였습니다."
33499
33500#~ msgid "An UFO crashsite."
33501#~ msgstr "UFO 추락 지점."
33502
33503#~ msgid "A Bomber has landed in the middle of a city."
33504#~ msgstr "폭격형 UFO가 도심에 착륙했습니다."
33505
33506#~ msgid "A small UFO has crashed in this mining region."
33507#~ msgstr "광산지역에 추락한 작은 UFO."
33508
33509#~ msgid "An alien Harvester has crashed in the wastelands."
33510#~ msgstr "황무지에 추락한 하베스터."
33511
33512#~ msgid ""
33513#~ "A farm in a rural area. Lots of land to cover, but few obstacles to "
33514#~ "impair line of sight."
33515#~ msgstr "시골의 농장. 광활한 대지에 시야를 가릴만한 장애물이 거의 없습니다."
33516
33517#~ msgid ""
33518#~ "A farmhouse surrounded by fields and sheds. A UFO has landed in one of "
33519#~ "the fields."
33520#~ msgstr "수풀이 우거진 농장입니다. UFO는 벌판 한 곳에 착륙했습니다."
33521
33522#~ msgid "Aliens are up to no good in this sparsely populated forest region."
33523#~ msgstr "외계인들이 인적이 드문 산림에서 어떤 일을 꾸미고 있습니다."
33524
33525#~ msgid "UFO crashed in this sparsely populated forest region."
33526#~ msgstr "인구가 적은 수풀지역에 추락한 UFO."
33527
33528#~ msgid "An industrial area in a cold region."
33529#~ msgstr "냉대지역의 산업지구."
33530
33531#~ msgid "An underpopulated area in a cold region."
33532#~ msgstr "냉대지역의 한적한 마을"
33533
33534#~ msgid "An important container harbour is attacked by alien invaders."
33535#~ msgstr "중요한 컨테이너 항구가 외계인 침략자들에 의하여 공격당했습니다."
33536
33537#~ msgid "UFO landed in hills area."
33538#~ msgstr "UFO가 구릉지역에 착륙하였습니다."
33539
33540#~ msgid "An icy environment."
33541#~ msgstr "얼음이 많은 환경."
33542
33543#~ msgid "A classic eastern suburban area."
33544#~ msgstr "동양의 전통적인 교외지역"
33545
33546#~ msgid "A laboratory where they examined found UFO wreck tiles."
33547#~ msgstr "발견된 UFO 잔해를 실험하는 연구실."
33548
33549#~ msgid "A mansion near the coast."
33550#~ msgstr "해안 부근의 맨션."
33551
33552#~ msgid "A mansion. An important and influential person lives here."
33553#~ msgstr "맨션. 중요하고 영향력 있는 사람이 이곳에 삽니다."
33554
33555#~ msgid "A suburban district of an oriental area."
33556#~ msgstr "동양의 교외지역."
33557
33558#~ msgid "Crashed UFO in oriental suburban district."
33559#~ msgstr "동양적인 교외지역에 추락한 UFO."
33560
33561#~ msgid "A cleared stretch of land in the middle of the jungle."
33562#~ msgstr "정글중앙의 개활지."
33563
33564#~ msgid "A river runs through this piece of jungle."
33565#~ msgstr "정글을 가로질러 강이 흐릅니다."
33566
33567#~ msgid "A peaceful neighbourhood on the outskirts of a centre of population."
33568#~ msgstr "한적한 교외지역."
33569
33570#~ msgid "Base is under attack."
33571#~ msgstr "기지가 공격당했습니다."
33572
33573#~ msgid "Cemetery terror mission."
33574#~ msgstr "공동묘지 테러 임무"
33575
33576#~ msgid "A small neighbourhood in a warm urban region."
33577#~ msgstr "온대지역의 소규모 도시."
33578
33579#~ msgid "A place where people come to relax and mingle."
33580#~ msgstr "사람들이 교제하고 쉴 수 있는 곳."
33581
33582#~ msgid "An office complex under construction."
33583#~ msgstr "건설 중인 사무실 복합지구."
33584
33585#~ msgid ""
33586#~ "A tropical area where several suspected criminals have made their homes."
33587#~ msgstr "몇몇 의심스러운 범죄가 집에서 발생한 열대지역."
33588
33589#~ msgid "A small estate in the mountains."
33590#~ msgstr "산중의 작은 별장."
33591
33592#~ msgid ""
33593#~ "A place where citizens come to replenish their vehicles' fuel supply."
33594#~ msgstr "시민들이 차량에 연료를 공급하기 위해 들리는 장소."
33595
33596#~ msgid "A small office in a mountainous region."
33597#~ msgstr "산악지대의 작은 사무실."
33598
33599#~ msgid ""
33600#~ "A kind of communal gathering centre annex foraging facility, known as a "
33601#~ "supermarket."
33602#~ msgstr "슈퍼마켓이라 불리는, 사회통합 식량시설."
33603
33604#~ msgid "A military convoy has caught the eye of the aliens."
33605#~ msgstr "군용품 수송 중 외계인의 눈에 발견되었습니다."
33606
33607#~ msgid "An urban district in an oriental region."
33608#~ msgstr "동양의 도시지역."
33609
33610#~ msgid ""
33611#~ "A shelter that was built to house people in times of major disasters. "
33612#~ "Some internal blast doors may have been closed."
33613#~ msgstr ""
33614#~ "거대한 재앙이 닥쳐올 때, 사람들은 피난처를 만들었습니다. 몇몇 내부 방폭벽"
33615#~ "들은 닫혀있습니다."
33616
33617#~ msgid "A small industrial area."
33618#~ msgstr "소규모 산업지구."
33619
33620#~ msgid "A stadium used for various recreational events."
33621#~ msgstr "여러 가지 오락행사에 사용되는 경기장."
33622
33623#~ msgid "An office complex in the centre of town."
33624#~ msgstr "도심의 사무실 복합지구."
33625
33626#~ msgid "An industrial area, used for loading and unloading goods."
33627#~ msgstr "물류를 하적 하는데 사용되는 산업지구."
33628
33629#~ msgid "A small bungalow."
33630#~ msgstr "작은 별장."
33631
33632#~ msgid "A bunker used in a previous conflict."
33633#~ msgstr "이전의 전쟁에 사용되었던 은신처."
33634
33635#~ msgid "A small industry city area."
33636#~ msgstr "소규모 산업지구."
33637
33638#~ msgid "A crashed UFO-Corrupter."
33639#~ msgstr "추락한 UFO-커럽터."
33640
33641#~ msgid "A hydroelectricity dam that is threatened by the alien invaders."
33642#~ msgstr "외계인 침략자들에 의해 수력발전용 댐이 위협받고 있습니다."
33643
33644#~ msgid "An estate owned by rich and influential people."
33645#~ msgstr "부유하고 영향력 있는 사람의 개인 별장."
33646
33647#~ msgid "An excavation site that has fallen under alien attack."
33648#~ msgstr "외계인의 공격을 당한 유적지."
33649
33650#~ msgid "A fuel depot the aliens try to destroy."
33651#~ msgstr "연료기지를 외계인들이 파괴하려 합니다."
33652
33653#~ msgid "A depot with the name 'The Gate' where secret technology is stored."
33654#~ msgstr "비밀 기술이 보관되어 있는, '게이트'라는 이름의 저장소."
33655
33656#~ msgid "A small settlement in winter."
33657#~ msgstr "겨울의 작은 거주지."
33658
33659#~ msgid "An old mine."
33660#~ msgstr "오래된 광산."
33661
33662#~ msgid "An office complex on the outskirts of town."
33663#~ msgstr "교외의 사무실 복합지구."
33664
33665#~ msgid "A rather old-fashioned suburban district."
33666#~ msgstr "다소 고풍적인 교외지역"
33667
33668#~ msgid "A subway station in a suburban part of town."
33669#~ msgstr "근교의 지하철역."
33670
33671#~ msgid "Wilderness terror mission."
33672#~ msgstr "황무지 테러 임무."
33673
33674#~ msgid "An alien base."
33675#~ msgstr "외계인 기지."
33676
33677#~ msgid "Rescue mission."
33678#~ msgstr "구조 임무."
33679
33680#~ msgid "No text exists for this item."
33681#~ msgstr "이 아이템에 관한 텍스트가 존재하지 않습니다."
33682
33683#, fuzzy
33684#~ msgid ""
33685#~ "Commander,\n"
33686#~ "\n"
33687#~ "This is an extremely urgent report, please believe me when I say it "
33688#~ "cannot wait for anything.\n"
33689#~ "\n"
33690#~ "I've found some disturbing new information during our continued research "
33691#~ "into the XVI organism. I have reason to believe that XVI may be an even "
33692#~ "larger part of the alien plan than we first suspected.\n"
33693#~ "\n"
33694#~ "First, some background. During our initial analyses of the aliens' "
33695#~ "cellular structure, we encountered some anomalies where our DNA "
33696#~ "replication tests would fail due to unexplained sample contamination. We "
33697#~ "initially discarded this as human error, but the problem has continued to "
33698#~ "appear with unerring regularity. The same result, again and again; every "
33699#~ "time we run a sample that hasn't been cryofrozen for storage, we have "
33700#~ "difficulty extracting a single uncontaminated sequence. It didn't make "
33701#~ "any sense until our recent discovery of the XVI infection in civilian "
33702#~ "people. I immediately suspected a correlation but wanted to wait until I "
33703#~ "could prove it, and since then I've spent most of my off hours studying "
33704#~ "the problem. Now I believe I've found the cause -- XVI itself.\n"
33705#~ "\n"
33706#~ "I've determined that all the aliens carry their own versions of this same "
33707#~ "micro-organic infection. There are differences to account for the "
33708#~ "different bodies and blood types -- some of these varieties don't appear "
33709#~ "to live in blood at all -- but it is unmistakably the same thing. We can "
33710#~ "only assume that the different strands of the infection were engineered "
33711#~ "to suit each species.\n"
33712#~ "\n"
33713#~ "Since all the alien species carry a unique strand of the infection, I've "
33714#~ "decided to modify our naming conventions slightly, giving individual XVI "
33715#~ "strands alphabetical designations after the source in which the strand "
33716#~ "can be found. Humans have XVI-H, Tamans have XVI-T, and so forth.\n"
33717#~ "\n"
33718#~ "The organism's function is not readily apparent in these aliens since we "
33719#~ "have no uninfected control specimens against which we can measure the "
33720#~ "effect. However, given this information, we have to conclude that XVI is "
33721#~ "more than simply a bio-weapon against humanity. It may even be used in a "
33722#~ "similar way -- an enslavement device suppressing individual thought and "
33723#~ "linking the subject into the group mind, whether there is a group or not. "
33724#~ "Perhaps the aliens that are sent to Earth are all members of some sort of "
33725#~ "slave soldier caste, or even prisoners forced to fight, like the Red "
33726#~ "Army's convict battalions in World War 2. At this point we can barely "
33727#~ "begin to speculate.\n"
33728#~ "\n"
33729#~ "Commander, I think we should pursue aggressive investigation into XVI so "
33730#~ "that we can find the truth behind some of these mysteries. We have to "
33731#~ "determine the true purpose of this organism, what it means to the war and "
33732#~ "to us as a species. XVI-H is possibly the biggest threat we've ever "
33733#~ "faced.\n"
33734#~ "\n"
33735#~ "We cannot let these things enslave our planet.\n"
33736#~ "\n"
33737#~ "Sincerely,\n"
33738#~ "\n"
33739#~ "Dr. Connor"
33740#~ msgstr ""
33741#~ "사령관님,\n"
33742#~ "\n"
33743#~ "New information has come to light during the last batch of autopsies you "
33744#~ "requested. Our reports stand, but we've discovered a commonality that may "
33745#~ "give us some new insight into the aliens' diversity.\n"
33746#~ "\n"
33747#~ "During our first analyses of the aliens' cellular structure, we "
33748#~ "encountered some anomalies where our DNA replication tests would fail due "
33749#~ "to unexplained sample contamination. We initially discarded this as human "
33750#~ "error, but the problem has continued to appear with surprising "
33751#~ "regularity. The same result, again and again; every time we run a sample "
33752#~ "that hasn't been cryofrozen for storage, we have difficulty extracting a "
33753#~ "single uncontaminated sequence. I spent some of my off hours studying the "
33754#~ "problem, and I believe I've found the cause.\n"
33755#~ "\n"
33756#~ "The simplest explanation is this: There are two types of DNA present in "
33757#~ "our blood samples. The foreign DNA's prevalence is total; these sequences "
33758#~ "can be found in every member of the Taman species, and closer study has "
33759#~ "confirmed that similar sequences exist in the blood of other species "
33760#~ "we've recovered. The source seems to be a kind of single-cellular "
33761#~ "organism present in huge numbers in the alien bloodstream. There are "
33762#~ "several versions of it, one for each species of alien, and they all share "
33763#~ "remarkable DNA similarities. Interestingly, although these organisms all "
33764#~ "have an identical number of chromosomes, none of them can survive in a "
33765#~ "body that is not a member of its source species. Also curious is the fact "
33766#~ "that there are absolutely no variations in DNA between organisms of the "
33767#~ "same version. This leads us to believe that the different versions may "
33768#~ "have been engineered -- wholly or in part -- to suit the individual "
33769#~ "species.\n"
33770#~ "\n"
33771#~ "We now surmise that all aliens carry a version of this micro-organic "
33772#~ "infection. The organism's function is not readily apparent. We've run "
33773#~ "tests on various experimental tissue samples, both infected and control "
33774#~ "specimens. The infected tissues do not appear to suffer any negative "
33775#~ "effects -- or positive ones, for that matter -- from the organism's "
33776#~ "presence. They are essentially indistinguishable from uninfected tissues. "
33777#~ "Since the organism requires a living host for its own survival, it seems "
33778#~ "to be either a parasite or a symbiote with currently unobserved "
33779#~ "benefits.\n"
33780#~ "\n"
33781#~ "We have dubbed this organism the EXtraterrestrial Viral Infection, or "
33782#~ "XVI. This may be somewhat of a misnomer in microbiological terms; XVI is "
33783#~ "far more complex than any terrestrial virus, but it acts and replicates "
33784#~ "exactly like one. Therefore we feel the term is warranted. As each alien "
33785#~ "species carries a unique strand of the infection, we have given them "
33786#~ "alphabetical designations after the source species in which the strand "
33787#~ "can be found. Tamans have XVI-T, Shevaar have XVI-S, and so forth.\n"
33788#~ "\n"
33789#~ "The infection's purpose remains nebulous at this point, but it is the "
33790#~ "only thing we've found so far that binds these diverse races together "
33791#~ "physically. We can only assume that new strands of the infection were "
33792#~ "engineered to suit each species.\n"
33793#~ "\n"
33794#~ "There is no indication that this organism is contagious for humans. When "
33795#~ "injecting cultures of human tissue with fresh alien blood, we have "
33796#~ "observed the alien blood being completely rejected, as expected. "
33797#~ "Unexpectedly, however, any trace of the infection was subsequently "
33798#~ "annihilated by standard human T cells. The organism was unable to "
33799#~ "deactivate our immune system in order to take root.\n"
33800#~ "\n"
33801#~ "We currently do not believe the XVI organism poses a threat to our "
33802#~ "soldiers on the battlefield. However, we will continue research and keep "
33803#~ "you updated about any developments. A thorough blood screening of all our "
33804#~ "personnel is in progress, just in case, and standard quarantine "
33805#~ "procedures will be maintained throughout the lab.\n"
33806#~ "\n"
33807#~ "친애하는,\n"
33808#~ "\n"
33809#~ "Connor 박사로부터"
33810
33811#, fuzzy
33812#~ msgid ""
33813#~ "Commander,\n"
33814#~ "\n"
33815#~ "My team and I are deeply troubled by the recent reports of human "
33816#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen "
33817#~ "the battlefield footage. There's no doubt that the attackers were humans "
33818#~ "like you and me, but it's also clear they were using alien weaponry and "
33819#~ "equipment -- some of which even PHALANX has never seen before.\n"
33820#~ "\n"
33821#~ "The worrying questions seem to mount up. First, however, we need to "
33822#~ "review the facts we have.\n"
33823#~ "\n"
33824#~ "Do the aliens have active sympathisers on Earth? Yes.\n"
33825#~ "\n"
33826#~ "Are the aliens supplying these human servants? Most likely, it's the only "
33827#~ "reasonable explanation for their advanced alien equipment.\n"
33828#~ "\n"
33829#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than "
33830#~ "the alien menace itself.\n"
33831#~ "\n"
33832#~ "We need to delve deeper into what makes these people tick. If we can find "
33833#~ "out the most common causes for alien infiltration, our Information "
33834#~ "Division should be able to devise a far more successful propaganda "
33835#~ "strategy, which could increase our number of volunteers as well as "
33836#~ "decrease the alien infiltration rate across the globe. DivBio also has a "
33837#~ "stake; we'd like to examine at least one live human prisoner in our "
33838#~ "Containment unit so we can run a full physical examination. If the aliens "
33839#~ "have bodily altered these people in addition to training and supplying "
33840#~ "them, we'd like to find out about it.\n"
33841#~ "\n"
33842#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on "
33843#~ "implementing a new info strategy for too long, we could soon face "
33844#~ "recruitment shortfalls and increased human resistance as the sympathisers "
33845#~ "begin getting their word out. I tend to agree. We need to keep this "
33846#~ "planet together if we are to have any chance against the alien threat.\n"
33847#~ "\n"
33848#~ "Sincerely,\n"
33849#~ "\n"
33850#~ "Dr. Connor"
33851#~ msgstr ""
33852#~ "Commander,\n"
33853#~ "\n"
33854#~ "My team and I are deeply troubled by the recent reports of human "
33855#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen "
33856#~ "the battlefield footage. There's no doubt that the attackers were humans "
33857#~ "like you and me, but it's also clear they were using alien weaponry and "
33858#~ "equipment -- some of which even PHALANX has never seen before.\n"
33859#~ "\n"
33860#~ "The worrying questions seem to mount up. First, however, we need to "
33861#~ "review the facts we have.\n"
33862#~ "\n"
33863#~ "Do the aliens have active sympathisers on Earth? Yes.\n"
33864#~ "\n"
33865#~ "Are the aliens supplying these human servants? Most likely, it's the only "
33866#~ "reasonable explanation for their advanced alien equipment.\n"
33867#~ "\n"
33868#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than "
33869#~ "the alien menace itself.\n"
33870#~ "\n"
33871#~ "We need to delve deeper into what makes these people tick. If we can find "
33872#~ "out the most common causes for alien infiltration, our Information "
33873#~ "Division should be able to devise a far more successful propaganda "
33874#~ "strategy, which could increase our number of volunteers as well as "
33875#~ "decrease the alien infiltration rate across the globe. DivBio also has a "
33876#~ "stake; we'd like to examine at least one live human prisoner in our "
33877#~ "Containment unit so we can run a full physical examination. If the aliens "
33878#~ "have bodily altered these people in addition to training and supplying "
33879#~ "them, we'd like to find out about it.\n"
33880#~ "\n"
33881#~ "Director Wong (DivInfo) reports that if we hold off too long on "
33882#~ "implementing a new info strategy, we could soon face recruitment "
33883#~ "shortfalls and increased human resistance as the sympathisers begin to "
33884#~ "grow. I tend to agree. We need to keep this planet together if we are to "
33885#~ "have any chance against the alien threat.\n"
33886#~ "\n"
33887#~ "Sincerely,\n"
33888#~ "\n"
33889#~ "Dr. Connor"
33890
33891#, fuzzy
33892#~ msgid ""
33893#~ "Commander,\n"
33894#~ "\n"
33895#~ "My team and I are deeply troubled by the recent reports of human "
33896#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen "
33897#~ "the battlefield footage. There's no doubt that the attackers were humans "
33898#~ "like you and me, but it's also clear they were using alien weaponry and "
33899#~ "equipment -- some of which even PHALANX has never seen before.\n"
33900#~ "\n"
33901#~ "The worrying questions seem to mount up. First, however, we need to "
33902#~ "review the facts we have.\n"
33903#~ "\n"
33904#~ "Do the aliens have active sympathisers on Earth? Yes.\n"
33905#~ "\n"
33906#~ "Are the aliens supplying these human servants? Most likely, it's the only "
33907#~ "reasonable explanation for their advanced alien equipment.\n"
33908#~ "\n"
33909#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than "
33910#~ "the alien menace itself.\n"
33911#~ "\n"
33912#~ "We need to delve deeper into what makes these people tick. If we can find "
33913#~ "out the most common causes for alien infiltration, our Information "
33914#~ "Division should be able to devise a far more successful propaganda "
33915#~ "strategy, which could increase our number of volunteers as well as "
33916#~ "decrease the alien infiltration rate across the globe. DivBio also has a "
33917#~ "stake; we'd like to examine at least one live human prisoner in our "
33918#~ "Containment unit so we can run a full physical examination. If the aliens "
33919#~ "have bodily altered these people in addition to training and supplying "
33920#~ "them, we'd like to find out about it.\n"
33921#~ "\n"
33922#~ "Director Wong (DivInfo) reports that if we hold off too long on "
33923#~ "implementing a new info strategy, we could soon face recruitment "
33924#~ "shortfalls and increased human resistance as the sympathisers begin to "
33925#~ "grow. I tend to agree. We need to keep this planet together if we are to "
33926#~ "have any chance against the alien threat.\n"
33927#~ "\n"
33928#~ "Sincerely,\n"
33929#~ "\n"
33930#~ "Dr. Connor"
33931#~ msgstr ""
33932#~ "Commander,\n"
33933#~ "\n"
33934#~ "My team and I are deeply troubled by the recent reports of human "
33935#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen "
33936#~ "the battlefield footage. There's no doubt that the attackers were humans "
33937#~ "like you and me, but it's also clear they were using alien weaponry and "
33938#~ "equipment -- some of which even PHALANX has never seen before.\n"
33939#~ "\n"
33940#~ "The worrying questions seem to mount up. First, however, we need to "
33941#~ "review the facts we have.\n"
33942#~ "\n"
33943#~ "Do the aliens have active sympathisers on Earth? Yes.\n"
33944#~ "\n"
33945#~ "Are the aliens supplying these human servants? Most likely, it's the only "
33946#~ "reasonable explanation for their advanced alien equipment.\n"
33947#~ "\n"
33948#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than "
33949#~ "the alien menace itself.\n"
33950#~ "\n"
33951#~ "We need to delve deeper into what makes these people tick. If we can find "
33952#~ "out the most common causes for alien infiltration, our Information "
33953#~ "Division should be able to devise a far more successful propaganda "
33954#~ "strategy, which could increase our number of volunteers as well as "
33955#~ "decrease the alien infiltration rate across the globe. DivBio also has a "
33956#~ "stake; we'd like to examine at least one live human prisoner in our "
33957#~ "Containment unit so we can run a full physical examination. If the aliens "
33958#~ "have bodily altered these people in addition to training and supplying "
33959#~ "them, we'd like to find out about it.\n"
33960#~ "\n"
33961#~ "Director Wong (DivInfo) reports that if we hold off too long on "
33962#~ "implementing a new info strategy, we could soon face recruitment "
33963#~ "shortfalls and increased human resistance as the sympathisers begin to "
33964#~ "grow. I tend to agree. We need to keep this planet together if we are to "
33965#~ "have any chance against the alien threat.\n"
33966#~ "\n"
33967#~ "Sincerely,\n"
33968#~ "\n"
33969#~ "Dr. Connor"
33970
33971#~ msgid "Hovernet Plasma Ammo"
33972#~ msgstr "호버네트 플라즈마 탄창"
33973
33974#~ msgid "Combat Hovernet Plasma Ammo"
33975#~ msgstr "전투형 호버네트 플라즈마 탄창"
33976
33977#~ msgid "Live Specimen - Bloodspider"
33978#~ msgstr "생존 표본 - 로봇거미"
33979
33980#~ msgid "The Enemy On Earth - Revisited"
33981#~ msgstr "지구상의 적에 대한 재고"
33982
33983#~ msgid "Alien Infiltration"
33984#~ msgstr "외계인 침투"
33985
33986#~ msgid "Lead Story Developer/Game Design"
33987#~ msgstr "선임 시나리오 개발자/게임 설계"
33988
33989#~ msgid "Story Developer/Game Design"
33990#~ msgstr "시나리오 개발자/게임 설계"
33991
33992#~ msgid "Contributing Developer"
33993#~ msgstr "프로젝트를 지원해준 제작자"
33994
33995#~ msgid "Technology Consultants"
33996#~ msgstr "기술 컨설턴트"
33997
33998#~ msgid "Tron"
33999#~ msgstr "Tron"
34000
34001#~ msgid "Contributing Programmers"
34002#~ msgstr "프로젝트를 지원해준 프로그래머"
34003
34004#~ msgid "Ivor Blockley (ubequitz/cassiterite)"
34005#~ msgstr "Ivor Blockley (ubequitz/cassiterite)"
34006
34007#~ msgid "Kracken"
34008#~ msgstr "Kracken"
34009
34010#~ msgid "Edgar Simo (bobbens)"
34011#~ msgstr "Edgar Simo (bobbens)"
34012
34013#~ msgid "Andy Buckle (blondandy)"
34014#~ msgstr "Andy Buckle (blondandy)"
34015
34016#~ msgid "Michael Wilmes (wilminator)"
34017#~ msgstr "Michael Wilmes (wilminator)"
34018
34019#~ msgid "General Support"
34020#~ msgstr "전반적인 지원"
34021
34022#~ msgid "Richlv"
34023#~ msgstr "Richlv"
34024
34025#~ msgid "This game is now community driven"
34026#~ msgstr "이 게임은 현재 커뮤니티에 의해 개발되고 있습니다"
34027
34028#~ msgid "To honor the original development team:"
34029#~ msgstr "초대 개발팀에게 경의를 표합니다:"
34030
34031#~ msgid "Code, Visual Effects"
34032#~ msgstr "프로그램,영상효과"
34033
34034#~ msgid "Maps, Textures, Art"
34035#~ msgstr "지도, 텍스처, 아트"
34036
34037#~ msgid "Models, Animations"
34038#~ msgstr "3D모델・애니메이션"
34039
34040#~ msgid "Music"
34041#~ msgstr "음악"
34042
34043#~ msgid "Webdesign"
34044#~ msgstr "Web 디자인"
34045
34046#~ msgid "Ww 3"
34047#~ msgstr "Ww 3"
34048
34049#~ msgid "id Software"
34050#~ msgstr "id Software"
34051
34052#~ msgid "Quake 2 Engine"
34053#~ msgstr "Quake 2 Engine"
34054
34055#~ msgid "NineX"
34056#~ msgstr "NineX"
34057
34058#~ msgid "Our Host"
34059#~ msgstr "우리들의 서버 호스트"
34060
34061#~ msgid "Additional Thanks To"
34062#~ msgstr "추가적으로 감사의 인사를 드릴 분들"
34063
34064#~ msgid "Mattn"
34065#~ msgstr "Mattn"
34066
34067#~ msgid "The Community"
34068#~ msgstr "커뮤니티 사람들"
34069
34070#, fuzzy
34071#~ msgid "Copyright 2004-2011 by UFO: AI Team"
34072#~ msgstr "Copyright 2004-2009 by UFO: AI Team"
34073
34074#~ msgid ""
34075#~ "Use the [Shift] key to align your targeting height - useful to shoot a "
34076#~ "rocketlauncher in front of an alien group, for example."
34077#~ msgstr ""
34078#~ "[Shift]를 누르면 조준 높이를 조정할 수 있습니다. 외계인 무리 앞에 로켓탄"
34079#~ "을 발사하는 등의 상황에 유용합니다."
34080
34081#~ msgid ""
34082#~ "When using Reaction Fire, remember that you can set which fire mode to "
34083#~ "use by enabling the corresponding check box on the fire mode panel."
34084#~ msgstr ""
34085#~ "대응사격을 사용할 때는, 사격방법 패널의 체크 박스를 표시함으로써, 원하는 "
34086#~ "방법으로 대응할 수 있습니다."
34087
34088#~ msgid ""
34089#~ "In multiplayer, you can chat by pressing [k] (to all), [l] (team members "
34090#~ "only), or by pressing the chat buttons on the HUD."
34091#~ msgstr ""
34092#~ "멀티플레이 중에는 [k]를 눌러 모든 사람과 대화하거나, [i]를 눌러 같은 편과 "
34093#~ "대화 할 수 있습니다. HUD의 대화 버튼을 눌러도 이야기 할 수 있습니다."
34094
34095#~ msgid "Use [Backspace] key to open doors."
34096#~ msgstr "[Backspace]를 누르면 문을 열 수 있습니다."
34097
34098#~ msgid ""
34099#~ "Building a workshop and off-base installations UFO yards allows you to "
34100#~ "disassemble UFOs."
34101#~ msgstr "UFO를 해체하려면 작업실과 UFO 적치장이 필요합니다."
34102
34103#~ msgid "Press [e] to end your turn on the battlescape."
34104#~ msgstr "[E] 를 누르면 전장에서 당신의 차례를 끝냅니다."
34105
34106#~ msgid ""
34107#~ "Press [esc] twice if you want to change the music track playing on the "
34108#~ "battlescape. This will fade-out one track and fade-in another."
34109#~ msgstr ""
34110#~ "전장에서 재생중인 음악을 바꾸고 싶으면 [Esc] 를 2회 누르세요. 그러면 재생"
34111#~ "중인 곡이 페이드-아웃 되고 다른 곡이 재생될 것입니다."
34112
34113#~ msgid ""
34114#~ "If you are short of Time Units (TUs) and have dangerous enemies, using a "
34115#~ "flashbang to incapacitate them until the start of your next round may be "
34116#~ "the best option. 2 TU (retrieve from holster) + 12 TU (throw) = 14TU."
34117#~ msgstr ""
34118#~ "위험한 적과 마주친 상황에서 행동력이 부족하다면, 섬광탄을 던져 다음 턴까"
34119#~ "지 상대방을 무력화시키는 방법을 고려하십시오. 2 TU (권총집에서 꺼내기) + "
34120#~ "12 TU (던지기) = 14 TU."
34121
34122#~ msgid ""
34123#~ "Use a fast soldier with pistols, one handed melee weapons, grenades, "
34124#~ "flashbangs and medikits as a medic."
34125#~ msgstr ""
34126#~ "행동력이 많은 전투원은 권총, 한 손 백병, 수류탄, 섬광탄 그리고 메디킷을 장"
34127#~ "비시켜 의무병으로 활용하십시오."
34128
34129#~ msgid ""
34130#~ "Plasma grenades do the most damage, while frag grenades have a slightly "
34131#~ "longer throwing range."
34132#~ msgstr ""
34133#~ "플라즈마 수류탄은 살상력이 강하고, 세열 수류탄은 멀리 던질 수 있습니다."
34134
34135#~ msgid ""
34136#~ "Keep soldiers close, so that they can support each other (heal each "
34137#~ "other, shoot when one runs out of Time Units (TUs)). Keep a wall between "
34138#~ "them at the end of your turn, so that they can't be killed with a single "
34139#~ "grenade."
34140#~ msgstr ""
34141#~ "대원들이 가까이 있으면 서로 치료하거나 및 엄호할 수 있습니다. 그런 경우에"
34142#~ "는 턴이 종료 되기 전에 대원들을 벽으로 격리시켜, 수류탄 하나로 여럿이 죽"
34143#~ "는 것을 방지해야 합니다."
34144
34145#~ msgid ""
34146#~ "Always have a disposable soldier or two, so you don't have to put your "
34147#~ "primary units into very risky situations."
34148#~ msgstr "정예 전투원을 보호하기 위해 총알받이를 한두명 둘 수도 있습니다."
34149
34150#~ msgid ""
34151#~ "You can include your own maps for multiplayer games or create your own "
34152#~ "campaigns. Just have a look at our wiki to read about content creation."
34153#~ msgstr ""
34154#~ "멀티플레이에 자신이 만든 지도를 이용하거나, 자신만의 캠패인을 만드는 것이 "
34155#~ "가능합니다. 콘텐츠 제작과 관련된 위키를 참고하십시오."
34156
34157#~ msgid ""
34158#~ "You can accelerate/decelerate time on the geoscape by using the mouse "
34159#~ "wheel, the time buttons, or by pressing [-], [+/=]. Alternatively you can "
34160#~ "press [n] and [m]. [backspace] will stop the flow of time."
34161#~ msgstr ""
34162#~ "전략화면에서 [-], [+], [n], [m] 또는 마우스 휠을 이용하여 시간의 흐름을 빠"
34163#~ "르게 혹은 느리게 할 수 있습니다. [backspace]는 시간의 흐름 멈추게 합니다."
34164
34165#~ msgid ""
34166#~ "Remember that items will slow an aircraft down. To intercept fast UFOs, "
34167#~ "you may prefer to send several lightly equipped aircraft."
34168#~ msgstr ""
34169#~ "장비를 많이 장착할 수록 항공기의 속도가 느려집니다. 빠른 UFO를 요격하려면 "
34170#~ "적은 수의 장비를 장착한 요격기를 출격시키는 것이 좋습니다."
34171
34172#~ msgid ""
34173#~ "Your attacked aircraft may flee to one of your bases to avoid being "
34174#~ "destroyed by UFOs."
34175#~ msgstr "공격을 당한 아군 항공기는 격추되기 전에 기지로 귀환해야 합니다."
34176
34177#~ msgid ""
34178#~ "You should ensure that not too many civilians lose their lives. Otherwise "
34179#~ "you might lose the game sooner than you'd expect."
34180#~ msgstr ""
34181#~ "작전 중 너무 많은 민간인이 죽으면, 당신이 예상한 것보다 빨리 게임에서 패배"
34182#~ "할 수 있습니다."
34183
34184#~ msgid ""
34185#~ "Can't remember who has the medikit in their backpack? Press [i] for "
34186#~ "inventory and then [1] to [8] to cycle through your troops."
34187#~ msgstr ""
34188#~ "누가 구급상자를 가지고 있는지 모르십니까?  [i]를 눌러 물품 목록을 열고, "
34189#~ "[1] 내지 [8]을 눌러 각 대원의 군장을 확인하십시오."
34190
34191#~ msgid ""
34192#~ "You can prepare the actions for the next round while you are waiting. "
34193#~ "Hitting the [Enter] button twice will perform all those pending actions "
34194#~ "once it's your round again."
34195#~ msgstr ""
34196#~ "기다리는 동안 다음 턴을 위한 행동을 준비할 수 있습니다. 준비한 것을 다음 "
34197#~ "차례에 실행하려면 [Enter]를 두 번 누르면 됩니다."
34198
34199#~ msgid ""
34200#~ "LMB:Select\n"
34201#~ "RMB:Show UFOpaedia"
34202#~ msgstr ""
34203#~ "좌 클릭: 선택\n"
34204#~ "우 클릭: UFO 백과사전 보이기"
34205
34206#~ msgid "amount on this base (all)"
34207#~ msgstr "이 기지상의 총 수량(전체)"
34208
34209#~ msgid "Wheel:Select Next/Prev"
34210#~ msgstr "마우스 휠: 다음/이전 선택"
34211
34212#~ msgid ""
34213#~ "LMB:Next visible enemy\n"
34214#~ "RMB:Previous visible enemy\n"
34215#~ "Wheel:Cycle visible enemies"
34216#~ msgstr ""
34217#~ "좌 클릭: 다음 보이는 적\n"
34218#~ "우 클릭: 이전 보이는 적\n"
34219#~ "마우스 휠: 보이는 적 돌려보기"
34220
34221#~ msgid "TUs remaining"
34222#~ msgstr "행동력이 남아있습니다"
34223
34224#~ msgid "TUs reserved"
34225#~ msgstr "행동력이 예약되었습니다"
34226
34227#~ msgid "Keyinfo/General Help window"
34228#~ msgstr "키 정보 / 일반 도움말 창"
34229
34230#~ msgid "Switch to right hand weapon"
34231#~ msgstr "오른손 무기로 바꿉니다"
34232
34233#~ msgid "Switch to left hand weapon"
34234#~ msgstr "왼손 무기로 바꿉니다"
34235
34236#~ msgid "Level up"
34237#~ msgstr "한층 위를 봅니다."
34238
34239#~ msgid "Level down"
34240#~ msgstr "한층 아래를 봅니다."
34241
34242#~ msgid "Alternative HUD"
34243#~ msgstr "대체 HUD"
34244
34245#~ msgid "Wheel:Select Next/Previous"
34246#~ msgstr "휠: 다음/이전 선택"
34247
34248#~ msgid "End turn"
34249#~ msgstr "차례 종료"
34250
34251#~ msgid "LMB:Show/Hide Physical Data"
34252#~ msgstr "왼 클릭: 신체상태 보이기/숨기기"
34253
34254#~ msgid "LMB:Show/RMB:Hide Radar"
34255#~ msgstr "좌클릭: 레이다 보이기 / 우클릭: 레이다 숨기기"
34256
34257#~ msgid "Use Headgear"
34258#~ msgstr "헤드기어 사용"
34259
34260#~ msgid "Chat Messages"
34261#~ msgstr "대화 내용"
34262
34263#~ msgid "Message Log"
34264#~ msgstr "메시지 기록"
34265
34266#~ msgid "Stop Music"
34267#~ msgstr "음악 정지"
34268
34269#~ msgid "Play Next Random Track"
34270#~ msgstr "다음 곡 무작위로 틀기"
34271
34272#~ msgid "Minimal HUD"
34273#~ msgstr "최소 HUD"
34274
34275#~ msgid "Credits"
34276#~ msgstr "만든 사람들"
34277
34278#~ msgid "Storage (used/all):"
34279#~ msgstr "창고 (사용/전체):"
34280
34281#~ msgid "Production limit:"
34282#~ msgstr "생산 한계수:"
34283
34284#~ msgid "Amount/Transfer"
34285#~ msgstr "Amount/Transfer"
34286
34287#~ msgid "Empty the aircraft storage"
34288#~ msgstr "Empty the aircraft storage"
34289
34290#~ msgid "Heal"
34291#~ msgstr "치료"
34292
34293#~ msgid "loading %s"
34294#~ msgstr "불러오는 중 %s"
34295
34296#~ msgid "loading models..."
34297#~ msgstr "모델 불러오는 중..."
34298
34299#~ msgid "Awaiting game start"
34300#~ msgstr "게임 시작을 기다리고 있습니다"
34301
34302#~ msgid ""
34303#~ "You don't have enough space in Alien Containment. Some aliens got killed."
34304#~ msgstr ""
34305#~ "외계인 수용시설이 수용인원이 가득 찼습니다. 몇몇 외계인을 처리해야 합니다."
34306
34307#~ msgid "Free slot"
34308#~ msgstr "빈 공간"
34309
34310#~ msgid "PHALANX soldiers killed by Aliens"
34311#~ msgstr "외계인에게 살해된 PHALANX 전투원수"
34312
34313#~ msgid "Civilians killed by Aliens"
34314#~ msgstr "외계인에게 살해된 시민 수"
34315
34316#~ msgid "Not enough workshops"
34317#~ msgstr "작업공간이 부족합니다"
34318
34319#~ msgid ""
34320#~ "You cannot queue more items.\n"
34321#~ "Build more workshops.\n"
34322#~ msgstr ""
34323#~ "더 이상 작업을 예약할 수 없습니다\n"
34324#~ "작업실을 늘리시기 바랍니다.\n"
34325
34326#~ msgid ""
34327#~ "%s does not have enough Alien Containment space, some Aliens are removed!"
34328#~ msgstr "%s 에 외계인 수용시설이 없으므로, 일부 외계인들이 제거됩니다!"
34329
34330#~ msgid "(can host %i live alien)"
34331#~ msgid_plural "(can host %i live aliens)"
34332#~ msgstr[0] "(살아있는 외계인 %i 개체를 수용할 수 있습니다)"
34333#~ msgstr[1] "(살아있는 외계인 %i 개체들을 수용할 수 있습니다)"
34334
34335#~ msgid "Soldier %s %s"
34336#~ msgstr "전투원 %s %s"
34337
34338#~ msgid "Pilot %s"
34339#~ msgstr "조종사 %s"
34340
34341#~ msgid "No target base selected"
34342#~ msgstr "보낼 기지가 선택되지 않았습니다"
34343
34344#~ msgid "Please select the target base from the list"
34345#~ msgstr "목록 중에서 보낼 기지를 선택해 주십시오"
34346
34347#~ msgid "Loading Map [%s]"
34348#~ msgstr "지도를 불러오는 중 [%s]"
34349
34350#~ msgid "Large Hangar"
34351#~ msgstr "대형 격납고"
34352
34353#~ msgid "Small Hangar"
34354#~ msgstr "소형 격납고"
34355
34356#~ msgid ""
34357#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
34358#~ "Operations Command"
34359#~ msgstr ""
34360#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
34361#~ "Operations Command"
34362
34363#, fuzzy
34364#~ msgid ""
34365#~ "This is one of several proposals I'm submitting for the research and "
34366#~ "development of new laser weaponry. Each of these will have to be "
34367#~ "developed separately due to the size differences, power levels and "
34368#~ "complexity of the systems involved.\n"
34369#~ "\n"
34370#~ "The Aerial Laser Cannon is the largest and most powerful iteration of our "
34371#~ "new laser designs. Like our infantry weapons it'll be powered by "
34372#~ "deuterium-fluoride reaction, but on a much larger scale and amplified by "
34373#~ "the aircraft's on-board electrical systems. Several exciting ideas are "
34374#~ "being considered.\n"
34375#~ "\n"
34376#~ "As well as being the biggest, this may well be our most challenging laser "
34377#~ "to create. Any aircraft cannon will have to reach across several "
34378#~ "kilometres of atmosphere -- and therefore loads of atmospheric blooming "
34379#~ "-- with enough punch at the endpoint to cut into a UFO's fuselage. Those "
34380#~ "sorts of power levels have been achieved before with massive arrays "
34381#~ "mounted on jumbo jets, but never in a package small enough to make a jet "
34382#~ "fighter cannon.\n"
34383#~ "\n"
34384#~ "The finished product should be able to engage UFOs with bullseye accuracy "
34385#~ "at ranges well beyond that of the SHIVA cannon, and although damage may "
34386#~ "be low, we expect that the ability to keep continuous fire and pressure "
34387#~ "on enemy craft will be valuable in the days to come.\n"
34388#~ "\n"
34389#~ "Please approve lab time and funding for this program when you're ready, "
34390#~ "Commander.\n"
34391#~ "\n"
34392#~ "Cdr. Navarre"
34393#~ msgstr ""
34394#~ "This is one of several proposals I'm submitting for the research and "
34395#~ "development of new laser weaponry. Each of these will have to be "
34396#~ "developed separately due to the size differences, power levels and "
34397#~ "complexity of the systems involved.\n"
34398#~ "\n"
34399#~ "The Aerial Laser Cannon is the largest and most powerful iteration of our "
34400#~ "new laser designs. Like our infantry weapons it'll be powered by "
34401#~ "deuterium-fluoride reaction, but on a much larger scale and amplified by "
34402#~ "the aircraft's on-board electrical systems. Several exciting ideas are "
34403#~ "being considered.\n"
34404#~ "\n"
34405#~ "As well as being the biggest, this may well be our most challenging laser "
34406#~ "to create. Any aircraft cannon will have to reach across several "
34407#~ "kilometres of atmosphere -- and therefore loads of atmospheric blooming "
34408#~ "-- with enough punch at the endpoint to cut into a UFO's fuselage. Those "
34409#~ "sorts of power levels have been achieved before with massive arrays "
34410#~ "mounted on jumbo jets, but never in a package small enough to make a jet "
34411#~ "fighter cannon.\n"
34412#~ "\n"
34413#~ "The finished product should be able to engage UFOs with bullseye accuracy "
34414#~ "at ranges well beyond that of the SHIVA cannon, and although damage may "
34415#~ "be low, we expect that the ability to keep continuous fire and pressure "
34416#~ "on enemy craft will be valuable in the days to come.\n"
34417#~ "\n"
34418#~ "Please approve lab time and funding for this program when you're ready, "
34419#~ "Commander.\n"
34420#~ "\n"
34421#~ "--Cdr. Navarre"
34422
34423#, fuzzy
34424#~ msgid ""
34425#~ "Our study on antimatter is complete, Commander, and we're ready to "
34426#~ "present our results. I'm afraid the news is mostly bad.\n"
34427#~ "\n"
34428#~ "There are a lot of things the aliens know that we don't. Nowhere is this "
34429#~ "more clear in their widespread use of antimatter. It seems to be "
34430#~ "plentiful for them, at least plentiful enough to send out UFO after UFO "
34431#~ "to Earth, burning tanks full of antiprotons. Human experiments into "
34432#~ "antimatter, on the other hand . . .\n"
34433#~ "\n"
34434#~ "The first artificially produced antimatter on Earth consisted of 9 atoms "
34435#~ "of anti-hydrogen created at the CERN particle physics laboratory, "
34436#~ "situated near Geneva on the border between France and Switzerland. Not "
34437#~ "long after, another lab produced approximately 100 atoms. We've come "
34438#~ "slowly forward over the years in tiny, tiny steps, but even though we can "
34439#~ "now produce antiprotons by the millions, it's easy to forget just how "
34440#~ "little that really is.\n"
34441#~ "\n"
34442#~ "In fact, the biggest obstacle to our adaptation of the alien fuel is the "
34443#~ "availability of antiprotons. We've come a long way since 1995, but even "
34444#~ "with every particle physics laboratory in the world churning out as many "
34445#~ "antiprotons as possible, it would take eighty million years to produce 1 "
34446#~ "gramme's worth of antiprotons. By comparison, the amount contained in any "
34447#~ "single UFO's tank exceeds that of all the antimatter produced on Earth "
34448#~ "over the past hundred years.\n"
34449#~ "\n"
34450#~ "Another worrying point is that the aliens also seem to be using "
34451#~ "antimatter as part of their weapons systems. Antimatter-fuelled alien "
34452#~ "missiles are one thing; what if they begin using antimatter itself as an "
34453#~ "explosive? My staff has come up with more than one disconcerting idea "
34454#~ "along these lines. For myself, I think we should try to head the aliens "
34455#~ "off at the pass in this regard. A special program regarding antimatter-"
34456#~ "based weapons may be a highly interesting option to pursue -- it may be a "
34457#~ "more economical prospect than trying to adapt alien rockets to our "
34458#~ "interceptor craft.\n"
34459#~ "\n"
34460#~ "Humanity is a long, long way off from being able to create antiprotons in "
34461#~ "the amounts necessary to fuel these matter-antimatter rockets. The bottom "
34462#~ "line is, we cannot duplicate this alien technology. We don't know how "
34463#~ "they create their antimatter or how they manage to generate enough "
34464#~ "electricity to do so. Unless and until we can get our hands on this "
34465#~ "equipment, our efforts will be fruitless.\n"
34466#~ "\n"
34467#~ "Our only major successes have come from studying how the aliens store "
34468#~ "their antimatter. We're confident we can employ the same magnetic storage "
34469#~ "techniques, creating special facilities for safely storing antimatter. "
34470#~ "I've sent you a set of blueprints in a separate message to peruse at your "
34471#~ "convenience. Of course we'll need a full understanding of the alien "
34472#~ "engines before we can begin incorporating them.\n"
34473#~ "\n"
34474#~ "For all intents and purposes, we are unable to replicate the alien fuel. "
34475#~ "If we use antimatter in our own technology we will be dependent upon "
34476#~ "recovering it from alien sources. This seems a dangerous course of "
34477#~ "action, but we may have no choice; we need to adapt this technology as "
34478#~ "soon as possible if we are to have any chance of truly stopping the "
34479#~ "invasion.\n"
34480#~ "\n"
34481#~ "Cdr. Navarre"
34482#~ msgstr ""
34483#~ "사령관님, 반물질에 대한 연구가 완료되었고, 발표할 준비가 되었습니다. 저는 "
34484#~ "이 소식이 현재까지 가장 최악의 결과가 아닐까 걱정됩니다.\n"
34485#~ "\n"
34486#~ "외계인은 알고 있었지만 우리는 알지못한 것들이 많이 있습니다. 놀라운 장소"
34487#~ "는 그들의 광범위한 반물질 사용에 충분한 양이 있는 곳 입니다. 그들에게는 반"
34488#~ "물질이 풍족한 것으로 보입니다. 반양성자로 가득 찬 탱크의 연료를 사용하며 "
34489#~ "UFO가 지구를 왕복할 정도로 충분히 많습니다. 반물질에 대한 인간의 결과는, "
34490#~ "정반대 입니다...\n"
34491#~ "\n"
34492#~ "지구상에서 인공적으로 만들어진 반물질은 프랑스와 스위스의 경계에 있는 제네"
34493#~ "바에 위치한 CERN 입자물리학 연구소에서 반수소 원자 9개로 구성되어 있습니"
34494#~ "다. 오랜 시간이 지나지 않아, 다른 연구소에서 100개의 원자에 근접한 반물질"
34495#~ "을 생성해 냈습니다. 우리는 매우 천천히 한걸음씩 나아갔으나 곧, 100만개의 "
34496#~ "반양성자를 생산해 내었고, 그것이 얼마나 적은지 쉽게 잊었습니다\n"
34497#~ "\n"
34498#~ "사실 외계인 연료의 적용에 있어 가장 큰 난관은 반양성자의 가용성이었습니"
34499#~ "다. 1995년 부터 오랜시간동안 세계의 모든 입자물리연구소에서 가능한 많은 반"
34500#~ "양성자를 생성해냈지만, 반물질 1g을 생성하는데 800만년이 소요될 것입니다. "
34501#~ "비교를 하자면, 정찰용 UFO에 저장된 양은 지구에서 100년간 생산해야 하는 양"
34502#~ "을 훨씬 뛰어 넘습니다.\n"
34503#~ "\n"
34504#~ "또 다른 걱정되는 부분은 외계인들이 무기체계에 반물질을 사용하는 것으로 추"
34505#~ "측된다는 것입니다. 외계인의 반물질추진 미사일이 그 한가지 예입니다;; 반물"
34506#~ "질을 폭발물로서 사용하기 시작한다면? 이라는 우리 팀원이 이러한 방법에 대"
34507#~ "한 하나 이상의 당황스러운 생각을 해냈습니다. 하나 이상의 당황스런 생각은 "
34508#~ "이러한 것들입니다. 우리는 이 점을 무시하고 연구를 해나가야 한다고 생각합니"
34509#~ "다. 반물질 기반의 특수한 무기 프로그램은 연구하기에 매우 매력적인 사항입니"
34510#~ "다.-- 우리의 요격기에 외계인 로켓 장착을 시도하는 것보다 더욱 경제적일 것"
34511#~ "입니다.\n"
34512#~ "\n"
34513#~ "인류에게 물질-반물질 로켓의 연료로 필요한 충분한 양의 반물질을 생성할 수 "
34514#~ "있기 까지는 갈길이 멀기만 합니다. 결과적으로 우리는 외계기술을 복제해낼 "
34515#~ "수 없습니다. 우리는 그들이 어떻게 반물질을 생성하거나 혹은 생성에 충분한 "
34516#~ "전력을 다루는지 알지 못합니다. 우리가 이 장치를 손에 넣기 전까지는, 우리"
34517#~ "의 노력은 무의미 합니다.\n"
34518#~ "\n"
34519#~ "우리의 유일한 연구 성과는 외계인들이 반물질 저장하는 방법을 알아냈다는 것"
34520#~ "입니다. 우리는 10그램의 반물질을 안전하게 저장할 수 있는 특별한 시설과, 자"
34521#~ "기장을 이용한 저장기술을 동일하게 개발했다고 자신합니다. 우리는 이미 읽기 "
34522#~ "편하도록 여러부로 나누어진 청사진들을 보냈습니다. 우리는 또한 우리의 요격"
34523#~ "기에 약간의 수정이 필요한 반물질 탱크를 설계했습니다. 물론 외계인 엔진을 "
34524#~ "적용하기 위해 이에 대한 완전한 지식이 필요 합니다.\n"
34525#~ "\n"
34526#~ "모든 목적한 바와 목표를 위해 우리는 외계인 연료를 복제 할 수 없습니다. 만"
34527#~ "약에 우리가 우리의 기술로 반물질을 사용한다면, 우리는 외계인 연료 공급원"
34528#~ "를 얼마나 회수하냐에 의존하게 될 것입니다. 이것은 작전에 치명적인 향뱡으"
34529#~ "로 보이지만 우리는 선택의 여지가 없을 것입니다; 침공을 저지시킬 기회를 갖"
34530#~ "기 위해서라면 최대한 빨리 이 기술을 적용해야 합니다.\n"
34531#~ "\n"
34532#~ "--Cdr. Navarre"
34533
34534#, fuzzy
34535#~ msgid ""
34536#~ "Commander, based on the extremely interesting findings we've made during "
34537#~ "our examination of alien UFO technology, I'd like your permission to use "
34538#~ "some lab time in order to more closely analyse the aliens' extensive use "
34539#~ "of antimatter and its implications on this war.\n"
34540#~ "\n"
34541#~ "Particularly I would like to see if we can find some way to replicate "
34542#~ "antimatter for our own purposes. Matter-antimatter annihilation has "
34543#~ "astonishing potential as a fuel. In terms of energy generation, it has "
34544#~ "probably the best size-to-mass ratio of any material in the universe; the "
34545#~ "ability to use it like the aliens use it would catapult our entire "
34546#~ "technology base centuries into the future. We must research this at the "
34547#~ "earliest opportunity!\n"
34548#~ "\n"
34549#~ "Cdr. Navarre"
34550#~ msgstr ""
34551#~ "사령관님, 정찰용 UFO를 조사하는 중 극도로 놀라운 발견을 하였고, 외계인의 "
34552#~ "반물질에 대한 광범위한 사용법과 전쟁과의 연관성을 더욱 자세히 분석하기 위"
34553#~ "해 연구실 사용허가가 필요합니다.\n"
34554#~ "\n"
34555#~ "우리의 목적을 위해 반물질을 복제해내는 방법을 찾을 수 있다고 생각합니다. "
34556#~ "물질-반물질 소멸기는 연료로 놀라운 잠재력을 지니고 있습니다. 에너지 생성에"
34557#~ "서, 전 우주에서 어떠한 물질보다 뛰어난 밀도를 지녔을 것입니다; 외계인들이 "
34558#~ "사용하는 것과 같은 방식으로 사용한다면 우리의 기술력을 단번에 미래의 수준"
34559#~ "으로 끌어 올릴 것입니다. 우리는 최대한 빠른 기회를 잡아 연구를 해야만 합니"
34560#~ "다!\n"
34561#~ "\n"
34562#~ "--Cdr. Navarre"
34563
34564#, fuzzy
34565#~ msgid ""
34566#~ "Technical Specifications: 25mm Flechette Grenades\n"
34567#~ "\n"
34568#~ "CLASSIFIED LEVEL YELLOW\n"
34569#~ "\n"
34570#~ "PHALANX Extraterrestrial Response Unit\n"
34571#~ "\n"
34572#~ "Technical Document, Delta Clearance\n"
34573#~ "\n"
34574#~ "Filed: 20 March 2084\n"
34575#~ "\n"
34576#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
34577#~ "Operations Command\n"
34578#~ "\n"
34579#~ "\n"
34580#~ "\n"
34581#~ "Overview\n"
34582#~ "\n"
34583#~ "This is a box of 6 25mm flechette grenades. They are fired electronically "
34584#~ "by a spark igniter inside the launcher's barrel. While still classified "
34585#~ "as grenades due to their calibre and delivery system, they have more in "
34586#~ "common with shotgun shells. Each grenade contains 24 solid steel needles "
34587#~ "packed into a sabot shell that breaks away immediately after leaving the "
34588#~ "muzzle. This creates a buckshot-like effect that can shred unarmoured or "
34589#~ "lightly-armoured enemies, but their lower muzzle velocity compared to "
34590#~ "shotgun shells makes them significantly less effective against heavy "
34591#~ "armour.\n"
34592#~ "\n"
34593#~ "These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
34594#~ "\n"
34595#~ "\n"
34596#~ "Recommended Doctrine\n"
34597#~ "\n"
34598#~ "All soldiers equipped with grenade launchers should carry at least one "
34599#~ "reload whenever they go out in the field. It is not advisable to send our "
34600#~ "troops into combat without spare grenades.\n"
34601#~ "\n"
34602#~ "\n"
34603#~ "Addenda\n"
34604#~ "\n"
34605#~ "None."
34606#~ msgstr ""
34607#~ "Technical Specifications: 25mm Flechette Grenades\n"
34608#~ "\n"
34609#~ "CLASSIFIED LEVEL YELLOW\n"
34610#~ "\n"
34611#~ "PHALANX Extraterrestrial Response Unit\n"
34612#~ "\n"
34613#~ "Technical Document, Delta Clearance\n"
34614#~ "\n"
34615#~ "Filed: 20 March 2084\n"
34616#~ "\n"
34617#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
34618#~ "Operations Command\n"
34619#~ "\n"
34620#~ "\n"
34621#~ "\n"
34622#~ "Overview\n"
34623#~ "\n"
34624#~ "This is a box of 6 25mm flechette grenades. They are fired electronically "
34625#~ "by a spark igniter inside the launcher's barrel. While still classified "
34626#~ "as grenades due to their calibre and delivery system, they have more in "
34627#~ "common with shotgun shells. Each grenade contains 24 solid steel needles "
34628#~ "packed into a sabot shell that breaks away immediately after leaving the "
34629#~ "muzzle. This creates a buckshot-like effect that can shred unarmoured or "
34630#~ "lightly-armoured enemies, but their lower muzzle velocity compared to "
34631#~ "shotgun shells makes them significantly less effective against heavy "
34632#~ "armour.\n"
34633#~ "\n"
34634#~ "These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
34635#~ "\n"
34636#~ "\n"
34637#~ "Recommended Doctrine\n"
34638#~ "\n"
34639#~ "All soldiers equipped with grenade launchers should carry at least one "
34640#~ "reload whenever they go out in the field. It is not advisable to send our "
34641#~ "troops into combat without spare grenades.\n"
34642#~ "\n"
34643#~ "\n"
34644#~ "Addenda\n"
34645#~ "\n"
34646#~ "None."
34647
34648#, fuzzy
34649#~ msgid ""
34650#~ "Commander, our heavy laser program has been a success. We've got it "
34651#~ "prototyped and ready to go into production at your say-so.\n"
34652#~ "\n"
34653#~ "As promised, the heavy laser is a revolution in our heavy weapons "
34654#~ "arsenal. In the hands of a qualified soldier, it can provide long-range "
34655#~ "continuous wave fire that is both far more accurate than conventional "
34656#~ "heavy weapons and far more powerful than our other infantry laser "
34657#~ "designs. We in DivEngine have no doubt that it will serve a vital role "
34658#~ "throughout the war.\n"
34659#~ "\n"
34660#~ "This is not to say the heavy laser doesn't have its downsides. For one, "
34661#~ "it's very bulky and very heavy, requiring a strong troop to shoot it "
34662#~ "effectively. It doesn't sacrifice accuracy despite its size, but it's "
34663#~ "less quick to fire or respond than we would like, and its ammo "
34664#~ "consumption is staggering. It can chew through a full deuterium-fluoride "
34665#~ "cartridge in only 30 seconds of continuous fire. This requires a large "
34666#~ "number of magazines to be kept on hand, and the heavy laser is not "
34667#~ "particularly quick to reload.\n"
34668#~ "\n"
34669#~ "Another weakness is the fact that the heavy laser cannot shoot through "
34670#~ "clouds of smoke, gas or fire. All our lasers have this problem; clouds of "
34671#~ "material will quickly refract the beam into harmless light, so we'll have "
34672#~ "to be careful about our application of smoke and incendiary weapons. "
34673#~ "Great care will also have to be taken that no bystanders or PHALANX "
34674#~ "troops get into the path of the invisible beam. Even momentary exposure "
34675#~ "to an unobstructed beam will char bone and liquefy flesh. A hit to the "
34676#~ "eyes will result in permanent, irreparable blindness. We've talked to our "
34677#~ "training and field officers about this and have underlined safety in our "
34678#~ "field manual at every turn, but it won't hurt the troops to hear it again "
34679#~ "from you, Commander.\n"
34680#~ "\n"
34681#~ "Robotic or armoured aliens may be able to survive a beam for some time, "
34682#~ "even from a heavy laser, before their armour fails. It's recommended to "
34683#~ "engage these with several soldiers at once and concentrate fire in order "
34684#~ "to bring them down as quickly as possible.\n"
34685#~ "\n"
34686#~ "It's also recommended that you not replace all our conventional heavy "
34687#~ "weapons with heavy lasers, Commander. We need a good balance of weapons "
34688#~ "to play to the strengths of our troops and to the weaknesses of the "
34689#~ "aliens. A varied arsenal is a healthy arsenal, and can't be easily "
34690#~ "defended against.\n"
34691#~ "\n"
34692#~ "We'll need to have at least one D-F Cartridge on hand at all times in "
34693#~ "order to be able to load and use a heavy laser.\n"
34694#~ "\n"
34695#~ "Cdr. Navarre"
34696#~ msgstr ""
34697#~ "Commander, our heavy laser program has been a success. We've got it "
34698#~ "prototyped and ready to go into production at your say-so.\n"
34699#~ "\n"
34700#~ "As promised, the heavy laser is a revolution in our heavy weapons "
34701#~ "arsenal. In the hands of a qualified soldier, it can provide long-range "
34702#~ "continuous wave fire that is both far more accurate than conventional "
34703#~ "heavy weapons and far more powerful than our other infantry laser "
34704#~ "designs. We in DivEngine have no doubt that it will serve a vital role "
34705#~ "throughout the war.\n"
34706#~ "\n"
34707#~ "This is not to say the heavy laser doesn't have its downsides. For one, "
34708#~ "it's very bulky and very heavy, requiring a strong troop to shoot it "
34709#~ "effectively. It doesn't sacrifice accuracy despite its size, but it's "
34710#~ "less quick to fire or respond than we would like, and its ammo "
34711#~ "consumption is staggering. It can chew through a full deuterium-fluoride "
34712#~ "cartridge in only 30 seconds of continuous fire. This requires a large "
34713#~ "number of magazines to be kept on hand, and the heavy laser is not "
34714#~ "particularly quick to reload.\n"
34715#~ "\n"
34716#~ "Another weakness is the fact that the heavy laser cannot shoot through "
34717#~ "clouds of smoke, gas or fire. All our lasers have this problem; clouds of "
34718#~ "material will quickly refract the beam into harmless light, so we'll have "
34719#~ "to be careful about our application of smoke and incendiary weapons. "
34720#~ "Great care will also have to be taken that no bystanders or PHALANX "
34721#~ "troops get into the path of the invisible beam. Even momentary exposure "
34722#~ "to an unobstructed beam will char bone and liquefy flesh. A hit to the "
34723#~ "eyes will result in permanent, irreparable blindness. We've talked to our "
34724#~ "training and field officers about this and have underlined safety in our "
34725#~ "field manual at every turn, but it won't hurt the troops to hear it again "
34726#~ "from you, Commander.\n"
34727#~ "\n"
34728#~ "Robotic or armoured aliens may be able to survive a beam for some time, "
34729#~ "even from a heavy laser, before their armour fails. It's recommended to "
34730#~ "engage these with several soldiers at once and concentrate fire in order "
34731#~ "to bring them down as quickly as possible.\n"
34732#~ "\n"
34733#~ "It's also recommended that you not replace all our conventional heavy "
34734#~ "weapons with heavy lasers, Commander. We need a good balance of weapons "
34735#~ "to play to the strengths of our troops and to the weaknesses of the "
34736#~ "aliens. A varied arsenal is a healthy arsenal, and can't be easily "
34737#~ "defended against.\n"
34738#~ "\n"
34739#~ "We'll need to have at least one D-F Cartridge on hand at all times in "
34740#~ "order to be able to load and use a heavy laser.\n"
34741#~ "\n"
34742#~ "--Cdr. Navarre"
34743
34744#, fuzzy
34745#~ msgid ""
34746#~ "This is one of several proposals I'm submitting for the research and "
34747#~ "development of new laser weaponry. Each of these will have to be "
34748#~ "developed separately due to the size differences, power levels and "
34749#~ "complexity of the systems involved.\n"
34750#~ "\n"
34751#~ "Thanks to the experience we've gained from our Continuous Wave Laser "
34752#~ "research, my team and I have figured out one or two possible ways to "
34753#~ "further amplify the damage output of our infantry lasers. However, this "
34754#~ "will require significant research and refining of our prototype, as well "
34755#~ "as enlarging several of the components. The result will be a strictly "
34756#~ "heavy-infantry weapon of about the same size and weight as our HPML "
34757#~ "Rocket Launcher.\n"
34758#~ "\n"
34759#~ "We estimate that this weapon could be invaluable in a fire support role "
34760#~ "or as a direct-fire blockade breaker, capable of dissolving enemy "
34761#~ "strongpoints with powerful, pinpoint accurate fire. It would have "
34762#~ "attributes and capabilities which may be lacking in our current heavy "
34763#~ "weapons arsenal. Accuracy at range is generally abysmal in Earth-built "
34764#~ "heavy weapons, and they can be difficult to employ in situations where we "
34765#~ "need to avoid collateral damage. The heavy laser would avoid these issues "
34766#~ "altogether.\n"
34767#~ "\n"
34768#~ "It's certainly worth looking into, Commander.\n"
34769#~ "\n"
34770#~ "Cdr. Navarre"
34771#~ msgstr ""
34772#~ "This is one of several proposals I'm submitting for the research and "
34773#~ "development of new laser weaponry. Each of these will have to be "
34774#~ "developed separately due to the size differences, power levels and "
34775#~ "complexity of the systems involved.\n"
34776#~ "\n"
34777#~ "Thanks to the experience we've gained from our Continuous Wave Laser "
34778#~ "research, my team and I have figured out one or two possible ways to "
34779#~ "further amplify the damage output of our infantry lasers. However, this "
34780#~ "will require significant research and refining of our prototype, as well "
34781#~ "as enlarging several of the components. The result will be a strictly "
34782#~ "heavy-infantry weapon of about the same size and weight as our HPML "
34783#~ "Rocket Launcher.\n"
34784#~ "\n"
34785#~ "We estimate that this weapon could be invaluable in a fire support role "
34786#~ "or as a direct-fire blockade breaker, capable of dissolving enemy "
34787#~ "strongpoints with powerful, pinpoint accurate fire. It would have "
34788#~ "attributes and capabilities which may be lacking in our current heavy "
34789#~ "weapons arsenal. Accuracy at range is generally abysmal in Earth-built "
34790#~ "heavy weapons, and they can be difficult to employ in situations where we "
34791#~ "need to avoid collateral damage. The heavy laser would avoid these issues "
34792#~ "altogether.\n"
34793#~ "\n"
34794#~ "It's certainly worth looking into, Commander.\n"
34795#~ "\n"
34796#~ "--Cdr. Navarre"
34797
34798#, fuzzy
34799#~ msgid "Alien Autopsy - Ortnok Cyborg"
34800#~ msgstr "외계인 부검 - 오트녹"
34801
34802#~ msgid "Destination base does not have an Antimatter Storage.\n"
34803#~ msgstr "목적기지에 반물질 저장시설이 없습니다.\n"
34804
34805#~ msgid "Missing storage"
34806#~ msgstr "창고가 소실됨"
34807
34808#~ msgid ""
34809#~ "Destination base does not have enough\n"
34810#~ "Antimatter Storage space to store more antimatter.\n"
34811#~ msgstr ""
34812#~ "목적기지에 반물질을 저장할\n"
34813#~ "충분한 반물질 저장시설이 없습니다.\n"
34814
34815#~ msgid "Not enough space"
34816#~ msgstr "공간이 부족합니다"
34817
34818#~ msgid ""
34819#~ "Destination base does not have enough\n"
34820#~ "Storage space to store this item.\n"
34821#~ msgstr ""
34822#~ "목적기지의 창고가 이 항목들을\n"
34823#~ "저장할 만큼 비어있지 않습니다.\n"
34824
34825#~ msgid ""
34826#~ "Destination base does not have enough space\n"
34827#~ "in Living Quarters.\n"
34828#~ msgstr ""
34829#~ "목적기지에 충분한\n"
34830#~ "생활공간이 없습니다.\n"
34831
34832#~ msgid ""
34833#~ "Destination base does not have enough space\n"
34834#~ "in Alien Containment.\n"
34835#~ msgstr ""
34836#~ "도착기지의 외계인 수용시설에\n"
34837#~ "공간이 부족합니다.\n"
34838
34839#~ msgid ""
34840#~ "Destination base does not have hangars ready.\n"
34841#~ "Provide power supplies.\n"
34842#~ msgstr ""
34843#~ "목적기지에 사용가능한 격납고가 없습니다.\n"
34844#~ "전원을 공급해야 합니다.\n"
34845
34846#~ msgid ""
34847#~ "Destination base does not have command centre.\n"
34848#~ "Hangars not functional.\n"
34849#~ msgstr ""
34850#~ "목적기지에 지휘통제실이 없습니다.\n"
34851#~ "격납고를 사용할 수 없습니다.\n"
34852
34853#~ msgid "Destination base does not have any hangar."
34854#~ msgstr "목적기지에 격납고가 없습니다."
34855
34856#~ msgid "Destination base does not have enough space in hangars.\n"
34857#~ msgstr "목적기지의 격납고의 빈공간이 부족합니다.\n"
34858
34859#~ msgid "Storage is empty."
34860#~ msgstr "저장고는 비었습니다."
34861
34862#, fuzzy
34863#~ msgid "Transfer is not possible - the base doesn't have a working Storage."
34864#~ msgstr "수송을 할 수 없습니다 - 기지에 창고가 없습니다."
34865
34866#~ msgid "Living Quarters empty."
34867#~ msgstr "숙소가 비었습니다."
34868
34869#~ msgid "Transfer is not possible - the base doesn't have Living Quarters."
34870#~ msgstr "수송을 할 수 없습니다 - 기지에 숙소가 없습니다."
34871
34872#~ msgid "Alien Containment is empty."
34873#~ msgstr "외계인 수용시설이 비어있습니다."
34874
34875#~ msgid ""
34876#~ "Transfer is not possible - the base doesn't have an Alien Containment."
34877#~ msgstr "수송을 할 수 없습니다 - 기지에 외계인 수용시설이 없습니다."
34878
34879#~ msgid "Transfer is not possible - the base does not have power supplies."
34880#~ msgstr "수송을 할 수 없습니다 - 기지에 발전실이 없습니다."
34881
34882#~ msgid "No aircraft available for transfer."
34883#~ msgstr "수송에 사용할 수 있는 항공기가 없습니다."
34884
34885#~ msgid ""
34886#~ "Transfer is not possible - the base doesn't have a functional hangar."
34887#~ msgstr "수송을 할 수 없습니다 - 기지에 작동중인 격납고가 없습니다."
34888
34889#~ msgid "You can transfer equipment - this base has a Storage.\n"
34890#~ msgstr "장비들을 수송할 수 있습니다 - 이 기지에는 창고가 있습니다.\n"
34891
34892#~ msgid "No Storage in this base.\n"
34893#~ msgstr "기지에 창고가 없습니다.\n"
34894
34895#~ msgid "You can transfer employees - this base has Living Quarters.\n"
34896#~ msgstr "대원들을 수송할 수 있습니다 - 이 기지에는 숙소가 있습니다.\n"
34897
34898#~ msgid "No Living Quarters in this base.\n"
34899#~ msgstr "이 기지에는 숙소가 없습니다.\n"
34900
34901#~ msgid "You can transfer Aliens - this base has an Alien Containment.\n"
34902#~ msgstr ""
34903#~ "외계인을 수송할 수 있습니다 - 이 기지에는 외계인 수용시설이 있습니다.\n"
34904
34905#~ msgid "No Alien Containment in this base.\n"
34906#~ msgstr "이 기지에는 외계인 수용시설이 없습니다.\n"
34907
34908#~ msgid "You can transfer antimatter - this base has an Antimatter Storage.\n"
34909#~ msgstr "반물질을 수송할 수 있습니다 - 이 기지에는 반물질 창고가 있습니다.\n"
34910
34911#~ msgid "No Antimatter Storage in this base.\n"
34912#~ msgstr "기지에 반물질 창고가 없습니다.\n"
34913
34914#~ msgid "You can transfer aircraft - this base has a Hangar.\n"
34915#~ msgstr "항공기를 수송할 수 있습니다 - 이 기지에는 격납고가 있습니다.\n"
34916
34917#~ msgid ""
34918#~ "Aircraft transfer not possible - this base does not have a Command "
34919#~ "Centre.\n"
34920#~ msgstr "항공기 수송이 불가능 합니다 - 이 기지에는 지휘통제실이 없습니다.\n"
34921
34922#~ msgid "No Hangar in this base.\n"
34923#~ msgstr "이 기지에는 격납고가 없습니다.\n"
34924
34925#~ msgid "No power supplies in this base.\n"
34926#~ msgstr "이 기지에는 발전실이 없습니다.\n"
34927
34928#, fuzzy
34929#~ msgid "Attack"
34930#~ msgstr "테러 공격"
34931
34932#, fuzzy
34933#~ msgid "%s\t%i\t%i c"
34934#~ msgstr "%s\t%i%%\n"
34935
34936#, fuzzy
34937#~ msgid "Base\t-\t%i c"
34938#~ msgstr "기지 (%s):\t%i c\n"
34939
34940#, fuzzy
34941#~ msgid "No item in hand."
34942#~ msgstr "손에 아무것도 없습니다.\n"
34943
34944#, fuzzy
34945#~ msgid ""
34946#~ "Can't perform action:\n"
34947#~ "Out of ammo."
34948#~ msgstr ""
34949#~ "행동을 취할 수 없습니다:\n"
34950#~ "탄약이 없습니다.\n"
34951
34952#, fuzzy
34953#~ msgid ""
34954#~ "This weapon cannot be fired\n"
34955#~ "one handed."
34956#~ msgstr ""
34957#~ "이 무기는\n"
34958#~ "한손으로 사용할 수 없습니다.\n"
34959
34960#, fuzzy
34961#~ msgid ""
34962#~ "Can't perform action:\n"
34963#~ "Ammo not available."
34964#~ msgstr ""
34965#~ "행동을 취할 수 없습니다:\n"
34966#~ "탄약이 맞지 않습니다.\n"
34967
34968#, fuzzy
34969#~ msgid "mail_ufocarrier"
34970#~ msgstr "<TODO>"
34971
34972#~ msgid "vhs_assault_txt"
34973#~ msgstr ""
34974#~ "기술 명세서: AR-80 Assault Rifle\n"
34975#~ "\n"
34976#~ "보안 등급: YELLOW\n"
34977#~ "\n"
34978#~ "PHALANX 외계생명체 대책 기구\n"
34979#~ "\n"
34980#~ "기술 문서, Delta Clearance\n"
34981#~ "\n"
34982#~ "작성일: 20 March 2084\n"
34983#~ "\n"
34984#~ "작성자: Cdr. Paul Navarre, R&D: 생산부서, PHALANX, 대서양 작전본부\n"
34985#~ "\n"
34986#~ "\n"
34987#~ "\n"
34988#~ "개요\n"
34989#~ "\n"
34990#~ "The alien attack on Mumbai made our situation painfully clear. Their "
34991#~ "technology is far more advanced than ours. The complete inability of "
34992#~ "Commonwealth troops to make a dent in the Mumbai offensive revealed "
34993#~ "critical weaknesses in current military training and equipment. They lost "
34994#~ "three battalions just bringing the aliens to a standstill without "
34995#~ "inflicting significant casualties. PHALANX has to overcome these odds, "
34996#~ "and to do that we need the very best human technology has to offer.\n"
34997#~ "\n"
34998#~ "The Excalibur Program was created to find the most effective weapons on "
34999#~ "Earth by reviewing their manufacturing standards, durability, operational "
35000#~ "record, and their combat performance in the situations where we've "
35001#~ "managed to bring the aliens to battle.\n"
35002#~ "\n"
35003#~ "The French LeBlanc FAA-191 (Fusil Assaut Automatique) provides the most "
35004#~ "advantageous mix of range, penetration against alien armour, and magazine "
35005#~ "size in the assault rifle class. It is a bullpup design, meaning the "
35006#~ "magazine and action of the weapon are located behind the grip to reduce "
35007#~ "overall weapon length. The 191 fires a 30-round box magazine of 4.7mm "
35008#~ "caseless ammunition, tungsten-cored steel penetrators with impressive "
35009#~ "armour-piercing capability over short and medium ranges. The round does "
35010#~ "not perform well at long range, but then assault rifles aren't meant for "
35011#~ "long-range firefights.\n"
35012#~ "\n"
35013#~ "Though the design is far from new, first prototyped in 2057, no other "
35014#~ "rifle has fully surpassed the 191. It is accurate and quick to reload. "
35015#~ "Its rugged construction makes it dependable in combat and unlikely to "
35016#~ "break or jam. It is resistant to heat, cold, dust and humidity all at "
35017#~ "once. Ammunition and replacement parts are widely available due to the "
35018#~ "design's maturity and relative popularity among Earth's armed forces. "
35019#~ "This is a rifle you can entrust your life to.\n"
35020#~ "\n"
35021#~ "PHALANX 에서의 사용을 위해, 우리는 이 소총을 AR-80 으로 명명하였습니다.\n"
35022#~ "\n"
35023#~ "\n"
35024#~ "전술적 운용방법\n"
35025#~ "\n"
35026#~ "This should be our go-to weapon for medium-range engagements. It can lay "
35027#~ "down an impressive amount of fire and is deadly out to far longer ranges "
35028#~ "than any pistol or SMG.\n"
35029#~ "\n"
35030#~ "However, no one should entertain the illusion that the assault rifle is "
35031#~ "the end-all be-all of our arsenal. A balance of weapons is required for "
35032#~ "us to be able to deal with different situations; while the assault rifle "
35033#~ "remains a good weapon at close range, it can be slow to manoeuvre in "
35034#~ "tight spaces and is eclipsed by both submachine guns and shotguns at "
35035#~ "these ranges, weapons which provide a far greater point-blank punch. Any "
35036#~ "sweep of an urban building should be led by close-range weapons, while "
35037#~ "rifle-equipped soldiers either secure the perimeter or form a second "
35038#~ "assault wave to support the others.\n"
35039#~ "\n"
35040#~ "If our rifle-equipped troops are caught beyond effective weapon range, "
35041#~ "they should make an advance from cover to cover in order to effectively "
35042#~ "bring their weapons to bear. Snipers should provide covering fire for the "
35043#~ "advancing teams or attempt to take out the enemy at range.\n"
35044#~ "\n"
35045#~ "\n"
35046#~ "추가설명\n"
35047#~ "\n"
35048#~ "While the AR-80 is a fine rifle in all respects, it was not designed to "
35049#~ "fight an alien invasion force. We should develop our own purpose-built "
35050#~ "weapons as soon as it becomes feasible to do so."
35051
35052#~ msgid "xaw95_txt"
35053#~ msgstr ""
35054#~ "Commander, I'm extremely pleased to report that our project has been "
35055#~ "succesful. I've included images of our prototype laser weapon, which "
35056#~ "achieves continuous wave output in a man-portable package.\n"
35057#~ "\n"
35058#~ "The practical solution did not lie in futilely trying to create bigger "
35059#~ "battery packs, but rather in using radical miniaturisation technologies "
35060#~ "to lighten and scale down existing chemical-powered laser components. "
35061#~ "Chemical lasers have been in use for a very long time, and have been part "
35062#~ "of experimental weapons programs since the late 20th century, but they "
35063#~ "have always suffered many problems. The only types of chemical lasers "
35064#~ "with real military promise have been much too large and cumbersome for an "
35065#~ "infantryman to carry into battle. Until now their combat applications "
35066#~ "were limited to those of tank-mounted laser cannons or ship-based anti-"
35067#~ "missile batteries.\n"
35068#~ "\n"
35069#~ "Now, however, we at PHALANX have built a conventional laser cannon in "
35070#~ "miniature. Despite its small size it is fully capable of handling the "
35071#~ "deuterium-fluoride reaction and containing the toxic waste products "
35072#~ "without danger of contamination. Let me give you a brief description of "
35073#~ "the inner workings.\n"
35074#~ "\n"
35075#~ "Inside the combustion chamber, ethylene is burned in nitrogen "
35076#~ "trifluoride. This reaction produces excited fluorine radicals, which are "
35077#~ "then brought into contact with a mixture of helium and deuterium gas. The "
35078#~ "deuterium reacts with the fluorine, producing excited molecules of "
35079#~ "deuterium fluoride. These undergo stimulated emission in the weapon's "
35080#~ "optical resonator, generating the beam. A series of intelligent lenses "
35081#~ "then focuses and directs the beam to the shooter's aiming point and even "
35082#~ "corrects for minor movement by the shooter or the target. The deuterium "
35083#~ "waste gas is rammed through our custom-designed high-pressure filtering "
35084#~ "system, which catches all toxic or radioactive molecules before expelling "
35085#~ "the remaining harmless vapour back into the atmosphere.\n"
35086#~ "\n"
35087#~ "The filter needs to be replaced after every mission, but we've designed "
35088#~ "the system to make this easy and painless. If the filter system is "
35089#~ "somehow damaged during the course of an operation, the weapon will "
35090#~ "immediately stop functioning in order to prevent contamination.\n"
35091#~ "\n"
35092#~ "The laser operates on mid-infrared wavelengths, so it produces no visible "
35093#~ "beam except to those wearing IR goggles.\n"
35094#~ "\n"
35095#~ "The prototype we built is unfortunately not yet ready for full-scale "
35096#~ "production as an infantry weapon, since more refining and balancing is "
35097#~ "required for human use, but the innovations we've made can also be "
35098#~ "applied to vehicle weapons -- perhaps even aircraft guns. I've submitted "
35099#~ "several new proposals to your inbox for the principal ideas we've drawn "
35100#~ "up.\n"
35101#~ "\n"
35102#~ "Let me know when you want us to start working on them, Commander.\n"
35103#~ "\n"
35104#~ "--Cdr. Navarre"
35105
35106#~ msgid "bombkit1_txt"
35107#~ msgstr ""
35108#~ "기술 명세서: 구급상자\n"
35109#~ "\n"
35110#~ "보안 등급: YELLOW\n"
35111#~ "\n"
35112#~ "PHALANX 외계생명체 대책 기구\n"
35113#~ "\n"
35114#~ "기술 문서, Delta Clearance\n"
35115#~ "\n"
35116#~ "작성일: 19 March 2084\n"
35117#~ "\n"
35118#~ "작성자: Surgeon-Captain Helen Floydd, 의료부서, PHALANX, 대서양 작전본부\n"
35119#~ "\n"
35120#~ "\n"
35121#~ "\n"
35122#~ "개요\n"
35123#~ "\n"
35124#~ "In the past, the application of first aid and field surgery in hostile "
35125#~ "situations required specially-trained combat medics and surgeons who "
35126#~ "could handle the stresses of saving lives under fire. Troops who saw "
35127#~ "their friends being hit usually had no choice but to keep fighting and "
35128#~ "hope the medics would arrive in time -- that is, if they didn't freeze or "
35129#~ "panic or make some futile attempt at a field dressing without ability or "
35130#~ "materials. If the wounded survived at all, they'd still be out of action "
35131#~ "for weeks or months at a time.\n"
35132#~ "\n"
35133#~ "This may have been a workable strategy in the trenches of World War 2, "
35134#~ "but it isn't any longer. Waiting for a medic to arrive on the scene can "
35135#~ "contribute to the death of a soldier who might have been saved by "
35136#~ "immediate aid. The prompt application of trauma medicine needs to be made "
35137#~ "as quick and easy as possible so that any soldier can provide life-saving "
35138#~ "effort with minimal training. This is where the modern medikit comes in.\n"
35139#~ "\n"
35140#~ "Every medikit contains an onboard computer that can diagnose injuries via "
35141#~ "directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, "
35142#~ "measure blood pressure and heart rate, and even calculate the soldier's "
35143#~ "combat effectiveness based on his or her individual record (stored in a "
35144#~ "small subdermal chip for medical, locational and identification "
35145#~ "purposes). All this information can be shown in a small hologram or "
35146#~ "displayed directly to a soldier's helmet information system. At the same "
35147#~ "time the medikit can deploy a number of drugs and sterile surgical tools "
35148#~ "for emergency operations, cauterise wounds via a special heating iron, "
35149#~ "and -- most importantly -- apply its store of nanorobots to a wound.\n"
35150#~ "\n"
35151#~ "The old idea of medical nanobots was first put into practice by "
35152#~ "Vietnamese researchers thirty years ago. Today, medicine without them is "
35153#~ "almost unthinkable. Nanobots are tiny robots several micrometres in "
35154#~ "diameter which can be programmed to perform specific tasks on the fly. "
35155#~ "They will quickly sterilise a wound and seal ruptured arteries, alert the "
35156#~ "medikit operator about any internal bleeding, request suction at "
35157#~ "appropriate places, patch up bowel or stomach punctures, revive or remove "
35158#~ "necrotic tissue, and repair nerve damage. They dissolve harmlessly in the "
35159#~ "victim's bloodstream once their battery runs out, which lasts no longer "
35160#~ "than 10 to 15 seconds, often not long enough to stabilise heavily-wounded "
35161#~ "troops. Two or more doses of nanobots may be required. Any number of "
35162#~ "doses can be applied and metabolised with no ill effects.\n"
35163#~ "\n"
35164#~ "This technology is the most important breakthrough in trauma surgery ever "
35165#~ "made. It can do everything except regenerate tissue. If more attention is "
35166#~ "required -- for example when a vital organ is hit, or a bullet is lodged "
35167#~ "in a critical place -- the medikit provides equipment and detailed "
35168#~ "instructions for the soldier to follow. It can never replace the "
35169#~ "operating room, but it's as close to a portable hospital as we'll ever "
35170#~ "get.\n"
35171#~ "\n"
35172#~ "\n"
35173#~ "전술적 운용방법\n"
35174#~ "\n"
35175#~ "우리의 모든 대원들은 구급상자의 사용법에 대한 교육을 받았습니다. 사실 모"
35176#~ "든 대원들이 구급상자를 하나씩 지참하여 즉석에서 사용하는 것이 좋으나, 군장"
35177#~ "무게로 인한 제약이 존재합니다. 모든 중상은 합병증과 치명적인 상태에 이르"
35178#~ "지 않도록, 지체 없이 치료되어야 합니다. 만약에 부상자가 걸을 수 있다면, 전"
35179#~ "장에서 벗어나 안전한 곳에서 동료들에게 치료를 받아야 합니다.\n"
35180#~ "\n"
35181#~ "구급상자에 들어있는 구급약품들은 의식을 잃은 대원을 치료하는데 쓰일 수 있"
35182#~ "습니다. 치료가 끝나면 전장에서 최대한 빨리 이탈하여 안전한 장소에서 제대"
35183#~ "로 된 치료를 받아야 합니다. The medic herself may be forced to engage "
35184#~ "approaching targets to enable the patient's escape; this is acceptable "
35185#~ "practice, but please supply the medic with adequate covering fire. "
35186#~ "Trading one soldier's life for another does not make for good battlefield "
35187#~ "mathematics.\n"
35188#~ "\n"
35189#~ "Once a wounded soldier makes it back to base alive, our medical team will "
35190#~ "take over treatment. The risk of anyone succumbing to battlefield trauma "
35191#~ "while in a PHALANX ward is less than one percent, and as near to zero as "
35192#~ "we can make it.\n"
35193#~ "\n"
35194#~ "\n"
35195#~ "추가설명\n"
35196#~ "\n"
35197#~ "없음."
35198
35199#~ msgid "bombkit1_pre_txt"
35200#~ msgstr "<TODO>"
35201
35202#~ msgid "bombkit2_txt"
35203#~ msgstr ""
35204#~ "기술 명세서: 구급상자\n"
35205#~ "\n"
35206#~ "보안 등급: YELLOW\n"
35207#~ "\n"
35208#~ "PHALANX 외계생명체 대책 기구\n"
35209#~ "\n"
35210#~ "기술 문서, Delta Clearance\n"
35211#~ "\n"
35212#~ "작성일: 19 March 2084\n"
35213#~ "\n"
35214#~ "작성자: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, 대서양 작"
35215#~ "전본부\n"
35216#~ "\n"
35217#~ "\n"
35218#~ "\n"
35219#~ "개요\n"
35220#~ "\n"
35221#~ "In the past, the application of first aid and field surgery in hostile "
35222#~ "situations required specially-trained combat medics and surgeons who "
35223#~ "could handle the stresses of saving lives under fire. Troops who saw "
35224#~ "their friends being hit usually had no choice but to keep fighting and "
35225#~ "hope the medics would arrive in time -- that is, if they didn't freeze or "
35226#~ "panic or make some futile attempt at a field dressing without ability or "
35227#~ "materials. If the wounded survived at all, they'd still be out of action "
35228#~ "for weeks or months at a time.\n"
35229#~ "\n"
35230#~ "This may have been a workable strategy in the trenches of World War 2, "
35231#~ "but it isn't any longer. Waiting for a medic to arrive on the scene can "
35232#~ "contribute to the death of a soldier who might have been saved by "
35233#~ "immediate aid. The prompt application of trauma medicine needs to be made "
35234#~ "as quick and easy as possible so that any soldier can provide life-saving "
35235#~ "effort with minimal training. This is where the modern medikit comes in.\n"
35236#~ "\n"
35237#~ "Every medikit contains an onboard computer that can diagnose injuries via "
35238#~ "directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, "
35239#~ "measure blood pressure and heart rate, and even calculate the soldier's "
35240#~ "combat effectiveness based on his or her individual record (stored in a "
35241#~ "small subdermal chip for medical, locational and identification "
35242#~ "purposes). All this information can be shown in a small hologram or "
35243#~ "displayed directly to a soldier's helmet information system. At the same "
35244#~ "time the medikit can deploy a number of drugs and sterile surgical tools "
35245#~ "for emergency operations, cauterise wounds via a special heating iron, "
35246#~ "and -- most importantly -- apply its store of nanorobots to a wound.\n"
35247#~ "\n"
35248#~ "The old idea of medical nanobots was first put into practice by "
35249#~ "Vietnamese researchers thirty years ago. Today, medicine without them is "
35250#~ "almost unthinkable. Nanobots are tiny robots several micrometres in "
35251#~ "diameter which can be programmed to perform specific tasks on the fly. "
35252#~ "They will quickly sterilise a wound and seal ruptured arteries, alert the "
35253#~ "medikit operator about any internal bleeding, request suction at "
35254#~ "appropriate places, patch up bowel or stomach punctures, revive or remove "
35255#~ "necrotic tissue, and repair nerve damage. They dissolve harmlessly in the "
35256#~ "victim's bloodstream once their battery runs out, which lasts no longer "
35257#~ "than 10 to 15 seconds, often not long enough to stabilise heavily-wounded "
35258#~ "troops. Two or more doses of nanobots may be required. Any number of "
35259#~ "doses can be applied and metabolised with no ill effects.\n"
35260#~ "\n"
35261#~ "This technology is the most important breakthrough in trauma surgery ever "
35262#~ "made. It can do everything except regenerate tissue. If more attention is "
35263#~ "required -- for example when a vital organ is hit, or a bullet is lodged "
35264#~ "in a critical place -- the medikit provides equipment and detailed "
35265#~ "instructions for the soldier to follow. It can never replace the "
35266#~ "operating room, but it's as close to a portable hospital as we'll ever "
35267#~ "get.\n"
35268#~ "\n"
35269#~ "\n"
35270#~ "전술적 운용방법\n"
35271#~ "\n"
35272#~ "All our soldiers have been trained in the use of the medikit. In fact, in "
35273#~ "an ideal situation, every soldier would carry one for immediate use -- "
35274#~ "but I recognise that our troops have a limited carrying capacity. All "
35275#~ "major wounds should be treated without delay to prevent complications and "
35276#~ "further risk to the injured soldier. If the victim can still walk, she "
35277#~ "should retreat from the firefight and seek cover in order to safely "
35278#~ "receive treatment by a comrade.\n"
35279#~ "\n"
35280#~ "The medikit's onboard pharmacy can also be used to revive unconscious "
35281#~ "soldiers. If this is done, please take care to remove the revived troop "
35282#~ "from the line of fire as soon as possible and proceed with further "
35283#~ "treatment from a safe position. The medic herself may be forced to engage "
35284#~ "approaching targets to enable the patient's escape; this is acceptable "
35285#~ "practice, but please supply the medic with adequate covering fire. "
35286#~ "Trading one soldier's life for another does not make for good battlefield "
35287#~ "mathematics.\n"
35288#~ "\n"
35289#~ "Once a wounded soldier makes it back to base alive, our medical team will "
35290#~ "take over treatment. The risk of anyone succumbing to battlefield trauma "
35291#~ "while in a PHALANX ward is less than one percent, and as near to zero as "
35292#~ "we can make it.\n"
35293#~ "\n"
35294#~ "\n"
35295#~ "추가설명\n"
35296#~ "\n"
35297#~ "없음."
35298
35299#~ msgid "bombkit2_pre_txt"
35300#~ msgstr "<TODO>"
35301
35302#~ msgid "<TODO>"
35303#~ msgstr "<TODO>"
35304
35305#~ msgid "chaingun_pre_txt"
35306#~ msgstr "<TODO>"
35307
35308#~ msgid ""
35309#~ "Commander, here's my report on our alien plasma blaster research.\n"
35310#~ "\n"
35311#~ "This is the heaviest member we've observed out of the plasma weapon "
35312#~ "family. The heavy-duty plasma chamber and upgraded plastic spinnerets are "
35313#~ "capable of producing an extraordinarily large and deadly ball of plasma. "
35314#~ "The blaster sacrifices accuracy for power, making this a more effective "
35315#~ "weapon for close quarters engagements.\n"
35316#~ "\n"
35317#~ "We recommend that any enemies found carrying one be neutralised ASAP, as "
35318#~ "they are an extreme threat to everyone and everything in the line of "
35319#~ "fire.\n"
35320#~ "\n"
35321#~ "Our troops should now be able to train with and use the plasma blaster in "
35322#~ "combat as any other weapon.\n"
35323#~ "\n"
35324#~ "--Cdr. Navarre"
35325#~ msgstr ""
35326#~ "Commander, here's my report on our alien plasma blaster research.\n"
35327#~ "\n"
35328#~ "This is by far the heaviest member we've observed out of the plasma "
35329#~ "weapon family, and it seems unlikely that they will get any larger. The "
35330#~ "blaster requires at least two people and a heavy-duty cart to get it in "
35331#~ "and out of secure storage. It's barely man-portable, requiring a troop "
35332#~ "with great strength to carry it into battle. It is so large that, if it "
35333#~ "were a vehicle-mounted piece, it wouldn't even fit on most of our UGVs. "
35334#~ "The magazines weigh nearly a kilogramme apiece and the plasma generated "
35335#~ "is hot enough to melt through conventional armoured vehicles.\n"
35336#~ "\n"
35337#~ "One of the notable improvements over the plasma rifle is the blaster's "
35338#~ "increased range, made possible by thicker containment plastic and higher "
35339#~ "bolt speeds. Ballistic testing has confirmed that blaster shots can reach "
35340#~ "distances of up to 400m before dispersing. The accuracy may be poor, but "
35341#~ "the blaster also has a far higher rate of fire. A heavy-duty plasma "
35342#~ "chamber and upgraded plastic spinnerets can produce up to 250 rounds per "
35343#~ "minute. Unfortunately for us, despite the containment plastic's increased "
35344#~ "thickness, the bolts will still burst and deploy their plasma properly "
35345#~ "even at extreme close range. This makes the blaster highly dangerous at "
35346#~ "all ranges at which PHALANX troops may encounter it. We recommend that "
35347#~ "any enemies found carrying one be neutralised ASAP, as they are an "
35348#~ "extreme threat to everyone and everything in the line of fire.\n"
35349#~ "\n"
35350#~ "The aliens seem to use the blaster mostly in the role of heavy machine "
35351#~ "gun and anti-vehicle weapon. Another interesting fact is that their use "
35352#~ "is almost completely exclusive to the Ortnok species. Most Tamans -- like "
35353#~ "most humans -- would have extreme difficulty trying to lift and aim one "
35354#~ "and require mechanical assistance to do so. Cybernetic enhancements and/"
35355#~ "or the development of powered armour would certainly rectify many of the "
35356#~ "blaster's inherent weaknesses from a human point of view.\n"
35357#~ "\n"
35358#~ "Lastly, we've mapped out the weapon's full control scheme for you, which "
35359#~ "is documented in the attached field manual. Our troops should now be able "
35360#~ "to train with and use the plasma blaster in combat as any other weapon, "
35361#~ "provided they're able to lift it.\n"
35362#~ "\n"
35363#~ "--Cdr. Navarre"
35364
35365#~ msgid "needlerheavy_txt"
35366#~ msgstr ""
35367#~ "Commander, we've finished analysing the alien needler gun, and I've "
35368#~ "prepared a threat assessment and technical overview for you.\n"
35369#~ "\n"
35370#~ "As I mentioned in my research proposal, the needler is indeed a type of "
35371#~ "sniper rifle, but an unusual one. It ignores the normal concept of firing "
35372#~ "powerful slugs to make single, long-range kills. Instead it vomits out "
35373#~ "hundreds and hundreds of ultra-fast silicon steel needles which can "
35374#~ "easily tear apart a target at any range.\n"
35375#~ "\n"
35376#~ "The needles are fired by a fast-changing magnetic field inside the "
35377#~ "barrel, hooked up to a feed mechanism that injects thousands of needles a "
35378#~ "minute into the barrel. This creates a near-constant stream of fire which "
35379#~ "lasts for as long as you hold down the trigger and the magazine holds "
35380#~ "out. Unlike bullets, these needles have a practically flat trajectory "
35381#~ "from muzzle to target. They punch through most armour like it doesn't "
35382#~ "exist. They're so low in mass that there's little appreciable recoil when "
35383#~ "firing, giving them excellent accuracy, but at the same time thin enough "
35384#~ "to avoid being overly affected by weather. Wind, rain and physical "
35385#~ "obstructions can knock some of the needles off course but not enough to "
35386#~ "make the weapon much less effective.\n"
35387#~ "\n"
35388#~ "One of the main components that caught my attention is the powerful "
35389#~ "electromagnet array. It's laid out as a 'coilgun', many electromagnetic "
35390#~ "coils wrapped around the barrel, a method we'd previously thought to be "
35391#~ "too energy-inefficient to use on the battlefield. The aliens seem to have "
35392#~ "made it viable through clever use of superconductors and alien "
35393#~ "engineering. We may be able to adapt this technology to our own EM "
35394#~ "weapons research, I'll take a closer look and get back to you when I have "
35395#~ "anything concrete.\n"
35396#~ "\n"
35397#~ "Instead of an ordinary top-mounted sniper scope, the aliens have "
35398#~ "incorporated a highly effective holographic aiming mechanism and "
35399#~ "rangefinder which projects directly in front of the user's leading eye. "
35400#~ "Targets are shown with absolute clarity at any range, the sight "
35401#~ "automatically compensates for natural body motions, and it will even tell "
35402#~ "the user the exact chances of scoring a hit at any time. We've run this "
35403#~ "thing by our own troops and -- once they got used to it -- the alien holo-"
35404#~ "sight was the preferred choice by an amazing 100% compared to our own "
35405#~ "scopes. If we can adapt and duplicate this sight in a self-contained "
35406#~ "package, we could create the ultimate aiming unit to use on any of our "
35407#~ "rifles, possibly even some handguns.\n"
35408#~ "\n"
35409#~ "Equipped with a bipod for prone firing and a very large magazine, the "
35410#~ "needler is a serious threat to our troops. Snipers can inflict serious "
35411#~ "casualties on exposed troops and we cannot afford the losses. If a "
35412#~ "needler is spotted, our soldiers will have to make optimal use of cover "
35413#~ "and try to flank whilst staying out of sight. A direct assault on an "
35414#~ "entrenched needler gun will likely prove suicidal and I don't recommend "
35415#~ "anyone to try it, Commander.\n"
35416#~ "\n"
35417#~ "--Cdr. Navarre"
35418
35419#~ msgid "needlerheavy_pre_txt"
35420#~ msgstr "<TODO>"
35421
35422#~ msgid "shotgun2_txt"
35423#~ msgstr ""
35424#~ "Technical Specifications: CRC-212 Riot Shotgun\n"
35425#~ "\n"
35426#~ "CLASSIFIED LEVEL YELLOW\n"
35427#~ "\n"
35428#~ "PHALANX Extraterrestrial Response Unit\n"
35429#~ "\n"
35430#~ "Technical Document, Delta Clearance\n"
35431#~ "\n"
35432#~ "Filed: 20 March 2084\n"
35433#~ "\n"
35434#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
35435#~ "Operations Command\n"
35436#~ "\n"
35437#~ "\n"
35438#~ "\n"
35439#~ "Overview\n"
35440#~ "\n"
35441#~ "The alien attack on Mumbai made our situation painfully clear. Their "
35442#~ "technology is far more advanced than ours. The complete inability of "
35443#~ "Commonwealth troops to make a dent in the Mumbai offensive revealed "
35444#~ "critical weaknesses in current military training and equipment. They lost "
35445#~ "three battalions just bringing the aliens to a standstill without "
35446#~ "inflicting significant casualties. PHALANX has to overcome these odds, "
35447#~ "and to do that we need the very best human technology has to offer.\n"
35448#~ "\n"
35449#~ "The Excalibur Program was created to find the most effective weapons on "
35450#~ "Earth by reviewing their manufacturing standards, durability, operational "
35451#~ "record, and their combat performance in the situations where we've "
35452#~ "managed to bring the aliens to battle.\n"
35453#~ "\n"
35454#~ "From our experiences in Mumbai and other stricken cities, we've concluded "
35455#~ "that the aliens seem to concentrate their efforts on population centres, "
35456#~ "especially dense urban areas. A majority of engagements have taken place "
35457#~ "at knife-fighting range. For the purposes of the Excalibur Program, we've "
35458#~ "chosen several high-performance weapons for our Close Range Combat "
35459#~ "package.\n"
35460#~ "\n"
35461#~ "Many great shotguns have come out of Italy over the past two centuries; "
35462#~ "the latest is the Rossi AAA, a semi-automatic combat shotgun developed "
35463#~ "for use by SWAT and anti-terrorist units. It features several ground-"
35464#~ "breaking technologies, but its most impressive feature is without a doubt "
35465#~ "the specially-developed 'Twist' barrel. The Twist is a new type of "
35466#~ "shotgun barrel that, with a sharp twist of the front handguard, can "
35467#~ "protrude or flatten the rifling inside the barrel. With this mechanism, "
35468#~ "the AAA can change its barrel from smoothbore to rifled and back in a "
35469#~ "tenth of a second. The barrel even adjusts its own diameter and choke to "
35470#~ "fit whatever type of shell is in the chamber. These two innovations allow "
35471#~ "the AAA to fire any kind of shotgun ammo at a moment's notice.\n"
35472#~ "\n"
35473#~ "The most commonly used military and SWAT ammunition is the 12mm "
35474#~ "centerfire flechette shell. Each shell contains 8 tiny flechettes -- "
35475#~ "solid steel needles with fins to stabilise their flight. This ammunition "
35476#~ "has superior accuracy compared to buckshot and performs excellently "
35477#~ "against armour. The flechettes are also prone to tumble after "
35478#~ "penetration, resulting in impressive wounding capability for such a small "
35479#~ "projectile. Their drawbacks are vulnerability to wind conditions and "
35480#~ "other deflecting factors. Other types of ammo are available to deal with "
35481#~ "these situations, however -- and the AAA can fire them all.\n"
35482#~ "\n"
35483#~ "In conclusion, the Rossi AAA is a highly versatile shotgun that is among "
35484#~ "the most effective close-range weapons available. It has a longer range "
35485#~ "than the CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, "
35486#~ "providing a good compromise between speed, range and stopping power.\n"
35487#~ "\n"
35488#~ "For PHALANX use, we have given this shotgun the classification CRC-212.\n"
35489#~ "\n"
35490#~ "\n"
35491#~ "Recommended Doctrine\n"
35492#~ "\n"
35493#~ "The CRC-212 performs very well at close quarters but quickly loses power "
35494#~ "as the range increases. Flechette shot tends to spread too far to be "
35495#~ "effective at range (though less so than ordinary buckshot), while rifled "
35496#~ "slugs suffer a pronounced projectile drop and are highly susceptible to "
35497#~ "wind conditions. Though the shotgun can shoot out to medium range, don't "
35498#~ "expect it to be very effective.\n"
35499#~ "\n"
35500#~ "Where this weapon will truly shine is in urban situations where the enemy "
35501#~ "has little cover to hide behind and can be engaged at close range. "
35502#~ "However, it can be too long to manoeuvre properly in tight spaces. The "
35503#~ "CRC-M9 Micro Shotgun may be preferable in these situations.\n"
35504#~ "\n"
35505#~ "\n"
35506#~ "Addenda\n"
35507#~ "\n"
35508#~ "None."
35509
35510#~ msgid "stungren_alien_pre_txt"
35511#~ msgstr "<TODO>"
35512
35513#~ msgid "none"
35514#~ msgstr "없음"
35515
35516#~ msgid "drop_herakles_txt"
35517#~ msgstr "drop_herakles_txt"
35518
35519#~ msgid "drop_herakles_pre_txt"
35520#~ msgstr "<TODO>"
35521
35522#~ msgid "drop_raptor_txt"
35523#~ msgstr ""
35524#~ "Aircraft Evaluation -- Firebird-class Dropship\n"
35525#~ "\n"
35526#~ "보안 등급 BLACK\n"
35527#~ "\n"
35528#~ "PHALANX Extraterrestrial Response Unit\n"
35529#~ "\n"
35530#~ "기술 문서, Sigma Clearance -- Commander's Eyes Only\n"
35531#~ "\n"
35532#~ "Filed: 17 March 2084\n"
35533#~ "\n"
35534#~ "By: Cdr. Paul Navarre, R&D: 기술부, PHALANX, 대서양 작전본부\n"
35535#~ "\n"
35536#~ "\n"
35537#~ "\n"
35538#~ "개요\n"
35539#~ "\n"
35540#~ "Commander, I've been over these old files before you, and I have decided "
35541#~ "to replace them with my own assessment and conclusions about our choice "
35542#~ "of dropship. Apologies if I'm overstepping my bounds, but the old PHALANX "
35543#~ "dropships in storage are simply not up to modern spec. None of them even "
35544#~ "got out of the prototype stage when they were new. There are only two "
35545#~ "surviving examples, and both of those ships have been left mothballed in "
35546#~ "government warehouses for the past 60 years, not worth the trouble to dig "
35547#~ "out of storage. We've inherited a real mess with regards to equipment, I "
35548#~ "can't even find half the stuff that's supposed to be waiting for us. I'm "
35549#~ "doing my best to find superior alternatives for gear that just isn't up "
35550#~ "to the task.\n"
35551#~ "\n"
35552#~ "The one bit of good luck in this dropship mess is that I managed to "
35553#~ "persuade our UN rep to earmark some budget for a new ship, and I think "
35554#~ "you'll like it.\n"
35555#~ "\n"
35556#~ "The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best "
35557#~ "aircraft we can hope to employ in our dropship role. It was designed as a "
35558#~ "cargo hauler, but has quickly been picked up and adapted into a troop "
35559#~ "transport by military contractors. It has since become a popular "
35560#~ "alternative to helicopters in both the military and civilian worlds due "
35561#~ "to its four HM-5600 pulse detonation engines, which provide the Firebird "
35562#~ "with VTOL capability and achieve good fuel-efficiency with far fewer "
35563#~ "moving parts than any helicopter engine. This increases reliability "
35564#~ "across the board and makes for a vastly faster aircraft partly due to the "
35565#~ "lack of rotor blades. The HM-5600s are still very thirsty engines, "
35566#~ "however, and the high-powered aviation fuel can be too expensive for "
35567#~ "civilian applications.\n"
35568#~ "\n"
35569#~ "The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach "
35570#~ "1.03 it can just barely squeak through the sound barrier, but this causes "
35571#~ "a lot of stress on the airframe and should be avoided outside of "
35572#~ "emergencies. It has one variable weapons hardpoint located on its nose, "
35573#~ "which will mount anti-air weapons such as aircraft cannons or missile "
35574#~ "racks. It can also carry additional equipment to improve its flight "
35575#~ "characteristics and combat performance. There are acceleration harnesses "
35576#~ "for up to 8 soldiers and a cargo bay which can contain and deploy small "
35577#~ "battlefield vehicles.\n"
35578#~ "\n"
35579#~ "There is nothing else in the sky as well-suited to our dropship role as "
35580#~ "the Firebird. It is faster than any helicopter, more manoeuvrable than "
35581#~ "any fixed-wing aeroplane, and it can respond quickly and efficiently to "
35582#~ "threats all over the world.\n"
35583#~ "\n"
35584#~ "The Firebird requires 1 Large Hangar for storage, maintenance and "
35585#~ "deployment. It has 1 medium weapon hardpoint located in the nose.\n"
35586#~ "\n"
35587#~ "\n"
35588#~ "전술적 운용방법\n"
35589#~ "\n"
35590#~ "The dropship is what will carry our troops around the world, in order to "
35591#~ "respond to alien attacks on the ground or to clear UFO crash sites for "
35592#~ "recovery. It should be deployed immediately to sites of alien activity "
35593#~ "and to recover downed alien craft.\n"
35594#~ "\n"
35595#~ "Once a site has been cleared of live aliens, heavily-wounded soldiers "
35596#~ "will immediately be dispatched for medical treatment. The remaining "
35597#~ "troops will secure the area until a PHALANX recovery team can take over "
35598#~ "and ensure delivery of any and all alien artifacts to our facilities. "
35599#~ "This is important because attempted looting of items left on the "
35600#~ "battlefield may become a problem in densely-populated regions. We can't "
35601#~ "afford to lose valuable alien technology because some idiot feels the "
35602#~ "need to take a souvenir.\n"
35603#~ "\n"
35604#~ "While armed, a Firebird-class dropship is not able to stand up to "
35605#~ "dedicated fighters, and it should never be sent as the sole interceptor "
35606#~ "to any UFO sighting.\n"
35607#~ "\n"
35608#~ "\n"
35609#~ "추가설명\n"
35610#~ "\n"
35611#~ "없음."
35612
35613#~ msgid "drop_raptor_pre_txt"
35614#~ msgstr "<TODO>"
35615
35616#~ msgid "inter_stingray_txt"
35617#~ msgstr "<TODO>"
35618
35619#~ msgid "ufo_carrier_txt"
35620#~ msgstr "<TODO>"
35621
35622#~ msgid "ufo_carrier_pre_txt"
35623#~ msgstr "<TODO>"
35624
35625#~ msgid "ufo_bomber_txt"
35626#~ msgstr "ufo_bomber_txt"
35627
35628#~ msgid "ufo_bomber_pre_txt"
35629#~ msgstr "<TODO>"
35630
35631#~ msgid "ufo_ripper_txt"
35632#~ msgstr "<TODO>"
35633
35634#~ msgid "ufo_ripper_pre_txt"
35635#~ msgstr "<TODO>"
35636
35637#~ msgid "ufo_mothership_txt"
35638#~ msgstr "ufo_bomber_txt"
35639
35640#~ msgid "ufo_mothership_pre_txt"
35641#~ msgstr "<TODO>"
35642
35643#~ msgid ""
35644#~ "TO: Base Commander, PHALANX, Atlantic Operations Command\n"
35645#~ "\n"
35646#~ "FROM: Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic "
35647#~ "Operations Command\n"
35648#~ "\n"
35649#~ "DATE: 01 June 2084\n"
35650#~ "\n"
35651#~ "SUB: Proposal: Alien Autopsy -- Bloodspider\n"
35652#~ "\n"
35653#~ "\n"
35654#~ "Commander,\n"
35655#~ "\n"
35656#~ "We've recovered a new alien corpse from the battlefield. We should begin "
35657#~ "dissection and assessment as soon as possible.\n"
35658#~ "\n"
35659#~ "Sincerely,\n"
35660#~ "\n"
35661#~ "Dr. Connor"
35662#~ msgstr ""
35663#~ "수신: PHALANX 기지 사령관, 대서양 작전본부\n"
35664#~ "\n"
35665#~ "발신: Connor 박사, R&D: 생체공학 및 수용부서, PHALANX, 대서양 작전본부\n"
35666#~ "\n"
35667#~ "날자:  2084년 6월 1일 \n"
35668#~ "\n"
35669#~ "주제: 제안서: 외계인 부검 -- 로봇거미\n"
35670#~ "\n"
35671#~ "\n"
35672#~ "사령관님,\n"
35673#~ "\n"
35674#~ "전장에서 새로운 종의 외계인 사체를 회수하였습니다. 우리는 가능한 빠른 시"
35675#~ "일 내에 해부와 평가를 시작해야 합니다.\n"
35676#~ "\n"
35677#~ "친애하는,\n"
35678#~ "\n"
35679#~ "Connor 박사로부터"
35680
35681#~ msgid "bloodspider_notes_pre_txt"
35682#~ msgstr "<TODO>"
35683
35684#~ msgid "ortnok_autopsy_pre_txt"
35685#~ msgstr ""
35686#~ "Commander,\n"
35687#~ "\n"
35688#~ "We've recovered a new alien corpse from the battlefield. We should begin "
35689#~ "dissection and assessment as soon as possible.\n"
35690#~ "\n"
35691#~ "Sincerely,\n"
35692#~ "\n"
35693#~ "Dr. Connor"
35694
35695#~ msgid "ortnok_autopsy_extra_pre_txt"
35696#~ msgstr ""
35697#~ "Commander,\n"
35698#~ "\n"
35699#~ "We've recovered a new alien corpse from the battlefield. We should begin "
35700#~ "dissection and assessment as soon as possible.\n"
35701#~ "\n"
35702#~ "Sincerely,\n"
35703#~ "\n"
35704#~ "Dr. Connor"
35705
35706#~ msgid "taman_autopsy_pre_txt"
35707#~ msgstr ""
35708#~ "Commander,\n"
35709#~ "\n"
35710#~ "We've recovered a new alien corpse from the battlefield. We should begin "
35711#~ "dissection and assessment as soon as possible.\n"
35712#~ "\n"
35713#~ "Sincerely,\n"
35714#~ "\n"
35715#~ "Dr. Connor"
35716
35717#~ msgid "taman_autopsy_extra_pre_txt"
35718#~ msgstr ""
35719#~ "Commander,\n"
35720#~ "\n"
35721#~ "We've recovered a new alien corpse from the battlefield. We should begin "
35722#~ "dissection and assessment as soon as possible.\n"
35723#~ "\n"
35724#~ "Sincerely,\n"
35725#~ "\n"
35726#~ "Dr. Connor"
35727
35728#~ msgid "shevaar_autopsy_pre_txt"
35729#~ msgstr ""
35730#~ "Commander,\n"
35731#~ "\n"
35732#~ "We've recovered a new alien corpse from the battlefield. We should begin "
35733#~ "dissection and assessment as soon as possible.\n"
35734#~ "\n"
35735#~ "Sincerely,\n"
35736#~ "\n"
35737#~ "Dr. Connor"
35738
35739#~ msgid "shevaar_autopsy_extra_pre_txt"
35740#~ msgstr ""
35741#~ "Commander,\n"
35742#~ "\n"
35743#~ "We've recovered a new alien corpse from the battlefield. We should begin "
35744#~ "dissection and assessment as soon as possible.\n"
35745#~ "\n"
35746#~ "Sincerely,\n"
35747#~ "\n"
35748#~ "Dr. Connor"
35749
35750#, fuzzy
35751#~ msgid "hovernet_autopsy_pre_txt"
35752#~ msgstr ""
35753#~ "Commander,\n"
35754#~ "\n"
35755#~ "We've recovered a new alien corpse from the battlefield. We should begin "
35756#~ "dissection and assessment as soon as possible.\n"
35757#~ "\n"
35758#~ "Sincerely,\n"
35759#~ "\n"
35760#~ "Dr. Connor"
35761
35762#, fuzzy
35763#~ msgid ""
35764#~ "Commander,\n"
35765#~ "\n"
35766#~ "My team has analysed the remains our operatives brought back, and we have "
35767#~ "prepared a summary for your review.\n"
35768#~ "\n"
35769#~ "(incomplete)\n"
35770#~ "\n"
35771#~ "Sincerely,\n"
35772#~ "\n"
35773#~ "Dr. Connor"
35774#~ msgstr ""
35775#~ "Commander,\n"
35776#~ "\n"
35777#~ "The autopsy and evaluation of the green alien specimen is complete. I'm "
35778#~ "hereby submitting my summary for your review.\n"
35779#~ "\n"
35780#~ "The first thing we noticed about this species, which has been named the "
35781#~ "'Ortnok', is its size. Its appearence is like a brutish, hulking "
35782#~ "caricature of a man, something that can be quite disturbing to our agents "
35783#~ "in the field, but we've confirmed that the Ortnok is in no way "
35784#~ "genetically related to humanity.\n"
35785#~ "\n"
35786#~ "In proportion to its body weight, the Ortnok has more muscle than a "
35787#~ "professional body builder. At first we concluded this was solely the "
35788#~ "product of an extreme-heavy-gravity homeworld, but subsequent hormone and "
35789#~ "toxicology work on our specimen have revealed something interesting. The "
35790#~ "subject seems to have been raised from birth on a heavy diet of genetic "
35791#~ "tampering and anabolic steroids. This, combined with the incredible "
35792#~ "density of the muscle tissue, makes the Ortnok physically stronger than "
35793#~ "any biological entity on Earth.\n"
35794#~ "\n"
35795#~ "During our first incisions, we were surprised to find the Ortnok to be "
35796#~ "without blood. It has lungs, viscera and something akin to digestive "
35797#~ "organs, but no liver or heart that we can identify. Instead of veins "
35798#~ "there is a very well-developed system of nerve tubes, filled with a kind "
35799#~ "of electrically conductive gel, that seems to power and control the "
35800#~ "muscles by direct electrical stimulation. The needed electricity is "
35801#~ "generated through digestion of organic matter and stored in a set of "
35802#~ "large eel-like organs underneath the lungs. The nervous system itself is "
35803#~ "nourished by the leftover products of the digestion process by way of "
35804#~ "veins filled with pressurised air. The whole chest cavity has been richly "
35805#~ "furnished with armour plating inserted just underneath the leathery green "
35806#~ "skin.\n"
35807#~ "\n"
35808#~ "The eyes are covered with surgically-implanted lenses that improve the "
35809#~ "Ortnok's already excellent vision, stretching it into the infrared "
35810#~ "spectrum. The ears consist of a series of small cavities, three on either "
35811#~ "side of the head, which are surprisingly large and well-developed. Given "
35812#~ "the evidence we must conclude that Ortnoks have acute hearing, though the "
35813#~ "nose and olfactory organs are quite small, atrophied almost to the point "
35814#~ "of being vestigial.\n"
35815#~ "\n"
35816#~ "From the autopsy and our analysis of battlefield footage, we can conclude "
35817#~ "the following:\n"
35818#~ "\n"
35819#~ "- The brain is fairly small for a hominid of such size, no larger than "
35820#~ "that of Homo erectus, but it is perhaps sufficient for the role of foot "
35821#~ "soldier. Ortnoks certainly don't display any tactical sluggishness on the "
35822#~ "battlefield.\n"
35823#~ "\n"
35824#~ "- The three-fingered hand is able to carry and use a wide variety of "
35825#~ "equipment. However, Ortnoks are most often equipped with heavy weapons to "
35826#~ "match their size.\n"
35827#~ "\n"
35828#~ "- Ortnoks are strong, tough and dangerous. Their internal armour enhances "
35829#~ "their natural endurance even further, making them difficult to take down. "
35830#~ "Armour-piercing rounds or incendiary weapons are recommended. Lasers, "
35831#~ "explosives and cutting weapons will not be very effective due to the "
35832#~ "extensive armouring.\n"
35833#~ "\n"
35834#~ "- All Ortnok specimens we've seen so far were not equipped with "
35835#~ "reproductive organs. From surgical scarring around the groin area, we "
35836#~ "believe they may have been neutered for some reason.\n"
35837#~ "\n"
35838#~ "In combat, specimens seem to be used most often in the role of heavy "
35839#~ "infantry and fire support. They are not particularly accurate with their "
35840#~ "somewhat cumbersome weapons, but when working in numbers they usually lay "
35841#~ "down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks "
35842#~ "do not seem to serve in many specialist capacities; they are never used "
35843#~ "as technicians according to our camera observations, and usually busy "
35844#~ "themselves handling perimeter security for the Tamans when not engaged in "
35845#~ "combat.\n"
35846#~ "\n"
35847#~ "There is a complex set of implants in the subject's throat that will "
35848#~ "require further research to be fully understood. I will send you a more "
35849#~ "detailed analysis along with a research proposal.\n"
35850#~ "\n"
35851#~ "We have no idea quite where the name 'Ortnok' came from. The troops don't "
35852#~ "seem to know, and neither do we. Still, it's as good a name as any, and "
35853#~ "it seems to have stuck.\n"
35854#~ "\n"
35855#~ "That's all I have for you right now, Commander. I'll contact you again as "
35856#~ "soon as something new develops.\n"
35857#~ "\n"
35858#~ "Sincerely,\n"
35859#~ "\n"
35860#~ "Dr. Connor"
35861
35862#~ msgid "ugv_phoenix_txt"
35863#~ msgstr "<TODO>"
35864
35865#~ msgid "ugv_phoenix_pre_txt"
35866#~ msgstr "<TODO>"
35867
35868#~ msgid "ugv_ares_w_txt"
35869#~ msgstr "<TODO>"
35870
35871#~ msgid "ugv_ares_w_pre_txt"
35872#~ msgstr "<TODO>"
35873
35874#~ msgid "ugv_chaingun_txt"
35875#~ msgstr "ufo_bomber_txt"
35876
35877#~ msgid "ugv_chaingun_pre_txt"
35878#~ msgstr "<TODO>"
35879
35880#~ msgid "ugv_chaingun_belt_txt"
35881#~ msgstr "ufo_bomber_txt"
35882
35883#~ msgid "ugv_chaingun_belt_pre_txt"
35884#~ msgstr "<TODO>"
35885
35886#~ msgid "ugv_weapon_autocannon_txt"
35887#~ msgstr ""
35888#~ "사령관님, we've finished work on this big damned cannon we brought back.\n"
35889#~ "\n"
35890#~ "We've always suspected that a real alien army would field more than just "
35891#~ "plasma weapons and Kerrblades. Now they've gone and proved us right. This "
35892#~ "particle beam weaponry is extremely advanced, a quantum leap above the "
35893#~ "plasma weapons, miniaturised far beyond our ability to duplicate.\n"
35894#~ "\n"
35895#~ "Particle-beam weaponry is designed to hit a target object with a stream "
35896#~ "of accelerated particles moving at near-light velocities, therefore "
35897#~ "carrying tremendous kinetic energy. Until now we've only seen the aliens "
35898#~ "use this technology in large UFO weapons. Now, however, they're using it "
35899#~ "on the ground in the worst way.\n"
35900#~ "\n"
35901#~ "This cannon has got to be the most powerful infantry particle beam the "
35902#~ "aliens can field, because I can't imagine them getting much bigger. "
35903#~ "Though smaller and lighter than the Plasma Blaster, the PB cannon's "
35904#~ "recoil is out of this world. It can blast a full grown man clean off his "
35905#~ "feet in one shot. No normal human will be able to use this weapon. We can "
35906#~ "adapt it for mounting on our UGVs, and we may be able to enhance our "
35907#~ "soldiers with cybernetic implants or powered armour, but that's all.\n"
35908#~ "\n"
35909#~ "As bad as the recoil is, the target will have it worse. A single fleeting "
35910#~ "hit -- a heartbeat of exposure -- will buckle three inches of homogenous "
35911#~ "steel and blow the target back by several metres. This is usually all "
35912#~ "that's necessary. A second hit will turn the buckle into a fist-sized "
35913#~ "hole, clean through. Our infantry armour will perform only slightly "
35914#~ "better, but deflection will help somewhat.\n"
35915#~ "\n"
35916#~ "The cannon's mechanics are quite simple, nothing that we can't duplicate "
35917#~ "easily with enough money and effort. The only thing we have yet to figure "
35918#~ "out is the ammo supply. The energy readings we've taken from the "
35919#~ "magazines are extreme, and despite our efforts, we haven't managed to "
35920#~ "disable or disarm one in order to safely open it up. Even shooting it dry "
35921#~ "doesn't completely deactivate one of these magazines. More research will "
35922#~ "be required before we can try and understand them, much less reproduce "
35923#~ "them.\n"
35924#~ "\n"
35925#~ "That's all I've got for you right now, Commander. I'll keep you updated "
35926#~ "on our progress with the magazines.\n"
35927#~ "\n"
35928#~ "--Cdr. Navarre"
35929
35930#~ msgid "ugv_weapon_autocannon_pre_txt"
35931#~ msgstr ""
35932#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
35933#~ "Operations Command"
35934
35935#, fuzzy
35936#~ msgid "craft_ammo_hybrid_missile_pre_txt"
35937#~ msgstr ""
35938#~ "Technical Specifications: SHIVA 20mm API Rounds\n"
35939#~ "\n"
35940#~ "CLASSIFIED LEVEL BLACK\n"
35941#~ "\n"
35942#~ "PHALANX Extraterrestrial Response Unit\n"
35943#~ "\n"
35944#~ "Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
35945#~ "\n"
35946#~ "Filed: 19 March 2084\n"
35947#~ "\n"
35948#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
35949#~ "Operations Command\n"
35950#~ "\n"
35951#~ "\n"
35952#~ "\n"
35953#~ "Overview\n"
35954#~ "\n"
35955#~ "This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for "
35956#~ "the SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n"
35957#~ "\n"
35958#~ "This high-powered anti-aircraft munition consists of a hard titanium-"
35959#~ "steel shell, tipped with depleted uranium, and filled with a core of "
35960#~ "explosive incendiary compound. Once the shell penetrates the outer skin "
35961#~ "of an aircraft, the core detonates, blowing the shell apart like a "
35962#~ "fragmentation grenade and spreading incendiary compound over the target "
35963#~ "area. Critical systems may be damaged before the incendiary compound can "
35964#~ "be quenched or compartmentalised.\n"
35965#~ "\n"
35966#~ "The advantage of the API round over the HEI (High-Explosive Incendiary) "
35967#~ "is its improved penetration, giving each round a better chance of causing "
35968#~ "some damage if a hit is scored. Penetrating API hits do not cause nearly "
35969#~ "as much damage as penetrating HEI hits, however.\n"
35970#~ "\n"
35971#~ "Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, "
35972#~ "unless there are not enough rounds available in base storage.\n"
35973#~ "\n"
35974#~ "\n"
35975#~ "Recommended Doctrine\n"
35976#~ "\n"
35977#~ "It's a tough choice between API and HEI ammo in most situations. If we're "
35978#~ "expecting to engaging thickly-armoured enemies or have only limited "
35979#~ "aircraft available to intercept, API is the round of choice. If we're "
35980#~ "engaging heavily-armed, highly dangerous craft, then massed HEI fire may "
35981#~ "be one of the quickest ways to take it down.\n"
35982#~ "\n"
35983#~ "We can switch out a gun's ammunition in a matter of minutes, but we can't "
35984#~ "load both types into the same gun. The variable pressure of firing "
35985#~ "different ammunition can cause misfires and may result in extreme damage "
35986#~ "to the gun and the aircraft. Both UN safety procedures and the "
35987#~ "manufacturer's manual absolutely forbid it, and I can't help but agree.\n"
35988#~ "\n"
35989#~ "\n"
35990#~ "Addenda\n"
35991#~ "\n"
35992#~ "None."
35993
35994#, fuzzy
35995#~ msgid "craft_ammo_hybrid_missile_txt"
35996#~ msgstr ""
35997#~ "Technical Specifications: SHIVA 20mm API Rounds\n"
35998#~ "\n"
35999#~ "CLASSIFIED LEVEL BLACK\n"
36000#~ "\n"
36001#~ "PHALANX Extraterrestrial Response Unit\n"
36002#~ "\n"
36003#~ "Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
36004#~ "\n"
36005#~ "Filed: 19 March 2084\n"
36006#~ "\n"
36007#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
36008#~ "Operations Command\n"
36009#~ "\n"
36010#~ "\n"
36011#~ "\n"
36012#~ "Overview\n"
36013#~ "\n"
36014#~ "This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for "
36015#~ "the SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n"
36016#~ "\n"
36017#~ "This high-powered anti-aircraft munition consists of a hard titanium-"
36018#~ "steel shell, tipped with depleted uranium, and filled with a core of "
36019#~ "explosive incendiary compound. Once the shell penetrates the outer skin "
36020#~ "of an aircraft, the core detonates, blowing the shell apart like a "
36021#~ "fragmentation grenade and spreading incendiary compound over the target "
36022#~ "area. Critical systems may be damaged before the incendiary compound can "
36023#~ "be quenched or compartmentalised.\n"
36024#~ "\n"
36025#~ "The advantage of the API round over the HEI (High-Explosive Incendiary) "
36026#~ "is its improved penetration, giving each round a better chance of causing "
36027#~ "some damage if a hit is scored. Penetrating API hits do not cause nearly "
36028#~ "as much damage as penetrating HEI hits, however.\n"
36029#~ "\n"
36030#~ "Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, "
36031#~ "unless there are not enough rounds available in base storage.\n"
36032#~ "\n"
36033#~ "\n"
36034#~ "Recommended Doctrine\n"
36035#~ "\n"
36036#~ "It's a tough choice between API and HEI ammo in most situations. If we're "
36037#~ "expecting to engaging thickly-armoured enemies or have only limited "
36038#~ "aircraft available to intercept, API is the round of choice. If we're "
36039#~ "engaging heavily-armed, highly dangerous craft, then massed HEI fire may "
36040#~ "be one of the quickest ways to take it down.\n"
36041#~ "\n"
36042#~ "We can switch out a gun's ammunition in a matter of minutes, but we can't "
36043#~ "load both types into the same gun. The variable pressure of firing "
36044#~ "different ammunition can cause misfires and may result in extreme damage "
36045#~ "to the gun and the aircraft. Both UN safety procedures and the "
36046#~ "manufacturer's manual absolutely forbid it, and I can't help but agree.\n"
36047#~ "\n"
36048#~ "\n"
36049#~ "Addenda\n"
36050#~ "\n"
36051#~ "None."
36052
36053#~ msgid ""
36054#~ "Proposal\n"
36055#~ "\n"
36056#~ "TO: Base Commander, PHALANX, Atlantic Operations Command\n"
36057#~ "\n"
36058#~ "FROM: Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic "
36059#~ "Operations Command\n"
36060#~ "\n"
36061#~ "DATE: %02i %s %i\n"
36062#~ "\n"
36063#~ "SUB: Proposal: The Enemy On Earth\n"
36064#~ "\n"
36065#~ "Commander,\n"
36066#~ "\n"
36067#~ "My team and I are deeply troubled by the recent reports of human "
36068#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen "
36069#~ "the battlefield footage. There's no doubt that the attackers were humans "
36070#~ "like you and me, but it's also clear they were using alien weaponry and "
36071#~ "equipment -- some of which even PHALANX has never seen before.\n"
36072#~ "\n"
36073#~ "The worrying questions seem to mount up. First, however, we need to "
36074#~ "review the facts we have.\n"
36075#~ "\n"
36076#~ "Do the aliens have active sympathisers on Earth? Yes.\n"
36077#~ "\n"
36078#~ "Are the aliens supplying these human servants? Most likely, it's the only "
36079#~ "reasonable explanation for their advanced alien equipment.\n"
36080#~ "\n"
36081#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than "
36082#~ "the alien menace itself.\n"
36083#~ "\n"
36084#~ "We need to delve deeper into what makes these people tick. If we can find "
36085#~ "out the most common causes for alien infiltration, our Information "
36086#~ "Division should be able to devise a far more successful propaganda "
36087#~ "strategy, which could increase our number of volunteers as well as "
36088#~ "decrease the alien infiltration rate across the globe. DivBio also has a "
36089#~ "stake; we'd like to examine at least one live human prisoner in our "
36090#~ "Containment unit so we can run a full physical examination. If the aliens "
36091#~ "have bodily altered these people in addition to training and supplying "
36092#~ "them, we'd like to find out about it.\n"
36093#~ "\n"
36094#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on "
36095#~ "implementing a new info strategy for too long, we could soon face "
36096#~ "recruitment shortfalls and increased human resistance as the sympathisers "
36097#~ "begin getting their word out. I tend to agree. We need to keep this "
36098#~ "planet together if we are to have any chance against the alien threat.\n"
36099#~ "\n"
36100#~ "Sincerely,\n"
36101#~ "\n"
36102#~ "Dr. Connor"
36103#~ msgstr ""
36104#~ "Proposal\n"
36105#~ "\n"
36106#~ "TO: Base Commander, PHALANX, Atlantic Operations Command\n"
36107#~ "\n"
36108#~ "FROM: Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic "
36109#~ "Operations Command\n"
36110#~ "\n"
36111#~ "DATE: %02i %s %i\n"
36112#~ "\n"
36113#~ "SUB: Proposal: The Enemy On Earth\n"
36114#~ "\n"
36115#~ "Commander,\n"
36116#~ "\n"
36117#~ "My team and I are deeply troubled by the recent reports of human "
36118#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen "
36119#~ "the battlefield footage. There's no doubt that the attackers were humans "
36120#~ "like you and me, but it's also clear they were using alien weaponry and "
36121#~ "equipment -- some of which even PHALANX has never seen before.\n"
36122#~ "\n"
36123#~ "The worrying questions seem to mount up. First, however, we need to "
36124#~ "review the facts we have.\n"
36125#~ "\n"
36126#~ "Do the aliens have active sympathisers on Earth? Yes.\n"
36127#~ "\n"
36128#~ "Are the aliens supplying these human servants? Most likely, it's the only "
36129#~ "reasonable explanation for their advanced alien equipment.\n"
36130#~ "\n"
36131#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than "
36132#~ "the alien menace itself.\n"
36133#~ "\n"
36134#~ "We need to delve deeper into what makes these people tick. If we can find "
36135#~ "out the most common causes for alien infiltration, our Information "
36136#~ "Division should be able to devise a far more successful propaganda "
36137#~ "strategy, which could increase our number of volunteers as well as "
36138#~ "decrease the alien infiltration rate across the globe. DivBio also has a "
36139#~ "stake; we'd like to examine at least one live human prisoner in our "
36140#~ "Containment unit so we can run a full physical examination. If the aliens "
36141#~ "have bodily altered these people in addition to training and supplying "
36142#~ "them, we'd like to find out about it.\n"
36143#~ "\n"
36144#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on "
36145#~ "implementing a new info strategy for too long, we could soon face "
36146#~ "recruitment shortfalls and increased human resistance as the sympathisers "
36147#~ "begin getting their word out. I tend to agree. We need to keep this "
36148#~ "planet together if we are to have any chance against the alien threat.\n"
36149#~ "\n"
36150#~ "Sincerely,\n"
36151#~ "\n"
36152#~ "Dr. Connor"
36153
36154#~ msgid "enemy_on_earth_rev_txt"
36155#~ msgstr ""
36156#~ "사령관님,\n"
36157#~ "\n"
36158#~ "My team and I are deeply troubled by the recent reports of human "
36159#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen "
36160#~ "the battlefield footage. There's no doubt that the attackers were humans "
36161#~ "like you and me, but it's also clear they were using alien weaponry and "
36162#~ "equipment -- some of which even PHALANX has never seen before.\n"
36163#~ "\n"
36164#~ "The worrying questions seem to mount up. First, however, we need to "
36165#~ "review the facts we have.\n"
36166#~ "\n"
36167#~ "Do the aliens have active sympathisers on Earth? Yes.\n"
36168#~ "\n"
36169#~ "Are the aliens supplying these human servants? Affirmative; it's the only "
36170#~ "explanation for their advanced alien equipment.\n"
36171#~ "\n"
36172#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than "
36173#~ "the alien menace itself.\n"
36174#~ "\n"
36175#~ "We need to delve deeper into what makes these people tick. If we can find "
36176#~ "out the most common causes for alien infiltration, our Information "
36177#~ "Division should be able to devise a far more successful propaganda "
36178#~ "strategy, which could increase our number of volunteers as well as "
36179#~ "decrease the alien infiltration rate across the globe. The DivBio also "
36180#~ "has a stake; we'd like to capture at least one live prisoner for our "
36181#~ "Containment unit so we can run a full physical examination. If the aliens "
36182#~ "have bodily altered these humans in addition to training and supplying "
36183#~ "them, we'd like to find out about it.\n"
36184#~ "\n"
36185#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on "
36186#~ "implementing a new info strategy for too long, we could soon face "
36187#~ "recruitment shortfalls and increased human resistance as the sympathisers "
36188#~ "begin getting their word out. I tend to agree. We need to keep this "
36189#~ "planet together if we are to have any chance against the alien threat.\n"
36190#~ "\n"
36191#~ "Sincerely,Dr. Connor"
36192
36193#~ msgid "enemy_on_earth_rev_pre_txt"
36194#~ msgstr "<TODO>"
36195
36196#, fuzzy
36197#~ msgid "alien_psi_device_txt"
36198#~ msgstr ""
36199#~ "Commander,\n"
36200#~ "\n"
36201#~ "We have finished our first survey of a live alien specimen. The project "
36202#~ "has produced mixed results.\n"
36203#~ "\n"
36204#~ "The subject is certainly alive, and we have put it through an extensive "
36205#~ "array of toxicology experiments which have provided vital data about its "
36206#~ "vulnerabilities to various chemicals and bio-agents. However, we have "
36207#~ "been completely unable to produce a behavioural analysis of the alien "
36208#~ "mind. This is because the specimen has showed virtually no signs of "
36209#~ "intelligence since its capture. It has done little more than eat, sleep, "
36210#~ "and stare at the walls of its containment unit. It responds to physical "
36211#~ "stimuli with reflex actions, aggression and/or submission, but we could "
36212#~ "not coax any information out of it. Even simple hand signals seem to be "
36213#~ "beyond the creature's comprehension. EEG monitoring reveals that the "
36214#~ "seemingly highly-developed brain registers virtually no brainwave "
36215#~ "activity at all.\n"
36216#~ "\n"
36217#~ "It is hard to believe this same specimen could have fired advanced alien "
36218#~ "weaponry at our troops during a tactical mission. There is no physical "
36219#~ "trauma that might explain the regression. Perhaps its capture has "
36220#~ "activated some manner of alien counter-interrogation mechanism; we don't "
36221#~ "know. None of my team have managed to produce a viable hypothesis as to "
36222#~ "the reason why. Certainly more research is required. We will keep "
36223#~ "monitoring the specimen, and will notify you immediately if the situation "
36224#~ "changes.\n"
36225#~ "\n"
36226#~ "Sincerely,\n"
36227#~ "\n"
36228#~ "Dr. Connor"
36229
36230#, fuzzy
36231#~ msgid "alien_psi_device_pre_txt"
36232#~ msgstr ""
36233#~ "Commander,\n"
36234#~ "\n"
36235#~ "We have captured a live alien in the field! The creature has been "
36236#~ "recovered from our last tactical mission and is being held in our new "
36237#~ "Containment unit, which I'm pleased to report seems to be working up to "
36238#~ "spec.\n"
36239#~ "\n"
36240#~ "I don't need to explain why we should start research on this specimen "
36241#~ "right away. The information that could be gleaned from it supercedes all "
36242#~ "other considerations. Up until now we've had no chance to study the alien "
36243#~ "mind, their thoughts and motivations, except through their continued "
36244#~ "attacks upon our world. This is our first chance to discover the aliens' "
36245#~ "purpose for humanity, perhaps even an explanation. Who are they? Why are "
36246#~ "they here? What can we do against them? We can know nothing without "
36247#~ "interrogating this specimen.\n"
36248#~ "\n"
36249#~ "Please send your approval for this program at your earliest convenience.\n"
36250#~ "\n"
36251#~ "Sincerely,\n"
36252#~ "\n"
36253#~ "Dr. Connor"
36254
36255#, fuzzy
36256#~ msgid "alien_infiltration_txt"
36257#~ msgstr ""
36258#~ "사령관님,\n"
36259#~ "\n"
36260#~ "우리의 수용시설에 포획되어 있는 외계인들에 지속적인 관심의 첫 좋은 결과를 "
36261#~ "받아, 보고함을 매우 기쁘게 생각합니다. 야마무라 박사의 접근방법은 점진적으"
36262#~ "로 성과를 보이기 시작했습니다. 외계인들은 이진부호와 인간이 읽을 수 있는 "
36263#~ "기호 두가지 언어로 메시지를 전달하도록 배웁니다. 그리고 그것들은 넓은 범위"
36264#~ "의 질문과 지시를 포함하는 것으로 보입니다. 야마무라 박사와 연구원들은 여전"
36265#~ "히 우리가 사용할 수 있는 기호언어를 만들어 내기 위한 작업을 하고 있으며"
36266#~ "며, 나머지 팀들은 군중 지성으로 부터 유용한 정보를 뽑아내는데 집중하고 있"
36267#~ "습니다. 이것은 쉽지 않습니다. 외계인들은 매우 과묵하며 그들은 더욱 유용한 "
36268#~ "정신의 형태로 보내기 위해 엄청난 양의 화학약품들을 필요로 합니다. 사망율"
36269#~ "이 매우 높습니다.\n"
36270#~ "\n"
36271#~ "그러나, 그것은 의미 있는 것입니다. 예를 들자면, 군중 지성은 독자성이 없는 "
36272#~ "것으로 보입니다. 그것은 \"나\" 혹은 \"우리\" 심지어는 \"너\", \"그들\" 에 "
36273#~ "대한 개념조차 이해하지 못하는 것으로 보입니다. 단지 숫자상의 차이점으로서 "
36274#~ "그러한 단어들을 인식합니다 -- 하나 혹은 여럿, 한 사람 혹은 집단. 이것은 사"
36275#~ "람과 외계인들의 생각이 심각하게 분리되어 있음을 암시합니다. 독립된 개체로"
36276#~ "서의 자신에 대한 생각도차 공유된 의식은 생각하지 못합니다; 단지 그것입니"
36277#~ "다. 이것은 다양한 다른 질문과 함께, 모든 외계인이 정말로 하나의 단일 의식"
36278#~ "을 공유하는지에 대한 우리의 믿음으로 이끌, 연속된 부분들로부터 함께 조각"
36279#~ "을 맞추고 있습니다. 그리고 의도하는 그것들 전부입니다, 사령관님. 그것은 단"
36280#~ "순히 팀의 효율이나 정신적 고무를 의미하는 것은 아닙니다; 그것은 외계인 사"
36281#~ "회의 분리될 수 없는 구성요소 입니다. 심지어 완전히 다른 종일지라도, 모든 "
36282#~ "살아 있고 숨쉬는 외계인은 동등하고 더 거대한 군중지성에 식별가능한 일부입"
36283#~ "니다. 외계인이 인정할 유일한 차이점은 다양한 종이 살아가는데 필요로 하는 "
36284#~ "물질입니다.\n"
36285#~ "\n"
36286#~ "또한 군중지성은 개별 외계인과의 대화시도에 투박한 신호언어로 무언가를 표현"
36287#~ "하기는 커녕 당혹감을 표현합니다. 인간이 이해가능한 유추는 누군가의 발톱과"
36288#~ "의 심도깊은 대화 혹은 누군가 몸의 단일 세포와의 대화를 시도를 해야 할 것입"
36289#~ "니다. 물론, 외계인 귀와 뇌가 정말 어디에 있는지에 대한 의문을 일으켰습니"
36290#~ "다.\n"
36291#~ "\n"
36292#~ "현재 우리의 수용시설에 있는 소수의 외계인들은 외계인 모성에 존재 할것이라 "
36293#~ "가정하는 거대한 군중지성의 일부가 아닙니다. 지구로의 그들의 임무의 기간을 "
36294#~ "위해 그것으로 부터 떨어져 나가고 그것이 복귀한 후에 재합류 하는 것으로 보"
36295#~ "여집니다. 이것이 거리나 어떤 종류의 대기의 영향이던 간에, 지금은 어떤 것"
36296#~ "도 말할 수가 없습니다. 외계인들의 대답은 이 주제에 대해서는 흐릿합니다.\n"
36297#~ "\n"
36298#~ "사령관님 이것들이 보고할 내용 전부입니다. 마지막 내용으로 우리의 포로들에 "
36299#~ "대한 더욱 효율적인 설득을 사용하는 것에 대한 당신의 허가를 요청합니다. 그"
36300#~ "리고 손실분에 대한 새로운 건강한 외계인 표본의 생포를 강조합니다. 우리는 "
36301#~ "우리의 수용시설에 분리된 군중지성을 유지해야 합니다. 지금 시점에서 그것의 "
36302#~ "소실은 우리의 연구에 있어 거대한 손실입니다.\n"
36303#~ "\n"
36304#~ "친애하는,\n"
36305#~ "\n"
36306#~ "Connor 박사로부터"
36307
36308#, fuzzy
36309#~ msgid "alien_infiltration_pre_txt"
36310#~ msgstr ""
36311#~ "Commander,\n"
36312#~ "\n"
36313#~ "The increasing intellect of the captive aliens in our Containment unit "
36314#~ "leads me to conclude that we can finally begin to get a real handle on "
36315#~ "alien communication and, more importantly, getting some useable "
36316#~ "information out of them. Quoting from my report:\n"
36317#~ "\n"
36318#~ "(Odd Behaviour)\"There are several species of alien, all of which meet "
36319#~ "the physiological requirements for a sentient species, but they show "
36320#~ "little to no brainwave activity of their own. This implies the presence "
36321#~ "of some kind of shared or distributed thought between them, a hive mind "
36322#~ "that grows more intelligent as it grows in numbers.\"\n"
36323#~ "\n"
36324#~ "\"With several specimens on hand, their intelligence now seems to be "
36325#~ "approaching the human level. If we can create a suitable translation "
36326#~ "device or common language, we believe we may finally be able to establish "
36327#~ "communications with aliens in PHALANX captivity. Perhaps some of our "
36328#~ "linguists or psychology experts could form a dialogue. This is an avenue "
36329#~ "of inquiry that we cannot afford to ignore.\"\n"
36330#~ "\n"
36331#~ "Dr. Yamamura is beginning to make real progress on this front, teaching "
36332#~ "the aliens several new words of sign language every day, but we require "
36333#~ "lab time and funding for a proper study of what these aliens know and how "
36334#~ "it can help us. The ability to interrogate aliens about their own "
36335#~ "technology could be of incomparable value to our soldiers and engineers. "
36336#~ "Cdr. Navarre was so excited at the prospect, he almost argued in favour "
36337#~ "of DivBio on this one.\n"
36338#~ "\n"
36339#~ "Thank you for your time, Commander. Please approve this program as soon "
36340#~ "as feasible.\n"
36341#~ "\n"
36342#~ "Sincerely,\n"
36343#~ "\n"
36344#~ "Dr. Connor"
36345
36346#, fuzzy
36347#~ msgid "human_vaccine_pre_txt"
36348#~ msgstr ""
36349#~ "Good morning, Sir.\n"
36350#~ "\n"
36351#~ "With these new developments regarding the infection of Earth's civilian "
36352#~ "population by this alien organism, the need arises for a way to determine "
36353#~ "the number of infected people in various regions and the rate of spread. "
36354#~ "Easier said than done, I know, but it may be every bit as important as "
36355#~ "finding a cure. We can't help anyone if we don't know they're sick.\n"
36356#~ "\n"
36357#~ "What I propose to do is to create a long-term rolling census that checks "
36358#~ "all registered individuals on the entire planet for XVI infection by way "
36359#~ "of a small blood test. Everyone will be required to submit to this test "
36360#~ "once a week to make sure they're clean -- more frequently if they fall "
36361#~ "under suspicion of infection. Samples will only need to be as large as a "
36362#~ "single drop of blood, taken from a random vein to prevent tampering. "
36363#~ "Fortunately the XVI organism is large and prevalent enough that we can "
36364#~ "test these samples on the spot with near-100%-confidence results.\n"
36365#~ "\n"
36366#~ "This is going to be a major undertaking that requires careful liaising "
36367#~ "with the intelligence services of Earth's eight big nations. I've already "
36368#~ "prepared plans and simulations to demonstrate the operation and "
36369#~ "effectiveness of this program. With some time and funding, we can "
36370#~ "convince them of the project's importance and have everything operational "
36371#~ "in a matter of weeks.\n"
36372#~ "\n"
36373#~ "All we need is your signature on the dotted line, Sir.\n"
36374#~ "\n"
36375#~ "With kind regards,\n"
36376#~ "\n"
36377#~ "Col. Falkland"
36378
36379#, fuzzy
36380#~ msgid "Damaged"
36381#~ msgstr "손상:\t%i\n"
36382
36383#, fuzzy
36384#~ msgid "Wounded"
36385#~ msgstr "야운데"
36386
36387#, fuzzy
36388#~ msgid "Area"
36389#~ msgstr "아레키파"
36390
36391#, fuzzy
36392#~ msgid "Test"
36393#~ msgstr "사막용 위장복"
36394
36395#, fuzzy
36396#~ msgid "mini"
36397#~ msgstr "1 분"
36398
36399#, fuzzy
36400#~ msgid "Multiplayer Alien"
36401#~ msgstr "멀티플레이"
36402
36403#~ msgid "2084 Mar 21"
36404#~ msgstr "2084년 3월 21일"
36405
36406#~ msgid "Recovery Report -- %s"
36407#~ msgstr "회수 결과 보고 -- %s"
36408
36409#~ msgid "mail_alien_ufo_crashed"
36410#~ msgstr ""
36411#~ "사령관님, %s는 수리하기에는 너무 큰 손상을 입었습니다. 하지만 잔해들로 부"
36412#~ "터 몇몇 쓸 만한 장비들을 수거할 수 있었습니다. 수송선에 수거하여 %s 기지"
36413#~ "에 다음의 물품들이 도착할 것입니다:\n"
36414#~ "\n"
36415#~ "%s"
36416
36417#~ msgid "mail_alien_ufo_recovered"
36418#~ msgstr ""
36419#~ "사령관님, 우리 팀은 전장에서 %s를 수색하였습니다. %s까지 호위하도록 하였"
36420#~ "고, 예상소요시간은 2일 입니다.\n"
36421#~ "\n"
36422#~ "우리는 그것이 도착하자마자 부품으로 해체하기를 바랍니다. 우리 작업원가 보"
36423#~ "고한 사용가능 할 것으로 보이는 장치들의 목록입니다:\n"
36424#~ "\n"
36425#~ "%s"
36426
36427#~ msgid "Not Enough Money -- %s"
36428#~ msgstr "자금이 부족합니다 -- %s"
36429
36430#~ msgid "mail_not_enough_money"
36431#~ msgstr "<TODO>"
36432
36433#~ msgid "Not Enough Resources -- %s"
36434#~ msgstr "자원이 부족합니다 -- %s"
36435
36436#~ msgid "mail_not_enough_ressources"
36437#~ msgstr "<TODO>"
36438
36439#~ msgid "Production Finished -- %s"
36440#~ msgstr "생산이 완료되었습니다 -- %s"
36441
36442#~ msgid "mail_production_finished"
36443#~ msgstr ""
36444#~ "{location}에서 {item}의 생산이 완료되었습니다. 모든 장비는 시험을 거쳤고 "
36445#~ "사용가능한 상태입니다.\n"
36446#~ "\n"
36447#~ "--Cdr. Navarre"
36448
36449#~ msgid "Monthly Report -- %s"
36450#~ msgstr "월간보고 -- %s"
36451
36452#~ msgid "mail_monthly_report"
36453#~ msgstr "<TODO>"
36454
36455#~ msgid "UFO Stored In Hangar -- %s"
36456#~ msgstr "UFO가 격납고에 격납되었습니다 -- %s"
36457
36458#~ msgid "mail_ufo_in_hangar"
36459#~ msgstr "<TODO>"
36460
36461#~ msgid "Transfer Received -- %s"
36462#~ msgstr "수송물이 도착하였습니다 -- %s"
36463
36464#~ msgid "mail_transfer_received"
36465#~ msgstr "<TODO>"
36466
36467#~ msgid "Equipment Order Received -- %s"
36468#~ msgstr "장비 장착 명령이 전달되었습니다 -- %s"
36469
36470#~ msgid "mail_equipment_order_received"
36471#~ msgstr "<TODO>"
36472
36473#~ msgid "Construction Finished -- %s"
36474#~ msgstr "건설 완료 -- %s"
36475
36476#~ msgid "mail_construction_finished"
36477#~ msgstr "<TODO>"
36478
36479#~ msgid "New Base Ready -- %s"
36480#~ msgstr "새 기지가 준비되었습니다 -- %s"
36481
36482#~ msgid "mail_new_base_ready"
36483#~ msgstr "<TODO>"
36484
36485#~ msgid "Base Attack Report -- %s"
36486#~ msgstr "기지 공격 보고서 -- %s"
36487
36488#~ msgid "mail_base_attack_report"
36489#~ msgstr "<TODO>"
36490
36491#~ msgid "Mission Summary -- %s"
36492#~ msgstr "임무 요약 -- %s"
36493
36494#~ msgid "mail_mission_summary"
36495#~ msgstr "<TODO>"
36496
36497#~ msgid "Lost Radar Tracking -- %s"
36498#~ msgstr "레이더 추적 실패 -- %s"
36499
36500#~ msgid "mail_lost_radar_tracking"
36501#~ msgstr "<TODO>"
36502
36503#~ msgid "New Radar Contact -- %s"
36504#~ msgstr "레이더에 새로운 적 출현 -- %s"
36505
36506#~ msgid "mail_new_radar_contact"
36507#~ msgstr "<TODO>"
36508
36509#~ msgid "Response Too Late -- %s"
36510#~ msgstr "대응이 너무 늦었습니다 -- %s"
36511
36512#~ msgid "mail_response_too_late"
36513#~ msgstr "<TODO>"
36514
36515#~ msgid "UFO Shot Down -- %s"
36516#~ msgstr "UFO Shot Down -- %s"
36517
36518#~ msgid "mail_ufo_shot_down"
36519#~ msgstr "<TODO>"
36520
36521#~ msgid "mail_alien_activity_reported"
36522#~ msgstr ""
36523#~ "사령관님 좋은 아침입니다.\n"
36524#~ "\n"
36525#~ "%s에 살아있는 외계인의 출현을 확인하였습니다. 시민들이 위험에 처해있습니"
36526#~ "다; 그곳으로 바로 부대를 보내는 것을 추천합니다. 행운이 있길 바랍니다.\n"
36527#~ "\n"
36528#~ "친애하는,\n"
36529#~ "\n"
36530#~ "Col. Falkland"
36531
36532#~ msgid "mail_from_air_cdr"
36533#~ msgstr "Cdr. (Air) Subakh al-Kuhar, Air Wing, PHALANX, 대서양 작전본부"
36534
36535#~ msgid "New Aircraft Arrived -- %s"
36536#~ msgstr "새 항공기가 도착하였습니다 -- %s"
36537
36538#~ msgid "Aircraft Lost Target -- %s"
36539#~ msgstr "항공기 목표물 추적 실패 -- %s"
36540
36541#~ msgid "mail_aircraft_lost_target"
36542#~ msgstr ""
36543#~ "사령관님, %s 가 %s의 레이더 추적에 실패했고 재탐지 할 수 없습니다. 추가명"
36544#~ "령을 지시해 주십시오.\n"
36545#~ "\n"
36546#~ "-- COMAIR"
36547
36548#~ msgid "Aircraft Ready -- %s"
36549#~ msgstr "항공기 보급완료 -- %s"
36550
36551#~ msgid "mail_aircraft_ready"
36552#~ msgstr ""
36553#~ "사령관님, %s 가 %s 되어 작전에 투입할 준비가 완료되었습니다.\n"
36554#~ "\n"
36555#~ "-- COMAIR"
36556
36557#~ msgid "Aircraft Bingo Fuel -- %s"
36558#~ msgstr "기지로 돌아갈 연료 밖에 없습니다 -- %s"
36559
36560#~ msgid "mail_aircraft_bingo_fuel"
36561#~ msgstr ""
36562#~ "사령관님, %s 가 비행가능 시간을 초과하였습니다. %s 기지로 돌아올 연료밖에 "
36563#~ "남지 않았습니다.. 임무를 중지하겠습니다.\n"
36564#~ "\n"
36565#~ "-- COMAIR"
36566
36567#~ msgid "Aircraft Landed -- %s"
36568#~ msgstr "항공기 착륙 -- %s"
36569
36570#~ msgid "mail_aircraft_landed"
36571#~ msgstr ""
36572#~ "사령관님, %s가 %s에 착륙했습니다. 현재 %s 하는 중입니다. 작업완료 후 이륙 "
36573#~ "예정시간은 %s시간 후 입니다.\n"
36574#~ "\n"
36575#~ "-- COMAIR"
36576
36577#~ msgid "advanced_combat_armour_txt"
36578#~ msgstr "advanced_combat_armour_txt"
36579
36580#~ msgid "Jungle"
36581#~ msgstr "정글용 위장복"
36582
36583#~ msgid "Arctic"
36584#~ msgstr "극지용 위장복"
36585
36586#~ msgid "Yellow"
36587#~ msgstr "Yellow"
36588
36589#~ msgid "CCCP"
36590#~ msgstr "CCCP"
36591
36592#~ msgid ""
36593#~ "Watch out for Reaction Fire! A soldier can fall under Reaction Fire even "
36594#~ "if another soldier is moving."
36595#~ msgstr ""
36596#~ "적의 대응사격을 주의하십시오. 대원 '갑'이 움직일 때도 대원 '을'이 대응사격"
36597#~ "에 당할 수 있습니다."
36598
36599#~ msgid ""
36600#~ "Use [x] to cycle through the Reaction Fire settings: none, one shot, "
36601#~ "multiple shots."
36602#~ msgstr ""
36603#~ "대응사격 모드를 변경하려면 [x]를 누르십시오. (대응사격없음, 한 번 대응사"
36604#~ "격, 여러 번 대응사격)"
36605
36606#~ msgid ""
36607#~ "Reaction Fire can drain your Time Units (TUs) to 0. If you turn off "
36608#~ "Reaction Fire, you cannot turn it back on without enough Time Units (TU). "
36609#~ "You can, however, leave it on. Try not to adjust zeroed units until "
36610#~ "you're sure."
36611#~ msgstr ""
36612#~ "대응사격은 행동력을 0까지 떨어뜨릴 수 있습니다. 대응사격을 지시하지 않으"
36613#~ "면, 행동을 취한 후 다시 대응사격을 명할 때 행동력이 부족할 수 있습니다."
36614
36615#~ msgid ""
36616#~ "Utilize sniper cover. Get snipers to spots with good visibility (high "
36617#~ "ground and rooftop corners, for example). Leave them crouched and "
36618#~ "Reaction Fire mode set to 'multiple shots' to pick off aliens."
36619#~ msgstr ""
36620#~ "저격수 엄호를 활용하십시오. 저격수가 지붕이나 고지 등 시야가 좋은 곳에 쭈"
36621#~ "그리고 앉아 여러번 대응사격하는 것은, 적을 제거하는 좋은 방법입니다."
36622
36623#~ msgid "Add/remove this soldier"
36624#~ msgstr "이 전투원를 팀에 넣는다/제외한다"
36625
36626#~ msgid "Add/remove this pilot"
36627#~ msgstr "이 조종사를 탑승/하차시킴"
36628
36629#~ msgid "A pilot is already assigned to this craft"
36630#~ msgstr "이 항공기를 조종하도록 되어있는 조종사입니다"
36631
36632#~ msgid "Assign pilot to this craft"
36633#~ msgstr "이 항공기를 조종하도록 합니다"
36634
36635#~ msgid "Remove pilot from this craft"
36636#~ msgstr "이 항공기를 조종하지 않도록 합니다"
36637
36638#~ msgid "Soldier is assigned to another craft"
36639#~ msgstr "다른 항공기에 탑승중인 전투원입니다"
36640
36641#~ msgid "Soldier carries equipment"
36642#~ msgstr "장비소지 완료된 전투원"
36643
36644#~ msgid "Soldier carries no equipment"
36645#~ msgstr "장비 미소지 전투원"
36646
36647#~ msgid "Equip this soldier"
36648#~ msgstr "이 전투원를 장비시킵니다"
36649
36650#~ msgid "Radar tower"
36651#~ msgstr "레이더 타워"
36652
36653#~ msgid "0 day"
36654#~ msgstr "0 일"
36655
36656#~ msgid "Installation limit reached. Build more bases."
36657#~ msgstr "기지시설을 더 이상 지을 공간이 없습니다. 새로운 기지를 지으십시오."
36658
36659#~ msgid "Base limit reached."
36660#~ msgstr "더 이상 기지를 지을 수 없습니다."
36661
36662#~ msgid "Build the radar tower"
36663#~ msgstr "레이더 타워를 건설합니다"
36664
36665#~ msgid "New radar tower"
36666#~ msgstr "새로운 레이더 타워"
36667
36668#~ msgid "New SAM site"
36669#~ msgstr "새로운 SAM 발사기지"
36670
36671#~ msgid "New UFO yard"
36672#~ msgstr "새로운 UFO 적치장"
36673
36674#, fuzzy
36675#~ msgid "TU: <7>"
36676#~ msgstr "행동력: %i"
36677
36678#, fuzzy
36679#~ msgid "Shots: <8>"
36680#~ msgstr "사용탄수: %i"
36681
36682#, fuzzy
36683#~ msgid "LMB:Inventory/RMB:Physical Stats"
36684#~ msgstr "소지품 및 신체상태"
36685
36686#~ msgid "Click to cycle through spotted enemies"
36687#~ msgstr "발견중인 적을 바꾸기 위해 클릭합니다"
36688
36689#~ msgid "Multiple-shot reaction fire"
36690#~ msgstr "대응사격 여러 번"
36691
36692#~ msgid "Multiple-shot reaction fire (not possible)"
36693#~ msgstr "대응사격 여러 번(불가능)"
36694
36695#~ msgid "One-shot reaction fire"
36696#~ msgstr "대응사격 1회"
36697
36698#~ msgid "Multiple-shot reaction fire (Not possible)"
36699#~ msgstr "복수회의 대응사격 (사용불가)"
36700
36701#~ msgid "One-shot reaction fire (Not possible)"
36702#~ msgstr "1회 대응사격 (사용불가)"
36703
36704#, fuzzy
36705#~ msgid "Enable mouseover tooltips"
36706#~ msgstr "즉석 도움말을 활성화 시킵니다"
36707
36708#, fuzzy
36709#~ msgid "Enable tooltips for the cursor"
36710#~ msgstr "즉석 도움말을 활성화 합니다."
36711
36712#~ msgid "Cursor Tooltips:"
36713#~ msgstr "즉석 도움말:"
36714
36715#~ msgid ""
36716#~ "Enable OpenGL GLSL Shaders. Disable this if you experience graphical "
36717#~ "problems. ATTENTION: May require restart to take effect."
36718#~ msgstr ""
36719#~ "OpenGL GLSL 셰이더를 사용합니다. 그래픽 문제가 발생하면 끄시기 바랍니다. "
36720#~ "주의 : 재시작해야 적용됩니다."
36721
36722#~ msgid "Lightmap Scale:"
36723#~ msgstr "광원맵 비율:"
36724
36725#~ msgid "Snap Shot - Airburst"
36726#~ msgstr "사격 - 공중폭발"
36727
36728#~ msgid "Aimed Shot - Airburst"
36729#~ msgstr "조준사격 - 공중폭발"
36730
36731#~ msgid "3-Round Burst - Airburst"
36732#~ msgstr "3점사 - 공중폭발"
36733
36734#~ msgid "3-Round Burst - Timed"
36735#~ msgstr "3점사 - 지연폭발"
36736
36737#~ msgid "Double Shot"
36738#~ msgstr "Double Shot"
36739
36740#~ msgid "%d c"
36741#~ msgstr "%d c"
36742
36743#~ msgid "You can't sell an aircraft if it still has a team assigned"
36744#~ msgstr "팀이 배정되어 있는 항공기는 매각할 수 없습니다."
36745
36746#~ msgid "You can't sell an aircraft that is not in base"
36747#~ msgstr "기지에 없는 항공기를 팔 수 없습니다"
36748
36749#~ msgid ""
36750#~ "Enemies killed:\t\t%i\n"
36751#~ "Team survivors:\t\t%i\n"
36752#~ "Enemy survivors:\t\t%i\n"
36753#~ "Friendly fire:\t\t%i\n"
36754#~ "Civilians killed:\t\t%i\n"
36755#~ "Civilians killed by enemy:\t\t%i\n"
36756#~ msgstr ""
36757#~ "사살된 적 인원:\t\t%i\n"
36758#~ "생존한 팀 인원:\t\t%i\n"
36759#~ "생존한 적 인원:\t\t%i\n"
36760#~ "팀킬된 수:\t\t%i\n"
36761#~ "사살된 민간인:\t\t%i\n"
36762#~ "외계인에 의해 사살된 민간인:\t\t%i\n"
36763
36764#~ msgid "Already researched"
36765#~ msgstr "이미 연구되어 있습니다"
36766
36767#, fuzzy
36768#~ msgid "It is not your turn!\n"
36769#~ msgstr "지금은 당신의 차례가 아닙니다\n"
36770
36771#~ msgid "Base info"
36772#~ msgstr "기지 정보"
36773
36774#~ msgid "Update cvars from actor from list"
36775#~ msgstr "리스트에서 전투원를 선택"
36776
36777#~ msgid "Go to soldier equipment screen before the battle"
36778#~ msgstr "전투를 하기 전에 전투원 장비 화면으로 가십시오"
36779
36780#, fuzzy
36781#~ msgid "^BUI bindings"
36782#~ msgstr "단축키"
36783
36784#~ msgid "Physical stats of this soldier"
36785#~ msgstr "전투원의 신체상태"
36786
36787#, fuzzy
36788#~ msgid "Single shot"
36789#~ msgstr "단발"
36790
36791#, fuzzy
36792#~ msgid "Multiple shots"
36793#~ msgstr "동맹 멀티플레이"
36794
36795#, fuzzy
36796#~ msgid "Crouch reserved"
36797#~ msgstr "행동력이 예약되었습니다"
36798
36799#, fuzzy
36800#~ msgid "TU: %i"
36801#~ msgstr "%s: %i"
36802
36803#~ msgid "Needs autopsy!"
36804#~ msgstr "부검이 필요합니다!"
36805
36806#~ msgid "Minimum/Maximum Zoom:"
36807#~ msgstr "최소/최대 줌"
36808
36809#~ msgid "Default minimum zoom level of the battlescape camera is 0.30."
36810#~ msgstr "전술화면의 시점높이를 상승"
36811
36812#~ msgid "Default maximum zoom level of the battlescape camera is 3.40."
36813#~ msgstr "전술화면의 시점높이를 상승"
36814
36815#~ msgid "Zoom Quant:"
36816#~ msgstr "축소"
36817
36818#~ msgid "Precision Shot"
36819#~ msgstr "정밀사격"
36820
36821#~ msgid "Aimed shot"
36822#~ msgstr "조준사격"
36823
36824#~ msgid "Use the previous resolution."
36825#~ msgstr "이전 해상도를 사용합니다."
36826
36827#~ msgid "Accept"
36828#~ msgstr "승인"
36829
36830#~ msgid "Accept the new resolution."
36831#~ msgstr "새로운 해상도로 변경합니다."
36832
36833#~ msgid "Maintain the selected resolution."
36834#~ msgstr "선택된 해상도를 유지함."
36835
36836#~ msgid "Maintain Resolution"
36837#~ msgstr "해상도 유지"
36838
36839#~ msgid "See the key bindings."
36840#~ msgstr "단축키를 봅니다"
36841
36842#~ msgid "Only for moving"
36843#~ msgstr "이동시만"
36844
36845#~ msgid "Contrast:"
36846#~ msgstr "대비:"
36847
36848#~ msgid ""
36849#~ "Contrast means the difference in brightness between the light and dark "
36850#~ "areas of a picture."
36851#~ msgstr "대비는 밝은 부분과 어두운 부분의 밝기의 차이를 의미합니다."
36852
36853#~ msgid "Brightness:"
36854#~ msgstr "밝기:"
36855
36856#~ msgid ""
36857#~ "Switch to the selected resolution. ATTENTION: You might have to restart "
36858#~ "to make this work correctly."
36859#~ msgstr ""
36860#~ "선택한 해상도로 변경. 주의: 재시작해야 제대로 적용될 수 도 있습니다."
36861
36862#~ msgid ""
36863#~ "Select your desired screen resolution. ATTENTION: You might have to "
36864#~ "restart to make this work correctly."
36865#~ msgstr ""
36866#~ "원하는 화면 해상도를 선택합니다. 주의: 재시작해야 제대로 적용될 수 도 있습"
36867#~ "니다."
36868
36869#~ msgid "An industrial compound."
36870#~ msgstr "복합 산업지구."
36871
36872#~ msgid "Big city"
36873#~ msgstr "대도시"
36874
36875#~ msgid "Alienbase"
36876#~ msgstr "외계인기지"
36877
36878#~ msgid "Bring up the in-game console"
36879#~ msgstr "게임콘솔을 표시함"
36880
36881#~ msgid "Saves to the quick save slot"
36882#~ msgstr "빠른 저장용 칸에 저장합니다"
36883
36884#~ msgid "Opens or closes a door"
36885#~ msgstr "문을 열거나 닫습니다"
36886
36887#~ msgid "Joystick speed."
36888#~ msgstr "조이스틱 속도."
36889
36890#~ msgid "Select which of your joysticks or joypads you want to use."
36891#~ msgstr "사용하기를 원하는 조이스틱이나 조이패드를 선택합니다."
36892
36893#~ msgid "Enable your joystick or joypad."
36894#~ msgstr "조이스틱이나 조이패드를 사용합니다."
36895
36896#~ msgid "Enable or disable your Joystick."
36897#~ msgstr "조이스틱을 사용하거나 사용하지 못하게 합니다."
36898
36899#~ msgid "Enable the isometric 3D rendering mode for the battlescape."
36900#~ msgstr "전술화면을 위해 등축도법을 사용합니다."
36901
36902#~ msgid "The minimum/maximum zoom of the battlescape camera."
36903#~ msgstr "전술화면의 시점높이를 상승"
36904
36905#~ msgid "The minimum/maximum pitch shift of the battlescape camera."
36906#~ msgstr "전술화면의 시점높이를 상승"
36907
36908#~ msgid "Actual camera rotation speed."
36909#~ msgstr "실제 카메라 회전 속도."
36910
36911#~ msgid "The rotation speed of the battlescape camera."
36912#~ msgstr "전술화면 카메라의 회전 속도."
36913
36914#~ msgid "Actual camera scroll speed."
36915#~ msgstr "실제 카메라 스크롤 속도."
36916
36917#~ msgid "The scroll speed of the battlescape camera."
36918#~ msgstr "전술화면 카메라의 스크롤 속도."
36919
36920#~ msgid "You do not like click sounds?"
36921#~ msgstr "클릭 소리를 좋아하지 않습니까?"
36922
36923#~ msgid "Current volume of the sound effects."
36924#~ msgstr "음향효과 소리의 현재 크기"
36925
36926#~ msgid "Do you want to hear the screams?"
36927#~ msgstr "비명소리를 들으시겠습니까?"
36928
36929#~ msgid "Current volume of the music."
36930#~ msgstr "현재 음악의 크기"
36931
36932#~ msgid "Enable the material system."
36933#~ msgstr "재질 시스템을 사용함."
36934
36935#~ msgid "Enable fog."
36936#~ msgstr "안개효과를 사용함."
36937
36938#~ msgid "Enable coronas."
36939#~ msgstr "코로나 효과를 사용함."
36940
36941#~ msgid "Enable flares."
36942#~ msgstr "플레어 효과를 사용함."
36943
36944#~ msgid "Adjust various other settings here."
36945#~ msgstr "다양한 OpenGL 설정을 조절 가능합니다."
36946
36947#~ msgid "Change the swap interval."
36948#~ msgstr "스왑 주기를 변경합니다."
36949
36950#~ msgid "Change the amount of multisample buffers."
36951#~ msgstr "멀티샘플링을 위한 버퍼의 크기를 변경합니다."
36952
36953#~ msgid "Adjust various OpenGL settings here."
36954#~ msgstr "다양한 OpenGL 설정을 조절 가능합니다."
36955
36956#~ msgid "Current value."
36957#~ msgstr "현재값"
36958
36959#~ msgid "Enable high texture detail."
36960#~ msgstr "고해상도 텍스처를 사용함."
36961
36962#~ msgid "Enable texture compression."
36963#~ msgstr "텍스처 압축을 활성화 합니다."
36964
36965#~ msgid "Adjust various texture settings here."
36966#~ msgstr "다양한 OpenGL 설정을 조절 가능합니다."
36967
36968#~ msgid "Here you can set the quality of jpeg screenshots."
36969#~ msgstr "JPEG 저장의 품질을 설정할 수 있습니다."
36970
36971#~ msgid ""
36972#~ "The saturation value manipulates the colors. Increased saturation means "
36973#~ "basically more intense colors."
36974#~ msgstr ""
36975#~ "포화도는 색상을 조절합니다. 포화도를 증가시키면 강렬한 색상으로 보입니다."
36976
36977#~ msgid ""
36978#~ "The gamma value manipulates the colors. Increased gamma means basically "
36979#~ "more intense colors."
36980#~ msgstr ""
36981#~ "감마값은 색상을 조절합니다. 감마값을 증가시키면 강렬한 색상으로 보입니다."
36982
36983#~ msgid "Brightness sets the intensity of light emitting from your screen."
36984#~ msgstr "밝기는 화면상의 빛의 세기를 설정합니다."
36985
36986#~ msgid "Stretch the screen to a ratio of 4:3."
36987#~ msgstr "4:3 비율로 화면을 늘림."
36988
36989#~ msgid "Stretches the screen with a 4:3 ratio."
36990#~ msgstr "4:3 비율로 화면을 늘림."
36991
36992#~ msgid "Play UFO:AI in fullscreen- or window-mode."
36993#~ msgstr "UFO:AI를 전체화면이나 창모드로 실행함."
36994
36995#~ msgid "Adjust resolution and display settings here."
36996#~ msgstr "해상도와 화면을 조정합니다."
36997
36998#~ msgid "Enable precaching of models to have faster menus."
36999#~ msgstr "더욱 빠른 메뉴를 위한 모델의 미리읽기를 활성화 합니다."
37000
37001#~ msgid "Enable the 'Tip of the Day'."
37002#~ msgstr "'오늘의 조언'을 활성화 함."
37003
37004#~ msgid "Make me disappear."
37005#~ msgstr "이 서버를 공개로 한다:"
37006
37007#~ msgid "3D or 2D geoscape."
37008#~ msgstr "3D 혹은 2D 전략화면"
37009
37010#~ msgid "Change your name."
37011#~ msgstr "당신의 이름을 변경하십시오."
37012
37013#~ msgid "Your name."
37014#~ msgstr "당신의 이름."
37015
37016#~ msgid "Reload the last automatically saved campaign state"
37017#~ msgstr "마지막 자동 저장된 임무를 다시 불러 옵니다."
37018
37019#~ msgid "Personal message"
37020#~ msgstr "개인 메시지"
37021
37022#~ msgid "Hide IRC users"
37023#~ msgstr "IRC 사용자 숨기기"
37024
37025#~ msgid "Display IRC users"
37026#~ msgstr "IRC 사용자 보이기"
37027
37028#~ msgid "Deactivate IRC"
37029#~ msgstr "IRC 비활성화"
37030
37031#~ msgid "Activate IRC"
37032#~ msgstr "IRC 활성화"
37033
37034#~ msgid "Show chat history"
37035#~ msgstr "대화 기록 보기"
37036
37037#~ msgid ""
37038#~ "\n"
37039#~ "\n"
37040#~ "Enemies killed:  %i\n"
37041#~ "Team survivors:  %i"
37042#~ msgstr ""
37043#~ "\n"
37044#~ "\n"
37045#~ "사살한 적군:  %i\n"
37046#~ "생존한 아군:  %i"
37047
37048#~ msgid "Charlotte Amalie"
37049#~ msgstr "샬롯 아말리에"
37050
37051#~ msgid "Party info"
37052#~ msgstr "파티 정보"
37053
37054#~ msgid "Display/hide the panel"
37055#~ msgstr "플랫 패널 디스플레이"
37056
37057#~ msgid "Max. players per team"
37058#~ msgstr "팀별 최고 인원"
37059
37060#~ msgid "Max. teams for this map"
37061#~ msgstr "맵별 최고 팀수"
37062
37063#~ msgid "0.20"
37064#~ msgstr "5 분"
37065
37066#~ msgid "+ 10"
37067#~ msgstr "10점사"
37068
37069#~ msgid "0.10"
37070#~ msgstr "10점사"
37071
37072#~ msgid "Don't be shy and try the Alternative HUD."
37073#~ msgstr "부끄러워하지 마시고, 대체 HUD를 사용해 보십시오."
37074
37075#~ msgid "Select whether you want to play @ day- or nighttime."
37076#~ msgstr "Select which side you want to play with"
37077
37078#~ msgid "Aircraft size:\t%s\n"
37079#~ msgstr "항공기 크기:\t%s\n"
37080
37081#~ msgid "Send a message to all players"
37082#~ msgstr "모든 플레이어에게 메시지를 보낸다"
37083
37084#~ msgid "Send a message to allied team members"
37085#~ msgstr "팀 멤버에게 메시지를 보낸다"
37086
37087#~ msgid "Local game version (%s) differs from the servers"
37088#~ msgstr "사용 중 버전 (%s)과 서버의 버전이 다릅니다 "
37089
37090#~ msgid "Invalid or full team"
37091#~ msgstr "Invalid or full team"
37092
37093#~ msgid "Hide the HUD (press ESC to reactivate HUD)"
37094#~ msgstr "HUD를 숨깁니다 (ESC로 HUD를 재표시합니다)"
37095
37096#~ msgid "Buildings already built in the initial base"
37097#~ msgstr "기지에 이미 건설되어 있는 시설입니다"
37098
37099#~ msgid "Start with buildings"
37100#~ msgstr "완공된 기지에서 시작"
37101
37102#~ msgid "Employees already hired at campaign start"
37103#~ msgstr "캠페인 시작 시에 인원을 고용한 상태로 시작합니다"
37104
37105#~ msgid "Start with employees"
37106#~ msgstr "고용된 대원들과 시작"
37107
37108#~ msgid "Alien"
37109#~ msgstr "외계인"
37110
37111#~ msgid "Graphic settings."
37112#~ msgstr "게임 설정"
37113
37114#~ msgid "Texture Resolution Cap:"
37115#~ msgstr "텍스처 해상도:"
37116
37117#~ msgid "The current value."
37118#~ msgstr "현재 팀을 저장합니다"
37119
37120#~ msgid "Texture LOD:"
37121#~ msgstr "텍스처 Lod:"
37122
37123#~ msgid "Swap Interval:"
37124#~ msgstr "Swap interval:"
37125
37126#~ msgid "Choose your language."
37127#~ msgstr "언어 없음"
37128
37129#~ msgid "Select the ufo that should be used"
37130#~ msgstr "Select the ufo that should be used"
37131
37132#~ msgid "Pre research text"
37133#~ msgstr "연구 제안서"
37134
37135#~ msgid "Paid %i credits to soldiers"
37136#~ msgstr "%i 크레디트를 전투원에게 지불했습니다"
37137
37138#~ msgid "Paid %i credits to workers"
37139#~ msgstr "%i 크레디트를 작업원에게 지불했습니다"
37140
37141#~ msgid "Paid %i credits to scientists"
37142#~ msgstr "%i 크레디트를 연구원에게 지불했습니다"
37143
37144#~ msgid "Paid %i credits for robots"
37145#~ msgstr "%i 크레디트를 로봇 정비에 사용했습니다"
37146
37147#~ msgid ""
37148#~ "You cannot queue productions without workers hired in this base.\n"
37149#~ "\n"
37150#~ "Hire workers."
37151#~ msgstr ""
37152#~ "You cannot queue productions without workers hired in this base.\n"
37153#~ "\n"
37154#~ "Hire workers."
37155
37156#~ msgid "Queue full!"
37157#~ msgstr "일정 가득함!"
37158
37159#~ msgid "You cannot queue any more items!"
37160#~ msgstr "생산 일정에 더 이상 추가할 수 없습니다!"
37161
37162#~ msgid "Disassembling of %s started"
37163#~ msgstr "%s의 해체 작업이 시작되었습니다"
37164
37165#~ msgid "Error - could not find aircraft"
37166#~ msgstr "문제발생 - 항공기를 찾을 수 없습니다"
37167
37168#~ msgid "seq_invasion_sentence1"
37169#~ msgstr "<TODO>"
37170
37171#~ msgid "seq_xvi_sentence1"
37172#~ msgstr "<TODO>"
37173
37174#~ msgid "seq_xvi_sentence2"
37175#~ msgstr "<TODO>"
37176
37177#~ msgid "seq_alienbase_sentence1"
37178#~ msgstr "<TODO>"
37179
37180#~ msgid "seq_alienbase_sentence2"
37181#~ msgstr "<TODO>"
37182
37183#~ msgid "seq_alienbase_sentence3"
37184#~ msgstr "<TODO>"
37185
37186#~ msgid "Manage your aircraft"
37187#~ msgstr "항공기를 관리합니다"
37188
37189#~ msgid "Buy/Sell Equipment"
37190#~ msgstr "장비 구매/매각"
37191
37192#~ msgid "Transfer equipment or personnel"
37193#~ msgstr "장비나 인원을 이동합니다"
37194
37195#~ msgid "Produce new equipment"
37196#~ msgstr "새로운 장비를 생산합니다"
37197
37198#~ msgid "Deal with Aliens in Alien Containment"
37199#~ msgstr "외계인 수용시설의 외계인을 관리합니다"
37200
37201#~ msgid "Medical and Surgery operations"
37202#~ msgstr "대원을 치료하고 수술합니다"
37203
37204#~ msgid "Base Information"
37205#~ msgstr "기지 정보"
37206
37207#~ msgid "Game"
37208#~ msgstr "게임 설정"
37209
37210#~ msgid "Sound"
37211#~ msgstr "오디오 설정"
37212
37213#~ msgid "Input"
37214#~ msgstr "입력 설정"
37215
37216#~ msgid "Activates tooltips"
37217#~ msgstr "툴팁을 보여줍니다"
37218
37219#~ msgid "Centring at soldier selecting, shooting and appearing"
37220#~ msgstr ""
37221#~ "전투원의 선택 시 및 사격이나 적의 발견 시에 화면의 중심으로 이동시킵니다"
37222
37223#~ msgid "Use 3D geoscape"
37224#~ msgstr "3D 전략화면을 사용합니다"
37225
37226#~ msgid "Input settings"
37227#~ msgstr "초기설정"
37228
37229#~ msgid "Camera"
37230#~ msgstr "카메라"
37231
37232#~ msgid "Keys"
37233#~ msgstr "입력키"
37234
37235#~ msgid "Want To Maintain resolution"
37236#~ msgstr "Want To Maintain resolution"
37237
37238#~ msgid "mail_alienbreathing"
37239#~ msgstr ""
37240#~ "사령관님,\n"
37241#~ "\n"
37242#~ "저는 우리의 결론을 발표할 때가 되었다고 생각합니다.\n"
37243#~ "\n"
37244#~ "조직의 성장과 외계인 후두부의 조사에 따르면, 어릴 때 외계인의 목에 이식수"
37245#~ "술을 한 것으로 결론 내려졌습니다. 사춘기 즈음에, 아이용 장치는 제거되고 성"
37246#~ "인용이 이식됩니다.\n"
37247#~ "\n"
37248#~ "전 소화기관에서 자살 도구까지, 우리는 장치의 기능에 대한 몇몇 가지 가능성"
37249#~ "을 실험해 보았으나 명백한 답은 보정용으로 판명이 났습니다. 외계인들이 우리"
37250#~ "의 대기에서 생존할 수 있도록 그리고 아마도 다른 대기에서도 가능하도록 해주"
37251#~ "는 일종의 인공호흡 장치입니다. 우리가 해부한 모든 생체 표본들은 동일한 기"
37252#~ "본 기능을 가지는 그 장치를 포함하고 있으며, 외계인 모성에서 생존을 위해 필"
37253#~ "요하거나 혹은 빈번한 게 다른 행성에서의 장시간 작전하도록 의도 되어진 종들"
37254#~ "에서만 볼 수 있다면  그것들은 지속적인 작동을 해야 함을 암시합니다. 확실"
37255#~ "한 것은 적대행성의 대기 속에서 단기간의 작전을 의도했다면, 외부 호흡기는 "
37256#~ "사용하기에 쉽고 더욱 경제적으로 되어있었을 것입니다\n"
37257#~ "\n"
37258#~ "그 장치는 사체의 기관을 둘러싸는 복잡한 필터로 구성되어있고, 기관과 작은 "
37259#~ "철제튜브로 연결되며, 두개의 구형 탱크가 뇌간의 양쪽에 위치하고 있습니다. "
37260#~ "탱크들은 혼합된 압축가스가 액체 상태로 가득 차 있으며, 스쿠바다이버들의 산"
37261#~ "소탱크처럼 작동합니다. 필터 작동원리는 반자동적 입니다; 그것은 사체에 해로"
37262#~ "운 모든 물질은 꼼꼼히 제거하지만, 이로운 물질은 모두 통과합니다. 탱크는 "
37263#~ "목 뒤쪽 중앙의 구멍으로 채울 수 있습니다.\n"
37264#~ "\n"
37265#~ "탱크의 내용물로 부터 정확한 외계인 대기성분을 알아내었습니다. 우리는 지금 "
37266#~ "외계인 수용시설에서 다양한 외계종족을 수용하도록 지원할 수 있는 알려져 있"
37267#~ "는 몇몇 혼합물을 보유하고 있습니다. 몇몇 혼합물은 우리의 것과 매우 유사한 "
37268#~ "산소-질소 혼합물이지만 다른 것들은 산소를 전혀 포함하고 있지 않습니다. 만"
37269#~ "약에 이 모든 혼합물이 하나 혹은 모든 외계종족에 대사반응에 사용된다면, 몇"
37270#~ "몇 종족은 순수한 메탄으로 구성된 대기에서 생활하는 것으로 생각되어집니"
37271#~ "다.\n"
37272#~ "\n"
37273#~ "매우 다양한 혼합물들은 우리에게 고민 꺼리만 남겨 주었습니다. 동일한 장소"
37274#~ "에 함께 존재하는 종들에게 강제적으로 하는 것보다 특수한 요원에게 사용되는 "
37275#~ "것이 더욱 경제적인 것은 확실하겠죠?\n"
37276#~ "\n"
37277#~ "질문은 잠시 잊어주시고, 저는 우리의 연구 성과를 발표하게 되어 매우 기쁩니"
37278#~ "다. 외계인을 더욱 장시간 수용 할 수 있게 되었습니다. --- 그들은 더 이상 공"
37279#~ "기탱크 고갈로 질식하지 않습니다. 이것은 대개 24시간 재보급 없이 견딜 수 있"
37280#~ "고, 외계인을 생포하고 다루는데 까지 걸리는 시간지연을 걱정하지 않아도 됩니"
37281#~ "다.\n"
37282#~ "\n"
37283#~ "사령관님, 우리 연구원들은 우리 손에 살아 있는 외계인이 오길 기대하고 있습"
37284#~ "니다.\n"
37285#~ "\n"
37286#~ "친애하는\n"
37287#~ "\n"
37288#~ "Connor 박사로부터"
37289
37290#~ msgid "Small UFO Hangar"
37291#~ msgstr "소형 UFO 격납고"
37292
37293#~ msgid "Large UFO Hangar"
37294#~ msgstr "대형 UFO 격납고"
37295
37296#~ msgid "Team Room"
37297#~ msgstr "휴게실"
37298
37299#~ msgid "Upgrade - Antimatter engines"
37300#~ msgstr "개조 - 반물질 저장소"
37301
37302#~ msgid "craft_upgrade_am_engines_pre_txt"
37303#~ msgstr "<TODO>"
37304
37305#~ msgid "b_teamroom_txt"
37306#~ msgstr ""
37307#~ "Blueprints -- Team Room\n"
37308#~ "\n"
37309#~ "CLASSIFIED LEVEL BLACK\n"
37310#~ "\n"
37311#~ "PHALANX Extraterrestrial Response Unit\n"
37312#~ "\n"
37313#~ "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
37314#~ "\n"
37315#~ "Filed: 11 August 2008\n"
37316#~ "\n"
37317#~ "By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n"
37318#~ "\n"
37319#~ "\n"
37320#~ "\n"
37321#~ "Overview\n"
37322#~ "\n"
37323#~ "It is painfully clear that soldiers during wartime lead highly stressful "
37324#~ "lives. In order to maintain morale they need a place to unwind and "
37325#~ "interact in a rank-free environment. We have sought to provide this kind "
37326#~ "of R&R in the form of the Team Room facility.\n"
37327#~ "\n"
37328#~ "It is equipped with a variety of entertainments, from sports tables to "
37329#~ "high-tech game consoles. It also features a modest wall-mounted cinema "
37330#~ "display for communal movie screenings. There are vending machines with "
37331#~ "alcoholic and non-alcoholic beverages, and a separate sitting room for "
37332#~ "our soldiers to achieve some amount of privacy from the closeness of base "
37333#~ "living. To this end the sitting room can be locked from the inside for up "
37334#~ "to 30 minutes per day by each team member. The lock may be overridden "
37335#~ "from the Control Centre or by a present Command Centre or medical officer "
37336#~ "in case of an emergency.\n"
37337#~ "\n"
37338#~ "All our equipment requires maintenance, and I would argue that our "
37339#~ "soldiers require the most maintenance of all. The Team Room is one of the "
37340#~ "best ways to keep them mentally healthy and in fighting trim.\n"
37341#~ "\n"
37342#~ "Unless it has access to an operational Power Plant, the Team Room will be "
37343#~ "shut down to avoid non-vital power consumption.\n"
37344#~ "\n"
37345#~ "\n"
37346#~ "Recommended Doctrine\n"
37347#~ "\n"
37348#~ "The Team Room is an important tool in maintaining good morale amongst our "
37349#~ "soldiers and should be built in any base that houses a combat team. It "
37350#~ "provides them with various vital means of stress relief, which will ease "
37351#~ "the stressful effects of continued combat, life-threatening situations, "
37352#~ "and the near-certain death of team members in the field. High morale is "
37353#~ "essential for our battlefield performance and must be maintained at all "
37354#~ "costs.\n"
37355#~ "\n"
37356#~ "However, I must stress that the Team Room is not a replacement for base "
37357#~ "leave. Our soldiers will still need to be allowed off-base from time to "
37358#~ "time in order to maintain their connection with the outside world and "
37359#~ "their sanity.\n"
37360#~ "\n"
37361#~ "For the purposes of a base attack, the Team Room is an extremely low-risk "
37362#~ "installation with little to no strategic value. If encountered by "
37363#~ "extraterrestrial attackers, it will almost certainly be bypassed "
37364#~ "altogether in favour of more sensitive installations.\n"
37365#~ "\n"
37366#~ "\n"
37367#~ "Addenda\n"
37368#~ "\n"
37369#~ "None."
37370
37371#~ msgid "b_small_ufo_hangar_txt"
37372#~ msgstr ""
37373#~ "Blueprints -- Small UFO Hangar\n"
37374#~ "\n"
37375#~ "CLASSIFIED LEVEL BLACK\n"
37376#~ "\n"
37377#~ "PHALANX Extraterrestrial Response Unit\n"
37378#~ "\n"
37379#~ "Research Document, Sigma Clearance -- Commander's Eyes Only\n"
37380#~ "\n"
37381#~ "Filed: 19 March 2084\n"
37382#~ "\n"
37383#~ "By: Cdr. Paul Navarre, R&D: 기술부, PHALANX, 대서양 작전 사령부\n"
37384#~ "\n"
37385#~ "\n"
37386#~ "\n"
37387#~ "Overview\n"
37388#~ "\n"
37389#~ "These are the finished plans for our new UFO storage hangars. They are "
37390#~ "designed to house one recovered UFO for disassembly, and will be marked "
37391#~ "as occupied until the craft has been fully broken down into its component "
37392#~ "parts and the parts transferred to base Storage. UFOs require significant "
37393#~ "disassembly before they will fit inside Storage, so they must be "
37394#~ "dismantled before we can begin to store or use the recovered parts. Doing "
37395#~ "this job on-site is highly inadvisable. It could be hazardous to the "
37396#~ "health of our scientists and engineers, it might attract looters, and it "
37397#~ "would without doubt severely compromise the safety and secrecy of our "
37398#~ "operation.\n"
37399#~ "\n"
37400#~ "The importance of studying captured UFOs should be more than obvious. It "
37401#~ "will give us insight into the workings and vulnerabilities of alien "
37402#~ "craft, and it may result in the discovery of new techniques to improve "
37403#~ "our own craft's effectiveness. Once a recovered UFO is secured for "
37404#~ "transport, it is carried to a PHALANX base by means of transport "
37405#~ "helicopters. Salvage operations are handled by local UN forces to relieve "
37406#~ "pressure on our limited resources.\n"
37407#~ "\n"
37408#~ "The Small UFO Hangar can store 1 alien craft of limited size. We will "
37409#~ "assess the size of each UFO type as we encounter them and determine what "
37410#~ "hangar is required to store them.\n"
37411#~ "\n"
37412#~ "The Small UFO Hangar requires a Power Plant to feed its high-power "
37413#~ "machinery and plasma-based cutting tools. It also requires a Workshop and "
37414#~ "Storage to handle the dismantling.\n"
37415#~ "\n"
37416#~ "\n"
37417#~ "Recommended Doctrine\n"
37418#~ "\n"
37419#~ "All salvaged UFOs should be permanently disabled once delivered into our "
37420#~ "hands. Should the base come under attack from alien forces, we can't "
37421#~ "afford the extra risk of stored UFOs being reactivated and used against "
37422#~ "us. Even without a drive unit, any weapon systems left active would "
37423#~ "present a grave threat to our base.\n"
37424#~ "\n"
37425#~ "If this procedure is followed, the UFO Hangar will be of minor tactical "
37426#~ "importance to alien attackers and will most likely be ignored except as a "
37427#~ "target of opportunity. Preventing us from dismantling UFOs would be far "
37428#~ "less attractive than shutting down our research or production, or "
37429#~ "destroying our base outright.\n"
37430#~ "\n"
37431#~ "We will most likely be needing several of these installations to strip "
37432#~ "and/or examine several UFOs at a time. However, if necessary, we can "
37433#~ "remove a craft from our hangars and have it destroyed to make room for a "
37434#~ "new one. In this scenario all parts already transferred to Storage will "
37435#~ "be available, but everything not yet removed from the UFO will be "
37436#~ "destroyed with it.\n"
37437#~ "\n"
37438#~ "\n"
37439#~ "Addenda\n"
37440#~ "\n"
37441#~ "None."
37442
37443#~ msgid "b_large_ufo_hangar_txt"
37444#~ msgstr ""
37445#~ "Blueprints -- Large UFO Hangar\n"
37446#~ "\n"
37447#~ "CLASSIFIED LEVEL BLACK\n"
37448#~ "\n"
37449#~ "PHALANX Extraterrestrial Response Unit\n"
37450#~ "\n"
37451#~ "Research Document, Sigma Clearance -- Commander's Eyes Only\n"
37452#~ "\n"
37453#~ "Filed: 19 March 2084\n"
37454#~ "\n"
37455#~ "By: Cdr. Paul Navarre, R&D: 기술부, PHALANX, 대서양 작전 사령부\n"
37456#~ "\n"
37457#~ "\n"
37458#~ "\n"
37459#~ "Overview\n"
37460#~ "\n"
37461#~ "These are the finished plans for our new UFO storage hangars. They are "
37462#~ "designed to house one recovered UFO for disassembly, and will be marked "
37463#~ "as occupied until the craft has been fully broken down into its component "
37464#~ "parts and the parts transferred to base Storage. UFOs require significant "
37465#~ "disassembly before they will fit inside Storage, so they must be "
37466#~ "dismantled before we can begin to store or use the recovered parts. Doing "
37467#~ "this job on-site is highly inadvisable. It could be hazardous to the "
37468#~ "health of our scientists and engineers, it might attract looters, and it "
37469#~ "would without doubt severely compromise the safety and secrecy of our "
37470#~ "operation.\n"
37471#~ "\n"
37472#~ "The importance of studying captured UFOs should be more than obvious. It "
37473#~ "will give us insight into the workings and vulnerabilities of alien "
37474#~ "craft, and it may result in the discovery of new techniques to improve "
37475#~ "our own craft's effectiveness. Once a recovered UFO is secured for "
37476#~ "transport, it is carried to a PHALANX base by means of transport "
37477#~ "helicopters. Salvage operations are handled by local UN forces to relieve "
37478#~ "pressure on our limited resources.\n"
37479#~ "\n"
37480#~ "The Large UFO Hangar can store 1 alien craft of significant size. We will "
37481#~ "assess the size of each UFO type as we encounter them and determine what "
37482#~ "hangar is required to store them.\n"
37483#~ "\n"
37484#~ "The Large UFO Hangar requires a Power Plant to feed its high-power "
37485#~ "machinery and plasma-based cutting tools. It also requires a Workshop and "
37486#~ "Storage to handle the dismantling.\n"
37487#~ "\n"
37488#~ "\n"
37489#~ "Recommended Doctrine\n"
37490#~ "\n"
37491#~ "All salvaged UFOs should be permanently disabled once delivered into our "
37492#~ "hands. Should the base come under attack from alien forces, we can't "
37493#~ "afford the extra risk of stored UFOs being reactivated and used against "
37494#~ "us. Even without a drive unit, any weapon systems left active would "
37495#~ "present a grave threat to our base.\n"
37496#~ "\n"
37497#~ "If this procedure is followed, the UFO Hangar will be of minor tactical "
37498#~ "importance to alien attackers and will most likely be ignored except as a "
37499#~ "target of opportunity. Preventing us from dismantling UFOs would be far "
37500#~ "less attractive than shutting down our research or production, or "
37501#~ "destroying our base outright.\n"
37502#~ "\n"
37503#~ "We will most likely be needing several of these installations to strip "
37504#~ "and/or examine several UFOs at a time. However, if necessary, we can "
37505#~ "remove a craft from our hangars and have it destroyed to make room for a "
37506#~ "new one. In this scenario all parts already transferred to Storage will "
37507#~ "be available, but everything not yet removed from the UFO will be "
37508#~ "destroyed with it.\n"
37509#~ "\n"
37510#~ "\n"
37511#~ "Addenda\n"
37512#~ "\n"
37513#~ "None."
37514
37515#~ msgid "media/FreeSans.ttf"
37516#~ msgstr "media/UnGraphicBold.ttf"
37517
37518#~ msgid "b_laser_txt"
37519#~ msgstr ""
37520#~ "사령관님, I'm extremely pleased to report that our project has been "
37521#~ "succesful. I've included images of our prototype laser weapon, which "
37522#~ "achieves continuous wave output in a man-portable package.\n"
37523#~ "\n"
37524#~ "The practical solution did not lie in futilely trying to create bigger "
37525#~ "battery packs, but rather in using radical miniaturisation technologies "
37526#~ "to lighten and scale down existing chemical-powered laser components. "
37527#~ "Chemical lasers have been in use for a very long time, and have been part "
37528#~ "of experimental weapons programs since the late 20th century, but they "
37529#~ "have always suffered many problems. The only types of chemical lasers "
37530#~ "with real military promise have been much too large and cumbersome for an "
37531#~ "infantryman to carry into battle. Until now their combat applications "
37532#~ "were limited to those of tank-mounted laser cannons or ship-based anti-"
37533#~ "missile batteries.\n"
37534#~ "\n"
37535#~ "Now, however, we at PHALANX have built a conventional laser cannon in "
37536#~ "miniature. Despite its small size it is fully capable of handling the "
37537#~ "deuterium-fluoride reaction and containing the toxic waste products "
37538#~ "without danger of contamination. Let me give you a brief description of "
37539#~ "the inner workings.\n"
37540#~ "\n"
37541#~ "Inside the combustion chamber, ethylene is burned in nitrogen "
37542#~ "trifluoride. This reaction produces excited fluorine radicals, which are "
37543#~ "then brought into contact with a mixture of helium and deuterium gas. The "
37544#~ "deuterium reacts with the fluorine, producing excited molecules of "
37545#~ "deuterium fluoride. These undergo stimulated emission in the weapon's "
37546#~ "optical resonator, generating the beam. A series of intelligent lenses "
37547#~ "then focuses and directs the beam to the shooter's aiming point and even "
37548#~ "corrects for minor movement by the shooter or the target. The deuterium "
37549#~ "waste gas is rammed through our custom-designed high-pressure filtering "
37550#~ "system, which catches all toxic or radioactive molecules before expelling "
37551#~ "the remaining harmless vapour back into the atmosphere.\n"
37552#~ "\n"
37553#~ "The filter needs to be replaced after every mission, but we've designed "
37554#~ "the system to make this easy and painless. If the filter system is "
37555#~ "somehow damaged during the course of an operation, the weapon will "
37556#~ "immediately stop functioning in order to prevent contamination.\n"
37557#~ "\n"
37558#~ "The laser operates on mid-infrared wavelengths, so it produces no visible "
37559#~ "beam except to those wearing IR goggles.\n"
37560#~ "\n"
37561#~ "The prototype we built is unfortunately not yet ready for full-scale "
37562#~ "production as an infantry weapon, since more refining and balancing is "
37563#~ "required for human use, but the innovations we've made can also be "
37564#~ "applied to vehicle weapons -- perhaps even aircraft guns. I've submitted "
37565#~ "several new proposals to your inbox for the principal ideas we've drawn "
37566#~ "up.\n"
37567#~ "\n"
37568#~ "Let me know when you want us to start working on them, Commander.\n"
37569#~ "\n"
37570#~ "--Cdr. Navarre"
37571
37572#~ msgid ""
37573#~ "Use the first-person view (toggle with [v]) to check if moving one square "
37574#~ "to the left will make that shoot-through-the-building shot possible."
37575#~ msgstr ""
37576#~ "왼쪽으로 한발 이동하여 창문을 통해 발사가 가능한지 확인하기 위해 1인칭 시"
37577#~ "점으로 사용하십시오 ([v]로 택일 가능합니다) "
37578
37579#~ msgid "Custom"
37580#~ msgstr "Custom"
37581
37582#~ msgid "Can't activate reaction fire.\n"
37583#~ msgstr "대응사격 1회"
37584
37585#~ msgid "No weapon in right hand."
37586#~ msgstr "오른손에 장비한 무기가 표시됩니다"
37587
37588#~ msgid "No weapon in left hand."
37589#~ msgstr "오른손에 장비한 무기가 표시됩니다"
37590
37591#~ msgid "Weapon in right hand cannot be reloaded."
37592#~ msgstr "오른손에 장비한 무기가 표시됩니다"
37593
37594#~ msgid "No reload possible for right hand, already fully loaded."
37595#~ msgstr "오른쪽 무기의 탄약을 장전할 수 없습니다.(탄약이 가득 장전되었음)"
37596
37597#~ msgid "No reload possible for right hand, you don't have backup ammo."
37598#~ msgstr "오른쪽 무기의 탄약을 장전할 수 없습니다.(탄약이 가득 장전되었음)"
37599
37600#~ msgid "Not enough TUs for reloading weapon in right hand."
37601#~ msgstr "일어서기에는 행동력이 부족합니다."
37602
37603#~ msgid "You've reached the installation limit."
37604#~ msgstr "시설을 더 이상 지을 수 없습니다"
37605
37606#~ msgid "Enemy spotted"
37607#~ msgstr "적을 발견하였습니다."
37608
37609#~ msgid "No manangeable options for a radartower"
37610#~ msgstr "레이더 타워를 위한 관리항목이 없습니다"
37611
37612#~ msgid "Click the big button in the lower right corner when ready"
37613#~ msgstr "준비가 되면 화면 우측 하단의 큰 버튼을 눌러주세요."
37614
37615#~ msgid "Players connected, waiting for others"
37616#~ msgstr "플레이어가 접속하였습니다, 다른 플레이어를 기다립니다"
37617
37618#~ msgid "Previous weapon chambered for this ammunition"
37619#~ msgstr "이 탄약으로 장전된 이전 무기"
37620
37621#~ msgid "Previous ammunition compatible with this weapon"
37622#~ msgstr "이 무기와 호환되는 다음 탄약"
37623
37624#~ msgid "Next weapon chambered for this ammunition"
37625#~ msgstr "이 탄약으로 장전된 다음 무기"
37626
37627#~ msgid "Next ammunition compatible with this weapon"
37628#~ msgstr "이 무기와 호환되는 이전 탄약"
37629
37630#~ msgid "With weapon:"
37631#~ msgstr "사용무기:"
37632
37633#~ msgid "With ammo:"
37634#~ msgstr "사용탄약:"
37635
37636#~ msgid "No reload possible for right hand."
37637#~ msgstr "오른쪽 무기의 탄약을 장전할 수 없습니다"
37638
37639#~ msgid "No reload possible for left hand."
37640#~ msgstr "왼쪽 무기의 탄약을 장전할 수 없습니다."
37641
37642#~ msgid "Build a %s or %s first."
37643#~ msgstr "%s 나 %s 을 먼저 건설하십시오."
37644
37645#~ msgid "Build %s first."
37646#~ msgstr "%s 건물을 먼저 건설하십시오."
37647
37648#~ msgid "Slot %i:\t%s (%s)"
37649#~ msgstr "슬롯 %i:\t%s (%s)"
37650
37651#~ msgid " (unlimited ammos)"
37652#~ msgstr "(탄약이 필요 없음)"
37653
37654#~ msgid "%s - disassembly\n"
37655#~ msgstr "%s - 해체\n"
37656
37657#~ msgid "  * %i x\t%s\n"
37658#~ msgstr "  * %i x\t%s\n"
37659
37660#~ msgid "  * %s\n"
37661#~ msgstr "  * %s\n"
37662
37663#~ msgid "Type:\tProtection:\n"
37664#~ msgstr "종류:\t방어\n"
37665
37666#~ msgid "Server needs restarting - something went wrong"
37667#~ msgstr "서버를 다시 시작해야 합니다 - 무언가 잘못 되었습니다"
37668
37669#~ msgid "Team %i (%s) will get the first turn.\n"
37670#~ msgstr "%i 번째 팀(%s) 이 첫 턴을 시작하게 될 것입니다.\n"
37671
37672#~ msgid "Mission won for team %i\n"
37673#~ msgstr "Mission won for team %i\n"
37674
37675#~ msgid "Devastating alien terror attack on Mumbai"
37676#~ msgstr "뭄바이에 대한 파괴적인 외계인의 테러 활동"
37677
37678#~ msgid "Alien aircraft spotted"
37679#~ msgstr "외계인의 항공기를 발견했습니다"
37680
37681#~ msgid "Add selected item"
37682#~ msgstr "선택한 아이템을 장비합니다"
37683
37684#~ msgid "Remove item from slot"
37685#~ msgstr "슬롯에서 아이템을 해제합니다"
37686
37687#~ msgid "D-F Tank"
37688#~ msgstr "D-F Tank"
37689
37690#~ msgid "AA51 Cicada SAM"
37691#~ msgstr "AA51 시카다 SAM"
37692
37693#~ msgid "Blueprints - Antimatter Storage"
37694#~ msgstr "청사진 - 반물질 저장소"
37695
37696#~ msgid "Bolter Rifle"
37697#~ msgstr "볼터 소총"
37698
37699#~ msgid "Bolter Rifle Magazine"
37700#~ msgstr "볼터 소총 탄창"
37701
37702#~ msgid "%d day\n"
37703#~ msgid_plural "%d days\n"
37704#~ msgstr[0] "1 일"
37705#~ msgstr[1] "1 일"
37706
37707#~ msgid "Previous category"
37708#~ msgstr "이전 항목"
37709
37710#~ msgid "Next category"
37711#~ msgstr "다음 항목"
37712
37713#~ msgid "Replace UFO"
37714#~ msgstr "UFO 매각"
37715
37716#~ msgid "Replace stored UFO with actual recovered one"
37717#~ msgstr "Replace stored UFO with actual recovered one"
37718
37719#~ msgid "Sound is currently not activated. Click here to activate it."
37720#~ msgstr "Sound is currently not activated. Click here to activate it."
37721
37722#~ msgid "Select previous base for transfer"
37723#~ msgstr "수송할 이전 기지 선택"
37724
37725#~ msgid "Selected base"
37726#~ msgstr "선택된 기지"
37727
37728#~ msgid "Select next base for transfer"
37729#~ msgstr "수송할 다음 기지 선택"
37730
37731#~ msgid "Previous entry"
37732#~ msgstr "이전 항목"
37733
37734#~ msgid "Next entry"
37735#~ msgstr "다음 항목"
37736
37737#~ msgid "Back to content"
37738#~ msgstr "목차로 돌아갑니다"
37739
37740#~ msgid "Research results"
37741#~ msgstr "연구 결과"
37742
37743#~ msgid "Leave UFOpaedia"
37744#~ msgstr "UFO 백과사전을 나옵니다"
37745
37746#~ msgid "Base facility destroyed"
37747#~ msgstr "기지 시설물이 파괴되었습니다"
37748
37749#~ msgid "You've lost a missile battery system."
37750#~ msgstr "미사일 포대가 소실되었습니다."
37751
37752#~ msgid "You've lost a laser battery system."
37753#~ msgstr "레이저 포대가 소실되었습니다."
37754
37755#~ msgid "You've lost a base facility (%s)."
37756#~ msgstr "기지 시설물이 소실되었습니다 (%s)."
37757
37758#~ msgid "%i c\n"
37759#~ msgstr "%i c\n"
37760
37761#~ msgid "Destination base does not have functional Large UFO Hangar.\n"
37762#~ msgstr "Destination base does not have functional Large UFO Hangar.\n"
37763
37764#~ msgid "Missing Large UFO Hangar"
37765#~ msgstr "Missing Large UFO Hangar"
37766
37767#~ msgid "Destination base does not have enough Large UFO Hangar.\n"
37768#~ msgstr "Destination base does not have enough Large UFO Hangar.\n"
37769
37770#~ msgid "Destination base does not have functional Small UFO Hangar.\n"
37771#~ msgstr "Destination base does not have functional Small UFO Hangar.\n"
37772
37773#~ msgid "Missing Small UFO Hangar"
37774#~ msgstr "Missing Small UFO Hangar"
37775
37776#~ msgid "Destination base does not have enough Small UFO Hangar.\n"
37777#~ msgstr "Destination base does not have enough Small UFO Hangar.\n"
37778
37779#~ msgid "%s (%i for transfer)"
37780#~ msgstr "%s (수송할 %i)\n"
37781
37782#~ msgid "Corpse of %s (%i for transfer)"
37783#~ msgstr "%s의 시신 (수송할 시신 %i 구)\n"
37784
37785#~ msgid "%s (%i for transfer, %i left)"
37786#~ msgstr "%s (수송할 항목 %i 개, 남은 항목 %i 개)\n"
37787
37788#~ msgid "%s (%i available)"
37789#~ msgstr "%s (가능한 개수 %i 개)\n"
37790
37791#~ msgid "Corpse of %s (%i for transfer, %i left)"
37792#~ msgstr "%s의 시신 (수송할 시신 %i 구, 남은 시신 %i 구)\n"
37793
37794#~ msgid "Alive %s (%i for transfer, %i left)"
37795#~ msgstr "%s의 생존개체 (수송할 개체 %i 개체, 남은 개체 %i 개체)\n"
37796
37797#~ msgid "Alive %s (%i available)"
37798#~ msgstr "%s의 생존개체 (가능한 개체 %i 개체)\n"
37799
37800#~ msgid "%s:\tProtection: %i\n"
37801#~ msgstr "%s:\t방어력: %i\n"
37802
37803#~ msgid "UFOpaedia Index: %s"
37804#~ msgstr "UFO 백과사전 목차: %s"
37805
37806#~ msgid "Replace %s at %s (%i stored available)\n"
37807#~ msgstr "%s의 생존개체 (가능한 개체 %i 개체)\n"
37808
37809#~ msgid "previously recovered %s from base %s"
37810#~ msgstr "previously recovered %s from base %s"
37811
37812#~ msgid "Storage process for captured %s ongoing."
37813#~ msgstr "Storage process for captured %s ongoing."
37814
37815#~ msgid "Open the actors inventory while we are in tactical mission"
37816#~ msgstr "캐릭터의 인벤토리를 연다"
37817
37818#~ msgid "Your are changing this defence system"
37819#~ msgstr "방어체계를 변경하였습니다."
37820
37821#~ msgid "Selected defence:"
37822#~ msgstr "선택된 방어체계:"
37823
37824#~ msgid "Choose missile battery"
37825#~ msgstr "미사일 포대 선택"
37826
37827#~ msgid "Choose laser battery"
37828#~ msgstr "레이저 포대 선택"
37829
37830#~ msgid "Install selected defence system"
37831#~ msgstr "선택된 기지방어체계를 건설합니다."
37832
37833#~ msgid "Choose defence system to build"
37834#~ msgstr "건설할 방어체계를 선택"
37835
37836#~ msgid "Change ammo in the defence system"
37837#~ msgstr "방어체계의 탄약을 교체"
37838
37839#~ msgid "Current defence system"
37840#~ msgstr "현재 방어체계"
37841
37842#~ msgid "Ammo to use with installed system"
37843#~ msgstr "장착된 방어체계에 사용할 포탄"
37844
37845#~ msgid "No defence system assigned.\n"
37846#~ msgstr "방어체계가 설정되어있지 않습니다.\n"
37847
37848#~ msgid "This defence system is functional.\n"
37849#~ msgstr "방어체계가 정상으로 동작중입니다.\n"
37850
37851#~ msgid "This defence system will be installed in %i hours.\n"
37852#~ msgstr "방어체계의 설치에 %i시간 걸립니다.\n"
37853
37854#~ msgid "This defence system will be removed in %i hours.\n"
37855#~ msgstr "방어체계의 해체에 %i시간 걸립니다.\n"
37856
37857#~ msgid "No ammo assigned to this defence system."
37858#~ msgstr "No ammo assigned to this defence system."
37859
37860#~ msgid " (unlimited missiles)"
37861#~ msgstr " (unlimited missiles)"
37862
37863#~ msgid "Draw a line to each alien visible to the current actor."
37864#~ msgstr "Draw a line to each alien visible to the current actor."
37865
37866#~ msgid "The server has disconnected.\n"
37867#~ msgstr "The server has disconnected.\n"
37868
37869#~ msgid "Sound is not activated"
37870#~ msgstr "Sound is not activated"
37871
37872#~ msgid "not implemented"
37873#~ msgstr "not implemented"
37874
37875#~ msgid "Installation #%i"
37876#~ msgstr "Installation #1"
37877
37878#~ msgid "Exit combat zoom mode"
37879#~ msgstr "Exit combat zoom mode"
37880
37881#~ msgid "Slow down time"
37882#~ msgstr "시간경과를 늦춥니다"
37883
37884#~ msgid "Speed up time"
37885#~ msgstr "시간경과를 빠르게 합니다"
37886
37887#~ msgid "Toggle between full zoom and half zoom"
37888#~ msgstr "Toggle between full zoom and half zoom"
37889
37890#~ msgid "Could not set up your installation at this location"
37891#~ msgstr "이 위치에 기지시설을 건설할 수 없습니다"
37892
37893#~ msgid "Could not set up your base at this location"
37894#~ msgstr "이 위치에 기지를 건설할 수 없습니다"
37895
37896#~ msgid "Toggle the combat zoom level (full zoom or half zoom)."
37897#~ msgstr "Toggle the combat zoom level (full zoom or half zoom)."
37898
37899#~ msgid "Go to '%s' UFOpaedia entry"
37900#~ msgstr "UFO 백과사전의 '%s' 항목으로 이동"
37901
37902#~ msgid "10 sec"
37903#~ msgstr "10 초"
37904
37905#~ msgid "10 mins"
37906#~ msgstr "10 분"
37907
37908#~ msgid "Nobody selected\n"
37909#~ msgstr "아무도 선택되지 않음\n"
37910
37911#~ msgid "AI autojoin:"
37912#~ msgstr "AI의 자동 참가:"
37913
37914#~ msgid "AI autojoin on free teams"
37915#~ msgstr "AI autojoin on free teams"
37916
37917#~ msgid "Store ufo"
37918#~ msgstr "UFO 격납"
37919
37920#~ msgid "Sell ufo"
37921#~ msgstr "매각단위:"
37922
37923#~ msgid "Condor U"
37924#~ msgstr "Condor U"
37925
37926#~ msgid "steelblade"
37927#~ msgstr "강철검"
37928
37929#~ msgid "monomolecularblade"
37930#~ msgstr "단분자검"
37931
37932#~ msgid "Base #3"
37933#~ msgstr "3번 기지"
37934
37935#~ msgid "Base #4"
37936#~ msgstr "4번 기지"
37937
37938#~ msgid "Base #5"
37939#~ msgstr "5번 기지"
37940
37941#~ msgid "Base #6"
37942#~ msgstr "6번 기지"
37943
37944#~ msgid "Base #7"
37945#~ msgstr "7번 기지"
37946
37947#~ msgid "Base #8"
37948#~ msgstr "8번 기지"
37949
37950#~ msgid "txt_alien_campaign"
37951#~ msgstr "인간에 대항해서 외계인을 조작합니다."
37952
37953#~ msgid "Assign your squad"
37954#~ msgstr "부대를 편성합니다"
37955
37956#~ msgid "Assign Soldiers"
37957#~ msgstr "대원을 할당함"
37958
37959#~ msgid "Aircraft away"
37960#~ msgstr "출격중인 항공기"
37961
37962#~ msgid "Buy or sell aircraft"
37963#~ msgstr "항공기를 매매합니다"
37964
37965#~ msgid "Buy/Sell Aircraft"
37966#~ msgstr "항공기 구매/매각"
37967
37968#~ msgid "Start your aircraft"
37969#~ msgstr "항공기를 출격시킵니다"
37970
37971#~ msgid "Call back aircraft"
37972#~ msgstr "항공기를 기지로 불러들입니다"
37973
37974#~ msgid "Equip aircraft components"
37975#~ msgstr "항공기에 장비합니다"
37976
37977#~ msgid "Produce aircraft or aircraft components"
37978#~ msgstr "항공기가나 항공기용 장비를 생산합니다"
37979
37980#~ msgid "Build at least one workshop"
37981#~ msgstr "하나 이상의 작업실이 필요합니다."
37982
37983#~ msgid "Switch to the previous aircraft"
37984#~ msgstr "이전 항공기로 이동합니다"
37985
37986#~ msgid "Switch to the next aircraft"
37987#~ msgstr "다음 항공기로 이동합니다"
37988
37989#~ msgid "Previous aircraft"
37990#~ msgstr "이전 항공기로 이동합니다"
37991
37992#~ msgid "Item to install after removal"
37993#~ msgstr "현재 장비를 해체 후 장비할 아이템"
37994
37995#~ msgid "You don't have any aircraft in the base - what do you want to do?"
37996#~ msgstr "기지에 어떠한 항공기도 존재하지 않습니다 - 어떻게 하시겠습니까?"
37997
37998#~ msgid "Buy aircraft"
37999#~ msgstr "이 항공기를 구매합니다"
38000
38001#~ msgid "Buy"
38002#~ msgstr "구매"
38003
38004#~ msgid "Previous alien containment"
38005#~ msgstr "이전 외계인 수용소로"
38006
38007#~ msgid "Check UFOpaedia entry"
38008#~ msgstr "UFO 백과사전 항목을 확인하시기 바랍니다"
38009
38010#~ msgid "Alive aliens in all bases:"
38011#~ msgstr "모든 기지에 수용중인 살아있는 외계인의 총합:"
38012
38013#~ msgid "Alive aliens in this base:"
38014#~ msgstr "현재 기지에 수용중인 살아있는 외계인의 수:"
38015
38016#~ msgid "Aliens available to process:"
38017#~ msgstr "처리 가능한 외계인의 수:"
38018
38019#~ msgid "Examined"
38020#~ msgstr "검사완료"
38021
38022#~ msgid "Killed:"
38023#~ msgstr "사살:"
38024
38025#~ msgid "Captured in all bases:"
38026#~ msgstr "모든 기지에 포획되어 있는 개체수:"
38027
38028#~ msgid "Reload left hand weapon"
38029#~ msgstr "왼손 무기를 장전합니다"
38030
38031#~ msgid "Crouch/Stand up"
38032#~ msgstr "앉기/일어서기를 바꿉니다"
38033
38034#~ msgid "Equip this defense system with selected ammo"
38035#~ msgstr "선택된 탄약으로 방어체계를 설치"
38036
38037#~ msgid "Remove ammo from this defense system"
38038#~ msgstr "방어체계로 부터 탄약을 제거함"
38039
38040#~ msgid "Choose defense system to build after removing current one"
38041#~ msgstr "현재의 것을 해체 후 건설할 방어체계를 선택"
38042
38043#~ msgid "System to install after removal"
38044#~ msgstr "제거 후 설치할 체계"
38045
38046#~ msgid "Build at least one functional Hangar (click for more info)"
38047#~ msgstr "하나의 이상의 격납고를 건설해주세요 (자세한 정보는 클릭)"
38048
38049#~ msgid "Build at least one functional Storage (click for more info)"
38050#~ msgstr "하나 이상의 창고를 건설해주세요 (자세한 정보는 클릭)"
38051
38052#~ msgid "Can't transfer - only one base"
38053#~ msgstr "수송 불가능 - 기지가 하나밖에 없습니다"
38054
38055#~ msgid "Build at least one functional Laboratory (click for more info)"
38056#~ msgstr "최저 하나의 연구실을 건설해주세요 (자세한 정보는 클릭)"
38057
38058#~ msgid "Build at least one functional Workshop (click for more info)"
38059#~ msgstr "하나의 작업실을 건설해주세요 (자세한 정보는 클릭)"
38060
38061#~ msgid "Build at least one functional Living Quarter (click for more info)"
38062#~ msgstr "최저 하나의 숙소를 건설해주세요 (자세한 정보는 클릭)"
38063
38064#~ msgid ""
38065#~ "Build at least one functional Alien Containment (click for more info)"
38066#~ msgstr "최저 하나의 외계인 수용시설을 건설해주세요 (자세한 정보는 클릭)"
38067
38068#~ msgid "Build at least one functional Hospital (click for more info)"
38069#~ msgstr "하나 이상의 의무실을 건설해주세요 (자세한 정보는 클릭)"
38070
38071#~ msgid "Previous Base"
38072#~ msgstr "이전 기지로 돌아간다"
38073
38074#~ msgid "Next Base"
38075#~ msgstr "다음 기지로 이동한다"
38076
38077#~ msgid "Personnel"
38078#~ msgstr "인원"
38079
38080#~ msgid "Soldiers:"
38081#~ msgstr "전투원:"
38082
38083#~ msgid "Scientists:"
38084#~ msgstr "연구원:"
38085
38086#~ msgid "Workers:"
38087#~ msgstr "작업원:"
38088
38089#~ msgid "Medics:"
38090#~ msgstr "군의관:"
38091
38092#~ msgid "Robots:"
38093#~ msgstr "로봇:"
38094
38095#~ msgid "Facilities  (used/available)"
38096#~ msgstr "시설  (사용량/용량)"
38097
38098#~ msgid "Hangars:"
38099#~ msgstr "격납고:"
38100
38101#~ msgid "Totals"
38102#~ msgstr "합계"
38103
38104#~ msgid "Bases:"
38105#~ msgstr "기지:"
38106
38107#~ msgid "Personnel:"
38108#~ msgstr "인원:"
38109
38110#~ msgid "Buy item"
38111#~ msgstr "이 장비를 구매합니다"
38112
38113#~ msgid "Sell item"
38114#~ msgstr "이 장비를 매각합니다"
38115
38116#~ msgid "Buy factor:"
38117#~ msgstr "구매단위:"
38118
38119#~ msgid "Decrease the amount of items you want to buy"
38120#~ msgstr "구매 시의 구매 단위수량을 줄입니다"
38121
38122#~ msgid "Increase the amount of items you want to buy"
38123#~ msgstr "구매 시의 구매 단위수량을 늘립니다"
38124
38125#~ msgid "Decrease the amount of items you want to sell"
38126#~ msgstr "매각시의 매각 단위수량을 줄입니다"
38127
38128#~ msgid "Increase the amount of items you want to sell"
38129#~ msgstr "매각시의 매각 단위수량을 늘립니다"
38130
38131#~ msgid "Show primary weapons"
38132#~ msgstr "주무기 목록을 봅니다"
38133
38134#~ msgid "Show only secondary weapons"
38135#~ msgstr "보조 무기를 표시합니다"
38136
38137#~ msgid "Show miscellaneous equipment"
38138#~ msgstr "기타 장구류 목록을 봅니다"
38139
38140#~ msgid "Show armour"
38141#~ msgstr "방어구 목록을 봅니다"
38142
38143#~ msgid "Show other items and materials"
38144#~ msgstr "기타 물품과 자재들을 봅니다."
38145
38146#~ msgid "Buy craftitem"
38147#~ msgstr "항공 기자재를 구매합니다"
38148
38149#~ msgid "Sell craftitem"
38150#~ msgstr "항공 기자재를 매각합니다"
38151
38152#~ msgid "No power supplies in this base."
38153#~ msgstr "기지에 발전실이 없습니다."
38154
38155#~ msgid "Buy or sell aircrafts."
38156#~ msgstr "항공기 구매/매각"
38157
38158#~ msgid "Show aircrafts"
38159#~ msgstr "항공기를 표시합니다"
38160
38161#~ msgid "Show craftitems"
38162#~ msgstr "항공기용 장비를 표시합니다"
38163
38164#~ msgid "Scroll and zoom"
38165#~ msgstr "돌리거나 확대/축소"
38166
38167#~ msgid "Create base"
38168#~ msgstr "새로운 기지를 건설합니다"
38169
38170#~ msgid "What to do?"
38171#~ msgstr "어떻게 대응하시겠습니까?"
38172
38173#~ msgid "Hire/Unhire"
38174#~ msgstr "고용/해고"
38175
38176#~ msgid "Hire soldiers"
38177#~ msgstr "전투원를 고용합니다"
38178
38179#~ msgid "Hire workers"
38180#~ msgstr "작업원를 고용합니다"
38181
38182#~ msgid "Hire medics"
38183#~ msgstr "군의관을 고용합니다"
38184
38185#~ msgid "Currently being healed"
38186#~ msgstr "현재 치료중입니다"
38187
38188#~ msgid "Currently healing"
38189#~ msgstr "치료중인 인원"
38190
38191#~ msgid "Heal this soldier"
38192#~ msgstr "이 전투원를 치료합니다"
38193
38194#~ msgid "Soldier 1"
38195#~ msgstr "전투원 1"
38196
38197#~ msgid "Soldier 2"
38198#~ msgstr "전투원 2"
38199
38200#~ msgid "Soldier 3"
38201#~ msgstr "전투원 3"
38202
38203#~ msgid "Soldier 4"
38204#~ msgstr "전투원 4"
38205
38206#~ msgid "Soldier 5"
38207#~ msgstr "전투원 5"
38208
38209#~ msgid "Soldier 6"
38210#~ msgstr "전투원 6"
38211
38212#~ msgid "Soldier 7"
38213#~ msgstr "전투원 7"
38214
38215#~ msgid "Soldier 8"
38216#~ msgstr "전투원 8"
38217
38218#~ msgid "No UFO hangars or no power supply."
38219#~ msgstr "UFO 격납고가 없거나 발전실이 없음"
38220
38221#~ msgid "UFO recovery process finished."
38222#~ msgstr "UFO 회수 작업이 완료되었습니다."
38223
38224#~ msgid "Store the UFO in base"
38225#~ msgstr "UFO를 기지에 수거하여 격납합니다"
38226
38227#~ msgid "Sell the UFO to desired nation"
38228#~ msgstr "UFO를 원하는 국가에 판매합니다"
38229
38230#~ msgid "Select base for UFO recovery"
38231#~ msgstr "UFO를 회수할 기지를 선택하십시오"
38232
38233#~ msgid "Select nation for UFO recovery"
38234#~ msgstr "UFO를 회수할 국가를 선택하십시오"
38235
38236#~ msgid "Variable:"
38237#~ msgstr "항목:"
38238
38239#~ msgid "Value:"
38240#~ msgstr "값:"
38241
38242#~ msgid "Edit your team after loading"
38243#~ msgstr "로드한 후에 팀을 편집합니다"
38244
38245#~ msgid "Edit"
38246#~ msgstr "편집하기"
38247
38248#~ msgid "Generate a team automatically"
38249#~ msgstr "자동으로 팀을 생성합니다"
38250
38251#~ msgid "Race:"
38252#~ msgstr "종족:"
38253
38254#~ msgid "Serverbrowser"
38255#~ msgstr "서버 목록"
38256
38257#~ msgid "Image Filter:"
38258#~ msgstr "이미지 필터링:"
38259
38260#~ msgid "Camera Scroll:"
38261#~ msgstr "카메라 스크롤 속도:"
38262
38263#~ msgid "Camera Rotation:"
38264#~ msgstr "카메라 회전 속도:"
38265
38266#~ msgid "Q"
38267#~ msgstr "생산"
38268
38269#~ msgid "Num"
38270#~ msgstr "소지"
38271
38272#~ msgid "Increase production by 1"
38273#~ msgstr "생산수량을 1개 늘립니다."
38274
38275#~ msgid "Decrease production by 1"
38276#~ msgstr "생산수량을 1개 줄입니다."
38277
38278#~ msgid "Increase production by 10"
38279#~ msgstr "생산수량을 10개 늘립니다."
38280
38281#~ msgid "Decrease production by 10"
38282#~ msgstr "생산수량을 10개 줄입니다."
38283
38284#~ msgid "Hangar capacity:"
38285#~ msgstr "격납고 용량:"
38286
38287#~ msgid "Show aircraft"
38288#~ msgstr "항공기 보기"
38289
38290#~ msgid "Very slow"
38291#~ msgstr "매우 느림"
38292
38293#~ msgid "Slow"
38294#~ msgstr "느림"
38295
38296#~ msgid "Add scientist"
38297#~ msgstr "이 연구에 연구원를 추가합니다"
38298
38299#~ msgid "New game"
38300#~ msgstr "새 게임"
38301
38302#~ msgid "No game to save"
38303#~ msgstr "기지의 이름"
38304
38305#~ msgid "you should try the multiplayer features"
38306#~ msgstr "멀티플레이를 즐겨보십시오."
38307
38308#~ msgid "Visit http://ufoai.sf.net"
38309#~ msgstr "http://ufoai.sf.net 을 방문해 주세요"
38310
38311#~ msgid "and join irc.freenode.org #ufo:ai"
38312#~ msgstr "irc.freenode.org #ufo:ai 에 접속하십시오"
38313
38314#~ msgid "Assign heavy equipment"
38315#~ msgstr "중화기의 편성으로 이동합니다"
38316
38317#~ msgid "Show primary weapons in store"
38318#~ msgstr "병기고의 주무기를 열람합니다"
38319
38320#~ msgid "Show secondary weapons in store"
38321#~ msgstr "병기고의 보조무기를 열람합니다"
38322
38323#~ msgid "Show miscellaneous equipment in store"
38324#~ msgstr "창고의 기타 장비류를 봅니다"
38325
38326#~ msgid "Show armour in store"
38327#~ msgstr "창고의 방어구를 봅니다"
38328
38329#~ msgid "Use current skin with every soldier aboard."
38330#~ msgstr "모든 전투원에 이 위장복을 적용합니다"
38331
38332#~ msgid "Baseinfo"
38333#~ msgstr "기지 정보"
38334
38335#~ msgid "Cargo onboard"
38336#~ msgstr "적재된 화물"
38337
38338#~ msgid "Show only items"
38339#~ msgstr "물품만 보기"
38340
38341#~ msgid "Show only employees"
38342#~ msgstr "대원원만 보기"
38343
38344#~ msgid "Show only aliens"
38345#~ msgstr "외계인만 보기"
38346
38347#~ msgid "Show only aircraft"
38348#~ msgstr "항공기만 보기"
38349
38350#~ msgid "Terror attack"
38351#~ msgstr "테러 공격"
38352
38353#~ msgid "Protect inhabitants."
38354#~ msgstr "거주자들을 보호하시오."
38355
38356#~ msgid "Protect the excavation site at all cost."
38357#~ msgstr "고고학 유적 발굴지를 어떤 대가를 치루더라도 보호하십시오."
38358
38359#~ msgid "Protect civilians."
38360#~ msgstr "시민을 보호하라"
38361
38362#~ msgid ""
38363#~ "There are rumors of a mine being overrun by aliens. Although this source "
38364#~ "of information is doubtful, you'll need to investigate."
38365#~ msgstr ""
38366#~ "외계인들이 지뢰를 매설하고 있다는 소문이 있습니다. 출처가 불분명하지만 조"
38367#~ "사해볼 가치는 있습니다."
38368
38369#~ msgid "Protect the military installation crew."
38370#~ msgstr "군사시설 병력을 보호하시오."
38371
38372#~ msgid "Secure dam."
38373#~ msgstr "댐을 수색하십시오."
38374
38375#~ msgid "Alien hideout"
38376#~ msgstr "외계인의 은신처"
38377
38378#~ msgid "Eliminate intruders."
38379#~ msgstr "침입자를 격퇴하라"
38380
38381#~ msgid ""
38382#~ "Damn it, you've let some of them get away again! Reequip your squad and "
38383#~ "get after them!"
38384#~ msgstr ""
38385#~ "젠장! 그들이 다시 탈출 했습니다. 부대원들에게 장비를 착용시켜 출동시키십시"
38386#~ "오!"
38387
38388#~ msgid "New York"
38389#~ msgstr "뉴욕"
38390
38391#~ msgid "Somewhere in Amazona"
38392#~ msgstr "아마조나 어딘가"
38393
38394#~ msgid "Rzeszow"
38395#~ msgstr "제슈프"
38396
38397#~ msgid "Landed alien ship"
38398#~ msgstr "UFO 착륙"
38399
38400#~ msgid "Secure alien ship before liftoff."
38401#~ msgstr "UFO가 이륙하기 전에 정찰하시기 바랍니다."
38402
38403#~ msgid "Somewhere in Antarctica"
38404#~ msgstr "남극대륙 어딘가"
38405
38406#~ msgid "The aliens have attacked a military convoy. Go and secure that area."
38407#~ msgstr ""
38408#~ "수송중인 군용물품을 탈취 당했습니다. 출동하여 그 지역을 수색하기 바랍니다."
38409
38410#~ msgid ""
38411#~ "Because convoy was not secured, happiness of United America falls "
38412#~ "dramaticaly."
38413#~ msgstr ""
38414#~ "수송품이 안전하지 않게 되었기에, 미국의 행복지수는 극도로 추락했습니다."
38415
38416#~ msgid "Secure area."
38417#~ msgstr "안전지역."
38418
38419#~ msgid "Uppsala"
38420#~ msgstr "웁살라"
38421
38422#~ msgid ""
38423#~ "There is a construction site being attacked by aliens. Protect workers "
38424#~ "and their equipment."
38425#~ msgstr ""
38426#~ "외계인이 공격중인 건설지역이 있습니다. 작업원와 장비들을 보호하십시오."
38427
38428#~ msgid "Wiwili"
38429#~ msgstr "위일리"
38430
38431#~ msgid "Crashed alien ship"
38432#~ msgstr "추락한 UFO"
38433
38434#~ msgid "Secure alien ship."
38435#~ msgstr "UFO를 수색하십시오."
38436
38437#~ msgid "Protect inhabitants"
38438#~ msgstr "민간인 보호"
38439
38440#~ msgid "Antarctic"
38441#~ msgstr "남극"
38442
38443#~ msgid "Landed Alien Ship"
38444#~ msgstr "착륙한 외계인 항공기"
38445
38446#~ msgid "Secure Alien Ship before Liftoff"
38447#~ msgstr "UFO가 이륙하기 전에 정찰하시기 바랍니다."
38448
38449#~ msgid "Major Alien Intrusion"
38450#~ msgstr "대규모 외계인 침공"
38451
38452#~ msgid "Stop them"
38453#~ msgstr "적 저지"
38454
38455#~ msgid "Somewhere in Siberia"
38456#~ msgstr "시베리아 어딘가"
38457
38458#~ msgid "Aliens are attacking a shelter. Defend the people inside."
38459#~ msgstr ""
38460#~ "외계인들이 방공호를 공격중입니다. 방공호 내부의 사람들을 구해내십시오."
38461
38462#~ msgid "TODO"
38463#~ msgstr "TODO"
38464
38465#~ msgid "Infection Attack"
38466#~ msgstr "전염병 공격"
38467
38468#~ msgid ""
38469#~ "The aliens are trying to spread their XVI virus amongst the populace. "
38470#~ "Prevent them from succeeding at all costs!"
38471#~ msgstr ""
38472#~ "외계인들이 XVI 바이러스를 퍼트리기 시작했습니다. 어떠한 대가를 치르더라도 "
38473#~ "막아내십시오!"
38474
38475#~ msgid "eXtraterrestial Viral Infection"
38476#~ msgstr "외계인 바이러스의 감염"
38477
38478#~ msgid "alien_xvi_txt"
38479#~ msgstr ""
38480#~ "Good morning, Sir.\n"
38481#~ "\n"
38482#~ "The XVI census program has just gone into effect. Weekly rolling tests "
38483#~ "have commenced this morning, and I've got a full report on our estimated "
38484#~ "performance levels and operational details.\n"
38485#~ "\n"
38486#~ "Our strategy is based around local medical centres, where the XVI tests "
38487#~ "are performed by existing nursing staff under the supervision of a small "
38488#~ "police or military guard. If a test turns out positive, this guard will "
38489#~ "perform the arrest and turn the infected prisoners over to the UN for "
38490#~ "containment and study. Once the aliens figure out this scheme -- I don't "
38491#~ "think it'll take them long -- the infected people will start avoiding the "
38492#~ "census, thereby giving us the data we need simply by their absence.\n"
38493#~ "\n"
38494#~ "As always there's good news and bad news. I'll start with the bad news.\n"
38495#~ "\n"
38496#~ "Despite our best efforts, the census data will have some limitations. "
38497#~ "99.9% of the planet's population is registered with one national "
38498#~ "authority or another, but out of ten billion people that still leaves "
38499#~ "several million unaccounted for. We will be able to extrapolate figures "
38500#~ "that are accurate to within several thousand heads, but the statistics we "
38501#~ "generate won't ever be exact. This means the program is less useful for "
38502#~ "identifying those who have been infected, but still a godsend for keeping "
38503#~ "track of XVI spread and alien activity on a global basis. After all, we "
38504#~ "need to know what kind of progress we're making against this new threat.\n"
38505#~ "\n"
38506#~ "The good news is that the UN and the member nations have agreed to "
38507#~ "shoulder the entire cost of the census program. They are handling all the "
38508#~ "equipment and manpower locally, with strenuous checks as to the "
38509#~ "reliability of personnel and the validity of the results. The information "
38510#~ "will be piped directly to our command centre at no charge to us.\n"
38511#~ "\n"
38512#~ "The best thing about this program is that we can now keep track of "
38513#~ "infection levels and how much threat each region is under from XVI. This "
38514#~ "will work in conjunction with our normal detection methods to warn us "
38515#~ "where alien activity is worst and allow us to intervene before the "
38516#~ "situation becomes critical.\n"
38517#~ "\n"
38518#~ "Any area where XVI seems to be gaining ground should be posted with "
38519#~ "additional air patrols, and we should be on the lookout for any attempts "
38520#~ "by the aliens to solidify their hold on the ground. Alien activity "
38521#~ "reports in this area should be investigated and responded to with extreme "
38522#~ "prejudice.\n"
38523#~ "\n"
38524#~ "With kind regards,\n"
38525#~ "\n"
38526#~ "Col. Falkland"
38527
38528#~ msgid "chaingun_ammo_txt"
38529#~ msgstr "<TODO>"
38530
38531#~ msgid "chaingun_ammo_pre_txt"
38532#~ msgstr "<TODO>"
38533
38534#~ msgid "shotgun_ammo_txt"
38535#~ msgstr ""
38536#~ "기술 명세서: Flechette Shells\n"
38537#~ "\n"
38538#~ "보안 등급: YELLOW\n"
38539#~ "\n"
38540#~ "PHALANX 외계생명체 대책 기구\n"
38541#~ "\n"
38542#~ "기술 문서, Delta Clearance\n"
38543#~ "\n"
38544#~ "작성일: 20 March 2084\n"
38545#~ "\n"
38546#~ "작성자: Cdr. Paul Navarre, R&D: 생산부서, PHALANX, 대서양 작전본부\n"
38547#~ "\n"
38548#~ "\n"
38549#~ "\n"
38550#~ "내용\n"
38551#~ "\n"
38552#~ "This magazine contains 7 shells of flechette shot. Each 12mm shell "
38553#~ "contains 8 tiny flechettes -- solid steel needles with fins to stabilise "
38554#~ "their flight. This ammunition is military-only, banned for all civilian "
38555#~ "use due to the flechettes' excellent performance against armour. The "
38556#~ "flechettes are prone to tumble after penetration, resulting in nasty "
38557#~ "wounds that will either kill the target or send it running for cover.\n"
38558#~ "\n"
38559#~ "This short shell -- only 90mm long -- was designed for pistol-"
38560#~ "configuration shotguns like the CRC-M9 Micro Shotgun. However, the "
38561#~ "CRC-212 Riot Shotgun can fire it just as easily, with all the performance "
38562#~ "increases of a full-sized weapon.\n"
38563#~ "\n"
38564#~ "The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 "
38565#~ "Micro Shotgun.\n"
38566#~ "\n"
38567#~ "\n"
38568#~ "전술적 운용방법\n"
38569#~ "\n"
38570#~ "All soldiers equipped with shotguns should carry at least one reload "
38571#~ "whenever they go out in the field. It is not advisable to send our troops "
38572#~ "into combat without spare magazines.\n"
38573#~ "\n"
38574#~ "\n"
38575#~ "추가설명\n"
38576#~ "\n"
38577#~ "없음."
38578
38579#~ msgid "Alien Medium Armour"
38580#~ msgstr "Alien Medium Armour"
38581
38582#~ msgid "Headshot"
38583#~ msgstr "헤드샷"
38584
38585#~ msgid "Rapid Shots"
38586#~ msgstr "속사"
38587
38588#~ msgid "Repeat Fire"
38589#~ msgstr "반복 사격"
38590
38591#~ msgid ""
38592#~ "You cannot reload this unknown item.\n"
38593#~ "You need to research it and its ammunition first.\n"
38594#~ msgstr ""
38595#~ "미지의 아이템을 장전 할 수 없습니다.\n"
38596#~ "이 아이템을 장전하기 위해서는 연구가 필요합니다.\n"
38597
38598#~ msgid "An alien was stunned: %s\n"
38599#~ msgstr "외계인을 기절시켰습니다: %s\n"
38600
38601#~ msgid "An alien was killed: %s\n"
38602#~ msgstr "외계인을 사살했습니다: %s\n"
38603
38604#~ msgid "Ready for drop down"
38605#~ msgstr "병력강하 준비완료"
38606
38607#~ msgid "Being transfered"
38608#~ msgstr "수송이 완료되었습니다"
38609
38610#~ msgid ""
38611#~ "Your aircraft doesn't have enough fuel to go there and then come back to "
38612#~ "its home base."
38613#~ msgstr "항공기에 그곳까지 갈 충분한 연료가 없으며, 기지로 돌아와야 합니다."
38614
38615#~ msgid "You've got a new aircraft (a %s) in base %s"
38616#~ msgstr "항공기 (%s)가 기지 %s로 배치되었습니다"
38617
38618#~ msgid "%s - %i %s\n"
38619#~ msgstr "%s - %i %s\n"
38620
38621#~ msgid "%s: %i/%i"
38622#~ msgstr "%s: %i/%i"
38623
38624#~ msgid "%s: %1.2f%% (%d %s)\n"
38625#~ msgstr "%s: %1.2f%% (%d %s)\n"
38626
38627#~ msgid "UFO interception successful -- UFO lost."
38628#~ msgstr "UFO의 요격에 성공했습니다 -- UFO는 소멸되었습니다."
38629
38630#~ msgid "UFO interception successful -- New mission available."
38631#~ msgstr "UFO의 요격에 성공했습니다 -- 새로운 미션이 발생했습니다."
38632
38633#~ msgid "The mission %s expired and %i civilian died."
38634#~ msgid_plural "The mission %s expired and %i civilians died."
38635#~ msgstr[0] "%s 임무는 실패하였고 %i 명의 민간인이 살해당했습니다."
38636#~ msgstr[1] "%s 임무는 실패하였고 %i 명의 민간인들이 살해당했습니다."
38637
38638#~ msgid "The aliens had enough time to kill %i civilian at %s."
38639#~ msgid_plural "The aliens had enough time to kill %i civilians at %s."
38640#~ msgstr[0] "%i명의 민간인이 %s에서 살해되기에 충분한 시간입니다."
38641#~ msgstr[1] "%i명의 민간인들이 %s에서 살해되기에 충분한 시간입니다."
38642
38643#~ msgid "medic"
38644#~ msgid_plural "medics"
38645#~ msgstr[0] "군의관"
38646#~ msgstr[1] "군의관들"
38647
38648#~ msgid ""
38649#~ "\n"
38650#~ "\n"
38651#~ "Selected base:\t\t\t"
38652#~ msgstr ""
38653#~ "\n"
38654#~ "\n"
38655#~ "선택된 기지:\t\t\t"
38656
38657#~ msgid ""
38658#~ "You don't have enough living quarters to house all of your personnel. You "
38659#~ "need to fire %i personnel until more living space becomes available."
38660#~ msgstr ""
38661#~ "대원들을 위한 숙소가 부족합니다. %i명을 숙소가 완공될 때 까지 해고 할 필요"
38662#~ "가 있습니다."
38663
38664#~ msgid "You don't have enough quarters for your employees."
38665#~ msgstr "대원들을 위한 숙소가 부족합니다."
38666
38667#~ msgid "Healing of %s completed - %i active healing left\n"
38668#~ msgid_plural "Healing of %s completed - %i active healings left\n"
38669#~ msgstr[0] ""
38670#~ "%s의 치료가 끝났습니다 - %i 명의 치료해야 할 인원이 남아 있습니다.\n"
38671#~ msgstr[1] ""
38672#~ "%s의 치료가 끝났습니다 - %i 명의 치료해야 할 인원이 남아 있습니다.\n"
38673
38674#~ msgid "Healing complete"
38675#~ msgstr "부상이 완치되었습니다"
38676
38677#~ msgid "Not enough hospital space"
38678#~ msgstr "의무실에 공간이 부족합니다."
38679
38680#~ msgid "Toggle first-person/third-person camera mode"
38681#~ msgstr "1인칭/3인칭의 교체"
38682
38683#~ msgid "Speed:\t\t%i\n"
38684#~ msgstr "속도:\t\t%i\n"
38685
38686#~ msgid "Fuel:\t\t%i/%i\n"
38687#~ msgstr "연료:\t\t%i/%i\n"
38688
38689#~ msgid "No defense system assigned."
38690#~ msgstr "방어체계가 설치되어있지 않습니다."
38691
38692#~ msgid "Base defense item was successfully installed."
38693#~ msgstr "기지 방어체계의 설치가 완료되었습니다."
38694
38695#~ msgid "No team assigned"
38696#~ msgstr "팀에 배정되지 않았습니다"
38697
38698#~ msgid "Alien spotted: %s!"
38699#~ msgstr "외계인 발견: %s!"
38700
38701#~ msgid "Alien spotted!\n"
38702#~ msgstr "외계인을 발견했습니다!\n"
38703
38704#~ msgid "Couldn't open file"
38705#~ msgstr "파일을 열수 없습니다"
38706
38707#~ msgid "The file is a more recent version than is supported"
38708#~ msgstr "이 파일은 지원하는 것 보다 더 최신의 버전입니다"
38709
38710#~ msgid ""
38711#~ "Error in loading a subsystem.\n"
38712#~ "\n"
38713#~ "See game console for more information."
38714#~ msgstr ""
38715#~ "서브시스템을 불러 오는데 오류가 발생했습니다.\n"
38716#~ "\n"
38717#~ "자세한 정보를 보기 위해서는 게임 콘솔을 보십시오."
38718
38719#~ msgid "New team created"
38720#~ msgstr "새 팀이 만들어졌습니다"
38721
38722#~ msgid ""
38723#~ "Aliens captured\t%i\n"
38724#~ "\n"
38725#~ msgstr ""
38726#~ "포획한 외계인\t%i\n"
38727#~ "\n"
38728
38729#~ msgid ""
38730#~ "Enemies captured\t%i\n"
38731#~ "\n"
38732#~ msgstr ""
38733#~ "포획한 적군\t%i\n"
38734#~ "\n"
38735
38736#~ msgid ""
38737#~ "Enemy survivors\t%i\n"
38738#~ "\n"
38739#~ msgstr ""
38740#~ "적군 생존자\t%i\n"
38741#~ "\n"
38742
38743#~ msgid "Team losses\t%i\n"
38744#~ msgstr "아군의 사상자수\t%i\n"
38745
38746#~ msgid "Team missing in action\t%i\n"
38747#~ msgstr "행방불명인 아군의 수\t%i\n"
38748
38749#~ msgid "Friendly fire losses\t%i\n"
38750#~ msgstr "오발에 의한 사상자수\t%i\n"
38751
38752#~ msgid "Civilians killed by the Aliens\t%i\n"
38753#~ msgstr "외계인에게 살해된 시민의 수\t%i\n"
38754
38755#~ msgid "Civilians killed by the Enemies\t%i\n"
38756#~ msgstr "적에게 살해된 시민의 수\t%i\n"
38757
38758#~ msgid "Civilians killed by your Team\t%i\n"
38759#~ msgstr "아군이 살해한 시민의 수\t%i\n"
38760
38761#~ msgid ""
38762#~ "Civilians saved\t%i\n"
38763#~ "\n"
38764#~ "\n"
38765#~ msgstr ""
38766#~ "구출한 시민의 수\t%i\n"
38767#~ "\n"
38768#~ "\n"
38769
38770#~ msgid "Crashed Alien Ship. Secure the area."
38771#~ msgstr "추락한 외계 우주선. 주변을 수색하시오."
38772
38773#~ msgid "Running Costs:\t%i c\n"
38774#~ msgstr ":\t%i c\n"
38775
38776#~ msgid "Fixcosts:\t%i c\n"
38777#~ msgstr ":\t%i c\n"
38778