1msgid "" 2msgstr "" 3"Project-Id-Version: UFO: Alien Invasion\n" 4"Report-Msgid-Bugs-To: tlh2000@users.sourceforge.net\n" 5"POT-Creation-Date: 2013-09-25 22:12+0200\n" 6"PO-Revision-Date: 2013-05-13 01:00-0500\n" 7"Last-Translator: Ganama <nijimania@hotmail.com>\n" 8"Language-Team: UFO: Alien Invasion KR\n" 9"Language: ko_KR\n" 10"MIME-Version: 1.0\n" 11"Content-Type: text/plain; charset=UTF-8\n" 12"Content-Transfer-Encoding: 8bit\n" 13"Plural-Forms: nplurals=2; plural=(n != 1);\n" 14"X-Poedit-Bookmarks: 424,638,482,-1,-1,-1,-1,-1,-1,-1\n" 15"X-Poedit-Basepath: ../\n" 16"X-Generator: Poedit 1.5.5\n" 17 18#: ../base/maps/africa.ump:639 ../base/maps/africa.ump:673 19#: ../base/maps/africa.ump:705 ../base/maps/africa.ump:737 20#: ../base/maps/africa.ump:758 ../base/maps/africa.ump:779 21msgid "Africa" 22msgstr "아프리카" 23 24#: ../base/maps/baseattack.ump:170 ../base/maps/baseattack.ump:197 25#: ../base/maps/baseattack.ump:225 26#: client/cgame/campaign/cp_base_callbacks.cpp:196 27msgid "Home" 28msgstr "본부" 29 30#: ../base/maps/bridge.ump:101 ../base/ufos/maps.ufo:428 31msgid "Bridge" 32msgstr "교량" 33 34#: ../base/maps/bridge.ump:111 ../base/ufos/maps.ufo:468 35msgid "Bridge (MP)" 36msgstr "교량 (MP)" 37 38#: ../base/maps/cemetery.ump:222 39msgid "Small cemetery" 40msgstr "작은 묘지" 41 42#: ../base/maps/city3.ump:199 43#, fuzzy 44msgid "The outskirt of a big city." 45msgstr "대도시의 변두리." 46 47#: ../base/maps/construction.ump:64 48msgid "Construction" 49msgstr "건설" 50 51#: ../base/maps/desert.ump:247 ../base/maps/desert.ump:267 52#: ../base/maps/ufocrash.ump:12 ../base/maps/ufocrash.ump:31 53#: ../base/maps/ufocrash.ump:50 ../base/maps/ufocrash.ump:69 54#: ../base/maps/ufocrash.ump:88 ../base/maps/ufocrash.ump:108 55#: ../base/maps/ufocrash.ump:128 56msgid "Crashed UFO" 57msgstr "격추된 UFO" 58 59#: ../base/maps/druglord.ump:67 60msgid "Druglord" 61msgstr "드러그로드" 62 63#: ../base/maps/eaglenest.ump:66 64msgid "Eaglenest" 65msgstr "이글네스트" 66 67#: ../base/maps/forest.ump:745 ../base/maps/forest.ump:772 68msgid "Little forest" 69msgstr "조그만 숲" 70 71#: ../base/maps/forest.ump:799 ../base/maps/forest.ump:827 72msgid "Little bungalo in forest" 73msgstr "숲의 작은 오두막집" 74 75# Assumes this is a map title. 76#: ../base/maps/frozen.ump:560 ../base/maps/frozen.ump:573 77#: ../base/maps/frozen.ump:597 ../base/maps/frozen.ump:621 78#: ../base/maps/frozen.ump:643 ../base/maps/frozen.ump:665 79#: ../base/maps/frozen.ump:689 ../base/maps/frozen.ump:711 80#: ../base/maps/frozen.ump:734 ../base/maps/frozen.ump:756 81#: ../base/maps/frozen.ump:826 82msgid "Frozen" 83msgstr "얼어붙은 지역" 84 85#: ../base/maps/frozen.ump:781 86msgid "Multiplayer Coop" 87msgstr "동맹 멀티플레이" 88 89#: ../base/maps/frozen.ump:803 90msgid "Multiplayer Deathmatch" 91msgstr "데스매치 멀티플레이" 92 93#: ../base/maps/gasstation.ump:63 94msgid "Gasstation" 95msgstr "주유소" 96 97#: ../base/maps/harbour2.ump:490 ../base/maps/harbour2.ump:578 98#: ../base/ufos/maps.ufo:1589 ../base/ufos/maps.ufo:1595 99msgid "Harbour" 100msgstr "항구" 101 102#: ../base/maps/harbour2.ump:534 103msgid "Pier" 104msgstr "부두" 105 106#: ../base/maps/hills.ump:488 ../base/maps/hills.ump:519 107#: ../base/maps/hills.ump:572 108msgid "UFO landed in hills area" 109msgstr "UFO가 구릉 지대에 착륙하였습니다." 110 111#: ../base/maps/ice.ump:361 ../base/maps/ice.ump:384 ../base/maps/ice.ump:408 112msgid "Ice" 113msgstr "아이스" 114 115#: ../base/maps/industrial.ump:301 ../base/maps/industrial.ump:326 116#: ../base/maps/industrial.ump:351 117msgid "UFO Landed" 118msgstr "UFO 착륙" 119 120#: ../base/maps/industrial.ump:376 ../base/ufos/maps.ufo:1907 121#: ../base/ufos/maps.ufo:1950 ../base/ufos/maps.ufo:1994 122#: ../base/ufos/maps.ufo:2037 123msgid "Industrial Site" 124msgstr "산업지구" 125 126#: ../base/maps/italy.ump:61 127msgid "Italy" 128msgstr "이탈리아" 129 130#: ../base/maps/japan.ump:356 131msgid "Japan" 132msgstr "일본" 133 134#: ../base/maps/japan.ump:364 135msgid "Small eastern park." 136msgstr "동양풍의 작은 공원" 137 138#: ../base/maps/japan.ump:395 139msgid "Harvester" 140msgstr "수확선" 141 142#: ../base/maps/mansion.ump:398 ../base/maps/mansion.ump:442 143#: ../base/maps/mansion1.ump:68 ../base/ufos/maps.ufo:2183 144#: ../base/ufos/maps.ufo:2238 ../base/ufos/maps.ufo:2286 145msgid "Mansion" 146msgstr "맨션" 147 148#: ../base/maps/military_convoy.ump:69 149msgid "Military convoy" 150msgstr "군대 호송" 151 152#: ../base/maps/oriental.ump:442 ../base/maps/oriental.ump:470 153msgid "Oriental large" 154msgstr "동양풍의 대규모 도시" 155 156#: ../base/maps/oriental.ump:498 157msgid "Oriental medium" 158msgstr "동양풍의 중소규모 도시" 159 160#: ../base/maps/rescue.ump:12 ../base/maps/rescue.ump:35 161#: ../base/maps/rescue.ump:55 ../base/maps/rescue.ump:75 162#: ../base/maps/rescue.ump:95 ../base/maps/rescue.ump:115 163#: ../base/maps/rescue.ump:135 ../base/maps/rescue.ump:155 164#: ../base/maps/rescue.ump:175 165msgid "Rescue mission" 166msgstr "구출 임무" 167 168#: ../base/maps/spedition.ump:62 169msgid "Spedition" 170msgstr "물류창고" 171 172#: ../base/maps/tower.ump:62 173msgid "Tower" 174msgstr "타워" 175 176#: ../base/maps/transport.ump:66 177msgid "Transport" 178msgstr "수송" 179 180#: ../base/maps/tropic.ump:359 181msgid "Tropical river" 182msgstr "열대의 강" 183 184#: ../base/maps/tropic.ump:391 185msgid "Tropical drug" 186msgstr "열대우림 마약상" 187 188#: ../base/maps/tropic.ump:416 189msgid "Tropical UFO" 190msgstr "열대우림의 UFO" 191 192#: ../base/maps/urban.ump:310 ../base/ufos/maps.ufo:2675 193msgid "Bomber in the City" 194msgstr "도시의 폭파범" 195 196#: ../base/maps/urban.ump:319 ../base/ufos/maps.ufo:2731 197msgid "Urban Disco" 198msgstr "도심 디스코" 199 200#: ../base/maps/urban.ump:328 ../base/ufos/maps.ufo:2785 201msgid "Community Centre" 202msgstr "지역 문화 회관" 203 204#: ../base/maps/urban.ump:348 205msgid "Stadium" 206msgstr "운동장" 207 208#: ../base/maps/urban.ump:357 ../base/maps/urban.ump:367 209#: ../base/ufos/basemanagement.ufo:200 ../base/ufos/maps.ufo:2838 210#: ../base/ufos/maps.ufo:2893 ../base/ufos/ui/research.ufo:334 211#: client/cgame/campaign/cp_base_callbacks.cpp:327 212msgid "Laboratory" 213msgstr "연구실" 214 215#: ../base/maps/urban.ump:377 216msgid "Mart" 217msgstr "마트" 218 219#: ../base/maps/urban.ump:398 ../base/ufos/maps.ufo:3047 220#: ../base/ufos/skins.ufo:19 221msgid "Urban" 222msgstr "도심용 위장복" 223 224#: ../base/maps/village.ump:758 ../base/maps/village.ump:786 225#: ../base/maps/village.ump:813 ../base/maps/village.ump:841 226#: ../base/maps/village.ump:869 227msgid "Village" 228msgstr "마을" 229 230#: ../base/ufos/aircraftmanagement.ufo:102 231msgid "Firebird-class Dropship" 232msgstr "파이어버드급 수송기" 233 234#: ../base/ufos/aircraftmanagement.ufo:103 235msgid "Firebird D" 236msgstr "파이어버드 D" 237 238#: ../base/ufos/aircraftmanagement.ufo:143 239msgid "Herakles-class Heavy Lifter" 240msgstr "헤라클레스급 대형 수송기" 241 242#: ../base/ufos/aircraftmanagement.ufo:144 243msgid "Herakles D" 244msgstr "헤라클레스 D" 245 246#: ../base/ufos/aircraftmanagement.ufo:185 247msgid "Raptor-class Combat Transport" 248msgstr "랩터급 전투 수송기" 249 250#: ../base/ufos/aircraftmanagement.ufo:186 251msgid "Raptor" 252msgstr "랩터" 253 254#: ../base/ufos/aircraftmanagement.ufo:240 255msgid "Stiletto-class Interceptor" 256msgstr "스틸레토급 요격기" 257 258#: ../base/ufos/aircraftmanagement.ufo:241 259msgid "Stiletto I" 260msgstr "스틸레토 I" 261 262#: ../base/ufos/aircraftmanagement.ufo:291 263msgid "Saracen-class Interceptor" 264msgstr "사라센급 요격기" 265 266#: ../base/ufos/aircraftmanagement.ufo:292 267msgid "Saracen I" 268msgstr "사라센 I" 269 270#: ../base/ufos/aircraftmanagement.ufo:338 271msgid "Dragon Interceptor" 272msgstr "드래곤 요격기" 273 274#: ../base/ufos/aircraftmanagement.ufo:339 275msgid "Dragon" 276msgstr "드래곤" 277 278#: ../base/ufos/aircraftmanagement.ufo:385 279msgid "Starchaser-class Interceptor" 280msgstr "스타체이서급 요격기" 281 282#: ../base/ufos/aircraftmanagement.ufo:386 283msgid "Starchaser" 284msgstr "스타체이서" 285 286#: ../base/ufos/aircraftmanagement.ufo:437 287msgid "Stingray Interceptor" 288msgstr "스팅레이 요격기" 289 290#: ../base/ufos/aircraftmanagement.ufo:438 291msgid "Stingray" 292msgstr "스팅레이" 293 294#: ../base/ufos/aircraftmanagement.ufo:500 ../base/ufos/research.ufo:3980 295msgid "UFO - Scout" 296msgstr "UFO - 정찰선" 297 298#: ../base/ufos/aircraftmanagement.ufo:501 299msgid "Scout U" 300msgstr "정찰선 U" 301 302#: ../base/ufos/aircraftmanagement.ufo:527 ../base/ufos/research.ufo:4022 303msgid "UFO - Fighter" 304msgstr "UFO - 전투선" 305 306#: ../base/ufos/aircraftmanagement.ufo:528 307msgid "Fighter U" 308msgstr "전투선 U" 309 310#: ../base/ufos/aircraftmanagement.ufo:561 ../base/ufos/research.ufo:4321 311msgid "UFO - Harvester" 312msgstr "UFO - 수확선" 313 314#: ../base/ufos/aircraftmanagement.ufo:562 315msgid "Harvester U" 316msgstr "수확선 U" 317 318#: ../base/ufos/aircraftmanagement.ufo:607 ../base/ufos/research.ufo:4193 319msgid "UFO - Corrupter" 320msgstr "UFO - 커럽터" 321 322#: ../base/ufos/aircraftmanagement.ufo:608 323msgid "Corrupter U" 324msgstr "커럽터 U" 325 326#: ../base/ufos/aircraftmanagement.ufo:647 ../base/ufos/research.ufo:4065 327msgid "UFO - Supply Ship" 328msgstr "UFO - 보급선" 329 330#: ../base/ufos/aircraftmanagement.ufo:648 331msgid "Supply U" 332msgstr "보급선 U" 333 334#: ../base/ufos/aircraftmanagement.ufo:674 ../base/ufos/research.ufo:4236 335msgid "UFO - Gunboat" 336msgstr "UFO - 건보트" 337 338#: ../base/ufos/aircraftmanagement.ufo:675 339msgid "Gunboat U" 340msgstr "건보트 U" 341 342#: ../base/ufos/aircraftmanagement.ufo:732 ../base/ufos/research.ufo:4151 343msgid "UFO - Bomber" 344msgstr "UFO - 폭격선" 345 346#: ../base/ufos/aircraftmanagement.ufo:733 347msgid "Bomber U" 348msgstr "폭격선 U" 349 350#: ../base/ufos/aircraftmanagement.ufo:797 ../base/ufos/research.ufo:4278 351msgid "UFO - Ripper" 352msgstr "UFO - 립퍼" 353 354#: ../base/ufos/aircraftmanagement.ufo:798 355msgid "Ripper U" 356msgstr "립퍼 U" 357 358#: ../base/ufos/aircraftmanagement.ufo:854 ../base/ufos/research.ufo:4108 359msgid "UFO - Carrier" 360msgstr "UFO - 캐리어" 361 362#: ../base/ufos/aircraftmanagement.ufo:855 363msgid "Carrier U" 364msgstr "캐리어 U" 365 366#: ../base/ufos/aircraftmanagement.ufo:876 ../base/ufos/research.ufo:4364 367msgid "UFO - Mothership" 368msgstr "UFO - 모함" 369 370#: ../base/ufos/aircraftmanagement.ufo:877 371msgid "Mothership U" 372msgstr "모함 U" 373 374#: ../base/ufos/aircraftmanagement.ufo:892 ../base/ufos/research.ufo:5171 375msgid "Aerial Laser Cannon" 376msgstr "항공기용 레이저포" 377 378#: ../base/ufos/aircraftmanagement.ufo:923 379msgid "Shiva Rotary Cannon" 380msgstr "시바 기관포" 381 382#: ../base/ufos/aircraftmanagement.ufo:934 ../base/ufos/research.ufo:5238 383msgid "SHIVA 20mm API Rounds" 384msgstr "시바 20mm 철갑 소이탄" 385 386#: ../base/ufos/aircraftmanagement.ufo:950 ../base/ufos/research.ufo:5259 387msgid "SHIVA 20mm HEI Rounds" 388msgstr "시바 20mm 고폭 소이탄" 389 390#: ../base/ufos/aircraftmanagement.ufo:966 391msgid "Raven ECM Unit" 392msgstr "레이븐 전파방해장치" 393 394#: ../base/ufos/aircraftmanagement.ufo:978 395msgid "Sparrowhawk AA Missile Rack" 396msgstr "스패로호크 공대공 미사일 발사대" 397 398#: ../base/ufos/aircraftmanagement.ufo:988 399msgid "Sparrowhawk Missile" 400msgstr "스패로호크 공대공 미사일" 401 402#: ../base/ufos/aircraftmanagement.ufo:1005 ../base/ufos/research.ufo:5318 403msgid "TR-20 Rocket Pod" 404msgstr "TR-20 로켓 발사대" 405 406#: ../base/ufos/aircraftmanagement.ufo:1018 ../base/ufos/research.ufo:5335 407msgid "TR-20 Rocket" 408msgstr "TR-20 로켓" 409 410#: ../base/ufos/aircraftmanagement.ufo:1037 ../base/ufos/research.ufo:5354 411msgid "Particle Beam Weapon" 412msgstr "입자 빔 무기" 413 414#: ../base/ufos/aircraftmanagement.ufo:1067 ../base/ufos/research.ufo:5411 415msgid "Alien Launcher" 416msgstr "외계인 유탄 발사기" 417 418#: ../base/ufos/aircraftmanagement.ufo:1077 ../base/ufos/research.ufo:5458 419msgid "Antimatter Missile" 420msgstr "반물질 미사일" 421 422#: ../base/ufos/aircraftmanagement.ufo:1094 ../base/ufos/research.ufo:5507 423msgid "Hybrid Missile" 424msgstr "하이브리드 미사일" 425 426#: ../base/ufos/aircraftmanagement.ufo:1111 ../base/ufos/research.ufo:5557 427msgid "Targeting Computer" 428msgstr "조준 지원 컴퓨터" 429 430#: ../base/ufos/aircraftmanagement.ufo:1123 ../base/ufos/research.ufo:5573 431msgid "Fuel Pod" 432msgstr "보조연료탱크" 433 434#: ../base/ufos/aircraftmanagement.ufo:1137 ../base/ufos/research.ufo:4917 435msgid "Polymer Aircraft Armour" 436msgstr "폴리머 항공기 장갑판" 437 438#: ../base/ufos/aircraftmanagement.ufo:1151 ../base/ufos/research.ufo:4934 439msgid "Alien Aircraft Plating" 440msgstr "외계 우주선 강판" 441 442#: ../base/ufos/aircraftmanagement.ufo:1165 ../base/ufos/research.ufo:4976 443msgid "Alien Polymer Armour" 444msgstr "외계인 폴리머 방탄복" 445 446#: ../base/ufos/aircraftmanagement.ufo:1179 ../base/ufos/research.ufo:5589 447msgid "Alien Electronic Warfare Suite" 448msgstr "외계 전자 전쟁 스위트" 449 450#: ../base/ufos/aircraftmanagement.ufo:1190 ../base/ufos/research.ufo:5018 451msgid "Alien Astrogation" 452msgstr "외계 우주선 항법체계" 453 454#: ../base/ufos/aircraftmanagement.ufo:1200 ../base/ufos/research.ufo:5056 455msgid "Alien Propulsion" 456msgstr "외계 우주선 추진체계" 457 458#: ../base/ufos/aircraftmanagement.ufo:1209 ../base/ufos/research.ufo:5094 459msgid "Advanced Alien Propulsion" 460msgstr "고급 외계 추진체계" 461 462#: ../base/ufos/aircraftmanagement.ufo:1218 ../base/ufos/research.ufo:5133 463msgid "Alien Detection" 464msgstr "외계 우주선 탐지체계" 465 466#: ../base/ufos/aircraftmanagement.ufo:1231 ../base/ufos/research.ufo:4869 467msgid "AA51 missile launcher" 468msgstr "AA51 SAM 발사대" 469 470#: ../base/ufos/aircraftmanagement.ufo:1261 ../base/ufos/research.ufo:249 471msgid "Base-Defence Laser Turret" 472msgstr "기지 방어용 레이저 포대" 473 474#: ../base/ufos/armour.ufo:22 475msgid "normal" 476msgstr "보통" 477 478#: ../base/ufos/armour.ufo:30 479msgid "blast" 480msgstr "폭발" 481 482#: ../base/ufos/armour.ufo:31 483msgid "fire" 484msgstr "화염" 485 486#: ../base/ufos/armour.ufo:36 487msgid "shock" 488msgstr "충격" 489 490#: ../base/ufos/armour.ufo:37 491msgid "laser" 492msgstr "레이저" 493 494#: ../base/ufos/armour.ufo:41 495msgid "plasma" 496msgstr "플라스마" 497 498#: ../base/ufos/armour.ufo:46 499msgid "particlebeam" 500msgstr "고출력입자" 501 502#: ../base/ufos/armour.ufo:50 503msgid "stun_electro" 504msgstr "전기충격" 505 506#: ../base/ufos/armour.ufo:51 507msgid "stun_gas" 508msgstr "최루가스" 509 510#: ../base/ufos/armour.ufo:62 511msgid "Combat Armour" 512msgstr "보급형 방탄조끼" 513 514#: ../base/ufos/armour.ufo:126 515msgid "Nanocomposite Armour" 516msgstr "복합 나노 방탄복" 517 518#: ../base/ufos/armour.ufo:190 519msgid "Power Armour" 520msgstr "강화 방탄복" 521 522#: ../base/ufos/armour.ufo:258 523msgid "Alien Body Armour" 524msgstr "외계인 전신 방탄복" 525 526#: ../base/ufos/armour.ufo:322 527msgid "Medium Alien Armour" 528msgstr "중형 외계인 방탄복" 529 530#: ../base/ufos/basemanagement.ufo:35 531msgid "Alien Containment" 532msgstr "외계인 수용시설" 533 534#: ../base/ufos/basemanagement.ufo:50 535msgid "Entrance" 536msgstr "출입구" 537 538#: ../base/ufos/basemanagement.ufo:64 ../base/ufos/ui/market.ufo:335 539#: ../base/ufos/ui/production.ufo:138 540#: client/cgame/campaign/cp_base_callbacks.cpp:317 541msgid "Storage" 542msgstr "창고" 543 544#: ../base/ufos/basemanagement.ufo:78 545msgid "Power Plant" 546msgstr "발전실" 547 548#: ../base/ufos/basemanagement.ufo:93 549msgid "Command Centre" 550msgstr "지휘통제실" 551 552#: ../base/ufos/basemanagement.ufo:109 553#: client/cgame/campaign/cp_base_callbacks.cpp:337 554msgid "Living Quarters" 555msgstr "숙소" 556 557#: ../base/ufos/basemanagement.ufo:122 ../base/ufos/ui/market.ufo:371 558#: ../base/ufos/ui/production.ufo:174 559msgid "Dropship Hangar" 560msgstr "수송기 격납고" 561 562#: ../base/ufos/basemanagement.ufo:138 ../base/ufos/ui/market.ufo:353 563#: ../base/ufos/ui/production.ufo:156 564msgid "Interceptor Hangar" 565msgstr "요격기 격납고" 566 567#: ../base/ufos/basemanagement.ufo:152 ../base/ufos/maps.ufo:4028 568#: client/cgame/campaign/cp_base_callbacks.cpp:332 569msgid "Workshop" 570msgstr "작업실" 571 572#: ../base/ufos/basemanagement.ufo:168 573msgid "Radar" 574msgstr "레이더" 575 576#: ../base/ufos/basemanagement.ufo:184 577msgid "Advanced Radar" 578msgstr "개량된 레이더" 579 580#: ../base/ufos/basemanagement.ufo:215 ../base/ufos/ui/bases.ufo:165 581#: client/cgame/campaign/cp_base_callbacks.cpp:347 582msgid "Hospital" 583msgstr "의무실" 584 585#: ../base/ufos/basemanagement.ufo:230 ../base/ufos/research.ufo:3607 586msgid "Antimatter Storage" 587msgstr "반물질 저장시설" 588 589#: ../base/ufos/basemanagement.ufo:245 590msgid "Laser Battery" 591msgstr "레이저 포대" 592 593#: ../base/ufos/basemanagement.ufo:264 594msgid "Missile Battery" 595msgstr "미사일 포대" 596 597#: ../base/ufos/campaign.ufo:3 598msgid "Very Hard Campaign" 599msgstr "매우 어려움" 600 601#: ../base/ufos/campaign.ufo:60 602msgid "Hard Campaign" 603msgstr "어려움" 604 605#: ../base/ufos/campaign.ufo:117 606msgid "Standard Campaign" 607msgstr "보통" 608 609#: ../base/ufos/campaign.ufo:174 610msgid "Easy Campaign" 611msgstr "쉬움" 612 613#: ../base/ufos/campaign.ufo:230 614msgid "Very Easy Campaign" 615msgstr "매우 쉬움" 616 617#: ../base/ufos/campaign.ufo:287 618msgid "Play the aliens" 619msgstr "외계인 플레이" 620 621#: ../base/ufos/cities.ufo:15 622msgid "Amsterdam" 623msgstr "암스테르담" 624 625#: ../base/ufos/cities.ufo:21 626msgid "Mumbai" 627msgstr "뭄바이" 628 629#: ../base/ufos/cities.ufo:27 630msgid "Cape Town" 631msgstr "케이프타운" 632 633#: ../base/ufos/cities.ufo:33 634msgid "Cayenne" 635msgstr "카옌" 636 637#: ../base/ufos/cities.ufo:39 638msgid "Dakar" 639msgstr "다카르" 640 641#: ../base/ufos/cities.ufo:45 642msgid "Teheran" 643msgstr "테헤란" 644 645#: ../base/ufos/cities.ufo:51 646msgid "Wellington" 647msgstr "웰링턴" 648 649#: ../base/ufos/cities.ufo:57 ../base/ufos/cities.ufo:2625 650msgid "Wichita" 651msgstr "위치토" 652 653#: ../base/ufos/cities.ufo:63 654msgid "Aarhus" 655msgstr "오르후스" 656 657#: ../base/ufos/cities.ufo:69 658msgid "Aberdeen" 659msgstr "애버딘" 660 661#: ../base/ufos/cities.ufo:75 662msgid "Abidjan" 663msgstr "아비장" 664 665#: ../base/ufos/cities.ufo:81 666msgid "Abuja" 667msgstr "아부자" 668 669#: ../base/ufos/cities.ufo:87 670msgid "Accra" 671msgstr "아크라" 672 673#: ../base/ufos/cities.ufo:93 674msgid "Adana" 675msgstr "아다나" 676 677#: ../base/ufos/cities.ufo:99 678msgid "Addis Ababa" 679msgstr "아디스아바바" 680 681#: ../base/ufos/cities.ufo:105 682msgid "Agartala" 683msgstr "아가르탈라" 684 685#: ../base/ufos/cities.ufo:111 686msgid "Ahmedabad" 687msgstr "아마다바드" 688 689#: ../base/ufos/cities.ufo:117 690msgid "Albuquerque" 691msgstr "앨버커키" 692 693#: ../base/ufos/cities.ufo:123 694msgid "Almaty" 695msgstr "알마티" 696 697#: ../base/ufos/cities.ufo:129 698msgid "Amman" 699msgstr "암만" 700 701#: ../base/ufos/cities.ufo:135 702msgid "Amritsar" 703msgstr "암리차르" 704 705#: ../base/ufos/cities.ufo:141 706msgid "Anadyr" 707msgstr "아나디리 강" 708 709#: ../base/ufos/cities.ufo:147 710msgid "Anchorage" 711msgstr "앵커리지" 712 713#: ../base/ufos/cities.ufo:153 714msgid "Andorra la Vella" 715msgstr "안도라라베야" 716 717#: ../base/ufos/cities.ufo:159 718msgid "Ankara" 719msgstr "앙카라" 720 721#: ../base/ufos/cities.ufo:165 722msgid "Antananarivo" 723msgstr "안타나나리보" 724 725#: ../base/ufos/cities.ufo:171 726msgid "Antwerp" 727msgstr "앤트워프" 728 729#: ../base/ufos/cities.ufo:177 730msgid "Arbil" 731msgstr "아르빌" 732 733#: ../base/ufos/cities.ufo:183 734msgid "Arequipa" 735msgstr "아레키파" 736 737#: ../base/ufos/cities.ufo:189 738msgid "Asmara" 739msgstr "아스마라" 740 741#: ../base/ufos/cities.ufo:195 742msgid "Assis" 743msgstr "애시스" 744 745#: ../base/ufos/cities.ufo:201 746msgid "Astana" 747msgstr "아스타나" 748 749#: ../base/ufos/cities.ufo:207 750msgid "Asuncion" 751msgstr "아순시온" 752 753#: ../base/ufos/cities.ufo:213 754msgid "Athens" 755msgstr "아테나" 756 757#: ../base/ufos/cities.ufo:219 758msgid "Atlanta" 759msgstr "애틀랜타" 760 761#: ../base/ufos/cities.ufo:225 762msgid "Austin" 763msgstr "오스틴" 764 765#: ../base/ufos/cities.ufo:231 766msgid "Baghdad" 767msgstr "바그다드" 768 769#: ../base/ufos/cities.ufo:237 770msgid "Balikpapan" 771msgstr "발릭파판" 772 773#: ../base/ufos/cities.ufo:243 774msgid "Baltimore" 775msgstr "볼티모어" 776 777#: ../base/ufos/cities.ufo:249 778msgid "Bamako" 779msgstr "바마코" 780 781#: ../base/ufos/cities.ufo:255 782msgid "Bandung" 783msgstr "반둥" 784 785#: ../base/ufos/cities.ufo:261 786msgid "Bangalore" 787msgstr "방갈로르" 788 789#: ../base/ufos/cities.ufo:267 790msgid "Bangkok" 791msgstr "방콕" 792 793#: ../base/ufos/cities.ufo:273 794msgid "Bangui" 795msgstr "방기" 796 797#: ../base/ufos/cities.ufo:279 798msgid "Barcelona" 799msgstr "바르셀로나" 800 801#: ../base/ufos/cities.ufo:285 802msgid "Basra" 803msgstr "바스라" 804 805#: ../base/ufos/cities.ufo:291 806msgid "Batticaloa" 807msgstr "바티칼로아" 808 809#: ../base/ufos/cities.ufo:297 810msgid "Beijing" 811msgstr "베이징" 812 813#: ../base/ufos/cities.ufo:303 814msgid "Belfast" 815msgstr "벨파스트" 816 817#: ../base/ufos/cities.ufo:309 818msgid "Belgrade" 819msgstr "베오그라드" 820 821#: ../base/ufos/cities.ufo:315 822msgid "Belmopan" 823msgstr "벨모판" 824 825#: ../base/ufos/cities.ufo:321 826msgid "Berlin" 827msgstr "베를린" 828 829#: ../base/ufos/cities.ufo:327 830msgid "Berne" 831msgstr "베른" 832 833#: ../base/ufos/cities.ufo:333 834msgid "Birmingham" 835msgstr "버밍엄" 836 837#: ../base/ufos/cities.ufo:339 838msgid "Bissau" 839msgstr "비사우" 840 841#: ../base/ufos/cities.ufo:345 842msgid "Blantyre" 843msgstr "블랜타이어" 844 845#: ../base/ufos/cities.ufo:351 846msgid "Bloemfontein" 847msgstr "블룸폰테인" 848 849#: ../base/ufos/cities.ufo:357 850msgid "Bogor" 851msgstr "보고르" 852 853#: ../base/ufos/cities.ufo:363 854msgid "Bogota" 855msgstr "보고타" 856 857#: ../base/ufos/cities.ufo:369 858msgid "Boston" 859msgstr "보스턴" 860 861#: ../base/ufos/cities.ufo:375 862msgid "Brasilia" 863msgstr "브라질리아" 864 865#: ../base/ufos/cities.ufo:381 866msgid "Bratislava" 867msgstr "브라티슬라바" 868 869#: ../base/ufos/cities.ufo:387 870msgid "Bratsk" 871msgstr "브라츠크" 872 873#: ../base/ufos/cities.ufo:393 874msgid "Brazzaville" 875msgstr "브라자빌" 876 877#: ../base/ufos/cities.ufo:399 878msgid "Brisbane" 879msgstr "브리즈번" 880 881#: ../base/ufos/cities.ufo:405 882msgid "Brussels" 883msgstr "브뤼셀" 884 885#: ../base/ufos/cities.ufo:411 886msgid "Bucharest" 887msgstr "부카레스트" 888 889#: ../base/ufos/cities.ufo:417 890msgid "Budapest" 891msgstr "부다페스트" 892 893#: ../base/ufos/cities.ufo:423 894msgid "Buenos Aires" 895msgstr "부에노스아이레스" 896 897#: ../base/ufos/cities.ufo:429 898msgid "Bujumbura" 899msgstr "부줌부라" 900 901#: ../base/ufos/cities.ufo:435 902msgid "Busan" 903msgstr "부산" 904 905#: ../base/ufos/cities.ufo:441 906msgid "Cairns" 907msgstr "케언스" 908 909#: ../base/ufos/cities.ufo:447 910msgid "Cairo" 911msgstr "카이로" 912 913#: ../base/ufos/cities.ufo:453 914msgid "Calama" 915msgstr "칼라마" 916 917#: ../base/ufos/cities.ufo:459 918msgid "Calgary" 919msgstr "캘거리" 920 921#: ../base/ufos/cities.ufo:465 922msgid "Campinas" 923msgstr "캄피나스" 924 925#: ../base/ufos/cities.ufo:471 926msgid "Canberra" 927msgstr "캔버라" 928 929#: ../base/ufos/cities.ufo:477 930msgid "Cannes" 931msgstr "칸" 932 933#: ../base/ufos/cities.ufo:483 934msgid "Cardiff" 935msgstr "카디프" 936 937#: ../base/ufos/cities.ufo:489 938msgid "Changchun" 939msgstr "장춘" 940 941#: ../base/ufos/cities.ufo:495 942msgid "Charlotte" 943msgstr "샬럿" 944 945#: ../base/ufos/cities.ufo:501 946msgid "Chengdu" 947msgstr "청도" 948 949#: ../base/ufos/cities.ufo:507 950msgid "Chennai" 951msgstr "첸나이" 952 953#: ../base/ufos/cities.ufo:513 954msgid "Chiang Mai" 955msgstr "치앙마이" 956 957#: ../base/ufos/cities.ufo:519 958msgid "Chicago" 959msgstr "시카고" 960 961#: ../base/ufos/cities.ufo:525 962msgid "Chihuahua" 963msgstr "치와와" 964 965#: ../base/ufos/cities.ufo:531 966msgid "Chisinau" 967msgstr "키시나우" 968 969#: ../base/ufos/cities.ufo:537 970msgid "Chittagong" 971msgstr "치타공" 972 973#: ../base/ufos/cities.ufo:543 974msgid "Chongjin" 975msgstr "청진" 976 977#: ../base/ufos/cities.ufo:549 978msgid "Chongqing" 979msgstr "충칭" 980 981#: ../base/ufos/cities.ufo:555 982msgid "Christchurch" 983msgstr "크라이스트처치" 984 985#: ../base/ufos/cities.ufo:561 986msgid "Chui" 987msgstr "추이" 988 989#: ../base/ufos/cities.ufo:567 990msgid "Cincinnati" 991msgstr "신시내티" 992 993#: ../base/ufos/cities.ufo:573 994msgid "Ciudad del Este" 995msgstr "시다우드델에스테" 996 997#: ../base/ufos/cities.ufo:579 998msgid "Cologne" 999msgstr "쾰른" 1000 1001#: ../base/ufos/cities.ufo:585 1002msgid "Columbus" 1003msgstr "콜럼버스" 1004 1005#: ../base/ufos/cities.ufo:591 1006msgid "Conakry" 1007msgstr "코나크리" 1008 1009#: ../base/ufos/cities.ufo:597 1010msgid "Copenhagen" 1011msgstr "코펜하겐" 1012 1013#: ../base/ufos/cities.ufo:603 1014msgid "Cordoba" 1015msgstr "코르도바" 1016 1017#: ../base/ufos/cities.ufo:609 1018msgid "Cork" 1019msgstr "코크" 1020 1021#: ../base/ufos/cities.ufo:615 1022msgid "Cotonou" 1023msgstr "코토누" 1024 1025#: ../base/ufos/cities.ufo:621 1026msgid "Cusco" 1027msgstr "쿠스코" 1028 1029#: ../base/ufos/cities.ufo:627 1030msgid "Daegu" 1031msgstr "대구" 1032 1033#: ../base/ufos/cities.ufo:633 1034msgid "Dalian" 1035msgstr "다롄" 1036 1037#: ../base/ufos/cities.ufo:639 1038msgid "Dallas" 1039msgstr "댈러스" 1040 1041#: ../base/ufos/cities.ufo:645 1042msgid "Damascus" 1043msgstr "다마스쿠스" 1044 1045#: ../base/ufos/cities.ufo:651 1046msgid "Dammam" 1047msgstr "다맘" 1048 1049#: ../base/ufos/cities.ufo:657 1050msgid "Da Nang" 1051msgstr "다낭" 1052 1053#: ../base/ufos/cities.ufo:663 1054msgid "Dar es Salaam" 1055msgstr "다르에스살람" 1056 1057#: ../base/ufos/cities.ufo:669 1058msgid "Davao City" 1059msgstr "다바오" 1060 1061#: ../base/ufos/cities.ufo:675 1062msgid "Denpasar" 1063msgstr "덴파사르" 1064 1065#: ../base/ufos/cities.ufo:681 1066msgid "Denver" 1067msgstr "덴버" 1068 1069#: ../base/ufos/cities.ufo:687 1070msgid "Detroit" 1071msgstr "디트로이트" 1072 1073#: ../base/ufos/cities.ufo:693 1074msgid "Dhaka" 1075msgstr "다카르" 1076 1077#: ../base/ufos/cities.ufo:699 1078msgid "Dibrugarh" 1079msgstr "디브루가르" 1080 1081#: ../base/ufos/cities.ufo:705 1082msgid "Dodoma" 1083msgstr "도도마" 1084 1085#: ../base/ufos/cities.ufo:711 1086msgid "Doha" 1087msgstr "도하" 1088 1089#: ../base/ufos/cities.ufo:717 1090msgid "Dongguan" 1091msgstr "둥관" 1092 1093#: ../base/ufos/cities.ufo:723 1094msgid "Douala" 1095msgstr "두알라" 1096 1097#: ../base/ufos/cities.ufo:729 1098msgid "Douglas" 1099msgstr "더글러스" 1100 1101#: ../base/ufos/cities.ufo:735 1102msgid "Dublin" 1103msgstr "더블린" 1104 1105#: ../base/ufos/cities.ufo:741 1106msgid "Durango" 1107msgstr "두랑고" 1108 1109#: ../base/ufos/cities.ufo:747 1110msgid "Durban" 1111msgstr "더반" 1112 1113#: ../base/ufos/cities.ufo:753 1114msgid "Dushanbe" 1115msgstr "두샨베" 1116 1117#: ../base/ufos/cities.ufo:759 1118msgid "Dusseldorf" 1119msgstr "뒤셀도르프" 1120 1121#: ../base/ufos/cities.ufo:765 1122msgid "Edinburgh" 1123msgstr "에든버러" 1124 1125#: ../base/ufos/cities.ufo:771 1126msgid "Edmonton" 1127msgstr "에드먼턴" 1128 1129#: ../base/ufos/cities.ufo:777 1130msgid "El Paso" 1131msgstr "엘패소" 1132 1133#: ../base/ufos/cities.ufo:783 1134msgid "Enugu" 1135msgstr "에누구" 1136 1137#: ../base/ufos/cities.ufo:789 1138msgid "Espoo" 1139msgstr "에스포" 1140 1141#: ../base/ufos/cities.ufo:795 1142msgid "Fairbanks" 1143msgstr "페어뱅크스" 1144 1145#: ../base/ufos/cities.ufo:801 1146msgid "Faisalabad" 1147msgstr "파이살라바드" 1148 1149#: ../base/ufos/cities.ufo:807 1150msgid "Frankfurt am Main" 1151msgstr "프랑크푸르트암마인" 1152 1153#: ../base/ufos/cities.ufo:813 1154msgid "Fredericton" 1155msgstr "프레더릭턴" 1156 1157#: ../base/ufos/cities.ufo:819 1158msgid "Gangtok" 1159msgstr "강토크" 1160 1161#: ../base/ufos/cities.ufo:825 1162msgid "Gaziantep" 1163msgstr "가지안테프" 1164 1165#: ../base/ufos/cities.ufo:831 1166msgid "Geneva" 1167msgstr "제네바" 1168 1169#: ../base/ufos/cities.ufo:837 1170msgid "Georgetown" 1171msgstr "조지타운" 1172 1173#: ../base/ufos/cities.ufo:843 1174msgid "Gibraltar" 1175msgstr "지브롤터" 1176 1177#: ../base/ufos/cities.ufo:849 1178msgid "Glasgow" 1179msgstr "글래스고" 1180 1181#: ../base/ufos/cities.ufo:855 1182msgid "Gold Coast" 1183msgstr "골드 코스트" 1184 1185#: ../base/ufos/cities.ufo:861 1186msgid "Gothenburg" 1187msgstr "고센버그" 1188 1189#: ../base/ufos/cities.ufo:867 1190msgid "Graz" 1191msgstr "그라츠" 1192 1193#: ../base/ufos/cities.ufo:873 1194msgid "Greenwich" 1195msgstr "그리니치" 1196 1197#: ../base/ufos/cities.ufo:879 1198msgid "Guadalajara" 1199msgstr "과달라하라" 1200 1201#: ../base/ufos/cities.ufo:885 1202msgid "Guangzhou" 1203msgstr "광저우" 1204 1205#: ../base/ufos/cities.ufo:891 1206msgid "Guatemala City" 1207msgstr "과테말라시티" 1208 1209#: ../base/ufos/cities.ufo:897 1210msgid "Guwahati" 1211msgstr "가우하티" 1212 1213#: ../base/ufos/cities.ufo:903 1214msgid "Hai Phong" 1215msgstr "하이퐁" 1216 1217#: ../base/ufos/cities.ufo:909 1218msgid "Halifax" 1219msgstr "핼리팩스" 1220 1221#: ../base/ufos/cities.ufo:915 1222msgid "Hamburg" 1223msgstr "함부르크" 1224 1225#: ../base/ufos/cities.ufo:921 1226msgid "Handan" 1227msgstr "한단" 1228 1229#: ../base/ufos/cities.ufo:927 1230msgid "Hanga Roa" 1231msgstr "항가로아" 1232 1233#: ../base/ufos/cities.ufo:933 1234msgid "Hangzhou" 1235msgstr "항저우" 1236 1237#: ../base/ufos/cities.ufo:939 1238msgid "Hanoi" 1239msgstr "하노이" 1240 1241#: ../base/ufos/cities.ufo:945 1242msgid "Hanover" 1243msgstr "하노버" 1244 1245#: ../base/ufos/cities.ufo:951 1246msgid "Harare" 1247msgstr "하라레" 1248 1249#: ../base/ufos/cities.ufo:957 1250msgid "Harbin" 1251msgstr "하얼빈" 1252 1253#: ../base/ufos/cities.ufo:963 1254msgid "Hat Yai" 1255msgstr "핫트야이" 1256 1257#: ../base/ufos/cities.ufo:969 1258msgid "Helsinki" 1259msgstr "헬싱키" 1260 1261#: ../base/ufos/cities.ufo:975 1262msgid "Hobart" 1263msgstr "호바트" 1264 1265#: ../base/ufos/cities.ufo:981 1266msgid "Ho Chi Minh City" 1267msgstr "호찌민 시티" 1268 1269#: ../base/ufos/cities.ufo:987 1270msgid "Hong Kong" 1271msgstr "홍콩" 1272 1273#: ../base/ufos/cities.ufo:993 1274msgid "Houston" 1275msgstr "휴스턴" 1276 1277#: ../base/ufos/cities.ufo:999 ../base/ufos/cities.ufo:1005 1278msgid "Hyderabad" 1279msgstr "하이데라바드" 1280 1281#: ../base/ufos/cities.ufo:1011 1282msgid "Ibadan" 1283msgstr "이바단" 1284 1285#: ../base/ufos/cities.ufo:1017 1286msgid "Ilheus" 1287msgstr "일례우스" 1288 1289#: ../base/ufos/cities.ufo:1023 1290msgid "Iloilo City" 1291msgstr "일로일로 시티" 1292 1293#: ../base/ufos/cities.ufo:1029 1294msgid "Incheon" 1295msgstr "인천" 1296 1297#: ../base/ufos/cities.ufo:1035 1298msgid "Indianapolis" 1299msgstr "인디애나폴리스" 1300 1301#: ../base/ufos/cities.ufo:1041 1302msgid "Innsbruck" 1303msgstr "인스브루크" 1304 1305#: ../base/ufos/cities.ufo:1047 1306msgid "Invercargill" 1307msgstr "인버카길" 1308 1309#: ../base/ufos/cities.ufo:1053 1310msgid "Ipoh" 1311msgstr "이포" 1312 1313#: ../base/ufos/cities.ufo:1059 1314msgid "Iqaluit" 1315msgstr "이칼루이트" 1316 1317#: ../base/ufos/cities.ufo:1065 1318msgid "Iquitos" 1319msgstr "이키토스" 1320 1321#: ../base/ufos/cities.ufo:1071 1322msgid "Islamabad" 1323msgstr "이슬라마바드" 1324 1325#: ../base/ufos/cities.ufo:1077 1326msgid "Istanbul" 1327msgstr "이스탄불" 1328 1329#: ../base/ufos/cities.ufo:1083 1330msgid "Izmir" 1331msgstr "이즈미르" 1332 1333#: ../base/ufos/cities.ufo:1089 1334msgid "Jacksonville" 1335msgstr "잭슨빌" 1336 1337#: ../base/ufos/cities.ufo:1095 1338msgid "Jaipur" 1339msgstr "자이푸르" 1340 1341#: ../base/ufos/cities.ufo:1101 1342msgid "Jersey City" 1343msgstr "저지시티" 1344 1345#: ../base/ufos/cities.ufo:1107 1346msgid "Jerusalem" 1347msgstr "예루살렘" 1348 1349#: ../base/ufos/cities.ufo:1113 1350msgid "Jinan" 1351msgstr "지난" 1352 1353#: ../base/ufos/cities.ufo:1119 1354msgid "Johannesburg" 1355msgstr "요하네스버그" 1356 1357#: ../base/ufos/cities.ufo:1125 1358msgid "Johor Bahru" 1359msgstr "조호바루" 1360 1361#: ../base/ufos/cities.ufo:1131 1362msgid "Juneau" 1363msgstr "주노" 1364 1365#: ../base/ufos/cities.ufo:1137 1366msgid "Kabul" 1367msgstr "카불" 1368 1369#: ../base/ufos/cities.ufo:1143 1370msgid "Kaesong" 1371msgstr "개성" 1372 1373#: ../base/ufos/cities.ufo:1149 1374msgid "Kaliningrad" 1375msgstr "칼리닌그라드" 1376 1377#: ../base/ufos/cities.ufo:1155 1378msgid "Kandahar" 1379msgstr "칸다하르" 1380 1381#: ../base/ufos/cities.ufo:1161 1382msgid "Kandy" 1383msgstr "캔디" 1384 1385#: ../base/ufos/cities.ufo:1167 1386msgid "Kano" 1387msgstr "카노" 1388 1389#: ../base/ufos/cities.ufo:1173 1390msgid "Kanpur" 1391msgstr "칸푸르" 1392 1393#: ../base/ufos/cities.ufo:1179 1394msgid "Kansas City" 1395msgstr "캔자스시티" 1396 1397#: ../base/ufos/cities.ufo:1185 1398msgid "Kaohsiung" 1399msgstr "가오슝" 1400 1401#: ../base/ufos/cities.ufo:1191 1402msgid "Karachi" 1403msgstr "카라치" 1404 1405#: ../base/ufos/cities.ufo:1197 1406msgid "Kathmandu" 1407msgstr "카트만두" 1408 1409#: ../base/ufos/cities.ufo:1203 1410msgid "Kawasaki" 1411msgstr "가와사키" 1412 1413#: ../base/ufos/cities.ufo:1209 1414msgid "Kharkiv" 1415msgstr "하르코프" 1416 1417#: ../base/ufos/cities.ufo:1215 1418msgid "Khartoum" 1419msgstr "하르툼" 1420 1421#: ../base/ufos/cities.ufo:1221 1422msgid "Kiev" 1423msgstr "키예프" 1424 1425#: ../base/ufos/cities.ufo:1227 1426msgid "Kigali" 1427msgstr "키갈리" 1428 1429#: ../base/ufos/cities.ufo:1233 1430msgid "Kingston" 1431msgstr "킹스턴" 1432 1433#: ../base/ufos/cities.ufo:1239 1434msgid "Kinshasa" 1435msgstr "킨샤사" 1436 1437#: ../base/ufos/cities.ufo:1245 1438msgid "Kobe" 1439msgstr "고베" 1440 1441#: ../base/ufos/cities.ufo:1251 1442msgid "Kolkata" 1443msgstr "콜카타" 1444 1445#: ../base/ufos/cities.ufo:1257 1446msgid "Konya" 1447msgstr "코니아" 1448 1449#: ../base/ufos/cities.ufo:1263 1450msgid "Koulikoro" 1451msgstr "코울리코로" 1452 1453#: ../base/ufos/cities.ufo:1269 1454msgid "Krakow" 1455msgstr "크라쿠프" 1456 1457#: ../base/ufos/cities.ufo:1275 1458msgid "Kuala Lumpur" 1459msgstr "쿠알라룸푸르" 1460 1461#: ../base/ufos/cities.ufo:1281 1462msgid "Kunming" 1463msgstr "쿤밍" 1464 1465#: ../base/ufos/cities.ufo:1287 1466msgid "Kuwait City" 1467msgstr "쿠웨이트" 1468 1469#: ../base/ufos/cities.ufo:1293 1470msgid "Kyoto" 1471msgstr "교토" 1472 1473#: ../base/ufos/cities.ufo:1299 1474msgid "Lagos" 1475msgstr "라구스" 1476 1477#: ../base/ufos/cities.ufo:1305 1478msgid "Lahore" 1479msgstr "라호르" 1480 1481#: ../base/ufos/cities.ufo:1311 1482msgid "Lanzhou" 1483msgstr "란저우" 1484 1485#: ../base/ufos/cities.ufo:1317 1486msgid "La Paz" 1487msgstr "라파스" 1488 1489#: ../base/ufos/cities.ufo:1323 1490msgid "Las Vegas" 1491msgstr "라스베이거스" 1492 1493#: ../base/ufos/cities.ufo:1329 1494msgid "Leeds" 1495msgstr "리즈" 1496 1497#: ../base/ufos/cities.ufo:1335 1498msgid "Leipzig" 1499msgstr "라이프치히" 1500 1501#: ../base/ufos/cities.ufo:1341 1502msgid "Lhasa" 1503msgstr "라사" 1504 1505#: ../base/ufos/cities.ufo:1347 1506msgid "Lilongwe" 1507msgstr "릴롱궤" 1508 1509#: ../base/ufos/cities.ufo:1353 1510msgid "Linz" 1511msgstr "린츠" 1512 1513#: ../base/ufos/cities.ufo:1359 1514msgid "Livingstone" 1515msgstr "리빙스턴" 1516 1517#: ../base/ufos/cities.ufo:1365 1518msgid "Ljubljana" 1519msgstr "류블랴나" 1520 1521#: ../base/ufos/cities.ufo:1371 1522msgid "Lobamba" 1523msgstr "로밤바" 1524 1525#: ../base/ufos/cities.ufo:1377 1526msgid "Lome" 1527msgstr "로메" 1528 1529#: ../base/ufos/cities.ufo:1383 1530msgid "London" 1531msgstr "런던" 1532 1533#: ../base/ufos/cities.ufo:1389 1534msgid "Longyearbyen" 1535msgstr "롱예르뷔엔" 1536 1537#: ../base/ufos/cities.ufo:1395 1538msgid "Los Angeles" 1539msgstr "로스앤젤레스" 1540 1541#: ../base/ufos/cities.ufo:1401 1542msgid "Louisville" 1543msgstr "루이빌" 1544 1545#: ../base/ufos/cities.ufo:1407 1546msgid "Lubumbashi" 1547msgstr "루붐바시" 1548 1549#: ../base/ufos/cities.ufo:1413 1550msgid "Lucknow" 1551msgstr "러크나우" 1552 1553#: ../base/ufos/cities.ufo:1419 1554msgid "Ludhiana" 1555msgstr "루디아나" 1556 1557#: ../base/ufos/cities.ufo:1425 1558msgid "Lusaka" 1559msgstr "루사카" 1560 1561#: ../base/ufos/cities.ufo:1431 1562msgid "Luxembourg" 1563msgstr "뤽상부르" 1564 1565#: ../base/ufos/cities.ufo:1437 1566msgid "Luxor" 1567msgstr "룩소르" 1568 1569#: ../base/ufos/cities.ufo:1443 1570msgid "Lviv" 1571msgstr "르비프" 1572 1573#: ../base/ufos/cities.ufo:1449 1574msgid "Lyon" 1575msgstr "리옹" 1576 1577#: ../base/ufos/cities.ufo:1455 1578msgid "Macapa" 1579msgstr "마카파" 1580 1581#: ../base/ufos/cities.ufo:1461 1582msgid "Macau" 1583msgstr "마카우" 1584 1585#: ../base/ufos/cities.ufo:1467 1586msgid "Maceio" 1587msgstr "마세이오" 1588 1589#: ../base/ufos/cities.ufo:1473 1590msgid "Madrid" 1591msgstr "마드리드" 1592 1593#: ../base/ufos/cities.ufo:1479 1594msgid "Magadan" 1595msgstr "마가단" 1596 1597#: ../base/ufos/cities.ufo:1485 1598msgid "Makati City" 1599msgstr "마가티" 1600 1601#: ../base/ufos/cities.ufo:1491 1602msgid "Malacca Town" 1603msgstr "말라카" 1604 1605#: ../base/ufos/cities.ufo:1497 1606msgid "Malaga" 1607msgstr "말라가" 1608 1609#: ../base/ufos/cities.ufo:1503 1610msgid "Malang" 1611msgstr "말랑" 1612 1613#: ../base/ufos/cities.ufo:1509 1614msgid "Malmo" 1615msgstr "말뫼" 1616 1617#: ../base/ufos/cities.ufo:1515 1618msgid "Managua" 1619msgstr "마나과" 1620 1621#: ../base/ufos/cities.ufo:1521 1622msgid "Manaus" 1623msgstr "마나우스" 1624 1625#: ../base/ufos/cities.ufo:1527 1626msgid "Manchester" 1627msgstr "맨체스터" 1628 1629#: ../base/ufos/cities.ufo:1533 1630msgid "Manila" 1631msgstr "마닐라" 1632 1633#: ../base/ufos/cities.ufo:1539 1634msgid "Manzini" 1635msgstr "만니치" 1636 1637#: ../base/ufos/cities.ufo:1545 1638msgid "Maputo" 1639msgstr "마푸투" 1640 1641#: ../base/ufos/cities.ufo:1551 1642msgid "Maracaibo" 1643msgstr "마라카이보" 1644 1645#: ../base/ufos/cities.ufo:1557 1646msgid "Marrakech" 1647msgstr "마라케시" 1648 1649#: ../base/ufos/cities.ufo:1563 1650msgid "Marseille" 1651msgstr "마르세유" 1652 1653#: ../base/ufos/cities.ufo:1569 1654msgid "Maseru" 1655msgstr "마세루" 1656 1657#: ../base/ufos/cities.ufo:1575 1658msgid "Mashhad" 1659msgstr "마슈하드" 1660 1661#: ../base/ufos/cities.ufo:1581 1662msgid "Mbabane" 1663msgstr "음바바네" 1664 1665#: ../base/ufos/cities.ufo:1587 1666msgid "Medan" 1667msgstr "메단" 1668 1669#: ../base/ufos/cities.ufo:1593 1670msgid "Medina" 1671msgstr "메지나" 1672 1673#: ../base/ufos/cities.ufo:1599 1674msgid "Memphis" 1675msgstr "멤피스" 1676 1677#: ../base/ufos/cities.ufo:1605 1678msgid "Mendoza" 1679msgstr "멘도사" 1680 1681#: ../base/ufos/cities.ufo:1611 1682msgid "Merida" 1683msgstr "메리다" 1684 1685#: ../base/ufos/cities.ufo:1617 1686msgid "Mexicali" 1687msgstr "멕시칼리" 1688 1689#: ../base/ufos/cities.ufo:1623 1690msgid "Mexico City" 1691msgstr "멕시코시티" 1692 1693#: ../base/ufos/cities.ufo:1629 1694msgid "Miami" 1695msgstr "마이애미" 1696 1697#: ../base/ufos/cities.ufo:1635 1698msgid "Milan" 1699msgstr "밀란" 1700 1701#: ../base/ufos/cities.ufo:1641 1702msgid "Minneapolis" 1703msgstr "미니애폴리스" 1704 1705#: ../base/ufos/cities.ufo:1647 1706msgid "Minsk" 1707msgstr "민스크" 1708 1709#: ../base/ufos/cities.ufo:1653 1710msgid "Monaco" 1711msgstr "모나코" 1712 1713#: ../base/ufos/cities.ufo:1659 1714msgid "Monterrey" 1715msgstr "몬테레이" 1716 1717#: ../base/ufos/cities.ufo:1665 1718msgid "Montevideo" 1719msgstr "몬테비데오" 1720 1721#: ../base/ufos/cities.ufo:1671 1722msgid "Montreal" 1723msgstr "몬트리올" 1724 1725#: ../base/ufos/cities.ufo:1677 1726msgid "Moscow" 1727msgstr "모스코" 1728 1729#: ../base/ufos/cities.ufo:1683 1730msgid "Multan" 1731msgstr "물탄" 1732 1733#: ../base/ufos/cities.ufo:1689 1734msgid "Munich" 1735msgstr "뮌헨" 1736 1737#: ../base/ufos/cities.ufo:1695 1738msgid "Murmansk" 1739msgstr "무르만스크" 1740 1741#: ../base/ufos/cities.ufo:1701 1742msgid "Nagoya" 1743msgstr "나고야" 1744 1745#: ../base/ufos/cities.ufo:1707 1746msgid "Nagpur" 1747msgstr "나그푸르" 1748 1749#: ../base/ufos/cities.ufo:1713 1750msgid "Nairobi" 1751msgstr "나이로비" 1752 1753#: ../base/ufos/cities.ufo:1719 1754msgid "Nakhon Ratchasima" 1755msgstr "나콘랏차시마" 1756 1757#: ../base/ufos/cities.ufo:1725 1758msgid "Namangan" 1759msgstr "나망간" 1760 1761#: ../base/ufos/cities.ufo:1731 1762msgid "Nanjing" 1763msgstr "난징" 1764 1765#: ../base/ufos/cities.ufo:1737 1766msgid "Nanning" 1767msgstr "난닝" 1768 1769#: ../base/ufos/cities.ufo:1743 1770msgid "Nantes" 1771msgstr "낭트" 1772 1773#: ../base/ufos/cities.ufo:1749 1774msgid "Naples" 1775msgstr "네이플스" 1776 1777#: ../base/ufos/cities.ufo:1755 1778msgid "Nashville" 1779msgstr "내슈빌" 1780 1781#: ../base/ufos/cities.ufo:1761 1782msgid "Naypyidaw" 1783msgstr "네피도" 1784 1785#: ../base/ufos/cities.ufo:1767 1786msgid "N'Djamena" 1787msgstr "은자메나" 1788 1789#: ../base/ufos/cities.ufo:1773 1790msgid "Ndola" 1791msgstr "은돌라" 1792 1793#: ../base/ufos/cities.ufo:1779 1794msgid "Newcastle" 1795msgstr "뉴캐슬" 1796 1797#: ../base/ufos/cities.ufo:1785 1798msgid "New Delhi" 1799msgstr "뉴델리" 1800 1801#: ../base/ufos/cities.ufo:1791 1802msgid "Niamey" 1803msgstr "니아메" 1804 1805#: ../base/ufos/cities.ufo:1797 1806msgid "Nice" 1807msgstr "니스" 1808 1809#: ../base/ufos/cities.ufo:1803 1810msgid "Nizhny Novgorod" 1811msgstr "니즈니노브고로드" 1812 1813#: ../base/ufos/cities.ufo:1809 1814msgid "Norilsk" 1815msgstr "노릴스크" 1816 1817#: ../base/ufos/cities.ufo:1815 1818msgid "Noumea" 1819msgstr "누메아" 1820 1821#: ../base/ufos/cities.ufo:1821 1822msgid "Novosibirsk" 1823msgstr "노보시비르스크" 1824 1825#: ../base/ufos/cities.ufo:1827 1826msgid "Odessa" 1827msgstr "오데사" 1828 1829#: ../base/ufos/cities.ufo:1833 1830msgid "Oklahoma City" 1831msgstr "오클라호마시티" 1832 1833#: ../base/ufos/cities.ufo:1839 1834msgid "Omdurman" 1835msgstr "옴두르만" 1836 1837#: ../base/ufos/cities.ufo:1845 1838msgid "Omsk" 1839msgstr "옴스크" 1840 1841#: ../base/ufos/cities.ufo:1851 1842msgid "Osaka" 1843msgstr "오사카" 1844 1845#: ../base/ufos/cities.ufo:1857 1846msgid "Oslo" 1847msgstr "오슬로" 1848 1849#: ../base/ufos/cities.ufo:1863 1850msgid "Ottawa" 1851msgstr "오타와" 1852 1853#: ../base/ufos/cities.ufo:1869 1854msgid "Ouagadougou" 1855msgstr "와가두구" 1856 1857#: ../base/ufos/cities.ufo:1875 1858msgid "Palembang" 1859msgstr "팔렘방" 1860 1861#: ../base/ufos/cities.ufo:1881 1862msgid "Panama City" 1863msgstr "패너마시티" 1864 1865#: ../base/ufos/cities.ufo:1887 1866msgid "Paris" 1867msgstr "파리" 1868 1869#: ../base/ufos/cities.ufo:1893 1870msgid "Patna" 1871msgstr "파트나" 1872 1873#: ../base/ufos/cities.ufo:1899 1874msgid "Pekanbaru" 1875msgstr "페칸바루" 1876 1877#: ../base/ufos/cities.ufo:1905 1878msgid "Pelotas" 1879msgstr "펠로타스" 1880 1881#: ../base/ufos/cities.ufo:1911 1882msgid "Perm" 1883msgstr "페름" 1884 1885#: ../base/ufos/cities.ufo:1917 1886msgid "Peshawar" 1887msgstr "페샤와르" 1888 1889#: ../base/ufos/cities.ufo:1923 1890msgid "Petropavlovsk-Kamchatsky" 1891msgstr "페트로파블롭스크캄차츠키" 1892 1893#: ../base/ufos/cities.ufo:1929 1894msgid "Philadelphia" 1895msgstr "필라델피아" 1896 1897#: ../base/ufos/cities.ufo:1935 1898msgid "Phnom Penh" 1899msgstr "프놈펜" 1900 1901#: ../base/ufos/cities.ufo:1941 ../base/ufos/team_names.ufo:663 1902msgid "Phoenix" 1903msgstr "Phoenix" 1904 1905#: ../base/ufos/cities.ufo:1947 1906msgid "Pittsburgh" 1907msgstr "피츠버그" 1908 1909#: ../base/ufos/cities.ufo:1953 1910msgid "Podgorica" 1911msgstr "포드고리차" 1912 1913#: ../base/ufos/cities.ufo:1959 1914msgid "Portland" 1915msgstr "포틀랜드" 1916 1917#: ../base/ufos/cities.ufo:1965 1918msgid "Port Moresby" 1919msgstr "포트모르즈비" 1920 1921#: ../base/ufos/cities.ufo:1971 1922msgid "Prague" 1923msgstr "프라그" 1924 1925#: ../base/ufos/cities.ufo:1977 1926msgid "Pretoria" 1927msgstr "프리토리아" 1928 1929#: ../base/ufos/cities.ufo:1983 1930msgid "Pristina" 1931msgstr "프리스티나" 1932 1933#: ../base/ufos/cities.ufo:1989 1934msgid "Providence" 1935msgstr "프로비던스" 1936 1937#: ../base/ufos/cities.ufo:1995 1938msgid "Puebla" 1939msgstr "푸에블라" 1940 1941#: ../base/ufos/cities.ufo:2001 1942msgid "Puerto Williams" 1943msgstr "푸에트로윌리엄스" 1944 1945#: ../base/ufos/cities.ufo:2007 1946msgid "Pune" 1947msgstr "푸네" 1948 1949#: ../base/ufos/cities.ufo:2013 1950msgid "Punta Arenas" 1951msgstr "푼타아레나스" 1952 1953#: ../base/ufos/cities.ufo:2019 1954msgid "Pyongyang" 1955msgstr "평양" 1956 1957#: ../base/ufos/cities.ufo:2025 1958msgid "Qingdao" 1959msgstr "칭다오" 1960 1961#: ../base/ufos/cities.ufo:2031 1962msgid "Quebec City" 1963msgstr "퀘벡시티" 1964 1965#: ../base/ufos/cities.ufo:2037 1966msgid "Quetzaltenango" 1967msgstr "케트살테낭고" 1968 1969#: ../base/ufos/cities.ufo:2043 1970msgid "Quezon City" 1971msgstr "케손시티" 1972 1973#: ../base/ufos/cities.ufo:2049 1974msgid "Quito" 1975msgstr "키토" 1976 1977#: ../base/ufos/cities.ufo:2055 1978msgid "Raleigh" 1979msgstr "롤리" 1980 1981#: ../base/ufos/cities.ufo:2061 1982msgid "Rawalpindi" 1983msgstr "라왈핀디" 1984 1985#: ../base/ufos/cities.ufo:2067 1986msgid "Recife" 1987msgstr "헤시피" 1988 1989#: ../base/ufos/cities.ufo:2073 1990msgid "Regina" 1991msgstr "리자이나" 1992 1993#: ../base/ufos/cities.ufo:2079 1994msgid "Rio de Janeiro" 1995msgstr "리우데자네이루" 1996 1997#: ../base/ufos/cities.ufo:2085 1998msgid "Riverside" 1999msgstr "리버사이드" 2000 2001#: ../base/ufos/cities.ufo:2091 2002msgid "Rockhampton" 2003msgstr "록햄프턴" 2004 2005#: ../base/ufos/cities.ufo:2097 2006msgid "Rome" 2007msgstr "롬" 2008 2009#: ../base/ufos/cities.ufo:2103 2010msgid "Rosario" 2011msgstr "로사리오" 2012 2013#: ../base/ufos/cities.ufo:2109 2014msgid "Sabha" 2015msgstr "사바" 2016 2017#: ../base/ufos/cities.ufo:2115 2018msgid "Sacramento" 2019msgstr "사크라멘투" 2020 2021#: ../base/ufos/cities.ufo:2121 2022msgid "Saint John" 2023msgstr "세인트존" 2024 2025#: ../base/ufos/cities.ufo:2127 2026msgid "Saint Petersburg" 2027msgstr "세인트피터즈버그" 2028 2029#: ../base/ufos/cities.ufo:2133 2030msgid "Salzburg" 2031msgstr "잘츠부르크" 2032 2033#: ../base/ufos/cities.ufo:2139 2034msgid "Samara" 2035msgstr "사마라" 2036 2037#: ../base/ufos/cities.ufo:2145 2038msgid "Sana'a" 2039msgstr "사나" 2040 2041#: ../base/ufos/cities.ufo:2151 2042msgid "San Antonio" 2043msgstr "샌안토니오" 2044 2045#: ../base/ufos/cities.ufo:2157 2046msgid "San Carlos de Bariloche" 2047msgstr "산 카를로스 데 바리로체" 2048 2049#: ../base/ufos/cities.ufo:2163 2050msgid "San Francisco" 2051msgstr "샌프란시스코" 2052 2053#: ../base/ufos/cities.ufo:2169 2054msgid "San Jose" 2055msgstr "새너제이" 2056 2057#: ../base/ufos/cities.ufo:2175 2058msgid "San Marino" 2059msgstr "산마리노" 2060 2061#: ../base/ufos/cities.ufo:2181 2062msgid "San Salvador" 2063msgstr "산살바도르" 2064 2065#: ../base/ufos/cities.ufo:2187 2066msgid "Santa Cruz de la Sierra" 2067msgstr "산타쿠루즈데라시에라" 2068 2069#: ../base/ufos/cities.ufo:2193 2070msgid "Santiago" 2071msgstr "샌디에고" 2072 2073#: ../base/ufos/cities.ufo:2199 2074msgid "Santiago de Cuba" 2075msgstr "산티아고데쿠바" 2076 2077#: ../base/ufos/cities.ufo:2205 2078msgid "Santo Domingo" 2079msgstr "산토도밍고" 2080 2081#: ../base/ufos/cities.ufo:2211 2082msgid "Sao Jose dos Campos" 2083msgstr "상조제두스캄푸스" 2084 2085#: ../base/ufos/cities.ufo:2217 2086msgid "Sao Paulo" 2087msgstr "상파울루" 2088 2089#: ../base/ufos/cities.ufo:2223 2090msgid "Sarajevo" 2091msgstr "사라예보" 2092 2093#: ../base/ufos/cities.ufo:2229 2094msgid "Saskatoon" 2095msgstr "새스커툰" 2096 2097#: ../base/ufos/cities.ufo:2235 2098msgid "Seattle" 2099msgstr "시애틀" 2100 2101#: ../base/ufos/cities.ufo:2241 2102msgid "Seoul" 2103msgstr "서울" 2104 2105#: ../base/ufos/cities.ufo:2247 2106msgid "Seville" 2107msgstr "세빌랴" 2108 2109#: ../base/ufos/cities.ufo:2253 2110msgid "Shanghai" 2111msgstr "상하이" 2112 2113#: ../base/ufos/cities.ufo:2259 2114msgid "Shenzhen" 2115msgstr "심천" 2116 2117#: ../base/ufos/cities.ufo:2265 2118msgid "Shenyang" 2119msgstr "심양" 2120 2121#: ../base/ufos/cities.ufo:2271 2122msgid "Shijiazhuang" 2123msgstr "스자좡" 2124 2125#: ../base/ufos/cities.ufo:2277 2126msgid "Shillong" 2127msgstr "실롱" 2128 2129#: ../base/ufos/cities.ufo:2283 2130msgid "Siem Reap" 2131msgstr "시엠리아프" 2132 2133#: ../base/ufos/cities.ufo:2289 2134msgid "Simferopol" 2135msgstr "심페로폴" 2136 2137#: ../base/ufos/cities.ufo:2295 2138msgid "Singapore" 2139msgstr "싱가포르" 2140 2141#: ../base/ufos/cities.ufo:2301 2142msgid "Sitka" 2143msgstr "싯카" 2144 2145#: ../base/ufos/cities.ufo:2307 2146msgid "Skopje" 2147msgstr "스코페" 2148 2149#: ../base/ufos/cities.ufo:2313 2150msgid "Sofia" 2151msgstr "소피아" 2152 2153#: ../base/ufos/cities.ufo:2319 2154msgid "Split" 2155msgstr "스플리트" 2156 2157#: ../base/ufos/cities.ufo:2325 2158msgid "Srinagar" 2159msgstr "스리나가르" 2160 2161#: ../base/ufos/cities.ufo:2331 2162msgid "Stanley" 2163msgstr "스탠리" 2164 2165#: ../base/ufos/cities.ufo:2337 2166msgid "Stepanakert" 2167msgstr "스테파나케르트" 2168 2169#: ../base/ufos/cities.ufo:2343 2170msgid "St. Louis" 2171msgstr "세인트루이스" 2172 2173#: ../base/ufos/cities.ufo:2349 2174msgid "Stockholm" 2175msgstr "스토홀름" 2176 2177#: ../base/ufos/cities.ufo:2355 2178msgid "Strasbourg" 2179msgstr "스트라스부르" 2180 2181#: ../base/ufos/cities.ufo:2361 2182msgid "Stuttgart" 2183msgstr "슈투트가르트" 2184 2185#: ../base/ufos/cities.ufo:2367 2186msgid "Sucre" 2187msgstr "수크레" 2188 2189#: ../base/ufos/cities.ufo:2373 2190msgid "Suez" 2191msgstr "수에즈" 2192 2193#: ../base/ufos/cities.ufo:2379 2194msgid "Sukhumi" 2195msgstr "수후미" 2196 2197#: ../base/ufos/cities.ufo:2385 2198msgid "Surabaya" 2199msgstr "수라바야" 2200 2201#: ../base/ufos/cities.ufo:2391 2202msgid "Surat" 2203msgstr "수라트" 2204 2205#: ../base/ufos/cities.ufo:2397 2206msgid "Surat Thani" 2207msgstr "수라트타니" 2208 2209#: ../base/ufos/cities.ufo:2403 2210msgid "Suva" 2211msgstr "수바" 2212 2213#: ../base/ufos/cities.ufo:2409 2214msgid "Sydney" 2215msgstr "시드니" 2216 2217#: ../base/ufos/cities.ufo:2415 2218msgid "Tabriz" 2219msgstr "타브리즈" 2220 2221#: ../base/ufos/cities.ufo:2421 2222msgid "Taiyuan" 2223msgstr "타이위안" 2224 2225#: ../base/ufos/cities.ufo:2427 2226msgid "Tamale" 2227msgstr "타말레" 2228 2229#: ../base/ufos/cities.ufo:2433 2230msgid "Tampa" 2231msgstr "탬파" 2232 2233#: ../base/ufos/cities.ufo:2439 2234msgid "Tampere" 2235msgstr "탐페레" 2236 2237#: ../base/ufos/cities.ufo:2445 2238msgid "Tartu" 2239msgstr "타르투" 2240 2241#: ../base/ufos/cities.ufo:2451 2242msgid "Tashkent" 2243msgstr "타슈켄트" 2244 2245#: ../base/ufos/cities.ufo:2457 2246msgid "Tbilisi" 2247msgstr "트빌리시" 2248 2249#: ../base/ufos/cities.ufo:2463 2250msgid "Tegucigalpa" 2251msgstr "테구시갈파" 2252 2253#: ../base/ufos/cities.ufo:2469 2254msgid "Tehran" 2255msgstr "테헤란" 2256 2257#: ../base/ufos/cities.ufo:2475 2258msgid "Thessaloniki" 2259msgstr "테살로니키" 2260 2261#: ../base/ufos/cities.ufo:2481 2262msgid "Thimphu" 2263msgstr "팀푸" 2264 2265#: ../base/ufos/cities.ufo:2487 2266msgid "Tianjin" 2267msgstr "톈진" 2268 2269#: ../base/ufos/cities.ufo:2493 2270msgid "Tijuana" 2271msgstr "티후아나" 2272 2273#: ../base/ufos/cities.ufo:2499 2274msgid "Tirana" 2275msgstr "티라나" 2276 2277#: ../base/ufos/cities.ufo:2505 2278msgid "Tiraspol" 2279msgstr "티라스폴" 2280 2281#: ../base/ufos/cities.ufo:2511 2282msgid "Tokyo" 2283msgstr "도쿄" 2284 2285#: ../base/ufos/cities.ufo:2517 2286msgid "Toronto" 2287msgstr "토론토" 2288 2289#: ../base/ufos/cities.ufo:2523 2290msgid "Toulouse" 2291msgstr "툴루즈" 2292 2293#: ../base/ufos/cities.ufo:2529 2294msgid "Tskhinvali" 2295msgstr "트힌발리" 2296 2297#: ../base/ufos/cities.ufo:2535 2298msgid "Tucson" 2299msgstr "투손" 2300 2301#: ../base/ufos/cities.ufo:2541 2302msgid "Tunis" 2303msgstr "튀니스" 2304 2305#: ../base/ufos/cities.ufo:2547 2306msgid "Turin" 2307msgstr "투린" 2308 2309#: ../base/ufos/cities.ufo:2553 2310msgid "Udon Thani" 2311msgstr "우돈타니" 2312 2313#: ../base/ufos/cities.ufo:2559 2314msgid "Ushuaia" 2315msgstr "우수아이아" 2316 2317#: ../base/ufos/cities.ufo:2565 2318msgid "Vaduz" 2319msgstr "파두츠" 2320 2321#: ../base/ufos/cities.ufo:2571 2322msgid "Valencia" 2323msgstr "발렌시아" 2324 2325#: ../base/ufos/cities.ufo:2577 2326msgid "Vancouver" 2327msgstr "밴쿠버" 2328 2329#: ../base/ufos/cities.ufo:2583 2330msgid "Vienna" 2331msgstr "비엔나" 2332 2333#: ../base/ufos/cities.ufo:2589 2334msgid "Vientiane" 2335msgstr "비엔티안" 2336 2337#: ../base/ufos/cities.ufo:2595 2338msgid "Vilnius" 2339msgstr "빌리우스" 2340 2341#: ../base/ufos/cities.ufo:2601 2342msgid "Vitoria" 2343msgstr "비토리아" 2344 2345#: ../base/ufos/cities.ufo:2607 2346msgid "Warsaw" 2347msgstr "바르샤바" 2348 2349#: ../base/ufos/cities.ufo:2613 2350msgid "Washington" 2351msgstr "워싱턴" 2352 2353#: ../base/ufos/cities.ufo:2619 2354msgid "Whitehorse" 2355msgstr "화이트호스" 2356 2357#: ../base/ufos/cities.ufo:2631 2358msgid "Winnipeg" 2359msgstr "위니펙" 2360 2361#: ../base/ufos/cities.ufo:2637 2362msgid "Wollongong" 2363msgstr "울런공" 2364 2365#: ../base/ufos/cities.ufo:2643 2366msgid "Wonsan" 2367msgstr "원산" 2368 2369#: ../base/ufos/cities.ufo:2649 2370msgid "Wuhan" 2371msgstr "우한" 2372 2373#: ../base/ufos/cities.ufo:2655 2374msgid "Xi'an" 2375msgstr "서안" 2376 2377#: ../base/ufos/cities.ufo:2661 2378msgid "Xining" 2379msgstr "시닝" 2380 2381#: ../base/ufos/cities.ufo:2667 2382msgid "Yakutsk" 2383msgstr "야쿠츠크" 2384 2385#: ../base/ufos/cities.ufo:2673 2386msgid "Yamoussoukro" 2387msgstr "야무수크로" 2388 2389#: ../base/ufos/cities.ufo:2679 2390msgid "Yangon" 2391msgstr "양곤" 2392 2393#: ../base/ufos/cities.ufo:2685 2394msgid "Yaounde" 2395msgstr "야운데" 2396 2397#: ../base/ufos/cities.ufo:2691 2398msgid "Yekaterinburg" 2399msgstr "예카테린부르크" 2400 2401#: ../base/ufos/cities.ufo:2697 2402msgid "Yellowknife" 2403msgstr "옐로나이프" 2404 2405#: ../base/ufos/cities.ufo:2703 2406msgid "Yerevan" 2407msgstr "예레반" 2408 2409#: ../base/ufos/cities.ufo:2709 2410msgid "Yogyakarta" 2411msgstr "욕야카르타" 2412 2413#: ../base/ufos/cities.ufo:2715 2414msgid "Yokohama" 2415msgstr "요코하마" 2416 2417#: ../base/ufos/cities.ufo:2721 2418msgid "Zagreb" 2419msgstr "자그레브" 2420 2421#: ../base/ufos/cities.ufo:2727 2422msgid "Zamboanga City" 2423msgstr "삼보앙가" 2424 2425#: ../base/ufos/cities.ufo:2733 2426msgid "Zapopan" 2427msgstr "자포판" 2428 2429#: ../base/ufos/cities.ufo:2739 2430msgid "Zhengzhou" 2431msgstr "정저우" 2432 2433#: ../base/ufos/cities.ufo:2745 2434msgid "Zurich" 2435msgstr "취리히" 2436 2437#: ../base/ufos/equipment.ufo:17 ../base/ufos/gamemodes.ufo:3 2438#: ../base/ufos/ui/main.ufo:73 2439msgid "Multiplayer" 2440msgstr "멀티플레이" 2441 2442#: ../base/ufos/equipment.ufo:105 2443msgid "Alien Skirmish" 2444msgstr "외계인과의 전투" 2445 2446#: ../base/ufos/equipment.ufo:132 2447msgid "Multiplayer Phalanx" 2448msgstr "멀티플레이어 Phalanx" 2449 2450#: ../base/ufos/equipment.ufo:213 2451msgid "Assault Rifles Only" 2452msgstr "돌격소총만 사용함" 2453 2454#: ../base/ufos/equipment.ufo:220 2455msgid "No IR Goggles" 2456msgstr "적외선 고글 사용 안함" 2457 2458# Assumes that "Flamer" is short for "Flamethrower." 2459#: ../base/ufos/equipment.ufo:279 2460msgid "Flamers/Rifles/Grenades" 2461msgstr "화염방사기/소총/수류탄" 2462 2463#: ../base/ufos/equipment.ufo:297 2464msgid "Campaign Start" 2465msgstr "캠페인 시작" 2466 2467#: ../base/ufos/equipment.ufo:340 2468msgid "Campaign Start (Market)" 2469msgstr "캠페인 시작 (시장)" 2470 2471#: ../base/ufos/equipment.ufo:395 2472msgid "Asymptotic Market" 2473msgstr "점근적 시장" 2474 2475#: ../base/ufos/equipment.ufo:418 2476msgid "Alien Campaign Start (Alien Campaign)" 2477msgstr "외계인 캠페인 시작 (외계인 캠페인)" 2478 2479#: ../base/ufos/equipment.ufo:440 2480msgid "Alien Campaign Start (Market)" 2481msgstr "외계인 캠페인 시작 (시장)" 2482 2483#: ../base/ufos/events.ufo:34 2484msgid "Good Luck" 2485msgstr "행운을 빕니다" 2486 2487#: ../base/ufos/events.ufo:43 2488msgid "Memo: UFO Yard" 2489msgstr "메모: UFO 적치장" 2490 2491#: ../base/ufos/events.ufo:53 2492msgid "Memo: Live Aliens" 2493msgstr "메모: 살아있는 외계인" 2494 2495#: ../base/ufos/events.ufo:63 2496msgid "Memo: Sam Sites" 2497msgstr "메모: SAM 발사대" 2498 2499#: ../base/ufos/events.ufo:74 2500msgid "Alien died" 2501msgstr "외계인 사살됨" 2502 2503#: ../base/ufos/events.ufo:84 2504msgid "Alien Base Discovered" 2505msgstr "외계인 기지 발견" 2506 2507#: ../base/ufos/events.ufo:94 2508#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:63 2509msgid "UFO-Carrier" 2510msgstr "UFO-캐리어" 2511 2512#: ../base/ufos/fonts.ufo:11 ../base/ufos/fonts.ufo:18 2513#: ../base/ufos/fonts.ufo:24 ../base/ufos/fonts.ufo:31 2514#: ../base/ufos/fonts.ufo:37 ../base/ufos/fonts.ufo:44 2515#: ../base/ufos/fonts.ufo:50 ../base/ufos/fonts.ufo:57 2516#: ../base/ufos/fonts.ufo:63 ../base/ufos/fonts.ufo:69 2517#: ../base/ufos/fonts.ufo:75 ../base/ufos/fonts.ufo:82 2518msgid "media/DejaVuSans.ttf" 2519msgstr "media/UnDinaruBold.ttf" 2520 2521#: ../base/ufos/fonts.ufo:89 2522msgid "media/languages.ttf" 2523msgstr "media/languages.ttf" 2524 2525#: ../base/ufos/gamemodes.ufo:16 ../base/ufos/ui/stats.ufo:158 2526msgid "Campaign" 2527msgstr "캠페인" 2528 2529#: ../base/ufos/gamemodes.ufo:21 2530msgid "Skirmish" 2531msgstr "빠른시작" 2532 2533#: ../base/ufos/gametypes.ufo:3 2534msgid "1on1" 2535msgstr "1 대 1" 2536 2537#: ../base/ufos/gametypes.ufo:16 2538msgid "1on1on1" 2539msgstr "1 대 1 대 1" 2540 2541#: ../base/ufos/gametypes.ufo:29 2542msgid "2on2" 2543msgstr "2 대 2" 2544 2545#: ../base/ufos/gametypes.ufo:42 2546msgid "2on2on2" 2547msgstr "2 대 2 대 2" 2548 2549#: ../base/ufos/gametypes.ufo:55 2550msgid "3on3" 2551msgstr "3 대 3" 2552 2553#: ../base/ufos/gametypes.ufo:68 2554msgid "3on3on3" 2555msgstr "3 대 3 대 3" 2556 2557#: ../base/ufos/gametypes.ufo:81 2558msgid "4on4" 2559msgstr "4 대 4" 2560 2561#: ../base/ufos/gametypes.ufo:94 2562msgid "4on4on4" 2563msgstr "4 대 4 대 4" 2564 2565#: ../base/ufos/gametypes.ufo:107 2566msgid "Coop 2 players" 2567msgstr "2인 동맹" 2568 2569#: ../base/ufos/gametypes.ufo:120 2570msgid "Coop 3 players" 2571msgstr "3인 동맹" 2572 2573#: ../base/ufos/gametypes.ufo:133 2574msgid "Coop 4 players" 2575msgstr "4인 동맹" 2576 2577#: ../base/ufos/installation.ufo:7 ../base/ufos/research.ufo:3637 2578msgid "Radar Tower" 2579msgstr "레이더 타워" 2580 2581#: ../base/ufos/installation.ufo:17 2582msgid "" 2583"The radar tower is an unmanned installation that can be placed anywhere in " 2584"the world to boost our detection range. It is cheap to build and highly " 2585"useful, but its camouflage is not very effective. Alien craft may detect the " 2586"active scanning and attempt to destroy the tower once they find it. It is " 2587"recommended that radar towers be protected with SAM sites." 2588msgstr "" 2589"레이더 타워는 탐지거리를 향상시키기 위해 세계 어디에든 설치 가능한 무인 시설" 2590"입니다. 건설비용이 저렴하고 매우 유용하나, 위장은 그리 효과적이지 않습니다. " 2591"외계 우주선이 능동 수색중인 레이더를 탐지해 낼 수도 있으며, 발견시 파괴를 시" 2592"도할 수도 있습니다. SAM 발사대를 이용하여 레이더 타워를 보호하는 것을 추천합" 2593"니다." 2594 2595#: ../base/ufos/installation.ufo:22 ../base/ufos/research.ufo:3649 2596#: ../base/ufos/ui/lostwon.ufo:249 2597msgid "UFO Yard" 2598msgstr "UFO 적치장" 2599 2600#: ../base/ufos/installation.ufo:32 2601msgid "" 2602"The UFO Yard is a camouflaged storage field for captured UFOs. It can be " 2603"placed anywhere in the world to store captured UFOs for dismantling and " 2604"research, and can transfer UFOs to other Yards. UFOs stored in a Yard can be " 2605"researched and/or dismantled from any PHALANX base with appropriate " 2606"facilities, but these activities proceed more slowly the further away the " 2607"UFO Yard is from the base." 2608msgstr "" 2609"UFO 적치장은 회수한 UFO를 저장하기 위해 위장된 공터입니다. UFO의 분해나 연구" 2610"를 위해 세상 어디든 위치할 수 있으며, 다른 야적장으로 수송도 가능합니다. 적치" 2611"장에 놓여진 UFO들은 적절한 시설이 있는 PHALANX 기지로 부터 연구나 분해가 가능" 2612"하지만, 기지에서 멀어질수록 진척도는 느려질 것 입니다." 2613 2614#: ../base/ufos/installation.ufo:37 ../base/ufos/research.ufo:3661 2615msgid "SAM Site" 2616msgstr "SAM 발사대" 2617 2618#: ../base/ufos/installation.ufo:47 2619msgid "" 2620"The SAM site is an unmanned installation that can be placed anywhere in the " 2621"world to automatically engage detected UFOs with surface-to-air missiles. It " 2622"is cheap to build and highly useful, but its camouflage is not very " 2623"effective. Alien craft may detect the missile launches and attempt to " 2624"destroy the site once they find it. The SAM site is sturdy but will succumb " 2625"to repeated bombing. Missile reloads are delivered free to our sites by UN " 2626"forces." 2627msgstr "" 2628"SAM 발사대는 무인이며, 어떤 장소에든 설치가 가능하며, 발견된 UFO와 지대공 미" 2629"사일을 이용하여 자동으로 교전을 시도합니다. 건설비용은 저렴하고 매우 유용하" 2630"나, 위장은 그리 효과적이지 않습니다. 외계인 비행기는 미사일 발사를 탐지할 수 " 2631"있으며 발견 시 파괴하려고 할 것입니다. SAM 발사대는 견고하지만 반복적인 폭격" 2632"에는 무너질 것입니다. 장전되는 미사일들은 UN군에 의해 무료로 전달됩니다." 2633 2634#: ../base/ufos/installation.ufo:52 ../base/ufos/research.ufo:3673 2635msgid "Orbital Rocket Launcher" 2636msgstr "궤도 로켓 발사기" 2637 2638#: ../base/ufos/installation.ufo:62 2639msgid "" 2640"The Orbital Rocket Launcher is a large installation built into the ground " 2641"which is capable of launching a heavy payload beyond earth's atmosphere to " 2642"knock down an orbiting UFO." 2643msgstr "" 2644"궤도 로켓 발사대는 강력 탄두를 지구의 대기권 밖으로까지 발사해 궤도에 들어선 " 2645"UFO를 격추할 수 있는 대형 지상 시설입니다." 2646 2647#: ../base/ufos/language.ufo:2 2648msgid "English" 2649msgstr "영어" 2650 2651#: ../base/ufos/language.ufo:37 2652msgid "German" 2653msgstr "독일어" 2654 2655#: ../base/ufos/language.ufo:56 2656msgid "Polish" 2657msgstr "폴란드어" 2658 2659#: ../base/ufos/language.ufo:67 2660msgid "Spanish" 2661msgstr "스페인어" 2662 2663#: ../base/ufos/language.ufo:110 2664msgid "Spanish (Spain)" 2665msgstr "스페인어 (스페인)" 2666 2667#: ../base/ufos/language.ufo:119 2668msgid "Czech" 2669msgstr "체코어" 2670 2671#: ../base/ufos/language.ufo:130 2672msgid "Danish" 2673msgstr "덴마크어" 2674 2675#: ../base/ufos/language.ufo:141 2676msgid "Estonian" 2677msgstr "에스토니아어" 2678 2679#: ../base/ufos/language.ufo:152 2680msgid "Finnish" 2681msgstr "핀란드어" 2682 2683#: ../base/ufos/language.ufo:163 2684msgid "French" 2685msgstr "프랑스어" 2686 2687#: ../base/ufos/language.ufo:182 2688msgid "Greek" 2689msgstr "그리스어" 2690 2691#: ../base/ufos/language.ufo:193 2692msgid "Hungarian" 2693msgstr "헝가리어" 2694 2695#: ../base/ufos/language.ufo:204 2696msgid "Italien" 2697msgstr "이탈리아어" 2698 2699#: ../base/ufos/language.ufo:217 2700msgid "Korean" 2701msgstr "한국어" 2702 2703#: ../base/ufos/language.ufo:228 2704msgid "Dutch" 2705msgstr "네덜란드어" 2706 2707#: ../base/ufos/language.ufo:239 2708msgid "Brazilian Portuguese" 2709msgstr "포르투갈어(브라질)" 2710 2711#: ../base/ufos/language.ufo:248 2712msgid "Portuguese" 2713msgstr "포르투갈어" 2714 2715#: ../base/ufos/language.ufo:259 2716msgid "Russian" 2717msgstr "러시아어" 2718 2719#: ../base/ufos/language.ufo:272 2720msgid "Slovenian" 2721msgstr "슬로베니아어" 2722 2723#: ../base/ufos/language.ufo:283 2724msgid "Swedish" 2725msgstr "스웨덴어" 2726 2727#: ../base/ufos/language.ufo:296 2728msgid "Thai" 2729msgstr "태국어" 2730 2731#: ../base/ufos/language.ufo:307 2732msgid "Ukrainian" 2733msgstr "우르라이나어" 2734 2735#: ../base/ufos/language.ufo:318 2736msgid "Japanese" 2737msgstr "일본어" 2738 2739#: ../base/ufos/language.ufo:327 2740msgid "Chinese" 2741msgstr "중국어" 2742 2743#: ../base/ufos/language.ufo:336 2744msgid "Traditional Chinese" 2745msgstr "전통 중국어" 2746 2747#: ../base/ufos/language.ufo:345 2748msgid "Bulgarian" 2749msgstr "불가리아어" 2750 2751#: ../base/ufos/language.ufo:354 2752msgid "Norwegian" 2753msgstr "노르웨이어" 2754 2755#: ../base/ufos/language.ufo:363 2756msgid "Turkish" 2757msgstr "터키풍" 2758 2759#: ../base/ufos/language.ufo:372 2760msgid "No language" 2761msgstr "언어 없음" 2762 2763#: ../base/ufos/maps.ufo:68 ../base/ufos/maps.ufo:122 2764#: ../base/ufos/maps.ufo:177 2765msgid "African Village" 2766msgstr "아프리카의 마을" 2767 2768#: ../base/ufos/maps.ufo:231 ../base/ufos/maps.ufo:281 2769#: ../base/ufos/maps.ufo:332 2770#, fuzzy 2771msgid "African Desert" 2772msgstr "아타카마 사막" 2773 2774#: ../base/ufos/maps.ufo:387 2775msgid "Coastal Crash Site" 2776msgstr "해변 추락 지점" 2777 2778#: ../base/ufos/maps.ufo:519 2779msgid "Urban Periphery" 2780msgstr "도심 주변" 2781 2782#: ../base/ufos/maps.ufo:561 ../base/ufos/maps.ufo:649 2783#: ../base/ufos/maps.ufo:698 2784msgid "Country Desert" 2785msgstr "시골 사막" 2786 2787#: ../base/ufos/maps.ufo:605 2788msgid "Some houses in the desert." 2789msgstr "사막의 주택들." 2790 2791#: ../base/ufos/maps.ufo:749 ../base/ufos/maps.ufo:791 2792#: ../base/ufos/maps.ufo:832 ../base/ufos/maps.ufo:876 2793msgid "Farm" 2794msgstr "농장" 2795 2796#: ../base/ufos/maps.ufo:928 ../base/ufos/maps.ufo:968 2797#: ../base/ufos/maps.ufo:1008 ../base/ufos/maps.ufo:1048 2798msgid "Forest" 2799msgstr "숲" 2800 2801#: ../base/ufos/maps.ufo:1092 2802msgid "Fuel Depot" 2803msgstr "연료 저장소" 2804 2805#: ../base/ufos/maps.ufo:1136 ../base/ufos/maps.ufo:1190 2806#: ../base/ufos/maps.ufo:1246 ../base/ufos/maps.ufo:1300 2807#: ../base/ufos/maps.ufo:1386 ../base/ufos/maps.ufo:1436 2808#: ../base/ufos/maps.ufo:1488 ../base/ufos/maps.ufo:1539 2809msgid "Snow" 2810msgstr "설원" 2811 2812#: ../base/ufos/maps.ufo:1351 2813msgid "Snowy Logging Site" 2814msgstr "눈덮인 벌목장" 2815 2816#: ../base/ufos/maps.ufo:1647 ../base/ufos/maps.ufo:1691 2817#: ../base/ufos/maps.ufo:1733 2818msgid "Suburban Housing" 2819msgstr "교외의 주택" 2820 2821#: ../base/ufos/maps.ufo:1780 ../base/ufos/maps.ufo:1819 2822#: ../base/ufos/maps.ufo:1862 2823msgid "Frozen Landscape" 2824msgstr "얼어붙은 지역" 2825 2826#: ../base/ufos/maps.ufo:2083 ../base/ufos/maps.ufo:2131 2827#: ../base/ufos/maps.ufo:3772 2828msgid "East Asian Village" 2829msgstr "동아시아 마을" 2830 2831#: ../base/ufos/maps.ufo:2337 ../base/ufos/maps.ufo:2378 2832#: ../base/ufos/maps.ufo:2419 ../base/ufos/maps.ufo:3878 2833#: ../base/ufos/maps.ufo:4951 2834msgid "Middle Eastern Suburb" 2835msgstr "중동의 교외" 2836 2837#: ../base/ufos/maps.ufo:2474 2838msgid "Crashed Scout" 2839msgstr "추락한 스카우트" 2840 2841#: ../base/ufos/maps.ufo:2516 ../base/ufos/maps.ufo:2556 2842#: ../base/ufos/maps.ufo:2599 2843msgid "Tropical Jungle" 2844msgstr "열대 정글" 2845 2846#: ../base/ufos/maps.ufo:2646 2847msgid "UFO Crash Site" 2848msgstr "UFO 추락 지점" 2849 2850#: ../base/ufos/maps.ufo:2947 2851msgid "Supermarket" 2852msgstr "슈퍼마켓" 2853 2854#: ../base/ufos/maps.ufo:2997 2855msgid "Basketball Stadium" 2856msgstr "농구 경기장" 2857 2858#: ../base/ufos/maps.ufo:3102 2859msgid "Bungalow" 2860msgstr "방갈로" 2861 2862#: ../base/ufos/maps.ufo:3147 2863msgid "House" 2864msgstr "주택" 2865 2866#: ../base/ufos/maps.ufo:3192 ../base/ufos/maps.ufo:3231 2867#: ../base/ufos/maps.ufo:3269 ../base/ufos/maps.ufo:3307 2868#: ../base/ufos/maps.ufo:5256 2869msgid "Suburban City" 2870msgstr "교외 도시" 2871 2872#: ../base/ufos/maps.ufo:3354 ../base/ufos/maps.ufo:3390 2873#: ../base/ufos/maps.ufo:5555 2874msgid "PHALANX Base Under Attack" 2875msgstr "PHALANX 기지가 공격 당하고 있습니다." 2876 2877#: ../base/ufos/maps.ufo:3430 2878msgid "Cemetery" 2879msgstr "묘지" 2880 2881#: ../base/ufos/maps.ufo:3472 2882msgid "City High-Rise" 2883msgstr "도심지의 고층 건물" 2884 2885#: ../base/ufos/maps.ufo:3512 2886msgid "Construction Site" 2887msgstr "공사 현장" 2888 2889#: ../base/ufos/maps.ufo:3567 2890msgid "Tropical Jungle Estate" 2891msgstr "열대 정글 저택" 2892 2893#: ../base/ufos/maps.ufo:3627 2894msgid "Mountain Estate" 2895msgstr "산중 저택" 2896 2897#: ../base/ufos/maps.ufo:3669 2898msgid "Gas Station" 2899msgstr "주유소" 2900 2901#: ../base/ufos/maps.ufo:3718 2902msgid "Luxury House" 2903msgstr "고급 주택" 2904 2905#: ../base/ufos/maps.ufo:3829 2906msgid "Military Convoy Ambush Site" 2907msgstr "군대 호송 습격지" 2908 2909#: ../base/ufos/maps.ufo:3930 2910msgid "Military Shelter" 2911msgstr "군용 대피소" 2912 2913#: ../base/ufos/maps.ufo:3985 2914msgid "Solar Power Plant" 2915msgstr "태양광 발전소" 2916 2917#: ../base/ufos/maps.ufo:4079 ../base/ufos/maps.ufo:4905 2918msgid "Office Complex" 2919msgstr "사무단지" 2920 2921#: ../base/ufos/maps.ufo:4134 2922msgid "Warehouse" 2923msgstr "창고" 2924 2925#: ../base/ufos/maps.ufo:4184 2926#, fuzzy 2927msgid "Village 2" 2928msgstr "마을" 2929 2930#: ../base/ufos/maps.ufo:4230 2931msgid "Military Bunker" 2932msgstr "군용 벙커" 2933 2934#: ../base/ufos/maps.ufo:4279 2935msgid "Urban Warehouse" 2936msgstr "도심 창고" 2937 2938#: ../base/ufos/maps.ufo:4324 2939msgid "Rural Village" 2940msgstr "시골 마을" 2941 2942#: ../base/ufos/maps.ufo:4372 2943msgid "Corrupter UFO Crash Site" 2944msgstr "코럽터 UFO 추락 지점" 2945 2946#: ../base/ufos/maps.ufo:4420 2947msgid "Hydroelectric Dam" 2948msgstr "수력발전소" 2949 2950#: ../base/ufos/maps.ufo:4473 2951msgid "Small Village" 2952msgstr "작은 마을" 2953 2954#: ../base/ufos/maps.ufo:4522 2955msgid "Estate" 2956msgstr "저택" 2957 2958#: ../base/ufos/maps.ufo:4567 2959msgid "Archaeological Dig" 2960msgstr "고고학적 발굴" 2961 2962#: ../base/ufos/maps.ufo:4617 2963msgid "Ferry" 2964msgstr "페리" 2965 2966#: ../base/ufos/maps.ufo:4667 2967msgid "Fighter UFO Crash Site" 2968msgstr "파이터 UFO 추락 지점" 2969 2970#: ../base/ufos/maps.ufo:4714 2971msgid "Secret Depot" 2972msgstr "비밀 창고" 2973 2974#: ../base/ufos/maps.ufo:4762 2975msgid "Port" 2976msgstr "항구" 2977 2978#: ../base/ufos/maps.ufo:4808 2979msgid "Old Mine" 2980msgstr "오래된 탄광" 2981 2982# Translation assumes "Neighbourhood" is a map name that really refers to a "town." 2983# Note that the term "neighbourhood" does not refer to a physical location but rather an area in relation to a specific place. It is grammatically inappropriate to use the term on its own. 2984#: ../base/ufos/maps.ufo:4861 2985msgid "Residential Neighbourhood" 2986msgstr "주택가" 2987 2988#: ../base/ufos/maps.ufo:4998 2989#, fuzzy 2990msgid "Sewage Pipe Construction" 2991msgstr "하수도 건설현장" 2992 2993#: ../base/ufos/maps.ufo:5045 2994msgid "Luxurious Resort" 2995msgstr "호화 리조트" 2996 2997#: ../base/ufos/maps.ufo:5091 2998msgid "Old Town Center" 2999msgstr "낡은 타운 센터" 3000 3001#: ../base/ufos/maps.ufo:5143 3002msgid "Small House" 3003msgstr "작은 집" 3004 3005#: ../base/ufos/maps.ufo:5176 3006msgid "Small Suburban Street" 3007msgstr "작은 교외 거리" 3008 3009#: ../base/ufos/maps.ufo:5209 3010msgid "Subway Station" 3011msgstr "지하철 역" 3012 3013#: ../base/ufos/maps.ufo:5302 3014msgid "Wilderness" 3015msgstr "황야" 3016 3017#: ../base/ufos/maps.ufo:5351 3018msgid "City High-Rise (MP)" 3019msgstr "도심 고층건물 (멀티플레이)" 3020 3021#: ../base/ufos/maps.ufo:5379 3022msgid "Frozen Industrial Site (Coop)" 3023msgstr "얼어붙은 공업부지 (협동)" 3024 3025#: ../base/ufos/maps.ufo:5397 3026msgid "Frozen Industrial Site (MP)" 3027msgstr "얼어붙은 공업부지 (멀티플레이)" 3028 3029#: ../base/ufos/maps.ufo:5420 3030#, fuzzy 3031msgid "A container harbour." 3032msgstr "지역항구." 3033 3034#: ../base/ufos/maps.ufo:5450 ../base/ufos/maps.ufo:5488 3035#, fuzzy 3036msgid "Village MP (2v2)" 3037msgstr "마을" 3038 3039#: ../base/ufos/maps.ufo:5533 3040msgid "Alien Base" 3041msgstr "외계인 기지" 3042 3043#: ../base/ufos/maps.ufo:5568 3044msgid "PHALANX Craft Crash Site" 3045msgstr "PHALANX 항공기 추락지점" 3046 3047#: ../base/ufos/maps.ufo:5597 3048msgid "Training Zone: Alpha" 3049msgstr "훈련 지대: 알파" 3050 3051#: ../base/ufos/maps.ufo:5614 3052msgid "Training Zone: Bravo" 3053msgstr "훈련 지대: 브라보" 3054 3055#: ../base/ufos/medals.ufo:3 3056msgid "Cross" 3057msgstr "십자훈장" 3058 3059#: ../base/ufos/medals.ufo:9 3060msgid "Coin" 3061msgstr "Coin" 3062 3063#: ../base/ufos/medals.ufo:30 ../base/ufos/team_humans.ufo:168 3064#: client/cgame/campaign/cp_employee.cpp:179 3065msgid "Scientist" 3066msgid_plural "Scientists" 3067msgstr[0] "연구원" 3068msgstr[1] "연구원들" 3069 3070#: ../base/ufos/medals.ufo:39 ../base/ufos/team_humans.ufo:236 3071#: client/cgame/campaign/cp_employee.cpp:183 3072msgid "Pilot" 3073msgid_plural "Pilots" 3074msgstr[0] "조종사" 3075msgstr[1] "조종사들" 3076 3077#: ../base/ufos/medals.ufo:48 ../base/ufos/team_names.ufo:660 3078#: ../base/ufos/team_names.ufo:669 client/cgame/campaign/cp_employee.cpp:185 3079msgid "UGV" 3080msgid_plural "UGVs" 3081msgstr[0] "무인전투차량" 3082msgstr[1] "무인전투차량들" 3083 3084#: ../base/ufos/medals.ufo:57 ../base/ufos/team_humans.ufo:295 3085#: client/cgame/campaign/cp_employee.cpp:181 3086msgid "Worker" 3087msgid_plural "Workers" 3088msgstr[0] "작업원" 3089msgstr[1] "작업원들" 3090 3091#: ../base/ufos/medals.ufo:66 3092msgid "Rifleman" 3093msgstr "이등병" 3094 3095#: ../base/ufos/medals.ufo:67 3096msgid "Rfn" 3097msgstr "이병" 3098 3099#: ../base/ufos/medals.ufo:76 3100msgid "Lance-Corporal" 3101msgstr "일등병" 3102 3103#: ../base/ufos/medals.ufo:77 3104msgid "LCpl" 3105msgstr "일병" 3106 3107#: ../base/ufos/medals.ufo:89 3108msgid "Corporal" 3109msgstr "상등병" 3110 3111#: ../base/ufos/medals.ufo:90 3112msgid "Cpl" 3113msgstr "상병" 3114 3115#: ../base/ufos/medals.ufo:102 3116msgid "Sergeant" 3117msgstr "병장" 3118 3119#: ../base/ufos/medals.ufo:103 3120msgid "Sgt" 3121msgstr "병장" 3122 3123#: ../base/ufos/medals.ufo:115 3124msgid "Warrant Officer" 3125msgstr "준위" 3126 3127#: ../base/ufos/medals.ufo:116 3128msgid "WO" 3129msgstr "준위" 3130 3131#: ../base/ufos/medals.ufo:128 3132msgid "Senior Warrant Officer" 3133msgstr "원사" 3134 3135#: ../base/ufos/medals.ufo:129 3136msgid "SWO" 3137msgstr "원사" 3138 3139#: ../base/ufos/medals.ufo:140 3140msgid "Second Lieutenant" 3141msgstr "소위" 3142 3143#: ../base/ufos/medals.ufo:141 3144msgid "2Lt" 3145msgstr "소위" 3146 3147#: ../base/ufos/medals.ufo:152 3148msgid "Lieutenant" 3149msgstr "중위" 3150 3151#: ../base/ufos/medals.ufo:153 3152msgid "Lt" 3153msgstr "중위" 3154 3155#: ../base/ufos/medals.ufo:164 3156msgid "Captain" 3157msgstr "대위" 3158 3159#: ../base/ufos/medals.ufo:165 3160msgid "Capt" 3161msgstr "대위" 3162 3163#: ../base/ufos/medals.ufo:176 3164msgid "Major" 3165msgstr "소령" 3166 3167#: ../base/ufos/medals.ufo:177 3168msgid "Maj" 3169msgstr "소령" 3170 3171#: ../base/ufos/medals.ufo:188 3172msgid "Lieutenant-Colonel" 3173msgstr "중령" 3174 3175#: ../base/ufos/medals.ufo:189 3176msgid "Lt Col" 3177msgstr "중령" 3178 3179#: ../base/ufos/medals.ufo:200 3180msgid "Colonel" 3181msgstr "대령" 3182 3183#: ../base/ufos/medals.ufo:201 3184msgid "Col" 3185msgstr "대령" 3186 3187#: ../base/ufos/msgid/aircraft.ufo:40 3188#, fuzzy 3189msgid "" 3190"Aircraft Evaluation -- Firebird-class Dropship\n" 3191"\n" 3192"CLASSIFIED LEVEL BLACK\n" 3193"\n" 3194"PHALANX Extraterrestrial Response Unit\n" 3195"\n" 3196"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3197"\n" 3198"Filed: 17 March 2084\n" 3199"\n" 3200"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 3201"Operations Command\n" 3202"\n" 3203"\n" 3204"\n" 3205"Overview\n" 3206"\n" 3207"Commander, I've been over these old files before you, and I have decided to " 3208"replace them with my own assessment and conclusions about our choice of " 3209"dropship. Apologies if I'm overstepping my bounds, but the old PHALANX " 3210"dropships in storage are simply not up to modern spec. None of them even got " 3211"out of the prototype stage when they were new. There are only two surviving " 3212"examples, and both of those ships have been left mothballed in government " 3213"warehouses for the past 60 years, not worth the trouble to dig out of " 3214"storage. We've inherited a real mess with regards to equipment, I can't even " 3215"find half the stuff that's supposed to be waiting for us. I'm doing my best " 3216"to find superior alternatives for gear that just isn't up to the task.\n" 3217"\n" 3218"The one bit of good luck in this dropship mess is that I managed to persuade " 3219"our UN rep to earmark some budget for a new ship, and I think you'll like " 3220"it.\n" 3221"\n" 3222"The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best " 3223"aircraft we can hope to employ in our dropship role. It was designed as a " 3224"cargo hauler, but has quickly been picked up and adapted into a troop " 3225"transport by military contractors. It has since become a popular alternative " 3226"to helicopters in both the military and civilian worlds due to its four " 3227"HM-5600 pulse detonation engines, which provide the Firebird with VTOL " 3228"capability and achieve good fuel-efficiency with far fewer moving parts than " 3229"any helicopter engine. This increases reliability across the board and makes " 3230"for a vastly faster aircraft partly due to the lack of rotor blades. The " 3231"HM-5600s are still very thirsty engines, however, and the high-powered " 3232"aviation fuel can be too expensive for civilian applications.\n" 3233"\n" 3234"The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach " 3235"1.03 it can just barely squeak through the sound barrier, but this causes a " 3236"lot of stress on the airframe and should be avoided outside of emergencies. " 3237"It has one variable weapons hardpoint located on its nose. It can also carry " 3238"additional equipment to improve its flight characteristics and combat " 3239"performance. There are acceleration harnesses for up to 8 soldiers.\n" 3240"\n" 3241"There is nothing else in the sky as well-suited to our dropship role as the " 3242"Firebird. It is faster than any helicopter, more manoeuvrable than any fixed-" 3243"wing aeroplane, and it can respond quickly and efficiently to threats all " 3244"over the world.\n" 3245"\n" 3246"The Firebird requires 1 Large Hangar for storage, maintenance and " 3247"deployment. It has 1 light weapon hardpoint located in the nose.\n" 3248"\n" 3249"\n" 3250"Recommended Doctrine\n" 3251"\n" 3252"The dropship is what will carry our troops around the world, in order to " 3253"respond to alien attacks on the ground or to clear UFO crash sites for " 3254"recovery. It should be deployed immediately to sites of alien activity and " 3255"to recover downed alien craft.\n" 3256"\n" 3257"While armed, a Firebird-class dropship is not able to stand up to dedicated " 3258"fighters, and it should never be sent as the sole interceptor to any UFO " 3259"sighting.\n" 3260"\n" 3261"\n" 3262"Addenda\n" 3263"\n" 3264"None." 3265msgstr "" 3266"Aircraft Evaluation -- Firebird-class Dropship\n" 3267"\n" 3268"CLASSIFIED LEVEL BLACK\n" 3269"\n" 3270"PHALANX Extraterrestrial Response Unit\n" 3271"\n" 3272"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3273"\n" 3274"Filed: 17 March 2084\n" 3275"\n" 3276"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 3277"Operations Command\n" 3278"\n" 3279"\n" 3280"\n" 3281"Overview\n" 3282"\n" 3283"Commander, I've been over these old files before you, and I have decided to " 3284"replace them with my own assessment and conclusions about our choice of " 3285"dropship. Apologies if I'm overstepping my bounds, but the old PHALANX " 3286"dropships in storage are simply not up to modern spec. None of them even got " 3287"out of the prototype stage when they were new. There are only two surviving " 3288"examples, and both of those ships have been left mothballed in government " 3289"warehouses for the past 60 years, not worth the trouble to dig out of " 3290"storage. We've inherited a real mess with regards to equipment, I can't even " 3291"find half the stuff that's supposed to be waiting for us. I'm doing my best " 3292"to find superior alternatives for gear that just isn't up to the task.\n" 3293"\n" 3294"The one bit of good luck in this dropship mess is that I managed to persuade " 3295"our UN rep to earmark some budget for a new ship, and I think you'll like " 3296"it.\n" 3297"\n" 3298"The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best " 3299"aircraft we can hope to employ in our dropship role. It was designed as a " 3300"cargo hauler, but has quickly been picked up and adapted into a troop " 3301"transport by military contractors. It has since become a popular alternative " 3302"to helicopters in both the military and civilian worlds due to its four " 3303"HM-5600 pulse detonation engines, which provide the Firebird with VTOL " 3304"capability and achieve good fuel-efficiency with far fewer moving parts than " 3305"any helicopter engine. This increases reliability across the board and makes " 3306"for a vastly faster aircraft partly due to the lack of rotor blades. The " 3307"HM-5600s are still very thirsty engines, however, and the high-powered " 3308"aviation fuel can be too expensive for civilian applications.\n" 3309"\n" 3310"The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach " 3311"1.03 it can just barely squeak through the sound barrier, but this causes a " 3312"lot of stress on the airframe and should be avoided outside of emergencies. " 3313"It has one variable weapons hardpoint located on its nose, which will mount " 3314"anti-air weapons such as aircraft cannons or missile racks. It can also " 3315"carry additional equipment to improve its flight characteristics and combat " 3316"performance. There are acceleration harnesses for up to 8 soldiers and a " 3317"cargo bay which can contain and deploy small battlefield vehicles.\n" 3318"\n" 3319"There is nothing else in the sky as well-suited to our dropship role as the " 3320"Firebird. It is faster than any helicopter, more manoeuvrable than any fixed-" 3321"wing aeroplane, and it can respond quickly and efficiently to threats all " 3322"over the world.\n" 3323"\n" 3324"The Firebird requires 1 Large Hangar for storage, maintenance and " 3325"deployment. It has 1 medium weapon hardpoint located in the nose.\n" 3326"\n" 3327"\n" 3328"Recommended Doctrine\n" 3329"\n" 3330"The dropship is what will carry our troops around the world, in order to " 3331"respond to alien attacks on the ground or to clear UFO crash sites for " 3332"recovery. It should be deployed immediately to sites of alien activity and " 3333"to recover downed alien craft.\n" 3334"\n" 3335"Once a site has been cleared of live aliens, heavily-wounded soldiers will " 3336"immediately be dispatched for medical treatment. The remaining troops will " 3337"secure the area until a PHALANX recovery team can take over and ensure " 3338"delivery of any and all alien artifacts to our facilities. This is important " 3339"because attempted looting of items left on the battlefield may become a " 3340"problem in densely-populated regions. We can't afford to lose valuable alien " 3341"technology because some idiot feels the need to take a souvenir.\n" 3342"\n" 3343"While armed, a Firebird-class dropship is not able to stand up to dedicated " 3344"fighters, and it should never be sent as the sole interceptor to any UFO " 3345"sighting.\n" 3346"\n" 3347"\n" 3348"Addenda\n" 3349"\n" 3350"None." 3351 3352# Assumes that "Cdr." Navarre is at the U.S. military rank O-5, or NATO equivalent of OF-4. 3353#: ../base/ufos/msgid/aircraft.ufo:54 3354msgid "" 3355"Commander, I'm pleased to present the schematics for the Herakles-class " 3356"Heavy Lifter.\n" 3357"\n" 3358"To speed the development of this dropship, we adapted the design from an " 3359"existing airborne lifter vehicle that is used in the civilian sector for the " 3360"movement of extremely heavy goods. The craft consists of a lifting vehicle " 3361"and a dead pod -- an inert cargo container that we have converted to house " 3362"up to 12 troops.\n" 3363"\n" 3364"The craft has VTOL capabilities, but we've upgraded the propulsion systems " 3365"to achieve faster cruising speeds. We've also encased both the vehicle and " 3366"the pod in advanced armour plating that relies on human-sourced materials to " 3367"keep costs down. The Herakles should get our soldiers on-site faster and " 3368"safer than the firebird.\n" 3369"\n" 3370"Like the Firebird, we have incorporated a single light weapon hardpoint in " 3371"the nose, but this is only for last-ditch defensive efforts. The Herakles is " 3372"a troop transport and should be kept safe from any armed UFOs.\n" 3373"\n" 3374"We should get at least one of these built as soon as possible. We won't need " 3375"the larger ground assault force for every mission, but if we're going to " 3376"take down an alien installation we'll want the extra firepower.\n" 3377"\n" 3378"Cdr. Navarre" 3379msgstr "" 3380"사령관님, 헤라클레스급 대형 수송기의 설계도를 제출하게 되어 기쁘게 생각합니" 3381"다.\n" 3382"\n" 3383"본 수송기의 개발을 서두르기 위하여, 민간 분야에서 극도로 무거운 물품의 이동" 3384"에 이용되는 현존 공중 수송기 기체의 디자인을 응용하였습니다. 기체는 항행 선체" 3385"와 데드포드(자동력이 없는 화물 컨테이너를 수리하여 최대 12명의 군인을 수용할 " 3386"수 있게 만든 공간)로 구성되어 있습니다.\n" 3387"\n" 3388"이 기체에는 수직 이착륙 기능이 있지만, 추진 시스템을 업그레이드 해서 더 빠른 " 3389"순항 속도를 구현하였습니다. 또한 단가를 낮추기 위해, 기체와 포드를 지구에서 " 3390"자급되는 원료에 기반한 개량형 장갑판으로 덮었습니다. 헤라클레스들은 파이어버" 3391"드보다 우리 병사들을 목적지에 더 빠르고 안전하게 도착시킬 것입니다.\n" 3392"\n" 3393"파이어버드와 마찬가지로 기체 앞부분에는 1개의 소형 무기 장착대를 포함하였습니" 3394"다만, 이는 최후의 방어수단일 뿐입니다. 헤라클레스는 병사 수송기이므로 무기를 " 3395"장착하고 있는 UFO와는 거리를 두어야 합니다.\n" 3396"\n" 3397"최대한 빨리 이 수송기를 1대 이상 만들어야 합니다. 모든 임무에 큰 지상 공격부" 3398"대가 필요하지는 않지만, 외계인 군사 시설을 점령하려면 여분의 화력이 필요할 것" 3399"이기 때문입니다.\n" 3400"\n" 3401"나바르 중령" 3402 3403#: ../base/ufos/msgid/aircraft.ufo:64 3404msgid "" 3405"Commander, I'm submitting this proposal for the research and development of " 3406"a new dropship after we learned the purpose of the Supply UFO.\n" 3407"\n" 3408"If the aliens are stockpiling assets and personnel on earth's surface, we'll " 3409"need to be able to deploy larger assault teams. We have preliminary design " 3410"ideas for a new heavy-class troop transport vehicle that could allow us to " 3411"expand the size of the squads we are putting into battle.\n" 3412"\n" 3413"Give me the brainpower and the time to make this a reality. Your soldiers " 3414"will need the extra support on the ground.\n" 3415"\n" 3416"Cdr. Navarre" 3417msgstr "" 3418"사령관님, 보급선 UFO의 목적을 알게된 이후 새로운 수송선의 연구 및 개발 계획" 3419"을 제출하게 되었습니다.\n" 3420"\n" 3421"외계인들이 자산과 인력을 지구 표면에 쌓아가고 있다면, 우리는 더 큰 공격대를 " 3422"파견할 수 있어야 합니다. 전투에 투입되는 분대의 크기를 늘릴 수 있는 헤비급 병" 3423"사 수송기의 디자인 초안들이 있습니다.\n" 3424"\n" 3425"이것을 현실로 만들 인력과 시간을 제게 주시기 바랍니다. 당신의 병사들은 지상전" 3426"에서 추가 지원이 필요합니다.\n" 3427"\n" 3428"Navarre 중령" 3429 3430#: ../base/ufos/msgid/aircraft.ufo:76 3431msgid "" 3432"Commander, I've attached the drawings for our new Raptor-class Combat " 3433"Transport.\n" 3434"\n" 3435"This craft takes advantage of everything we've learned adapting alien " 3436"technology to our fighter craft as well as our analysis of how the Gunboat " 3437"packed a large alien squad into a UFO designed for air superiority. We've " 3438"covered the aircraft in layers of alien materials for impressive resistance " 3439"to explosives. It won't stand up to the kinds of assaults our interceptors " 3440"face from the most powerful UFOs, but it can chase down and destroy light " 3441"UFOs. To assist it in these battles, we've designated a medium weapon " 3442"hardpoint for each wing and a light weapon hardpoint for the nose.\n" 3443"\n" 3444"The Raptor fits up to 10 soldiers safely in its hull, but they have to be " 3445"strapped in to withstand the pressures of air combat. Soldiers exit below " 3446"the aircraft, which is raised on unusually tall landing gear, so they will " 3447"be unable to use the craft as a defensive position once landed.\n" 3448"\n" 3449"This is the first dropship to use the aliens' antimatter engines, so be sure " 3450"you've got spare antimatter in storage to refuel this craft. Have our " 3451"workers build one of these in our most crowded bases. It will free up other " 3452"aircraft to focus on more dangerous threats.\n" 3453"\n" 3454"Cdr. Navarre" 3455msgstr "" 3456 3457#: ../base/ufos/msgid/aircraft.ufo:86 3458msgid "" 3459"Commander, please consider this proposal for the research and development of " 3460"a new armed dropship.\n" 3461"\n" 3462"Most of our efforts to adapt alien technology have gone into our fighter " 3463"aircraft. This has left our dropships slow and vulnerable. I'd like to " 3464"address this with the development of a new hybrid dropship, capable of " 3465"chasing down and destroying small UFOs then immediately delivering a combat " 3466"squad to the ground.\n" 3467"\n" 3468"It's an ambitious goal, given the vast differences between fighter craft and " 3469"troop transports, but I'm confident we can come up with a valuable addition " 3470"to our air fleet.\n" 3471"\n" 3472"Cdr. Navarre" 3473msgstr "" 3474"사령관님, 본 신규 무장가능 수송선의 연구 및 개발 계획을 고려해 주십시오.\n" 3475"\n" 3476"외계 기술의 도입을 위한 우리 노력의 대부분은 우리 공격 비행선에 들어갔습니" 3477"다. 때문에 우리 수송선들은 느리고 취약한 상태로 남겨졌습니다. 소형 UFO들을 추" 3478"격해 파괴하고 그 후 즉시 전투분대를 지상에 낙하시킬 수 있는 새로운 하이브리" 3479"드 수송선의 개발을 통해 이 문제를 해결하고자 합니다.\n" 3480"\n" 3481"전투기와 병사 수송기의 큰 차이를 고려할 때 야심찬 목표이긴 합니다만, 우리 공" 3482"군력에 가치를 더하는 결과가 될 것을 확신합니다.\n" 3483"\n" 3484"Navarre 중령" 3485 3486#: ../base/ufos/msgid/aircraft.ufo:138 3487#, fuzzy 3488msgid "" 3489"Aircraft Evaluation -- Stiletto-class Interceptor\n" 3490"\n" 3491"CLASSIFIED LEVEL BLACK\n" 3492"\n" 3493"PHALANX Extraterrestrial Response Unit\n" 3494"\n" 3495"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3496"\n" 3497"Filed: 04 November 2026\n" 3498"\n" 3499"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" 3500"\n" 3501"\n" 3502"\n" 3503"Overview\n" 3504"\n" 3505"I'm very happy to report that the first production model of our next-" 3506"generation interceptor has been completed and passed all of its flight tests " 3507"with flying colours. At the risk of sounding boastful, it may be the finest " 3508"piece of human technology ever produced.\n" 3509"\n" 3510"The Stiletto is a single-seat air superiority fighter with VTOL (Vertical " 3511"Take-Off and Landing) capability, allowing it to set down on tiny landing " 3512"pads or in the middle of nowhere if necessary. Its huge, high-performance " 3513"turbofans can turn 360 degrees for full manoeuvrability even at supersonic " 3514"speeds. The giant engine intakes are protected by a sophisticated air " 3515"channeling system that actively filters the air in front of the engine and " 3516"redirects any piece of material large enough to harm the fan blades. They " 3517"are more than powerful enough to lift the heavily-armoured fuselage and can " 3518"hover unassisted for an extended period before burning through all their " 3519"fuel.\n" 3520"\n" 3521"The helicopter-like design may not look very fast, but appearances can be " 3522"deceiving. The Stiletto's compact airframe can survive anything up to Mach 2 " 3523"for short periods of time; it has a cruising speed of Mach 1.3 and a max " 3524"velocity of 2.1 on afterburners. These high marks put the Stiletto well " 3525"ahead of many military jet fighters which do not have supercruise ability.\n" 3526"\n" 3527"Once in the air, it can jump like a jackrabbit and is utterly ruthless in " 3528"the hands of an experienced pilot. It can turn laterally around its hangar " 3529"complex in six seconds whilst keeping its nose machine gun on the target at " 3530"all times. It can flip end over end in point-three seconds and acquire " 3531"missile lock on stealth aircraft before the turn is even complete.\n" 3532"\n" 3533"Missiles are fitted on hardpoints mounted just under the outer winglets. The " 3534"Stiletto also has powerful Electronic Warfare capabilities, with a state-of-" 3535"the-art sensor suite contained inside the nose that includes -- but is not " 3536"limited to -- several targeting lasers, a sophisticated radar system, and " 3537"optical imaging as powerful as any spy satellite. Small ECM emitters placed " 3538"in strategic points across the fuselage will throw off missile lock and can " 3539"actively jam incoming radar. The weapon hardpoints can take a variety of " 3540"armaments, and the electronics are fully modular to accept upgrades. " 3541"Remember, however, that space in this craft is at a premium.\n" 3542"\n" 3543"The powerful Volkot VO-36 engines consume a large amount of fuel, and the " 3544"Stiletto's capacity is not large. Leaving enough fuel for interception, its " 3545"maximum effective range is no greater than 2000 kilometres. However, within " 3546"this radius, this craft is the master of all it surveys.\n" 3547"\n" 3548"Please note that because of its exceptional performance this craft is not " 3549"recommended for use by novice pilots. Its handling at low speeds has been " 3550"described by our test crews as 'tricky'.\n" 3551"\n" 3552"The Stiletto requires 1 Small Hangar for storage, maintenance and " 3553"deployment. It has 3 weapon hardpoints; 1 small nose mount and 2 heavy wing " 3554"mounts.\n" 3555"\n" 3556"\n" 3557"Recommended Doctrine\n" 3558"\n" 3559"The Stiletto is ideal for short-range interception of hostile craft that " 3560"threaten PHALANX bases or nearby civilian targets. It can go toe-to-toe with " 3561"anything on Earth and it will win. However, the Stiletto can't be deployed " 3562"against distant targets as it won't have enough fuel for both attack " 3563"manoeuvres and the flight back to base.\n" 3564"\n" 3565"Performance against extraterrestrial craft can't be measured, of course, but " 3566"the best we can do is the best we can do. If a real alien threat comes for " 3567"us in our lifetimes and the Stiletto won't do the job, then the human race " 3568"is in trouble.\n" 3569"\n" 3570"\n" 3571"Addenda\n" 3572"\n" 3573"Addendum, Cdr. Paul Navarre, 18 March 2084:\n" 3574"\n" 3575"Commander, I've just looked at these Stiletto-class ships on paper and in " 3576"person, and they have blown my mind. It's hard to believe we built these " 3577"little things in 2026 -- and that no one ever realised the kind of gold they " 3578"held in their hands until now. What we have here is probably the most " 3579"manoeuvrable aircraft ever built; it puts attack helicopters to shame and " 3580"can turn circles around state-of-the-art jets. It does things most modern " 3581"aircraft can't even dream of.\n" 3582"\n" 3583"It's also a nightmare to fly due to its inherent instability, especially at " 3584"speed. The original file badly underplays that part of the tech assessment. " 3585"However, Commander al-Kuhar of the air wing insists that our pilots can " 3586"handle it, and I think I believe him. Even better, we've managed to track " 3587"down a complete intact specimen, and it's in the shop right now being " 3588"restored to operation. I've given the go-ahead for a full refit and flight " 3589"testing on my own authority.\n" 3590"\n" 3591"This is simply the best knife-fighting aircraft I have ever laid eyes on. " 3592"We're going to need it." 3593msgstr "" 3594"Aircraft Evaluation -- Stiletto-class Interceptor\n" 3595"\n" 3596"CLASSIFIED LEVEL BLACK\n" 3597"\n" 3598"PHALANX Extraterrestrial Response Unit\n" 3599"\n" 3600"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3601"\n" 3602"Filed: 04 November 2026\n" 3603"\n" 3604"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" 3605"\n" 3606"\n" 3607"\n" 3608"Overview\n" 3609"\n" 3610"I'm very happy to report that the first production model of our next-" 3611"generation interceptor has been completed and passed all of its flight tests " 3612"with flying colours. At the risk of sounding boastful, it may be the finest " 3613"piece of human technology ever produced.\n" 3614"\n" 3615"The Stiletto is a single-seat air superiority fighter with VTOL (Vertical " 3616"Take-Off and Landing) capability, allowing it to set down on tiny landing " 3617"pads or in the middle of nowhere if necessary. Its huge, high-performance " 3618"turbofans can turn 360 degrees for full manoeuvrability even at supersonic " 3619"speeds. The giant engine intakes are protected by a sophisticated air " 3620"channeling system that actively filters the air in front of the engine and " 3621"redirects any piece of material large enough to harm the fan blades. They " 3622"are more than powerful enough to lift the heavily-armoured fuselage and can " 3623"hover unassisted for up to two hours before burning through all their fuel.\n" 3624"\n" 3625"The helicopter-like design may not look very fast, but appearances can be " 3626"deceiving. The Stiletto's compact airframe can survive anything up to Mach 2 " 3627"for short periods of time; it has a cruising speed of Mach 1.3 and a max " 3628"velocity of 2.1 on afterburners. These high marks put the Stiletto well " 3629"ahead of many military jet fighters which do not have supercruise ability.\n" 3630"\n" 3631"Once in the air, it can jump like a jackrabbit and is utterly ruthless in " 3632"the hands of an experienced pilot. It can turn laterally around its hangar " 3633"complex in six seconds whilst keeping its nose machine gun on the target at " 3634"all times. It can flip end over end in point-three seconds and acquire " 3635"missile lock on stealth aircraft before the turn is even complete.\n" 3636"\n" 3637"Missiles are fitted on hardpoints mounted just under the outer winglets. The " 3638"Stiletto also has powerful Electronic Warfare capabilities, with a state-of-" 3639"the-art sensor suite contained inside the nose that includes -- but is not " 3640"limited to -- several targeting lasers, a sophisticated radar system, and " 3641"optical imaging as powerful as any spy satellite. Small ECM emitters placed " 3642"in strategic points across the fuselage will throw off missile lock and can " 3643"actively jam incoming radar. The weapon hardpoints can take a variety of " 3644"armaments, and the electronics are fully modular to accept upgrades. " 3645"Remember, however, that space in this craft is at a premium.\n" 3646"\n" 3647"The powerful Volkot VO-36 engines consume a large amount of fuel, and the " 3648"Stiletto's capacity is not large. Leaving enough fuel for interception, its " 3649"maximum effective range is no greater than 2000 kilometres. However, within " 3650"this radius, this craft is the master of all it surveys.\n" 3651"\n" 3652"Please note that because of its exceptional performance this craft is not " 3653"recommended for use by novice pilots. Its handling at low speeds has been " 3654"described by our test crews as 'tricky'.\n" 3655"\n" 3656"The Stiletto requires 1 Small Hangar for storage, maintenance and " 3657"deployment. It has 3 weapon hardpoints; 1 small nose mount and 2 medium wing " 3658"mounts.\n" 3659"\n" 3660"\n" 3661"Recommended Doctrine\n" 3662"\n" 3663"The Stiletto is ideal for short-range interception of hostile craft that " 3664"threaten PHALANX bases or nearby civilian targets. It can go toe-to-toe with " 3665"anything on Earth and it will win. However, the Stiletto can't be deployed " 3666"against targets more distant than 2000 kilometres from its hangar as it " 3667"won't have enough fuel for both attack manoeuvres and the flight back to " 3668"base. Inflight refuelling may be considered to extend the combat radius, but " 3669"will require additional development.\n" 3670"\n" 3671"Performance against extraterrestrial craft can't be measured, of course, but " 3672"the best we can do is the best we can do. If a real alien threat comes for " 3673"us in our lifetimes and the Stiletto won't do the job, then the human race " 3674"is in trouble.\n" 3675"\n" 3676"\n" 3677"Addenda\n" 3678"\n" 3679"Addendum, Cdr. Paul Navarre, 18 March 2084:\n" 3680"\n" 3681"Commander, I've just looked at these Stiletto-class ships on paper and in " 3682"person, and they have blown my mind. It's hard to believe we built these " 3683"little things in 2026 -- and that no one ever realised the kind of gold they " 3684"held in their hands until now. What we have here is probably the most " 3685"manoeuvrable aircraft ever built; it puts attack helicopters to shame and " 3686"can turn circles around state-of-the-art jets. It does things most modern " 3687"aircraft can't even dream of.\n" 3688"\n" 3689"It's also a nightmare to fly due to its inherent instability, especially at " 3690"speed. The original file badly underplays that part of the tech assessment. " 3691"However, Commander al-Kuhar of the air wing insists that our pilots can " 3692"handle it, and I think I believe him. Even better, we've managed to track " 3693"down a complete intact specimen, and it's in the shop right now being " 3694"restored to operation. I've given the go-ahead for a full refit and flight " 3695"testing on my own authority.\n" 3696"\n" 3697"This is simply the best knife-fighting aircraft I have ever laid eyes on. " 3698"We're going to need it." 3699 3700#: ../base/ufos/msgid/aircraft.ufo:180 3701#, fuzzy 3702msgid "" 3703"Aircraft Evaluation -- Saracen-class Interceptor\n" 3704"\n" 3705"CLASSIFIED LEVEL BLACK\n" 3706"\n" 3707"PHALANX Extraterrestrial Response Unit\n" 3708"\n" 3709"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3710"\n" 3711"Filed: 19 March 2084\n" 3712"\n" 3713"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 3714"Operations Command\n" 3715"\n" 3716"\n" 3717"\n" 3718"Overview\n" 3719"\n" 3720"It is clear that the Stiletto-class Interceptor, while a terrific aircraft, " 3721"does not cover all our needs. We must be ready to defend our planet and our " 3722"people anywhere across the globe. The Stiletto's operational range is too " 3723"limited and it is not fast enough to engage all the UFOs we might detect.\n" 3724"\n" 3725"Only one aircraft in the world is capable of filling the operational gap we " 3726"face; the Argentinian KB-550 Hypersonic Wing, dubbed the \"Saracen\" in NATO " 3727"code. Mixing old and new stealth technology into a single airframe, the " 3728"Saracen most resembles the ancient SR-71 \"Blackbird\" in its shape and " 3729"bearing. It is black as the night itself, covered in radiation-absorbing " 3730"paint that makes it practically invisible to radar, lidar and most other " 3731"forms of active scanning. Its fuselage is composed almost entirely of carbon " 3732"nanotubes and sheets of graphite-reinforced plastic. This makes the craft " 3733"extremely strong and heat-resistant enough to cope with the temperatures of " 3734"cruising at speeds in excess of Mach 4. The Saracen is the fastest military " 3735"airplane still flying today.\n" 3736"\n" 3737"In terms of its capabilities, the Saracen pushes our interception range into " 3738"international territory. Its huge, armoured tanks and amazing fuel-" 3739"efficiency allow it to go anywhere up to 10,000 kilometres from its hangar " 3740"at hypersonic speeds -- and back again -- with fuel to spare for combat " 3741"manoeuvres. Its stealthy design, high speed and tough airframe allow it to " 3742"engage UFOs that our Stiletto-class Interceptors may simply be unable to " 3743"catch. It has tough armour and can fly home even on one engine. Thanks to " 3744"the power of its engines and a set of additional manoeuvring thrusters in " 3745"its belly, it can take off almost vertically; this is definitely within the " 3746"restrictions of our hangar facilities.\n" 3747"\n" 3748"Its electronics suite is similarly impressive. It has state-of-the-art " 3749"targeting computers, advanced radar and lidar systems, advanced ECM " 3750"(Electronic Counter-Measures) equipment, in-helmet VR imaging for the pilot, " 3751"and more.\n" 3752"\n" 3753"Unfortunately, for all its strengths, it is costly to lease and maintain, " 3754"and its heavy load of fuel and armour cuts into weapons capacity. The " 3755"Saracen cannot equal the weapons load of the far smaller and less expensive " 3756"Stiletto. Nor can it hope to equal the Stiletto's manoeuvrability. Despite " 3757"thrust-vectoring technology (the ability to change the shape of its engine " 3758"nozzles to direct thrust), electro-elastic wing surface (the ability to " 3759"dynamically change the shape of its wings) and other terrific advances, the " 3760"Saracen is still a large fixed-wing aircraft with all the limitations that " 3761"implies. Though it can take much more damage than a Stiletto and remain " 3762"effective, the Saracen will not perform as well in combat with alien craft.\n" 3763"\n" 3764"The Saracen requires 1 Small Hangar for storage, maintenance and deployment. " 3765"It has 2 medium weapon hardpoints.\n" 3766"\n" 3767"\n" 3768"Recommended Doctrine\n" 3769"\n" 3770"At its heart the Saracen is a long-range interceptor to be used against " 3771"extremely distant or fast UFOs. Unlike the alien craft, it is barely slowed " 3772"by moving inside Earth atmosphere, making it slightly faster than most of " 3773"the UFOs we have observed so far. This will allow PHALANX to catch the " 3774"aliens wherever they may be going -- short of interplanetary space.\n" 3775"\n" 3776"As always, the Saracen's performance against extraterrestrial craft can't be " 3777"measured without solid observational data from at least one real combat " 3778"encounter. However, if deployed in large enough flights, it should be able " 3779"to cut up alien craft of all varieties.\n" 3780"\n" 3781"\n" 3782"Addenda\n" 3783"\n" 3784"None." 3785msgstr "" 3786"Aircraft Evaluation -- Saracen-class Interceptor\n" 3787"\n" 3788"CLASSIFIED LEVEL BLACK\n" 3789"\n" 3790"PHALANX Extraterrestrial Response Unit\n" 3791"\n" 3792"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 3793"\n" 3794"Filed: 19 March 2084\n" 3795"\n" 3796"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 3797"Operations Command\n" 3798"\n" 3799"\n" 3800"\n" 3801"Overview\n" 3802"\n" 3803"It is clear that the Stiletto-class Interceptor, while a terrific aircraft, " 3804"does not cover all our needs. We must be ready to defend our planet and our " 3805"people anywhere across the globe. The Stiletto's operational range is too " 3806"limited and it is not fast enough to engage all the UFOs we might detect.\n" 3807"\n" 3808"Only one aircraft in the world is capable of filling the operational gap we " 3809"face; the Argentinian KB-550 Hypersonic Wing, dubbed the \"Saracen\" in NATO " 3810"code. Mixing old and new stealth technology into a single airframe, the " 3811"Saracen most resembles the ancient SR-71 \"Blackbird\" in its shape and " 3812"bearing. It is black as the night itself, covered in radiation-absorbing " 3813"paint that makes it practically invisible to radar, lidar and most other " 3814"forms of active scanning. Its fuselage is composed almost entirely of carbon " 3815"nanotubes and sheets of graphite-reinforced plastic. This makes the craft " 3816"extremely strong and heat-resistant enough to cope with the temperatures of " 3817"cruising at speeds in excess of Mach 4. The Saracen is the fastest military " 3818"airplane still flying today.\n" 3819"\n" 3820"In terms of its capabilities, the Saracen pushes our interception range into " 3821"international territory. Its huge, armoured tanks and amazing fuel-" 3822"efficiency allow it to go anywhere up to 10,000 kilometres from its hangar " 3823"at hypersonic speeds -- and back again -- with fuel to spare for combat " 3824"manoeuvres. Its stealthy design, high speed and tough airframe allow it to " 3825"engage UFOs that our Stiletto-class Interceptors may simply be unable to " 3826"catch. It has tough armour and can fly home even on one engine. Thanks to " 3827"the power of its engines and a set of additional manoeuvring thrusters in " 3828"its belly, it can take off almost vertically; this is definitely within the " 3829"restrictions of our hangar facilities.\n" 3830"\n" 3831"Its electronics suite is similarly impressive. It has state-of-the-art " 3832"targeting computers, advanced radar and lidar systems, advanced ECM " 3833"(Electronic Counter-Measures) equipment, in-helmet VR imaging for the pilot, " 3834"and more. The Saracen can carry about twice the electronics load of a " 3835"Stiletto-class Interceptor, with room to spare for further modular " 3836"equipment.\n" 3837"\n" 3838"Unfortunately, for all its strengths, it is costly to lease and maintain, " 3839"and its heavy load of fuel and armour cuts badly into weapons capacity. The " 3840"Saracen cannot equal the weapons load of the far smaller and less expensive " 3841"Stiletto. Nor can it hope to equal the Stiletto's manoeuvrability. Despite " 3842"thrust-vectoring technology (the ability to change the shape of its engine " 3843"nozzles to direct thrust), electro-elastic wing surface (the ability to " 3844"dynamically change the shape of its wings) and other terrific advances, the " 3845"Saracen is still a large fixed-wing aircraft with all the limitations that " 3846"implies. Though it can take much more damage than a Stiletto and remain " 3847"effective, the Saracen will not perform as well in combat with alien craft.\n" 3848"\n" 3849"The Saracen requires 1 Large Hangar for storage, maintenance and deployment. " 3850"It has 2 weapon hardpoints; 2 medium belly bays.\n" 3851"\n" 3852"\n" 3853"Recommended Doctrine\n" 3854"\n" 3855"At its heart the Saracen is a long-range interceptor to be used against " 3856"extremely distant or fast UFOs. Unlike the alien craft, it is barely slowed " 3857"by moving inside Earth atmosphere, making it slightly faster than most of " 3858"the UFOs we have observed so far. This will allow PHALANX to catch the " 3859"aliens wherever they may be going -- short of interplanetary space.\n" 3860"\n" 3861"As always, the Saracen's performance against extraterrestrial craft can't be " 3862"measured without solid observational data from at least one real combat " 3863"encounter. However, if deployed in large enough flights, it should be able " 3864"to cut up alien craft of all varieties.\n" 3865"\n" 3866"\n" 3867"Addenda\n" 3868"\n" 3869"None." 3870 3871#: ../base/ufos/msgid/aircraft.ufo:194 3872#, fuzzy 3873msgid "" 3874"Commander, I'm extremely proud to present you with the plans for our new " 3875"interceptor, the Dragon. As you can see we've taken more than one page out " 3876"of the aliens' book and the radical styling truly pays off.\n" 3877"\n" 3878"Incorporating new technologies from the ground up, the Dragon consists of an " 3879"inner skeleton of alien materials providing strength for the lighter outer " 3880"skin of carbon nanotube-reinforced plastics. This allows it to mount two " 3881"actual alien engines which give speed and power like nothing else in our " 3882"arsenal. The forward-swept wings are a special touch to allow it more knife-" 3883"fighting mobility than alien designs.\n" 3884"\n" 3885"The three-pronged fuselage is also inspired by the enemy, slicing through " 3886"the air with remarkable grace. The upper two prongs can mount onboard " 3887"electronics to enhance evasion and targeting. Two heavy weapon hardpoints " 3888"are located in the center -- the 'mouth', if you will -- for which the " 3889"Dragon was named.\n" 3890"\n" 3891"The main drawback of the Dragon is that, like UFOs, it requires antimatter " 3892"to get into the air. Nothing else will do considering the weight of the " 3893"fuselage. Since our supplies of antimatter are so limited it may be that we " 3894"can't afford to spend it on anything but our airfleet. That's why we should " 3895"be careful about where we deploy the Dragon, and consider whether or not its " 3896"deployment is really necessary in any given situation.\n" 3897"\n" 3898"Also, please note that while the Dragon is technically capable of entering " 3899"orbit on its own steam, it has no space capabilities and should not be " 3900"pushed above the upper atmosphere under any circumstances. Some things are " 3901"just too much to ask right now. We're engineers, Commander, not wizards.\n" 3902"\n" 3903"Cdr. Navarre" 3904msgstr "" 3905"Commander, I'm extremely proud to present you with the plans for our new " 3906"interceptor, the Dragon. As you can see we've taken more than one page out " 3907"of the aliens' book and the radical styling truly pays off.\n" 3908"\n" 3909"Incorporating new technologies from the ground up, the Dragon consists of an " 3910"inner skeleton of alien materials providing strength for the lighter outer " 3911"skin of carbon nanotube-reinforced plastics. This allows it to mount two " 3912"actual alien engines which give speed and power like nothing else in our " 3913"arsenal. The forward-swept wings are a special touch to allow it more knife-" 3914"fighting mobility than alien designs.\n" 3915"\n" 3916"The three-pronged fuselage is also inspired by the enemy, slicing through " 3917"the air with remarkable grace. The upper two prongs can mount small " 3918"retractable weapons, the bottom prong contains a medium-sized weapon " 3919"compartment, and the central structure was designed to accommodate the main " 3920"hardpoint -- the 'mouth', if you will -- for which the Dragon was named.\n" 3921"\n" 3922"The main drawback of the Dragon is that, like UFOs, it requires antimatter " 3923"to get into the air. Nothing else will do considering the weight of the " 3924"fuselage. Since our supplies of antimatter are so limited it may be that we " 3925"can't afford to spend it on anything but our airfleet. That's why we should " 3926"be careful about where we deploy the Dragon, and consider whether or not its " 3927"deployment is really necessary in any given situation.\n" 3928"\n" 3929"Also, please note that while the Dragon is technically capable of entering " 3930"orbit on its own steam, it has no space capabilities and should not be " 3931"pushed above the upper atmosphere under any circumstances. Some things are " 3932"just too much to ask right now. We're engineers, Commander, not wizards.\n" 3933"\n" 3934"--Cdr. Navarre" 3935 3936#: ../base/ufos/msgid/aircraft.ufo:204 3937#, fuzzy 3938msgid "" 3939"Commander, let me preface this by saying it's obvious that the aliens have " 3940"been severely outperforming us in every way, but nowhere is this more " 3941"evident than in the air. We were in a bad position at the start of the war " 3942"and despite our efforts there has been little improvement.\n" 3943"\n" 3944"However, now that we have an understanding of alien materials and how they " 3945"behave in the air, as well as alien engines and fuelling systems, I think my " 3946"team and I are ready to tackle the task of creating an entirely new " 3947"interceptor exclusive to PHALANX. We believe that by combining alien " 3948"techniques with good old human manufacturing we can design something that " 3949"will be vastly superior to our current-generation craft while remaining " 3950"economically feasible to produce and to fly.\n" 3951"\n" 3952"The program will incur considerable expenses in lab time, personnel and " 3953"materials, but as always we stand to gain much more than we could possibly " 3954"lose. It's a project that could rally a lot of hope for our cause, " 3955"Commander. Please let me know as soon as possible when you want us to start " 3956"work.\n" 3957"\n" 3958"Cdr. Navarre" 3959msgstr "" 3960"Commander, let me preface this by saying it's obvious that the aliens have " 3961"been severely outperforming us in every way, but nowhere is this more " 3962"evident than in the air. We were in a bad position at the start of the war " 3963"and despite our efforts there has been little improvement.\n" 3964"\n" 3965"However, now that we have an understanding of alien materials and how they " 3966"behave in the air, as well as alien engines and fuelling systems, I think my " 3967"team and I are ready to tackle the task of creating an entirely new " 3968"interceptor exclusive to PHALANX. We believe that by combining alien " 3969"techniques with good old human manufacturing we can design something that " 3970"will be vastly superior to our current-generation craft while remaining " 3971"economically feasible to produce and to fly.\n" 3972"\n" 3973"The program will incur considerable expenses in lab time, personnel and " 3974"materials, but as always we stand to gain much more than we could possibly " 3975"lose. It's a project that could rally a lot of hope for our cause, " 3976"Commander. Please let me know as soon as possible when you want us to start " 3977"work.\n" 3978"\n" 3979"--Cdr. Navarre" 3980 3981#: ../base/ufos/msgid/aircraft.ufo:214 3982#, fuzzy 3983msgid "" 3984"Commander, excuse me if I sound a little incoherent, but I've been up all " 3985"night finishing the final blueprints. It is with great pleasure that I " 3986"present you the Starchaser Superiority Fighter.\n" 3987"\n" 3988"It's greatest advantage is its alien-tech propulsion system that, along with " 3989"its sleek, aerodynamic design, bestows it with much greater speed than the " 3990"Dragon interceptor. The hull itself is made out of dense layers of alien " 3991"materials, providing an unprecedented level of durability. Finally, despite " 3992"the fact that the compact design prevented us from expanding the modular " 3993"weapon and support systems as much as we would have liked, we have managed " 3994"to add an additional light weapon hardpoint on top of the two heavy weapon " 3995"hardpoints available on the Dragon. This should help for those close-up " 3996"dogfights.\n" 3997"\n" 3998"The Starchaser is truly the next generation in aerial combat, commander. It " 3999"matches or outperforms any other fighter design we have, so I recommend we " 4000"begin phasing it in immediately. Be advised, however, that the Starchaser is " 4001"more costly to produce.\n" 4002"\n" 4003"Cdr. Navarre" 4004msgstr "" 4005"Commander, excuse me if I sound a little incoherent, but I've been up all " 4006"night finishing the final blueprints. It is with great pleasure that I " 4007"present you the Starchaser Space Superiority Fighter. Yes, you read that " 4008"right, space superiority. One of the most striking improvements over the " 4009"Dragon - though it's certainly not the only one! - is the ability of " 4010"sustained orbital flight and combat. We now have the ability of intercepting " 4011"the enemy outside our own atmosphere, and while this seems a minor boon so " 4012"long as we don't know where the enemy is coming from, I'm certain that we're " 4013"going to need this capability sooner or later.\n" 4014"\n" 4015"Until that time comes, let's focus on more down-to-Earth matters. The " 4016"Starchaser is equipped with an alien-tech propulsion system that, along with " 4017"its sleek, aerodynamic design, bestows it with both speed and " 4018"manoeuvrability. The hull itself is made out of dense layers of alien " 4019"materials, providing an unprecedented level of durability. Finally, despite " 4020"the fact that the compact design leaves us with only limited options for " 4021"modular weapon and support systems, we've managed to improve firepower over " 4022"the Dragon design.\n" 4023"\n" 4024"The Starchaser is truly the next generation in aerial combat, commander. It " 4025"matches or outperforms any other fighter design we have, so I recommend we " 4026"begin phasing it in immediately. Be advised, however, that the Starchaser is " 4027"rather costly to produce, in terms of credits, raw materials and time " 4028"alike.\n" 4029"\n" 4030"--Cdr. Navarre" 4031 4032#: ../base/ufos/msgid/aircraft.ufo:224 4033#, fuzzy 4034msgid "" 4035"Commander, as you will be well aware, our enemies have been fielding " 4036"increasingly heavier craft and weaponry in our skies, perhaps in a response " 4037"to our leveling the playing field with the new Dragon interceptors. Once " 4038"again, we're feeling the pressure. My team and I believe it is time for the " 4039"next evolution in our air combat arsenal.\n" 4040"\n" 4041"As our understanding of the UFO workings and alien doctrine grows, we are " 4042"better able to incorporate that understanding into our designs. I've already " 4043"got a rough draft of what I think will constitute a high-power air " 4044"superiority fighter, but I need time and funding to come up with something " 4045"definitive.\n" 4046"\n" 4047"I suggest you give some priority to this project, commander. Our pilots are " 4048"risking their lives up there every day, and each day the risk grows higher.\n" 4049"\n" 4050"Cdr. Navarre" 4051msgstr "" 4052"Commander, as you will be well aware, our enemies have been fielding " 4053"increasingly heavier craft and weaponry in our skies, perhaps in a response " 4054"to our leveling the playing field with the new Dragon interceptors. Once " 4055"again, we're feeling the pressure. My team and I have believe it is time for " 4056"the next evolution in our air combat arsenal.\n" 4057"\n" 4058"As our understanding of the UFO workings and alien doctrine grows, we are " 4059"better able to incorporate that understanding into our designs. I've already " 4060"got a rough draft of what I think will constitute a high-power air " 4061"superiority fighter, but I need time and funding to come up with something " 4062"definitive.\n" 4063"\n" 4064"I suggest you give some priority to this project, commander. Our pilots are " 4065"risking their lives up there every day, and each day the risk grows higher.\n" 4066"\n" 4067"--Cdr. Navarre" 4068 4069#: ../base/ufos/msgid/aircraft.ufo:236 4070msgid "" 4071"Commander, we've done it. Let me present to you the crowning achievement of " 4072"my career: the Stingray Heavy-payload Fighter.\n" 4073"\n" 4074"The first thing you'll notice is its distinctive shape and armour plating. I " 4075"know some of the pilots who had a look at the early drawings were a little " 4076"wary of flying something that looks so alien, but I assure you every inch of " 4077"this aircraft's design is there for a reason. We chucked out all of our " 4078"assumptions and set about rethinking what we were doing. I'm happy to say " 4079"the result is an aircraft that is lighter, faster and more heavily " 4080"weaponised than anything in our arsenal.\n" 4081"\n" 4082"The Stingray's swept wings provide excellent stability at the extraordinary " 4083"speeds it reaches. Because of the way we shape the alien materials for " 4084"maximum cohesion, we were able to build the durability of the aircraft into " 4085"its outer casing and gut the interior mechanisms which would typically " 4086"reinforce the aircraft's armour. As a result, we can mount heavier weapon " 4087"emplacements than we could on a comparable craft built with a more " 4088"traditional design.\n" 4089"\n" 4090"This should give us something to deal with the frightening new UFOs we're " 4091"facing in the sky. I recommend you get the Stingray into action as soon as " 4092"possible.\n" 4093"\n" 4094"Cdr. Navarre" 4095msgstr "" 4096 4097#: ../base/ufos/msgid/aircraft.ufo:246 4098msgid "" 4099"Commander, following our investigation of the Gunboat UFO it has become " 4100"painfully clear that we need a more powerful interceptor. The last " 4101"interceptors we designed really helped us level the playing field and we " 4102"think we can do it again.\n" 4103"\n" 4104"The Gunboat's armour represents a significant advance in technology, " 4105"allowing them to pack more protection into a much lighter package. That's " 4106"why the Gunboat is so fast and agile. I want a shot at replicating this in " 4107"our own designs. If we can pull it off, we'll have an extraordinarily fast " 4108"interceptor capable of mounting a heavier weapon load than any of our " 4109"previous interceptors.\n" 4110"\n" 4111"Give me sufficient lab time and I am confident I can bring you the best damn " 4112"fighter our pilots will ever fly. We're going to need it to stay airborne if " 4113"they keep sending those Gunboats against us.\n" 4114"\n" 4115"Cdr. Navarre" 4116msgstr "" 4117 4118#: ../base/ufos/msgid/aircraft.ufo:264 4119#, fuzzy 4120msgid "" 4121"This small UFO is the first type we've observed visually and on radar. " 4122"Although they don't seem to take part in actual raids, they're no less a " 4123"threat; so far they've paved the way for every instance of alien activity on " 4124"Earth.\n" 4125"\n" 4126"We have dubbed this class of UFO the 'Scout', as that seems to be its " 4127"purpose here on Earth. It makes sense. Every modern military force needs " 4128"intelligence more than anything.\n" 4129"\n" 4130"Here are the major technical details:\n" 4131"\n" 4132"-- The craft has only a small fuel tank and few provisions for a crew. It " 4133"seems designed for little more than coming down from orbit, flying around a " 4134"bit, and then returning.\n" 4135"\n" 4136"-- We have determined the craft to be unarmed, but it's equipped with what " 4137"appears to be a large suite of sensors contained in the four protrusions " 4138"around the cockpit. Curiously, it seems to mount no communications equipment " 4139"that we can identify, which would defeat the purpose of a scout. Your guess " 4140"is as good as ours, sir.\n" 4141"\n" 4142"Beyond that the craft has no particular distinguishing characteristics.\n" 4143"\n" 4144"As I said, this UFO type is used primarily as a reconnaissance unit and " 4145"vanguard to scout the way for heavier craft. Though unarmed, we should shoot " 4146"these things down whenever we're not otherwise engaged, because anything the " 4147"aliens are up to is bound to be bad for us.\n" 4148"\n" 4149"Cdr. Navarre" 4150msgstr "" 4151"This small UFO is the first type we've observed visually and on radar. " 4152"Although they don't seem to take part in actual raids, they're no less a " 4153"threat; so far they've paved the way for every instance of alien activity on " 4154"Earth.\n" 4155"\n" 4156"We have dubbed this class of UFO the 'Scout', as that seems to be its " 4157"purpose here on Earth. It makes sense. Every modern military force needs " 4158"intelligence more than anything.\n" 4159"\n" 4160"Here are the major technical details:\n" 4161"\n" 4162"-- The craft has only a small fuel tank and few provisions for a crew. It " 4163"seems designed for little more than coming down from orbit, flying around a " 4164"bit, and then returning.\n" 4165"\n" 4166"-- We've found no evidence of landing gear or hover ability in this craft, " 4167"implying that it isn't meant to land. If it loses both engines, it goes down " 4168"and won't come back up.\n" 4169"\n" 4170"-- We have determined the craft to be unarmed, but it's equipped with what " 4171"appears to be a large suite of sensors contained in the four protrusions " 4172"around the cockpit. Curiously, it seems to mount no communications equipment " 4173"that we can identify, which would defeat the purpose of a scout. Your guess " 4174"is as good as ours, sir.\n" 4175"\n" 4176"Beyond that the craft has no particular distinguishing characteristics.\n" 4177"\n" 4178"As I said, this UFO type is used primarily as a reconnaissance unit and " 4179"vanguard to scout the way for heavier craft. Though unarmed, we should shoot " 4180"these things down whenever we're not otherwise engaged, because anything the " 4181"aliens are up to is bound to be bad for us.\n" 4182"\n" 4183"--Cdr. Navarre" 4184 4185#: ../base/ufos/msgid/aircraft.ufo:270 4186#, fuzzy 4187msgid "" 4188"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4189"for disassembly. We're ready to start studying and dismantling the craft " 4190"whenever you say, but we will need some lab time and funding to make a " 4191"proper assessment of its function and capabilities.\n" 4192"\n" 4193"Cdr. Navarre" 4194msgstr "" 4195"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4196"for disassembly. We're ready to start studying and dismantling the craft " 4197"whenever you say, but we will need some lab time and funding to make a " 4198"proper assessment of its function and capabilities.\n" 4199"\n" 4200"--Cdr. Navarre" 4201 4202#: ../base/ufos/msgid/aircraft.ufo:288 4203#, fuzzy 4204msgid "" 4205"Commander, my team and I have just finished another UFO report for you. Here " 4206"is my summary for your review.\n" 4207"\n" 4208"The Fighter craft seems to serve the role of escort to alien expeditions. It " 4209"is frequently deployed to engage aerial targets or even as a diversion to " 4210"mask some other mission somewhere else.\n" 4211"\n" 4212"It's not as manouverable as some UFOs we've observed, but it's certainly " 4213"fast, with a tough airframe and large claw-like heat exchangers on the side " 4214"to compensate for the increased heat output of the chunky antimatter " 4215"engines. It mounts a single weapon system under the nose of the craft. This " 4216"weapon, some type of high-energy particle beam, will require thorough " 4217"research before we will be able to make any conclusions about it. However, " 4218"it's obvious just from our combat recordings that this weapon is extremely " 4219"dangerous. It fires a beam of particles at a good fraction of the speed of " 4220"light, giving it significant range before the atmosphere can slow and/or " 4221"disperse the particles enough to render them harmless.\n" 4222"\n" 4223"The Fighter features no discernible communications equipment, nor does it " 4224"mount landing gear. What it does have, however, is a large targeting " 4225"computer and holographic HUD to make the craft even more effective in air " 4226"engagements.\n" 4227"\n" 4228"Combined with our work on UFO theory, the analysis of the Fighter has led us " 4229"to some new conclusions about these smaller classes of UFO. While faster " 4230"than most things in Earth's sky, the Fighter is still not very speedy for a " 4231"craft driven by antimatter rockets. From what we've seen of the alien hull " 4232"materials, they could easily stand more engine stresses if required. The " 4233"aliens could certainly build more powerful engines with their current " 4234"technology. It seems the limiting factor is fuel volatility.\n" 4235"\n" 4236"The antimatter tanks in the Fighter are very small and very heavily " 4237"armoured. Obviously the aliens aren't taking any unnecessary risks. The few " 4238"tenths of a gramme of antimatter that a small UFO can safely carry seem to " 4239"be just enough to complete a planet mission and return to base. If the UFO " 4240"does manage to lose containment, the amount of antimatter in its tanks will " 4241"not be enough to harm nearby craft.\n" 4242"\n" 4243"Tactically, the Fighter is a real threat to PHALANX craft. However, their " 4244"function is strictly limited, as they aren't equipped to do anything more " 4245"than armed reconnaissance.\n" 4246"\n" 4247"Cdr. Navarre" 4248msgstr "" 4249"Commander, my team and I have just finished another UFO report for you. Here " 4250"is my summary for your review.\n" 4251"\n" 4252"The Fighter craft seems to serve the role of escort to alien harvesting " 4253"expeditions and similar operations. It is frequently deployed as a Harvester " 4254"UFO's fighter wing, or even as a diversion to mask some other mission " 4255"somewhere else.\n" 4256"\n" 4257"It's not as manouverable as some UFOs we've observed, but it's certainly " 4258"fast, with a tough airframe and large claw-like heat exchangers on the side " 4259"to compensate for the increased heat output of the chunky antimatter " 4260"engines. It mounts a single weapon system under the nose of the craft. This " 4261"weapon, some type of high-energy particle beam, will require thorough " 4262"research before we will be able to make any conclusions about it. However, " 4263"it's obvious just from our combat recordings that this weapon is extremely " 4264"dangerous. It fires a beam of particles at a good fraction of the speed of " 4265"light, giving it significant range before the atmosphere can slow and/or " 4266"disperse the particles enough to render them harmless.\n" 4267"\n" 4268"The crew compartment is equipped with 3 duty stations. We have studied these " 4269"intently and, as near as we can determine, they are designed a pilot, a " 4270"gunner and an electronics officer. The Fighter features no discernible " 4271"communications equipment, nor does it mount landing gear. What it does have, " 4272"however, is a large targeting computer and holographic HUD to make the craft " 4273"even more effective in air engagements.\n" 4274"\n" 4275"Combined with our work on UFO theory, the analysis of the Fighter has led us " 4276"to some new conclusions about these smaller classes of UFO. While faster " 4277"than most things in Earth's sky, the Fighter is still not very speedy for a " 4278"craft driven by antimatter rockets. From what we've seen of the alien hull " 4279"materials, they could easily stand more engine stresses if required. The " 4280"aliens could certainly build more powerful engines with their current " 4281"technology. It seems the limiting factor is fuel volatility.\n" 4282"\n" 4283"The antimatter tanks in the Fighter are very small and very heavily " 4284"armoured. Obviously the aliens aren't taking any unnecessary risks. The few " 4285"tenths of a gramme of antimatter that a small UFO can safely carry seem to " 4286"be just enough to complete a planet mission and return to base. If the UFO " 4287"does manage to lose containment, the amount of antimatter in its tanks will " 4288"not be enough to harm other craft in the same formation. This might not be " 4289"true for larger craft, however.\n" 4290"\n" 4291"Tactically, the Fighter is a real threat to PHALANX craft. They most often " 4292"operate in pairs, a lead craft and a wingman, forming a tight, effective " 4293"formation to protect larger and more vulnerable craft. However, their " 4294"function is strictly limited, as they aren't equipped to do anything more " 4295"than armed reconnaissance. The real threat will always be whatever the " 4296"Fighters are protecting. Fighters should never be a main target unless there " 4297"is nothing else left to shoot down.\n" 4298"\n" 4299"--Cdr. Navarre" 4300 4301#: ../base/ufos/msgid/aircraft.ufo:296 4302#, fuzzy 4303msgid "" 4304"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4305"for disassembly. Recovering a Fighter-class UFO has been one of the things " 4306"we at DivEngine have been praying for. This is the first armed combat UFO " 4307"that PHALANX has observed; it is vital that we study these alien craft and " 4308"weapons and learn their weaknesses, if they have any.\n" 4309"\n" 4310"We're ready to start studying and dismantling the craft whenever you say, " 4311"but we will need some lab time and funding to make a proper assessment of " 4312"its function and capabilities.\n" 4313"\n" 4314"Cdr. Navarre" 4315msgstr "" 4316"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4317"for disassembly. Recovering a Fighter-class UFO has been one of the things " 4318"we at DivEngine have been praying for. This is the first armed combat UFO " 4319"that PHALANX has observed; it is vital that we study these alien craft and " 4320"weapons and learn their weaknesses, if they have any.\n" 4321"\n" 4322"We're ready to start studying and dismantling the craft whenever you say, " 4323"but we will need some lab time and funding to make a proper assessment of " 4324"its function and capabilities.\n" 4325"\n" 4326"--Cdr. Navarre" 4327 4328#: ../base/ufos/msgid/aircraft.ufo:310 4329#, fuzzy 4330msgid "" 4331"Commander, my team and I have just finished another UFO report for you. Here " 4332"is my summary for your review.\n" 4333"\n" 4334"As far as we can determine, this type of UFO is indeed a transporter of some " 4335"kind, carrying materials in its large cargo hold and a sizeable team of " 4336"aliens in a passenger compartment behind the cockpit. Satellite surveillance " 4337"has observed these ships landing at alien-held positions and unloading " 4338"material and passengers. This is strong evidence in support of the 'supply " 4339"ship' theory, and we're confident that it's correct.\n" 4340"\n" 4341"We can make several conclusions from the UFO's construction and the cargo " 4342"we've recovered from the hold. Unlike other UFOs we've seen, the Supply Ship " 4343"is built for carrying heavy loads rather than surviving combat. It doesn't " 4344"manoeuver very well, its engines are weak by comparison, and its airframe " 4345"will break up easily when hit.\n" 4346"\n" 4347"There isn't much that an alien cargo ship could be doing on Earth except " 4348"reinforcement and resupply. It will be bringing in weapons, spare parts and " 4349"other supplies from the alien homeworld to Earth in support of alien " 4350"operations on the surface. This should be prevented at all costs -- " 4351"permanent alien installations on Earth would place the civilian population " 4352"in the area in extreme danger. A strong alien presence also hampers our " 4353"operations in many ways, some too subtle to observe directly. The regular " 4354"operation of Supply Ships in an area may indicate an alien installation " 4355"under construction or, worse, one that's already operational.\n" 4356"\n" 4357"In conclusion, although it may seem of lesser importance than the other UFOs " 4358"we've encountered, the Supply Ship should be engaged whenever possible. The " 4359"long-term benefits of interrupting alien supplies may not be immediately " 4360"apparent, but it will show over time.\n" 4361"\n" 4362"Cdr. Navarre" 4363msgstr "" 4364"Commander, my team and I have just finished another UFO report for you. Here " 4365"is my summary for your review.\n" 4366"\n" 4367"As far as we can determine, this type of UFO is indeed a transporter of some " 4368"kind, carrying materials in its large cargo hold and up to 12 aliens in a " 4369"small passenger compartment behind the cockpit. Satellite surveillance has " 4370"observed these ships landing at alien-held positions and unloading material " 4371"and passengers. This is strong evidence in support of the 'supply ship' " 4372"theory, and we're confident that it's correct.\n" 4373"\n" 4374"We can make several conclusions from the UFO's construction and the cargo " 4375"we've recovered from the hold. Unlike other UFOs we've seen, the Supply Ship " 4376"is built for carrying heavy loads rather than surviving combat. It doesn't " 4377"manoeuver very well, its engines are weak by comparison, and its airframe " 4378"will break up easily when hit. This is why a Supply Ship will often be " 4379"protected by a large screen of Fighter UFOs, in case of interception.\n" 4380"\n" 4381"There isn't much that an alien cargo ship could be doing on Earth except " 4382"reinforcement and resupply. It will be bringing in weapons, spare parts and " 4383"other supplies from the alien homeworld to Earth in support of alien " 4384"operations on the surface. This should be prevented at all costs -- " 4385"permanent alien installations on Earth would place the civilian population " 4386"in the area in extreme danger. A strong alien presence also hampers our " 4387"operations in many ways, some too subtle to observe directly. The regular " 4388"operation of Supply Ships in an area may indicate an alien installation " 4389"under construction or, worse, one that's already operational.\n" 4390"\n" 4391"On the other hand, if we can prevent any Supply Ships from reaching an " 4392"existing alien strongpoint, we may be able to starve it out for a while " 4393"before sending in troops. This may give us a crucial tactical advantage.\n" 4394"\n" 4395"In conclusion, although it may seem of lesser importance than the other UFOs " 4396"we've encountered, the Supply Ship should be engaged whenever possible. The " 4397"long-term benefits of interrupting alien supplies may not be immediately " 4398"apparent, but it will show over time.\n" 4399"\n" 4400"Because Supply Ships are likely to have escorts, it's recommended that we " 4401"only engage them with overwhelming force. That's all, Commander.\n" 4402"\n" 4403"--Cdr. Navarre" 4404 4405#: ../base/ufos/msgid/aircraft.ufo:318 4406#, fuzzy 4407msgid "" 4408"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4409"for disassembly. It seems to be unarmed and its large cargo hold suggests " 4410"that it may be a supply carrier of some sort, supporting alien assets on the " 4411"surface of the Earth.\n" 4412"\n" 4413"We're ready to start studying and dismantling the craft whenever you say, " 4414"but we will need some lab time and funding to make a proper assessment of " 4415"its function and capabilities.\n" 4416"\n" 4417"Cdr. Navarre" 4418msgstr "" 4419"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4420"for disassembly. Larger than any of the other UFOs we've seen so far, it " 4421"seems to be unarmed, and its large cargo hold suggests that it may be a " 4422"supply carrier of some sort, supporting alien assets on the surface of the " 4423"Earth. These craft can be found at the centre of many alien formations and " 4424"will drastically increase the alien presence on our planet if we allow them " 4425"to complete their missions.\n" 4426"\n" 4427"We're ready to start studying and dismantling the craft whenever you say, " 4428"but we will need some lab time and funding to make a proper assessment of " 4429"its function and capabilities.\n" 4430"\n" 4431"--Cdr. Navarre" 4432 4433#: ../base/ufos/msgid/aircraft.ufo:326 ../base/ufos/msgid/aircraft.ufo:408 4434#: ../base/ufos/msgid/aircraft.ufo:446 ../base/ufos/msgid/aliens.ufo:12 4435#: ../base/ufos/msgid/ugvs.ufo:6 ../base/ufos/msgid/ugvs.ufo:14 4436#: ../base/ufos/msgid/ugvs.ufo:22 ../base/ufos/msgid/ugvs.ufo:30 4437#: ../base/ufos/msgid/weapons.ufo:487 ../base/ufos/msgid/weapons.ufo:495 4438#: ../base/ufos/msgid/weapons.ufo:503 ../base/ufos/msgid/weapons.ufo:1887 4439msgid "No pre research info available" 4440msgstr "<TODO>" 4441 4442#: ../base/ufos/msgid/aircraft.ufo:340 4443msgid "" 4444"Commander, we have just finished our investigation into the new UFO, which " 4445"we have called the Bomber.\n" 4446"\n" 4447"We went over and over this craft looking for the tell-tale signs we usually " 4448"use to figure out a UFO's purpose, but they're just not there. No lab " 4449"equipment. No medical facilities. The Bomber is equipped with the thickest " 4450"armour we've seen and more onboard technology and weaponry than any other " 4451"UFO. But if it is meant to be a heavy fighter craft they could have fit this " 4452"onto a much smaller and faster vehicle.\n" 4453"\n" 4454"Eventually, it was the size and emptiness that led us to the only conclusion " 4455"we can fathom: this UFO's purpose is to deliver troops to combat. And by our " 4456"estimates, it can comfortably and safely deliver to the battlefield more " 4457"than twice as many well-armed aliens as any other UFO we've seen. This is a " 4458"flying box of destruction. We can discern no other conceivable purpose for " 4459"it.\n" 4460"\n" 4461"This is a worrying development. It was terrifying when we learned the aliens " 4462"were trying to infect us with XVI, but it did mean that a large living human " 4463"population was an asset to them. If they've decided they want to be rid of " 4464"us, we may now be in a fight to the death.\n" 4465"\n" 4466"We can't be certain of their thinking then or whether it has changed now, " 4467"but the need to discover where they're coming from and how we can hit them " 4468"where it hurts is more urgent now than it has ever been.\n" 4469"\n" 4470"Cdr. Navarre" 4471msgstr "" 4472 4473#: ../base/ufos/msgid/aircraft.ufo:350 4474msgid "" 4475"Commander, we've recovered a new UFO type which is now waiting to be " 4476"researched.\n" 4477"\n" 4478"This is the largest UFO we have recovered yet. Early assessments don't give " 4479"us any hints about its particular use. It's so large it must be intended for " 4480"ground incursions but, as you've no doubt heard from the after-action " 4481"reports, it is a punishing foe in the air as well.\n" 4482"\n" 4483"Let us investigate this craft as soon as possible.\n" 4484"\n" 4485"Cdr. Navarre" 4486msgstr "" 4487"사령관님, 새로운 종류의 UFO를 회수하여 현재 연구를 기다리고 있습니다.\n" 4488"\n" 4489"이 종류는 지금까지 회수된 가운데 가장 큰 UFO입니다. 초기 평가에서는 특별한 용" 4490"도에 대한 아무 힌트도 얻지 못했습니다. 거대한 크기로 볼 때 지상 습격용인 것" 4491"이 틀림없으나, 아마 사후 보고서에서 이미 들으셨다시피, 공중전에도 강력합니" 4492"다.\n" 4493"\n" 4494"이 비행선을 최대한 빨리 조사했으면 합니다.\n" 4495"\n" 4496"Navarre 중령" 4497 4498#: ../base/ufos/msgid/aircraft.ufo:366 4499#, fuzzy 4500msgid "" 4501"Commander, my team and I have just finished another UFO report for you. Here " 4502"is my summary for your review.\n" 4503"\n" 4504"This UFO, which we've come to call the Corrupter, is a nightmare of alien " 4505"medical technology. It makes only a few concessions to air combat. Its main " 4506"purpose, without a shadow of a doubt, is to land on Earth and carry out " 4507"hideous operations on human victims.\n" 4508"\n" 4509"Where previous alien equipment seemed to focus mostly on collecting human " 4510"biomass, the Corrupter's interior -- particularly the massive blood " 4511"transfusion banks -- are geared towards the capture and alteration of " 4512"complete, live human beings. The alcoves I mentioned in my proposal are " 4513"still mysterious, but going by the wear patterns on the floors they seem to " 4514"be used to store some kind of heavy alien robot or cargo equipped with tank " 4515"treads. Heavy harnesses drop down from the ceiling to hold these robots in " 4516"place during flight, and the alcoves seem to have some type of air-drop " 4517"mechanism as well.\n" 4518"\n" 4519"It's difficult to speculate exactly what goes on in these UFOs with regards " 4520"to captured civilians. Clearly it has something to do with the alien " 4521"harvesting of human biomass, but they already have craft for that which do " 4522"not appear to be in any way obsolete. Instead we have to suspect that the " 4523"Corrupter represents a paradigm shift in alien activity on Earth. Something " 4524"has changed. Until we fully understand what's happening, we need to prepare " 4525"ourselves for what could be the worst threat to the global population we've " 4526"ever seen.\n" 4527"\n" 4528"The Corrupter presents a major ground threat due to its large crew " 4529"complement. More than any other craft we've encountered, the Corrupter is " 4530"purpose-built to deliver large alien forces to the surface.\n" 4531"\n" 4532"Commander, it's painfully obvious that we need to shoot these things down " 4533"whenever and wherever we see them.\n" 4534"\n" 4535"Cdr. Navarre" 4536msgstr "" 4537"Commander, my team and I have just finished another UFO report for you. Here " 4538"is my summary for your review.\n" 4539"\n" 4540"This UFO, which we've come to call the Corrupter, is a nightmare of alien " 4541"medical technology. It makes only a few concessions to air combat. Its main " 4542"purpose, without a shadow of a doubt, is to land on Earth and carry out " 4543"hideous operations on human victims.\n" 4544"\n" 4545"Where previous alien equipment seemed to focus mostly on collecting human " 4546"biomass, the Corrupter's interior -- particularly the massive blood " 4547"transfusion banks -- are geared towards the capture and alteration of " 4548"complete, live human beings. The alcoves I mentioned in my proposal are " 4549"still mysterious, but going by the wear patterns on the floors they seem to " 4550"be used to store some kind of heavy alien robot or cargo equipped with tank " 4551"treads. Heavy harnesses drop down from the ceiling to hold these robots in " 4552"place during flight, and the alcoves seem to have some type of air-drop " 4553"mechanism as well.\n" 4554"\n" 4555"It's difficult to speculate exactly what exactly goes on in these UFOs with " 4556"regards to captured civilians. Clearly it has something to do with the alien " 4557"harvesting of human biomass, but they already have craft for that which do " 4558"not appear to be in any way obsolete. Instead we have to suspect that the " 4559"Corrupter represents a paradigm shift in alien activity on Earth. Something " 4560"has changed. Until we fully understand what's happening, we need to prepare " 4561"ourselves for what could be the worst threat to the global population we've " 4562"ever seen.\n" 4563"\n" 4564"In the air the Corrupter's performance is relatively poor, being slow and " 4565"sluggish compared to other UFOs, but from our observations it appears to be " 4566"heavily escorted and presents a major ground threat due to its large crew " 4567"complement and on-board heavy weapons. More than any other craft we've " 4568"encountered, the Corrupter is purpose-built to deliver large alien forces to " 4569"the surface solely to attack civilians.\n" 4570"\n" 4571"Commander, it's painfully obvious that we need to shoot these things down " 4572"whenever and wherever we see them. If we don't, it's going to result in the " 4573"wholesale slaughter of innocent people and possibly even scenes worse than " 4574"Mumbai and Bonn.\n" 4575"\n" 4576"We have to stop that from happening at all costs.\n" 4577"\n" 4578"--Cdr. Navarre" 4579 4580#: ../base/ufos/msgid/aircraft.ufo:376 4581#, fuzzy 4582msgid "" 4583"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4584"for disassembly. This is one of the largest UFOs we have observed so far. " 4585"Our preliminary walkabout of the interior has given us only tantalizing " 4586"clues about its intended function.\n" 4587"\n" 4588"A lot of the equipment is stuff we've seen before, containers geared towards " 4589"storing live and dead biomass, but this UFO also has a lot of other kit " 4590"that's leaving my team scratching their heads. There are mysterious alcoves " 4591"with ports and valves leading to tanks full of human blood, with strange " 4592"controls unlike anything we've seen from the aliens before. There are banks " 4593"of robotic arms all ending in alien syringes, like some kind of mass " 4594"inoculation centre -- and there's more that we can't even begin to describe. " 4595"Just being inside it gives you a sense of something hostile to all human " 4596"life.\n" 4597"\n" 4598"I think we need to do some serious investigation on that thing right away, " 4599"Commander. There's something very very wrong about it, and I'm not going to " 4600"be able to sleep until I know what it is.\n" 4601"\n" 4602"Cdr. Navarre" 4603msgstr "" 4604"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4605"for disassembly. This is one of the largest UFOs we have observed so far, " 4606"but the relatively light armament indicates that it's not a combat craft. " 4607"Our preliminary walkabout of the interior has given us only tantalizing " 4608"clues about its intended function.\n" 4609"\n" 4610"A lot of the equipment is stuff we've seen before, containers geared towards " 4611"storing live and dead biomass, but this UFO also has a lot of other kit " 4612"that's leaving my team scratching their heads. There are mysterious alcoves " 4613"with ports and valves leading to tanks full of human blood, with strange " 4614"controls unlike anything we've seen from the aliens before. There are banks " 4615"of robotic arms all ending in alien syringes, like some kind of mass " 4616"inoculation centre -- and there's more that we can't even begin to describe. " 4617"Just being inside it gives you a sense of something hostile to all human " 4618"life.\n" 4619"\n" 4620"I think we need to do some serious investigation on that thing right away, " 4621"Commander. There's something very very wrong about it, and I'm not going to " 4622"be able to sleep until I know what it is.\n" 4623"\n" 4624"--Cdr. Navarre" 4625 4626#: ../base/ufos/msgid/aircraft.ufo:390 4627#, fuzzy 4628msgid "" 4629"Commander, my team and I have just finished another UFO report for you. Here " 4630"is my summary for your review.\n" 4631"\n" 4632"We've dubbed this UFO the 'Gunboat', and the name tells you a great deal " 4633"about its intended function. Its weapons and armour exceed that of UFOs " 4634"twice its size. As near as we can tell it was designed for the role of heavy " 4635"fighter/interceptor, and it fulfills that role magnificently.\n" 4636"\n" 4637"The UFO is armed with two particle beam weapons as well as -- very " 4638"interestingly -- two additional modular hardpoints of a design almost " 4639"identical to the weapon hardpoints on our own aircraft. Even more " 4640"interesting is the Gunboat's armour, an improvement over the standard skin " 4641"of alien materials we saw on the first wave of invading UFOs. This new " 4642"armour is a composite layer-cake of alien materials and various other " 4643"substances designed to slow and stop projectiles from penetrating. The basic " 4644"principle is simple enough but the new compounds have interesting properties " 4645"which we're not sure we fully understand. I'll see if my team can make " 4646"anything of it and, if so, I'll have a new research proposal ready for you " 4647"soon.\n" 4648"\n" 4649"The fuselage design of the Gunboat is still ostensibly that of a spacecraft, " 4650"but it has certain adaptations that make it much easier to handle in " 4651"atmosphere. It has actual wing surface generating lift, unlike the small " 4652"claw-winged designs which relied on brute engine power to stay airborne. " 4653"Furthermore, mobile flaps on the wings and stabilisers -- much like on human " 4654"aircraft -- allow the Gunboat to use the airflow over its surfaces, giving " 4655"it a much tighter turning circle, a far higher angle of attack and a " 4656"tremendous rate of climb compared to a UFO moving on engine power alone.\n" 4657"\n" 4658"Overall the Gunboat is fast, maneuverable and utterly deadly. It seems to " 4659"outperform previously-observed UFOs on every level; faster, tougher, better-" 4660"armed and more nimble. The only positive is that it would take three or four " 4661"times as much material to build a Gunboat compared to a small attack craft " 4662"and twice as much fuel to keep it flying, so it's unlikely we'll see " 4663"Gunboats in large numbers. My only worry is that they won't need very many " 4664"of these to pound us into dust. Extreme caution is advised, Commander, and I " 4665"recommend we spend some time and money upgrading our airfleet as soon as we " 4666"can.\n" 4667"\n" 4668"Cdr. Navarre" 4669msgstr "" 4670"Commander, my team and I have just finished another UFO report for you. Here " 4671"is my summary for your review.\n" 4672"\n" 4673"We've dubbed this UFO the 'Gunboat', and the name tells you a great deal " 4674"about its intended function. Its weapons and armour exceed that of UFOs " 4675"twice its size. As near as we can tell it was designed for the role of heavy " 4676"fighter/interceptor, and it fulfills that role magnificently.\n" 4677"\n" 4678"The UFO is armed with two particle beam weapons as well as -- very " 4679"interestingly -- two additional modular hardpoints of a design almost " 4680"identical to the weapon hardpoints on our own aircraft. It seems like the " 4681"aliens have actually adapted our design for their own use and may begin " 4682"using different loadouts on individual craft. If the aliens are actually " 4683"learning from us, we could be in for a hell of a ride . . .\n" 4684"\n" 4685"Even more interesting is the Gunboat's armour, an improvement over the " 4686"standard skin of alien materials we saw on the first wave of invading UFOs. " 4687"This new armour is a composite layer-cake of alien materials and various " 4688"other substances designed to slow and stop projectiles from penetrating. The " 4689"basic principle is simple enough but the new compounds have interesting " 4690"properties which we're not sure we fully understand. I'll see if my team can " 4691"make anything of it and, if so, I'll have a new research proposal ready for " 4692"you soon.\n" 4693"\n" 4694"The fuselage design of the Gunboat is still ostensibly that of a spacecraft, " 4695"but it has certain adaptations that make it much easier to handle in " 4696"atmosphere. It has actual wing surface generating lift, unlike the small " 4697"claw-winged designs which relied on brute engine power to stay airborne. " 4698"Furthermore, mobile flaps on the wings and stabilisers -- much like on human " 4699"aircraft -- allow the Gunboat to use the airflow over its surfaces, giving " 4700"it a much tighter turning circle, a far higher angle of attack and a " 4701"tremendous rate of climb compared to a UFO moving on engine power alone.\n" 4702"\n" 4703"Overall the Gunboat is fast, manoeuvrable and utterly deadly. It seems to " 4704"outperform previously-observed UFOs on every level; faster, tougher, better-" 4705"armed and more nimble. The only positive is that it would take three or four " 4706"times as much material to build a Gunboat compared to a small attack craft " 4707"and twice as much fuel to keep it flying, so it's unlikely we'll see " 4708"Gunboats in large numbers. My only worry is that they won't need very many " 4709"of these to pound us into dust. Extreme caution is advised, Commander, and I " 4710"recommend we spend some time and money upgrading our airfleet as soon as we " 4711"can.\n" 4712"\n" 4713"--Cdr. Navarre" 4714 4715#: ../base/ufos/msgid/aircraft.ufo:400 4716#, fuzzy 4717msgid "" 4718"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4719"for disassembly. Going by the extremely heavy armament it seems to be some " 4720"kind of heavy fighter or fire support model, its size class somewhere in " 4721"between those of the UFOs we've observed so far.\n" 4722"\n" 4723"This is the first new alien craft we've seen since discovering the Fighter " 4724"that is unmistakably purpose-built for combat. What's even more disturbing " 4725"is that it has certain features, innovations, which we theorise make the " 4726"craft more suited for atmospheric flight. I think we need to have a look at " 4727"this right away as it may represent a significant shift in alien goals and " 4728"tactics.\n" 4729"\n" 4730"We're ready to start studying and dismantling the craft whenever you say, " 4731"but we will need some lab time and funding to make a proper assessment of " 4732"its function and capabilities.\n" 4733"\n" 4734"Cdr. Navarre" 4735msgstr "" 4736"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4737"for disassembly. Going by the extremely heavy armament it seems to be some " 4738"kind of heavy fighter or fire support model, its size class somewhere in " 4739"between those of the UFOs we've observed so far.\n" 4740"\n" 4741"This is the first alien craft we've seen that is unmistakably purpose-built " 4742"for combat. What's even more disturbing is that it has certain features, " 4743"innovations, which we theorise make the craft more suited for atmospheric " 4744"flight. I think we need to have a look at this right away as it may " 4745"represent a significant shift in alien goals and tactics.\n" 4746"\n" 4747"We're ready to start studying and dismantling the craft whenever you say, " 4748"but we will need some lab time and funding to make a proper assessment of " 4749"its function and capabilities.\n" 4750"\n" 4751"--Cdr. Navarre" 4752 4753#: ../base/ufos/msgid/aircraft.ufo:430 4754#, fuzzy 4755msgid "" 4756"Commander, my team and I have just finished another UFO report for you. Here " 4757"is my summary for your review.\n" 4758"\n" 4759"This craft -- which we've dubbed the 'Harvester' -- appears designed " 4760"specifically for landing on a planetary surface and deploying an alien " 4761"harvesting party. It is equipped with a set of large, sturdy landing legs " 4762"and a special set of thrusters located in the UFO's belly to give it VTOL " 4763"(Vertical Take-Off and Landing) capability. Once the landed Harvester's crew " 4764"has collected enough captives, corpses and other biomass, they return to the " 4765"UFO and lift off into orbit, quickly disappearing back to wherever it is " 4766"they came from.\n" 4767"\n" 4768"The Harvester seems to bear out our theories about fuel capacity being the " 4769"main limiting factor for UFO speed, as it is both larger and faster than any " 4770"other we've previously observed. It's able to carry more antimatter fuel and " 4771"protect it far more effectively, with a tougher hull, thicker armour, and " 4772"more effective emergency antimatter-dumping measures. Even if an explosion " 4773"does occur, most of the blast will be contained by the UFO's extremely " 4774"strong construction.\n" 4775"\n" 4776"The Harvester's fuel tank can take up to 0.6 grammes of antimatter and " 4777"possesses a potential explosive force of approximately 25 kilotons when " 4778"full.\n" 4779"\n" 4780"There are three front-facing weapon mounts arranged in a triangle around the " 4781"craft's cockpit, each equipped with the particle beam weapon we've observed " 4782"in other UFOs.\n" 4783"\n" 4784"In the air, the Harvester is extremely dangerous and should be a high-" 4785"priority target. Its firepower is more than a match for anything we can " 4786"currently field. Its only obvious drawback is low manoeuvrability compared " 4787"to smaller UFO types. Our interceptors are significantly more agile and we " 4788"have far more combat experience in Earth atmosphere than the aliens do. This " 4789"is one of the few advantages we'll have over the Harvester, but in most " 4790"cases it won't be sufficient unless we upgrade our aerial capabilities.\n" 4791"\n" 4792"When encountered, we should concentrate our best pilots on a Harvester to " 4793"take it out as fast as possible.\n" 4794"\n" 4795"Our estimates of the Harvester's increased capabilities raise some " 4796"frightening points. It seems that alien craft will actually grow faster as " 4797"they become larger and more powerful, and there's no doubt that, if they can " 4798"build these Harvesters, they can build bigger and nastier UFOs. Without " 4799"upgrades to our airfleet, we may not be able to stand up to more dangerous " 4800"threats in the future.\n" 4801"\n" 4802"Please, do what you can about this when you can, Commander. I'd hate for us " 4803"to be caught unprepared.\n" 4804"\n" 4805"Cdr. Navarre" 4806msgstr "" 4807"Commander, my team and I have just finished another UFO report for you. Here " 4808"is my summary for your review.\n" 4809"\n" 4810"This craft -- which we've dubbed the 'Harvester' -- appears designed " 4811"specifically for landing on a planetary surface and deploying an alien " 4812"harvesting party. It is equipped with a set of large, sturdy landing legs " 4813"and a special set of thrusters located in the UFO's belly to give it VTOL " 4814"(Vertical Take-Off and Landing) capability. Once the landed Harvester's crew " 4815"has collected enough captives, corpses and other biomass, they return to the " 4816"UFO and lift off into orbit, quickly disappearing back to wherever it is " 4817"they came from.\n" 4818"\n" 4819"The Harvester seems to bear out our theories about fuel capacity being the " 4820"main limiting factor for UFO speed, as it is both larger and faster than any " 4821"other we've previously observed. It's able to carry more antimatter fuel and " 4822"protect it far more effectively, with a tougher hull, thicker armour, and " 4823"more effective emergency antimatter-dumping measures. Even if an explosion " 4824"does occur, most of the blast will be contained by the UFO's extremely " 4825"strong construction.\n" 4826"\n" 4827"The Harvester's fuel tank can take up to 0.6 grammes of antimatter and " 4828"possesses a potential explosive force of approximately 25 kilotons when " 4829"full.\n" 4830"\n" 4831"There are three front-facing weapon mounts arranged in a triangle around the " 4832"craft's cockpit. Two of these are equipped with the particle beam weapon " 4833"we've observed in other UFOs, but the remaining mount features an " 4834"interesting kind of alien missile launcher. The missiles have highly " 4835"sophisticated homing systems and are propelled by matter-antimatter reaction " 4836"rockets similar to UFO engines. These missiles are insanely fast, so fast " 4837"that they don't need explosive warheads to kill their prey, relying solely " 4838"on kinetic impact and the sympathetic detonation of any remaining fuel. More " 4839"research into this weapon will be a high priority.\n" 4840"\n" 4841"In the air, the Harvester is extremely dangerous and should be a high-" 4842"priority target. Between the twin particle beams and the alien launcher, its " 4843"firepower is more than a match for anything we can currently field. Its only " 4844"obvious drawback is low manoeuvrability compared to smaller UFO types. Our " 4845"interceptors are significantly more agile and we have far more combat " 4846"experience in Earth atmosphere than the aliens do. This is one of the few " 4847"advantages we'll have over the Harvester, and it would be wise to upgrade " 4848"our equipment in order to mitigate some of the aliens' tech superiority.\n" 4849"\n" 4850"When encountered, we should concentrate our best pilots and craft on any " 4851"Harvesters in the area and take them out as fast as possible. Only then " 4852"should we concern ourselves with shooting down any escorts.\n" 4853"\n" 4854"Our estimates of the Harvester's increased capabilities raise some " 4855"frightening points. It seems that alien craft will actually grow faster as " 4856"they become larger and more powerful, and there's no doubt that, if they can " 4857"build these Harvesters, they can build bigger and nastier UFOs. Without " 4858"upgrades to our airfleet, we may not be able to stand up to more dangerous " 4859"threats in the future.\n" 4860"\n" 4861"Please, do what you can about this when you can, Commander. I'd hate for us " 4862"to be caught unprepared.\n" 4863"\n" 4864"--Cdr. Navarre" 4865 4866#: ../base/ufos/msgid/aircraft.ufo:438 4867#, fuzzy 4868msgid "" 4869"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4870"for disassembly. This one is significantly larger than previous UFOs we've " 4871"observed, making it an especially important target for our research. " 4872"Uncovering the craft's purpose and examining its special equipment may give " 4873"us essential new insights into the aliens' mission here on Earth.\n" 4874"\n" 4875"We're ready to start studying and dismantling the craft whenever you say, " 4876"but we will need some lab time and funding to make a proper assessment of " 4877"its function and capabilities.\n" 4878"\n" 4879"Cdr. Navarre" 4880msgstr "" 4881"Commander, we've recovered a new UFO type which is now waiting in our hangar " 4882"for disassembly. This one is significantly larger than previous UFOs we've " 4883"observed and seems to be the centre of many alien formations, making it an " 4884"especially important target for our research. Uncovering the craft's purpose " 4885"and examining its special equipment may give us essential new insights into " 4886"the aliens' mission here on Earth.\n" 4887"\n" 4888"We're ready to start studying and dismantling the craft whenever you say, " 4889"but we will need some lab time and funding to make a proper assessment of " 4890"its function and capabilities.\n" 4891"\n" 4892"--Cdr. Navarre" 4893 4894#: ../base/ufos/msgid/aircraftitems.ufo:36 4895msgid "" 4896"Technical Specifications: \"Raven\" ECM Unit\n" 4897"\n" 4898"CLASSIFIED LEVEL BLACK\n" 4899"\n" 4900"PHALANX Extraterrestrial Response Unit\n" 4901"\n" 4902"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 4903"\n" 4904"Filed: 19 March 2084\n" 4905"\n" 4906"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 4907"Operations Command\n" 4908"\n" 4909"\n" 4910"\n" 4911"Overview\n" 4912"\n" 4913"Under the continuing efforts of the Excalibur Program, we have scoured the " 4914"globe for the best components on Earth in order to fit our aircraft with the " 4915"equipment they need to survive against the alien threat. As always, only the " 4916"very best equipment has been selected for the defence of our planet.\n" 4917"\n" 4918"Electronic warfare has been a part of military operations ever since radar " 4919"first appeared on the battlefield in World War 2. Ways of defeating radar " 4920"were constantly under development since it appeared on the shores of " 4921"Britain, methods such as flying below the height of the transmitter, " 4922"throwing radar-scrambling 'chaff', and in later years the advent of stealth " 4923"technology. It has always been better to have the enemy detect your presence " 4924"later rather than sooner -- or not at all. Even better, your enemy can't " 4925"shoot what he can't see.\n" 4926"\n" 4927"Just like the Mk. 1 Eyeball, electronic detection and targeting can be " 4928"fooled, and the devices which fool electronic detection and targeting can be " 4929"fooled in turn. It's a never-ending struggle for superiority which falls " 4930"under the term 'Electronic Warfare'. ECM (Electronic Counter-Measures) serve " 4931"to protect the craft with which they are equipped by jamming, deception, " 4932"decoys and other such stratagems. ECCM (Electronic Counter-Counter-Measures) " 4933"on the opposing side try to counteract the effect of ECM. And one thing is " 4934"clear; the aliens are very good at both.\n" 4935"\n" 4936"For this reason, we have adopted the \"Raven\" Electronic Warfare Suite, the " 4937"most advanced ECM package available in the world, for PHALANX service. It is " 4938"the best humanity has to offer in the field of disrupting enemy detection, " 4939"tracking and homing mechanisms. Any aircraft equipped with this piece of kit " 4940"will have a significantly higher survivability rate against missiles and " 4941"other independent munitions. It's less effective against aircraft guns, as " 4942"their targeting equipment is contained on-board and therefore can't be as " 4943"easily fooled or jammed, but even against these the \"Raven\" unit provides " 4944"a noteworthy benefit.\n" 4945"\n" 4946"It is very expensive thanks to its advanced electronics and takes up a " 4947"complete modular slot on one of our aircraft, but one thing is certain; its " 4948"price tag isn't half as high as the cost of losing one of our aircraft.\n" 4949"\n" 4950"\n" 4951"Recommended Doctrine\n" 4952"\n" 4953"We recommend that every aircraft expected to go up against armed UFOs carry " 4954"either one of these ECM units or an additional skin of Polymer Aircraft " 4955"Armour. Even against superior alien systems the additional protection of the " 4956"\"Raven\" will help our pilots achieve our goals in the skies of Earth. The " 4957"expense may seem prohibitive, but the survival of our craft and pilots will " 4958"certainly justify these costs in the long run.\n" 4959"\n" 4960"\n" 4961"Addenda\n" 4962"\n" 4963"None." 4964msgstr "" 4965"Technical Specifications: \"Raven\" ECM Unit\n" 4966"\n" 4967"CLASSIFIED LEVEL BLACK\n" 4968"\n" 4969"PHALANX Extraterrestrial Response Unit\n" 4970"\n" 4971"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 4972"\n" 4973"Filed: 19 March 2084\n" 4974"\n" 4975"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 4976"Operations Command\n" 4977"\n" 4978"\n" 4979"\n" 4980"Overview\n" 4981"\n" 4982"Under the continuing efforts of the Excalibur Program, we have scoured the " 4983"globe for the best components on Earth in order to fit our aircraft with the " 4984"equipment they need to survive against the alien threat. As always, only the " 4985"very best equipment has been selected for the defence of our planet.\n" 4986"\n" 4987"Electronic warfare has been a part of military operations ever since radar " 4988"first appeared on the battlefield in World War 2. Ways of defeating radar " 4989"were constantly under development since it appeared on the shores of " 4990"Britain, methods such as flying below the height of the transmitter, " 4991"throwing radar-scrambling 'chaff', and in later years the advent of stealth " 4992"technology. It has always been better to have the enemy detect your presence " 4993"later rather than sooner -- or not at all. Even better, your enemy can't " 4994"shoot what he can't see.\n" 4995"\n" 4996"Just like the Mk. 1 Eyeball, electronic detection and targeting can be " 4997"fooled, and the devices which fool electronic detection and targeting can be " 4998"fooled in turn. It's a never-ending struggle for superiority which falls " 4999"under the term 'Electronic Warfare'. ECM (Electronic Counter-Measures) serve " 5000"to protect the craft with which they are equipped by jamming, deception, " 5001"decoys and other such stratagems. ECCM (Electronic Counter-Counter-Measures) " 5002"on the opposing side try to counteract the effect of ECM. And one thing is " 5003"clear; the aliens are very good at both.\n" 5004"\n" 5005"For this reason, we have adopted the \"Raven\" Electronic Warfare Suite, the " 5006"most advanced ECM package available in the world, for PHALANX service. It is " 5007"the best humanity has to offer in the field of disrupting enemy detection, " 5008"tracking and homing mechanisms. Any aircraft equipped with this piece of kit " 5009"will have a significantly higher survivability rate against missiles and " 5010"other independent munitions. It's less effective against aircraft guns, as " 5011"their targeting equipment is contained on-board and therefore can't be as " 5012"easily fooled or jammed, but even against these the \"Raven\" unit provides " 5013"a noteworthy benefit.\n" 5014"\n" 5015"It is very expensive thanks to its advanced electronics and takes up a " 5016"complete modular slot on one of our aircraft, but one thing is certain; its " 5017"price tag isn't half as high as the cost of losing one of our aircraft.\n" 5018"\n" 5019"\n" 5020"Recommended Doctrine\n" 5021"\n" 5022"We recommend that every aircraft expected to go up against armed UFOs carry " 5023"either one of these ECM units or an additional skin of Polymer Aircraft " 5024"Armour. Even against superior alien systems the additional protection of the " 5025"\"Raven\" will help our pilots achieve our goals in the skies of Earth. The " 5026"expense may seem prohibitive, but the survival of our craft and pilots will " 5027"certainly justify these costs in the long run.\n" 5028"\n" 5029"\n" 5030"Addenda\n" 5031"\n" 5032"None." 5033 5034#: ../base/ufos/msgid/aircraftitems.ufo:46 5035msgid "" 5036"Commander, we've recovered an interesting set of electronics from one of our " 5037"disassembled UFOs. From our preliminary testing, it appears to be an alien " 5038"EW (Electronic Warfare) suite.\n" 5039"\n" 5040"This is an extremely important find, Commander. If we can decipher how these " 5041"alien electronics work, we could improve our targeting and detection systems " 5042"dramatically. This means a vast increase in our aircraft's survivability " 5043"against UFOs if we can adapt the suite for our own purposes.\n" 5044"\n" 5045"Please, Commander, approve this project as soon as you possibly can.\n" 5046"\n" 5047"Cdr. Navarre" 5048msgstr "" 5049"사령관님, 분해한 UFO에서 흥미로운 전자기기를 회수했습니다. 초기 테스팅에 의하" 5050"면, 이것은 외계 EW (전자전쟁) 스위트인 것으로 보입니다.\n" 5051"\n" 5052"이는 극히 중요한 발견입니다, 사령관님. 이 외계 전자기기가 어떻게 작동하는지 " 5053"알아낼 수 있다면, 우리의 조준 및 탐지 시스템들을 극적으로 개선할 수 있을 것입" 5054"니다. 이 스위트를 우리의 용도로 변경할 수 있다면, 아군 항공기의 대UFO 생존률" 5055"을 크게 올릴 수 있습니다.\n" 5056"\n" 5057"사령관님, 이 프로젝트를 최대한 빨리 허가하여 주십시오.\n" 5058"\n" 5059"나바르 중령" 5060 5061#: ../base/ufos/msgid/aircraftitems.ufo:60 5062msgid "" 5063"Commander, I'm happy to report that we've cracked the code. We now have a " 5064"list of primary EW (Electronic Warfare) frequencies used by the aliens, and " 5065"a good understanding of how this powerful piece of electronics does what it " 5066"does.\n" 5067"\n" 5068"Of course, before you get too excited, let me stress that we have not found " 5069"a magic path through the aliens' defences. Regardless of what we take away " 5070"from this research, it's not going to end the war or make UFOs any less " 5071"dangerous. This is because of the EW suite's most important function -- it " 5072"has an independent onboard intelligence that adapts to its combat " 5073"environment.\n" 5074"\n" 5075"This intelligence is continually experimenting, trying to keep enemy systems " 5076"off-balance, changing its methods and deviating from its preferred " 5077"frequencies to try ones that might be more difficult to work with but could " 5078"bypass enemy jamming. We even believe that, when patched into a UFO's main " 5079"computer, this suite will hook into other onboard systems to make efficiency-" 5080"increasing adjustments based on enemy EW activity. Particularly to the " 5081"targeting computers.\n" 5082"\n" 5083"Besides the intelligent computer at its heart, the suite has projectors of " 5084"every kind, capable of saturating virtually any frequency in the " 5085"electromagnetic spectrum, even several frequencies at a time. It is also " 5086"capable of 'throwing' heat several metres away from the craft, causing " 5087"thermal spikes on infrared sensors that can fool missiles and draw them away " 5088"from the real target. Lastly the suite comes with a set of decoys that can " 5089"emulate practically any sensor signature, deployed as and when the computer " 5090"thinks it's necessary.\n" 5091"\n" 5092"With some modifications, we've been able to make the suite work with our " 5093"current aircraft electronics. Our main success has been in developing a set " 5094"of software upgrades which patch the alien EW suite into the onboard " 5095"intelligence systems of our aircraft. It's a hack if there ever was one, but " 5096"it will do for now.\n" 5097"\n" 5098"Cdr. Navarre" 5099msgstr "" 5100"사령관님, 코드를 깨었음을 기쁘게 보고합니다. 이제 우리는 외계인들의 주요 EW " 5101"(전자 전쟁) 주파수 목록을 확보하였으며, 이 강력한 전자기기의 작동 원리에 대" 5102"한 온전한 이해에도 도달했습니다.\n" 5103"\n" 5104"물론, 과히 흥분하실까봐 말씀드립니다만, 외계인 방어선을 뚫을 만병통치약을 발" 5105"견한 것은 아님을 강조합니다. 이 연구를 통해 알게된 내용을 떠나서, 이것은 전쟁" 5106"을 종결시키거나 UFO들을 덜 위험하게 하지는 않습니다. 이는 EW 스위트의 가장 중" 5107"요한 역할 때문 -- 즉, 기기가 처한 전투 환경에 적응하는 독립적 지능을 탑재하" 5108"는 것입니다.\n" 5109"\n" 5110"이 지능은 계속적인 실험을 하고, 적군 시스템의 균형을 깨려 하며, 자신의 방식" 5111"을 바꾸면서, 선호하는 주파수에서 벗어나 다루기 어렵지만 적군의 전파 방해에 영" 5112"향을 받지 않는 주파수의 이용을 시도합니다. 심지어 UFO의 주 컴퓨터에 연결되" 5113"면, 이 스위트는 다른 탑재 시스템들과 접속하여 적군 EW 활동에 맞게 효율을 증가" 5114"시키는 변경을 적용한다고도 믿고 있습니다. 특히 조준 컴퓨터들에 대해서 그렇습" 5115"니다.\n" 5116"\n" 5117"근본적으로 지능적 컴퓨터라는 사실을 떠나서, 이 스위트는 모든 종류의 프로젝터" 5118"를 가지고 있어서, 전자기 스펙트럼 내의 거의 모든 주파수를, 그것도 다수를 동시" 5119"에 포화시킬 수 있습니다. 또한 기체에서 수미터 떨어진 곳에 '가짜' 열을 발생시" 5120"킬 수 있어서, 적외선 센서들상에 열 스파이크를 야기시켜 미사일들이 실제 목표물" 5121"에서 벗어나게 합니다. 마지막으로, 이 스위트는 그 어떤 센서의 특징도 흉내낼 " 5122"수 있는 미끼들을 보유하고 있어, 컴퓨터가 필요하다고 여기는 상황에 투입합니" 5123"다.\n" 5124"\n" 5125"어떤 변경사항들에 있어서는, 아군의 현존 항공기 전자 기기들에도 쓰일 수 있게 " 5126"하였습니다. 우리의 가장 큰 성공은 외계 EW 스위트를 아군 항공기의 탑재 지능 시" 5127"스템에 연결시키는 소프트웨어 업그레이드들을 개발한 데에 있습니다. 굳이 말하자" 5128"면 해킹을 한 겁니다만, 당장 쓰기에는 무관합니다.\n" 5129"\n" 5130"나바르 중령" 5131 5132#: ../base/ufos/msgid/aircraftitems.ufo:100 5133#, fuzzy 5134msgid "" 5135"Technical Specifications: Polymer Aircraft Armour\n" 5136"\n" 5137"CLASSIFIED LEVEL BLACK\n" 5138"\n" 5139"PHALANX Extraterrestrial Response Unit\n" 5140"\n" 5141"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 5142"\n" 5143"Filed: 19 March 2084\n" 5144"\n" 5145"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 5146"Operations Command\n" 5147"\n" 5148"\n" 5149"\n" 5150"Overview\n" 5151"\n" 5152"Under the continuing efforts of the Excalibur Program, we have scoured the " 5153"globe for the best components on Earth in order to fit our aircraft with the " 5154"equipment they need to survive against the alien threat. As always, only the " 5155"very best equipment has been selected for the defence of our planet.\n" 5156"\n" 5157"One of the fundamental truths in aircraft design is that it's easier to dish " 5158"out damage than it is to take it and keep coming. Heavy objects don't really " 5159"belong in the sky; it takes a constant input of power to keep things like " 5160"aircraft, birds and balloons from coming back down, and if the source of " 5161"this power is damaged in mid-flight, a crash is unavoidable. PHALANX uses " 5162"exclusively multi-engine aircraft, but even though it's possible for our " 5163"interceptors to land on only one engine, the loss of an engine during combat " 5164"will immediately render the aircraft combat-ineffective. With such a drastic " 5165"loss of speed and manoeuvring power, continuing the engagement would be " 5166"suicide.\n" 5167"\n" 5168"Adding extra armour to our aircraft is a weighty but effective solution to " 5169"keeping them in the sky, protecting critical systems from damage and " 5170"allowing the aircraft to stay in the fight longer than would otherwise be " 5171"possible. It will reduce the severity of hits to the fuel tank and other " 5172"vital systems that might otherwise result in the craft's instant " 5173"destruction.\n" 5174"\n" 5175"The expensive polymer used in our standard add-on armour is one of the " 5176"toughest materials on the planet. It deforms wildly under heat and pressure, " 5177"such as when impacted by kinetic or explosive energy, cushioning the blow " 5178"across the entire armour surface. Once the energy has dissipated, the " 5179"deformed plate amazingly resumes all or most of its previous shape, " 5180"depending on the amount of damage received. We even have facilities in our " 5181"Workshops to repair permanently-deformed polymer plates once the aircraft " 5182"returns to base.\n" 5183"\n" 5184"On the downside, the added weight will slow the aircraft down and decrease " 5185"its effective range. This is less of an issue for quick short-range " 5186"interceptions, but can cause problems if UFOs are spotted in areas far " 5187"distant from any of our bases.\n" 5188"\n" 5189"Installing this armour add-on will completely take up the modular armour " 5190"slot on one of our aircraft.\n" 5191"\n" 5192"\n" 5193"Recommended Doctrine\n" 5194"\n" 5195"It is recommended to carefully weigh the decision to install armour on a " 5196"craft. The trade-offs in speed and range could make it difficult for some " 5197"aircraft to chase down fast-moving UFOs.\n" 5198"\n" 5199"\n" 5200"Addenda\n" 5201"\n" 5202"None." 5203msgstr "" 5204"Technical Specifications: Polymer Aircraft Armour\n" 5205"\n" 5206"CLASSIFIED LEVEL BLACK\n" 5207"\n" 5208"PHALANX Extraterrestrial Response Unit\n" 5209"\n" 5210"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 5211"\n" 5212"Filed: 19 March 2084\n" 5213"\n" 5214"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 5215"Operations Command\n" 5216"\n" 5217"\n" 5218"\n" 5219"Overview\n" 5220"\n" 5221"Under the continuing efforts of the Excalibur Program, we have scoured the " 5222"globe for the best components on Earth in order to fit our aircraft with the " 5223"equipment they need to survive against the alien threat. As always, only the " 5224"very best equipment has been selected for the defence of our planet.\n" 5225"\n" 5226"One of the fundamental truths in aircraft design is that it's easier to dish " 5227"out damage than it is to take it and keep coming. Heavy objects don't really " 5228"belong in the sky; it takes a constant input of power to keep things like " 5229"aircraft, birds and balloons from coming back down, and if the source of " 5230"this power is damaged in mid-flight, a crash is unavoidable. PHALANX uses " 5231"exclusively multi-engine aircraft, but even though it's possible for our " 5232"interceptors to land on only one engine, the loss of an engine during combat " 5233"will immediately render the aircraft combat-ineffective. With such a drastic " 5234"loss of speed and manoeuvring power, continuing the engagement would be " 5235"suicide\n" 5236"\n" 5237"Adding extra armour to our aircraft is a weighty but effective solution to " 5238"keeping them in the sky, protecting critical systems from damage and " 5239"allowing the aircraft to stay in the fight longer than would otherwise be " 5240"possible. It will reduce the severity of hits to the fuel tank and other " 5241"vital systems that might otherwise result in the craft's instant " 5242"destruction.\n" 5243"\n" 5244"The expensive polymer used in our standard add-on armour is one of the " 5245"toughest materials on the planet. It deforms wildly under heat and pressure, " 5246"such as when impacted by kinetic or explosive energy, cushioning the blow " 5247"across the entire armour surface. Once the energy has dissipated, the " 5248"deformed plate amazingly resumes all or most of its previous shape, " 5249"depending on the amount of damage received. We even have facilities in our " 5250"Workshops to repair permanently-deformed polymer plates once the aircraft " 5251"returns to base.\n" 5252"\n" 5253"On the downside, the added weight will slow the aircraft down and " 5254"significantly decrease its effective range. This is less of an issue for " 5255"quick short-range interceptions, but can cause problems if UFOs are spotted " 5256"in areas far distant from any of our bases.\n" 5257"\n" 5258"Installing this armour add-on will completely take up the modular armour " 5259"slot on one of our aircraft.\n" 5260"\n" 5261"\n" 5262"Recommended Doctrine\n" 5263"\n" 5264"It is recommended to restrict this armour add-on to craft which are meant to " 5265"make quick, short-range interceptions not far from their base. The " 5266"installation of add-on armour on our long-range interceptors is left to the " 5267"Commander's discretion, but limiting their effective range in this manner " 5268"can be dangerous, as it will be several hours' work to strip off the armour " 5269"once it's put on. During this time the interceptor will be 'in the shop' and " 5270"unable to launch. Any rearming or refuelling of the aircraft will have to " 5271"wait until the installation/removal is complete. Our techs can't work on " 5272"this material with dangerous munitions or fuel on-site.\n" 5273"\n" 5274"Scrambling an aircraft during a half-finished armour job is possible but not " 5275"recommended. The craft will be highly unbalanced and in danger of crashing " 5276"because of unpredictable handling and behaviour. It certainly won't be able " 5277"to fight, as its targeting electronics will have been shut down for the " 5278"duration of the maintenance cycle, and they cannot be booted up in time to " 5279"be effective in a scramble situation.\n" 5280"\n" 5281"\n" 5282"Addenda\n" 5283"\n" 5284"None." 5285 5286#: ../base/ufos/msgid/aircraftitems.ufo:112 5287#, fuzzy 5288msgid "" 5289"Commander, now that we have the ability to produce and work the alien " 5290"materials, a whole new range of options has opened up to us. These materials " 5291"are so strong and flexible that they can be used for almost anything. Their " 5292"most promising uses, however, have been in aircraft design -- specifically " 5293"armour.\n" 5294"\n" 5295"We've had an extremely difficult time shooting down UFOs thanks to the " 5296"resilient outer skin of alien materials. Unfortunately we can't simply slap " 5297"this same kind of skin onto our own craft because the alien materials are " 5298"far too heavy. Our craft would struggle to even get off the ground. That " 5299"needn't be the end of it, though.\n" 5300"\n" 5301"Commander, if you let us do some research on it, I believe we can come up " 5302"with an armouring scheme that should give our aircraft a far better survival " 5303"chance against the alien weapons during interceptions.\n" 5304"\n" 5305"It's a very promising possibility, Commander, one that definitely deserves " 5306"investigation.\n" 5307"\n" 5308"Cdr. Navarre" 5309msgstr "" 5310"Commander, now that we have the ability to produce and work the alien " 5311"materials, a whole new range of options has opened up to us. These materials " 5312"are so strong and flexible that they can be used for almost anything. Their " 5313"most promising uses, however, have been in aircraft design -- specifically " 5314"armour.\n" 5315"\n" 5316"We've had an extremely difficult time shooting down UFOs thanks to the " 5317"resilient outer skin of alien materials. Unfortunately we can't simply slap " 5318"this same kind of skin onto our own craft because the alien materials are " 5319"far too heavy. Our craft would struggle to even get off the ground. That " 5320"needn't be the end of it, though.\n" 5321"\n" 5322"Commander, if you let us do some research on it, I believe we can come up " 5323"with an armouring scheme that -- while it might decrease speed and increase " 5324"fuel consumption a bit -- should give our aircraft a far better survival " 5325"chance against the alien weapons during interceptions. According to our " 5326"calculations, aircraft with this kind of armour could withstand several " 5327"particle beam hits and still remain combat effective.\n" 5328"\n" 5329"It's a very promising possibility, Commander, one that definitely deserves " 5330"investigation.\n" 5331"\n" 5332"--Cdr. Navarre" 5333 5334#: ../base/ufos/msgid/aircraftitems.ufo:126 5335#, fuzzy 5336msgid "" 5337"Commander, I've got some good news. My team and I have finished prototyping " 5338"the alien aircraft plating project. Our new armour is now ready for full " 5339"PHALANX production.\n" 5340"\n" 5341"This has been a difficult project from the start. We've faced several major " 5342"challenges in designing equipment capable of bending the alien materials " 5343"into the shapes we want, and 'programming' the materials to change when we " 5344"want and how we want them to do so. Ultimately we overcame these problems, " 5345"but then we had to deal with the natural limitations of the material.\n" 5346"\n" 5347"The main drawback of these alien materials is their weight. They are " 5348"significantly heftier than modern human aircraft materials, and anything we " 5349"make from them will suffer from the extra weight. The only way the aliens " 5350"manage to keep their wingless UFOs in the sky is through overwhelming engine " 5351"power. Airspeed and maximum operational range will be negatively affected by " 5352"putting alien materials onto our aircraft.\n" 5353"\n" 5354"Even a very thin skin of alien materials offers a substantial protective " 5355"benefit. The new aircraft plating we've designed takes full advantage of " 5356"these capabilities and shows the supreme toughness of the alien materials.\n" 5357"\n" 5358"The new plating will be essential in keeping our current airfleet effective " 5359"against the mounting alien threat. You and I both know the price tag of new " 5360"aircraft, Commander -- we cannot afford to let any of our planes become " 5361"obsolete.\n" 5362"\n" 5363"Cdr. Navarre" 5364msgstr "" 5365"Commander, I've got some good news. My team and I have finished prototyping " 5366"the alien aircraft plating project. Our new armour is now ready for full " 5367"PHALANX production.\n" 5368"\n" 5369"This has been a difficult project from the start. We've faced several major " 5370"challenges in designing equipment capable of bending the alien materials " 5371"into the shapes we want, and 'programming' the materials to change when we " 5372"want and how we want them to do so. Ultimately we overcame these problems, " 5373"but then we had to deal with the natural limitations of the material.\n" 5374"\n" 5375"The main drawback of these alien materials is their weight. They are " 5376"significantly heftier than modern human aircraft materials, and anything we " 5377"make from them will suffer from the extra weight. The only way the aliens " 5378"manage to keep their wingless UFOs in the sky is through overwhelming engine " 5379"power. Airspeed, manoeuvrability, fuel consumption, maximum operational " 5380"range -- all these will be negatively affected by putting alien materials " 5381"onto our aircraft.\n" 5382"\n" 5383"However, it's a sacrifice we don't seem to have any choice in making. Even a " 5384"very thin skin of alien materials offers a substantial protective benefit, " 5385"shrugging off hits that would turn our Polymer Aircraft Armour to paste. " 5386"During air trials of the new armour, one of our own \"Sparrowhawk\" missiles " 5387"-- which can bring down most Earth-built aircraft in a single hit -- failed " 5388"to inflict significant harm to the test craft. I'm not even joking. We've " 5389"got half an hour of compiled test footage that will confirm everything I " 5390"just said.\n" 5391"\n" 5392"The new aircraft plating we've designed takes full advantage of these " 5393"capabilities and shows the supreme toughness of the alien materials. The " 5394"armour can take Particle Beam Weapon hits at point blank range without " 5395"breaking up. For the very first time, our aircraft will be able to soak up " 5396"tremendous amounts of damage and still keep flying like the aliens do. I " 5397"wouldn't say we're quite in the same league yet, but we're getting there.\n" 5398"\n" 5399"It may only be feasible to use this armour on aircraft equipped with alien " 5400"propulsion or otherwise upgraded engines, due to the increased weight and " 5401"reduced speed and range. Still, even if that turns out to be the case, the " 5402"new plating will be essential in keeping our current airfleet effective " 5403"against the mounting alien threat. You and I both know the price tag of new " 5404"aircraft, Commander -- we cannot afford to let any of our planes become " 5405"obsolete.\n" 5406"\n" 5407"--Cdr. Navarre" 5408 5409#: ../base/ufos/msgid/aircraftitems.ufo:134 5410msgid "" 5411"Commander, the skin of armour wrapped around that Gunboat UFO that we " 5412"investigated suggested several innovations we might be able to deploy in our " 5413"own aircraft. It wasn't just thicker, as most alien armour improvements have " 5414"been. It was lighter and more durable than anything we've seen.\n" 5415"\n" 5416"Give us some time in the lab, sir, and maybe we can come up with new armour " 5417"fabricration techniques derived from this UFO to outfit our own aircraft.\n" 5418"\n" 5419"Cdr. Navarre" 5420msgstr "" 5421"사령관님, 건보트 UFO의 외벽을 싸고 있던 표피 장갑을 연구한 바, 우리가 아군기" 5422"에 적용할 수 있는 여러가지 기술이 발견되었습니다. 이번 장갑은. 대부분의 외계 " 5423"장갑 개량형들처럼 그냥 두꺼워진 게 아니었습니다. 과거의 그것들보다 더 가볍고 " 5424"더 튼튼했습니다.\n" 5425"\n" 5426"연구인원을 조금 허락해주시면, 이 UFO에 기인한 신식 장갑 생산기술을 아군 항공" 5427"기에 장착할 수 있을지도 모릅니다.\n" 5428"\n" 5429"나바르 중령" 5430 5431#: ../base/ufos/msgid/aircraftitems.ufo:144 5432msgid "" 5433"Commander, we've finished our examination of the new alien armour and come " 5434"up with several improvements we can apply to our own manufacturing " 5435"techniques for a more durable aircraft armour.\n" 5436"\n" 5437"The key innovations lay in the way the materials are layered and woven " 5438"together, making remarkably thin applications very durable. This will " 5439"improve the main drawback of our current armour, which is so heavy that " 5440"we're forced to sacrifice protection for airspeed.\n" 5441"\n" 5442"Start fabricating this new armour in the workshop as soon as possible, sir. " 5443"It will provide a dramatic step up in our aircrafts' defense over our " 5444"existing armour solutions without adding any more drag to the aircraft.\n" 5445"\n" 5446"Cdr. Navarre" 5447msgstr "" 5448"사령관님, 새 외계 장갑의 연구를 끝낸 결과, 우리의 생산기술을 향상시켜 항공기 " 5449"장갑의 내구도를 올릴 수 있는 여러 개선점을 찾아냈습니다.\n" 5450"\n" 5451"가장 중요한 개선점은 소재들을 덮어 엮는 방식에 있는데, 굉장히 얇은 장갑들마저" 5452"도 튼튼하게 해줍니다. 이는, 과도한 무게 때문에 비행속도를 희생해야 하는 아군 " 5453"장갑의 현재 주요단점을 개선시킬 것입니다.\n" 5454"\n" 5455"작업장에 이 신형 장갑의 생산을 최대한 신속히 지시하시기 바랍니다. 이는 아군 " 5456"항공기들의 항속에 영향을 끼치지 않는 동시에 방어력을 극적으로 개선할 것입니" 5457"다.\n" 5458"\n" 5459"나바르 중령" 5460 5461#: ../base/ufos/msgid/aircraftitems.ufo:152 5462#, fuzzy 5463msgid "" 5464"Commander, the recovery of an intact alien astrogation unit is an important " 5465"milestone. Although this unit doesn't seem to contain a star chart, it will " 5466"allow us to decipher alien astronomical notations and upgrade the power of " 5467"our own astrogation systems by several orders of magnitude. Eventually the " 5468"work we do here may help us backtrack the aliens to their home planet.\n" 5469"\n" 5470"Along with Alien Propulsion and Alien Detection, Alien Astrogation is one of " 5471"the three pillars of UFO design. Understanding it will bring us a big step " 5472"closer to the ability to build an atmosphere-capable interplanetary defence " 5473"craft.\n" 5474"\n" 5475"Cdr. Navarre" 5476msgstr "" 5477"Commander, we've finished work on the captured alien astrogation unit. Here " 5478"is a summary of my report.\n" 5479"\n" 5480"We concluded early on in our survey that this astrogation unit is, at its " 5481"core, a purpose-built computer of extraordinary power loaded with " 5482"specialised software -- all intended solely for the purpose of plotting a " 5483"course from one point in space to another. It uses a new, alien system of " 5484"astronomical notation which we've decided to adopt in order to make use of " 5485"this alien hardware.\n" 5486"\n" 5487"Now that we've figured out its notation system, we can see that the " 5488"astrogation unit is very good at what it does. Given correct input, the " 5489"system can plot a course from anywhere to anywhere in seconds, and it can " 5490"intelligently recompute that course with filters like 'least travel time', " 5491"'shortest distance', 'fewest navigational hazards', and so on. These filters " 5492"can be layered on endlessly until the system spits out the exact course you " 5493"want. It is even able to take into account faster-than-light capability when " 5494"plotting a course, which all but verifies the theory that the aliens do " 5495"indeed have access to some type of FTL technology.\n" 5496"\n" 5497"The only problem with the unit's plotting method is that it requires a star " 5498"chart to give accurate courses beyond the UFO's sensor range. We have never " 5499"found a star chart loaded onto any UFO we've recovered. Perhaps only UFOs " 5500"with an FTL drive have a chart loaded; they would surely need it for " 5501"navigation.\n" 5502"\n" 5503"Instead of the elusive star chart, the astrogation units we've recovered so " 5504"far contain enormous detail on Earth and the solar system. Surface maps of " 5505"the outer planets and all their moons (even a previously-undiscovered moon " 5506"of Pluto), spectrum analyses of every body in the asteroid belt as well as " 5507"the distant Kuiper belt, and the orbits of every body in the solar system " 5508"plotted out hundreds of years in advance. We're not sure if this information " 5509"will be of any use to us, but it will greatly enhance humanity's body of " 5510"knowledge about our home system -- whenever we're allowed to release it into " 5511"the public.\n" 5512"\n" 5513"It's possible to program our own star charts into the astrogation unit, but " 5514"I can only imagine how primitive and incomplete our charts might be compared " 5515"to what the aliens have. I wouldn't condone any interstellar travel with " 5516"these units until we can capture an alien chart. However, in the meantime we " 5517"could certainly use these units to navigate around the solar system if we " 5518"could design a PHALANX craft capable of launching into space. They will " 5519"greatly simplify the whole process of interplanetary travel to the point " 5520"where we'd be able to launch missions to Saturn or even Pluto at the click " 5521"of a button.\n" 5522"\n" 5523"And that is something we should do as soon as humanly possible.\n" 5524"\n" 5525"--Cdr. Navarre" 5526 5527#: ../base/ufos/msgid/aircraftitems.ufo:170 5528#, fuzzy 5529msgid "" 5530"Commander, we've finished work on the captured alien astrogation unit. Here " 5531"is a summary of my report.\n" 5532"\n" 5533"We concluded early on in our survey that this astrogation unit is, at its " 5534"core, a purpose-built computer of extraordinary power loaded with " 5535"specialised software -- all intended solely for the purpose of plotting a " 5536"course from one point in space to another. It uses a new, alien system of " 5537"astronomical notation which we've decided to adopt in order to make use of " 5538"this alien hardware.\n" 5539"\n" 5540"Now that we've figured out its notation system, we can see that the " 5541"astrogation unit is very good at what it does. Given correct input, the " 5542"system can plot a course from anywhere to anywhere in seconds, and it can " 5543"intelligently recompute that course with filters like 'least travel time', " 5544"'shortest distance', 'fewest navigational hazards', and so on. These filters " 5545"can be layered on endlessly until the system spits out the exact course you " 5546"want. It is even able to take into account faster-than-light capability when " 5547"plotting a course, which all but verifies the theory that the aliens do " 5548"indeed have access to some type of FTL technology.\n" 5549"\n" 5550"The only problem with the unit's plotting method is that it requires a star " 5551"chart to give accurate courses beyond the UFO's sensor range. We have never " 5552"found a star chart loaded onto any UFO we've recovered. Perhaps only UFOs " 5553"with an FTL drive have a chart loaded; they would surely need it for " 5554"navigation.\n" 5555"\n" 5556"Instead of the elusive star chart, the astrogation units we've recovered so " 5557"far contain enormous detail on Earth and the solar system. Surface maps of " 5558"the outer planets and all their moons (even a previously-undiscovered moon " 5559"of Pluto), spectrum analyses of every body in the asteroid belt as well as " 5560"the distant Kuiper belt, and the orbits of every body in the solar system " 5561"plotted out hundreds of years in advance. We're not sure if this information " 5562"will be of any use to us, but it will greatly enhance humanity's body of " 5563"knowledge about our home system -- whenever we're allowed to release it into " 5564"the public.\n" 5565"\n" 5566"It's possible to program our own star charts into the astrogation unit, but " 5567"I can only imagine how primitive and incomplete our charts might be compared " 5568"to what the aliens have. I wouldn't condone any interstellar travel with " 5569"these units until we can capture an alien chart. However, in the meantime we " 5570"could certainly use these units to navigate around the solar system if we " 5571"could design a PHALANX craft capable of launching into space. They will " 5572"greatly simplify the whole process of interplanetary travel to the point " 5573"where we'd be able to launch missions to Saturn or even Pluto at the click " 5574"of a button.\n" 5575"\n" 5576"And that is something we should do as soon as humanly possible.\n" 5577"\n" 5578"Cdr. Navarre" 5579msgstr "" 5580"Commander, we've finished work on the captured alien astrogation unit. Here " 5581"is a summary of my report.\n" 5582"\n" 5583"We concluded early on in our survey that this astrogation unit is, at its " 5584"core, a purpose-built computer of extraordinary power loaded with " 5585"specialised software -- all intended solely for the purpose of plotting a " 5586"course from one point in space to another. It uses a new, alien system of " 5587"astronomical notation which we've decided to adopt in order to make use of " 5588"this alien hardware.\n" 5589"\n" 5590"Now that we've figured out its notation system, we can see that the " 5591"astrogation unit is very good at what it does. Given correct input, the " 5592"system can plot a course from anywhere to anywhere in seconds, and it can " 5593"intelligently recompute that course with filters like 'least travel time', " 5594"'shortest distance', 'fewest navigational hazards', and so on. These filters " 5595"can be layered on endlessly until the system spits out the exact course you " 5596"want. It is even able to take into account faster-than-light capability when " 5597"plotting a course, which all but verifies the theory that the aliens do " 5598"indeed have access to some type of FTL technology.\n" 5599"\n" 5600"The only problem with the unit's plotting method is that it requires a star " 5601"chart to give accurate courses beyond the UFO's sensor range. We have never " 5602"found a star chart loaded onto any UFO we've recovered. Perhaps only UFOs " 5603"with an FTL drive have a chart loaded; they would surely need it for " 5604"navigation.\n" 5605"\n" 5606"Instead of the elusive star chart, the astrogation units we've recovered so " 5607"far contain enormous detail on Earth and the solar system. Surface maps of " 5608"the outer planets and all their moons (even a previously-undiscovered moon " 5609"of Pluto), spectrum analyses of every body in the asteroid belt as well as " 5610"the distant Kuiper belt, and the orbits of every body in the solar system " 5611"plotted out hundreds of years in advance. We're not sure if this information " 5612"will be of any use to us, but it will greatly enhance humanity's body of " 5613"knowledge about our home system -- whenever we're allowed to release it into " 5614"the public.\n" 5615"\n" 5616"It's possible to program our own star charts into the astrogation unit, but " 5617"I can only imagine how primitive and incomplete our charts might be compared " 5618"to what the aliens have. I wouldn't condone any interstellar travel with " 5619"these units until we can capture an alien chart. However, in the meantime we " 5620"could certainly use these units to navigate around the solar system if we " 5621"could design a PHALANX craft capable of launching into space. They will " 5622"greatly simplify the whole process of interplanetary travel to the point " 5623"where we'd be able to launch missions to Saturn or even Pluto at the click " 5624"of a button.\n" 5625"\n" 5626"And that is something we should do as soon as humanly possible.\n" 5627"\n" 5628"--Cdr. Navarre" 5629 5630#: ../base/ufos/msgid/aircraftitems.ufo:178 5631#, fuzzy 5632msgid "" 5633"Commander, the alien antimatter engines we recovered have been fascinating " 5634"my team ever since they arrived. With our new understanding of the alien " 5635"materials, I think we can work out the details and duplication of this " 5636"technology. Excitingly, it now seems to be within our capabilities to " 5637"replicate these engines, if we can just figure out the function and creation " 5638"of the different parts.\n" 5639"\n" 5640"Along with Alien Astrogation and Alien Detection, Alien Propulsion is one of " 5641"the three pillars of UFO design. Understanding it will bring us a big step " 5642"closer to the ability to build an atmosphere-capable interplanetary defence " 5643"craft.\n" 5644"\n" 5645"Cdr. Navarre" 5646msgstr "" 5647"Commander, I'm happy to report the success of our alien propulsion program. " 5648"We've cracked the mysteries of the alien engine set-up and we finally " 5649"understand the path of the antimatter from fuel tank to reaction chamber.\n" 5650"\n" 5651"Quoting from my previous report:\n" 5652"\n" 5653"(UFO Theory) \"The alien propulsion system is a type of rocket engine unlike " 5654"any ever built on Earth. It uses direct matter-antimatter annihilation to " 5655"generate thrust by injecting protons and antiprotons into the reaction " 5656"chamber, and then channeling this explosive force out the back of the " 5657"engine. This gives a UFO extreme power and needs no air or other gases to " 5658"fuel the reaction, allowing it to burn in hard vacuum. There is a highly-" 5659"advanced cooling system continuously pumping liquid nitrogen through the " 5660"engine housing in order to keep it cool and reduce the infrared signature. " 5661"Engine heat is also used to supply the craft's electricity.\"\n" 5662"\n" 5663"With this project we've learned a lot about how these engines are " 5664"constructed, how to control them, and how we might retrofit them to our " 5665"current airfleet. We should now be able to replicate these engines and use " 5666"them for any applications we might come up with. I have to warn you, though; " 5667"they will be extremely expensive to produce. Between the complex use of " 5668"alien materials, the sensitive electromagnetics and the liquid nitrogen " 5669"cooling system, this really stretches the limits of our production " 5670"capacity.\n" 5671"\n" 5672"Some more research may be required to figure out antimatter storage and " 5673"control, but the engine upgrades are self-contained units -- basically just " 5674"an alien engine with adapters on it for human tech. We should be able to " 5675"start retrofitting as soon as we acquire enough fuel to keep our airfleet in " 5676"the sky.\n" 5677"\n" 5678"I've mentioned before, the power disparity between our liquid fuel and these " 5679"matter-antimatter engines is nothing short of astonishing. When we start " 5680"using these engines on our planes, our pilots are going to need some serious " 5681"re-education about the capabilities of their craft. Let me explain.\n" 5682"\n" 5683"In a regular military jet, giving her a little too much throttle around a " 5684"tight corner can result in impaired judgment and unconsciousness from the " 5685"force of acceleration. Pilots have died from over-acceleration.\n" 5686"\n" 5687"In an antimatter jet, however, these problems are amplified hundred-fold. " 5688"The engines are so powerful that over-acceleration can easily turn a human " 5689"body to bloody pulp in its flight chair. Even the craft itself may have " 5690"trouble coping with the acceleration, and our flight engineers will have to " 5691"be extremely careful in checking for metal fatigue, hairline fractures and " 5692"other wear and tear on the airframe. A tiny crack in the structure may " 5693"result in one of our planes breaking up in mid-flight. Mechanical thrust " 5694"limiters can only do so much -- most of the G-stresses are incurred during " 5695"turns.\n" 5696"\n" 5697"Still, it shouldn't become a problem as long as everyone -- pilots and " 5698"mechanics alike -- is extremely careful in their assigned tasks. We've done " 5699"some serious tightening-up of our safety and inspection protocol just for " 5700"antimatter planes. The retraining of our pilots is the only remaining " 5701"obstacle to our use of these alien engines.\n" 5702"\n" 5703"--Cdr. Navarre" 5704 5705#: ../base/ufos/msgid/aircraftitems.ufo:200 5706#, fuzzy 5707msgid "" 5708"Commander, I'm happy to report the success of our alien propulsion program. " 5709"We've cracked the mysteries of the alien engine set-up and we finally " 5710"understand the path of the antimatter from fuel tank to reaction chamber.\n" 5711"\n" 5712"Quoting from my previous report:\n" 5713"\n" 5714"(UFO Theory) \"The alien propulsion system is a type of rocket engine unlike " 5715"any ever built on Earth. It uses direct matter-antimatter annihilation to " 5716"generate thrust by injecting protons and antiprotons into the reaction " 5717"chamber, and then channeling this explosive force out the back of the " 5718"engine. This gives a UFO extreme power and needs no air or other gases to " 5719"fuel the reaction, allowing it to burn in hard vacuum. There is a highly-" 5720"advanced cooling system continuously pumping liquid nitrogen through the " 5721"engine housing in order to keep it cool and reduce the infrared signature. " 5722"Engine heat is also used to supply the craft's electricity.\"\n" 5723"\n" 5724"With this project we've learned a lot about how these engines are " 5725"constructed, how to control them, and how we might be able to use them in " 5726"new aircraft designs. I have to warn you, though; they will be extremely " 5727"expensive to produce. Between the complex use of alien materials, the " 5728"sensitive electromagnetics and the liquid nitrogen cooling system, this " 5729"really stretches the limits of our production capacity.\n" 5730"\n" 5731"Some more research may be required to figure out antimatter storage and " 5732"control, but the engine upgrades are self-contained units -- basically just " 5733"an alien engine with adapters on it for human tech.\n" 5734"\n" 5735"I've mentioned before, the power disparity between our liquid fuel and these " 5736"matter-antimatter engines is nothing short of astonishing. When we start " 5737"using these engines on our planes, our pilots are going to need some serious " 5738"re-education about the capabilities of their craft. Let me explain.\n" 5739"\n" 5740"In a regular military jet, giving her a little too much throttle around a " 5741"tight corner can result in impaired judgment and unconsciousness from the " 5742"force of acceleration. Pilots have died from over-acceleration.\n" 5743"\n" 5744"In an antimatter jet, however, these problems are amplified hundred-fold. " 5745"The engines are so powerful that over-acceleration can easily turn a human " 5746"body to bloody pulp in its flight chair. Even the craft itself may have " 5747"trouble coping with the acceleration, and our flight engineers will have to " 5748"be extremely careful in checking for metal fatigue, hairline fractures and " 5749"other wear and tear on the airframe. A tiny crack in the structure may " 5750"result in one of our planes breaking up in mid-flight. Mechanical thrust " 5751"limiters can only do so much -- most of the G-stresses are incurred during " 5752"turns.\n" 5753"\n" 5754"Still, it shouldn't become a problem as long as everyone -- pilots and " 5755"mechanics alike -- is extremely careful in their assigned tasks. We've done " 5756"some serious tightening-up of our safety and inspection protocol just for " 5757"antimatter planes. The retraining of our pilots is the only remaining " 5758"obstacle to our use of these alien engines.\n" 5759"\n" 5760"Cdr. Navarre" 5761msgstr "" 5762"Commander, I'm happy to report the success of our alien propulsion program. " 5763"We've cracked the mysteries of the alien engine set-up and we finally " 5764"understand the path of the antimatter from fuel tank to reaction chamber.\n" 5765"\n" 5766"Quoting from my previous report:\n" 5767"\n" 5768"(UFO Theory) \"The alien propulsion system is a type of rocket engine unlike " 5769"any ever built on Earth. It uses direct matter-antimatter annihilation to " 5770"generate thrust by injecting protons and antiprotons into the reaction " 5771"chamber, and then channeling this explosive force out the back of the " 5772"engine. This gives a UFO extreme power and needs no air or other gases to " 5773"fuel the reaction, allowing it to burn in hard vacuum. There is a highly-" 5774"advanced cooling system continuously pumping liquid nitrogen through the " 5775"engine housing in order to keep it cool and reduce the infrared signature. " 5776"Engine heat is also used to supply the craft's electricity.\"\n" 5777"\n" 5778"With this project we've learned a lot about how these engines are " 5779"constructed, how to control them, and how we might retrofit them to our " 5780"current airfleet. We should now be able to replicate these engines and use " 5781"them for any applications we might come up with. I have to warn you, though; " 5782"they will be extremely expensive to produce. Between the complex use of " 5783"alien materials, the sensitive electromagnetics and the liquid nitrogen " 5784"cooling system, this really stretches the limits of our production " 5785"capacity.\n" 5786"\n" 5787"Some more research may be required to figure out antimatter storage and " 5788"control, but the engine upgrades are self-contained units -- basically just " 5789"an alien engine with adapters on it for human tech. We should be able to " 5790"start retrofitting as soon as we acquire enough fuel to keep our airfleet in " 5791"the sky.\n" 5792"\n" 5793"I've mentioned before, the power disparity between our liquid fuel and these " 5794"matter-antimatter engines is nothing short of astonishing. When we start " 5795"using these engines on our planes, our pilots are going to need some serious " 5796"re-education about the capabilities of their craft. Let me explain.\n" 5797"\n" 5798"In a regular military jet, giving her a little too much throttle around a " 5799"tight corner can result in impaired judgment and unconsciousness from the " 5800"force of acceleration. Pilots have died from over-acceleration.\n" 5801"\n" 5802"In an antimatter jet, however, these problems are amplified hundred-fold. " 5803"The engines are so powerful that over-acceleration can easily turn a human " 5804"body to bloody pulp in its flight chair. Even the craft itself may have " 5805"trouble coping with the acceleration, and our flight engineers will have to " 5806"be extremely careful in checking for metal fatigue, hairline fractures and " 5807"other wear and tear on the airframe. A tiny crack in the structure may " 5808"result in one of our planes breaking up in mid-flight. Mechanical thrust " 5809"limiters can only do so much -- most of the G-stresses are incurred during " 5810"turns.\n" 5811"\n" 5812"Still, it shouldn't become a problem as long as everyone -- pilots and " 5813"mechanics alike -- is extremely careful in their assigned tasks. We've done " 5814"some serious tightening-up of our safety and inspection protocol just for " 5815"antimatter planes. The retraining of our pilots is the only remaining " 5816"obstacle to our use of these alien engines.\n" 5817"\n" 5818"--Cdr. Navarre" 5819 5820#: ../base/ufos/msgid/aircraftitems.ufo:208 5821msgid "" 5822"Commander, when our engineers were performing the latest UFO disassembly, " 5823"they noticed what appeared to be some modifications to the propulsion " 5824"mechanisms. If the aliens are upgrading their antimatter engines, we need to " 5825"learn as much as we can from them.\n" 5826"\n" 5827"I'm submitting this request to take a closer look. It could be key to " 5828"winning the battle for supremacy in our skies.\n" 5829"\n" 5830"Cdr. Navarre" 5831msgstr "" 5832"사령관님, 우리 엔지니어들이 최근의 UFO 분해를 진행하던중, 추진체계에서 몇가" 5833"지 변경사항이 발견하였습니다. 외계인들이 반물질 엔진을 업그레이드 하고 있다" 5834"면, 그에 대해 최대한 많이 알아내야 합니다.\n" 5835"\n" 5836"따라서 본 연구안을 제출합니다. 우리 영공에서 우선권을 따내기 위한 중요한 요소" 5837"일 수도 있습니다.\n" 5838"\n" 5839"나바르 중령" 5840 5841#: ../base/ufos/msgid/aircraftitems.ufo:220 5842#, fuzzy 5843msgid "" 5844"Commander, we've finished taking a look at the advanced alien propulsion " 5845"systems and I've prepared a report for you.\n" 5846"\n" 5847"As we suspected, these engines have been modified. In essence, they've " 5848"upgraded the internals but left the outer casing intact. Most of the " 5849"modifications have gone into expanding the capacity of the reaction chamber, " 5850"allowing them to channel even more force through the back of the engine. But " 5851"they've also cleverly redesigned the feeder mechanism to achieve faster " 5852"rates of matter-antimatter anihilation.\n" 5853"\n" 5854"The ad-hoc nature of the changes suggest the aliens are adapting technology " 5855"as they go. The extra propulsion was likely designed to enable heavy UFOs to " 5856"stay airborne in earth's atmosphere.\n" 5857"\n" 5858"I think we can adapt these insights to design a more powerful propulsion " 5859"mechanism, but the threat to an interceptor's structural integrity is so " 5860"great that we'll have to design a new aircraft capable of handling it. I've " 5861"put a research proposal in your queue for a new advanced interceptor that " 5862"will take advantage of everything we've learned from these advanced engines " 5863"and our Dragon interceptor project. Please take a look as soon as possible.\n" 5864"\n" 5865"Cdr. Navarre" 5866msgstr "" 5867"사령관님, 제가 보고드린 고급 외계 추진 시스템들에 대한 연구를 마쳤습니다.\n" 5868"\n" 5869"예상대로, 이 엔진들은 개조되었습니다. 간단히 말하자면, 외부 케이싱은 유지한" 5870"채 내부를 업그레이드 했습니다. 대부분의 개조는 반작용실의 용량을 늘리는 데에 " 5871"들어갔으며, 그 결과 엔진 후면으로 더욱 강한 추진력을 보내게 되었습니다. 허나 " 5872"동시에 공급 장치 기술을 독창적으로 재디자인 하여 물질-반물질 소멸율을 더 빠르" 5873"게 하였습니다.\n" 5874"\n" 5875"임기 응변식 변경사항들을 볼 때, 외계인들은 상황을 보아가며 기술을 새로 적용해" 5876"가는 것 같습니다. 보급선 UFO는 최근 개발된 것일지도 모릅니다. 증가된 추진력" 5877"은 아마도 지구의 대기권에서 보급선이 더 과중한 적재량을 수용토록 한 것일터이" 5878"며, 더 큰 UFO들을 투입하는 데에도 중요할 것입니다.\n" 5879"\n" 5880"우리도 이 사실을 기반으로 더 강한 추진 체계를 개발할 수 있을 것 같습니다만, " 5881"인터셉터의 내구도에 대한 위협이 너무 크므로, 이를 수용할 수 있는 새로운 항공" 5882"기의 개발이 필요할 것입니다. 이 고급 엔진들 및 아군의 드래곤 인터셉터 프로젝" 5883"트에서 우리가 배운 모든 것을 활용할 새 고급 인터셉터의 연구 개발안을 사령관님" 5884"의 목록에 추가했습니다. 최대한 속히 검토해 주시기 바랍니다.\n" 5885"\n" 5886"나바르 중령" 5887 5888#: ../base/ufos/msgid/aircraftitems.ufo:230 5889#, fuzzy 5890msgid "" 5891"Commander, the alien sensor suite appears to be a very powerful set of " 5892"passive and active scanning systems, including radar, lidar, magnetic and UV/" 5893"infrared reception, and -- most interestingly -- a kind of detection unknown " 5894"to us, but which seems to have far more success at detecting UFOs than " 5895"anything we have.\n" 5896"\n" 5897"If you'll let us take the suite apart, I believe we can find out what " 5898"everything does and how to operate it, and how to replicate most if not all " 5899"of the alien detection equipment. It would be an immense boost to our " 5900"defence efforts on Earth if we can get this technology working for us, and " 5901"its long-term potential for spacecraft development is vital. There's no way " 5902"we could build a viable space-capable fighter with human sensors.\n" 5903"\n" 5904"Along with Alien Propulsion and Alien Astrogation, Alien Detection is one of " 5905"the three pillars of UFO design. Understanding it will bring us a big step " 5906"closer to the ability to build an atmosphere-capable interplanetary defence " 5907"craft.\n" 5908"\n" 5909"Cdr. Navarre" 5910msgstr "" 5911"The project on alien detection is complete, Commander. We now have a full " 5912"understanding of the machinery, its controls, and the modifications needed " 5913"for human use.\n" 5914"\n" 5915"Our initial assessment looks to have been correct. The detection suite makes " 5916"use mostly of standard, reliable detection methods that humanity either uses " 5917"or knows about. The equipment is more advanced than ours and will be useful, " 5918"but by and large the aliens apply the same concepts and use the same physics " 5919"as we do. As I mentioned in my proposal, radar, lidar and other such old " 5920"reliables are all well-represented in the suite.\n" 5921"\n" 5922"And then there's the mystery sensor.\n" 5923"\n" 5924"It had us confounded for a long time, because now that it's here on the " 5925"Earth's surface, it spits out mostly overpowering background noise. Up in " 5926"the air, however, the picture is quite different. We think we've now " 5927"identified the detector and have figured out how it works.\n" 5928"\n" 5929"In the simplest terms, it's a gravity sensor, scanning for minute changes in " 5930"a background gravitational field. Everything travelling through a gravity " 5931"field disturbs the field to some degree based on its size, mass and " 5932"composition. The sensor can identify these changes as natural or artificial " 5933"objects based on course, speed and acceleration with 95% accuracy. If there " 5934"is any doubt about a contact, the system will report it anyway. It seems to " 5935"be more effective in stronger fields like the one around Earth, but we " 5936"surmise that it will work to some extent anywhere within the gravity range " 5937"of a star.\n" 5938"\n" 5939"All of this detection power is linked into an advanced computer system which " 5940"automatically puts all results through a series of filters, which can be " 5941"adjusted at any time to suit the needs of the pilot and crew. This helps " 5942"alternately sifting out targets from a mess of background noise or " 5943"increasing sensitivity to search for something stealthy.\n" 5944"\n" 5945"Interestingly, the detection computer seems to have a direct link to fire " 5946"control, assisting in anticipating target manoeuvres and point defence " 5947"control if the craft has that capability.\n" 5948"\n" 5949"Parts of this technology can be adapted to our existing ground-based " 5950"installations and aircraft radar. It should extend their detection range and " 5951"increase resolution across the board, making it a good deal harder for UFOs " 5952"to hide. However, the biggest practical gains will come from using this tech " 5953"in creating new aircraft instrumentation to increase the combat " 5954"survivability of our interceptors.\n" 5955"\n" 5956"Of course, it's not the immediate uses that are the most important. These " 5957"detectors are vital for any future PHALANX spacecraft. In space, without the " 5958"support of ground radar, we're going to need the extra power very badly.\n" 5959"\n" 5960"--Cdr. Navarre" 5961 5962#: ../base/ufos/msgid/aircraftitems.ufo:250 5963#, fuzzy 5964msgid "" 5965"The project on alien detection is complete, Commander. We now have a full " 5966"understanding of the machinery, its controls, and the modifications needed " 5967"for human use.\n" 5968"\n" 5969"Our initial assessment looks to have been correct. The detection suite makes " 5970"use mostly of standard, reliable detection methods that humanity either uses " 5971"or knows about. The equipment is more advanced than ours and will be useful, " 5972"but by and large the aliens apply the same concepts and use the same physics " 5973"as we do. As I mentioned in my proposal, radar, lidar and other such old " 5974"reliables are all well-represented in the suite.\n" 5975"\n" 5976"And then there's the mystery sensor.\n" 5977"\n" 5978"It had us confounded for a long time, because now that it's here on the " 5979"Earth's surface, it spits out mostly overpowering background noise. Up in " 5980"the air, however, the picture is quite different. We think we've now " 5981"identified the detector and have figured out how it works.\n" 5982"\n" 5983"In the simplest terms, it's a gravity sensor, scanning for minute changes in " 5984"a background gravitational field. Everything travelling through a gravity " 5985"field disturbs the field to some degree based on its size, mass and " 5986"composition. The sensor can identify these changes as natural or artificial " 5987"objects based on course, speed and acceleration with 95% accuracy. If there " 5988"is any doubt about a contact, the system will report it anyway. It seems to " 5989"be more effective in stronger fields like the one around Earth, but we " 5990"surmise that it will work to some extent anywhere within the gravity range " 5991"of a star.\n" 5992"\n" 5993"All of this detection power is linked into an advanced computer system which " 5994"automatically puts all results through a series of filters, which can be " 5995"adjusted at any time to suit the needs of the pilot and crew. This helps " 5996"alternately sifting out targets from a mess of background noise or " 5997"increasing sensitivity to search for something stealthy.\n" 5998"\n" 5999"Interestingly, the detection computer seems to have a direct link to fire " 6000"control, assisting in anticipating target manoeuvres and point defence " 6001"control if the craft has that capability.\n" 6002"\n" 6003"Parts of this technology can be adapted to our existing ground-based " 6004"installations and aircraft radar. It should extend their detection range and " 6005"increase resolution across the board, making it a good deal harder for UFOs " 6006"to hide. However, the biggest practical gains will come from using this tech " 6007"in creating new aircraft instrumentation to increase the combat " 6008"survivability of our interceptors.\n" 6009"\n" 6010"Cdr. Navarre" 6011msgstr "" 6012"The project on alien detection is complete, Commander. We now have a full " 6013"understanding of the machinery, its controls, and the modifications needed " 6014"for human use.\n" 6015"\n" 6016"Our initial assessment looks to have been correct. The detection suite makes " 6017"use mostly of standard, reliable detection methods that humanity either uses " 6018"or knows about. The equipment is more advanced than ours and will be useful, " 6019"but by and large the aliens apply the same concepts and use the same physics " 6020"as we do. As I mentioned in my proposal, radar, lidar and other such old " 6021"reliables are all well-represented in the suite.\n" 6022"\n" 6023"And then there's the mystery sensor.\n" 6024"\n" 6025"It had us confounded for a long time, because now that it's here on the " 6026"Earth's surface, it spits out mostly overpowering background noise. Up in " 6027"the air, however, the picture is quite different. We think we've now " 6028"identified the detector and have figured out how it works.\n" 6029"\n" 6030"In the simplest terms, it's a gravity sensor, scanning for minute changes in " 6031"a background gravitational field. Everything travelling through a gravity " 6032"field disturbs the field to some degree based on its size, mass and " 6033"composition. The sensor can identify these changes as natural or artificial " 6034"objects based on course, speed and acceleration with 95% accuracy. If there " 6035"is any doubt about a contact, the system will report it anyway. It seems to " 6036"be more effective in stronger fields like the one around Earth, but we " 6037"surmise that it will work to some extent anywhere within the gravity range " 6038"of a star.\n" 6039"\n" 6040"All of this detection power is linked into an advanced computer system which " 6041"automatically puts all results through a series of filters, which can be " 6042"adjusted at any time to suit the needs of the pilot and crew. This helps " 6043"alternately sifting out targets from a mess of background noise or " 6044"increasing sensitivity to search for something stealthy.\n" 6045"\n" 6046"Interestingly, the detection computer seems to have a direct link to fire " 6047"control, assisting in anticipating target manoeuvres and point defence " 6048"control if the craft has that capability.\n" 6049"\n" 6050"Parts of this technology can be adapted to our existing ground-based " 6051"installations and aircraft radar. It should extend their detection range and " 6052"increase resolution across the board, making it a good deal harder for UFOs " 6053"to hide. However, the biggest practical gains will come from using this tech " 6054"in creating new aircraft instrumentation to increase the combat " 6055"survivability of our interceptors.\n" 6056"\n" 6057"Of course, it's not the immediate uses that are the most important. These " 6058"detectors are vital for any future PHALANX spacecraft. In space, without the " 6059"support of ground radar, we're going to need the extra power very badly.\n" 6060"\n" 6061"--Cdr. Navarre" 6062 6063#: ../base/ufos/msgid/aircraftitems.ufo:260 6064msgid "" 6065"The Aerial Laser Cannon may well be our most challenging laser to create. " 6066"The sorts of power levels we need have been achieved before with massive " 6067"arrays mounted on jumbo jets, but never in a package small enough to make a " 6068"jet fighter cannon.\n" 6069"\n" 6070"The finished product should be able to engage UFOs with bullseye accuracy to " 6071"provide a more effective direct-fire aircraft weapon. We expect that the " 6072"ability to keep continuous fire and pressure on enemy craft will be valuable " 6073"in the days to come.\n" 6074"\n" 6075"Please approve lab time and funding for this program when you're ready, " 6076"Commander.\n" 6077"\n" 6078"Cdr. Navarre" 6079msgstr "" 6080"항공 레이저 포는 우리 사상 가장 만들기 어려운 레이저일 듯 합니다. 우리가 필요" 6081"로 하는 전력은 과거 점보제트기에 달린 거대한 배열 시스템으로 이뤄진 적은 있지" 6082"만, 제트 전투기 포로 적합한 작은 패키지로는 이뤄진 적이 없습니다.\n" 6083"\n" 6084"완성품은 더 효과적인 직접 사격식 대공 무기로서 날카로운 정확도로 UFO들과 교전" 6085"할 수 있을 것입니다. 적기에 연속적인 불과 압력을 가하는 능력은 다가올 날들에 " 6086"유용할 것입니다.\n" 6087"\n" 6088"준비가 되시면 이 프로그램에 대한 연구 인력과 자금을 허가해 주십시오, 사령관" 6089"님.\n" 6090"\n" 6091"Navarre 중령" 6092 6093#: ../base/ufos/msgid/aircraftitems.ufo:274 6094#, fuzzy 6095msgid "" 6096"Commander, I've just finished my report on our latest laser program. We've " 6097"successfully prototyped the new Aerial Laser Cannon and are ready to put it " 6098"into production.\n" 6099"\n" 6100"We achieved what we set out to do: create a continuous wave, deuterium-" 6101"fluoride-powered laser with megawatt-range output. Accuracy is excellent, " 6102"hampered only by enemy ECM (Electronic Countermeasures). The laser proceeds " 6103"in a straight line and crosses the distance between gun and target almost " 6104"instantly. It's hard to miss with it.\n" 6105"\n" 6106"Unfortunately atmospheric blooming is still a problem, and the laser rapidly " 6107"loses power the further it has to travel to the target. The Aerial Laser " 6108"Cannon is ideal for driving and pinning down the enemy behind a wall of " 6109"laser fire if the pilot can close within a devastating range.\n" 6110"\n" 6111"The cannon carries an integrated magazine of deuterium-fluoride allowing up " 6112"to thirty minutes of continuous fire. Since deuterium and fluoride are both " 6113"too potentially hazardous to store on-base, and we have access to large off-" 6114"base stockpiles of all the necessary compounds, we will not need to keep " 6115"laser cannon ammunition in inventory.\n" 6116"\n" 6117"Deployment of the weapon is at your discretion, Commander, but I'd like to " 6118"recommend we use the new cannons to replace SHIVA guns across our airfleet.\n" 6119"\n" 6120"Cdr. Navarre" 6121msgstr "" 6122"Commander, I've just finished my report on our latest laser program. We've " 6123"successfully prototyped the new Aerial Laser Cannon and are ready to put it " 6124"into production.\n" 6125"\n" 6126"We achieved what we set out to do: create a continuous wave, deuterium-" 6127"fluoride-powered laser with megawatt-range output, capable of tracking and " 6128"hitting UFOs at ranges of up to 5 kilometres. Accuracy is excellent, " 6129"hampered only by enemy ECM (Electronic Countermeasures), and unlike in all " 6130"our other weapons it is not affected by range. The laser proceeds in a " 6131"straight line and crosses the distance between gun and target almost " 6132"instantly. It's hard to miss with it.\n" 6133"\n" 6134"Unfortunately atmospheric blooming is still a problem, and the laser rapidly " 6135"loses power the further it has to travel to the target. At maximum range, 5 " 6136"kilometres, it takes 32 seconds of continuous fire on the same spot to hole " 6137"a UFO's hull. We're rarely going to have that much time to wait for a kill. " 6138"The ideal range for this weapon is between 2 to 3 kilometres where it " 6139"strikes a good balance between damage and distance. Average damage per " 6140"second at these distances is slightly less than the SHIVA Rotary Cannon, but " 6141"range is higher by up to 1.5 kilometres. More so than any of our previous " 6142"weapons, the Aerial Laser Cannon is ideal for driving and pinning down the " 6143"enemy behind a wall of laser fire.\n" 6144"\n" 6145"The cannon carries an integrated magazine of deuterium-fluoride allowing up " 6146"to thirty minutes of continuous fire. Since deuterium and fluoride are both " 6147"too potentially hazardous to store on-base, and we have access to large off-" 6148"base stockpiles of all the necessary compounds, we will not need to keep " 6149"laser cannon ammunition in inventory.\n" 6150"\n" 6151"Deployment of the weapon is at your discretion, Commander, but I'd like to " 6152"recommend we use the new cannons to replace SHIVA guns across our airfleet " 6153"except for craft specifically equipped for close-in fighting. Anything " 6154"that's much less manoeuvrable than a UFO will have difficulty keeping hold " 6155"of the target with SHIVAs, so the laser offers a far better solution with " 6156"nearly as much staying power.\n" 6157"\n" 6158"--Cdr. Navarre" 6159 6160#: ../base/ufos/msgid/aircraftitems.ufo:316 6161#, fuzzy 6162msgid "" 6163"Technical Specifications: SHIVA Rotary Cannon\n" 6164"\n" 6165"CLASSIFIED LEVEL BLACK\n" 6166"\n" 6167"PHALANX Extraterrestrial Response Unit\n" 6168"\n" 6169"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6170"\n" 6171"Filed: 19 March 2084\n" 6172"\n" 6173"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6174"Operations Command\n" 6175"\n" 6176"\n" 6177"\n" 6178"Overview\n" 6179"\n" 6180"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6181"need to equip them with armaments that can actually shoot down these alien " 6182"craft. We have evaluated every available weapon on Earth as part of the " 6183"Excalibur Program, and we have selected the very best for the defence of our " 6184"planet.\n" 6185"\n" 6186"The SHIVA is a four-barreled rotary cannon, firing the 20mm HMG (Heavy " 6187"Machine Gun) round. It is an externally-powered gun -- rather than being " 6188"dependent upon recoil to actuate the system, it uses an external motor to " 6189"produce power. The electric motor which drives the SHIVA is a high-" 6190"efficiency 20 horse power beast, achieving a rate of fire up to 6,000 rounds " 6191"a minute with the accurate, hard-hitting 20mm HMG shells.\n" 6192"\n" 6193"Designed and built in Bangladesh, the SHIVA was first prototyped in 2048, " 6194"failing every one of its trials during that year. The project was nearly " 6195"discontinued until, in July 2050, an undercover investigation revealed a " 6196"long-running sabotage plot by a rival arms company. A new prototype was " 6197"constructed which showed enough promise justify further development. " 6198"Eventually all the major bugs were ironed out, at which point the power of " 6199"this weapon became apparent.\n" 6200"\n" 6201"The SHIVA is very light for an aircraft weapon of its size and " 6202"effectiveness, weighing only 250 kilos unloaded, 400 kilos loaded. The rate " 6203"of fire exceeds that of any other four-barreled cannon in existence. Its " 6204"sophisticated tracking systems can hold a bead on an enemy for as long as " 6205"there is a radar, lidar or optical target solution available. The unlinked " 6206"ammo feeds are highly reliable and no jam has ever been recorded throughout " 6207"the gun's service history.\n" 6208"\n" 6209"The SHIVA can fire two varieties of the HMG round; API (Armour-Piercing " 6210"Incendiary) or HEI (High-Explosive Incendiary). The former achieves better " 6211"penetration while the latter can do more damage if penetration is achieved. " 6212"Both these rounds are proven to be capable of penetrating UFO armour to some " 6213"degree.\n" 6214"\n" 6215"The largest issue with the SHIVA cannon is that it does only limited damage " 6216"to a UFO, requiring a fairly long engagement time in order to bring a target " 6217"down on its own. This also allows the enemy plenty of opportunity to escape " 6218"or peg our craft with return fire. On the other hand, its large magazine " 6219"gives it more staying power than most other weapons, and it is not to be " 6220"underestimated.\n" 6221"\n" 6222"\n" 6223"Recommended Doctrine\n" 6224"\n" 6225"The SHIVA is designed for close-range dogfighting. For this reason, we " 6226"recommend it should be part of a larger armaments pack that includes longer-" 6227"range weapons where possible. When closing on an enemy it is extremely " 6228"deadly, but if it is the only weapon available to a pilot he will be " 6229"vulnerable during the long approach.\n" 6230"\n" 6231"We currently have too little experience to recommend a most-effective way to " 6232"engage alien craft with or without this weapon, but until we manage to " 6233"capture some UFO weapon mounts, the SHIVA will remain the best dogfighting " 6234"gun Earth has to offer.\n" 6235"\n" 6236"\n" 6237"Addenda\n" 6238"\n" 6239"None." 6240msgstr "" 6241"Technical Specifications: SHIVA Rotary Cannon\n" 6242"\n" 6243"CLASSIFIED LEVEL BLACK\n" 6244"\n" 6245"PHALANX Extraterrestrial Response Unit\n" 6246"\n" 6247"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6248"\n" 6249"Filed: 19 March 2084\n" 6250"\n" 6251"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6252"Operations Command\n" 6253"\n" 6254"\n" 6255"\n" 6256"Overview\n" 6257"\n" 6258"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6259"need to equip them with armaments that can actually shoot down these alien " 6260"craft. We have evaluated every available weapon on Earth as part of the " 6261"Excalibur Program, and we have selected the very best for the defence of our " 6262"planet.\n" 6263"\n" 6264"The SHIVA is a four-barreled rotary cannon, firing the 20mm HMG (Heavy " 6265"Machine Gun) round. It is an externally-powered gun -- rather than being " 6266"dependent upon recoil to actuate the system, it uses an external motor to " 6267"produce power. The electric motor which drives the SHIVA is a high-" 6268"efficiency 20 horse power beast, achieving a rate of fire up to 6,000 rounds " 6269"a minute with the accurate, hard-hitting 20mm HMG shells.\n" 6270"\n" 6271"Designed and built in Bangladesh, the SHIVA was first prototyped in 2048, " 6272"failing every one of its trials during that year. The project was nearly " 6273"discontinued until, in July 2050, an undercover investigation revealed a " 6274"long-running sabotage plot by a rival arms company. A new prototype was " 6275"constructed which showed enough promise justify further development. " 6276"Eventually all the major bugs were ironed out, at which point the power of " 6277"this weapon became apparent.\n" 6278"\n" 6279"The SHIVA is very light for an aircraft weapon of its size and " 6280"effectiveness, weighing only 250 kilos unloaded, 400 kilos loaded. The rate " 6281"of fire exceeds that of any other four-barreled cannon in existence. Its " 6282"sophisticated tracking systems can hold a bead on an enemy for as long as " 6283"there is a radar, lidar or optical target solution available. The unlinked " 6284"ammo feeds are highly reliable and no jam has ever been recorded throughout " 6285"the gun's service history.\n" 6286"\n" 6287"The SHIVA can fire two varieties of the HMG round; API (Armour-Piercing " 6288"Incendiary) or HEI (High-Explosive Incendiary). The former achieves better " 6289"penetration while the latter can do more damage if penetration is achieved. " 6290"Both these rounds are proven to be capable of penetrating UFO armour to some " 6291"degree.\n" 6292"\n" 6293"The largest issue with the SHIVA cannon is that it does only limited damage " 6294"to a UFO, requiring a fairly long engagement time in order to bring a target " 6295"down on its own. This also allows the enemy plenty of opportunity to escape " 6296"or peg our craft with return fire. On the other hand, its large magazine " 6297"gives it more staying power than most other weapons, and it is not to be " 6298"underestimated.\n" 6299"\n" 6300"\n" 6301"Recommended Doctrine\n" 6302"\n" 6303"Low damage and long engagement times somewhat limit the SHIVA's usefulness. " 6304"However, most of these failings can be amended or eliminated if the gun is " 6305"used in numbers or as part of a mixed gun-and-missiles armament. It can " 6306"provide continuous automatic fire while the pilot concentrates on delivering " 6307"his missiles, or it can be part of a gunboat configuration -- one or more " 6308"interceptors loaded with as many cannons as possible, bringing down a UFO by " 6309"sheer weight of lead.\n" 6310"\n" 6311"We currently have too little experience to recommend a most-effective way to " 6312"engage alien craft with or without this weapon, but until we manage to " 6313"capture some UFO weapon mounts, the SHIVA will remain the best dogfighting " 6314"gun Earth has to offer.\n" 6315"\n" 6316"\n" 6317"Addenda\n" 6318"\n" 6319"None." 6320 6321#: ../base/ufos/msgid/aircraftitems.ufo:352 6322#, fuzzy 6323msgid "" 6324"Technical Specifications: SHIVA 20mm API Rounds\n" 6325"\n" 6326"CLASSIFIED LEVEL BLACK\n" 6327"\n" 6328"PHALANX Extraterrestrial Response Unit\n" 6329"\n" 6330"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6331"\n" 6332"Filed: 19 March 2084\n" 6333"\n" 6334"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6335"Operations Command\n" 6336"\n" 6337"\n" 6338"\n" 6339"Overview\n" 6340"\n" 6341"This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for the " 6342"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 6343"\n" 6344"This high-powered anti-aircraft munition consists of a hard titanium-steel " 6345"shell, tipped with depleted uranium, and filled with a core of explosive " 6346"incendiary compound. Once the shell penetrates the outer skin of an " 6347"aircraft, the core detonates, blowing the shell apart like a fragmentation " 6348"grenade and spreading incendiary compound over the target area. Critical " 6349"systems may be damaged before the incendiary compound can be quenched or " 6350"compartmentalised.\n" 6351"\n" 6352"The advantage of the API round over the HEI (High-Explosive Incendiary) is " 6353"its improved penetration, giving each round a better chance of causing some " 6354"damage if a hit is scored. Penetrating API hits do not cause nearly as much " 6355"damage as penetrating HEI hits, however.\n" 6356"\n" 6357"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 6358"unless there are not enough rounds available in base storage.\n" 6359"\n" 6360"\n" 6361"Recommended Doctrine\n" 6362"\n" 6363"It's a tough choice between API and HEI ammo in most situations. We can " 6364"switch out a gun's ammunition in a matter of minutes, but we can't load both " 6365"types into the same gun. The variable pressure of firing different " 6366"ammunition can cause misfires and may result in extreme damage to the gun " 6367"and the aircraft. Both UN safety procedures and the manufacturer's manual " 6368"absolutely forbid it, and I can't help but agree.\n" 6369"\n" 6370"\n" 6371"Addenda\n" 6372"\n" 6373"None." 6374msgstr "" 6375"Technical Specifications: SHIVA 20mm API Rounds\n" 6376"\n" 6377"CLASSIFIED LEVEL BLACK\n" 6378"\n" 6379"PHALANX Extraterrestrial Response Unit\n" 6380"\n" 6381"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6382"\n" 6383"Filed: 19 March 2084\n" 6384"\n" 6385"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6386"Operations Command\n" 6387"\n" 6388"\n" 6389"\n" 6390"Overview\n" 6391"\n" 6392"This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for the " 6393"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 6394"\n" 6395"This high-powered anti-aircraft munition consists of a hard titanium-steel " 6396"shell, tipped with depleted uranium, and filled with a core of explosive " 6397"incendiary compound. Once the shell penetrates the outer skin of an " 6398"aircraft, the core detonates, blowing the shell apart like a fragmentation " 6399"grenade and spreading incendiary compound over the target area. Critical " 6400"systems may be damaged before the incendiary compound can be quenched or " 6401"compartmentalised.\n" 6402"\n" 6403"The advantage of the API round over the HEI (High-Explosive Incendiary) is " 6404"its improved penetration, giving each round a better chance of causing some " 6405"damage if a hit is scored. Penetrating API hits do not cause nearly as much " 6406"damage as penetrating HEI hits, however.\n" 6407"\n" 6408"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 6409"unless there are not enough rounds available in base storage.\n" 6410"\n" 6411"\n" 6412"Recommended Doctrine\n" 6413"\n" 6414"It's a tough choice between API and HEI ammo in most situations. If we're " 6415"expecting to engaging thickly-armoured enemies or have only limited aircraft " 6416"available to intercept, API is the round of choice. If we're engaging " 6417"heavily-armed, highly dangerous craft, then massed HEI fire may be one of " 6418"the quickest ways to take it down.\n" 6419"\n" 6420"We can switch out a gun's ammunition in a matter of minutes, but we can't " 6421"load both types into the same gun. The variable pressure of firing different " 6422"ammunition can cause misfires and may result in extreme damage to the gun " 6423"and the aircraft. Both UN safety procedures and the manufacturer's manual " 6424"absolutely forbid it, and I can't help but agree.\n" 6425"\n" 6426"\n" 6427"Addenda\n" 6428"\n" 6429"None." 6430 6431#: ../base/ufos/msgid/aircraftitems.ufo:388 6432#, fuzzy 6433msgid "" 6434"Technical Specifications: SHIVA 20mm HEI Rounds\n" 6435"\n" 6436"CLASSIFIED LEVEL BLACK\n" 6437"\n" 6438"PHALANX Extraterrestrial Response Unit\n" 6439"\n" 6440"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6441"\n" 6442"Filed: 19 March 2084\n" 6443"\n" 6444"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6445"Operations Command\n" 6446"\n" 6447"\n" 6448"\n" 6449"Overview\n" 6450"\n" 6451"This is a pallet of 20mm HEI (High-Explosive Incendiary) ammunition for the " 6452"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 6453"\n" 6454"This high-powered anti-aircraft munition consists of a hard titanium-steel " 6455"shell, tipped with depleted uranium, and filled with a core of explosive " 6456"incendiary compound. Once the shell penetrates the outer skin of an " 6457"aircraft, the core detonates, blowing the shell apart like a fragmentation " 6458"grenade and spreading incendiary compound over the target area. Critical " 6459"systems may be damaged before the incendiary compound can be quenched or " 6460"compartmentalised. HEI rounds are especially good at this as they pack more " 6461"incendiary compound and blast it over a far larger area.\n" 6462"\n" 6463"The advantage of the HEI round over the API (Armour-Piercing Incendiary) is " 6464"its improved damage potential, giving each round a better chance of " 6465"disabling or destroying the target if a hit is scored. HEI hits do not " 6466"penetrate the target's armour as often as API hits, however. If the angle is " 6467"unfavourable, HEI hits tend to bounce off without causing damage.\n" 6468"\n" 6469"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 6470"unless there are not enough rounds available in base storage.\n" 6471"\n" 6472"\n" 6473"Recommended Doctrine\n" 6474"\n" 6475"It's a tough choice between API and HEI ammo in most situations. We can " 6476"switch out a gun's ammunition in a matter of minutes, but we can't load both " 6477"types into the same gun. The variable pressure of firing different " 6478"ammunition can cause misfires and may result in extreme damage to the gun " 6479"and the aircraft. Both UN safety procedures and the manufacturer's manual " 6480"absolutely forbid it, and I can't help but agree.\n" 6481"\n" 6482"\n" 6483"Addenda\n" 6484"\n" 6485"None." 6486msgstr "" 6487"Technical Specifications: SHIVA 20mm HEI Rounds\n" 6488"\n" 6489"CLASSIFIED LEVEL BLACK\n" 6490"\n" 6491"PHALANX Extraterrestrial Response Unit\n" 6492"\n" 6493"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6494"\n" 6495"Filed: 19 March 2084\n" 6496"\n" 6497"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6498"Operations Command\n" 6499"\n" 6500"\n" 6501"\n" 6502"Overview\n" 6503"\n" 6504"This is a pallet of 20mm HEI (High-Explosive Incendiary) ammunition for the " 6505"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 6506"\n" 6507"This high-powered anti-aircraft munition consists of a hard titanium-steel " 6508"shell, tipped with depleted uranium, and filled with a core of explosive " 6509"incendiary compound. Once the shell penetrates the outer skin of an " 6510"aircraft, the core detonates, blowing the shell apart like a fragmentation " 6511"grenade and spreading incendiary compound over the target area. Critical " 6512"systems may be damaged before the incendiary compound can be quenched or " 6513"compartmentalised. HEI rounds are especially good at this as they pack more " 6514"incendiary compound and blast it over a far larger area.\n" 6515"\n" 6516"The advantage of the HEI round over the API (Armour-Piercing Incendiary) is " 6517"its improved damage potential, giving each round a better chance of " 6518"disabling or destroying the target if a hit is scored. HEI hits do not " 6519"penetrate the target's armour as often as API hits, however. If the angle is " 6520"unfavourable, HEI hits tend to bounce off without causing damage.\n" 6521"\n" 6522"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 6523"unless there are not enough rounds available in base storage.\n" 6524"\n" 6525"\n" 6526"Recommended Doctrine\n" 6527"\n" 6528"It's a tough choice between API and HEI ammo in most situations. If we're " 6529"expecting to engaging thickly-armoured enemies or have only limited aircraft " 6530"available to intercept, API is the round of choice. If we're engaging " 6531"heavily-armed, highly dangerous craft, then massed HEI fire may be one of " 6532"the quickest ways to take it down.\n" 6533"\n" 6534"We can switch out a gun's ammunition in a matter of minutes, but we can't " 6535"load both types into the same gun. The variable pressure of firing different " 6536"ammunition can cause misfires and may result in extreme damage to the gun " 6537"and the aircraft. Both UN safety procedures and the manufacturer's manual " 6538"absolutely forbid it, and I can't help but agree.\n" 6539"\n" 6540"\n" 6541"Addenda\n" 6542"\n" 6543"None." 6544 6545#: ../base/ufos/msgid/aircraftitems.ufo:432 6546#, fuzzy 6547msgid "" 6548"Technical Specifications: \"Sparrowhawk\" AA Missile Rack\n" 6549"\n" 6550"CLASSIFIED LEVEL BLACK\n" 6551"\n" 6552"PHALANX Extraterrestrial Response Unit\n" 6553"\n" 6554"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6555"\n" 6556"Filed: 19 March 2084\n" 6557"\n" 6558"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6559"Operations Command\n" 6560"\n" 6561"\n" 6562"\n" 6563"Overview\n" 6564"\n" 6565"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6566"need to equip them with armaments that can actually shoot down these alien " 6567"craft. We have evaluated every available weapon on Earth as part of the " 6568"Excalibur Program, and we have selected the very best for the defence of our " 6569"planet.\n" 6570"\n" 6571"Missiles have been humanity's primary anti-air weapon since the Vietnam war. " 6572"The development of advanced Beyond-Visual-Range detection systems and the " 6573"advent of guided missiles have moved combat engagements further and further " 6574"away from the actual aircraft. Cannons, while not replaced, have taken a " 6575"back seat to missiles due to the longer engagement ranges. However, there is " 6576"one major problem with using missiles against our alien enemies. They can't " 6577"hit the bastards.\n" 6578"\n" 6579"The amount and density of alien EW systems is enough to defeat the guidance " 6580"systems of practically any Earth-built missile. Our electronics are simply " 6581"not up to the job. The aliens make short work of radar and infrared homing, " 6582"and manually-guided missiles have no chance of hitting. Even laser-riding " 6583"missiles can't maintain a lock on the alien hull materials. This leaves us " 6584"without a lot of options in the field of guided ordnance.\n" 6585"\n" 6586"It's only thanks to the extensive knowledge and experience of my staff that " 6587"we've found one.\n" 6588"\n" 6589"The \"Sparrowhawk\" missile is an antique that never quite got out of the " 6590"prototype stage. It was first tested in 2019, using then-revolutionary " 6591"digital imaging technology to improve the old guidance technology of " 6592"'contrast seeking'. This technique uses an array of optical cameras mounted " 6593"in the transparent fibreglass nose of the missile. The onboard computer " 6594"looks for a spot in the image where the contrast changes the fastest, and " 6595"then attempts to keep that spot dead centre in front of it. This system has " 6596"been employed mostly in air-to-ground missiles due to the greater " 6597"effectiveness of other guidance systems against Earth-built aircraft.\n" 6598"\n" 6599"The Sparrowhawk program was cancelled only months before the design would've " 6600"been put into service. It was ready to be put into service then, it's ready " 6601"now, and right now it's the only choice we've got.\n" 6602"\n" 6603"We've revived the Sparrowhawk AA program and the UN has agreed to put it " 6604"into mass production. This will give us access to 7-missile racks capable of " 6605"being mounted on all our interceptors, allowing them to engage UFOs at " 6606"ranges that would otherwise be closed off to us.\n" 6607"\n" 6608"The missile's maximum effective range is twelve kilometres. A fully-loaded " 6609"\"Sparrowhawk\" rack weighs approximately 600 kilos.\n" 6610"\n" 6611"\n" 6612"Recommended Doctrine\n" 6613"\n" 6614"The Sparrowhawk should be an essential part of our aerial defence plan. Any " 6615"interceptor capable of carrying a full rack should do so. The ability to " 6616"soften up an enemy while we close in is something not to be ignored lightly. " 6617"Overall accuracy will be poor but the range difference is one of miles. " 6618"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " 6619"considerably greater.\n" 6620"\n" 6621"\n" 6622"Addenda\n" 6623"\n" 6624"None." 6625msgstr "" 6626"Technical Specifications: \"Sparrowhawk\" AA Missile Rack\n" 6627"\n" 6628"CLASSIFIED LEVEL BLACK\n" 6629"\n" 6630"PHALANX Extraterrestrial Response Unit\n" 6631"\n" 6632"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6633"\n" 6634"Filed: 19 March 2084\n" 6635"\n" 6636"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6637"Operations Command\n" 6638"\n" 6639"\n" 6640"\n" 6641"Overview\n" 6642"\n" 6643"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6644"need to equip them with armaments that can actually shoot down these alien " 6645"craft. We have evaluated every available weapon on Earth as part of the " 6646"Excalibur Program, and we have selected the very best for the defence of our " 6647"planet.\n" 6648"\n" 6649"Missiles have been humanity's primary anti-air weapon since the Vietnam war. " 6650"The development of advanced Beyond-Visual-Range detection systems and the " 6651"advent of guided missiles have moved combat engagements further and further " 6652"away from the actual aircraft. Cannons, while not replaced, have taken a " 6653"back seat to missiles due to the longer engagement ranges. However, there is " 6654"one major problem with using missiles against our alien enemies. They can't " 6655"hit the bastards.\n" 6656"\n" 6657"The amount and density of alien EW systems is enough to defeat the guidance " 6658"systems of practically any Earth-built missile. Our electronics are simply " 6659"not up to the job. The aliens make short work of radar and infrared homing, " 6660"and manually-guided missiles have no chance of hitting. Even laser-riding " 6661"missiles can't maintain a lock on the alien hull materials. This leaves us " 6662"without a lot of options in the field of guided ordnance.\n" 6663"\n" 6664"It's only thanks to the extensive knowledge and experience of my staff that " 6665"we've found one.\n" 6666"\n" 6667"The \"Sparrowhawk\" missile is an antique that never quite got out of the " 6668"prototype stage. It was first tested in 2019, using then-revolutionary " 6669"digital imaging technology to improve the old guidance technology of " 6670"'contrast seeking'. This technique uses an array of optical cameras mounted " 6671"in the transparent fibreglass nose of the missile. The onboard computer " 6672"looks for a spot in the image where the contrast changes the fastest, and " 6673"then attempts to keep that spot dead centre in front of it. This system has " 6674"been employed mostly in air-to-ground missiles due to the greater " 6675"effectiveness of other guidance systems against Earth-built aircraft.\n" 6676"\n" 6677"The Sparrowhawk program was cancelled only months before the design would've " 6678"been put into service. It was ready to be put into service then, it's ready " 6679"now, and right now it's the only choice we've got.\n" 6680"\n" 6681"We've revived the Sparrowhawk AA program and the UN has agreed to put it " 6682"into mass production. This will give us access to 7-missile racks capable of " 6683"being mounted on all our interceptors, allowing them to engage UFOs at " 6684"ranges that would otherwise be closed off to us.\n" 6685"\n" 6686"The missile's maximum effective range is twelve kilometres. A fully-loaded " 6687"\"Sparrowhawk\" rack weighs approximately 600 kilos.\n" 6688"\n" 6689"\n" 6690"Recommended Doctrine\n" 6691"\n" 6692"The Sparrowhawk should be an essential part of our aerial defence plan. " 6693"Preferably all our interceptors would be carrying at least one full rack at " 6694"launch. The ability to soften up an enemy while we close in is something not " 6695"to be ignored lightly. Overall accuracy will be poor -- we estimate " 6696"approximately one hit in twelve -- but the range difference is one of " 6697"miles.\n" 6698"\n" 6699"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " 6700"greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten " 6701"kilometres. While these deliver a lot more damage than the Sparrowhawk at " 6702"their respective ranges, the closer we have to get to attack the enemy, the " 6703"greater the danger to our pilots and interceptors.\n" 6704"\n" 6705"It should theoretically be possible to simply overwhelm UFOs with " 6706"Sparrowhawk fire if we could field enough aircraft armed with them. However, " 6707"our Director of Finances has expressed her extreme displeasure with this " 6708"idea, and I have to admit she's got a point -- but I think it's something we " 6709"should keep in mind if we come up against a particularly dangerous UFO that " 6710"needs to be taken out at range and as quickly as possible.\n" 6711"\n" 6712"\n" 6713"Addenda\n" 6714"\n" 6715"None." 6716 6717#: ../base/ufos/msgid/aircraftitems.ufo:470 6718#, fuzzy 6719msgid "" 6720"Technical Specifications: \"Sparrowhawk\" Missile\n" 6721"\n" 6722"CLASSIFIED LEVEL BLACK\n" 6723"\n" 6724"PHALANX Extraterrestrial Response Unit\n" 6725"\n" 6726"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6727"\n" 6728"Filed: 19 March 2084\n" 6729"\n" 6730"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6731"Operations Command\n" 6732"\n" 6733"\n" 6734"\n" 6735"Overview\n" 6736"\n" 6737"This is a \"Sparrowhawk\" guided anti-aircraft missile. It is designed to be " 6738"loaded into the \"Sparrowhawk\" AA Missile Rack.\n" 6739"\n" 6740"The \"Sparrowhawk\" missile is an antique that never quite got out of the " 6741"prototype stage. It was first tested in 2019, using then-revolutionary " 6742"digital imaging technology to improve the old guidance technology of " 6743"'contrast seeking'. This technique uses an array of optical cameras mounted " 6744"in the transparent fibreglass nose of the missile. The onboard computer " 6745"looks for a spot in the image where the contrast changes the fastest, and " 6746"then attempts to keep that spot dead centre in front of it. This system has " 6747"been employed mostly in air-to-ground missiles due to the greater " 6748"effectiveness of other guidance systems against Earth-built aircraft.\n" 6749"\n" 6750"The Sparrowhawk program was cancelled only months before the design would've " 6751"been put into service. It was ready to be put into service then, and it's " 6752"ready now. We've revived the Sparrowhawk AA program and the UN has agreed to " 6753"put it into mass production.\n" 6754"\n" 6755"The \"Sparrowhawk\" is mounted in 7-missile racks, which can then be mounted " 6756"to the appropriate weapons hardpoints on our aircraft. The missile's range " 6757"is far superior to any of the other weapons we have available at this time; " 6758"it's effective out to twelve kilometres from the aircraft thanks to its " 6759"unique guidance technology. It's also hardened against EMP to prevent it " 6760"from being disabled electronically.\n" 6761"\n" 6762"The individual missiles weigh approximately 65 kilos. A fully-loaded rack is " 6763"approximately 600 kilos.\n" 6764"\n" 6765"\n" 6766"Recommended Doctrine\n" 6767"\n" 6768"The Sparrowhawk should be an essential part of our aerial defence plan. Any " 6769"interceptor capable of carrying a full rack should do so. The ability to " 6770"soften up an enemy while we close in is something not to be ignored lightly. " 6771"Overall accuracy will be poor but the range difference is one of miles. " 6772"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " 6773"considerably greater.\n" 6774"\n" 6775"\n" 6776"Addenda\n" 6777"\n" 6778"None." 6779msgstr "" 6780"Technical Specifications: \"Sparrowhawk\" Missile\n" 6781"\n" 6782"CLASSIFIED LEVEL BLACK\n" 6783"\n" 6784"PHALANX Extraterrestrial Response Unit\n" 6785"\n" 6786"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6787"\n" 6788"Filed: 19 March 2084\n" 6789"\n" 6790"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6791"Operations Command\n" 6792"\n" 6793"\n" 6794"\n" 6795"Overview\n" 6796"\n" 6797"This is a \"Sparrowhawk\" guided anti-aircraft missile. It is designed to be " 6798"loaded into the \"Sparrowhawk\" AA Missile Rack.\n" 6799"\n" 6800"The \"Sparrowhawk\" missile is an antique that never quite got out of the " 6801"prototype stage. It was first tested in 2019, using then-revolutionary " 6802"digital imaging technology to improve the old guidance technology of " 6803"'contrast seeking'. This technique uses an array of optical cameras mounted " 6804"in the transparent fibreglass nose of the missile. The onboard computer " 6805"looks for a spot in the image where the contrast changes the fastest, and " 6806"then attempts to keep that spot dead centre in front of it. This system has " 6807"been employed mostly in air-to-ground missiles due to the greater " 6808"effectiveness of other guidance systems against Earth-built aircraft.\n" 6809"\n" 6810"The Sparrowhawk program was cancelled only months before the design would've " 6811"been put into service. It was ready to be put into service then, and it's " 6812"ready now. We've revived the Sparrowhawk AA program and the UN has agreed to " 6813"put it into mass production.\n" 6814"\n" 6815"The \"Sparrowhawk\" is mounted in 7-missile racks, which can then be mounted " 6816"to the appropriate weapons hardpoints on our aircraft. The missile's range " 6817"is far superior to any of the other weapons we have available at this time; " 6818"it's effective out to twelve kilometres from the aircraft thanks to its " 6819"unique guidance technology. It's also hardened against EMP to prevent it " 6820"from being disabled electronically.\n" 6821"\n" 6822"The individual missiles weigh approximately 65 kilos. A fully-loaded rack is " 6823"approximately 600 kilos.\n" 6824"\n" 6825"\n" 6826"Recommended Doctrine\n" 6827"\n" 6828"The Sparrowhawk should be an essential part of our aerial defence plan. " 6829"Preferably all our interceptors would be carrying at least one full rack at " 6830"launch. The ability to soften up an enemy while we close in is something not " 6831"to be ignored lightly. Overall accuracy will be poor -- we estimate " 6832"approximately one hit in twelve -- but the range difference is one of " 6833"miles.\n" 6834"\n" 6835"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is " 6836"greater by eight kilometres. Compared the SHIVA cannon, it's greater by ten " 6837"kilometres. While these deliver a lot more damage than the Sparrowhawk at " 6838"their respective ranges, the closer we have to get to attack the enemy, the " 6839"greater the danger to our pilots and interceptors.\n" 6840"\n" 6841"It should theoretically be possible to simply overwhelm UFOs with " 6842"Sparrowhawk fire if we could field enough aircraft armed with them. However, " 6843"our Director of Finances has expressed her extreme displeasure with this " 6844"idea, and I have to admit she's got a point -- but I think it's something we " 6845"should keep in mind if we come up against a particularly dangerous UFO that " 6846"needs to be taken out at range and as quickly as possible.\n" 6847"\n" 6848"\n" 6849"Addenda\n" 6850"\n" 6851"None." 6852 6853#: ../base/ufos/msgid/aircraftitems.ufo:508 6854#, fuzzy 6855msgid "" 6856"Technical Specifications: TR-20 Rocket Pod\n" 6857"\n" 6858"CLASSIFIED LEVEL BLACK\n" 6859"\n" 6860"PHALANX Extraterrestrial Response Unit\n" 6861"\n" 6862"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6863"\n" 6864"Filed: 19 March 2084\n" 6865"\n" 6866"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6867"Operations Command\n" 6868"\n" 6869"\n" 6870"\n" 6871"Overview\n" 6872"\n" 6873"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6874"need to equip them with armaments that can actually shoot down these alien " 6875"craft. We have evaluated every available weapon on Earth as part of the " 6876"Excalibur Program, and we have selected the very best for the defence of our " 6877"planet.\n" 6878"\n" 6879"The TR-20 rocket pod is an interesting departure from conventional air-to-" 6880"air weapons, in that it was originally designed for air-to-ground " 6881"operations. The pod contains a total of 152 very small, very fast rockets " 6882"with depleted uranium tips and powerful pulse detonation engines. No one " 6883"considered using the TR-20 for anything other than chewing up ground targets " 6884"until an attack helicopter pilot in Africa discovered their potential.\n" 6885"\n" 6886"At the time, the pilot -- the last surviving member of his flight -- had " 6887"been cornered against a mountain by three MiG jets which were closing in for " 6888"the kill. With nearly all his weapons expended, the only thing the pilot had " 6889"left to fight with was one pod of TR-20 rockets. He made a suicide run with " 6890"full afterburners, and managed to swat all three MiGs out of the sky with " 6891"rapid fire before he ran out of fuel and had to crash-land. He returned to " 6892"his airbase two days later without a scratch on him.\n" 6893"\n" 6894"Though unguided, TR-20 pods contain such a large number of rockets that they " 6895"can be used almost like a rocket machine gun. This is because the rockets " 6896"are stacked nose to tail inside their launch tubes, eight to each tube, and " 6897"fired electronically in a timed sequence. This system is so fast that all " 6898"eight rockets in a tube can be ignited and underway before the first rocket " 6899"actually leaves the tube. At its maximum possible rate of fire, the pod can " 6900"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back " 6901"to approx. 300 rounds per minute due to the low accuracy of any single " 6902"volley.\n" 6903"\n" 6904"The advantages of the TR-20 over the SHIVA cannon are increased range and " 6905"greater hitting power. However, the pod's ammo capacity is limited compared " 6906"to the SHIVA's large portable magazines, and a single TR-20 pod is unlikely " 6907"to last through a full UFO engagement.\n" 6908"\n" 6909"\n" 6910"Recommended Doctrine\n" 6911"\n" 6912"We anticipate the TR-20 will perform nicely against light UFOs. Because it " 6913"only requires a medium-weight hardpoint, it should be installed on lighter " 6914"aircraft. In these situations, TR-20 rockets perform with flying colours, " 6915"tearing mercilessly into a target. However, its limited range and accuracy " 6916"lead me to recommend that the Sparrowhawk Missile Rack be preferred in any " 6917"weapon hardpoint capable of mounting heavy weapons.\n" 6918"\n" 6919"\n" 6920"Addenda\n" 6921"\n" 6922"None." 6923msgstr "" 6924"Technical Specifications: TR-20 Rocket Pod\n" 6925"\n" 6926"CLASSIFIED LEVEL BLACK\n" 6927"\n" 6928"PHALANX Extraterrestrial Response Unit\n" 6929"\n" 6930"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 6931"\n" 6932"Filed: 19 March 2084\n" 6933"\n" 6934"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 6935"Operations Command\n" 6936"\n" 6937"\n" 6938"\n" 6939"Overview\n" 6940"\n" 6941"Now that we have aircraft capable of intercepting the attacking UFOs, we " 6942"need to equip them with armaments that can actually shoot down these alien " 6943"craft. We have evaluated every available weapon on Earth as part of the " 6944"Excalibur Program, and we have selected the very best for the defence of our " 6945"planet.\n" 6946"\n" 6947"The TR-20 rocket pod is an interesting departure from conventional air-to-" 6948"air weapons, in that it was originally designed for air-to-ground " 6949"operations. The pod contains a total of 152 very small, very fast rockets " 6950"with depleted uranium tips and powerful pulse detonation engines. No one " 6951"considered using the TR-20 for anything other than chewing up ground targets " 6952"until an attack helicopter pilot in Africa discovered their potential.\n" 6953"\n" 6954"At the time, the pilot -- the last surviving member of his flight -- had " 6955"been cornered against a mountain by three MiG jets which were closing in for " 6956"the kill. With nearly all his weapons expended, the only thing the pilot had " 6957"left to fight with was one pod of TR-20 rockets. He made a suicide run with " 6958"full afterburners, and managed to swat all three MiGs out of the sky with " 6959"rapid fire before he ran out of fuel and had to crash-land. He returned to " 6960"his airbase two days later without a scratch on him.\n" 6961"\n" 6962"Though unguided, TR-20 pods contain such a large number of rockets that they " 6963"can be used almost like a rocket machine gun. This is because the rockets " 6964"are stacked nose to tail inside their launch tubes, eight to each tube, and " 6965"fired electronically in a timed sequence. This system is so fast that all " 6966"eight rockets in a tube can be ignited and underway before the first rocket " 6967"actually leaves the tube. At its maximum possible rate of fire, the pod can " 6968"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back " 6969"to approx. 300 rounds per minute due to the low accuracy of any single " 6970"volley.\n" 6971"\n" 6972"The advantages of the TR-20 over the SHIVA cannon are increased range and " 6973"greater hitting power. However, the pod's ammo capacity is limited compared " 6974"to the SHIVA's large portable magazines, and a single TR-20 pod is unlikely " 6975"to last through a full UFO engagement.\n" 6976"\n" 6977"\n" 6978"Recommended Doctrine\n" 6979"\n" 6980"We anticipate the TR-20 will perform nicely against slower or slow-moving " 6981"UFOs, especially if their propulsion systems have been damaged somehow. In " 6982"these situations, TR-20 rockets perform with flying colours, tearing " 6983"mercilessly into a target. However, accuracy drops rapidly against faster " 6984"opponents. Damage potential is irrelevant if we can't place a single round " 6985"on the target.\n" 6986"\n" 6987"For this reason, it's recommended we use the TR-20 in moderation and mostly " 6988"in situations that play to its strengths, such as when engaging a single UFO " 6989"with multiple aircraft. The flight leader can drive the target into his " 6990"wingman's killzone with cannons or guided weapons, at which point the " 6991"wingman has a clear shot with his rockets. Even so, no more than a single " 6992"TR-20 pod should be loaded on any one aircraft for maximum air-to-air " 6993"efficiency.\n" 6994"\n" 6995"If the mission target is stationary or ground-based, these rockets will be " 6996"ideal for softening up any defences and defenders before a tactical " 6997"mission.\n" 6998"\n" 6999"\n" 7000"Addenda\n" 7001"\n" 7002"None." 7003 7004#: ../base/ufos/msgid/aircraftitems.ufo:546 7005#, fuzzy 7006msgid "" 7007"Technical Specifications: TR-20 Rocket\n" 7008"\n" 7009"CLASSIFIED LEVEL BLACK\n" 7010"\n" 7011"PHALANX Extraterrestrial Response Unit\n" 7012"\n" 7013"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7014"\n" 7015"Filed: 19 March 2084\n" 7016"\n" 7017"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7018"Operations Command\n" 7019"\n" 7020"\n" 7021"\n" 7022"Overview\n" 7023"\n" 7024"This is a TR-20 unguided rocket. It is designed to be loaded into the TR-20 " 7025"Rocket Pod.\n" 7026"\n" 7027"The TR-20 rocket is essentially a very small, very fast plastic dart moulded " 7028"around a rod of depleted uranium. It is fin-stabilised and powered by a " 7029"cheap solid-fuel rocket engine, a civilian model which is also popular in " 7030"amateur rocketry. One of these engines is capable of propelling an amateur " 7031"rocket eight kilometres into the sky. It's also capable of propelling a " 7032"heavy DU penetrator into a fighter jet and out the other side.\n" 7033"\n" 7034"Though unguided, TR-20 pods contain such a large number of rockets that they " 7035"can be used almost like a rocket machine gun. This is because the rockets " 7036"are stacked nose to tail inside their launch tubes, eight to each tube, and " 7037"fired electronically in a timed sequence. This system is so fast that all " 7038"eight rockets in a tube can be ignited and underway before the first rocket " 7039"actually leaves the tube. At its maximum possible rate of fire, the pod can " 7040"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back " 7041"to approx. 300 rounds per minute due to the low accuracy of any single " 7042"volley.\n" 7043"\n" 7044"Due to its weight, the TR-20 rocket has a maximum effective range of 4 " 7045"kilometres, after which the fuel runs out and the rocket rapidly loses " 7046"power.\n" 7047"\n" 7048"The individual rockets weigh approximately 4 kilos. A fully-loaded pod is " 7049"approximately 540 kilos.\n" 7050"\n" 7051"\n" 7052"Recommended Doctrine\n" 7053"\n" 7054"We anticipate the TR-20 will perform nicely against light UFOs. Because it " 7055"only requires a medium-weight hardpoint, it should be installed on lighter " 7056"aircraft. In these situations, TR-20 rockets perform with flying colours, " 7057"tearing mercilessly into a target. However, its limited range and accuracy " 7058"lead me to recommend that the Sparrowhawk Missile Rack be preferred in any " 7059"weapon hardpoint capable of mounting heavy weapons.\n" 7060"\n" 7061"\n" 7062"Addenda\n" 7063"\n" 7064"None." 7065msgstr "" 7066"Technical Specifications: TR-20 Rocket\n" 7067"\n" 7068"CLASSIFIED LEVEL BLACK\n" 7069"\n" 7070"PHALANX Extraterrestrial Response Unit\n" 7071"\n" 7072"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7073"\n" 7074"Filed: 19 March 2084\n" 7075"\n" 7076"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7077"Operations Command\n" 7078"\n" 7079"\n" 7080"\n" 7081"Overview\n" 7082"\n" 7083"This is a TR-20 unguided rocket. It is designed to be loaded into the TR-20 " 7084"Rocket Pod.\n" 7085"\n" 7086"The TR-20 rocket is essentially a very small, very fast plastic dart moulded " 7087"around a rod of depleted uranium. It is fin-stabilised and powered by a " 7088"cheap solid-fuel rocket engine, a civilian model which is also popular in " 7089"amateur rocketry. One of these engines is capable of propelling an amateur " 7090"rocket eight kilometres into the sky. It's also capable of propelling a " 7091"heavy DU penetrator into a fighter jet and out the other side.\n" 7092"\n" 7093"Though unguided, TR-20 pods contain such a large number of rockets that they " 7094"can be used almost like a rocket machine gun. This is because the rockets " 7095"are stacked nose to tail inside their launch tubes, eight to each tube, and " 7096"fired electronically in a timed sequence. This system is so fast that all " 7097"eight rockets in a tube can be ignited and underway before the first rocket " 7098"actually leaves the tube. At its maximum possible rate of fire, the pod can " 7099"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back " 7100"to approx. 300 rounds per minute due to the low accuracy of any single " 7101"volley.\n" 7102"\n" 7103"Due to its weight, the TR-20 rocket has a maximum effective range of 4 " 7104"kilometres, after which the fuel runs out and the rocket rapidly loses " 7105"power.\n" 7106"\n" 7107"The individual rockets weigh approximately 4 kilos. A fully-loaded pod is " 7108"approximately 540 kilos.\n" 7109"\n" 7110"\n" 7111"Recommended Doctrine\n" 7112"\n" 7113"We anticipate the TR-20 will perform nicely against slower or slow-moving " 7114"UFOs, especially if their propulsion systems have been damaged somehow. In " 7115"these situations, TR-20 rockets perform with flying colours, tearing " 7116"mercilessly into a target. However, accuracy drops rapidly against faster " 7117"opponents. Damage potential is irrelevant if we can't place a single round " 7118"on the target.\n" 7119"\n" 7120"For this reason, it's recommended we use the TR-20 in moderation and mostly " 7121"in situations that play to its strengths, such as when engaging a single UFO " 7122"with multiple aircraft. The flight leader can drive the target into his " 7123"wingman's killzone with cannons or guided weapons, at which point the " 7124"wingman has a clear shot with his rockets. Even so, no more than a single " 7125"TR-20 pod should be loaded on any one aircraft for maximum air-to-air " 7126"efficiency.\n" 7127"\n" 7128"If the mission target is stationary or ground-based, these rockets will be " 7129"ideal for softening up any defences and defenders before a tactical " 7130"mission.\n" 7131"\n" 7132"\n" 7133"Addenda\n" 7134"\n" 7135"None." 7136 7137#: ../base/ufos/msgid/aircraftitems.ufo:552 7138#, fuzzy 7139msgid "" 7140"Commander, the UFO we recovered was equipped with a very interesting type of " 7141"weapon that we'd like to research right away. It seems to fire some kind of " 7142"high-velocity particle beam; if we can master this technology, or at least " 7143"adapt it for use on our own aircraft, we could make air engagements with " 7144"armed alien craft significantly more survivable for our craft and pilots.\n" 7145"\n" 7146"Cdr. Navarre" 7147msgstr "" 7148"Commander, the UFO we recovered was equipped with a very interesting type of " 7149"weapon that we'd like to research right away. It seems to fire some kind of " 7150"high-velocity particle beam; if we can master this technology, or at least " 7151"adapt it for use on our own aircraft, we could make air engagements with " 7152"armed alien craft significantly more survivable for our craft and pilots.\n" 7153"\n" 7154"--Cdr. Navarre" 7155 7156#: ../base/ufos/msgid/aircraftitems.ufo:568 7157#, fuzzy 7158msgid "" 7159"Our report on the alien PBW (Particle Beam Weapon) is ready for your review, " 7160"Commander.\n" 7161"\n" 7162"The general idea of particle-beam weaponry is to hit a target object with a " 7163"stream of accelerated particles moving at near-light velocities, therefore " 7164"carrying tremendous kinetic energy. The alien weapon is an elegantly simple " 7165"application of this concept. It is essentially nothing more than a big " 7166"particle accelerator and a set of focusing equipment, consisting of a high-" 7167"powered magnetic containment and pinch system.\n" 7168"\n" 7169"My team could've built a particle accelerator to nearly the same standards, " 7170"but the focusing array shows us just how far ahead the aliens really are. " 7171"The accelerator is little more than a high-energy synchrotron, speeding " 7172"particles round and round in a circle until they've achieved sufficient " 7173"velocity. The particles are then diverted via a magnetic field into the " 7174"focusing array, where they are magnetically constricted -- 'pinched' -- into " 7175"a coherent beam. The level of magnetic control the aliens achieve here is " 7176"far greater than anything we've managed before. The pinch system is " 7177"intelligently controlled by the UFO's targeting computer, directing the beam " 7178"to its target with dead-on accuracy.\n" 7179"\n" 7180"When active, the weapon is powered directly from the UFO's electrical " 7181"system, constantly tracking one target of choice. Once the target has been " 7182"destroyed, the computer will immediately lock on to the next hostile contact " 7183"in the chain, if any.\n" 7184"\n" 7185"Defending against this weapon is going to be a challenge, Commander. There " 7186"is very little that can be done against a particle beam travelling at near " 7187"the speed of light, carrying enough energy to knock anything we can field " 7188"right out of the sky. Additional armour for our aircraft will protect " 7189"against glancing blows, but in the case of a direct hit, it may as well not " 7190"be there. It seems the only realistic defence against this weapon is to " 7191"cause it to miss. We should recover and investigate an intact alien ECM unit " 7192"as soon as we can.\n" 7193"\n" 7194"On a brighter note, we've confirmed that all the weapon's components are " 7195"within our ability to replicate, and their specs have been loaded into our " 7196"Workshop machinery. We should be able to begin production straight away.\n" 7197"\n" 7198"Cdr. Navarre" 7199msgstr "" 7200"Our report on the alien PBW (Particle Beam Weapon) is ready for your review, " 7201"Commander.\n" 7202"\n" 7203"The general idea of particle-beam weaponry is to hit a target object with a " 7204"stream of accelerated particles moving at near-light velocities, therefore " 7205"carrying tremendous kinetic energy. The alien weapon is an elegantly simple " 7206"application of this concept. It is essentially nothing more than a big " 7207"particle accelerator and a set of focusing equipment, consisting of a high-" 7208"powered magnetic containment and pinch system.\n" 7209"\n" 7210"My team could've built a particle accelerator to nearly the same standards, " 7211"but the focusing array shows us just how far ahead the aliens really are. " 7212"The accelerator is little more than a high-energy synchrotron, speeding " 7213"particles round and round in a circle until they've achieved sufficient " 7214"velocity. The particles are then diverted via a magnetic field into the " 7215"focusing array, where they are magnetically constricted -- 'pinched' -- into " 7216"a coherent beam. The level of magnetic control the aliens achieve here is " 7217"far greater than anything we've managed before. The pinch system is " 7218"intelligently controlled by the UFO's targeting computer, directing the beam " 7219"to its target with dead-on accuracy.\n" 7220"\n" 7221"When active, the weapon is powered directly from the UFO's electrical " 7222"system, constantly tracking one target of choice. Once the target has been " 7223"destroyed, the computer will immediately lock on to the next hostile contact " 7224"in the chain, if any.\n" 7225"\n" 7226"Defending against this weapon is going to be a challenge, Commander. There " 7227"is very little that can be done against a particle beam travelling at near " 7228"the speed of light, carrying enough energy to knock anything we can field " 7229"right out of the sky. Additional armour for our aircraft will protect " 7230"against glancing blows, but in the case of a direct hit, it may as well not " 7231"be there. It seems the only realistic defence against this weapon is to " 7232"cause it to miss. We should recover and investigate an intact alien ECM unit " 7233"as soon as we can.\n" 7234"\n" 7235"It will be a similar challenge for us to fit the PBW to our own craft. We've " 7236"rigged up brackets that we can mount to any medium-sized hardpoint, but we " 7237"can't generate enough power to suit this weapon just from in-flight " 7238"electricity. If we want to use the PBW in combat, we're going to have to run " 7239"it off its own antimatter-powered electrical system. This may require more " 7240"research into antimatter storage and control, and it means that ammunition " 7241"will certainly be limited.\n" 7242"\n" 7243"On a brighter note, we've confirmed that all the weapon's components are " 7244"within our ability to replicate, and their specs have been loaded into our " 7245"Workshop machinery. We should be able to begin production straight away.\n" 7246"\n" 7247"--Cdr. Navarre" 7248 7249#: ../base/ufos/msgid/aircraftitems.ufo:578 7250#, fuzzy 7251msgid "" 7252"Commander, we made an extremely interesting find on the UFO we disassembled. " 7253"It carried an advanced and highly dangerous onboard missile launcher, using " 7254"powerful magnetic rails to accelerate its missiles to hypersonic speeds " 7255"before they even leave the launch tube.\n" 7256"\n" 7257"We want to investigate this launcher and determine whether or not it can be " 7258"adapted to fit on PHALANX aircraft, or even if it can be applied to other " 7259"purposes. This launcher system would be far more effective in bringing down " 7260"UFOs than our Sparrowhawks, possibly even more effective than our current " 7261"SAM systems. If we can adapt it we stand to gain a substantial boost to the " 7262"firepower of our whole airfleet as well as ground-based missile systems.\n" 7263"\n" 7264"Please approve this program whenever you can, Commander.\n" 7265"\n" 7266"Cdr. Navarre" 7267msgstr "" 7268"This is one of several proposals I'm submitting for the research and " 7269"development of new laser weaponry. Each of these will have to be developed " 7270"separately due to the size differences, power levels and complexity of the " 7271"systems involved.\n" 7272"\n" 7273"The Aerial Laser Cannon is the largest and most powerful iteration of our " 7274"new laser designs. Like our infantry weapons it'll be powered by deuterium-" 7275"fluoride reaction, but on a much larger scale and amplified by the " 7276"aircraft's on-board electrical systems. Several exciting ideas are being " 7277"considered.\n" 7278"\n" 7279"As well as being the biggest, this may well be our most challenging laser to " 7280"create. Any aircraft cannon will have to reach across several kilometres of " 7281"atmosphere -- and therefore loads of atmospheric blooming -- with enough " 7282"punch at the endpoint to cut into a UFO's fuselage. Those sorts of power " 7283"levels have been achieved before with massive arrays mounted on jumbo jets, " 7284"but never in a package small enough to make a jet fighter cannon.\n" 7285"\n" 7286"The finished product should be able to engage UFOs with bullseye accuracy at " 7287"ranges well beyond that of the SHIVA cannon, and although damage may be low, " 7288"we expect that the ability to keep continuous fire and pressure on enemy " 7289"craft will be valuable in the days to come.\n" 7290"\n" 7291"Please approve lab time and funding for this program when you're ready, " 7292"Commander.\n" 7293"\n" 7294"--Cdr. Navarre" 7295 7296#: ../base/ufos/msgid/aircraftitems.ufo:592 7297#, fuzzy 7298msgid "" 7299"Commander, we've finished work on the alien missile launcher. It's a fairly " 7300"simple affair. Firing is computer-driven, fed directly from the UFO's " 7301"targeting computer. Powerful electromagnetic coils around the launch tube " 7302"accelerate the missile to extreme speeds, reaching up to Mach 4 at the point " 7303"where the missile leaves the tube. Only once the missile is fully free of " 7304"the tube do its onboard rockets kick in.\n" 7305"\n" 7306"The good news is that we've managed to succesfully adapt fittings, controls " 7307"and power feeds to allow the Alien Launcher to be safely mounted to our " 7308"aircraft. The bad news is that we've had to drastically reduce its magazine " 7309"size in order to meet weight and size restrictions on our aircraft.\n" 7310"\n" 7311"Our aircraft are too small and light to be able to carry so many, and most " 7312"of our craft aren't laid out with internal missile magazines. We've had to " 7313"custom-build a magazine mounted with the launcher, the capacity of which " 7314"falls behind the stores found on UFOs.\n" 7315"\n" 7316"It's not all doom and gloom, though. We believe that we can modify the " 7317"launch tube to be able to fire human missiles as well as the alien type. " 7318"We'd have to develop the missile ourselves, of course -- no current human " 7319"missile is capable of withstanding the stress of being fired from this " 7320"launcher. However, we're confident we can design a missile that will survive " 7321"launch and incorporates new UFO-tracking technologies to improve homing and " 7322"ECM capability.\n" 7323"\n" 7324"I'll send you a design proposal as soon as I can, Commander.\n" 7325"\n" 7326"Cdr. Navarre" 7327msgstr "" 7328"Commander, I've just finished my report on our latest laser program. We've " 7329"successfully prototyped the new Aerial Laser Cannon and are ready to put it " 7330"into production.\n" 7331"\n" 7332"We achieved what we set out to do: create a continuous wave, deuterium-" 7333"fluoride-powered laser with megawatt-range output, capable of tracking and " 7334"hitting UFOs at ranges of up to 5 kilometres. Accuracy is excellent, " 7335"hampered only by enemy ECM (Electronic Countermeasures), and unlike in all " 7336"our other weapons it is not affected by range. The laser proceeds in a " 7337"straight line and crosses the distance between gun and target almost " 7338"instantly. It's hard to miss with it.\n" 7339"\n" 7340"Unfortunately atmospheric blooming is still a problem, and the laser rapidly " 7341"loses power the further it has to travel to the target. At maximum range, 5 " 7342"kilometres, it takes 32 seconds of continuous fire on the same spot to hole " 7343"a UFO's hull. We're rarely going to have that much time to wait for a kill. " 7344"The ideal range for this weapon is between 2 to 3 kilometres where it " 7345"strikes a good balance between damage and distance. Average damage per " 7346"second at these distances is slightly less than the SHIVA Rotary Cannon, but " 7347"range is higher by up to 1.5 kilometres. More so than any of our previous " 7348"weapons, the Aerial Laser Cannon is ideal for driving and pinning down the " 7349"enemy behind a wall of laser fire.\n" 7350"\n" 7351"The cannon carries an integrated magazine of deuterium-fluoride allowing up " 7352"to thirty minutes of continuous fire. Since deuterium and fluoride are both " 7353"too potentially hazardous to store on-base, and we have access to large off-" 7354"base stockpiles of all the necessary compounds, we will not need to keep " 7355"laser cannon ammunition in inventory.\n" 7356"\n" 7357"Deployment of the weapon is at your discretion, Commander, but I'd like to " 7358"recommend we use the new cannons to replace SHIVA guns across our airfleet " 7359"except for craft specifically equipped for close-in fighting. Anything " 7360"that's much less manoeuvrable than a UFO will have difficulty keeping hold " 7361"of the target with SHIVAs, so the laser offers a far better solution with " 7362"nearly as much staying power.\n" 7363"\n" 7364"--Cdr. Navarre" 7365 7366#: ../base/ufos/msgid/aircraftitems.ufo:602 7367msgid "" 7368"Commander, we've recovered an interesting type of alien missile from the " 7369"disassembled UFO. It seems to be powered by antimatter, with advanced " 7370"guidance systems, extensive EW (Electronic Warfare) capabilities and top " 7371"speeds far in excess of anything we've ever seen.\n" 7372"\n" 7373"These missiles may be the greatest threat to our aircraft yet, even worse " 7374"than the alien beam weaponry.\n" 7375"\n" 7376"It's extremely important we research these missiles and figure out how they " 7377"work in order to develop some defence against them.\n" 7378"\n" 7379"Cdr. Navarre" 7380msgstr "" 7381"사령관님, 분해된 UFO에서 흥미로운 종류의 외계 미사일을 회수했습니다. 이것은 " 7382"반물질에서 동력을 얻는 듯 하며, 고급 유도 시스템, 광범위한 EW(전자 전쟁) 기" 7383"능, 그리고 우리가 본 그 무엇보다도 빠른 최고속도를 갖고 있습니다.\n" 7384"\n" 7385"이 미사일들은 우리 비행선들에 있어 외계 빔 무기류보다도 무서운 최악의 위협일" 7386"지도 모릅니다.\n" 7387"\n" 7388"이 미사일들의 원리를 연구하여 그들에 대한 방비책을 개발하는 것이야 말로 더없" 7389"이 중요한 일입니다.\n" 7390"\n" 7391"Navarre 중령" 7392 7393#: ../base/ufos/msgid/aircraftitems.ufo:614 7394#, fuzzy 7395msgid "" 7396"Commander, my team and I have just wrapped up our work with the antimatter " 7397"missile recovered by our field team. As usual, there's good news and bad " 7398"news. I'll get right to the point.\n" 7399"\n" 7400"The missile's main structure consists of a rigid outer casing of alien " 7401"materials, the same stuff used to plate UFO hulls, and is designed to " 7402"fragment on impact into hundreds of shards of hot fast-moving shrapnel. This " 7403"shell contains individual compartments for targeting, avionics, EW equipment " 7404"and other electronics, and -- taking up most of the rear half of the missile " 7405"-- a proton-antiproton annihilation rocket.\n" 7406"\n" 7407"The rocket is by far the most powerful missile engine ever seen on Earth, " 7408"capable of attaining speeds that are flatly impossible through ordinary " 7409"chemical reactions. It propels the missile to speeds where it no longer " 7410"needs an onboard warhead. The kinetic energy generated by the impact is " 7411"enough to tear an unarmoured human airliner to shreds, and even a proximity " 7412"detonation of the missile's antimatter fuel is usually enough to knock down " 7413"a fighter jet. Our interceptors are not built to withstand this kind of " 7414"violence.\n" 7415"\n" 7416"We can duplicate the missiles well enough, but they still require antimatter " 7417"for fuel, probably the most valuable substance in the universe right now. " 7418"We'll get to work figuring out how we can utilize these ideas in a more " 7419"affordable weapon system, Commander.\n" 7420"\n" 7421"Cdr. Navarre" 7422msgstr "" 7423"사령관님, 외계물질의 비밀을 밝혀냈습니다. 작업실 장비들을 개조 후, 새로운 형" 7424"태로 조작이 가능해졌습니다..\n" 7425"\n" 7426"예전에 말했듯, 외계물질은 몇 가지 형태를 기억하며, 특정 자극에 형태변형을 일" 7427"으키는 기억합금의 형태를 띄고있습니다. 놀랍게도 외계합금은 열과 전기, 두가지 " 7428"방법으로 자극을 받습니다. 열은 UFO의 동체가 대기권내 비행 중 접시모양으로 항" 7429"력을 받기쉬운 형태로 만드는데 쓰입니다. 그렇지만 전기적 자극은 새로운 방법입" 7430"니다.\n" 7431"\n" 7432"전기자극을 적용할때, 합금은 정확한 낮은 전압의 특정 전류값에 반응합니다. 합금" 7433"은 전류가 남아있는 동안 변형된 형태를 유지합니다. 전류가 끊어지게 되면, 원래" 7434"의 형태로 돌아가거나 충분한 열이 있다면 열로 변형된 모습이 됩니다. 전기변형" 7435"은 열변형보다 우선적으로 나타납니다.\n" 7436"\n" 7437"이는 UFO의 동체와 이 재질로 만들어진 것들의 형상이 (파일럿의 조작 혹은, 전자" 7438"동 전자기기에 의해) 원하는 모양으로 즉시 변형된다는 것을 의미합니다.\n" 7439"\n" 7440"이것은 놀랍고 새로운 발상을 하도록 해줍니다. 전쟁에 적용할 수 있는 방법은 몇" 7441"가지 되지않고, 연구에 얼마나 시간이 소요될지 알 수 없지만 우리가 기존에는 상" 7442"상도 하지 못했던 방법들로 사용되어질 수 있을 것입니다.\n" 7443"\n" 7444"외계물질은 생산에 바로 적용되어야 합니다. 하지만, 그것을 만들기 위해서는 비" 7445"싼 희소금속이 많이 필요하며, 일부는 거의 존재하지 않는 물질입니다. 이 물질을 " 7446"생산에 필요한 양만큼 획득할 방법은 없습니다. 가까운 미래에도 우리가 생산해낼 " 7447"수 없기 때문에, 우리가 필요로 하는 양을 외계인에게서 노획해야 합니다.\n" 7448"\n" 7449"--Cdr. Navarre" 7450 7451#: ../base/ufos/msgid/aircraftitems.ufo:622 7452msgid "" 7453"Commander, our research on the alien launcher and the antimatter missile has " 7454"exposed just how weak our current missile systems are. As we face ever " 7455"stronger and better equipped UFOs, we're falling behind in the battle to " 7456"keep them out of our skies.\n" 7457"\n" 7458"The new alien launcher we're encountering is capable of projecting its " 7459"missiles at such a high velocity that our pilots have very little time to " 7460"take evasive action. But the antimatter in the alien missiles is precious " 7461"and we can't afford to equip every interceptor with them. I urge you to " 7462"greenlight research into a new missile system designed to work in the alien " 7463"launcher. I'm confident we can achieve greater speeds and kinetic impact " 7464"than any missile system currently in use.\n" 7465"\n" 7466"Cdr. Navarre" 7467msgstr "" 7468"사령관님, 외계 발사기와 반물질 미사일에 대한 연구는 현재 아군의 미사일 시스템" 7469"들이 얼마나 약한지를 드러내 보였습니다. 더욱 강하고 좋은 장비를 갖춘 UFO들을 " 7470"상대하면서, 우리는 그들을 영공에서 몰아내는 데에 있어 밀리고 있습니다.\n" 7471"\n" 7472"우리가 상대하고 있는 신규 외계 발사기는 미사일들을 빠른 속도로 발사시킬 수 있" 7473"어서 우리 조종사들이 회피 행동을 취할 시간이 매우 적습니다. 외계인 미사일들 " 7474"속의 반물질은 귀하기 때문에 인터셉터 모두에 장착할 수는 없습니다. 외계 발사기" 7475"에 쓸 수 있게 만들어진 신규 미사일 시스템에 대한 연구를 허가하실 것을 촉구 드" 7476"립니다. 현존하는 그 어떤 미사일 시스템보다도 월등한 속도와 동역학적 충격을 성" 7477"취할 수 있을 것이라 확신합니다.\n" 7478"\n" 7479"나바르 중령" 7480 7481#: ../base/ufos/msgid/aircraftitems.ufo:634 7482msgid "" 7483"Commander, we've completed the designs for a new hybrid missile.\n" 7484"\n" 7485"Like the aliens' antimatter missile, we've made the shell out of a sturdy " 7486"hybrid of alien materials nearly as strong as the outer casing we've seen on " 7487"UFO hulls. When the shell fragments on impact the shards of shrapnel moving " 7488"at high speed will tear through the armour plating of every UFO we've seen. " 7489"Even a glancing blow will set off an explosion with high potential of " 7490"tearing a hole in the UFO's hull.\n" 7491"\n" 7492"We've lost a bit of speed and sheer kinetic force by foregoing the " 7493"antimatter propulsion used in the aliens' missile. This projectile will not " 7494"be quite as powerful but we should be able to produce them in larger " 7495"quantities. And make no mistake, this is the most powerful air-to-air combat " 7496"weapon we have in our arsenal next to the antimatter missiles.\n" 7497"\n" 7498"Let's get these missiles into production, sir, and take back the " 7499"initiative.\n" 7500"\n" 7501"Cdr. Navarre" 7502msgstr "" 7503"사령관님, 신규 하이브리드 미사일의 디자인들을 완료하였습니다.\n" 7504"\n" 7505"외계인들의 반물질 미사일처럼, UFO 선체 외벽에 사용된 것만큼 강한 외계 소재들" 7506"의 하이브리드로 탄피를 만들었습니다. 탄피가 충격과 함께 조각나면, 탄의 파편" 7507"이 우리가 여태 본 그 어떤 UFO의 장갑 금속층도 고속으로 찢어낼 것입니다. 스치" 7508"기만 해도 UFO 선체에 구멍을 뚫을 가능성이 높은 폭발을 야기할 것입니다.\n" 7509"\n" 7510"외계인들의 미사일에 사용된 반물질 추진력을 쓰지 않아서 속도와 순 동역학력은 " 7511"약간 잃어버렸습니다. 발사체는 그만큼 강하지는 않을 것이나, 대량 생산이 가능" 7512"할 것입니다. 확실한 것은, 이것은 반물질 미사일을 제외하고 아군의 무기고에서 " 7513"최고로 강력한 공대공 전투 무기라는 것입니다.\n" 7514"\n" 7515"이 미사일들의 생산을 시작해서 전투의 주도권을 되찾아와야 합니다, 사령관님.\n" 7516"\n" 7517"나바르 중령" 7518 7519#: ../base/ufos/msgid/aircraftitems.ufo:670 7520#, fuzzy 7521msgid "" 7522"Technical Specifications: Targeting Computer\n" 7523"\n" 7524"CLASSIFIED LEVEL BLACK\n" 7525"\n" 7526"PHALANX Extraterrestrial Response Unit\n" 7527"\n" 7528"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7529"\n" 7530"Filed: 19 March 2084\n" 7531"\n" 7532"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7533"Operations Command\n" 7534"\n" 7535"\n" 7536"\n" 7537"Overview\n" 7538"\n" 7539"Under the continuing efforts of the Excalibur Program, we have scoured the " 7540"globe for the best components on Earth in order to fit our aircraft with the " 7541"equipment they need to survive against the alien threat. As always, only the " 7542"very best equipment has been selected for the defence of our planet.\n" 7543"\n" 7544"All our aircraft come standard with high-tech targeting systems, but they " 7545"still have an extremely difficult time tracking alien craft and holding " 7546"missile lock. Alien electronics are too far in advance of ours for us to be " 7547"able to realistically counter their defences. Our systems lose lock, get " 7548"suckered by flares or decoys, or simply get shot to hell by the aliens' beam " 7549"weapons.\n" 7550"\n" 7551"These are all problems that we have no clear solution for at the moment. " 7552"However, what we can do is mount additional targeting equipment with purpose-" 7553"built filtering software that our standard systems can't load. This package " 7554"was specially built by my team using the latest, most accurate data on alien " 7555"craft signatures and detection methods. It knows much more about the " 7556"patterns and weaknesses of alien signals, helping to penetrate the wall of " 7557"Electronic Warfare activity around an alien craft. This will significantly " 7558"upgrade the accuracy of all weapons mounted on the carrying interceptor.\n" 7559"\n" 7560"The powerful hardware installation involved in this upgrade will take up one " 7561"complete modular equipment slot on one of our aircraft.\n" 7562"\n" 7563"\n" 7564"Recommended Doctrine\n" 7565"\n" 7566"This upgrade will improve the effectiveness of our pilot's targeting. We " 7567"recommend it is installed in all aircraft with a free electronics bay.\n" 7568"\n" 7569"\n" 7570"Addenda\n" 7571"\n" 7572"None." 7573msgstr "" 7574"Technical Specifications: Targeting Computer\n" 7575"\n" 7576"CLASSIFIED LEVEL BLACK\n" 7577"\n" 7578"PHALANX Extraterrestrial Response Unit\n" 7579"\n" 7580"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7581"\n" 7582"Filed: 19 March 2084\n" 7583"\n" 7584"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7585"Operations Command\n" 7586"\n" 7587"\n" 7588"\n" 7589"Overview\n" 7590"\n" 7591"Under the continuing efforts of the Excalibur Program, we have scoured the " 7592"globe for the best components on Earth in order to fit our aircraft with the " 7593"equipment they need to survive against the alien threat. As always, only the " 7594"very best equipment has been selected for the defence of our planet.\n" 7595"\n" 7596"All our aircraft come standard with high-tech targeting systems, but they " 7597"still have an extremely difficult time tracking alien craft and holding " 7598"missile lock. Alien electronics are too far in advance of ours for us to be " 7599"able to realistically counter their defences. Our systems lose lock, get " 7600"suckered by flares or decoys, or simply get shot to hell by the aliens' beam " 7601"weapons.\n" 7602"\n" 7603"These are all problems that we have no clear solution for at the moment. " 7604"However, what we can do is mount additional targeting equipment with purpose-" 7605"built filtering software that our standard systems can't load. This package " 7606"was specially built by my team using the latest, most accurate data on alien " 7607"craft signatures and detection methods. It knows much more about the " 7608"patterns and weaknesses of alien signals, helping to penetrate the wall of " 7609"Electronic Warfare activity around an alien craft. This will significantly " 7610"upgrade the accuracy of all weapons mounted on the carrying interceptor.\n" 7611"\n" 7612"The powerful hardware installation involved in this upgrade will take up one " 7613"complete modular equipment slot on one of our aircraft.\n" 7614"\n" 7615"\n" 7616"Recommended Doctrine\n" 7617"\n" 7618"This upgrade has several effective purposes. It can help to improve the " 7619"effectiveness of low-accuracy weapons systems on a single aircraft, it can " 7620"be used in a fire support role assisting barrages of long-range missile " 7621"fire, or it can be used en masse by whole flights of interceptors to bring " 7622"overwhelming fire to bear on our enemies at all ranges.\n" 7623"\n" 7624"Its only downside is that it takes up a whole modular slot that could be " 7625"used for defensive electronics or other equipment. This may leave our " 7626"interceptors weak in other areas.\n" 7627"\n" 7628"\n" 7629"Addenda\n" 7630"\n" 7631"With all the possibilities and different scenarios waiting in our future, " 7632"there is no golden rule that will help decide when to deploy the Targeting " 7633"Computer. It is ready for use at the Commander's discretion." 7634 7635#: ../base/ufos/msgid/aircraftitems.ufo:704 7636#, fuzzy 7637msgid "" 7638"Technical Specifications: Fuel Pod\n" 7639"\n" 7640"CLASSIFIED LEVEL BLACK\n" 7641"\n" 7642"PHALANX Extraterrestrial Response Unit\n" 7643"\n" 7644"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7645"\n" 7646"Filed: 19 March 2084\n" 7647"\n" 7648"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7649"Operations Command\n" 7650"\n" 7651"\n" 7652"\n" 7653"Overview\n" 7654"\n" 7655"We've determined that the modular equipment bays on our aircraft can be used " 7656"to accept extra fuel reserves. By installing these special but very simple " 7657"fuel pods, we can greatly increase the range of an aircraft by loading more " 7658"fuel on board.\n" 7659"\n" 7660"Take note, however, that installing a fuel pod will add a significant amount " 7661"of weight to the craft, slowing it down.\n" 7662"\n" 7663"\n" 7664"Recommended Doctrine\n" 7665"\n" 7666"We should make use of these pods in any situation where our aircraft are " 7667"unable to reach their destinations or where a large section of ground is " 7668"left uncovered by our network of bases. They will help to extend our reach " 7669"and provide more protection to Earth and our people.\n" 7670"\n" 7671"\n" 7672"Addenda\n" 7673"\n" 7674"Addendum, Executive Officer Abel S. Howard, 20 March 2084:\n" 7675"\n" 7676"Having read Cdr. Navarre's report, Commander, I have to stress that our " 7677"charter stipulates we must stop any and all alien activity on Earth. We " 7678"can't afford to let some of it continue because it's just out of our planes' " 7679"reach. If civilians were to die because the dropship couldn't quite make it, " 7680"our image would be shattered and our funding may suffer the consequences. We " 7681"should keep some fuel pod-equipped planes on standby to deal with distant " 7682"incidents." 7683msgstr "" 7684"Technical Specifications: Fuel Pod\n" 7685"\n" 7686"CLASSIFIED LEVEL BLACK\n" 7687"\n" 7688"PHALANX Extraterrestrial Response Unit\n" 7689"\n" 7690"Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 7691"\n" 7692"Filed: 19 March 2084\n" 7693"\n" 7694"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 7695"Operations Command\n" 7696"\n" 7697"\n" 7698"\n" 7699"Overview\n" 7700"\n" 7701"We've determined that the modular equipment bays on our aircraft can be used " 7702"to accept extra fuel reserves. By installing these special but very simple " 7703"fuel pods, we can greatly increase the range of an aircraft by loading more " 7704"fuel on board, and improve the craft's speed by allowing the engines enough " 7705"juice to run on maximum all the way. It also lets pilots make far more " 7706"liberal use of the afterburner, further upping the speed, allowing us to " 7707"better compete with hostile UFOs.\n" 7708"\n" 7709"Take note, however, that installing a fuel pod will add a significant amount " 7710"of weight to the craft. Care must be taken not to overload our airframes. If " 7711"an aircraft is too heavy to safely launch, our Command Centre computers will " 7712"automatically deny it launch clearance.\n" 7713"\n" 7714"\n" 7715"Recommended Doctrine\n" 7716"\n" 7717"We should make use of these pods in any situation where our aircraft are " 7718"unable to reach their destinations, or where they end up with too little " 7719"fuel to continue engaging a UFO, or where a large section of ground is left " 7720"uncovered by our network of bases. They will help to extend our reach and " 7721"provide more protection to Earth and our people.\n" 7722"\n" 7723"\n" 7724"Addenda\n" 7725"\n" 7726"Addendum, Executive Officer Abel S. Howard, 20 March 2084:\n" 7727"\n" 7728"Having read Cdr. Navarre's report, Commander, I have to stress that our " 7729"charter stipulates we must stop any and all alien activity on Earth. We " 7730"can't afford to let some of it continue because it's just out of our planes' " 7731"reach. If civilians were to die because the dropship couldn't quite make it, " 7732"our image would be shattered and our funding may suffer the consequences. We " 7733"should keep some fuel pod-equipped planes on standby to deal with distant " 7734"incidents." 7735 7736#: ../base/ufos/msgid/aliens.ufo:8 ../base/ufos/msgid/aliens.ufo:44 7737#: ../base/ufos/msgid/aliens.ufo:148 ../base/ufos/msgid/aliens.ufo:158 7738#: ../base/ufos/msgid/aliens.ufo:242 ../base/ufos/msgid/aliens.ufo:252 7739#: ../base/ufos/msgid/aliens.ufo:332 ../base/ufos/msgid/aliens.ufo:342 7740#: ../base/ufos/msgid/aliens.ufo:368 7741#, fuzzy 7742msgid "" 7743"Commander,\n" 7744"\n" 7745"We've recovered a new alien corpse from the battlefield. We should begin " 7746"dissection and assessment as soon as possible.\n" 7747"\n" 7748"Sincerely,\n" 7749"\n" 7750"Dr. Connor" 7751msgstr "" 7752"Commander,\n" 7753"\n" 7754"We've recovered a new alien corpse from the battlefield. We should begin " 7755"dissection and assessment as soon as possible.\n" 7756"\n" 7757"Sincerely,\n" 7758"\n" 7759"Dr. Connor" 7760 7761#: ../base/ufos/msgid/aliens.ufo:34 7762#, fuzzy 7763msgid "" 7764"Commander,\n" 7765"\n" 7766"My team has analysed the remains of the arachnid machine our operatives " 7767"brought back, and we have prepared a summary for your review.\n" 7768"\n" 7769"Autopsy reveals that the creature is a complex robot without any organic " 7770"components. Its body is reminiscent of the terrestrial spider; a central " 7771"body housing the artificial brain and power cells, and eight legs driven by " 7772"powerful servomotors that allow it to move across the battlefield at " 7773"frightening speeds. It is equipped with razor-sharp mandibles which can " 7774"dissect human victims on the spot and store tissue or whole organs in a " 7775"large cavity located in front of the power cells. These machines have been " 7776"recorded cutting apart live humans during a terror mission and storing their " 7777"biomass for retrieval. The process is gruesome and very, very short.\n" 7778"\n" 7779"Our soldiers have dubbed the creature 'Bloodspider', and the name has " 7780"stuck.\n" 7781"\n" 7782"Ballistics testing on samples of the Bloodspider's armour plating reveal " 7783"that it is very tough and has excellent insulating properties, making it " 7784"effective against a wide variety of weapons.\n" 7785"\n" 7786"-- The armour is highly resistant to electricity, but it can be penetrated " 7787"by high-velocity armour-piercing rounds.\n" 7788"\n" 7789"-- High explosives also achieve good results, as they tend to damage the " 7790"vulnerable leg joints. This may be the most effective way to take these " 7791"creatures out.\n" 7792"\n" 7793"The existence of this creature raises some frightening questions. It " 7794"suggests that the aliens are taking a very personal interest in us, and " 7795"they're not asking questions. Commander, these machines pose a dire threat " 7796"to any human that comes close. If encountered, they should be destroyed " 7797"immediately and at all costs.\n" 7798"\n" 7799"Sincerely,\n" 7800"\n" 7801"Dr. Connor" 7802msgstr "" 7803"Commander,\n" 7804"\n" 7805"My team has analysed the remains of the arachnid machine our operatives " 7806"brought back, and we have prepared a summary for your review.\n" 7807"\n" 7808"Autopsy reveals that the creature is a complex robot without any organic " 7809"components. Its body is reminiscent of the terrestrial spider; a central " 7810"body housing the artificial brain and power cells, and eight legs driven by " 7811"powerful servomotors that allow it to move across the battlefield at " 7812"frightening speeds. It is equipped with razor-sharp mandibles which can " 7813"dissect human victims on the spot and store tissue or whole organs in a " 7814"large cavity located in front of the power cells. These machines have been " 7815"recorded cutting apart live humans during a terror mission and storing their " 7816"biomass for retrieval. The process is gruesome and very, very short.\n" 7817"\n" 7818"Our soldiers have dubbed the creature 'Bloodspider', and the name has " 7819"stuck.\n" 7820"\n" 7821"Ballistics testing on samples of the Bloodspider's armour plating reveal " 7822"that it is very tough and has excellent insulating properties, making it " 7823"effective against a wide variety of weapons.\n" 7824"\n" 7825"-- The armour is highly resistant to lasers, electricity and incendiary " 7826"ammunition, but it can be penetrated by high-velocity armour-piercing " 7827"rounds.\n" 7828"\n" 7829"-- High explosives also achieve good results, as they tend to damage the " 7830"vulnerable leg joints. This may be the most effective way to take these " 7831"creatures out.\n" 7832"\n" 7833"The existence of this creature raises some frightening questions. It " 7834"suggests that the aliens are taking a very personal interest in us, and " 7835"they're not asking questions. Commander, these machines pose a dire threat " 7836"to any human that comes close. If encountered, they should be destroyed " 7837"immediately and at all costs.\n" 7838"\n" 7839"Sincerely,\n" 7840"\n" 7841"Dr. Connor" 7842 7843#: ../base/ufos/msgid/aliens.ufo:58 7844#, fuzzy 7845msgid "" 7846"Commander,\n" 7847"\n" 7848"My team has analysed the remains of the arachnid machine our operatives " 7849"brought back, and we have prepared a summary for your review.\n" 7850"\n" 7851"This robotic creature has razor-sharp blades and has been observed " 7852"dissecting its victims before storing organic material in internal cavities. " 7853"For this reason, we believe the alien serves some kind of scientific role by " 7854"harvesting biomass, but it is truly brutal in pursuit of its target.\n" 7855"\n" 7856"These creatures are terrifying on the battlefield if they get close and " 7857"thick, heavy armour plating increases the chances it will survive a few " 7858"rounds from our soldiers and keep coming. We will need to hunt the Combat " 7859"Bloodspider in packs.\n" 7860"\n" 7861"Sincerely,\n" 7862"\n" 7863"Dr. Connor" 7864msgstr "" 7865"Commander,\n" 7866"\n" 7867"My team has analysed the remains of the arachnid machine our operatives " 7868"brought back, and we have prepared a summary for your review.\n" 7869"\n" 7870"Autopsy reveals that the creature is a complex robot without any organic " 7871"components. Its body is reminiscent of the terrestrial spider; a central " 7872"body housing the artificial brain and power cells, and eight legs driven by " 7873"powerful servomotors that allow it to move across the battlefield at " 7874"frightening speeds. It is equipped with razor-sharp mandibles which can " 7875"dissect human victims on the spot and store tissue or whole organs in a " 7876"large cavity located in front of the power cells. These machines have been " 7877"recorded cutting apart live humans during a terror mission and storing their " 7878"biomass for retrieval. The process is gruesome and very, very short.\n" 7879"\n" 7880"Our soldiers have dubbed the creature 'Bloodspider', and the name has " 7881"stuck.\n" 7882"\n" 7883"Ballistics testing on samples of the Bloodspider's armour plating reveal " 7884"that it is very tough and has excellent insulating properties, making it " 7885"effective against a wide variety of weapons.\n" 7886"\n" 7887"-- The armour is highly resistant to lasers, electricity and incendiary " 7888"ammunition, but it can be penetrated by high-velocity armour-piercing " 7889"rounds.\n" 7890"\n" 7891"-- High explosives also achieve good results, as they tend to damage the " 7892"vulnerable leg joints. This may be the most effective way to take these " 7893"creatures out.\n" 7894"\n" 7895"The existence of this creature raises some frightening questions. It " 7896"suggests that the aliens are taking a very personal interest in us, and " 7897"they're not asking questions. Commander, these machines pose a dire threat " 7898"to any human that comes close. If encountered, they should be destroyed " 7899"immediately and at all costs.\n" 7900"\n" 7901"Sincerely,\n" 7902"\n" 7903"Dr. Connor" 7904 7905#: ../base/ufos/msgid/aliens.ufo:68 ../base/ufos/msgid/aliens.ufo:396 7906#, fuzzy 7907msgid "" 7908"Commander,\n" 7909"\n" 7910"We've recovered a new alien corpse from the battlefield. Dissection and " 7911"assessment could give us insights into the new alien's capabilities.\n" 7912"\n" 7913"Sincerely,\n" 7914"\n" 7915"Dr. Connor" 7916msgstr "" 7917"Commander,\n" 7918"\n" 7919"We've recovered a new alien corpse from the battlefield. We should begin " 7920"dissection and assessment as soon as possible.\n" 7921"\n" 7922"Sincerely,\n" 7923"\n" 7924"Dr. Connor" 7925 7926#: ../base/ufos/msgid/aliens.ufo:104 7927#, fuzzy 7928msgid "" 7929"Commander,\n" 7930"\n" 7931"The autopsy and evaluation of the green alien specimen is complete. I'm " 7932"hereby submitting my summary for your review.\n" 7933"\n" 7934"The first thing we noticed about this species, which has been named the " 7935"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature " 7936"of a man, something that can be quite disturbing to our agents in the field, " 7937"but we've confirmed that the Ortnok is in no way genetically related to " 7938"humanity.\n" 7939"\n" 7940"In proportion to its body weight, the Ortnok has more muscle than a " 7941"professional body builder. At first we concluded this was solely the product " 7942"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 7943"work on our specimen have revealed something interesting. The subject seems " 7944"to have been raised from birth on a heavy diet of genetic tampering and " 7945"anabolic steroids. This, combined with the incredible density of the muscle " 7946"tissue, makes the Ortnok physically stronger than any biological entity on " 7947"Earth.\n" 7948"\n" 7949"During our first incisions, we were surprised to find the Ortnok to be " 7950"without blood. It has lungs, viscera and something akin to digestive organs, " 7951"but no liver or heart that we can identify. Instead of veins there is a very " 7952"well-developed system of nerve tubes, filled with a kind of electrically " 7953"conductive gel, that seems to power and control the muscles by direct " 7954"electrical stimulation. The needed electricity is generated through " 7955"digestion of organic matter and stored in a set of large eel-like organs " 7956"underneath the lungs. The nervous system itself is nourished by the leftover " 7957"products of the digestion process by way of veins filled with pressurised " 7958"air. The whole chest cavity has been richly furnished with armour plating " 7959"inserted just underneath the leathery green skin.\n" 7960"\n" 7961"The eyes are covered with surgically-implanted lenses that improve the " 7962"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 7963"The ears consist of a series of small cavities, three on either side of the " 7964"head, which are surprisingly large and well-developed. Given the evidence we " 7965"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 7966"organs are quite small, atrophied almost to the point of being vestigial.\n" 7967"\n" 7968"From the autopsy and our analysis of battlefield footage, we can conclude " 7969"the following:\n" 7970"\n" 7971"- The brain is fairly small for a hominid of such size, no larger than that " 7972"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 7973"Ortnoks certainly don't display any tactical sluggishness on the " 7974"battlefield.\n" 7975"\n" 7976"- The three-fingered hand is able to carry and use a wide variety of " 7977"equipment. However, Ortnoks are most often equipped with heavy weapons to " 7978"match their size.\n" 7979"\n" 7980"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 7981"their natural endurance even further, making them difficult to take down. " 7982"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 7983"explosives and cutting weapons will not be very effective due to the " 7984"extensive armouring.\n" 7985"\n" 7986"- All Ortnok specimens we've seen so far were not equipped with reproductive " 7987"organs. From surgical scarring around the groin area, we believe they may " 7988"have been neutered for some reason.\n" 7989"\n" 7990"In combat, specimens seem to be used most often in the role of heavy " 7991"infantry and fire support. They are not particularly accurate with their " 7992"somewhat cumbersome weapons, but when working in numbers they usually lay " 7993"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 7994"not seem to serve in many specialist capacities; they are never used as " 7995"technicians according to our camera observations, and usually busy " 7996"themselves handling perimeter security for the Tamans when not engaged in " 7997"combat.\n" 7998"\n" 7999"There is a complex set of implants in the subject's throat that will require " 8000"further research to be fully understood. I will send you a more detailed " 8001"analysis along with a research proposal.\n" 8002"\n" 8003"We have no idea quite where the name 'Ortnok' came from. The troops don't " 8004"seem to know, and neither do we. Still, it's as good a name as any, and it " 8005"seems to have stuck.\n" 8006"\n" 8007"That's all I have for you right now, Commander. I'll contact you again as " 8008"soon as something new develops.\n" 8009"\n" 8010"Sincerely,\n" 8011"\n" 8012"Dr. Connor" 8013msgstr "" 8014"Commander,\n" 8015"\n" 8016"The autopsy and evaluation of the green alien specimen is complete. I'm " 8017"hereby submitting my summary for your review.\n" 8018"\n" 8019"The first thing we noticed about this species, which has been named the " 8020"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature " 8021"of a man, something that can be quite disturbing to our agents in the field, " 8022"but we've confirmed that the Ortnok is in no way genetically related to " 8023"humanity.\n" 8024"\n" 8025"In proportion to its body weight, the Ortnok has more muscle than a " 8026"professional body builder. At first we concluded this was solely the product " 8027"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 8028"work on our specimen have revealed something interesting. The subject seems " 8029"to have been raised from birth on a heavy diet of genetic tampering and " 8030"anabolic steroids. This, combined with the incredible density of the muscle " 8031"tissue, makes the Ortnok physically stronger than any biological entity on " 8032"Earth.\n" 8033"\n" 8034"During our first incisions, we were surprised to find the Ortnok to be " 8035"without blood. It has lungs, viscera and something akin to digestive organs, " 8036"but no liver or heart that we can identify. Instead of veins there is a very " 8037"well-developed system of nerve tubes, filled with a kind of electrically " 8038"conductive gel, that seems to power and control the muscles by direct " 8039"electrical stimulation. The needed electricity is generated through " 8040"digestion of organic matter and stored in a set of large eel-like organs " 8041"underneath the lungs. The nervous system itself is nourished by the leftover " 8042"products of the digestion process by way of veins filled with pressurised " 8043"air. The whole chest cavity has been richly furnished with armour plating " 8044"inserted just underneath the leathery green skin.\n" 8045"\n" 8046"The eyes are covered with surgically-implanted lenses that improve the " 8047"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 8048"The ears consist of a series of small cavities, three on either side of the " 8049"head, which are surprisingly large and well-developed. Given the evidence we " 8050"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 8051"organs are quite small, atrophied almost to the point of being vestigial.\n" 8052"\n" 8053"From the autopsy and our analysis of battlefield footage, we can conclude " 8054"the following:\n" 8055"\n" 8056"- The brain is fairly small for a hominid of such size, no larger than that " 8057"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 8058"Ortnoks certainly don't display any tactical sluggishness on the " 8059"battlefield.\n" 8060"\n" 8061"- The three-fingered hand is able to carry and use a wide variety of " 8062"equipment. However, Ortnoks are most often equipped with heavy weapons to " 8063"match their size.\n" 8064"\n" 8065"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 8066"their natural endurance even further, making them difficult to take down. " 8067"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 8068"explosives and cutting weapons will not be very effective due to the " 8069"extensive armouring.\n" 8070"\n" 8071"- All Ortnok specimens we've seen so far were not equipped with reproductive " 8072"organs. From surgical scarring around the groin area, we believe they may " 8073"have been neutered for some reason.\n" 8074"\n" 8075"In combat, specimens seem to be used most often in the role of heavy " 8076"infantry and fire support. They are not particularly accurate with their " 8077"somewhat cumbersome weapons, but when working in numbers they usually lay " 8078"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 8079"not seem to serve in many specialist capacities; they are never used as " 8080"technicians according to our camera observations, and usually busy " 8081"themselves handling perimeter security for the Tamans when not engaged in " 8082"combat.\n" 8083"\n" 8084"There is a complex set of implants in the subject's throat that will require " 8085"further research to be fully understood. I will send you a more detailed " 8086"analysis along with a research proposal.\n" 8087"\n" 8088"We have no idea quite where the name 'Ortnok' came from. The troops don't " 8089"seem to know, and neither do we. Still, it's as good a name as any, and it " 8090"seems to have stuck.\n" 8091"\n" 8092"That's all I have for you right now, Commander. I'll contact you again as " 8093"soon as something new develops.\n" 8094"\n" 8095"Sincerely,\n" 8096"\n" 8097"Dr. Connor" 8098 8099#: ../base/ufos/msgid/aliens.ufo:138 8100#, fuzzy 8101msgid "" 8102"Commander,\n" 8103"\n" 8104"The autopsy and evaluation of the green alien specimen is complete. I'm " 8105"hereby submitting my summary for your review.\n" 8106"\n" 8107"The first thing we noticed about this species, which has been named the " 8108"'Ortnok', is its size. Its appearance is like a brutish, hulking caricature " 8109"of a man, something that can be quite disturbing to our agents in the field, " 8110"but we've confirmed that the Ortnok is in no way genetically related to " 8111"humanity.\n" 8112"\n" 8113"In proportion to its body weight, the Ortnok has more muscle than a " 8114"professional body builder. At first we concluded this was solely the product " 8115"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 8116"work on our specimen have revealed something interesting. The subject seems " 8117"to have been raised from birth on a heavy diet of genetic tampering and " 8118"anabolic steroids. This, combined with the incredible density of the muscle " 8119"tissue, makes the Ortnok physically stronger than any biological entity on " 8120"Earth.\n" 8121"\n" 8122"During our first incisions, we were surprised to find the Ortnok to be " 8123"without blood. It has lungs, viscera and something akin to digestive organs, " 8124"but no liver or heart that we can identify. Instead of veins there is a very " 8125"well-developed system of nerve tubes, filled with a kind of electrically " 8126"conductive gel, that seems to power and control the muscles by direct " 8127"electrical stimulation. The needed electricity is generated through " 8128"digestion of organic matter and stored in a set of large eel-like organs " 8129"underneath the lungs. The nervous system itself is nourished by the leftover " 8130"products of the digestion process by way of veins filled with pressurised " 8131"air. The whole chest cavity has been richly furnished with armour plating " 8132"inserted just underneath the leathery green skin.\n" 8133"\n" 8134"The eyes are covered with surgically-implanted lenses that improve the " 8135"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 8136"The ears consist of a series of small cavities, three on either side of the " 8137"head, which are surprisingly large and well-developed. Given the evidence we " 8138"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 8139"organs are quite small, atrophied almost to the point of being vestigial.\n" 8140"\n" 8141"From the autopsy and our analysis of battlefield footage, we can conclude " 8142"the following:\n" 8143"\n" 8144"- The brain is fairly small for a hominid of such size, no larger than that " 8145"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 8146"Ortnoks certainly don't display any tactical sluggishness on the " 8147"battlefield.\n" 8148"\n" 8149"- The three-fingered hand is able to carry and use a wide variety of " 8150"equipment. However, Ortnoks are most often equipped with heavy weapons to " 8151"match their size.\n" 8152"\n" 8153"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 8154"their natural endurance even further, making them difficult to take down. " 8155"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 8156"explosives and cutting weapons will not be very effective due to the " 8157"extensive armouring.\n" 8158"\n" 8159"- All Ortnok specimens we've seen so far were not equipped with reproductive " 8160"organs. From surgical scarring around the groin area, we believe they may " 8161"have been neutered for some reason.\n" 8162"\n" 8163"In combat, specimens seem to be used most often in the role of heavy " 8164"infantry and fire support. They are not particularly accurate with their " 8165"somewhat cumbersome weapons, but when working in numbers they usually lay " 8166"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 8167"not seem to serve in many specialist capacities; they are never used as " 8168"technicians according to our camera observations, and usually busy " 8169"themselves handling perimeter security for the Tamans when not engaged in " 8170"combat.\n" 8171"\n" 8172"We have no idea quite where the name 'Ortnok' came from. The troops don't " 8173"seem to know, and neither do we. Still, it's as good a name as any, and it " 8174"seems to have stuck.\n" 8175"\n" 8176"That's all I have for you right now, Commander. I'll contact you again as " 8177"soon as something new develops.\n" 8178"\n" 8179"Sincerely,\n" 8180"\n" 8181"Dr. Connor" 8182msgstr "" 8183"Commander,\n" 8184"\n" 8185"The autopsy and evaluation of the green alien specimen is complete. I'm " 8186"hereby submitting my summary for your review.\n" 8187"\n" 8188"The first thing we noticed about this species, which has been named the " 8189"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature " 8190"of a man, something that can be quite disturbing to our agents in the field, " 8191"but we've confirmed that the Ortnok is in no way genetically related to " 8192"humanity.\n" 8193"\n" 8194"In proportion to its body weight, the Ortnok has more muscle than a " 8195"professional body builder. At first we concluded this was solely the product " 8196"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 8197"work on our specimen have revealed something interesting. The subject seems " 8198"to have been raised from birth on a heavy diet of genetic tampering and " 8199"anabolic steroids. This, combined with the incredible density of the muscle " 8200"tissue, makes the Ortnok physically stronger than any biological entity on " 8201"Earth.\n" 8202"\n" 8203"During our first incisions, we were surprised to find the Ortnok to be " 8204"without blood. It has lungs, viscera and something akin to digestive organs, " 8205"but no liver or heart that we can identify. Instead of veins there is a very " 8206"well-developed system of nerve tubes, filled with a kind of electrically " 8207"conductive gel, that seems to power and control the muscles by direct " 8208"electrical stimulation. The needed electricity is generated through " 8209"digestion of organic matter and stored in a set of large eel-like organs " 8210"underneath the lungs. The nervous system itself is nourished by the leftover " 8211"products of the digestion process by way of veins filled with pressurised " 8212"air. The whole chest cavity has been richly furnished with armour plating " 8213"inserted just underneath the leathery green skin.\n" 8214"\n" 8215"The eyes are covered with surgically-implanted lenses that improve the " 8216"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 8217"The ears consist of a series of small cavities, three on either side of the " 8218"head, which are surprisingly large and well-developed. Given the evidence we " 8219"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 8220"organs are quite small, atrophied almost to the point of being vestigial.\n" 8221"\n" 8222"From the autopsy and our analysis of battlefield footage, we can conclude " 8223"the following:\n" 8224"\n" 8225"- The brain is fairly small for a hominid of such size, no larger than that " 8226"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 8227"Ortnoks certainly don't display any tactical sluggishness on the " 8228"battlefield.\n" 8229"\n" 8230"- The three-fingered hand is able to carry and use a wide variety of " 8231"equipment. However, Ortnoks are most often equipped with heavy weapons to " 8232"match their size.\n" 8233"\n" 8234"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 8235"their natural endurance even further, making them difficult to take down. " 8236"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 8237"explosives and cutting weapons will not be very effective due to the " 8238"extensive armouring.\n" 8239"\n" 8240"- All Ortnok specimens we've seen so far were not equipped with reproductive " 8241"organs. From surgical scarring around the groin area, we believe they may " 8242"have been neutered for some reason.\n" 8243"\n" 8244"In combat, specimens seem to be used most often in the role of heavy " 8245"infantry and fire support. They are not particularly accurate with their " 8246"somewhat cumbersome weapons, but when working in numbers they usually lay " 8247"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 8248"not seem to serve in many specialist capacities; they are never used as " 8249"technicians according to our camera observations, and usually busy " 8250"themselves handling perimeter security for the Tamans when not engaged in " 8251"combat.\n" 8252"\n" 8253"We have no idea quite where the name 'Ortnok' came from. The troops don't " 8254"seem to know, and neither do we. Still, it's as good a name as any, and it " 8255"seems to have stuck.\n" 8256"\n" 8257"That's all I have for you right now, Commander. I'll contact you again as " 8258"soon as something new develops.\n" 8259"\n" 8260"Sincerely,\n" 8261"\n" 8262"Dr. Connor" 8263 8264#: ../base/ufos/msgid/aliens.ufo:196 8265#, fuzzy 8266msgid "" 8267"Commander,\n" 8268"\n" 8269"My team and I have completed our autopsy of the 'grey' body we recovered. " 8270"Here is my summary of our findings.\n" 8271"\n" 8272"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, " 8273"they were swarmed by crowds of screaming locals, terrified out of their " 8274"minds and desperate for protection. Most of the soldiers didn't even speak " 8275"the language, unable to understand what was said. When they asked what was " 8276"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for " 8277"'evil spirit' or 'demon'.\n" 8278"\n" 8279"Under fire, the term quickly shortened to \"Taama\", and by the time the " 8280"shooting was over it had further mutated. Everyone had settled on \"Taman" 8281"\" (pronounced 'tah-man') as the word that described the grey nightmares " 8282"that had slaughtered them. The name still remains, but we can now say with " 8283"confidence that these aliens are made of flesh and blood rather than fire " 8284"and darkness.\n" 8285"\n" 8286"First and probably most interesting is the fact that this creature looks " 8287"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; " 8288"visual, olfactory and auditory organs all in the same general location. The " 8289"subject's hands and feet have three long digits, one of which (the 'thumb') " 8290"is opposable. This species is on average shorter than humans and possesses a " 8291"thin, almost delicate frame which belies their toughness.\n" 8292"\n" 8293"The subject has a very simple set of vital organs; heart, lungs, liver, and " 8294"so on. It lacks most of the redundant or obsolete organs that humans have " 8295"carried through our evolutionary history. Biologically, the most interesting " 8296"part of the subject's internals is the digestive tract. The creature has a " 8297"total of three stomachs meant for the digestion of very tough plant matter. " 8298"It is incapable of digesting meat of any kind. This implies that, wherever " 8299"they come from, the Tamans are herbivores feeding on some kind of plant " 8300"life. This finding has comforted some of our more excitable staff. At least " 8301"we know the aliens aren't harvesting us for our meat.\n" 8302"\n" 8303"There is a complex set of implants in the subject's throat that will require " 8304"further research to be fully understood. I will send you a more detailed " 8305"analysis along with a research proposal.\n" 8306"\n" 8307"The large, overdeveloped eyes equip the Taman with natural night-vision. It " 8308"has special irises that protect the retinas from bright light such as " 8309"sunlight, but if a sudden blast of highly intense illumination were to hit " 8310"the retina before the iris can adjust, it could cause prolonged or even " 8311"permanent blindness. Our flashbang may be highly effective here.\n" 8312"\n" 8313"The greyness of the skin is a particularly curious feature. It is actually " 8314"caused by the secretion of trace amounts of silicon, which hardens over the " 8315"supple inner skin to provide a kind of natural armour. This makes a Taman " 8316"fairly resistant to impact and heat.\n" 8317"\n" 8318"From our analysis, we can conclude the following:\n" 8319"\n" 8320"-- The Tamans have a natural resistance to bullets and blunt trauma, but not " 8321"enough to render such weapons combat ineffective.\n" 8322"\n" 8323"-- Their skin easily disperses small to medium amounts of heat, but " 8324"prolonged exposure to a flamethrower or incendiary compound will still do " 8325"the trick. Lasers will do slightly less damage than normal.\n" 8326"\n" 8327"-- Though the body is limber and elastic, the Taman's internal organs are " 8328"badly protected against concussion, which makes them particularly vulnerable " 8329"to the shockwaves of explosive ordnance.\n" 8330"\n" 8331"Further study has ruled out other wild-eyed theories. Though the Tamans' " 8332"appearance is very similar to that of humans, almost enough to imply a kind " 8333"of relationship, they seem to be more a case of convergent evolution (two " 8334"different paths to a similar end result) than a blood relation. There are " 8335"very few similarities between the Taman gene sequences and that of humans, " 8336"and the structure of chromatin in their DNA is several orders of magnitude " 8337"more complex than ours. This seems to preclude a hypothetical common " 8338"origin.\n" 8339"\n" 8340"In combat, Tamans present a significant threat. They are highly agile and " 8341"can wield a variety of weapons with great accuracy. Besides serving as " 8342"soldiers, they fill many specialist roles in the alien war machine, " 8343"positions in which Tamans seem to be the most numerous. Complex weapons and " 8344"advanced armour are more often wielded by Tamans than any other species. " 8345"This is most likely due to their large brains, sensory organs and delicate " 8346"manipulators.\n" 8347"\n" 8348"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I " 8349"couldn't say, but it seems extremely unlikely. PHALANX has never been able " 8350"to verify a single report of alien activity since the 1950s. The UFOs we're " 8351"seeing now are certainly not flying saucers. If they could've invaded Earth " 8352"a century ago, why wait until now to do it? It doesn't really add up -- but " 8353"then, who can know the motivations of an alien mind?\n" 8354"\n" 8355"Sincerely,\n" 8356"\n" 8357"Dr. Connor" 8358msgstr "" 8359"Commander,\n" 8360"\n" 8361"My team and I have completed our autopsy of the 'grey' body we recovered. " 8362"Here is my summary of our findings.\n" 8363"\n" 8364"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, " 8365"they were swarmed by crowds of screaming locals, terrified out of their " 8366"minds and desperate for protection. Most of the soldiers didn't even speak " 8367"the language, unable to understand what was said. When they asked what was " 8368"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for " 8369"'evil spirit' or 'demon'.\n" 8370"\n" 8371"Under fire, the term quickly shortened to \"Taama\", and by the time the " 8372"shooting was over it had further mutated. Everyone had settled on \"Taman" 8373"\" (pronounced 'tah-man') as the word that described the grey nightmares " 8374"that had slaughtered them. The name still remains, but we can now say with " 8375"confidence that these aliens are made of flesh and blood rather than fire " 8376"and darkness.\n" 8377"\n" 8378"First and probably most interesting is the fact that this creature looks " 8379"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; " 8380"visual, olfactory and auditory organs all in the same general location. The " 8381"subject's hands and feet have three long digits, one of which (the 'thumb') " 8382"is opposable. This species is on average shorter than humans and possesses a " 8383"thin, almost delicate frame which belies their toughness.\n" 8384"\n" 8385"The subject has a very simple set of vital organs; heart, lungs, liver, and " 8386"so on. It lacks most of the redundant or obsolete organs that humans have " 8387"carried through our evolutionary history. Biologically, the most interesting " 8388"part of the subject's internals is the digestive tract. The creature has a " 8389"total of three stomachs meant for the digestion of very tough plant matter. " 8390"It is incapable of digesting meat of any kind. This implies that, wherever " 8391"they come from, the Tamans are herbivores feeding on some kind of plant " 8392"life. This finding has comforted some of our more excitable staff. At least " 8393"we know the aliens aren't harvesting us for our meat.\n" 8394"\n" 8395"There is a complex set of implants in the subject's throat that will require " 8396"further research to be fully understood. I will send you a more detailed " 8397"analysis along with a research proposal.\n" 8398"\n" 8399"The large, overdeveloped eyes equip the Taman with natural night-vision. It " 8400"has special irises that protect the retinas from bright light such as " 8401"sunlight, but if a sudden blast of highly intense illumination were to hit " 8402"the retina before the iris can adjust, it could cause prolonged or even " 8403"permanent blindness. Our flashbang may be highly effective here.\n" 8404"\n" 8405"The greyness of the skin is a particularly curious feature. It is actually " 8406"caused by the secretion of trace amounts of silicon, which hardens over the " 8407"supple inner skin to provide a kind of natural armour. This makes a Taman " 8408"fairly resistant to impact and heat.\n" 8409"\n" 8410"From our analysis, we can conclude the following:\n" 8411"\n" 8412"-- The Tamans have a natural resistance to bullets and blunt trauma, but not " 8413"enough to render such weapons combat ineffective.\n" 8414"\n" 8415"-- Their skin easily disperses small to medium amounts of heat, but " 8416"prolonged exposure to a flamethrower or incendiary compound will still do " 8417"the trick. Lasers will do slightly less damage than normal.\n" 8418"\n" 8419"-- Though the body is limber and elastic, the Taman's internal organs are " 8420"badly protected against concussion, which makes them particularly vulnerable " 8421"to the shockwaves of explosive ordnance.\n" 8422"\n" 8423"Further study has ruled out other wild-eyed theories. Though the Tamans' " 8424"appearance is very similar to that of humans, almost enough to imply a kind " 8425"of relationship, they seem to be more a case of convergent evolution (two " 8426"different paths to a similar end result) than a blood relation. There are " 8427"very few similarities between the Taman gene sequences and that of humans, " 8428"and the structure of chromatin in their DNA is several orders of magnitude " 8429"more complex than ours. This seems to preclude a hypothetical common " 8430"origin.\n" 8431"\n" 8432"In combat, Tamans present a significant threat. They are highly agile and " 8433"can wield a variety of weapons with great accuracy. Besides serving as " 8434"soldiers, they fill many specialist roles in the alien war machine, " 8435"positions in which Tamans seem to be the most numerous. Complex weapons and " 8436"advanced armour are more often wielded by Tamans than any other species. " 8437"This is most likely due to their large brains, sensory organs and delicate " 8438"manipulators.\n" 8439"\n" 8440"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I " 8441"couldn't say, but it seems extremely unlikely. PHALANX has never been able " 8442"to verify a single report of alien activity since the 1950s. The UFOs we're " 8443"seeing now are certainly not flying saucers. If they could've invaded Earth " 8444"a century ago, why wait until now to do it? It doesn't really add up -- but " 8445"then, who can know the motivations of an alien mind?\n" 8446"\n" 8447"Sincerely,\n" 8448"\n" 8449"Dr. Connor" 8450 8451#: ../base/ufos/msgid/aliens.ufo:232 8452#, fuzzy 8453msgid "" 8454"Commander,\n" 8455"\n" 8456"My team and I have completed our autopsy of the 'grey' body we recovered. " 8457"Here is my summary of our findings.\n" 8458"\n" 8459"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, " 8460"they were swarmed by crowds of screaming locals, terrified out of their " 8461"minds and desperate for protection. Most of the soldiers didn't even speak " 8462"the language, unable to understand what was said. When they asked what was " 8463"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for " 8464"'evil spirit' or 'demon'.\n" 8465"\n" 8466"Under fire, the term quickly shortened to \"Taama\", and by the time the " 8467"shooting was over it had further mutated. Everyone had settled on \"Taman" 8468"\" (pronounced 'tah-man') as the word that described the grey nightmares " 8469"that had slaughtered them. The name still remains, but we can now say with " 8470"confidence that these aliens are made of flesh and blood rather than fire " 8471"and darkness.\n" 8472"\n" 8473"First and probably most interesting is the fact that this creature looks " 8474"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; " 8475"visual, olfactory and auditory organs all in the same general location. The " 8476"subject's hands and feet have three long digits, one of which (the 'thumb') " 8477"is opposable. This species is on average shorter than humans and possesses a " 8478"thin, almost delicate frame which belies their toughness.\n" 8479"\n" 8480"The subject has a very simple set of vital organs; heart, lungs, liver, and " 8481"so on. It lacks most of the redundant or obsolete organs that humans have " 8482"carried through our evolutionary history. Biologically, the most interesting " 8483"part of the subject's internals is the digestive tract. The creature has a " 8484"total of three stomachs meant for the digestion of very tough plant matter. " 8485"It is incapable of digesting meat of any kind. This implies that, wherever " 8486"they come from, the Tamans are herbivores feeding on some kind of plant " 8487"life. This finding has comforted some of our more excitable staff. At least " 8488"we know the aliens aren't harvesting us for our meat.\n" 8489"\n" 8490"The large, overdeveloped eyes equip the Taman with natural night-vision. It " 8491"has special irises that protect the retinas from bright light such as " 8492"sunlight, but if a sudden blast of highly intense illumination were to hit " 8493"the retina before the iris can adjust, it could cause prolonged or even " 8494"permanent blindness. Our flashbang may be highly effective here.\n" 8495"\n" 8496"The greyness of the skin is a particularly curious feature. It is actually " 8497"caused by the secretion of trace amounts of silicon, which hardens over the " 8498"supple inner skin to provide a kind of natural armour. This makes a Taman " 8499"fairly resistant to impact and heat.\n" 8500"\n" 8501"From our analysis, we can conclude the following:\n" 8502"\n" 8503"-- The Tamans have a natural resistance to bullets and blunt trauma, but not " 8504"enough to render such weapons combat ineffective.\n" 8505"\n" 8506"-- Their skin easily disperses small to medium amounts of heat, but " 8507"prolonged exposure to a flamethrower or incendiary compound will still do " 8508"the trick. Lasers will do slightly less damage than normal.\n" 8509"\n" 8510"-- Though the body is limber and elastic, the Taman's internal organs are " 8511"badly protected against concussion, which makes them particularly vulnerable " 8512"to the shockwaves of explosive ordnance.\n" 8513"\n" 8514"Further study has ruled out other wild-eyed theories. Though the Tamans' " 8515"appearance is very similar to that of humans, almost enough to imply a kind " 8516"of relationship, they seem to be more a case of convergent evolution (two " 8517"different paths to a similar end result) than a blood relation. There are " 8518"very few similarities between the Taman gene sequences and that of humans, " 8519"and the structure of chromatin in their DNA is several orders of magnitude " 8520"more complex than ours. This seems to preclude a hypothetical common " 8521"origin.\n" 8522"\n" 8523"In combat, Tamans present a significant threat. They are highly agile and " 8524"can wield a variety of weapons with great accuracy. Besides serving as " 8525"soldiers, they fill many specialist roles in the alien war machine, " 8526"positions in which Tamans seem to be the most numerous. Complex weapons and " 8527"advanced armour are more often wielded by Tamans than any other species. " 8528"This is most likely due to their large brains, sensory organs and delicate " 8529"manipulators.\n" 8530"\n" 8531"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I " 8532"couldn't say, but it seems extremely unlikely. PHALANX has never been able " 8533"to verify a single report of alien activity since the 1950s. The UFOs we're " 8534"seeing now are certainly not flying saucers. If they could've invaded Earth " 8535"a century ago, why wait until now to do it? It doesn't really add up -- but " 8536"then, who can know the motivations of an alien mind?\n" 8537"\n" 8538"Sincerely,\n" 8539"\n" 8540"Dr. Connor" 8541msgstr "" 8542"Commander,\n" 8543"\n" 8544"My team and I have completed our autopsy of the 'grey' body we recovered. " 8545"Here is my summary of our findings.\n" 8546"\n" 8547"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, " 8548"they were swarmed by crowds of screaming locals, terrified out of their " 8549"minds and desperate for protection. Most of the soldiers didn't even speak " 8550"the language, unable to understand what was said. When they asked what was " 8551"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for " 8552"'evil spirit' or 'demon'.\n" 8553"\n" 8554"Under fire, the term quickly shortened to \"Taama\", and by the time the " 8555"shooting was over it had further mutated. Everyone had settled on \"Taman" 8556"\" (pronounced 'tah-man') as the word that described the grey nightmares " 8557"that had slaughtered them. The name still remains, but we can now say with " 8558"confidence that these aliens are made of flesh and blood rather than fire " 8559"and darkness.\n" 8560"\n" 8561"First and probably most interesting is the fact that this creature looks " 8562"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; " 8563"visual, olfactory and auditory organs all in the same general location. The " 8564"subject's hands and feet have three long digits, one of which (the 'thumb') " 8565"is opposable. This species is on average shorter than humans and possesses a " 8566"thin, almost delicate frame which belies their toughness.\n" 8567"\n" 8568"The subject has a very simple set of vital organs; heart, lungs, liver, and " 8569"so on. It lacks most of the redundant or obsolete organs that humans have " 8570"carried through our evolutionary history. Biologically, the most interesting " 8571"part of the subject's internals is the digestive tract. The creature has a " 8572"total of three stomachs meant for the digestion of very tough plant matter. " 8573"It is incapable of digesting meat of any kind. This implies that, wherever " 8574"they come from, the Tamans are herbivores feeding on some kind of plant " 8575"life. This finding has comforted some of our more excitable staff. At least " 8576"we know the aliens aren't harvesting us for our meat.\n" 8577"\n" 8578"The large, overdeveloped eyes equip the Taman with natural night-vision. It " 8579"has special irises that protect the retinas from bright light such as " 8580"sunlight, but if a sudden blast of highly intense illumination were to hit " 8581"the retina before the iris can adjust, it could cause prolonged or even " 8582"permanent blindness. Our flashbang may be highly effective here.\n" 8583"\n" 8584"The greyness of the skin is a particularly curious feature. It is actually " 8585"caused by the secretion of trace amounts of silicon, which hardens over the " 8586"supple inner skin to provide a kind of natural armour. This makes a Taman " 8587"fairly resistant to impact and heat.\n" 8588"\n" 8589"From our analysis, we can conclude the following:\n" 8590"\n" 8591"-- The Tamans have a natural resistance to bullets and blunt trauma, but not " 8592"enough to render such weapons combat ineffective.\n" 8593"\n" 8594"-- Their skin easily disperses small to medium amounts of heat, but " 8595"prolonged exposure to a flamethrower or incendiary compound will still do " 8596"the trick. Lasers will do slightly less damage than normal.\n" 8597"\n" 8598"-- Though the body is limber and elastic, the Taman's internal organs are " 8599"badly protected against concussion, which makes them particularly vulnerable " 8600"to the shockwaves of explosive ordnance.\n" 8601"\n" 8602"Further study has ruled out other wild-eyed theories. Though the Tamans' " 8603"appearance is very similar to that of humans, almost enough to imply a kind " 8604"of relationship, they seem to be more a case of convergent evolution (two " 8605"different paths to a similar end result) than a blood relation. There are " 8606"very few similarities between the Taman gene sequences and that of humans, " 8607"and the structure of chromatin in their DNA is several orders of magnitude " 8608"more complex than ours. This seems to preclude a hypothetical common " 8609"origin.\n" 8610"\n" 8611"In combat, Tamans present a significant threat. They are highly agile and " 8612"can wield a variety of weapons with great accuracy. Besides serving as " 8613"soldiers, they fill many specialist roles in the alien war machine, " 8614"positions in which Tamans seem to be the most numerous. Complex weapons and " 8615"advanced armour are more often wielded by Tamans than any other species. " 8616"This is most likely due to their large brains, sensory organs and delicate " 8617"manipulators.\n" 8618"\n" 8619"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I " 8620"couldn't say, but it seems extremely unlikely. PHALANX has never been able " 8621"to verify a single report of alien activity since the 1950s. The UFOs we're " 8622"seeing now are certainly not flying saucers. If they could've invaded Earth " 8623"a century ago, why wait until now to do it? It doesn't really add up -- but " 8624"then, who can know the motivations of an alien mind?\n" 8625"\n" 8626"Sincerely,\n" 8627"\n" 8628"Dr. Connor" 8629 8630#: ../base/ufos/msgid/aliens.ufo:288 8631#, fuzzy 8632msgid "" 8633"Commander,\n" 8634"\n" 8635"Our autopsy of this new alien -- the Shevaar -- has been very interesting. " 8636"It's a significant departure from the more humanoid Tamans, possessing " 8637"digitigrade legs and a small tail that seems to be a remnant of this " 8638"species's continuing evolution. The creature also appears to be completely " 8639"blind. It lacks eyes and any other kind of organ that could be used to " 8640"process visual light. However, it seems to have other interesting organs to " 8641"make up for this deficiency.\n" 8642"\n" 8643"First off, the Shevaar looks like the unholy merger of a man and a lizard. " 8644"Unlike most Earth lizards, however, the alien is warm-blooded and its brain " 8645"is similar in size to our own -- probably slightly larger. Its massive feet " 8646"are surprisingly springy, and it can cover large amounts of ground in a " 8647"long, leaping gait. The large hands seem to have no problem wielding the " 8648"many varieties of alien weaponry.\n" 8649"\n" 8650"The results of the autopsy are no less interesting. Upon cutting upon the " 8651"chest, we find that the rib cage is a solid shield of bone down the front, " 8652"reinforced with stiff cartilege. The makeup of the bones is different from " 8653"ours as well, made up mostly of carbon rather than calcium, with traces of " 8654"metal that make them extremely hard and tough. Knives and bullets will have " 8655"a great deal of trouble penetrating it, and it will be even harder to find " 8656"vital organs to damage. Any body mass that isn't shielded by bone seems to " 8657"be made up only of lean, wiry muscle.\n" 8658"\n" 8659"The brain is particularly heavily-defended. Several layers of horn wrap " 8660"around it like an impenetrable suit of armour. From the marks of wear and " 8661"tear around this area, we surmise that these aliens regularly engage in " 8662"vigorous head-butting, probably as part of their mating rituals. A small, " 8663"omnivorous mouth protrudes from the mass of bone and leads down to a simple " 8664"but functional digestive tract.\n" 8665"\n" 8666"There are more organs in the head than just the brain and the mouth, " 8667"however. Behind the curls of bone there is a set of three organs that seem " 8668"to detect infrared radiation. This is apparently what the Shevaar uses in " 8669"lieu of eyes. We conclude that the sensitivity of these organs is roughly " 8670"comparable to that of a human wearing PHALANX-standard IR Goggles.\n" 8671"\n" 8672"From the autopsy and our analysis of battlefield footage, we can conclude " 8673"the following:\n" 8674"\n" 8675"- The Shevaar see in infrared. This will make it difficult to hide from them " 8676"or approach them undetected.\n" 8677"\n" 8678"- They seem to wear no armour to preserve their natural mobility. This " 8679"allows them to employ effective hit-and-run tactics.\n" 8680"\n" 8681"- Shevaar bodies are highly resistant to impact and cutting damage, and " 8682"their compact internals are not easily damaged by concussion or explosives. " 8683"However, their scaly hides provide little protection from fire, lasers or " 8684"electricity.\n" 8685"\n" 8686"Shevaar are most often used as fast, armoured scouts. They're extremely " 8687"effective in this role, combining high mobility with extended vision " 8688"capabilities, and the aliens seem to have no shortage of these creatures. " 8689"They sometimes fill specialist or command roles, unlike Ortnoks, but these " 8690"tasks are still usually taken by Tamans whenever the two races are deployed " 8691"together.\n" 8692"\n" 8693"When not engaged in combat, Shevaar spend most of their time as scouts or " 8694"skirmishers, or as herders for captured humans.\n" 8695"\n" 8696"There is a complex set of implants in the subject's throat that will require " 8697"further research to be fully understood. I will send you a more detailed " 8698"analysis along with a research proposal.\n" 8699"\n" 8700"We should be careful whenever we encounter these aliens in the field. They " 8701"are fast and dangerous skirmishers who prefer to fight from cover, and " 8702"should be pursued and kept under fire at all times when discovered, as long " 8703"as this does not overextend our position. Exposing our team's flanks or rear " 8704"to a squad of Shevaar could have disastrous results. Although grenades are " 8705"unlikely to kill any Shevaar outright, they will be very useful for flushing " 8706"them out into our troops' sights.\n" 8707"\n" 8708"Also, although blind, Shevaar possess balance organs that are affected by " 8709"the sound of our flashbang. It will achieve similar results on them as it " 8710"does on humans.\n" 8711"\n" 8712"Sincerely,\n" 8713"\n" 8714"Dr. Connor" 8715msgstr "" 8716"Commander,\n" 8717"\n" 8718"Our autopsy of this new alien -- the Shevaar -- has been very interesting. " 8719"It's a significant departure from the more humanoid Tamans and Ortnoks, " 8720"possessing digitigrade legs and a small tail that seems to be a remnant of " 8721"this species's continuing evolution. The creature also appears to be " 8722"completely blind. It lacks eyes and any other kind of organ that could be " 8723"used to process visual light. However, it seems to have other interesting " 8724"organs to make up for this deficiency.\n" 8725"\n" 8726"First off, the Shevaar looks like the unholy merger of a man and a lizard. " 8727"Unlike most Earth lizards, however, the alien is warm-blooded and its brain " 8728"is similar in size to our own -- probably slightly larger. Its massive feet " 8729"are surprisingly springy, and it can cover large amounts of ground in a " 8730"long, leaping gait. The large hands seem to have no problem wielding the " 8731"many varieties of alien weaponry.\n" 8732"\n" 8733"The results of the autopsy are no less interesting. Upon cutting upon the " 8734"chest, we find that the rib cage is a solid shield of bone down the front, " 8735"reinforced with stiff cartilege. The makeup of the bones is different from " 8736"ours as well, made up mostly of carbon rather than calcium, with traces of " 8737"metal that make them extremely hard and tough. Knives and bullets will have " 8738"a great deal of trouble penetrating it, and it will be even harder to find " 8739"vital organs to damage. Any body mass that isn't shielded by bone seems to " 8740"be made up only of lean, wiry muscle.\n" 8741"\n" 8742"The brain is particularly heavily-defended. Several layers of horn wrap " 8743"around it like an impenetrable suit of armour. From the marks of wear and " 8744"tear around this area, we surmise that these aliens regularly engage in " 8745"vigorous head-butting, probably as part of their mating rituals. A small, " 8746"omnivorous mouth protrudes from the mass of bone and leads down to a simple " 8747"but functional digestive tract.\n" 8748"\n" 8749"There are more organs in the head than just the brain and the mouth, " 8750"however. Behind the curls of bone there is a set of three organs that seem " 8751"to detect infrared radiation. This is apparently what the Shevaar uses in " 8752"lieu of eyes. We conclude that the sensitivity of these organs is roughly " 8753"comparable to that of a human wearing PHALANX-standard IR Goggles.\n" 8754"\n" 8755"From the autopsy and our analysis of battlefield footage, we can conclude " 8756"the following:\n" 8757"\n" 8758"- The Shevaar see in infrared. This will make it difficult to hide from them " 8759"or approach them undetected.\n" 8760"\n" 8761"- They carry mostly light equipment to preserve their natural mobility. This " 8762"allows them to employ effective hit-and-run tactics.\n" 8763"\n" 8764"- Shevaar bodies are highly resistant to impact and cutting damage, and " 8765"their compact internals are not easily damaged by concussion or explosives. " 8766"However, their scaly hides provide little protection from fire, lasers or " 8767"electricity.\n" 8768"\n" 8769"Shevaar are most often used as fast, armoured scouts. They're extremely " 8770"effective in this role, combining high mobility with extended vision " 8771"capabilities, and the aliens seem to have no shortage of these creatures. " 8772"The Shevaar seem to be located between Tamans and Ortnoks in the nebulous " 8773"alien hierarchy, in that they sometimes fill specialist or command roles, " 8774"unlike Ortnoks, but these tasks are still usually taken by Tamans whenever " 8775"the two races are deployed together.\n" 8776"\n" 8777"When not engaged in combat, Shevaar spend most of their time as scouts or " 8778"skirmishers, or as herders for captured humans.\n" 8779"\n" 8780"There is a complex set of implants in the subject's throat that will require " 8781"further research to be fully understood. I will send you a more detailed " 8782"analysis along with a research proposal.\n" 8783"\n" 8784"We should be careful whenever we encounter these aliens in the field. They " 8785"are fast and dangerous skirmishers who prefer to fight from cover, and " 8786"should be pursued and kept under fire at all times when discovered, as long " 8787"as this does not overextend our position. Exposing our team's flanks or rear " 8788"to a squad of Shevaar could have disastrous results. Although grenades are " 8789"unlikely to kill any Shevaar outright, they will be very useful for flushing " 8790"them out into our troops' sights.\n" 8791"\n" 8792"Also, although blind, Shevaar possess balance organs that are affected by " 8793"the sound of our flashbang. It will achieve similar results on them as it " 8794"does on humans.\n" 8795"\n" 8796"Sincerely,\n" 8797"\n" 8798"Dr. Connor" 8799 8800#: ../base/ufos/msgid/aliens.ufo:322 8801#, fuzzy 8802msgid "" 8803"Commander,\n" 8804"\n" 8805"Our autopsy of this new alien -- the Shevaar -- has been very interesting. " 8806"It's a significant departure from the more humanoid Tamans, possessing " 8807"digitigrade legs and a small tail that seems to be a remnant of this " 8808"species's continuing evolution. The creature also appears to be completely " 8809"blind. It lacks eyes and any other kind of organ that could be used to " 8810"process visual light. However, it seems to have other interesting organs to " 8811"make up for this deficiency.\n" 8812"\n" 8813"First off, the Shevaar looks like the unholy merger of a man and a lizard. " 8814"Unlike most Earth lizards, however, the alien is warm-blooded and its brain " 8815"is similar in size to our own -- probably slightly larger. Its massive feet " 8816"are surprisingly springy, and it can cover large amounts of ground in a " 8817"long, leaping gait. The large hands seem to have no problem wielding the " 8818"many varieties of alien weaponry.\n" 8819"\n" 8820"The results of the autopsy are no less interesting. Upon cutting upon the " 8821"chest, we find that the rib cage is a solid shield of bone down the front, " 8822"reinforced with stiff cartilege. The makeup of the bones is different from " 8823"ours as well, made up mostly of carbon rather than calcium, with traces of " 8824"metal that make them extremely hard and tough. Knives and bullets will have " 8825"a great deal of trouble penetrating it, and it will be even harder to find " 8826"vital organs to damage. Any body mass that isn't shielded by bone seems to " 8827"be made up only of lean, wiry muscle.\n" 8828"\n" 8829"The brain is particularly heavily-defended. Several layers of horn wrap " 8830"around it like an impenetrable suit of armour. From the marks of wear and " 8831"tear around this area, we surmise that these aliens regularly engage in " 8832"vigorous head-butting, probably as part of their mating rituals. A small, " 8833"omnivorous mouth protrudes from the mass of bone and leads down to a simple " 8834"but functional digestive tract.\n" 8835"\n" 8836"There are more organs in the head than just the brain and the mouth, " 8837"however. Behind the curls of bone there is a set of three organs that seem " 8838"to detect infrared radiation. This is apparently what the Shevaar uses in " 8839"lieu of eyes. We conclude that the sensitivity of these organs is roughly " 8840"comparable to that of a human wearing PHALANX-standard IR Goggles.\n" 8841"\n" 8842"From the autopsy and our analysis of battlefield footage, we can conclude " 8843"the following:\n" 8844"\n" 8845"- The Shevaar see in infrared. This will make it difficult to hide from them " 8846"or approach them undetected.\n" 8847"\n" 8848"- They seem to wear no armour to preserve their natural mobility. This " 8849"allows them to employ effective hit-and-run tactics.\n" 8850"\n" 8851"- Shevaar bodies are highly resistant to impact and cutting damage, and " 8852"their compact internals are not easily damaged by concussion or explosives. " 8853"However, their scaly hides provide little protection from fire, lasers or " 8854"electricity.\n" 8855"\n" 8856"Shevaar are most often used as fast scouts. They're extremely effective in " 8857"this role, combining high mobility with extended vision capabilities, and " 8858"the aliens seem to have no shortage of these creatures. They sometimes fill " 8859"specialist or command roles, but these tasks are still usually taken by " 8860"Tamans whenever the two races are deployed together.\n" 8861"\n" 8862"When not engaged in combat, Shevaar spend most of their time as scouts or " 8863"skirmishers, or as herders for captured humans.\n" 8864"\n" 8865"We should be careful whenever we encounter these aliens in the field. They " 8866"are fast and dangerous skirmishers who prefer to fight from cover, and " 8867"should be pursued and kept under fire at all times when discovered, as long " 8868"as this does not overextend our position. Exposing our team's flanks or rear " 8869"to a squad of Shevaar could have disastrous results. Although grenades are " 8870"unlikely to kill any Shevaar outright, they will be very useful for flushing " 8871"them out into our troops' sights.\n" 8872"\n" 8873"Also, although blind, Shevaar possess balance organs that are affected by " 8874"the sound of our flashbang. It will achieve similar results on them as it " 8875"does on humans.\n" 8876"\n" 8877"Sincerely,\n" 8878"\n" 8879"Dr. Connor" 8880msgstr "" 8881"Commander,\n" 8882"\n" 8883"Our autopsy of this new alien -- the Shevaar -- has been very interesting. " 8884"It's a significant departure from the more humanoid Tamans and Ortnoks, " 8885"possessing digitigrade legs and a small tail that seems to be a remnant of " 8886"this species's continuing evolution. The creature also appears to be " 8887"completely blind. It lacks eyes and any other kind of organ that could be " 8888"used to process visual light. However, it seems to have other interesting " 8889"organs to make up for this deficiency.\n" 8890"\n" 8891"First off, the Shevaar looks like the unholy merger of a man and a lizard. " 8892"Unlike most Earth lizards, however, the alien is warm-blooded and its brain " 8893"is similar in size to our own -- probably slightly larger. Its massive feet " 8894"are surprisingly springy, and it can cover large amounts of ground in a " 8895"long, leaping gait. The large hands seem to have no problem wielding the " 8896"many varieties of alien weaponry.\n" 8897"\n" 8898"The results of the autopsy are no less interesting. Upon cutting upon the " 8899"chest, we find that the rib cage is a solid shield of bone down the front, " 8900"reinforced with stiff cartilege. The makeup of the bones is different from " 8901"ours as well, made up mostly of carbon rather than calcium, with traces of " 8902"metal that make them extremely hard and tough. Knives and bullets will have " 8903"a great deal of trouble penetrating it, and it will be even harder to find " 8904"vital organs to damage. Any body mass that isn't shielded by bone seems to " 8905"be made up only of lean, wiry muscle.\n" 8906"\n" 8907"The brain is particularly heavily-defended. Several layers of horn wrap " 8908"around it like an impenetrable suit of armour. From the marks of wear and " 8909"tear around this area, we surmise that these aliens regularly engage in " 8910"vigorous head-butting, probably as part of their mating rituals. A small, " 8911"omnivorous mouth protrudes from the mass of bone and leads down to a simple " 8912"but functional digestive tract.\n" 8913"\n" 8914"There are more organs in the head than just the brain and the mouth, " 8915"however. Behind the curls of bone there is a set of three organs that seem " 8916"to detect infrared radiation. This is apparently what the Shevaar uses in " 8917"lieu of eyes. We conclude that the sensitivity of these organs is roughly " 8918"comparable to that of a human wearing PHALANX-standard IR Goggles.\n" 8919"\n" 8920"From the autopsy and our analysis of battlefield footage, we can conclude " 8921"the following:\n" 8922"\n" 8923"- The Shevaar see in infrared. This will make it difficult to hide from them " 8924"or approach them undetected.\n" 8925"\n" 8926"- They carry mostly light equipment to preserve their natural mobility. This " 8927"allows them to employ effective hit-and-run tactics.\n" 8928"\n" 8929"- Shevaar bodies are highly resistant to impact and cutting damage, and " 8930"their compact internals are not easily damaged by concussion or explosives. " 8931"However, their scaly hides provide little protection from fire, lasers or " 8932"electricity.\n" 8933"\n" 8934"Shevaar are most often used as fast, armoured scouts. They're extremely " 8935"effective in this role, combining high mobility with extended vision " 8936"capabilities, and the aliens seem to have no shortage of these creatures. " 8937"The Shevaar seem to be located between Tamans and Ortnoks in the nebulous " 8938"alien hierarchy, in that they sometimes fill specialist or command roles, " 8939"unlike Ortnoks, but these tasks are still usually taken by Tamans whenever " 8940"the two races are deployed together.\n" 8941"\n" 8942"When not engaged in combat, Shevaar spend most of their time as scouts or " 8943"skirmishers, or as herders for captured humans.\n" 8944"\n" 8945"We should be careful whenever we encounter these aliens in the field. They " 8946"are fast and dangerous skirmishers who prefer to fight from cover, and " 8947"should be pursued and kept under fire at all times when discovered, as long " 8948"as this does not overextend our position. Exposing our team's flanks or rear " 8949"to a squad of Shevaar could have disastrous results. Although grenades are " 8950"unlikely to kill any Shevaar outright, they will be very useful for flushing " 8951"them out into our troops' sights.\n" 8952"\n" 8953"Also, although blind, Shevaar possess balance organs that are affected by " 8954"the sound of our flashbang. It will achieve similar results on them as it " 8955"does on humans.\n" 8956"\n" 8957"Sincerely,\n" 8958"\n" 8959"Dr. Connor" 8960 8961#: ../base/ufos/msgid/aliens.ufo:358 8962#, fuzzy 8963msgid "" 8964"Commander,\n" 8965"\n" 8966"My team and I have completed the disassembly and autopsy of the alien " 8967"creature we discovered. Here is my summary of our findings.\n" 8968"\n" 8969"We first assumed the object was a robot, but upon investigation we found a " 8970"small biomass at its core. This biological alien core is encased in a shell " 8971"of sensors which we believe interpret its signals to operate the electrical " 8972"machinery. For all intents and purposes, this alien is little more than a " 8973"\"brain\" in charge of a complex device. Calling it a brain may be too " 8974"generous. We don't believe it is large enough to undertake mental processes " 8975"more complex than basic motor skills, but troops report seeing it coordinate " 8976"closely with other aliens on the battlefield.\n" 8977"\n" 8978"The device itself is a small, but heavy, mobile disk, able to hover above " 8979"the ground. Because of its aerial movement, it is able to cross the " 8980"battlefield rapidly. Our soldiers will need to take it down before it gets " 8981"in range, which is no small feat considering its size and movement " 8982"capabilities.\n" 8983"\n" 8984"The models we discovered are equipped with a mounted plasma weapon which is " 8985"able to fire single rounds. Anyone caught within range will be very sorry. " 8986"Given its brain size and limited functionality, we believe this alien is " 8987"engineered for light combat missions -- perhaps it plays a reconnaissance " 8988"role.\n" 8989"\n" 8990"Sincerely,\n" 8991"\n" 8992"Dr. Connor" 8993msgstr "" 8994"Commander,\n" 8995"\n" 8996"The autopsy and evaluation of the green alien specimen is complete. I'm " 8997"hereby submitting my summary for your review.\n" 8998"\n" 8999"The first thing we noticed about this species, which has been named the " 9000"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature " 9001"of a man, something that can be quite disturbing to our agents in the field, " 9002"but we've confirmed that the Ortnok is in no way genetically related to " 9003"humanity.\n" 9004"\n" 9005"In proportion to its body weight, the Ortnok has more muscle than a " 9006"professional body builder. At first we concluded this was solely the product " 9007"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology " 9008"work on our specimen have revealed something interesting. The subject seems " 9009"to have been raised from birth on a heavy diet of genetic tampering and " 9010"anabolic steroids. This, combined with the incredible density of the muscle " 9011"tissue, makes the Ortnok physically stronger than any biological entity on " 9012"Earth.\n" 9013"\n" 9014"During our first incisions, we were surprised to find the Ortnok to be " 9015"without blood. It has lungs, viscera and something akin to digestive organs, " 9016"but no liver or heart that we can identify. Instead of veins there is a very " 9017"well-developed system of nerve tubes, filled with a kind of electrically " 9018"conductive gel, that seems to power and control the muscles by direct " 9019"electrical stimulation. The needed electricity is generated through " 9020"digestion of organic matter and stored in a set of large eel-like organs " 9021"underneath the lungs. The nervous system itself is nourished by the leftover " 9022"products of the digestion process by way of veins filled with pressurised " 9023"air. The whole chest cavity has been richly furnished with armour plating " 9024"inserted just underneath the leathery green skin.\n" 9025"\n" 9026"The eyes are covered with surgically-implanted lenses that improve the " 9027"Ortnok's already excellent vision, stretching it into the infrared spectrum. " 9028"The ears consist of a series of small cavities, three on either side of the " 9029"head, which are surprisingly large and well-developed. Given the evidence we " 9030"must conclude that Ortnoks have acute hearing, though the nose and olfactory " 9031"organs are quite small, atrophied almost to the point of being vestigial.\n" 9032"\n" 9033"From the autopsy and our analysis of battlefield footage, we can conclude " 9034"the following:\n" 9035"\n" 9036"- The brain is fairly small for a hominid of such size, no larger than that " 9037"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. " 9038"Ortnoks certainly don't display any tactical sluggishness on the " 9039"battlefield.\n" 9040"\n" 9041"- The three-fingered hand is able to carry and use a wide variety of " 9042"equipment. However, Ortnoks are most often equipped with heavy weapons to " 9043"match their size.\n" 9044"\n" 9045"- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 9046"their natural endurance even further, making them difficult to take down. " 9047"Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 9048"explosives and cutting weapons will not be very effective due to the " 9049"extensive armouring.\n" 9050"\n" 9051"- All Ortnok specimens we've seen so far were not equipped with reproductive " 9052"organs. From surgical scarring around the groin area, we believe they may " 9053"have been neutered for some reason.\n" 9054"\n" 9055"In combat, specimens seem to be used most often in the role of heavy " 9056"infantry and fire support. They are not particularly accurate with their " 9057"somewhat cumbersome weapons, but when working in numbers they usually lay " 9058"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do " 9059"not seem to serve in many specialist capacities; they are never used as " 9060"technicians according to our camera observations, and usually busy " 9061"themselves handling perimeter security for the Tamans when not engaged in " 9062"combat.\n" 9063"\n" 9064"There is a complex set of implants in the subject's throat that will require " 9065"further research to be fully understood. I will send you a more detailed " 9066"analysis along with a research proposal.\n" 9067"\n" 9068"We have no idea quite where the name 'Ortnok' came from. The troops don't " 9069"seem to know, and neither do we. Still, it's as good a name as any, and it " 9070"seems to have stuck.\n" 9071"\n" 9072"That's all I have for you right now, Commander. I'll contact you again as " 9073"soon as something new develops.\n" 9074"\n" 9075"Sincerely,\n" 9076"\n" 9077"Dr. Connor" 9078 9079#: ../base/ufos/msgid/aliens.ufo:386 9080msgid "" 9081"Commander,\n" 9082"\n" 9083"My team has completed its analysis of the alien creature we recovered.\n" 9084"\n" 9085"We're calling this alien the Combat Hovernet, an acknowledgment of its clear " 9086"combat-oriented mechanical augmentations. But a small biomass, including a " 9087"\"brain\" of sorts, lies at its core and appears to control the machine.\n" 9088"\n" 9089"The entire creature has been wrapped in advanced armour plating and the " 9090"stabilisers which keep it afloat and on-target are more powerful than we " 9091"would expect necessary in a non-combat role. The plasma weaponry installed " 9092"on the alien is capable of firing three-round bursts with an accuracy we're " 9093"not accustomed to from the erratic ammunition. These guys won't be easy to " 9094"knock down and, until they're destroyed, they'll prove to be a serious " 9095"threat to our troops.\n" 9096"\n" 9097"Because they're wrapped in the alien armour worn by other units they're " 9098"resistant to normal and plasma weaponry. But they also share the alien " 9099"armour's vulnerabilities to laser and strong fire-based weapons.\n" 9100"\n" 9101"You'll want to take these guys down as soon as you see them. If you wait " 9102"until they close range, it may be too late.\n" 9103"\n" 9104"Sincerely,\n" 9105"\n" 9106"Dr. Connor" 9107msgstr "" 9108 9109#: ../base/ufos/msgid/armour.ufo:38 9110#, fuzzy 9111msgid "" 9112"Technical Specifications: Combat Armour\n" 9113"\n" 9114"CLASSIFIED LEVEL YELLOW\n" 9115"\n" 9116"PHALANX Extraterrestrial Response Unit\n" 9117"\n" 9118"Technical Document, Delta Clearance\n" 9119"\n" 9120"Filed: 20 March 2084\n" 9121"\n" 9122"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 9123"Operations Command\n" 9124"\n" 9125"\n" 9126"\n" 9127"Overview\n" 9128"\n" 9129"The alien attack on Mumbai made our situation painfully clear. Their " 9130"technology is far more advanced than ours. The complete inability of " 9131"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 9132"weaknesses in current military training and equipment. They lost three " 9133"battalions just bringing the aliens to a standstill without inflicting " 9134"significant casualties. PHALANX has to overcome these odds, and to do that " 9135"we need the very best human technology has to offer.\n" 9136"\n" 9137"The Excalibur Program was created not only to find the right weapons to " 9138"combat the alien threat, but also to find armour and other items of " 9139"battlefield utility to help our soldiers complete their missions and return " 9140"to base alive. These items are designed to increase a soldier's combat " 9141"effectiveness or general survivability.\n" 9142"\n" 9143"The use of armour on the battlefield never quite died out completely, though " 9144"it was rendered ineffective in most forms between the early 18th century and " 9145"the late 20th. It began to find its way back to common use in World War 1 in " 9146"the form of steel helmets. This practice continued through WW2, and was " 9147"later superceded by the invention of kevlar. Today, however, kevlar is " 9148"thoroughly obsolete in nearly all its forms; it's now used only by civilians " 9149"and police forces with budget problems. Even more advanced types of 20th-" 9150"century body armour have been rendered useless by modern weapons. New " 9151"materials were needed, materials to make armour stronger and its wearers " 9152"tougher than ever before.\n" 9153"\n" 9154"Surprisingly, several ancient files we've unearthed seem to confirm that " 9155"PHALANX was responsible for some amazing technological breakthroughs in the " 9156"past, technologies that were later adopted across the world. Every attempt " 9157"at producing artificial spider silk had failed, but researchers at the " 9158"PHALANX Pacific Operations Command base finally managed it in 2017. Their " 9159"technique is still in use today, centred around a device called the 'organic " 9160"loom'; a large feeding armature supporting hundreds of individual silk " 9161"glands and spinnerets, designed solely for the mass-production of spider " 9162"silk.\n" 9163"\n" 9164"The first widespread use of military combat armour made from spider silk " 9165"came as a joint effort by NATO in 2023, after ballistic tests proved that " 9166"Chinese rounds tore right through their aging standard-issue kevlar vests. " 9167"The armour itself is a layercake of spider silk and treated ultra high " 9168"molecular weight polyethylene, giving it astonishing strength and " 9169"flexibility. The resulting fabric is about 18 times stronger than steel and " 9170"provides a performance increase over kevlar that is estimated between 300 " 9171"and 400%. Suits made primarily from polyethylene became obsolete after " 9172"artificial spider silk was released into the wider market, and the new " 9173"composite armour soon replaced it in military use throughout the world. The " 9174"armour has been upgraded to move with the times, being so effective that it " 9175"is still in common use today.\n" 9176"\n" 9177"The Combat Armour's only disadvantage is its relatively high weight compared " 9178"to older suits, but this is mainly due to the number of layers required to " 9179"properly protect against modern weapons. The weight is evenly distributed, " 9180"making it quite comfortable to wear and much less bulky than experimental " 9181"nanocomposite armours. This armour will save lives while preserving the " 9182"soldier's all-important mobility.\n" 9183"\n" 9184"\n" 9185"Recommended Doctrine\n" 9186"\n" 9187"Where possible, PHALANX troops should always wear armour whenever they are " 9188"sent into a combat situation. The Combat Armour should be considered the " 9189"basic protection no soldier can afford to go without. For some soldiers, the " 9190"Combat Armour will remain a viable choice compared to heavier, more advanced " 9191"armours due to the freedom of movement it provides. Snipers and anyone else " 9192"not expected to be at the front line will be able to make good use of the " 9193"extra mobility.\n" 9194"\n" 9195"\n" 9196"Addenda\n" 9197"\n" 9198"None." 9199msgstr "" 9200"Technical Specifications: Combat Armour\n" 9201"\n" 9202"CLASSIFIED LEVEL YELLOW\n" 9203"\n" 9204"PHALANX Extraterrestrial Response Unit\n" 9205"\n" 9206"Technical Document, Delta Clearance\n" 9207"\n" 9208"Filed: 20 March 2084\n" 9209"\n" 9210"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 9211"Operations Command\n" 9212"\n" 9213"\n" 9214"\n" 9215"Overview\n" 9216"\n" 9217"The alien attack on Mumbai made our situation painfully clear. Their " 9218"technology is far more advanced than ours. The complete inability of " 9219"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 9220"weaknesses in current military training and equipment. They lost three " 9221"battalions just bringing the aliens to a standstill without inflicting " 9222"significant casualties. PHALANX has to overcome these odds, and to do that " 9223"we need the very best human technology has to offer.\n" 9224"\n" 9225"The Excalibur Program was created not only to find the right weapons to " 9226"combat the alien threat, but also to find armour and other items of " 9227"battlefield utility to help our soldiers complete their missions and return " 9228"to base alive. These items are designed to increase a soldier's combat " 9229"effectiveness or general survivability.\n" 9230"\n" 9231"The use of armour on the battlefield never quite died out completely, though " 9232"it was rendered ineffective in most forms between the early 18th century and " 9233"the late 20th. It began to find its way back to common use in World War 1 in " 9234"the form of steel helmets. This practice continued through WW2, and was " 9235"later superceded by the invention of kevlar. Today, however, kevlar is " 9236"thoroughly obsolete in nearly all its forms; it's now used only by civilians " 9237"and police forces with budget problems. Even more advanced types of 20th-" 9238"century body armour have been rendered useless by modern weapons. New " 9239"materials were needed, materials to make armour stronger and its wearers " 9240"tougher than ever before.\n" 9241"\n" 9242"Surprisingly, several ancient files we've unearthed seem to confirm that " 9243"PHALANX was responsible for some amazing technological breakthroughs in the " 9244"past, technologies that were later adopted across the world. Every attempt " 9245"at producing artificial spider silk had failed, but researchers at the " 9246"PHALANX Pacific Operations Command base finally managed it in 2017. Their " 9247"technique is still in use today, centred around a device called the 'organic " 9248"loom'; a large feeding armature supporting hundreds of individual silk " 9249"glands and spinnerets, designed solely for the mass-production of spider " 9250"silk.\n" 9251"\n" 9252"The first widespread use of military combat armour made from spider silk " 9253"came as a joint effort by NATO in 2023, after ballistic tests proved that " 9254"Chinese rounds tore right through their aging standard-issue kevlar vests. " 9255"The armour itself is a layercake of spider silk and treated ultra high " 9256"molecular weight polyethylene, giving it astonishing strength and " 9257"flexibility. The resulting fabric is about 18 times stronger than steel and " 9258"provides a performance increase over kevlar that is estimated between 300 " 9259"and 400%. Suits made primarily from polyethylene became obsolete after " 9260"artificial spider silk was released into the wider market, and the new " 9261"composite armour soon replaced it in military use throughout the world. The " 9262"armour has been upgraded to move with the times, being so effective that it " 9263"is still in common use today. It features pockets on the front and back that " 9264"can take ceramic or metal inserts to further protect vital areas.\n" 9265"\n" 9266"The Combat Armour's only disadvantage is its relatively high weight compared " 9267"to older suits, but this is mainly due to the number of layers required to " 9268"properly protect against modern weapons. The weight is evenly distributed, " 9269"making it quite comfortable to wear and much less bulky than experimental " 9270"nanocomposite armours. This armour will save lives while preserving the " 9271"soldier's all-important mobility.\n" 9272"\n" 9273"\n" 9274"Recommended Doctrine\n" 9275"\n" 9276"Where possible, PHALANX troops should always wear armour whenever they are " 9277"sent into a combat situation. The Combat Armour should be considered the " 9278"basic protection no soldier can afford to go without. For some soldiers, the " 9279"Combat Armour will remain a viable choice compared to heavier, more advanced " 9280"armours due to the freedom of movement it provides. Snipers and anyone else " 9281"not expected to be at the front line will be able to make good use of the " 9282"extra mobility.\n" 9283"\n" 9284"\n" 9285"Addenda\n" 9286"\n" 9287"None." 9288 9289#: ../base/ufos/msgid/armour.ufo:54 9290#, fuzzy 9291msgid "" 9292"Commander, I would like to report the success of our nanocomposite " 9293"production research!\n" 9294"\n" 9295"I won't bore you with the intricacies of CNT production; suffice it to say " 9296"that, by close study of the telltale traces left by alien production lines, " 9297"we've been able to identify some of their processes. Apparently they use " 9298"some kind of plasma furnace in order to spin, shape and press the nanotubes " 9299"into a latticework pattern. We've been able to create a prototype furnace of " 9300"our own, and have made various modifications to our nanotube production " 9301"methods based on the alien examples. The result is a significant increase in " 9302"power efficiency and production volume.\n" 9303"\n" 9304"From here on I'll restrict my summary to the capabilities and tactical " 9305"applications of the new armour, which I trust you will find both fascinating " 9306"and encouraging.\n" 9307"\n" 9308"We've managed to duplicate almost all the functionality of the alien armour, " 9309"from the nanocomposite plates to the servo-assisted movement. It is " 9310"incredibly light for its bulk, though still considerably heavier than our " 9311"Combat Armour. It is almost as protective as the alien model, and bestows " 9312"similar quickness of movement and comfortable aiming.\n" 9313"\n" 9314"However, there are some limitations that we just can't get around. The fact " 9315"is that the aliens have a good deal more experience with these materials and " 9316"can work them a lot more elegantly than we can. Our armour is bulkier and " 9317"heavier, more stiffly-constructed, and its electronics do not perform as " 9318"well. Our version of the polymer isn't quite as good as theirs, it tends to " 9319"crack more easily. Our servomotors in particular are large and unwieldy " 9320"compared to the compact alien designs. There's no way to reduce their size " 9321"any further than we already have.\n" 9322"\n" 9323"The new armour's tactical applications are extensive. It's light enough to " 9324"be worn by forward elements of our tac teams, yet protective enough to " 9325"resist heavy weapons fire. It will serve exceptionally well for troops that " 9326"need both speed and armour to perform their best.\n" 9327"\n" 9328"Cdr. Navarre" 9329msgstr "" 9330"Commander, I would like to report the success of our nanocomposite " 9331"production research!\n" 9332"\n" 9333"I won't bore you with the intricacies of CNT production; suffice it to say " 9334"that, by close study of the telltale traces left by alien production lines, " 9335"we've been able to identify some of their processes. Apparently they use " 9336"some kind of plasma furnace in order to spin, shape and press the nanotubes " 9337"into a latticework pattern. We've been able to create a prototype furnace of " 9338"our own, and have made various modifications to our nanotube production " 9339"methods based on the alien examples. The result is a significant increase in " 9340"power efficiency and production volume.\n" 9341"\n" 9342"From here on I'll restrict my summary to the capabilities and tactical " 9343"applications of the new armour, which I trust you will find both fascinating " 9344"and encouraging.\n" 9345"\n" 9346"We've managed to duplicate almost all the functionality of the alien armour, " 9347"from the nanocomposite plates to the servo-assisted movement. It is " 9348"incredibly light for its bulk, though still considerably heavier than our " 9349"Combat Armour. It is almost as protective as the alien model, and bestows " 9350"similar quickness of movement and more precise aiming.\n" 9351"\n" 9352"However, there are some limitations that we just can't get around. The fact " 9353"is that the aliens have a good deal more experience with these materials and " 9354"can work them a lot more elegantly than we can. Our armour is bulkier and " 9355"heavier, more stiffly-constructed, and its electronics do not perform as " 9356"well. This may negatively impact firing speed and reaction time. Our version " 9357"of the polymer isn't quite as good as theirs, it tends to crack more easily. " 9358"Our servomotors in particular are large and unwieldy compared to the compact " 9359"alien designs. There's no way to reduce their size any further than we " 9360"already have.\n" 9361"\n" 9362"We're really quite embarrassed about the boots in particular, but they are " 9363"honestly the best we could do. We simply don't have the precision machinery " 9364"needed to make servos like the aliens do. Regardless, we've tried our best " 9365"to make the boots safe and light, with a powerful suspension system in the " 9366"soles to make them springy enough for rapid movement.\n" 9367"\n" 9368"The new armour's tactical applications are extensive. It's light enough to " 9369"be worn by forward elements of our tac teams, yet protective enough to " 9370"resist heavy weapons fire. It will serve exceptionally well for close " 9371"assault troops that need both speed and armour to perform their best.\n" 9372"\n" 9373"--Cdr. Navarre" 9374 9375#: ../base/ufos/msgid/armour.ufo:66 9376#, fuzzy 9377msgid "" 9378"Our examination of the alien body armour has led us to many interesting " 9379"realisations. Obviously, the key to creating more effective mobile armour " 9380"based on the alien suits lies in the direction of nanocomposites. This will " 9381"require large amounts of carbon nanotubes.\n" 9382"\n" 9383"In the past, carbon nanotubes have been difficult and expensive to produce, " 9384"and trying to work them into a proper shape was even worse. Because of this " 9385"nanocomposite armour has never been used except in high-cost vehicles such " 9386"as aircraft and tanks, and then only in plating that requires minimal " 9387"shaping or other work. The alien armour, however, uses carbon nanotube " 9388"composites in abundance. It's our manufacturing processes that are holding " 9389"us back.\n" 9390"\n" 9391"With the alien armour in hand and enough resources at our disposal, I " 9392"believe that we can devise new production methods and shaping processes that " 9393"will allow us to mass-produce shaped nanocomposite plates, finally bringing " 9394"this technology into our reach.\n" 9395"\n" 9396"This project will require a fair amount of lab time and funding. We'll start " 9397"work as soon as we receive your authorisation, Commander.\n" 9398"\n" 9399"Cdr. Navarre" 9400msgstr "" 9401"Our examination of the alien body armour has led us to many interesting " 9402"realisations. Obviously, the key to creating more effective mobile armour " 9403"based on the alien suits lies in the direction of nanocomposites. This will " 9404"require large amounts of carbon nanotubes.\n" 9405"\n" 9406"In the past, carbon nanotubes have been difficult and expensive to produce, " 9407"and trying to work them into a proper shape was even worse. Because of this " 9408"nanocomposite armour has never been used except in high-cost vehicles such " 9409"as aircraft and tanks, and then only in plating that requires minimal " 9410"shaping or other work. The alien armour, however, uses carbon nanotube " 9411"composites in abundance. It's our manufacturing processes that are holding " 9412"us back.\n" 9413"\n" 9414"With the alien armour in hand and enough resources at our disposal, I " 9415"believe that we can devise new production methods and shaping processes that " 9416"will allow us to mass-produce shaped nanocomposite plates, finally bringing " 9417"this technology into our reach.\n" 9418"\n" 9419"This project will require a fair amount of lab time and funding. We'll start " 9420"work as soon as we receive your authorisation, Commander.\n" 9421"\n" 9422"--Cdr. Navarre" 9423 9424#: ../base/ufos/msgid/armour.ufo:80 9425#, fuzzy 9426msgid "" 9427"Commander, we've successfully prototyped our new powered armour. The " 9428"prototype is waiting in R&D if you'd like to have a go in it yourself.\n" 9429"\n" 9430"Our production design is geared towards maximum protection. It is, in a " 9431"nutshell, an airtight suit of armour with servo-assisted joints and an on-" 9432"board control system. The outer skin is a flexible three-layer composite, " 9433"with outer layers consisting of nanotube-fullerene fabric, and an inner " 9434"layer of special polymer gel, mixed with Wolfram-Molybdene powder. When the " 9435"outer layer of the composite is burned, the gel evaporates instantly, " 9436"dissipating the heat, and the metal powder will create a cloud around the " 9437"damaged area, thus creating a local bloom effect that will consume much of " 9438"the energy.\n" 9439"\n" 9440"The inside consists of a thick layer of memory gel covered by an " 9441"electrically sensitive lining. The gel allows the suit to be fitted to a " 9442"range of heights and body shapes, so hopefully we shouldn't have to custom-" 9443"build every suit to fit one specific soldier. The inner lining is an " 9444"important part of the control system; it detects nerve impulses through the " 9445"wearer's skin, interprets these signals, and uses them to predict the " 9446"wearer's movements before they're made. This allows the suit to move " 9447"simultaneously with the body rather than resisting the user's movements.\n" 9448"\n" 9449"A useful side effect of the memory gel is that it can absorb explosive " 9450"force, providing better shelter to explosive effects than any of our " 9451"previous models. Because the suit is entirely sealed, it provides much " 9452"better protection against environmental hazards such as gas and is effective " 9453"at dissipating heat, although a wearer can still be roasted inside the suit " 9454"if he sits in flames long enough. The helmet has built-in sensors to detect " 9455"flashbangs and cushion the wearer against momentary spikes of light and " 9456"noise intended to disorient the enemy.\n" 9457"\n" 9458"I recommend we get this power armour onto the battlefield as soon as " 9459"possible. Some of the soldiers may have difficulties adjusting to the bulky " 9460"suit, but they'll be happy for the protection.\n" 9461"\n" 9462"Cdr. Navarre" 9463msgstr "" 9464"Commander, I would like to report the success of our nanocomposite " 9465"production research!\n" 9466"\n" 9467"I won't bore you with the intricacies of CNT production; suffice it to say " 9468"that, by close study of the telltale traces left by alien production lines, " 9469"we've been able to identify some of their processes. Apparently they use " 9470"some kind of plasma furnace in order to spin, shape and press the nanotubes " 9471"into a latticework pattern. We've been able to create a prototype furnace of " 9472"our own, and have made various modifications to our nanotube production " 9473"methods based on the alien examples. The result is a significant increase in " 9474"power efficiency and production volume.\n" 9475"\n" 9476"From here on I'll restrict my summary to the capabilities and tactical " 9477"applications of the new armour, which I trust you will find both fascinating " 9478"and encouraging.\n" 9479"\n" 9480"We've managed to duplicate almost all the functionality of the alien armour, " 9481"from the nanocomposite plates to the servo-assisted movement. It is " 9482"incredibly light for its bulk, though still considerably heavier than our " 9483"Combat Armour. It is almost as protective as the alien model, and bestows " 9484"similar quickness of movement and more precise aiming.\n" 9485"\n" 9486"However, there are some limitations that we just can't get around. The fact " 9487"is that the aliens have a good deal more experience with these materials and " 9488"can work them a lot more elegantly than we can. Our armour is bulkier and " 9489"heavier, more stiffly-constructed, and its electronics do not perform as " 9490"well. This may negatively impact firing speed and reaction time. Our version " 9491"of the polymer isn't quite as good as theirs, it tends to crack more easily. " 9492"Our servomotors in particular are large and unwieldy compared to the compact " 9493"alien designs. There's no way to reduce their size any further than we " 9494"already have.\n" 9495"\n" 9496"We're really quite embarrassed about the boots in particular, but they are " 9497"honestly the best we could do. We simply don't have the precision machinery " 9498"needed to make servos like the aliens do. Regardless, we've tried our best " 9499"to make the boots safe and light, with a powerful suspension system in the " 9500"soles to make them springy enough for rapid movement.\n" 9501"\n" 9502"The new armour's tactical applications are extensive. It's light enough to " 9503"be worn by forward elements of our tac teams, yet protective enough to " 9504"resist heavy weapons fire. It will serve exceptionally well for close " 9505"assault troops that need both speed and armour to perform their best.\n" 9506"\n" 9507"--Cdr. Navarre" 9508 9509#: ../base/ufos/msgid/armour.ufo:88 9510#, fuzzy 9511msgid "" 9512"Commander, the weaponry the aliens are fielding in battle is growing more " 9513"devastating by the week. We need a soldier-support system that can level the " 9514"playing field and give our men a fighting chance. Our workshops are unable " 9515"to produce the dense nanotube weaves we discovered in the latest samples of " 9516"alien armour. But this doesn't mean we won't find a solution.\n" 9517"\n" 9518"With your permission, I'd like to task our team to investigate a powered " 9519"armour that would allow us to support heavier nanocomposite plates by " 9520"building weight support into the suit. Powered armour has seen use in recent " 9521"conflicts, but current-generation military variants have more in common with " 9522"tanks than infantry and can't possibly meet our mobility and space " 9523"requirements. We believe the insights we've gained from studying the servos " 9524"of the latest alien armour can be used to develop a power suit that is " 9525"leaner and tougher than anything we've seen.\n" 9526"\n" 9527"Cdr. Navarre" 9528msgstr "" 9529"Our examination of the alien body armour has led us to many interesting " 9530"realisations. Obviously, the key to creating more effective mobile armour " 9531"based on the alien suits lies in the direction of nanocomposites. This will " 9532"require large amounts of carbon nanotubes.\n" 9533"\n" 9534"In the past, carbon nanotubes have been difficult and expensive to produce, " 9535"and trying to work them into a proper shape was even worse. Because of this " 9536"nanocomposite armour has never been used except in high-cost vehicles such " 9537"as aircraft and tanks, and then only in plating that requires minimal " 9538"shaping or other work. The alien armour, however, uses carbon nanotube " 9539"composites in abundance. It's our manufacturing processes that are holding " 9540"us back.\n" 9541"\n" 9542"With the alien armour in hand and enough resources at our disposal, I " 9543"believe that we can devise new production methods and shaping processes that " 9544"will allow us to mass-produce shaped nanocomposite plates, finally bringing " 9545"this technology into our reach.\n" 9546"\n" 9547"This project will require a fair amount of lab time and funding. We'll start " 9548"work as soon as we receive your authorisation, Commander.\n" 9549"\n" 9550"--Cdr. Navarre" 9551 9552#: ../base/ufos/msgid/armour.ufo:112 9553#, fuzzy 9554msgid "" 9555"Commander, we've got a full report on the alien armour for you.\n" 9556"\n" 9557"It was something of a surprise to learn that the alien armour is made of a " 9558"composite of plastics and carbon containing no metal whatsoever. In fact, " 9559"the most important element is something with which humanity is already well-" 9560"acquainted: carbon nanotubes. Carbon nanotubes (also known as CNTs or " 9561"'buckytubes') are cylindrical carbon molecules that are incredibly strong, " 9562"one of the strongest materials known to humankind. They have been relatively " 9563"little-used on Earth because of their extreme cost. No economical means of " 9564"mass-production has been found to date, restricting their use to the most " 9565"expensive programs on Earth, such as aeronautics and space exploration.\n" 9566"\n" 9567"The alien armour uses CNTs as its penetration layer, i.e. the layer that " 9568"stops bullets and other incoming ordnance from penetrating into the body. " 9569"The nanotubes are woven into long latticework patterns and recessed into a " 9570"bed of hard polymer, backed by a layer of semi-liquid gel that very " 9571"effectively dampens the energy of a blow and spreads the remaining force " 9572"across a very large area. The final layer -- woven from flexible aramid " 9573"fibre -- serves to contain the gel and doubles as a spall liner, catching " 9574"any fragments that may be blown loose from the inside of the armour.\n" 9575"\n" 9576"Thanks to the conductive properties of carbon nanotubes, the armour performs " 9577"very well against plasma. This makes sense. It is their weapon of choice and " 9578"we would expect them to know how to protect against it. Because plasma " 9579"weaponry appears to have limited penetration capabilities, the armour is " 9580"able to disperse the heat before it can melt through the protective layers.\n" 9581"\n" 9582"The armour also performs pretty well against ordinary bullets and " 9583"explosives, although it's not very effective against incendiary devices or " 9584"flamethrowers. These weapons raise the atmospheric temperature around the " 9585"wearer so that there is no place to dump the heat, effectively roasting the " 9586"wearer inside his suit.\n" 9587"\n" 9588"Other features of the armour include servo-assisted movement in the boots, " 9589"allowing the wearer to move more quickly, and a curious system built into " 9590"the bracers that automatically assists the wearer's aim by selectively " 9591"applying pressure to parts of the forearm. We are looking into many new uses " 9592"for this technology.\n" 9593"\n" 9594"Adapting this armour to a human body would be impossible due to the " 9595"differences in physique and the difficulty of working with the materials " 9596"involved. However, I've written up a separate research proposal to " 9597"investigate the possibility of designing and mass-producing our own armour " 9598"using the alien suit as a template. It will be in your inbox presently.\n" 9599"\n" 9600"If you'll permit me, I'd like to raise a final issue with you, Commander. " 9601"One of my researchers has toyed with a personal laser project over the last " 9602"couple of months. While we were testing the alien armour, we allowed him to " 9603"experiment with it in his downtime and we were astonished by the results. " 9604"The relatively weak laser beam was hardly reduced as it passed through the " 9605"armor.\n" 9606"\n" 9607"I know that we've long believed that effective man-portable laser weaponry " 9608"is just a myth, but these suprise findings have reinvigorated my team. I'm " 9609"hearing all sorts of interesting proposals. This armour will seriously dent " 9610"our ability to use the aliens' plasma weaponry against them on the " 9611"battlefield. If we could use lasers to pack a reasonable punch into a hand-" 9612"held rifle, it could be the best response to their armor.\n" 9613"\n" 9614"Please give some thought to the laser weaponry ideas in your queue.\n" 9615"\n" 9616"Cdr. Navarre" 9617msgstr "" 9618"Commander, we've got a full report on the alien armour for you.\n" 9619"\n" 9620"It was something of a surprise to learn that the alien armour is made of a " 9621"composite of plastics and carbon containing no metal whatsoever. In fact, " 9622"the most important element is something with which humanity is already well-" 9623"acquainted: carbon nanotubes. Carbon nanotubes (also known as CNTs or " 9624"'buckytubes') are cylindrical carbon molecules that are incredibly strong, " 9625"one of the strongest materials known to humankind. They have been relatively " 9626"little-used on Earth because of their extreme cost. No economical means of " 9627"mass-production has been found to date, restricting their use to the most " 9628"expensive programs on Earth, such as aeronautics and space exploration.\n" 9629"\n" 9630"The alien armour uses CNTs as its penetration layer, i.e. the layer that " 9631"stops bullets and other incoming ordnance from penetrating into the body. " 9632"The nanotubes are woven into long latticework patterns and recessed into a " 9633"bed of hard polymer, backed by a layer of semi-liquid gel that very " 9634"effectively dampens the energy of a blow and spreads the remaining force " 9635"across a very large area. The final layer -- woven from flexible aramid " 9636"fibre -- serves to contain the gel and doubles as a spall liner, catching " 9637"any fragments that may be blown loose from the inside of the armour.\n" 9638"\n" 9639"Thanks to the conductive properties of carbon nanotubes, the armour performs " 9640"very well against plasma as well as against ordinary bullets, lasers and " 9641"explosives. However ironically, it's not very effective against incendiary " 9642"devices or flamethrowers, since these weapons also raise the atmospheric " 9643"temperature around the wearer. In this scenario the armour is left with no " 9644"place to effectively dump its heat and will not protect the wearer as he " 9645"roasts inside his suit.\n" 9646"\n" 9647"Other features of the armour include servo-assisted movement in the boots, " 9648"allowing the wearer to move more quickly, and a curious system built into " 9649"the bracers that automatically assists the wearer's aim by selectively " 9650"applying pressure to parts of the forearm. We are looking into many new uses " 9651"for this technology.\n" 9652"\n" 9653"Adapting this armour to a human body would be impossible due to the " 9654"differences in physique and the difficulty of working with the materials " 9655"involved. However, I've written up a separate research proposal to " 9656"investigate the possibility of designing and mass-producing our own armour " 9657"using the alien suit as a template. It will be in your inbox presently, " 9658"Commander.\n" 9659"\n" 9660"--Cdr. Navarre" 9661 9662#: ../base/ufos/msgid/armour.ufo:120 9663#, fuzzy 9664msgid "" 9665"Commander, we've recovered a suit of alien body armour from the battlefield. " 9666"This armour has been a plague to our soldiers; aliens wearing it have " 9667"shrugged off shots that would have torn their unarmoured friends apart. It's " 9668"not surprising that we still haven't managed to cut it open to perform an " 9669"initial survey of its composition. We should investigate the armour's " 9670"weaknesses as soon as we can, and perhaps ascertain a way to adapt it for " 9671"our own uses.\n" 9672"\n" 9673"This project will require a moderate amount of lab time and funding. Work " 9674"will start as soon as we have your authorisation, Commander.\n" 9675"\n" 9676"Cdr. Navarre" 9677msgstr "" 9678"Commander, we've recovered a suit of alien body armour from the battlefield. " 9679"This armour has been a plague to our soldiers due to its very high " 9680"resistance to various types of damage; aliens wearing it have shrugged off " 9681"shots that would have torn their unarmoured friends apart. It's not " 9682"surprising that we still haven't managed to cut it open to perform an " 9683"initial survey of its composition. We should investigate the armour's " 9684"weaknesses as soon as we can, and perhaps ascertain a way to adapt it for " 9685"our own uses.\n" 9686"\n" 9687"This project will require a moderate amount of lab time and funding. Work " 9688"will start as soon as we have your authorisation, Commander.\n" 9689"\n" 9690"--Cdr. Navarre" 9691 9692#: ../base/ufos/msgid/armour.ufo:136 9693#, fuzzy 9694msgid "" 9695"Where armour is concerned, the aliens' design philosophy seems to be, \"If " 9696"it works, let's use more of it.\" This new armour is similar in design to " 9697"the alien body armour, but it does away with the compromises and delicate " 9698"balances of light armour. Instead of just protecting the torso and head, the " 9699"medium armour attempts to cover all vital areas with much more dense " 9700"nanopolymer plates, including major arteries and sensitive nerve clusters. " 9701"In comparison with the alien body armour, the medium suit has double the " 9702"number of nanotube strands per square centimetre. As a result these plates " 9703"are nearly impenetrable to standard human firearms and even the softer mesh " 9704"covering the joints can stop bullets with disturbing ease.\n" 9705"\n" 9706"As I mentioned before, the suit strongly emphasises protection over " 9707"mobility. The large trauma plates get in the wearer's way no matter what " 9708"race or size he might be, and the dense nanotube polymers used are so heavy " 9709"that the overall weight will slow down even an Ortnok. There are numerous " 9710"mini-servos and other mechanical parts that help deal with some of the " 9711"weight, but their effect is limited overall. Other devices are integrated " 9712"into the armour to assist aiming and vision. These are quite interesting and " 9713"we may be able to replicate them on a larger scale as weapon enhancements.\n" 9714"\n" 9715"The aliens seem to have designed this armour with the war against humanity " 9716"in mind. Besides being virtually bulletproof, its performance against " 9717"lasers, incendiary and plasma weapons is much improved over the Alien Body " 9718"Armour. Aliens wearing this armour will suffer minimal damage from crossing " 9719"open flame or brief shots from our flamethrower, but prolonged exposure will " 9720"still overheat the suit and cook the alien inside.\n" 9721"\n" 9722"In better news, the armour does not fully enclose the alien, leaving some " 9723"skin or breathing passages exposed to air. That means blister gas will " 9724"remain effective, though it will take longer for the gas to reach its full " 9725"effect.\n" 9726"\n" 9727"The alien suits won't fit our troops without modifications that would " 9728"critically weaken them. We've taken a few stabs at replicating the dense " 9729"nanopolymers, but our Workshop machinery is currently unable to weave so " 9730"many nanotubes at once. I have a few ideas about how to upgrade it, though, " 9731"as well as some designs for a new armour to take advantage of those " 9732"upgrades. The proposal should be in your queue now, Commander.\n" 9733"\n" 9734"Now please excuse me, sir -- I was due in my rack twelve hours ago and I " 9735"think my eyes are starting to bleed. Goodnight!\n" 9736"\n" 9737"Cdr. Navarre" 9738msgstr "" 9739"Where armour is concerned, the aliens' design philosophy seems to be, \"If " 9740"it works, let's use more of it.\" This new armour is similar in design to " 9741"the alien body armour, but it does away with the compromises and delicate " 9742"balances of light armour. Instead of just protecting the torso and head, the " 9743"medium armour attempts to cover all vital areas with much more dense " 9744"nanopolymer plates, including major arteries and sensitive nerve clusters. " 9745"In comparison with the alien body armour, the medium suit has double the " 9746"number of nanotube strands per square centimetre. As a result these plates " 9747"are nearly impenetrable to standard human firearms and even the softer mesh " 9748"covering the joints can stop bullets with disturbing ease.\n" 9749"\n" 9750"As I mentioned before, the suit strongly emphasises protection over " 9751"mobility. The large trauma plates get in the wearer's way no matter what " 9752"race or size he might be, and the dense nanotube polymers used are so heavy " 9753"that the overall weight will slow down even an Ortnok. There are numerous " 9754"mini-servos and other mechanical parts that help deal with some of the " 9755"weight, but their effect is limited overall. Other devices are integrated " 9756"into the armour to assist aiming and vision. These are quite interesting and " 9757"we may be able to replicate them on a larger scale as weapon enhancements.\n" 9758"\n" 9759"The aliens seem to have designed this armour with the war against humanity " 9760"in mind. Besides being virtually bulletproof, its performance against " 9761"lasers, incendiary and plasma weapons is much improved over the Alien Body " 9762"Armour, though it's still somewhat vulnerable to particle beams. Aliens " 9763"wearing this armour will suffer minimal damage from crossing open flame or " 9764"brief shots from our flamethrower, but prolonged exposure will still " 9765"overheat the suit and cook the alien inside.\n" 9766"\n" 9767"In better news, the armour does not fully enclose the alien, leaving some " 9768"skin or breathing passages exposed to air. That means blister gas will " 9769"remain effective, though it will take longer for the gas to reach its full " 9770"effect.\n" 9771"\n" 9772"The alien suits won't fit our troops without modifications that would " 9773"critically weaken them. We've taken a few stabs at replicating the dense " 9774"nanopolymers, but our Workshop machinery is currently unable to weave so " 9775"many nanotubes at once. I have a few ideas about how to upgrade it, though, " 9776"as well as some designs for a new armour to take advantage of those " 9777"upgrades. The proposal should be in your queue now, Commander.\n" 9778"\n" 9779"Now please excuse me, sir -- I was due in my rack twelve hours ago and I " 9780"think my eyes are starting to bleed. Goodnight!\n" 9781"\n" 9782"--Cdr. Navarre" 9783 9784#: ../base/ufos/msgid/armour.ufo:144 9785#, fuzzy 9786msgid "" 9787"Commander, we've salvaged a new suit of alien armour from the field. It's " 9788"much heavier than the alien armour we've encountered previously, and it " 9789"seems to stop ordinary firearms without taking so much as a scratch. Its " 9790"trauma plates are made of the densest CNT (Carbon Nanotube) weave I've ever " 9791"seen. We need to research this armour right away to determine which weapons " 9792"will remain effective against aliens wearing it, and to try and find a " 9793"method to replicate it for our own troops. As long as we can't match this " 9794"technology, we are at a severe disadvantage.\n" 9795"\n" 9796"This project will require a significant amount of lab time and funding. Work " 9797"will start as soon as we have your authorisation, Commander.\n" 9798"\n" 9799"Cdr. Navarre" 9800msgstr "" 9801"Commander, we've salvaged a new suit of alien armour from the field. It's " 9802"much heavier than the alien armour we've encountered previously, and it " 9803"seems to stop ordinary firearms without taking so much as a scratch. Its " 9804"trauma plates are made of the densest CNT (Carbon Nanotube) weave I've ever " 9805"seen. We need to research this armour right away to determine which weapons " 9806"will remain effective against aliens wearing it, and to try and find a " 9807"method to replicate it for our own troops. As long as we can't match this " 9808"technology, we are at a severe disadvantage.\n" 9809"\n" 9810"This project will require a significant amount of lab time and funding. Work " 9811"will start as soon as we have your authorisation, Commander.\n" 9812"\n" 9813"--Cdr. Navarre" 9814 9815#: ../base/ufos/msgid/buildings.ufo:14 9816#, fuzzy 9817msgid "" 9818"Commander, my team and I are happy to report our test weapons are living up " 9819"to all our expectations, and I'm submitting a new set of blueprints to your " 9820"system for a laser-based defensive facility. You will now be able greenlight " 9821"a new laser-based weapons facility for construction and produce the laser " 9822"battery to install in that facility.\n" 9823"\n" 9824"Here are the highlights.\n" 9825"\n" 9826"What we've done is we've stripped down our pre-existing SAM turret design " 9827"and modified it to fit an upscaled deuterium-fluoride reaction chamber. " 9828"We've beefed up the electrical systems to help amplify beam output, adding " 9829"several megawatts to power and several dozen kilometres to effective range. " 9830"The turret servos have been completely replaced with a computer-controlled " 9831"mag-lev system to improve accuracy.\n" 9832"\n" 9833"The result is that our new Base Defence Laser Turret is capable of tracking " 9834"targets at any conceivable speed within Earth's atmosphere. It can lock on " 9835"to targets almost instantly, and is powerful enough even at long range to " 9836"damage UFO armour after only a few seconds of fire. Accuracy is good; the " 9837"laser suffers much less from alien EW (Electronic Warfare) activity than " 9838"missiles and can even predict basic evasive manoeuvres.\n" 9839"\n" 9840"Of course, as with any laser, range remains a problem. Atmospheric blooming " 9841"limits effective range to only a few hundred kilometres. Weather effects and " 9842"cloud cover can provide even more serious challenges and, in some " 9843"conditions, could slash effective range by more than 50%. Lastly, the laser " 9844"can only fire continuously for about 120 seconds before overheating comes " 9845"into play, and it requires up to 60 seconds to cool down and recharge " 9846"capacitors before it's ready to fire again.\n" 9847"\n" 9848"Despite these limitations, the Base Defence Laser Turret should provide an " 9849"effective deterrent for most UFOs straying near our bases, and can provide " 9850"assistance in shooting down alien craft at short range. It's going to be a " 9851"good facility to have when one of our bases is in a pinch.\n" 9852"\n" 9853"Cdr. Navarre" 9854msgstr "" 9855"Commander, my team and I are happy to report our test weapons are living up " 9856"to all our expectations, and I'm submitting a new set of blueprints to your " 9857"system for a laser-based defensive facility. You will now be able greenlight " 9858"them for construction.\n" 9859"\n" 9860"Here are the highlights.\n" 9861"\n" 9862"What we've done is we've stripped down our pre-existing SAM turret design " 9863"and modified it to fit an upscaled deuterium-fluoride reaction chamber. " 9864"We've beefed up the electrical systems to help amplify beam output, adding " 9865"several megawatts to power and several dozen kilometres to effective range. " 9866"The turret servos have been completely replaced with a computer-controlled " 9867"mag-lev system to improve accuracy.\n" 9868"\n" 9869"The result is that our new Base Defence Laser Turret is capable of tracking " 9870"targets at any conceivable speed within Earth's atmosphere. It can lock on " 9871"to targets almost instantly, and is powerful enough even at long range to " 9872"damage UFO armour after only a few seconds of fire. Accuracy is good; the " 9873"laser suffers much less from alien EW (Electronic Warfare) activity than " 9874"missiles and can even predict basic evasive manoeuvres.\n" 9875"\n" 9876"Of course, as with any laser, range remains a problem. Atmospheric blooming " 9877"limits effective range to only a few hundred kilometres. Weather effects and " 9878"cloud cover can provide even more serious challenges and, in some " 9879"conditions, could slash effective range by more than 50%. Lastly, the laser " 9880"can only fire continuously for about 120 seconds before overheating comes " 9881"into play, and it requires up to 60 seconds to cool down and recharge " 9882"capacitors before it's ready to fire again.\n" 9883"\n" 9884"Despite these limitations, the Base Defence Laser Turret should provide an " 9885"effective deterrent for most UFOs straying near our bases, and can provide " 9886"assistance in shooting down alien craft at short range. It's going to be a " 9887"good facility to have when one of our bases is in a pinch.\n" 9888"\n" 9889"--Cdr. Navarre" 9890 9891#: ../base/ufos/msgid/buildings.ufo:24 9892#, fuzzy 9893msgid "" 9894"Our CW laser program has been successful in miniaturising and lightening the " 9895"necessary components for a powerful deuterium-fluoride reaction. We want to " 9896"prototype some of our upgrades in existing surface-to-air laser arrays, " 9897"allowing us to track and fire continuous high-powered beams at a power level " 9898"that our plants can comfortably handle.\n" 9899"\n" 9900"Given the various shortcomings of our SAMs (Surface-to-Air Missiles) against " 9901"alien technology, I don't need to tell you all the advantages of having a " 9902"direct-fire laser defence system. It won't be a full replacement for our " 9903"missile installations, but it's definitely an avenue worth exploring in " 9904"order to help defend our bases from alien incursions.\n" 9905"\n" 9906"Please approve this program at your discretion, Commander.\n" 9907"\n" 9908"Cdr. Navarre" 9909msgstr "" 9910"This is one of several proposals I'm submitting for the research and " 9911"development of new laser weaponry. Each of these will have to be developed " 9912"separately due to the size differences, power levels and complexity of the " 9913"systems involved.\n" 9914"\n" 9915"Our CW laser program has been successful in miniaturising and lightening the " 9916"necessary components for a powerful deuterium-fluoride reaction. However, " 9917"the advances we've made aren't just useful for infantry weapons and small " 9918"cannon. We want to prototype some of our upgrades in existing surface-to-air " 9919"laser arrays, allowing us to track and fire continuous high-powered beams at " 9920"a power level that our plants can comfortably handle.\n" 9921"\n" 9922"Given the various shortcomings of our SAMs (Surface-to-Air Missiles) against " 9923"alien technology, I don't need to tell you all the advantages of having a " 9924"direct-fire laser defence system. It won't be a full replacement for our " 9925"missile installations, but it's definitely an avenue worth exploring in " 9926"order to help defend our bases from alien incursions.\n" 9927"\n" 9928"Please approve this program at your discretion, Commander.\n" 9929"\n" 9930"--Cdr. Navarre" 9931 9932#: ../base/ufos/msgid/buildings.ufo:62 9933#, fuzzy 9934msgid "" 9935"Blueprints -- Alien Containment Facility\n" 9936"\n" 9937"CLASSIFIED LEVEL BLACK\n" 9938"\n" 9939"PHALANX Extraterrestrial Response Unit\n" 9940"\n" 9941"Research Document, Sigma Clearance -- Commander's Eyes Only\n" 9942"\n" 9943"Filed: 16 February 1958\n" 9944"\n" 9945"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 9946"Command\n" 9947"\n" 9948"\n" 9949"\n" 9950"Overview\n" 9951"\n" 9952"The first priority of the Extraterrestrial Response Unit is to prepare for a " 9953"time when it may be needed. The PHALANX Containment Facility is an important " 9954"part of any invasion response plan. It contains atmospheric habitation " 9955"chambers, interrogation machinery, nutrition distribution units, and all the " 9956"other apparatus required to sustain any extraterrestrial life that we could " 9957"comprehend.\n" 9958"\n" 9959"Firstly, the airtight habitation chambers provide a place to store and keep " 9960"extraterrestrials (EXT) for a significant period of time. Their atmosphere " 9961"generators are capable of pumping any individual chamber full of any desired " 9962"mix of gases. This can provide an EXT with breathable air for at least " 9963"several weeks, well beyond the expected lifespan for a specimen in our " 9964"research programs. Trace elements that do not occur naturally on Earth may " 9965"be difficult to come by, but the likelihood of this becoming an impediment " 9966"to our research is infinitessimal. In a worst-case scenario, the atmosphere " 9967"generators are designed to allow links to recovered life support equipment.\n" 9968"\n" 9969"Secondly, waldo-operated medical and interrogation apparatus is present in " 9970"each habitation chamber, able to apply sedation, medication or other " 9971"chemical injections via a pneumatic dart launcher, or to administer " 9972"electroshocks for interrogation purposes. There is also a so-called \"panic " 9973"button\" installed on each chamber individually and in the control room for " 9974"every block of chambers. The panic button can immediately incinerate the " 9975"contents of its chamber during an emergency.\n" 9976"\n" 9977"The chambers and corridors of the Containment Facility are specially " 9978"designed to allow EXTs of any shape and size to be transported and held. The " 9979"facility also has a fully-equipped cryo-morgue to store corpses and samples " 9980"for later review.\n" 9981"\n" 9982"\n" 9983"Recommended Doctrine\n" 9984"\n" 9985"In the case of an invasion, the Containment Unit should be used to its full " 9986"extent, storing both live and dead EXTs for research and allowing us to " 9987"examine them in their living state. There is no greater priority than the " 9988"discovery of the thought processes of the extraterrestrial mind, to learn " 9989"their motivations and perhaps find a compromise, an opportunity for " 9990"communication, or a suitable counterstrategy to neutralise the enemy once " 9991"and for all.\n" 9992"\n" 9993"If a PHALANX base were to be attacked, immediate consideration should be " 9994"given to hit the panic button on the entire Containment Facility. Unless " 9995"there are irreplaceable specimens in storage, we cannot risk the attacking " 9996"EXTs freeing their captured comrades. Immediate and complete sedation is " 9997"another, more risky strategy -- however, I stress that we will not win a war " 9998"with half measures.\n" 9999"\n" 10000"\n" 10001"Addenda\n" 10002"\n" 10003"To whatever future Commanders might be reviewing this file: Keep in mind " 10004"that the machinery in the Containment Facility, like a fair portion of " 10005"PHALANX equipment, has yet to undergo its true acid test against an " 10006"extraterrestrial force. Upgrades or adjustments may be required for it to " 10007"perform up to its design spec." 10008msgstr "" 10009"청사진 -- 외계인 수용시설\n" 10010"\n" 10011"보안등급: BLACK\n" 10012"\n" 10013"PHALANX 외계생명체 대책 기구\n" 10014"\n" 10015"연구문서, Sigma Clearance -- 사령관 전용, 복사금지\n" 10016"\n" 10017"작성일: 16 February 1958\n" 10018"\n" 10019"작성자: Maj. Marcel LeClerc, 기지 사령관, PHALANX, 대서양 작전 본부\n" 10020"\n" 10021"\n" 10022"\n" 10023"내용\n" 10024"\n" 10025"외계생명체 대책 기구의 최우선 과제는 필요할 때를 대비하여 대책을 세우는 것 입" 10026"니다. PHALANX 수용시설은 침략대응계획의 중요한 부분입니다. 그것은 외계대기 조" 10027"성실과 심문실, 영양분 공급기 그리고 우리가 이해한 외계 생명체의 생명을 유지" 10028"할 수 있는 장치들이 설치되어있습니다.\n" 10029"\n" 10030"첫번째, 밀폐된 외계대기 조성실은 장시간 외계생명체를 살려둘수 있도록하는 시설" 10031"입니다. 대기생성기는 개별 수용실에 혼합된 공기를 보내주는 역할을 합니다. 이로" 10032"인해 몇주간 외계생명체가 호흡할 수 있도록 하며, 개체의 기대수명동안 우리의 연" 10033"구에 사용할 수 있습니다. 지구상에서 자연적으로 생성되지 않는것들은 다루기도 " 10034"힘들 것이며, 연구에 의하면 자연적인 생성은 실질적으로 거의 불가능해 보입니" 10035"다. 최악의 경우, 대기생성장치는 생명유지장치를 복구하도록 설계되어 있습니" 10036"다.\n" 10037"\n" 10038"두번째로, 공기총으로 발사할 수 있는 진정제나 다른 화학 주사제를 구비한 의료" 10039"실 및 심문을 위한 전기고문 시설을 갖춘 심문실이 수용칸마다 있습니다. \"비상버" 10040"튼\"이라 불리는 것이 각 방과 제어실에 설치되어 있습니다. 비상버튼은 비상시에 " 10041"방안에 있는것들을 즉시 소각합니다.\n" 10042"\n" 10043"수용시설의 독방과 통로는 어떤형상과 크기의 외계인이라도 이송되어 가둬둘수 있" 10044"도록 특별히 설계되었습니다. 또한 시설에는 나중을 대비한 시체안치소 역시 같이 " 10045"설치되어 있습니다.\n" 10046"\n" 10047"\n" 10048"전술적 운용방법\n" 10049"\n" 10050"외계인 침략에 있어, 수용시설에는 생존개체나 비생존개체도 모두 수용되어야하" 10051"며, 생존상태에서 연구에 사용될수 있도록 최대한 활용되어야 합니다. 외계생명체" 10052"의 의도를 파악하며, 동기를 알아내며, 가능할지도 모르는 타협방안을 찾으며, 대" 10053"화의 방법을 찾고, 단일 개체 혹은 전체를 무력화 시키거나 대응할 적당한 방법을 " 10054"찾아내는 것보다 중요한 것은 없습니다.\n" 10055"\n" 10056"만약 PHALANX 기지가 공격당했다면, 수용시설의 모든 비상버튼을 누를것을 심각히 " 10057"고민해야 합니다. 동일 종족의 대체가능한 포로가 있다면, 그들의 동료에 의해 풀" 10058"려난 외계인들의 공격위험을 감수할 필요가 없습니다. 즉각적이고 완벽한 진정작용" 10059"은 별개이며 전략적으로 더욱 위험합니다 -- 하지만 저는 절반의 수단으로 전쟁에" 10060"서 이길 수 없음을 강조합니다.\n" 10061"\n" 10062"\n" 10063"추가설명\n" 10064"\n" 10065"차기 사령관이 이 문서를 어떻게 재고하든간에: PHALANX 시설의 합리적인 부분들" 10066"과 마찬가지로, 수용시설의 설비들은 외계인 부대에 대한 신뢰할만한 날카로운 시" 10067"험을 겪어보지 않았습니다. 설계된 성능을 끌어내기 위해 개조나 조정이 필요할것" 10068"입니다." 10069 10070#: ../base/ufos/msgid/buildings.ufo:102 10071#, fuzzy 10072msgid "" 10073"Blueprints -- Command Centre\n" 10074"\n" 10075"CLASSIFIED LEVEL BLACK\n" 10076"\n" 10077"PHALANX Extraterrestrial Response Unit\n" 10078"\n" 10079"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10080"\n" 10081"Filed: 30 July 2027\n" 10082"\n" 10083"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" 10084"\n" 10085"\n" 10086"\n" 10087"Overview\n" 10088"\n" 10089"To any noble personages reading this report -- yeah, right -- I should warn " 10090"you that I'm somewhat drunk and am dictating the last of my paperwork before " 10091"they close the base down forever. And I'll probably be long-dead before " 10092"anyone digs up any info about this old project, so I can't get in trouble " 10093"for whatever I say here. Just for the record, the bastarding SecDef can get " 10094"buggered with a chainsaw. 'Budget cuts' my ass.\n" 10095"\n" 10096"Anyway, we've made some upgrades to the CC lately, so I've got to submit a " 10097"new report.\n" 10098"\n" 10099"The Command Centre is the nerve centre of any PHALANX base. It coordinates " 10100"all base activity from research to engineering, it gathers and interprets " 10101"data from our radar installations, it serves as a war room for mission " 10102"planning, and it is the C3 (Command/Control/Communications) hub that " 10103"launches and directs our air-to-air interceptions. A base can still operate " 10104"without a functional Command Centre, but it would be blind, deaf and dumb; " 10105"our interceptors couldn't even launch for lack of traffic control.\n" 10106"\n" 10107"The CC is packed floor to ceiling with a brand new H-9000 mainframe and " 10108"state-of-the-art communications gear, all of which is being ripped out by a " 10109"gang of jackhammer-equipped thugs even as we speak. This equipment can't " 10110"function without a power plant to supply it with enough electricity.\n" 10111"\n" 10112"In my experience, most of the command staff actually lives in the CC, but " 10113"I'm told that lower-ranking individuals do get to see their bunks once every " 10114"few days. Speaking for myself, though, that's anecdotal evidence at best.\n" 10115"\n" 10116"\n" 10117"Recommended Doctrine\n" 10118"\n" 10119"In the unlikely event that this type of installation is ever built again, " 10120"keep it supplied with enough power to run it properly, and place it in a " 10121"well-protected spot some distance from the entrance and hangars. If a base " 10122"does get attacked, defending the CC should be a top priority, because " 10123"without it we will be unable to put up any kind of effective fight until it " 10124"can be repaired.\n" 10125"\n" 10126"\n" 10127"Addenda\n" 10128"\n" 10129"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" 10130"\n" 10131"The old CC blueprints have been updated by our engineers to replace the " 10132"ancient H-9000 mainframe and terminals with up-to-date holo-workstations and " 10133"a fresh supercomputer installation. All other components are still viable " 10134"and effective." 10135msgstr "" 10136"Blueprints -- Command Centre\n" 10137"\n" 10138"CLASSIFIED LEVEL BLACK\n" 10139"\n" 10140"PHALANX Extraterrestrial Response Unit\n" 10141"\n" 10142"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10143"\n" 10144"Filed: 30 July 2027\n" 10145"\n" 10146"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n" 10147"\n" 10148"\n" 10149"\n" 10150"Overview\n" 10151"\n" 10152"To any noble personages reading this report -- yeah, right -- I should warn " 10153"you that I'm somewhat drunk and am dictating the last of my paperwork before " 10154"they close the base down forever. And I'll probably be long-dead before " 10155"anyone digs up any info about this old project, so I can't get in trouble " 10156"for whatever I say here. Just for the record, the bastarding SecDef can get " 10157"buggered with a chainsaw. 'Budget cuts' my ass.\n" 10158"\n" 10159"Anyway, we've made some upgrades to the CC lately, so I've got to submit a " 10160"new report.\n" 10161"\n" 10162"The Command Centre is the nerve centre of any PHALANX base. It coordinates " 10163"all base activity from research to engineering, it gathers and interprets " 10164"data from our radar installations, it serves as a war room for mission " 10165"planning, and it is the C3 (Command/Control/Communications) hub that " 10166"launches and directs our air-to-air interceptions. A base can still operate " 10167"without a functional Command Centre, but it would be blind, deaf and dumb; " 10168"our interceptors couldn't even launch for lack of traffic control.\n" 10169"\n" 10170"The CC is packed floor to ceiling with a brand new H-9000 mainframe and " 10171"state-of-the-art communications gear, all of which is being ripped out by a " 10172"gang of jackhammer-equipped thugs even as we speak. This equipment can't " 10173"function without a power plant to supply it with enough electricity.\n" 10174"\n" 10175"In my experience, most of the command staff actually lives in the CC, but " 10176"I'm told that lower-ranking individuals do get to see their bunks once every " 10177"few days. Speaking for myself, though, that's anecdotal evidence at best.\n" 10178"\n" 10179"\n" 10180"Recommended Doctrine\n" 10181"\n" 10182"In the unlikely event that this type of installation is ever built again, " 10183"keep it supplied with enough power to run it properly, and place it in a " 10184"well-protected spot some distance from the entrance and hangars. If a base " 10185"does get attacked, defending the CC should be a top priority, because " 10186"without it we will be unable to put up any kind of effective fight until it " 10187"can be repaired.\n" 10188"\n" 10189"\n" 10190"Addenda\n" 10191"\n" 10192"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" 10193"\n" 10194"The old CC blueprints have been updated by our engineers to replace the " 10195"ancient H-9000 mainframe and terminals with up-to-date holo-workstations and " 10196"a fresh supercomputer installation. All other components are still viable " 10197"and effective." 10198 10199#: ../base/ufos/msgid/buildings.ufo:134 10200#, fuzzy 10201msgid "" 10202"Blueprints -- Entrance\n" 10203"\n" 10204"CLASSIFIED LEVEL BLACK\n" 10205"\n" 10206"PHALANX Extraterrestrial Response Unit\n" 10207"\n" 10208"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10209"\n" 10210"Filed: 26 January 1958\n" 10211"\n" 10212"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 10213"Command\n" 10214"\n" 10215"\n" 10216"\n" 10217"Overview\n" 10218"\n" 10219"The Base Entrance is the first structure built at any new PHALANX location. " 10220"It is the primary -- and sometimes only -- way for equipment and personnel " 10221"to enter the base. It consists of a vehicle ramp and a stairway that allow " 10222"easy movement between base and surface. A small, camouflaged gatehouse is " 10223"built on top for security and will also hide the entrance from flyovers. " 10224"Like all our surface installations, it is coated with radar- and infrared-" 10225"absorbing paints to reduce the chance of detection.\n" 10226"\n" 10227"\n" 10228"Recommended Doctrine\n" 10229"\n" 10230"By its very nature, the Entrance is one of the most vulnerable facilities in " 10231"any base. Hostile extraterrestrials will almost certainly attempt to gain " 10232"access here. It is one of the focal points for the defence of a base, and " 10233"should be placed at a considered distance to the Command Centre so that on-" 10234"duty soldiers can respond to an attack with utmost alacrity without putting " 10235"the CC at risk.\n" 10236"\n" 10237"On its own the Entrance facility has little tactical value. It can be " 10238"assumed that any EXTs will merely try to hold the Entrance and choose more " 10239"tempting targets to actually assault, since the Entrance usually contains " 10240"nothing volatile and it has no areas that are particularly sensitive to " 10241"destruction. Having no advanced equipment or components, it is also quick " 10242"and cheap to repair. If damaged, other structures can temporarily take over " 10243"the Entrance's functions without significantly impeding base operation.\n" 10244"\n" 10245"\n" 10246"Addenda\n" 10247"\n" 10248"None." 10249msgstr "" 10250"청사진 -- 기지 출입구\n" 10251"\n" 10252"보안등급: BLACK\n" 10253"\n" 10254"PHALANX 외계생명체 대책 기구\n" 10255"\n" 10256"시설 기능 요약, Sigma Clearance -- 사령관 전용, 복사금지\n" 10257"\n" 10258"작성일: 26 January 1958\n" 10259"\n" 10260"작성자: Maj. Marcel LeClerc, Base Commander, PHALANX, 대서양 작전 본부\n" 10261"\n" 10262"\n" 10263"\n" 10264"내용\n" 10265"\n" 10266"기지 출입구는 새로운 PHALANX 기지의 첫 구조물 입니다. 그것은 최초의 -- 그리" 10267"고 때때론 유일한 -- 기지에 장비나 사람이 드나들수 있는 방법이다. 그것은 기지" 10268"와 지표를 잇는 자동차용 경사진 출로와 계단으로 만들어진다. 작고 위장된 입구" 10269"는 보안을 위해 상단에 지어져 외계인의 정찰비행으로부터 입구를 숨겨준다. 우리" 10270"의 모든 외부 건설물과 마찬가지로, 탐지율을 낮추어주는 전파/적외선 흡수물질로 " 10271"칠해져 있다.\n" 10272"\n" 10273"\n" 10274"전술적 운용방법\n" 10275"\n" 10276"그것의 특성상, 어떤한 기지를 막론하고 가장 노출되기 쉬운 시설입니다. 적대적" 10277"인 외계인들은 이곳의 접근방법을 알아내기 위해 노력할것입니다. 그곳은 기지 방" 10278"어에 있어 핵심 지역 입니다. 그리고 사령실에 위협이 되지 않도록 최대한 먼곳에" 10279"서 작전중인 병사들이 공격에 대응할 수 있도록, 사령실로부터 합리적인 거리에 위" 10280"치해야 합니다.\n" 10281"\n" 10282"입구 시설은 전술적 가치가 적은 지역입니다. 폭발에 민감한 휘발성 물질이 없기" 10283"에, 외계인들에게는 입구는 단순한 출입구와 실질적인 기지 습격의 목표로 시도되" 10284"는 장소로 여겨집니다. 신형장비나 항목들이 없어 단시간에 저렴하게 빠르게 수리" 10285"됩니다. 손상을 입더라도, 다른 시설물들은 기지운영에 심각한 영향을 끼치지 않" 10286"고 일시적으로 입구의 기능을 못할 뿐 입니다.\n" 10287"\n" 10288"\n" 10289"추가설명\n" 10290"\n" 10291"없음." 10292 10293#: ../base/ufos/msgid/buildings.ufo:178 10294#, fuzzy 10295msgid "" 10296"Blueprints -- Missile Battery\n" 10297"\n" 10298"CLASSIFIED LEVEL BLACK\n" 10299"\n" 10300"PHALANX Extraterrestrial Response Unit\n" 10301"\n" 10302"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10303"\n" 10304"Filed: 18 March 2084\n" 10305"\n" 10306"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 10307"Operations Command\n" 10308"\n" 10309"\n" 10310"\n" 10311"Overview\n" 10312"\n" 10313"Missiles have gotten more and more dangerous since World War 2, while " 10314"countermeasure technologies have only been becoming effective since the " 10315"start of the 21st century. In a contest between attack and defence, the " 10316"attacker has always had the advantage. However, this has not deterred the " 10317"aliens from developing defences to blow our minds.\n" 10318"\n" 10319"As an example, GEU forces have engaged alien craft with SAMs (Surface-to-Air " 10320"Missiles) in the skies above Bonn. Forty missiles were launched from " 10321"batteries across Europe while they had radar lock on two of the alien craft. " 10322"Later, nearby infantry units fired between twelve and fifteen shoulder-" 10323"mounted anti-air weapons.\n" 10324"\n" 10325"The number of hits scored? One. Just one. The UFO suffered a minor drop in " 10326"acceleration during its landing at Bonn and later took off again without a " 10327"hitch.\n" 10328"\n" 10329"The conclusions are obvious: alien EW (Electronic Warfare) capability is " 10330"miles in advance of our own. However, we at PHALANX have made a thorough " 10331"study of the sole hit scored, and it was not a matter of luck. What happened " 10332"is that the UFO exposed itself at a less stealthy angle while dodging other " 10333"incoming munitions, allowing the missile to hold lock all the way to its " 10334"target.\n" 10335"\n" 10336"This proves that the aliens are not invulnerable to our missiles. We simply " 10337"need the best ones for the job. These realisations have led us to adapt some " 10338"old missile battery plans and reequip them with brand-new launchers. Our " 10339"results are promising.\n" 10340"\n" 10341"The battery consists of 4 launchers that 'pop up' to the surface when " 10342"engaging a target. Each launcher carries 20 of the AA51 \"Cicada\" SAM. This " 10343"is the most advanced missile on Earth, packing more electronics than an " 10344"airliner, designed to knock enemy aircraft right out of the sky regardless " 10345"of how fast they're going. There is no better emergency defence weapon on " 10346"the planet at the time of this writing.\n" 10347"\n" 10348"Against alien craft, the \"Cicada\"'s chances to hit will still be low, but " 10349"in sufficient numbers it will hurt them. The missile and its electronics " 10350"suite are of course highly expensive, well outside our budget range in the " 10351"numbers required to succesfully engage incoming UFOs. Fortunately the UN has " 10352"agreed to supply us all standard SAMs from its own strategic reserves at no " 10353"cost to us.\n" 10354"\n" 10355"\n" 10356"Recommended Doctrine\n" 10357"\n" 10358"If built at one of our bases, the missile battery can be ordered to engage " 10359"any UFO in range or wait until a UFO is identified as preparing to attack " 10360"the base in question. This decision is up to the Base Commander. Assisting " 10361"our interceptors by 'softening up' a UFO with SAMs would help take some of " 10362"the pressure off our pilots and aircraft, but there is simply no way to " 10363"completely hide our missile launches despite our best attempts to camouflage " 10364"them. Repeated large-scale launches will give away our position sooner or " 10365"later.\n" 10366"\n" 10367"The missile battery will be at moderate risk during a base attack. It is " 10368"designed to prevent base attacks; if one has gotten through, it should no " 10369"longer matter to the current attackers unless they're paving the way for a " 10370"follow-up. It may be a tempting target of opportunity, however, because " 10371"while our missiles are well-protected they will detonate if subjected to " 10372"enough abuse. An explosion in the missile battery could have disastrous " 10373"effects on the facility and the base at large.\n" 10374"\n" 10375"\n" 10376"Addenda\n" 10377"\n" 10378"None." 10379msgstr "" 10380"Blueprints -- Missile Battery\n" 10381"\n" 10382"CLASSIFIED LEVEL BLACK\n" 10383"\n" 10384"PHALANX Extraterrestrial Response Unit\n" 10385"\n" 10386"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10387"\n" 10388"Filed: 18 March 2084\n" 10389"\n" 10390"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 10391"Operations Command\n" 10392"\n" 10393"\n" 10394"\n" 10395"Overview\n" 10396"\n" 10397"Missiles have gotten more and more dangerous since World War 2, while " 10398"countermeasure technologies have only been becoming effective since the " 10399"start of the 21st century. In a contest between attack and defence, the " 10400"attacker has always had the advantage. However, this has not deterred the " 10401"aliens from developing defences to blow our minds.\n" 10402"\n" 10403"As an example, GEU forces have engaged alien craft with SAMs (Surface-to-Air " 10404"Missiles) in the skies above Bonn. Forty missiles were launched from " 10405"batteries across Europe while they had radar lock on two of the alien craft. " 10406"Later, nearby infantry units fired between twelve and fifteen shoulder-" 10407"mounted anti-air weapons.\n" 10408"\n" 10409"The number of hits scored? One. Just one. The UFO suffered a minor drop in " 10410"acceleration during its landing at Bonn and later took off again without a " 10411"hitch.\n" 10412"\n" 10413"The conclusions are obvious: alien EW (Electronic Warfare) capability is " 10414"miles in advance of our own. However, we at PHALANX have made a thorough " 10415"study of the sole hit scored, and it was not a matter of luck. What happened " 10416"is that the UFO exposed itself at a less stealthy angle while dodging other " 10417"incoming munitions, allowing the missile to hold lock all the way to its " 10418"target.\n" 10419"\n" 10420"This proves that the aliens are not invulnerable to our missiles. We simply " 10421"need the best ones for the job. These realisations have led us to adapt some " 10422"old missile battery plans and reequip them with brand-new launchers. Our " 10423"results are promising.\n" 10424"\n" 10425"The battery consists of 4 launchers that 'pop up' to the surface when " 10426"engaging a target. Each launcher carries 20 of the AA51 \"Cicada\" SAM. This " 10427"is the most advanced missile on Earth, packing more electronics than an " 10428"airliner, designed to knock enemy aircraft right out of the sky regardless " 10429"of how fast they're going. There is no better emergency defence weapon on " 10430"the planet at the time of this writing.\n" 10431"\n" 10432"Against alien craft, the \"Cicada\"'s chances to hit will still be low, but " 10433"in sufficient numbers it will hurt them. The missile and its electronics " 10434"suite are of course highly expensive, well outside our budget range in the " 10435"numbers required to succesfully engage incoming UFOs. Fortunately the UN has " 10436"agreed to supply us all standard SAMs from its own strategic reserves at no " 10437"cost to us.\n" 10438"\n" 10439"\n" 10440"Recommended Doctrine\n" 10441"\n" 10442"If built at one of our bases, the missile battery can be ordered to engage " 10443"any UFO in range or wait until a UFO is identified as preparing to attack " 10444"the base in question. This decision is up to the Base Commander. Assisting " 10445"our interceptors by 'softening up' a UFO with SAMs would help take some of " 10446"the pressure off our pilots and aircraft, but there is simply no way to " 10447"completely hide our missile launches despite our best attempts to camouflage " 10448"them. Repeated large-scale launches will give away our position sooner or " 10449"later.\n" 10450"\n" 10451"The missile battery will be at moderate risk during a base attack. It is " 10452"designed to prevent base attacks; if one has gotten through, it should no " 10453"longer matter to the current attackers unless they're paving the way for a " 10454"follow-up. It may be a tempting target of opportunity, however, because " 10455"while our missiles are well-protected they will detonate if subjected to " 10456"enough abuse. An explosion in the missile battery could have disastrous " 10457"effects on the facility and the base at large.\n" 10458"\n" 10459"\n" 10460"Addenda\n" 10461"\n" 10462"None." 10463 10464#: ../base/ufos/msgid/buildings.ufo:222 10465#, fuzzy 10466msgid "" 10467"Blueprints -- Large Hangar\n" 10468"\n" 10469"CLASSIFIED LEVEL BLACK\n" 10470"\n" 10471"PHALANX Extraterrestrial Response Unit\n" 10472"\n" 10473"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10474"\n" 10475"Filed: 11 August 2008\n" 10476"\n" 10477"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" 10478"\n" 10479"\n" 10480"\n" 10481"Overview\n" 10482"\n" 10483"Due to the recent restructuring of our airfleet, we've had to make a " 10484"complete reassessment and redesign of our hangar facilities. The VTOL " 10485"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " 10486"eliminated our need for runways. This has allowed us to move all hangar " 10487"facilities into the actual base to improve security and response times.\n" 10488"\n" 10489"The Large Hangar provides underground space to store and maintain 1 large " 10490"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " 10491"complete obscurity. The aircraft never even sees the light of day until it's " 10492"time for launch. During a launch, the hangar roof folds open and the large " 10493"hydraulic lift raises the aircraft to a position above the roof where it can " 10494"safely take off.\n" 10495"\n" 10496"For landing procedures, the lift features several tall catchhooks that -- " 10497"once engaged by the undercarrige of a hovering pilot -- gently pull the " 10498"aircraft down into a landing position. The catchhooks can intelligently " 10499"adjust their own grip and even pass the grip from hook to hook to properly " 10500"line up the undercarriage for landing. Once the catchhooks have snared the " 10501"undercarriage and pulled it down to the landing surface, all the pilot needs " 10502"to do is power down his engines. The system is simple and easy to use once a " 10503"pilot gets the hang of it.\n" 10504"\n" 10505"A nearly-identical system has been implemented for the Small Hangar.\n" 10506"\n" 10507"The Large Hangar cannot house small craft due to incompatible support " 10508"equipment such as fuel lines.\n" 10509"\n" 10510"\n" 10511"Recommended Doctrine\n" 10512"\n" 10513"The primary function of the Large Hangar is to house dropships for rapid " 10514"deployment of troops to sites of alien activity. Alternately it can house " 10515"and support larger combat craft. Please refer to specific aircraft files to " 10516"review their capabilities and deployment strategy.\n" 10517"\n" 10518"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " 10519"maintenance and deployment.\n" 10520"\n" 10521"Hangars are a particularly vulnerable installation due to their direct " 10522"connection to the surface. They will be a primary point of entrance for any " 10523"extraterrestrial attackers. They are an extreme damage risk, filled with " 10524"volatiles such as jet fuel and possibly high-explosive aircraft munitions. " 10525"Worse, any aircraft left behind at the base will be a highly tempting " 10526"target; severe damage to our interceptors -- or even more frightening, the " 10527"dropship -- might put us out of action for weeks.\n" 10528"\n" 10529"If possible, all aircraft should be scrambled before an impending base " 10530"attack and moved out of the area until the attack is over. They may be " 10531"engaged in the air by an approaching UFO, but at least they will have the " 10532"advantage of being able to manoeuvre. Still, this may not always be a viable " 10533"tactic. Scrambling our craft within range of a heavily-armed attack ship " 10534"could have more disastrous results than leaving them in their hangars, as " 10535"tempting a target as that would make them.\n" 10536"\n" 10537"\n" 10538"Addenda\n" 10539"\n" 10540"None." 10541msgstr "" 10542"Blueprints -- Large Hangar\n" 10543"\n" 10544"CLASSIFIED LEVEL BLACK\n" 10545"\n" 10546"PHALANX Extraterrestrial Response Unit\n" 10547"\n" 10548"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10549"\n" 10550"Filed: 11 August 2008\n" 10551"\n" 10552"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" 10553"\n" 10554"\n" 10555"\n" 10556"Overview\n" 10557"\n" 10558"Due to the recent restructuring of our airfleet, we've had to make a " 10559"complete reassessment and redesign of our hangar facilities. The VTOL " 10560"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " 10561"eliminated our need for runways. This has allowed us to move all hangar " 10562"facilities into the actual base to improve security and response times.\n" 10563"\n" 10564"The Large Hangar provides underground space to store and maintain 1 large " 10565"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " 10566"complete obscurity. The aircraft never even sees the light of day until it's " 10567"time for launch. During a launch, the hangar roof folds open and the large " 10568"hydraulic lift raises the aircraft to a position above the roof where it can " 10569"safely take off.\n" 10570"\n" 10571"For landing procedures, the lift features several tall catchhooks that -- " 10572"once engaged by the undercarrige of a hovering pilot -- gently pull the " 10573"aircraft down into a landing position. The catchhooks can intelligently " 10574"adjust their own grip and even pass the grip from hook to hook to properly " 10575"line up the undercarriage for landing. Once the catchhooks have snared the " 10576"undercarriage and pulled it down to the landing surface, all the pilot needs " 10577"to do is power down his engines. The system is simple and easy to use once a " 10578"pilot gets the hang of it.\n" 10579"\n" 10580"A nearly-identical system has been implemented for the Small Hangar.\n" 10581"\n" 10582"The Large Hangar cannot house small craft due to incompatible support " 10583"equipment such as fuel lines.\n" 10584"\n" 10585"\n" 10586"Recommended Doctrine\n" 10587"\n" 10588"The primary function of the Large Hangar is to house dropships for rapid " 10589"deployment of troops to sites of alien activity. Alternately it can house " 10590"and support larger combat craft. Please refer to specific aircraft files to " 10591"review their capabilities and deployment strategy.\n" 10592"\n" 10593"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " 10594"maintenance and deployment.\n" 10595"\n" 10596"Hangars are a particularly vulnerable installation due to their direct " 10597"connection to the surface. They will be a primary point of entrance for any " 10598"extraterrestrial attackers. They are an extreme damage risk, filled with " 10599"volatiles such as jet fuel and possibly high-explosive aircraft munitions. " 10600"Worse, any aircraft left behind at the base will be a highly tempting " 10601"target; severe damage to our interceptors -- or even more frightening, the " 10602"dropship -- might put us out of action for weeks.\n" 10603"\n" 10604"If possible, all aircraft should be scrambled before an impending base " 10605"attack and moved out of the area until the attack is over. They may be " 10606"engaged in the air by an approaching UFO, but at least they will have the " 10607"advantage of being able to manoeuvre. Still, this may not always be a viable " 10608"tactic. Scrambling our craft within range of a heavily-armed attack ship " 10609"could have more disastrous results than leaving them in their hangars, as " 10610"tempting a target as that would make them.\n" 10611"\n" 10612"\n" 10613"Addenda\n" 10614"\n" 10615"None." 10616 10617#: ../base/ufos/msgid/buildings.ufo:264 10618#, fuzzy 10619msgid "" 10620"Blueprints -- Hospital\n" 10621"\n" 10622"CLASSIFIED LEVEL BLACK\n" 10623"\n" 10624"PHALANX Extraterrestrial Response Unit\n" 10625"\n" 10626"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10627"\n" 10628"Filed: 19 March 2084\n" 10629"\n" 10630"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " 10631"Operations Command\n" 10632"\n" 10633"\n" 10634"\n" 10635"Overview\n" 10636"\n" 10637"This conflict is going to be ugly, Commander. In order to treat the heavily-" 10638"injured battlefield casualties we're going to see, we need advanced " 10639"facilities with equipment no standard civilian or military hospital has " 10640"available. This much is obvious; hundreds died needlessly in Mumbai " 10641"hospitals because no proper machinery was available to treat the horrific " 10642"bone-deep plasma burns inflicted by the alien weapons. We must be better " 10643"prepared than that.\n" 10644"\n" 10645"The old PHALANX hospital designs are woefully inadequate to deal with the " 10646"coming storm. They have never been updated since their creation in 1960 and " 10647"contained little to no purpose-designed equipment. In the end we've had to " 10648"completely replace them with new plans created by myself, with the help of " 10649"Cdr. Navarre and our building experts. How the previous management expected " 10650"to deal with battle wounds from unknown alien weaponry I will never know.\n" 10651"\n" 10652"As it stands, our hospital facilities are now the finest in the world. We " 10653"are the leading experts in treating burn trauma, especially the removal and " 10654"regeneration of charred tissue. We encourage injured flesh to regrow itself " 10655"through intensive therapy which includes a heavy course of drugs, electrical " 10656"nerve and muscle stimulation, and nanobot infusions directly into the wound. " 10657"Theoretically, we should be able to restore any living human being to full " 10658"health in six weeks. This includes psychological evaluation and injury " 10659"counselling. Lighter injuries will of course take less time to heal.\n" 10660"\n" 10661"We also have facilities to carry out amputation and major bionic surgery. " 10662"Powerful cybernetic limbs have been made available to us by our military " 10663"sources around the world, as well as armoured torso cages, electronic eyes " 10664"and other internal machinery. These can be installed into our soldiers at " 10665"the Hospital facility to upgrade their combat efficiency if we can afford " 10666"the high cost and convalescence time.\n" 10667"\n" 10668"The Hospital requires a Power Plant to fuel its high and continuous " 10669"electricity demand.\n" 10670"\n" 10671"\n" 10672"Recommended Doctrine\n" 10673"\n" 10674"Every base with armed-response troops should contain a Hospital for " 10675"treatment. If there is no PHALANX Hospital available, soldiers will have to " 10676"be sent out to standard hospitals where suboptimal treatment could result in " 10677"a permanent loss of ability or even death.\n" 10678"\n" 10679"The advantages of upgrading our soldiers with mechanical parts should be " 10680"obvious. These procedures can only be performed on a healthy body; " 10681"convalescing troops who have sustained recent physical hardships or surgery " 10682"must complete their convalescence before they can become eligible for bionic " 10683"upgrades. Keep in mind also that bionic limb or eye replacement may have a " 10684"negative impact on the patient's morale.\n" 10685"\n" 10686"Tactically, the Hospital is a moderate threat area. The aliens may try to " 10687"kill our wounded and deprive us of proper medical facilities, but it is " 10688"relatively unlikely that any attackers would select the Hospital as their " 10689"primary target. Still, if we are attacked, a guard should be posted at the " 10690"Hospital immediately.\n" 10691"\n" 10692"\n" 10693"Addenda\n" 10694"\n" 10695"None." 10696msgstr "" 10697"Blueprints -- Hospital\n" 10698"\n" 10699"CLASSIFIED LEVEL BLACK\n" 10700"\n" 10701"PHALANX Extraterrestrial Response Unit\n" 10702"\n" 10703"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10704"\n" 10705"Filed: 19 March 2084\n" 10706"\n" 10707"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " 10708"Operations Command\n" 10709"\n" 10710"\n" 10711"\n" 10712"Overview\n" 10713"\n" 10714"This conflict is going to be ugly, Commander. In order to treat the heavily-" 10715"injured battlefield casualties we're going to see, we need advanced " 10716"facilities with equipment no standard civilian or military hospital has " 10717"available. This much is obvious; hundreds died needlessly in Mumbai " 10718"hospitals because no proper machinery was available to treat the horrific " 10719"bone-deep plasma burns inflicted by the alien weapons. We must be better " 10720"prepared than that.\n" 10721"\n" 10722"The old PHALANX hospital designs are woefully inadequate to deal with the " 10723"coming storm. They have never been updated since their creation in 1960 and " 10724"contained little to no purpose-designed equipment. In the end we've had to " 10725"completely replace them with new plans created by myself, with the help of " 10726"Cdr. Navarre and our building experts. How the previous management expected " 10727"to deal with battle wounds from unknown alien weaponry I will never know.\n" 10728"\n" 10729"As it stands, our hospital facilities are now the finest in the world. We " 10730"are the leading experts in treating burn trauma, especially the removal and " 10731"regeneration of charred tissue. We encourage injured flesh to regrow itself " 10732"through intensive therapy which includes a heavy course of drugs, electrical " 10733"nerve and muscle stimulation, and nanobot infusions directly into the wound. " 10734"Theoretically, we should be able to restore any living human being to full " 10735"health in six weeks. This includes psychological evaluation and injury " 10736"counselling. Lighter injuries will of course take less time to heal.\n" 10737"\n" 10738"We also have facilities to carry out amputation and major bionic surgery. " 10739"Powerful cybernetic limbs have been made available to us by our military " 10740"sources around the world, as well as armoured torso cages, electronic eyes " 10741"and other internal machinery. These can be installed into our soldiers at " 10742"the Hospital facility to upgrade their combat efficiency if we can afford " 10743"the high cost and convalescence time.\n" 10744"\n" 10745"The Hospital requires a Power Plant to fuel its high and continuous " 10746"electricity demand.\n" 10747"\n" 10748"\n" 10749"Recommended Doctrine\n" 10750"\n" 10751"Every base with armed-response troops should contain a Hospital for " 10752"treatment. If there is no PHALANX Hospital available, soldiers will have to " 10753"be sent out to standard hospitals where suboptimal treatment could result in " 10754"a permanent loss of ability or even death.\n" 10755"\n" 10756"The advantages of upgrading our soldiers with mechanical parts should be " 10757"obvious. These procedures can only be performed on a healthy body; " 10758"convalescing troops who have sustained recent physical hardships or surgery " 10759"must complete their convalescence before they can become eligible for bionic " 10760"upgrades. Keep in mind also that bionic limb or eye replacement may have a " 10761"negative impact on the patient's morale.\n" 10762"\n" 10763"Tactically, the Hospital is a moderate threat area. The aliens may try to " 10764"kill our wounded and deprive us of proper medical facilities, but it is " 10765"relatively unlikely that any attackers would select the Hospital as their " 10766"primary target. Still, if we are attacked, a guard should be posted at the " 10767"Hospital immediately.\n" 10768"\n" 10769"\n" 10770"Addenda\n" 10771"\n" 10772"None." 10773 10774#: ../base/ufos/msgid/buildings.ufo:308 10775#, fuzzy 10776msgid "" 10777"Blueprints -- Small Hangar\n" 10778"\n" 10779"CLASSIFIED LEVEL BLACK\n" 10780"\n" 10781"PHALANX Extraterrestrial Response Unit\n" 10782"\n" 10783"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10784"\n" 10785"Filed: 11 August 2008\n" 10786"\n" 10787"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" 10788"\n" 10789"\n" 10790"\n" 10791"Overview\n" 10792"\n" 10793"Due to the recent restructuring of our airfleet, we've had to make a " 10794"complete reassessment and redesign of our hangar facilities. The VTOL " 10795"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " 10796"eliminated our need for runways. This has allowed us to move all hangar " 10797"facilities into the actual base to improve security and response times.\n" 10798"\n" 10799"The Small Hangar provides underground space to store and maintain 1 small " 10800"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " 10801"complete obscurity. The aircraft never even sees the light of day until it's " 10802"time for launch. During a launch, the hangar roof folds open and the large " 10803"hydraulic lift raises the aircraft to a position above the roof where it can " 10804"safely take off.\n" 10805"\n" 10806"For landing procedures, the lift features several tall catchhooks that -- " 10807"once engaged by the undercarrige of a hovering pilot -- gently pull the " 10808"aircraft down into a landing position. The catchhooks can intelligently " 10809"adjust their own grip and even pass the grip from hook to hook to properly " 10810"line up the undercarriage for landing. Once the catchhooks have snared the " 10811"undercarriage and pulled it down to the landing surface, all the pilot needs " 10812"to do is power down his engines. The system is simple and easy to use once a " 10813"pilot gets the hang of it.\n" 10814"\n" 10815"A nearly-identical system has been implemented for the Large Hangar.\n" 10816"\n" 10817"Obviously the Small Hangar cannot house large craft due to size " 10818"considerations.\n" 10819"\n" 10820"\n" 10821"Recommended Doctrine\n" 10822"\n" 10823"The primary function of the Small Hangar is to house interceptors for the " 10824"interception of airborne UFOs. Please refer to specific aircraft files to " 10825"review their capabilities and deployment strategy.\n" 10826"\n" 10827"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " 10828"maintenance and deployment.\n" 10829"\n" 10830"Hangars are a particularly vulnerable installation due to their direct " 10831"connection to the surface. They will be a primary point of entrance for any " 10832"extraterrestrial attackers. They are an extreme damage risk, filled with " 10833"volatiles such as jet fuel and possibly high-explosive aircraft munitions. " 10834"Worse, any aircraft left behind at the base will be a highly tempting " 10835"target; severe damage to our interceptors -- or even more frightening, the " 10836"dropship -- might put us out of action for weeks.\n" 10837"\n" 10838"If possible, all aircraft should be scrambled before an impending base " 10839"attack and moved out of the area until the attack is over. They may be " 10840"engaged in the air by an approaching UFO, but at least they will have the " 10841"advantage of being able to manoeuvre. Still, this may not always be a viable " 10842"tactic. Scrambling our craft within range of a heavily-armed attack ship " 10843"could have more disastrous results than leaving them in their hangars, as " 10844"tempting a target as that would make them.\n" 10845"\n" 10846"\n" 10847"Addenda\n" 10848"\n" 10849"None." 10850msgstr "" 10851"Blueprints -- Small Hangar\n" 10852"\n" 10853"CLASSIFIED LEVEL BLACK\n" 10854"\n" 10855"PHALANX Extraterrestrial Response Unit\n" 10856"\n" 10857"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10858"\n" 10859"Filed: 11 August 2008\n" 10860"\n" 10861"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" 10862"\n" 10863"\n" 10864"\n" 10865"Overview\n" 10866"\n" 10867"Due to the recent restructuring of our airfleet, we've had to make a " 10868"complete reassessment and redesign of our hangar facilities. The VTOL " 10869"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has " 10870"eliminated our need for runways. This has allowed us to move all hangar " 10871"facilities into the actual base to improve security and response times.\n" 10872"\n" 10873"The Small Hangar provides underground space to store and maintain 1 small " 10874"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in " 10875"complete obscurity. The aircraft never even sees the light of day until it's " 10876"time for launch. During a launch, the hangar roof folds open and the large " 10877"hydraulic lift raises the aircraft to a position above the roof where it can " 10878"safely take off.\n" 10879"\n" 10880"For landing procedures, the lift features several tall catchhooks that -- " 10881"once engaged by the undercarrige of a hovering pilot -- gently pull the " 10882"aircraft down into a landing position. The catchhooks can intelligently " 10883"adjust their own grip and even pass the grip from hook to hook to properly " 10884"line up the undercarriage for landing. Once the catchhooks have snared the " 10885"undercarriage and pulled it down to the landing surface, all the pilot needs " 10886"to do is power down his engines. The system is simple and easy to use once a " 10887"pilot gets the hang of it.\n" 10888"\n" 10889"A nearly-identical system has been implemented for the Large Hangar.\n" 10890"\n" 10891"Obviously the Small Hangar cannot house large craft due to size " 10892"considerations.\n" 10893"\n" 10894"\n" 10895"Recommended Doctrine\n" 10896"\n" 10897"The primary function of the Small Hangar is to house interceptors for the " 10898"interception of airborne UFOs. Please refer to specific aircraft files to " 10899"review their capabilities and deployment strategy.\n" 10900"\n" 10901"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, " 10902"maintenance and deployment.\n" 10903"\n" 10904"Hangars are a particularly vulnerable installation due to their direct " 10905"connection to the surface. They will be a primary point of entrance for any " 10906"extraterrestrial attackers. They are an extreme damage risk, filled with " 10907"volatiles such as jet fuel and possibly high-explosive aircraft munitions. " 10908"Worse, any aircraft left behind at the base will be a highly tempting " 10909"target; severe damage to our interceptors -- or even more frightening, the " 10910"dropship -- might put us out of action for weeks.\n" 10911"\n" 10912"If possible, all aircraft should be scrambled before an impending base " 10913"attack and moved out of the area until the attack is over. They may be " 10914"engaged in the air by an approaching UFO, but at least they will have the " 10915"advantage of being able to manoeuvre. Still, this may not always be a viable " 10916"tactic. Scrambling our craft within range of a heavily-armed attack ship " 10917"could have more disastrous results than leaving them in their hangars, as " 10918"tempting a target as that would make them.\n" 10919"\n" 10920"\n" 10921"Addenda\n" 10922"\n" 10923"None." 10924 10925#: ../base/ufos/msgid/buildings.ufo:352 10926#, fuzzy 10927msgid "" 10928"Blueprints -- Laboratory\n" 10929"\n" 10930"CLASSIFIED LEVEL BLACK\n" 10931"\n" 10932"PHALANX Extraterrestrial Response Unit\n" 10933"\n" 10934"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 10935"\n" 10936"Filed: 02 October 2021\n" 10937"\n" 10938"By: Dr. Richard Strohm, R&D: Bio & Containment Division, PHALANX, Atlantic " 10939"Operations Command\n" 10940"\n" 10941"\n" 10942"\n" 10943"Overview\n" 10944"\n" 10945"There is a reason why PHALANX labs have been considered the best in the US " 10946"for the past 50 years. We invented aircraft Stealth technology in the 1960s " 10947"with the XD4 stealth interceptor and have remained at the forefront with the " 10948"first production of artificial spider silk four years ago. These are the " 10949"results of combining the brightest people with the finest equipment " 10950"available. By keeping ourselves at the forefront, we ensure readiness " 10951"against a possible extraterrestrial threat.\n" 10952"\n" 10953"Our new laboratories are equipped for any kind of research; biotechnology, " 10954"nanotechnology, high-energy lasers, particle physics and more. There is " 10955"nothing that can fit inside the laboratory's walls that cannot be properly " 10956"studied, dissected or disassembled. It comes standard with growing vats that " 10957"can create any organic matter we might need, hologram projectors for testing " 10958"and 3D simulation, laser and maser installations, a miniature tokamak fusion " 10959"chamber for plasma research, and a powerful particle accelerator.\n" 10960"\n" 10961"Any one of these installations would cost a fortune for a civilian operation " 10962"or military contractor, but due to our experience and efficiency, we can " 10963"build and maintain all of them at a fraction of the cost. Project times are " 10964"also greatly reduced by having many types of equipment available at a " 10965"moment's notice. Our high-level research makes full and continuous use of " 10966"all of it.\n" 10967"\n" 10968"As long as we keep receiving the funding we need, the laboratory will remain " 10969"one of the most essential parts of our defence strategy. In order to defeat " 10970"any enemy, we must first come to know him, perhaps even understand him. To " 10971"do that we'll need the best research facilities humanity can build, and ours " 10972"are it.\n" 10973"\n" 10974"The Laboratory requires a working Power Plant and Command Centre to " 10975"function.\n" 10976"\n" 10977"\n" 10978"Recommended Doctrine\n" 10979"\n" 10980"Our scientists don't need a lab to live in a base, but they can't do their " 10981"work without one. We should construct and operate as many labs as may be " 10982"needed and/or affordable. All extraterrestrial technology must be analysed " 10983"and reverse-engineered (if possible) as soon as we can.\n" 10984"\n" 10985"As laboratories go, ours are quite cost-effective to build and provide work " 10986"space for up to 10 scientists each, working full-time.\n" 10987"\n" 10988"During a possible base attack, they are a moderate-priority target. If " 10989"extraterrestrial attackers are aware enough of our existence to attack our " 10990"bases directly, they will most certainly want to shut down our research " 10991"programs. There are easier targets that can threaten the survival entire " 10992"base -- especially the power plant -- but if presented as a target of " 10993"opportunity, the EXTs may very well take the time to set off explosives " 10994"inside the lab, which tends to be full of volatile substances. Severe damage " 10995"to the base could result if our labs are not adequately protected.\n" 10996"\n" 10997"\n" 10998"Addenda\n" 10999"\n" 11000"Addendum, Dr. Dolan Connor, 16 March 2084:\n" 11001"\n" 11002"Reviewing the files on PHALANX laboratory facilities, I have concluded that " 11003"these blueprints were well ahead of their time. The design is still viable " 11004"and can be adapted to our use with only minor equipment upgrades." 11005msgstr "" 11006"Blueprints -- Laboratory\n" 11007"\n" 11008"CLASSIFIED LEVEL BLACK\n" 11009"\n" 11010"PHALANX Extraterrestrial Response Unit\n" 11011"\n" 11012"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11013"\n" 11014"Filed: 02 October 2021\n" 11015"\n" 11016"By: Dr. Richard Strohm, R&D: Bio & Containment Division, PHALANX, Atlantic " 11017"Operations Command\n" 11018"\n" 11019"\n" 11020"\n" 11021"Overview\n" 11022"\n" 11023"There is a reason why PHALANX labs have been considered the best in the US " 11024"for the past 50 years. We invented aircraft Stealth technology in the 1960s " 11025"with the XD4 stealth interceptor and have remained at the forefront with the " 11026"first production of artificial spider silk four years ago. These are the " 11027"results of combining the brightest people with the finest equipment " 11028"available. By keeping ourselves at the forefront, we ensure readiness " 11029"against a possible extraterrestrial threat.\n" 11030"\n" 11031"Our new laboratories are equipped for any kind of research; biotechnology, " 11032"nanotechnology, high-energy lasers, particle physics and more. There is " 11033"nothing that can fit inside the laboratory's walls that cannot be properly " 11034"studied, dissected or disassembled. It comes standard with growing vats that " 11035"can create any organic matter we might need, hologram projectors for testing " 11036"and 3D simulation, laser and maser installations, a miniature tokamak fusion " 11037"chamber for plasma research, and a powerful particle accelerator.\n" 11038"\n" 11039"Any one of these installations would cost a fortune for a civilian operation " 11040"or military contractor, but due to our experience and efficiency, we can " 11041"build and maintain all of them at a fraction of the cost. Project times are " 11042"also greatly reduced by having many types of equipment available at a " 11043"moment's notice. Our high-level research makes full and continuous use of " 11044"all of it.\n" 11045"\n" 11046"As long as we keep receiving the funding we need, the laboratory will remain " 11047"one of the most essential parts of our defence strategy. In order to defeat " 11048"any enemy, we must first come to know him, perhaps even understand him. To " 11049"do that we'll need the best research facilities humanity can build, and ours " 11050"are it.\n" 11051"\n" 11052"The Laboratory requires a working Power Plant and Command Centre to " 11053"function.\n" 11054"\n" 11055"\n" 11056"Recommended Doctrine\n" 11057"\n" 11058"Our scientists don't need a lab to live in a base, but they can't do their " 11059"work without one. We should construct and operate as many labs as may be " 11060"needed and/or affordable. All extraterrestrial technology must be analysed " 11061"and reverse-engineered (if possible) as soon as we can.\n" 11062"\n" 11063"As laboratories go, ours are quite cost-effective to build and provide work " 11064"space for up to 10 scientists each, working full-time.\n" 11065"\n" 11066"During a possible base attack, they are a moderate-priority target. If " 11067"extraterrestrial attackers are aware enough of our existence to attack our " 11068"bases directly, they will most certainly want to shut down our research " 11069"programs. There are easier targets that can threaten the survival entire " 11070"base -- especially the power plant -- but if presented as a target of " 11071"opportunity, the EXTs may very well take the time to set off explosives " 11072"inside the lab, which tends to be full of volatile substances. Severe damage " 11073"to the base could result if our labs are not adequately protected.\n" 11074"\n" 11075"\n" 11076"Addenda\n" 11077"\n" 11078"Addendum, Dr. Dolan Connor, 16 March 2084:\n" 11079"\n" 11080"Reviewing the files on PHALANX laboratory facilities, I have concluded that " 11081"these blueprints were well ahead of their time. The design is still viable " 11082"and can be adapted to our use with only minor equipment upgrades." 11083 11084#: ../base/ufos/msgid/buildings.ufo:392 11085#, fuzzy 11086msgid "" 11087"Blueprints -- Power Plant\n" 11088"\n" 11089"CLASSIFIED LEVEL BLACK\n" 11090"\n" 11091"PHALANX Extraterrestrial Response Unit\n" 11092"\n" 11093"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11094"\n" 11095"Filed: 16 March 2084\n" 11096"\n" 11097"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 11098"Operations Command\n" 11099"\n" 11100"\n" 11101"\n" 11102"Overview\n" 11103"\n" 11104"PHALANX has had trouble generating enough power to meet its needs ever since " 11105"the organisation was first conceived in 1955. The old bases were forced to " 11106"constantly pump in electricity from large, non-emitting sources (like " 11107"hydroelectric dams) via many kilometres of wiring. They were completely " 11108"dependent on outside power and were paralysed whenever the grid went down. " 11109"It has taken the Russian nuclear revolution to enable full electrical " 11110"autonomy for our underground bases, even when factoring high-energy " 11111"research.\n" 11112"\n" 11113"Our plant of choice is the German HEFR (High-Energy Fission Reactor), a very " 11114"efficient energy amplifier design. It is a subcritical reactor, a reactor " 11115"that produces fission without achieving a sustained chain reaction. Instead " 11116"it uses an external source of neutrons -- in this case a particle " 11117"accelerator -- to stimulate the reaction. This method releases enough power " 11118"to keep the particle accelerator running, as well as a power surplus that is " 11119"redirected to feed the rest of the base.\n" 11120"\n" 11121"The HEFR runs on thorium rather than uranium, and most of its waste output " 11122"will decay naturally to the radioactive level of coal ash in only 500 years. " 11123"By comparison, the half-lives of the isotopes most frequently used in " 11124"nuclear weapons and old reactors are 24,110 years for plutonium (Pu-239) and " 11125"700 million years for uranium (U-235). The short-lived waste output is " 11126"particularly easy to handle for the depleted element postprocessor " 11127"integrated into the design. After a full trip through the postprocessor, the " 11128"HEFR's reactor waste will take only weeks to decay to human-safe levels of " 11129"radioactivity.\n" 11130"\n" 11131"In our design, the reactor core and operational machinery are built into a " 11132"special shell located far deeper than the rest of the base. Only the coolant " 11133"tanks and control/service entrances poke up to the base level. This protects " 11134"against the possible but minuscule risk of a meltdown in case we completely " 11135"lose refrigeration of the core.\n" 11136"\n" 11137"I admit, I copied half of the specifics verbatim from the various briefs " 11138"I've read -- nuclear physics are a touch above my head -- but I understand " 11139"the stats well enough. The power output of one plant is enough to fully meet " 11140"the needs of a standard base. If a base is equipped with many high-energy " 11141"buildings such as laboratories, a second plant may be required, but a " 11142"subsequent increase in base defences and security will be required to " 11143"properly protect it. We can easily and safely store enough fuel on-site for " 11144"a decade of continued operation. A protected container is installed with " 11145"every reactor, and it can be refuelled if necessary.\n" 11146"\n" 11147"\n" 11148"Recommended Doctrine\n" 11149"\n" 11150"Every base needs at least one power plant. Without a power plant, many " 11151"facilities -- including the Command Centre -- can't function. Bases with " 11152"exceptional power use may need two or more to keep all our facilities " 11153"working at top performance.\n" 11154"\n" 11155"Our base defence strategy should pay particular attention to defending the " 11156"power plant. Damage to the coolant tanks could be disastrous; if we lose too " 11157"much coolant a meltdown will be hard to avoid. We may consider stepping down " 11158"the reactor in anticipation of an attack, but it would take a long time to " 11159"get it started up again, during which we wouldn't be able to operate any " 11160"energy-intensive equipment. Things like radar, laboratory equipment, even " 11161"hangar lifts.\n" 11162"\n" 11163"\n" 11164"Addenda\n" 11165"\n" 11166"None." 11167msgstr "" 11168"Blueprints -- Power Plant\n" 11169"\n" 11170"CLASSIFIED LEVEL BLACK\n" 11171"\n" 11172"PHALANX Extraterrestrial Response Unit\n" 11173"\n" 11174"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11175"\n" 11176"Filed: 16 March 2084\n" 11177"\n" 11178"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 11179"Operations Command\n" 11180"\n" 11181"\n" 11182"\n" 11183"Overview\n" 11184"\n" 11185"PHALANX has had trouble generating enough power to meet its needs ever since " 11186"the organisation was first conceived in 1955. The old bases were forced to " 11187"constantly pump in electricity from large, non-emitting sources (like " 11188"hydroelectric dams) via many kilometres of wiring. They were completely " 11189"dependent on outside power and were paralysed whenever the grid went down. " 11190"It has taken the Russian nuclear revolution to enable full electrical " 11191"autonomy for our underground bases, even when factoring high-energy " 11192"research.\n" 11193"\n" 11194"Our plant of choice is the German HEFR (High-Energy Fission Reactor), a very " 11195"efficient energy amplifier design. It is a subcritical reactor, a reactor " 11196"that produces fission without achieving a sustained chain reaction. Instead " 11197"it uses an external source of neutrons -- in this case a particle " 11198"accelerator -- to stimulate the reaction. This method releases enough power " 11199"to keep the particle accelerator running, as well as a power surplus that is " 11200"redirected to feed the rest of the base.\n" 11201"\n" 11202"The HEFR runs on thorium rather than uranium, and most of its waste output " 11203"will decay naturally to the radioactive level of coal ash in only 500 years. " 11204"By comparison, the half-lives of the isotopes most frequently used in " 11205"nuclear weapons and old reactors are 24,110 years for plutonium (Pu-239) and " 11206"700 million years for uranium (U-235). The short-lived waste output is " 11207"particularly easy to handle for the depleted element postprocessor " 11208"integrated into the design. After a full trip through the postprocessor, the " 11209"HEFR's reactor waste will take only weeks to decay to human-safe levels of " 11210"radioactivity.\n" 11211"\n" 11212"In our design, the reactor core and operational machinery are built into a " 11213"special shell located far deeper than the rest of the base. Only the coolant " 11214"tanks and control/service entrances poke up to the base level. This protects " 11215"against the possible but minuscule risk of a meltdown in case we completely " 11216"lose refrigeration of the core.\n" 11217"\n" 11218"I admit, I copied half of the specifics verbatim from the various briefs " 11219"I've read -- nuclear physics are a touch above my head -- but I understand " 11220"the stats well enough. The power output of one plant is enough to fully meet " 11221"the needs of a standard base. If a base is equipped with many high-energy " 11222"buildings such as laboratories, a second plant may be required, but a " 11223"subsequent increase in base defences and security will be required to " 11224"properly protect it. We can easily and safely store enough fuel on-site for " 11225"a decade of continued operation. A protected container is installed with " 11226"every reactor, and it can be refuelled if necessary.\n" 11227"\n" 11228"\n" 11229"Recommended Doctrine\n" 11230"\n" 11231"Every base needs at least one power plant. Without a power plant, many " 11232"facilities -- including the Command Centre -- can't function. Bases with " 11233"exceptional power use may need two or more to keep all our facilities " 11234"working at top performance.\n" 11235"\n" 11236"Our base defence strategy should pay particular attention to defending the " 11237"power plant. Damage to the coolant tanks could be disastrous; if we lose too " 11238"much coolant a meltdown will be hard to avoid. We may consider stepping down " 11239"the reactor in anticipation of an attack, but it would take a long time to " 11240"get it started up again, during which we wouldn't be able to operate any " 11241"energy-intensive equipment. Things like radar, laboratory equipment, even " 11242"hangar lifts.\n" 11243"\n" 11244"\n" 11245"Addenda\n" 11246"\n" 11247"None." 11248 11249#: ../base/ufos/msgid/buildings.ufo:432 11250#, fuzzy 11251msgid "" 11252"Blueprints -- Living Quarters\n" 11253"\n" 11254"CLASSIFIED LEVEL BLACK\n" 11255"\n" 11256"PHALANX Extraterrestrial Response Unit\n" 11257"\n" 11258"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11259"\n" 11260"Filed: 22 January 1958\n" 11261"\n" 11262"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11263"Command\n" 11264"\n" 11265"\n" 11266"\n" 11267"Overview\n" 11268"\n" 11269"The Living Quarters facility is the standard habitation unit for PHALANX " 11270"personnel. It provides living space and sanitation for up to 20 people and " 11271"several necessary ancillary personnel.\n" 11272"\n" 11273"The facility's lower floor contains a soldiers' barracks, communal showers, " 11274"bathrooms, and a common area where troops can spend their off-duty time. " 11275"Each soldier receives 1 bunk and 1 locker partition to store their personel " 11276"effects such as civilian clothes. It is also intended for storage of " 11277"uniforms and other on-duty equipment.\n" 11278"\n" 11279"The upper floor contains officers' quarters, generally used for any ranking/" 11280"important personnel. Each private quarters has its own bed, desk, storage " 11281"space and sanitary unit, and the level as a whole sports shared but separate " 11282"shower cabins. This level is located above-ground and receives natural " 11283"sunlight.\n" 11284"\n" 11285"In the case of an emergency, the Living Quarters has a special partition " 11286"designed to function as a disaster shelter where non-combat personnel can " 11287"take refuge until the all clear is given. The shelter provides oxygen and " 11288"supplies for up to 12 people for 1 week. The access hatch is made of " 11289"tungsten-reinforced titanium and will open for little short of a nuclear " 11290"blast.\n" 11291"\n" 11292"The Living Quarters does not depend upon any other structures to operate.\n" 11293"\n" 11294"\n" 11295"Recommended Doctrine\n" 11296"\n" 11297"The Living Quarters are an important part of evacuation procedures in the " 11298"event of a base attack. All non-combat personnel are to drop their current " 11299"tasks immediately and retreat to the nearest shelter or strongpoint, be it " 11300"the Command Centre, Living Quarters or other appropriate facility. Seven " 11301"minutes after the attack alarm sounds, all disaster shelter doors will close " 11302"-- regardless of how many personnel are accounted for -- and afterwards they " 11303"will refuse to open except from the inside. Everyone who is not going to " 11304"participate in the fight should be inside by that time.\n" 11305"\n" 11306"The facility is almost worthless from a tactical standpoint, and will most " 11307"likely be ignored by any extraterrestrials. It is thoroughly unimportant " 11308"during an attack, as well as cheap to build and easy to repair. There is " 11309"very little a hostile force could do short of total destruction that can " 11310"really inconvenience a Living Quarters.\n" 11311"\n" 11312"\n" 11313"Addenda\n" 11314"\n" 11315"None." 11316msgstr "" 11317"Blueprints -- Living Quarters\n" 11318"\n" 11319"CLASSIFIED LEVEL BLACK\n" 11320"\n" 11321"PHALANX Extraterrestrial Response Unit\n" 11322"\n" 11323"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11324"\n" 11325"Filed: 22 January 1958\n" 11326"\n" 11327"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11328"Command\n" 11329"\n" 11330"\n" 11331"\n" 11332"Overview\n" 11333"\n" 11334"The Living Quarters facility is the standard habitation unit for PHALANX " 11335"personnel. It provides living space and sanitation for up to 20 people and " 11336"several necessary ancillary personnel.\n" 11337"\n" 11338"The facility's lower floor contains a soldiers' barracks, communal showers, " 11339"bathrooms, and a common area where troops can spend their off-duty time. " 11340"Each soldier receives 1 bunk and 1 locker partition to store their personel " 11341"effects such as civilian clothes. It is also intended for storage of " 11342"uniforms and other on-duty equipment.\n" 11343"\n" 11344"The upper floor contains officers' quarters, generally used for any ranking/" 11345"important personnel. Each private quarters has its own bed, desk, storage " 11346"space and sanitary unit, and the level as a whole sports shared but separate " 11347"shower cabins. This level is located above-ground and receives natural " 11348"sunlight.\n" 11349"\n" 11350"In the case of an emergency, the Living Quarters has a special partition " 11351"designed to function as a disaster shelter where non-combat personnel can " 11352"take refuge until the all clear is given. The shelter provides oxygen and " 11353"supplies for up to 12 people for 1 week. The access hatch is made of " 11354"tungsten-reinforced titanium and will open for little short of a nuclear " 11355"blast.\n" 11356"\n" 11357"The Living Quarters does not depend upon any other structures to operate.\n" 11358"\n" 11359"\n" 11360"Recommended Doctrine\n" 11361"\n" 11362"The Living Quarters are an important part of evacuation procedures in the " 11363"event of a base attack. All non-combat personnel are to drop their current " 11364"tasks immediately and retreat to the nearest shelter or strongpoint, be it " 11365"the Command Centre, Living Quarters or other appropriate facility. Seven " 11366"minutes after the attack alarm sounds, all disaster shelter doors will close " 11367"-- regardless of how many personnel are accounted for -- and afterwards they " 11368"will refuse to open except from the inside. Everyone who is not going to " 11369"participate in the fight should be inside by that time.\n" 11370"\n" 11371"The facility is almost worthless from a tactical standpoint, and will most " 11372"likely be ignored by any extraterrestrials. It is thoroughly unimportant " 11373"during an attack, as well as cheap to build and easy to repair. There is " 11374"very little a hostile force could do short of total destruction that can " 11375"really inconvenience a Living Quarters.\n" 11376"\n" 11377"\n" 11378"Addenda\n" 11379"\n" 11380"None." 11381 11382#: ../base/ufos/msgid/buildings.ufo:478 11383#, fuzzy 11384msgid "" 11385"Blueprints -- Radar\n" 11386"\n" 11387"CLASSIFIED LEVEL BLACK\n" 11388"\n" 11389"PHALANX Extraterrestrial Response Unit\n" 11390"\n" 11391"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11392"\n" 11393"Filed: 18 March 2084\n" 11394"\n" 11395"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 11396"Operations Command\n" 11397"\n" 11398"\n" 11399"\n" 11400"Overview\n" 11401"\n" 11402"Commander, we've had to make extensive changes to our old Radar facility " 11403"designs to bring them up to date. The old report is no longer applicable, so " 11404"I've decided to replace it with this one.\n" 11405"\n" 11406"Our Radar facility is not a large radar array in itself. It's actually a " 11407"control centre for a series of camouflaged dishes placed on high ground " 11408"around the base. There are between 8 and 12 dishes set up for each " 11409"installation, depending on the available space and the dishes' individual " 11410"coverage. Each dish is equipped with several means of detection rather than " 11411"simply radar, as radar has trouble maintaining a lock on alien contacts. " 11412"Supplemental systems include, but are not limited to, infrared and laser " 11413"rangefinding.\n" 11414"\n" 11415"The facility is manned round-the-clock in 6-hour shifts, reviewing the " 11416"processed data after our computers have gathered all discernible information " 11417"from a contact. Human operators are absolutely necessary and should be " 11418"present to supervise at all times; what the computers might dismiss as a " 11419"radar ghost can turn out to be a stealthed alien harvester ready to hit a " 11420"mass of civilians. Instinct and experience count just as much as software " 11421"intelligence.\n" 11422"\n" 11423"Building more than one Radar installation at a base will not increase the " 11424"extent of our radar coverage. A single facility will cover its full range as " 11425"effectively as possible, and the only way to increase performance and range " 11426"is to upgrade our systems with future technology or to build further " 11427"installations outside the base.\n" 11428"\n" 11429"Our radar is patched directly into the UN aircraft registry and can cross-" 11430"reference the transponder data of any civilian aircraft with its flight plan " 11431"and cargo manifest. Non-PHALANX military aircraft are also required to log " 11432"their routes into our database, but we can't know for certain if the various " 11433"militaries will be very conscientious in following that directive.\n" 11434"\n" 11435"The Radar facility cannot function without a working Power Plant or a " 11436"Command Centre to coordinate our radar into our tactical efforts.\n" 11437"\n" 11438"\n" 11439"Recommended Doctrine\n" 11440"\n" 11441"Since our radar-emitting dishes are not located at the base site, there is " 11442"no direct threat of discovery to a base from using active radar. Considering " 11443"the number of other military radar sources around, it's unlikely that alien " 11444"craft will be able to learn anything from a dedicated backtrace. At most " 11445"they'll be able to find the general area of a base.\n" 11446"\n" 11447"However, any UFOs spotted patrolling the area may be trying to zero in on " 11448"our installation, and should not be allowed to complete their mission under " 11449"any circumstances.\n" 11450"\n" 11451"During an attack, the Radar facility will be at high risk. It is our eyes " 11452"and ears. Without working radar coverage, we wouldn't be able to see the " 11453"UFOs we're supposed to respond to. If any attacking aliens approach the " 11454"facility they will almost certainly attempt to damage or destroy it with " 11455"explosives. We must not let that happen.\n" 11456"\n" 11457"\n" 11458"Addenda\n" 11459"\n" 11460"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" 11461"\n" 11462"We should not consider the Radar facility to be an end-all solution to UFO " 11463"detection. Even with supplemental systems our coverage is not fully " 11464"reliable, and we should research ways to improve our detection technology if " 11465"we're to have any chance of stopping the bastards." 11466msgstr "" 11467"Blueprints -- Radar\n" 11468"\n" 11469"CLASSIFIED LEVEL BLACK\n" 11470"\n" 11471"PHALANX Extraterrestrial Response Unit\n" 11472"\n" 11473"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11474"\n" 11475"Filed: 18 March 2084\n" 11476"\n" 11477"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 11478"Operations Command\n" 11479"\n" 11480"\n" 11481"\n" 11482"Overview\n" 11483"\n" 11484"Commander, we've had to make extensive changes to our old Radar facility " 11485"designs to bring them up to date. The old report is no longer applicable, so " 11486"I've decided to replace it with this one.\n" 11487"\n" 11488"Our Radar facility is not a large radar array in itself. It's actually a " 11489"control centre for a series of camouflaged dishes placed on high ground " 11490"around the base. There are between 8 and 12 dishes set up for each " 11491"installation, depending on the available space and the dishes' individual " 11492"coverage. Each dish is equipped with several means of detection rather than " 11493"simply radar, as radar has trouble maintaining a lock on alien contacts. " 11494"Supplemental systems include, but are not limited to, infrared and laser " 11495"rangefinding.\n" 11496"\n" 11497"The facility is manned round-the-clock in 6-hour shifts, reviewing the " 11498"processed data after our computers have gathered all discernible information " 11499"from a contact. Human operators are absolutely necessary and should be " 11500"present to supervise at all times; what the computers might dismiss as a " 11501"radar ghost can turn out to be a stealthed alien harvester ready to hit a " 11502"mass of civilians. Instinct and experience count just as much as software " 11503"intelligence.\n" 11504"\n" 11505"Building more than one Radar installation at a base will not increase the " 11506"extent of our radar coverage. A single facility will cover its full range as " 11507"effectively as possible, and the only way to increase performance and range " 11508"is to upgrade our systems with future technology or to build further " 11509"installations outside the base.\n" 11510"\n" 11511"Our radar is patched directly into the UN aircraft registry and can cross-" 11512"reference the transponder data of any civilian aircraft with its flight plan " 11513"and cargo manifest. Non-PHALANX military aircraft are also required to log " 11514"their routes into our database, but we can't know for certain if the various " 11515"militaries will be very conscientious in following that directive.\n" 11516"\n" 11517"The Radar facility cannot function without a working Power Plant or a " 11518"Command Centre to coordinate our radar into our tactical efforts.\n" 11519"\n" 11520"\n" 11521"Recommended Doctrine\n" 11522"\n" 11523"Since our radar-emitting dishes are not located at the base site, there is " 11524"no direct threat of discovery to a base from using active radar. Considering " 11525"the number of other military radar sources around, it's unlikely that alien " 11526"craft will be able to learn anything from a dedicated backtrace. At most " 11527"they'll be able to find the general area of a base.\n" 11528"\n" 11529"However, any UFOs spotted patrolling the area may be trying to zero in on " 11530"our installation, and should not be allowed to complete their mission under " 11531"any circumstances.\n" 11532"\n" 11533"During an attack, the Radar facility will be at high risk. It is our eyes " 11534"and ears. Without working radar coverage, we wouldn't be able to see the " 11535"UFOs we're supposed to respond to. If any attacking aliens approach the " 11536"facility they will almost certainly attempt to damage or destroy it with " 11537"explosives. We must not let that happen.\n" 11538"\n" 11539"\n" 11540"Addenda\n" 11541"\n" 11542"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n" 11543"\n" 11544"We should not consider the Radar facility to be an end-all solution to UFO " 11545"detection. Even with supplemental systems our coverage is not fully " 11546"reliable, and we should research ways to improve our detection technology if " 11547"we're to have any chance of stopping the bastards." 11548 11549#: ../base/ufos/msgid/buildings.ufo:488 11550#, fuzzy 11551msgid "" 11552"Commander, thanks to our recent capture and research into alien sensor " 11553"equipment, I am now confident that we can drastically upgrade our radar " 11554"capabilities using these new technologies. I'd like to submit a research " 11555"proposal for a new detection facility, incorporating all the advances we've " 11556"made so far.\n" 11557"\n" 11558"The Advanced Radar Facility will use exclusively PHALANX-manufactured " 11559"equipment rather than off-the-shelf components. Much of the technology is " 11560"already in place. We just need additional time and funding to complete some " 11561"of the designs and adapt our software into a coherent package.\n" 11562"\n" 11563"We'll be waiting for your go-ahead, Commander.\n" 11564"\n" 11565"Cdr. Navarre" 11566msgstr "" 11567"Proposal\n" 11568"\n" 11569"TO: Base Commander, PHALANX, Atlantic Operations Command\n" 11570"\n" 11571"FROM: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 11572"Operations Command\n" 11573"\n" 11574"DATE: %02i %s %i\n" 11575"\n" 11576"SUB: Proposal: Advanced Radar Facility\n" 11577"\n" 11578"Commander, thanks to our recent capture and research into alien sensor " 11579"equipment, I am now confident that we can drastically upgrade our radar " 11580"capabilities using these new technologies. I'd like to submit a research " 11581"proposal for a new detection facility, incorporating all the advances we've " 11582"made so far.\n" 11583"\n" 11584"The Advanced Radar Facility will use exclusively PHALANX-manufactured " 11585"equipment rather than off-the-shelf components. Much of the technology is " 11586"already in place. We just need additional time and funding to complete some " 11587"of the designs and adapt our software into a coherent package.\n" 11588"\n" 11589"We'll be waiting for your go-ahead, Commander.\n" 11590"\n" 11591"--Cdr. Navarre" 11592 11593#: ../base/ufos/msgid/buildings.ufo:530 11594#, fuzzy 11595msgid "" 11596"Blueprints -- Storage\n" 11597"\n" 11598"CLASSIFIED LEVEL BLACK\n" 11599"\n" 11600"PHALANX Extraterrestrial Response Unit\n" 11601"\n" 11602"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11603"\n" 11604"Filed: 26 January 1958\n" 11605"\n" 11606"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11607"Command\n" 11608"\n" 11609"\n" 11610"\n" 11611"Overview\n" 11612"\n" 11613"The Storage facility is the base's repository for ammunition, weapons, and " 11614"other equipment not currently in use. All small-arms, vehicle and aircraft " 11615"ammunition that is not earmarked for emergency response resides in the " 11616"Storage facility. It also serves as a garage for our battlefield vehicles. " 11617"These remain in their bays until mission time, with fully-loaded magazines " 11618"in case of a base attack.\n" 11619"\n" 11620"Cameras and alarms maintain round-the-clock vigilance to ensure no " 11621"unauthorised removals are made. All removals must be approved by the officer " 11622"on duty before the alarm is deactivated. Live ammunition and other sensitive " 11623"equipment such as alien artifacts are kept in locked containers in the " 11624"quartermaster's office behind rigorous security; checking anything out of " 11625"locked storage requires the presence of the base quartermaster and written " 11626"authorisation from the Command Centre.\n" 11627"\n" 11628"All item requisitions necessary for research, production and aircraft " 11629"maintenance are handled by the appropriate officers; no input from the Base " 11630"Commander is required. Only mission equipment and battlefield vehicles " 11631"require the Commander's direct supervision.\n" 11632"\n" 11633"The Storage facility can fit a maximum of 50 standard-sized pallets of " 11634"equipment. The amount of items in a pallet is relatively unimportant, size " 11635"is the main restricting factor with regards to Storage facility space. The " 11636"contents of each individual pallet are scrupulously tracked by magnetic " 11637"labels and detailed punch-card logs.\n" 11638"\n" 11639"It does not depend upon any other base facilities to function.\n" 11640"\n" 11641"\n" 11642"Recommended Doctrine\n" 11643"\n" 11644"In the case of an invasion, we will need all the storage space we can get. " 11645"Large stores of ammunition may need to be squared away for long periods of " 11646"time. Recovered artifacts will need to be adequately contained and " 11647"protected, as anything with nebulous alien capabilities should be kept in " 11648"our explosion-proof lockers or be destroyed. If all the lockers are full, we " 11649"may have no choice in the matter.\n" 11650"\n" 11651"During a base attack, the Storage facility would not be more than a target " 11652"of opportunity. Any sensitive equipment in the facility will most likely be " 11653"protected and require significant effort to destroy. Even the facility " 11654"itself is cheap and easy to repair. The only threat comes from stored " 11655"explosives and ammunition, which may present a risk due to the possibility " 11656"of sympathetic detonation.\n" 11657"\n" 11658"Still, any extraterrestrials are unlikely to spend the time and effort " 11659"getting into our explosion-proof lockers when there are easier targets " 11660"nearby.\n" 11661"\n" 11662"\n" 11663"Addenda\n" 11664"\n" 11665"None." 11666msgstr "" 11667"Blueprints -- Storage\n" 11668"\n" 11669"CLASSIFIED LEVEL BLACK\n" 11670"\n" 11671"PHALANX Extraterrestrial Response Unit\n" 11672"\n" 11673"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11674"\n" 11675"Filed: 26 January 1958\n" 11676"\n" 11677"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11678"Command\n" 11679"\n" 11680"\n" 11681"\n" 11682"Overview\n" 11683"\n" 11684"The Storage facility is the base's repository for ammunition, weapons, and " 11685"other equipment not currently in use. All small-arms, vehicle and aircraft " 11686"ammunition that is not earmarked for emergency response resides in the " 11687"Storage facility. It also serves as a garage for our battlefield vehicles. " 11688"These remain in their bays until mission time, with fully-loaded magazines " 11689"in case of a base attack.\n" 11690"\n" 11691"Cameras and alarms maintain round-the-clock vigilance to ensure no " 11692"unauthorised removals are made. All removals must be approved by the officer " 11693"on duty before the alarm is deactivated. Live ammunition and other sensitive " 11694"equipment such as alien artifacts are kept in locked containers in the " 11695"quartermaster's office behind rigorous security; checking anything out of " 11696"locked storage requires the presence of the base quartermaster and written " 11697"authorisation from the Command Centre.\n" 11698"\n" 11699"All item requisitions necessary for research, production and aircraft " 11700"maintenance are handled by the appropriate officers; no input from the Base " 11701"Commander is required. Only mission equipment and battlefield vehicles " 11702"require the Commander's direct supervision.\n" 11703"\n" 11704"The Storage facility can fit a maximum of 50 standard-sized pallets of " 11705"equipment. The amount of items in a pallet is relatively unimportant, size " 11706"is the main restricting factor with regards to Storage facility space. The " 11707"contents of each individual pallet are scrupulously tracked by magnetic " 11708"labels and detailed punch-card logs.\n" 11709"\n" 11710"It does not depend upon any other base facilities to function.\n" 11711"\n" 11712"\n" 11713"Recommended Doctrine\n" 11714"\n" 11715"In the case of an invasion, we will need all the storage space we can get. " 11716"Large stores of ammunition may need to be squared away for long periods of " 11717"time. Recovered artifacts will need to be adequately contained and " 11718"protected, as anything with nebulous alien capabilities should be kept in " 11719"our explosion-proof lockers or be destroyed. If all the lockers are full, we " 11720"may have no choice in the matter.\n" 11721"\n" 11722"During a base attack, the Storage facility would not be more than a target " 11723"of opportunity. Any sensitive equipment in the facility will most likely be " 11724"protected and require significant effort to destroy. Even the facility " 11725"itself is cheap and easy to repair. The only threat comes from stored " 11726"explosives and ammunition, which may present a risk due to the possibility " 11727"of sympathetic detonation.\n" 11728"\n" 11729"Still, any extraterrestrials are unlikely to spend the time and effort " 11730"getting into our explosion-proof lockers when there are easier targets " 11731"nearby.\n" 11732"\n" 11733"\n" 11734"Addenda\n" 11735"\n" 11736"None." 11737 11738#: ../base/ufos/msgid/buildings.ufo:568 11739#, fuzzy 11740msgid "" 11741"Blueprints -- Workshop\n" 11742"\n" 11743"CLASSIFIED LEVEL BLACK\n" 11744"\n" 11745"PHALANX Extraterrestrial Response Unit\n" 11746"\n" 11747"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11748"\n" 11749"Filed: 28 January 1958\n" 11750"\n" 11751"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11752"Command\n" 11753"\n" 11754"\n" 11755"\n" 11756"Overview\n" 11757"\n" 11758"The PHALANX Workshop is a small-scale production line equipped with the most " 11759"high-tech military manufacturing processes available. It is designed for the " 11760"production of classified materials and parts for which no other facility on " 11761"Earth is equipped; even the replication of extraterrestrial technology.\n" 11762"\n" 11763"All parts produced by the Workshop are machined by hand with as much robotic " 11764"assistance as possible. It requires the most highly-skilled engineers in the " 11765"world to operate its advanced machinery, and to install new machines " 11766"whenever our researchers devise a new or improved production process. The " 11767"Workshop provides working space for up to 10 engineers at once.\n" 11768"\n" 11769"A Power Plant is required to keep the production line going. Without an " 11770"operational plant, all production must be halted until power is restored. " 11771"The Workshop also depends upon a Command Centre to coordinate construction " 11772"efforts.\n" 11773"\n" 11774"\n" 11775"Recommended Doctrine\n" 11776"\n" 11777"During a possible EXT war, we will be depending heavily on Workshop " 11778"facilities to manufacture the weapons we need. H.G. Wells's War of the " 11779"Worlds comes to mind for its frightening depiction of how our present " 11780"technology might fare against an invasion force. Even the A-bomb may not be " 11781"a sufficient deterrent. In a worst-case scenario we may be forced to resort " 11782"to nuclear missiles if we have no other hope of staving off the assault.\n" 11783"\n" 11784"The Workshop is a high-security area due to its sensitive, often classified " 11785"projects. The various hazardous or volatile substances used in production " 11786"make it a dangerous place to be, and it will certainly be at risk during any " 11787"base attack as a target of opportunity or even a moderate-risk mission " 11788"objective. Shutting down our production for any length of time would be a " 11789"victory for any extraterrestrial hostiles, especially if they manage to " 11790"destroy a large project in progress such as the construction of a new " 11791"aircraft.\n" 11792"\n" 11793"Reproducing interplanetary spacecraft technology will be one of the absolute " 11794"necessities if we are ever to take the initiative against an " 11795"extraterrestrial force. We cannot sit on Earth maintaining a defensive " 11796"posture if we wish to put a definitive end to a military conflict. Our " 11797"faithful Workshops and Laboratories are what will arm us against these " 11798"nightmare scenarios.\n" 11799"\n" 11800"\n" 11801"Addenda\n" 11802"\n" 11803"None." 11804msgstr "" 11805"Blueprints -- Workshop\n" 11806"\n" 11807"CLASSIFIED LEVEL BLACK\n" 11808"\n" 11809"PHALANX Extraterrestrial Response Unit\n" 11810"\n" 11811"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 11812"\n" 11813"Filed: 28 January 1958\n" 11814"\n" 11815"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations " 11816"Command\n" 11817"\n" 11818"\n" 11819"\n" 11820"Overview\n" 11821"\n" 11822"The PHALANX Workshop is a small-scale production line equipped with the most " 11823"high-tech military manufacturing processes available. It is designed for the " 11824"production of classified materials and parts for which no other facility on " 11825"Earth is equipped; even the replication of extraterrestrial technology.\n" 11826"\n" 11827"All parts produced by the Workshop are machined by hand with as much robotic " 11828"assistance as possible. It requires the most highly-skilled engineers in the " 11829"world to operate its advanced machinery, and to install new machines " 11830"whenever our researchers devise a new or improved production process. The " 11831"Workshop provides working space for up to 10 engineers at once.\n" 11832"\n" 11833"A Power Plant is required to keep the production line going. Without an " 11834"operational plant, all production must be halted until power is restored. " 11835"The Workshop also depends upon a Command Centre to coordinate construction " 11836"efforts.\n" 11837"\n" 11838"\n" 11839"Recommended Doctrine\n" 11840"\n" 11841"During a possible EXT war, we will be depending heavily on Workshop " 11842"facilities to manufacture the weapons we need. H.G. Wells's War of the " 11843"Worlds comes to mind for its frightening depiction of how our present " 11844"technology might fare against an invasion force. Even the A-bomb may not be " 11845"a sufficient deterrent. In a worst-case scenario we may be forced to resort " 11846"to nuclear missiles if we have no other hope of staving off the assault.\n" 11847"\n" 11848"The Workshop is a high-security area due to its sensitive, often classified " 11849"projects. The various hazardous or volatile substances used in production " 11850"make it a dangerous place to be, and it will certainly be at risk during any " 11851"base attack as a target of opportunity or even a moderate-risk mission " 11852"objective. Shutting down our production for any length of time would be a " 11853"victory for any extraterrestrial hostiles, especially if they manage to " 11854"destroy a large project in progress such as the construction of a new " 11855"aircraft.\n" 11856"\n" 11857"Reproducing interplanetary spacecraft technology will be one of the absolute " 11858"necessities if we are ever to take the initiative against an " 11859"extraterrestrial force. We cannot sit on Earth maintaining a defensive " 11860"posture if we wish to put a definitive end to a military conflict. Our " 11861"faithful Workshops and Laboratories are what will arm us against these " 11862"nightmare scenarios.\n" 11863"\n" 11864"\n" 11865"Addenda\n" 11866"\n" 11867"None." 11868 11869#: ../base/ufos/msgid/buildings.ufo:598 11870#, fuzzy 11871msgid "" 11872"Overview\n" 11873"\n" 11874"The Antimatter Storage facility is designed to safely store antimatter for " 11875"later use, at least as safely as antimatter can possibly be stored. It is " 11876"based around an advanced magnetic containment system we've derived from " 11877"alien antimatter technology, which we call the 'inner shell'. The 'outer " 11878"shell' consists of several radiation airlocks over the main passages, a " 11879"heavily-armoured control room, and a host of other security and containment " 11880"measures -- all designed to keep any radiation inside the outer shell.\n" 11881"\n" 11882"The outer shell's design borrows heavily from that of UN nuclear ammo dumps. " 11883"In case of problems in the inner shell, there's an automatic security system " 11884"which will lock down the instant containment drops below safe levels. The " 11885"facility will first close its blast doors, then secure every airlock with " 11886"tungsten locking rods, fill the outer shell atmosphere with radiation-" 11887"retardant gas and inject anti-shock foam behind the walls, and then try to " 11888"contain the inevitable blast.\n" 11889"\n" 11890"This procedure will not give any personnel caught inside time to escape, but " 11891"that's the price we'll have to pay if we want to have a chance of saving the " 11892"entire base.\n" 11893"\n" 11894"To understand how dangerous this facility really is, building an Antimatter " 11895"Storage at one of our bases will require us to list that base with the UN " 11896"nuclear site register. At full capacity just one storage facility will be " 11897"containing the equivalent of nearly half a megaton of TNT. While this isn't " 11898"much compared to modern thermonuclear weapons, it's enough to turn the " 11899"entire base and everything inside to cinders in less than a second. It's " 11900"difficult to 'blow up' antimatter, but under the wrong circumstances, it can " 11901"happen.\n" 11902"\n" 11903"Even if no explosion occurs, a loss of containment would result in the " 11904"annihilation of the stored antimatter with the normal matter of the " 11905"containment system. If there were any fault or damage in the outer shell at " 11906"this point, then the ensuing blast of gamma radiation and high-speed " 11907"particles would escape and strip the area clean of life. The base would be " 11908"poisoned and rendered uninhabitable for centuries to come.\n" 11909"\n" 11910"\n" 11911"Recommended Doctrine\n" 11912"\n" 11913"I believe I've already stressed that this facility must be the most heavily-" 11914"defended building in any PHALANX base, taking priority even over the Command " 11915"Centre. Losing the CC would be a blow, but it can be rebuilt. The cost would " 11916"be a trifle compared to the kind of armageddon that can result from a mishap " 11917"at the Antimatter Storage.\n" 11918"\n" 11919"Although this facility will be essential to our continued success in this " 11920"war, it's going to be very expensive to build and operate due to the " 11921"advanced tech and materials required. It may be necessary to hold off on " 11922"building one until we're sure our budget can stretch that far.\n" 11923"\n" 11924"Having said that, until we manage to build one of these facilities, we'll be " 11925"completely unable to store or use any recovered antimatter. We can't just " 11926"build up a pile of unstable, alien, possibly-damaged tanks of nuclear-level " 11927"explosive. Everything we find will have to be destroyed for safety.\n" 11928"\n" 11929"Considering that we can't duplicate the stuff, we're going to need every " 11930"microgramme we can get our hands on.\n" 11931"\n" 11932"\n" 11933"Addenda\n" 11934"\n" 11935"None." 11936msgstr "" 11937"Overview\n" 11938"\n" 11939"The Antimatter Storage facility is designed to safely store antimatter for " 11940"later use, at least as safely as antimatter can possibly be stored. It is " 11941"based around an advanced magnetic containment system we've derived from " 11942"alien antimatter technology, which we call the 'inner shell'. The 'outer " 11943"shell' consists of several radiation airlocks over the main passages, a " 11944"heavily-armoured control room, and a host of other security and containment " 11945"measures -- all designed to keep any radiation inside the outer shell.\n" 11946"\n" 11947"The outer shell's design borrows heavily from that of UN nuclear ammo dumps. " 11948"In case of problems in the inner shell, there's an automatic security system " 11949"which will lock down the instant containment drops below safe levels. The " 11950"facility will first close its blast doors, then secure every airlock with " 11951"tungsten locking rods, fill the outer shell atmosphere with radiation-" 11952"retardant gas and inject anti-shock foam behind the walls, and then try to " 11953"contain the inevitable blast.\n" 11954"\n" 11955"This procedure will not give any personnel caught inside time to escape, but " 11956"that's the price we'll have to pay if we want to have a chance of saving the " 11957"entire base.\n" 11958"\n" 11959"To understand how dangerous this facility really is, building an Antimatter " 11960"Storage at one of our bases will require us to list that base with the UN " 11961"nuclear site register. At full capacity -- 10 grammes of antimatter -- just " 11962"one storage facility will be containing the equivalent of nearly half a " 11963"megaton of TNT. While this isn't much compared to modern thermonuclear " 11964"weapons, it's enough to turn the entire base and everything inside to " 11965"cinders in less than a second. It's difficult to 'blow up' antimatter, but " 11966"under the wrong circumstances, it can happen.\n" 11967"\n" 11968"Even if no explosion occurs, a loss of containment would result in the " 11969"annihilation of the stored antimatter with the normal matter of the " 11970"containment system. If there were any fault or damage in the outer shell at " 11971"this point, then the ensuing blast of gamma radiation and high-speed " 11972"particles would escape and strip the area clean of life. The base would be " 11973"poisoned and rendered uninhabitable for centuries to come.\n" 11974"\n" 11975"\n" 11976"Recommended Doctrine\n" 11977"\n" 11978"I believe I've already stressed that this facility must be the most heavily-" 11979"defended building in any PHALANX base, taking priority even over the Command " 11980"Centre. Losing the CC would be a blow, but it can be rebuilt. The cost would " 11981"be a trifle compared to the kind of armageddon that can result from a mishap " 11982"at the Antimatter Storage.\n" 11983"\n" 11984"Although this facility will be essential to our continued success in this " 11985"war, it's going to be very expensive to build and operate due to the " 11986"advanced tech and materials required. It may be necessary to hold off on " 11987"building one until we're sure our budget can stretch that far.\n" 11988"\n" 11989"Having said that, until we manage to build one of these facilities, we'll be " 11990"completely unable to store or use any recovered antimatter. We can't just " 11991"build up a pile of unstable, alien, possibly-damaged tanks of nuclear-level " 11992"explosive. Everything we find will have to be destroyed for safety.\n" 11993"\n" 11994"Considering that we can't duplicate the stuff, we're going to need every " 11995"microgramme we can get our hands on.\n" 11996"\n" 11997"\n" 11998"Addenda\n" 11999"\n" 12000"None." 12001 12002#: ../base/ufos/msgid/campaigns.ufo:4 12003msgid "" 12004"This is an extremely difficult version of the Standard Campaign. In this " 12005"scenario, all the odds will be stacked against you, you will receive few " 12006"recruits, and the nations will be extremely demanding. The aliens will show " 12007"you no mercy.\n" 12008"\n" 12009"This option represents the Very Hard difficulty level, and is recommended " 12010"for those who have managed to beat the Hard campaign and still feel the need " 12011"to further punish themselves." 12012msgstr "" 12013"매우 높은 난이도의 캠페인입니다. 이 난이도에서는 모든 것이 문제가 되어 플레이" 12014"어에게 덮쳐옵니다. 인원보충은 거의 없을 것이고, 국가들의 요구는 가혹할 것입니" 12015"다. 외계인들은 약간의 자비도 보이지 않을 것입니다.\n" 12016"\n" 12017"이 옵션은 높은 난이도의 캠페인으로 만족하지 못하고 보다 어려운 게임을 요구하" 12018"는 사람을 위한 초고난도 레벨입니다." 12019 12020#: ../base/ufos/msgid/campaigns.ufo:10 12021msgid "" 12022"This is a more difficult version of the Standard Campaign. You will receive " 12023"fewer soldiers, engineers and scientists, nations will be more difficult to " 12024"please, research will be slower and more demanding, and the aliens will be " 12025"tougher.\n" 12026"\n" 12027"This option represents the Hard difficulty level, and is recommended for " 12028"expert players." 12029msgstr "" 12030"이것은 난이도 높은 캠페인입니다. 병사, 엔지니어와 과학자의 인원보충은 적고, " 12031"국가들의 요구는 더 크며, 연구의 진척도 느리고 요구요소도 늘어나는데다, 외계인" 12032"들은 더욱 강해집니다.\n" 12033"\n" 12034"숙련된 플레이어를 위한 어려운 모드입니다." 12035 12036#: ../base/ufos/msgid/campaigns.ufo:16 12037msgid "" 12038"This is a single-player, military-themed invasion scenario. The player " 12039"assumes command of Project PHALANX, Earth's response to the alien threat, " 12040"and can play through a dynamic game with both significant random elements " 12041"and a strong overarching storyline.\n" 12042"\n" 12043"This campaign is available at several difficulty levels. This option " 12044"represents the Standard difficulty level, and is recommended for first-time " 12045"players who like a challenge." 12046msgstr "" 12047"1인용으로, 군대 테마의 침략 대항 시나리오입니다. 플레이어는 외계 위협에 대응" 12048"하는 PHALANX 프로젝트의 사령관이 되어, 랜덤 요소와 스토리적인 요소가 섞인 다" 12049"이나믹한 캠페인을 할 수 있습니다.\n" 12050"\n" 12051"이 캠페인은 여러 단계의 난이도로 플레이가 가능합니다. 본 옵션은 도전을 즐기" 12052"는 초심자들에게 추천되는 표준 난이도 레벨입니다." 12053 12054#: ../base/ufos/msgid/campaigns.ufo:22 12055msgid "" 12056"This is a more forgiving version of the Standard Campaign. The aliens will " 12057"be less tough, UFO incursions will be less frequent, and you will receive " 12058"more new recruits to make up for combat losses.\n" 12059"\n" 12060"This campaign represents the Easy difficulty level, and is an option for " 12061"first-time players who prefer smoother sailing than the Standard Campaign " 12062"might offer." 12063msgstr "" 12064"쉬운 난이도의 캠페인입니다. 외계인의 힘은 억제되고, UFO 내습의 빈도도 낮으" 12065"며, 전투에 의한 대원의 손실을 메우기 위한 대원의 수도 늘어납니다.\n" 12066"\n" 12067"본 캠페인은 표준 캠페인보다 부드러운 플레이를 하고 싶은 사람을 위한 쉬운 난이" 12068"도 레벨입니다." 12069 12070#: ../base/ufos/msgid/campaigns.ufo:28 12071msgid "" 12072"This is a very forgiving version of the Standard Campaign. Your forces will " 12073"be more powerful, the aliens less dangerous, and you will experience few " 12074"losses throughout the campaign.\n" 12075"\n" 12076"This campaign represents the Very Easy difficulty level, and is an option " 12077"for first-time players who are only just testing the waters of UFO: AI." 12078msgstr "" 12079"매우 쉬운 난이도의 캠페인입니다. 당신의 부대는 더 강력하게 되고, 외계인들은 " 12080"덜 위험하며, 캠페인에서 거의 실패를 경험하지 않을 것입니다.\n" 12081"\n" 12082"본 캠페인은 UFO: AI가 어떤 것인지 체험하고 싶은 초심자들을 위한 매우 쉬운 난" 12083"이도 레벨의 옵션입니다." 12084 12085#: ../base/ufos/msgid/campaigns.ufo:32 12086msgid "" 12087"This campaign lets you play the game from the other side - play the aliens " 12088"and invade the earth. " 12089msgstr "" 12090"이 캠페인은 반대편에서 게임을 진행합니다 - 외계인으로서 지구를 침략합니다." 12091 12092#: ../base/ufos/msgid/campaigntexts.ufo:2 12093msgid "" 12094"It is the year 2084. Earth, never the most stable of places, enjoys a time " 12095"of relative peace. The violent beginnings of the 21st century are far away " 12096"now; distant memories, but not so distant that they've been forgotten. To " 12097"most of Earth's people, the Second Cold War is a dark shadow from the past, " 12098"much like the World Wars were to the children of the late 20th." 12099msgstr "" 12100 12101#: ../base/ufos/msgid/campaigntexts.ufo:6 12102msgid "" 12103"Conflicts have gotten rarer near the end of the century as new technology " 12104"and universal health-care finally became available to the third world. Even " 12105"the fires of terrorism have cooled in the wake of the Second Cold War, with " 12106"its horrors and inhumanities still fresh in the minds of the people, from " 12107"the old United States to the ravaged Indian subcontinent. Class struggles " 12108"are ascending to the political battlefield now that every nation is " 12109"guaranteed fair representation in the UN, and the global standard of living " 12110"is slowly on the rise down to the most impoverished corners of the planet. " 12111"Countries have solidified, stabilised around a restructured United Nations " 12112"that successfully polices the world governments. Fragmented clumps of " 12113"smaller nations, frightened at first by the vast power blocks accumulating " 12114"around China and the European Union, have banded together into powerful " 12115"political leagues of their own -- then found themselves with no neighbours " 12116"they could safely fight. For the first time in the history of mankind, there " 12117"is law and order across more than three quarters of the world." 12118msgstr "" 12119 12120#: ../base/ufos/msgid/campaigntexts.ufo:10 12121msgid "To many people on Earth, it seems like things are going all right." 12122msgstr "" 12123 12124#: ../base/ufos/msgid/campaigntexts.ufo:14 12125msgid "" 12126"The first attack hits the city of Mumbai on the 3rd of March, 2084. Six " 12127"small UFOs appear out of nowhere and come screaming down from orbit, " 12128"undetected by the vast radar installations covering the skies over Mumbai, " 12129"and set down in the single most densely-populated city on Earth. They offer " 12130"no warning, no explanation. Twenty thousand innocent civilians and three " 12131"battalions of elite troops are massacred over the course of twelve brutal " 12132"hours before massed Commonwealth soldiers manage to bring the aliens' " 12133"advance to a standstill. Then, as suddenly as they appeared, they retreat to " 12134"their craft and vanish back into orbit, leaving only the ravaged streets of " 12135"Mumbai as evidence." 12136msgstr "" 12137 12138#: ../base/ufos/msgid/campaigntexts.ufo:18 12139msgid "" 12140"An emergency meeting of the UN provides no conclusive direction. The " 12141"incursions continue faster, larger and more savage than before, this time in " 12142"Bonn, Johannesburg and Bangkok. Some nations attempt diplomacy, sending " 12143"messages in a thousand different languages to the aliens ravaging across the " 12144"countryside. Their words are ignored. Within hours, all three cities are " 12145"emptied of human life. The attack is over by the time the various militaries " 12146"are given permission to strike back. The aliens leave nothing behind them " 12147"but concrete and blood. All the UFOs disappear without a trace -- but no one " 12148"doubts they'll be back." 12149msgstr "" 12150 12151#: ../base/ufos/msgid/campaigntexts.ufo:22 12152msgid "" 12153"Eighty-seven hours after the initial attack on Mumbai, Earth declares war. " 12154"For two weeks, the armies of humanity each try to fend off the mysterious " 12155"alien attackers to the best of their ability. They score precious few " 12156"successes." 12157msgstr "" 12158 12159#: ../base/ufos/msgid/campaigntexts.ufo:26 12160msgid "" 12161"Left with only one alternative, the UN takes action. Ancient equipment is " 12162"dusted off, some of it more than a century old, and the long-defunct anti-" 12163"extraterrestrial agency of the former United States -- PHALANX -- is " 12164"resurrected under a new UN banner. Its sworn duty is to combat the alien " 12165"threat, and to ensure the survival of the human race at all costs." 12166msgstr "" 12167 12168#: ../base/ufos/msgid/campaigntexts.ufo:30 12169msgid "" 12170"Funded by all eight of the political powers, and drawing its soldiers from " 12171"the elite of their armies, PHALANX is the best of the best. It is Earth's " 12172"first and only line of defence. It can't afford to fail; because if it does, " 12173"humanity doesn't stand a chance." 12174msgstr "" 12175 12176#: ../base/ufos/msgid/campaigntexts.ufo:45 12177msgid "" 12178"Great work, Commander. We have fought off the alien horde and kept earth " 12179"safe. For now.\n" 12180"\n" 12181"But we can't rest on our laurels for long. The aliens could return at any " 12182"moment.\n" 12183"They must have many more Carriers up there, beyond our reach. I'm sure " 12184"they'll be\n" 12185"back just as soon as the game's development team can build a carrier " 12186"mission. I'll\n" 12187"be waiting for your orders.\n" 12188"\n" 12189"Until then, visit ufoai.org to find out when the next version is coming out. " 12190"If\n" 12191"it's not coming fast enough for you, lend a hand. We're free. We're open-" 12192"source.\n" 12193"We're under-staffed. Until next time, thanks for playing.\n" 12194"\n" 12195"-- UFO: Alien Invasion Development Team" 12196msgstr "" 12197 12198#: ../base/ufos/msgid/concepts.ufo:9 12199msgid "" 12200"PHALANX will need to conduct a broad research program to combat the " 12201"superiority of alien technology. Our scientists will examine any artifacts " 12202"recovered from a successful combat mission and deliver new research " 12203"proposals via the mail client.\n" 12204"\n" 12205"To develop the research program, build new laboratory facilities, hire more " 12206"scientists and set them to work on a specific research project. With luck, " 12207"we will be able to leverage what we learn to deploy more effectively on the " 12208"battlefield and maybe one day take the fight to the enemy.\n" 12209"\n" 12210"Addendum\n" 12211"\n" 12212"Artifacts must be stored in the same base where they are researched. If a " 12213"research project is listed as unable to be researched at a particular base, " 12214"it may be stored at a different base or you may need to research another " 12215"project before it can be adequately studied." 12216msgstr "" 12217 12218#: ../base/ufos/msgid/concepts.ufo:15 12219msgid "" 12220"We may be able to repurpose captured alien technology for use in the war, " 12221"but PHALANX will also need to produce its own advanced Terran technology and " 12222"aircraft.\n" 12223"\n" 12224"Our initial base has workshop space for a few engineers, but to improve the " 12225"pace of production we'll need to build additional workshops, hire more " 12226"engineers and set them to work on something." 12227msgstr "" 12228"포획한 외계 기술을 전쟁용으로 용도변경 할 수 있을지 모르지만, PHALANX 자체적" 12229"으로도 고급 테란 기술과 항공기를 생산해야 합니다.\n" 12230"\n" 12231"우리의 초기 기지에는 소수의 엔지니어를 영입할 작업장 공간이 있으나, 생산 속" 12232"도 개선을 위해서는 작업장을 추가로 지어야 하고, 엔지니어를 더 고용하여 일거리" 12233"를 주어야 합니다." 12234 12235#: ../base/ufos/msgid/concepts.ufo:29 12236msgid "" 12237"We can't just wait around for the aliens to come knocking at our door. We " 12238"need to detect alien craft and shoot them down whenever possible. The " 12239"initial PHALANX base includes a powerful radar facility, but we'll need to " 12240"build off-site radar towers to cover more of the sky.\n" 12241"\n" 12242"Once a UFO has been detected, we'll need to dispatch our nearest " 12243"interceptors to try to shoot it down. But we're heavily outgunned in the " 12244"air, so we should send multiple aircraft whenever possible.\n" 12245"\n" 12246"Addenda\n" 12247"\n" 12248"Off-site radar towers have a smaller detection range than our in-base " 12249"installations.\n" 12250"\n" 12251"Previously unseen types of UFOs should be approached with extreme caution " 12252"until our scientists and engineers can establish their combat capabilities.\n" 12253"\n" 12254"Alien activity will often go undetected in areas where our radar coverage " 12255"doesn't reach and the funding nations will be angry when PHALANX fails to " 12256"respond to these attacks." 12257msgstr "" 12258 12259#: ../base/ufos/msgid/concepts.ufo:39 12260msgid "" 12261"Disassembling captured UFOs will be vital in the battle to uncover secrets " 12262"about the alien technology. PHALANX will need to build a UFO Yard -- an off-" 12263"base installation to house the recovered crafts -- as soon as possible.\n" 12264"\n" 12265"Our engineers will need to travel to the storage site and transport the " 12266"components back to their workshop, so UFO Yards should be built close to the " 12267"base where work will occur.\n" 12268"\n" 12269"Addendum\n" 12270"\n" 12271"Before our engineers can disassemble a UFO in a way that will yield usable " 12272"materials, they'll need the complete technical readout from the research " 12273"teams." 12274msgstr "" 12275"포획한 UFO들의 분해는, 외계인 기술의 비밀을 캐내는 데에 중요할 것입니다. " 12276"PHALANX는 UFO 적치장을 (포획한 항공기들을 저장할 수 있는 기지외 시설) 최대한 " 12277"빨리 지어야 할 것입니다.\n" 12278"\n" 12279"우리 엔지니어들은 그 격납고까지 가서 부속품들을 본인들의 작업장으로 수송시켜" 12280"야 할 것이므로, UFO 적치장들은 해당 기지에 최대한 가까이 지어야 합니다.\n" 12281"\n" 12282"추신\n" 12283"\n" 12284"우리 엔지니어들이 UFO를 분해하여 사용가능한 소재들을 적출하기 전에, 그들은 연" 12285"구팀들이 제공할 기술 설명서를 필요로 할 것입니다." 12286 12287#: ../base/ufos/msgid/concepts.ufo:45 12288msgid "" 12289"PHALANX is a UN organisation that is permitted and funded by the unanimous " 12290"support of its member nations. If we neglect the defense and security of one " 12291"of our sponsors, they'll soon lose faith in our capabilities and withdraw " 12292"their funding. Let the relationship deteriorate too far and they may shut " 12293"the whole operation down.\n" 12294"\n" 12295"To keep up satisfaction in the performance of PHALANX, make sure the " 12296"organisation can cover as much of the globe as possible and confront alien " 12297"attacks all around the world." 12298msgstr "" 12299"PHALANX는 UN 소속국가들의 전적인 허가 및 지원금을 받는 조직입니다. 우리 지원" 12300"국가들중 하나의 국방 및 안보라도 무시한다면, 그들은 곧 우리의 능력에 대한 신" 12301"뢰를 잃고 그들의 지원금을 철회할 것입니다. 그 관계가 너무 쇠퇴하면 그들은 작" 12302"전 전체를 폐쇄할지도 모릅니다.\n" 12303"\n" 12304"PHALANX의 성과에 대한 만족도를 유지하려면, 우리 조직이 지구를 최대한 넓게 커" 12305"버할 수 있도록 하고 지구 각지에서 외계인 공격에 대항해야 합니다." 12306 12307#: ../base/ufos/msgid/concepts.ufo:55 12308msgid "" 12309"A soldier can only do so much in a single turn. Each soldier has a limited " 12310"number of Time Units (TUs) they can spend each turn on moving, crouching, " 12311"looking around and firing their weapon. They move faster when standing and " 12312"spend more TUs walking in a crouched position.\n" 12313"\n" 12314"Monitor a soldier's TU carefully. Some firemodes -- like aimed shots and " 12315"automatic fire -- take more TUs than others. Running low on time in the " 12316"wrong spot can be a deadly mistake.\n" 12317"\n" 12318"Addendum\n" 12319"\n" 12320"TUs are refreshed each turn, but if an enemy flashbang goes off in front of " 12321"a soldier they will lose all of their TUs for the next turn." 12322msgstr "" 12323"한 대원이 한 턴에 할 수 있는 활동에는 한계가 있습니다. 각 병사는 한정된 활동" 12324"력(TU)을 보유하여 이동하기, 숙이기, 돌아보기, 그리고 무기 발사하기에 소비할 " 12325"수 있습니다. 대원들은 서있을 때 더 빨리 이동하고, 숙인 상태에서 걸을 때에 더 " 12326"많은 활동력을 소비합니다.\n" 12327"\n" 12328"대원의 활동력을 잘 관찰하십시오. 조준 사격 및 자동 사격과 같은 일부 사격 모드" 12329"들은 다른 모드보다 더 큰 활동력을 소비합니다. 위험한 장소에서 활동력을 소진하" 12330"는 건 죽음을 가져오는 실수가 될 수 있습니다.\n" 12331"\n" 12332"추신\n" 12333"\n" 12334"활동력은 모든 턴에 재충전되지만, 적군의 섬광탄이 아군 병사 앞에서 터지면 그" 12335"는 다음 턴에서 모든 행동력을 잃을 것입니다." 12336 12337#: ../base/ufos/msgid/concepts.ufo:69 12338msgid "" 12339"Units can fire on enemy units when they wander into their field of view " 12340"during the enemy's turn. Soldiers will execute a reaction shot when an enemy " 12341"unit spends more Time Units (TU) in their field of view than the cost of " 12342"their reaction fire.\n" 12343"\n" 12344"This means that a unit which has been set to execute a reaction shot that " 12345"costs 8 TU will take the shot after the enemy spends 9 or more TU within " 12346"their field of view. But be careful -- aliens can take reaction shots just " 12347"like PHALANX soldiers.\n" 12348"\n" 12349"Soldiers firing weapons with low TU costs will execute more reaction shots " 12350"-- and receive less reaction fire from the enemy -- than soldiers who fire " 12351"weapons which cost more TUs.\n" 12352"\n" 12353"Addenda\n" 12354"\n" 12355"A soldier will not perform reaction fire unless it has been enabled in the " 12356"soldier's control panel. When enabled, a soldier will be unable to spend the " 12357"Time Units required to fire once during the enemy's turn. Commanders can " 12358"choose the firemode the soldier should use with reaction fire in the " 12359"firemode selection window.\n" 12360"\n" 12361"If an enemy unit wanders out of a unit's view -- even for a moment -- the " 12362"reaction fire counter will be reset. A unit must spend enough TUs " 12363"consecutively in view of a unit to receive reaction fire." 12364msgstr "" 12365 12366#: ../base/ufos/msgid/concepts.ufo:77 12367msgid "" 12368"Soldiers must be able to fight quickly and effectively. Load them up with " 12369"too much equipment and they will slow down, reducing the number of Time " 12370"Units (TUs) they have to use each turn. Soldiers will get a speed boost if " 12371"they're carrying a light load.\n" 12372"\n" 12373"Addendum\n" 12374"\n" 12375"Monitor a soldier's load carefully in the equipment screen. If he is " 12376"carrying more than 50 per cent of his maximum capacity, he'll lose TUs and " 12377"may not be able to use all of his fire modes. If he is carrying less than 20 " 12378"per cent of his maximum capacity, he'll gain extra TUs." 12379msgstr "" 12380 12381#: ../base/ufos/msgid/concepts.ufo:85 12382msgid "" 12383"Our soldiers can receive wounds if they are injured by enemy fire. These " 12384"wounds can effect their firing accuracy, firing speed and movement speed. " 12385"Injuries will degrade a soldier's health each turn and may lead to death if " 12386"they are not treated by a medikit. A PHALANX squad should bring along plenty " 12387"of medikits to perform combat stabilisation of wounds.\n" 12388"\n" 12389"Addenda\n" 12390"\n" 12391"Wounds can be tracked in the character stats window. A medikit can heal " 12392"wounds to prevent a soldier from dying from their wounds on the battlefield, " 12393"but it will only restore a small amount of health. Soldiers will need time " 12394"to recover once they've returned to the base. Build a hospital facility to " 12395"greatly increase their recovery times." 12396msgstr "" 12397 12398#: ../base/ufos/msgid/concepts.ufo:103 12399msgid "" 12400"The aliens deploy powerful weaponry to deadly effect on the battlefield. " 12401"Engaging them in a shootout on open terrain is a sure way to get killed " 12402"quickly, so PHALANX soldiers must be adept at using auxiliary equipment to " 12403"overcome the extraterrestrial forces on the battlefield.\n" 12404"\n" 12405"PHALANX soldiers should equip themselves with smoke grenades to hide their " 12406"positions when in the line of sight of alien forces. Incendiary grenades and " 12407"rockets can produce fields of fire that damage alien forces before they come " 12408"within range of our soldiers. And flashbangs can be used to temporarily " 12409"disable an alien unit.\n" 12410"\n" 12411"If a soldier comes face to face with an alien and is not capable of taking " 12412"it down without suffering deadly reaction fire, indirect weaponry such as " 12413"grenades -- launched by hand or through a grenade launcher -- should be used " 12414"to take out the enemy from a safe position.\n" 12415"\n" 12416"We'll always need conventional firearms on the battlefield, but auxiliary " 12417"weaponry deployed defensively will be key if we're to overcome the aliens' " 12418"technological dominance on the battlefield.\n" 12419"\n" 12420"Addenda\n" 12421"\n" 12422"Smoke clouds will block line of sight on the battlefield.\n" 12423"\n" 12424"Flashbangs will remove Time Units when deployed effectively. A unit that has " 12425"been effected by a flashbang will lose any Time Units it had when the " 12426"flashbang exploded and will not receive more Time Units during its next " 12427"turn. Flashbangs are only effective when they explode close to the target " 12428"and within its field of view.\n" 12429"\n" 12430"Incendiary fields cause a small amount of damage to units which pass through " 12431"them." 12432msgstr "" 12433 12434#: ../base/ufos/msgid/installations.ufo:34 12435msgid "" 12436"Blueprints -- Radar Tower\n" 12437"\n" 12438"CLASSIFIED LEVEL BLACK\n" 12439"\n" 12440"PHALANX Extraterrestrial Response Unit\n" 12441"\n" 12442"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 12443"\n" 12444"Filed: 18 March 2084\n" 12445"\n" 12446"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 12447"Operations Command\n" 12448"\n" 12449"\n" 12450"\n" 12451"Overview\n" 12452"\n" 12453"In addition to the base radar facility blueprints I submitted earlier today, " 12454"I'd like to submit these blueprints for a smaller off-base installation. Our " 12455"in-base facilities will never be able to cover the whole globe, so we'll " 12456"need to build some of these Radar Towers to fill any gaps in our coverage.\n" 12457"\n" 12458"The blueprints provide details to construct a small facility. This means " 12459"that each tower will cover only a small range, but they can be erected " 12460"quickly and cheaply to rapidly improve our operational capabilities.\n" 12461"\n" 12462"\n" 12463"Recommended Doctrine\n" 12464"\n" 12465"The radar tower has a limited range compared to the facilities we've " 12466"designed inside the PHALANX bases, so they'll need to be produced quickly " 12467"and in large numbers to expand our radar coverage around the world.\n" 12468"\n" 12469"We should strive to cover as much of the earth as possible, but detecting a " 12470"UFO is meaningless if we can't shoot it down. We should concentrate our " 12471"construction on areas within range of our interceptors at first.\n" 12472"\n" 12473"The tower's camouflage is not very effective. Alien craft may detect the " 12474"active scanning and attempt to destroy the tower once they find it.\n" 12475"\n" 12476"\n" 12477"Addenda\n" 12478"\n" 12479"None." 12480msgstr "" 12481 12482#: ../base/ufos/msgid/installations.ufo:68 12483msgid "" 12484"Blueprints -- UFO Yard\n" 12485"\n" 12486"CLASSIFIED LEVEL BLACK\n" 12487"\n" 12488"PHALANX Extraterrestrial Response Unit\n" 12489"\n" 12490"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 12491"\n" 12492"Filed: 17 March 2084\n" 12493"\n" 12494"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 12495"Operations Command\n" 12496"\n" 12497"\n" 12498"\n" 12499"Overview\n" 12500"\n" 12501"If we're to survive this war, we'll need to do more than just detect and " 12502"knock down UFOs. We'll need to recover these crafts and initiate an active " 12503"research program that will investigate the alien technology to apply to our " 12504"own aircraft.\n" 12505"\n" 12506"To do this, we'll need a dedicated storage facility -- one that is far too " 12507"large to house on our bases. Please consider the attached blueprints, which " 12508"outline plans for how to securely store and camouflage any alien craft we " 12509"might recover. We'll be able to transport recovered craft to these " 12510"facilities and conduct the necessary research.\n" 12511"\n" 12512"\n" 12513"Recommended Doctrine\n" 12514"\n" 12515"UFOs stored in a UFO Yard can be researched and dismantled from any PHALANX " 12516"base with appropriate facilities, but these activities proceed more slowly " 12517"the further away the UFO Yard is from the base. UFO Yards should be built " 12518"nearby bases which will need access.\n" 12519"\n" 12520"UFOs can be transferred between different yards.\n" 12521"\n" 12522"\n" 12523"Addenda\n" 12524"\n" 12525"None." 12526msgstr "" 12527 12528#: ../base/ufos/msgid/installations.ufo:100 12529msgid "" 12530"Blueprints -- SAM Site\n" 12531"\n" 12532"CLASSIFIED LEVEL BLACK\n" 12533"\n" 12534"PHALANX Extraterrestrial Response Unit\n" 12535"\n" 12536"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 12537"\n" 12538"Filed: 18 March 2084\n" 12539"\n" 12540"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 12541"Operations Command\n" 12542"\n" 12543"\n" 12544"\n" 12545"Overview\n" 12546"\n" 12547"I hope you've had a chance to read the blueprints I submitted earlier today " 12548"for a surface-to-air missile defense facility we can build at PHALANX bases. " 12549"We've hastily adapted those blueprints to design an off-base installation " 12550"that can run on its own grid.\n" 12551"\n" 12552"This facility can provide additional defensive hardpoints around key " 12553"strategic points. Although they remain vulnerable to detection and " 12554"destruction from alien craft, they at least provide additional assurances " 12555"that missile launchers won't expose the location of our bases.\n" 12556"\n" 12557"\n" 12558"Recommended Doctrine\n" 12559"\n" 12560"Once built you'll need to equip the SAM site with missile batteries before " 12561"it will be able to engage alien craft.\n" 12562"\n" 12563"\n" 12564"Addenda\n" 12565"\n" 12566"None." 12567msgstr "" 12568 12569#: ../base/ufos/msgid/irc.ufo:20 12570msgid "" 12571"Welcome to the UFO: Alien Invasion multiplayer lobby.\n" 12572"If you are searching for players, make sure to stay connected.\n" 12573"NOT everyone you see in the user list is a player!\n" 12574"Look for users who announce themselves with the game client.\n" 12575"\n" 12576"Do NOT:\n" 12577"- Spam.\n" 12578"- Use strong language.\n" 12579"- Use any language other than English.\n" 12580"- Be impatient. It may take several minutes for someone to reply.\n" 12581"\n" 12582"You can close this window and return to it always by pressing F10, even in a " 12583"singleplayer mission.\n" 12584"You can also send messages to players directly into the game when you add " 12585"the name of the player at the start of your message.\n" 12586"If a player sends you a message, it will appear in a popup window.\n" 12587"\n" 12588"If you want to host a game, make sure, that TCP port 27910 is opened in your " 12589"firewall.\n" 12590"If you want to join the channel with a regular IRC client, connect to irc." 12591"freenode.net and join #ufoai\n" 12592"\n" 12593"For help with setting up multiplayer games, see http://ufoai.org/wiki/index." 12594"php/Multiplayer" 12595msgstr "" 12596"UFO: 외계 침공 멀티플레이 대기실에 오신 것을 환영합니다.\n" 12597"플레이어들을 찾고 계시다면, 연결을 유지하십시오.\n" 12598"유저 목록에 보이는 모든이가 플레이어는 아닙니다!\n" 12599"게임 클라이언트로 자신을 알리는 유저들을 찾으십시오.\n" 12600"\n" 12601"금지사항:\n" 12602"- 스팸.\n" 12603"- 욕설.\n" 12604"- 영어 외 언어의 사용.\n" 12605"- 침착하십시오. 상대가 답을 하는 데에는 몇 분 걸릴지도 모릅니다.\n" 12606"\n" 12607"싱글플레이 미션중이라도, 이 창을 닫거나 다시 돌아오려면 F10을 누르면 됩니" 12608"다.\n" 12609"메시지 앞에 플레이어의 이름을 더하면 게임중이라도 플레이어에게 직접 메시지를 " 12610"보낼 수 있습니다.\n" 12611"다른 플레이어가 당신에게 메시지를 보내면, 팝업창에 나타납니다.\n" 12612"\n" 12613"게임을 호스트 하려면, 방어벽에서 TCP 포트 27910이 열려있도록 하십시오.\n" 12614"일반 IRC 클라이언트로 채널에 참여하려면, irc.freenode.net에 연결하고 #ufoai" 12615"에 들어가십시오.\n" 12616"\n" 12617"멀티플레이 게임을 셋업하는 데에 도움이 필요하시면 http://ufoai.org/wiki/" 12618"index.php/Multiplayer를 참고하세요." 12619 12620#: ../base/ufos/msgid/mails.ufo:2 12621msgid "SecGen. Mahouf Serra, United Nations, New York City" 12622msgstr "마후프 세라 사무총장, 국제 연합, 뉴욕시" 12623 12624#: ../base/ufos/msgid/mails.ufo:6 12625msgid "Base Commander, PHALANX, Atlantic Operations Command" 12626msgstr "기지 사령관, PHALANX, 대서양 작전본부" 12627 12628#: ../base/ufos/msgid/mails.ufo:20 12629msgid "" 12630"Welcome to your new post, Commander. You now have full command over the " 12631"PHALANX Extraterrestrial Response Unit. Your mission is to protect the " 12632"citizens of Earth and stop the alien threat at all costs. How you accomplish " 12633"this is up to you; our only requirement is that you succeed.\n" 12634"\n" 12635"Your first order of business is to set up a headquarters. The UN has access " 12636"to military bases all over the world, so you may consider any region for " 12637"your base of operations. Choose the location wisely, because it will have " 12638"great influence on the success of the PHALANX project.\n" 12639"\n" 12640"A recent analysis of the attacks on Mumbai and Bonn reveal that UFO " 12641"sightings and alien activity seems to focus on the most densely populated " 12642"regions of Earth, including coastal North- and South-America, Europe, " 12643"Eastasia, South and Mediterranean Africa, and Australia. You should consider " 12644"including these territories in your field of operations.\n" 12645"\n" 12646"Once you've established your first base, you must prepare your soldiers. The " 12647"recruits we have assigned to PHALANX must be stationed on your dropship, " 12648"then equipped for battle.\n" 12649"\n" 12650"Take care of them, Commander. The rest of us are all counting on you, and " 12651"praying for you.\n" 12652"\n" 12653"That is all. Good luck and good hunting." 12654msgstr "" 12655"사령관님 기지에 오신 것을 환영합니다. 사령관님은 현재 PHALANX 외계생명체 대응" 12656"반의 모든 지휘권한을 가지고 계십니다. 사령관님의 임무는 어떠한 희생을 치루더" 12657"라도 외계인의 위협을 막아내고, 인류를 보호하는 것입니다. 이 모든 것이 당신의 " 12658"손에 달렸습니다; 우리의 유일한 요구는 당신이 임무를 성공해내는 것입니다.\n" 12659"\n" 12660"당신의 첫 명령은 기지를 세우는 것입니다. UN은 전세계 군부대들에 접근할 수 있" 12661"으므로, 기지의 설치는 어느 지역에나 가능합니다. PHALANX 프로젝트의 성공에 지" 12662"대한 영향을 미치므로, 현명하게 지역을 고르십시오.\n" 12663"\n" 12664"뭄바이와 본의 공격에 대한 분석에 의하면, UFO 출현과 외계인 활동은 북/남아메리" 12665"카 해안지대, 유럽, 동아시아, 남/지중해 아프리카, 그리고 오스트레일리아를 포함" 12666"한 인구밀집 지역에 집중되어 있는 것으로 드러났습니다. 당신은 이러한 지역이 기" 12667"지의 작전 반경 내에 포함 되도록 고려해야 할 것 입니다.\n" 12668"\n" 12669"첫 기지를 세운 후, 당신의 전투원를 모집해야 합니다. PHALANX에 모집된 신병들" 12670"은 수송선에 태워진 후 전투에 임하도록 장비를 착용해야 합니다.\n" 12671"\n" 12672"사령관님, 그들을 잘 인도해 주십시오. 우리 모두는 당신을 믿으며 당신을 위해 기" 12673"도합니다.\n" 12674"\n" 12675"이상입니다. 행운을 빌며, 건투를 바랍니다." 12676 12677#: ../base/ufos/msgid/mails.ufo:24 12678msgid "" 12679"Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations " 12680"Command" 12681msgstr "Paul Navarre 중령, R&D: 생산부서, PHALANX, 대서양 작전본부" 12682 12683#: ../base/ufos/msgid/mails.ufo:28 12684msgid "" 12685"Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic Operations " 12686"Command" 12687msgstr "Connor 박사, R&D: 생체공학 및 수용부서, PHALANX, 대서양 작전본부" 12688 12689#: ../base/ufos/msgid/mails.ufo:40 12690msgid "" 12691"Commander,\n" 12692"\n" 12693"I'm afraid I have some bad news. Despite our best efforts, the alien " 12694"specimens recovered from our last tactical mission have expired in " 12695"Containment. We were ultimately unable to stabilise their medical condition " 12696"enough to learn anything useful.\n" 12697"\n" 12698"Outward signals indicate the cause of death to be sudden and fatal " 12699"asphyxiation. It seems the aliens can only live in our atmosphere for a " 12700"limited time before they suffocate. We haven't performed a full examination " 12701"on the body, not without your authorisation, but I strongly recommend that " 12702"we move straight to autopsy at this point. We must find a way to keep them " 12703"alive longer or we won't be able to conduct any meaningful research on " 12704"them.\n" 12705"\n" 12706"My autopsy request should be waiting in the R&D queue for your approval. " 12707"Thank you, Commander.\n" 12708"\n" 12709"Sincerely, Dr. Connor" 12710msgstr "" 12711"사령관님,\n" 12712"\n" 12713"나쁜 소식이 있습니다. 우리의 노력에서 불구하고, 지난 전술임무에서 회수한 외계" 12714"인 표본이 수용시설에서 사망하였습니다. 우리는 그들의 생물학적 상태를 우리가 " 12715"연구할 만큼 유지할 수가 없습니다.\n" 12716"\n" 12717"드러나는 죽음의 징후는 갑작스럽고 치명적인 질식으로 관찰됩니다. 이것은 외계인" 12718"들이 우리의 대기 중에서 질식하기까지 제한된 시간만을 살아 있을 수 있는 것으" 12719"로 보입니다. 사령관님의 승인이 없이 신체에 대한 완전한 조사를 할 수 없으므" 12720"로, 이 시점에서 부검을 진행하는 것을 강력히 요청합니다. 외계인들을 더 오래 살" 12721"려둘 방법을 찾아야 하며, 그렇지 않으면 그들에게 의미 있는 연구를 수행할 수가 " 12722"없습니다.\n" 12723"\n" 12724"저의 부검요청은 연구개발 부서의 요청목록에서 승인을 대기 중입니다. 읽어주셔" 12725"서 감사합니다, 사령관님.\n" 12726"\n" 12727"친애하는 Connor 박사로부터" 12728 12729#: ../base/ufos/msgid/mails.ufo:44 12730msgid "" 12731"XO Abel S. Howard, Command & Control, PHALANX, Atlantic Operations Command" 12732msgstr "Abel S. Howard 부관, 지휘 통제부, PHALANX, 대서양 작전본부" 12733 12734#: ../base/ufos/msgid/mails.ufo:48 12735msgid "" 12736"Sir, our operatives have discovered the location of a large alien " 12737"installation on Earth. This installation represents a serious threat to " 12738"PHALANX and to humanity at large, we must take it out ASAP." 12739msgstr "" 12740"사령관님, %s 영토에 거대한 외계인 구조물이 발견되었습니다. 이 구조물은 " 12741"PHALANX 뿐만 아니라 인류에 커다란 위협이 보입니다. 우리는 최대한 빨리 이것을 " 12742"제거해야 합니다." 12743 12744#: ../base/ufos/msgid/mails.ufo:56 12745msgid "" 12746"Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic Operations " 12747"Command" 12748msgstr "Ingrid Falkland 대령, 정보부서, PHALANX, 대서양 작전본부" 12749 12750#: ../base/ufos/msgid/missionbriefing.ufo:2 12751msgid "Good luck commander. Bring our soldiers back alive." 12752msgstr "건투를 빕니다, 사령관님. 우리 대원들을 무사 복귀 시켜주십시오. " 12753 12754#: ../base/ufos/msgid/missionbriefing.ufo:5 12755msgid "Kill all the aliens." 12756msgstr "모든 외계인들을 사살하시오." 12757 12758#: ../base/ufos/msgid/missionbriefing.ufo:8 12759msgid "" 12760"The aliens have barricaded themselves inside this fuel dump. Find a bomb " 12761"nearby to destroy the gate and gain entry." 12762msgstr "" 12763"외계인들은 이 연료 덤프 내부에 바리케이드를 세우고 진을 쳤습니다. 근처에서 폭" 12764"탄을 찾아 게이트를 파괴하고 출입로를 만드십시오." 12765 12766#: ../base/ufos/msgid/missionbriefing.ufo:11 12767msgid "Kill all the aliens or hold the point in the fuel depot for some time." 12768msgstr "" 12769"모든 외계인을 사살하거나 연료 저장고를 수중에 넣고 일정시간 유지하시오." 12770 12771#: ../base/ufos/msgid/missionbriefing.ufo:14 12772msgid "" 12773"We've located an entry point to the alien base, which appears to be a large " 12774"facility built below ground. Once your men have dropped down the entry shaft " 12775"you'll need to clear out the alien presence so that our analysts can " 12776"investigate the technology on-site." 12777msgstr "" 12778"지하에 지어진 대형 시설로 보이는 외계인 기지의 진입구를 발견했습니다. 대원들" 12779"이 진입 샤프트로 뛰어내리고 나면, 외계인 방어자들을 제거하여 우리 전문가들이 " 12780"현장에서 기술을 조사할 수 있도록 해야 합니다." 12781 12782#: ../base/ufos/msgid/missionbriefing.ufo:17 12783msgid "Kill all the aliens to secure the base." 12784msgstr "기지내 모든 외계인을 살해하여 기지를 수호함." 12785 12786#: ../base/ufos/msgid/missionbriefing.ufo:20 12787msgid "The dropship has arrived at the crash site." 12788msgstr "드랍쉽이 추락지점에 도착했습니다." 12789 12790#: ../base/ufos/msgid/missionbriefing.ufo:23 12791#, fuzzy 12792msgid "" 12793"The aliens penetrated your base defenses and are inside the compound. Rally " 12794"the soldiers on site to eliminate the threat. Security cameras placed around " 12795"the base will help you track their locations as long as a soldier remains " 12796"inside the camera room of the Command Centre." 12797msgstr "" 12798"외계인들이 기지의 방어체계를 뚫고 단지내로 들어왔습니다. 주둔중인 병사들을 모" 12799"아 침투자들을 제거하십시오. 보안 카메라들이 기지 여러곳에 있으므로 적군의 위" 12800"치 파악을 도와줄 것입니다." 12801 12802#: ../base/ufos/msgid/news.ufo:16 12803#, fuzzy 12804msgid "" 12805"In the year 2084, Earth is in better shape than it has been for more than a " 12806"century. Perhaps for the first time, peace and cooperation are the norm " 12807"rather than the exception. The current state of affairs, however, can only " 12808"be explained through the brutal history of the 21st century.\n" 12809"\n" 12810"In the first decade of the 21st, the Middle-East was the greatest concern of " 12811"nations around the world. Tensions increased when Iran, Syria, Jordan and " 12812"Afghanistan formed the Middle-Eastern alliance, a political body to unite " 12813"the Islamic world. Soon after, democratic elections in Iraq caused the " 12814"United States to lose control of the country, and Iraq joined the Middle-" 12815"Eastern Alliance along with Pakistan and Lebanon later that year. In a " 12816"panic, Israel threw in its lot with the expanding European Union, thus " 12817"forcing itself to abide by increasingly strict EU laws on human rights and " 12818"warfare. Its military presence in the region was significantly reduced over " 12819"the years as a result.\n" 12820"\n" 12821"However, as 2009 turned into 2010, attentions turned away from the Middle-" 12822"East as the increasingly bold power grabs by China started to make waves. " 12823"The People's Republic had been nibbling away at its neighbours for several " 12824"years, but in December of 2010, after decades of harsh words and grim " 12825"promises, Taiwan was finally conquered by a full-scale Chinese military " 12826"invasion. The UN gave several sternly-worded reprimands which were summarily " 12827"ignored. The international community debated the issue at length, and did " 12828"nothing.\n" 12829"\n" 12830"The Second Cold War between the old United States and China began when China " 12831"annexed North and South Korea in 2012, after secret agents managed to " 12832"disable North Korea's entire nuclear arsenal for the length of the three-day " 12833"invasion. The well-trained and equipped People's Army vastly outnumbered the " 12834"Korean divisions; they occupied both countries long before the Koreans could " 12835"even begin to receive aid from overseas. The move drew even more ire from " 12836"the UN and cooled diplomatic relations between China and Russia for decades " 12837"to come.\n" 12838"\n" 12839"Tensions around the world remained high during the length of the Second Cold " 12840"War, with rebellions the order of the day in the newly-subjugated Chinese " 12841"territories, but ultimately neither China nor the US was ready to commit to " 12842"nuclear annihilation.\n" 12843"\n" 12844"The war technically came to an end in 2031, as the US economy crumbled under " 12845"a crushing military budget and deficit interest rates that exceeded the " 12846"country's entire gross national product. Meanwhile, having become " 12847"increasingly liberal during the Cold War years, China took on the mantle of " 12848"world leader without knowing quite what to do with it. Its leaders perhaps " 12849"became drunk with power, a little too hungry, a little too proud. Using the " 12850"army to try and enforce their decision, they attempted to revert the country " 12851"to the brutal Stalinist oppression of the 20th century. The people did not " 12852"approve.\n" 12853"\n" 12854"The ensuing civil war was like nothing Earth had ever seen. Officers often " 12855"referred to it as the bastard child of Vietnam and the First World War. It " 12856"saw firebombing of entire populations, mass executions of prisoners of war, " 12857"and tactical nuclear strikes on several cities -- including Shanghai, Seoul " 12858"and New Delhi -- on 7 June 2034. Government loyalists dropped a total of six " 12859"50-kiloton devices on heavily-defended rebel positions, including the " 12860"civilian populations the rebels were protecting.\n" 12861"\n" 12862"The loyalist army suffered massive desertions in the days that followed; it " 12863"was the single event that eventually spelled doom for the government. More " 12864"than six million lives were lost before the surrender of loyalist forces on " 12865"15 August 2036, having fought tooth and nail and employed large-scale " 12866"scorched earth tactics as the rebels slowly drove them into the Indian " 12867"Ocean. This is the official ending of the Second Cold War." 12868msgstr "" 12869"In the year 2084, Earth is in better shape than it has been for more than a " 12870"century. Perhaps for the first time, peace and cooperation are the norm " 12871"rather than the exception. The current state of affairs, however, can only " 12872"be explained through the brutal history of the 21st century.\n" 12873"\n" 12874"In the first decade of the 21st, the Middle-East was the greatest concern of " 12875"nations around the world. Tensions increased when Iran, Syria, Jordan and " 12876"Afghanistan formed the Middle-Eastern alliance, a political body to unite " 12877"the Islamic world. Soon after, democratic elections in Iraq caused the " 12878"United States to lose control of the country, and Iraq joined the Middle-" 12879"Eastern Alliance along with Pakistan and Lebanon later that year. In a " 12880"panic, Israel threw in its lot with the expanding European Union, thus " 12881"forcing itself to abide by increasingly strict EU laws on human rights and " 12882"warfare. Its military presence in the region was significantly reduced over " 12883"the years as a result.\n" 12884"\n" 12885"However, as 2009 turned into 2010, attentions turned away from the Middle-" 12886"East as the increasingly bold power grabs by China started to make waves. " 12887"The People's Republic had been nibbling away at its neighbours for several " 12888"years, but in December of 2010, after decades of harsh words and grim " 12889"promises, Taiwan was finally conquered by a full-scale Chinese military " 12890"invasion. The UN gave several sternly-worded reprimands which were summarily " 12891"ignored. The international community debated the issue at length, and did " 12892"nothing.\n" 12893"\n" 12894"The Second Cold War between the old United States and China began when China " 12895"annexed North and South Korea in 2012, after secret agents managed to " 12896"disable North Korea's entire nuclear arsenal for the length of the three-day " 12897"invasion. The well-trained and equipped People's Army vastly outnumbered the " 12898"Korean divisions; they occupied both countries long before the Koreans could " 12899"even begin to receive aid from overseas. The move drew even more ire from " 12900"the UN and cooled diplomatic relations between China and Russia for decades " 12901"to come.\n" 12902"\n" 12903"Tensions around the world remained high during the length of the Second Cold " 12904"War, with rebellions the order of the day in the newly-subjugated Chinese " 12905"territories, but ultimately neither China nor the US was ready to commit to " 12906"nuclear annihilation.\n" 12907"\n" 12908"The war technically came to an end in 2031, as the US economy crumbled under " 12909"a crushing military budget and deficit interest rates that exceeded the " 12910"country's entire gross national product. Meanwhile, having become " 12911"increasingly liberal during the Cold War years, China took on the mantle of " 12912"world leader without knowing quite what to do with it. Its leaders perhaps " 12913"became drunk with power, a little too hungry, a little too proud. Using the " 12914"army to try and enforce their decision, they attempted to revert the country " 12915"to the brutal Stalinist oppression of the 20th century. The people did not " 12916"approve.\n" 12917"\n" 12918"The ensuing civil war was like nothing Earth had ever seen. Officers often " 12919"referred to it as the bastard child of Vietnam and the First World War. It " 12920"saw firebombing of entire populations, mass executions of prisoners of war, " 12921"and tactical nuclear strikes on several cities -- including Shanghai, Seoul " 12922"and New Delhi -- on 7 June 2034. Government loyalists dropped a total of six " 12923"50-kiloton devices on heavily-defended rebel positions, including the " 12924"civilian populations the rebels were protecting.\n" 12925"\n" 12926"The loyalist army suffered massive desertions in the days that followed; it " 12927"was the single event that eventually spelled doom for the government. More " 12928"than six million lives were lost before the surrender of loyalist forces on " 12929"15 August 2036, having fought tooth and nail and employed large-scale " 12930"scorched earth tactics as the rebels slowly drove them into the Indian " 12931"Ocean. This is the official ending of the Second Cold War." 12932 12933#: ../base/ufos/msgid/news.ufo:128 12934#, fuzzy 12935msgid "" 12936"The Asian Republic:\n" 12937"\n" 12938"In the years that followed, the reformed Republic of China -- taking up its " 12939"old, pre-Communist name -- slowly relinquished its conquered territories, " 12940"including those seized in centuries past, offering them a choice between " 12941"independence or a seat on the new governmental council as an equal and " 12942"respected part of the new Republic. Having fought on the rebel side " 12943"throughout the civil war, Taiwan was the first to merge with the new " 12944"Republic, reconciling its differences with the mainland after the Communist " 12945"government surrendered. Taiwan quickly became a major player in the new " 12946"council and was instrumental in sending the captured government leaders off " 12947"to The Hague to face a war crimes tribunal. North Korea, another rebel " 12948"nation, also elected to remain in the Republic, sensing opportunities for " 12949"greater economic growth and freedom from dictatorship. They would not be " 12950"disappointed.\n" 12951"\n" 12952"The resurgence of the Chinese economy was dubbed a miracle by contemporary " 12953"historians. The first breakthroughs in nanotechnology were made by Chinese " 12954"researchers, bringing in vast medical-industrial contracts from all over the " 12955"world. Despite old hatreds and mistrust, other east-Asian nations slowly " 12956"joined the Republic, which was soon redubbed the Asian Republic to honour " 12957"its new members. Even Japan eventually joined to bolster its flagging " 12958"economy and a population which had dwindled through the war years. The " 12959"Republic continued mostly true to its principles with the civil war still " 12960"fresh in mind. Over the years it made a reputation for dealing with all its " 12961"member nations in good faith, and built enough trust and solidarity that it " 12962"can now speak with a single voice for all the billions of people of south-" 12963"east Asia.\n" 12964"\n" 12965"Today, the Asian Republic's economy has all but recovered due to the " 12966"commercialisation of nanotech and holographics. It still possesses a strong " 12967"and up-to-date military, trained to a higher standard than any other " 12968"country.\n" 12969"\n" 12970"\n" 12971"\n" 12972"The Revolutionary Countries:\n" 12973"\n" 12974"With the successive fall of both the United States and China, Socialism in " 12975"South-America waxed and waned during the post-war years. The US's economic " 12976"death brought on a surge of revolutionary fervor, swaying several nations " 12977"away from the influence of capitalism. However, with a democratic framework " 12978"already halfway in place in most countries, the ideal of rule of the people " 12979"could for the first time be realised without corruption. This new wave " 12980"proposed to unite the principles of democracy with true Socialist ideals.\n" 12981"\n" 12982"The whole continent watched in horror at the nuking of Shanghai during the " 12983"Second Cold War, televised all over the globe right up to the final second. " 12984"The new wave suffered another major blow when China fell. In that, everyone " 12985"could see a first-hand example of what might happen to the revolution if it " 12986"went the way of dictatorship and totalitarianism. It didn't take long for " 12987"the leaders to respond.\n" 12988"\n" 12989"Several dictator-led countries immediately tried to turn on the thumbscrews, " 12990"trying to head off a rebellion before it began, which caused a huge backlash " 12991"in the larger democratic nations, particularly Cuba, Brazil and Argentina. " 12992"Suddenly, the last remaining kings of South-America were left with no " 12993"friends at all.\n" 12994"\n" 12995"One by one, they caved to public and political pressure and were replaced by " 12996"elected houses. The revolution picked up speed instead of losing it; they " 12997"encouraged greater trade, closer integration, and eventually followed " 12998"Europe's example of open borders. A new network of highways all over the " 12999"continent strengthened economies and allowed far more efficient use of " 13000"arable land. South-America's natural riches were tapped like never before, " 13001"and they demanded fair prices for every bit of it.\n" 13002"\n" 13003"Today, the member nations have merged so closely that they are better known " 13004"as a single body: the Revolutionary Countries. One joint government " 13005"represents the entire continent, and they manage an economical juggernaut " 13006"surpassed only by the Greater European Union. Their military is small but " 13007"has state-of-the-art equipment. Their training is not exceptional.\n" 13008"\n" 13009"\n" 13010"\n" 13011"United America:\n" 13012"\n" 13013"As the US economy started to break down in the late 2020s, more and more " 13014"people abandoned the country for the greener pastures of Canada and, " 13015"ironically, Mexico. The value of the dollar plummeted to unprecedented " 13016"depths, impoverishing millions until its price was fixed by the IMF and the " 13017"international banking community. The country was then saddled with a brutal " 13018"reform plan, requiring it to sell off or mothball over half of its military " 13019"arsenal. To cope with the repayment on sixteen trillion dollars of debt, its " 13020"interest rate was frozen and its exports shifted to technology and luxury " 13021"goods. Successful restructuring of NASA, combined with a functional " 13022"spaceplane prototype, also turned outer space into a money-maker for the " 13023"post-collapse US. Cape Canaveral began offering the cheapest space launches " 13024"anywhere on the planet, first with their prototype, later with fully-" 13025"functional advanced spaceplane designs. This significantly helped the " 13026"beleaguered country claw its way back towards the black.\n" 13027"\n" 13028"The cooperation between North-American nations began with financial aid from " 13029"Canada and Mexico, which saw their exports to the US dipping dangerously and " 13030"wanted to help fix their most important trading partner. The growing number " 13031"of expatriates also served to create closer ties. Then, in the most " 13032"unexpected political turnaround in 2042, Mexico elected the US expatriate " 13033"Esteban Villa-Lobos Garcia to the office of president.\n" 13034"\n" 13035"The election was hotly contested. However, the decision held through two " 13036"recounts, and the new president was inaugurated in July of 2042. Eventually, " 13037"a combination of sound policies and personal charisma brought most of the " 13038"country around on Garcia; and then he proposed the Tomorrow Plan.\n" 13039"\n" 13040"Under the plan, Mexico, Canada and the USA would unite into one country to " 13041"reawaken the North American superpower. In a number of controversial public " 13042"votes, the general population in all three countries gave majority support " 13043"for the Tomorrow Plan; 52% in the United States, 64% in Canada, and 71% in " 13044"Mexico. The merger was eventually finalised in 2050, creating a United " 13045"America out of the dominant powers of the New World. The booming space " 13046"industry quickly spread throughout the new country, and despite a few " 13047"stumbles along the way, North America steamed headlong towards recovery.\n" 13048"\n" 13049"Today, UA's debt has decreased from sixteen trillion to two, and standards " 13050"of living have nearly recovered to what they were before the crash. UA has " 13051"the most advanced space industry on the planet; NASA performs almost 70% of " 13052"commercial space launches around the globe. It exports vast quantities of " 13053"goods to every other nation and is projected to return to solvency in less " 13054"than three years. Militarily, the UA is the weakest of all the meganations. " 13055"It has only a small volunteer army and a tiny defence budget as mandated by " 13056"the IMF. However, what forces the UA does have are highly-trained and can " 13057"turn on a dime, able to reach any place in the country within two hours.\n" 13058"\n" 13059"\n" 13060"\n" 13061"The Greater European Union:\n" 13062"\n" 13063"Slowly but surely, the European Union has expanded borders further and " 13064"further with every passing decade. It first moved into the Middle-East when " 13065"it accepted Israel as an associate member in 2011, and then upgraded both " 13066"Israel and Turkey to full membership in 2017. Several Atlantic islands were " 13067"also accepted in the same resolution, making it the single greatest EU " 13068"expansion of the 21st century.\n" 13069"\n" 13070"Following Israel's controversial entrance as an associate member, the EU " 13071"passed stricter laws on human rights, freedom of religion and separation of " 13072"church and state. It was also the first Western superpower to officially " 13073"recognise the Middle-Eastern Alliance, and fostered close relations with the " 13074"Alliance -- despite United States protests -- in the hope of reducing " 13075"culture clash and the ongoing threat of terrorism. For the most part, they " 13076"were successful.\n" 13077"\n" 13078"In 2028, Greenland -- having grown strong due to immigration from the United " 13079"States -- formally declared its independence from Denmark. No battles were " 13080"fought; the Danish government grudgingly recognised the independence due to " 13081"political pressure from other European countries. In the following months, " 13082"Greenland briefly considered joining the US as a protectorate, but " 13083"reconsidered when the EU offered a full membership. This, along with the " 13084"defection of several US island protectorates in the Atlantic, impelled the " 13085"EU to rename itself the 'Greater European Union'.\n" 13086"\n" 13087"In the aftermath of the Second Cold War, the GEU has always been on the " 13088"forefront of political development. It was the only Western nation to second " 13089"the Middle-Eastern Alliance's vote of no confidence on the old United " 13090"Nations, after the UN's complete failure to act during the Chinese expansion " 13091"and eventual civil war. The GEU also strongly supported the Alliance's " 13092"efforts to create a new UN, providing fair representation to all the world's " 13093"nations, and with enough teeth to live up to the principles under which it " 13094"was first created.\n" 13095"\n" 13096"Today, the GEU is the strongest economical and political force in the world. " 13097"However, its vast bureaucracy and large number of members -- members who " 13098"don't always see eye-to-eye -- make it slow to manoeuvre in every way. Its " 13099"military is large and powerful but poorly-integrated, with each individual " 13100"army sticking to the language and traditions of their country. Military " 13101"cooperation is difficult to achieve and requires going through huge amounts " 13102"of red tape. The GEU contributes a majority of UN troops, but they are only " 13103"ever used as peacekepeers. Whether or not the GEU militaries have lost their " 13104"'edge' has been a subject of hot debate in Brussels for many years, and " 13105"there appears to be no decision in sight.\n" 13106"\n" 13107"\n" 13108"\n" 13109"The Middle-Eastern Alliance:\n" 13110"\n" 13111"The rise of the Middle-Eastern Alliance was a surprise to everyone, " 13112"including the people involved. It was designed solely to weaken Western " 13113"influence in the Middle-East. The principal designers and first members -- " 13114"Iran, Syria, Jordan and Afghanistan -- never meant the Alliance to last more " 13115"than a decade, by which time they expected it to fragment and disband under " 13116"the weight of its own differences.\n" 13117"\n" 13118"The Second Cold War changed everything. The People's Republic of China was " 13119"no longer a nearby ally against the West; it became an expanding threat with " 13120"an appetite, casting hungry eyes on Nepal, chunks of India, and possibly " 13121"even the sovereign states on China's western border. Pakistan, Tajikistan " 13122"and Kyrgyzstan rushed into the arms of the Alliance in order to guard " 13123"themselves against invasion. The Arabian subcontinent joined the Alliance " 13124"not a year later, seeking to expand their political pull with the West. " 13125"Without even realising it, they had formed a power block covering nearly the " 13126"entire Middle-East. Their position was simply too good to allow it to " 13127"crumble.\n" 13128"\n" 13129"The expanded Alliance, now recognised by the European Union, stepped onto " 13130"the international stage with knife in hand. They had a stranglehold on most " 13131"of the world's remaining oil supplies and the will to exploit it.\n" 13132"\n" 13133"The Alliance's economic power grew as outside oil reserves dwindled. " 13134"Pharmaceutical manufacturers packed up in droves and moved to the Middle-" 13135"East, the only place left in the world where oil was cheap and plentiful. " 13136"This, along with the many other applications of crude oil, allowed the " 13137"Middle-East to survive the Russian 'nuclear revolution' and the subsequent " 13138"worldwide migration to nuclear power. It continued its expansion with Egypt, " 13139"Uzbekistan, Turkmenistan, and disputed chunks of Africa around the Red Sea. " 13140"The entire Red Sea region was quickly pacified when the Alliance moved in " 13141"its military to assist the new African members.\n" 13142"\n" 13143"Today, the spread of prosperity has turned the Middle-East away from dogma " 13144"and towards secular law and gender equality. It is still ruled by " 13145"individuals -- Sultans, Emirs, Maliks, Presidents and Generals -- but their " 13146"personal power is kept in check by the rest of the Alliance, rulers who do " 13147"not want their colleagues stepping out of line. Political dissent is " 13148"tolerated due to pressure from the EU and other nations, but even in 2084 " 13149"few of the Alliance's member nations have a functioning democratic process.\n" 13150"\n" 13151"The Alliance military is large, fast and mean. It is one of the most elite " 13152"and well-equipped forces in the world, and it uses more permissive rules of " 13153"engagement than either United America or the Asian Republic. Their clause " 13154"for 'acceptable civilian casualties' has been the source of huge amounts of " 13155"criticism from across the world, but the Alliance has stubbornly maintained " 13156"this clause throughout the four decades it has been in effect.\n" 13157"\n" 13158"\n" 13159"\n" 13160"New Africa:\n" 13161"\n" 13162"Born out of violence and strife, New Africa found its unification in " 13163"separation. It languished onwards for three decades into the 21st century, " 13164"as it had done for far too long, with its civil wars and ethnic purges and " 13165"atrocities beyond measure. That is, until several central-African nations " 13166"undertook a massive project in 2039 to break the notorious diamond cartels " 13167"and seize their revenue for long-term national improvement.\n" 13168"\n" 13169"It resulted in a military and economic bloodbath. The UN attempted various " 13170"measures to stop the fighting but, even more toothless than ever before, it " 13171"accomplished nothing. However, the league of nations was eventually joined " 13172"by several others, tired of being pushed around by Western conglomerates, " 13173"and after several years of bitter fighting they were successful in taking " 13174"down the cartels one by one. This left them with some of the largest, most " 13175"advanced diamond and gold mines in the world; it made their combined " 13176"territory the largest single supplier of natural diamonds in the world. It " 13177"also gave them a new sense of what they could accomplish together. The core " 13178"of New Africa was born.\n" 13179"\n" 13180"All the African nations involved in the anti-cartel war, with the exception " 13181"of territories loyal to the Commonwealth of Oceania and the Middle-Eastern " 13182"Alliance, began to work much more closely together, taking cues from South-" 13183"America in building a dependable road network to fuel trade and " 13184"communication. It also allowed a much better distribution of food. Over the " 13185"next thirty years, New Africa completely eliminated famine within its " 13186"borders, which it changed completely to accomodate ethnicity and a desire " 13187"for independence within its territories, and brought socialised public " 13188"health-care to its people at near-ruinous cost. However, it also found new " 13189"exports in the commercialised, sustainable growth of tropical hardwood and " 13190"exotic fruit. The new cooperation made price agreements across the continent " 13191"possible for the first time; like the Revolutionary Countries, New Africa " 13192"forced the rest of the world to pay fairly for all goods and services.\n" 13193"\n" 13194"Today, New Africa is still the weakest of the great powers economically, but " 13195"it is growing fast. It has a large, motivated standing army, but the troops " 13196"are not well-equipped, armed mostly with former US antiques and even century-" 13197"old Soviet equipment. They also have trouble getting to remote locations due " 13198"to frequent equipment failures and the continent's difficult geography. Most " 13199"of the time, the best the New Africans can do is spot UFOs as they land with " 13200"one of thousands of scouts and small patrols out in the country to combat " 13201"poaching and smuggling.\n" 13202"\n" 13203"\n" 13204"\n" 13205"Russia:\n" 13206"\n" 13207"Russia took decades to recover from the fall of the Soviet Union and the " 13208"ravages of the Soviet system on the country's economy. It festered like an " 13209"open wound for the first half of the 21st century, still trying to quash the " 13210"constant rebellions in Chechnya, still trying to reform after 70 years of " 13211"state domination, still trying to get back its lost position as a world " 13212"superpower.\n" 13213"\n" 13214"Things finally started getting better for Russia when then-prime minister " 13215"Yevgeny Karamazov granted complete independence to Chechnya in 2047. While " 13216"the newly official Chechen Republic imploded in a storm of violence about " 13217"who exactly should rule, Russia turned away and set itself to fixing its own " 13218"problems, leaving Chechnya to itself -- and to the new and improved UN, " 13219"which immediately took an interest in trying to stop the bloodshed. " 13220"Unfortunately that wouldn't happen for a long time, and even then Chechnya " 13221"could only return to Russia's sphere of influence, but for the first time it " 13222"did so as a fully-recognised independent voice.\n" 13223"\n" 13224"Economic salvation for Russia -- especially with oil supplies from the " 13225"Middle-East dwindling -- began with drilling the country's own oil in " 13226"Siberia, with new techniques and equipment able to survive the harsh winter " 13227"conditions, and later with the construction of a series of new nuclear power " 13228"plants. Russia invested heavily in research to make the new plants smaller, " 13229"safer and -- more importantly -- sustainable. This involved a switch from " 13230"enriched uranium to thorium as the main nuclear fuel for all the new Russian " 13231"plants, and advanced new designs based upon the 'energy amplifier', a new " 13232"type of fission reactor first test-built near Rome from 2004 to 2011. Two of " 13233"the new reactors even consumed plutonium from dismantled nuclear weapons and " 13234"from the stored waste of older power plants.\n" 13235"\n" 13236"Then, eight years after the Chechen independence, Russia's 'nuclear " 13237"revolution' really came into its own with the invention of the depleted " 13238"element postprocessor, which could convert 90% of an energy amplifier's " 13239"waste into radiation-free elements in weeks instead of centuries. The " 13240"Russians ended the age-old energy crisis almost overnight; nuclear fission " 13241"became safe, relatively clean, and global thorium supplies would see the " 13242"world clear into the year 3000.\n" 13243"\n" 13244"Today, many of the ex-Soviet republics have rejoined Russia, following the " 13245"example of the other great nations, eager to take advantage of the power " 13246"generation and nuclear technology that are now Russia's main exports. The " 13247"nuclear revolution continues even today with the gradual development and " 13248"commercialisation of fusion power. Though its economy is still troubled, the " 13249"country is now in better shape than it has been for centuries -- whether " 13250"under the khans, the czars or the Soviets. Its military is somewhat " 13251"antiquated but highly-trained, well-disciplined and professional, and it " 13252"does not lack for manpower.\n" 13253"\n" 13254"\n" 13255"\n" 13256"The Commonwealth of Oceania:\n" 13257"\n" 13258"The Commonwealth of Nations, a political organisation made up of most of the " 13259"countries of the old British Empire, lost a great deal of power going into " 13260"the Second Cold War. First, Pakistan cut its ties to the Commonwealth when " 13261"joining the Middle-Eastern Alliance. Then, as the United States crashed and " 13262"burned, Britain and Canada became more and more concerned with their own " 13263"parts of the world and let their participation dwindle to nothing. By 2030, " 13264"they were members in name only.\n" 13265"\n" 13266"The growing power of China throughout the war caused a huge expansion in " 13267"military budgets for India and Australia, budgets which their economies had " 13268"trouble supporting. Then, in 2035, India became one more battlefield in the " 13269"Chinese civil war. Veteran government troops easily defeated the Indian " 13270"military in several short but bloody engagements and seized most of the " 13271"country while the rebels pursued.\n" 13272"\n" 13273"Australia pledged a full-scale military intervention along with several " 13274"South-African Commonwealth members. After weeks of brutal fighting, the " 13275"Australian divisions managed to link up with Chinese rebel forces and the " 13276"surviving regiments of the Indian army, and together they nearly annihilated " 13277"the governmental army before the surrender in 2036.\n" 13278"\n" 13279"The cost was high. The conquered parts of India were a wasteland, the " 13280"country had no government left after the nuking of New Delhi, and famines " 13281"were already starting to grip the population. It began ceding worthless " 13282"parts of land to other nations and gave independence to several small " 13283"regions along its border. The remaining Commonwealth nations undertook the " 13284"vast task of reconstructing India, though many abandoned the project and the " 13285"Commonwealth in favour of the other growing superpowers.\n" 13286"\n" 13287"The reconstruction of India eventually united the Commonwealth into one " 13288"great nation, taking advantage of their geographic location around the " 13289"Indian Ocean and the South Pacific to charge strategic tariffs for ships " 13290"passing through their waters. Commonwealth shipping, on the other hand, was " 13291"free from tariffs and quickly rose to dominance in the competitive market. " 13292"Later, with the breaking of the diamond cartels in Africa, the Commonwealth " 13293"seized several leaderless mines inside its borders and used them to their " 13294"full potential.\n" 13295"\n" 13296"Today, the Commonwealth of Nations is better known as the 'Commonwealth of " 13297"Oceania' or just 'Oceania'. Since its inception it has accepted several non-" 13298"Commonwealth countries into its midst, notably Madagascar, Zimbabwe and " 13299"Indonesia, extending its control over the Oceanian waters. While it still " 13300"can't compete economically with the richer nations, it has carved out its " 13301"own niche, and is quite happy to go on prospering in it.\n" 13302"\n" 13303"Oceania's military consists mainly of a powerful navy. Its land army is " 13304"minuscule compared to that of any nation except United America, and serves " 13305"only in a defensive capacity, with average training and equipment. However, " 13306"it can respond fairly quickly in emergency situations." 13307msgstr "" 13308"The Asian Republic:\n" 13309"\n" 13310"In the years that followed, the reformed Republic of China -- taking up its " 13311"old, pre-Communist name -- slowly relinquished its conquered territories, " 13312"including those seized in centuries past, offering them a choice between " 13313"independence or a seat on the new governmental council as an equal and " 13314"respected part of the new Republic. Having fought on the rebel side " 13315"throughout the civil war, Taiwan was the first to merge with the new " 13316"Republic, reconciling its differences with the mainland after the Communist " 13317"government surrendered. Taiwan quickly became a major player in the new " 13318"council and was instrumental in sending the captured government leaders off " 13319"to The Hague to face a war crimes tribunal. North Korea, another rebel " 13320"nation, also elected to remain in the Republic, sensing opportunities for " 13321"greater economic growth and freedom from dictatorship. They would not be " 13322"disappointed.\n" 13323"\n" 13324"The resurgence of the Chinese economy was dubbed a miracle by contemporary " 13325"historians. The first breakthroughs in nanotechnology were made by Chinese " 13326"researchers, bringing in vast medical-industrial contracts from all over the " 13327"world. Despite old hatreds and mistrust, other east-Asian nations slowly " 13328"joined the Republic, which was soon redubbed the Asian Republic to honour " 13329"its new members. Even Japan eventually joined to bolster its flagging " 13330"economy and a population which had dwindled through the war years. The " 13331"Republic continued mostly true to its principles with the civil war still " 13332"fresh in mind. Over the years it made a reputation for dealing with all its " 13333"member nations in good faith, and built enough trust and solidarity that it " 13334"can now speak with a single voice for all the billions of people of south-" 13335"east Asia.\n" 13336"\n" 13337"Today, the Asian Republic's economy has all but recovered due to the " 13338"commercialisation of nanotech and holographics. It still possesses a strong " 13339"and up-to-date military, trained to a higher standard than any other " 13340"country.\n" 13341"\n" 13342"\n" 13343"\n" 13344"The Revolutionary Countries:\n" 13345"\n" 13346"With the successive fall of both the United States and China, Socialism in " 13347"South-America waxed and waned during the post-war years. The US's economic " 13348"death brought on a surge of revolutionary fervor, swaying several nations " 13349"away from the influence of capitalism. However, with a democratic framework " 13350"already halfway in place in most countries, the ideal of rule of the people " 13351"could for the first time be realised without corruption. This new wave " 13352"proposed to unite the principles of democracy with true Socialist ideals.\n" 13353"\n" 13354"The whole continent watched in horror at the nuking of Shanghai during the " 13355"Second Cold War, televised all over the globe right up to the final second. " 13356"The new wave suffered another major blow when China fell. In that, everyone " 13357"could see a first-hand example of what might happen to the revolution if it " 13358"went the way of dictatorship and totalitarianism. It didn't take long for " 13359"the leaders to respond.\n" 13360"\n" 13361"Several dictator-led countries immediately tried to turn on the thumbscrews, " 13362"trying to head off a rebellion before it began, which caused a huge backlash " 13363"in the larger democratic nations, particularly Cuba, Brazil and Argentina. " 13364"Suddenly, the last remaining kings of South-America were left with no " 13365"friends at all.\n" 13366"\n" 13367"One by one, they caved to public and political pressure and were replaced by " 13368"elected houses. The revolution picked up speed instead of losing it; they " 13369"encouraged greater trade, closer integration, and eventually followed " 13370"Europe's example of open borders. A new network of highways all over the " 13371"continent strengthened economies and allowed far more efficient use of " 13372"arable land. South-America's natural riches were tapped like never before, " 13373"and they demanded fair prices for every bit of it.\n" 13374"\n" 13375"Today, the member nations have merged so closely that they are better known " 13376"as a single body: the Revolutionary Countries. One joint government " 13377"represents the entire continent, and they manage an economical juggernaut " 13378"surpassed only by the Greater European Union. Their military is small but " 13379"has state-of-the-art equipment. Their training is not exceptional.\n" 13380"\n" 13381"\n" 13382"\n" 13383"United America:\n" 13384"\n" 13385"As the US economy started to break down in the late 2020s, more and more " 13386"people abandoned the country for the greener pastures of Canada and, " 13387"ironically, Mexico. The value of the dollar plummeted to unprecedented " 13388"depths, impoverishing millions until its price was fixed by the IMF and the " 13389"international banking community. The country was then saddled with a brutal " 13390"reform plan, requiring it to sell off or mothball over half of its military " 13391"arsenal. To cope with the repayment on sixteen trillion dollars of debt, its " 13392"interest rate was frozen and its exports shifted to technology and luxury " 13393"goods. Successful restructuring of NASA, combined with a functional " 13394"spaceplane prototype, also turned outer space into a money-maker for the " 13395"post-collapse US. Cape Canaveral began offering the cheapest space launches " 13396"anywhere on the planet, first with their prototype, later with fully-" 13397"functional advanced spaceplane designs. This significantly helped the " 13398"beleaguered country claw its way back towards the black.\n" 13399"\n" 13400"The cooperation between North-American nations began with financial aid from " 13401"Canada and Mexico, which saw their exports to the US dipping dangerously and " 13402"wanted to help fix their most important trading partner. The growing number " 13403"of expatriates also served to create closer ties. Then, in the most " 13404"unexpected political turnaround in 2042, Mexico elected the US expatriate " 13405"Esteban Villa-Lobos Garcia to the office of president.\n" 13406"\n" 13407"The election was hotly contested. However, the decision held through two " 13408"recounts, and the new president was inaugurated in July of 2042. Eventually, " 13409"a combination of sound policies and personal charisma brought most of the " 13410"country around on Garcia; and then he proposed the Tomorrow Plan.\n" 13411"\n" 13412"Under the plan, Mexico, Canada and the USA would unite into one country to " 13413"reawaken the North American superpower. In a number of controversial public " 13414"votes, the general population in all three countries gave majority support " 13415"for the Tomorrow Plan; 52% in the United States, 64% in Canada, and 71% in " 13416"Mexico. The merger was eventually finalised in 2050, creating a United " 13417"America out of the dominant powers of the New World. The booming space " 13418"industry quickly spread throughout the new country, and despite a few " 13419"stumbles along the way, North America steamed headlong towards recovery.\n" 13420"\n" 13421"Today, UA's debt has decreased from sixteen trillion to two, and standards " 13422"of living have nearly recovered to what they were before the crash. UA has " 13423"the most advanced space industry on the planet; NASA performs almost 70% of " 13424"commercial space launches around the globe. It exports vast quantities of " 13425"goods to every other nation and is projected to return to solvency in less " 13426"than three years. Militarily, the UA is the weakest of all the meganations. " 13427"It has only a small volunteer army and a tiny defence budget as mandated by " 13428"the IMF. However, what forces the UA does have are highly-trained and can " 13429"turn on a dime, able to reach any place in the country within two hours.\n" 13430"\n" 13431"\n" 13432"\n" 13433"The Greater European Union:\n" 13434"\n" 13435"Slowly but surely, the European Union has expanded borders further and " 13436"further with every passing decade. It first moved into the Middle-East when " 13437"it accepted Israel as an associate member in 2011, and then upgraded both " 13438"Israel and Turkey to full membership in 2017. Several Atlantic islands were " 13439"also accepted in the same resolution, making it the single greatest EU " 13440"expansion of the 21st century.\n" 13441"\n" 13442"Following Israel's controversial entrance as an associate member, the EU " 13443"passed stricter laws on human rights, freedom of religion and separation of " 13444"church and state. It was also the first Western superpower to officially " 13445"recognise the Middle-Eastern Alliance, and fostered close relations with the " 13446"Alliance -- despite United States protests -- in the hope of reducing " 13447"culture clash and the ongoing threat of terrorism. For the most part, they " 13448"were successful.\n" 13449"\n" 13450"In 2028, Greenland -- having grown strong due to immigration from the United " 13451"States -- formally declared its independence from Denmark. No battles were " 13452"fought; the Danish government grudgingly recognised the independence due to " 13453"political pressure from other European countries. In the following months, " 13454"Greenland briefly considered joining the US as a protectorate, but " 13455"reconsidered when the EU offered a full membership. This, along with the " 13456"defection of several US island protectorates in the Atlantic, impelled the " 13457"EU to rename itself the 'Greater European Union'.\n" 13458"\n" 13459"In the aftermath of the Second Cold War, the GEU has always been on the " 13460"forefront of political development. It was the only Western nation to second " 13461"the Middle-Eastern Alliance's vote of no confidence on the old United " 13462"Nations, after the UN's complete failure to act during the Chinese expansion " 13463"and eventual civil war. The GEU also strongly supported the Alliance's " 13464"efforts to create a new UN, providing fair representation to all the world's " 13465"nations, and with enough teeth to live up to the principles under which it " 13466"was first created.\n" 13467"\n" 13468"Today, the GEU is the strongest economical and political force in the world. " 13469"However, its vast bureaucracy and large number of members -- members who " 13470"don't always see eye-to-eye -- make it slow to manoeuvre in every way. Its " 13471"military is large and powerful but poorly-integrated, with each individual " 13472"army sticking to the language and traditions of their country. Military " 13473"cooperation is difficult to achieve and requires going through huge amounts " 13474"of red tape. The GEU contributes a majority of UN troops, but they are only " 13475"ever used as peacekepeers. Whether or not the GEU militaries have lost their " 13476"'edge' has been a subject of hot debate in Brussels for many years, and " 13477"there appears to be no decision in sight.\n" 13478"\n" 13479"\n" 13480"\n" 13481"The Middle-Eastern Alliance:\n" 13482"\n" 13483"The rise of the Middle-Eastern Alliance was a surprise to everyone, " 13484"including the people involved. It was designed solely to weaken Western " 13485"influence in the Middle-East. The principal designers and first members -- " 13486"Iran, Syria, Jordan and Afghanistan -- never meant the Alliance to last more " 13487"than a decade, by which time they expected it to fragment and disband under " 13488"the weight of its own differences.\n" 13489"\n" 13490"The Second Cold War changed everything. The People's Republic of China was " 13491"no longer a nearby ally against the West; it became an expanding threat with " 13492"an appetite, casting hungry eyes on Nepal, chunks of India, and possibly " 13493"even the sovereign states on China's western border. Pakistan, Tajikistan " 13494"and Kyrgyzstan rushed into the arms of the Alliance in order to guard " 13495"themselves against invasion. The Arabian subcontinent joined the Alliance " 13496"not a year later, seeking to expand their political pull with the West. " 13497"Without even realising it, they had formed a power block covering nearly the " 13498"entire Middle-East. Their position was simply too good to allow it to " 13499"crumble.\n" 13500"\n" 13501"The expanded Alliance, now recognised by the European Union, stepped onto " 13502"the international stage with knife in hand. They had a stranglehold on most " 13503"of the world's remaining oil supplies and the will to exploit it.\n" 13504"\n" 13505"The Alliance's economic power grew as outside oil reserves dwindled. " 13506"Pharmaceutical manufacturers packed up in droves and moved to the Middle-" 13507"East, the only place left in the world where oil was cheap and plentiful. " 13508"This, along with the many other applications of crude oil, allowed the " 13509"Middle-East to survive the Russian 'nuclear revolution' and the subsequent " 13510"worldwide migration to nuclear power. It continued its expansion with Egypt, " 13511"Uzbekistan, Turkmenistan, and disputed chunks of Africa around the Red Sea. " 13512"The entire Red Sea region was quickly pacified when the Alliance moved in " 13513"its military to assist the new African members.\n" 13514"\n" 13515"Today, the spread of prosperity has turned the Middle-East away from dogma " 13516"and towards secular law and gender equality. It is still ruled by " 13517"individuals -- Sultans, Emirs, Maliks, Presidents and Generals -- but their " 13518"personal power is kept in check by the rest of the Alliance, rulers who do " 13519"not want their colleagues stepping out of line. Political dissent is " 13520"tolerated due to pressure from the EU and other nations, but even in 2084 " 13521"few of the Alliance's member nations have a functioning democratic process.\n" 13522"\n" 13523"The Alliance military is large, fast and mean. It is one of the most elite " 13524"and well-equipped forces in the world, and it uses more permissive rules of " 13525"engagement than either United America or the Asian Republic. Their clause " 13526"for 'acceptable civilian casualties' has been the source of huge amounts of " 13527"criticism from across the world, but the Alliance has stubbornly maintained " 13528"this clause throughout the four decades it has been in effect.\n" 13529"\n" 13530"\n" 13531"\n" 13532"New Africa:\n" 13533"\n" 13534"Born out of violence and strife, New Africa found its unification in " 13535"separation. It languished onwards for three decades into the 21st century, " 13536"as it had done for far too long, with its civil wars and ethnic purges and " 13537"atrocities beyond measure. That is, until several central-African nations " 13538"undertook a massive project in 2039 to break the notorious diamond cartels " 13539"and seize their revenue for long-term national improvement.\n" 13540"\n" 13541"It resulted in a military and economic bloodbath. The UN attempted various " 13542"measures to stop the fighting but, even more toothless than ever before, it " 13543"accomplished nothing. However, the league of nations was eventually joined " 13544"by several others, tired of being pushed around by Western conglomerates, " 13545"and after several years of bitter fighting they were successful in taking " 13546"down the cartels one by one. This left them with some of the largest, most " 13547"advanced diamond and gold mines in the world; it made their combined " 13548"territory the largest single supplier of natural diamonds in the world. It " 13549"also gave them a new sense of what they could accomplish together. The core " 13550"of New Africa was born.\n" 13551"\n" 13552"All the African nations involved in the anti-cartel war, with the exception " 13553"of territories loyal to the Commonwealth of Oceania and the Middle-Eastern " 13554"Alliance, began to work much more closely together, taking cues from South-" 13555"America in building a dependable road network to fuel trade and " 13556"communication. It also allowed a much better distribution of food. Over the " 13557"next thirty years, New Africa completely eliminated famine within its " 13558"borders, which it changed completely to accomodate ethnicity and a desire " 13559"for independence within its territories, and brought socialised public " 13560"health-care to its people at near-ruinous cost. However, it also found new " 13561"exports in the commercialised, sustainable growth of tropical hardwood and " 13562"exotic fruit. The new cooperation made price agreements across the continent " 13563"possible for the first time; like the Revolutionary Countries, New Africa " 13564"forced the rest of the world to pay fairly for all goods and services.\n" 13565"\n" 13566"Today, New Africa is still the weakest of the great powers economically, but " 13567"it is growing fast. It has a large, motivated standing army, but the troops " 13568"are not well-equipped, armed mostly with former US antiques and even century-" 13569"old Soviet equipment. They also have trouble getting to remote locations due " 13570"to frequent equipment failures and the continent's difficult geography. Most " 13571"of the time, the best the New Africans can do is spot UFOs as they land with " 13572"one of thousands of scouts and small patrols out in the country to combat " 13573"poaching and smuggling.\n" 13574"\n" 13575"\n" 13576"\n" 13577"Russia:\n" 13578"\n" 13579"Russia took decades to recover from the fall of the Soviet Union and the " 13580"ravages of the Soviet system on the country's economy. It festered like an " 13581"open wound for the first half of the 21st century, still trying to quash the " 13582"constant rebellions in Chechnya, still trying to reform after 70 years of " 13583"state domination, still trying to get back its lost position as a world " 13584"superpower.\n" 13585"\n" 13586"Things finally started getting better for Russia when then-prime minister " 13587"Yevgeny Karamazov granted complete independence to Chechnya in 2047. While " 13588"the newly official Chechen Republic imploded in a storm of violence about " 13589"who exactly should rule, Russia turned away and set itself to fixing its own " 13590"problems, leaving Chechnya to itself -- and to the new and improved UN, " 13591"which immediately took an interest in trying to stop the bloodshed. " 13592"Unfortunately that wouldn't happen for a long time, and even then Chechnya " 13593"could only return to Russia's sphere of influence, but for the first time it " 13594"did so as a fully-recognised independent voice.\n" 13595"\n" 13596"Economic salvation for Russia -- especially with oil supplies from the " 13597"Middle-East dwindling -- began with drilling the country's own oil in " 13598"Siberia, with new techniques and equipment able to survive the harsh winter " 13599"conditions, and later with the construction of a series of new nuclear power " 13600"plants. Russia invested heavily in research to make the new plants smaller, " 13601"safer and -- more importantly -- sustainable. This involved a switch from " 13602"enriched uranium to thorium as the main nuclear fuel for all the new Russian " 13603"plants, and advanced new designs based upon the 'energy amplifier', a new " 13604"type of fission reactor first test-built near Rome from 2004 to 2011. Two of " 13605"the new reactors even consumed plutonium from dismantled nuclear weapons and " 13606"from the stored waste of older power plants.\n" 13607"\n" 13608"Then, eight years after the Chechen independence, Russia's 'nuclear " 13609"revolution' really came into its own with the invention of the depleted " 13610"element postprocessor, which could convert 90% of an energy amplifier's " 13611"waste into radiation-free elements in weeks instead of centuries. The " 13612"Russians ended the age-old energy crisis almost overnight; nuclear fission " 13613"became safe, relatively clean, and global thorium supplies would see the " 13614"world clear into the year 3000.\n" 13615"\n" 13616"Today, many of the ex-Soviet republics have rejoined Russia, following the " 13617"example of the other great nations, eager to take advantage of the power " 13618"generation and nuclear technology that are now Russia's main exports. The " 13619"nuclear revolution continues even today with the gradual development and " 13620"commercialisation of fusion power. Though its economy is still troubled, the " 13621"country is now in better shape than it has been for centuries -- whether " 13622"under the khans, the czars or the Soviets. Its military is somewhat " 13623"antiquated but highly-trained, well-disciplined and professional, and it " 13624"does not lack for manpower.\n" 13625"\n" 13626"\n" 13627"\n" 13628"The Commonwealth of Oceania:\n" 13629"\n" 13630"The Commonwealth of Nations, a political organisation made up of most of the " 13631"countries of the old British Empire, lost a great deal of power going into " 13632"the Second Cold War. First, Pakistan cut its ties to the Commonwealth when " 13633"joining the Middle-Eastern Alliance. Then, as the United States crashed and " 13634"burned, Britain and Canada became more and more concerned with their own " 13635"parts of the world and let their participation dwindle to nothing. By 2030, " 13636"they were members in name only.\n" 13637"\n" 13638"The growing power of China throughout the war caused a huge expansion in " 13639"military budgets for India and Australia, budgets which their economies had " 13640"trouble supporting. Then, in 2035, India became one more battlefield in the " 13641"Chinese civil war. Veteran government troops easily defeated the Indian " 13642"military in several short but bloody engagements and seized most of the " 13643"country while the rebels pursued.\n" 13644"\n" 13645"Australia pledged a full-scale military intervention along with several " 13646"South-African Commonwealth members. After weeks of brutal fighting, the " 13647"Australian divisions managed to link up with Chinese rebel forces and the " 13648"surviving regiments of the Indian army, and together they nearly annihilated " 13649"the governmental army before the surrender in 2036.\n" 13650"\n" 13651"The cost was high. The conquered parts of India were a wasteland, the " 13652"country had no government left after the nuking of New Delhi, and famines " 13653"were already starting to grip the population. It began ceding worthless " 13654"parts of land to other nations and gave independence to several small " 13655"regions along its border. The remaining Commonwealth nations undertook the " 13656"vast task of reconstructing India, though many abandoned the project and the " 13657"Commonwealth in favour of the other growing superpowers.\n" 13658"\n" 13659"The reconstruction of India eventually united the Commonwealth into one " 13660"great nation, taking advantage of their geographic location around the " 13661"Indian Ocean and the South Pacific to charge strategic tariffs for ships " 13662"passing through their waters. Commonwealth shipping, on the other hand, was " 13663"free from tariffs and quickly rose to dominance in the competitive market. " 13664"Later, with the breaking of the diamond cartels in Africa, the Commonwealth " 13665"seized several leaderless mines inside its borders and used them to their " 13666"full potential.\n" 13667"\n" 13668"Today, the Commonwealth of Nations is better known as the 'Commonwealth of " 13669"Oceania' or just 'Oceania'. Since its inception it has accepted several non-" 13670"Commonwealth countries into its midst, notably Madagascar, Zimbabwe and " 13671"Indonesia, extending its control over the Oceanian waters. While it still " 13672"can't compete economically with the richer nations, it has carved out its " 13673"own niche, and is quite happy to go on prospering in it.\n" 13674"\n" 13675"Oceania's military consists mainly of a powerful navy. Its land army is " 13676"minuscule compared to that of any nation except United America, and serves " 13677"only in a defensive capacity, with average training and equipment. However, " 13678"it can respond fairly quickly in emergency situations." 13679 13680#: ../base/ufos/msgid/news.ufo:158 13681#, fuzzy 13682msgid "" 13683"\"Project PHALANX\" was first conceived by the United States Department of " 13684"Defense in 1955, after years of growing concern over increased numbers of " 13685"UFO sightings all across the world. The possibility of an alien invasion " 13686"plagued badly on the minds of politicians already unnerved by the nuclear " 13687"power of the Soviet Union. The existence of hostile extraterrestrial life in " 13688"the universe seemed a very remote possibility, even moreso that these " 13689"hostiles might find Earth among all the vastness of space -- but could " 13690"America afford to take that chance?\n" 13691"\n" 13692"The project's proponents spent two years building support among the highest " 13693"levels of power. Finally, in 1957, PHALANX received its first funding " 13694"allocation. A significant chunk of the year's 'black budget' went to the " 13695"construction of an advanced underground complex in the Nevada desert " 13696"somewhere in the territory of Nellis Air Force Base. The complex was named " 13697"\"PHALANX Pacific Operations Command\", loaded with state-of-the-art " 13698"equipment, and staffed with the best and brightest to hammer out how best to " 13699"combat an extraterrestrial incursion into US soil.\n" 13700"\n" 13701"The project was a rousing success in its formative years, developing ground-" 13702"breaking technologies and producing working prototypes of things the world " 13703"had never seen before, all for a fraction of the costs that civilian " 13704"contractors would run up. Due to its very nature, PHALANX was the subject of " 13705"yearly budget battles, but its R&D successes always gave the project a " 13706"reason to continue even for the most hardline practicalists.\n" 13707"\n" 13708"However, the world moved on while PHALANX kept preparing for something that " 13709"never happened. The Vietnam war saw a tremendous upsurge in military " 13710"spending, almost none of which was allocated to PHALANX or similar projects, " 13711"who saw their own budgets slashed and burned in the face of war. Despite " 13712"repeated requests for more funding, the Joint Chiefs dismissed the " 13713"outlandish 1950s program as 'pie-in-the-sky' spending and let it continue " 13714"only because of its research efforts. Most of the remaining funding went to " 13715"keep old equipment serviced and the labs running, if only barely.\n" 13716"\n" 13717"PHALANX never quite recovered after the war. They would never again have the " 13718"budgets they had in the '50s; the glory years were over. They supplied some " 13719"new technology used in the Gulf War, and experienced brief uptick during the " 13720"opening years of the 21st century due to soaring US military budgets, but " 13721"after these brief spurts of creativity the project would again fade into " 13722"obscurity.\n" 13723"\n" 13724"The Second Cold War drained away the last life left in the project. Its " 13725"commanders struggled to keep it going without even the money to keep their " 13726"aircraft in the sky, but even the invention of artificial spider silk " 13727"couldn't save them from the United States' crashing economy. The country's " 13728"slide into ruin necked every 'non-essential' military program in the " 13729"country, one by one, and PHALANX was finally stricken from the budget in " 13730"2027. It was five months away from its 70th anniversary. The staff was " 13731"dismissed, the base dismantled, the unique equipment mothballed and thrown " 13732"into storage. The project was quickly forgotten.\n" 13733"\n" 13734"Until it was rediscovered on 9 March 2084 by an old man who remembered " 13735"reading about it in a dusty file in his long-demolished office.\n" 13736"\n" 13737"The horror and enormity of the events in Mumbai shocked the world. The " 13738"existence of intelligent alien life in the universe was no longer a matter " 13739"of faith. Not only did it exist, it had made contact in the worst way. The " 13740"massacres were too large and visible for Earth's governments to keep them " 13741"secret. Video evidence of the smoking, blood-stained streets aired on " 13742"television sets around the world. The aliens had left no other evidence of " 13743"their visit; they diligently recovered their dead and collected every scrap " 13744"of dropped technology before pulling out.\n" 13745"\n" 13746"Panic spread like wildfire in the wake of the Mumbai broadcasts, and things " 13747"got worse as word reached the general public about the slaughter in Bonn, " 13748"Johannesburg and Bangkok. The world knew it had been visited, and now it " 13749"began to realise it was under attack.\n" 13750"\n" 13751"The quest for solutions was frantic. The United Nations remained in session " 13752"continuously for over a week. Plans were drawn up and burnt down with " 13753"lightning speed. The world was completely defenceless against an alien " 13754"invasion, both militarily and psychologically. No one had prepared for this. " 13755"It was one of the forgotten doomsday scenarios that sat crumbling to dust in " 13756"the back closet of some strategic planning office, unread and unheeded. Now, " 13757"however, the public demanded answers that no one knew, action that no one " 13758"could provide.\n" 13759"\n" 13760"The UN could agree only on a few token gestures; at the order of the " 13761"Security Council, NASA evacuated International Space Stations 1 and 2, as " 13762"well as the permanent colony on the moon. The entire range of planned " 13763"missions to Mars was stricken from the calendar. On all the matters that " 13764"counted, the UN was deadlocked. Some nations wanted to build massive orbital " 13765"defences while others insisted they should be permitted to use nuclear " 13766"missiles for UFO interception. Still others had even more outlandish " 13767"projects to push. The situation grew worse as the days wore on, until one " 13768"aging diplomat remembered the PHALANX project.\n" 13769"\n" 13770"With full access to the old US files, the UN was shocked to find plans, " 13771"designs, equipment and training manuals; a fully-detailed response to an " 13772"invasion scenario. They immediately decided to revive PHALANX and equip it " 13773"to defend Earth from the alien threat. However, everyone who was once a part " 13774"of PHALANX was either dead or dying. They were going to need a new staff.\n" 13775"\n" 13776"By unanimous vote, it was decided to keep the project as secret as possible, " 13777"known only to the highest-ranking politicians and military commanders in the " 13778"world. The public was comforted with smokescreens and sweet lies while a " 13779"hand-picked team of operatives from all over the world struggled to " 13780"resurrect PHALANX and whip it back into fighting trim. Old equipment was " 13781"tracked down and recovered from gutted warehouses, crumbling manuals were " 13782"dusted off, and stockpiles of weapons were reassembled for use. With the " 13783"secret backing of all eight great powers, the project had funding, support " 13784"and the men it needed to go to war.\n" 13785"\n" 13786"All it lacked was a leader." 13787msgstr "" 13788"\"Project PHALANX\" was first conceived by the United States Department of " 13789"Defense in 1955, after years of growing concern over increased numbers of " 13790"UFO sightings all across the world. The possibility of an alien invasion " 13791"plagued badly on the minds of politicians already unnerved by the nuclear " 13792"power of the Soviet Union. The existence of hostile extraterrestrial life in " 13793"the universe seemed a very remote possibility, even moreso that these " 13794"hostiles might find Earth among all the vastness of space -- but could " 13795"America afford to take that chance?\n" 13796"\n" 13797"The project's proponents spent two years building support among the highest " 13798"levels of power. Finally, in 1957, PHALANX received its first funding " 13799"allocation. A significant chunk of the year's 'black budget' went to the " 13800"construction of an advanced underground complex in the Nevada desert " 13801"somewhere in the territory of Nellis Air Force Base. The complex was named " 13802"\"PHALANX 태평양 작전본부\", loaded with state-of-the-art equipment, and " 13803"staffed with the best and brightest to hammer out how best to combat an " 13804"extraterrestrial incursion into US soil.\n" 13805"\n" 13806"The project was a rousing success in its formative years, developing ground-" 13807"breaking technologies and producing working prototypes of things the world " 13808"had never seen before, all for a fraction of the costs that civilian " 13809"contractors would run up. Due to its very nature, PHALANX was the subject of " 13810"yearly budget battles, but its R&D successes always gave the project a " 13811"reason to continue even for the most hardline practicalists.\n" 13812"\n" 13813"However, the world moved on while PHALANX kept preparing for something that " 13814"never happened. The Vietnam war saw a tremendous upsurge in military " 13815"spending, almost none of which was allocated to PHALANX or similar projects, " 13816"who saw their own budgets slashed and burned in the face of war. Despite " 13817"repeated requests for more funding, the Joint Chiefs dismissed the " 13818"outlandish 1950s program as 'pie-in-the-sky' spending and let it continue " 13819"only because of its research efforts. Most of the remaining funding went to " 13820"keep old equipment serviced and the labs running, if only barely.\n" 13821"\n" 13822"PHALANX never quite recovered after the war. They would never again have the " 13823"budgets they had in the '50s; the glory years were over. They supplied some " 13824"new technology used in the Gulf War, and experienced brief uptick during the " 13825"opening years of the 21st century due to soaring US military budgets, but " 13826"after these brief spurts of creativity the project would again fade into " 13827"obscurity.\n" 13828"\n" 13829"The Second Cold War drained away the last life left in the project. Its " 13830"commanders struggled to keep it going without even the money to keep their " 13831"aircraft in the sky, but even the invention of artificial spider silk " 13832"couldn't save them from the United States' crashing economy. The country's " 13833"slide into ruin necked every 'non-essential' military program in the " 13834"country, one by one, and PHALANX was finally stricken from the budget in " 13835"2027. It was five months away from its 70th anniversary. The staff was " 13836"dismissed, the base dismantled, the unique equipment mothballed and thrown " 13837"into storage. The project was quickly forgotten.\n" 13838"\n" 13839"Until it was rediscovered on 9 March 2084 by an old man who remembered " 13840"reading about it in a dusty file in his long-demolished office.\n" 13841"\n" 13842"The horror and enormity of the events in Mumbai shocked the world. The " 13843"existence of intelligent alien life in the universe was no longer a matter " 13844"of faith. Not only did it exist, it had made contact in the worst way. The " 13845"massacres were too large and visible for Earth's governments to keep them " 13846"secret. Video evidence of the smoking, blood-stained streets aired on " 13847"television sets around the world. The aliens had left no other evidence of " 13848"their visit; they diligently recovered their dead and collected every scrap " 13849"of dropped technology before pulling out.\n" 13850"\n" 13851"Panic spread like wildfire in the wake of the Mumbai broadcasts, and things " 13852"got worse as word reached the general public about the slaughter in Bonn, " 13853"Johannesburg and Bangkok. The world knew it had been visited, and now it " 13854"began to realise it was under attack.\n" 13855"\n" 13856"The quest for solutions was frantic. The United Nations remained in session " 13857"continuously for over a week. Plans were drawn up and burnt down with " 13858"lightning speed. The world was completely defenceless against an alien " 13859"invasion, both militarily and psychologically. No one had prepared for this. " 13860"It was one of the forgotten doomsday scenarios that sat crumbling to dust in " 13861"the back closet of some strategic planning office, unread and unheeded. Now, " 13862"however, the public demanded answers that no one knew, action that no one " 13863"could provide.\n" 13864"\n" 13865"The UN could agree only on a few token gestures; at the order of the " 13866"Security Council, NASA evacuated International Space Stations 1 and 2, as " 13867"well as the permanent colony on the moon. The entire range of planned " 13868"missions to Mars was stricken from the calendar. On all the matters that " 13869"counted, the UN was deadlocked. Some nations wanted to build massive orbital " 13870"defences while others insisted they should be permitted to use nuclear " 13871"missiles for UFO interception. Still others had even more outlandish " 13872"projects to push. The situation grew worse as the days wore on, until one " 13873"aging diplomat remembered the PHALANX project.\n" 13874"\n" 13875"With full access to the old US files, the UN was shocked to find plans, " 13876"designs, equipment and training manuals; a fully-detailed response to an " 13877"invasion scenario. They immediately decided to revive PHALANX and equip it " 13878"to defend Earth from the alien threat. However, everyone who was once a part " 13879"of PHALANX was either dead or dying. They were going to need a new staff.\n" 13880"\n" 13881"By unanimous vote, it was decided to keep the project as secret as possible, " 13882"known only to the highest-ranking politicians and military commanders in the " 13883"world. The public was comforted with smokescreens and sweet lies while a " 13884"hand-picked team of operatives from all over the world struggled to " 13885"resurrect PHALANX and whip it back into fighting trim. Old equipment was " 13886"tracked down and recovered from gutted warehouses, crumbling manuals were " 13887"dusted off, and stockpiles of weapons were reassembled for use. With the " 13888"secret backing of all eight great powers, the project had funding, support " 13889"and the men it needed to go to war.\n" 13890"\n" 13891"All it lacked was a leader." 13892 13893#: ../base/ufos/msgid/news.ufo:182 13894#, fuzzy 13895msgid "" 13896"Commander,\n" 13897"\n" 13898"New information has come to light that you need to see. We've discovered a " 13899"commonality that may give us some new insight into the aliens' diversity.\n" 13900"\n" 13901"During our first analyses of the aliens' cellular structure, we encountered " 13902"some anomalies where our DNA replication tests would fail due to unexplained " 13903"sample contamination. We initially discarded this as human error, but the " 13904"problem has continued to appear with surprising regularity. The same result, " 13905"again and again; every time we run a sample that hasn't been cryofrozen for " 13906"storage, we have difficulty extracting a single uncontaminated sequence. I " 13907"spent some of my off hours studying the problem, and I believe I've found " 13908"the cause.\n" 13909"\n" 13910"The simplest explanation is this: There are two types of DNA present in our " 13911"blood samples. The foreign DNA's prevalence is total; these sequences can be " 13912"found in every member of the Taman species, and closer study has confirmed " 13913"that similar sequences exist in the blood of other species we've recovered. " 13914"The source seems to be a kind of single-cellular organism present in huge " 13915"numbers in the alien bloodstream. There are several versions of it, one for " 13916"each species of alien, and they all share remarkable DNA similarities. " 13917"Interestingly, although these organisms all have an identical number of " 13918"chromosomes, none of them can survive in a body that is not a member of its " 13919"source species. Also curious is the fact that there are absolutely no " 13920"variations in DNA between organisms of the same version. This leads us to " 13921"believe that the different versions may have been engineered -- wholly or in " 13922"part -- to suit the individual species.\n" 13923"\n" 13924"We now surmise that all aliens carry a version of this micro-organic " 13925"infection. The organism's function is not readily apparent. We've run tests " 13926"on various experimental tissue samples, both infected and control specimens. " 13927"The infected tissues do not appear to suffer any negative effects -- or " 13928"positive ones, for that matter -- from the organism's presence. They are " 13929"essentially indistinguishable from uninfected tissues. Since the organism " 13930"requires a living host for its own survival, it seems to be either a " 13931"parasite or a symbiote with currently unobserved benefits.\n" 13932"\n" 13933"We have dubbed this organism the 'EXtraterrestrial Viral Infection', or XVI. " 13934"This may be somewhat of a misnomer in microbiological terms; XVI is a " 13935"complex multi-celled organism far larger than any terrestrial virus, but it " 13936"acts and replicates exactly like one. Therefore we feel the term is " 13937"warranted. As each alien species carries a unique strand of the infection, " 13938"we have given them alphabetical designations after the source species in " 13939"which the strand can be found. Tamans have XVI-T, Shevaar have XVI-S, and so " 13940"forth.\n" 13941"\n" 13942"The infection's purpose remains nebulous at this point, but it is the only " 13943"thing we've found so far that binds these diverse races together physically. " 13944"We can only assume that new strands of the infection were engineered to suit " 13945"each species, perhaps something that allows them to coexist the way they " 13946"do.\n" 13947"\n" 13948"There is no indication that this organism is contagious to humans. When " 13949"injecting cultures of human tissue with fresh alien blood, we have observed " 13950"the alien blood being completely rejected, as expected. Unexpectedly, " 13951"however, any trace of the infection was subsequently annihilated by standard " 13952"human T cells. The organism was unable to take root in the face of our " 13953"immune system.\n" 13954"\n" 13955"We currently do not believe the XVI organism poses a threat to our soldiers " 13956"on the battlefield. However, we will continue research and keep you updated " 13957"about any developments. A thorough blood screening of all our personnel is " 13958"in progress, just in case, and strict quarantine procedures will be " 13959"maintained throughout the lab.\n" 13960"\n" 13961"Sincerely,\n" 13962"\n" 13963"Dr. Connor" 13964msgstr "" 13965"사령관님,\n" 13966"\n" 13967"New information has come to light during the last batch of autopsies you " 13968"requested. Our reports stand, but we've discovered a commonality that may " 13969"give us some new insight into the aliens' diversity.\n" 13970"\n" 13971"During our first analyses of the aliens' cellular structure, we encountered " 13972"some anomalies where our DNA replication tests would fail due to unexplained " 13973"sample contamination. We initially discarded this as human error, but the " 13974"problem has continued to appear with surprising regularity. The same result, " 13975"again and again; every time we run a sample that hasn't been cryofrozen for " 13976"storage, we have difficulty extracting a single uncontaminated sequence. I " 13977"spent some of my off hours studying the problem, and I believe I've found " 13978"the cause.\n" 13979"\n" 13980"The simplest explanation is this: There are two types of DNA present in our " 13981"blood samples. The foreign DNA's prevalence is total; these sequences can be " 13982"found in every member of the Taman species, and closer study has confirmed " 13983"that similar sequences exist in the blood of other species we've recovered. " 13984"The source seems to be a kind of single-cellular organism present in huge " 13985"numbers in the alien bloodstream. There are several versions of it, one for " 13986"each species of alien, and they all share remarkable DNA similarities. " 13987"Interestingly, although these organisms all have an identical number of " 13988"chromosomes, none of them can survive in a body that is not a member of its " 13989"source species. Also curious is the fact that there are absolutely no " 13990"variations in DNA between organisms of the same version. This leads us to " 13991"believe that the different versions may have been engineered -- wholly or in " 13992"part -- to suit the individual species.\n" 13993"\n" 13994"We now surmise that all aliens carry a version of this micro-organic " 13995"infection. The organism's function is not readily apparent. We've run tests " 13996"on various experimental tissue samples, both infected and control specimens. " 13997"The infected tissues do not appear to suffer any negative effects -- or " 13998"positive ones, for that matter -- from the organism's presence. They are " 13999"essentially indistinguishable from uninfected tissues. Since the organism " 14000"requires a living host for its own survival, it seems to be either a " 14001"parasite or a symbiote with currently unobserved benefits.\n" 14002"\n" 14003"We have dubbed this organism the 'EXtraterrestrial Viral Infection', or XVI. " 14004"This may be somewhat of a misnomer in microbiological terms; XVI is a " 14005"complex multi-celled organism far larger than any terrestrial virus, but it " 14006"acts and replicates exactly like one. Therefore we feel the term is " 14007"warranted. As each alien species carries a unique strand of the infection, " 14008"we have given them alphabetical designations after the source species in " 14009"which the strand can be found. Tamans have XVI-T, Shevaar have XVI-S, and so " 14010"forth.\n" 14011"\n" 14012"The infection's purpose remains nebulous at this point, but it is the only " 14013"thing we've found so far that binds these diverse races together physically. " 14014"We can only assume that new strands of the infection were engineered to suit " 14015"each species, perhaps something that allows them to coexist the way they " 14016"do.\n" 14017"\n" 14018"There is no indication that this organism is contagious to humans. When " 14019"injecting cultures of human tissue with fresh alien blood, we have observed " 14020"the alien blood being completely rejected, as expected. Unexpectedly, " 14021"however, any trace of the infection was subsequently annihilated by standard " 14022"human T cells. The organism was unable to take root in the face of our " 14023"immune system.\n" 14024"\n" 14025"We currently do not believe the XVI organism poses a threat to our soldiers " 14026"on the battlefield. However, we will continue research and keep you updated " 14027"about any developments. A thorough blood screening of all our personnel is " 14028"in progress, just in case, and strict quarantine procedures will be " 14029"maintained throughout the lab.\n" 14030"\n" 14031"친애하는,\n" 14032"\n" 14033"Connor 박사로부터" 14034 14035#: ../base/ufos/msgid/skills.ufo:2 14036msgid "" 14037"Determines a soldier's accuracy with any weapon. Soldiers will increase " 14038"their accuracy when they use weapons effectively in battle." 14039msgstr "" 14040"무기에 상관없이 병사의 적중도을 결정합니다. 병사들이 전투에서 무기를 효과적으" 14041"로 사용하면 적중률이 올라갑니다." 14042 14043#: ../base/ufos/msgid/skills.ufo:5 14044msgid "" 14045"Determines a soldier's accuracy with assault weapons. Soldiers will increase " 14046"their assault proficiency when they use assault weapons effectively in " 14047"battle." 14048msgstr "" 14049"병사의 돌격 무기 적중도를 결정합니다. 병사들이 전투에서 돌격 무기를 효과적으" 14050"로 사용하면 돌격 능숙도가 올라갑니다." 14051 14052#: ../base/ufos/msgid/skills.ufo:8 14053msgid "" 14054"Determines a soldier's accuracy with close-quarters weapons. Soldiers will " 14055"increase their close proficiency when they use close-quarters weapons " 14056"effectively in battle." 14057msgstr "" 14058"병사의 단거리 무기 적중도를 결정합니다. 병사들이 전투에서 단거리 무기를 효과" 14059"적으로 사용하면 단거리 무기 능숙도가 올라갑니다." 14060 14061#: ../base/ufos/msgid/skills.ufo:11 14062msgid "" 14063"Determines a soldier's accuracy with explosive weapons. Soldiers will " 14064"increase their explosive proficiency when they use explosive weapons " 14065"effectively in battle." 14066msgstr "" 14067"병사의 폭발식 무기 적중도를 결정합니다. 병사들이 전투에서 폭발식 무기를 효과" 14068"적으로 사용하면 폭발식 무기 능숙도가 올라갑니다." 14069 14070#: ../base/ufos/msgid/skills.ufo:14 14071msgid "" 14072"Determines a soldier's mental endurance and performance. Soldiers will " 14073"increase their mental strength when they engage in effective combat " 14074"operations." 14075msgstr "" 14076"병사의 정신적 지구력 및 활동 성과를 결정합니다. 병사들이 효과적인 전투 작전" 14077"에 임하면 정신력이 올라갑니다." 14078 14079#: ../base/ufos/msgid/skills.ufo:17 14080msgid "" 14081"Determines the weight a soldier can carry before becoming encumbered on the " 14082"battlefield. Soldiers will increase their strength on the battlefield and " 14083"will do so more quickly if they carry more weight in battle." 14084msgstr "" 14085"병사가 전장에서 지장을 겪지 않고 소지할 수 있는 무게를 결정합니다. 병사들이 " 14086"전투중에 더 무거운 짐을 소지할수록 그들의 근력 상승치와 상승속도가 올라갑니" 14087"다." 14088 14089#: ../base/ufos/msgid/skills.ufo:20 14090msgid "" 14091"Determines a soldier's accuracy with sniper weapons. Soldiers will increase " 14092"their sniper proficiency when they use sniper weapons effectively in battle." 14093msgstr "" 14094"병사의 저격 무기 적중도를 결정합니다. 병사들이 전투에서 저격 무기를 효과적으" 14095"로 사용하면 저격 무기 능숙도가 올라갑니다." 14096 14097#: ../base/ufos/msgid/skills.ufo:23 14098msgid "" 14099"Determines the amount of Time Units a soldier has each turn. Soldiers will " 14100"increase their speed engaging in standard fire and movement procedures on " 14101"the battlefield." 14102msgstr "" 14103"병사가 매턴 가지는 활동력을 결정합니다. 병사들이 전장에서 일반 사격 및 이동 " 14104"과정에 임할 때 속도가 좋아집니다." 14105 14106#: ../base/ufos/msgid/story.ufo:16 14107#, fuzzy 14108msgid "" 14109"Our study on antimatter is complete, Commander, and we're ready to present " 14110"our results. I'm afraid the news is mostly bad.\n" 14111"\n" 14112"There are a lot of things the aliens know that we don't. Nowhere is this " 14113"more clear in their widespread use of antimatter. It seems to be plentiful " 14114"for them, at least plentiful enough to send out UFO after UFO to Earth, " 14115"burning tanks full of antiprotons. Human experiments into antimatter, on the " 14116"other hand . . .\n" 14117"\n" 14118"The first artificially produced antimatter on Earth consisted of 9 atoms of " 14119"anti-hydrogen created at the CERN particle physics laboratory, situated near " 14120"Geneva on the border between France and Switzerland. Not long after, another " 14121"lab produced approximately 100 atoms. We've come slowly forward over the " 14122"years in tiny, tiny steps, but even though we can now produce antiprotons by " 14123"the millions, it's easy to forget just how little that really is.\n" 14124"\n" 14125"In fact, the biggest obstacle to our adaptation of the alien fuel is the " 14126"availability of antiprotons. We've come a long way since 1995, but even with " 14127"every particle physics laboratory in the world churning out as many " 14128"antiprotons as possible, it would take eighty million years to produce 1 " 14129"gramme's worth of antiprotons. By comparison, the amount contained in a " 14130"UFO's tank exceeds that of all the antimatter produced on Earth over the " 14131"past hundred years.\n" 14132"\n" 14133"Humanity is a long, long way off from being able to create antiprotons in " 14134"the amounts necessary to fuel these matter-antimatter rockets. The bottom " 14135"line is, we cannot duplicate this alien technology. We don't know how they " 14136"create their antimatter or how they manage to generate enough electricity to " 14137"do so. Unless and until we can get our hands on this equipment, our efforts " 14138"will be fruitless.\n" 14139"\n" 14140"Our only major successes have come from studying how the aliens store their " 14141"antimatter. We're confident we can employ the same magnetic storage " 14142"techniques, creating special facilities for safely storing antimatter. I've " 14143"sent you a set of blueprints in a separate message to peruse at your " 14144"convenience. We've also designed antimatter fuel tanks that should fit in " 14145"our interceptors given some major overhaul. Of course we'll need a full " 14146"understanding of the alien engines before we can begin designing a new " 14147"aircraft propulsion system.\n" 14148"\n" 14149"For all intents and purposes, we are unable to replicate the alien fuel. If " 14150"we use antimatter in our own technology we will be dependent upon recovering " 14151"it from alien sources. This seems a dangerous course of action, but we may " 14152"have no choice; we need to adapt this technology as soon as possible if we " 14153"are to have any chance of truly stopping the invasion.\n" 14154"\n" 14155"Cdr. Navarre" 14156msgstr "" 14157"Our study on antimatter is complete, Commander, and we're ready to present " 14158"our results. I'm afraid the news is mostly bad.\n" 14159"\n" 14160"There are a lot of things the aliens know that we don't. Nowhere is this " 14161"more clear in their widespread use of antimatter. It seems to be plentiful " 14162"for them, at least plentiful enough to send out UFO after UFO to Earth, " 14163"burning tanks full of antiprotons. Human experiments into antimatter, on the " 14164"other hand . . .\n" 14165"\n" 14166"The first artificially produced antimatter on Earth consisted of 9 atoms of " 14167"anti-hydrogen created at the CERN particle physics laboratory, situated near " 14168"Geneva on the border between France and Switzerland. Not long after, another " 14169"lab produced approximately 100 atoms. We've come slowly forward over the " 14170"years in tiny, tiny steps, but even though we can now produce antiprotons by " 14171"the millions, it's easy to forget just how little that really is.\n" 14172"\n" 14173"In fact, the biggest obstacle to our adaptation of the alien fuel is the " 14174"availability of antiprotons. We've come a long way since 1995, but even with " 14175"every particle physics laboratory in the world churning out as many " 14176"antiprotons as possible, it would take eighty million years to produce 1 " 14177"gramme's worth of antiprotons. By comparison, the amount contained in a " 14178"UFO's tank exceeds that of all the antimatter produced on Earth over the " 14179"past hundred years.\n" 14180"\n" 14181"Humanity is a long, long way off from being able to create antiprotons in " 14182"the amounts necessary to fuel these matter-antimatter rockets. The bottom " 14183"line is, we cannot duplicate this alien technology. We don't know how they " 14184"create their antimatter or how they manage to generate enough electricity to " 14185"do so. Unless and until we can get our hands on this equipment, our efforts " 14186"will be fruitless.\n" 14187"\n" 14188"Our only major successes have come from studying how the aliens store their " 14189"antimatter. We're confident we can employ the same magnetic storage " 14190"techniques, creating special facilities for safely storing up to ten grammes " 14191"of antimatter. I've sent you a set of blueprints in a separate message to " 14192"peruse at your convenience. We've also designed antimatter fuel tanks that " 14193"should fit in our interceptors given some major overhaul. Of course we'll " 14194"need a full understanding of the alien engines before we can begin " 14195"incorporating it.\n" 14196"\n" 14197"For all intents and purposes, we are unable to replicate the alien fuel. If " 14198"we use antimatter in our own technology we will be dependent upon recovering " 14199"it from alien sources. This seems a dangerous course of action, but we may " 14200"have no choice; we need to adapt this technology as soon as possible if we " 14201"are to have any chance of truly stopping the invasion.\n" 14202"\n" 14203"--Cdr. Navarre" 14204 14205#: ../base/ufos/msgid/story.ufo:24 14206#, fuzzy 14207msgid "" 14208"Commander, based on the extremely interesting findings we've made during our " 14209"examination of the UFO we dismantled, I'd like your permission to use some " 14210"lab time in order to more closely analyse the aliens' extensive use of " 14211"antimatter and its implications on this war.\n" 14212"\n" 14213"Particularly I would like to see if we can find some way to replicate " 14214"antimatter for our own purposes. Matter-antimatter annihilation has " 14215"astonishing potential as a fuel. In terms of energy generation, it has " 14216"probably the best energy density of any material in the known universe; the " 14217"ability to use it like the aliens use it would catapult our technology base " 14218"centuries into the future. We must research this at the earliest " 14219"opportunity!\n" 14220"\n" 14221"Cdr. Navarre" 14222msgstr "" 14223"Commander, based on the extremely interesting findings we've made during our " 14224"examination of the UFO we dismantled, I'd like your permission to use some " 14225"lab time in order to more closely analyse the aliens' extensive use of " 14226"antimatter and its implications on this war.\n" 14227"\n" 14228"Particularly I would like to see if we can find some way to replicate " 14229"antimatter for our own purposes. Matter-antimatter annihilation has " 14230"astonishing potential as a fuel. In terms of energy generation, it has " 14231"probably the best size-to-weight ratio of any material in the universe; the " 14232"ability to use it like the aliens use it would catapult our technology base " 14233"centuries into the future. We must research this at the earliest " 14234"opportunity!\n" 14235"\n" 14236"--Cdr. Navarre" 14237 14238#: ../base/ufos/msgid/story.ufo:38 14239#, fuzzy 14240msgid "" 14241"Commander,\n" 14242"\n" 14243"We have finished our first survey of a live alien specimen. The project has " 14244"produced mixed results.\n" 14245"\n" 14246"The subject is certainly alive, and we have put it through an extensive " 14247"array of toxicology experiments which have provided vital data about its " 14248"vulnerabilities to various chemicals and bio-agents. However, we have been " 14249"completely unable to produce a behavioural analysis of the alien mind. This " 14250"is because the specimen has showed virtually no signs of intelligence since " 14251"its capture. It has done little more than eat, sleep, and stare at the walls " 14252"of its containment unit. It responds to physical stimuli with reflex " 14253"actions, aggression and/or submission, but we could not coax any information " 14254"out of it. Even simple hand signals seem to be beyond the creature's " 14255"comprehension. EEG monitoring reveals that the seemingly highly-developed " 14256"brain registers virtually no brainwave activity at all.\n" 14257"\n" 14258"It is hard to believe this same specimen could have fired advanced alien " 14259"weaponry at our troops during a tactical mission. There is no physical " 14260"trauma that might explain the regression. Perhaps its capture has activated " 14261"some manner of alien counter-interrogation mechanism; we don't know. None of " 14262"my team have managed to produce a viable hypothesis as to the reason why. " 14263"Certainly more research is required. We will keep monitoring the specimen, " 14264"and will notify you immediately if the situation changes.\n" 14265"\n" 14266"Sincerely,\n" 14267"\n" 14268"Dr. Connor" 14269msgstr "" 14270"Commander,\n" 14271"\n" 14272"We have finished our first survey of a live alien specimen. The project has " 14273"produced mixed results.\n" 14274"\n" 14275"The subject is certainly alive, and we have put it through an extensive " 14276"array of toxicology experiments which have provided vital data about its " 14277"vulnerabilities to various chemicals and bio-agents. However, we have been " 14278"completely unable to produce a behavioural analysis of the alien mind. This " 14279"is because the specimen has showed virtually no signs of intelligence since " 14280"its capture. It has done little more than eat, sleep, and stare at the walls " 14281"of its containment unit. It responds to physical stimuli with reflex " 14282"actions, aggression and/or submission, but we could not coax any information " 14283"out of it. Even simple hand signals seem to be beyond the creature's " 14284"comprehension. EEG monitoring reveals that the seemingly highly-developed " 14285"brain registers virtually no brainwave activity at all.\n" 14286"\n" 14287"It is hard to believe this same specimen could have fired advanced alien " 14288"weaponry at our troops during a tactical mission. There is no physical " 14289"trauma that might explain the regression. Perhaps its capture has activated " 14290"some manner of alien counter-interrogation mechanism; we don't know. None of " 14291"my team have managed to produce a viable hypothesis as to the reason why. " 14292"Certainly more research is required. We will keep monitoring the specimen, " 14293"and will notify you immediately if the situation changes.\n" 14294"\n" 14295"Sincerely,\n" 14296"\n" 14297"Dr. Connor" 14298 14299#: ../base/ufos/msgid/story.ufo:52 14300#, fuzzy 14301msgid "" 14302"Commander,\n" 14303"\n" 14304"We have captured a live alien in the field! The creature has been recovered " 14305"from our last tactical mission and is being held in our new Containment " 14306"unit, which I'm pleased to report seems to be working up to spec.\n" 14307"\n" 14308"I don't need to explain why we should start research on this specimen right " 14309"away. The information that could be gleaned from it supercedes all other " 14310"considerations. Up until now we've had no chance to study the alien mind, " 14311"their thoughts and motivations, except through their continued attacks upon " 14312"our world. This is our first chance to discover the aliens' purpose for " 14313"humanity, perhaps even an explanation. Who are they? Why are they here? What " 14314"can we do against them? We can know nothing without interrogating this " 14315"specimen.\n" 14316"\n" 14317"Please send your approval for this program at your earliest convenience.\n" 14318"\n" 14319"Sincerely,\n" 14320"\n" 14321"Dr. Connor" 14322msgstr "" 14323"Commander,\n" 14324"\n" 14325"We have captured a live alien in the field! The creature has been recovered " 14326"from our last tactical mission and is being held in our new Containment " 14327"unit, which I'm pleased to report seems to be working up to spec.\n" 14328"\n" 14329"I don't need to explain why we should start research on this specimen right " 14330"away. The information that could be gleaned from it supercedes all other " 14331"considerations. Up until now we've had no chance to study the alien mind, " 14332"their thoughts and motivations, except through their continued attacks upon " 14333"our world. This is our first chance to discover the aliens' purpose for " 14334"humanity, perhaps even an explanation. Who are they? Why are they here? What " 14335"can we do against them? We can know nothing without interrogating this " 14336"specimen.\n" 14337"\n" 14338"Please send your approval for this program at your earliest convenience.\n" 14339"\n" 14340"Sincerely,\n" 14341"\n" 14342"Dr. Connor" 14343 14344#: ../base/ufos/msgid/story.ufo:76 14345#, fuzzy 14346msgid "" 14347"Commander,\n" 14348"\n" 14349"I have made a thorough examination of the devices found during the alien " 14350"autopsies we've performed. I believe we're now ready to present our " 14351"conclusions.\n" 14352"\n" 14353"From our investigation of tissue growth and scarring around the alien " 14354"larynx, we conclude that these artifacts are surgically implanted in an " 14355"alien's throat at a very early age. Somewhere during adolescence, the child-" 14356"sized device is removed and an adult version is implanted.\n" 14357"\n" 14358"We've examined several different possibilities for the device's function, " 14359"from food preprocessors to suicide equipment, but the obvious answer turned " 14360"out to be the correct one. It is some kind of respirator, allowing the " 14361"aliens to survive in our atmosphere, and possibly other atmospheres as well. " 14362"Every organic specimen we've autopsied has carried one of these devices, all " 14363"with the same basic functionality, implying that their constant operation is " 14364"either required for survival on the alien homeworld or that we are seeing " 14365"only specimens which are intended for frequent planetary operations. " 14366"Certainly external breathing apparatus would be easier and more economical " 14367"to use if these specimens were only intended to take short trips into " 14368"hostile atmospheres.\n" 14369"\n" 14370"The device itself consists of a sophisticated filter stretched across the " 14371"subject's windpipe, and two small spherical tanks positioned on either side " 14372"of the brainstem, connected to the windpipe by a small metal tube. These " 14373"tanks are filled with a gas mixture compressed into a liquid state, " 14374"functioning much like a scuba diver's oxygen bottles. The filter mechanism " 14375"is semi-intelligent; it scrupulously removes all elements that are harmful " 14376"to the subject, but allows beneficial elements to pass through. The tanks " 14377"are refilled by way of a small mechanical navel at the back of the alien's " 14378"neck.\n" 14379"\n" 14380"An examination of the tanks' contents has given us our first accurate data " 14381"on the alien atmosphere. We now have several mixtures on record that we " 14382"believe will be able to support various alien lifeforms in our Containment " 14383"unit. A few of the mixtures in the device are nitrogen-oxygen compounds, " 14384"very similar to our own, but others don't contain any oxygen at all. If all " 14385"of these mixtures are actively used by one or more alien species, some of " 14386"our enemies seem to breathe an atmosphere of almost pure methane.\n" 14387"\n" 14388"The vastly different mixtures are actually giving us a bit of a puzzle. " 14389"Surely it would be more economical to use segregated crews than to force " 14390"these species to coexist in the same place?\n" 14391"\n" 14392"Future questions aside, I'm well pleased with our present results. We can " 14393"now store aliens in our Containment unit for prolonged periods of time -- " 14394"they will no longer suffocate when their atmosphere tanks run out. This " 14395"usually happens after 24 hours without replenishment, so no delays should be " 14396"afforded when we manage to capture a specimen.\n" 14397"\n" 14398"My team and I are all looking forward to finally getting our hands on a live " 14399"one, Commander.\n" 14400"\n" 14401"Sincerely,\n" 14402"\n" 14403"Dr. Connor" 14404msgstr "" 14405"사령관님,\n" 14406"\n" 14407"저는 우리가 내린 결론을 발표할 때가 되었다고 생각합니다.\n" 14408"\n" 14409"조직의 성장과 외계인 후두부의 조사에 따르면, 어릴 때 외계인의 목에 이식수술" 14410"을 한 것으로 결론 내렸습니다. 사춘기 즈음에, 아이용 장치는 제거되고 성인용이 " 14411"이식됩니다.\n" 14412"\n" 14413"전희는 소화기관에서 자살 도구까지, 우리는 장치의 기능에 대한 몇몇가지 가능성" 14414"을 실험해 보았으나 명백한 답은 보정용으로 판명이 났습니다. 외계인들이 우리의 " 14415"대기에서 생존할 수 있도록, 그리고 아마도 다른 대기에서도 가능하도록 해주는 일" 14416"종의 인공 호흡 장치 입니다. 우리가 해부한 모든 생체 표본들은 동일한 기본 기능" 14417"을 가지는 그 장치를 포함하고 있으며, 외계인 모성에서 생존을 위해 필요하거나 " 14418"혹은 빈번하게 다른 행성에서의 장시간 작전하도록 의도되어진 종들에서만 볼 수 " 14419"있다면 그것들은 지속적인 작동을 해야함을 의미합니다. 확실한 것은 적대행성의 " 14420"대기속에서 단기간의 작전을 의도했다면, 외부 호흡기는 사용하기에 쉽고 더욱 경" 14421"제적으로 되어있었을 것입니다\n" 14422"\n" 14423"그 장치는 사체의 기관을 둘러싸는 복잡한 필터로 구성되어있고, 기관과 작은 철제" 14424"튜브로 연결되며, 두개의 구형 탱크가 뇌간의 양쪽에 위치하고 있습니다. 탱크들" 14425"은 혼합된 압축 가스가 액체 상태로 가득 차 있으며, 스쿠바다이버들의 산소탱크처" 14426"럼 작동합니다. 필터 작동원리는 반자동적 입니다; 그것은 사체에 해로운 모든 물" 14427"질은 꼼꼼히 제거하지만, 이로운 물질은 모두 통과합니다. 탱크는 목 뒤쪽 중앙의 " 14428"구멍으로 채울 수 있습니다.\n" 14429"\n" 14430"탱크의 내용물로 부터 정확한 외계인 대기성분을 알아냈습니다.우리는 지금 외계" 14431"인 수용시설에서 다양한 외계종족을 수용하도록 지원할 수 있는 알려져 있는 몇몇 " 14432"혼합물을 보유하고 있습니다. 몇몇 혼합물은 우리의 것과 매우 유사한 산소-질소 " 14433"혼합물이지만 다른 것들은 산소를 전혀 포함하고 있지 않습니다. 만약에 이 모든 " 14434"혼합물이 하나 혹은 모든 외계종족에 대사반응에 사용된다면, 몇몇 종족은 순수한 " 14435"메탄으로 구성된 대기에서 생활하는 것으로 생각되어집니다.\n" 14436"\n" 14437"매우 다양한 혼합물들은 우리에게 고민꺼리만 남겨 주었습니다. 동일한 장소에 함" 14438"께 존재하는 종들에게 강제적으로 하는 것보다 특수한 요원에게 사용되는 것이 더" 14439"욱 경제적인 것은 확실하지 않겠습니까?\n" 14440"\n" 14441"질문은 잠시 잊어주시고, 저는 우리의 연구 성과를 발표하게 되어 매우 기쁩니다. " 14442"외계인을 더욱 장시간 수용할 수 있게 되었습니다. --- 그들은 더 이상 공기탱크 " 14443"고갈로 질식하지 않습니다. 이것은 대개 24시간 재보급 없이 견딜 수 있고, 외계인" 14444"을 생포하고 다루는데까지 걸리는 시간지연을 걱정하지 않아도 됩니다.\n" 14445"\n" 14446"사령관님, 우리 과학자들은 우리 손에 살아 있는 외계인이 오길 기대하고 있습니" 14447"다.\n" 14448"\n" 14449"Connor 박사로부터" 14450 14451#: ../base/ufos/msgid/story.ufo:90 14452#, fuzzy 14453msgid "" 14454"Commander,\n" 14455"\n" 14456"During autopsy of the alien corpses we've recovered, my team and I uncovered " 14457"some peculiar machinery implanted into the throat of the alien specimen. It " 14458"consists of two metal spheres located on either side of the brainstem, " 14459"connected directly to the windpipe by way of a small tube. The windpipe " 14460"itself is protected by some manner of valve or filter. We believe this " 14461"interconnected apparatus may be some kind of breathing equipment or " 14462"rebreather, or even something else entirely; we're not sure how it works " 14463"yet.\n" 14464"\n" 14465"I would like your permission and funding to examine these items more closely " 14466"than our autopsy would allow. At this point in the war, anything that " 14467"enhances our knowledge base about the alien threat is useful, and we may " 14468"discover critical clues about alien technology and biology. Certainly we " 14469"need to find out what the aliens breathe before we can accomodate them in " 14470"our Containment unit for any period of time.\n" 14471"\n" 14472"Cdr. Navarre and his team will be assisting us on the technical side. He has " 14473"committed his full support to the proposal.\n" 14474"\n" 14475"Sincerely,\n" 14476"\n" 14477"Dr. Connor" 14478msgstr "" 14479"사령관님,\n" 14480"\n" 14481"외계인 사체를 부검하던 중, 외계종족의 목에 심겨진 특이한 기계장치를 발견했습" 14482"니다. 뇌간 양쪽에 두개의 구형 철제물로 구성되어 있으며, 작은 튜브로 기관과 직" 14483"접 연결되어 있습니다. 기관은 밸브나 필터류로 보호되고 있습니다. 우리는 이 연" 14484"결된 장치가 호흡도구이거나 산소 호흡기 혹은 그것들을 포함하는 전체적인 것이라" 14485"고 생각하고 있습니다; 아직 어떤 원리인지 알 수 없습니다.\n" 14486"\n" 14487"저는 연구가 계속 되도록 자금과 허가를 내려주시길 바랍니다. 전투적인 관점에" 14488"서, 외계인의 위협으로부터 방어할 수 있는 지식을 늘려나가는 것은 유용하다 생각" 14489"되며, 외계인 기술과 생물학에 대한 치명적인 단서를 발견할지도 모릅니다. 확실" 14490"한 것은, 오랫동안 외계인을 수용할 수 있도록 외계인 호흡에 대한 정보를 찾아야 " 14491"한다는 것입니다.\n" 14492"\n" 14493"Navarre 중령과 그 휘하 장병들은 저희를 기술적으로 지원해 줄 것입니다. 그분께" 14494"서 전폭적인 지원을 약속하셨습니다.\n" 14495"\n" 14496"Connor 박사로부터" 14497 14498#: ../base/ufos/msgid/story.ufo:108 14499#, fuzzy 14500msgid "" 14501"Commander,\n" 14502"\n" 14503"My team has finished conducting a number of tests on our captives that have " 14504"shed some light on the aliens' behaviour.\n" 14505"\n" 14506"In one experiment, an alien specimen was given a box of food, sealed by a " 14507"two-digit number lock. The subject took six hours to find the right " 14508"combination by trial and error. This places the alien's IQ well below most " 14509"large terrestrial mammals; however, when other subjects in the Containment " 14510"were given the same task, with exactly the same lock, they all immediately " 14511"input the right combination on their first attempt without having been " 14512"exposed to the first specimen's attempts. We know how this looks, Commander, " 14513"but I assure you my team and I have been thoroughly conscientious about " 14514"security and separation. The aliens have not been allowed to communicate in " 14515"any way. We're not yet willing to commit to any definite hypothesis about " 14516"these events, though we're working on it.\n" 14517"\n" 14518"Unfortunately, results of our other experiments have been inconclusive at " 14519"best. Various ways of communication have been attempted without success. " 14520"Despite having fully functional vocal cords and/or working hands, they do " 14521"not seem to speak or sign in any sense that we understand. Pheromone " 14522"communication has had no effect beyond simple physical reactions. The large " 14523"biological disparity between alien species also creates its own share of " 14524"problems with containment and communication -- please refer to the alien " 14525"autopsy reports for more details on individual alien physiology.\n" 14526"\n" 14527"Nevertheless, I believe we're making progress, however slowly. Communication " 14528"with the aliens is certainly within the realm of possibility. Our studies " 14529"confirm that all alien specimens react to external stimuli. This means that " 14530"we can make them respond, one way or another. Dr. Yamamura is currently " 14531"working on teaching an isolated group how to express desire, acknowledgement " 14532"and denial. Their intelligence is too limited to attempt anything more " 14533"sophisticated at the moment. Once the subjects have mastered these basic " 14534"concepts, we will have some data on the rate at which the aliens can learn, " 14535"and a solid foundation upon which to build. Yamamura hopes we can gradually " 14536"raise their communication skills until they can make themselves intelligible " 14537"to us, thereby spreading this knowledge to others of their kind who may " 14538"possess superior intellect and talents.\n" 14539"\n" 14540"As always, I will keep you informed, Commander.\n" 14541"\n" 14542"Sincerely,\n" 14543"\n" 14544"Dr. Connor" 14545msgstr "" 14546"Commander,\n" 14547"\n" 14548"My team has finished conducting a number of tests on our captives that have " 14549"shed some light on the aliens' behaviour.\n" 14550"\n" 14551"In one experiment, an alien specimen was given a box of food, sealed by a " 14552"two-digit number lock. The subject took six hours to find the right " 14553"combination by trial and error. This places the alien's IQ well below most " 14554"large terrestrial mammals; however, when other subjects in the Containment " 14555"were given the same task, with exactly the same lock, they all immediately " 14556"input the right combination on their first attempt without having been " 14557"exposed to the first specimen's attempts. We know how this looks, Commander, " 14558"but I assure you my team and I have been thoroughly conscientious about " 14559"security and separation. The aliens have not been allowed to communicate in " 14560"any way. We're not yet willing to commit to any definite hypothesis about " 14561"these events, though we're working on it.\n" 14562"\n" 14563"Unfortunately, results of our other experiments have been inconclusive at " 14564"best. Various ways of communication have been attempted without success. " 14565"Despite having fully functional vocal cords and/or working hands, they do " 14566"not seem to speak or sign in any sense that we understand. Pheromone " 14567"communication has had no effect beyond simple physical reactions. The large " 14568"biological disparity between alien species also creates its own share of " 14569"problems with containment and communication -- please refer to the alien " 14570"autopsy reports for more details on individual alien physiology.\n" 14571"\n" 14572"Nevertheless, I believe we're making progress, however slowly. Communication " 14573"with the aliens is certainly within the realm of possibility. Our studies " 14574"confirm that all alien specimens react to external stimuli. This means that " 14575"we can make them respond, one way or another. Dr. Yamamura is currently " 14576"working on teaching an isolated group how to express desire, acknowledgement " 14577"and denial. Their intelligence is too limited to attempt anything more " 14578"sophisticated at the moment. Once the subjects have mastered these basic " 14579"concepts, we will have some data on the rate at which the aliens can learn, " 14580"and a solid foundation upon which to build. Yamamura hopes we can gradually " 14581"raise their communication skills until they can make themselves intelligible " 14582"to us, thereby spreading this knowledge to others of their kind who may " 14583"possess superior intellect and talents.\n" 14584"\n" 14585"As always, I will keep you informed, Commander.\n" 14586"\n" 14587"Sincerely,\n" 14588"\n" 14589"Dr. Connor" 14590 14591#: ../base/ufos/msgid/story.ufo:122 14592#, fuzzy 14593msgid "" 14594"Commander,\n" 14595"\n" 14596"Though we've achieved limited results so far, research must continue on our " 14597"alien captives. There's a number of experiments we'd like to run that " 14598"require your authorisation for lab time and funding. I assure you this is " 14599"not blue-sky research; with enough tests and behavioural data, we may be " 14600"able to figure out a way to communicate with these aliens, perhaps even " 14601"reawaken their intelligence somehow. We don't know what the results of the " 14602"program will be -- we simply know too little about these aliens, our body of " 14603"data is far too small to make any predictions at this point. What we do know " 14604"is that every tidbit we learn about alien psychology is a valuable piece of " 14605"the puzzle.\n" 14606"\n" 14607"On a personal note, I'm convinced they must know something, Commander. The " 14608"trick is in getting it out of them, and we're by God going to do it.\n" 14609"\n" 14610"My team and I are all eagerly awaiting your approval for the program.\n" 14611"\n" 14612"Sincerely,\n" 14613"\n" 14614"Dr. Connor" 14615msgstr "" 14616"Commander,\n" 14617"\n" 14618"Though we've achieved limited results so far, research must continue on our " 14619"alien captives. There's a number of experiments we'd like to run that " 14620"require your authorisation for lab time and funding. I assure you this is " 14621"not blue-sky research; with enough tests and behavioural data, we may be " 14622"able to figure out a way to communicate with these aliens, perhaps even " 14623"reawaken their intelligence somehow. We don't know what the results of the " 14624"program will be -- we simply know too little about these aliens, our body of " 14625"data is far too small to make any predictions at this point. What we do know " 14626"is that every tidbit we learn about alien psychology is a valuable piece of " 14627"the puzzle.\n" 14628"\n" 14629"On a personal note, I'm convinced they must know something, Commander. The " 14630"trick is in getting it out of them, and we're by God going to do it.\n" 14631"\n" 14632"My team and I are all eagerly awaiting your approval for the program.\n" 14633"\n" 14634"Sincerely,\n" 14635"\n" 14636"Dr. Connor" 14637 14638#: ../base/ufos/msgid/story.ufo:146 14639#, fuzzy 14640msgid "" 14641"Commander,\n" 14642"\n" 14643"We have spent the past few weeks investigating these strange occurrences in " 14644"our Containment unit, and we believe we've formulated a theory that may " 14645"begin to explain the aliens' newfound intelligence.\n" 14646"\n" 14647"It seems that we were off in our preliminary appraisal of how the alien " 14648"intellect works. We first believed them to be autonomously operating " 14649"individuals, in the same way humans are, though with superior communications " 14650"and team tactics. However, our lab experiments and an intense review of " 14651"battlefield footage now seem to contradict that hypothesis.\n" 14652"\n" 14653"In our video records, we have often seen the aliens seeking cover, " 14654"coordinating their fire, working as a team even though they carry no obvious " 14655"communications equipment. However, when we captured a few live specimens in " 14656"our Containment unit, they never displayed anything above the level of " 14657"animal instinct. This seems incongruous with the evidence we have; large, " 14658"well-developed brain structures and a proven knowledge of combat tactics.\n" 14659"\n" 14660"We sought to reconcile these ideas in a new hypothesis, and our experiments " 14661"have begun to produce tangible results. The new specimens certainly are " 14662"responsible for the strange behaviour we've observed, but we originally " 14663"assumed that they were officers of some type under colour of authority. We " 14664"now believe that theory to also be wrong. Our experiments prove that when " 14665"the aliens are allowed to congregate, with or without the suspected " 14666"'officers', they become significantly more active and sophisticated. When " 14667"they are separated from each other for a large enough distance, they revert " 14668"back to their basic states. The conclusion is obvious. There is some kind of " 14669"communal force binding these creatures together.\n" 14670"\n" 14671"A string of new theories has emerged. The most likely explanation is in the " 14672"alien brain. There are several species of alien, all of which meet the " 14673"physiological requirements for a sentient species, but they show little to " 14674"no brainwave activity of their own. This implies the presence of some kind " 14675"of shared or distributed thought between them, a hive mind that grows more " 14676"intelligent as it grows in numbers. We're not sure how it's possible for " 14677"this hive mind to cross species boundaries; it's obvious that the different " 14678"alien races originated on different worlds, with vastly divergent " 14679"evolutionary paths, and some species appear to have been around far longer " 14680"than others. However, given the aliens' advanced technology, the 'how' is " 14681"less of an enigma than the 'why'.\n" 14682"\n" 14683"These new findings also seem to suggest that specimens down on Earth are cut " 14684"off from the source of their intelligence. While this may be an important " 14685"advantage for PHALANX forces, it also brings up threats we had not yet " 14686"considered. Our research into alien physiology has established that isolated " 14687"specimens cannot survive very long in our environment, and behave with " 14688"little enough intelligence while they're on the surface; but if a large " 14689"enough number is allowed to escape and coordinate with each other -- or with " 14690"alien sympathisers on Earth -- we could be looking at a serious infiltration " 14691"risk.\n" 14692"\n" 14693"With several specimens on hand, their intelligence now seems to be " 14694"approaching the human level. If we can create a suitable translation device " 14695"or common language, we believe we may finally be able to establish " 14696"communications with aliens in PHALANX captivity. Perhaps some of our " 14697"linguists or psychology experts could form a dialogue. This is an avenue of " 14698"inquiry that we cannot afford to ignore.\n" 14699"\n" 14700"Of course, if such experiments were to be approved by the Base Commander, I " 14701"assure you that my team would take full precautions. Nothing is more " 14702"important to us than the lives of our men and the security of our " 14703"facilities.\n" 14704"\n" 14705"Sincerely,\n" 14706"\n" 14707"Dr. Connor" 14708msgstr "" 14709"Commander,\n" 14710"\n" 14711"We have spent the past few weeks investigating these strange occurrences in " 14712"our Containment unit, and we believe we've formulated a theory that may " 14713"begin to explain the aliens' newfound intelligence.\n" 14714"\n" 14715"It seems that we were off in our preliminary appraisal of how the alien " 14716"intellect works. We first believed them to be autonomously operating " 14717"individuals, in the same way humans are, though with superior communications " 14718"and team tactics. However, our lab experiments and an intense review of " 14719"battlefield footage now seem to contradict that hypothesis.\n" 14720"\n" 14721"In our video records, we have often seen the aliens seeking cover, " 14722"coordinating their fire, working as a team even though they carry no obvious " 14723"communications equipment. However, when we captured a few live specimens in " 14724"our Containment unit, they never displayed anything above the level of " 14725"animal instinct. This seems incongruous with the evidence we have; large, " 14726"well-developed brain structures and a proven knowledge of combat tactics.\n" 14727"\n" 14728"We sought to reconcile these ideas in a new hypothesis, and our experiments " 14729"have begun to produce tangible results. The new specimens certainly are " 14730"responsible for the strange behaviour we've observed, but we originally " 14731"assumed that they were officers of some type under colour of authority. We " 14732"now believe that theory to also be wrong. Our experiments prove that when " 14733"the aliens are allowed to congregate, with or without the suspected " 14734"'officers', they become significantly more active and sophisticated. When " 14735"they are separated from each other for a large enough distance, they revert " 14736"back to their basic states. The conclusion is obvious. There is some kind of " 14737"communal force binding these creatures together.\n" 14738"\n" 14739"A string of new theories has emerged. The most likely explanation is in the " 14740"alien brain. There are several species of alien, all of which meet the " 14741"physiological requirements for a sentient species, but they show little to " 14742"no brainwave activity of their own. This implies the presence of some kind " 14743"of shared or distributed thought between them, a hive mind that grows more " 14744"intelligent as it grows in numbers. We're not sure how it's possible for " 14745"this hive mind to cross species boundaries; it's obvious that the different " 14746"alien races originated on different worlds, with vastly divergent " 14747"evolutionary paths, and some species appear to have been around far longer " 14748"than others. However, given the aliens' advanced technology, the 'how' is " 14749"less of an enigma than the 'why'.\n" 14750"\n" 14751"These new findings also seem to suggest that specimens down on Earth are cut " 14752"off from the source of their intelligence. While this may be an important " 14753"advantage for PHALANX forces, it also brings up threats we had not yet " 14754"considered. Our research into alien physiology has established that isolated " 14755"specimens cannot survive very long in our environment, and behave with " 14756"little enough intelligence while they're on the surface; but if a large " 14757"enough number is allowed to escape and coordinate with each other -- or with " 14758"alien sympathisers on Earth -- we could be looking at a serious infiltration " 14759"risk.\n" 14760"\n" 14761"With several specimens on hand, their intelligence now seems to be " 14762"approaching the human level. If we can create a suitable translation device " 14763"or common language, we believe we may finally be able to establish " 14764"communications with aliens in PHALANX captivity. Perhaps some of our " 14765"linguists or psychology experts could form a dialogue. This is an avenue of " 14766"inquiry that we cannot afford to ignore.\n" 14767"\n" 14768"Of course, if such experiments were to be approved by the Base Commander, I " 14769"assure you that my team would take full precautions. Nothing is more " 14770"important to us than the lives of our men and the security of our " 14771"facilities.\n" 14772"\n" 14773"Sincerely,\n" 14774"\n" 14775"Dr. Connor" 14776 14777#: ../base/ufos/msgid/story.ufo:160 14778#, fuzzy 14779msgid "" 14780"Commander,\n" 14781"\n" 14782"The live aliens in our Containment unit have begun to display erratic " 14783"behaviour since the last tactical mission.\n" 14784"\n" 14785"Before, the specimens were barely intelligent, operating solely on instinct " 14786"despite their significantly-developed brain structures. Yet they now seem to " 14787"be exercising some sort of intelligent control, clearly communicating " 14788"through the soundproof cells and operating as a team, even going so far as " 14789"to engineer coordinated escape attempts. Sedative darts were required to " 14790"subdue the more active specimens.\n" 14791"\n" 14792"We believe the new specimens recently added to Containment are having some " 14793"sort of effect on the group. They may be higher-ranking members of the alien " 14794"hierarchy. If we have captured an alien officer, or if there is some " 14795"entirely different cause for the new behaviour, we need to investigate the " 14796"how and why of this right away. On behalf of DivBio, I would like your " 14797"permission to start a new research project to look into the matter.\n" 14798"\n" 14799"Sincerely,\n" 14800"\n" 14801"Dr. Connor" 14802msgstr "" 14803"Commander,\n" 14804"\n" 14805"The live aliens in our Containment unit have begun to display erratic " 14806"behaviour since the last tactical mission.\n" 14807"\n" 14808"Before, the specimens were barely intelligent, operating solely on instinct " 14809"despite their significantly-developed brain structures. Yet they now seem to " 14810"be exercising some sort of intelligent control, clearly communicating " 14811"through the soundproof cells and operating as a team, even going so far as " 14812"to engineer coordinated escape attempts. Sedative darts were required to " 14813"subdue the more active specimens.\n" 14814"\n" 14815"We believe the new specimens recently added to Containment are having some " 14816"sort of effect on the group. They may be higher-ranking members of the alien " 14817"hierarchy. If we have captured an alien officer, or if there is some " 14818"entirely different cause for the new behaviour, we need to investigate the " 14819"how and why of this right away. On behalf of DivBio, I would like your " 14820"permission to start a new research project to look into the matter.\n" 14821"\n" 14822"Sincerely,\n" 14823"\n" 14824"Dr. Connor" 14825 14826#: ../base/ufos/msgid/story.ufo:178 14827#, fuzzy 14828msgid "" 14829"Commander,\n" 14830"\n" 14831"I'm happy to report that we've received the first good results in our " 14832"ongoing efforts to question captive aliens in our Containment unit. Dr. " 14833"Yamamura's approach has gradually begun to bear fruit. The aliens have " 14834"learned to convey messages in both binary code and human-readable sign " 14835"language, and they appear to comprehend a wide range of questions and " 14836"instructions. Yamamura and his staff are still working to refine the sign " 14837"language we've been using, while the rest of my team has concentrated on " 14838"trying to extract useful information from the hive mind. This hasn't been " 14839"easy. The aliens are very reticent and require a great deal of chemical " 14840"encouragement in order to put them into a more helpful frame of mind. The " 14841"casualty rate has been high.\n" 14842"\n" 14843"However, what we have is significant. For instance, the hive mind seems to " 14844"have no identity. It seems unable to grasp concepts like \"I\" or \"We\", or " 14845"even \"You\" and \"Them\". It only accepts these words as numerical " 14846"differentiations -- one specimen or several, one human or a group. This " 14847"indicates a severe disconnect between human and alien thinking. The shared " 14848"consciousness doesn't even think of itself as a single enclosed entity; it " 14849"merely is. This, along with various other answers we've pieced together from " 14850"our continued sessions, leads us to believe that all aliens do indeed share " 14851"one single mind. And I mean all of them, Commander. It's not simply a means " 14852"of increasing team efficiency or encouraging esprit de corps; it's an " 14853"indispensible component of alien society. Every alien that lives and " 14854"breathes is an equal and identical part of the greater hive mind, even " 14855"specimens of completely different species. The only diversity the aliens " 14856"will acknowledge is in the different substances required to keep the various " 14857"species alive.\n" 14858"\n" 14859"Also, the hive mind has expressed puzzlement at our attempts to communicate " 14860"with individual aliens, let alone through something as crude as sign " 14861"language. A human-understandable analogy might be trying to have a deep " 14862"conversation with someone's toenail, or talking to a single cell in your own " 14863"body. Of course, that raises the question of where the alien ears and brain " 14864"really are.\n" 14865"\n" 14866"Certainly the handful of aliens currently in our Containment unit are not " 14867"part of the greater hive mind that we hypothesize exists on the alien " 14868"homeworld. They seem to be cut off from it for the duration of their mission " 14869"to Earth, only to rejoin it when they return later. Whether this is due to " 14870"distance or some kind of atmospheric effect, we've not yet been able to " 14871"tell. The aliens' answers are hazy on this subject.\n" 14872"\n" 14873"That is all I have to report, Commander. However, as a final note, I would " 14874"like to request your permission to look into methods we could use to more " 14875"effectively persuade our captives. I must also stress that we require a " 14876"healthy influx of new alien specimens in order to replace losses. We have to " 14877"maintain the isolated hive mind we have in Containment. Losing it now would " 14878"be a significant setback to our research.\n" 14879"\n" 14880"Sincerely,\n" 14881"\n" 14882"Dr. Connor" 14883msgstr "" 14884"사령관님,\n" 14885"\n" 14886"우리의 수용시설에 포획되어 있는 외계인들에 지속적인 관심의 첫 좋은 결과를 받" 14887"아, 보고함을 매우 기쁘게 생각합니다. 야마무라 박사의 접근방법은 점진적으로 성" 14888"과를 보이기 시작했습니다. 외계인들은 이진부호와 인간이 읽을 수 있는 기호 두가" 14889"지 언어로 메시지를 전달하도록 배웁니다. 그리고 그것들은 넓은 범위의 질문과 지" 14890"시를 포함하는 것으로 보입니다. 야마무라 박사와 연구원들은 여전히 우리가 사용" 14891"할 수 있는 기호언어를 만들어 내기 위한 작업을 하고 있으며며, 나머지 팀들은 군" 14892"중 지성으로 부터 유용한 정보를 뽑아내는데 집중하고 있습니다. 이것은 쉽지 않습" 14893"니다. 외계인들은 매우 과묵하며 그들은 더욱 유용한 정신의 형태로 보내기 위해 " 14894"엄청난 양의 화학약품들을 필요로 합니다. 사망율이 매우 높습니다.\n" 14895"\n" 14896"그러나, 그것은 의미 있는 것입니다. 예를 들자면, 군중 지성은 독자성이 없는 것" 14897"으로 보입니다. 그것은 \"나\" 혹은 \"우리\" 심지어는 \"너\", \"그들\" 에 대한 " 14898"개념조차 이해하지 못하는 것으로 보입니다. 단지 숫자상의 차이점으로서 그러한 " 14899"단어들을 인식합니다 -- 하나 혹은 여럿, 한 사람 혹은 집단. 이것은 사람과 외계" 14900"인들의 생각이 심각하게 분리되어 있음을 암시합니다. 독립된 개체로서의 자신에 " 14901"대한 생각도차 공유된 의식은 생각하지 못합니다; 단지 그것입니다. 이것은 다양" 14902"한 다른 질문과 함께, 모든 외계인이 정말로 하나의 단일 의식을 공유하는지에 대" 14903"한 우리의 믿음으로 이끌, 연속된 부분들로부터 함께 조각을 맞추고 있습니다. 그" 14904"리고 의도하는 그것들 전부입니다, 사령관님. 그것은 단순히 팀의 효율이나 정신" 14905"적 고무를 의미하는 것은 아닙니다; 그것은 외계인 사회의 분리될 수 없는 구성요" 14906"소 입니다. 심지어 완전히 다른 종일지라도, 모든 살아 있고 숨쉬는 외계인은 동등" 14907"하고 더 거대한 군중지성에 식별가능한 일부입니다. 외계인이 인정할 유일한 차이" 14908"점은 다양한 종이 살아가는데 필요로 하는 물질입니다.\n" 14909"\n" 14910"또한 군중지성은 개별 외계인과의 대화시도에 투박한 신호언어로 무언가를 표현하" 14911"기는 커녕 당혹감을 표현합니다. 인간이 이해가능한 유추는 누군가의 발톱과의 심" 14912"도깊은 대화 혹은 누군가 몸의 단일 세포와의 대화를 시도를 해야 할 것입니다. 물" 14913"론, 외계인 귀와 뇌가 정말 어디에 있는지에 대한 의문을 일으켰습니다.\n" 14914"\n" 14915"현재 우리의 수용시설에 있는 소수의 외계인들은 외계인 모성에 존재 할것이라 가" 14916"정하는 거대한 군중지성의 일부가 아닙니다. 지구로의 그들의 임무의 기간을 위해 " 14917"그것으로 부터 떨어져 나가고 그것이 복귀한 후에 재합류 하는 것으로 보여집니" 14918"다. 이것이 거리나 어떤 종류의 대기의 영향이던 간에, 지금은 어떤 것도 말할 수" 14919"가 없습니다. 외계인들의 대답은 이 주제에 대해서는 흐릿합니다.\n" 14920"\n" 14921"사령관님 이것들이 보고할 내용 전부입니다. 마지막 내용으로 우리의 포로들에 대" 14922"한 더욱 효율적인 설득을 사용하는 것에 대한 당신의 허가를 요청합니다. 그리고 " 14923"손실분에 대한 새로운 건강한 외계인 표본의 생포를 강조합니다. 우리는 우리의 수" 14924"용시설에 분리된 군중지성을 유지해야 합니다. 지금 시점에서 그것의 소실은 우리" 14925"의 연구에 있어 거대한 손실입니다.\n" 14926"\n" 14927"친애하는,\n" 14928"\n" 14929"Connor 박사로부터" 14930 14931#: ../base/ufos/msgid/story.ufo:196 14932#, fuzzy 14933msgid "" 14934"Commander,\n" 14935"\n" 14936"The increasing intellect of the captive aliens in our Containment unit leads " 14937"me to conclude that we can finally begin to get a real handle on alien " 14938"communication and, more importantly, getting some useable information out of " 14939"them. Quoting from my report:\n" 14940"\n" 14941"(Odd Behaviour)\"There are several species of alien, all of which meet the " 14942"physiological requirements for a sentient species, but they show little to " 14943"no brainwave activity of their own. This implies the presence of some kind " 14944"of shared or distributed thought between them, a hive mind that grows more " 14945"intelligent as it grows in numbers.\"\n" 14946"\n" 14947"\"With several specimens on hand, their intelligence now seems to be " 14948"approaching the human level. If we can create a suitable translation device " 14949"or common language, we believe we may finally be able to establish " 14950"communications with aliens in PHALANX captivity. Perhaps some of our " 14951"linguists or psychology experts could form a dialogue. This is an avenue of " 14952"inquiry that we cannot afford to ignore.\"\n" 14953"\n" 14954"Dr. Yamamura is beginning to make real progress on this front, teaching the " 14955"aliens several new words of sign language every day, but we require lab time " 14956"and funding for a proper study of what these aliens know and how it can help " 14957"us. The ability to interrogate aliens about their own technology could be of " 14958"incomparable value to our soldiers and engineers. Cdr. Navarre was so " 14959"excited at the prospect, he almost argued in favour of DivBio on this one.\n" 14960"\n" 14961"Thank you for your time, Commander. Please approve this program as soon as " 14962"feasible.\n" 14963"\n" 14964"Sincerely,\n" 14965"\n" 14966"Dr. Connor" 14967msgstr "" 14968"Commander,\n" 14969"\n" 14970"The increasing intellect of the captive aliens in our Containment unit leads " 14971"me to conclude that we can finally begin to get a real handle on alien " 14972"communication and, more importantly, getting some useable information out of " 14973"them. Quoting from my report:\n" 14974"\n" 14975"(Odd Behaviour)\"There are several species of alien, all of which meet the " 14976"physiological requirements for a sentient species, but they show little to " 14977"no brainwave activity of their own. This implies the presence of some kind " 14978"of shared or distributed thought between them, a hive mind that grows more " 14979"intelligent as it grows in numbers.\"\n" 14980"\n" 14981"\"With several specimens on hand, their intelligence now seems to be " 14982"approaching the human level. If we can create a suitable translation device " 14983"or common language, we believe we may finally be able to establish " 14984"communications with aliens in PHALANX captivity. Perhaps some of our " 14985"linguists or psychology experts could form a dialogue. This is an avenue of " 14986"inquiry that we cannot afford to ignore.\"\n" 14987"\n" 14988"Dr. Yamamura is beginning to make real progress on this front, teaching the " 14989"aliens several new words of sign language every day, but we require lab time " 14990"and funding for a proper study of what these aliens know and how it can help " 14991"us. The ability to interrogate aliens about their own technology could be of " 14992"incomparable value to our soldiers and engineers. Cdr. Navarre was so " 14993"excited at the prospect, he almost argued in favour of DivBio on this one.\n" 14994"\n" 14995"Thank you for your time, Commander. Please approve this program as soon as " 14996"feasible.\n" 14997"\n" 14998"Sincerely,\n" 14999"\n" 15000"Dr. Connor" 15001 15002#: ../base/ufos/msgid/story.ufo:216 15003#, fuzzy 15004msgid "" 15005"Good morning, Sir.\n" 15006"\n" 15007"As you're aware, we are facing an increasingly worsening threat from the XVI " 15008"virus. Over the past few weeks, DivIntel has been making a push into the " 15009"areas in which the infection is most concentrated, in order to try and find " 15010"some piece of intel that could help us understand how and why this infection " 15011"spreads so fast from these focal points. I have been personally supervising " 15012"the effort.\n" 15013"\n" 15014"It paid off this morning.\n" 15015"\n" 15016"Our reconnaisance teams have located what appears to be a camouflaged alien " 15017"installation. The size and purpose of this installation is unknown, but " 15018"we've established that it is located at the exact heart of an infection hot-" 15019"spot. I harbour grave suspicions that this facility is directly connected " 15020"with the lightning spread of XVI in the region. At this point it also seems " 15021"likely there are more of these planetside installations, built right under " 15022"our noses, serving as command centres and bases of operation for the alien " 15023"threat.\n" 15024"\n" 15025"Dealing with these bases has to be one of our top priorities. I recommend we " 15026"send a heavily-armed team to pay them a visit, a bit of reconnaissance-in-" 15027"force. We need more information about the layout and purpose of the base, " 15028"and the best way to do that is to capture it. We should eliminate all aliens " 15029"at the location and, once we've secured the area and salvaged what we need, " 15030"destroy the entire installation. This should constitute a significant blow " 15031"to alien operations and restrict -- if not halt -- the spread of XVI in the " 15032"area.\n" 15033"\n" 15034"Of course this mission will be highly dangerous. The base is right in the " 15035"middle of an infection hot-spot, so the entire area is hostile territory.\n" 15036"\n" 15037"That's all the intel I've got for you on this one, Sir. Good luck and good " 15038"hunting.\n" 15039"\n" 15040"With kind regards,\n" 15041"\n" 15042"Col. Falkland" 15043msgstr "" 15044"Result\n" 15045"\n" 15046"(none)" 15047 15048#: ../base/ufos/msgid/story.ufo:234 15049#, fuzzy 15050msgid "" 15051"Commander,\n" 15052"\n" 15053"Our development cycle on the new truth drug is complete. The new set of " 15054"chemical mixtures we've tested are effective, and they seem to be the " 15055"solution we've hoped for.\n" 15056"\n" 15057"The work we've done on alien biology since the start of the invasion, along " 15058"with some help from our captives, has put us on the track of certain " 15059"psychotropic substances -- notably LSD-derivatives -- that have very " 15060"interesting effects on alien psychology. The divergence of species has been " 15061"a problem, as some compounds will work on one type of alien but not on " 15062"another, but with this new data it will be an easy task to whip up drugs " 15063"specifically tailored to the individual alien species.\n" 15064"\n" 15065"Subjects under the influence of this drug have proven to be more pliable and " 15066"loose-lipped, as long as we keep injecting all the specimens in our " 15067"containment unit. Unfortunately the hive mind's natural resistance to " 15068"interrogation is still throwing a spanner in the works. Even with all our " 15069"specimens fully injected, we've not managed to break that resistance, and " 15070"the accuracy of our test information has still not been 100% reliable. All " 15071"data we receive still requires some degree of time-consuming verification " 15072"work.\n" 15073"\n" 15074"On the positive side, the act of getting the information out of our subjects " 15075"has become quicker and more painless, which should speed up some of our " 15076"research. The danger of allergenic reaction is much lower and the number of " 15077"subjects succumbing during interrogation has dropped significantly. The " 15078"deeper effect of the new drugs may even give us access to more sensitive " 15079"information that we would not have been able to extract from the hive mind " 15080"with our old serum.\n" 15081"\n" 15082"We should keep up our interrogation efforts to get maximum benefit out of " 15083"the new drugs.\n" 15084"\n" 15085"Sincerely,\n" 15086"\n" 15087"Dr. Connor" 15088msgstr "" 15089"Commander,\n" 15090"\n" 15091"Our development cycle on the new truth drug is complete. The new set of " 15092"chemical mixtures we've tested are effective, and they seem to be the " 15093"solution we've hoped for.\n" 15094"\n" 15095"The work we've done on alien biology since the start of the invasion, along " 15096"with some help from our captives, has put us on the track of certain " 15097"psychotropic substances -- notably LSD-derivatives -- that have very " 15098"interesting effects on alien psychology. The divergence of species has been " 15099"a problem, as some compounds will work on one type of alien but not on " 15100"another, but with this new data it will be an easy task to whip up drugs " 15101"specifically tailored to the individual alien species.\n" 15102"\n" 15103"Subjects under the influence of this drug have proven to be more pliable and " 15104"loose-lipped, as long as we keep injecting all the specimens in our " 15105"containment unit. Unfortunately the hive mind's natural resistance to " 15106"interrogation is still throwing a spanner in the works. Even with all our " 15107"specimens fully injected, we've not managed to break that resistance, and " 15108"the accuracy of our test information has still not been 100% reliable. All " 15109"data we receive still requires some degree of time-consuming verification " 15110"work.\n" 15111"\n" 15112"On the positive side, the act of getting the information out of our subjects " 15113"has become quicker and more painless, which should speed up some of our " 15114"research. The danger of allergenic reaction is much lower and the number of " 15115"subjects succumbing during interrogation has dropped significantly. The " 15116"deeper effect of the new drugs may even give us access to more sensitive " 15117"information that we would not have been able to extract from the hive mind " 15118"with our old serum.\n" 15119"\n" 15120"We should keep up our interrogation efforts to get maximum benefit out of " 15121"the new drugs.\n" 15122"\n" 15123"Sincerely,\n" 15124"\n" 15125"Dr. Connor" 15126 15127#: ../base/ufos/msgid/story.ufo:248 15128#, fuzzy 15129msgid "" 15130"Commander,\n" 15131"\n" 15132"As you may know, our efforts at communication with the live aliens in our " 15133"Containment unit are progressing only very slowly. We're having a great deal " 15134"of trouble applying our standard interrogation methods. The truth serum we " 15135"have available has several distinct limitations; it tends to produce a " 15136"lethal allergic reaction in most alien bodies unless we restrict it to " 15137"smaller, insufficient doses, which worsens the serum's already incomplete " 15138"effect on alien physiology. We've encountered numerous small lies and half-" 15139"truths in the sessions we've taken so far. Torture has been attempted to " 15140"influence this behaviour, but to no avail. Pain seems to have no corrective " 15141"effect on the hive mind.\n" 15142"\n" 15143"There's also the larger hurdle of having to inject every single specimen of " 15144"the hive mind in order to properly submerge any subject's sense of judgment. " 15145"If one member of the hive mind dies, the remaining specimens' adrenaline-" 15146"equivalent levels rise to the point where we have to start over.\n" 15147"\n" 15148"To this end, armed with our expanded knowledge of the alien mind and body, I " 15149"propose a new research program to look into a universal set of sera that we " 15150"can use to extract more reliable information, faster and more easily. There " 15151"is obviously a great deal of information inside these specimens waiting to " 15152"be seized, Commander; we just need the tools to properly crack the shell.\n" 15153"\n" 15154"Sincerely,\n" 15155"\n" 15156"Dr. Connor" 15157msgstr "" 15158"Commander,\n" 15159"\n" 15160"Our development cycle on the new truth drug is complete. The new set of " 15161"chemical mixtures we've tested are effective, and they seem to be the " 15162"solution we've hoped for.\n" 15163"\n" 15164"The work we've done on alien biology since the start of the invasion, along " 15165"with some help from our captives, has put us on the track of certain " 15166"psychotropic substances -- notably LSD-derivatives -- that have very " 15167"interesting effects on alien psychology. The divergence of species has been " 15168"a problem, as some compounds will work on one type of alien but not on " 15169"another, but with this new data it will be an easy task to whip up drugs " 15170"specifically tailored to the individual alien species.\n" 15171"\n" 15172"Subjects under the influence of this drug have proven to be more pliable and " 15173"loose-lipped, as long as we keep injecting all the specimens in our " 15174"containment unit. Unfortunately the hive mind's natural resistance to " 15175"interrogation is still throwing a spanner in the works. Even with all our " 15176"specimens fully injected, we've not managed to break that resistance, and " 15177"the accuracy of our test information has still not been 100% reliable. All " 15178"data we receive still requires some degree of time-consuming verification " 15179"work.\n" 15180"\n" 15181"On the positive side, the act of getting the information out of our subjects " 15182"has become quicker and more painless, which should speed up some of our " 15183"research. The danger of allergenic reaction is much lower and the number of " 15184"subjects succumbing during interrogation has dropped significantly. The " 15185"deeper effect of the new drugs may even give us access to more sensitive " 15186"information that we would not have been able to extract from the hive mind " 15187"with our old serum.\n" 15188"\n" 15189"We should keep up our interrogation efforts to get maximum benefit out of " 15190"the new drugs.\n" 15191"\n" 15192"Sincerely,\n" 15193"\n" 15194"Dr. Connor" 15195 15196#: ../base/ufos/msgid/story.ufo:278 15197#, fuzzy 15198msgid "" 15199"Good morning, Sir.\n" 15200"\n" 15201"I've got the results of our Alien Origins project here and I believe you'll " 15202"find them encouraging. Here is my summary of the data.\n" 15203"\n" 15204"The project overall has been a resounding success in integration and " 15205"cooperation. For several short periods over the past few days, we had direct " 15206"control over every civilian and military detection asset in the solar " 15207"system, including several installations in the asteroid belt so secret that " 15208"we have been sworn to silence by the UN. Our deep-space probes have scanned " 15209"every inch of buildable surface to detect any sign of an alien base. With " 15210"these resources at our disposal, we have achieved continuous detection " 15211"coverage of approximately 90% of the solar system over the past two weeks. " 15212"The remaining 10% has been uncovered no longer than forty minutes at a " 15213"time.\n" 15214"\n" 15215"Unfortunately -- depending on your understanding of the word 'unfortunately' " 15216"-- we could find no evidence of alien fleets hiding in our solar system. We " 15217"have been so thorough that these results are all but conclusive. There is no " 15218"way to be absolutely sure that our conclusions are correct, but I make the " 15219"following statement with high confidence:\n" 15220"\n" 15221"We do not believe there are alien ships or bases in our solar system at this " 15222"time.\n" 15223"\n" 15224"This answers one of our questions, but brings us no closer to understanding " 15225"where the aliens come from or how they get here. In fact, the question of " 15226"how they get here becomes an even greater conundrum than it was before. If " 15227"the aliens are not based in our solar system, how can they be delivering " 15228"UFOs to Earth?\n" 15229"\n" 15230"I have spoken at length with Cdr. Navarre and members of his team about this " 15231"issue, trying to figure it out, and most of our theories still seem like " 15232"crackpot speculations even to ourselves. However, fate gave us the proof we " 15233"needed.\n" 15234"\n" 15235"We were having little luck with the issues of 'how' and 'where' until we got " 15236"our hands on last week's video records from the MIMIR space telescope. Upon " 15237"watching the footage, we realised that the MIMIR array had accidentally " 15238"managed to catch a UFO arrival on film. We have full records in the visible " 15239"and infrared spectra of a large, unfamiliar class of UFO 'popping' into " 15240"existence approximately 10,000 kilometres from Earth, from where it ignited " 15241"its engines and set a course for the planet.\n" 15242"\n" 15243"It is possible the aliens could have some manner of 'cloaking' technology " 15244"that has prevented us from detecting the UFO beyond that range, but we have " 15245"strong doubts about this; the appearance was highly sudden, accompanied by a " 15246"burst of gamma rays and a momentary gravitic anomaly. There was not even the " 15247"slightest evidence of this UFO's existence prior to its appearance 10,000 " 15248"klicks from Earth.\n" 15249"\n" 15250"The most likely conclusion is also the most frightening: the aliens do not " 15251"need to be located in our solar system, because they have a means of travel " 15252"that is faster than light. Apparently this FTL (Faster-Than-Light) drive " 15253"allows them to 'jump' into the Sol system from a distance well beyond our " 15254"detection range. We don't know how this could be possible, as it clearly " 15255"violates one or more concepts of general relativity (e.g. causality and/or " 15256"special relativity), which remains the most accurate model of physics we " 15257"have. The aliens clearly know something we don't.\n" 15258"\n" 15259"Our next priority must be the capture of an FTL-equipped UFO so that we may " 15260"study and adapt this drive for our own spacecraft. Obviously, this will not " 15261"be an easy task, but developing the ability to strike back is paramount -- " 15262"just in case we need to end this invasion the hard way.\n" 15263"\n" 15264"Of course, the final decision on how to balance our short-term defence needs " 15265"and long-term retaliation rests with you, Commander.\n" 15266"\n" 15267"With kind regards,\n" 15268"\n" 15269"Col. Falkland" 15270msgstr "" 15271"Good morning, Sir.\n" 15272"\n" 15273"I've got the results of our Alien Origins project here and I believe you'll " 15274"find them encouraging. Here is my summary of the data.\n" 15275"\n" 15276"The project overall has been a resounding success in integration and " 15277"cooperation. For several short periods over the past few days, we had direct " 15278"control over every civilian and military detection asset in the solar " 15279"system, including several installations in the asteroid belt so secret that " 15280"we have been sworn to silence by the UN. Our deep-space probes have scanned " 15281"every inch of buildable surface to detect any sign of an alien base. With " 15282"these resources at our disposal, we have achieved continuous detection " 15283"coverage of approximately 90% of the solar system over the past two weeks. " 15284"The remaining 10% has been uncovered no longer than forty minutes at a " 15285"time.\n" 15286"\n" 15287"Unfortunately -- depending on your understanding of the word 'unfortunately' " 15288"-- we could find no evidence of alien fleets hiding in our solar system. We " 15289"have been so thorough that these results are all but conclusive. There is no " 15290"way to be absolutely sure that our conclusions are correct, but I make the " 15291"following statement with high confidence:\n" 15292"\n" 15293"We do not believe there are alien ships or bases in our solar system at this " 15294"time.\n" 15295"\n" 15296"This answers one of our questions, but brings us no closer to understanding " 15297"where the aliens come from or how they get here. In fact, the question of " 15298"how they get here becomes an even greater conundrum than it was before. If " 15299"the aliens are not based in our solar system, how can they be delivering " 15300"UFOs to Earth?\n" 15301"\n" 15302"I have spoken at length with Cdr. Navarre and members of his team about this " 15303"issue, trying to figure it out, and most of our theories still seem like " 15304"crackpot speculations even to ourselves. However, fate gave us the proof we " 15305"needed.\n" 15306"\n" 15307"We were having little luck with the issues of 'how' and 'where' until we got " 15308"our hands on last week's video records from the MIMIR space telescope. Upon " 15309"watching the footage, we realised that the MIMIR array had accidentally " 15310"managed to catch a UFO arrival on film. We have full records in the visible " 15311"and infrared spectra of a large, unfamiliar class of UFO 'popping' into " 15312"existence approximately 10,000 kilometres from Earth, from where it ignited " 15313"its engines and set a course for the planet.\n" 15314"\n" 15315"It is possible the aliens could have some manner of 'cloaking' technology " 15316"that has prevented us from detecting the UFO beyond that range, but we have " 15317"strong doubts about this; the appearance was highly sudden, accompanied by a " 15318"burst of gamma rays and a momentary gravitic anomaly. There was not even the " 15319"slightest evidence of this UFO's existence prior to its appearance 10,000 " 15320"klicks from Earth.\n" 15321"\n" 15322"The most likely conclusion is also the most frightening: the aliens do not " 15323"need to be located in our solar system, because they have a means of travel " 15324"that is faster than light. Apparently this FTL (Faster-Than-Light) drive " 15325"allows them to 'jump' into the Sol system from a distance well beyond our " 15326"detection range. We don't know how this could be possible, as it clearly " 15327"violates one or more concepts of general relativity (e.g. causality and/or " 15328"special relativity), which remains the most accurate model of physics we " 15329"have. The aliens clearly know something we don't.\n" 15330"\n" 15331"Our next priority must be the capture of an FTL-equipped UFO so that we may " 15332"study and adapt this drive for our own spacecraft. Obviously, this will not " 15333"be an easy task, but developing the ability to strike back is paramount -- " 15334"just in case we need to end this invasion the hard way.\n" 15335"\n" 15336"Of course, the final decision on how to balance our short-term defence needs " 15337"and long-term retaliation rests with you, Commander.\n" 15338"\n" 15339"With kind regards,\n" 15340"\n" 15341"Col. Falkland" 15342 15343#: ../base/ufos/msgid/story.ufo:294 15344#, fuzzy 15345msgid "" 15346"Good morning, Sir.\n" 15347"\n" 15348"Though we are still struggling to get operational, one of our first orders " 15349"of business must be to find out where the aliens are coming from. The only " 15350"thing we know right now is that they enter the atmosphere from space, do " 15351"what they came to do, and then race into orbit again before disappearing " 15352"from our screens. We need to find out what happens before and after these " 15353"points. Where do they come from, how do they get here, and where do they " 15354"go?\n" 15355"\n" 15356"We've seen no evidence of ships holding in Earth orbit or basing facilities " 15357"anywhere in the solar system, but that doesn't mean they aren't there. The " 15358"region of the asteroid belt and the outer planets -- the space between Mars " 15359"and Neptune -- has been poorly monitored in a military sense and, given the " 15360"stealth capabilities demonstrated by attacking UFOs, an alien fleet may have " 15361"been misidentified or simply failed to register on civilian equipment. There " 15362"has been no comprehensive effort at all to scan the surface of the various " 15363"base-viable celestial objects in our solar system.\n" 15364"\n" 15365"Therefore, I propose a new research program aimed at scouring the solar " 15366"system with probes and powerful optical- and radiotelescopes to detect alien " 15367"activity anywhere in our space. Our scientists will also review the data we " 15368"have of past incursions to try and form some kind of picture of alien " 15369"movements to and from Earth orbit. Even if there's a fleet hiding behind " 15370"Mars or one of the outer planets, they must eventually reveal themselves if " 15371"they continue sending UFOs down to the surface of Earth. If we put enough " 15372"eyes on the problem, even these aliens can't hide for long.\n" 15373"\n" 15374"This project will take a significant amount of funding and lab-time, " 15375"Commander, so it requires your authorisation before work can begin.\n" 15376"\n" 15377"With kind regards,\n" 15378"\n" 15379"Col. Falkland" 15380msgstr "" 15381"Good morning, Sir.\n" 15382"\n" 15383"I've got the results of our Alien Origins project here and I believe you'll " 15384"find them encouraging. Here is my summary of the data.\n" 15385"\n" 15386"The project overall has been a resounding success in integration and " 15387"cooperation. For several short periods over the past few days, we had direct " 15388"control over every civilian and military detection asset in the solar " 15389"system, including several installations in the asteroid belt so secret that " 15390"we have been sworn to silence by the UN. Our deep-space probes have scanned " 15391"every inch of buildable surface to detect any sign of an alien base. With " 15392"these resources at our disposal, we have achieved continuous detection " 15393"coverage of approximately 90% of the solar system over the past two weeks. " 15394"The remaining 10% has been uncovered no longer than forty minutes at a " 15395"time.\n" 15396"\n" 15397"Unfortunately -- depending on your understanding of the word 'unfortunately' " 15398"-- we could find no evidence of alien fleets hiding in our solar system. We " 15399"have been so thorough that these results are all but conclusive. There is no " 15400"way to be absolutely sure that our conclusions are correct, but I make the " 15401"following statement with high confidence:\n" 15402"\n" 15403"We do not believe there are alien ships or bases in our solar system at this " 15404"time.\n" 15405"\n" 15406"This answers one of our questions, but brings us no closer to understanding " 15407"where the aliens come from or how they get here. In fact, the question of " 15408"how they get here becomes an even greater conundrum than it was before. If " 15409"the aliens are not based in our solar system, how can they be delivering " 15410"UFOs to Earth?\n" 15411"\n" 15412"I have spoken at length with Cdr. Navarre and members of his team about this " 15413"issue, trying to figure it out, and most of our theories still seem like " 15414"crackpot speculations even to ourselves. However, fate gave us the proof we " 15415"needed.\n" 15416"\n" 15417"We were having little luck with the issues of 'how' and 'where' until we got " 15418"our hands on last week's video records from the MIMIR space telescope. Upon " 15419"watching the footage, we realised that the MIMIR array had accidentally " 15420"managed to catch a UFO arrival on film. We have full records in the visible " 15421"and infrared spectra of a large, unfamiliar class of UFO 'popping' into " 15422"existence approximately 10,000 kilometres from Earth, from where it ignited " 15423"its engines and set a course for the planet.\n" 15424"\n" 15425"It is possible the aliens could have some manner of 'cloaking' technology " 15426"that has prevented us from detecting the UFO beyond that range, but we have " 15427"strong doubts about this; the appearance was highly sudden, accompanied by a " 15428"burst of gamma rays and a momentary gravitic anomaly. There was not even the " 15429"slightest evidence of this UFO's existence prior to its appearance 10,000 " 15430"klicks from Earth.\n" 15431"\n" 15432"The most likely conclusion is also the most frightening: the aliens do not " 15433"need to be located in our solar system, because they have a means of travel " 15434"that is faster than light. Apparently this FTL (Faster-Than-Light) drive " 15435"allows them to 'jump' into the Sol system from a distance well beyond our " 15436"detection range. We don't know how this could be possible, as it clearly " 15437"violates one or more concepts of general relativity (e.g. causality and/or " 15438"special relativity), which remains the most accurate model of physics we " 15439"have. The aliens clearly know something we don't.\n" 15440"\n" 15441"Our next priority must be the capture of an FTL-equipped UFO so that we may " 15442"study and adapt this drive for our own spacecraft. Obviously, this will not " 15443"be an easy task, but developing the ability to strike back is paramount -- " 15444"just in case we need to end this invasion the hard way.\n" 15445"\n" 15446"Of course, the final decision on how to balance our short-term defence needs " 15447"and long-term retaliation rests with you, Commander.\n" 15448"\n" 15449"With kind regards,\n" 15450"\n" 15451"Col. Falkland" 15452 15453#: ../base/ufos/msgid/story.ufo:316 15454#, fuzzy 15455msgid "" 15456"Commander, my team and I have finished our analysis of the UFO we captured. " 15457"It's a real miracle of engineering, and we're all looking forward to getting " 15458"a chance to sink our own hooks into all this lovely technology.\n" 15459"\n" 15460"The craft's strange construction has raised a lot of questions for us to " 15461"answer. Much of the design seems to make little sense when viewed from the " 15462"ground. However, now that we've managed to look at it up close and personal " 15463"-- and test the alien hull materials under laboratory conditions -- we have " 15464"gained a far clearer picture of UFO capabilities. I've made a list of our " 15465"most important discoveries.\n" 15466"\n" 15467"-- The alien propulsion system is a type of rocket engine unlike any ever " 15468"built on Earth. It uses direct matter-antimatter annihilation to generate " 15469"thrust by injecting protons and antiprotons into the reaction chamber, then " 15470"channeling this explosive force out the back of the engine. This gives a UFO " 15471"extreme power and needs no air or other gases to fuel the reaction, allowing " 15472"it to burn in hard vacuum. There is a highly-advanced cooling system " 15473"continuously pumping liquid nitrogen through the engine housing in order to " 15474"keep it cool and to reduce the infrared signature. Engine heat is also used " 15475"to supply the craft's electrical needs.\n" 15476"\n" 15477"-- The fuel tank is very, very small, measured in fractions of a gramme, but " 15478"even so I nearly had a heart attack when we found out what was in there. If " 15479"a containment loss occurred on one of these tanks, even three tenths of a " 15480"gramme of this antimatter would outstrip the explosive force of the " 15481"Hiroshima atomic bomb. Naturally the tank is armoured and buried as deep as " 15482"possible within the fuselage, and there are mechanical systems present to " 15483"jettison the tank in an emergency, but they aren't perfect. A direct hit on " 15484"the tank or the containment system could still cause an explosion. Much of " 15485"the blast would be contained by the UFO's tough structure, but any explosion " 15486"represents an extreme hazard to our interceptors. The only saving grace is " 15487"that proton-antiproton explosions create little radioactive fallout.\n" 15488"\n" 15489"-- The craft is extremely difficult to see with human detection equipment, " 15490"regardless of any electronic warfare capability on the aliens' part. This is " 15491"largely due to the hull materials which very effectively absorb all kinds of " 15492"radiation. We've had the most luck with passive infrared and gamma radiation " 15493"detection, as the antimatter-based engines produce quite a lot of both.\n" 15494"\n" 15495"-- The slim design, generating poor lift and being difficult to handle in " 15496"air, is partly due to the heavy weight of the hull materials. It would be " 15497"impossible to create effective wings from the alien hull materials. Instead, " 15498"every gramme of excess matter has been stripped off, and the craft moves at " 15499"high speeds so as to need very little lift surface. The material itself is " 15500"quite astonishing, part metal and part plastic polymer. It functions as a " 15501"memory alloy, 'remembering' at least two assigned shapes, shrinking into a " 15502"more compact form when cold but automatically stretching out and assuming a " 15503"more comfortable flying shape once it heats up. It's stronger and tougher " 15504"than any known material on Earth (barring pure carbon nanotubes) and far " 15505"more versatile in aircraft design. More research is definitely required.\n" 15506"\n" 15507"Armed with these facts, we can now begin to analyse the different components " 15508"and roles of the UFO. I recommend that our engineers begin dismantling this " 15509"craft for parts right away. Who knows what we'll discover with the " 15510"individual bits and pieces in front of us?\n" 15511"\n" 15512"More research on the UFO itself is also warranted. I think we can delve " 15513"deeper into its intended function and perhaps gain some insight in how to " 15514"counter its activities. I'll send you another proposal about it as soon as I " 15515"can.\n" 15516"\n" 15517"Whatever we end up learning from these craft, Commander, it can only help us " 15518"in the fight for Earth.\n" 15519"\n" 15520"Cdr. Navarre" 15521msgstr "" 15522"Commander, my team and I have finished our analysis of the UFO we captured. " 15523"It's a real miracle of engineering, and we're all looking forward to getting " 15524"a chance to sink our own hooks into all this lovely technology.\n" 15525"\n" 15526"The craft's strange construction has raised a lot of questions for us to " 15527"answer. Much of the design seems to make little sense when viewed from the " 15528"ground. However, now that we've managed to look at it up close and personal " 15529"-- and test the alien hull materials under laboratory conditions -- we have " 15530"gained a far clearer picture of UFO capabilities. I've made a list of our " 15531"most important discoveries.\n" 15532"\n" 15533"-- The alien propulsion system is a type of rocket engine unlike any ever " 15534"built on Earth. It uses direct matter-antimatter annihilation to generate " 15535"thrust by injecting protons and antiprotons into the reaction chamber, then " 15536"channeling this explosive force out the back of the engine. This gives a UFO " 15537"extreme power and needs no air or other gases to fuel the reaction, allowing " 15538"it to burn in hard vacuum. There is a highly-advanced cooling system " 15539"continuously pumping liquid nitrogen through the engine housing in order to " 15540"keep it cool and to reduce the infrared signature. Engine heat is also used " 15541"to supply the craft's electrical needs.\n" 15542"\n" 15543"-- The fuel tank is very, very small, measured in fractions of a gramme, but " 15544"even so I nearly had a heart attack when we found out what was in there. If " 15545"a containment loss occurred on one of these tanks, even three tenths of a " 15546"gramme of this antimatter would outstrip the explosive force of the " 15547"Hiroshima atomic bomb. Naturally the tank is armoured and buried as deep as " 15548"possible within the fuselage, and there are mechanical systems present to " 15549"jettison the tank in an emergency, but they aren't perfect. A direct hit on " 15550"the tank or the containment system could still cause an explosion. Much of " 15551"the blast would be contained by the UFO's tough structure, but any explosion " 15552"represents an extreme hazard to our interceptors. The only saving grace is " 15553"that proton-antiproton explosions create little radioactive fallout.\n" 15554"\n" 15555"-- The craft is extremely difficult to see with human detection equipment, " 15556"regardless of any electronic warfare capability on the aliens' part. This is " 15557"largely due to the hull materials which very effectively absorb all kinds of " 15558"radiation. We've had the most luck with passive infrared and gamma radiation " 15559"detection, as the antimatter-based engines produce quite a lot of both.\n" 15560"\n" 15561"-- The slim design, generating poor lift and being difficult to handle in " 15562"air, is partly due to the heavy weight of the hull materials. It would be " 15563"impossible to create effective wings from the alien hull materials. Instead, " 15564"every gramme of excess matter has been stripped off, and the craft moves at " 15565"high speeds so as to need very little lift surface. The material itself is " 15566"quite astonishing, part metal and part plastic polymer. It functions as a " 15567"memory alloy, 'remembering' at least two assigned shapes, shrinking into a " 15568"more compact form when cold but automatically stretching out and assuming a " 15569"more comfortable flying shape once it heats up. It's stronger and tougher " 15570"than any known material on Earth (barring pure carbon nanotubes) and far " 15571"more versatile in aircraft design. More research is definitely required.\n" 15572"\n" 15573"Armed with these facts, we can now begin to analyse the different components " 15574"and roles of the UFO. I recommend that our engineers begin dismantling this " 15575"craft for parts right away. Who knows what we'll discover with the " 15576"individual bits and pieces in front of us?\n" 15577"\n" 15578"More research on the UFO itself is also warranted. I think we can delve " 15579"deeper into its intended function and perhaps gain some insight in how to " 15580"counter its activities. I'll send you another proposal about it as soon as I " 15581"can.\n" 15582"\n" 15583"Whatever we end up learning from these craft, Commander, it can only help us " 15584"in the fight for Earth.\n" 15585"\n" 15586"--Cdr. Navarre" 15587 15588#: ../base/ufos/msgid/story.ufo:324 15589#, fuzzy 15590msgid "" 15591"Commander, we've captured our first UFO of the war. I don't have to tell you " 15592"that this is a unique research opportunity. However, before we can begin to " 15593"think about studying it in-depth and dismantling it for parts, we need to do " 15594"a broader overview of UFO construction as a whole. Are any of its systems " 15595"still active or boobytrapped? What kind of materials is it made of? What " 15596"dangers might it pose during storage or disassembly? All these questions and " 15597"more need to be answered before we do anything further.\n" 15598"\n" 15599"We're ready to start work whenever you say, but we will need some lab time " 15600"and funding to make a proper assessment of this amazing technology.\n" 15601"\n" 15602"Cdr. Navarre" 15603msgstr "" 15604"Commander, my team and I have finished our analysis of the UFO we captured. " 15605"It's a real miracle of engineering, and we're all looking forward to getting " 15606"a chance to sink our own hooks into all this lovely technology.\n" 15607"\n" 15608"The craft's strange construction has raised a lot of questions for us to " 15609"answer. Much of the design seems to make little sense when viewed from the " 15610"ground. However, now that we've managed to look at it up close and personal " 15611"-- and test the alien hull materials under laboratory conditions -- we have " 15612"gained a far clearer picture of UFO capabilities. I've made a list of our " 15613"most important discoveries.\n" 15614"\n" 15615"-- The alien propulsion system is a type of rocket engine unlike any ever " 15616"built on Earth. It uses direct matter-antimatter annihilation to generate " 15617"thrust by injecting protons and antiprotons into the reaction chamber, then " 15618"channeling this explosive force out the back of the engine. This gives a UFO " 15619"extreme power and needs no air or other gases to fuel the reaction, allowing " 15620"it to burn in hard vacuum. There is a highly-advanced cooling system " 15621"continuously pumping liquid nitrogen through the engine housing in order to " 15622"keep it cool and to reduce the infrared signature. Engine heat is also used " 15623"to supply the craft's electrical needs.\n" 15624"\n" 15625"-- The fuel tank is very, very small, measured in fractions of a gramme, but " 15626"even so I nearly had a heart attack when we found out what was in there. If " 15627"a containment loss occurred on one of these tanks, even three tenths of a " 15628"gramme of this antimatter would outstrip the explosive force of the " 15629"Hiroshima atomic bomb. Naturally the tank is armoured and buried as deep as " 15630"possible within the fuselage, and there are mechanical systems present to " 15631"jettison the tank in an emergency, but they aren't perfect. A direct hit on " 15632"the tank or the containment system could still cause an explosion. Much of " 15633"the blast would be contained by the UFO's tough structure, but any explosion " 15634"represents an extreme hazard to our interceptors. The only saving grace is " 15635"that proton-antiproton explosions create little radioactive fallout.\n" 15636"\n" 15637"-- The craft is extremely difficult to see with human detection equipment, " 15638"regardless of any electronic warfare capability on the aliens' part. This is " 15639"largely due to the hull materials which very effectively absorb all kinds of " 15640"radiation. We've had the most luck with passive infrared and gamma radiation " 15641"detection, as the antimatter-based engines produce quite a lot of both.\n" 15642"\n" 15643"-- The slim design, generating poor lift and being difficult to handle in " 15644"air, is partly due to the heavy weight of the hull materials. It would be " 15645"impossible to create effective wings from the alien hull materials. Instead, " 15646"every gramme of excess matter has been stripped off, and the craft moves at " 15647"high speeds so as to need very little lift surface. The material itself is " 15648"quite astonishing, part metal and part plastic polymer. It functions as a " 15649"memory alloy, 'remembering' at least two assigned shapes, shrinking into a " 15650"more compact form when cold but automatically stretching out and assuming a " 15651"more comfortable flying shape once it heats up. It's stronger and tougher " 15652"than any known material on Earth (barring pure carbon nanotubes) and far " 15653"more versatile in aircraft design. More research is definitely required.\n" 15654"\n" 15655"Armed with these facts, we can now begin to analyse the different components " 15656"and roles of the UFO. I recommend that our engineers begin dismantling this " 15657"craft for parts right away. Who knows what we'll discover with the " 15658"individual bits and pieces in front of us?\n" 15659"\n" 15660"More research on the UFO itself is also warranted. I think we can delve " 15661"deeper into its intended function and perhaps gain some insight in how to " 15662"counter its activities. I'll send you another proposal about it as soon as I " 15663"can.\n" 15664"\n" 15665"Whatever we end up learning from these craft, Commander, it can only help us " 15666"in the fight for Earth.\n" 15667"\n" 15668"--Cdr. Navarre" 15669 15670#: ../base/ufos/msgid/story.ufo:340 15671#, fuzzy 15672msgid "" 15673"Commander, I think we've uncovered the secret to the alien materials. After " 15674"some modifications to our Workshop equipment, we should now be able to use " 15675"the stuff and 'program' it into advanced new shapes.\n" 15676"\n" 15677"As I've mentioned before, the alien materials form a 'memory alloy', " 15678"remembering several shapes that it can change into if the materials are " 15679"given the right stimulus. Amazingly, the alien alloy can be stimulated by " 15680"two different things: heat and electricity. Heat is an obvious choice to " 15681"make the UFO fuselage splay out during atmospheric flight, to provide better " 15682"lift. Electricity, though, is a new one.\n" 15683"\n" 15684"When applying electricity, the alloy responds only to a constant, low-" 15685"voltage current at a very specific amperage. The material's shape will " 15686"deform and stay deformed for as long as that current is maintained. Once the " 15687"current is switched off, the alloy will revert to its normal 'at rest' shape " 15688"or a heat-induced shape if enough heat is present. The electricity-induced " 15689"shape takes precedence over the heat-induced shape.\n" 15690"\n" 15691"This means that the shape of a UFO fuselage (and anything else made with " 15692"these materials) can be changed at will, either by a command from the " 15693"operator or by automated electronics.\n" 15694"\n" 15695"This has given us a lot of amazing new ideas. We'll only be able to develop " 15696"a few of these ideas in time for use in the war, as some of them would take " 15697"years of research time, but they should nevertheless allow us to build " 15698"things we could never have attempted before.\n" 15699"\n" 15700"Alien Materials should now be available for use in production. " 15701"Unfortunately, they require a lot of rare and expensive components, some of " 15702"which can only be found on Earth in trace quantities. There's no way we " 15703"could obtain the materials needed in quantities that would make non-trivial " 15704"production possible. We'll have to salvage what we need off the aliens, " 15705"because we won't be able to produce any of it for the forseeable future.\n" 15706"\n" 15707"Cdr. Navarre" 15708msgstr "" 15709"사령관님, 외계물질의 비밀을 밝혀냈습니다. 작업실 장비들을 개조 후, 새로운 형" 15710"태로 조작이 가능해졌습니다..\n" 15711"\n" 15712"예전에 말했듯, 외계물질은 몇 가지 형태를 기억하며, 특정 자극에 형태변형을 일" 15713"으키는 기억합금의 형태를 띄고있습니다. 놀랍게도 외계합금은 열과 전기, 두가지 " 15714"방법으로 자극을 받습니다. 열은 UFO의 동체가 대기권내 비행 중 접시모양으로 항" 15715"력을 받기쉬운 형태로 만드는데 쓰입니다. 그렇지만 전기적 자극은 새로운 방법입" 15716"니다.\n" 15717"\n" 15718"전기자극을 적용할때, 합금은 정확한 낮은 전압의 특정 전류값에 반응합니다. 합금" 15719"은 전류가 남아있는 동안 변형된 형태를 유지합니다. 전류가 끊어지게 되면, 원래" 15720"의 형태로 돌아가거나 충분한 열이 있다면 열로 변형된 모습이 됩니다. 전기변형" 15721"은 열변형보다 우선적으로 나타납니다.\n" 15722"\n" 15723"이는 UFO의 동체와 이 재질로 만들어진 것들의 형상이 (파일럿의 조작 혹은, 전자" 15724"동 전자기기에 의해) 원하는 모양으로 즉시 변형된다는 것을 의미합니다.\n" 15725"\n" 15726"이것은 놀랍고 새로운 발상을 하도록 해줍니다. 전쟁에 적용할 수 있는 방법은 몇" 15727"가지 되지않고, 연구에 얼마나 시간이 소요될지 알 수 없지만 우리가 기존에는 상" 15728"상도 하지 못했던 방법들로 사용되어질 수 있을 것입니다.\n" 15729"\n" 15730"외계물질은 생산에 바로 적용되어야 합니다. 하지만, 그것을 만들기 위해서는 비" 15731"싼 희소금속이 많이 필요하며, 일부는 거의 존재하지 않는 물질입니다. 이 물질을 " 15732"생산에 필요한 양만큼 획득할 방법은 없습니다. 가까운 미래에도 우리가 생산해낼 " 15733"수 없기 때문에, 우리가 필요로 하는 양을 외계인에게서 노획해야 합니다.\n" 15734"\n" 15735"--Cdr. Navarre" 15736 15737#: ../base/ufos/msgid/story.ufo:348 15738#, fuzzy 15739msgid "" 15740"Commander, as I mentioned in my previous report, the UFO we recovered was " 15741"plated with a highly interesting alloy which blends plastic and metal " 15742"together into a single material. These materials seem to be used almost " 15743"universally throughout the alien technology base. It's advanced stuff, " 15744"massively versatile and with a thousand possible uses.\n" 15745"\n" 15746"I think it warrants the research to see if we can reproduce this stuff in " 15747"our Workshops, but even if we can't, it seems likely we'll be getting our " 15748"hands on large quantities of it with every UFO we salvage. We'll definitely " 15749"be able to find new, human applications for it that will extend and expand " 15750"our combat capabilities.\n" 15751"\n" 15752"Cdr. Navarre" 15753msgstr "" 15754"사령관님, 이전 보고서에 언급했듯이, UFO는 철과 프라스틱이 혼합되어 하나의 물" 15755"질이 된, 매우 흥미로운 합금으로 뒤덮혀 있는 것을 발견하였습니다. 외계인 기술" 15756"의 기반으로 매우 광범위하게 사용되는 것으로 보입니다. 놀라운 범용성과 수천가" 15757"지의 사용 용도를 지닌 발전된 물질입니다.\n" 15758"\n" 15759"저는 이 연구를 통해 우리의 작업실에서 이 물질을 재생산 해낼 수 있을 것이라고 " 15760"생각하며, 이 연구에 대해 확신합니다. 심지어 우리가 그것을 해낼 수 없다고 하더" 15761"라도, 우리가 수거하는 모든 UFO로 부터 많은 양의 물질을 획득할 수 있을 것으로 " 15762"보입니다. 우리의 전투 능력의 증강을 위해 인간에게 적용할 수 있는 새로운 것을 " 15763"발견할 수 있다고 확신합니다.\n" 15764"\n" 15765"--Cdr. Navarre" 15766 15767#: ../base/ufos/msgid/story.ufo:374 15768#, fuzzy 15769msgid "" 15770"Commander,\n" 15771"\n" 15772"You need to read this right away. With your authorisation, we've performed " 15773"several autopsies and done our best to examine the live prisoners among the " 15774"alien sympathisers. The results are alarming.\n" 15775"\n" 15776"Do you remember the report I sent you about the first live alien specimen we " 15777"captured? As you may remember, it lost all its intellect and became largely " 15778"unresponsive without fellows to empower the hive mind. Prepare yourself, " 15779"Commander: The human prisoners in our Containment unit exhibit the very same " 15780"symptoms. They do not think for themselves. Their thought processes are " 15781"firmly suppressed and supplanted by the alien hive mind through a process we " 15782"currently fail to understand.\n" 15783"\n" 15784"We've run and re-run examinations and blood tests on these people ad " 15785"nauseum, and there can be no mistake. The blood samples are full of foreign " 15786"DNA. All these people are carrying something in their bloodstream -- a kind " 15787"of single-cellular organism present in huge numbers, which appears to " 15788"replicate like a virus when placed in an uninfected human body and rapidly " 15789"takes over, enslaving the victim to the alien hive mind.\n" 15790"\n" 15791"These subjects run the gamut of the human race; there seems to be no " 15792"preference for IQ or physical potential. We don't yet know how the infection " 15793"takes root, but even a few of these organisms entering the bloodstream may " 15794"be enough to infect and enslave an individual entirely. Not even our own " 15795"employees are immune, as we discovered to our horror when we screened our " 15796"base personnel.\n" 15797"\n" 15798"Our field agents remain clean, thank God -- just think if we'd gone into a " 15799"combat zone with soldiers capable of turning on their teammates at any " 15800"moment! -- but I fear we have found one conclusive result. It's Dr. " 15801"Eisenhower, our Director of Administration. He's been away on business to " 15802"the UN since last week, but we ran an older sample which has come up " 15803"positive. We don't know when or how he was subverted or if he even joined " 15804"PHALANX with honourable intentions, but it's clear he has acted as an alien " 15805"spy for some weeks. Unfortunately we can't seem to find him at any of the " 15806"locations he was scheduled to visit. Internal Security has taken charge of " 15807"his workstation and is in the process of information control.\n" 15808"\n" 15809"Things are a bit hectic right now. Dr. Eisenhower's infection implies that " 15810"other members of a hive mind -- human or alien -- were in close enough " 15811"proximity to allow him to function at human intelligence. He could have " 15812"linked up with our subjects in Containment, or a nearby alien cell, or even " 15813"other infiltrators inside our base. Right now, we don't know. Quarantine " 15814"procedures have been tightened to the absolute maximum, and we're rushing " 15815"another full batch of tests on all our personnel. We're all frightened down " 15816"here in DivBio. My assistant has been jumping at shadows all day.\n" 15817"\n" 15818"Interestingly, our attempts to infect other terrestrial life -- even " 15819"intelligent vertebrates such as bottlenose dolphins and elephants -- have " 15820"failed completely. This organism must have been engineered wholly or in part " 15821"to specifically infect the human species.\n" 15822"\n" 15823"We've named the organism the XVI-H. Really, what we're looking at here is a " 15824"bio-weapon of unprecedented proportions. Instead of killing its victims it " 15825"takes control of them with no option of resistance and -- at the moment -- " 15826"no available cure or defence. The most humble and harmless civilian can be " 15827"infected and, with the instant shared expertise of the larger hive mind, " 15828"become an effective warrior for the aliens while reducing our numbers. When " 15829"the aliens also supply them with weapons, we can see the true face of " 15830"horror.\n" 15831"\n" 15832"I couldn't imagine a more nightmarish scenario for us. We may even find " 15833"people crewing UFOs for the aliens. It's madness.\n" 15834"\n" 15835"Sincerely,\n" 15836"\n" 15837"Dr. Connor" 15838msgstr "" 15839"Commander,\n" 15840"\n" 15841"You need to read this right away. With your authorisation, we've performed " 15842"several autopsies and done our best to examine the live prisoners taken on " 15843"our mission against the alien sympathisers. The results are alarming.\n" 15844"\n" 15845"Do you remember the report I sent you about the first live alien specimen we " 15846"captured? As you may remember, it lost all its intellect and became largely " 15847"unresponsive without fellows to empower the hive mind. Prepare yourself, " 15848"Commander: The human prisoners in our Containment unit exhibit the very same " 15849"symptoms. They do not think for themselves. Their thought processes are " 15850"firmly suppressed and supplanted by the alien hive mind through a process we " 15851"currently fail to understand.\n" 15852"\n" 15853"We've run and re-run examinations and blood tests on these people ad " 15854"nauseum, and there can be no mistake. The blood samples are full of foreign " 15855"DNA. All these people are carrying something in their bloodstream -- a kind " 15856"of single-cellular organism present in huge numbers, which appears to " 15857"replicate like a virus when placed in an uninfected human body and rapidly " 15858"takes over, enslaving the victim to the alien hive mind.\n" 15859"\n" 15860"These subjects run the gamut of the human race; there seems to be no " 15861"preference for IQ or physical potential. We don't yet know how the infection " 15862"takes root, but even a few of these organisms entering the bloodstream may " 15863"be enough to infect and enslave an individual entirely. Not even our own " 15864"employees are immune, as we discovered to our horror when we screened our " 15865"base personnel.\n" 15866"\n" 15867"Our field agents remain clean, thank God -- just think if we'd gone into a " 15868"combat zone with soldiers capable of turning on their teammates at any " 15869"moment! -- but I fear we have found one conclusive result. It's Dr. " 15870"Eisenhower, our Director of Administration. He's been away on business to " 15871"the UN since last week, but we ran an older sample which has come up " 15872"positive. We don't know when or how he was subverted or if he even joined " 15873"PHALANX with honourable intentions, but it's clear he has acted as an alien " 15874"spy for some weeks. Unfortunately we can't seem to find him at any of the " 15875"locations he was scheduled to visit. Internal Security has taken charge of " 15876"his workstation and is in the process of information control.\n" 15877"\n" 15878"Things are a bit hectic right now. Dr. Eisenhower's infection implies that " 15879"other members of a hive mind -- human or alien -- were in close enough " 15880"proximity to allow him to function at human intelligence. He could have " 15881"linked up with our subjects in Containment, or a nearby alien cell, or even " 15882"other infiltrators inside our base. Right now, we don't know. Quarantine " 15883"procedures have been tightened to the absolute maximum, and we're rushing " 15884"another full batch of tests on all our personnel. We're all frightened down " 15885"here in DivBio. My assistant has been jumping at shadows all day.\n" 15886"\n" 15887"Interestingly, our attempts to infect other terrestrial life -- even " 15888"intelligent vertebrates such as bottlenose dolphins and elephants -- have " 15889"failed completely. This organism must have been engineered wholly or in part " 15890"to specifically infect the human species.\n" 15891"\n" 15892"We've dubbed the organism the 'EXtraterrestrial Viral Infection', or XVI. " 15893"This may be somewhat of a misnomer in microbiological terms; XVI is a " 15894"complex multi-celled organism far larger than any terrestrial virus, but it " 15895"acts and replicates exactly like one.\n" 15896"\n" 15897"Really, what we're looking at here is a bio-weapon of unprecedented " 15898"proportions. Instead of killing its victims it takes control of them with no " 15899"option of resistance and -- at the moment -- no available cure or defence. " 15900"The most humble and harmless civilian can be infected and, with the instant " 15901"shared expertise of the larger hive mind, become an effective warrior for " 15902"the aliens while reducing our numbers. When the aliens also supply them with " 15903"weapons, we can see the true face of horror.\n" 15904"\n" 15905"I couldn't imagine a more nightmarish scenario for us. Our troops will " 15906"undoubtedly be coming up against more and more human opponents during alien " 15907"attacks on Earth. We may even find people crewing UFOs for the aliens. It's " 15908"madness.\n" 15909"\n" 15910"Commander, we must develop a vaccine against XVI as soon as possible. The " 15911"danger of our soldiers and salvage technicians falling victim to the " 15912"infection in the field is too great to ignore even for a moment, let alone " 15913"allowing the general population to fall prey to this abomination. I hereby " 15914"request your permission to start work on a vaccine immediately. Please, " 15915"please respond at your earliest convenience.\n" 15916"\n" 15917"Sincerely,\n" 15918"\n" 15919"Dr. Connor" 15920 15921#: ../base/ufos/msgid/story.ufo:392 15922msgid "" 15923"Commander,\n" 15924"\n" 15925"My team and I are deeply troubled by the recent reports of human support for " 15926"the aliens, as I'm sure you are. The worrying questions seem to mount up. " 15927"First, however, we need to review the facts we have.\n" 15928"\n" 15929"Do the aliens have active sympathisers on Earth? Yes.\n" 15930"\n" 15931"Are the aliens supplying these human servants? Possibly.\n" 15932"\n" 15933"Do the servants present a threat? Absolutely. Perhaps a greater one than the " 15934"alien menace itself.\n" 15935"\n" 15936"We need to delve deeper into what makes these people tick. We'd like to " 15937"examine at least one live human prisoner collected by the national security " 15938"sweeps which have been taking place as panic over the human threat mounts. " 15939"If the aliens have bodily altered these people in addition to training and " 15940"supplying them, we'd like to find out about it.\n" 15941"\n" 15942"Sincerely,\n" 15943"\n" 15944"Dr. Connor" 15945msgstr "" 15946"사령관님,\n" 15947"\n" 15948"제 팀과 저는 외계인들을 지원하는 사람들에 대한 보고서에 깊은 우려를 느끼고 있" 15949"고, 사령관님도 마찬가지라 생각합니다. 걱정되는 질문들은 많습니다. 그러나 우" 15950"선 사실들을 검토해야 합니다.\n" 15951"\n" 15952"지구에 외계인 동조자들이 있는가? 네.\n" 15953"\n" 15954"외계인들이 그 인간 하수인들을 지원하고 있는가? 가능합니다.\n" 15955"\n" 15956"그 하수인들이 위험한가? 절대적입니다. 어쩌면 외계 위협 자체보다도 더 위험할지" 15957"도 모릅니다.\n" 15958"\n" 15959"우리는 무엇이 그들을 움직이게 하는지 캐내야 합니다. 인류 위협에 대한 공포가 " 15960"커지면서 진행된 안보 조사에서 체포된 인간 재소자 최소한 한 명을 연구하고자 합" 15961"니다. 외계인들이 그들을 훈련시키고 지원할 뿐 아니라 생리학적으로 조정한 것이" 15962"라면, 그에 대해 알고자 합니다.\n" 15963"\n" 15964"그럼,\n" 15965"\n" 15966"코너 박사" 15967 15968#: ../base/ufos/msgid/story.ufo:414 15969#, fuzzy 15970msgid "" 15971"Good morning, Sir.\n" 15972"\n" 15973"The XVI census program has just gone into effect. Weekly rolling tests have " 15974"commenced this morning, and I've got a full report on our estimated " 15975"performance levels and operational details.\n" 15976"\n" 15977"Our strategy is based around local medical centres, where the XVI tests are " 15978"performed by existing nursing staff under the supervision of a small police " 15979"or military guard. If a test turns out positive, this guard will perform the " 15980"arrest and turn the infected prisoners over to the UN for containment and " 15981"study. Once the aliens figure out this scheme -- I don't think it'll take " 15982"them long -- the infected people will start avoiding the census, thereby " 15983"giving us the data we need simply by their absence.\n" 15984"\n" 15985"As always there's good news and bad news. I'll start with the bad news.\n" 15986"\n" 15987"Despite our best efforts, the census data will have some limitations. 99.9% " 15988"of the planet's population is registered with one national authority or " 15989"another, but out of ten billion people that still leaves several million " 15990"unaccounted for. We will be able to extrapolate figures that are accurate to " 15991"within several thousand heads, but the statistics we generate won't ever be " 15992"exact. This means the program is less useful for identifying those who have " 15993"been infected, but still a godsend for keeping track of XVI spread and alien " 15994"activity on a global basis. After all, we need to know what kind of progress " 15995"we're making against this new threat.\n" 15996"\n" 15997"The good news is that the UN and the member nations have agreed to shoulder " 15998"the entire cost of the census program. They are handling all the equipment " 15999"and manpower locally, with strenuous checks as to the reliability of " 16000"personnel and the validity of the results. The information will be piped " 16001"directly to our command centre at no charge to us.\n" 16002"\n" 16003"The best thing about this program is that we can now keep track of infection " 16004"levels and how much threat each region is under from XVI. This will work in " 16005"conjunction with our normal detection methods to warn us where alien " 16006"activity is worst and allow us to intervene before the situation becomes " 16007"critical.\n" 16008"\n" 16009"Any area where XVI seems to be gaining ground should be posted with " 16010"additional air patrols, and we should be on the lookout for any attempts by " 16011"the aliens to solidify their hold on the ground. Alien activity reports in " 16012"this area should be investigated and responded to with extreme prejudice.\n" 16013"\n" 16014"With kind regards,\n" 16015"\n" 16016"Col. Falkland" 16017msgstr "" 16018"Good morning, Sir.\n" 16019"\n" 16020"The XVI census program has just gone into effect. Weekly rolling tests have " 16021"commenced this morning, and I've got a full report on our estimated " 16022"performance levels and operational details.\n" 16023"\n" 16024"Our strategy is based around local medical centres, where the XVI tests are " 16025"performed by existing nursing staff under the supervision of a small police " 16026"or military guard. If a test turns out positive, this guard will perform the " 16027"arrest and turn the infected prisoners over to the UN for containment and " 16028"study. Once the aliens figure out this scheme -- I don't think it'll take " 16029"them long -- the infected people will start avoiding the census, thereby " 16030"giving us the data we need simply by their absence.\n" 16031"\n" 16032"As always there's good news and bad news. I'll start with the bad news.\n" 16033"\n" 16034"Despite our best efforts, the census data will have some limitations. 99.9% " 16035"of the planet's population is registered with one national authority or " 16036"another, but out of ten billion people that still leaves several million " 16037"unaccounted for. We will be able to extrapolate figures that are accurate to " 16038"within several thousand heads, but the statistics we generate won't ever be " 16039"exact. This means the program is less useful for identifying those who have " 16040"been infected, but still a godsend for keeping track of XVI spread and alien " 16041"activity on a global basis. After all, we need to know what kind of progress " 16042"we're making against this new threat.\n" 16043"\n" 16044"The good news is that the UN and the member nations have agreed to shoulder " 16045"the entire cost of the census program. They are handling all the equipment " 16046"and manpower locally, with strenuous checks as to the reliability of " 16047"personnel and the validity of the results. The information will be piped " 16048"directly to our command centre at no charge to us.\n" 16049"\n" 16050"The best thing about this program is that we can now keep track of infection " 16051"levels and how much threat each region is under from XVI. This will work in " 16052"conjunction with our normal detection methods to warn us where alien " 16053"activity is worst and allow us to intervene before the situation becomes " 16054"critical.\n" 16055"\n" 16056"Any area where XVI seems to be gaining ground should be posted with " 16057"additional air patrols, and we should be on the lookout for any attempts by " 16058"the aliens to solidify their hold on the ground. Alien activity reports in " 16059"this area should be investigated and responded to with extreme prejudice.\n" 16060"\n" 16061"With kind regards,\n" 16062"\n" 16063"Col. Falkland" 16064 16065#: ../base/ufos/msgid/story.ufo:430 ../base/ufos/msgid/story.ufo:602 16066#, fuzzy 16067msgid "" 16068"Good morning, Sir.\n" 16069"\n" 16070"With these new developments regarding the infection of Earth's civilian " 16071"population by this alien organism, the need arises for a way to determine " 16072"the number of infected people in various regions and the rate of spread. " 16073"Easier said than done, I know, but it may be every bit as important as " 16074"finding a cure. We can't help anyone if we don't know they're sick.\n" 16075"\n" 16076"What I propose to do is to create a long-term rolling census that checks all " 16077"registered individuals on the entire planet for XVI infection by way of a " 16078"small blood test. Everyone will be required to submit to this test once a " 16079"week to make sure they're clean -- more frequently if they fall under " 16080"suspicion of infection. Samples will only need to be as large as a single " 16081"drop of blood, taken from a random vein to prevent tampering. Fortunately " 16082"the XVI organism is large and prevalent enough that we can test these " 16083"samples on the spot with near-100%-confidence results.\n" 16084"\n" 16085"This is going to be a major undertaking that requires careful liaising with " 16086"the intelligence services of Earth's eight big nations. I've already " 16087"prepared plans and simulations to demonstrate the operation and " 16088"effectiveness of this program. With some time and funding, we can convince " 16089"them of the project's importance and have everything operational in a matter " 16090"of weeks.\n" 16091"\n" 16092"All we need is your signature on the dotted line, Sir.\n" 16093"\n" 16094"With kind regards,\n" 16095"\n" 16096"Col. Falkland" 16097msgstr "" 16098"Good morning, Sir.\n" 16099"\n" 16100"With these new developments regarding the infection of Earth's civilian " 16101"population by this alien organism, the need arises for a way to determine " 16102"the number of infected people in various regions and the rate of spread. " 16103"Easier said than done, I know, but it may be every bit as important as " 16104"finding a cure. We can't help anyone if we don't know they're sick.\n" 16105"\n" 16106"What I propose to do is to create a long-term rolling census that checks all " 16107"registered individuals on the entire planet for XVI infection by way of a " 16108"small blood test. Everyone will be required to submit to this test once a " 16109"week to make sure they're clean -- more frequently if they fall under " 16110"suspicion of infection. Samples will only need to be as large as a single " 16111"drop of blood, taken from a random vein to prevent tampering. Fortunately " 16112"the XVI organism is large and prevalent enough that we can test these " 16113"samples on the spot with near-100%-confidence results.\n" 16114"\n" 16115"This is going to be a major undertaking that requires careful liaising with " 16116"the intelligence services of Earth's eight big nations. I've already " 16117"prepared plans and simulations to demonstrate the operation and " 16118"effectiveness of this program. With some time and funding, we can convince " 16119"them of the project's importance and have everything operational in a matter " 16120"of weeks.\n" 16121"\n" 16122"All we need is your signature on the dotted line, Sir.\n" 16123"\n" 16124"With kind regards,\n" 16125"\n" 16126"Col. Falkland" 16127 16128#: ../base/ufos/msgid/story.ufo:452 16129msgid "" 16130"Good morning, Sir.\n" 16131"\n" 16132"I've got an extensive report for you regarding our work on deciphering the " 16133"patterns of alien activity and their overall strategy for Earth. You can " 16134"find the full document in our archives, but I will give you a quick " 16135"summation here.\n" 16136"\n" 16137"The most striking characteristic we've seen of the invasion is that the " 16138"aliens have been harvesting human biomass, sometimes even whole people, for " 16139"their own nebulous purposes. They do this in a rather gruesome manner that " 16140"shows no respect for life; they cut up human beings as if butchering cattle, " 16141"and their Bloodspiders will simply dissect someone on the spot for a " 16142"particularly interesting organ or a pint of blood. It is utterly, amorally " 16143"practical.\n" 16144"\n" 16145"We can only assume that they use the samples they're gathering in some kind " 16146"of research program, studies into our physiology and perhaps our psychology " 16147"and culture as well. We don't know the reasons behind this, but it's an " 16148"interesting point. They are trying to learn something about us, and they " 16149"don't care how we feel about it. To them, we're merely objects to be " 16150"studied.\n" 16151"\n" 16152"Of further interest are their main targets. Until recently alien activity " 16153"reports came almost exclusively from high-density population centres with " 16154"easy landing access for UFOs, which ties in with the general objective of " 16155"capturing human research material. However, as of late the focus of the " 16156"campaign seems to have shifted or narrowed. Activity around hospitals, blood " 16157"banks and bio-research laboratories has been noticed more and more " 16158"frequently in addition to the usual raids on population centres. The " 16159"activity has ranged from low-key infiltration for unknown purposes up to " 16160"full-scale assaults on high-security labs. We're not sure yet what this " 16161"shift could mean, but we are making recommendations to the UN to sharpen " 16162"security in these facilities and arm local forces to stand up to alien " 16163"attack. We've marked up a list of high-risk targets for rapid police " 16164"response and are distributing handbooks on anti-alien tactics. More " 16165"investigation into the change of targets is underway.\n" 16166"\n" 16167"As always, there is a lot more alien activity going on outside of our " 16168"detection range which goes unreported by civilian authorities. DivIntel is " 16169"currently experimenting with new ways of reporting and responding to alien " 16170"activity as well as better networking between UN nations to get valid " 16171"information to PHALANX faster, all of which are direct results of our " 16172"research into the aliens' strategy. We expect that these techniques will " 16173"allow us to catch an estimated 10% of alien activity (out of total estimated " 16174"activity on Earth) that would have previously gone unreported.\n" 16175"\n" 16176"We've also looked into how UFOs are getting to and from Earth, despite our " 16177"problems finding and tracking the elusive larger craft we've observed. After " 16178"reviewing radar, lidar and video recordings made from observatories on the " 16179"planet surface, we now believe the larger UFOs to be some manner of aircraft " 16180"carrier; a simple FTL-equipped base ship ferrying smaller UFOs to and from " 16181"Earth.\n" 16182"\n" 16183"This craft is of extreme importance and we must find some way to shoot it " 16184"down from orbit if we can. We should keep a close guard, Commander.\n" 16185"\n" 16186"With kind regards,\n" 16187"\n" 16188"Col. Falkland" 16189msgstr "" 16190 16191#: ../base/ufos/msgid/story.ufo:468 16192#, fuzzy 16193msgid "" 16194"Good morning, Sir.\n" 16195"\n" 16196"I'm afraid this isn't a social message; I'm writing you because of our " 16197"pressing need for more information. We at DivIntel have been doing our part " 16198"with tracking, logging and double-checking all reported alien activity on " 16199"Earth, but we're increasingly being faced with our lack of data about the " 16200"overarching goals of the alien invasion. We have no means of anticipating " 16201"the aliens' next move because we have no clue as to what game plan they're " 16202"following. That's why I am submitting a new project for your authorisation.\n" 16203"\n" 16204"I intend to analyse more closely the patterns of alien activity on Earth, " 16205"the intended missions and targets of UFO incursions into our airspace, and " 16206"some of the finer details of our own research documents regarding the alien " 16207"creatures and their technology. The bits and pieces of intelligence we've " 16208"gathered so far are just pieces of a puzzle, but right now we have no clue " 16209"how they fit together. The continual low-key incursions, the mysteries of " 16210"the alien hive mind, the harvesting of human material . . . Somewhere in " 16211"there lie the answers we need to unravel the aliens' overall goals and " 16212"strategy for Earth and for humanity. If we can just put all the pieces " 16213"together, we'll finally be able to see the bigger picture, as frightening as " 16214"it may be.\n" 16215"\n" 16216"Naturally this project will require a certain amount of lab time and funding " 16217"to build up a complete picture. It shouldn't set back our other research too " 16218"much, and it will be an important part of formatulating new, more effective " 16219"counterstrategies to the alien invasion.\n" 16220"\n" 16221"The proposal is in your queue, Sir. Please write back when you'd like us to " 16222"start work.\n" 16223"\n" 16224"With kind regards,\n" 16225"\n" 16226"Col. Falkland" 16227msgstr "" 16228"Result\n" 16229"\n" 16230"TO: Base Commander, PHALANX, Atlantic Operations Command\n" 16231"\n" 16232"FROM: Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic " 16233"Operations Command\n" 16234"\n" 16235"DATE: %02i %s %i\n" 16236"\n" 16237"SUB: Re: The Alien Strategy\n" 16238"\n" 16239"Good morning, Sir.\n" 16240"\n" 16241"I've got an extensive report for you regarding our work on deciphering the " 16242"patterns of alien activity and their overall strategy for Earth. You can " 16243"find the full document in our archives, but I will give you a quick " 16244"summation here.\n" 16245"\n" 16246"The most striking characteristic we've seen of the invasion is that the " 16247"aliens have been harvesting human biomass, sometimes even whole people, for " 16248"their own nebulous purposes. They do this in a rather gruesome manner that " 16249"shows no respect for life; their Kerrblades cut up human beings as if " 16250"butchering cattle, and their Bloodspiders will simply dissect someone on the " 16251"spot for a particularly interesting organ or a pint of blood. It is utterly, " 16252"amorally practical.\n" 16253"\n" 16254"We can only assume that they use the samples they're gathering in some kind " 16255"of research program, studies into our physiology and perhaps our psychology " 16256"and culture as well. We don't know the reasons behind this, but it's an " 16257"interesting point. They are trying to learn something about us, and they " 16258"don't care how we feel about it. To them, we're merely objects to be " 16259"studied.\n" 16260"\n" 16261"Of further interest are their main targets. Until recently alien activity " 16262"reports came almost exclusively from high-density population centres with " 16263"easy landing access for UFOs, which ties in with the general objective of " 16264"capturing human research material. However, as of late the focus of the " 16265"campaign seems to have shifted or narrowed. Activity around hospitals, blood " 16266"banks and bio-research laboratories has been noticed more and more " 16267"frequently in addition to the usual raids on population centres. The " 16268"activity has ranged from low-key infiltration for unknown purposes up to " 16269"full-scale assaults on high-security labs. We're not sure yet what this " 16270"shift could mean, but we are making recommendations to the UN to sharpen " 16271"security in these facilities and arm local forces to stand up to alien " 16272"attack. We've marked up a list of high-risk targets for rapid police " 16273"response and are distributing handbooks on anti-alien tactics. More " 16274"investigation into the change of targets is underway.\n" 16275"\n" 16276"As always, there is a lot more alien activity going on outside of our " 16277"detection range which goes unreported by civilian authorities. DivIntel is " 16278"currently experimenting with new ways of reporting and responding to alien " 16279"activity as well as better networking between UN nations to get valid " 16280"information to PHALANX faster, all of which are direct results of our " 16281"research into the aliens' strategy. We expect that these techniques will " 16282"allow us to catch an estimated 10% of alien activity (out of total estimated " 16283"activity on Earth) that would have previously gone unreported.\n" 16284"\n" 16285"We've also looked into how UFOs are getting to and from Earth, despite our " 16286"problems finding and tracking the elusive larger craft we've observed. After " 16287"reviewing radar, lidar and video recordings made from observatories on the " 16288"planet surface, we now believe the larger UFOs to be some manner of aircraft " 16289"carrier; a simple FTL-equipped base ship ferrying smaller UFOs to and from " 16290"Earth. We've monitored up to 3 such ships holding in Earth orbit at one " 16291"time, but we have reason to believe that the aliens possess many more and " 16292"are simply not committing their full resources to the fight.\n" 16293"\n" 16294"These craft are of extreme importance and we must find some way to shoot " 16295"them down from orbit if we can. Cdr. Navarre and I are brainstorming for " 16296"ideas on this subject and I will certainly get back to you about it.\n" 16297"\n" 16298"That's all we've been able to get from the sources of information currently " 16299"available to us, Sir. Obviously we need to do more research -- always more " 16300"research -- and keep adapting as quickly as possible. I'm not sure what " 16301"surprises the aliens have in store for us, but this target shift we've " 16302"observed is something that could have very dark implications.\n" 16303"\n" 16304"We should keep a close guard, Commander.\n" 16305"\n" 16306"With kind regards,\n" 16307"\n" 16308"Col. Falkland" 16309 16310#: ../base/ufos/msgid/story.ufo:482 16311msgid "" 16312"We've done it sir!\n" 16313"\n" 16314"We've completed the schematics for a guided payload capable of taking down " 16315"an orbiting UFO. To launch this thing, the UN has requisitioned a massive " 16316"facility built into the Rocky Mountains that was used to send supplies to " 16317"the Tranquility Base colony on the moon.\n" 16318"\n" 16319"The payload can guide itself to the target but the Carrier UFO still needs " 16320"to enter within range. If the Carrier holds its current position -- and so " 16321"far we haven't detected much movement -- we anticipate we'll have a clear " 16322"shot at this thing once every 24 hours.\n" 16323"\n" 16324"I'll let you know when the Carrier is in range, sir, and you can give the " 16325"order to bring this thing down.\n" 16326"\n" 16327"With kind regards,\n" 16328"\n" 16329"Col. Falkland" 16330msgstr "" 16331 16332#: ../base/ufos/msgid/story.ufo:516 16333#, fuzzy 16334msgid "" 16335"Good morning, Sir.\n" 16336"\n" 16337"Let me begin by stating a few ugly realities.\n" 16338"\n" 16339"1) All of humanity's space-based assets have been evacuated after the " 16340"initial attack on Earth. Only a few stations and outposts are still running, " 16341"and they have been remanded to military control, with only skeleton crews of " 16342"volunteer military and civilian personnel.\n" 16343"\n" 16344"2) We have just a handful of space-based weapons platforms, none of which " 16345"are equipped to harm alien craft. The aliens have the ability to instantly " 16346"exterminate any human endeavours in the solar system.\n" 16347"\n" 16348"3) Our satellite grid is wide open and could be wiped off the map in an " 16349"instant. Emergency landlines exist, but only for military use. If the grid " 16350"does come under attack, comms between PHALANX Command Centres and assets in " 16351"the field -- aircraft and ground teams -- will be hamstrung.\n" 16352"\n" 16353"4) There is no doubt that there are alien craft moving in orbit, ferrying " 16354"items and UFOs between Earth and the alien homeworld, and right now there is " 16355"nothing we can do to stop them.\n" 16356"\n" 16357"This leads us to only one conclusion: The space around Earth is no longer " 16358"under our control. The only reason humanity retains any space capability at " 16359"all is because the aliens have chosen not to destroy it yet.\n" 16360"\n" 16361"Our shocking vulnerability from space is demonstrated in the fact that we've " 16362"fought this war exclusively on the ground and in the air. We have no space-" 16363"planes that can be adapted for combat, and designs for building them are " 16364"years from completion. Not even PHALANX could create a workable combat plane " 16365"in time to affect the outcome of the war with the technologies currently at " 16366"our disposal.\n" 16367"\n" 16368"What little orbital weaponry we have is severely inadequate. There are " 16369"nuclear missiles which the UN won't let us use, and which would be far too " 16370"destructive to help our research efforts if one of the colossal things ever " 16371"managed to score a hit. If the aliens decide they want to bomb us into " 16372"extinction, they can just walk right up and knock. This is a situation that " 16373"has to be remedied.\n" 16374"\n" 16375"The only question we can ask about this orbital UFO activity is how we're " 16376"going to counter it. Until now we've not been able to affect the situation, " 16377"but with budget increases and our growing reputation in the UN, pieces are " 16378"starting to fall into place for a new step to our strategy.\n" 16379"\n" 16380"By far the most promising idea for a short-term orbital response weapon is " 16381"to adapt one of the 'space guns' used by NASA and the European Space Agency " 16382"to launch satellites and -- before the invasion forced us to evacuate our " 16383"extraplanetary installations -- fire resupply packages at Tranquility Base " 16384"colony on the moon. These space guns are essentially giant railguns with " 16385"enough power to send a satellite-sized payload into orbit. With our library " 16386"of UN research on electromagnetic weaponry, we can upgrade one of these guns " 16387"into an anti-orbital weapon capable of knocking alien ships out of the sky. " 16388"We're confident we can convince at least one of Earth's space agencies to " 16389"lend us a suitable gun for the job.\n" 16390"\n" 16391"There are problems, however. Obviously these guns can't move, being built " 16392"into the side of a mountain, so the target would have to pass directly in " 16393"front of the gun for us to have a chance to hit it. Since we can't count on " 16394"the aliens to give us a point-blank shot, this has been a big stumbling " 16395"block, but we believe there may be a solution: If the gun can't move in " 16396"order to hit something, the bullets will have to move instead.\n" 16397"\n" 16398"The plan calls for development of a special shell that is able to adjust its " 16399"own trajectory with a suite of onboard rockets. We're currently pushing the " 16400"UN to let us use a miniature nuclear warhead -- no more than 3 kilotons -- " 16401"to make sure that any hit will kill. This orbital shell will be large, " 16402"heavy, and a hell of a challenge to load into the gun, but it's absolutely " 16403"necessary to give the project a realistic chance of success.\n" 16404"\n" 16405"As you see, Sir, these problems can all be overcome, but we need to do some " 16406"serious R&D and commit a good deal of funding to get it all working. Please " 16407"lend your authorisation as soon as is feasible.\n" 16408"\n" 16409"With kind regards,\n" 16410"\n" 16411"Col. Falkland" 16412msgstr "" 16413"Result\n" 16414"\n" 16415"TO: Base Commander, PHALANX, Atlantic Operations Command\n" 16416"\n" 16417"FROM: Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic " 16418"Operations Command\n" 16419"\n" 16420"DATE: %02i %s %i\n" 16421"\n" 16422"SUB: Re: Orbital UFO Activity\n" 16423"\n" 16424"Good morning, Sir.\n" 16425"\n" 16426"The PHALANX orbital gun is tested and ready to rock. We have six shots. All " 16427"we need now is a target and your authorisation.\n" 16428"\n" 16429"For my full report:\n" 16430"\n" 16431"We've finally carried out all the gun enhancements I mentioned. I'm sorry " 16432"the work on the gun took so long, but we had to tear out all their old " 16433"capacitor banks and replace them with military-grade capacitors of the same " 16434"size. Then we had to put down new rails since the old ones were just too " 16435"worn-out. Still, it was worth it.\n" 16436"\n" 16437"Work on our new impact vehicle has also been completed. Over the course of " 16438"the development process we decided to ditch the concept of an artillery " 16439"shell, and are now referring to the impact vehicle as the 'Dragon' Space " 16440"Missile. It's a semi-independent tracking missile, connected to our Command " 16441"Centre by a laser beam, and guided by three systems at once: a beam rider, a " 16442"huge infrared tracking array, and a manual adjustment interface in the " 16443"Command Centre. We can plot the missile's course accurately to a circle less " 16444"than a centimetre in diameter.\n" 16445"\n" 16446"The UN has reluctantly allowed us to use the 3-kiloton mini-nuclear warheads " 16447"we were pushing for, removing a lot of our concerns and limitations. With " 16448"this warhead on board, it doesn't matter how hard or softly we hit a UFO. If " 16449"it's hit, it's coming down.\n" 16450"\n" 16451"The missile is able to adjust its own trajectory in and out of atmosphere. " 16452"It's about the width of a VW Beetle and should inflict severe damage to any " 16453"Carrier UFO it hits; hopefully enough to cause a crash, or at least knock it " 16454"far enough down into the atmosphere to be engaged by our interceptors.\n" 16455"\n" 16456"We should be able to fire several shots before the UFO can withdraw out of " 16457"range or provide return fire to the gun. However, one way or another it's " 16458"likely that the UFO will identify the target and attempt to destroy it from " 16459"orbit. All personnel and vital equipment have already been evacuated.\n" 16460"\n" 16461"We may lose the gun, but what we stand to gain is immeasurable. Technology " 16462"that represents a fighting chance for humanity in this war. Nothing the " 16463"aliens have left on Earth has ever been so important.\n" 16464"\n" 16465"There's an alien FTL drive somewhere up there, Sir, and I mean to get my " 16466"hands on it.\n" 16467"\n" 16468"The gun is ready to fire at your say-so. I'll let you know as soon as " 16469"there's a target in range.\n" 16470"\n" 16471"With kind regards,\n" 16472"\n" 16473"Col. Falkland" 16474 16475#: ../base/ufos/msgid/story.ufo:530 16476msgid "" 16477"Good morning, Sir. I've got a report for you on the alien psi device " 16478"wreckage, but you're not going to like it.\n" 16479"\n" 16480"To be honest we're stumped. We don't yet have a reliable theory about what " 16481"this object is actually doing. Our sample may have been damaged in the " 16482"assault on the alien base but that seems unlikely. It is definitely doing " 16483"something. We just can't figure out what.\n" 16484"\n" 16485"The theories we've floated range from the ordinary to the ridiculous, but I " 16486"think there is only one worth considering seriously at this stage. The most " 16487"simple explanation is that the machine is some kind of communication device. " 16488"Given that we have been unsuccessful at identifying how aliens communicate " 16489"with each other in our lab tests, it seems plausible that we would be unable " 16490"to detect the communication methods used by this device.\n" 16491"\n" 16492"However, we have no data to back up this claim and other, more ridiculous " 16493"theories, are still bouncing around the lab. They include everything from " 16494"mind-control to instantaneous travel.\n" 16495"\n" 16496"I said these theories were ridiculous, sir, but given our lack of solid " 16497"information we're not discounting anything. Hopefully further research will " 16498"allow us to learn more.\n" 16499"\n" 16500"With kind regards, Col. Falkland" 16501msgstr "" 16502 16503#: ../base/ufos/msgid/story.ufo:540 16504msgid "" 16505"Sir, our troops just got back from our raid on the alien base. They brought " 16506"back the wreckage of that strange device we encountered. I need this " 16507"wreckage turned over to DivIntel immediately, as well as some funding and " 16508"lab time, so that we can find out its purpose and try to unravel the mystery " 16509"of the powerful psionic attacks which emanated from it during the attack.\n" 16510"\n" 16511"The device has to be of extreme importance for the entire base to be built " 16512"around it. But is it a weapon, a computer, a communication device, or " 16513"something more mysterious? If more alien bases are found, we may have to " 16514"defend ourselves from other such devices, although I sincerely hope that's " 16515"not the case.\n" 16516"\n" 16517"Cdr. Navarre and Dr. Connor have already committed their support for the " 16518"project, and both have agreed to assist us with the technical side of " 16519"research. All we need now is your approval, Commander.\n" 16520"\n" 16521"With kind regards, Col. Falkland" 16522msgstr "" 16523 16524#: ../base/ufos/msgid/story.ufo:586 16525#, fuzzy 16526msgid "" 16527"Technical Specifications: MG12 Machine Gun\n" 16528"\n" 16529"CLASSIFIED LEVEL YELLOW\n" 16530"\n" 16531"PHALANX Extraterrestrial Response Unit\n" 16532"\n" 16533"Technical Document, Delta Clearance\n" 16534"\n" 16535"Filed: 20 March 2084\n" 16536"\n" 16537"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16538"Operations Command\n" 16539"\n" 16540"\n" 16541"\n" 16542"Overview\n" 16543"\n" 16544"The alien attack on Mumbai made our situation painfully clear. Their " 16545"technology is far more advanced than ours. The complete inability of " 16546"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16547"weaknesses in current military training and equipment. They lost three " 16548"battalions just bringing the aliens to a standstill without inflicting " 16549"significant casualties. PHALANX has to overcome these odds, and to do that " 16550"we need the very best human technology has to offer.\n" 16551"\n" 16552"The Excalibur Program was created to find the most effective weapons on " 16553"Earth by reviewing their manufacturing standards, durability, operational " 16554"record, and their combat performance in the situations where we've managed " 16555"to bring the aliens to battle.\n" 16556"\n" 16557"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the " 16558"Great British Gun, is a versatile drum-fed machine gun that has seen service " 16559"throughout the world in its 16-year operational life. First deployed in " 16560"2068, it quickly found its niche as a light machine gun for infantry and " 16561"ground-support helicopters, able to be fired from the hip as easily as from " 16562"a bipod or pintle mount.\n" 16563"\n" 16564"The infantry version of the GPG is a highly versatile and reliable gun. " 16565"Unlike most machine guns the GPG takes caseless ammunition from a large drum " 16566"magazine instead of a belt. This limits fire rate and magazine endurance, " 16567"but it's also the reason for the weapon's versatility. The reloading process " 16568"for the GPG is almost as quick and easy as an assault rifle, and the drums " 16569"contain 100 rounds each. This allows the GPG to be used almost as a heavy " 16570"assault rifle. The magazines are on the bulky side, but still small and " 16571"light enough for an average soldier to carry several of them into battle.\n" 16572"\n" 16573"The gun contains surprisingly few computerised components, only a powerful " 16574"recoil compensator and shock absorbing system. This helps to improve " 16575"accuracy above that of older machine guns, although it's never going to be a " 16576"sniper rifle. The solid design and sheer simplicity of its internals combine " 16577"to make the GPG a very reliable weapon. It has seen action in Mumbai and " 16578"performed admirably there, providing effective and highly mobile suppressive " 16579"fire, sometimes capable of pinning down whole alien squads depending on the " 16580"terrain.\n" 16581"\n" 16582"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 " 16583"Assault Rifle. Unfortunately the magazines are not interchangeable between " 16584"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n" 16585"\n" 16586"We feel that the GPG is the best candidate for our arsenal in the machine " 16587"gun category. Our troops can depend on this gun to deliver heaps of fire " 16588"when and where they need it most.\n" 16589"\n" 16590"For PHALANX use, we have given this machine gun the classification MG12.\n" 16591"\n" 16592"\n" 16593"Recommended Doctrine\n" 16594"\n" 16595"The MG12 will be an extremely valuable tool in controlling the battlefield. " 16596"It can set up mobile strongpoints from which to stage attacks on alien " 16597"positions, it can provide effective suppressive or diversionary fire from " 16598"all ranges, or it can be used simply as a powerful medium-range assault " 16599"weapon.\n" 16600"\n" 16601"It should be a prime candidate for any soldier with assault weapons " 16602"training.\n" 16603"\n" 16604"\n" 16605"Addenda\n" 16606"\n" 16607"None." 16608msgstr "" 16609"Technical Specifications: MG12 Machine Gun\n" 16610"\n" 16611"CLASSIFIED LEVEL YELLOW\n" 16612"\n" 16613"PHALANX Extraterrestrial Response Unit\n" 16614"\n" 16615"Technical Document, Delta Clearance\n" 16616"\n" 16617"Filed: 20 March 2084\n" 16618"\n" 16619"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16620"Operations Command\n" 16621"\n" 16622"\n" 16623"\n" 16624"Overview\n" 16625"\n" 16626"The alien attack on Mumbai made our situation painfully clear. Their " 16627"technology is far more advanced than ours. The complete inability of " 16628"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16629"weaknesses in current military training and equipment. They lost three " 16630"battalions just bringing the aliens to a standstill without inflicting " 16631"significant casualties. PHALANX has to overcome these odds, and to do that " 16632"we need the very best human technology has to offer.\n" 16633"\n" 16634"The Excalibur Program was created to find the most effective weapons on " 16635"Earth by reviewing their manufacturing standards, durability, operational " 16636"record, and their combat performance in the situations where we've managed " 16637"to bring the aliens to battle.\n" 16638"\n" 16639"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the " 16640"Great British Gun, is a versatile drum-fed machine gun that has seen service " 16641"throughout the world in its 16-year operational life. First deployed in " 16642"2068, it quickly found its niche as a light machine gun for infantry and " 16643"ground-support helicopters, able to be fired from the hip as easily as from " 16644"a bipod or pintle mount.\n" 16645"\n" 16646"The infantry version of the GPG is a highly versatile and reliable gun. " 16647"Unlike most machine guns the GPG takes caseless ammunition from a large drum " 16648"magazine instead of a belt. This limits fire rate and magazine endurance, " 16649"but it's also the reason for the weapon's versatility. The reloading process " 16650"for the GPG is almost as quick and easy as an assault rifle, and the drums " 16651"contain 100 rounds each. This allows the GPG to be used almost as a heavy " 16652"assault rifle. The magazines are on the bulky side, but still small and " 16653"light enough for an average soldier to carry several of them into battle.\n" 16654"\n" 16655"The gun contains surprisingly few computerised components, only a powerful " 16656"recoil compensator and shock absorbing system. This helps to improve " 16657"accuracy above that of older machine guns, although it's never going to be a " 16658"sniper rifle. The solid design and sheer simplicity of its internals combine " 16659"to make the GPG a very reliable weapon. It has seen action in Mumbai and " 16660"performed admirably there, providing effective and highly mobile suppressive " 16661"fire, sometimes capable of pinning down whole alien squads depending on the " 16662"terrain.\n" 16663"\n" 16664"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 " 16665"Assault Rifle. Unfortunately the magazines are not interchangeable between " 16666"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n" 16667"\n" 16668"We feel that the GPG is the best candidate for our arsenal in the machine " 16669"gun category. Our troops can depend on this gun to deliver heaps of fire " 16670"when and where they need it most.\n" 16671"\n" 16672"For PHALANX use, we have given this machine gun the classification MG12.\n" 16673"\n" 16674"\n" 16675"Recommended Doctrine\n" 16676"\n" 16677"The MG12 will be an extremely valuable tool in controlling the battlefield. " 16678"It can set up mobile strongpoints from which to stage attacks on alien " 16679"positions, it can provide effective suppressive or diversionary fire from " 16680"all ranges, or it can be used simply as a powerful medium-range assault " 16681"weapon.\n" 16682"\n" 16683"It should be a prime candidate for any soldier with heavy weapons training.\n" 16684"\n" 16685"\n" 16686"Addenda\n" 16687"\n" 16688"None." 16689 16690#: ../base/ufos/msgid/tips.ufo:8 16691msgid "" 16692"Commander, our last mission killed the UFO's crew but we have nowhere to " 16693"store the craft. The UFO is too large to house within our own base's " 16694"engineering and research facilities. You should build a UFO Yard as soon as " 16695"possible so that we can store the alien vehicles at an off-base " 16696"installation. We won't be able to conduct any research on the crafts until " 16697"we can safely store them.\n" 16698"\n" 16699"Once we have a UFO in storage, our scientists can get to work conducting " 16700"their research. Once their done, our engineers will be able to disassemble " 16701"the UFO to collect materials and parts.\n" 16702"\n" 16703"Work on the UFOs will force our scientists and engineers to move back and " 16704"forth between the base and the UFO yard, so build the site as close as " 16705"possible to the base where the work is being conducted.\n" 16706"\n" 16707"Cdr. Navarre" 16708msgstr "" 16709"사령관님, 최근 임무에서 우리는 UFO의 선원들을 죽였지만 비행선은 저장할 곳이 " 16710"없습니다. 우리 기지 내의 공학 및 연구 시설들 사이에 보관하기에는 UFO가 너무 " 16711"큽니다. 최대한 빠른 시일 내에 UFO 적치장을 건설하셔서 기지 외 시설에 외계 비" 16712"행체들을 저장할 수 있도록 해주십시오. 기체들을 안전히 저장할 수 있을 때까지" 16713"는 비행선들에 대한 연구는 전혀 할 수가 없을 것입니다.\n" 16714"\n" 16715"UFO가 적치장에 보관이 되면, 우리 과학자들이 바로 연구를 시작할 수 있습니다. " 16716"연구가 끝나면, 우리 엔지니어들이 UFO를 분해하여 자재와 부품들을 모을 수 있을 " 16717"것입니다.\n" 16718"\n" 16719"UFO들에 관한 업무는 우리 과학자들과 엔지니어들로 하여금 기지와 UFO 적치장을 " 16720"오가게 할 것이므로, 적치장은 관련 업무가 행해질 기지에서 최대한 가깝게 지으십" 16721"시오.\n" 16722"\n" 16723"Navarre 중령" 16724 16725#: ../base/ufos/msgid/tips.ufo:22 16726msgid "" 16727"Commander,\n" 16728"\n" 16729"We need to capture some aliens alive if we're ever going to understand our " 16730"enemy. Performing more autopsies will help us understand their biology and " 16731"develop less-than-lethal tools to incapacitate them. We'll need some live " 16732"specimens to learn how these things really tick.\n" 16733"\n" 16734"If you can stun or disable aliens on the battlefield and bring them in alive " 16735"to a base with an alien containment facility, there's no telling what we " 16736"could accomplish. We can see better how their biological organisms function " 16737"and probe them for weaknesses. In time we might even be able to develop a " 16738"way to communicate with them.\n" 16739"\n" 16740"I know it's a great risk to your soldiers to capture them alive, sir, but " 16741"it's a risk we'll have to take if we're ever going to win this war.\n" 16742"\n" 16743"Sincerely,\n" 16744"\n" 16745"Dr. Connor" 16746msgstr "" 16747 16748#: ../base/ufos/msgid/tips.ufo:30 16749msgid "" 16750"Commander,\n" 16751"\n" 16752"The SAM site is up and running but you haven't allocated any ammunition for " 16753"it. Equip a missile launcher as soon as possible so that we can shoot these " 16754"aliens out of the sky.\n" 16755"\n" 16756"Cdr. Navarre" 16757msgstr "" 16758"사령관님,\n" 16759"\n" 16760"대공포 설치대가 완성되어 작동중이나, 아무 무기가 장착되지 않았습니다. 미사일 " 16761"발사대를 최대한 빨리 설치하여 외계인들을 하늘에서 요격할 수 있도록 하십시" 16762"오.\n" 16763"\n" 16764"나바르 중령" 16765 16766#: ../base/ufos/msgid/weapons.ufo:16 16767#, fuzzy 16768msgid "" 16769"Commander, I'm extremely pleased to report that our project has been " 16770"succesful. I've included images of our prototype laser weapon, which " 16771"achieves continuous wave output at a smaller scale than has ever been " 16772"achieved before.\n" 16773"\n" 16774"The practical solution did not lie in futilely trying to create bigger " 16775"battery packs, but rather in using radical miniaturisation technologies to " 16776"lighten and scale down existing chemical-powered laser components. Chemical " 16777"lasers have been in use for a very long time, and have been part of " 16778"experimental weapons programs since the late 20th century, but they have " 16779"always suffered many problems. The only types of chemical lasers with real " 16780"military promise were limited to those of tank-mounted laser cannons or ship-" 16781"based anti-missile batteries.\n" 16782"\n" 16783"Now, however, we at PHALANX have built a conventional laser cannon in " 16784"miniature. Despite its small size it is fully capable of handling the " 16785"deuterium-fluoride reaction and containing the toxic waste products without " 16786"danger of contamination. Let me give you a brief description of the inner " 16787"workings.\n" 16788"\n" 16789"Inside the combustion chamber, ethylene is burned in nitrogen trifluoride. " 16790"This reaction produces excited fluorine radicals, which are then brought " 16791"into contact with a mixture of helium and deuterium gas. The deuterium " 16792"reacts with the fluorine, producing excited molecules of deuterium fluoride. " 16793"These undergo stimulated emission in the weapon's optical resonator, " 16794"generating the beam. A series of intelligent lenses then focuses and directs " 16795"the beam to the aiming point and even corrects for minor movement by the " 16796"shooter or the target. The deuterium waste gas is rammed through our custom-" 16797"designed high-pressure filtering system, which catches all toxic molecules " 16798"before expelling the remaining harmless vapour back into the atmosphere.\n" 16799"\n" 16800"The filter needs to be replaced regularly, but we've designed the system to " 16801"make this easy and painless. If the filter system is somehow damaged during " 16802"the course of an operation, the weapon will immediately stop functioning in " 16803"order to prevent contamination.\n" 16804"\n" 16805"The prototype we built is unfortunately not yet ready for full-scale " 16806"production, since more refining and balancing is required for real-world " 16807"combat. I've submitted new proposals to your inbox for the principal ideas " 16808"we've drawn up.\n" 16809"\n" 16810"Let me know when you want us to start working on them, Commander.\n" 16811"\n" 16812"Cdr. Navarre" 16813msgstr "" 16814"Commander, I'm extremely pleased to report that our project has been " 16815"succesful. I've included images of our prototype laser weapon, which " 16816"achieves continuous wave output in a man-portable package.\n" 16817"\n" 16818"The practical solution did not lie in futilely trying to create bigger " 16819"battery packs, but rather in using radical miniaturisation technologies to " 16820"lighten and scale down existing chemical-powered laser components. Chemical " 16821"lasers have been in use for a very long time, and have been part of " 16822"experimental weapons programs since the late 20th century, but they have " 16823"always suffered many problems. The only types of chemical lasers with real " 16824"military promise have been much too large and cumbersome for an infantryman " 16825"to carry into battle. Until now their combat applications were limited to " 16826"those of tank-mounted laser cannons or ship-based anti-missile batteries.\n" 16827"\n" 16828"Now, however, we at PHALANX have built a conventional laser cannon in " 16829"miniature. Despite its small size it is fully capable of handling the " 16830"deuterium-fluoride reaction and containing the toxic waste products without " 16831"danger of contamination. Let me give you a brief description of the inner " 16832"workings.\n" 16833"\n" 16834"Inside the combustion chamber, ethylene is burned in nitrogen trifluoride. " 16835"This reaction produces excited fluorine radicals, which are then brought " 16836"into contact with a mixture of helium and deuterium gas. The deuterium " 16837"reacts with the fluorine, producing excited molecules of deuterium fluoride. " 16838"These undergo stimulated emission in the weapon's optical resonator, " 16839"generating the beam. A series of intelligent lenses then focuses and directs " 16840"the beam to the shooter's aiming point and even corrects for minor movement " 16841"by the shooter or the target. The deuterium waste gas is rammed through our " 16842"custom-designed high-pressure filtering system, which catches all toxic or " 16843"radioactive molecules before expelling the remaining harmless vapour back " 16844"into the atmosphere.\n" 16845"\n" 16846"The filter needs to be replaced after every mission, but we've designed the " 16847"system to make this easy and painless. If the filter system is somehow " 16848"damaged during the course of an operation, the weapon will immediately stop " 16849"functioning in order to prevent contamination.\n" 16850"\n" 16851"The laser operates on mid-infrared wavelengths, so it produces no visible " 16852"beam except to those wearing IR goggles.\n" 16853"\n" 16854"The prototype we built is unfortunately not yet ready for full-scale " 16855"production as an infantry weapon, since more refining and balancing is " 16856"required for human use, but the innovations we've made can also be applied " 16857"to vehicle weapons -- perhaps even aircraft guns. I've submitted several new " 16858"proposals to your inbox for the principal ideas we've drawn up.\n" 16859"\n" 16860"Let me know when you want us to start working on them, Commander.\n" 16861"\n" 16862"--Cdr. Navarre" 16863 16864#: ../base/ufos/msgid/weapons.ufo:28 16865#, fuzzy 16866msgid "" 16867"Our collected UN research files have yielded a lot of valuable information " 16868"about weapon development done on Earth since the beginning of this century. " 16869"One of the most interesting topics has been the production of DEWs (Directed " 16870"Energy Weapons), weapons that transfer energy to a target by means other " 16871"than a projectile. We are particularly interested in the files on Continuous " 16872"Wave Lasers.\n" 16873"\n" 16874"Many countries and companies have attempted to create weapons-grade lasers " 16875"over the years, but no one has ever been able to create a laser that's man-" 16876"portable and has a power output high enough to compete with ordinary " 16877"firearms. Now, however, we've been given access to all this combined " 16878"research. I believe that we can make an effective laser weapon at sizes " 16879"previously unheard-of for a DEW.\n" 16880"\n" 16881"This will be a preliminary research report. I can't promise we'll return " 16882"immediately with a powerful man-portable laser weapon. The only mobile laser " 16883"weaponry we've been able to get close to in the past has been mounted on " 16884"heavy vehicles. But I am optimistic we can miniaturize it enough to mount on " 16885"light interceptor craft and may even be able to leverage the inherit " 16886"accuracy and speed of laser weaponry to deliver a powerful ground-to-air " 16887"threat that could help us knock these things out of the sky.\n" 16888"\n" 16889"As far as I'm concerned, we at PHALANX are going to do the impossible, and " 16890"we can start doing it as soon as you approve this proposal.\n" 16891"\n" 16892"Cdr. Navarre" 16893msgstr "" 16894"Our collected UN research files have yielded a lot of valuable information " 16895"about weapon development done on Earth since the beginning of this century. " 16896"One of the most interesting topics has been the production of DEWs (Directed " 16897"Energy Weapons), weapons that transfer energy to a target by means other " 16898"than a projectile. We are particularly interested in the files on Continuous " 16899"Wave Lasers.\n" 16900"\n" 16901"Many countries and companies have attempted to create weapons-grade lasers " 16902"over the years, but no one has ever been able to create a laser that's man-" 16903"portable and has a power output high enough to compete with ordinary " 16904"firearms. Now, however, we've been given access to all this combined " 16905"research, as well as whole libraries filled with the highest technology on " 16906"Earth. I believe that not only can we make an effective man-portable laser " 16907"weapon, we can make it into sizes previously unheard-of for a DEW.\n" 16908"\n" 16909"Commander, we should pursue this research as soon as possible. Varying our " 16910"arsenal will make it much more difficult to defend against, and our " 16911"experience may lead us to develop viable aircraft lasers that could more " 16912"effectively target high-speed UFOs than conventional firearms.\n" 16913"\n" 16914"As far as I'm concerned, we at PHALANX are going to do the impossible, and " 16915"we can start doing it as soon as you approve this proposal.\n" 16916"\n" 16917"--Cdr. Navarre" 16918 16919#: ../base/ufos/msgid/weapons.ufo:76 16920#, fuzzy 16921msgid "" 16922"Technical Specifications: P-12 Pistol\n" 16923"\n" 16924"CLASSIFIED LEVEL YELLOW\n" 16925"\n" 16926"PHALANX Extraterrestrial Response Unit\n" 16927"\n" 16928"Technical Document, Delta Clearance\n" 16929"\n" 16930"Filed: 20 March 2084\n" 16931"\n" 16932"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 16933"Operations Command\n" 16934"\n" 16935"\n" 16936"\n" 16937"Overview\n" 16938"\n" 16939"The alien attack on Mumbai made our situation painfully clear. Their " 16940"technology is far more advanced than ours. The complete inability of " 16941"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 16942"weaknesses in current military training and equipment. They lost three " 16943"battalions just bringing the aliens to a standstill without inflicting " 16944"significant casualties. PHALANX has to overcome these odds, and to do that " 16945"we need the very best human technology has to offer.\n" 16946"\n" 16947"The Excalibur Program was created to find the most effective weapons on " 16948"Earth by reviewing their manufacturing standards, durability, operational " 16949"record, and their combat performance in the situations where we've managed " 16950"to bring the aliens to battle.\n" 16951"\n" 16952"With the return of armour to the battlefield, starting with steel helmets in " 16953"World War 1 and fragmentation vests in Vietnam, pistols have had a harder " 16954"and harder time keeping up. Due to their far lower muzzle velocity compared " 16955"to longer-barreled and/or fully automatic weapons, they've had increasing " 16956"trouble penetrating the new, ever-higher standards of human armour -- much " 16957"less advanced alien composites. The very concept of the pistol in military " 16958"use came under fire at one point in the 21st century, and was saved only by " 16959"the advent of super-high-velocity powder.\n" 16960"\n" 16961"Chief among the new generation of super-pistols is the Dolvich DV762 from " 16962"Russia. It follows the design philosophy of its home country; rugged, " 16963"reliable power without frills. Its design is extremely basic, and though the " 16964"materials used in its construction are far stronger to cope with the new " 16965"powder, the DV762's internals are no more advanced than any pistol of the " 16966"late 20th century.\n" 16967"\n" 16968"The DV762 does not compromise. It isn't a multi-function firearm. It's " 16969"designed for only one thing: to punch through armour and kill the person " 16970"inside. In order to do this, the DV fires the ancient 7.62mm Tokarev pistol " 16971"round, either on semi-automatic or three-round burst mode, from a 12-round " 16972"detachable box magazine. The Tokarev round is known for its excellent " 16973"penetration, and it has been significantly upgraded on its return to " 16974"military service. This pistol can shoot clean through the side of a modern " 16975"ballistic helmet at ranges of up to 10 metres -- and then out the other " 16976"side.\n" 16977"\n" 16978"Unfortunately, in order to achieve penetration, the DV sacrifices stopping " 16979"power. The 7.62mm round makes a very clean hole in the enemy, which is the " 16980"problem; it's very reluctant to fragment or tumble, requiring a direct hit " 16981"on a vital organ or major artery to incapacitate or kill an enemy.\n" 16982"\n" 16983"For the purposes of the Excalibur program, we concluded that a guaranteed " 16984"minor hit is better than one that may simply bounce off an alien's armour, " 16985"especially as we have yet to gain a clear picture of how nasty alien armour " 16986"can get. We need sidearms that we know will be effective in the crunch, and " 16987"the DV762 is the best of them.\n" 16988"\n" 16989"For PHALANX use, we have given this pistol the classification P-12.\n" 16990"\n" 16991"\n" 16992"Recommended Doctrine\n" 16993"\n" 16994"The P-12 is primarily a backup weapon. It is a significant step up from the " 16995"combat knife as a weapon of last resort, and it lets a soldier respond to " 16996"new close-range threats if the primary weapon is rendered ineffective at " 16997"such ranges or has run out of ammo.\n" 16998"\n" 16999"Ambidextrous soldiers may even consider using two pistols at the same time, " 17000"though this will negatively impact accuracy and reduce the soldier's already " 17001"minimal effective range.\n" 17002"\n" 17003"A single P-12 should rarely be considered as a primary weapon, as it is " 17004"outclassed in this role by nearly every other weapon in our arsenal. Its " 17005"advantages are the advantages of a sidearm -- small size and weight. Still, " 17006"it may find a use as a primary weapon with field medics and technicians who " 17007"do not have room for larger weapons.\n" 17008"\n" 17009"\n" 17010"Addenda\n" 17011"\n" 17012"Despite good penetration against organics, this weapon performs very poorly " 17013"against robotic targets." 17014msgstr "" 17015"Technical Specifications: P-12 Pistol\n" 17016"\n" 17017"CLASSIFIED LEVEL YELLOW\n" 17018"\n" 17019"PHALANX Extraterrestrial Response Unit\n" 17020"\n" 17021"Technical Document, Delta Clearance\n" 17022"\n" 17023"Filed: 20 March 2084\n" 17024"\n" 17025"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17026"Operations Command\n" 17027"\n" 17028"\n" 17029"\n" 17030"Overview\n" 17031"\n" 17032"The alien attack on Mumbai made our situation painfully clear. Their " 17033"technology is far more advanced than ours. The complete inability of " 17034"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17035"weaknesses in current military training and equipment. They lost three " 17036"battalions just bringing the aliens to a standstill without inflicting " 17037"significant casualties. PHALANX has to overcome these odds, and to do that " 17038"we need the very best human technology has to offer.\n" 17039"\n" 17040"The Excalibur Program was created to find the most effective weapons on " 17041"Earth by reviewing their manufacturing standards, durability, operational " 17042"record, and their combat performance in the situations where we've managed " 17043"to bring the aliens to battle.\n" 17044"\n" 17045"With the return of armour to the battlefield, starting with steel helmets in " 17046"World War 1 and fragmentation vests in Vietnam, pistols have had a harder " 17047"and harder time keeping up. Due to their far lower muzzle velocity compared " 17048"to longer-barreled and/or fully automatic weapons, they've had increasing " 17049"trouble penetrating the new, ever-higher standards of human armour -- much " 17050"less advanced alien composites. The very concept of the pistol in military " 17051"use came under fire at one point in the 21st century, and was saved only by " 17052"the advent of super-high-velocity powder.\n" 17053"\n" 17054"Chief among the new generation of super-pistols is the Dolvich DV762 from " 17055"Russia. It follows the design philosophy of its home country; rugged, " 17056"reliable power without frills. Its design is extremely basic, and though the " 17057"materials used in its construction are far stronger to cope with the new " 17058"powder, the DV762's internals are no more advanced than any pistol of the " 17059"late 20th century.\n" 17060"\n" 17061"The DV762 does not compromise. It isn't a multi-function firearm. It's " 17062"designed for only one thing: to punch through armour and kill the person " 17063"inside. In order to do this, the DV fires the ancient 7.62mm Tokarev pistol " 17064"round, either on semi-automatic or three-round burst mode, from a 12-round " 17065"detachable box magazine. The Tokarev round is known for its excellent " 17066"penetration, and it has been significantly upgraded on its return to " 17067"military service. This pistol can shoot clean through the side of a modern " 17068"ballistic helmet at ranges of up to 10 metres -- and then out the other " 17069"side.\n" 17070"\n" 17071"Unfortunately, in order to achieve penetration, the DV sacrifices stopping " 17072"power. The 7.62mm round makes a very clean hole in the enemy, which is the " 17073"problem; it's very reluctant to fragment or tumble, requiring a direct hit " 17074"on a vital organ or major artery to incapacitate or kill an enemy.\n" 17075"\n" 17076"For the purposes of the Excalibur program, we concluded that a guaranteed " 17077"minor hit is better than one that may simply bounce off an alien's armour, " 17078"especially as we have yet to gain a clear picture of how nasty alien armour " 17079"can get. We need sidearms that we know will be effective in the crunch, and " 17080"the DV762 is the best of them.\n" 17081"\n" 17082"For PHALANX use, we have given this pistol the classification P-12.\n" 17083"\n" 17084"\n" 17085"Recommended Doctrine\n" 17086"\n" 17087"The P-12 is primarily a backup weapon. It is a significant step up from the " 17088"combat knife as a weapon of last resort, and it lets a soldier respond to " 17089"new close-range threats if the primary weapon is rendered ineffective at " 17090"such ranges or has run out of ammo.\n" 17091"\n" 17092"Ambidextrous soldiers may even consider using two pistols at the same time, " 17093"though this will negatively impact accuracy and reduce the soldier's already " 17094"minimal effective range.\n" 17095"\n" 17096"A single P-12 should rarely be considered as a primary weapon, as it is " 17097"outclassed in this role by nearly every other weapon in our arsenal. Its " 17098"advantages are the advantages of a sidearm -- small size and weight. Still, " 17099"it may find a use as a primary weapon with field medics and technicians who " 17100"do not have room for larger weapons.\n" 17101"\n" 17102"\n" 17103"Addenda\n" 17104"\n" 17105"Despite good penetration against organics, this weapon performs very poorly " 17106"against robotic targets." 17107 17108#: ../base/ufos/msgid/weapons.ufo:108 17109#, fuzzy 17110msgid "" 17111"Technical Specifications: 7.62mm Pistol Magazine\n" 17112"\n" 17113"CLASSIFIED LEVEL YELLOW\n" 17114"\n" 17115"PHALANX Extraterrestrial Response Unit\n" 17116"\n" 17117"Technical Document, Delta Clearance\n" 17118"\n" 17119"Filed: 20 March 2084\n" 17120"\n" 17121"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17122"Operations Command\n" 17123"\n" 17124"\n" 17125"\n" 17126"Overview\n" 17127"\n" 17128"This magazine contains 12 rounds of 7.62x25mm TT (Tokarev) pistol " 17129"ammunition. It is a conventional staggered-stack box design. Though the " 17130"original TT bullet design is ancient, the rounds in this magazine are brand-" 17131"new and ready for service, reinforced with steel and tungsten to withstand " 17132"the tremendous force of the powder explosion. This round is an excellent " 17133"penetrator, able to punch through heavy armour at close range. However, it's " 17134"also reluctant to fragment or tumble, requiring a direct hit on a vital " 17135"organ or major artery to incapacitate or kill an enemy. Combined with super-" 17136"high-velocity powder, these rounds also have a kick like a mule. A two-" 17137"handed firing stance is recommended for most users to avoid the chance of " 17138"breaking a wrist.\n" 17139"\n" 17140"The magazine is meant to be loaded into a P-12 Pistol.\n" 17141"\n" 17142"\n" 17143"Recommended Doctrine\n" 17144"\n" 17145"All soldiers equipped with pistols should carry at least one reload whenever " 17146"they go out in the field. It is not advisable to send our troops into combat " 17147"without spare magazines.\n" 17148"\n" 17149"\n" 17150"Addenda\n" 17151"\n" 17152"None." 17153msgstr "" 17154"Technical Specifications: 7.62mm Pistol Magazine\n" 17155"\n" 17156"CLASSIFIED LEVEL YELLOW\n" 17157"\n" 17158"PHALANX Extraterrestrial Response Unit\n" 17159"\n" 17160"Technical Document, Delta Clearance\n" 17161"\n" 17162"Filed: 20 March 2084\n" 17163"\n" 17164"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17165"Operations Command\n" 17166"\n" 17167"\n" 17168"\n" 17169"Overview\n" 17170"\n" 17171"This magazine contains 12 rounds of 7.62x25mm TT (Tokarev) pistol " 17172"ammunition. It is a conventional staggered-stack box design. Though the " 17173"original TT bullet design is ancient, the rounds in this magazine are brand-" 17174"new and ready for service, reinforced with steel and tungsten to withstand " 17175"the tremendous force of the powder explosion. This round is an excellent " 17176"penetrator, able to punch through heavy armour at close range. However, it's " 17177"also reluctant to fragment or tumble, requiring a direct hit on a vital " 17178"organ or major artery to incapacitate or kill an enemy. Combined with super-" 17179"high-velocity powder, these rounds also have a kick like a mule. A two-" 17180"handed firing stance is recommended for most users to avoid the chance of " 17181"breaking a wrist.\n" 17182"\n" 17183"The magazine is meant to be loaded into a P-12 Pistol.\n" 17184"\n" 17185"\n" 17186"Recommended Doctrine\n" 17187"\n" 17188"All soldiers equipped with pistols should carry at least one reload whenever " 17189"they go out in the field. It is not advisable to send our troops into combat " 17190"without spare magazines.\n" 17191"\n" 17192"\n" 17193"Addenda\n" 17194"\n" 17195"None." 17196 17197#: ../base/ufos/msgid/weapons.ufo:154 17198#, fuzzy 17199msgid "" 17200"Technical Specifications: MP-699 Machine Pistol\n" 17201"\n" 17202"CLASSIFIED LEVEL YELLOW\n" 17203"\n" 17204"PHALANX Extraterrestrial Response Unit\n" 17205"\n" 17206"Technical Document, Delta Clearance\n" 17207"\n" 17208"Filed: 20 March 2084\n" 17209"\n" 17210"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17211"Operations Command\n" 17212"\n" 17213"\n" 17214"\n" 17215"Overview\n" 17216"\n" 17217"The alien attack on Mumbai made our situation painfully clear. Their " 17218"technology is far more advanced than ours. The complete inability of " 17219"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17220"weaknesses in current military training and equipment. They lost three " 17221"battalions just bringing the aliens to a standstill without inflicting " 17222"significant casualties. PHALANX has to overcome these odds, and to do that " 17223"we need the very best human technology has to offer.\n" 17224"\n" 17225"The Excalibur Program was created to find the most effective weapons on " 17226"Earth by reviewing their manufacturing standards, durability, operational " 17227"record, and their combat performance in the situations where we've managed " 17228"to bring the aliens to battle.\n" 17229"\n" 17230"With the return of armour to the battlefield, starting with steel helmets in " 17231"World War 1 and fragmentation vests in Vietnam, pistols have had a harder " 17232"and harder time keeping up. Due to their far lower muzzle velocity compared " 17233"to longer-barreled and/or fully automatic weapons, they've had increasing " 17234"trouble penetrating the new, ever-higher standards of human armour -- much " 17235"less advanced alien composites. The very concept of the pistol in military " 17236"use came under fire at one point in the 21st century, and was saved only by " 17237"the advent of super-high-velocity powder.\n" 17238"\n" 17239"The major drawback of super-high-velocity powder is that it cannot be used " 17240"in fully-automatic weapons, since no firearms action on this Earth can " 17241"survive that much violence for long without breaking. The British APMP " 17242"pistol ignores these concerns by using more ordinary smokeless powder and a " 17243"longer, almost SMG-length barrel to achieve higher velocities and greater " 17244"kinetic power. It is a true machine pistol, fully automatic and capable of " 17245"firing 600 rounds per minute from its surprisingly slim-lined 30-round " 17246"detachable box magazine. It has three firing modes: semi-automatic, 3-round " 17247"burst, and full-automatic.\n" 17248"\n" 17249"The APMP fires the specially-developed 4.2x24mm round that goes through " 17250"kevlar like it wasn't there. Once inside a human body this tiny round " 17251"tumbles like a madman and creates huge wound cavities. It has a deal of " 17252"trouble penetrating modern body armour, but this is offset by the APMP's " 17253"ability to deliver repeated hits from its large magazine, all in a pistol-" 17254"sized package. Unfortunately, the APMP can be a little unwieldy due to its " 17255"size. Accuracy during burst and fully-automatic fire suffers as a result.\n" 17256"\n" 17257"Whenever we need an automatic weapon no larger than our own P-12, this is " 17258"the weapon that fills the gap.\n" 17259"\n" 17260"For PHALANX use, we have given this machine pistol the classification " 17261"MP-699.\n" 17262"\n" 17263"\n" 17264"Recommended Doctrine\n" 17265"\n" 17266"The MP-699 is primarily a backup weapon. It is a significant step up from " 17267"the combat knife as a weapon of last resort, and it lets a soldier respond " 17268"to new close-range threats if the primary weapon is rendered ineffective at " 17269"such ranges or has run out of ammo. It is a good alternative for soldiers " 17270"who have trouble hitting anything with the P-12, but the MP-699 is low-" 17271"powered in comparison with the P-12. Furthermore, its magazines are large " 17272"enough to preclude hanging them from a soldier's belt and far fewer of them " 17273"can be carried conveniently.\n" 17274"\n" 17275"Ambidextrous soldiers may consider using two pistols at the same time, " 17276"though this will negatively impact accuracy and reduce the soldier's already " 17277"minimal effective range.\n" 17278"\n" 17279"A single MP-699 should rarely be considered as a primary weapon, as it is " 17280"outclassed in this role by nearly every other weapon in our arsenal. Its " 17281"advantages are the advantages of a sidearm -- small size and weight. Still, " 17282"it may find a use as a primary weapon with field medics and technicians who " 17283"do not have room for larger weapons.\n" 17284"\n" 17285"\n" 17286"Addenda\n" 17287"\n" 17288"None." 17289msgstr "" 17290"Technical Specifications: MP-699 Machine Pistol\n" 17291"\n" 17292"CLASSIFIED LEVEL YELLOW\n" 17293"\n" 17294"PHALANX Extraterrestrial Response Unit\n" 17295"\n" 17296"Technical Document, Delta Clearance\n" 17297"\n" 17298"Filed: 20 March 2084\n" 17299"\n" 17300"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17301"Operations Command\n" 17302"\n" 17303"\n" 17304"\n" 17305"Overview\n" 17306"\n" 17307"The alien attack on Mumbai made our situation painfully clear. Their " 17308"technology is far more advanced than ours. The complete inability of " 17309"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17310"weaknesses in current military training and equipment. They lost three " 17311"battalions just bringing the aliens to a standstill without inflicting " 17312"significant casualties. PHALANX has to overcome these odds, and to do that " 17313"we need the very best human technology has to offer.\n" 17314"\n" 17315"The Excalibur Program was created to find the most effective weapons on " 17316"Earth by reviewing their manufacturing standards, durability, operational " 17317"record, and their combat performance in the situations where we've managed " 17318"to bring the aliens to battle.\n" 17319"\n" 17320"With the return of armour to the battlefield, starting with steel helmets in " 17321"World War 1 and fragmentation vests in Vietnam, pistols have had a harder " 17322"and harder time keeping up. Due to their far lower muzzle velocity compared " 17323"to longer-barreled and/or fully automatic weapons, they've had increasing " 17324"trouble penetrating the new, ever-higher standards of human armour -- much " 17325"less advanced alien composites. The very concept of the pistol in military " 17326"use came under fire at one point in the 21st century, and was saved only by " 17327"the advent of super-high-velocity powder.\n" 17328"\n" 17329"The major drawback of super-high-velocity powder is that it cannot be used " 17330"in fully-automatic weapons, since no firearms action on this Earth can " 17331"survive that much violence for long without breaking. The British APMP " 17332"pistol ignores these concerns by using more ordinary smokeless powder and a " 17333"longer, almost SMG-length barrel to achieve higher velocities and greater " 17334"kinetic power. It is a true machine pistol, fully automatic and capable of " 17335"firing 600 rounds per minute from its surprisingly slim-lined 30-round " 17336"detachable box magazine. It has three firing modes: semi-automatic, 3-round " 17337"burst, and full-automatic.\n" 17338"\n" 17339"The APMP fires the specially-developed 4.2x24mm round that goes through " 17340"kevlar like it wasn't there. Once inside a human body this tiny round " 17341"tumbles like a madman and creates huge wound cavities. It has a deal of " 17342"trouble penetrating modern body armour, but this is offset by the APMP's " 17343"ability to deliver repeated hits from its large magazine, all in a pistol-" 17344"sized package. Unfortunately, the APMP can be a little unwieldy due to its " 17345"size. Accuracy during burst and fully-automatic fire suffers as a result.\n" 17346"\n" 17347"Whenever we need an automatic weapon no larger than our own P-12, this is " 17348"the weapon that fills the gap.\n" 17349"\n" 17350"For PHALANX use, we have given this machine pistol the classification " 17351"MP-699.\n" 17352"\n" 17353"\n" 17354"Recommended Doctrine\n" 17355"\n" 17356"The MP-699 is primarily a backup weapon. It is a significant step up from " 17357"the combat knife as a weapon of last resort, and it lets a soldier respond " 17358"to new close-range threats if the primary weapon is rendered ineffective at " 17359"such ranges or has run out of ammo. It is a good alternative for soldiers " 17360"who have trouble hitting anything with the P-12, but the MP-699 is low-" 17361"powered in comparison with the P-12. Furthermore, its magazines are large " 17362"enough to preclude hanging them from a soldier's belt and far fewer of them " 17363"can be carried conveniently.\n" 17364"\n" 17365"Ambidextrous soldiers may consider using two pistols at the same time, " 17366"though this will negatively impact accuracy and reduce the soldier's already " 17367"minimal effective range.\n" 17368"\n" 17369"A single MP-699 should rarely be considered as a primary weapon, as it is " 17370"outclassed in this role by nearly every other weapon in our arsenal. Its " 17371"advantages are the advantages of a sidearm -- small size and weight. Still, " 17372"it may find a use as a primary weapon with field medics and technicians who " 17373"do not have room for larger weapons.\n" 17374"\n" 17375"\n" 17376"Addenda\n" 17377"\n" 17378"None." 17379 17380#: ../base/ufos/msgid/weapons.ufo:186 17381#, fuzzy 17382msgid "" 17383"Technical Specifications: 4.2mm MP Magazine\n" 17384"\n" 17385"CLASSIFIED LEVEL YELLOW\n" 17386"\n" 17387"PHALANX Extraterrestrial Response Unit\n" 17388"\n" 17389"Technical Document, Delta Clearance\n" 17390"\n" 17391"Filed: 20 March 2084\n" 17392"\n" 17393"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17394"Operations Command\n" 17395"\n" 17396"\n" 17397"\n" 17398"Overview\n" 17399"\n" 17400"This magazine contains 30 rounds of 4.2x24mm pistol ammunition. It is a " 17401"double-column box design. The rounds are very small and have decent " 17402"penetration, especially when causing several impacts close to each other, " 17403"and they cause a great deal of tissue damage once they've penetrated skin. " 17404"They're designed to have very little recoil, but this doesn't help the " 17405"MP-699's accuracy very much.\n" 17406"\n" 17407"The magazine is meant to be loaded into an MP-699 Machine Pistol.\n" 17408"\n" 17409"\n" 17410"Recommended Doctrine\n" 17411"\n" 17412"All soldiers equipped with machine pistols should carry at least one reload " 17413"whenever they go out in the field. It is not advisable to send our troops " 17414"into combat without spare magazines.\n" 17415"\n" 17416"\n" 17417"Addenda\n" 17418"\n" 17419"None." 17420msgstr "" 17421"Technical Specifications: 4.2mm MP Magazine\n" 17422"\n" 17423"CLASSIFIED LEVEL YELLOW\n" 17424"\n" 17425"PHALANX Extraterrestrial Response Unit\n" 17426"\n" 17427"Technical Document, Delta Clearance\n" 17428"\n" 17429"Filed: 20 March 2084\n" 17430"\n" 17431"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17432"Operations Command\n" 17433"\n" 17434"\n" 17435"\n" 17436"Overview\n" 17437"\n" 17438"This magazine contains 30 rounds of 4.2x24mm pistol ammunition. It is a " 17439"double-column box design. The rounds are very small and have decent " 17440"penetration, especially when causing several impacts close to each other, " 17441"and they cause a great deal of tissue damage once they've penetrated skin. " 17442"They're designed to have very little recoil, but this doesn't help the " 17443"MP-699's accuracy very much.\n" 17444"\n" 17445"The magazine is meant to be loaded into an MP-699 Machine Pistol.\n" 17446"\n" 17447"\n" 17448"Recommended Doctrine\n" 17449"\n" 17450"All soldiers equipped with machine pistols should carry at least one reload " 17451"whenever they go out in the field. It is not advisable to send our troops " 17452"into combat without spare magazines.\n" 17453"\n" 17454"\n" 17455"Addenda\n" 17456"\n" 17457"None." 17458 17459#: ../base/ufos/msgid/weapons.ufo:232 17460#, fuzzy 17461msgid "" 17462"Technical Specifications: AR-80 Assault Rifle\n" 17463"\n" 17464"CLASSIFIED LEVEL YELLOW\n" 17465"\n" 17466"PHALANX Extraterrestrial Response Unit\n" 17467"\n" 17468"Technical Document, Delta Clearance\n" 17469"\n" 17470"Filed: 20 March 2084\n" 17471"\n" 17472"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17473"Operations Command\n" 17474"\n" 17475"\n" 17476"\n" 17477"Overview\n" 17478"\n" 17479"The alien attack on Mumbai made our situation painfully clear. Their " 17480"technology is far more advanced than ours. The complete inability of " 17481"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17482"weaknesses in current military training and equipment. They lost three " 17483"battalions just bringing the aliens to a standstill without inflicting " 17484"significant casualties. PHALANX has to overcome these odds, and to do that " 17485"we need the very best human technology has to offer.\n" 17486"\n" 17487"The Excalibur Program was created to find the most effective weapons on " 17488"Earth by reviewing their manufacturing standards, durability, operational " 17489"record, and their combat performance in the situations where we've managed " 17490"to bring the aliens to battle.\n" 17491"\n" 17492"The French Leblanc FAA-191 (Fusil Assaut Automatique) provides the most " 17493"advantageous mix of range, penetration against alien armour, and magazine " 17494"size in the assault rifle class. It is a bullpup design, meaning the " 17495"magazine and action of the weapon are located behind the grip to reduce " 17496"overall weapon length. The 191 fires a 30-round box magazine of 4.7mm " 17497"caseless ammunition, tungsten-cored steel penetrators with impressive armour-" 17498"piercing capability over short and medium ranges. The round does not perform " 17499"well at long range, but then assault rifles aren't meant for long-range " 17500"firefights.\n" 17501"\n" 17502"Though the design is far from new, first prototyped in 2057, no other rifle " 17503"has fully surpassed the 191. It is accurate and quick to reload. Its rugged " 17504"construction makes it dependable in combat and unlikely to break or jam. It " 17505"is resistant to heat, cold, dust and humidity all at once. Ammunition and " 17506"replacement parts are widely available due to the design's maturity and " 17507"relative popularity among Earth's armed forces. This is a rifle you can " 17508"entrust your life to.\n" 17509"\n" 17510"For PHALANX use, we have given this rifle the classification AR-80.\n" 17511"\n" 17512"\n" 17513"Recommended Doctrine\n" 17514"\n" 17515"This should be our go-to weapon for medium-range engagements. It can lay " 17516"down an impressive amount of fire and is deadly out to far longer ranges " 17517"than any pistol or SMG.\n" 17518"\n" 17519"However, no one should entertain the illusion that the assault rifle is the " 17520"end-all be-all of our arsenal. A balance of weapons is required for us to be " 17521"able to deal with different situations; while the assault rifle remains a " 17522"good weapon at close range, it can be slow to manoeuvre in tight spaces and " 17523"is eclipsed by both submachine guns and shotguns at these ranges, weapons " 17524"which provide a far greater point-blank punch. Any sweep of an urban " 17525"building should be led by close-range weapons, while rifle-equipped soldiers " 17526"either secure the perimeter or form a second assault wave to support the " 17527"others.\n" 17528"\n" 17529"If our rifle-equipped troops are caught beyond effective weapon range, they " 17530"should make an advance from cover to cover in order to effectively bring " 17531"their weapons to bear. Snipers should provide covering fire for the " 17532"advancing teams or attempt to take out the enemy at range.\n" 17533"\n" 17534"\n" 17535"Addenda\n" 17536"\n" 17537"While the AR-80 is a fine rifle in all respects, it was not designed to " 17538"fight an alien invasion force. We should develop our own purpose-built " 17539"weapons as soon as it becomes feasible to do so." 17540msgstr "" 17541"Technical Specifications: AR-80 Assault Rifle\n" 17542"\n" 17543"CLASSIFIED LEVEL YELLOW\n" 17544"\n" 17545"PHALANX Extraterrestrial Response Unit\n" 17546"\n" 17547"Technical Document, Delta Clearance\n" 17548"\n" 17549"Filed: 20 March 2084\n" 17550"\n" 17551"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17552"Operations Command\n" 17553"\n" 17554"\n" 17555"\n" 17556"Overview\n" 17557"\n" 17558"The alien attack on Mumbai made our situation painfully clear. Their " 17559"technology is far more advanced than ours. The complete inability of " 17560"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17561"weaknesses in current military training and equipment. They lost three " 17562"battalions just bringing the aliens to a standstill without inflicting " 17563"significant casualties. PHALANX has to overcome these odds, and to do that " 17564"we need the very best human technology has to offer.\n" 17565"\n" 17566"The Excalibur Program was created to find the most effective weapons on " 17567"Earth by reviewing their manufacturing standards, durability, operational " 17568"record, and their combat performance in the situations where we've managed " 17569"to bring the aliens to battle.\n" 17570"\n" 17571"The French Leblanc FAA-191 (Fusil Assaut Automatique) provides the most " 17572"advantageous mix of range, penetration against alien armour, and magazine " 17573"size in the assault rifle class. It is a bullpup design, meaning the " 17574"magazine and action of the weapon are located behind the grip to reduce " 17575"overall weapon length. The 191 fires a 30-round box magazine of 4.7mm " 17576"caseless ammunition, tungsten-cored steel penetrators with impressive armour-" 17577"piercing capability over short and medium ranges. The round does not perform " 17578"well at long range, but then assault rifles aren't meant for long-range " 17579"firefights.\n" 17580"\n" 17581"Though the design is far from new, first prototyped in 2057, no other rifle " 17582"has fully surpassed the 191. It is accurate and quick to reload. Its rugged " 17583"construction makes it dependable in combat and unlikely to break or jam. It " 17584"is resistant to heat, cold, dust and humidity all at once. Ammunition and " 17585"replacement parts are widely available due to the design's maturity and " 17586"relative popularity among Earth's armed forces. This is a rifle you can " 17587"entrust your life to.\n" 17588"\n" 17589"For PHALANX use, we have given this rifle the classification AR-80.\n" 17590"\n" 17591"\n" 17592"Recommended Doctrine\n" 17593"\n" 17594"This should be our go-to weapon for medium-range engagements. It can lay " 17595"down an impressive amount of fire and is deadly out to far longer ranges " 17596"than any pistol or SMG.\n" 17597"\n" 17598"However, no one should entertain the illusion that the assault rifle is the " 17599"end-all be-all of our arsenal. A balance of weapons is required for us to be " 17600"able to deal with different situations; while the assault rifle remains a " 17601"good weapon at close range, it can be slow to manoeuvre in tight spaces and " 17602"is eclipsed by both submachine guns and shotguns at these ranges, weapons " 17603"which provide a far greater point-blank punch. Any sweep of an urban " 17604"building should be led by close-range weapons, while rifle-equipped soldiers " 17605"either secure the perimeter or form a second assault wave to support the " 17606"others.\n" 17607"\n" 17608"If our rifle-equipped troops are caught beyond effective weapon range, they " 17609"should make an advance from cover to cover in order to effectively bring " 17610"their weapons to bear. Snipers should provide covering fire for the " 17611"advancing teams or attempt to take out the enemy at range.\n" 17612"\n" 17613"\n" 17614"Addenda\n" 17615"\n" 17616"While the AR-80 is a fine rifle in all respects, it was not designed to " 17617"fight an alien invasion force. We should develop our own purpose-built " 17618"weapons as soon as it becomes feasible to do so." 17619 17620#: ../base/ufos/msgid/weapons.ufo:264 17621#, fuzzy 17622msgid "" 17623"Technical Specifications: Assault Rifle Magazine\n" 17624"\n" 17625"CLASSIFIED LEVEL YELLOW\n" 17626"\n" 17627"PHALANX Extraterrestrial Response Unit\n" 17628"\n" 17629"Technical Document, Delta Clearance\n" 17630"\n" 17631"Filed: 20 March 2084\n" 17632"\n" 17633"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17634"Operations Command\n" 17635"\n" 17636"\n" 17637"\n" 17638"Overview\n" 17639"\n" 17640"This magazine contains 30 rounds of 4.7x33mm caseless ammunition, armour-" 17641"piercing mod. It is of a classic curved box design with the rounds stacked " 17642"in a dual-column arrangement. The rounds themselves are tungsten-cored steel " 17643"penetrators, encased in their own propellant rather than heavy brass " 17644"casings. They perform well against a variety of enemies at short and medium " 17645"ranges.\n" 17646"\n" 17647"The magazine is meant to be loaded into an AR-80 Assault Rifle.\n" 17648"\n" 17649"\n" 17650"Recommended Doctrine\n" 17651"\n" 17652"All soldiers equipped with assault rifles should carry at least one reload " 17653"whenever they go out in the field. It is not advisable to send our troops " 17654"into combat without spare magazines.\n" 17655"\n" 17656"\n" 17657"Addenda\n" 17658"\n" 17659"None." 17660msgstr "" 17661"Technical Specifications: Assault Rifle Magazine\n" 17662"\n" 17663"CLASSIFIED LEVEL YELLOW\n" 17664"\n" 17665"PHALANX Extraterrestrial Response Unit\n" 17666"\n" 17667"Technical Document, Delta Clearance\n" 17668"\n" 17669"Filed: 20 March 2084\n" 17670"\n" 17671"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17672"Operations Command\n" 17673"\n" 17674"\n" 17675"\n" 17676"Overview\n" 17677"\n" 17678"This magazine contains 30 rounds of 4.7x33mm caseless ammunition, armour-" 17679"piercing mod. It is of a classic curved box design with the rounds stacked " 17680"in a dual-column arrangement. The rounds themselves are tungsten-cored steel " 17681"penetrators, encased in their own propellant rather than heavy brass " 17682"casings. They perform well against a variety of enemies at short and medium " 17683"ranges.\n" 17684"\n" 17685"The magazine is meant to be loaded into an AR-80 Assault Rifle.\n" 17686"\n" 17687"\n" 17688"Recommended Doctrine\n" 17689"\n" 17690"All soldiers equipped with assault rifles should carry at least one reload " 17691"whenever they go out in the field. It is not advisable to send our troops " 17692"into combat without spare magazines.\n" 17693"\n" 17694"\n" 17695"Addenda\n" 17696"\n" 17697"None." 17698 17699#: ../base/ufos/msgid/weapons.ufo:308 17700#, fuzzy 17701msgid "" 17702"Technical Specifications: MG12 Machine Gun\n" 17703"\n" 17704"CLASSIFIED LEVEL YELLOW\n" 17705"\n" 17706"PHALANX Extraterrestrial Response Unit\n" 17707"\n" 17708"Technical Document, Delta Clearance\n" 17709"\n" 17710"Filed: 20 March 2084\n" 17711"\n" 17712"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17713"Operations Command\n" 17714"\n" 17715"\n" 17716"\n" 17717"Overview\n" 17718"\n" 17719"The alien attack on Mumbai made our situation painfully clear. Their " 17720"technology is far more advanced than ours. The complete inability of " 17721"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17722"weaknesses in current military training and equipment. They lost three " 17723"battalions just bringing the aliens to a standstill without inflicting " 17724"significant casualties. PHALANX has to overcome these odds, and to do that " 17725"we need the very best human technology has to offer.\n" 17726"\n" 17727"The Excalibur Program was created to find the most effective weapons on " 17728"Earth by reviewing their manufacturing standards, durability, operational " 17729"record, and their combat performance in the situations where we've managed " 17730"to bring the aliens to battle.\n" 17731"\n" 17732"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the " 17733"Great British Gun, is a versatile drum-fed machine gun that has seen service " 17734"throughout the world in its 16-year operational life. First deployed in " 17735"2068, it quickly found its niche as a light machine gun for infantry and " 17736"ground-support helicopters, able to be fired from the hip as easily as from " 17737"a bipod or pintle mount.\n" 17738"\n" 17739"The infantry version of the GPG is a highly versatile and reliable gun. " 17740"Unlike most machine guns the GPG takes caseless ammunition from a large drum " 17741"magazine instead of a belt. This limits fire rate and magazine endurance, " 17742"but it's also the reason for the weapon's versatility. The reloading process " 17743"for the GPG is almost as quick and easy as an assault rifle, and the drums " 17744"contain 100 rounds each.\n" 17745"\n" 17746"The gun contains surprisingly few computerised components, only a powerful " 17747"recoil compensator and shock absorbing system. This helps to improve " 17748"accuracy above that of older machine guns, although it's never going to be a " 17749"sniper rifle. The solid design and sheer simplicity of its internals combine " 17750"to make the GPG a very reliable weapon. It has seen action in Mumbai and " 17751"performed admirably there, providing effective and highly mobile suppressive " 17752"fire, sometimes capable of pinning down whole alien squads depending on the " 17753"terrain.\n" 17754"\n" 17755"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 " 17756"Assault Rifle. Unfortunately the magazines are not interchangeable between " 17757"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n" 17758"\n" 17759"We feel that the GPG is the best candidate for our arsenal in the machine " 17760"gun category. Our troops can depend on this gun to deliver heaps of fire " 17761"when and where they need it most.\n" 17762"\n" 17763"For PHALANX use, we have given this machine gun the classification MG12.\n" 17764"\n" 17765"\n" 17766"Recommended Doctrine\n" 17767"\n" 17768"The MG12 will be an extremely valuable tool in controlling the battlefield. " 17769"It can spit out a high volume of rounds to take down a powerful enemy or " 17770"score a hit on a target at distance through sustained fire.\n" 17771"\n" 17772"\n" 17773"Addenda\n" 17774"\n" 17775"None." 17776msgstr "" 17777"Technical Specifications: MG12 Machine Gun\n" 17778"\n" 17779"CLASSIFIED LEVEL YELLOW\n" 17780"\n" 17781"PHALANX Extraterrestrial Response Unit\n" 17782"\n" 17783"Technical Document, Delta Clearance\n" 17784"\n" 17785"Filed: 20 March 2084\n" 17786"\n" 17787"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17788"Operations Command\n" 17789"\n" 17790"\n" 17791"\n" 17792"Overview\n" 17793"\n" 17794"The alien attack on Mumbai made our situation painfully clear. Their " 17795"technology is far more advanced than ours. The complete inability of " 17796"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17797"weaknesses in current military training and equipment. They lost three " 17798"battalions just bringing the aliens to a standstill without inflicting " 17799"significant casualties. PHALANX has to overcome these odds, and to do that " 17800"we need the very best human technology has to offer.\n" 17801"\n" 17802"The Excalibur Program was created to find the most effective weapons on " 17803"Earth by reviewing their manufacturing standards, durability, operational " 17804"record, and their combat performance in the situations where we've managed " 17805"to bring the aliens to battle.\n" 17806"\n" 17807"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the " 17808"Great British Gun, is a versatile drum-fed machine gun that has seen service " 17809"throughout the world in its 16-year operational life. First deployed in " 17810"2068, it quickly found its niche as a light machine gun for infantry and " 17811"ground-support helicopters, able to be fired from the hip as easily as from " 17812"a bipod or pintle mount.\n" 17813"\n" 17814"The infantry version of the GPG is a highly versatile and reliable gun. " 17815"Unlike most machine guns the GPG takes caseless ammunition from a large drum " 17816"magazine instead of a belt. This limits fire rate and magazine endurance, " 17817"but it's also the reason for the weapon's versatility. The reloading process " 17818"for the GPG is almost as quick and easy as an assault rifle, and the drums " 17819"contain 100 rounds each. This allows the GPG to be used almost as a heavy " 17820"assault rifle. The magazines are on the bulky side, but still small and " 17821"light enough for an average soldier to carry several of them into battle.\n" 17822"\n" 17823"The gun contains surprisingly few computerised components, only a powerful " 17824"recoil compensator and shock absorbing system. This helps to improve " 17825"accuracy above that of older machine guns, although it's never going to be a " 17826"sniper rifle. The solid design and sheer simplicity of its internals combine " 17827"to make the GPG a very reliable weapon. It has seen action in Mumbai and " 17828"performed admirably there, providing effective and highly mobile suppressive " 17829"fire, sometimes capable of pinning down whole alien squads depending on the " 17830"terrain.\n" 17831"\n" 17832"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 " 17833"Assault Rifle. Unfortunately the magazines are not interchangeable between " 17834"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n" 17835"\n" 17836"We feel that the GPG is the best candidate for our arsenal in the machine " 17837"gun category. Our troops can depend on this gun to deliver heaps of fire " 17838"when and where they need it most.\n" 17839"\n" 17840"For PHALANX use, we have given this machine gun the classification MG12.\n" 17841"\n" 17842"\n" 17843"Recommended Doctrine\n" 17844"\n" 17845"The MG12 will be an extremely valuable tool in controlling the battlefield. " 17846"It can set up mobile strongpoints from which to stage attacks on alien " 17847"positions, it can provide effective suppressive or diversionary fire from " 17848"all ranges, or it can be used simply as a powerful medium-range assault " 17849"weapon.\n" 17850"\n" 17851"It should be a prime candidate for any soldier with heavy weapons training.\n" 17852"\n" 17853"\n" 17854"Addenda\n" 17855"\n" 17856"None." 17857 17858#: ../base/ufos/msgid/weapons.ufo:342 17859#, fuzzy 17860msgid "" 17861"Technical Specifications: Machine Gun Drum\n" 17862"\n" 17863"CLASSIFIED LEVEL YELLOW\n" 17864"\n" 17865"PHALANX Extraterrestrial Response Unit\n" 17866"\n" 17867"Technical Document, Delta Clearance\n" 17868"\n" 17869"Filed: 20 March 2084\n" 17870"\n" 17871"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17872"Operations Command\n" 17873"\n" 17874"\n" 17875"\n" 17876"Overview\n" 17877"\n" 17878"This drum contains 100 rounds of 4.7x33mm caseless ammunition, armour-" 17879"piercing mod. Unlike rifle magazines, the rounds in this drum are linked " 17880"together into a long belt rather than stacked onto a spring. The belt links " 17881"are made of a special plastic that disintegrates upon exposure to open air.\n" 17882"\n" 17883"The rounds themselves are tungsten-cored steel penetrators, encased in their " 17884"own propellant rather than heavy brass casings. They perform well against a " 17885"variety of enemies at short and medium ranges.\n" 17886"\n" 17887"The magazine is meant to be loaded into an MG12 Machine Gun.\n" 17888"\n" 17889"\n" 17890"Recommended Doctrine\n" 17891"\n" 17892"All soldiers equipped with machine guns should carry at least one reload " 17893"whenever they go out in the field. Where this is not possible a secondary " 17894"soldier can carry spare ammunition.\n" 17895"\n" 17896"\n" 17897"Addenda\n" 17898"\n" 17899"None." 17900msgstr "" 17901"Technical Specifications: Machine Gun Drum\n" 17902"\n" 17903"CLASSIFIED LEVEL YELLOW\n" 17904"\n" 17905"PHALANX Extraterrestrial Response Unit\n" 17906"\n" 17907"Technical Document, Delta Clearance\n" 17908"\n" 17909"Filed: 20 March 2084\n" 17910"\n" 17911"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17912"Operations Command\n" 17913"\n" 17914"\n" 17915"\n" 17916"Overview\n" 17917"\n" 17918"This drum contains 100 rounds of 4.7x33mm caseless ammunition, armour-" 17919"piercing mod. Unlike rifle magazines, the rounds in this drum are linked " 17920"together into a long belt rather than stacked onto a spring. The belt links " 17921"are made of a special plastic that disintegrates upon exposure to open air.\n" 17922"\n" 17923"The rounds themselves are tungsten-cored steel penetrators, encased in their " 17924"own propellant rather than heavy brass casings. They perform well against a " 17925"variety of enemies at short and medium ranges.\n" 17926"\n" 17927"The magazine is meant to be loaded into an MG12 Machine Gun.\n" 17928"\n" 17929"\n" 17930"Recommended Doctrine\n" 17931"\n" 17932"All soldiers equipped with machine guns should carry at least one reload " 17933"whenever they go out in the field. It is not advisable to send our troops " 17934"into combat without spare magazines.\n" 17935"\n" 17936"\n" 17937"Addenda\n" 17938"\n" 17939"None." 17940 17941#: ../base/ufos/msgid/weapons.ufo:388 17942#, fuzzy 17943msgid "" 17944"Technical Specifications: HPML Rocket Launcher\n" 17945"\n" 17946"CLASSIFIED LEVEL YELLOW\n" 17947"\n" 17948"PHALANX Extraterrestrial Response Unit\n" 17949"\n" 17950"Technical Document, Delta Clearance\n" 17951"\n" 17952"Filed: 20 March 2084\n" 17953"\n" 17954"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 17955"Operations Command\n" 17956"\n" 17957"\n" 17958"\n" 17959"Overview\n" 17960"\n" 17961"The alien attack on Mumbai made our situation painfully clear. Their " 17962"technology is far more advanced than ours. The complete inability of " 17963"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 17964"weaknesses in current military training and equipment. They lost three " 17965"battalions just bringing the aliens to a standstill without inflicting " 17966"significant casualties. PHALANX has to overcome these odds, and to do that " 17967"we need the very best human technology has to offer.\n" 17968"\n" 17969"The Excalibur Program was created to find the most effective weapons on " 17970"Earth by reviewing their manufacturing standards, durability, operational " 17971"record, and their combat performance in the situations where we've managed " 17972"to bring the aliens to battle.\n" 17973"\n" 17974"The South-African MPMDS (Multi-Purpose Missile Delivery System) has a " 17975"classic, almost surgically clean name that completely belies its purpose. It " 17976"is the heaviest infantry missile launcher on the market, able to fire high-" 17977"explosive rockets that turn infantry into hamburger. Originally intended as " 17978"light field artillery, this weapon is fairly new; its only combat experience " 17979"has been in Mumbai in the hands of Commonwealth troops. It was one of the " 17980"handful of weapons that eventually turned the tide in the fighting -- and " 17981"there is a good reason why.\n" 17982"\n" 17983"Alien craft on the ground emit fantastic amounts of jamming and other EW " 17984"(Electronic Warfare) activity. In fact, they emit so much of it that " 17985"ordinary 'smart' missiles are rendered completely ineffective. If one type " 17986"of alien EW doesn't fool the missile's relatively stupid electronic brain, " 17987"another will. No amount of tinkering by Earth's military engineers has been " 17988"able to fix the situation. The MPMDS, however, will remain effective against " 17989"the alien invaders -- one of the few human missile launchers that can -- " 17990"because its rockets carry no onboard guidance.\n" 17991"\n" 17992"The rockets are 120mm monsters the size of artillery shells. They are fired " 17993"out of a smoothbore barrel and are fin-stabilised in flight. Surprisingly " 17994"they are made up of only three parts: a rocket booster, a warhead and an " 17995"impact trigger. This simplicity allows them to remain effective and reliable " 17996"in the most hazardous situations. Though the rockets are not very accurate, " 17997"they will devastate anything in their path, even aliens. It takes only one " 17998"good hit from an MPMDS rocket to send the enemy flying.\n" 17999"\n" 18000"Standard ammunition for this launcher includes: HE (High-Explosive) rockets " 18001"and IC (Incendiary) rockets.\n" 18002"\n" 18003"Along with the HPGL Grenade Launcher, this weapon will provide our troops " 18004"with the artillery support they need to survive and win.\n" 18005"\n" 18006"For PHALANX use, we have given this rocket launcher the classification " 18007"HPML.\n" 18008"\n" 18009"\n" 18010"Recommended Doctrine\n" 18011"\n" 18012"The HPML is best used in a support role, providing covering fire for our " 18013"assault troops with high-explosive and/or incendiary rockets. However, care " 18014"should be taken that friendly fire incidents do not occur, as this could " 18015"have disastrous effects in a combat mission.\n" 18016"\n" 18017"The HPML should not be fired at targets closer than 8 metres from the " 18018"shooter. Violating this safety guideline could result in serious injury or " 18019"death to the shooter and other members of the team. If a target is closer " 18020"than 8 metres, any shooter should immediately resort to his sidearm or a " 18021"combat knife. Anything else would be suicide.\n" 18022"\n" 18023"\n" 18024"Addenda\n" 18025"\n" 18026"Along with sniper rifles and grenades, this is one of the few standard-issue " 18027"human weapons that are fully effective against robotic aliens." 18028msgstr "" 18029"Technical Specifications: HPML Rocket Launcher\n" 18030"\n" 18031"CLASSIFIED LEVEL YELLOW\n" 18032"\n" 18033"PHALANX Extraterrestrial Response Unit\n" 18034"\n" 18035"Technical Document, Delta Clearance\n" 18036"\n" 18037"Filed: 20 March 2084\n" 18038"\n" 18039"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18040"Operations Command\n" 18041"\n" 18042"\n" 18043"\n" 18044"Overview\n" 18045"\n" 18046"The alien attack on Mumbai made our situation painfully clear. Their " 18047"technology is far more advanced than ours. The complete inability of " 18048"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18049"weaknesses in current military training and equipment. They lost three " 18050"battalions just bringing the aliens to a standstill without inflicting " 18051"significant casualties. PHALANX has to overcome these odds, and to do that " 18052"we need the very best human technology has to offer.\n" 18053"\n" 18054"The Excalibur Program was created to find the most effective weapons on " 18055"Earth by reviewing their manufacturing standards, durability, operational " 18056"record, and their combat performance in the situations where we've managed " 18057"to bring the aliens to battle.\n" 18058"\n" 18059"The South-African MPMDS (Multi-Purpose Missile Delivery System) has a " 18060"classic, almost surgically clean name that completely belies its purpose. It " 18061"is the heaviest infantry missile launcher on the market, able to fire anti-" 18062"tank shells as easily as high-explosive rockets that turn infantry into " 18063"hamburger. Originally intended as light field artillery, this weapon is " 18064"fairly new; its only combat experience has been in Mumbai in the hands of " 18065"Commonwealth troops. It was one of the handful of weapons that eventually " 18066"turned the tide in the fighting -- and there is a good reason why.\n" 18067"\n" 18068"Alien craft on the ground emit fantastic amounts of jamming and other EW " 18069"(Electronic Warfare) activity. In fact, they emit so much of it that " 18070"ordinary 'smart' missiles are rendered completely ineffective. If one type " 18071"of alien EW doesn't fool the missile's relatively stupid electronic brain, " 18072"another will. No amount of tinkering by Earth's military engineers has been " 18073"able to fix the situation. The MPMDS, however, will remain effective against " 18074"the alien invaders -- one of the few human missile launchers that can -- " 18075"because its rockets carry no onboard guidance.\n" 18076"\n" 18077"The rockets are 120mm monsters the size of artillery shells. They are fired " 18078"out of a smoothbore barrel, fin-stabilised in flight, and have a maximum " 18079"effective range of 70 metres. Surprisingly they are made up of only three " 18080"parts: a rocket booster, a warhead and an impact trigger. This simplicity " 18081"allows them to remain effective and reliable in the most hazardous " 18082"situations. Though the rockets are not very accurate, they will devastate " 18083"anything in their path, even aliens. It takes only one good hit from an " 18084"MPMDS rocket to send the enemy flying.\n" 18085"\n" 18086"Standard ammunition for this launcher includes: HE (High-Explosive) rockets, " 18087"AA (Anti-Armour) rockets, and IC (Incendiary) rockets. New types of MPMDS " 18088"ammo were being researched by Commonwealth manufacturers before the start of " 18089"the war. We have all their data on file and could use it to create " 18090"revolutionary new rocket types.\n" 18091"\n" 18092"Along with the HPGL Grenade Launcher, this weapon will provide our troops " 18093"the artillery support they need to survive and win through.\n" 18094"\n" 18095"For PHALANX use, we have given this rocket launcher the classification " 18096"HPML.\n" 18097"\n" 18098"\n" 18099"Recommended Doctrine\n" 18100"\n" 18101"The HPML is best used in a support role, providing covering fire for our " 18102"assault troops with high-explosive and/or incendiary rockets. However, care " 18103"should be taken that friendly fire incidents do not occur, as this could " 18104"have disastrous effects in a combat mission.\n" 18105"\n" 18106"Friendly troops should be kept away from the rear of the launcher during " 18107"firing; the hot exhaust gases are extremely dangerous to nearby humans. The " 18108"HPML should not be fired at targets closer than 8 metres from the shooter. " 18109"Violating these safety guidelines could result in serious injury or death to " 18110"the shooter and other members of the team. If a target is closer than 8 " 18111"metres, any shooter should immediately resort to his sidearm or a combat " 18112"knife. Anything else would be suicide.\n" 18113"\n" 18114"\n" 18115"Addenda\n" 18116"\n" 18117"Along with sniper rifles and grenades, this is one of the few standard-issue " 18118"human weapons that are fully effective against robotic aliens." 18119 18120#: ../base/ufos/msgid/weapons.ufo:422 18121#, fuzzy 18122msgid "" 18123"Technical Specifications: HE Rocket\n" 18124"\n" 18125"CLASSIFIED LEVEL YELLOW\n" 18126"\n" 18127"PHALANX Extraterrestrial Response Unit\n" 18128"\n" 18129"Technical Document, Delta Clearance\n" 18130"\n" 18131"Filed: 20 March 2084\n" 18132"\n" 18133"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18134"Operations Command\n" 18135"\n" 18136"\n" 18137"\n" 18138"Overview\n" 18139"\n" 18140"This is a 120mm solid-fuel rocket fitted with a High-Explosive warhead. It " 18141"is fired electronically by a spark igniter inside the launcher's barrel. The " 18142"fuel is highly stable and resists concussion and heat, though it can cook " 18143"off if exposed to high temperatures for a significant period of time. The " 18144"warhead itself is completely inert unless armed by the impact trigger. Fire " 18145"cannot set it off unless and until it's armed. Like C4 explosive, the " 18146"unarmed compound inside the warhead will burn rather than explode when " 18147"exposed to heat or open flame.\n" 18148"\n" 18149"Because it carries no onboard electronics, the rocket is impervious to EMP " 18150"and electronic jamming. All high-tech aiming is done at the launcher. " 18151"Therefore a properly-aimed rocket will arrive at its target regardless of " 18152"anything that might happen during flight.\n" 18153"\n" 18154"The rocket is meant to be loaded into an HPML Rocket Launcher.\n" 18155"\n" 18156"\n" 18157"Recommended Doctrine\n" 18158"\n" 18159"All soldiers equipped with rocket launchers should carry at least one reload " 18160"whenever they go out in the field. Two or more are strongly recommended. It " 18161"is not advisable to send our troops into combat without sufficient " 18162"ammunition.\n" 18163"\n" 18164"\n" 18165"Addenda\n" 18166"\n" 18167"None." 18168msgstr "" 18169"Technical Specifications: HE Rocket\n" 18170"\n" 18171"CLASSIFIED LEVEL YELLOW\n" 18172"\n" 18173"PHALANX Extraterrestrial Response Unit\n" 18174"\n" 18175"Technical Document, Delta Clearance\n" 18176"\n" 18177"Filed: 20 March 2084\n" 18178"\n" 18179"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18180"Operations Command\n" 18181"\n" 18182"\n" 18183"\n" 18184"Overview\n" 18185"\n" 18186"This is a 120mm solid-fuel rocket fitted with a High-Explosive warhead. It " 18187"is fired electronically by a spark igniter inside the launcher's barrel. The " 18188"fuel is highly stable and resists concussion and heat, though it can cook " 18189"off if exposed to high temperatures for a significant period of time. The " 18190"warhead itself is completely inert unless armed by the impact trigger. Fire " 18191"cannot set it off unless and until it's armed. Like C4 explosive, the " 18192"unarmed compound inside the warhead will burn rather than explode when " 18193"exposed to heat or open flame.\n" 18194"\n" 18195"Because it carries no onboard electronics, the rocket is impervious to EMP " 18196"and electronic jamming. All high-tech aiming is done at the launcher. " 18197"Therefore a properly-aimed rocket will arrive at its target regardless of " 18198"anything that might happen during flight.\n" 18199"\n" 18200"The rocket is meant to be loaded into an HPML Rocket Launcher.\n" 18201"\n" 18202"\n" 18203"Recommended Doctrine\n" 18204"\n" 18205"All soldiers equipped with rocket launchers should carry at least one reload " 18206"whenever they go out in the field. Two or more are strongly recommended. It " 18207"is not advisable to send our troops into combat without sufficient " 18208"ammunition.\n" 18209"\n" 18210"\n" 18211"Addenda\n" 18212"\n" 18213"None." 18214 18215#: ../base/ufos/msgid/weapons.ufo:458 18216#, fuzzy 18217msgid "" 18218"Technical Specifications: IC Rocket\n" 18219"\n" 18220"CLASSIFIED LEVEL YELLOW\n" 18221"\n" 18222"PHALANX Extraterrestrial Response Unit\n" 18223"\n" 18224"Technical Document, Delta Clearance\n" 18225"\n" 18226"Filed: 20 March 2084\n" 18227"\n" 18228"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18229"Operations Command\n" 18230"\n" 18231"\n" 18232"\n" 18233"Overview\n" 18234"\n" 18235"This is a 120mm solid-fuel rocket fitted with an incendiary warhead. It is " 18236"fired electronically by a spark igniter inside the launcher's barrel. The " 18237"fuel is highly stable and resists concussion and heat, though it can cook " 18238"off if exposed to high temperatures for a significant period of time. The " 18239"warhead itself can spill its contents if damaged, but the thermite mix will " 18240"not ignite unless exposed to a very high-temperature flame.\n" 18241"\n" 18242"Incendiary rockets are area-denial weapons, covering a patch of ground with " 18243"very hot flames that are almost impossible to extinguish. The compound " 18244"itself is a modification of a mixture that has been in use since World War " 18245"II; thermite, barium nitrate, sulphur and binding agent.\n" 18246"\n" 18247"Because it carries no onboard electronics, the rocket is impervious to EMP " 18248"and electronic jamming. All high-tech aiming is done at the launcher. " 18249"Therefore a properly-aimed rocket will arrive at its target regardless of " 18250"anything that might happen during flight.\n" 18251"\n" 18252"The rocket is meant to be loaded into an HPML Rocket Launcher.\n" 18253"\n" 18254"\n" 18255"Recommended Doctrine\n" 18256"\n" 18257"All soldiers equipped with rocket launchers should carry at least one reload " 18258"whenever they go out in the field. Two or more are strongly recommended. It " 18259"is not advisable to send our troops into combat without sufficient " 18260"ammunition.\n" 18261"\n" 18262"\n" 18263"Addenda\n" 18264"\n" 18265"None." 18266msgstr "" 18267"Technical Specifications: IC Rocket\n" 18268"\n" 18269"CLASSIFIED LEVEL YELLOW\n" 18270"\n" 18271"PHALANX Extraterrestrial Response Unit\n" 18272"\n" 18273"Technical Document, Delta Clearance\n" 18274"\n" 18275"Filed: 20 March 2084\n" 18276"\n" 18277"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18278"Operations Command\n" 18279"\n" 18280"\n" 18281"\n" 18282"Overview\n" 18283"\n" 18284"This is a 120mm solid-fuel rocket fitted with an incendiary warhead. It is " 18285"fired electronically by a spark igniter inside the launcher's barrel. The " 18286"fuel is highly stable and resists concussion and heat, though it can cook " 18287"off if exposed to high temperatures for a significant period of time. The " 18288"warhead itself can spill its contents if damaged, but the thermite mix will " 18289"not ignite unless exposed to a very high-temperature flame.\n" 18290"\n" 18291"Incendiary rockets are area-denial weapons, covering a large stretch of " 18292"ground with very hot flames that are almost impossible to extinguish. The " 18293"compound itself is a modification of a mixture that has been in use since " 18294"World War II; thermite, barium nitrate, sulphur and binding agent.\n" 18295"\n" 18296"Because it carries no onboard electronics, the rocket is impervious to EMP " 18297"and electronic jamming. All high-tech aiming is done at the launcher. " 18298"Therefore a properly-aimed rocket will arrive at its target regardless of " 18299"anything that might happen during flight.\n" 18300"\n" 18301"The rocket is meant to be loaded into an HPML Rocket Launcher.\n" 18302"\n" 18303"\n" 18304"Recommended Doctrine\n" 18305"\n" 18306"All soldiers equipped with rocket launchers should carry at least one reload " 18307"whenever they go out in the field. Two or more are strongly recommended. It " 18308"is not advisable to send our troops into combat without sufficient " 18309"ammunition.\n" 18310"\n" 18311"\n" 18312"Addenda\n" 18313"\n" 18314"None." 18315 18316#: ../base/ufos/msgid/weapons.ufo:470 18317msgid "" 18318"Commander, we've finished drawing up the design for a scaled-down Hybrid " 18319"Rocket.\n" 18320"\n" 18321"The new design takes several lessons from our aircraft missile, but of " 18322"course we had to drastically reduce the payload so that a soldier can carry " 18323"this around the battlefield. The result is the most powerful rocket our " 18324"explosives experts have ever been able to wield.\n" 18325"\n" 18326"The shell is built of alien materials which splinter into thick fragments " 18327"upon detonation. The explosive force of the detonation sends these durable " 18328"chunks hurtling through the air at such speeds that no protective suit any " 18329"man or alien could wear could possibly block them.\n" 18330"\n" 18331"I know the battlefield is getting bloodier by the day, sir, but you'll want " 18332"to remind soldiers of the importance of keeping civilians out of the blast " 18333"radius. Anyone unlucky enough to be standing near a detonation of one of " 18334"these things is certain to be dead or horribly maimed.\n" 18335"\n" 18336"Cdr. Navarre" 18337msgstr "" 18338 18339#: ../base/ufos/msgid/weapons.ufo:479 18340msgid "" 18341"Commander, I'd like to recommend research into a new projectile for our " 18342"rocket launcher.\n" 18343"\n" 18344"We had great success in developing the Hybrid Missile for our aircraft. The " 18345"alien materials shatter into incredibly powerful shrapnel which can punch " 18346"through heavy armour. I'd like to take a stab at retrofitting this " 18347"technology for our man-portable rocket launcher.\n" 18348"\n" 18349"All the pieces are in place for a scaled-down version of the rocket which " 18350"will help our ground assault squads as they face bigger and more heavily " 18351"armoured alien forces.\n" 18352"\n" 18353"Cdr. Navarre" 18354msgstr "" 18355"사령관님, 우리의 로켓 발사기를 위한 새 탄약의 개발을 추천합니다.\n" 18356"\n" 18357"우리의 항공기용 하이브리드 미사일 개발은 큰 성공이었습니다. 외계 재료들이 엄" 18358"청나게 강력한 파편들로 쪼개져 두꺼운 장갑마저 뚫을 수 있습니다. 이 기술을 우" 18359"리의 개인용 이동식 로켓 발사기에 적용해보고자 합니다.\n" 18360"\n" 18361"이 소형 버전의 로켓을 개발할 준비가 완료되었고, 그 결과물은 우리 지상 돌격대" 18362"가 더 크고 중무장한 외계인들을 상대하는 데에 도움을 줄 것입니다.\n" 18363"\n" 18364"나바르 중령" 18365 18366#: ../base/ufos/msgid/weapons.ufo:547 ../base/ufos/msgid/weapons.ufo:1537 18367#, fuzzy 18368msgid "" 18369"Technical Specifications: CRC-212 Riot Shotgun\n" 18370"\n" 18371"CLASSIFIED LEVEL YELLOW\n" 18372"\n" 18373"PHALANX Extraterrestrial Response Unit\n" 18374"\n" 18375"Technical Document, Delta Clearance\n" 18376"\n" 18377"Filed: 20 March 2084\n" 18378"\n" 18379"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18380"Operations Command\n" 18381"\n" 18382"\n" 18383"\n" 18384"Overview\n" 18385"\n" 18386"The alien attack on Mumbai made our situation painfully clear. Their " 18387"technology is far more advanced than ours. The complete inability of " 18388"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18389"weaknesses in current military training and equipment. They lost three " 18390"battalions just bringing the aliens to a standstill without inflicting " 18391"significant casualties. PHALANX has to overcome these odds, and to do that " 18392"we need the very best human technology has to offer.\n" 18393"\n" 18394"The Excalibur Program was created to find the most effective weapons on " 18395"Earth by reviewing their manufacturing standards, durability, operational " 18396"record, and their combat performance in the situations where we've managed " 18397"to bring the aliens to battle.\n" 18398"\n" 18399"From our experiences in Mumbai and other stricken cities, we've concluded " 18400"that the aliens seem to concentrate their efforts on population centres, " 18401"especially dense urban areas. A majority of engagements have taken place at " 18402"knife-fighting range. For the purposes of the Excalibur Program, we've " 18403"chosen several high-performance weapons for our Close Range Combat package.\n" 18404"\n" 18405"Many great shotguns have come out of Italy over the past two centuries; the " 18406"latest is the Rossi AAA, a semi-automatic combat shotgun developed for use " 18407"by SWAT and anti-terrorist units. It features several ground-breaking " 18408"technologies, but its most impressive feature is without a doubt the " 18409"specially-developed 'Twist' barrel. The Twist is a new type of shotgun " 18410"barrel that, with a sharp twist of the front handguard, can protrude or " 18411"flatten the rifling inside the barrel. With this mechanism, the AAA can " 18412"change its barrel from smoothbore to rifled and back in a tenth of a second. " 18413"The barrel even adjusts its own diameter and choke to fit whatever type of " 18414"shell is in the chamber. These two innovations allow the AAA to fire any " 18415"kind of shotgun ammo at a moment's notice.\n" 18416"\n" 18417"The most commonly used military and SWAT ammunition is the 12mm centerfire " 18418"flechette shell. Each shell contains 8 tiny flechettes -- solid steel " 18419"needles with fins to stabilise their flight. This ammunition has superior " 18420"accuracy compared to buckshot and performs excellently against armour. The " 18421"flechettes are also prone to tumble after penetration, resulting in " 18422"impressive wounding capability for such a small projectile. Their drawbacks " 18423"are vulnerability to wind conditions and other deflecting factors. Other " 18424"types of ammo are available to deal with these situations, however -- and " 18425"the AAA can fire them all.\n" 18426"\n" 18427"In conclusion, the Rossi AAA is a highly versatile shotgun that is among the " 18428"most effective close-range weapons available. It has a longer range than the " 18429"CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, providing a " 18430"good compromise between speed, range and stopping power.\n" 18431"\n" 18432"For PHALANX use, we have given this shotgun the classification CRC-212.\n" 18433"\n" 18434"\n" 18435"Recommended Doctrine\n" 18436"\n" 18437"The CRC-212 performs very well at close quarters but quickly loses power as " 18438"the range increases. Flechette shot tends to spread too far to be effective " 18439"at range (though less so than ordinary buckshot), while rifled slugs suffer " 18440"a pronounced projectile drop and are highly susceptible to wind conditions. " 18441"Though the shotgun can shoot out to medium range, don't expect it to be very " 18442"effective.\n" 18443"\n" 18444"Where this weapon will truly shine is in urban situations where the enemy " 18445"has little cover to hide behind and can be engaged at close range. However, " 18446"it can be too long to manoeuvre properly in tight spaces. The CRC-M9 Micro " 18447"Shotgun may be preferable in these situations.\n" 18448"\n" 18449"\n" 18450"Addenda\n" 18451"\n" 18452"None." 18453msgstr "" 18454"기술 명세서: CRC-212 산탄총\n" 18455"\n" 18456"보안 등급: YELLOW\n" 18457"\n" 18458"PHALANX 외계생명체 대책 기구\n" 18459"\n" 18460"기술 문서, Delta Clearance\n" 18461"\n" 18462"작성일: 20 March 2084\n" 18463"\n" 18464"작성자: Cdr. Paul Navarre, R&D: 생산부서, PHALANX, 대서양 작전본부\n" 18465"\n" 18466"\n" 18467"\n" 18468"개요\n" 18469"\n" 18470"The alien attack on Mumbai made our situation painfully clear. Their " 18471"technology is far more advanced than ours. The complete inability of " 18472"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18473"weaknesses in current military training and equipment. They lost three " 18474"battalions just bringing the aliens to a standstill without inflicting " 18475"significant casualties. PHALANX has to overcome these odds, and to do that " 18476"we need the very best human technology has to offer.\n" 18477"\n" 18478"The Excalibur Program was created to find the most effective weapons on " 18479"Earth by reviewing their manufacturing standards, durability, operational " 18480"record, and their combat performance in the situations where we've managed " 18481"to bring the aliens to battle.\n" 18482"\n" 18483"From our experiences in Mumbai and other stricken cities, we've concluded " 18484"that the aliens seem to concentrate their efforts on population centres, " 18485"especially dense urban areas. A majority of engagements have taken place at " 18486"knife-fighting range. For the purposes of the Excalibur Program, we've " 18487"chosen several high-performance weapons for our Close Range Combat package.\n" 18488"\n" 18489"Many great shotguns have come out of Italy over the past two centuries; the " 18490"latest is the Rossi AAA, a semi-automatic combat shotgun developed for use " 18491"by SWAT and anti-terrorist units. It features several ground-breaking " 18492"technologies, but its most impressive feature is without a doubt the " 18493"specially-developed 'Twist' barrel. The Twist is a new type of shotgun " 18494"barrel that, with a sharp twist of the front handguard, can protrude or " 18495"flatten the rifling inside the barrel. With this mechanism, the AAA can " 18496"change its barrel from smoothbore to rifled and back in a tenth of a second. " 18497"The barrel even adjusts its own diameter and choke to fit whatever type of " 18498"shell is in the chamber. These two innovations allow the AAA to fire any " 18499"kind of shotgun ammo at a moment's notice.\n" 18500"\n" 18501"The most commonly used military and SWAT ammunition is the 12mm centerfire " 18502"flechette shell. Each shell contains 8 tiny flechettes -- solid steel " 18503"needles with fins to stabilise their flight. This ammunition has superior " 18504"accuracy compared to buckshot and performs excellently against armour. The " 18505"flechettes are also prone to tumble after penetration, resulting in " 18506"impressive wounding capability for such a small projectile. Their drawbacks " 18507"are vulnerability to wind conditions and other deflecting factors. Other " 18508"types of ammo are available to deal with these situations, however -- and " 18509"the AAA can fire them all.\n" 18510"\n" 18511"In conclusion, the Rossi AAA is a highly versatile shotgun that is among the " 18512"most effective close-range weapons available. It has a longer range than the " 18513"CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, providing a " 18514"good compromise between speed, range and stopping power.\n" 18515"\n" 18516"PHALANX 에서의 사용을 위해, 우리는 이 산탄총을 CRC-212 로 명명하였습니다.\n" 18517"\n" 18518"\n" 18519"전술적 운용방법\n" 18520"\n" 18521"CRC-212는 근접전에는 매우 우수한 성능을 보이지만, 거리가 멀어질수록 파괴력은 " 18522"급격히 약해집니다. Flechette shot tends to spread too far to be effective at " 18523"range (though less so than ordinary buckshot), while rifled slugs suffer a " 18524"pronounced projectile drop and are highly susceptible to wind conditions. " 18525"Though the shotgun can shoot out to medium range, don't expect it to be very " 18526"effective.\n" 18527"\n" 18528"Where this weapon will truly shine is in urban situations where the enemy " 18529"has little cover to hide behind and can be engaged at close range. However, " 18530"it can be too long to manoeuvre properly in tight spaces. The CRC-M9 Micro " 18531"Shotgun may be preferable in these situations.\n" 18532"\n" 18533"\n" 18534"추가설명\n" 18535"\n" 18536"없음." 18537 18538#: ../base/ufos/msgid/weapons.ufo:565 18539#, fuzzy 18540msgid "" 18541"The EM rifle project has been a resounding success! For the first time in " 18542"human history, we've created a viable man-portable electromagnetic weapon. " 18543"We have named our weapon the Bolter Rifle to avoid ambiguity with other " 18544"existing MAG (Magnetic Accelerator Gun) implementations. I'll do my best to " 18545"explain its operation in this short summary.\n" 18546"\n" 18547"The Bolter Rifle is equipped with a railgun configuration, as opposed to a " 18548"coilgun/Gauss gun configuration, due to the high inefficiency and generally " 18549"poor operation of coilguns. Railguns work by utilising electromagnetic force " 18550"to propel an electrically conductive projectile along two conducting rails. " 18551"The electric current flowing through the rails sets up a magnetic field " 18552"between them and through the projectile. The direction of the magnetic field " 18553"is perpendicular to the current flowing through the rails and the " 18554"projectile; this results in the rails and projectile pushing each other, " 18555"thereby accelerating the projectile along the rails.\n" 18556"\n" 18557"The world's first large-scale railgun, built in the 1970s, used 500 MJ of " 18558"stored energy from the largest homopolar generator ever built. The " 18559"electrical equipment needed to power these guns has become much more compact " 18560"in the past century or so, but it is still not small or light enough to " 18561"create man-portable weapons capable of replacing chemical-propellant " 18562"firearms. Another major failing of railguns is their extreme susceptibility " 18563"to rail erosion. The rails suffer heavy damage from every shot fired along " 18564"them, and when the contact points are badly damaged, the electric current " 18565"cannot properly pass from the rails through the projectile. This causes " 18566"successive shots to lose more and more of their power. Each round needs at " 18567"least a short length of undamaged rail in order to build up velocity.\n" 18568"\n" 18569"Fortunately, we've managed to find a way around this problem -- by loading " 18570"new rails into the gun after every series of shots.\n" 18571"\n" 18572"The concept of pre-loading all of a weapon's ammunition into the barrel has " 18573"been around for a long time. Until now it has only been applied to " 18574"conventional firearms, but we have come up with a new concept; a small, " 18575"individually-powered and insulated length of rail loaded with every round. " 18576"This gives each round a viable contact point and will allow the weapon to " 18577"sustain power through all its shots. When all rounds in the current barrel " 18578"have been depleted -- and therefore the rails thoroughly destroyed -- the " 18579"soldier can simply unlock the old barrel, let it drop to the ground, and " 18580"slot in a fresh spare. Then he can replace the battery pack for a new series " 18581"of shots.\n" 18582"\n" 18583"The projectiles are specially-developed 3.2x40mm finned flechettes, stamped " 18584"from large sheets of tungsten alloy. They are razor-sharp, with excellent " 18585"armour-piercing qualities, and they tumble like demons inside the target. " 18586"The holes that these flechettes cause are many times larger than their " 18587"actual size.\n" 18588"\n" 18589"This choice of loading system makes the Bolter slow and clumsy to reload, " 18590"with expensive, oversized magazines (a new barrel and battery pack for each " 18591"reload) and a small ammo capacity. On the other hand, the Bolter's stopping " 18592"power is far greater than any chemical firearm in our arsenal. It is one of " 18593"the heaviest and most cumbersome rifles one might legitimately call a rifle, " 18594"but in the hands of a trained specialist it is extraordinarily accurate.\n" 18595"\n" 18596"Cdr. Navarre" 18597msgstr "" 18598"The EM rifle project has been a resounding success! For the first time in " 18599"human history, we've created a viable man-portable electromagnetic weapon. " 18600"We have named our weapon the Bolter Rifle to avoid ambiguity with other " 18601"existing MAG (Magnetic Accelerator Gun) implementations. I'll do my best to " 18602"explain its operation in this short summary.\n" 18603"\n" 18604"The Bolter Rifle is equipped with a railgun configuration, as opposed to a " 18605"coilgun/Gauss gun configuration, due to the high inefficiency and generally " 18606"poor operation of coilguns. Railguns work by utilising electromagnetic force " 18607"to propel an electrically conductive projectile along two conducting rails. " 18608"The electric current flowing through the rails sets up a magnetic field " 18609"between them and through the projectile. The direction of the magnetic field " 18610"is perpendicular to the current flowing through the rails and the " 18611"projectile; this results in the rails and projectile pushing each other, " 18612"thereby accelerating the projectile along the rails.\n" 18613"\n" 18614"The world's first large-scale railgun, built in the 1970s, used 500 MJ of " 18615"stored energy from the largest homopolar generator ever built. The " 18616"electrical equipment needed to power these guns has become much more compact " 18617"in the past century or so, but it is still not small or light enough to " 18618"create man-portable weapons capable of replacing chemical-propellant " 18619"firearms. Another major failing of railguns is their extreme susceptibility " 18620"to rail erosion. The rails suffer heavy damage from every shot fired along " 18621"them, and when the contact points are badly damaged, the electric current " 18622"cannot properly pass from the rails through the projectile. This causes " 18623"successive shots to lose more and more of their power. Each round needs at " 18624"least a short length of undamaged rail in order to build up velocity.\n" 18625"\n" 18626"Fortunately, we've managed to find a way around this problem -- by loading " 18627"new rails into the gun after every series of shots.\n" 18628"\n" 18629"The concept of pre-loading all of a weapon's ammunition into the barrel has " 18630"been around for a long time. Until now it has only been applied to " 18631"conventional firearms, but we have come up with a new concept; a small, " 18632"individually-powered and insulated length of rail loaded with every round. " 18633"This gives each round a viable contact point and will allow the weapon to " 18634"sustain power through all its shots. When all rounds in the current barrel " 18635"have been depleted -- and therefore the rails thoroughly destroyed -- the " 18636"soldier can simply unlock the old barrel, let it drop to the ground, and " 18637"slot in a fresh spare. Then he can replace the battery pack for a new series " 18638"of shots.\n" 18639"\n" 18640"The projectiles are specially-developed 3.2x40mm finned flechettes, stamped " 18641"from large sheets of tungsten alloy. They are razor-sharp, with excellent " 18642"armour-piercing qualities, and they tumble like demons inside the target. " 18643"The holes that these flechettes cause are many times larger than their " 18644"actual size.\n" 18645"\n" 18646"This choice of loading system makes the Bolter slow and clumsy to reload, " 18647"with expensive, oversized magazines (a new barrel and battery pack for each " 18648"reload) and a small ammo capacity of 4 shots per barrel. On the other hand, " 18649"the Bolter's stopping power is far greater than any chemical firearm in our " 18650"arsenal. It can be used both as a sniper rifle and a powerful assault " 18651"weapon, depending on whether it is fired on semi-automatic or 4-round burst " 18652"mode. It is a highly versatile weapon with many possible applications; its " 18653"tactical value will certainly become apparent once we get some real combat " 18654"experience with it.\n" 18655"\n" 18656"--Cdr. Navarre" 18657 18658#: ../base/ufos/msgid/weapons.ufo:577 18659#, fuzzy 18660msgid "" 18661"Commander, please read this proposal for a new long-range weapon that we " 18662"believe will be a crucial counter to the new alien armour we're " 18663"encountering.\n" 18664"\n" 18665"We've received a number of research files from several UN nations concerning " 18666"research and development for man-portable electromagnetic weaponry; various " 18667"designs have been proposed and even prototyped for railguns, coilguns and " 18668"quench guns. Of course, all these experiments have failed, since " 18669"electromagnetic weapons require huge amounts of power -- and therefore banks " 18670"of capacitors so heavy that no human soldier could possibly carry them. Even " 18671"atomic batteries have not given us the power output we need to make man-" 18672"portable electromagnetic guns a reality. It is impossible.\n" 18673"\n" 18674"At least, that's what we thought. Ever since we were able to understand the " 18675"incredible strength of the alien armour, we've been brainstorming ideas for " 18676"weaponry that can reach out and touch the alien menace on the battlefield, " 18677"whether or not they're clad in this armour. We took a very close look " 18678"through our collected UN research data on electromagnetic weaponry. It's " 18679"nothing short of a gold mine in disguise. By combining the best of these " 18680"individual cluttered pieces, we believe we may be able to devise a new long-" 18681"range sniper weapon for our tactical teams that will be both man-portable " 18682"and combat-effective.\n" 18683"\n" 18684"This idea holds a lot of promise, Commander. We would like your " 18685"authorisation for lab time and funding in order finally make electromagnetic " 18686"weaponry a reality.\n" 18687"\n" 18688"Cdr. Navarre" 18689msgstr "" 18690"Commander, we've received a number of research files from several UN nations " 18691"concerning research and development for man-portable electromagnetic " 18692"weaponry; various designs have been proposed and even prototyped for " 18693"railguns, coilguns and quench guns. Of course, all these experiments have " 18694"failed, since electromagnetic weapons require huge amounts of power -- and " 18695"therefore banks of capacitors so heavy that no human soldier could possibly " 18696"carry them. Even atomic batteries have not given us the power output we need " 18697"to make man-portable electromagnetic guns a reality. It is impossible.\n" 18698"\n" 18699"At least, that's what we thought, until the aliens showed up.\n" 18700"\n" 18701"Seeing alien craft hurtling through our skies, advanced robots scuttling " 18702"through our streets, and high-powered energy weapons tearing up our people " 18703"has given us a whole host of new ideas. It has also caused us to take a very " 18704"close look through our collected UN research data. It's nothing short of a " 18705"gold mine in disguise. By combining the best of these individual cluttered " 18706"pieces, we believe we may be able to devise a new weapon for our tactical " 18707"teams that will be both man-portable and combat-effective. This weapon would " 18708"have extreme range and power and may serve us well in the days ahead.\n" 18709"\n" 18710"This idea holds a lot of promise, Commander. We would like your " 18711"authorisation for lab time and funding in order finally make electromagnetic " 18712"weaponry a reality.\n" 18713"\n" 18714"--Cdr. Navarre" 18715 18716#: ../base/ufos/msgid/weapons.ufo:587 18717msgid "" 18718"Commander, we've completed the designs for an Antimatter Flechette round for " 18719"the Electromagnetic Rifle.\n" 18720"\n" 18721"The flechettes contain a tiny amount of antimatter inside the tip. The heat " 18722"and force of the kinetic impact should always be enough to cause the " 18723"antimatter to detonate, resulting in a significant explosion in spite of the " 18724"smaller size of the round.\n" 18725"\n" 18726"The sheer expense involved in creating these rounds mean we should probably " 18727"save them for decisive battles. They are difficult and time-consuming to " 18728"produce, and they use up precious antimatter that may be needed elsewhere. " 18729"But when we need victory at all costs, this weapon will transform any sniper " 18730"into a killing machine.\n" 18731"\n" 18732"Cdr. Navarre" 18733msgstr "" 18734 18735#: ../base/ufos/msgid/weapons.ufo:599 18736msgid "" 18737"Commander, our research into antimatter weaponry has given us a lot of new " 18738"ideas for creating new weapons and modifying our old ones. Unfortunately it " 18739"has also highlighted the crippling limitations of most of those ideas.\n" 18740"\n" 18741"Using antimatter in our conventional firearms -- in any capacity -- is out " 18742"of the question. There are too many shocks and vibrations involved in the " 18743"firing of conventional weapons for us to shield against. All attempts we've " 18744"made have suffered containment failures and other explosive mishaps. " 18745"However, it's occurred to us that our own Bolter Rifle may be just " 18746"unconventional enough for our needs.\n" 18747"\n" 18748"What we propose to do is to create a new type of ammunition for the Bolter " 18749"using antimatter as a primary component. If we can place a tiny quantity of " 18750"antimatter at the heart of the round, we can engineer this antimatter to " 18751"break free of its containment and explode on impact. This should create an " 18752"impressive little blast that will make any alien think twice about sticking " 18753"its head out of cover again.\n" 18754"\n" 18755"Please let me know when you'd like us to start work, Commander.\n" 18756"\n" 18757"Cdr. Navarre" 18758msgstr "" 18759 18760#: ../base/ufos/msgid/weapons.ufo:639 18761#, fuzzy 18762msgid "" 18763"Technical Specifications: Combat Knife\n" 18764"\n" 18765"CLASSIFIED LEVEL YELLOW\n" 18766"\n" 18767"PHALANX Extraterrestrial Response Unit\n" 18768"\n" 18769"Technical Document, Delta Clearance\n" 18770"\n" 18771"Filed: 20 March 2084\n" 18772"\n" 18773"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18774"Operations Command\n" 18775"\n" 18776"\n" 18777"\n" 18778"Overview\n" 18779"\n" 18780"The alien attack on Mumbai made our situation painfully clear. Their " 18781"technology is far more advanced than ours. The complete inability of " 18782"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18783"weaknesses in current military training and equipment. They lost three " 18784"battalions just bringing the aliens to a standstill without inflicting " 18785"significant casualties. PHALANX has to overcome these odds, and to do that " 18786"we need the very best human technology has to offer.\n" 18787"\n" 18788"The Excalibur Program was created to find the most effective weapons on " 18789"Earth by reviewing their manufacturing standards, durability, operational " 18790"record, and their combat performance in the situations where we've managed " 18791"to bring the aliens to battle.\n" 18792"\n" 18793"The combat knife is a solid, twenty-six centimetre bar of sharp steel that " 18794"can be used for a number of everyday purposes. As a weapon, the combat " 18795"knife's edge is reinforced with hard ceramics to give it extra armour-" 18796"piercing power, and it is balanced for throwing should the need arise. It " 18797"also has a bayonet ring for affixing the knife to the barrel of an old-style " 18798"battle rifle.\n" 18799"\n" 18800"The inclusion of the combat knife in our arsenal was a subject of hot " 18801"debate. Mumbai has taught us that even in the most favourable conditions, a " 18802"knife is no match for the aliens' weaponry. If a knife-equipped soldier " 18803"isn't shot down before he even reaches his target, he will almost certainly " 18804"be gutted by one of the wicked alien blades that slice right through armour. " 18805"Only in a handful of occasions have experienced knife-fighters been able to " 18806"win out against alien opponents.\n" 18807"\n" 18808"Still, the combat knife has saved many a life over the years when firearms " 18809"became inoperable or ran out of ammo. It has never been rendered obsolete by " 18810"centuries of progressing technology; even the aliens use bladed weapons. " 18811"When the chips are down, a knife in hand is still vastly better than a man's " 18812"own fists.\n" 18813"\n" 18814"If a soldier makes it all the way to melee range, this weapon will serve him " 18815"well.\n" 18816"\n" 18817"\n" 18818"Recommended Doctrine\n" 18819"\n" 18820"In combat, the knife is a weapon of last resort. If all other weapons are " 18821"exhausted and the enemy is at the gates, then a good knife can save the day. " 18822"However, even in such desperate situations it is risky business; using a " 18823"knife on an enemy that hasn't been previously wounded or weakened is a fast " 18824"way to end up in the morgue.\n" 18825"\n" 18826"\n" 18827"Addenda\n" 18828"\n" 18829"None." 18830msgstr "" 18831"Technical Specifications: Combat Knife\n" 18832"\n" 18833"CLASSIFIED LEVEL YELLOW\n" 18834"\n" 18835"PHALANX Extraterrestrial Response Unit\n" 18836"\n" 18837"Technical Document, Delta Clearance\n" 18838"\n" 18839"Filed: 20 March 2084\n" 18840"\n" 18841"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 18842"Operations Command\n" 18843"\n" 18844"\n" 18845"\n" 18846"Overview\n" 18847"\n" 18848"The alien attack on Mumbai made our situation painfully clear. Their " 18849"technology is far more advanced than ours. The complete inability of " 18850"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 18851"weaknesses in current military training and equipment. They lost three " 18852"battalions just bringing the aliens to a standstill without inflicting " 18853"significant casualties. PHALANX has to overcome these odds, and to do that " 18854"we need the very best human technology has to offer.\n" 18855"\n" 18856"The Excalibur Program was created to find the most effective weapons on " 18857"Earth by reviewing their manufacturing standards, durability, operational " 18858"record, and their combat performance in the situations where we've managed " 18859"to bring the aliens to battle.\n" 18860"\n" 18861"The combat knife is a solid, twenty-six centimetre bar of sharp steel that " 18862"can be used for a number of everyday purposes. As a weapon, the combat " 18863"knife's edge is reinforced with hard ceramics to give it extra armour-" 18864"piercing power, and it is balanced for throwing should the need arise. It " 18865"also has a bayonet ring for affixing the knife to the barrel of an old-style " 18866"battle rifle.\n" 18867"\n" 18868"The inclusion of the combat knife in our arsenal was a subject of hot " 18869"debate. Mumbai has taught us that even in the most favourable conditions, a " 18870"knife is no match for the aliens' weaponry. If a knife-equipped soldier " 18871"isn't shot down before he even reaches his target, he will almost certainly " 18872"be gutted by one of the wicked alien blades that slice right through armour. " 18873"Only in a handful of occasions have experienced knife-fighters been able to " 18874"win out against alien opponents.\n" 18875"\n" 18876"Still, the combat knife has saved many a life over the years when firearms " 18877"became inoperable or ran out of ammo. It has never been rendered obsolete by " 18878"centuries of progressing technology; even the aliens use bladed weapons. " 18879"When the chips are down, a knife in hand is still vastly better than a man's " 18880"own fists.\n" 18881"\n" 18882"If a soldier makes it all the way to melee range, this weapon will serve him " 18883"well.\n" 18884"\n" 18885"\n" 18886"Recommended Doctrine\n" 18887"\n" 18888"In combat, the knife is a weapon of last resort. If all other weapons are " 18889"exhausted and the enemy is at the gates, then a good knife can save the day. " 18890"However, even in such desperate situations it is risky business; using a " 18891"knife on an enemy that hasn't been previously wounded or weakened is a fast " 18892"way to end up in the morgue.\n" 18893"\n" 18894"\n" 18895"Addenda\n" 18896"\n" 18897"None." 18898 18899#: ../base/ufos/msgid/weapons.ufo:653 18900#, fuzzy 18901msgid "" 18902"Commander, I'm hereby reporting our success in the creation of alien blade " 18903"materials. We've loaded the production specs into our Workshop machinery and " 18904"have constructed a small forge for shaping our new monomolecular knives.\n" 18905"\n" 18906"The reproduction process has been very interesting on this one. After we'd " 18907"figured out how to 'cook' the alien plastics to the right temperatures, we " 18908"ended up with bars of incredibly hard material which we then tried to shape " 18909"into knives. On our first attempts we tried to create a straight-edged blade " 18910"with a powerful point, like most modern combat knives, so that it could be " 18911"used for both cutting and stabbing. All of these models snapped in half " 18912"during the cooling process. We had a devil of a time figuring out why until " 18913"we placed a small camera inside the furnace.\n" 18914"\n" 18915"It turns out that the curve of the Kerrblade isn't a design choice -- it's a " 18916"function of the material itself. The plastic radically curves and expands " 18917"during heat-moulding in our furnace, and contracts again during cooling, " 18918"which ended up cracking all of our straight-edged blades. It demands a " 18919"particular curved shape to retain its durability as a blade. We had to " 18920"completely redesign the knife to account for this effect, which brought it " 18921"to its current shape.\n" 18922"\n" 18923"In length, it's either a long knife or a short sword, depending on who you " 18924"ask. The design of the handle and crossguard are based on Middle-Eastern and " 18925"Asian swordmaking traditions mixed in with modern-day science and know-how. " 18926"The handle is made from semi-solid rubber, which automatically moulds itself " 18927"to the wielder's hand to maximise comfort and gripping power. Both the " 18928"triangular crossguard and pommel are unbreakable carbon-nanotube-reinforced " 18929"plastic, a material that even Kerrblades have trouble with.\n" 18930"\n" 18931"This knife goes a long way towards evening the odds for our soldiers when " 18932"they get caught in hand-to-hand. Though it's larger than our old combat " 18933"knife, doesn't thrust as well, and doesn't have the power of the Kerrblade's " 18934"sword-length swing, it strikes an ideal middle ground between these two " 18935"weapons. The monomolecular knife is almost the equal of the Kerrblade in " 18936"lethality but still small enough to be worn in our standard holster or in a " 18937"sheath hung from the belt. It amounts to a significant upgrade of our melee " 18938"combat capabilities, and I'm thoroughly pleased with the result.\n" 18939"\n" 18940"Cdr. Navarre" 18941msgstr "" 18942"Commander, I'm hereby reporting our success in the creation of alien blade " 18943"materials. We've loaded the production specs into our Workshop machinery and " 18944"have constructed a small forge for shaping our new monomolecular knives.\n" 18945"\n" 18946"The reproduction process has been very interesting on this one. After we'd " 18947"figured out how to 'cook' the alien plastics to the right temperatures, we " 18948"ended up with bars of incredibly hard material which we then tried to shape " 18949"into knives. On our first attempts we tried to create a straight-edged blade " 18950"with a powerful point, like most modern combat knives, so that it could be " 18951"used for both cutting and stabbing. All of these models snapped in half " 18952"during the cooling process. We had a devil of a time figuring out why until " 18953"we placed a small camera inside the furnace.\n" 18954"\n" 18955"It turns out that the curve of the Kerrblade isn't a design choice -- it's a " 18956"function of the material itself. The plastic radically curves and expands " 18957"during heat-moulding in our furnace, and contracts again during cooling, " 18958"which ended up cracking all of our straight-edged blades. It demands a " 18959"particular curved shape to retain its durability as a blade. We had to " 18960"completely redesign the knife to account for this effect, which brought it " 18961"to its current shape.\n" 18962"\n" 18963"In length, it's either a long knife or a short sword, depending on who you " 18964"ask. The design of the handle and crossguard are based on Middle-Eastern and " 18965"Asian swordmaking traditions mixed in with modern-day science and know-how. " 18966"The handle is made from semi-solid rubber, which automatically moulds itself " 18967"to the wielder's hand to maximise comfort and gripping power. Both the " 18968"triangular crossguard and pommel are unbreakable carbon-nanotube-reinforced " 18969"plastic, a material that even Kerrblades have trouble with.\n" 18970"\n" 18971"This knife goes a long way towards evening the odds for our soldiers when " 18972"they get caught in hand-to-hand. Though it's larger than our old combat " 18973"knife, doesn't thrust as well, and doesn't have the power of the Kerrblade's " 18974"sword-length swing, it strikes an ideal middle ground between these two " 18975"weapons. The monomolecular knife is almost the equal of the Kerrblade in " 18976"lethality but still small enough to be worn in our standard holster or in a " 18977"sheath hung from the belt. It amounts to a significant upgrade of our melee " 18978"combat capabilities, and I'm thoroughly pleased with the result.\n" 18979"\n" 18980"--Cdr. Navarre" 18981 18982#: ../base/ufos/msgid/weapons.ufo:667 18983#, fuzzy 18984msgid "" 18985"Commander, now that we've had a good look at the alien blade technology from " 18986"several sources -- the Bloodspider's 'fangs' and the Kerrblade -- we're " 18987"starting to form a picture of how to recreate the unknown or ill-understood " 18988"materials used in their construction.\n" 18989"\n" 18990"Some of this stuff is completely new to us. The plastics from which the " 18991"alien blades are forged are harder than damascus steel, sharper than a " 18992"razor, and yet shock-resistant and flexible enough to survive the stresses " 18993"of melee combat. Once forged they are nearly impossible to break, nick or " 18994"bend. Applying a hammer and chisel directly to the blade just means you end " 18995"up with two neatly-sliced halves of a chisel.\n" 18996"\n" 18997"Obviously it would be of great interest to us if we could create our own " 18998"knives made from these materials, with edges tapering to the width of a " 18999"single molecule. My team and I believe it may now be possible.\n" 19000"\n" 19001"If you give us the funding and lab time we need, we can design and create a " 19002"new monomolecular combat knife that will even the playing field for our " 19003"soldiers when forced into hand-to-hand combat. This knife will be far more " 19004"compact than the Kerrblade and much easier for humans to wield, and it'll be " 19005"small enough to be used one-handed.\n" 19006"\n" 19007"Equipping our troops with such weapons could give them a major advantage, as " 19008"they'll be able to properly defend themselves in melee for the first time " 19009"whilst using other weapons or equipment -- such as pistols, grenades, " 19010"medikits, or other useful items of tactical or life-saving importance.\n" 19011"\n" 19012"Cdr. Navarre" 19013msgstr "" 19014"Commander, now that we've had a good look at the alien blade technology from " 19015"several sources -- the Bloodspider's 'fangs' and the Kerrblade -- we're " 19016"starting to form a picture of how to recreate the unknown or ill-understood " 19017"materials used in their construction.\n" 19018"\n" 19019"Some of this stuff is completely new to us. The plastics from which the " 19020"alien blades are forged are harder than damascus steel, sharper than a " 19021"razor, and yet shock-resistant and flexible enough to survive the stresses " 19022"of melee combat. Once forged they are nearly impossible to break, nick or " 19023"bend. Applying a hammer and chisel directly to the blade just means you end " 19024"up with two neatly-sliced halves of a chisel.\n" 19025"\n" 19026"Obviously it would be of great interest to us if we could create our own " 19027"knives made from these materials, with edges tapering to the width of a " 19028"single molecule. My team and I believe it may now be possible.\n" 19029"\n" 19030"If you give us the funding and lab time we need, we can design and create a " 19031"new monomolecular combat knife that will even the playing field for our " 19032"soldiers when forced into hand-to-hand combat. This knife will be far more " 19033"compact than the Kerrblade and much easier for humans to wield, and it'll be " 19034"small enough to be used one-handed.\n" 19035"\n" 19036"Equipping our troops with such weapons could give them a major advantage, as " 19037"they'll be able to properly defend themselves in melee for the first time " 19038"whilst using other weapons or equipment -- such as pistols, grenades, " 19039"medikits, or other useful items of tactical or life-saving importance.\n" 19040"\n" 19041"--Cdr. Navarre" 19042 19043#: ../base/ufos/msgid/weapons.ufo:713 19044#, fuzzy 19045msgid "" 19046"Technical Specifications: CRC-FL Flamethrower\n" 19047"\n" 19048"CLASSIFIED LEVEL YELLOW\n" 19049"\n" 19050"PHALANX Extraterrestrial Response Unit\n" 19051"\n" 19052"Technical Document, Delta Clearance\n" 19053"\n" 19054"Filed: 20 March 2084\n" 19055"\n" 19056"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19057"Operations Command\n" 19058"\n" 19059"\n" 19060"\n" 19061"Overview\n" 19062"\n" 19063"The alien attack on Mumbai made our situation painfully clear. Their " 19064"technology is far more advanced than ours. The complete inability of " 19065"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19066"weaknesses in current military training and equipment. They lost three " 19067"battalions just bringing the aliens to a standstill without inflicting " 19068"significant casualties. PHALANX has to overcome these odds, and to do that " 19069"we need the very best human technology has to offer.\n" 19070"\n" 19071"The Excalibur Program was created to find the most effective weapons on " 19072"Earth by reviewing their manufacturing standards, durability, operational " 19073"record, and their combat performance in the situations where we've managed " 19074"to bring the aliens to battle.\n" 19075"\n" 19076"From our experiences in Mumbai and other stricken cities, we've concluded " 19077"that the aliens seem to concentrate their efforts on population centres, " 19078"especially dense urban areas. A majority of engagements have taken place at " 19079"knife-fighting range. For the purposes of the Excalibur Program, we've " 19080"chosen several high-performance weapons for our Close Range Combat package.\n" 19081"\n" 19082"The Iranian ADA 22 flamethrower (nicknamed 'The Torch of God' by Alliance " 19083"troops) is a marvel of modern engineering. Unlike the old flamethrowers of " 19084"the 20th century, it requires no heavy pressure tanks to be carried on a " 19085"soldier's back -- the ADA is one unit carried in the hands without any hoses " 19086"or tubes. It simply slots a relatively small 200mm gas canister into the " 19087"feed, fires its deadly ammunition, and then ejects the empty canister to " 19088"make room for a reload. The system is ingenious and surprisingly reliable.\n" 19089"\n" 19090"The muzzle of the weapon is a powerful pump that squirts gas into the air, " 19091"then sets off the gas-air mixture by way of four parallel spark igniters, " 19092"one main unit and three backups. These igniters each emit as many as ten " 19093"sparks per second in order to ignite the fuel before it disperses. The " 19094"backups are very important in preventing an explosion due to the special " 19095"fuel the ADA uses, a substance called Compound 90.\n" 19096"\n" 19097"Compound 90 is a new flamethrower fuel that, when injected into the air, " 19098"creates a slow thermobaric reaction -- a fuel-air ignition rather than a " 19099"fuel-air explosion -- that can roast living tissue in seconds. C90 inflicts " 19100"horrific damage on organic targets; the heat generated exceeds 1700 degrees " 19101"celsius, enough to melt titanium. However, due to its gaseous nature it " 19102"leaves no burning residue (like napalm) on the target or in the surrounding " 19103"area and disperses its heat much more quickly. This makes it significantly " 19104"safer for urban use than napalm-derivative substances.\n" 19105"\n" 19106"The ADA 22's main drawbacks are its short range and its complex internals, " 19107"which are difficult to repair. However, our experienced technicians should " 19108"have no problem doing maintenance on this model.\n" 19109"\n" 19110"For PHALANX use, we have given this flamethrower the classification CRC-FL.\n" 19111"\n" 19112"\n" 19113"Recommended Doctrine\n" 19114"\n" 19115"The CRC-FL is a close-range weapon; the operator needs to be fast in order " 19116"to get into weapons range and unleash as much hell as possible. It is also a " 19117"rather weighty weapon despite its relatively slim design. Strength as well " 19118"as speed is required to wield it effectively.\n" 19119"\n" 19120"Flamethrowers also make great ambush weapons -- just make sure that none of " 19121"our soldiers are in the line of fire.\n" 19122"\n" 19123"\n" 19124"Addenda\n" 19125"\n" 19126"This weapon should not be fired if there are civilians in or near the target " 19127"zone." 19128msgstr "" 19129"Technical Specifications: CRC-FL Flamethrower\n" 19130"\n" 19131"CLASSIFIED LEVEL YELLOW\n" 19132"\n" 19133"PHALANX Extraterrestrial Response Unit\n" 19134"\n" 19135"Technical Document, Delta Clearance\n" 19136"\n" 19137"Filed: 20 March 2084\n" 19138"\n" 19139"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19140"Operations Command\n" 19141"\n" 19142"\n" 19143"\n" 19144"Overview\n" 19145"\n" 19146"The alien attack on Mumbai made our situation painfully clear. Their " 19147"technology is far more advanced than ours. The complete inability of " 19148"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19149"weaknesses in current military training and equipment. They lost three " 19150"battalions just bringing the aliens to a standstill without inflicting " 19151"significant casualties. PHALANX has to overcome these odds, and to do that " 19152"we need the very best human technology has to offer.\n" 19153"\n" 19154"The Excalibur Program was created to find the most effective weapons on " 19155"Earth by reviewing their manufacturing standards, durability, operational " 19156"record, and their combat performance in the situations where we've managed " 19157"to bring the aliens to battle.\n" 19158"\n" 19159"From our experiences in Mumbai and other stricken cities, we've concluded " 19160"that the aliens seem to concentrate their efforts on population centres, " 19161"especially dense urban areas. A majority of engagements have taken place at " 19162"knife-fighting range. For the purposes of the Excalibur Program, we've " 19163"chosen several high-performance weapons for our Close Range Combat package.\n" 19164"\n" 19165"The Iranian ADA 22 flamethrower (nicknamed 'The Torch of God' by Alliance " 19166"troops) is a marvel of modern engineering. Unlike the old flamethrowers of " 19167"the 20th century, it requires no heavy pressure tanks to be carried on a " 19168"soldier's back -- the ADA is one unit carried in the hands without any hoses " 19169"or tubes. It simply slots a relatively small 200mm gas canister into the " 19170"feed, fires its deadly ammunition, and then ejects the empty canister to " 19171"make room for a reload. The system is ingenious and surprisingly reliable.\n" 19172"\n" 19173"The muzzle of the weapon is a powerful pump that squirts gas into the air, " 19174"then sets off the gas-air mixture by way of four parallel spark igniters, " 19175"one main unit and three backups. These igniters each emit as many as ten " 19176"sparks per second in order to ignite the fuel before it disperses. The " 19177"backups are very important in preventing an explosion due to the special " 19178"fuel the ADA uses, a substance called Compound 90.\n" 19179"\n" 19180"Compound 90 is a new flamethrower fuel that, when injected into the air, " 19181"creates a slow thermobaric reaction -- a fuel-air ignition rather than a " 19182"fuel-air explosion -- that can roast living tissue in seconds. C90 inflicts " 19183"horrific damage on organic targets; the heat generated exceeds 1700 degrees " 19184"celsius, enough to melt titanium. However, due to its gaseous nature it " 19185"leaves no burning residue (like napalm) on the target or in the surrounding " 19186"area and disperses its heat much more quickly. This makes it significantly " 19187"safer for urban use than napalm-derivative substances.\n" 19188"\n" 19189"The ADA 22's main drawbacks are its short range and its complex internals, " 19190"which are difficult to repair. However, our experienced technicians should " 19191"have no problem doing maintenance on this model.\n" 19192"\n" 19193"For PHALANX use, we have given this flamethrower the classification CRC-FL.\n" 19194"\n" 19195"\n" 19196"Recommended Doctrine\n" 19197"\n" 19198"The CRC-FL is a close-range weapon; the operator needs to be fast in order " 19199"to get into weapons range and unleash as much hell as possible. It is also a " 19200"rather weighty weapon despite its relatively slim design. Strength as well " 19201"as speed is required to wield it effectively.\n" 19202"\n" 19203"Flamethrowers also make great ambush weapons -- just make sure that none of " 19204"our soldiers are in the line of fire.\n" 19205"\n" 19206"\n" 19207"Addenda\n" 19208"\n" 19209"This weapon should not be fired if there are civilians in or near the target " 19210"zone." 19211 19212#: ../base/ufos/msgid/weapons.ufo:745 19213#, fuzzy 19214msgid "" 19215"Technical Specifications: C90 Canister\n" 19216"\n" 19217"CLASSIFIED LEVEL YELLOW\n" 19218"\n" 19219"PHALANX Extraterrestrial Response Unit\n" 19220"\n" 19221"Technical Document, Delta Clearance\n" 19222"\n" 19223"Filed: 20 March 2084\n" 19224"\n" 19225"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19226"Operations Command\n" 19227"\n" 19228"\n" 19229"\n" 19230"Overview\n" 19231"\n" 19232"This is a 200mm canister of high-pressure flammable gas, locked and secured " 19233"via three different systems to prevent accidents. Compound 90 is a new " 19234"flamethrower fuel that, when injected into the air, creates a slow " 19235"thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion " 19236"-- that can roast living tissue in seconds. Its range is limited, as the C90 " 19237"must be quickly ignited before it disperses, but it inflicts horrific damage " 19238"on organic targets that few weapons can hope to match. The heat generated by " 19239"C90 exceeds 1700 degrees celsius, enough to melt titanium, but due to its " 19240"gaseous nature it leaves no burning residue (like napalm) and disperses heat " 19241"much more quickly. This makes it significantly safer for urban use than " 19242"napalm-derivative substances.\n" 19243"\n" 19244"The canister is meant to be loaded into a CRC-FL Flamethrower.\n" 19245"\n" 19246"\n" 19247"Recommended Doctrine\n" 19248"\n" 19249"All soldiers equipped with flamethrowers should carry at least one reload " 19250"whenever they go out in the field. It is not advisable to send our troops " 19251"into combat without spare canisters.\n" 19252"\n" 19253"\n" 19254"Addenda\n" 19255"\n" 19256"None." 19257msgstr "" 19258"Technical Specifications: C90 Canister\n" 19259"\n" 19260"CLASSIFIED LEVEL YELLOW\n" 19261"\n" 19262"PHALANX Extraterrestrial Response Unit\n" 19263"\n" 19264"Technical Document, Delta Clearance\n" 19265"\n" 19266"Filed: 20 March 2084\n" 19267"\n" 19268"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19269"Operations Command\n" 19270"\n" 19271"\n" 19272"\n" 19273"Overview\n" 19274"\n" 19275"This is a 200mm canister of high-pressure flammable gas, locked and secured " 19276"via three different systems to prevent accidents. Compound 90 is a new " 19277"flamethrower fuel that, when injected into the air, creates a slow " 19278"thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion " 19279"-- that can roast living tissue in seconds. Its range is limited, as the C90 " 19280"must be quickly ignited before it disperses, but it inflicts horrific damage " 19281"on organic targets that few weapons can hope to match. The heat generated by " 19282"C90 exceeds 1700 degrees celsius, enough to melt titanium, but due to its " 19283"gaseous nature it leaves no burning residue (like napalm) and disperses heat " 19284"much more quickly. This makes it significantly safer for urban use than " 19285"napalm-derivative substances.\n" 19286"\n" 19287"The canister is meant to be loaded into a CRC-FL Flamethrower.\n" 19288"\n" 19289"\n" 19290"Recommended Doctrine\n" 19291"\n" 19292"All soldiers equipped with flamethrowers should carry at least one reload " 19293"whenever they go out in the field. It is not advisable to send our troops " 19294"into combat without spare canisters.\n" 19295"\n" 19296"\n" 19297"Addenda\n" 19298"\n" 19299"None." 19300 19301#: ../base/ufos/msgid/weapons.ufo:787 19302#, fuzzy 19303msgid "" 19304"Technical Specifications: Flashbang\n" 19305"\n" 19306"CLASSIFIED LEVEL YELLOW\n" 19307"\n" 19308"PHALANX Extraterrestrial Response Unit\n" 19309"\n" 19310"Technical Document, Delta Clearance\n" 19311"\n" 19312"Filed: 20 March 2084\n" 19313"\n" 19314"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19315"Operations Command\n" 19316"\n" 19317"\n" 19318"\n" 19319"Overview\n" 19320"\n" 19321"The alien attack on Mumbai made our situation painfully clear. Their " 19322"technology is far more advanced than ours. The complete inability of " 19323"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19324"weaknesses in current military training and equipment. They lost three " 19325"battalions just bringing the aliens to a standstill without inflicting " 19326"significant casualties. PHALANX has to overcome these odds, and to do that " 19327"we need the very best human technology has to offer.\n" 19328"\n" 19329"The Excalibur Program was created to find the most effective weapons on " 19330"Earth by reviewing their manufacturing standards, durability, operational " 19331"record, and their combat performance in the situations where we've managed " 19332"to bring the aliens to battle.\n" 19333"\n" 19334"The flashbang is a non-lethal grenade that produces a blinding flash and a " 19335"deafening blast to temporarily confuse or disorient targets in the area of " 19336"effect. The grenade body does not explode or fragment upon detonation. In " 19337"fact, if the body remains undamaged, it can be easily refilled and used " 19338"again.\n" 19339"\n" 19340"Humans affected by a flashbang suffer temporary deafness and impaired " 19341"balance, as well as complete loss of eyesight for up to five seconds before " 19342"the effect fades and vision returns to normal. This makes the flashbang an " 19343"excellent weapon for distracting and temporarily disabling the enemy, " 19344"especially when assaulting heavily-defended positions. From combat reports, " 19345"we've concluded that flashbangs have much the same effect on aliens as they " 19346"do on humans; alien targets are effectively blind and deaf for a short time " 19347"after the flashbang is deployed, rendering them helpless. We can't say " 19348"exactly how long this period is, and it will undoubtedly vary from alien to " 19349"alien, but it's still long enough to make the difference in a firefight.\n" 19350"\n" 19351"Aside from being a useful tactical tool, the flashbang will allow our " 19352"soldiers to get in close and personal without being cut to shreds by the " 19353"alien weapons. It allows the commander to choose exactly which weapons are " 19354"applied in a given situation whilst avoiding the collateral damage potential " 19355"of a frag grenade. A very quick enemy can take precautions to negate " 19356"flashbang effects simply by closing his eyes and plugging his ears, but he " 19357"will have very little warning and in most cases will require special " 19358"training to respond in time. From what we can tell the aliens have had no " 19359"prior experience with this type of weapon and have no defensive doctrine " 19360"against it. Even a prepared enemy will still be distracted by a flashbang " 19361"and could be engaged by fast-action troops before being able to reclaim his " 19362"weapon and take aim.\n" 19363"\n" 19364"The flashbang's strengths far outweigh its weaknesses. It has served with " 19365"distinction in many wars before this one, and it will continue to do so " 19366"until all its functions can be replaced somehow by a new system.\n" 19367"\n" 19368"\n" 19369"Recommended Doctrine\n" 19370"\n" 19371"The flashbang does no physical damage to anyone caught in its area of " 19372"effect, and for that reason alone this weapon should be used over frag " 19373"grenades and other explosive ordnance during any mission where civilians are " 19374"placed at risk.\n" 19375"\n" 19376"It is an indispensible weapon in any terrain that features large amounts of " 19377"available cover. If aliens are lying in wait and charging around a corner " 19378"might be suicide, the mere act of popping a flashbang down the corridor can " 19379"significantly change the outcome of the ensuing firefight in favour of our " 19380"troops. Its utility is not to be underestimated.\n" 19381"\n" 19382"\n" 19383"Addenda\n" 19384"\n" 19385"Naturally the flashbang is only effective against organic aliens with eyes " 19386"and ears." 19387msgstr "" 19388"Technical Specifications: Flashbang\n" 19389"\n" 19390"CLASSIFIED LEVEL YELLOW\n" 19391"\n" 19392"PHALANX Extraterrestrial Response Unit\n" 19393"\n" 19394"Technical Document, Delta Clearance\n" 19395"\n" 19396"Filed: 20 March 2084\n" 19397"\n" 19398"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19399"Operations Command\n" 19400"\n" 19401"\n" 19402"\n" 19403"Overview\n" 19404"\n" 19405"The alien attack on Mumbai made our situation painfully clear. Their " 19406"technology is far more advanced than ours. The complete inability of " 19407"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19408"weaknesses in current military training and equipment. They lost three " 19409"battalions just bringing the aliens to a standstill without inflicting " 19410"significant casualties. PHALANX has to overcome these odds, and to do that " 19411"we need the very best human technology has to offer.\n" 19412"\n" 19413"The Excalibur Program was created to find the most effective weapons on " 19414"Earth by reviewing their manufacturing standards, durability, operational " 19415"record, and their combat performance in the situations where we've managed " 19416"to bring the aliens to battle.\n" 19417"\n" 19418"The flashbang is a non-lethal grenade that produces a blinding flash and a " 19419"deafening blast to temporarily confuse or disorient targets in the area of " 19420"effect. The grenade body does not explode or fragment upon detonation. In " 19421"fact, if the body remains undamaged, it can be easily refilled and used " 19422"again.\n" 19423"\n" 19424"Humans affected by a flashbang suffer temporary deafness and impaired " 19425"balance, as well as complete loss of eyesight for up to five seconds before " 19426"the effect fades and vision returns to normal. This makes the flashbang an " 19427"excellent weapon for distracting and temporarily disabling the enemy, " 19428"especially when assaulting heavily-defended positions. From combat reports, " 19429"we've concluded that flashbangs have much the same effect on aliens as they " 19430"do on humans; alien targets are effectively blind and deaf for a short time " 19431"after the flashbang is deployed, rendering them helpless. We can't say " 19432"exactly how long this period is, and it will undoubtedly vary from alien to " 19433"alien, but it's still long enough to make the difference in a firefight.\n" 19434"\n" 19435"Aside from being a useful tactical tool, the flashbang will allow our " 19436"soldiers to get in close and personal without being cut to shreds by the " 19437"alien weapons. It allows the commander to choose exactly which weapons are " 19438"applied in a given situation whilst avoiding the collateral damage potential " 19439"of a frag grenade. A very quick enemy can take precautions to negate " 19440"flashbang effects simply by closing his eyes and plugging his ears, but he " 19441"will have very little warning and in most cases will require special " 19442"training to respond in time. From what we can tell the aliens have had no " 19443"prior experience with this type of weapon and have no defensive doctrine " 19444"against it. Even a prepared enemy will still be distracted by a flashbang " 19445"and could be engaged by fast-action troops before being able to reclaim his " 19446"weapon and take aim.\n" 19447"\n" 19448"The flashbang's strengths far outweigh its weaknesses. It has served with " 19449"distinction in many wars before this one, and it will continue to do so " 19450"until all its functions can be replaced somehow by a new system.\n" 19451"\n" 19452"\n" 19453"Recommended Doctrine\n" 19454"\n" 19455"The flashbang does no physical damage to anyone caught in its area of " 19456"effect, and for that reason alone this weapon should be used over frag " 19457"grenades and other explosive ordnance during any mission where civilians are " 19458"placed at risk.\n" 19459"\n" 19460"It is an indispensible weapon in any terrain that features large amounts of " 19461"available cover. If aliens are lying in wait and charging around a corner " 19462"might be suicide, the mere act of popping a flashbang down the corridor can " 19463"significantly change the outcome of the ensuing firefight in favour of our " 19464"troops. Its utility is not to be underestimated.\n" 19465"\n" 19466"\n" 19467"Addenda\n" 19468"\n" 19469"Naturally the flashbang is only effective against organic aliens with eyes " 19470"and ears." 19471 19472#: ../base/ufos/msgid/weapons.ufo:827 19473#, fuzzy 19474msgid "" 19475"Technical Specifications: Fragmentation Grenade\n" 19476"\n" 19477"CLASSIFIED LEVEL YELLOW\n" 19478"\n" 19479"PHALANX Extraterrestrial Response Unit\n" 19480"\n" 19481"Technical Document, Delta Clearance\n" 19482"\n" 19483"Filed: 20 March 2084\n" 19484"\n" 19485"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19486"Operations Command\n" 19487"\n" 19488"\n" 19489"\n" 19490"Overview\n" 19491"\n" 19492"The alien attack on Mumbai made our situation painfully clear. Their " 19493"technology is far more advanced than ours. The complete inability of " 19494"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19495"weaknesses in current military training and equipment. They lost three " 19496"battalions just bringing the aliens to a standstill without inflicting " 19497"significant casualties. PHALANX has to overcome these odds, and to do that " 19498"we need the very best human technology has to offer.\n" 19499"\n" 19500"The Excalibur Program was created to find the most effective weapons on " 19501"Earth by reviewing their manufacturing standards, durability, operational " 19502"record, and their combat performance in the situations where we've managed " 19503"to bring the aliens to battle.\n" 19504"\n" 19505"The concept of the fragmentation grenade has changed little since it was " 19506"first conceived, when Chinese soldiers packed gunpowder into ceramic or " 19507"metal containers. It only solidified further after the end of the 20th " 19508"century. Improvements in explosive technology and casing materials have made " 19509"them a little faster and a little deadlier, but the mechanics are the same: " 19510"An explosive substance at the heart of the grenade causes the casing (and " 19511"possibly additional payload such as a layer of wire or white phosphorus " 19512"coiled around the explosive) to fragment into shrapnel and fly in all " 19513"directions at high speed, killing or wounding targets in the area of effect. " 19514"The delayed fuse is ignited by first pulling the pin and then releasing the " 19515"handle, usually released as the grenade is thrown. It will detonate after a " 19516"period of several seconds.\n" 19517"\n" 19518"For PHALANX purposes, we have selected the Australian HG15 as the best of " 19519"the lot. This grenade is loaded with an extremely conventional charge of C8 " 19520"solid chemical explosive, an inner layer of coiled wire, and an outer layer " 19521"of thin plated steel. It's designed to maximise coverage by putting out more " 19522"shrapnel than any other grenade on the market. The HG15's outer layer is " 19523"smooth and unbroken, unlike the old 'pineapple' grenades of World War 2, to " 19524"make it easier to roll across various surfaces. The C8 explosive at its core " 19525"may be old in design, but it's both highly powerful and can be counted on to " 19526"work right under harsh conditions. Reliability is an especially important " 19527"attribute in any kind of hand-held bomb.\n" 19528"\n" 19529"\n" 19530"Recommended Doctrine\n" 19531"\n" 19532"Though quite effective against enemy infantry, frag grenades are weapons of " 19533"opportunity, not a replacement for firearms or portable artillery. Their " 19534"range is highly limited and their casualty radius is small. However, if the " 19535"situation calls for close-range indirect fire or something deadly thrown " 19536"around a corner, the frag grenade is just the thing.\n" 19537"\n" 19538"Care should be taken that no friendlies (especially civilians) are caught in " 19539"the area of effect. In such situations the use of lethal grenades is " 19540"strongly discouraged; flashbangs should be given preference.\n" 19541"\n" 19542"It's recommended that all soldiers carrying non-heavy weapons should be " 19543"equipped with at least one grenade of some variety -- be it a frag grenade, " 19544"flashbang, incendiary grenade or other -- in case the need should arise. Two " 19545"or more are strongly recommended.\n" 19546"\n" 19547"\n" 19548"Addenda\n" 19549"\n" 19550"None." 19551msgstr "" 19552"Technical Specifications: Fragmentation Grenade\n" 19553"\n" 19554"CLASSIFIED LEVEL YELLOW\n" 19555"\n" 19556"PHALANX Extraterrestrial Response Unit\n" 19557"\n" 19558"Technical Document, Delta Clearance\n" 19559"\n" 19560"Filed: 20 March 2084\n" 19561"\n" 19562"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19563"Operations Command\n" 19564"\n" 19565"\n" 19566"\n" 19567"Overview\n" 19568"\n" 19569"The alien attack on Mumbai made our situation painfully clear. Their " 19570"technology is far more advanced than ours. The complete inability of " 19571"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19572"weaknesses in current military training and equipment. They lost three " 19573"battalions just bringing the aliens to a standstill without inflicting " 19574"significant casualties. PHALANX has to overcome these odds, and to do that " 19575"we need the very best human technology has to offer.\n" 19576"\n" 19577"The Excalibur Program was created to find the most effective weapons on " 19578"Earth by reviewing their manufacturing standards, durability, operational " 19579"record, and their combat performance in the situations where we've managed " 19580"to bring the aliens to battle.\n" 19581"\n" 19582"The concept of the fragmentation grenade has changed little since it was " 19583"first conceived, when Chinese soldiers packed gunpowder into ceramic or " 19584"metal containers. It only solidified further after the end of the 20th " 19585"century. Improvements in explosive technology and casing materials have made " 19586"them a little faster and a little deadlier, but the mechanics are the same: " 19587"An explosive substance at the heart of the grenade causes the casing (and " 19588"possibly additional payload such as a layer of wire or white phosphorus " 19589"coiled around the explosive) to fragment into shrapnel and fly in all " 19590"directions at high speed, killing or wounding targets in the area of effect. " 19591"The delayed fuse is ignited by first pulling the pin and then releasing the " 19592"handle, usually released as the grenade is thrown. It will detonate after a " 19593"period of several seconds.\n" 19594"\n" 19595"For PHALANX purposes, we have selected the Australian HG15 as the best of " 19596"the lot. This grenade is loaded with an extremely conventional charge of C8 " 19597"solid chemical explosive, an inner layer of coiled wire, and an outer layer " 19598"of thin plated steel. It's designed to maximise coverage by putting out more " 19599"shrapnel than any other grenade on the market. The HG15's outer layer is " 19600"smooth and unbroken, unlike the old 'pineapple' grenades of World War 2, to " 19601"make it easier to roll across various surfaces. The C8 explosive at its core " 19602"may be old in design, but it's both highly powerful and can be counted on to " 19603"work right under harsh conditions. Reliability is an especially important " 19604"attribute in any kind of hand-held bomb.\n" 19605"\n" 19606"\n" 19607"Recommended Doctrine\n" 19608"\n" 19609"Though quite effective against enemy infantry, frag grenades are weapons of " 19610"opportunity, not a replacement for firearms or portable artillery. Their " 19611"range is highly limited and their casualty radius is small. However, if the " 19612"situation calls for close-range indirect fire or something deadly thrown " 19613"around a corner, the frag grenade is just the thing.\n" 19614"\n" 19615"Care should be taken that no friendlies (especially civilians) are caught in " 19616"the area of effect. In such situations the use of lethal grenades is " 19617"strongly discouraged; flashbangs should be given preference.\n" 19618"\n" 19619"It's recommended that all soldiers carrying non-heavy weapons should be " 19620"equipped with at least one grenade of some variety -- be it a frag grenade, " 19621"flashbang, incendiary grenade or other -- in case the need should arise. Two " 19622"or more are strongly recommended.\n" 19623"\n" 19624"\n" 19625"Addenda\n" 19626"\n" 19627"None." 19628 19629#: ../base/ufos/msgid/weapons.ufo:869 19630#, fuzzy 19631msgid "" 19632"Technical Specifications: Incendiary Grenade\n" 19633"\n" 19634"CLASSIFIED LEVEL YELLOW\n" 19635"\n" 19636"PHALANX Extraterrestrial Response Unit\n" 19637"\n" 19638"Technical Document, Delta Clearance\n" 19639"\n" 19640"Filed: 20 March 2084\n" 19641"\n" 19642"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19643"Operations Command\n" 19644"\n" 19645"\n" 19646"\n" 19647"Overview\n" 19648"\n" 19649"The alien attack on Mumbai made our situation painfully clear. Their " 19650"technology is far more advanced than ours. The complete inability of " 19651"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19652"weaknesses in current military training and equipment. They lost three " 19653"battalions just bringing the aliens to a standstill without inflicting " 19654"significant casualties. PHALANX has to overcome these odds, and to do that " 19655"we need the very best human technology has to offer.\n" 19656"\n" 19657"The Excalibur Program was created to find the most effective weapons on " 19658"Earth by reviewing their manufacturing standards, durability, operational " 19659"record, and their combat performance in the situations where we've managed " 19660"to bring the aliens to battle.\n" 19661"\n" 19662"Incendiary grenades are area-denial weapons, covering a large stretch of " 19663"ground with very hot flames that are almost impossible to extinguish. Once " 19664"thrown, the body of the grenade explodes, spreading the incendiary compound " 19665"over the surrounding area -- and anyone unlucky enough to be inside the area " 19666"of effect. The compound itself is a modification of a mixture that has been " 19667"in use since World War II; thermite, barium nitrate, sulphur and binding " 19668"agent. The grenade's delayed fuse is ignited by first pulling the pin and " 19669"then releasing the handle, usually released as the grenade is thrown. It " 19670"will detonate after a period of several seconds.\n" 19671"\n" 19672"The standard American M71 grenade consists of a core of C8 explosive, an " 19673"inner layer of incendiary agent, and an outer plastic casing that provides " 19674"no fragmentation but more importantly doesn't slow down or otherwise impede " 19675"the delivery of the payload over a large area. The M71's casing is a smooth " 19676"cylinder shape, unlike the old 'pineapple' grenades of World War 2, to make " 19677"it easier to roll across various surfaces.\n" 19678"\n" 19679"Like all hand grenades, their range is limited, but they can be an essential " 19680"tool for achieving control of the battlefield.\n" 19681"\n" 19682"\n" 19683"Recommended Doctrine\n" 19684"\n" 19685"Incendiary grenades are tactical weapons that should be used to contain or " 19686"herd the enemy into disadvantageous ground. They cannot be thrown very far, " 19687"but they can serve to block off escape routes, to flush out rooms, or simply " 19688"to catch the enemy in a blazing inferno.\n" 19689"\n" 19690"Care should be taken that no friendlies (especially civilians) are caught in " 19691"the area of effect, as the effect of the thermate cocktail on human tissue " 19692"is a particular public relations nightmare. In such situations the use of " 19693"lethal grenades is strongly discouraged; flashbangs should be given " 19694"preference.\n" 19695"\n" 19696"It's recommended that all soldiers carrying non-heavy weapons should be " 19697"equipped with at least one grenade of some variety -- be it an incendiary " 19698"grenade, frag grenade, flashbang or other -- in case the need should arise. " 19699"Two or more are strongly recommended.\n" 19700"\n" 19701"\n" 19702"Addenda\n" 19703"\n" 19704"None." 19705msgstr "" 19706"Technical Specifications: Incendiary Grenade\n" 19707"\n" 19708"CLASSIFIED LEVEL YELLOW\n" 19709"\n" 19710"PHALANX Extraterrestrial Response Unit\n" 19711"\n" 19712"Technical Document, Delta Clearance\n" 19713"\n" 19714"Filed: 20 March 2084\n" 19715"\n" 19716"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19717"Operations Command\n" 19718"\n" 19719"\n" 19720"\n" 19721"Overview\n" 19722"\n" 19723"The alien attack on Mumbai made our situation painfully clear. Their " 19724"technology is far more advanced than ours. The complete inability of " 19725"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19726"weaknesses in current military training and equipment. They lost three " 19727"battalions just bringing the aliens to a standstill without inflicting " 19728"significant casualties. PHALANX has to overcome these odds, and to do that " 19729"we need the very best human technology has to offer.\n" 19730"\n" 19731"The Excalibur Program was created to find the most effective weapons on " 19732"Earth by reviewing their manufacturing standards, durability, operational " 19733"record, and their combat performance in the situations where we've managed " 19734"to bring the aliens to battle.\n" 19735"\n" 19736"Incendiary grenades are area-denial weapons, covering a large stretch of " 19737"ground with very hot flames that are almost impossible to extinguish. Once " 19738"thrown, the body of the grenade explodes, spreading the incendiary compound " 19739"over the surrounding area -- and anyone unlucky enough to be inside the area " 19740"of effect. The compound itself is a modification of a mixture that has been " 19741"in use since World War II; thermite, barium nitrate, sulphur and binding " 19742"agent. The grenade's delayed fuse is ignited by first pulling the pin and " 19743"then releasing the handle, usually released as the grenade is thrown. It " 19744"will detonate after a period of several seconds.\n" 19745"\n" 19746"The standard American M71 grenade consists of a core of C8 explosive, an " 19747"inner layer of incendiary agent, and an outer plastic casing that provides " 19748"no fragmentation but more importantly doesn't slow down or otherwise impede " 19749"the delivery of the payload over a large area. The M71's casing is a smooth " 19750"cylinder shape, unlike the old 'pineapple' grenades of World War 2, to make " 19751"it easier to roll across various surfaces.\n" 19752"\n" 19753"Like all hand grenades, their range is limited, but they can be an essential " 19754"tool for achieving control of the battlefield.\n" 19755"\n" 19756"\n" 19757"Recommended Doctrine\n" 19758"\n" 19759"Incendiary grenades are tactical weapons that should be used to contain or " 19760"herd the enemy into disadvantageous ground. They cannot be thrown very far, " 19761"but they can serve to block off escape routes, to flush out rooms, or simply " 19762"to catch the enemy in a blazing inferno.\n" 19763"\n" 19764"Care should be taken that no friendlies (especially civilians) are caught in " 19765"the area of effect, as the effect of the thermate cocktail on human tissue " 19766"is a particular public relations nightmare. In such situations the use of " 19767"lethal grenades is strongly discouraged; flashbangs should be given " 19768"preference.\n" 19769"\n" 19770"It's recommended that all soldiers carrying non-heavy weapons should be " 19771"equipped with at least one grenade of some variety -- be it an incendiary " 19772"grenade, frag grenade, flashbang or other -- in case the need should arise. " 19773"Two or more are strongly recommended.\n" 19774"\n" 19775"\n" 19776"Addenda\n" 19777"\n" 19778"None." 19779 19780#: ../base/ufos/msgid/weapons.ufo:915 19781#, fuzzy 19782msgid "" 19783"Technical Specifications: HPGL Grenade Launcher\n" 19784"\n" 19785"CLASSIFIED LEVEL YELLOW\n" 19786"\n" 19787"PHALANX Extraterrestrial Response Unit\n" 19788"\n" 19789"Technical Document, Delta Clearance\n" 19790"\n" 19791"Filed: 20 March 2084\n" 19792"\n" 19793"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19794"Operations Command\n" 19795"\n" 19796"\n" 19797"\n" 19798"Overview\n" 19799"\n" 19800"The alien attack on Mumbai made our situation painfully clear. Their " 19801"technology is far more advanced than ours. The complete inability of " 19802"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19803"weaknesses in current military training and equipment. They lost three " 19804"battalions just bringing the aliens to a standstill without inflicting " 19805"significant casualties. PHALANX has to overcome these odds, and to do that " 19806"we need the very best human technology has to offer.\n" 19807"\n" 19808"The Excalibur Program was created to find the most effective weapons on " 19809"Earth by reviewing their manufacturing standards, durability, operational " 19810"record, and their combat performance in the situations where we've managed " 19811"to bring the aliens to battle.\n" 19812"\n" 19813"First released on the open market in 2047, the Brazilian RA6 has received " 19814"numerous upgrades over the years that have kept it at the top of its field. " 19815"It is the most widely-used infantry grenade launcher in use today because of " 19816"its excellent reliability and low weight. It has an impressive selection of " 19817"compatible cartridges in the popular 25mm calibre.\n" 19818"\n" 19819"The RA6 carries up to 6 grenades individually loaded into a simple rotary " 19820"cylinder. The cylinder is hinged at the front and breaks open to accept " 19821"reloads. Reloading individual grenades can be a slow and agonising process, " 19822"but this is often the best way of going about it; while 25mm speedloaders do " 19823"exist and will work on the RA6, they are bulky and hard to carry around.\n" 19824"\n" 19825"The weapon has two fire modes. When fired in Impact mode, the grenades will " 19826"explode as soon as they hit something -- a wall or the target. They'll also " 19827"explode the moment they reach their target destination, a nice way to ensure " 19828"the grenade will explode near to where the soldier is aiming it.\n" 19829"\n" 19830"But it also has a Timer mode. When fired this way, the grenades will " 19831"detonate several seconds after leaving the barrel regardless of what happens " 19832"in those seconds. This is great for bouncing a grenade around a corner or " 19833"firing a long shot, but it is harder to be precise.\n" 19834"\n" 19835"This is one of the most versatile and effective weapons on our roster. While " 19836"not as powerful as the rocket launcher, it is a reliable support weapon and " 19837"infantry artillery piece.\n" 19838"\n" 19839"For PHALANX use, we have given this grenade launcher the classification " 19840"HPGL.\n" 19841"\n" 19842"\n" 19843"Recommended Doctrine\n" 19844"\n" 19845"The HPGL is a tactician's dream come true. It has excellent damage and " 19846"range, can hit several clustered targets with one blast, and can be used for " 19847"special tasks such as area denial with incendiary grenades. It can be as " 19848"effective in close situations as it is in large open spaces; however, " 19849"different tactics are required.\n" 19850"\n" 19851"For close-range emergency work -- for example if the operator has no sidearm " 19852"-- the launcher can also be loaded with special 25mm flechette shells " 19853"similar to our shotgun shells.\n" 19854"\n" 19855"\n" 19856"Addenda\n" 19857"\n" 19858"Along with sniper rifles and rocket launchers, this is one of the few " 19859"standard-issue human weapons that are fully effective against robotic aliens." 19860msgstr "" 19861"Technical Specifications: HPGL Grenade Launcher\n" 19862"\n" 19863"CLASSIFIED LEVEL YELLOW\n" 19864"\n" 19865"PHALANX Extraterrestrial Response Unit\n" 19866"\n" 19867"Technical Document, Delta Clearance\n" 19868"\n" 19869"Filed: 20 March 2084\n" 19870"\n" 19871"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19872"Operations Command\n" 19873"\n" 19874"\n" 19875"\n" 19876"Overview\n" 19877"\n" 19878"The alien attack on Mumbai made our situation painfully clear. Their " 19879"technology is far more advanced than ours. The complete inability of " 19880"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 19881"weaknesses in current military training and equipment. They lost three " 19882"battalions just bringing the aliens to a standstill without inflicting " 19883"significant casualties. PHALANX has to overcome these odds, and to do that " 19884"we need the very best human technology has to offer.\n" 19885"\n" 19886"The Excalibur Program was created to find the most effective weapons on " 19887"Earth by reviewing their manufacturing standards, durability, operational " 19888"record, and their combat performance in the situations where we've managed " 19889"to bring the aliens to battle.\n" 19890"\n" 19891"First released on the open market in 2047, the Brazilian RA6 has received " 19892"numerous upgrades over the years that have kept it at the top of its field. " 19893"It is the most widely-used infantry grenade launcher in use today because of " 19894"its excellent reliability and low weight. It has an impressive selection of " 19895"compatible cartridges in the popular 25mm calibre.\n" 19896"\n" 19897"The RA6 carries up to 6 grenades individually loaded into a simple rotary " 19898"cylinder. The cylinder is hinged at the front and breaks open to accept " 19899"reloads. Reloading individual grenades can be a slow and agonising process, " 19900"but this is often the best way of going about it; while 25mm speedloaders do " 19901"exist and will work on the RA6, they are bulky and hard to carry around.\n" 19902"\n" 19903"The weapon has two fire modes; timed shot, which will detonate grenades at a " 19904"set time after leaving the barrel, and airburst, which will detonate " 19905"grenades in the air after they have travelled a certain distance. The RA6's " 19906"maximum rate of fire is one round per second on semi-automatic, or it can " 19907"rapidly cycle through its cylinder on burst mode, firing quick three-round " 19908"bursts that can devastate whole areas.\n" 19909"\n" 19910"Standard ammunition for the RA6 is the 25mm HIT (High Impulse Thermobaric) " 19911"grenade, which is a 'fuel-air munition' that uses atmospheric oxygen to " 19912"generate an explosion instead of carrying along an oxidising agent. " 19913"Thermobaric weapons produce a far more powerful explosive force than would " 19914"be possible with conventional explosives of the same size. They rely on " 19915"explosive energy, concussion and heat for their lethality rather than on " 19916"fragmentation like most conventional explosives.\n" 19917"\n" 19918"This is one of the most versatile and effective weapons on our roster. While " 19919"not as powerful as the rocket launcher, it is a reliable support weapon and " 19920"infantry artillery piece.\n" 19921"\n" 19922"For PHALANX use, we have given this grenade launcher the classification " 19923"HPGL.\n" 19924"\n" 19925"\n" 19926"Recommended Doctrine\n" 19927"\n" 19928"The HPGL is a tactician's dream come true. It has excellent damage and " 19929"range, can hit several clustered targets with one blast, and can be used for " 19930"special tasks such as area denial with incendiary grenades. It can be as " 19931"effective in close situations as it is in large open spaces; however, " 19932"different tactics are required.\n" 19933"\n" 19934"The airburst mode is preferable for use in open ground; it sacrifices some " 19935"range by taking away the 'bounce' factor, but this also has its benefits. " 19936"The bounce factor can seriously foul accuracy if the grenade lands on an " 19937"uneven surface and can allow the enemy to run away or take cover before " 19938"detonation. Airburst fire also allows the operator to place his grenades " 19939"exactly where he wants them. Unless there is a catastrophic detonator " 19940"failure, any airburst fired from the HPGL will go off at the intended spot " 19941"with little chance for mechanical error.\n" 19942"\n" 19943"In close situations, timed grenades can be bounced off walls and around " 19944"corners to reach dangerous or inconvenient places that other weapons have " 19945"trouble getting a bead on. However, care should be taken that the operator " 19946"doesn't fire shots that leave himself or any friendly troops inside the " 19947"blast radius. This would make the operator very unpopular with what's left " 19948"of the team. Due to the bounce factor on timed grenades, they can also be a " 19949"severe hazard to nearby civilians. Use of the grenade launcher in situations " 19950"where civilians might become victim to collateral damage is strongly " 19951"discouraged.\n" 19952"\n" 19953"For close-range emergency work -- for example if the operator has no sidearm " 19954"-- the launcher can also be loaded with special 25mm flechette shells " 19955"similar to our shotgun shells. These have less damage potential than shotgun " 19956"shells due to their lower muzzle velocity, but they can still be deadly in " 19957"close quarters and, unlike explosive grenades, are not a risk to the " 19958"operator at short ranges.\n" 19959"\n" 19960"\n" 19961"Addenda\n" 19962"\n" 19963"Along with sniper rifles and rocket launchers, this is one of the few " 19964"standard-issue human weapons that are fully effective against robotic aliens." 19965 19966#: ../base/ufos/msgid/weapons.ufo:947 19967#, fuzzy 19968msgid "" 19969"Technical Specifications: 25mm HIT Grenades\n" 19970"\n" 19971"CLASSIFIED LEVEL YELLOW\n" 19972"\n" 19973"PHALANX Extraterrestrial Response Unit\n" 19974"\n" 19975"Technical Document, Delta Clearance\n" 19976"\n" 19977"Filed: 20 March 2084\n" 19978"\n" 19979"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 19980"Operations Command\n" 19981"\n" 19982"\n" 19983"\n" 19984"Overview\n" 19985"\n" 19986"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are " 19987"fired electronically by a spark igniter inside the launcher's barrel. These " 19988"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an " 19989"explosion instead of carrying along an oxidising agent. Thermobaric weapons " 19990"produce a far more powerful explosive force than would be possible with " 19991"conventional explosives of the same size.\n" 19992"\n" 19993"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 19994"\n" 19995"\n" 19996"Recommended Doctrine\n" 19997"\n" 19998"All soldiers equipped with grenade launchers should carry at least one " 19999"reload whenever they go out in the field. It is not advisable to send our " 20000"troops into combat without spare grenades.\n" 20001"\n" 20002"\n" 20003"Addenda\n" 20004"\n" 20005"None." 20006msgstr "" 20007"Technical Specifications: 25mm HIT Grenades\n" 20008"\n" 20009"CLASSIFIED LEVEL YELLOW\n" 20010"\n" 20011"PHALANX Extraterrestrial Response Unit\n" 20012"\n" 20013"Technical Document, Delta Clearance\n" 20014"\n" 20015"Filed: 20 March 2084\n" 20016"\n" 20017"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 20018"Operations Command\n" 20019"\n" 20020"\n" 20021"\n" 20022"Overview\n" 20023"\n" 20024"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are " 20025"fired electronically by a spark igniter inside the launcher's barrel. These " 20026"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an " 20027"explosion instead of carrying along an oxidising agent. Thermobaric weapons " 20028"produce a far more powerful explosive force than would be possible with " 20029"conventional explosives of the same size.\n" 20030"\n" 20031"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 20032"\n" 20033"\n" 20034"Recommended Doctrine\n" 20035"\n" 20036"All soldiers equipped with grenade launchers should carry at least one " 20037"reload whenever they go out in the field. It is not advisable to send our " 20038"troops into combat without spare grenades.\n" 20039"\n" 20040"\n" 20041"Addenda\n" 20042"\n" 20043"None." 20044 20045#: ../base/ufos/msgid/weapons.ufo:979 20046#, fuzzy 20047msgid "" 20048"Technical Specifications: 25mm Flechette Grenades\n" 20049"\n" 20050"CLASSIFIED LEVEL YELLOW\n" 20051"\n" 20052"PHALANX Extraterrestrial Response Unit\n" 20053"\n" 20054"Technical Document, Delta Clearance\n" 20055"\n" 20056"Filed: 20 March 2084\n" 20057"\n" 20058"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 20059"Operations Command\n" 20060"\n" 20061"\n" 20062"\n" 20063"Overview\n" 20064"\n" 20065"This is a box of 6 25mm flechette grenades. They are fired electronically by " 20066"a spark igniter inside the launcher's barrel. While still classified as " 20067"grenades due to their calibre and delivery system, they have more in common " 20068"with shotgun shells.\n" 20069"\n" 20070"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 20071"\n" 20072"\n" 20073"Recommended Doctrine\n" 20074"\n" 20075"All soldiers equipped with grenade launchers should carry at least one " 20076"reload whenever they go out in the field. It is not advisable to send our " 20077"troops into combat without spare grenades.\n" 20078"\n" 20079"\n" 20080"Addenda\n" 20081"\n" 20082"None." 20083msgstr "" 20084"Technical Specifications: 25mm HIT Grenades\n" 20085"\n" 20086"CLASSIFIED LEVEL YELLOW\n" 20087"\n" 20088"PHALANX Extraterrestrial Response Unit\n" 20089"\n" 20090"Technical Document, Delta Clearance\n" 20091"\n" 20092"Filed: 20 March 2084\n" 20093"\n" 20094"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 20095"Operations Command\n" 20096"\n" 20097"\n" 20098"\n" 20099"Overview\n" 20100"\n" 20101"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are " 20102"fired electronically by a spark igniter inside the launcher's barrel. These " 20103"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an " 20104"explosion instead of carrying along an oxidising agent. Thermobaric weapons " 20105"produce a far more powerful explosive force than would be possible with " 20106"conventional explosives of the same size.\n" 20107"\n" 20108"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 20109"\n" 20110"\n" 20111"Recommended Doctrine\n" 20112"\n" 20113"All soldiers equipped with grenade launchers should carry at least one " 20114"reload whenever they go out in the field. It is not advisable to send our " 20115"troops into combat without spare grenades.\n" 20116"\n" 20117"\n" 20118"Addenda\n" 20119"\n" 20120"None." 20121 20122#: ../base/ufos/msgid/weapons.ufo:1011 20123#, fuzzy 20124msgid "" 20125"Technical Specifications: 25mm IC Grenades\n" 20126"\n" 20127"CLASSIFIED LEVEL YELLOW\n" 20128"\n" 20129"PHALANX Extraterrestrial Response Unit\n" 20130"\n" 20131"Technical Document, Delta Clearance\n" 20132"\n" 20133"Filed: 20 March 2084\n" 20134"\n" 20135"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 20136"Operations Command\n" 20137"\n" 20138"\n" 20139"\n" 20140"Overview\n" 20141"\n" 20142"This is a box of 6 25mm incendiary grenades. They are fired electronically " 20143"by a spark igniter inside the launcher's barrel. These grenades are area-" 20144"denial weapons, covering a patch of ground with very hot flames that are " 20145"almost impossible to extinguish. The compound itself is a modification of a " 20146"mixture that has been in use since World War II; thermite, barium nitrate, " 20147"sulphur and binding agent. And thanks to modern miniaturisation technology, " 20148"it will all fit into a handy, lightweight 25mm shell.\n" 20149"\n" 20150"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 20151"\n" 20152"\n" 20153"Recommended Doctrine\n" 20154"\n" 20155"All soldiers equipped with grenade launchers should carry at least one " 20156"reload whenever they go out in the field. It is not advisable to send our " 20157"troops into combat without spare grenades.\n" 20158"\n" 20159"\n" 20160"Addenda\n" 20161"\n" 20162"None." 20163msgstr "" 20164"Technical Specifications: 25mm IC Grenades\n" 20165"\n" 20166"CLASSIFIED LEVEL YELLOW\n" 20167"\n" 20168"PHALANX Extraterrestrial Response Unit\n" 20169"\n" 20170"Technical Document, Delta Clearance\n" 20171"\n" 20172"Filed: 20 March 2084\n" 20173"\n" 20174"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 20175"Operations Command\n" 20176"\n" 20177"\n" 20178"\n" 20179"Overview\n" 20180"\n" 20181"This is a box of 6 25mm incendiary grenades. They are fired electronically " 20182"by a spark igniter inside the launcher's barrel. These grenades are area-" 20183"denial weapons, covering a large stretch of ground with very hot flames that " 20184"are almost impossible to extinguish. The compound itself is a modification " 20185"of a mixture that has been in use since World War II; thermite, barium " 20186"nitrate, sulphur and binding agent. And thanks to modern miniaturisation " 20187"technology, it will all fit into a handy, lightweight 25mm shell.\n" 20188"\n" 20189"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 20190"\n" 20191"\n" 20192"Recommended Doctrine\n" 20193"\n" 20194"All soldiers equipped with grenade launchers should carry at least one " 20195"reload whenever they go out in the field. It is not advisable to send our " 20196"troops into combat without spare grenades.\n" 20197"\n" 20198"\n" 20199"Addenda\n" 20200"\n" 20201"None." 20202 20203#: ../base/ufos/msgid/weapons.ufo:1023 20204#, fuzzy 20205msgid "" 20206"Commander, we've finished the testing and prototype phase of our new 25mm " 20207"plasma grenades. We're ready to move it to mass-production and full field " 20208"deployment.\n" 20209"\n" 20210"For this project, we already had ready access to all the required " 20211"technology. We've made very few changes to the general design of the " 20212"grenade. The only real challenge was to shrink the complex machinery enough " 20213"to fit inside a standard 25mm shell. We've had to scale back the power of " 20214"the plasma grenade somewhat in order to do that -- the hydrogen core of our " 20215"new 25mm shell is a fair bit smaller, emitting less plasma than the alien " 20216"hand grenade. However, this is offset by the fact that it can be fired en " 20217"masse from our HPGL Grenade Launcher over relatively long distances.\n" 20218"\n" 20219"We've dubbed our creation the 25mm PB ('Plasma Burst') Grenade. We can " 20220"manufacture them, but they will be extremely expensive to produce. One full " 20221"load of 25mm PB is essentially an entire magazine of miniature plasma " 20222"grenades, miniatures which are even more difficult to create than the " 20223"original.\n" 20224"\n" 20225"The amount of firepower we've added to our grenadiers is frightening to " 20226"behold. Launch a cylinder of these grenades into a crowded street and " 20227"nothing will be left. They'll become a highly valuable addition to our " 20228"arsenal.\n" 20229"\n" 20230"Cdr. Navarre" 20231msgstr "" 20232"Commander, we've finished the testing and prototype phase of our new 25mm " 20233"plasma grenades. We're ready to move it to mass-production and full field " 20234"deployment.\n" 20235"\n" 20236"For this project, we already had ready access to all the required " 20237"technology. We've made very few changes to the general design of the " 20238"grenade. The only real challenge was to shrink the complex machinery enough " 20239"to fit inside a standard 25mm shell. We've had to scale back the power of " 20240"the plasma grenade somewhat in order to do that -- the hydrogen core of our " 20241"new 25mm shell is a fair bit smaller, emitting less plasma than the alien " 20242"hand grenade. However, this is offset by the fact that it can be fired en " 20243"masse from our HPGL Grenade Launcher over relatively long distances.\n" 20244"\n" 20245"We've dubbed our creation the 25mm PB ('Plasma Burst') Grenade. We can " 20246"manufacture them by the box or by the speedloader, both of which will be " 20247"extremely expensive to produce. One full load of 25mm PB is essentially an " 20248"entire magazine of miniature plasma grenades, miniatures which are even more " 20249"difficult to create than the original.\n" 20250"\n" 20251"The amount of firepower we've added to our team grenadier(s) is frightening " 20252"to behold. Launch a cylinder of these grenades into a crowded street, and " 20253"the only thing left will be ash. They'll become a highly valuable addition " 20254"to our arsenal.\n" 20255"\n" 20256"--Cdr. Navarre" 20257 20258#: ../base/ufos/msgid/weapons.ufo:1035 20259#, fuzzy 20260msgid "" 20261"Commander, my team and I have drawn up a research proposal for a new tac " 20262"weapon based on our plasma grenade research.\n" 20263"\n" 20264"Now that we're able to reproduce these alien plasma grenades, we've been " 20265"looking into the possibility of adapting the technology to be fired from a " 20266"grenade launcher. This would be a challenge, as the plasma hand grenades are " 20267"significantly larger than 25mm, but we may be able to produce a scaled-back " 20268"version that -- while not as powerful -- will have all the advantages of " 20269"being fired from our standard HPGL Grenade Launcher.\n" 20270"\n" 20271"If we can manage to design and produce magazines of this type, they'd lend " 20272"the HPGL increased firepower and even more tactical applications, well worth " 20273"the monetary cost.\n" 20274"\n" 20275"The project is waiting for your authorisation, Commander.\n" 20276"\n" 20277"Cdr. Navarre" 20278msgstr "" 20279"Commander, my team and I have drawn up a research proposal for a new tac " 20280"weapon based on our plasma grenade research.\n" 20281"\n" 20282"Now that we're able to reproduce these alien plasma grenades, we've been " 20283"looking into the possibility of adapting the technology to be fired from a " 20284"grenade launcher. This would be a challenge, as the plasma hand grenades are " 20285"significantly larger than 25mm, but we may be able to produce a scaled-back " 20286"version that -- while not as powerful -- will have all the advantages of " 20287"being fired from our standard HPGL Grenade Launcher.\n" 20288"\n" 20289"If we can manage to design and produce magazines of this type, they'd lend " 20290"the HPGL increased firepower and even more tactical applications, well worth " 20291"the monetary cost.\n" 20292"\n" 20293"The project is waiting for your authorisation, Commander.\n" 20294"\n" 20295"--Cdr. Navarre" 20296 20297#: ../base/ufos/msgid/weapons.ufo:1081 20298#, fuzzy 20299msgid "" 20300"Technical Specifications: IR Goggles\n" 20301"\n" 20302"CLASSIFIED LEVEL YELLOW\n" 20303"\n" 20304"PHALANX Extraterrestrial Response Unit\n" 20305"\n" 20306"Technical Document, Delta Clearance\n" 20307"\n" 20308"Filed: 20 March 2084\n" 20309"\n" 20310"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 20311"Operations Command\n" 20312"\n" 20313"\n" 20314"\n" 20315"Overview\n" 20316"\n" 20317"The alien attack on Mumbai made our situation painfully clear. Their " 20318"technology is far more advanced than ours. The complete inability of " 20319"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 20320"weaknesses in current military training and equipment. They lost three " 20321"battalions just bringing the aliens to a standstill without inflicting " 20322"significant casualties. PHALANX has to overcome these odds, and to do that " 20323"we need the very best human technology has to offer.\n" 20324"\n" 20325"The Excalibur Program was created not only to find the right weapons to " 20326"combat the alien threat, but also to find armour and other items of " 20327"battlefield utility to help our soldiers complete their missions and return " 20328"to base alive. These items are designed to increase a soldier's combat " 20329"effectiveness or general survivability.\n" 20330"\n" 20331"Infrared night-vision imaging has been used on battlefields for generations, " 20332"and miniaturisation technology has allowed it to become part of a soldier's " 20333"standard issue for nighttime operations. Advances in electronics over the " 20334"last 30 years have allowed IR imaging equipment to shrink to the size of " 20335"swimming goggles with no loss of efficiency.\n" 20336"\n" 20337"These goggles pick up all infrared emissions in the area and display them on " 20338"the inside of the lenses. They can be easily worn for the duration of a " 20339"nighttime engagement, greatly extending a soldier's visual range in the " 20340"darkness and allowing him to see targets through thin walls. Thick walls " 20341"present a greater obstacle and may obscure targets inside entirely. Of " 20342"course, there is no way to distinguish between the IR signatures of " 20343"civilians and those of aliens whenever we do not have direct line of sight. " 20344"Any readings taken through walls or other obstacles will not be conclusive.\n" 20345"\n" 20346"Our IR goggles will work even during the day, though their effectiveness " 20347"will be greatly reduced in daylight.\n" 20348"\n" 20349"Unfortunately, this technology does have its drawbacks. Wearing goggles " 20350"limits the soldier's peripheral vision and reduces hand-eye coordination, " 20351"causing a slight drop in accuracy. They will hamper a soldier's eyesight as " 20352"long as they are worn. Worse, our records from Mumbai confirm that some " 20353"aliens with low heat emissions don't show up on infrared at all. Detection " 20354"range for these aliens will actually be reduced, allowing them to sneak up " 20355"on us if no other members of the team are in range to spot the approaching " 20356"threat.\n" 20357"\n" 20358"In conclusion, these goggles will increase our nighttime performance " 20359"exponentially, making night engagements much more survivable for our troops. " 20360"However, they are not and will never be a foolproof substitute for the Mk. 1 " 20361"Eyeball.\n" 20362"\n" 20363"\n" 20364"Recommended Doctrine\n" 20365"\n" 20366"We should use these items sparingly and tactically to avoid costly mistakes. " 20367"It is recommended that no more than half the team wear goggles during an " 20368"engagement in order to avoid surprises. Two-man fireteams -- one man " 20369"equipped with goggles, one man with normal eyesight -- are recommended for " 20370"maximum battlefield effectiveness.\n" 20371"\n" 20372"Using goggles during daytime is generally contraindicated, as they lose most " 20373"of their utility in daylight conditions. The only reason to continue wearing " 20374"them under such conditions is their limited ability to see through walls.\n" 20375"\n" 20376"Close-range combat troops will suffer least from the accuracy penalty " 20377"inflicted by IR goggles. However, longer-range shooters cannot afford this " 20378"penalty, as a missed shot with one of these weapons may have dire " 20379"consequences. Snipers in particular will have infrared laser targeting " 20380"available via their scopes anyway.\n" 20381"\n" 20382"\n" 20383"Addenda\n" 20384"\n" 20385"None." 20386msgstr "" 20387"Technical Specifications: IR Goggles\n" 20388"\n" 20389"CLASSIFIED LEVEL YELLOW\n" 20390"\n" 20391"PHALANX Extraterrestrial Response Unit\n" 20392"\n" 20393"Technical Document, Delta Clearance\n" 20394"\n" 20395"Filed: 20 March 2084\n" 20396"\n" 20397"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 20398"Operations Command\n" 20399"\n" 20400"\n" 20401"\n" 20402"Overview\n" 20403"\n" 20404"The alien attack on Mumbai made our situation painfully clear. Their " 20405"technology is far more advanced than ours. The complete inability of " 20406"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 20407"weaknesses in current military training and equipment. They lost three " 20408"battalions just bringing the aliens to a standstill without inflicting " 20409"significant casualties. PHALANX has to overcome these odds, and to do that " 20410"we need the very best human technology has to offer.\n" 20411"\n" 20412"The Excalibur Program was created not only to find the right weapons to " 20413"combat the alien threat, but also to find armour and other items of " 20414"battlefield utility to help our soldiers complete their missions and return " 20415"to base alive. These items are designed to increase a soldier's combat " 20416"effectiveness or general survivability.\n" 20417"\n" 20418"Infrared night-vision imaging has been used on battlefields for generations, " 20419"and miniaturisation technology has allowed it to become part of a soldier's " 20420"standard issue for nighttime operations. Advances in electronics over the " 20421"last 30 years have allowed IR imaging equipment to shrink to the size of " 20422"swimming goggles with no loss of efficiency.\n" 20423"\n" 20424"These goggles pick up all infrared emissions in the area and display them on " 20425"the inside of the lenses. They can be easily worn for the duration of a " 20426"nighttime engagement, greatly extending a soldier's visual range in the " 20427"darkness and allowing him to see targets through thin walls. Thick walls " 20428"present a greater obstacle and may obscure targets inside entirely. Of " 20429"course, there is no way to distinguish between the IR signatures of " 20430"civilians and those of aliens whenever we do not have direct line of sight. " 20431"Any readings taken through walls or other obstacles will not be conclusive.\n" 20432"\n" 20433"Our IR goggles will work even during the day, though their effectiveness " 20434"will be greatly reduced in daylight.\n" 20435"\n" 20436"Unfortunately, this technology does have its drawbacks. Wearing goggles " 20437"limits the soldier's peripheral vision and reduces hand-eye coordination, " 20438"causing a slight drop in accuracy. They will hamper a soldier's eyesight as " 20439"long as they are worn. Worse, our records from Mumbai confirm that some " 20440"aliens with low heat emissions don't show up on infrared at all. Detection " 20441"range for these aliens will actually be reduced, allowing them to sneak up " 20442"on us if no other members of the team are in range to spot the approaching " 20443"threat.\n" 20444"\n" 20445"In conclusion, these goggles will increase our nighttime performance " 20446"exponentially, making night engagements much more survivable for our troops. " 20447"However, they are not and will never be a foolproof substitute for the Mk. 1 " 20448"Eyeball.\n" 20449"\n" 20450"\n" 20451"Recommended Doctrine\n" 20452"\n" 20453"We should use these items sparingly and tactically to avoid costly mistakes. " 20454"It is recommended that no more than half the team wear goggles during an " 20455"engagement in order to avoid surprises. Two-man fireteams -- one man " 20456"equipped with goggles, one man with normal eyesight -- are recommended for " 20457"maximum battlefield effectiveness.\n" 20458"\n" 20459"Using goggles during daytime is generally contraindicated, as they lose most " 20460"of their utility in daylight conditions. The only reason to continue wearing " 20461"them under such conditions is their limited ability to see through walls.\n" 20462"\n" 20463"Close-range combat troops will suffer least from the accuracy penalty " 20464"inflicted by IR goggles. However, longer-range shooters cannot afford this " 20465"penalty, as a missed shot with one of these weapons may have dire " 20466"consequences. Snipers in particular will have infrared laser targeting " 20467"available via their scopes anyway.\n" 20468"\n" 20469"\n" 20470"Addenda\n" 20471"\n" 20472"None." 20473 20474#: ../base/ufos/msgid/weapons.ufo:1101 20475#, fuzzy 20476msgid "" 20477"Our analysis of the Kerrblade is complete, Commander. Here is my summary for " 20478"your review.\n" 20479"\n" 20480"The Kerrblade seems at first glance like the alien equivalent of our combat " 20481"knife. Reality would be a better place if that were true. We've concluded it " 20482"is much more than that, and the truth is far from comforting.\n" 20483"\n" 20484"Crafted from carbon alloy and alien plastics, it is surprisingly light and " 20485"contains no metal whatsoever. The material itself is highly interesting for " 20486"our weapons production. No matter how much we abuse it during testing, the " 20487"blade will not chip, nick or bend. We think we might be able to duplicate " 20488"the stuff with some more research.\n" 20489"\n" 20490"Its shape vaguely resembles the old curved swords from human history, though " 20491"perhaps it has more relation to something out of fantasy fiction. It's too " 20492"large, unwieldy and poorly balanced for the human hand. The blade, however, " 20493"tapers to an incredible edge; we have measured it to be only one molecule " 20494"wide. This gives the Kerrblade its fantastic cutting power.\n" 20495"\n" 20496"In our battlefield footage, we've seen the Kerrblade used with a curious, " 20497"long-fingered grip -- one which the human hand is unable to duplicate -- " 20498"that seems to indicate the Kerrblade is used as something other than a " 20499"purpose-designed weapon. The closest analogies we've been able to find on " 20500"Earth are those of a surgeon's scalpel and certain ancient disemboweling " 20501"tools. This comparison was one of our first clues as to the true purpose of " 20502"the Kerrblade. We put this together with some gruesome camera footage from " 20503"Mumbai, which was so grainy that we could only guess what the aliens were " 20504"doing, until now.\n" 20505"\n" 20506"The Kerrblade is, in fact, an autopsy tool. It's used by the aliens to cut " 20507"up live or dead humans and extract whatever tissue or organ they like. The " 20508"large, sharp spike at the bottom of the blade is inserted into the solar " 20509"plexus, then moved upwards like a pair of scissors, or a can opener. It goes " 20510"through the sternum with disturbing ease. At this point the alien will fold " 20511"open the ribcage and rip or cut out whatever he needs.\n" 20512"\n" 20513"I wish we could just burn the things, but unfortunately they're too damned " 20514"valuable. Though not primarily designed as weapons these Kerrblades are far " 20515"more effective than any human combat knife. They cut up aliens almost as " 20516"well as humans. The grip is highly uncomfortable for human hands, but we can " 20517"adapt human grips easily enough. However, the blades are too big to ever fit " 20518"into the standard-issue PHALANX holster. They can only be kept in a " 20519"soldier's hands or in the backpack. This somewhat defeats the purpose of a " 20520"knife -- but obviously we have no other melee weapon that even comes close " 20521"in terms of power.\n" 20522"\n" 20523"Given the unusual grip, we haven't drawn up specs for producing these things " 20524"in-house. You'll only be able to use what you can collect on the battlefield " 20525"for now, but we'll continue to brainstorm ideas for how to incorporate this " 20526"technology into our own weaponry.\n" 20527"\n" 20528"Cdr. Navarre" 20529msgstr "" 20530"Our analysis of the Kerrblade is complete, Commander. Here is my summary for " 20531"your review.\n" 20532"\n" 20533"The Kerrblade seems at first glance like the alien equivalent of our combat " 20534"knife. Reality would be a better place if that were true. We've concluded it " 20535"is much more than that, and the truth is far from comforting.\n" 20536"\n" 20537"Crafted from carbon alloy and alien plastics, it is surprisingly light and " 20538"contains no metal whatsoever. The material itself is highly interesting for " 20539"our weapons production. No matter how much we abuse it during testing, the " 20540"blade will not chip, nick or bend. We think we might be able to duplicate " 20541"the stuff with some more research.\n" 20542"\n" 20543"Its shape vaguely resembles the old curved swords from human history, though " 20544"perhaps it has more relation to something out of fantasy fiction. It's too " 20545"large, unwieldy and poorly balanced for the human hand. The blade, however, " 20546"tapers to an incredible edge; we have measured it to be only one molecule " 20547"wide. This gives the Kerrblade its fantastic cutting power.\n" 20548"\n" 20549"In our battlefield footage, we've seen the Kerrblade used with a curious, " 20550"long-fingered grip -- one which the human hand is unable to duplicate -- " 20551"that seems to indicate the Kerrblade is used as something other than a " 20552"purpose-designed weapon. The closest analogies we've been able to find on " 20553"Earth are those of a surgeon's scalpel and certain ancient disemboweling " 20554"tools. This comparison was one of our first clues as to the true purpose of " 20555"the Kerrblade. We put this together with some gruesome camera footage from " 20556"Mumbai, which was so grainy that we could only guess what the aliens were " 20557"doing, until now.\n" 20558"\n" 20559"The Kerrblade is, in fact, an autopsy tool. It's used by the aliens to cut " 20560"up live or dead humans and extract whatever tissue or organ they like. The " 20561"large, sharp spike at the bottom of the blade is inserted into the solar " 20562"plexus, then moved upwards like a pair of scissors, or a can opener. It goes " 20563"through the sternum with disturbing ease. At this point the alien will fold " 20564"open the ribcage and rip or cut out whatever he needs.\n" 20565"\n" 20566"I wish we could just burn the things, but unfortunately they're too damned " 20567"valuable. Though not primarily designed as weapons these Kerrblades are far " 20568"more effective than any human combat knife. They cut up aliens almost as " 20569"well as humans. The grip is highly uncomfortable for human hands, but we can " 20570"adapt human grips easily enough. However, the blades are too big to ever fit " 20571"into the standard-issue PHALANX holster. They can only be kept in a " 20572"soldier's hands or in the backpack. This somewhat defeats the purpose of a " 20573"knife -- but obviously we have no other melee weapon that even comes close " 20574"in terms of power.\n" 20575"\n" 20576"--Cdr. Navarre" 20577 20578#: ../base/ufos/msgid/weapons.ufo:1111 20579#, fuzzy 20580msgid "" 20581"Commander, we've recovered an interesting alien weapon from the battlefield. " 20582"It looks to be some kind of knife or sword with an edge sharper than " 20583"anything on Earth. It can slice steel like tissue paper and goes through our " 20584"soldiers' body armour as if it wasn't even there. The troops have named it " 20585"the 'Kerrblade' after the distinctive sound it makes when shredding our " 20586"armour.\n" 20587"\n" 20588"We should examine the blade to determine its function and see how it was " 20589"made. There may be a way to duplicate this technology in a form that's " 20590"compatible for human use, which would make melee engagements with alien " 20591"combatants far more survivable than going at them with a combat knife.\n" 20592"\n" 20593"Of course, this program will need your approval for lab time and funding.\n" 20594"\n" 20595"Cdr. Navarre" 20596msgstr "" 20597"Commander, we've recovered an interesting alien weapon from the battlefield. " 20598"It looks to be some kind of knife or sword with an edge sharper than " 20599"anything on Earth. It can slice steel like tissue paper and goes through our " 20600"soldiers' body armour as if it wasn't even there. The troops have named it " 20601"the 'Kerrblade' after the distinctive sound it makes when shredding our " 20602"armour.\n" 20603"\n" 20604"We should examine the blade to determine its function and see how it was " 20605"made. There may be a way to duplicate this technology in a form that's " 20606"compatible for human use, which would make melee engagements with alien " 20607"combatants far more survivable than going at them with a combat knife.\n" 20608"\n" 20609"Of course, this program will need your approval for lab time and funding.\n" 20610"\n" 20611"--Cdr. Navarre" 20612 20613#: ../base/ufos/msgid/weapons.ufo:1129 20614#, fuzzy 20615msgid "" 20616"Commander, I apologise in advance if my typing isn't up to standard in this " 20617"message. We've had a lot of sleepless nights down here in DivEngine working " 20618"on the laser pistol project. It's been a gruelling amount of work, but I'm " 20619"very proud to say that we've pulled it off. We have prototyped a working " 20620"laser pistol that won't be rendered completely ineffective by alien armour.\n" 20621"\n" 20622"The system is essentially the same as the one I've outlined for you in my " 20623"report on Continuous Wave Laser Operation. Excited molecules of deuterium " 20624"fluoride are lased and focused through a series of intelligent lenses. Waste " 20625"gases are put through our custom filtering system, which we've scaled down " 20626"even further. However, the reduced capacity of the filtering system and the " 20627"smaller optical resonator have demanded some tradeoffs.\n" 20628"\n" 20629"The laser pistol can only lase deuterium-fluoride at about half the rate as " 20630"our old Continuous Wave Laser prototype. Naturally this produces only a half-" 20631"strength beam, doing half the damage of a larger weapon. It requires a " 20632"period of continuous exposure -- several seconds at least -- for the beam to " 20633"inflict enough damage to kill an unarmoured target. Still, the laser will " 20634"burn through anything given enough time.\n" 20635"\n" 20636"All the usual advantages of laser weaponry are present in the pistol. It's " 20637"very quick to fire, and if the soldier misses his target at first, he can " 20638"adjust his aim without letting go of the trigger.\n" 20639"\n" 20640"We've designed the pistol to use the standard deuterium-fluoride cartridges " 20641"which we've drawn up to power all of our laser weaponry. This means it uses " 20642"the same amount of D-F as the larger designs, but uses it up at a much lower " 20643"rate, effectively giving the laser pistol more ammunition than any of our " 20644"other laser weapons.\n" 20645"\n" 20646"As with all handguns, the laser pistol is strictly a backup weapon. It isn't " 20647"powerful enough to compete with rifles of any kind. On the other hand, its " 20648"range is quite impressive indeed for a handgun and it can fire continuously " 20649"for minutes without reloading.\n" 20650"\n" 20651"We will need to have at least one D-F Cartridge on hand at all times in " 20652"order to be able to load and use a laser pistol. The blueprints for the " 20653"pistol and the ammo are sitting with the engineers in the workshop, so you " 20654"can begin production immediately.\n" 20655"\n" 20656"Cdr. Navarre" 20657msgstr "" 20658"Commander, I apologise in advance if my typing isn't up to standard in this " 20659"message. We've had a lot of sleepless nights down here in DivEngine working " 20660"on the laser pistol project. It's been a gruelling amount of work, but I'm " 20661"very proud to say that we've pulled it off. We have prototyped a working " 20662"laser pistol.\n" 20663"\n" 20664"The system is essentially the same as the one I've outlined for you in my " 20665"report on Continuous Wave Laser Operation. Excited molecules of deuterium " 20666"fluoride are lased and focused through a series of intelligent lenses. Waste " 20667"gases are put through our custom filtering system, which we've scaled down " 20668"even further. However, the reduced capacity of the filtering system and the " 20669"smaller optical resonator have demanded some tradeoffs.\n" 20670"\n" 20671"The laser pistol can only lase deuterium-fluoride at about half the rate as " 20672"our old Continuous Wave Laser prototype. Naturally this produces only a half-" 20673"strength beam, doing half the damage of a larger weapon. It requires a " 20674"period of continuous exposure -- several seconds at least -- for the beam to " 20675"inflict enough damage to kill an unarmoured target. Armour will complicate " 20676"the issue even further, and it's impossible for lasers to shoot through " 20677"clouds of smoke, gas or fire. Still, as long as the target isn't obscured or " 20678"immune to highly-focused light or heat, the laser will burn through anything " 20679"given enough time.\n" 20680"\n" 20681"All the usual advantages of laser weaponry are present in the pistol. It's " 20682"very quick to fire, and if the soldier misses his target at first, he can " 20683"adjust his aim without letting go of the trigger. And there's another bonus " 20684"particular to our pistol design. Thanks to the extremely high accuracy " 20685"inherent in laser weaponry, it will be easy for ambidextrous soldiers to use " 20686"two laser pistols at once.\n" 20687"\n" 20688"We've designed the pistol to use the standard deuterium-fluoride cartridges " 20689"which we've drawn up to power all of our laser weaponry. This means it uses " 20690"the same amount of D-F as the larger designs, but uses it up at a much lower " 20691"rate, effectively giving the laser pistol more ammunition than any of our " 20692"other laser weapons.\n" 20693"\n" 20694"As with all handguns, the laser pistol is strictly a backup weapon. It isn't " 20695"powerful enough to compete with rifles of any kind. On the other hand, the " 20696"laser pistol completely eliminates the problems regarding range and accuracy " 20697"that plague conventional handguns. Its range is quite impressive indeed for " 20698"a handgun. It can shoot out to 60 metres with pinpoint accuracy thanks to " 20699"the aim-correcting lenses, and it can fire continuously for minutes without " 20700"reloading. This will make it particularly valuable in wide open terrain.\n" 20701"\n" 20702"We will need to have at least one D-F Cartridge on hand at all times in " 20703"order to be able to load and use a laser pistol.\n" 20704"\n" 20705"--Cdr. Navarre" 20706 20707#: ../base/ufos/msgid/weapons.ufo:1139 20708#, fuzzy 20709msgid "" 20710"Our notes have produced a lot of designs, and this is possibly the most " 20711"difficult one to bring into reality: a deuterium-fluoride laser weapon the " 20712"size of an ordinary pistol.\n" 20713"\n" 20714"The difficulty in making this a reality will be to get the parts small " 20715"enough and light enough so that they will fit into a pistol-sized package " 20716"that is light enough to aim and fire one-handed.\n" 20717"\n" 20718"As always, it's going to be a tradeoff between size and power, but with " 20719"enough work I believe we can indeed build a functioning laser pistol. We're " 20720"just waiting for your authorisation, Commander.\n" 20721"\n" 20722"Cdr. Navarre" 20723msgstr "" 20724"This is one of several proposals I'm submitting for the research and " 20725"development of new laser weaponry. Each of these will have to be developed " 20726"separately due to the size differences, power levels and complexity of the " 20727"systems involved.\n" 20728"\n" 20729"Our notes on Continuous Wave Laser Operation have produced a lot of designs, " 20730"and this is possibly the most difficult one to bring into reality: a " 20731"deuterium-fluoride laser weapon the size of an ordinary pistol.\n" 20732"\n" 20733"The difficulty in making this a reality will be to get the parts small " 20734"enough and light enough so that they will:\n" 20735"\n" 20736"1) Fit into a pistol-sized package, and2) Be light enough to aim and fire " 20737"one-handed.\n" 20738"\n" 20739"As always, it's going to be a tradeoff between size and power, but with " 20740"enough work I believe we can indeed build a functioning laser pistol. We're " 20741"just waiting for your authorisation, Commander.\n" 20742"\n" 20743"--Cdr. Navarre" 20744 20745#: ../base/ufos/msgid/weapons.ufo:1153 20746#, fuzzy 20747msgid "" 20748"It's done, Commander. We are now the proud owners of a working laser rifle, " 20749"with full production plans loaded into our computers. We've eliminated " 20750"several moving parts and refined the electronics to bring production and " 20751"maintenance costs down into our budget range. We've finally got an assault " 20752"rifle that can punch through alien armour.\n" 20753"\n" 20754"This rifle is possibly the most accurate weapon ever designed. It's light, " 20755"rests easily in the shooter's hands, and the focusing lenses are " 20756"surprisingly effective at correcting the user's aim to help bring the beam " 20757"on target -- and keep it there. Eight troops with conventional assault " 20758"rifles firing away at full-auto can easily miss a moving target. With laser " 20759"rifles, that becomes a near-impossibility, although we expect the accuracy " 20760"in battle to be lower than those achievable in a lab.\n" 20761"\n" 20762"It is quick to fire, has a good magazine capacity, no recoil, a respectable " 20763"range and does away with many other issues that plague conventional " 20764"firearms. It will never misfire or suffer a jammed mechanism. It will never " 20765"blow up due to a fouled or bent barrel. It will never have problems with " 20766"incompatible or faulty ammunition. It can suffer cracked lenses if subjected " 20767"to severe mistreatment, but those are thoroughly shielded, set into shock-" 20768"resistant foam and protected from the outside by a metal iris that only " 20769"opens when the weapon is ready to fire.\n" 20770"\n" 20771"We've designed the rifle to use the standard deuterium-fluoride cartridges " 20772"which we've drawn up to power all of our laser weaponry. This gives it " 20773"approximately two minutes of continuous wave fire before a new cartridge " 20774"must be inserted. The cartridges can be popped out and left on the ground " 20775"without risk of contaminating the area, but they will require special hazard " 20776"disposal once the mission is completed.\n" 20777"\n" 20778"We'll need to have at least one D-F Cartridge on hand at all times in order " 20779"to be able to load and use a laser rifle. The blueprints for the rifle and " 20780"the ammo are sitting with the engineers in the workshop, so you can begin " 20781"production immediately.\n" 20782"\n" 20783"Cdr. Navarre" 20784msgstr "" 20785"It's done, Commander. We are now the proud owners of a working laser rifle, " 20786"with full production plans loaded into our computers. We've eliminated " 20787"several moving parts and refined the electronics to bring production and " 20788"maintenance costs down into our budget range. I believe you'll find the " 20789"weapon's specs to your satisfaction.\n" 20790"\n" 20791"This rifle is possibly the most accurate weapon ever designed. It's light, " 20792"rests easily in the shooter's hands, and the focusing lenses automatically " 20793"correct the user's aim to help bring the beam on target -- and keep it " 20794"there. It may inflict less damage per shot than its conventional projectile-" 20795"firing counterparts, but it can do more over time if the shooter keeps the " 20796"target in his sights. Eight troops with conventional assault rifles firing " 20797"away at full-auto can easily miss a moving target. With laser rifles, that " 20798"becomes a near-impossibility.\n" 20799"\n" 20800"It is quick to fire, has a good magazine capacity, no recoil, a respectable " 20801"range and does away with many other issues that plague conventional " 20802"firearms. It will never misfire or suffer a jammed mechanism. It will never " 20803"blow up due to a fouled or bent barrel. It will never have problems with " 20804"incompatible or faulty ammunition. It can suffer cracked lenses if subjected " 20805"to severe mistreatment, but those are thoroughly shielded, set into shock-" 20806"resistant foam and protected from the outside by a metal iris that only " 20807"opens when the weapon is ready to fire.\n" 20808"\n" 20809"The laser rifle's biggest weakness is its inability to shoot through clouds " 20810"of smoke, gas or fire. All our lasers have this problem; clouds of material " 20811"will quickly refract the beam into harmless light, so we'll have to be " 20812"careful about our application of smoke and incendiary weapons.\n" 20813"\n" 20814"We've designed the rifle to use the standard deuterium-fluoride cartridges " 20815"which we've drawn up to power all of our laser weaponry. This gives it " 20816"approximately two minutes of continuous wave fire before a new cartridge " 20817"must be inserted. The cartridges can be popped out and left on the ground " 20818"without risk of contaminating the area, but they will require special hazard " 20819"disposal once the mission is completed.\n" 20820"\n" 20821"We'll need to have at least one D-F Cartridge on hand at all times in order " 20822"to be able to load and use a laser rifle.\n" 20823"\n" 20824"--Cdr. Navarre" 20825 20826#: ../base/ufos/msgid/weapons.ufo:1163 20827#, fuzzy 20828msgid "" 20829"The laser rifle is the flagship design of our proposed deuterium-fluoride " 20830"laser family, our best theory for punching through alien armour effective " 20831"against conventional and plasma weaponry. It will be a perfect marriage of " 20832"power, accuracy, range, manoeuvrability and ammo capacity. If our theories " 20833"hold, the laser rifle's damage potential against an armoured alien will " 20834"outstrip that of any conventional assault rifle and its accuracy will far " 20835"exceed them. The only problem will be actually building it.\n" 20836"\n" 20837"The components we've been using in our Continuous Wave Laser prototypes have " 20838"been cumbersome, fragile and very expensive. Our soldiers need ruggedness in " 20839"a rifle, something that will last through the bumps and bashes of combat, " 20840"and we badly need to bring down production costs to make the program " 20841"worthwhile. As it is, the price of a squad of working laser rifles would be " 20842"on par with your average main battle tank. We need funding and lab time to " 20843"bring costs down, fix or replace the most sensitive components to make the " 20844"weapon more reliable, and reduce its form factor to something that can be " 20845"comfortably fired by a human soldier.\n" 20846"\n" 20847"As always, Commander, we'll begin work as soon as you give us your " 20848"authorisation.\n" 20849"\n" 20850"Cdr. Navarre" 20851msgstr "" 20852"This is one of several proposals I'm submitting for the research and " 20853"development of new laser weaponry. Each of these will have to be developed " 20854"separately due to the size differences, power levels and complexity of the " 20855"systems involved.\n" 20856"\n" 20857"The laser rifle is the flagship design of our new deuterium-fluoride laser " 20858"family. It will be a perfect marriage of power, accuracy, range, " 20859"manoeuvrability and ammo capacity. Even on paper the laser rifle's specs can " 20860"compete with any conventional assault rifle. The only problem will be " 20861"actually building it.\n" 20862"\n" 20863"The components we've been using in our Continuous Wave Laser prototypes have " 20864"been cumbersome, fragile and very expensive. Our soldiers need ruggedness in " 20865"a rifle, something that will last through the bumps and bashes of combat, " 20866"and we badly need to bring down production costs to make the program " 20867"worthwhile. As it is, the price of a squad of working laser rifles would be " 20868"on par with your average main battle tank. We need funding and lab time to " 20869"bring costs down, fix or replace the most sensitive components to make the " 20870"weapon more reliable, and reduce its form factor to something that can be " 20871"comfortably fired by a human soldier.\n" 20872"\n" 20873"As always, Commander, we'll begin work as soon as you give us your " 20874"authorisation.\n" 20875"\n" 20876"--Cdr. Navarre" 20877 20878#: ../base/ufos/msgid/weapons.ufo:1175 20879msgid "" 20880"Commander, our heavy laser program has been a success. We've got it " 20881"prototyped and ready to go into production at your say-so. As promised, the " 20882"heavy laser is a powerful addition to our arsenal and we expect it to be a " 20883"key asset against armoured units who can withstand conventional and plasma " 20884"weaponry.\n" 20885"\n" 20886"This is not to say the heavy laser doesn't have its downsides. For one, it's " 20887"very bulky and very heavy, requiring a strong troop to shoot it effectively. " 20888"It doesn't sacrifice accuracy despite its size, but it's less quick to fire " 20889"or respond than we would like, and its ammo consumption is staggering. It " 20890"can chew through a full deuterium-fluoride cartridge in only 30 seconds of " 20891"continuous fire. This requires a large number of magazines to be kept on " 20892"hand, and the heavy laser is not particularly quick to reload.\n" 20893"\n" 20894"Great care will also have to be taken that no bystanders or PHALANX troops " 20895"get into the path of the invisible beam. Even momentary exposure to an " 20896"unobstructed beam will char bone and liquefy flesh. A hit to the eyes will " 20897"result in permanent, irreparable blindness. We've talked to our training and " 20898"field officers about this and have underlined safety in our field manual at " 20899"every turn, but it won't hurt the troops to hear it again from you, " 20900"Commander.\n" 20901"\n" 20902"We'll need to have at least one D-F Cartridge on hand at all times in order " 20903"to be able to load and use a heavy laser. The blueprints for the gun and " 20904"the ammo are sitting with the engineers in the workshop, so you can begin " 20905"production immediately.\n" 20906"\n" 20907"Cdr. Navarre" 20908msgstr "" 20909 20910#: ../base/ufos/msgid/weapons.ufo:1183 20911msgid "" 20912"Laser weaponry is always a trade-off between size and power. For that " 20913"reason, I'm submitting this proposal for a heavy laser infantry weapon. It " 20914"would not be as mobile and flexible as we have expected from our assault " 20915"specialists, but it could pack a powerful punch for those soldiers strong " 20916"enough to use it effectively in combat.\n" 20917"\n" 20918"Given the weakness of alien armour against laser weaponry, it's certainly " 20919"worth looking into, Commander.\n" 20920"\n" 20921"Cdr. Navarre" 20922msgstr "" 20923"레이저 무기류는 언제나 사이즈와 파워의 교환입니다. 그러므로 중레이저 보병 무" 20924"기의 제안서를 제출합니다. 돌격 전문가들의 희망만큼 기동적이거나 유연하지는 않" 20925"겠지만, 전투중 효과적으로 사용할 수 있을 정도의 힘을 가진 병사들의 손에서는 " 20926"강한 위력을 보일 수 있습니다.\n" 20927"\n" 20928"외계인 갑옷의 레이저 무기류에 대한 취약성을 고려할 때, 확실히 연구할 가치가 " 20929"있습니다, 사령관님.\n" 20930"\n" 20931"나바르 중령" 20932 20933#: ../base/ufos/msgid/weapons.ufo:1201 20934#, fuzzy 20935msgid "" 20936"Commander, I'd like to report that we've successfully prototyped the new " 20937"electrolaser design and have approved final plans for a production model. We " 20938"can now begin to utilise it in combat. As per usual, I've written up the " 20939"specs and deployment advice here for you.\n" 20940"\n" 20941"From a technical standpoint, the electrolaser works on almost the same " 20942"principles as natural lightning. It pumps electricity through a channel of " 20943"ionised air -- what we refer to as a 'plasma channel' -- that is more " 20944"conductive than the air around it, allowing the electricity to arc all the " 20945"way to the target and then earth itself, causing severe shock damage. This " 20946"plasma channel is created by a short, high-powered laser pulse which causes " 20947"the air to begin ionising\n" 20948"\n" 20949"Electrolasers are a tried and true concept on Earth. They have a history of " 20950"use going back several decades as less-than-lethal weapons. At their most " 20951"basic, they are a 'taser without the wires', but until now they've suffered " 20952"serious limitations due to battery capacity and the power levels required to " 20953"knock out a soldier in insulated body armour. For this reason they've only " 20954"ever been developed practically as single-shot disposables and close-range " 20955"civilian weapons. Thanks to the output of our deuterium-fluoride lasers and " 20956"energy systems, though, we've been able to go a lot further than that.\n" 20957"\n" 20958"Our electrolaser can project a stable plasma channel at short to medium " 20959"ranges, depending on atmospheric conditions, and deliver previously unheard-" 20960"of voltages to the target. It is effective against organic enemies but " 20961"robotic enemies are likely to be designed to disperse the charge.\n" 20962"\n" 20963"Now for the cons.\n" 20964"\n" 20965"The more powerful electrical systems and laser equipment have increased size " 20966"and weight considerably compared to the stun rod. Another, more practical " 20967"issue is the power unit. We couldn't quite achieve the desired power output " 20968"profile using our standard deuterium-fluoride cartridges, so we've had to " 20969"make adjustments to the ammunition package itself. I'm afraid this means " 20970"that ammunition for the electrolaser is NOT interchangeable with ammunition " 20971"for our regular laser weaponry.\n" 20972"\n" 20973"Of course, no matter what the drawbacks might be, performance is light-years " 20974"ahead of Dr. Connor's stun rod. I highly recommend we start taking " 20975"electrolasers on missions as soon as humanly possible. For the sake of our " 20976"troops, if nothing else.\n" 20977"\n" 20978"Cdr. Navarre" 20979msgstr "" 20980"Commander, I'd like to report that we've successfully prototyped the new " 20981"electrolaser design and have approved final plans for a production model. We " 20982"can now begin to utilise it in combat. As per usual, I've written up the " 20983"specs and deployment advice here for you.\n" 20984"\n" 20985"From a technical standpoint, the electrolaser works on almost the same " 20986"principles as natural lightning. It pumps electricity through a channel of " 20987"ionised air -- what we refer to as a 'plasma channel' -- that is more " 20988"conductive than the air around it, allowing the electricity to arc all the " 20989"way to the target and then earth itself, causing severe shock damage. This " 20990"plasma channel is created by a short, high-powered laser pulse which causes " 20991"the air to begin ionising\n" 20992"\n" 20993"Electrolasers are a tried and true concept on Earth. They have a history of " 20994"use going back several decades as less-than-lethal weapons. At their most " 20995"basic, they are a 'taser without the wires', but until now they've suffered " 20996"serious limitations due to battery capacity and the power levels required to " 20997"knock out a soldier in insulated body armour. For this reason they've only " 20998"ever been developed practically as single-shot disposables and close-range " 20999"civilian weapons. Thanks to the output of our deuterium-fluoride lasers and " 21000"energy systems, though, we've been able to go a lot further than that.\n" 21001"\n" 21002"Our electrolaser can project a stable plasma channel at short to medium " 21003"ranges, depending on atmospheric conditions, and deliver previously unheard-" 21004"of voltages to the target. It is effective against both organic and robotic " 21005"enemies. It can be toggled to different power levels depending on the needs " 21006"of the moment, from a simple stunning shock to full-blown electrocution " 21007"which can kill weaker targets outright.\n" 21008"\n" 21009"Now for the cons.\n" 21010"\n" 21011"The more powerful electrical systems and laser equipment have increased size " 21012"and weight considerably compared to the stun rod, putting the electrolaser " 21013"firmly in the Heavy Weapons category. Like all laser-based weapons it's " 21014"affected by rain, fog, smoke and other conditions that thicken the air or " 21015"release particles into it. Like all electric weapons, firing at airborne " 21016"targets will produce limited results, unless they're close enough to an " 21017"earthed object to allow the electricity to arc between them. In addition, " 21018"any electrolaser needs the right kind of atmosphere to be able to create a " 21019"plasma channel; taking them off of Earth could render them useless.\n" 21020"\n" 21021"Another, more practical issue is the power unit. We couldn't quite achieve " 21022"the desired power output profile using our standard deuterium-fluoride " 21023"cartridges, so we've had to make adjustments to the ammunition package " 21024"itself. I'm afraid this means that ammunition for the electrolaser is NOT " 21025"interchangeable with ammunition for our regular laser weaponry.\n" 21026"\n" 21027"Of course, no matter what the drawbacks might be, performance is light-years " 21028"ahead of Dr. Connor's stun rod. I highly recommend we replace all stun rods " 21029"currently in use with electrolasers as soon as humanly possible. For the " 21030"sake of our troops, if nothing else.\n" 21031"\n" 21032"--Cdr. Navarre" 21033 21034#: ../base/ufos/msgid/weapons.ufo:1213 21035#, fuzzy 21036msgid "" 21037"Commander, I have a new research proposal for you, something you might find " 21038"interesting. Please hear me out.\n" 21039"\n" 21040"You know the drawbacks of Connor's stun rod have been a serious concern of " 21041"mine from the very first proposal onward. Putting our soldiers in extreme " 21042"danger to capture some biological specimens can't possibly be worth the " 21043"risk. That's why we at DivEngine have been investigating possible " 21044"alternatives, and we've now arrived at a proposal that's going to be both " 21045"technologically feasible and combat-effective.\n" 21046"\n" 21047"I'd like to combine the stun rod research with our work on the new " 21048"generation of lasers to create a beefed-up electrolaser -- a lightning gun " 21049"-- of unprecedented power. Imagine all the power of a stun rod deployed at " 21050"range without ever having to approach the target!\n" 21051"\n" 21052"With funding and lab time we can really make this work, Commander. It'll " 21053"give our troops a much better fighting chance when we need to capture " 21054"instead of kill.\n" 21055"\n" 21056"Cdr. Navarre" 21057msgstr "" 21058"Commander, I have a new research proposal for you, something you might find " 21059"interesting. Please hear me out.\n" 21060"\n" 21061"You know the drawbacks of Connor's stun rod have been a serious concern of " 21062"mine from the very first proposal onward. Putting our soldiers in extreme " 21063"danger to capture some biological specimens can't possibly be worth the " 21064"risk. That's why we at DivEngine have been investigating possible " 21065"alternatives, and we've now arrived at a proposal that's going to be both " 21066"technologically feasible and combat-effective.\n" 21067"\n" 21068"I'd like to combine the stun rod research with our work on the new " 21069"generation of lasers to create a beefed-up electrolaser -- a lightning gun " 21070"-- of unprecedented power. Imagine all the power of a stun rod deployed at " 21071"range without ever having to approach the target!\n" 21072"\n" 21073"With funding and lab time we can really make this work, Commander. It'll " 21074"give our troops a much better fighting chance when we need to capture " 21075"instead of kill.\n" 21076"\n" 21077"--Cdr. Navarre" 21078 21079#: ../base/ufos/msgid/weapons.ufo:1225 21080#, fuzzy 21081msgid "" 21082"Commander, we've finalised the design of the Deuterium-Fluoride Cartridges " 21083"and they're now ready for mass production. They'll be expensive to make and " 21084"use, but we've done everything we can to keep the costs down.\n" 21085"\n" 21086"The cartridge is essentially a hard plastic shell containing five separate " 21087"chambers. These are four pressurised storage reservoirs for ethylene, " 21088"nitrogen trifluoride, helium and deuterium, plus a small battery to power " 21089"the laser's electronics.\n" 21090"\n" 21091"The shell itself is made of the toughest polymer we can produce, reinforced " 21092"in vulnerable spots with carbon nanotubes, to prevent mixing in case the " 21093"cartridge receives any shocks or impacts. We can't provide perfect " 21094"protection against direct hits on the cartridge, but we've done our best. " 21095"The chance of combat spillage happening during any engagement has been " 21096"reduced to only a fraction of a percent.\n" 21097"\n" 21098"Any materials remaining in a used cartridge will be pumped back into base " 21099"storage upon the dropship's return. However, once they've been used, these " 21100"cartridges have to be disposed of by a chemohazard team, and we'll have to " 21101"manufacture replacements. They cannot be reused due to deuterium " 21102"contamination.\n" 21103"\n" 21104"Cdr. Navarre" 21105msgstr "" 21106"Commander, we've finalised the design of the Deuterium-Fluoride Cartridges " 21107"and they're now ready for mass production. They'll be expensive to make and " 21108"use, but we've done everything we can to keep the costs down.\n" 21109"\n" 21110"The cartridge is essentially a hard plastic shell containing five separate " 21111"chambers. These are four pressurised storage reservoirs for ethylene, " 21112"nitrogen trifluoride, helium and deuterium, plus a small battery to power " 21113"the laser's electronics.\n" 21114"\n" 21115"The shell itself is made of the toughest polymer we can produce, reinforced " 21116"in vulnerable spots with carbon nanotubes, to prevent mixing in case the " 21117"cartridge receives any shocks or impacts. We can't provide perfect " 21118"protection against direct hits on the cartridge, but we've done our best. " 21119"The chance of combat spillage happening during any engagement has been " 21120"reduced to only a fraction of a percent.\n" 21121"\n" 21122"Any materials remaining in a used cartridge will be pumped back into base " 21123"storage upon the dropship's return. However, once they've been used, these " 21124"cartridges have to be disposed of by a chemohazard team, and we'll have to " 21125"manufacture replacements. They cannot be reused due to deuterium " 21126"contamination.\n" 21127"\n" 21128"--Cdr. Navarre" 21129 21130#: ../base/ufos/msgid/weapons.ufo:1237 21131#, fuzzy 21132msgid "" 21133"This is one of several proposals I'm submitting for the research and " 21134"development of new laser weaponry. Each of these will have to be developed " 21135"separately due to the size differences, power levels and complexity of the " 21136"systems involved.\n" 21137"\n" 21138"In order to power our deuterium-fluoride laser weaponry, we need to design a " 21139"magazine that can safely store a lot of different hazardous materials. " 21140"Ethylene, nitrogen trifluoride, helium and deuterium -- three of which are " 21141"toxic compounds -- have to be kept in separate pressurised compartments, " 21142"under complete control at all times. If these materials were allowed to mix, " 21143"it would be what we engineers call a 'Bad Thing'.\n" 21144"\n" 21145"We already have a basic design that should overcome these problems, but we " 21146"need lab facilities and funding in order to test it, prototype it and build " 21147"it to UN safety spec. It's drudge work, but it has to be done in order to " 21148"make our lasers safe to use on the battlefield. I'm not prepared to risk " 21149"poisoning our own troops with deuterium gas by cutting corners. We need " 21150"proper magazines if we're going to use our new laser weapons.\n" 21151"\n" 21152"Please approve this program as soon as you can, Commander.\n" 21153"\n" 21154"Cdr. Navarre" 21155msgstr "" 21156"This is one of several proposals I'm submitting for the research and " 21157"development of new laser weaponry. Each of these will have to be developed " 21158"separately due to the size differences, power levels and complexity of the " 21159"systems involved.\n" 21160"\n" 21161"In order to power our deuterium-fluoride laser weaponry, we need to design a " 21162"magazine that can safely store a lot of different hazardous materials. " 21163"Ethylene, nitrogen trifluoride, helium and deuterium -- three of which are " 21164"toxic compounds -- have to be kept in separate pressurised compartments, " 21165"under complete control at all times. If these materials were allowed to mix, " 21166"it would be what we engineers call a 'Bad Thing'.\n" 21167"\n" 21168"We already have a basic design that should overcome these problems, but we " 21169"need lab facilities and funding in order to test it, prototype it and build " 21170"it to UN safety spec. It's drudge work, but it has to be done in order to " 21171"make our lasers safe to use on the battlefield. I'm not prepared to risk " 21172"poisoning our own troops with deuterium gas by cutting corners. We need " 21173"proper magazines if we're going to use our new laser weapons.\n" 21174"\n" 21175"Please approve this program as soon as you can, Commander.\n" 21176"\n" 21177"--Cdr. Navarre" 21178 21179#: ../base/ufos/msgid/weapons.ufo:1283 21180#, fuzzy 21181msgid "" 21182"Technical Specifications: Medikit\n" 21183"\n" 21184"CLASSIFIED LEVEL YELLOW\n" 21185"\n" 21186"PHALANX Extraterrestrial Response Unit\n" 21187"\n" 21188"Technical Document, Delta Clearance\n" 21189"\n" 21190"Filed: 19 March 2084\n" 21191"\n" 21192"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " 21193"Operations Command\n" 21194"\n" 21195"\n" 21196"\n" 21197"Overview\n" 21198"\n" 21199"In the past, the application of first aid and field surgery in hostile " 21200"situations required specially-trained combat medics and surgeons who could " 21201"handle the stresses of saving lives under fire. Troops who saw their friends " 21202"being hit usually had no choice but to keep fighting and hope the medics " 21203"would arrive in time -- that is, if they didn't freeze or panic or make some " 21204"futile attempt at a field dressing without ability or materials. If the " 21205"wounded survived at all, they'd still be out of action for weeks or months " 21206"at a time.\n" 21207"\n" 21208"This may have been a workable strategy in the trenches of World War 2, but " 21209"it isn't any longer. Waiting for a medic to arrive on the scene can " 21210"contribute to the death of a soldier who might have been saved by immediate " 21211"aid. The prompt application of trauma medicine needs to be made as quick and " 21212"easy as possible so that any soldier can provide life-saving effort with " 21213"minimal training. This is where the modern medikit comes in.\n" 21214"\n" 21215"Every medikit contains an onboard computer that can diagnose injuries via " 21216"directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, " 21217"measure blood pressure and heart rate, and even calculate the soldier's " 21218"combat effectiveness based on his or her individual record (stored in a " 21219"small subdermal chip for medical, locational and identification purposes). " 21220"All this information can be shown in a small hologram or displayed directly " 21221"to a soldier's helmet information system. At the same time the medikit can " 21222"deploy a number of drugs and sterile surgical tools for emergency " 21223"operations, cauterise wounds via a special heating iron, and -- most " 21224"importantly -- apply its store of nanorobots to a wound.\n" 21225"\n" 21226"The old idea of medical nanobots was first put into practice by Vietnamese " 21227"researchers thirty years ago. Today, medicine without them is almost " 21228"unthinkable. Nanobots are tiny robots several micrometres in diameter which " 21229"can be programmed to perform specific tasks on the fly. They will quickly " 21230"sterilise a wound and seal ruptured arteries, alert the medikit operator " 21231"about any internal bleeding, request suction at appropriate places, patch up " 21232"bowel or stomach punctures, revive or remove necrotic tissue, and repair " 21233"nerve damage. They dissolve harmlessly in the victim's bloodstream once " 21234"their battery runs out, which lasts no longer than 10 to 15 seconds, often " 21235"not long enough to stabilise heavily-wounded troops. Two or more doses of " 21236"nanobots may be required. Any number of doses can be applied and metabolised " 21237"with no ill effects.\n" 21238"\n" 21239"This technology is the most important breakthrough in trauma surgery ever " 21240"made. It can do everything except regenerate tissue. If more attention is " 21241"required -- for example when a vital organ is hit, or a bullet is lodged in " 21242"a critical place -- the medikit provides equipment and detailed instructions " 21243"for the soldier to follow. It can never replace the operating room, but it's " 21244"as close to a portable hospital as we'll ever get.\n" 21245"\n" 21246"\n" 21247"Recommended Doctrine\n" 21248"\n" 21249"All our soldiers have been trained in the use of the medikit. In fact, in an " 21250"ideal situation, every soldier would carry one for immediate use -- but I " 21251"recognise that our troops have a limited carrying capacity. All major wounds " 21252"should be treated without delay to prevent complications and further risk to " 21253"the injured soldier. If the victim can still walk, she should retreat from " 21254"the firefight and seek cover in order to safely receive treatment by a " 21255"comrade.\n" 21256"\n" 21257"The medikit's onboard pharmacy can also be used to revive unconscious " 21258"soldiers. If this is done, please take care to remove the revived troop from " 21259"the line of fire as soon as possible and proceed with further treatment from " 21260"a safe position. The medic herself may be forced to engage approaching " 21261"targets to enable the patient's escape; this is acceptable practice, but " 21262"please supply the medic with adequate covering fire. Trading one soldier's " 21263"life for another does not make for good battlefield mathematics.\n" 21264"\n" 21265"Once a wounded soldier makes it back to base alive, our medical team will " 21266"take over treatment. The risk of anyone succumbing to battlefield trauma " 21267"while in a PHALANX ward is less than one percent, and as near to zero as we " 21268"can make it.\n" 21269"\n" 21270"\n" 21271"Addenda\n" 21272"\n" 21273"Medikits come with three prepared treatment capabilities. Apply First Aid " 21274"will treat a soldier's wounds, stemming the blood loss of a wound in an " 21275"effort to keep them alive. It will restore a small amount of health, but " 21276"soldiers will need to recover back at base.\n" 21277"\n" 21278"Stimulants can be used to revive a soldier who has fallen unconcious as a " 21279"result of being stunned or gassed.\n" 21280"\n" 21281"Antipsychotics will provide an injection of endorphins. Many desperate " 21282"commanders have found it useful to boost morale during highly stressful " 21283"engagements." 21284msgstr "" 21285"Technical Specifications: Medikit\n" 21286"\n" 21287"CLASSIFIED LEVEL YELLOW\n" 21288"\n" 21289"PHALANX Extraterrestrial Response Unit\n" 21290"\n" 21291"Technical Document, Delta Clearance\n" 21292"\n" 21293"Filed: 19 March 2084\n" 21294"\n" 21295"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic " 21296"Operations Command\n" 21297"\n" 21298"\n" 21299"\n" 21300"Overview\n" 21301"\n" 21302"In the past, the application of first aid and field surgery in hostile " 21303"situations required specially-trained combat medics and surgeons who could " 21304"handle the stresses of saving lives under fire. Troops who saw their friends " 21305"being hit usually had no choice but to keep fighting and hope the medics " 21306"would arrive in time -- that is, if they didn't freeze or panic or make some " 21307"futile attempt at a field dressing without ability or materials. If the " 21308"wounded survived at all, they'd still be out of action for weeks or months " 21309"at a time.\n" 21310"\n" 21311"This may have been a workable strategy in the trenches of World War 2, but " 21312"it isn't any longer. Waiting for a medic to arrive on the scene can " 21313"contribute to the death of a soldier who might have been saved by immediate " 21314"aid. The prompt application of trauma medicine needs to be made as quick and " 21315"easy as possible so that any soldier can provide life-saving effort with " 21316"minimal training. This is where the modern medikit comes in.\n" 21317"\n" 21318"Every medikit contains an onboard computer that can diagnose injuries via " 21319"directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, " 21320"measure blood pressure and heart rate, and even calculate the soldier's " 21321"combat effectiveness based on his or her individual record (stored in a " 21322"small subdermal chip for medical, locational and identification purposes). " 21323"All this information can be shown in a small hologram or displayed directly " 21324"to a soldier's helmet information system. At the same time the medikit can " 21325"deploy a number of drugs and sterile surgical tools for emergency " 21326"operations, cauterise wounds via a special heating iron, and -- most " 21327"importantly -- apply its store of nanorobots to a wound.\n" 21328"\n" 21329"The old idea of medical nanobots was first put into practice by Vietnamese " 21330"researchers thirty years ago. Today, medicine without them is almost " 21331"unthinkable. Nanobots are tiny robots several micrometres in diameter which " 21332"can be programmed to perform specific tasks on the fly. They will quickly " 21333"sterilise a wound and seal ruptured arteries, alert the medikit operator " 21334"about any internal bleeding, request suction at appropriate places, patch up " 21335"bowel or stomach punctures, revive or remove necrotic tissue, and repair " 21336"nerve damage. They dissolve harmlessly in the victim's bloodstream once " 21337"their battery runs out, which lasts no longer than 10 to 15 seconds, often " 21338"not long enough to stabilise heavily-wounded troops. Two or more doses of " 21339"nanobots may be required. Any number of doses can be applied and metabolised " 21340"with no ill effects.\n" 21341"\n" 21342"This technology is the most important breakthrough in trauma surgery ever " 21343"made. It can do everything except regenerate tissue. If more attention is " 21344"required -- for example when a vital organ is hit, or a bullet is lodged in " 21345"a critical place -- the medikit provides equipment and detailed instructions " 21346"for the soldier to follow. It can never replace the operating room, but it's " 21347"as close to a portable hospital as we'll ever get.\n" 21348"\n" 21349"\n" 21350"Recommended Doctrine\n" 21351"\n" 21352"All our soldiers have been trained in the use of the medikit. In fact, in an " 21353"ideal situation, every soldier would carry one for immediate use -- but I " 21354"recognise that our troops have a limited carrying capacity. All major wounds " 21355"should be treated without delay to prevent complications and further risk to " 21356"the injured soldier. If the victim can still walk, she should retreat from " 21357"the firefight and seek cover in order to safely receive treatment by a " 21358"comrade.\n" 21359"\n" 21360"The medikit's onboard pharmacy can also be used to revive unconscious " 21361"soldiers. If this is done, please take care to remove the revived troop from " 21362"the line of fire as soon as possible and proceed with further treatment from " 21363"a safe position. The medic herself may be forced to engage approaching " 21364"targets to enable the patient's escape; this is acceptable practice, but " 21365"please supply the medic with adequate covering fire. Trading one soldier's " 21366"life for another does not make for good battlefield mathematics.\n" 21367"\n" 21368"Once a wounded soldier makes it back to base alive, our medical team will " 21369"take over treatment. The risk of anyone succumbing to battlefield trauma " 21370"while in a PHALANX ward is less than one percent, and as near to zero as we " 21371"can make it.\n" 21372"\n" 21373"\n" 21374"Addenda\n" 21375"\n" 21376"None." 21377 21378#: ../base/ufos/msgid/weapons.ufo:1301 21379#, fuzzy 21380msgid "" 21381"When the aliens need a sidearm, they don't screw around.\n" 21382"\n" 21383"This plasma pistol is a nasty piece of work, Commander. Its operation is " 21384"extremely complex and inventive, requiring a great deal of technical skill " 21385"to create. The power pack alone is hundreds of years ahead of our " 21386"technology. It stores enough power to heat several charges of hydrogen to a " 21387"plasmatic state inside the miniature fusion chamber, which are expelled as " 21388"plasma using the ionised particles' own velocity.\n" 21389"\n" 21390"Unlike human firearms, the projectiles themselves are not stored in a " 21391"magazine or reservoir. They are generated inside the pistol from hydrogen " 21392"contained in the magazine, powered by the magazine's power-pack. Once the " 21393"plasma is heated, a thin film of liquid plastic is created between the two " 21394"'spinnerets' located vertically opposite each other in front of the grip. " 21395"The plasma particles are then rapidly fired into the film so that the " 21396"plastic deforms into an orb or 'bolt'. The plastic contains and protects the " 21397"plasma, keeping it from dispersing until it reaches the target. By the time " 21398"a bolt reaches the target, the inside of the plastic will be so eaten away " 21399"that it will burst upon impact like a soap bubble, splashing its payload " 21400"across the target. The maximum range of a pistol bolt -- the point it can " 21401"reach before the plasma eats into open air and disperses -- is approximately " 21402"20 metres.\n" 21403"\n" 21404"A bolt fired from the plasma pistol is so hot that even a near-miss can be " 21405"lethal. The effects on a victim are truly horrific; I will try to list them " 21406"all here.\n" 21407"\n" 21408"Any unarmoured human sprayed with this plasma will suffer extreme pain and " 21409"injuries all across the splash zone. Adipose (fatty) tissue will melt like " 21410"water. Blood and other bodily fluids boil in place. The plasma will actually " 21411"eat its way into a human body, causing bone-deep charring in a large region " 21412"around the splash zone. A large chunk of the body will be literally burnt to " 21413"a crisp.\n" 21414"\n" 21415"Any kind of tough fabric will provide some protection against a plasma hit. " 21416"High-tech armour in particular will disperse the heat as best it can, and " 21417"will resist the burning plasma for a time. Hopefully this will be enough " 21418"time to allow air-cooling to take place, bringing the plasma down to non-" 21419"lethal temperatures.\n" 21420"\n" 21421"I won't pretend to know how the aliens managed to squeeze all this stuff " 21422"into a pistol, but it does look as though they've made the same tradeoffs " 21423"between power and size that we have done with our handguns. It's almost " 21424"certain that larger, more powerful versions of these weapons exist and will " 21425"appear against us in this war. However, my team and I have figured out the " 21426"control scheme of the pistols, and we've written an appropriate field manual " 21427"for human use. Our soldiers will now be able to employ the plasma pistol in " 21428"a combat scenario as they would any other weapon.\n" 21429"\n" 21430"Cdr. Navarre" 21431msgstr "" 21432"When the aliens need a sidearm, they don't screw around.\n" 21433"\n" 21434"This plasma pistol is a nasty piece of work, Commander. Its operation is " 21435"extremely complex and inventive, requiring a great deal of technical skill " 21436"to create. The power pack alone is hundreds of years ahead of our " 21437"technology. It stores enough power to heat several charges of hydrogen to a " 21438"plasmatic state inside the miniature fusion chamber, which are expelled as " 21439"plasma using the ionised particles' own velocity.\n" 21440"\n" 21441"Unlike human firearms, the projectiles themselves are not stored in a " 21442"magazine or reservoir. They are generated inside the pistol from hydrogen " 21443"contained in the magazine, powered by the magazine's power-pack. Once the " 21444"plasma is heated, a thin film of liquid plastic is created between the two " 21445"'spinnerets' located vertically opposite each other in front of the grip. " 21446"The plasma particles are then rapidly fired into the film so that the " 21447"plastic deforms into an orb or 'bolt'. The plastic contains and protects the " 21448"plasma, keeping it from dispersing until it reaches the target. By the time " 21449"a bolt reaches the target, the inside of the plastic will be so eaten away " 21450"that it will burst upon impact like a soap bubble, splashing its payload " 21451"across the target. The maximum range of a pistol bolt -- the point it can " 21452"reach before the plasma eats into open air and disperses -- is approximately " 21453"20 metres.\n" 21454"\n" 21455"A bolt fired from the plasma pistol is so hot that even a near-miss can be " 21456"lethal. The effects on a victim are truly horrific; I will try to list them " 21457"all here.\n" 21458"\n" 21459"Any unarmoured human sprayed with this plasma will suffer extreme pain and " 21460"injuries all across the splash zone. Adipose (fatty) tissue will melt like " 21461"water. Blood and other bodily fluids boil in place. The plasma will actually " 21462"eat its way into a human body, causing bone-deep charring in a large region " 21463"around the splash zone. A large chunk of the body will be literally burnt to " 21464"a crisp.\n" 21465"\n" 21466"Any kind of tough fabric will provide some protection against a plasma hit. " 21467"High-tech armour in particular will disperse the heat as best it can, and " 21468"will resist the burning plasma for a time. Hopefully this will be enough " 21469"time to allow air-cooling to take place, bringing the plasma down to non-" 21470"lethal temperatures.\n" 21471"\n" 21472"I won't pretend to know how the aliens managed to squeeze all this stuff " 21473"into a pistol, but it does look as though they've made the same tradeoffs " 21474"between power and size that we have done with our handguns. It's almost " 21475"certain that larger, more powerful versions of these weapons exist and will " 21476"appear against us in this war. However, my team and I have figured out the " 21477"control scheme of the pistols, and we've written an appropriate field manual " 21478"for human use. Our soldiers will now be able to employ the plasma pistol in " 21479"a combat scenario as they would any other weapon.\n" 21480"\n" 21481"--Cdr. Navarre" 21482 21483#: ../base/ufos/msgid/weapons.ufo:1311 21484#, fuzzy 21485msgid "" 21486"Commander, we've recovered the first alien plasma weapon of the war. I don't " 21487"need to tell you how important this is. The alien armaments are highly-" 21488"advanced, powerful and extremely lethal; we must figure out how they work in " 21489"order to arm and armour ourselves against them.\n" 21490"\n" 21491"The alien plasma weapons represent a curious application of the plasma-" 21492"thrower concept, which was previously believed to be unfeasible as a " 21493"battlefield weapon. I would very much like to figure out how it works. My " 21494"team and I are confident that -- with enough time and proper safety " 21495"procedures -- we can hammer out the plasma pistol's function and controls " 21496"and write a small operational manual; our soldiers could actually use the " 21497"aliens' weapons against them!\n" 21498"\n" 21499"Of course, this program will need your approval for lab time and funding.\n" 21500"\n" 21501"Cdr. Navarre" 21502msgstr "" 21503"Commander, we've recovered the first alien plasma weapon of the war. I don't " 21504"need to tell you how important this is. The alien armaments are highly-" 21505"advanced, powerful and extremely lethal; we must figure out how they work in " 21506"order to arm and armour ourselves against them.\n" 21507"\n" 21508"The alien plasma weapons represent a curious application of the plasma-" 21509"thrower concept, which was previously believed to be unfeasible as a " 21510"battlefield weapon. I would very much like to figure out how it works. My " 21511"team and I are confident that -- with enough time and proper safety " 21512"procedures -- we can hammer out the plasma pistol's function and controls " 21513"and write a small operational manual; our soldiers could actually use the " 21514"aliens' weapons against them!\n" 21515"\n" 21516"Of course, this program will need your approval for lab time and funding.\n" 21517"\n" 21518"--Cdr. Navarre" 21519 21520#: ../base/ufos/msgid/weapons.ufo:1323 21521msgid "" 21522"Commander, here's my report on our alien plasma blaster research.\n" 21523"\n" 21524"This is the heaviest member we've observed out of the plasma weapon family, " 21525"and it seems unlikely that they will get any larger. The plasma blaster is " 21526"made up of a thick containment plastic housing a heavy duty plasma chamber " 21527"capable of spitting out extremely thick bolts.\n" 21528"\n" 21529"It's capable of firing plasma bolts in single and burst modes but it seems " 21530"especially designed to fire what we're calling around the office the Ball of " 21531"Pain. A thick container of plasma that sprays especially widely on impact, " 21532"this special firing mode will be incredibly deadly in close quarters, where " 21533"accuracy can be sacrificed for sheer killing power.\n" 21534"\n" 21535"Lastly, we've mapped out the weapon's full control scheme for you, which is " 21536"documented in the attached field manual. This could be a significant upgrade " 21537"in power for our close weapons specialists, but it is probably not accurate " 21538"enough to be effective in mid-range engagements. I recommend you deploy it " 21539"immediately.\n" 21540"\n" 21541"Cdr. Navarre" 21542msgstr "" 21543 21544#: ../base/ufos/msgid/weapons.ufo:1331 21545#, fuzzy 21546msgid "" 21547"Commander, we've recovered an alien plasma blaster from the field. This is " 21548"an extremely powerful new plasma weapon that warrants immediate research.\n" 21549"\n" 21550"Please authorise this research program at your earliest convenience.\n" 21551"\n" 21552"Cdr. Navarre" 21553msgstr "" 21554"Commander, we've recovered an alien plasma blaster from the field. This is " 21555"an extremely powerful new plasma weapon that warrants immediate research. " 21556"Preliminary testing confirms that blaster shots tear right through our " 21557"Combat Armour and have a far longer range than the other plasma weapons " 21558"we've recovered.\n" 21559"\n" 21560"Please authorise this research program at your earliest convenience.\n" 21561"\n" 21562"--Cdr. Navarre" 21563 21564#: ../base/ufos/msgid/weapons.ufo:1349 21565#, fuzzy 21566msgid "" 21567"Commander, we've figured out the secrets of the alien weapon. I'm afraid the " 21568"news is not good.\n" 21569"\n" 21570"We were wrong to think of the plasma blade as a knife. In essence, it is a " 21571"one-shot anti-armour weapon, like the Panzerfaust of WW2, except designed to " 21572"kill armoured infantry and small vehicles rather than tanks.\n" 21573"\n" 21574"It's shaped like a knife handle with no blade. In place of the blade it has " 21575"a small black nozzle with a large plastic ring around it. There is no " 21576"visible trigger or activation button. Instead, it's armed by twisting the " 21577"handle, and subsequently fired by bringing the nozzle within several " 21578"centimetres of a reasonably flat surface. Only then does the plasma blade go " 21579"to work.\n" 21580"\n" 21581"The plastic ring around the nozzle ejects a charge of sticky foam which " 21582"hardens almost instantly to the strength of concrete. At this point the " 21583"weapon is locked firmly to the target and an airtight seal is created. There " 21584"is only vacuum between the nozzle and the target. All the while, a jet of " 21585"plasma has been heating up inside the handle, which is now let loose and " 21586"shot into the target at a fraction of the speed of light. Plasma and hot " 21587"shrapnel begin bouncing around inside the armour, tearing up circuits or " 21588"flesh.\n" 21589"\n" 21590"There is no armour that can withstand this weapon. If a proper seal is " 21591"achieved, the target has no hope of survival. The plasma blade's only saving " 21592"grace is that it's not very accurate. It can't be thrown effectively because " 21593"its chances of achieving a seal are very low. Planting one by hand has a " 21594"much higher chance of success. If an alien manages to rush our troops while " 21595"wielding a plasma blade, anything in the immediate area will be in danger. " 21596"All available fire should be brought to bear to neutralise the target before " 21597"it has the chance to hit anyone.\n" 21598"\n" 21599"This weapon frightens me, Commander. Its very existence implies a lot of " 21600"things. Combined with the aliens' usual pragmatism with regards to their own " 21601"lives, it says to me that they may be prepared to employ kamikaze tactics, " 21602"sacrificing their own lives just to kill one of us. 1 human for 1 alien is a " 21603"ratio that neither PHALANX nor humanity can possibly afford. Even if it was " 21604"closer to 10: 1 I still wouldn't fancy our chances. After all, how many of " 21605"them are there?\n" 21606"\n" 21607"I wish we'd never found the damned thing. I don't like where this war is " 21608"going.\n" 21609"\n" 21610"Cdr. Navarre" 21611msgstr "" 21612"Commander, we've figured out the secrets of the alien weapon. I'm afraid the " 21613"news is not good.\n" 21614"\n" 21615"We were wrong to think of the plasma blade as a knife. In essence, it is a " 21616"one-shot anti-armour weapon, like the Panzerfaust of WW2, except designed to " 21617"kill armoured infantry and small vehicles rather than tanks.\n" 21618"\n" 21619"It's shaped like a knife handle with no blade. In place of the blade it has " 21620"a small black nozzle with a large plastic ring around it. There is no " 21621"visible trigger or activation button. Instead, it's armed by twisting the " 21622"handle, and subsequently fired by bringing the nozzle within several " 21623"centimetres of a reasonably flat surface. Only then does the plasma blade go " 21624"to work.\n" 21625"\n" 21626"The plastic ring around the nozzle ejects a charge of sticky foam which " 21627"hardens almost instantly to the strength of concrete. At this point the " 21628"weapon is locked firmly to the target and an airtight seal is created. There " 21629"is only vacuum between the nozzle and the target. All the while, a jet of " 21630"plasma has been heating up inside the handle, which is now let loose and " 21631"shot into the target at a fraction of the speed of light. Plasma and hot " 21632"shrapnel begin bouncing around inside the armour, tearing up circuits or " 21633"flesh.\n" 21634"\n" 21635"There is no armour that can withstand this weapon. If a proper seal is " 21636"achieved, the target has no hope of survival. The plasma blade's only saving " 21637"grace is that it's not very accurate, and while it can be thrown, its " 21638"chances of achieving a seal when thrown are very slim. Planting one by hand " 21639"has a much higher chance of success. If an alien manages to rush our troops " 21640"while wielding a plasma blade, anything in the immediate area will be in " 21641"danger. All available fire should be brought to bear to neutralise the " 21642"target before it has the chance to hit anyone.\n" 21643"\n" 21644"This weapon frightens me, Commander. Its very existence implies a lot of " 21645"things. Combined with the aliens' usual pragmatism with regards to their own " 21646"lives, it says to me that they may be prepared to employ kamikaze tactics, " 21647"sacrificing their own lives just to kill one of us. 1 human for 1 alien is a " 21648"ratio that neither PHALANX nor humanity can possibly afford. Even if it was " 21649"closer to 10: 1 I still wouldn't fancy our chances. After all, how many of " 21650"them are there?\n" 21651"\n" 21652"I wish we'd never found the damned thing. I don't like where this war is " 21653"going.\n" 21654"\n" 21655"--Cdr. Navarre" 21656 21657#: ../base/ufos/msgid/weapons.ufo:1357 21658#, fuzzy 21659msgid "" 21660"Commander, our last tactical mission brought back a strange alien weapon in " 21661"the form of a plasma chamber with a handle. At least, we assume it's a " 21662"weapon; the shape seems to suggest some kind of plasma-based knife, though I " 21663"have no idea how this would work. We can't quite figure out how to turn it " 21664"on or what purpose it serves in the alien arsenal.\n" 21665"\n" 21666"More research is definitely required, Commander. Whenever we have a bit of " 21667"free lab time, I'd like a go at it.\n" 21668"\n" 21669"Cdr. Navarre" 21670msgstr "" 21671"Commander, our last tactical mission brought back a strange alien weapon in " 21672"the form of a plasma chamber with a handle. At least, we assume it's a " 21673"weapon; the shape seems to suggest some kind of plasma-based knife, though I " 21674"have no idea how this would work. We can't quite figure out how to turn it " 21675"on or what purpose it serves in the alien arsenal.\n" 21676"\n" 21677"More research is definitely required, Commander. Whenever we have a bit of " 21678"free lab time, I'd like a go at it.\n" 21679"\n" 21680"--Cdr. Navarre" 21681 21682#: ../base/ufos/msgid/weapons.ufo:1371 21683#, fuzzy 21684msgid "" 21685"Commander, our assessment of the alien plasma grenade is complete. Like all " 21686"the alien weapons, it's very nasty and very dangerous.\n" 21687"\n" 21688"The device is essentially made up of seven components: a casing, a trigger, " 21689"a battery, a timer, an explosive charge, a plasma chamber and a solid " 21690"hydrogen core. The casing is specially shaped to create a toroidal blast " 21691"zone around the grenade, concentrating power into a smaller area. The " 21692"battery is highly powerful and barely within our power to duplicate. The " 21693"trigger is of particular interest, because it contains a tiny thumbprint " 21694"scanner which verifies that the grenade is not being accidentally activated. " 21695"A legitimate (i.e. non-accidental) activation starts the timer countdown.\n" 21696"\n" 21697"Once the timer reaches zero, the battery unleashes its power, heating a core " 21698"of hydrogen to plasma in milliseconds. The explosive charge sends the " 21699"grenade tumbling into the air, and once the grenade achieves vertical " 21700"orientation and ideal height, the plasma chamber containment is switched " 21701"off. Rapid expansion of the plasma causes the casing to burst, spraying high-" 21702"velocity fragments and plasma particles all over the area of effect. Due to " 21703"the unstable nature of uncontained plasma, the grenade has a limited blast " 21704"radius, beyond which the plasma particles cool and slow down too much to be " 21705"dangerous. This radius is slightly larger than that of a standard human frag " 21706"grenade.\n" 21707"\n" 21708"Anything caught within the area of effect will be either severely injured or " 21709"dead.\n" 21710"\n" 21711"We've drawn up a set of blueprints that will allow our engineers to begin " 21712"immediate construction, and a manual to train our soldiers in its use. They " 21713"will now be able to use the plasma grenade as any other grenade in our " 21714"arsenal.\n" 21715"\n" 21716"Cdr. Navarre" 21717msgstr "" 21718"Commander, our assessment of the alien plasma grenade is complete. Like all " 21719"the alien weapons, it's very nasty and very dangerous.\n" 21720"\n" 21721"The device is essentially made up of seven components: a casing, a trigger, " 21722"a battery, a timer, an explosive charge, a plasma chamber and a solid " 21723"hydrogen core. The casing is specially shaped to create a toroidal blast " 21724"zone around the grenade, concentrating power into a smaller area. The " 21725"battery is highly powerful and barely within our power to duplicate. The " 21726"trigger is of particular interest, because it contains a tiny thumbprint " 21727"scanner which verifies that the grenade is not being accidentally activated. " 21728"A legitimate (i.e. non-accidental) activation starts the timer countdown. " 21729"The length of the countdown is variable depending on the number of seconds " 21730"that the trigger is held down, but it has a built-in safe minimum of three " 21731"seconds.\n" 21732"\n" 21733"Once the timer reaches zero, the battery unleashes its power, heating a core " 21734"of hydrogen to plasma in milliseconds. The explosive charge sends the " 21735"grenade tumbling into the air, and once the grenade achieves vertical " 21736"orientation and ideal height, the plasma chamber containment is switched " 21737"off. Rapid expansion of the plasma causes the casing to burst, spraying high-" 21738"velocity fragments and plasma particles all over the area of effect. Due to " 21739"the unstable nature of uncontained plasma, the grenade has a limited blast " 21740"radius, beyond which the plasma particles cool and slow down too much to be " 21741"dangerous. This radius is approximately 50% larger than that of a standard " 21742"human frag grenade.\n" 21743"\n" 21744"Anything caught within the area of effect will be either severely injured or " 21745"dead.\n" 21746"\n" 21747"We've drawn up a set of blueprints that will allow our Workshops to begin " 21748"immediate construction, and a manual to train our soldiers in its use. They " 21749"will now be able to use the plasma grenade as any other grenade in our " 21750"arsenal.\n" 21751"\n" 21752"--Cdr. Navarre" 21753 21754#: ../base/ufos/msgid/weapons.ufo:1381 21755#, fuzzy 21756msgid "" 21757"Commander, our last tac mission has brought back an alien plasma grenade. " 21758"This is a highly powerful grenade-type weapon that, once thrown, explodes in " 21759"a shower of superheated plasma. It's somewhat larger and appears to be a " 21760"good deal more dangerous than our standard frag grenades.\n" 21761"\n" 21762"We should examine this weapon to see how it works, what it's made of, and " 21763"how it's put together. Once we have those points figured out, we should be " 21764"able to replicate it for our own use.\n" 21765"\n" 21766"The project is ready for research, just waiting on your authorisation, " 21767"Commander.\n" 21768"\n" 21769"Cdr. Navarre" 21770msgstr "" 21771"Commander, our last tac mission has brought back an alien plasma grenade. " 21772"This is a highly powerful grenade-type weapon that, once thrown, explodes in " 21773"a shower of superheated plasma. It's somewhat larger and appears to be a " 21774"good deal more dangerous than our standard frag grenades.\n" 21775"\n" 21776"We should examine this weapon to see how it works, what it's made of, and " 21777"how it's put together. Once we have those points figured out, we should be " 21778"able to replicate it for our own use.\n" 21779"\n" 21780"The project is ready for research, just waiting on your authorisation, " 21781"Commander.\n" 21782"\n" 21783"--Cdr. Navarre" 21784 21785#: ../base/ufos/msgid/weapons.ufo:1397 21786#, fuzzy 21787msgid "" 21788"Commander, here's my report on our alien plasma rifle research.\n" 21789"\n" 21790"At its most basic level, the plasma rifle is little more than an upscaled " 21791"version of the plasma pistol. However, as any firearms fanatic will tell " 21792"you, pistols are pistols and rifles are rifles. Handguns are small, personal " 21793"defence weapons. Rifles are weapons of war. The disparity in power is " 21794"remarkable.\n" 21795"\n" 21796"Rifle plasma is over 20% hotter than pistol plasma and capable of burning " 21797"through even heavy armour. The plastic globes containing the rifle's plasma " 21798"shots are much thicker than the pistol's, only beginning to disintegrate at " 21799"distances between 80-100m. This is a short maximum range for a general-" 21800"purpose assault rifle, but ideal for urban infantry engagements and other " 21801"close-quarters work. The bolts do not suffer from projectile drop and " 21802"they're far too massive to be affected by wind conditions. This makes the " 21803"plasma rifle highly accurate at all ranges.\n" 21804"\n" 21805"The scariest new feature of this weapon is the fact that it is capable of " 21806"automatic fire. Its rate of fire on full-auto may not be very high -- " 21807"approx. 180 rounds per minute -- and the recoil is difficult to handle, but " 21808"it more than makes up for these failings with sheer power. Two or three " 21809"solid plasma rifle hits are usually all it takes to kill a human in light or " 21810"medium-grade armour. An unarmoured soldier has no hope at all.\n" 21811"\n" 21812"We've figured out the controls on the rifle and written up a manual for " 21813"field use. Our troops should be able to make good use of it.\n" 21814"\n" 21815"There can be no doubt that this weapon was designed and manufactured for " 21816"war, and not in any defensive capacity. The aliens clearly know armed " 21817"conflict very well. The rifle's power and lethality do not imply that they " 21818"invaded us because of some mistake or misunderstanding. They came to Earth " 21819"with a plan, Commander, and that really scares me.\n" 21820"\n" 21821"Cdr. Navarre" 21822msgstr "" 21823"Commander, here's my report on our alien plasma rifle research.\n" 21824"\n" 21825"At its most basic level, the plasma rifle is little more than an upscaled " 21826"version of the plasma pistol. However, as any firearms fanatic will tell " 21827"you, pistols are pistols and rifles are rifles. Handguns are small, personal " 21828"defence weapons. Rifles are weapons of war. The disparity in power is " 21829"remarkable.\n" 21830"\n" 21831"Rifle plasma is over 20% hotter than pistol plasma and capable of burning " 21832"through even heavy armour. The plastic globes containing the rifle's plasma " 21833"shots are much thicker than the pistol's, only beginning to disintegrate at " 21834"distances between 80-100m. This is a short maximum range for a general-" 21835"purpose assault rifle, but ideal for urban infantry engagements and other " 21836"close-quarters work. The bolts do not suffer from projectile drop and " 21837"they're far too massive to be affected by wind conditions. This makes the " 21838"plasma rifle highly accurate at all ranges.\n" 21839"\n" 21840"The scariest new feature of this weapon is the fact that it is capable of " 21841"automatic fire. Its rate of fire on full-auto may not be very high -- " 21842"approx. 180 rounds per minute -- and the recoil is difficult to handle, but " 21843"it more than makes up for these failings with sheer power. Two or three " 21844"solid plasma rifle hits are usually all it takes to kill a human in light or " 21845"medium-grade armour. An unarmoured soldier has no hope at all.\n" 21846"\n" 21847"We've figured out the controls on the rifle and written up a manual for " 21848"field use. Our troops should be able to make good use of it.\n" 21849"\n" 21850"There can be no doubt that this weapon was designed and manufactured for " 21851"war, and not in any defensive capacity. The aliens clearly know armed " 21852"conflict very well. The rifle's power and lethality do not imply that they " 21853"invaded us because of some mistake or misunderstanding. They came to Earth " 21854"with a plan, Commander, and that really scares me.\n" 21855"\n" 21856"--Cdr. Navarre" 21857 21858#: ../base/ufos/msgid/weapons.ufo:1403 21859#, fuzzy 21860msgid "" 21861"Commander, my department is ready to begin studying the recovered alien " 21862"plasma rifle. This is a highly dangerous and versatile weapon, vastly " 21863"outstripping the plasma pistol in range and power; something we should try " 21864"to put into the hands of our own soldiers ASAP. Please approve lab time and " 21865"funding as soon as our schedule permits.\n" 21866"\n" 21867"Cdr. Navarre" 21868msgstr "" 21869"Commander, my department is ready to begin studying the recovered alien " 21870"plasma rifle. This is a highly dangerous and versatile weapon, vastly " 21871"outstripping the plasma pistol in range and power; something we should try " 21872"to put into the hands of our own soldiers ASAP. Please approve lab time and " 21873"funding as soon as our schedule permits.\n" 21874"\n" 21875"--Cdr. Navarre" 21876 21877#: ../base/ufos/msgid/weapons.ufo:1415 21878msgid "" 21879"Commander, we've finished drawing up the specs for the Encased Plasma Ammo. " 21880"We've got design documents in place for your engineers to build new ammo " 21881"cartridges for the Assault Rifle, Machine Gun and SR-1 Sniper Rifle.\n" 21882"\n" 21883"The Encased Plasma Ammo is essentially a shape charge miniaturized to fit " 21884"inside of a traditional rifle. It consists of a small plasma core, a tip " 21885"that fragments on impact and a soft outer casing. When the bullet hits its " 21886"target, the tip fragments and the small plasma core slams into the armour. " 21887"The speed of the blow causes the soft outer casing to deform, creating a " 21888"sealed shell around the plasma core and trapping the heat so that it burns " 21889"through the armour.\n" 21890"\n" 21891"The amount of plasma in the tip is, of course, much smaller than that " 21892"delivered by the aliens' plasma weaponry. But because the heat of the plasma " 21893"is able to penetrate its target, much more of its heat is transferred, " 21894"causing horrific wounding.\n" 21895"\n" 21896"Get this ammo into the field as soon as possible, sir. You won't regret it.\n" 21897"\n" 21898"Cdr. Navarre" 21899msgstr "" 21900 21901#: ../base/ufos/msgid/weapons.ufo:1425 21902msgid "" 21903"Commander, our research on the plasma blade has given us an idea for a suite " 21904"of advanced ammo that could restore the stopping power of our traditional " 21905"weaponry.\n" 21906"\n" 21907"As you know, the alien armour we're facing in the field is especially well " 21908"adapted to protect against plasma weaponry. Because the plasma bursts " 21909"inflict their damage by melting a target, the alien materials are designed " 21910"to deflect the heat long enough for the plasma bursts to burn out. But the " 21911"enormous power of the plasma blade lies in its ability to trap the heat of " 21912"the plasma and redirect it at the target. It can't be diffused.\n" 21913"\n" 21914"We want to do the same thing -- on a much smaller scale -- for ammo " 21915"cartridges that would fit into our assault rifles, machine guns and sniper " 21916"rifles. Give us some time to work out the details, sir, and I'm confident we " 21917"can return with an attractive upgrade to our capabilities on the " 21918"battlefield.\n" 21919"\n" 21920"Cdr. Navarre" 21921msgstr "" 21922 21923#: ../base/ufos/msgid/weapons.ufo:1441 21924#, fuzzy 21925msgid "" 21926"Commander, we've finished analysing the alien needler gun, and I've prepared " 21927"a threat assessment and technical overview for you.\n" 21928"\n" 21929"As I mentioned in my research proposal, the needler is indeed a type of " 21930"rifle, but an unusual one. Like a machine gun, it is designed to saturate a " 21931"target with projectiles, but it takes this concept much further. It vomits " 21932"out hundreds and hundreds of ultra-fast silicon steel needles which can " 21933"easily tear apart a target.\n" 21934"\n" 21935"The needles are fired by a fast-changing magnetic field inside the barrel, " 21936"hooked up to a feed mechanism that injects thousands of needles a minute " 21937"into the barrel. This creates a near-constant stream of fire which lasts for " 21938"as long as you hold down the trigger and the magazine holds out. Unlike " 21939"bullets, these needles have a practically flat trajectory from muzzle to " 21940"target. They punch through most armour like it doesn't exist. They're so low " 21941"in mass that there's little appreciable recoil when firing. They are easily " 21942"knocked off course for the same reason, but so many needles are put down " 21943"range that even distant shots are likely to make some contact with the " 21944"enemy.\n" 21945"\n" 21946"One of the main components that caught my attention is the powerful " 21947"electromagnet array. It's laid out as a 'coilgun', many electromagnetic " 21948"coils wrapped around the barrel, a method we'd previously thought to be too " 21949"energy-inefficient to use on the battlefield. The aliens seem to have made " 21950"it viable through clever use of superconductors and alien engineering. We " 21951"may be able to adapt this technology to our own EM weapons research. I've " 21952"put a new research proposal in your queue along these lines.\n" 21953"\n" 21954"The Needler's electromagnet array makes it much heavier than the average " 21955"rifle, which could reduce the effectiveness of some of our troops. But given " 21956"its deadly power, I'm sure more than a few of our boys will gladly shed some " 21957"other equipment to carry the Needler into battle.\n" 21958"\n" 21959"Equipped with a bipod for prone firing and a very large magazine, the " 21960"needler is a serious threat to our troops. Snipers can inflict serious " 21961"casualties on exposed troops and we cannot afford the losses. If a needler " 21962"is spotted, our soldiers will have to make optimal use of cover and try to " 21963"flank whilst staying out of sight. A direct assault on an entrenched needler " 21964"gun will likely prove suicidal and I don't recommend anyone to try it, " 21965"Commander.\n" 21966"\n" 21967"Cdr. Navarre" 21968msgstr "" 21969"Commander, we've finished analysing the alien needler gun, and I've prepared " 21970"a threat assessment and technical overview for you.\n" 21971"\n" 21972"As I mentioned in my research proposal, the needler is indeed a type of " 21973"sniper rifle, but an unusual one. It ignores the normal concept of firing " 21974"powerful slugs to make single, long-range kills. Instead it vomits out " 21975"hundreds and hundreds of ultra-fast silicon steel needles which can easily " 21976"tear apart a target at any range.\n" 21977"\n" 21978"The needles are fired by a fast-changing magnetic field inside the barrel, " 21979"hooked up to a feed mechanism that injects thousands of needles a minute " 21980"into the barrel. This creates a near-constant stream of fire which lasts for " 21981"as long as you hold down the trigger and the magazine holds out. Unlike " 21982"bullets, these needles have a practically flat trajectory from muzzle to " 21983"target. They punch through most armour like it doesn't exist. They're so low " 21984"in mass that there's little appreciable recoil when firing, giving them " 21985"excellent accuracy, but at the same time thin enough to avoid being overly " 21986"affected by weather. Wind, rain and physical obstructions can knock some of " 21987"the needles off course but not enough to make the weapon much less " 21988"effective.\n" 21989"\n" 21990"One of the main components that caught my attention is the powerful " 21991"electromagnet array. It's laid out as a 'coilgun', many electromagnetic " 21992"coils wrapped around the barrel, a method we'd previously thought to be too " 21993"energy-inefficient to use on the battlefield. The aliens seem to have made " 21994"it viable through clever use of superconductors and alien engineering. We " 21995"may be able to adapt this technology to our own EM weapons research, I'll " 21996"take a closer look and get back to you when I have anything concrete.\n" 21997"\n" 21998"Instead of an ordinary top-mounted sniper scope, the aliens have " 21999"incorporated a highly effective holographic aiming mechanism and rangefinder " 22000"which projects directly in front of the user's leading eye. Targets are " 22001"shown with absolute clarity at any range, the sight automatically " 22002"compensates for natural body motions, and it will even tell the user the " 22003"exact chances of scoring a hit at any time. We've run this thing by our own " 22004"troops and -- once they got used to it -- the alien holo-sight was the " 22005"preferred choice by an amazing 100% compared to our own scopes. If we can " 22006"adapt and duplicate this sight in a self-contained package, we could create " 22007"the ultimate aiming unit to use on any of our rifles, possibly even some " 22008"handguns.\n" 22009"\n" 22010"Equipped with a bipod for prone firing and a very large magazine, the " 22011"needler is a serious threat to our troops. Snipers can inflict serious " 22012"casualties on exposed troops and we cannot afford the losses. If a needler " 22013"is spotted, our soldiers will have to make optimal use of cover and try to " 22014"flank whilst staying out of sight. A direct assault on an entrenched needler " 22015"gun will likely prove suicidal and I don't recommend anyone to try it, " 22016"Commander.\n" 22017"\n" 22018"--Cdr. Navarre" 22019 22020#: ../base/ufos/msgid/weapons.ufo:1449 22021#, fuzzy 22022msgid "" 22023"Commander, it seems we've recovered a new alien weapon, some kind of fully-" 22024"automatic rifle that fires masses of paper-thin needles made from silicon " 22025"steel. Preliminary testing shows that the needles are virtually unaffected " 22026"by ordinary body armour and will pass through most surfaces without even " 22027"slowing down. It's a very interesting design and we'd like to figure out " 22028"exactly how it's meant to work.\n" 22029"\n" 22030"Please authorise this program at your convenience, Commander.\n" 22031"\n" 22032"Cdr. Navarre" 22033msgstr "" 22034"Commander, it seems we've recovered a new alien weapon, some kind of fully-" 22035"automatic sniper rifle that fires masses of paper-thin needles made from " 22036"silicon steel. Preliminary testing shows that the needles are virtually " 22037"unaffected by ordinary body armour and will pass through most surfaces " 22038"without even slowing down. It's a very interesting design and we'd like to " 22039"figure out exactly how it's meant to work.\n" 22040"\n" 22041"Please authorise this program at your convenience, Commander.\n" 22042"\n" 22043"--Cdr. Navarre" 22044 22045#: ../base/ufos/msgid/weapons.ufo:1461 22046msgid "" 22047"Commander, here's my report on the new Heavy Needler we're encountering.\n" 22048"\n" 22049"As we suspected, there are few technological advancements in this weapon. It " 22050"is larger, heavier, and capable of putting out more needles at a faster " 22051"rate. But don't let its simplicity fool you. This is an extraordinarily " 22052"deadly weapon, made all the worse by the spray of needles so often knocked " 22053"off course. It will rip apart its target and probably anyone unlucky enough " 22054"to be caught in the crossfire.\n" 22055"\n" 22056"This weapon is so heavy only our strongest soldiers may be able to use it " 22057"effectively. It's weight exceeds that of any other weapon we've seen, a real " 22058"problem for us in turning this thing back on the enemy. But if you can find " 22059"a soldier capable of lugging it into combat, you'll probably be happy for " 22060"the extra power.\n" 22061"\n" 22062"Finally, I'd like to bring up one more thing. We believe this rifle may have " 22063"been rapidly developed very recently, maybe even in the last few months. " 22064"Parts of the Heavy Needlers' design look rushed. It's clear this weapon was " 22065"developed and thrust upon their fighters as quickly as possible. This leads " 22066"us to suspect that they are actively prototyping and deploying new weaponry, " 22067"not just calling up more deadlier forces. In short, we are in an arms race " 22068"with the alien horde and we are not winning.\n" 22069"\n" 22070"Cdr. Navarre" 22071msgstr "" 22072 22073#: ../base/ufos/msgid/weapons.ufo:1467 22074msgid "" 22075"Commander, we've recovered a new alien weapon that appears to be a larger " 22076"version of the Needler. Please let my men take a look as soon as possible.\n" 22077"\n" 22078"Cdr. Navarre" 22079msgstr "" 22080"사령관님, 니들러의 대형 버전인 것으로 보이는 새로운 외계인 무기를 입수했습니" 22081"다. 제 연구원들이 최대한 빨리 검토할 수 있도록 해주십시오.\n" 22082"\n" 22083"나바르 중령" 22084 22085#: ../base/ufos/msgid/weapons.ufo:1481 22086#, fuzzy 22087msgid "" 22088"Commander, I'd like to present you with the finished plans and prototype for " 22089"our Coilgun.\n" 22090"\n" 22091"Combining an alien-inspired power pack and coil arrangement with some of our " 22092"Bolter technology has solved many of the coilgun design's inherent problems. " 22093"A hundred years ago, the energy efficiency of coilguns measured less than " 22094"2%; meaning, the energy of the projectile at the time of impact was less " 22095"than 2% of the energy used to fire it. Even with today's technology coilgun " 22096"efficiency is limited to single digits, but the alien Needler manages " 22097"efficiency ratings as high as 70%. It may take us years to get to that " 22098"level, but with the Coilgun we've developed something that is both practical " 22099"and effective for the war effort.\n" 22100"\n" 22101"In order to get better acceleration out of the coils, we've created a new " 22102"kind of ammunition, based on the aliens' needle alloy. In shape it's a " 22103"fairly standard fin-stabilised penetrator inside a discarding sabot, but " 22104"it's made from materials never before seen on Earth. Discarding sabot rounds " 22105"are normally used for much larger calibres -- we've effectively scaled down " 22106"an anti-tank round -- but the armour-piercing potential is phenomenal, " 22107"higher than any other weapon we have. In fact, the Coilgun is now the " 22108"highest-calibre infantry weapon on the planet.\n" 22109"\n" 22110"Of course we've had to make some sacrifices -- high weight due to the coils " 22111"and electrical equipment contained in the barrel, low ammunition capacity " 22112"due to the high calibre, large and heavy magazines/power packs. Despite " 22113"this, I believe the Coilgun should replace most of our sniper rifles, as " 22114"it's proving difficult for our conventional weapons to compete with new " 22115"enemy armour designs.\n" 22116"\n" 22117"Move the Coilgun forward as our main long-range threat. The aliens will come " 22118"to fear it.\n" 22119"\n" 22120"Cdr. Navarre" 22121msgstr "" 22122"Commander, I'd like to present you with the finished plans and prototype for " 22123"our Coilgun.\n" 22124"\n" 22125"Combining an alien-inspired power pack and coil arrangement with some of our " 22126"Bolter technology has solved many of the coilgun design's inherent problems. " 22127"A hundred years ago, the energy efficiency of coilguns measured less than " 22128"2%; meaning, the energy of the projectile at the time of impact was less " 22129"than 2% of the energy used to fire it. Even with today's technology coilgun " 22130"efficiency is limited to single digits, but the alien Needler manages " 22131"efficiency ratings as high as 70%. It may take us years to get to that " 22132"level, but with the Coilgun we've developed something that is both practical " 22133"and effective for the war effort.\n" 22134"\n" 22135"In order to get better acceleration out of the coils, we've created a new " 22136"kind of ammunition, based on the aliens' needle alloy. In shape it's a " 22137"fairly standard fin-stabilised penetrator inside a discarding sabot, but " 22138"it's made from materials never before seen on Earth. Discarding sabot rounds " 22139"are normally used for much larger calibres -- we've effectively scaled down " 22140"an anti-tank round -- but the armour-piercing potential is phenomenal, " 22141"higher than any other weapon we have. In fact, the Coilgun is now the " 22142"highest-calibre infantry weapon on the planet.\n" 22143"\n" 22144"We've also incorporated a Needler-style holographic sight, making the " 22145"Coilgun extremely accurate and comfortable to fire.\n" 22146"\n" 22147"The advantages of a coilgun as a sniper rifle are obvious. There's no rush " 22148"of propellant to make noise, no muzzle flash spitting out light and heat. " 22149"Unlike even our Bolter, nothing comes out the barrel except the bullet -- " 22150"there's no spray of hot metal from the rails to light up the sniper on " 22151"infrared. With nothing to reveal the sniper's position except the noise of " 22152"the bullet itself breaking the sound barrier, it's possible to fire and stay " 22153"undetected, even against alien technology. Best of all, ballistics tests " 22154"confirm that it should be able to bring down most aliens in a single shot.\n" 22155"\n" 22156"Of course we've had to make some sacrifices -- high weight due to the coils " 22157"and electrical equipment contained in the barrel, low ammunition capacity " 22158"due to the high calibre, large and heavy magazines/power packs. Despite " 22159"this, I believe the Coilgun should replace most of our SR-1 Sniper Rifles, " 22160"as it's proving difficult for our conventional weapons to compete with new " 22161"enemy armour designs.\n" 22162"\n" 22163"Keep the SR-1 in light sniper and anti-infantry roles and move the Coilgun " 22164"forward as our main long-range threat. The aliens will come to fear it.\n" 22165"\n" 22166"--Cdr. Navarre" 22167 22168#: ../base/ufos/msgid/weapons.ufo:1493 22169#, fuzzy 22170msgid "" 22171"Commander, our brainstorms down at DivEngine have come up with an " 22172"interesting idea based on the alien Needler technology. When combining the " 22173"alien fast-changing magnetic generators -- and, even more importantly, their " 22174"power source -- with human-engineered EM rifle technology, some amazing man-" 22175"portable weaponry becomes possible. I'd hereby like to propose a new design " 22176"for a coilgun in the role of a sniper rifle.\n" 22177"\n" 22178"The Needler is a terrific weapon, but there are undeniable advantages to " 22179"delivering one large slug compared to a number of smaller flechettes; " 22180"greater stability in flight, better armour-piercing ability, and above all " 22181"superior stopping power. There's a reason why our sniper doctrine calls for " 22182"one shot to a kill, that the target should be dead before he even knows the " 22183"sniper is there.\n" 22184"\n" 22185"To this end we plan to adapt the electromagnetic equipment and power source " 22186"from the Needler to a larger barrel and a more human-friendly shape, as well " 22187"as developing a new slug to maximise damage potential. The whole package " 22188"together would be a significant upgrade from the Bolter.\n" 22189"\n" 22190"Please let me know when you want us to start, Commander.\n" 22191"\n" 22192"Cdr. Navarre" 22193msgstr "" 22194"Commander, our brainstorms down at DivEngine have come up with an " 22195"interesting idea based on the alien Needler technology. When combining the " 22196"alien fast-changing magnetic generators -- and, even more importantly, their " 22197"power source -- with human-engineered EM rifle technology, some amazing man-" 22198"portable weaponry becomes possible. I'd hereby like to propose a new design " 22199"for a coilgun in the role of a sniper rifle.\n" 22200"\n" 22201"The Needler is a terrific weapon, but there are undeniable advantages to " 22202"delivering one large slug compared to a number of smaller flechettes; " 22203"greater stability in flight, better armour-piercing ability, and above all " 22204"superior stopping power. There's a reason why our sniper doctrine calls for " 22205"one shot to a kill, that the target should be dead before he even knows the " 22206"sniper is there.\n" 22207"\n" 22208"To this end we plan to adapt the electromagnetic equipment and power source " 22209"from the Needler to a larger barrel and a more human-friendly shape, as well " 22210"as developing a new slug to maximise damage potential. The whole package " 22211"together would be a significant upgrade from our old S-1 Sniper Rifle, more " 22212"accurate than the Bolter and with far more kick than the Needler.\n" 22213"\n" 22214"Please let me know when you want us to start, Commander.\n" 22215"\n" 22216"--Cdr. Navarre" 22217 22218#: ../base/ufos/msgid/weapons.ufo:1569 22219#, fuzzy 22220msgid "" 22221"Technical Specifications: Saboted Slugs\n" 22222"\n" 22223"CLASSIFIED LEVEL YELLOW\n" 22224"\n" 22225"PHALANX Extraterrestrial Response Unit\n" 22226"\n" 22227"Technical Document, Delta Clearance\n" 22228"\n" 22229"Filed: 20 March 2084\n" 22230"\n" 22231"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22232"Operations Command\n" 22233"\n" 22234"\n" 22235"\n" 22236"Overview\n" 22237"\n" 22238"This is a magazine filled with 7 saboted shotgun slugs. These slugs are " 22239"encased in hard plastic shells, 'sabots', which break away shortly after " 22240"leaving the barrel. The sabots are fired from a rifled barrel and can travel " 22241"at far higher velocities than ordinary slugs or shotshells. The slugs " 22242"themselves are made of aluminium-cored steel; their power is not to be " 22243"underestimated. When fired from a high-powered shotgun, these slugs can " 22244"damage even armoured vehicles.\n" 22245"\n" 22246"The magazine is meant to be loaded into a CRC-212 Riot Shotgun. It will not " 22247"fit into the CRC-M9 Micro Shotgun.\n" 22248"\n" 22249"\n" 22250"Recommended Doctrine\n" 22251"\n" 22252"All soldiers equipped with shotguns should carry at least one reload " 22253"whenever they go out in the field. It is not advisable to send our troops " 22254"into combat without spare magazines.\n" 22255"\n" 22256"\n" 22257"Addenda\n" 22258"\n" 22259"None." 22260msgstr "" 22261"Technical Specifications: Saboted Slugs\n" 22262"\n" 22263"CLASSIFIED LEVEL YELLOW\n" 22264"\n" 22265"PHALANX Extraterrestrial Response Unit\n" 22266"\n" 22267"Technical Document, Delta Clearance\n" 22268"\n" 22269"Filed: 20 March 2084\n" 22270"\n" 22271"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22272"Operations Command\n" 22273"\n" 22274"\n" 22275"\n" 22276"Overview\n" 22277"\n" 22278"This is a magazine filled with 7 saboted shotgun slugs. These slugs are " 22279"encased in hard plastic shells, 'sabots', which break away shortly after " 22280"leaving the barrel. The sabots are fired from a rifled barrel and can travel " 22281"at far higher velocities than ordinary slugs or shotshells. The slugs " 22282"themselves are made of aluminium-cored steel; their power is not to be " 22283"underestimated. When fired from a high-powered shotgun, these slugs can " 22284"damage even armoured vehicles.\n" 22285"\n" 22286"The magazine is meant to be loaded into a CRC-212 Riot Shotgun. It will not " 22287"fit into the CRC-M9 Micro Shotgun.\n" 22288"\n" 22289"\n" 22290"Recommended Doctrine\n" 22291"\n" 22292"All soldiers equipped with shotguns should carry at least one reload " 22293"whenever they go out in the field. It is not advisable to send our troops " 22294"into combat without spare magazines.\n" 22295"\n" 22296"\n" 22297"Addenda\n" 22298"\n" 22299"None." 22300 22301#: ../base/ufos/msgid/weapons.ufo:1617 22302#, fuzzy 22303msgid "" 22304"Technical Specifications: CRC-M9 Micro Shotgun\n" 22305"\n" 22306"CLASSIFIED LEVEL YELLOW\n" 22307"\n" 22308"PHALANX Extraterrestrial Response Unit\n" 22309"\n" 22310"Technical Document, Delta Clearance\n" 22311"\n" 22312"Filed: 20 March 2084\n" 22313"\n" 22314"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22315"Operations Command\n" 22316"\n" 22317"\n" 22318"\n" 22319"Overview\n" 22320"\n" 22321"The alien attack on Mumbai made our situation painfully clear. Their " 22322"technology is far more advanced than ours. The complete inability of " 22323"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 22324"weaknesses in current military training and equipment. They lost three " 22325"battalions just bringing the aliens to a standstill without inflicting " 22326"significant casualties. PHALANX has to overcome these odds, and to do that " 22327"we need the very best human technology has to offer.\n" 22328"\n" 22329"The Excalibur Program was created to find the most effective weapons on " 22330"Earth by reviewing their manufacturing standards, durability, operational " 22331"record, and their combat performance in the situations where we've managed " 22332"to bring the aliens to battle.\n" 22333"\n" 22334"From our experiences in Mumbai and other stricken cities, we've concluded " 22335"that the aliens seem to concentrate their efforts on population centres, " 22336"especially dense urban areas. A majority of engagements have taken place at " 22337"knife-fighting range. For the purposes of the Excalibur Program, we've " 22338"chosen several high-performance weapons for our Close Range Combat package.\n" 22339"\n" 22340"The 425 Blesk is a miniature shotgun hailing from the Czech Republic, a " 22341"favourite of anti-terrorist and military reconnaissance units around the " 22342"world. It is highly prized for its small frame, manoeuvrability, lightweight " 22343"construction and reliable operation in combat. It is a significant " 22344"competitor with the CRC-212 Riot Shotgun for the hearts and minds of shotgun-" 22345"wielding soldiers.\n" 22346"\n" 22347"The Blesk sacrifices versatility and range for raw speed. It is a 12mm semi-" 22348"automatic, able to shoot as fast as the operator can pull the trigger; there " 22349"is no other shotgun in existence that responds as fast or as easily to new " 22350"threats as the Blesk. In its standard configuration, the weapon features a " 22351"folding foregrip in lieu of a buttstock in order to help the operator deal " 22352"with the recoil of repeated firings.\n" 22353"\n" 22354"Unfortunately, the short barrel cuts badly into effective range, making it " 22355"accurate only out to 10-20 metres, but this is usually enough for the tight " 22356"urban situations in which PHALANX will be operating most often. It is also " 22357"more than enough for a sidearm; the Blesk will fit into a sidearm holster " 22358"with minor modifications and can be set to deploy the foregrip as the weapon " 22359"is drawn, allowing immediate accurate fire as needed.\n" 22360"\n" 22361"The weapon chambered for the common 12mm shotgun calibre. It can fit 7 slugs " 22362"in a handy pistol-style magazine contained in the grip, which makes it much " 22363"faster to reload than the CRC-212 Riot Shotgun. However, it requires short " 22364"shells that can fit into the grip magazine, such as our flechette shells. It " 22365"cannot fit the full-length saboted slugs.\n" 22366"\n" 22367"There are only a handful of weapons that can compete with the Blesk for " 22368"sheer short-range devastation. Its speed combined with flechette ammo makes " 22369"for a deadly mix that can be relied upon to quickly dispatch any enemy " 22370"stupid enough to get into range.\n" 22371"\n" 22372"For PHALANX use, we have given this shotgun the classification CRC-M9.\n" 22373"\n" 22374"\n" 22375"Recommended Doctrine\n" 22376"\n" 22377"All the restrictions that plague shotguns are magnified in the M9: short " 22378"range, low ammo capacity, high recoil. This makes its function very clear. " 22379"It is meant only for close-range firefights, where shotguns and sidearms " 22380"shine. However, M9 operators should keep a close eye on their ammo level so " 22381"that they don't run out in a tight spot.\n" 22382"\n" 22383"While not technically designed as a sidearm, the M9 performs well as one " 22384"despite its relative bulk. It does more damage than the P-12 Pistol and is " 22385"more accurate than the CRC-8 SMG. It is a good choice for snipers in " 22386"particular.\n" 22387"\n" 22388"\n" 22389"Addenda\n" 22390"\n" 22391"None." 22392msgstr "" 22393"Technical Specifications: CRC-M9 Micro Shotgun\n" 22394"\n" 22395"CLASSIFIED LEVEL YELLOW\n" 22396"\n" 22397"PHALANX Extraterrestrial Response Unit\n" 22398"\n" 22399"Technical Document, Delta Clearance\n" 22400"\n" 22401"Filed: 20 March 2084\n" 22402"\n" 22403"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22404"Operations Command\n" 22405"\n" 22406"\n" 22407"\n" 22408"Overview\n" 22409"\n" 22410"The alien attack on Mumbai made our situation painfully clear. Their " 22411"technology is far more advanced than ours. The complete inability of " 22412"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 22413"weaknesses in current military training and equipment. They lost three " 22414"battalions just bringing the aliens to a standstill without inflicting " 22415"significant casualties. PHALANX has to overcome these odds, and to do that " 22416"we need the very best human technology has to offer.\n" 22417"\n" 22418"The Excalibur Program was created to find the most effective weapons on " 22419"Earth by reviewing their manufacturing standards, durability, operational " 22420"record, and their combat performance in the situations where we've managed " 22421"to bring the aliens to battle.\n" 22422"\n" 22423"From our experiences in Mumbai and other stricken cities, we've concluded " 22424"that the aliens seem to concentrate their efforts on population centres, " 22425"especially dense urban areas. A majority of engagements have taken place at " 22426"knife-fighting range. For the purposes of the Excalibur Program, we've " 22427"chosen several high-performance weapons for our Close Range Combat package.\n" 22428"\n" 22429"The 425 Blesk is a miniature shotgun hailing from the Czech Republic, a " 22430"favourite of anti-terrorist and military reconnaissance units around the " 22431"world. It is highly prized for its small frame, manoeuvrability, lightweight " 22432"construction and reliable operation in combat. It is a significant " 22433"competitor with the CRC-212 Riot Shotgun for the hearts and minds of shotgun-" 22434"wielding soldiers.\n" 22435"\n" 22436"The Blesk sacrifices versatility and range for raw speed. It is a 12mm semi-" 22437"automatic, able to shoot as fast as the operator can pull the trigger; there " 22438"is no other shotgun in existence that responds as fast or as easily to new " 22439"threats as the Blesk. In its standard configuration, the weapon features a " 22440"folding foregrip in lieu of a buttstock in order to help the operator deal " 22441"with the recoil of repeated firings.\n" 22442"\n" 22443"Unfortunately, the short barrel cuts badly into effective range, making it " 22444"accurate only out to 10-20 metres, but this is usually enough for the tight " 22445"urban situations in which PHALANX will be operating most often. It is also " 22446"more than enough for a sidearm; the Blesk will fit into a sidearm holster " 22447"with minor modifications and can be set to deploy the foregrip as the weapon " 22448"is drawn, allowing immediate accurate fire as needed.\n" 22449"\n" 22450"The weapon chambered for the common 12mm shotgun calibre. It can fit 7 slugs " 22451"in a handy pistol-style magazine contained in the grip, which makes it much " 22452"faster to reload than the CRC-212 Riot Shotgun. However, it requires short " 22453"shells that can fit into the grip magazine, such as our flechette shells. It " 22454"cannot fit the full-length saboted slugs.\n" 22455"\n" 22456"There are only a handful of weapons that can compete with the Blesk for " 22457"sheer short-range devastation. Its speed combined with flechette ammo makes " 22458"for a deadly mix that can be relied upon to quickly dispatch any enemy " 22459"stupid enough to get into range.\n" 22460"\n" 22461"For PHALANX use, we have given this shotgun the classification CRC-M9.\n" 22462"\n" 22463"\n" 22464"Recommended Doctrine\n" 22465"\n" 22466"All the restrictions that plague shotguns are magnified in the M9: short " 22467"range, low ammo capacity, high recoil. This makes its function very clear. " 22468"It is meant only for close-range firefights, where shotguns and sidearms " 22469"shine. However, M9 operators should keep a close eye on their ammo level so " 22470"that they don't run out in a tight spot.\n" 22471"\n" 22472"While not technically designed as a sidearm, the M9 performs well as one " 22473"despite its relative bulk. It does more damage than the P-12 Pistol and is " 22474"more accurate than the CRC-8 SMG. It is a good choice for snipers in " 22475"particular.\n" 22476"\n" 22477"\n" 22478"Addenda\n" 22479"\n" 22480"None." 22481 22482#: ../base/ufos/msgid/weapons.ufo:1651 22483#, fuzzy 22484msgid "" 22485"Technical Specifications: Flechette Shells\n" 22486"\n" 22487"CLASSIFIED LEVEL YELLOW\n" 22488"\n" 22489"PHALANX Extraterrestrial Response Unit\n" 22490"\n" 22491"Technical Document, Delta Clearance\n" 22492"\n" 22493"Filed: 20 March 2084\n" 22494"\n" 22495"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22496"Operations Command\n" 22497"\n" 22498"\n" 22499"\n" 22500"Overview\n" 22501"\n" 22502"This magazine contains 7 shells of flechette shot. Each 12mm shell contains " 22503"8 tiny flechettes -- solid steel needles with fins to stabilise their " 22504"flight. This ammunition is military-only, banned for all civilian use due to " 22505"the flechettes' excellent performance against armour. The flechettes are " 22506"prone to tumble after penetration, resulting in nasty wounds that will " 22507"either kill the target or send it running for cover.\n" 22508"\n" 22509"This short shell -- only 90mm long -- was designed for pistol-configuration " 22510"shotguns like the CRC-M9 Micro Shotgun. However, the CRC-212 Riot Shotgun " 22511"can fire it just as easily, with all the performance increases of a full-" 22512"sized weapon.\n" 22513"\n" 22514"The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 " 22515"Micro Shotgun.\n" 22516"\n" 22517"\n" 22518"Recommended Doctrine\n" 22519"\n" 22520"All soldiers equipped with shotguns should carry at least one reload " 22521"whenever they go out in the field. It is not advisable to send our troops " 22522"into combat without spare magazines.\n" 22523"\n" 22524"\n" 22525"Addenda\n" 22526"\n" 22527"None." 22528msgstr "" 22529"Technical Specifications: Flechette Shells\n" 22530"\n" 22531"CLASSIFIED LEVEL YELLOW\n" 22532"\n" 22533"PHALANX Extraterrestrial Response Unit\n" 22534"\n" 22535"Technical Document, Delta Clearance\n" 22536"\n" 22537"Filed: 20 March 2084\n" 22538"\n" 22539"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22540"Operations Command\n" 22541"\n" 22542"\n" 22543"\n" 22544"Overview\n" 22545"\n" 22546"This magazine contains 7 shells of flechette shot. Each 12mm shell contains " 22547"8 tiny flechettes -- solid steel needles with fins to stabilise their " 22548"flight. This ammunition is military-only, banned for all civilian use due to " 22549"the flechettes' excellent performance against armour. The flechettes are " 22550"prone to tumble after penetration, resulting in nasty wounds that will " 22551"either kill the target or send it running for cover.\n" 22552"\n" 22553"This short shell -- only 90mm long -- was designed for pistol-configuration " 22554"shotguns like the CRC-M9 Micro Shotgun. However, the CRC-212 Riot Shotgun " 22555"can fire it just as easily, with all the performance increases of a full-" 22556"sized weapon.\n" 22557"\n" 22558"The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 " 22559"Micro Shotgun.\n" 22560"\n" 22561"\n" 22562"Recommended Doctrine\n" 22563"\n" 22564"All soldiers equipped with shotguns should carry at least one reload " 22565"whenever they go out in the field. It is not advisable to send our troops " 22566"into combat without spare magazines.\n" 22567"\n" 22568"\n" 22569"Addenda\n" 22570"\n" 22571"None." 22572 22573#: ../base/ufos/msgid/weapons.ufo:1695 22574#, fuzzy 22575msgid "" 22576"Technical Specifications: CRC-8 SMG\n" 22577"\n" 22578"CLASSIFIED LEVEL YELLOW\n" 22579"\n" 22580"PHALANX Extraterrestrial Response Unit\n" 22581"\n" 22582"Technical Document, Delta Clearance\n" 22583"\n" 22584"Filed: 20 March 2084\n" 22585"\n" 22586"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22587"Operations Command\n" 22588"\n" 22589"\n" 22590"\n" 22591"Overview\n" 22592"\n" 22593"The alien attack on Mumbai made our situation painfully clear. Their " 22594"technology is far more advanced than ours. The complete inability of " 22595"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 22596"weaknesses in current military training and equipment. They lost three " 22597"battalions just bringing the aliens to a standstill without inflicting " 22598"significant casualties. PHALANX has to overcome these odds, and to do that " 22599"we need the very best human technology has to offer.\n" 22600"\n" 22601"The Excalibur Program was created to find the most effective weapons on " 22602"Earth by reviewing their manufacturing standards, durability, operational " 22603"record, and their combat performance in the situations where we've managed " 22604"to bring the aliens to battle.\n" 22605"\n" 22606"From our experiences in Mumbai and other stricken cities, we've concluded " 22607"that the aliens seem to concentrate their efforts on population centres, " 22608"especially dense urban areas. A majority of engagements have taken place at " 22609"knife-fighting range. For the purposes of the Excalibur Program, we've " 22610"chosen several high-performance weapons for our Close Range Combat package.\n" 22611"\n" 22612"Designed and manufactured in mainland China, the Ohm 55 SMG is one of the " 22613"most frightening weapons to come out of the Second Cold War. It was first " 22614"prototyped in 2035 by scientists working for the Communist Chinese " 22615"government. Production models were only trickling into government units by " 22616"the end of the war, but the rebel and Commonwealth troops quickly learned to " 22617"respect the Ohm's ferocity.\n" 22618"\n" 22619"Its rate of fire at full auto exceeds 1200 rounds per minute. It can chew " 22620"through a 50-round magazine in three seconds. It fires an upgraded version " 22621"of the Belgian 5.7mm armour-piercing round, a steel penetrator with " 22622"aluminium core, which can tear kevlar like paper and tumbles brutally " 22623"through flesh and bone. Even modern ballistic fibre cannot stop this round " 22624"at anything closer than 12 metres. The Ohm 55 has dominated the field of " 22625"SMGs for the past 50 years and will continue to do so for at least the next " 22626"decade.\n" 22627"\n" 22628"The Ohm is highly manoeuvrable with a short barrel and sleek lines, but can " 22629"suffer from excessive muzzle climb on full auto due to the sheer weight of " 22630"lead the weapon puts out. Autofire also tends to empty the magazine before " 22631"the shooter even realises he's holding down the trigger. Still, after nearly " 22632"50 years in service around the world, this remains the Ohm 55's only known " 22633"design flaw.\n" 22634"\n" 22635"For PHALANX use, we have given this submachine gun the classification " 22636"CRC-8.\n" 22637"\n" 22638"\n" 22639"Recommended Doctrine\n" 22640"\n" 22641"The CRC-8 is intended for point-blank urban firefights. It will perform very " 22642"well in this role, but don't expect it to hit the broad side of a barn out " 22643"to medium range. It can also function as a high-powered sidearm, but may be " 22644"too bulky for most soldiers to use in this manner.\n" 22645"\n" 22646"While the CRC-8 does suffer excessive muzzle climb on full auto, throwing " 22647"off the aim of even experienced users, it is much more docile in its " 22648"standard burst mode. Full auto should rarely be considered outside of panic " 22649"situations.\n" 22650"\n" 22651"\n" 22652"Addenda\n" 22653"\n" 22654"Despite good penetration against organics, this weapon performs very poorly " 22655"against robotic targets." 22656msgstr "" 22657"Technical Specifications: CRC-8 SMG\n" 22658"\n" 22659"CLASSIFIED LEVEL YELLOW\n" 22660"\n" 22661"PHALANX Extraterrestrial Response Unit\n" 22662"\n" 22663"Technical Document, Delta Clearance\n" 22664"\n" 22665"Filed: 20 March 2084\n" 22666"\n" 22667"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22668"Operations Command\n" 22669"\n" 22670"\n" 22671"\n" 22672"Overview\n" 22673"\n" 22674"The alien attack on Mumbai made our situation painfully clear. Their " 22675"technology is far more advanced than ours. The complete inability of " 22676"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 22677"weaknesses in current military training and equipment. They lost three " 22678"battalions just bringing the aliens to a standstill without inflicting " 22679"significant casualties. PHALANX has to overcome these odds, and to do that " 22680"we need the very best human technology has to offer.\n" 22681"\n" 22682"The Excalibur Program was created to find the most effective weapons on " 22683"Earth by reviewing their manufacturing standards, durability, operational " 22684"record, and their combat performance in the situations where we've managed " 22685"to bring the aliens to battle.\n" 22686"\n" 22687"From our experiences in Mumbai and other stricken cities, we've concluded " 22688"that the aliens seem to concentrate their efforts on population centres, " 22689"especially dense urban areas. A majority of engagements have taken place at " 22690"knife-fighting range. For the purposes of the Excalibur Program, we've " 22691"chosen several high-performance weapons for our Close Range Combat package.\n" 22692"\n" 22693"Designed and manufactured in mainland China, the Ohm 55 SMG is one of the " 22694"most frightening weapons to come out of the Second Cold War. It was first " 22695"prototyped in 2035 by scientists working for the Communist Chinese " 22696"government. Production models were only trickling into government units by " 22697"the end of the war, but the rebel and Commonwealth troops quickly learned to " 22698"respect the Ohm's ferocity.\n" 22699"\n" 22700"Its rate of fire at full auto exceeds 1200 rounds per minute. It can chew " 22701"through a 50-round magazine in three seconds. It fires an upgraded version " 22702"of the Belgian 5.7mm armour-piercing round, a steel penetrator with " 22703"aluminium core, which can tear kevlar like paper and tumbles brutally " 22704"through flesh and bone. Even modern ballistic fibre cannot stop this round " 22705"at anything closer than 12 metres. The Ohm 55 has dominated the field of " 22706"SMGs for the past 50 years and will continue to do so for at least the next " 22707"decade.\n" 22708"\n" 22709"The Ohm is highly manoeuvrable with a short barrel and sleek lines, but can " 22710"suffer from excessive muzzle climb on full auto due to the sheer weight of " 22711"lead the weapon puts out. Autofire also tends to empty the magazine before " 22712"the shooter even realises he's holding down the trigger. Still, after nearly " 22713"50 years in service around the world, this remains the Ohm 55's only known " 22714"design flaw.\n" 22715"\n" 22716"For PHALANX use, we have given this submachine gun the classification " 22717"CRC-8.\n" 22718"\n" 22719"\n" 22720"Recommended Doctrine\n" 22721"\n" 22722"The CRC-8 is intended for point-blank urban firefights. It will perform very " 22723"well in this role, but don't expect it to hit the broad side of a barn out " 22724"to medium range. It can also function as a high-powered sidearm, but may be " 22725"too bulky for most soldiers to use in this manner.\n" 22726"\n" 22727"While the CRC-8 does suffer excessive muzzle climb on full auto, throwing " 22728"off the aim of even experienced users, it is much more docile in its " 22729"standard burst mode. Full auto should rarely be considered outside of panic " 22730"situations.\n" 22731"\n" 22732"\n" 22733"Addenda\n" 22734"\n" 22735"Despite good penetration against organics, this weapon performs very poorly " 22736"against robotic targets." 22737 22738#: ../base/ufos/msgid/weapons.ufo:1727 22739#, fuzzy 22740msgid "" 22741"Technical Specifications: SMG Magazine\n" 22742"\n" 22743"CLASSIFIED LEVEL YELLOW\n" 22744"\n" 22745"PHALANX Extraterrestrial Response Unit\n" 22746"\n" 22747"Technical Document, Delta Clearance\n" 22748"\n" 22749"Filed: 20 March 2084\n" 22750"\n" 22751"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22752"Operations Command\n" 22753"\n" 22754"\n" 22755"\n" 22756"Overview\n" 22757"\n" 22758"This large magazine contains 50 rounds of 5.7x28mm ammunition. It features a " 22759"complicated triple-column arrangement, its rounds packed into the magazine " 22760"in three large stacks. The round itself shreds armour at close range and " 22761"produces horrific wounds. It typically generates low recoil, but the round's " 22762"gentle characteristics are overwhelmed by the CRC-8's incredible rate of " 22763"fire on full auto.\n" 22764"\n" 22765"The magazine is meant to be loaded into a CRC-8 SMG.\n" 22766"\n" 22767"\n" 22768"Recommended Doctrine\n" 22769"\n" 22770"All soldiers equipped with SMGs should carry at least one reload whenever " 22771"they go out in the field. Two or more are strongly recommended if the SMG is " 22772"used as a primary weapon, since it can consume vast amounts of ammunition. " 22773"It is not advisable to send our troops into combat without spare magazines.\n" 22774"\n" 22775"\n" 22776"Addenda\n" 22777"\n" 22778"None." 22779msgstr "" 22780"Technical Specifications: SMG Magazine\n" 22781"\n" 22782"CLASSIFIED LEVEL YELLOW\n" 22783"\n" 22784"PHALANX Extraterrestrial Response Unit\n" 22785"\n" 22786"Technical Document, Delta Clearance\n" 22787"\n" 22788"Filed: 20 March 2084\n" 22789"\n" 22790"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22791"Operations Command\n" 22792"\n" 22793"\n" 22794"\n" 22795"Overview\n" 22796"\n" 22797"This large magazine contains 50 rounds of 5.7x28mm ammunition. It features a " 22798"complicated triple-column arrangement, its rounds packed into the magazine " 22799"in three large stacks. The round itself shreds armour at close range and " 22800"produces horrific wounds. It typically generates low recoil, but the round's " 22801"gentle characteristics are overwhelmed by the CRC-8's incredible rate of " 22802"fire on full auto.\n" 22803"\n" 22804"The magazine is meant to be loaded into a CRC-8 SMG.\n" 22805"\n" 22806"\n" 22807"Recommended Doctrine\n" 22808"\n" 22809"All soldiers equipped with SMGs should carry at least one reload whenever " 22810"they go out in the field. Two or more are strongly recommended if the SMG is " 22811"used as a primary weapon, since it can consume vast amounts of ammunition. " 22812"It is not advisable to send our troops into combat without spare magazines.\n" 22813"\n" 22814"\n" 22815"Addenda\n" 22816"\n" 22817"None." 22818 22819#: ../base/ufos/msgid/weapons.ufo:1767 22820#, fuzzy 22821msgid "" 22822"Technical Specifications: Smoke Grenade\n" 22823"\n" 22824"CLASSIFIED LEVEL YELLOW\n" 22825"\n" 22826"PHALANX Extraterrestrial Response Unit\n" 22827"\n" 22828"Technical Document, Delta Clearance\n" 22829"\n" 22830"Filed: 20 March 2084\n" 22831"\n" 22832"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22833"Operations Command\n" 22834"\n" 22835"\n" 22836"\n" 22837"Overview\n" 22838"\n" 22839"The alien attack on Mumbai made our situation painfully clear. Their " 22840"technology is far more advanced than ours. The complete inability of " 22841"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 22842"weaknesses in current military training and equipment. They lost three " 22843"battalions just bringing the aliens to a standstill without inflicting " 22844"significant casualties. PHALANX has to overcome these odds, and to do that " 22845"we need the very best human technology has to offer.\n" 22846"\n" 22847"The Excalibur Program was created to find the most effective weapons on " 22848"Earth by reviewing their manufacturing standards, durability, operational " 22849"record, and their combat performance in the situations where we've managed " 22850"to bring the aliens to battle.\n" 22851"\n" 22852"The 'Artificial Fog' smoke grenade was developed by the African league of " 22853"nations during the war on the diamond cartels. It is an ingenious design " 22854"which proves that, even in the age of electronic perception, the smoke " 22855"grenade hasn't outlived its usefulness. There is no vision system that " 22856"cannot be defeated somehow, and upgraded smoke grenades like the Artificial " 22857"Fog grenade can block infrared sighting equipment as easily as they block " 22858"the Mk. 1 Eyeball.\n" 22859"\n" 22860"The Artificial Fog grenade is what is called a 'bursting' smoke grenade. " 22861"Instead of pouring smoke out of holes in the top, it bursts apart much like " 22862"an incendiary grenade and covers a large area of ground with titanium " 22863"tetrachloride, which quickly produces vast clouds of corrosive white smoke. " 22864"It also fills the air with minuscule 'chaff', flakes of iron that refract " 22865"radar waves and generally muck up the electronic picture of the battlefield. " 22866"Other trace additives to the smoke help refract most of the non-visible EM " 22867"spectrum. Even alien technology has trouble sifting through the thick soup.\n" 22868"\n" 22869"Titanium tetrachloride smoke by itself is slightly harmful to human beings " 22870"due to its acidity. The additives make it more dangerous, especially " 22871"breathing iron flakes, but it's nothing our medics can't deal with.\n" 22872"\n" 22873"\n" 22874"Recommended Doctrine\n" 22875"\n" 22876"Smoke grenades are an important tool to hide our approaches, cover tactical " 22877"withdrawals, and to temporarily lock unwanted participants out of a " 22878"firefight. It is recommended that every soldier carry one for these " 22879"purposes. Not every mission may require concealment, but we can never know " 22880"when the opportune moment will present itself.\n" 22881"\n" 22882"Gas masks are recommended if several smokescreens pile up on each other.\n" 22883"\n" 22884"\n" 22885"Addenda\n" 22886"\n" 22887"None." 22888msgstr "" 22889"Technical Specifications: Smoke Grenade\n" 22890"\n" 22891"CLASSIFIED LEVEL YELLOW\n" 22892"\n" 22893"PHALANX Extraterrestrial Response Unit\n" 22894"\n" 22895"Technical Document, Delta Clearance\n" 22896"\n" 22897"Filed: 20 March 2084\n" 22898"\n" 22899"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22900"Operations Command\n" 22901"\n" 22902"\n" 22903"\n" 22904"Overview\n" 22905"\n" 22906"The alien attack on Mumbai made our situation painfully clear. Their " 22907"technology is far more advanced than ours. The complete inability of " 22908"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 22909"weaknesses in current military training and equipment. They lost three " 22910"battalions just bringing the aliens to a standstill without inflicting " 22911"significant casualties. PHALANX has to overcome these odds, and to do that " 22912"we need the very best human technology has to offer.\n" 22913"\n" 22914"The Excalibur Program was created to find the most effective weapons on " 22915"Earth by reviewing their manufacturing standards, durability, operational " 22916"record, and their combat performance in the situations where we've managed " 22917"to bring the aliens to battle.\n" 22918"\n" 22919"The 'Artificial Fog' smoke grenade was developed by the African league of " 22920"nations during the war on the diamond cartels. It is an ingenious design " 22921"which proves that, even in the age of electronic perception, the smoke " 22922"grenade hasn't outlived its usefulness. There is no vision system that " 22923"cannot be defeated somehow, and upgraded smoke grenades like the Artificial " 22924"Fog grenade can block infrared sighting equipment as easily as they block " 22925"the Mk. 1 Eyeball.\n" 22926"\n" 22927"The Artificial Fog grenade is what is called a 'bursting' smoke grenade. " 22928"Instead of pouring smoke out of holes in the top, it bursts apart much like " 22929"an incendiary grenade and covers a large area of ground with titanium " 22930"tetrachloride, which quickly produces vast clouds of corrosive white smoke. " 22931"It also fills the air with minuscule 'chaff', flakes of iron that refract " 22932"radar waves and generally muck up the electronic picture of the battlefield. " 22933"Other trace additives to the smoke help refract most of the non-visible EM " 22934"spectrum. Even alien technology has trouble sifting through the thick soup.\n" 22935"\n" 22936"Titanium tetrachloride smoke by itself is slightly harmful to human beings " 22937"due to its acidity. The additives make it more dangerous, especially " 22938"breathing iron flakes, but it's nothing our medics can't deal with.\n" 22939"\n" 22940"\n" 22941"Recommended Doctrine\n" 22942"\n" 22943"Smoke grenades are an important tool to hide our approaches, cover tactical " 22944"withdrawals, and to temporarily lock unwanted participants out of a " 22945"firefight. It is recommended that every soldier carry one for these " 22946"purposes. Not every mission may require concealment, but we can never know " 22947"when the opportune moment will present itself.\n" 22948"\n" 22949"Gas masks are recommended if several smokescreens pile up on each other.\n" 22950"\n" 22951"\n" 22952"Addenda\n" 22953"\n" 22954"None." 22955 22956#: ../base/ufos/msgid/weapons.ufo:1811 22957#, fuzzy 22958msgid "" 22959"Technical Specifications: S-1 Sniper Rifle\n" 22960"\n" 22961"CLASSIFIED LEVEL YELLOW\n" 22962"\n" 22963"PHALANX Extraterrestrial Response Unit\n" 22964"\n" 22965"Technical Document, Delta Clearance\n" 22966"\n" 22967"Filed: 20 March 2084\n" 22968"\n" 22969"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 22970"Operations Command\n" 22971"\n" 22972"\n" 22973"\n" 22974"Overview\n" 22975"\n" 22976"The alien attack on Mumbai made our situation painfully clear. Their " 22977"technology is far more advanced than ours. The complete inability of " 22978"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 22979"weaknesses in current military training and equipment. They lost three " 22980"battalions just bringing the aliens to a standstill without inflicting " 22981"significant casualties. PHALANX has to overcome these odds, and to do that " 22982"we need the very best human technology has to offer.\n" 22983"\n" 22984"The Excalibur Program was created to find the most effective weapons on " 22985"Earth by reviewing their manufacturing standards, durability, operational " 22986"record, and their combat performance in the situations where we've managed " 22987"to bring the aliens to battle.\n" 22988"\n" 22989"Originally an anti-materiel rifle, the Canada-built Forrester LRWS (Long " 22990"Range Weapon System) has since been adopted by many countries as their " 22991"principal sniper rifle. It is one of the bare handful of sniper rifles " 22992"developed after 2040 that do not feature a bullpup configuration ('bullpup' " 22993"meaning the magazine and action of the weapon are located behind the grip to " 22994"reduce overall weapon length). It fires the massive 20mm HMG (Heavy Machine " 22995"Gun) cartridge, fed by 8-round magazines which can weigh as much as one " 22996"kilogramme apiece. The piston-retarded floating breech is equipped with an " 22997"intricate gas dispersal system which decreases felt recoil to the level of " 22998"an ordinary hunting rifle. This allows repeated shots without losing " 22999"control.\n" 23000"\n" 23001"The greatest advantages of the LRWS over other modern sniper rifles are its " 23002"incredibly short barrel and light weight, the only rifle in its size class " 23003"that can fire the 20mm HMG round. This is made possible by a uniquely-" 23004"reinforced breech and barrel made almost entirely of tungsten and titanium " 23005"alloys, able to withstand the force of the round's super-high-velocity " 23006"powder. Due to its short barrel, designed for tactical urban situations, the " 23007"LRWS is not as effective at very great distance, but for a PHALANX squad's " 23008"typical short-range skirmishing, this should not become a problem.\n" 23009"\n" 23010"The buttstock and grip automatically mould themselves to fit any shooter. " 23011"Most importantly, this rifle has racked up more alien kills in Mumbai than " 23012"any other weapon deployed in the fighting.\n" 23013"\n" 23014"At half the weight of other sniper rifles and twice the manoeuvrability, the " 23015"LRWS offers the power and flexibility that our agents require.\n" 23016"\n" 23017"For PHALANX use, we have given this rifle the classification S-1.\n" 23018"\n" 23019"\n" 23020"Recommended Doctrine\n" 23021"\n" 23022"Soldiers equipped with the S-1 should keep their distance, fire from cover, " 23023"and try to use aimed shots whenever possible. This is not an automatic " 23024"weapon; it is too unwieldy to fire off quick snap shots with any accuracy. " 23025"Marksmen should assume a crouched firing position for extra stability " 23026"whenever possible.\n" 23027"\n" 23028"All our snipers should carry at least one backup sidearm such as the P-12 or " 23029"the CRC-8 SMG, or a combat knife at the very least. Should aliens threaten a " 23030"sniper at close range, he should immediately draw his sidearm. Under no " 23031"circumstances should he try to use an S-1 to fend off attackers at close " 23032"range. The S-1 is too slow-firing to stop an advancing alien and will " 23033"quickly deplete its magazine if this is attempted. If the soldier tries to " 23034"shoot his magazine dry before drawing his sidearm, it will be too late.\n" 23035"\n" 23036"\n" 23037"Addenda\n" 23038"\n" 23039"Along with high-explosive rockets and grenades, this is one of the few " 23040"standard-issue human weapons that are fully effective against robotic aliens." 23041msgstr "" 23042"Technical Specifications: S-1 Sniper Rifle\n" 23043"\n" 23044"CLASSIFIED LEVEL YELLOW\n" 23045"\n" 23046"PHALANX Extraterrestrial Response Unit\n" 23047"\n" 23048"Technical Document, Delta Clearance\n" 23049"\n" 23050"Filed: 20 March 2084\n" 23051"\n" 23052"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 23053"Operations Command\n" 23054"\n" 23055"\n" 23056"\n" 23057"Overview\n" 23058"\n" 23059"The alien attack on Mumbai made our situation painfully clear. Their " 23060"technology is far more advanced than ours. The complete inability of " 23061"Commonwealth troops to make a dent in the Mumbai offensive revealed critical " 23062"weaknesses in current military training and equipment. They lost three " 23063"battalions just bringing the aliens to a standstill without inflicting " 23064"significant casualties. PHALANX has to overcome these odds, and to do that " 23065"we need the very best human technology has to offer.\n" 23066"\n" 23067"The Excalibur Program was created to find the most effective weapons on " 23068"Earth by reviewing their manufacturing standards, durability, operational " 23069"record, and their combat performance in the situations where we've managed " 23070"to bring the aliens to battle.\n" 23071"\n" 23072"Originally an anti-materiel rifle, the Canada-built Forrester LRWS (Long " 23073"Range Weapon System) has since been adopted by many countries as their " 23074"principal sniper rifle. It is one of the bare handful of sniper rifles " 23075"developed after 2040 that do not feature a bullpup configuration ('bullpup' " 23076"meaning the magazine and action of the weapon are located behind the grip to " 23077"reduce overall weapon length). It fires the massive 20mm HMG (Heavy Machine " 23078"Gun) cartridge, fed by 5-round magazines which can weigh as much as one " 23079"kilogramme apiece. The piston-retarded floating breech is equipped with an " 23080"intricate gas dispersal system which decreases felt recoil to the level of " 23081"an ordinary hunting rifle. This allows quick repeated shots on semi-" 23082"automatic without any loss of accuracy.\n" 23083"\n" 23084"The greatest advantages of the LRWS over other modern sniper rifles are its " 23085"incredibly short barrel and light weight, the only rifle in its size class " 23086"that can fire the 20mm HMG round. This is made possible by a uniquely-" 23087"reinforced breech and barrel made almost entirely of tungsten and titanium " 23088"alloys, able to withstand the force of the round's super-high-velocity " 23089"powder. Due to its short barrel, designed for tactical urban situations, the " 23090"LRWS is only effective out to approximately 1 kilometre -- barely a third of " 23091"the range of a standard anti-materiel rifle -- but we estimate that PHALANX " 23092"should never face a situation where this might become a problem. Its reduced " 23093"accuracy is amended by a highly-advanced scope that will calculate and " 23094"display intelligent bullet trajectories wherever the rifle is pointing.\n" 23095"\n" 23096"The integral 'smart' bipod features a pneumatic suspension system that keeps " 23097"the barrel perfectly horizontal to allow accurate fire even on broken " 23098"ground. The buttstock and grip automatically mould themselves to fit any " 23099"shooter. Most importantly, this rifle has racked up more alien kills in " 23100"Mumbai than any other weapon deployed in the fighting.\n" 23101"\n" 23102"At half the weight of other sniper rifles and twice the manoeuvrability, the " 23103"LRWS offers the power and flexibility that our agents require. This weapon " 23104"will not disappoint.\n" 23105"\n" 23106"For PHALANX use, we have given this rifle the classification S-1.\n" 23107"\n" 23108"\n" 23109"Recommended Doctrine\n" 23110"\n" 23111"Soldiers equipped with the S-1should keep their distance, fire from cover, " 23112"and try to use aimed shots whenever possible. This is not an automatic " 23113"weapon; a missed shot wastes time, ammunition and possibly life.\n" 23114"\n" 23115"All our snipers should carry at least one backup sidearm such as the P-12 or " 23116"the CRC-8 SMG, or a combat knife at the very least. Should aliens threaten a " 23117"sniper at close range, he should immediately draw his sidearm. Under no " 23118"circumstances should he try to use an S-1 to fend off attackers at close " 23119"range. The S-1 is too slow-firing to stop an advancing alien and will " 23120"quickly deplete its magazine if this is attempted. If the soldier tries to " 23121"shoot his magazine dry before drawing his sidearm, it will be too late.\n" 23122"\n" 23123"\n" 23124"Addenda\n" 23125"\n" 23126"Along with high-explosive rockets and grenades, this is one of the few " 23127"standard-issue human weapons that are fully effective against robotic aliens." 23128 23129#: ../base/ufos/msgid/weapons.ufo:1843 23130#, fuzzy 23131msgid "" 23132"Technical Specifications: Sniper Rifle Magazine\n" 23133"\n" 23134"CLASSIFIED LEVEL YELLOW\n" 23135"\n" 23136"PHALANX Extraterrestrial Response Unit\n" 23137"\n" 23138"Technical Document, Delta Clearance\n" 23139"\n" 23140"Filed: 20 March 2084\n" 23141"\n" 23142"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 23143"Operations Command\n" 23144"\n" 23145"\n" 23146"\n" 23147"Overview\n" 23148"\n" 23149"This magazine contains 8 rounds of 20x140mm HMG (Heavy Machine Gun) " 23150"ammunition. It is a conventional single-column box design, and can be " 23151"extremely heavy due to the weight of the rounds inside. The rounds in this " 23152"magazine are high-quality match grade ammunition meant for heavy sniper " 23153"rifles; they are more accurate and expensive than ordinary HMG rounds.\n" 23154"\n" 23155"The magazine is meant to be loaded into an S-1 Sniper Rifle.\n" 23156"\n" 23157"\n" 23158"Recommended Doctrine\n" 23159"\n" 23160"All soldiers equipped with sniper rifles should carry at least one reload " 23161"whenever they go out in the field. It is not advisable to send our troops " 23162"into combat without spare magazines.\n" 23163"\n" 23164"\n" 23165"Addenda\n" 23166"\n" 23167"None." 23168msgstr "" 23169"Technical Specifications: Sniper Rifle Magazine\n" 23170"\n" 23171"CLASSIFIED LEVEL YELLOW\n" 23172"\n" 23173"PHALANX Extraterrestrial Response Unit\n" 23174"\n" 23175"Technical Document, Delta Clearance\n" 23176"\n" 23177"Filed: 20 March 2084\n" 23178"\n" 23179"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 23180"Operations Command\n" 23181"\n" 23182"\n" 23183"\n" 23184"Overview\n" 23185"\n" 23186"This magazine contains 5 rounds of 20x140mm HMG (Heavy Machine Gun) " 23187"ammunition. It is a conventional single-column box design, and can be " 23188"extremely heavy due to the weight of the rounds inside. One magazine can " 23189"weigh up to 1 kilogramme depending on the type of ammo used. The rounds in " 23190"this magazine are high-quality match grade ammunition meant for heavy sniper " 23191"rifles; they are more accurate and expensive than ordinary HMG rounds.\n" 23192"\n" 23193"The magazine is meant to be loaded into an S-1 Sniper Rifle.\n" 23194"\n" 23195"\n" 23196"Recommended Doctrine\n" 23197"\n" 23198"All soldiers equipped with sniper rifles should carry at least one reload " 23199"whenever they go out in the field. It is not advisable to send our troops " 23200"into combat without spare magazines.\n" 23201"\n" 23202"\n" 23203"Addenda\n" 23204"\n" 23205"None." 23206 23207#: ../base/ufos/msgid/weapons.ufo:1863 23208#, fuzzy 23209msgid "" 23210"Commander,\n" 23211"\n" 23212"We've achieved results in our effort to create anti-alien chemicals that can " 23213"be effectively used on the battlefield. One agent in particular has been " 23214"classified as fully combat-capable and is ready to be deployed at your say-" 23215"so.\n" 23216"\n" 23217"The agent in question is a cocktail of bleach, mustard gas, titanium " 23218"tetrachloride and several other nasty compounds, combining to form a " 23219"substance we like to call \"CHOKE\". It is a highly powerful blistering " 23220"agent that reacts with organic skin in seconds rather than hours. It reacts " 23221"violently with air to provide several minutes of gas coverage over a small, " 23222"concentrated area.\n" 23223"\n" 23224"The effects on organic tissue are harsh. Even minor contact with the skin or " 23225"mucous membranes will cause severe irritation, resulting in restricted " 23226"breathing and excruciating pain. Contact with the eyes can cause prolonged, " 23227"even permanent blindness if left untreated. The agony caused by CHOKE is so " 23228"acute and disabling that it will knock the fight out of almost anything with " 23229"which it comes into contact. Our organic alien captives have all " 23230"demonstrated very satisfying responses; most targets go into shock and " 23231"exhibit little to no motor control until dosed up with painkillers and anti-" 23232"CHOKE medication. Their breathing apparatus offers no defence whatsoever " 23233"against an agent which doesn't need to enter the lungs.\n" 23234"\n" 23235"CHOKE is equally effective against humans. Volunteer testing has left battle-" 23236"hardened soldiers hunched on the floor in a foetal position, frozen in place " 23237"and barely able to breathe. Two subjects had to be rushed to hospital due to " 23238"blistering of the lungs and fluid buildup, but I'm happy to report both will " 23239"survive. It is however recommended that our troops be kept away from any " 23240"deployed CHOKE at all times. If one of our troops does manage to come into " 23241"contact with it, we've loaded our medikits with the appropriate drugs to " 23242"treat and revive.\n" 23243"\n" 23244"The only defence against CHOKE is full body coverage. Any exposed skin or " 23245"breathing passage is a vulnerability, and so far the aliens have deployed no " 23246"armour that would protect their troops against this kind of attack. As far " 23247"as PHALANX agents are concerned, a full head-enclosing gas mask should " 23248"protect them adequately, since our standard uniforms and armours provide " 23249"airtight coverage of the soldier's body.\n" 23250"\n" 23251"We've created a delivery system in the form of a standard throwable " 23252"canister. Our troops should experience no problems using this item in the " 23253"field.\n" 23254"\n" 23255"Sincerely,\n" 23256"\n" 23257"Dr. Connor" 23258msgstr "" 23259"Commander,\n" 23260"\n" 23261"We've achieved results in our effort to create anti-alien chemicals that can " 23262"be effectively used on the battlefield. One agent in particular has been " 23263"classified as fully combat-capable and is ready to be deployed at your say-" 23264"so.\n" 23265"\n" 23266"The agent in question is a cocktail of bleach, mustard gas, titanium " 23267"tetrachloride and several other nasty compounds, combining to form a " 23268"substance we like to call \"CHOKE\". It is a highly powerful blistering " 23269"agent that reacts with organic skin in seconds rather than hours. It reacts " 23270"violently with air to provide several minutes of gas coverage over a small, " 23271"concentrated area.\n" 23272"\n" 23273"The effects on organic tissue are harsh. Even minor contact with the skin or " 23274"mucous membranes will cause severe irritation, resulting in restricted " 23275"breathing and excruciating pain. Contact with the eyes can cause prolonged, " 23276"even permanent blindness if left untreated. The agony caused by CHOKE is so " 23277"acute and disabling that it will knock the fight out of almost anything with " 23278"which it comes into contact. Our organic alien captives have all " 23279"demonstrated very satisfying responses; most targets go into shock and " 23280"exhibit little to no motor control until dosed up with painkillers and anti-" 23281"CHOKE medication. Their breathing apparatus offers no defence whatsoever " 23282"against an agent which doesn't need to enter the lungs.\n" 23283"\n" 23284"CHOKE is equally effective against humans. Volunteer testing has left battle-" 23285"hardened soldiers hunched on the floor in a foetal position, frozen in place " 23286"and barely able to breathe. Two subjects had to be rushed to hospital due to " 23287"blistering of the lungs and fluid buildup, but I'm happy to report both will " 23288"survive. It is however recommended that our troops be kept away from any " 23289"deployed CHOKE at all times. If one of our troops does manage to come into " 23290"contact with it, we've loaded our medikits with the appropriate drugs to " 23291"treat and revive.\n" 23292"\n" 23293"The only defence against CHOKE is full body coverage. Any exposed skin or " 23294"breathing passage is a vulnerability, and so far the aliens have deployed no " 23295"armour that would protect their troops against this kind of attack. As far " 23296"as PHALANX agents are concerned, a full head-enclosing gas mask should " 23297"protect them adequately, since our standard uniforms and armours provide " 23298"airtight coverage of the soldier's body.\n" 23299"\n" 23300"We've created a delivery system in the form of a standard throwable " 23301"canister. Our troops should experience no problems using this item in the " 23302"field.\n" 23303"\n" 23304"Sincerely,\n" 23305"\n" 23306"Dr. Connor" 23307 23308#: ../base/ufos/msgid/weapons.ufo:1879 23309#, fuzzy 23310msgid "" 23311"Commander,\n" 23312"\n" 23313"Ever since the start of the invasion, we have been left scratching our heads " 23314"about the aliens' biology. We knew almost nothing about them, their biology, " 23315"their genetics or their potential vulnerabilities. This left us helpless in " 23316"the fields of biological and chemical warfare.\n" 23317"\n" 23318"Our study of the various live and dead alien specimens we've recovered has " 23319"been enlightening. Thanks to the discoveries we've made over the past few " 23320"months, my team and I have come to believe that we're ready to start a bio/" 23321"chemical warfare program against the alien threat. We have tissue samples, " 23322"autopsy data, live specimens for testing; all the raw materials we require " 23323"to investigate methods of properly incapacitating battlefield specimens " 23324"without being forced to send PHALANX troops into melee combat.\n" 23325"\n" 23326"This will be a challenge given the constant protection and filtration " 23327"offered by the alien breathing apparatus, which prevents any harmful " 23328"materials entering the lungs, but if you authorise sufficient lab time and " 23329"funding we can almost certainly develop an aerosol compound that will " 23330"disable exposed aliens by chemical or biological means.\n" 23331"\n" 23332"This will be a project of greatest importance and priority, Commander. The " 23333"sooner you lend it your authorisation, the better.\n" 23334"\n" 23335"Sincerely,\n" 23336"\n" 23337"Dr. Connor" 23338msgstr "" 23339"Commander,\n" 23340"\n" 23341"Ever since the start of the invasion, we have been left scratching our heads " 23342"about the aliens' biology. We knew almost nothing about them, their biology, " 23343"their genetics or their potential vulnerabilities. This left us helpless in " 23344"the fields of biological and chemical warfare.\n" 23345"\n" 23346"Our study of the various live and dead alien specimens we've recovered has " 23347"been enlightening. Thanks to the discoveries we've made over the past few " 23348"months, my team and I have come to believe that we're ready to start a bio/" 23349"chemical warfare program against the alien threat. We have tissue samples, " 23350"autopsy data, live specimens for testing; all the raw materials we require " 23351"to investigate methods of properly incapacitating battlefield specimens " 23352"without being forced to send PHALANX troops into melee combat.\n" 23353"\n" 23354"This will be a challenge given the constant protection and filtration " 23355"offered by the alien breathing apparatus, which prevents any harmful " 23356"materials entering the lungs, but if you authorise sufficient lab time and " 23357"funding we can almost certainly develop an aerosol compound that will " 23358"disable exposed aliens by chemical or biological means.\n" 23359"\n" 23360"This will be a project of greatest importance and priority, Commander. The " 23361"sooner you lend it your authorisation, the better.\n" 23362"\n" 23363"Sincerely,\n" 23364"\n" 23365"Dr. Connor" 23366 23367#: ../base/ufos/msgid/weapons.ufo:1883 23368msgid "stungren_alien_txt" 23369msgstr "stungren_alien_txt" 23370 23371#: ../base/ufos/msgid/weapons.ufo:1909 23372#, fuzzy 23373msgid "" 23374"Commander,\n" 23375"\n" 23376"We've finished prototyping our experimental electrical weapon, and it's now " 23377"ready to begin full production.\n" 23378"\n" 23379"The concept of the stun rod, as we call it, requires no in-depth " 23380"explanation. It's an electrical prod that delivers a stunning shock to " 23381"anything that comes into contact with the prongs at the front of the weapon. " 23382"The intensity of the shock can be easily set by the user. The stun rod is " 23383"more than capable of stunning or electrocuting any humans who get too close. " 23384"Caution is recommended.\n" 23385"\n" 23386"The combat applications are simple. The soldier wielding it would enter into " 23387"melee with an alien, bring the prongs into contact with the enemy's skin or " 23388"armour, and pull the trigger. The ensuing electrical discharge would stun or " 23389"disable the subject for some time, even through armour or protective skin. " 23390"The period of unconsciousness will vary from species to species and between " 23391"individuals, depending on their exposure, metabolism, mental state, and " 23392"more. I'm afraid I cannot provide you with any hard numbers yet. However, we " 23393"estimate the stun rod to give us more than enough time to secure the " 23394"prisoner and render it harmless.\n" 23395"\n" 23396"We fully realise the difficulty of bringing the aliens to melee and then " 23397"besting them. This is why we've armoured the stun rod's body to stand up " 23398"against the Kerrblade without being sliced in two. It's designed to use as a " 23399"staff or club in melee during an emergency, and it will not break, crack or " 23400"become unreliable.\n" 23401"\n" 23402"Unfortunately, with these heavy-duty batteries and electrical systems and " 23403"additional armour, the stun rod has become a rather hefty weapon. It will " 23404"require two hands to use effectively in combat as a prod or a blunt " 23405"instrument, though it will not restrict grenade throwing or pistol use in " 23406"the off hand.\n" 23407"\n" 23408"The outputs that the stun rod can deliver -- repeatedly -- make it the most " 23409"powerful electrical weapon on Earth at this time. However, despite efforts " 23410"to push our designs further, we don't yet have the technology to create " 23411"ranged weapons that can match the stun rod's capabilities. Electrolasers are " 23412"still too weak for their power consumption and wire-tasers can only be used " 23413"once at limited ranges. We are however looking into adapting alien power " 23414"cells for use in PHALANX-built electrolasers. This is a possibility that " 23415"holds great promise for the future of our bio research.\n" 23416"\n" 23417"Thank you for your indulgence in this program, Commander. I firmly believe " 23418"this will be a great help to our capture efforts. Still, I will try to leave " 23419"further technical matters with Cdr. Navarre, where they belong.\n" 23420"\n" 23421"Sincerely,\n" 23422"\n" 23423"Dr. Connor" 23424msgstr "" 23425"Commander,\n" 23426"\n" 23427"We've finished prototyping our experimental electrical weapon, and it's now " 23428"ready to begin full production.\n" 23429"\n" 23430"The concept of the stun rod, as we call it, requires no in-depth " 23431"explanation. It's an electrical prod that delivers a stunning shock to " 23432"anything that comes into contact with the prongs at the front of the weapon. " 23433"The intensity of the shock can be easily set by the user; high-end shocks " 23434"can temporarily overload the systems of alien robots and trigger a shutdown, " 23435"but such powerful shocks delivered to organic enemies can be quite lethal. " 23436"The stun rod is also more than capable of stunning or electrocuting any " 23437"humans who get too close. Caution is recommended.\n" 23438"\n" 23439"The combat applications are simple. The soldier wielding it would enter into " 23440"melee with an alien, bring the prongs into contact with the enemy's skin or " 23441"armour, and pull the trigger. The ensuing electrical discharge would stun or " 23442"disable the subject for some time, even through armour or protective skin. " 23443"The period of unconsciousness will vary from species to species and between " 23444"individuals, depending on their exposure, metabolism, mental state, and " 23445"more. I'm afraid I cannot provide you with any hard numbers yet. However, we " 23446"estimate the stun rod to give us more than enough time to secure the " 23447"prisoner and render it harmless.\n" 23448"\n" 23449"We fully realise the difficulty of bringing the aliens to melee and then " 23450"besting them. This is why we've armoured the stun rod's body to stand up " 23451"against the Kerrblade without being sliced in two. It's designed to use as a " 23452"staff or club in melee during an emergency, and it will not break, crack or " 23453"become unreliable.\n" 23454"\n" 23455"Unfortunately, with these heavy-duty batteries and electrical systems and " 23456"additional armour, the stun rod has become a rather hefty weapon. It will " 23457"require two hands to use effectively in combat as a prod or a blunt " 23458"instrument, though it will not restrict grenade throwing or pistol use in " 23459"the off hand.\n" 23460"\n" 23461"The outputs that the stun rod can deliver -- repeatedly -- make it the most " 23462"powerful electrical weapon on Earth at this time. However, despite efforts " 23463"to push our designs further, we don't yet have the technology to create " 23464"ranged weapons that can match the stun rod's capabilities. Electrolasers are " 23465"still too weak for their power consumption and wire-tasers can only be used " 23466"once at limited ranges. We are however looking into adapting alien power " 23467"cells for use in PHALANX-built electrolasers. This is a possibility that " 23468"holds great promise for the future of our bio research.\n" 23469"\n" 23470"Thank you for your indulgence in this program, Commander. I firmly believe " 23471"this will be a great help to our capture efforts. Still, I will try to leave " 23472"further technical matters with Cdr. Navarre, where they belong.\n" 23473"\n" 23474"Sincerely,\n" 23475"\n" 23476"Dr. Connor" 23477 23478#: ../base/ufos/msgid/weapons.ufo:1927 23479#, fuzzy 23480msgid "" 23481"Commander,\n" 23482"\n" 23483"I hope I'm not overstepping my bounds, but I have an important technical " 23484"research proposal to make, a proposal to create a new piece of PHALANX " 23485"equipment for use by our field agents. I realise this falls outside the " 23486"responsibilities of my division. However, I've already discussed things with " 23487"Cdr. Navarre, and he doesn't quite see eye-to-eye with me on the necessity " 23488"of the item in question. I had no choice but to go to straight to you with " 23489"the proposal.\n" 23490"\n" 23491"Now that we know how to keep captured aliens alive in containment, our lack " 23492"of specimens is becoming a serious impediment to our biological and chemical " 23493"research. We need living tissue to study, performing its natural functions " 23494"inside a living body, and we don't have the ability to simply clone up some " 23495"aliens to research. We need prisoners. The sooner the better.\n" 23496"\n" 23497"That's why I would like to propose a simple but high-powered electrical " 23498"shock weapon, not unlike a military stun gun, designed to disable our " 23499"enemies without killing them. It would be a two-handed man-portable unit " 23500"with a large battery and several charge settings, the highest of which " 23501"should be sufficient to disable the hardiest alien races we may encounter. " 23502"We in DivBio believe that any alien subjected to this weapon would be " 23503"disabled long enough for our soldiers to take control of the situation and " 23504"secure prisoners. The electrical shock could still be countered by " 23505"sophisticated armour and may not be effective on robotic alien devices.\n" 23506"\n" 23507"Cdr. Navarre, however, feels that such a weapon would be hazardous to our " 23508"soldiers and \"a throwback to the 20th century\", and refuses to endorse it. " 23509"He doesn't seem to understand. We have no alternative method of disabling " 23510"enemies at the voltages required. Commander, we need this weapon as badly as " 23511"we need live aliens from the field. We can't merely shoot them and hope to " 23512"patch one or two up again upon return to base. Even if we succeeded in that " 23513"mindset, my division's needs will be far, far higher than that for proper " 23514"research and interrogation.\n" 23515"\n" 23516"I hope you understand. Please authorise lab time and funding for this " 23517"project as soon as you can, and I'll get some people from DivEngine together " 23518"to develop this project properly. I would of course be delighted if you " 23519"could explain things to Cdr. Navarre. I'm sure he'll be happy to receive a " 23520"message from you.\n" 23521"\n" 23522"Sincerely,\n" 23523"\n" 23524"Dr. Connor" 23525msgstr "" 23526"Commander,\n" 23527"\n" 23528"I hope I'm not overstepping my bounds, but I have an important technical " 23529"research proposal to make, a proposal to create a new piece of PHALANX " 23530"equipment for use by our field agents. I realise this falls outside the " 23531"responsibilities of my division. However, I've already discussed things with " 23532"Cdr. Navarre, and he doesn't quite see eye-to-eye with me on the necessity " 23533"of the item in question. I had no choice but to go to straight to you with " 23534"the proposal.\n" 23535"\n" 23536"As you know, we've yet to capture an alien alive during our tactical " 23537"engagements in all the weeks we've been waging this war. Now that we know " 23538"how to keep them alive in containment, our lack of specimens is becoming a " 23539"serious impediment to our biological and chemical research. We need living " 23540"tissue to study, performing its natural functions inside a living body, and " 23541"we don't have the ability to simply clone up some aliens to research. We " 23542"need prisoners. The sooner the better.\n" 23543"\n" 23544"That's why I would like to propose a simple but high-powered electrical " 23545"shock weapon, not unlike a military stun gun, designed to disable our " 23546"enemies without killing them. It would be a two-handed man-portable unit " 23547"with a large battery and several charge settings, the highest of which " 23548"should be sufficient even to disable alien robots such as the Bloodspider. " 23549"We in DivBio believe that any alien subjected to this weapon would be " 23550"disabled long enough for our soldiers to take control of the situation and " 23551"secure prisoners.\n" 23552"\n" 23553"Cdr. Navarre, however, feels that such a weapon would be hazardous to our " 23554"soldiers and \"a throwback to the 20th century\", and refuses to endorse it. " 23555"He doesn't seem to understand. We have no alternative method of disabling " 23556"enemies at the voltages required. Commander, we need this weapon as badly as " 23557"we need live aliens from the field. We can't merely shoot them and hope to " 23558"patch one or two up again upon return to base. Even if we succeeded in that " 23559"mindset, my division's needs will be far, far higher than that for proper " 23560"research and interrogation.\n" 23561"\n" 23562"I hope you understand. Please authorise lab time and funding for this " 23563"project as soon as you can, and I'll get some people from DivEngine together " 23564"to develop this project properly. I would of course be delighted if you " 23565"could explain things to Cdr. Navarre. I'm sure he'll be happy to receive a " 23566"message from you.\n" 23567"\n" 23568"Sincerely,\n" 23569"\n" 23570"Dr. Connor" 23571 23572#: ../base/ufos/msgid/weapons.ufo:1941 23573#, fuzzy 23574msgid "" 23575"Commander, I've got the specs of the new alien pistol for you, and they're " 23576"not good.\n" 23577"\n" 23578"We've always suspected that a real alien army would field more powerful " 23579"weaponry. Now they've gone and proved us right. This particle beam weaponry " 23580"is extremely advanced, a quantum leap above the arsenal we've seen, " 23581"miniaturised far beyond our ability to duplicate.\n" 23582"\n" 23583"Particle-beam weaponry is designed to hit a target object with a stream of " 23584"accelerated particles moving at near-light velocities, therefore carrying " 23585"tremendous kinetic energy. Until now we've only seen the aliens use this " 23586"technology in large UFO weapons. Now, however, they're using it on the " 23587"ground in the worst way.\n" 23588"\n" 23589"The pistol itself is quite simple in build, just a shell covering a set of " 23590"magnets and electrostatic lenses for focusing and constricting the particle " 23591"beam.\n" 23592"\n" 23593"Certainly this pistol is the nastiest handgun I've ever seen in my career, " 23594"with impressive armour-piercing capabilities and extreme damage potential. " 23595"It's not as accurate as the laser pistol, but it packs an extraordinary " 23596"punch for a sidearm.\n" 23597"\n" 23598"Cdr. Navarre" 23599msgstr "" 23600"Commander, I've got the specs of the new alien pistol for you, and they're " 23601"not good.\n" 23602"\n" 23603"We've always suspected that a real alien army would field more than just " 23604"plasma weapons and Kerrblades. Now they've gone and proved us right. This " 23605"particle beam weaponry is extremely advanced, a quantum leap above the " 23606"plasma weapons, miniaturised far beyond our ability to duplicate.\n" 23607"\n" 23608"Particle-beam weaponry is designed to hit a target object with a stream of " 23609"accelerated particles moving at near-light velocities, therefore carrying " 23610"tremendous kinetic energy. Until now we've only seen the aliens use this " 23611"technology in large UFO weapons. Now, however, they're using it on the " 23612"ground in the worst way.\n" 23613"\n" 23614"The pistol itself is quite simple in build, just a shell covering a set of " 23615"magnets and electrostatic lenses for focusing and constricting the particle " 23616"beam. This is all stuff we can duplicate easily with enough money and " 23617"effort. However, we've yet to figure out the weapon's ammo supply. The " 23618"energy readings we've taken from the magazines are extreme, and despite our " 23619"efforts, we haven't managed to disable or disarm one in order to safely open " 23620"it up. Even shooting it dry doesn't completely deactivate one of these " 23621"magazines. More research will be required before we can try and understand " 23622"them, much less reproduce them.\n" 23623"\n" 23624"Certainly this pistol is the nastiest handgun I've ever seen in my career, " 23625"with impressive armour-piercing capabilities and extreme damage potential. " 23626"The high-speed particle beam can kill a lightly-armoured human in one shot " 23627"at ranges of up to 40 metres. Just one shot. With regards to lethality at " 23628"range, it outperforms even our laser pistol. The only good news is that the " 23629"PB pistol is significantly less accurate than our lasers and produce too " 23630"much of a kick to make repeated accurate shots.\n" 23631"\n" 23632"In fact, firing the pistol may be difficult for troops with less than the " 23633"required physical strength. The particles leaving the barrel move at a " 23634"fraction of the speed of light, so they generate an unholy amount of recoil " 23635"against the shooter. It would be an extreme challenge for weaker troops to " 23636"keep the weapon on-target. If these pistols are deployed, we recommend they " 23637"only be issued to the stronger troops on our squad.\n" 23638"\n" 23639"I'll keep you posted on our progress with the magazines, Commander.\n" 23640"\n" 23641"--Cdr. Navarre" 23642 23643#: ../base/ufos/msgid/weapons.ufo:1949 23644#, fuzzy 23645msgid "" 23646"Commander, we've recovered a dangerous new alien pistol that seems to fire " 23647"high-energy particle beams -- an extremely nasty new threat to our troops on " 23648"the battlefield. Preliminary tests against our armour have produced " 23649"distressing results. We need to perform more research on these weapons " 23650"immediately.\n" 23651"\n" 23652"Please authorise this program at your earliest convenience.\n" 23653"\n" 23654"Cdr. Navarre" 23655msgstr "" 23656"Commander, we've recovered a dangerous new alien pistol that seems to fire " 23657"high-energy particle beams -- more deadly than lasers, more accurate than " 23658"plasma weapons, and an extremely nasty new threat to our troops on the " 23659"battlefield. Preliminary tests against our armour have produced distressing " 23660"results. We need to perform more research on these weapons immediately.\n" 23661"\n" 23662"Please authorise this program at your earliest convenience.\n" 23663"\n" 23664"--Cdr. Navarre" 23665 23666#: ../base/ufos/msgid/weapons.ufo:1965 23667#, fuzzy 23668msgid "" 23669"Commander, we've finished work on this big damned cannon we brought back.\n" 23670"\n" 23671"This particle beam weaponry is extremely advanced, a quantum leap above the " 23672"alien's existing arsenal, miniaturised far beyond our ability to duplicate.\n" 23673"\n" 23674"Particle-beam weaponry is designed to hit a target object with a stream of " 23675"accelerated particles moving at near-light velocities, therefore carrying " 23676"tremendous kinetic energy. Until now we've only seen the aliens use this " 23677"technology in large UFO weapons. Now, however, they're using it on the " 23678"ground in the worst way.\n" 23679"\n" 23680"This cannon has got to be the most powerful infantry particle beam the " 23681"aliens can field, because I can't imagine them getting much bigger. The " 23682"Particle Beam cannon's recoil is out of this world. It can blast a full " 23683"grown man clean off his feet in one shot.\n" 23684"\n" 23685"As bad as the recoil is, the target will have it worse. A single fleeting " 23686"hit -- a heartbeat of exposure -- will buckle three inches of homogenous " 23687"steel. This is usually all that's necessary. A second hit will turn the " 23688"buckle into a fist-sized hole, clean through. Our infantry armour will " 23689"perform only slightly better, but deflection will help somewhat.\n" 23690"\n" 23691"That's all I've got for you right now, Commander.\n" 23692"\n" 23693"Cdr. Navarre" 23694msgstr "" 23695"Commander, we've finished work on this big damned cannon we brought back.\n" 23696"\n" 23697"We've always suspected that a real alien army would field more than just " 23698"plasma weapons and Kerrblades. Now they've gone and proved us right. This " 23699"particle beam weaponry is extremely advanced, a quantum leap above the " 23700"plasma weapons, miniaturised far beyond our ability to duplicate.\n" 23701"\n" 23702"Particle-beam weaponry is designed to hit a target object with a stream of " 23703"accelerated particles moving at near-light velocities, therefore carrying " 23704"tremendous kinetic energy. Until now we've only seen the aliens use this " 23705"technology in large UFO weapons. Now, however, they're using it on the " 23706"ground in the worst way.\n" 23707"\n" 23708"This cannon has got to be the most powerful infantry particle beam the " 23709"aliens can field, because I can't imagine them getting much bigger. Though " 23710"smaller and lighter than the Plasma Blaster, the PB cannon's recoil is out " 23711"of this world. It can blast a full grown man clean off his feet in one shot. " 23712"No normal human will be able to use this weapon. We can adapt it for " 23713"mounting on our UGVs, and we may be able to enhance our soldiers with " 23714"cybernetic implants or powered armour, but that's all.\n" 23715"\n" 23716"As bad as the recoil is, the target will have it worse. A single fleeting " 23717"hit -- a heartbeat of exposure -- will buckle three inches of homogenous " 23718"steel and blow the target back by several metres. This is usually all that's " 23719"necessary. A second hit will turn the buckle into a fist-sized hole, clean " 23720"through. Our infantry armour will perform only slightly better, but " 23721"deflection will help somewhat.\n" 23722"\n" 23723"The cannon's mechanics are quite simple, nothing that we can't duplicate " 23724"easily with enough money and effort. The only thing we have yet to figure " 23725"out is the ammo supply. The energy readings we've taken from the magazines " 23726"are extreme, and despite our efforts, we haven't managed to disable or " 23727"disarm one in order to safely open it up. Even shooting it dry doesn't " 23728"completely deactivate one of these magazines. More research will be required " 23729"before we can try and understand them, much less reproduce them.\n" 23730"\n" 23731"That's all I've got for you right now, Commander. I'll keep you updated on " 23732"our progress with the magazines.\n" 23733"\n" 23734"--Cdr. Navarre" 23735 23736#: ../base/ufos/msgid/weapons.ufo:1973 23737#, fuzzy 23738msgid "" 23739"Commander, we've recovered a large alien cannon that fires high-energy " 23740"particle beams. It is extremely deadly and has frightening effects on our " 23741"armour during preliminary testing. We need to perform more research on these " 23742"weapons immediately.\n" 23743"\n" 23744"Please authorise this program at your earliest convenience.\n" 23745"\n" 23746"Cdr. Navarre" 23747msgstr "" 23748"Commander, we've recovered a large alien cannon that fires high-energy " 23749"particle beams. It is extremely deadly and has frightening effects on our " 23750"armour during preliminary testing. We need to perform more research on these " 23751"weapons immediately.\n" 23752"\n" 23753"Please authorise this program at your earliest convenience.\n" 23754"\n" 23755"--Cdr. Navarre" 23756 23757#: ../base/ufos/msgid/weapons.ufo:1989 23758#, fuzzy 23759msgid "" 23760"Commander, we've gotten all the info we can from this new alien rifle. It's " 23761"more bad news, I'm afraid.\n" 23762"\n" 23763"We've always suspected that a real alien army would field more deadly " 23764"weaponry. Now they've gone and proved us right. This particle beam weaponry " 23765"is extremely advanced, a quantum leap above the arsenal we've seen, " 23766"miniaturised far beyond our ability to duplicate.\n" 23767"\n" 23768"Particle-beam weaponry is designed to hit a target object with a stream of " 23769"accelerated particles moving at near-light velocities, therefore carrying " 23770"tremendous kinetic energy. Until now we've only seen the aliens use this " 23771"technology in large UFO weapons. Now, however, they're using it on the " 23772"ground in the worst way.\n" 23773"\n" 23774"The rifle seems to follow a very basic, modular design, quite unlike the " 23775"plasma weapons we've already observed. All the parts can be slotted in or " 23776"out of the weapon just by pressing an appropriately-located release catch.\n" 23777"\n" 23778"What first alarmed me about this weapon is its performance against our " 23779"infantry armour. The high-energy particles in a particle beam travel so fast " 23780"that the beam can easily punch a hole through our standard vehicle armour. " 23781"When fired at a suit of Combat Armour, the results are gruesome. It " 23782"penetrates the front of the armour without even slowing down, and still has " 23783"enough power to punch out the back and continue for several metres before " 23784"dispersing.\n" 23785"\n" 23786"Our troops will need the heaviest protection we can muster to be able to " 23787"stand up to this kind of fire. We may suffer significant troop losses to " 23788"alien Particle Beam weapons if we don't.\n" 23789"\n" 23790"Cdr. Navarre" 23791msgstr "" 23792"Commander, we've gotten all the info we can from this new alien rifle. It's " 23793"more bad news, I'm afraid.\n" 23794"\n" 23795"We've always suspected that a real alien army would field more than just " 23796"plasma weapons and Kerrblades. Now they've gone and proved us right. This " 23797"particle beam weaponry is extremely advanced, a quantum leap above the " 23798"plasma weapons, miniaturised far beyond our ability to duplicate.\n" 23799"\n" 23800"Particle-beam weaponry is designed to hit a target object with a stream of " 23801"accelerated particles moving at near-light velocities, therefore carrying " 23802"tremendous kinetic energy. Until now we've only seen the aliens use this " 23803"technology in large UFO weapons. Now, however, they're using it on the " 23804"ground in the worst way.\n" 23805"\n" 23806"The rifle seems to follow a very basic, modular design, quite unlike the " 23807"plasma weapons we've already observed. All the parts can be slotted in or " 23808"out of the weapon just by pressing an appropriately-located release catch. " 23809"Strangely, none of the weapon's parts are particularly high-tech or " 23810"impressive, nothing that we can't duplicate easily with enough money and " 23811"effort. The only thing we have yet to figure out is the weapon's ammo " 23812"supply. The energy readings we've taken from the magazines are extreme, and " 23813"despite our efforts, we haven't managed to disable or disarm one in order to " 23814"safely open it up. Even shooting it dry doesn't completely deactivate one of " 23815"these magazines. More research will be required before we can try and " 23816"understand them, much less reproduce them.\n" 23817"\n" 23818"What first alarmed me about this weapon is its performance against our " 23819"infantry armour. The high-energy particles in a particle beam travel so fast " 23820"that the beam can easily punch a hole through our standard vehicle armour. " 23821"When fired at a suit of Combat Armour, the results are gruesome. It " 23822"penetrates the front of the armour without even slowing down, and still has " 23823"enough power to punch out the back and continue for several metres before " 23824"dispersing.\n" 23825"\n" 23826"Much heavier protection will be required for our troops to be able to stand " 23827"up to this kind of fire. In addition to the development of entirely new " 23828"armours, we should look into upgrading our current suits as soon as " 23829"possible. We may suffer significant troop losses to alien PB weapons if we " 23830"don't.\n" 23831"\n" 23832"Lastly, the rifle's shape is not at all suited to the human body, and even " 23833"with adaptations it will be poorly balanced for human shooters. If deployed " 23834"with our squads, our accuracy won't be as good as the aliens.\n" 23835"\n" 23836"I'll keep you updated on our progress with the magazines, Commander.\n" 23837"\n" 23838"--Cdr. Navarre" 23839 23840#: ../base/ufos/msgid/weapons.ufo:1997 23841#, fuzzy 23842msgid "" 23843"Commander, we've recovered an alien rifle that fires high-energy particle " 23844"beams. It's more deadly than anything we've seen -- an extremely nasty new " 23845"threat to our troops on the battlefield. Preliminary tests against our " 23846"armour confirm that the aliens have seriously upgunned their troops. We need " 23847"to perform more research on these weapons immediately.\n" 23848"\n" 23849"Please authorise this program at your earliest convenience.\n" 23850"\n" 23851"Cdr. Navarre" 23852msgstr "" 23853"Commander, we've recovered an alien rifle that fires high-energy particle " 23854"beams. It's more deadly than lasers, more accurate than plasma weapons, and " 23855"an extremely nasty new threat to our troops on the battlefield. Preliminary " 23856"tests against our armour confirm that the aliens have seriously upgunned " 23857"their troops. We need to perform more research on these weapons " 23858"immediately.\n" 23859"\n" 23860"Please authorise this program at your earliest convenience.\n" 23861"\n" 23862"--Cdr. Navarre" 23863 23864#: ../base/ufos/msgid/weapons.ufo:2015 23865#, fuzzy 23866msgid "" 23867"Commander, my method worked. I think we've managed to crack the secrets of " 23868"the mysterious particle beam weaponry. Here are my conclusions.\n" 23869"\n" 23870"The appearance of man-portable particle beam weaponry suggests a serious " 23871"escalation in this war. Prior to being shot at with it, we had no idea that " 23872"the aliens possessed such advanced technology, and we have no idea why it " 23873"was not deployed before now. The aliens' motivations and strategy remain a " 23874"complete mystery to us. Still, I don't believe I'm overstating the issue " 23875"that these weapons change everything.\n" 23876"\n" 23877"When I try to describe this, you have to understand that I'm not talking " 23878"about the actual weapons. As I've mentioned in my reports, the weapons " 23879"themselves are basically nothing more than a metal shell around a set of " 23880"magnets and electrostatic lenses, all used for focusing and constricting the " 23881"particle beam. The real magic happens in a space about the size of my fist. " 23882"I'm talking about what we have previously thought of as the 'magazine', " 23883"until now. What it actually is is unbelievable.\n" 23884"\n" 23885"Each individual magazine is actually a synchrotron particle accelerator of " 23886"mind-blowingly tiny proportions, wrapped around a battery pack so small that " 23887"we can't even begin to imagine how they built it. The synchrotron speeds " 23888"particles round and round in a very small circle -- less than the diameter " 23889"of the magazine -- until they've achieved sufficient velocity. The particles " 23890"are then diverted via a magnetic field into the focusing array, where they " 23891"are magnetically constricted -- 'pinched' -- into a coherent beam.\n" 23892"\n" 23893"Commander, there is no chance in hell that we can build accelerators this " 23894"complex this small. Not in our lifetimes. Neither we at PHALANX nor the rest " 23895"of the world have the precision machinery or the knowledge necessary to " 23896"duplicate the alien technology. We've documented how the weapons works, and " 23897"they're simple enough to produce, but if we actually want to use them we're " 23898"going to have to scrounge magazines off the aliens. Worse, these little " 23899"accelerators are put under tremendous amounts of strain in their lifetimes, " 23900"and they'll start to malfunction after being used only a few times. Our ammo " 23901"supply will be spotty at best, limited to whatever we can recover in the " 23902"field.\n" 23903"\n" 23904"If the aliens have widespread access to this sort of technology, and they " 23905"obviously do, I couldn't tell you why they haven't just waltzed in and " 23906"mashed humanity into paste. Their war machine is several orders of magnitude " 23907"greater than ours. Their technology is more advanced, they have more numbers " 23908"and better aircraft, and yet they're still coming at us in fits and starts. " 23909"It's baffling. However, any good soldier will tell you that 'why' doesn't " 23910"matter right now. They're the ones making the mistake and it's up to us to " 23911"take advantage of it.\n" 23912"\n" 23913"We need to upgrade, upgun, and uptrain everything we have, Commander. " 23914"Everything. We have to be ready before they start getting really serious " 23915"about this war.\n" 23916"\n" 23917"Cdr. Navarre" 23918msgstr "" 23919"Commander, my method worked. I think we've managed to crack the secrets of " 23920"the mysterious particle beam weaponry. Here are my conclusions.\n" 23921"\n" 23922"The appearance of man-portable particle beam weaponry suggests a serious " 23923"escalation in this war. Prior to being shot at with it, we had no idea that " 23924"the aliens possessed such advanced technology, and we have no idea why it " 23925"was not deployed before now. The aliens' motivations and strategy remain a " 23926"complete mystery to us. Still, I don't believe I'm overstating the issue " 23927"that these weapons change everything.\n" 23928"\n" 23929"When I try to describe this, you have to understand that I'm not talking " 23930"about the actual weapons. As I've mentioned in my reports, the weapons " 23931"themselves are basically nothing more than a metal shell around a set of " 23932"magnets and electrostatic lenses, all used for focusing and constricting the " 23933"particle beam. The real magic happens in a space about the size of my fist. " 23934"I'm talking about what we have previously thought of as the 'magazine', " 23935"until now. What it actually is is unbelievable.\n" 23936"\n" 23937"Each individual magazine is actually a synchrotron particle accelerator of " 23938"mind-blowingly tiny proportions, wrapped around a battery pack so small that " 23939"we can't even begin to imagine how they built it. The synchrotron speeds " 23940"particles round and round in a very small circle -- less than the diameter " 23941"of the magazine -- until they've achieved sufficient velocity. The particles " 23942"are then diverted via a magnetic field into the focusing array, where they " 23943"are magnetically constricted -- 'pinched' -- into a coherent beam.\n" 23944"\n" 23945"Commander, there is no chance in hell that we can build accelerators this " 23946"complex this small. Not in our lifetimes. Neither we at PHALANX nor the rest " 23947"of the world have the precision machinery or the knowledge necessary to " 23948"duplicate the alien technology. We've documented how the weapons works, and " 23949"they're simple enough to produce, but if we actually want to use them we're " 23950"going to have to scrounge magazines off the aliens. Worse, these little " 23951"accelerators are put under tremendous amounts of strain in their lifetimes, " 23952"and they'll start to malfunction after being used only a few times. Our ammo " 23953"supply will be spotty at best, limited to whatever we can recover in the " 23954"field.\n" 23955"\n" 23956"If the aliens have widespread access to this sort of technology, and they " 23957"obviously do, I couldn't tell you why they haven't just waltzed in and " 23958"mashed humanity into paste. Their war machine is several orders of magnitude " 23959"greater than ours. Their technology is more advanced, they have more numbers " 23960"and better aircraft, and yet they're still coming at us in fits and starts. " 23961"It's baffling. However, any good soldier will tell you that 'why' doesn't " 23962"matter right now. They're the ones making the mistake and it's up to us to " 23963"take advantage of it.\n" 23964"\n" 23965"We need to upgrade, upgun, and uptrain everything we have, Commander. " 23966"Everything. We have to be ready before they start getting really serious " 23967"about this war.\n" 23968"\n" 23969"--Cdr. Navarre" 23970 23971#: ../base/ufos/msgid/weapons.ufo:2027 23972#, fuzzy 23973msgid "" 23974"Commander, we've decided that more research is badly needed on the particle " 23975"beam weaponry, especially their mysterious power source, the magazines which " 23976"we've been utterly unable to examine. No amount of finesse or ingenuity has " 23977"been able to open them. That's why I'm hereby proposing extreme measures.\n" 23978"\n" 23979"I want to use our lab's radiation chamber to bombard one of the magazines " 23980"with electromagnetic pulses, destroying most of the internal electronics, " 23981"and hopefully causing it to shut down. Once it's safely deactivated, we can " 23982"use brute force to open it up.\n" 23983"\n" 23984"Destroying a magazine to find out how it works may seem crude and backwards, " 23985"but we have no other choice at the moment. Even blasted to hell by EMP, it " 23986"should help us answer a lot of questions about the aliens' particle beam " 23987"technology. It may also give us clues as to how we can get inside an " 23988"undamaged magazine.\n" 23989"\n" 23990"Once we know how the magazine works, we can reassess the weapons and we'll " 23991"hopefully be able to tell you how it all fits together, Commander.\n" 23992"\n" 23993"Cdr. Navarre" 23994msgstr "" 23995"Commander, we've decided that more research is badly needed on the particle " 23996"beam weaponry, especially their mysterious power source, the magazines which " 23997"we've been utterly unable to examine. No amount of finesse or ingenuity has " 23998"been able to open them. That's why I'm hereby proposing extreme measures.\n" 23999"\n" 24000"I want to use our lab's radiation chamber to bombard one of the magazines " 24001"with electromagnetic pulses, destroying most of the internal electronics, " 24002"and hopefully causing it to shut down. Once it's safely deactivated, we can " 24003"use brute force to open it up.\n" 24004"\n" 24005"Destroying a magazine to find out how it works may seem crude and backwards, " 24006"but we have no other choice at the moment. Even blasted to hell by EMP, it " 24007"should help us answer a lot of questions about the aliens' particle beam " 24008"technology. It may also give us clues as to how we can get inside an " 24009"undamaged magazine.\n" 24010"\n" 24011"Once we know how the magazine works, we can reassess the weapons and we'll " 24012"hopefully be able to tell you how it all fits together, Commander.\n" 24013"\n" 24014"--Cdr. Navarre" 24015 24016#: ../base/ufos/msgoptions.ufo:13 24017msgid "install_equipment" 24018msgstr "장비 설치" 24019 24020#: ../base/ufos/msgoptions.ufo:41 24021msgid "installation_construction" 24022msgstr "시설물 건축" 24023 24024#: ../base/ufos/msgoptions.ufo:57 24025msgid "research" 24026msgstr "연구" 24027 24028#: ../base/ufos/msgoptions.ufo:73 24029msgid "production" 24030msgstr "생산" 24031 24032#: ../base/ufos/msgoptions.ufo:92 24033msgid "nations_happiness" 24034msgstr "국가 만족도" 24035 24036#: ../base/ufos/msgoptions.ufo:108 24037msgid "transfer" 24038msgstr "수송" 24039 24040#: ../base/ufos/msgoptions.ufo:132 24041msgid "ufo_activity" 24042msgstr "외계인 활동" 24043 24044#: ../base/ufos/msgoptions.ufo:148 24045msgid "missions" 24046msgstr "임무" 24047 24048#: ../base/ufos/msgoptions.ufo:156 24049msgid "buildings" 24050msgstr "기지시설" 24051 24052#: ../base/ufos/nations.ufo:28 24053msgid "The Revolutionary Countries" 24054msgstr "혁명국" 24055 24056#: ../base/ufos/nations.ufo:41 24057msgid "United America" 24058msgstr "미합중국" 24059 24060#: ../base/ufos/nations.ufo:54 24061msgid "The Greater European Union" 24062msgstr "대유럽연합" 24063 24064#: ../base/ufos/nations.ufo:67 24065msgid "The Asian Republic" 24066msgstr "아시아 공화국" 24067 24068#: ../base/ufos/nations.ufo:80 24069msgid "The Middle-Eastern Alliance" 24070msgstr "중앙아시아 동맹" 24071 24072#: ../base/ufos/nations.ufo:93 24073msgid "New Africa" 24074msgstr "신 아프리카" 24075 24076#: ../base/ufos/nations.ufo:106 24077msgid "Russia" 24078msgstr "러시아" 24079 24080#: ../base/ufos/nations.ufo:119 24081msgid "The Commonwealth of Oceania" 24082msgstr "오세아니아 공동국" 24083 24084#: ../base/ufos/otheritems.ufo:7 ../base/ufos/research.ufo:298 24085#: ../base/ufos/research.ufo:337 24086msgid "Antimatter" 24087msgstr "반물질" 24088 24089#: ../base/ufos/otheritems.ufo:15 ../base/ufos/research.ufo:5627 24090#: ../base/ufos/research.ufo:5666 24091msgid "Alien Materials" 24092msgstr "외계물질" 24093 24094#: ../base/ufos/otheritems.ufo:46 ../base/ufos/otheritems.ufo:82 24095#: ../base/ufos/weapons_melee.ufo:26 ../base/ufos/weapons_melee.ufo:90 24096#: ../base/ufos/weapons_melee.ufo:241 24097msgid "Stab" 24098msgstr "찌르기" 24099 24100#: ../base/ufos/otheritems.ufo:101 24101msgid "Hovernet Plasma Weapon" 24102msgstr "호버네트 플라즈마 무기" 24103 24104#: ../base/ufos/otheritems.ufo:122 24105msgid "Single Shot" 24106msgstr "단발" 24107 24108#: ../base/ufos/otheritems.ufo:147 24109msgid "Combat Hovernet Plasma Weapon" 24110msgstr "전투형 호버네트 플라즈마 무기" 24111 24112#: ../base/ufos/otheritems.ufo:168 ../base/ufos/weapons_plasma.ufo:67 24113msgid "Burst" 24114msgstr "연사" 24115 24116#: ../base/ufos/research.ufo:33 24117msgid "gettext_text2" 24118msgstr "gettext_text2" 24119 24120#: ../base/ufos/research.ufo:109 24121msgid "Basic Concepts (Campaign)" 24122msgstr "기본 컨셉트 (캠페인)" 24123 24124#: ../base/ufos/research.ufo:110 24125msgid "Basic Concepts (Ground Combat)" 24126msgstr "기본 컨셉트 (지상 전투)" 24127 24128#: ../base/ufos/research.ufo:111 24129msgid "Skills and Abilities" 24130msgstr "기술 및 능력치" 24131 24132#: ../base/ufos/research.ufo:112 24133msgid "Background" 24134msgstr "역사적 배경" 24135 24136#: ../base/ufos/research.ufo:113 ../base/ufos/ui/bases.ufo:116 24137#: ../base/ufos/ui/geoscape.ufo:1336 ../base/ufos/ui/market.ufo:138 24138#: ../base/ufos/ui/production.ufo:58 ../base/ufos/ui/transfer.ufo:139 24139#: ../base/ufos/ui/transfer.ufo:159 client/cgame/campaign/cp_geoscape.cpp:310 24140#: client/cgame/campaign/cp_transfer_callbacks.cpp:802 24141msgid "Aircraft" 24142msgstr "항공기" 24143 24144#: ../base/ufos/research.ufo:114 24145msgid "Base Facilities" 24146msgstr "기지시설" 24147 24148#: ../base/ufos/research.ufo:115 24149#, fuzzy 24150msgid "Global Installations" 24151msgstr "건설 중인 목록" 24152 24153#: ../base/ufos/research.ufo:116 24154msgid "Research Reports" 24155msgstr "연구 보고서" 24156 24157#: ../base/ufos/research.ufo:117 ../base/ufos/ui/aircraft.ufo:102 24158#: ../base/ufos/ui/transfer.ufo:133 ../base/ufos/ui/transfer.ufo:144 24159#: ../base/ufos/ui/transfer.ufo:507 24160msgid "Equipment" 24161msgstr "장비" 24162 24163#: ../base/ufos/research.ufo:118 24164msgid "Alien Artifacts" 24165msgstr "외계인 물품" 24166 24167#: ../base/ufos/research.ufo:119 24168msgid "Autopsies & Observation" 24169msgstr "해부 및 관찰" 24170 24171#: ../base/ufos/research.ufo:120 24172msgid "The Alien Threat" 24173msgstr "외계인의 위협" 24174 24175#: ../base/ufos/research.ufo:130 ../base/ufos/ui/bases.ufo:137 24176#: client/cgame/campaign/cp_base_callbacks.cpp:877 24177msgid "Research" 24178msgstr "연구" 24179 24180#: ../base/ufos/research.ufo:138 ../base/ufos/ui/bases.ufo:144 24181#: client/cgame/campaign/cp_base_callbacks.cpp:863 24182msgid "Production" 24183msgstr "생산" 24184 24185#: ../base/ufos/research.ufo:146 24186msgid "UFO Interception" 24187msgstr "UFO 요격" 24188 24189#: ../base/ufos/research.ufo:154 24190msgid "UFO Disassembly" 24191msgstr "UFO 해체" 24192 24193#: ../base/ufos/research.ufo:162 24194msgid "Nation Happiness" 24195msgstr "국가 만족지수" 24196 24197#: ../base/ufos/research.ufo:170 24198msgid "Time Units" 24199msgstr "행동력" 24200 24201#: ../base/ufos/research.ufo:178 24202#, fuzzy 24203msgid "Reaction Fire" 24204msgstr "대응사격" 24205 24206#: ../base/ufos/research.ufo:186 24207msgid "Soldier Weight and Encumbrance" 24208msgstr "병사 무게 및 장애물" 24209 24210#: ../base/ufos/research.ufo:194 24211msgid "Wounds and Healing" 24212msgstr "부상 및 치료" 24213 24214#: ../base/ufos/research.ufo:202 24215#, fuzzy 24216msgid "Auxiliary Equipment" 24217msgstr "%s 보조장비\n" 24218 24219#: ../base/ufos/research.ufo:215 24220msgid "Continuous Wave Laser Operation" 24221msgstr "고출력 레이저 기술" 24222 24223#: ../base/ufos/research.ufo:355 24224msgid "Live Alien" 24225msgstr "살아있는 외계인" 24226 24227#: ../base/ufos/research.ufo:395 24228msgid "Alien Breathing Apparatus" 24229msgstr "외계인 호흡장치" 24230 24231#: ../base/ufos/research.ufo:437 24232msgid "The Alien Mind" 24233msgstr "외계인 심리" 24234 24235#: ../base/ufos/research.ufo:477 24236msgid "Odd Behaviour" 24237msgstr "기묘한 외계인 행동" 24238 24239#: ../base/ufos/research.ufo:517 24240msgid "Alien Communication" 24241msgstr "외계인 의사소통" 24242 24243#: ../base/ufos/research.ufo:558 client/cgame/campaign/cp_missions.cpp:472 24244msgid "Alien base" 24245msgstr "외계인 기지" 24246 24247#: ../base/ufos/research.ufo:584 24248msgid "The Universal Serum" 24249msgstr "범용 혈청" 24250 24251#: ../base/ufos/research.ufo:623 24252msgid "Alien Origins" 24253msgstr "외계인의 기원" 24254 24255#: ../base/ufos/research.ufo:658 24256msgid "UFO Theory" 24257msgstr "UFO 이론" 24258 24259#: ../base/ufos/research.ufo:1097 ../base/ufos/weapons_human.ufo:1733 24260msgid "Electromagnetic Rifle" 24261msgstr "전자기 소총" 24262 24263#: ../base/ufos/research.ufo:1136 ../base/ufos/weapons_human.ufo:1755 24264msgid "Electromagnetic Rifle Magazine" 24265msgstr "전자기 소총탄창" 24266 24267#: ../base/ufos/research.ufo:1154 ../base/ufos/weapons_human.ufo:1823 24268#, fuzzy 24269msgid "Electromagnetic Rifle Antimatter Magazine" 24270msgstr "전자기 소총탄창" 24271 24272#: ../base/ufos/research.ufo:1220 24273msgid "Monomolecular Blades" 24274msgstr "단분자칼" 24275 24276#: ../base/ufos/research.ufo:1437 24277msgid "Plasma And The Grenade Launcher" 24278msgstr "유탄 발사기용 플라즈마 유탄" 24279 24280#: ../base/ufos/research.ufo:1501 24281msgid "Alien Artifact - Kerrblade" 24282msgstr "외계인 물품 - Kerrblade" 24283 24284#: ../base/ufos/research.ufo:1796 ../base/ufos/research.ufo:1841 24285msgid "Alien Artifact - Plasma Pistol" 24286msgstr "외계인 물품 - 플라즈마 권총" 24287 24288#: ../base/ufos/research.ufo:1865 ../base/ufos/research.ufo:1910 24289msgid "Alien Artifact - Plasma Blaster" 24290msgstr "외계인 물품 - 플라즈마 블래스터" 24291 24292#: ../base/ufos/research.ufo:1934 24293msgid "Alien Artifact - Plasma Blade" 24294msgstr "외계인 물품 - 플라즈마 검" 24295 24296#: ../base/ufos/research.ufo:1980 24297msgid "Alien Artifact - Plasma Grenade" 24298msgstr "외계인 물품 - 플라즈마 수류탄" 24299 24300#: ../base/ufos/research.ufo:2025 ../base/ufos/research.ufo:2070 24301msgid "Alien Artifact - Plasma Rifle" 24302msgstr "외계인 물품 - 플라즈마 소총" 24303 24304#: ../base/ufos/research.ufo:2094 24305msgid "Encased Plasma Rounds" 24306msgstr "포장된 플라즈마 탄약" 24307 24308#: ../base/ufos/research.ufo:2213 ../base/ufos/research.ufo:2303 24309#: ../base/ufos/weapons_aliens.ufo:6 24310msgid "Needler Gun" 24311msgstr "니들건" 24312 24313#: ../base/ufos/research.ufo:2258 ../base/ufos/weapons_aliens.ufo:28 24314msgid "Heavy Needler Gun" 24315msgstr "중형 니들건" 24316 24317#: ../base/ufos/research.ufo:2341 ../base/ufos/research.ufo:2349 24318#: ../base/ufos/weapons_human.ufo:439 24319msgid "Coilgun" 24320msgstr "코일건" 24321 24322#: ../base/ufos/research.ufo:2573 24323msgid "Anti-Alien Gas" 24324msgstr "대외계인 독가스" 24325 24326#: ../base/ufos/research.ufo:2620 24327msgid "Alien Anti-Human Gas" 24328msgstr "외계인의 인간용 독가스" 24329 24330#: ../base/ufos/research.ufo:2705 ../base/ufos/research.ufo:2750 24331msgid "Alien Artifact - Particle Beam Pistol" 24332msgstr "외계인 물품 - 고출력 입자권총" 24333 24334#: ../base/ufos/research.ufo:2769 ../base/ufos/research.ufo:2815 24335msgid "Alien Artifact - Particle Beam Cannon" 24336msgstr "외계인 물품 - 대구경 고출력 입자포" 24337 24338#: ../base/ufos/research.ufo:2834 ../base/ufos/research.ufo:2879 24339msgid "Alien Artifact - Particle Beam Rifle" 24340msgstr "외계인 물품 - 고출력 입자소총" 24341 24342#: ../base/ufos/research.ufo:2899 24343msgid "Man-Portable Particle Beams" 24344msgstr "휴대용 고출력입자" 24345 24346#: ../base/ufos/research.ufo:3114 24347msgid "Blast Damage Type" 24348msgstr "폭발 공격형" 24349 24350#: ../base/ufos/research.ufo:3127 24351msgid "Fire Damage Type" 24352msgstr "화염 공격형" 24353 24354#: ../base/ufos/research.ufo:3140 24355msgid "Laser Damage Type" 24356msgstr "레이저 공격형" 24357 24358#: ../base/ufos/research.ufo:3158 24359msgid "Impact Damage Type" 24360msgstr "물리충격 공격형" 24361 24362#: ../base/ufos/research.ufo:3171 24363msgid "Shock Damage Type" 24364msgstr "충격 공격형" 24365 24366#: ../base/ufos/research.ufo:3184 24367msgid "Plasma Damage Type" 24368msgstr "플라스마 공격형" 24369 24370#: ../base/ufos/research.ufo:3205 24371msgid "Stun Damage Type" 24372msgstr "기절 공격형" 24373 24374#: ../base/ufos/research.ufo:3218 24375msgid "Particle Beam Damage Type" 24376msgstr "고출력입자 공격형" 24377 24378#: ../base/ufos/research.ufo:3236 24379msgid "Accuracy Attribute" 24380msgstr "정확도" 24381 24382#: ../base/ufos/research.ufo:3249 24383msgid "Assault Guns Proficiency" 24384msgstr "근거리전 특기" 24385 24386#: ../base/ufos/research.ufo:3262 24387msgid "Close Combat Proficiency" 24388msgstr "백병전 특기" 24389 24390#: ../base/ufos/research.ufo:3275 24391msgid "High-Explosives Proficiency" 24392msgstr "폭발물 특기" 24393 24394#: ../base/ufos/research.ufo:3288 24395msgid "Mind Attribute" 24396msgstr "정신력" 24397 24398#: ../base/ufos/research.ufo:3301 24399msgid "Power Attribute" 24400msgstr "체력" 24401 24402#: ../base/ufos/research.ufo:3314 24403msgid "Sniper Rifles Proficiency" 24404msgstr "저격수 특기" 24405 24406#: ../base/ufos/research.ufo:3327 24407msgid "Speed Attribute" 24408msgstr "속도" 24409 24410#: ../base/ufos/research.ufo:4412 24411msgid "Alien Autopsy - Bloodspider" 24412msgstr "외계인 부검 - 로봇거미" 24413 24414#: ../base/ufos/research.ufo:4466 24415msgid "Alien Autopsy - Combat Bloodspider" 24416msgstr "외계인 부검 - 전투형 블러드스파이더" 24417 24418#: ../base/ufos/research.ufo:4522 24419msgid "Alien Autopsy - Ortnok" 24420msgstr "외계인 부검 - 오트녹" 24421 24422#: ../base/ufos/research.ufo:4566 24423msgid "Alien Autopsy - Taman" 24424msgstr "외계인 부검 - 타만" 24425 24426#: ../base/ufos/research.ufo:4610 24427msgid "Alien Autopsy - Shevaar" 24428msgstr "외계인 부검 - 쉐바" 24429 24430#: ../base/ufos/research.ufo:4654 24431msgid "Alien Autopsy - Hovernet" 24432msgstr "외계인 부검 - 호버네트" 24433 24434#: ../base/ufos/research.ufo:4710 24435msgid "Alien Autopsy - Combat Hovernet" 24436msgstr "외계인 부검 - 전투형 호버네트" 24437 24438#: ../base/ufos/research.ufo:4772 ../base/ufos/team_humans.ufo:344 24439msgid "Phoenix UGV" 24440msgstr "Phoenix UGV" 24441 24442#: ../base/ufos/research.ufo:4792 ../base/ufos/team_humans.ufo:401 24443msgid "Ares W (UGV)" 24444msgstr "Ares W (UGV)" 24445 24446#: ../base/ufos/research.ufo:4900 24447msgid "'Raven' ECM Unit" 24448msgstr "'레이븐' 전파방해장치" 24449 24450#: ../base/ufos/research.ufo:5221 24451msgid "SHIVA Rotary Cannon" 24452msgstr "시바 기관포" 24453 24454#: ../base/ufos/research.ufo:5280 24455msgid "'Sparrowhawk' AA Missile Rack" 24456msgstr "스패로호크 공대공 미사일 발사대" 24457 24458#: ../base/ufos/research.ufo:5297 24459msgid "'Sparrowhawk' Missile" 24460msgstr "스패로호크 공대공 미사일" 24461 24462#: ../base/ufos/research.ufo:5687 24463msgid "Political Situation Before The Invasion" 24464msgstr "침략전 정치적 상황" 24465 24466#: ../base/ufos/research.ufo:5699 24467msgid "After The War" 24468msgstr "전쟁이후" 24469 24470#: ../base/ufos/research.ufo:5711 24471msgid "PHALANX And The Mumbai Aftermath" 24472msgstr "PHALANX와 뭄바이 사태의 여파" 24473 24474#: ../base/ufos/research.ufo:5722 24475msgid "A New Twist" 24476msgstr "A New Twist" 24477 24478#: ../base/ufos/research.ufo:5750 24479msgid "The Enemy On Earth" 24480msgstr "지구상의 적" 24481 24482#: ../base/ufos/research.ufo:5788 24483msgid "XVI Census" 24484msgstr "외계 바이러스 감염통계" 24485 24486#: ../base/ufos/research.ufo:5828 24487msgid "The Alien Strategy" 24488msgstr "외계인의 전략" 24489 24490#: ../base/ufos/research.ufo:5866 24491msgid "Orbital UFO Activity" 24492msgstr "궤도상의 UFO 활동" 24493 24494#: ../base/ufos/research.ufo:5908 24495msgid "Alien Psi Device" 24496msgstr "외계인 싸이(Psi) 장치" 24497 24498#: ../base/ufos/research.ufo:5939 24499msgid "Human Vaccine" 24500msgstr "인간 백신" 24501 24502#: ../base/ufos/research.ufo:5971 ../base/ufos/weapons_implants.ufo:5 24503msgid "Amphetamine Implant" 24504msgstr "" 24505 24506#: ../base/ufos/research.ufo:5995 ../base/ufos/weapons_implants.ufo:48 24507#, fuzzy 24508msgid "Muscle Stimulant" 24509msgstr "각성제" 24510 24511#: ../base/ufos/seq_credits.ufo:44 24512#, fuzzy 24513msgid "http://www.ufoai.org" 24514msgstr "http://ufoai.sf.net" 24515 24516#: ../base/ufos/seq_credits.ufo:56 24517#, fuzzy 24518msgid "Project lead" 24519msgstr "프로젝트 리더" 24520 24521#: ../base/ufos/seq_credits.ufo:66 24522#, fuzzy 24523msgid "Martin Gerhardy (mattn)" 24524msgstr "Martin Gerhardy (mattn/tlh2000)" 24525 24526#: ../base/ufos/seq_credits.ufo:77 24527#, fuzzy 24528msgid "Team members" 24529msgstr "탑승인원:" 24530 24531#: ../base/ufos/seq_credits.ufo:87 24532msgid "aDuke" 24533msgstr "에이듀크" 24534 24535#: ../base/ufos/seq_credits.ufo:97 24536msgid "Alexander Tishin (Sandro)" 24537msgstr "알렉산터 티신 (산드로)" 24538 24539#: ../base/ufos/seq_credits.ufo:107 24540msgid "bayo" 24541msgstr "바요" 24542 24543#: ../base/ufos/seq_credits.ufo:117 24544msgid "Christian Hoffmann (crystan)" 24545msgstr "크리스챤 호프만 (크리스탄)" 24546 24547#: ../base/ufos/seq_credits.ufo:127 24548msgid "DarkRain" 24549msgstr "다크레인" 24550 24551#: ../base/ufos/seq_credits.ufo:137 24552msgid "Tamas Fehervari (geever)" 24553msgstr "Fehervari Tamas (geever)" 24554 24555#: ../base/ufos/seq_credits.ufo:147 24556msgid "Nate Wright (H-Hour)" 24557msgstr "네이트 롸이트 (에이치-아워)" 24558 24559#: ../base/ufos/seq_credits.ufo:157 24560msgid "Pawel Michalkiewicz" 24561msgstr "파웰 미칼키에위츠" 24562 24563#: ../base/ufos/seq_credits.ufo:167 24564msgid "Holger Gellrich (ShipIt)" 24565msgstr "홀거 겔리크 (쉬핏)" 24566 24567#: ../base/ufos/seq_credits.ufo:181 24568msgid "Other contributors" 24569msgstr "그 외 도움주신 분들" 24570 24571#: ../base/ufos/seq_credits.ufo:191 24572msgid "Bas Fournier (BTAxis)" 24573msgstr "Bas Fournier (BTAxis)" 24574 24575#: ../base/ufos/seq_credits.ufo:201 24576#, fuzzy 24577msgid "Werner Hohrer (Hoehrer)" 24578msgstr "Werner Hoehrer (hoehrer)" 24579 24580#: ../base/ufos/seq_credits.ufo:211 24581msgid "Kostia Romanov (Kildor)" 24582msgstr "Kostia Romanov (Kildor)" 24583 24584#: ../base/ufos/seq_credits.ufo:221 24585msgid "Olivier Alloschery (Kracken)" 24586msgstr "올리비에 알로셔리 (크락켄)" 24587 24588#: ../base/ufos/seq_credits.ufo:231 24589msgid "Forest Hale (LordHavoc)" 24590msgstr "Forest Hale (LordHavoc)" 24591 24592#: ../base/ufos/seq_credits.ufo:241 24593msgid "Christoph Mallon (Tron)" 24594msgstr "크리스토프 말론 (트론)" 24595 24596#: ../base/ufos/seq_credits.ufo:251 24597msgid "Ryan A. Span. (Winter)" 24598msgstr "Ryan A. Span. (Winter)" 24599 24600#: ../base/ufos/seq_credits.ufo:261 24601#, fuzzy 24602msgid "Maciej Wierzbicki (Zenerka)" 24603msgstr "Maciej Wierzbicki (Zenerka/Voovoos)" 24604 24605#: ../base/ufos/seq_credits.ufo:275 24606#, fuzzy 24607msgid "Original team" 24608msgstr "기본 HUD" 24609 24610#: ../base/ufos/seq_credits.ufo:285 24611msgid "Herby" 24612msgstr "Herby" 24613 24614#: ../base/ufos/seq_credits.ufo:295 24615#, fuzzy 24616msgid "SparXX" 24617msgstr "SparX" 24618 24619#: ../base/ufos/seq_credits.ufo:305 24620msgid "Rastaman" 24621msgstr "Rastaman" 24622 24623#: ../base/ufos/seq_credits.ufo:315 24624msgid "Sacrusha" 24625msgstr "Sacrusha" 24626 24627#: ../base/ufos/seq_credits.ufo:325 24628msgid "Vanethian" 24629msgstr "Vanethian" 24630 24631#: ../base/ufos/seq_credits.ufo:339 24632#, fuzzy 24633msgid "Special thanks to" 24634msgstr "특별한 감사의 인사를 드릴 분들" 24635 24636#: ../base/ufos/seq_credits.ufo:349 24637msgid "id Software for the Quake 2 engine" 24638msgstr "퀘이크 2 엔진을 허락해준 이드 소프트웨어" 24639 24640#: ../base/ufos/seq_credits.ufo:359 24641msgid "NineX for hosting us" 24642msgstr "우리 호스팅을 제공한 나인엑스" 24643 24644#: ../base/ufos/seq_credits.ufo:369 24645#, fuzzy 24646msgid "To the community and everyone who supported us" 24647msgstr "우리를 지원해 준 사람들" 24648 24649#: ../base/ufos/seq_tutorials.ufo:3 ../base/ufos/ui/options.ufo:103 24650msgid "Gameplay" 24651msgstr "기타" 24652 24653#: ../base/ufos/seq_tutorials.ufo:35 24654msgid "Some notes about the gameplay" 24655msgstr "게임진행에 대한 몇 가지 조언" 24656 24657#: ../base/ufos/seq_tutorials.ufo:44 24658msgid "Click to exit" 24659msgstr "나가기 위해 클릭합니다" 24660 24661#: ../base/ufos/seq_tutorials.ufo:57 24662msgid "Set up a base" 24663msgstr "기지를 건설합니다" 24664 24665#: ../base/ufos/seq_tutorials.ufo:95 24666msgid "Hire employees: scientists, soldiers" 24667msgstr "연구원이나 전투원를 고용합니다." 24668 24669#: ../base/ufos/seq_tutorials.ufo:132 24670msgid "Start some research" 24671msgstr "연구를 시작합니다." 24672 24673#: ../base/ufos/seq_tutorials.ufo:151 24674msgid "Buy weapons and equipment" 24675msgstr "무기와 장비를 구매합니다." 24676 24677#: ../base/ufos/seq_tutorials.ufo:188 24678msgid "Equip your aircraft with soldiers and weapons" 24679msgstr "항공기에 무기를 장착하고 대원을 탑승시킵니다." 24680 24681#: ../base/ufos/seq_tutorials.ufo:226 24682msgid "Speed up time on geoscape until the first alien mission appears" 24683msgstr "임무가 발생하기까지 시간을 빨리 보냅니다" 24684 24685#: ../base/ufos/seq_tutorials.ufo:254 24686msgid "Select the mission (doubleclick) and choose aircraft from list" 24687msgstr "" 24688"임무가 발생했다면 임무를 더블클릭으로 선택하고 목록에서 항공기를 선택합니다" 24689 24690#: ../base/ufos/seq_tutorials.ufo:273 24691msgid "Hit the start or auto-mission button to fight the aliens" 24692msgstr "시작 혹은 자동임무 버튼을 누르면 외계인과 전투합니다" 24693 24694#: ../base/ufos/seq_tutorials.ufo:298 24695msgid "For further instructions watch the tactical mission tutorial" 24696msgstr "남은 해설은 전술화면 튜토리얼을 참조하시기 바랍니다" 24697 24698#: ../base/ufos/seq_tutorials.ufo:326 24699msgid "Tactical mission" 24700msgstr "전술화면" 24701 24702#: ../base/ufos/seq_tutorials.ufo:344 24703msgid "Tactical mission tutorial" 24704msgstr "전술화면의 튜토리얼" 24705 24706#: ../base/ufos/seq_tutorials.ufo:387 24707msgid "Switch view level via left mouseclick" 24708msgstr "왼쪽 마우스클릭으로 지형 시점고도레벨을 변경 할 수 있습니다" 24709 24710#: ../base/ufos/seq_tutorials.ufo:399 24711msgid "You can also use the cursor keys to switch the levels" 24712msgstr "커서키에 의해 지형 시점고도레벨을 변경 할 수 있습니다" 24713 24714#: ../base/ufos/seq_tutorials.ufo:420 24715msgid "The selected soldier" 24716msgstr "선택중인 전투원가 표시됩니다" 24717 24718#: ../base/ufos/seq_tutorials.ufo:442 24719msgid "Select soldiers via click" 24720msgstr "클릭으로 전투원를 선택할 수 있습니다" 24721 24722#: ../base/ufos/seq_tutorials.ufo:454 24723msgid "Or via the keys 1-8 or Tab" 24724msgstr "탭키 혹은 1-8 숫자에 의해 선택이 가능합니다" 24725 24726#: ../base/ufos/seq_tutorials.ufo:475 24727#: ../base/ufos/ui/aircraft_soldiers.ufo:234 24728#: ../base/ufos/ui/hud_default.ufo:862 24729#: ../base/ufos/ui/popup_baseattack.ufo:145 24730msgid "Physical stats" 24731msgstr "능력치/상태" 24732 24733#: ../base/ufos/seq_tutorials.ufo:497 24734msgid "Stats bars: movement, health and morale" 24735msgstr "상태막대: 행동력, 체력 그리고 사기" 24736 24737#: ../base/ufos/seq_tutorials.ufo:519 ../base/ufos/ui/hud_default.ufo:874 24738msgid "Inventory" 24739msgstr "소지품" 24740 24741#: ../base/ufos/seq_tutorials.ufo:548 24742msgid "Weapon in right hand" 24743msgstr "오른손에 장비한 무기가 표시됩니다" 24744 24745#: ../base/ufos/seq_tutorials.ufo:571 24746msgid "Shots remaining" 24747msgstr "잔탄수가 표시되고 있습니다" 24748 24749#: ../base/ufos/seq_tutorials.ufo:600 ../base/ufos/ui/hud_phone.ufo:180 24750msgid "Reload" 24751msgstr "다시 불러오기" 24752 24753#: ../base/ufos/seq_tutorials.ufo:601 24754msgid "Reload weapon" 24755msgstr "탄약을 장전합니다" 24756 24757#: ../base/ufos/seq_tutorials.ufo:631 24758msgid "Primary attack" 24759msgstr "공격방법1로 공격합니다" 24760 24761#: ../base/ufos/seq_tutorials.ufo:661 24762msgid "Secondary attack" 24763msgstr "공격방법2로 공격합니다" 24764 24765#: ../base/ufos/seq_tutorials.ufo:684 24766msgid "Turn reaction-fire on or off" 24767msgstr "대응사격을 하거나 하지 않도록 합니다" 24768 24769#: ../base/ufos/seq_tutorials.ufo:706 24770msgid "Crouch (kneel down) or stand up" 24771msgstr "앉은 상태와 일어선 상태를 바꿉니다" 24772 24773#: ../base/ufos/seq_tutorials.ufo:728 24774msgid "Cycle through visible enemies" 24775msgstr "확인된 적의 수가 표시됩니다" 24776 24777#: ../base/ufos/seq_tutorials.ufo:750 24778msgid "End round" 24779msgstr "이번 차례를 종료합니다" 24780 24781#: ../base/ufos/seq_tutorials.ufo:774 24782msgid "How to play skirmish" 24783msgstr "빠른시작을 진행하는 방법" 24784 24785#: ../base/ufos/seq_tutorials.ufo:788 24786msgid "Skirmish tutorial" 24787msgstr "빠른시작 따라하기" 24788 24789#: ../base/ufos/seq_tutorials.ufo:799 24790msgid "Skirmish is type of fast game." 24791msgstr "빠른시작은 빠르게 게임을 즐기는 방법 중의 하나입니다." 24792 24793#: ../base/ufos/seq_tutorials.ufo:838 24794msgid "Equipment selection" 24795msgstr "장비 선택" 24796 24797#: ../base/ufos/seq_tutorials.ufo:859 24798msgid "Day or night version of map to play" 24799msgstr "진행할 지도의 주간/야간 상태를 고릅니다" 24800 24801#: ../base/ufos/seq_tutorials.ufo:880 24802msgid "How many aliens will fight versus you" 24803msgstr "얼마나 많은 외계인들이 당신과 싸울 것인지 설정합니다" 24804 24805#: ../base/ufos/seq_tutorials.ufo:901 24806msgid "Select your team" 24807msgstr "당신의 팀을 선택하십시오" 24808 24809#: ../base/ufos/seq_tutorials.ufo:922 24810msgid "" 24811"Select UFO to secure \n" 24812"(if possible for current map)" 24813msgstr "" 24814"(현재 지도에서 사용이 가능하다면)\n" 24815"수색할 UFO를 선택합니다" 24816 24817#: ../base/ufos/seq_tutorials.ufo:943 24818msgid "" 24819"Select dropship\n" 24820"(if possible for current map)" 24821msgstr "" 24822"(현재 지도에서 사용이 가능하다면)\n" 24823"수송기를 선택합니다" 24824 24825#: ../base/ufos/seq_tutorials.ufo:964 24826msgid "Select map to play" 24827msgstr "진행할 지도를 선택합니다" 24828 24829#: ../base/ufos/seq_tutorials.ufo:977 24830msgid "And..." 24831msgstr "그리고..." 24832 24833#: ../base/ufos/seq_tutorials.ufo:994 24834msgid "Start the game!" 24835msgstr "게임시작!" 24836 24837#: ../base/ufos/seq_tutorials.ufo:1006 24838msgid "Or..." 24839msgstr "혹은..." 24840 24841#: ../base/ufos/seq_tutorials.ufo:1025 24842msgid "Exit to main menu" 24843msgstr "메인메뉴로 나가기" 24844 24845#: ../base/ufos/seq_tutorials.ufo:1046 24846msgid "How to play multiplayer" 24847msgstr "멀티플레이 방법" 24848 24849#: ../base/ufos/seq_tutorials.ufo:1061 ../base/ufos/ui/multiplayer.ufo:963 24850msgid "" 24851"Make sure that you've opened the TCP port 27910 in your firewall settings" 24852msgstr "방화벽 설정 중 TCP 27910 포트가 열려있는지 확인하십시오." 24853 24854#: ../base/ufos/seq_tutorials.ufo:1070 24855msgid "" 24856"You should connect to the lobby and wait for invitations or start your own " 24857"server" 24858msgstr "대기실에 접속을 하고 초대를 기다리거나 서버를 실행해야 합니다." 24859 24860#: ../base/ufos/seq_tutorials.ufo:1079 24861msgid "" 24862"While you are connected to the lobby you can play singleplayer until someone " 24863"invites you" 24864msgstr "" 24865"다른 사람이 초대하기 전까지 대기실에 접속 중에도 싱글플레이를 진행할 수 있습" 24866"니다" 24867 24868#: ../base/ufos/seq_tutorials.ufo:1088 24869msgid "As a server admin you should consider setting a round time limit." 24870msgstr "서버 관리자로서 한 턴의 시간제한을 고민해야 합니다." 24871 24872#: ../base/ufos/team_aliens.ufo:10 24873msgid "Taman" 24874msgstr "타만" 24875 24876#: ../base/ufos/team_aliens.ufo:92 24877msgid "Ortnok" 24878msgstr "오트녹" 24879 24880#: ../base/ufos/team_aliens.ufo:174 24881msgid "Shevaar" 24882msgstr "쉐바" 24883 24884#: ../base/ufos/team_aliens.ufo:248 24885msgid "Bloodspider" 24886msgstr "로봇거미" 24887 24888#: ../base/ufos/team_aliens.ufo:321 24889msgid "Combat Bloodspider" 24890msgstr "전투형 블러드스파이더" 24891 24892#: ../base/ufos/team_aliens.ufo:395 24893msgid "Hovernet" 24894msgstr "호버네트" 24895 24896#: ../base/ufos/team_aliens.ufo:467 24897msgid "Combat Hovernet" 24898msgstr "전투형 호버네트" 24899 24900#: ../base/ufos/team_humans.ufo:54 24901msgid "Phalanx" 24902msgstr "Phalanx" 24903 24904#: ../base/ufos/team_names.ufo:672 24905msgid "Ares W" 24906msgstr "Ares W" 24907 24908#: ../base/ufos/team_templates.ufo:232 24909msgid "Body" 24910msgstr "몸" 24911 24912#: ../base/ufos/team_templates.ufo:241 24913msgid "Torso" 24914msgstr "몸통" 24915 24916#: ../base/ufos/team_templates.ufo:248 24917msgid "Legs" 24918msgstr "다리" 24919 24920#: ../base/ufos/team_templates.ufo:255 24921msgid "Arms" 24922msgstr "팔" 24923 24924#: ../base/ufos/team_templates.ufo:263 24925msgid "Head" 24926msgstr "머리" 24927 24928#: ../base/ufos/tips.ufo:4 24929msgid "Use the [Shift] key to aim higher or lower at your target." 24930msgstr "[쉬프트] 키를 이용해 목표를 향한 조준점을 올리거나 낮추세요." 24931 24932#: ../base/ufos/tips.ufo:5 24933#, fuzzy 24934msgid "" 24935"Use [F5] key to quick save the game. Use [F9] key to quick load the game. " 24936"Also, the game saves your state to the quick save before each mission." 24937msgstr "" 24938"[F1] 키를 누르면 빠른 저장이 됩니다. [F2] 키를 누르면 게임을 빠르게 불러옵니" 24939"다. 또한, 모든 임무 전에는 게임에 의해 당시의 상태가 빠른 저장 됩니다." 24940 24941#: ../base/ufos/tips.ufo:6 24942msgid "" 24943"Assemble and save different teams for multiplayer matches - 4 player teams, " 24944"8 player teams and so on. This way you can quickly load the right one for a " 24945"fast match." 24946msgstr "" 24947"멀티플레이를 위해 복수의 팀(4인 팀, 8인 팀 등)에 대한 설정을 저장할 수 있습니" 24948"다. 이 방법으로 게임을 빠르게 시작할 수 있습니다." 24949 24950#: ../base/ufos/tips.ufo:7 24951msgid "" 24952"With multiplayer teams, make sure your best soldiers are at the top of the " 24953"team list. When the soldier limit is lower than the amount of soldiers in " 24954"your team, the soldiers at the top of the list will be used for the game." 24955msgstr "" 24956"멀티플레이 시 우수한 전투원은 명단의 위쪽에 올려 두십시오. 팀원의 수보다 전" 24957"투원수 제한이 적을 때는 위쪽에 있는 전투원부터 투입됩니다." 24958 24959#: ../base/ufos/tips.ufo:8 24960#, fuzzy 24961msgid "" 24962"Before you shoot, you may want to make sure that you will have enough Time " 24963"Units (TUs) left to take cover." 24964msgstr "" 24965"사격할 때는 은폐/엄폐에 사용할 활동능력(TU)을 남겨두는 것을 고려하십시오." 24966 24967#: ../base/ufos/tips.ufo:9 24968msgid "" 24969"Choose which fire mode to use in reaction fire by ticking the button on the " 24970"fire mode panel. Quick fire modes will react faster." 24971msgstr "" 24972"사격 모드 패널 위의 버튼을 확인하여 반응사격시 어떤 사격 모드를 쓸지 선택하세" 24973"요. 빠른 사격 모드들이 더 빨리 반응합니다." 24974 24975#: ../base/ufos/tips.ufo:10 24976msgid "" 24977"Remember to give your soldiers a varying array of weapons; you never know " 24978"when a certain weapon may come in handy." 24979msgstr "" 24980"다양한 무기를 장비하십시오. 어떤 상황에서 어떤 무기가 필요할지 알 수 없습니" 24981"다." 24982 24983#: ../base/ufos/tips.ufo:11 24984msgid "Don't forget to equip your soldiers with enough ammo." 24985msgstr "" 24986"탄알이 없는 화기는 무용지물입니다. 전투원에게 충분한 탄알을 휴대시키십시오." 24987 24988#: ../base/ufos/tips.ufo:12 24989msgid "Don't forget to equip your soldiers with armour." 24990msgstr "" 24991"방탄복은 전투원의 생존을 보장하는 필수 장비입니다. 방탄복을 입지않은 대원을 " 24992"전장에 내보내지 않도록 주의하십시오." 24993 24994#: ../base/ufos/tips.ufo:13 24995#, fuzzy 24996msgid "" 24997"Don't forget to equip your soldiers with smoke grenades and flashbangs to " 24998"keep the enemy at bay." 24999msgstr "" 25000"탄알이 없는 화기는 무용지물입니다. 전투원에게 충분한 탄알을 휴대시키십시오." 25001 25002#: ../base/ufos/tips.ufo:14 25003msgid "" 25004"Soldiers can pull an item from their belt or holster very quickly, so equip " 25005"grenades and other emergency items there." 25006msgstr "" 25007"병사들은 벨트나 홀스터에서 물품을 매우 빨리 꺼낼 수 있으므로, 수류탄 등 비상" 25008"용품을 그곳에 장착하세요." 25009 25010#: ../base/ufos/tips.ufo:15 25011msgid "" 25012"You can use a flashbang to deactivate your opponents' Reaction Fire mode or " 25013"to take all of his remaining Time Units (TUs) from his next round." 25014msgstr "" 25015"섬광탄을 사용하여 적의 대응사격을 막거나, 다음 턴의 활동력을 소비시킬 수 있습" 25016"니다." 25017 25018#: ../base/ufos/tips.ufo:16 25019#, fuzzy 25020msgid "" 25021"To make a soldier face a certain direction (i.e. to turn him/her) place the " 25022"cursor and press the right mouse button. This will cost you Time Units (TUs)." 25023msgstr "" 25024"전투원이 특정 방향을 바라보게 하려면, 그 방향에 커서를 놓고 오른쪽 클릭을 하" 25025"거나, [Ctrl]을 누릅니다. 이것은 행동력을 소모시킵니다." 25026 25027#: ../base/ufos/tips.ufo:17 25028msgid "" 25029"When a soldier is standing next to a door, you can open it by clicking on " 25030"the soldier. Move the cursor over the soldier and a hand icon will appear." 25031msgstr "" 25032"병사가 문 옆에 서있을 때는, 병사를 클릭하여 문을 열 수 있습니다. 커서를 병사 " 25033"위에 올리면 손모양 아이콘이 나타납니다." 25034 25035#: ../base/ufos/tips.ufo:18 25036msgid "" 25037"Be sure to hire as many scientists as you can. The better you know your " 25038"enemy, the easier he is to defeat." 25039msgstr "" 25040"연구원을 가능한 한 많이 고용하십시오. 적을 잘 알면 쉽게 이길 수 있습니다." 25041 25042#: ../base/ufos/tips.ufo:19 25043msgid "" 25044"Be sure to hire as many workers as you can. The faster your production " 25045"lines, the sooner you can access better equipment and resupplies." 25046msgstr "" 25047"작업원을 가능한 한 많이 고용하십시오. 생산이 빨라져 향상된 장비와 보급물자를 " 25048"좀 더 일찍 얻을 수 있습니다. " 25049 25050#: ../base/ufos/tips.ufo:20 25051#, fuzzy 25052msgid "" 25053"Visit us at ufoai.org or drop by our community channel, #ufoai on irc." 25054"freenode.net." 25055msgstr "" 25056"ufoai.sourceforge.net에 방문하시거나, 커뮤니티 채널 irc.freenode.net의 #ufoai" 25057"에 들러주십시오." 25058 25059#: ../base/ufos/tips.ufo:21 25060#, fuzzy 25061msgid "You need an active Command Centre to launch interceptors." 25062msgstr "요격기 출격명령을 내리려면 지휘통제실이 필요합니다." 25063 25064#: ../base/ufos/tips.ufo:22 25065msgid "" 25066"Never pass up an opportunity to capture a live alien, even one of a species " 25067"you have already researched." 25068msgstr "이미 연구가 끝난 외계종족이라도 가능하다면 생포하는 것이 좋습니다." 25069 25070#: ../base/ufos/tips.ufo:23 25071msgid "" 25072"Watch your back! Your soldiers can only see enemies in an arc in front of " 25073"them." 25074msgstr "항상 뒤를 살피십시오. 전투원들은 전방에 있는 적만 볼 수 있습니다." 25075 25076#: ../base/ufos/tips.ufo:24 25077msgid "" 25078"To store and disassemble UFOs you will need a workshop in your base and a " 25079"UFO Yard. You can build a UFO Yard by accessing the installations button on " 25080"the global view." 25081msgstr "" 25082"UFO를 저장하고 분해하려면 UFO 적치장과 기지내 작업장이 필요합니다. UFO 적치장" 25083"은 글로벌 뷰에서 시설 버튼을 엑세스 하여 지을 수 있습니다." 25084 25085#: ../base/ufos/tips.ufo:25 25086msgid "" 25087"You can make soldiers crouch to better protect them from enemy fire. But " 25088"remember that crouching and standing up cost Time Units (TUs), and moving " 25089"while crouched costs more TUs than walking normally." 25090msgstr "" 25091"적의 사격으로부터 전투원를 보호하려면 웅크려 앉도록 지시하십시오. 하지만 앉" 25092"고 일어나는 동작은 행동력을 소모하며, 웅크려 걷는 것은 보통 걸음보다 더 많은 " 25093"행동력(TU)을 소비하게 됩니다." 25094 25095#: ../base/ufos/tips.ufo:26 25096#, fuzzy 25097msgid "" 25098"Have your soldiers crouch when they can. Crouching makes some weapons " 25099"considerably more precise. It also makes your soldier a smaller target." 25100msgstr "" 25101"앉거나 서려면 [c]를 누르십시오. 일부 무기는 앉은 상태에서 사용할 때 명중률이 " 25102"향상됩니다. 앉은 자세는 대원의 피탄면적을 줄입니다." 25103 25104#: ../base/ufos/tips.ufo:27 25105msgid "" 25106"Building a hospital allows you to heal your soldiers faster for their next " 25107"mission." 25108msgstr "" 25109"의무실을 건설하면, 부상을 당한 전투원이 건강을 회복하는데 걸리는 시간이 줄어" 25110"듭니다." 25111 25112#: ../base/ufos/tips.ufo:28 25113msgid "" 25114"Keep soldiers close so that they can support each other. A lone gunner is " 25115"easily killed." 25116msgstr "" 25117"병사들이 서로 지원할 수 있도록 가까이 두세요. 단독 행동은 죽음을 가져오기 십" 25118"상입니다." 25119 25120#: ../base/ufos/tips.ufo:29 25121msgid "" 25122"Life is precious, but some lives are more precious than others. Always keep " 25123"a disposable soldier or two to handle very risky situations." 25124msgstr "" 25125"생명은 소중하지만, 일부의 생명은 다른 생명들보다 더 소중합니다. 총알받이 병" 25126"사 한둘을 늘 보유하여 매우 위험한 상황을 이겨내세요." 25127 25128#: ../base/ufos/tips.ufo:30 25129msgid "" 25130"You can increase a base's radar range by building an advanced radar " 25131"facility. Remember that you have to research it first!" 25132msgstr "" 25133"개량된 레이더를 설치함으로써 탐지범위를 늘릴 수 있습니다. 연구를 먼저 해야 한" 25134"다는 점을 잊지 마십시오." 25135 25136#: ../base/ufos/tips.ufo:31 25137#, fuzzy 25138msgid "" 25139"The Grenade Launcher's Impact fire mode will explode when it reaches its " 25140"target, useful for hitting enemies at the edge of the map or on a ledge." 25141msgstr "" 25142"유탄발사기의 공중폭발은 특정 장소에 수류탄을 폭발시킬 수 있습니다. 지도의 모" 25143"서리나, 튀어나온 바위 위에 있는 적을 처리하는데 매우 유용합니다." 25144 25145#: ../base/ufos/tips.ufo:32 25146#, fuzzy 25147msgid "" 25148"When throwing grenades, try to avoid throwing straight along the grid. With " 25149"a little bit of an angle, it's less likely to bounce back at you if your aim " 25150"is a little off." 25151msgstr "" 25152"수류탄은 장애물에 튕겨 되돌아 올 수 있다는 점을 명심하십시오. 수류탄을 잠재" 25153"적 장애물의 직각 방향으로부터 조금만 비껴 던지면 실수를 피할 수 있습니다." 25154 25155#: ../base/ufos/tips.ufo:33 25156msgid "" 25157"Before throwing a grenade, look closely at the shape of the land. A slight " 25158"slope will affect the direction that the grenade bounces." 25159msgstr "" 25160"수류탄을 던지기 전에 지형을 잘 살펴 보십시오. 약간의 경사라도 수류탄이 튕기" 25161"는 방향에 영향을 미칩니다." 25162 25163#: ../base/ufos/tips.ufo:34 25164msgid "Grenades don't bounce well on sand or dirt." 25165msgstr "수류탄은 모래나 흙 위에서 잘 튕기지 않습니다." 25166 25167#: ../base/ufos/tips.ufo:35 25168msgid "" 25169"You can create your own maps or customize your campaigns. Learn more at " 25170"ufoai.org." 25171msgstr "" 25172"자신만의 맵이나 캠페인을 만들 수 있습니다. 자세한 사항은 ufoai.org을 참고하세" 25173"요." 25174 25175#: ../base/ufos/tips.ufo:36 25176msgid "You can use [space] to cycle between all geoscape items." 25177msgstr "[space]를 누르면 전략화면 상의 모든 항목을 순서대로 볼 수 있습니다." 25178 25179#: ../base/ufos/tips.ufo:37 25180msgid "Be sure to equip your interceptor with weapons before launching it." 25181msgstr "요격기는 출격 전에 반드시 장비를 장착해 주십시오." 25182 25183#: ../base/ufos/tips.ufo:38 25184msgid "" 25185"Some items will slow an aircraft down. Read the equipment specs closely when " 25186"equipping your interceptors." 25187msgstr "" 25188"어떤 기기는 항공기를 느리게 합니다. 인터셉터에 기기를 장착할 때에는 기기 설명" 25189"을 잘 읽으세요." 25190 25191#: ../base/ufos/tips.ufo:39 25192msgid "Build an alien containment to be able to imprison live aliens." 25193msgstr "외계인 수용시설을 건설하면 외계인을 생포할 수 있습니다." 25194 25195#: ../base/ufos/tips.ufo:40 25196#, fuzzy 25197msgid "" 25198"Spotted enemies: While on a ground mission you can press [Space] to cycle " 25199"through all spotted enemies." 25200msgstr "" 25201"작전 중 [Space]를 누르면 발견한 모든 적을 순서대로 볼 수 있습니다. [t]를 누르" 25202"면 선택한 전투원이 볼 수 있는 적과 그 사선을 볼 수 있습니다." 25203 25204#: ../base/ufos/tips.ufo:41 25205#, fuzzy 25206msgid "" 25207"You can use the right mouse button in the soldier equipment screen to equip " 25208"or unequip weapons, ammo and armour. This won't work during a ground battle, " 25209"when it costs TUs to pick up or drop an item." 25210msgstr "" 25211"대원 장비화면에서 오른쪽 클릭으로 무기, 탄약, 방탄복을 착탈시킬 수 있습니다. " 25212"이것은 기지에서만 가능하며, 전장에서는 불가합니다." 25213 25214#: ../base/ufos/tips.ufo:42 25215msgid "" 25216"Don't let too many civilians die during battles. If you don't keep the " 25217"nations happy they could pull the plug on your program." 25218msgstr "" 25219"전투중에 너무 많은 시민들이 죽도록 두지 마세요. 국가들을 기쁘게 하지 않으면 " 25220"그들은 당신의 프로그램을 끝내버릴수도 있습니다." 25221 25222#: ../base/ufos/tips.ufo:43 25223#, fuzzy 25224msgid "" 25225"You should never kill civilians. Soldiers who kill civilians will not be " 25226"promoted to high ranks." 25227msgstr "" 25228"결코 시민들을 죽여서는 안됩니다. 시민들을 죽인 병사들은 고위급으로 진급되지 " 25229"않을 것입니다." 25230 25231#: ../base/ufos/tips.ufo:44 25232#, fuzzy 25233msgid "" 25234"Consider launching interceptors to catch a faster UFO when it's close to " 25235"your base to avoid a lengthy chase." 25236msgstr "" 25237"빠른 UFO를 요격할 때는 불필요한 추격을 피하기 위해 UFO가 기지에 근접했을 때 " 25238"요격기를 출격시키십시오." 25239 25240#: ../base/ufos/tips.ufo:45 25241#, fuzzy 25242msgid "" 25243"Consider stunning the civilians to keep them from running around. Aliens " 25244"seem to ignore unconscious civilians." 25245msgstr "" 25246"민간인을 기절시키면 그가 작전지역을 돌아다니는 것을 막을 수 있습니다. 또한 외" 25247"계인은 의식이 있는 민간인을 의식을 잃은 민간인보다 먼저 사살하려하는 것으로 " 25248"보입니다." 25249 25250#: ../base/ufos/tips.ufo:46 25251#, fuzzy 25252msgid "" 25253"Don't forget to install missile launchers and missiles in your missile " 25254"batteries." 25255msgstr "미사일 포대에 미사일 발사 장치를 장착하는 것을 잊지 마십시오." 25256 25257#: ../base/ufos/tips.ufo:47 25258msgid "To catch fast UFOs send interceptors in from several directions." 25259msgstr "빠른 UFO를 요격하려면 여러 방향에서 요격기를 보내십시오." 25260 25261#: ../base/ufos/tips.ufo:48 25262msgid "" 25263"To quickly buy or sell items, hover over the arrows and roll your mousewheel." 25264msgstr "" 25265"물품을 빠르게 매매하려면 화살표에 마우스 포인터를 올리고 휠을 돌리십시오." 25266 25267#: ../base/ufos/tips.ufo:49 25268#, fuzzy 25269msgid "" 25270"Beware of friendly fire! Lobbing a grenade among your own troops will do the " 25271"aliens' work for them. The same can be said for bullets. Make sure you're " 25272"not hitting your own troops behind your target." 25273msgstr "" 25274"아군을 해치지 않도록 조심하십시오. 적을 사살한 후 그 뒤에 있는 아군에게 총을 " 25275"쏘거나, 아군이 수류탄 파편에 맞지 않게 조심하십시오." 25276 25277#: ../base/ufos/tips.ufo:50 25278msgid "" 25279"Remember to check your research and production queues often! A good arsenal " 25280"is an active arsenal!" 25281msgstr "" 25282"연구실과 작업실에 불이 꺼지지 않도록, 연구/생산 일정을 자주 확인하십시오." 25283 25284#: ../base/ufos/tips.ufo:51 25285msgid "" 25286"The presence of live civilians probably means that there are no live aliens " 25287"nearby. This can save time clearing a map." 25288msgstr "" 25289"민간인 생존자 근처에는 외계인이 없다고 볼 수 있습니다. 이 사실을 이용하면 수" 25290"색시간을 단축할 수 있습니다." 25291 25292#: ../base/ufos/tips.ufo:52 25293msgid "" 25294"Watch the health of your soldiers; do not let them die. Experienced soldiers " 25295"are more efficient in missions than new recruits." 25296msgstr "" 25297"대원을 잃지 않으려면 대원의 생명력을 주시하십시오. 숙련된 대원은 새로 고용된 " 25298"대원보다 효율적입니다." 25299 25300#: ../base/ufos/tips.ufo:53 25301msgid "" 25302"Remember, that researching a new weapon is just half of the effort. You also " 25303"have to manufacture it. If you keep researching field equipment only, your " 25304"workshops may not keep up with the work. Give Dr. Connor some lab time too" 25305msgstr "" 25306"신무기의 개발은 시작일 뿐임을 잊지 마세요. 생산도 병행되어야 합니다. 필드 장" 25307"비들만 계속 개발하면, 워크샵들은 그에 따라가지 못할지도 모릅니다. Connor 박사" 25308"에게도 연구할 시간을 주세요." 25309 25310#: ../base/ufos/tips.ufo:54 25311msgid "" 25312"Never risk your soldier's life just to capture an alien alive. There will be " 25313"other occasions." 25314msgstr "" 25315"결코 외계인을 생포하기 위해 병사의 목숨을 걸지 마세요. 다른 기회들이 있을 것" 25316"입니다." 25317 25318#: ../base/ufos/tips.ufo:55 25319#, fuzzy 25320msgid "" 25321"Wounded aliens are easier to stun. If an alien has been already attacked " 25322"with a stun rod or electrolaser, lethal weapons may just knock it " 25323"unconscious." 25324msgstr "부상당한 외계인들은 기절시키기에 더 쉽습니다. 또한, 외계인이 이미 " 25325 25326#: ../base/ufos/tips.ufo:56 25327msgid "" 25328"During attacks on your base, place a spare soldier in the Command Centre's " 25329"video surveillance room. Your soldier will be able to use the security " 25330"cameras around the base to locate enemies." 25331msgstr "" 25332 25333#: ../base/ufos/ui/_menu.ufo:122 ../base/ufos/ui/geoscape.ufo:191 25334msgid "CREDITS" 25335msgstr "크레디트" 25336 25337#: ../base/ufos/ui/_menu.ufo:130 ../base/ufos/ui/geoscape.ufo:201 25338msgid "Organisation capital" 25339msgstr "조직 예산" 25340 25341#: ../base/ufos/ui/_menu.ufo:140 ../base/ufos/ui/hospital.ufo:154 25342msgid "Back to baseview" 25343msgstr "기지관리로 돌아가기" 25344 25345#: ../base/ufos/ui/_menu.ufo:159 25346msgid "Name of this base" 25347msgstr "기지 이름" 25348 25349#: ../base/ufos/ui/_menu.ufo:179 ../base/ufos/ui/popup_installations.ufo:172 25350msgid "Rename your base" 25351msgstr "기지 이름을 변경합니다" 25352 25353#: ../base/ufos/ui/_menu.ufo:192 25354msgid "Switch to the previous base" 25355msgstr "이전 기지로 이동합니다" 25356 25357#: ../base/ufos/ui/_menu.ufo:203 25358msgid "Switch to the next base" 25359msgstr "다음 기지로 이동합니다" 25360 25361#: ../base/ufos/ui/_menu.ufo:231 ../base/ufos/ui/hud_phone.ufo:157 25362#: client/cgame/campaign/cp_installation_callbacks.cpp:194 25363#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:579 25364msgid "Cancel" 25365msgstr "취소" 25366 25367#: ../base/ufos/ui/_menu.ufo:232 ../base/ufos/ui/sys_popup.ufo:50 25368#: ../base/ufos/ui/sys_popup.ufo:112 25369msgid "Close this dialogue" 25370msgstr "이 대화상자를 닫습니다" 25371 25372#: ../base/ufos/ui/_menu.ufo:245 25373msgid "Preview:" 25374msgstr "미리보기:" 25375 25376#: ../base/ufos/ui/_menu.ufo:271 25377msgid "Map Name:" 25378msgstr "지도 이름:" 25379 25380#: ../base/ufos/ui/_menu.ufo:287 25381msgid "Daytime Version:" 25382msgstr "주간 버전:" 25383 25384#: ../base/ufos/ui/_menu.ufo:295 25385msgid "Select whether you want to play at day- or nighttime." 25386msgstr "야간이나 주간 중에 진행할 시간을 고르시기 바랍니다." 25387 25388#: ../base/ufos/ui/_menu.ufo:302 client/cgame/campaign/cp_geoscape.cpp:1195 25389msgid "Night" 25390msgstr "야간" 25391 25392#: ../base/ufos/ui/_menu.ufo:307 client/cgame/campaign/cp_geoscape.cpp:1195 25393msgid "Day" 25394msgstr "주간" 25395 25396#: ../base/ufos/ui/_menu.ufo:344 ../base/ufos/ui/_menu.ufo:399 25397#, fuzzy 25398msgid "Upload" 25399msgstr "짐 내리기" 25400 25401#: ../base/ufos/ui/_menu.ufo:352 ../base/ufos/ui/_menu.ufo:407 25402#, fuzzy 25403msgid "Delete this team" 25404msgstr "바로가기 삭제" 25405 25406#: ../base/ufos/ui/_menu.ufo:440 25407#, fuzzy 25408msgid "Currently loaded" 25409msgstr "Current node:" 25410 25411#: ../base/ufos/ui/_menu.ufo:515 25412#, fuzzy 25413msgid "Generate New Team" 25414msgstr "새로운 임의의 팀을 작성합니다" 25415 25416#: ../base/ufos/ui/_menu.ufo:596 25417#, fuzzy 25418msgid "Download new teams" 25419msgstr "내려 받는 중 [%s]" 25420 25421#: ../base/ufos/ui/_menu.ufo:602 ../base/ufos/ui/campaign.ufo:39 25422#, fuzzy 25423msgid "Download" 25424msgstr "짐 내리기" 25425 25426#: ../base/ufos/ui/_menu.ufo:609 25427msgid "Save the current team" 25428msgstr "현재 팀을 저장합니다" 25429 25430#: ../base/ufos/ui/_menu.ufo:615 25431#, fuzzy 25432msgid "Save Team" 25433msgstr "당신의 팀을 고용하십시오." 25434 25435#: ../base/ufos/ui/aircraft.ufo:24 ../base/ufos/ui/popup_baseattack.ufo:20 25436msgid "Add/remove soldier to the team" 25437msgstr "이 전투원를 팀에 넣는다/제외한다" 25438 25439#: ../base/ufos/ui/aircraft.ufo:92 ../base/ufos/ui/ufopedia.ufo:96 25440msgid "Description" 25441msgstr "설명:" 25442 25443#: ../base/ufos/ui/aircraft.ufo:97 ../base/ufos/ui/bases.ufo:217 25444#: ../base/ufos/ui/bases.ufo:224 ../base/ufos/ui/hire.ufo:654 25445msgid "Pilots" 25446msgstr "조종사" 25447 25448#: ../base/ufos/ui/aircraft.ufo:107 25449msgid "Tanks" 25450msgstr "탱크" 25451 25452#: ../base/ufos/ui/aircraft.ufo:113 ../base/ufos/ui/bases.ufo:201 25453#: ../base/ufos/ui/bases.ufo:208 ../base/ufos/ui/hire.ufo:649 25454msgid "Soldiers" 25455msgstr "전투원" 25456 25457#: ../base/ufos/ui/aircraft.ufo:118 25458msgid "Soldier equipment" 25459msgstr "전투원용 장비" 25460 25461#: ../base/ufos/ui/aircraft.ufo:172 25462msgid "Rename aircraft" 25463msgstr "항공기 이름변경택" 25464 25465#: ../base/ufos/ui/aircraft_equip.ufo:88 25466msgid "Selected item:" 25467msgstr "선택된 항목:" 25468 25469#: ../base/ufos/ui/aircraft_equip.ufo:151 25470msgid "Equip this item" 25471msgstr "이 장비를 장착합니다" 25472 25473#: ../base/ufos/ui/aircraft_equip.ufo:168 25474msgid "Remove this item" 25475msgstr "이 장비를 분리합니다" 25476 25477#: ../base/ufos/ui/aircraft_equip.ufo:192 25478msgid "Available equipment:" 25479msgstr "사용가능 장비:" 25480 25481#: ../base/ufos/ui/aircraft_equip.ufo:212 25482#: client/cgame/campaign/cp_fightequip_callbacks.cpp:138 25483msgid "Weapons" 25484msgstr "무기" 25485 25486#: ../base/ufos/ui/aircraft_equip.ufo:216 25487#: client/cgame/campaign/cp_fightequip_callbacks.cpp:145 25488msgid "Ammo" 25489msgstr "탄약" 25490 25491#: ../base/ufos/ui/aircraft_equip.ufo:220 ../base/ufos/ui/equipment.ufo:243 25492#: ../base/ufos/ui/market.ufo:130 ../base/ufos/ui/production.ufo:50 25493#: ../base/ufos/ui/team.ufo:222 25494#: client/cgame/campaign/cp_fightequip_callbacks.cpp:140 25495#: client/cgame/campaign/cp_ufopedia.cpp:140 25496msgid "Armour" 25497msgstr "방탄복" 25498 25499#: ../base/ufos/ui/aircraft_equip.ufo:224 25500#: client/cgame/campaign/cp_fightequip_callbacks.cpp:142 25501#: client/cgame/campaign/cp_transfer_callbacks.cpp:763 25502msgid "Items" 25503msgstr "항공 기자재" 25504 25505#: ../base/ufos/ui/aircraft_equip.ufo:290 25506#: ../base/ufos/ui/aircraft_equip.ufo:310 25507msgid "Select this zone" 25508msgstr "이 지역을 선택함" 25509 25510#: ../base/ufos/ui/aircraft_equip.ufo:330 25511msgid "Current item in slot" 25512msgstr "슬롯에 장비중인 아이템" 25513 25514#: ../base/ufos/ui/aircraft_equip.ufo:341 25515msgid "Ammo fitting this weapon" 25516msgstr "현재 무기에 사용가능한 탄약" 25517 25518#: ../base/ufos/ui/aircraft_equip.ufo:356 25519#: ../base/ufos/ui/aircraft_equip.ufo:375 25520#: ../base/ufos/ui/aircraft_equip.ufo:394 25521#: ../base/ufos/ui/aircraft_equip.ufo:413 25522#: ../base/ufos/ui/aircraft_equip.ufo:432 25523#: ../base/ufos/ui/aircraft_equip.ufo:451 25524#: ../base/ufos/ui/aircraft_equip.ufo:470 25525#: ../base/ufos/ui/aircraft_equip.ufo:489 25526msgid "Select this slot" 25527msgstr "이 슬롯을 선택합니다" 25528 25529#: ../base/ufos/ui/aircraft_info.ufo:42 ../base/ufos/ui/geoscape.ufo:1075 25530#: ../base/ufos/ui/geoscape.ufo:1217 25531#: ../base/ufos/ui/popup_installations.ufo:614 25532msgid "Status:" 25533msgstr "상태:" 25534 25535#: ../base/ufos/ui/aircraft_info.ufo:66 25536#: ../base/ufos/ui/aircraft_soldiers.ufo:308 ../base/ufos/ui/hire.ufo:454 25537#: ../base/ufos/ui/hire.ufo:503 ../base/ufos/ui/hospital.ufo:361 25538#: ../base/ufos/ui/popup_baseattack.ufo:255 25539msgid "Health:" 25540msgstr "생명력:" 25541 25542#: ../base/ufos/ui/aircraft_info.ufo:92 25543#: ../base/ufos/ui/aircraft_soldiers.ufo:86 25544msgid "Team Members:" 25545msgstr "탑승인원:" 25546 25547#: ../base/ufos/ui/aircraft_info.ufo:131 25548msgid "Start Aircraft" 25549msgstr "항공기 출격" 25550 25551#: ../base/ufos/ui/aircraft_info.ufo:145 25552msgid "Call back" 25553msgstr "항공기 귀환" 25554 25555#: ../base/ufos/ui/aircraft_soldiers.ufo:104 25556#: ../base/ufos/ui/aircraft_soldiers.ufo:379 ../base/ufos/ui/hire.ufo:238 25557msgid "Equip soldiers" 25558msgstr "전투원 장비착용" 25559 25560#: ../base/ufos/ui/aircraft_soldiers.ufo:238 25561#: ../base/ufos/ui/popup_baseattack.ufo:149 25562msgid "Missions info" 25563msgstr "작전공과" 25564 25565#: ../base/ufos/ui/aircraft_soldiers.ufo:257 ../base/ufos/ui/equipment.ufo:400 25566#: ../base/ufos/ui/hire.ufo:347 ../base/ufos/ui/hospital.ufo:327 25567#: ../base/ufos/ui/physdat.ufo:222 ../base/ufos/ui/popup_baseattack.ufo:176 25568#: ../base/ufos/ui/team.ufo:374 25569msgid "Strength:" 25570msgstr "힘:" 25571 25572#: ../base/ufos/ui/aircraft_soldiers.ufo:263 ../base/ufos/ui/equipment.ufo:414 25573#: ../base/ufos/ui/hire.ufo:361 ../base/ufos/ui/hospital.ufo:334 25574#: ../base/ufos/ui/options.ufo:1944 ../base/ufos/ui/physdat.ufo:236 25575#: ../base/ufos/ui/popup_baseattack.ufo:185 ../base/ufos/ui/team.ufo:383 25576msgid "Speed:" 25577msgstr "속도:" 25578 25579#: ../base/ufos/ui/aircraft_soldiers.ufo:269 ../base/ufos/ui/equipment.ufo:428 25580#: ../base/ufos/ui/hire.ufo:375 ../base/ufos/ui/hospital.ufo:341 25581#: ../base/ufos/ui/physdat.ufo:250 ../base/ufos/ui/popup_baseattack.ufo:194 25582#: ../base/ufos/ui/team.ufo:392 25583msgid "Accuracy:" 25584msgstr "정확도:" 25585 25586#: ../base/ufos/ui/aircraft_soldiers.ufo:275 ../base/ufos/ui/equipment.ufo:442 25587#: ../base/ufos/ui/hire.ufo:389 ../base/ufos/ui/hospital.ufo:348 25588#: ../base/ufos/ui/physdat.ufo:264 ../base/ufos/ui/popup_baseattack.ufo:203 25589#: ../base/ufos/ui/team.ufo:401 25590msgid "Mind:" 25591msgstr "정신력:" 25592 25593#: ../base/ufos/ui/aircraft_soldiers.ufo:281 ../base/ufos/ui/equipment.ufo:456 25594#: ../base/ufos/ui/hire.ufo:403 ../base/ufos/ui/physdat.ufo:278 25595#: ../base/ufos/ui/popup_baseattack.ufo:212 ../base/ufos/ui/team.ufo:410 25596msgid "Close Combat:" 25597msgstr "근접전투:" 25598 25599#: ../base/ufos/ui/aircraft_soldiers.ufo:287 ../base/ufos/ui/equipment.ufo:470 25600#: ../base/ufos/ui/hire.ufo:417 ../base/ufos/ui/physdat.ufo:292 25601#: ../base/ufos/ui/popup_baseattack.ufo:222 ../base/ufos/ui/team.ufo:419 25602msgid "Assault Weapons:" 25603msgstr "강습:" 25604 25605#: ../base/ufos/ui/aircraft_soldiers.ufo:293 ../base/ufos/ui/equipment.ufo:484 25606#: ../base/ufos/ui/hire.ufo:431 ../base/ufos/ui/physdat.ufo:306 25607#: ../base/ufos/ui/popup_baseattack.ufo:232 ../base/ufos/ui/team.ufo:428 25608msgid "Sniper Rifles:" 25609msgstr "저격:" 25610 25611#: ../base/ufos/ui/aircraft_soldiers.ufo:299 ../base/ufos/ui/equipment.ufo:498 25612#: ../base/ufos/ui/physdat.ufo:320 ../base/ufos/ui/popup_baseattack.ufo:242 25613#: ../base/ufos/ui/team.ufo:437 25614msgid "High-Explosives:" 25615msgstr "폭발물:" 25616 25617#: ../base/ufos/ui/aircraft_soldiers.ufo:329 25618#: ../base/ufos/ui/popup_baseattack.ufo:277 25619msgid "Missions performed:" 25620msgstr "임무 수행 횟수:" 25621 25622#: ../base/ufos/ui/aircraft_soldiers.ufo:332 25623#: ../base/ufos/ui/popup_baseattack.ufo:280 25624msgid "Enemies killed:" 25625msgstr "사살한 적의 수:" 25626 25627#: ../base/ufos/ui/aircraft_soldiers.ufo:335 25628#: ../base/ufos/ui/popup_baseattack.ufo:283 25629msgid "Civilians killed:" 25630msgstr "오살한 민간인 수:" 25631 25632#: ../base/ufos/ui/aircraft_soldiers.ufo:338 25633#: ../base/ufos/ui/popup_baseattack.ufo:286 25634msgid "Our team killed:" 25635msgstr "오살한 아군 수:" 25636 25637#: ../base/ufos/ui/aircraft_soldiers.ufo:350 25638msgid "Assign tanks" 25639msgstr "탱크 적재" 25640 25641#: ../base/ufos/ui/aircraft_soldiers.ufo:354 25642msgid "Assign soldiers" 25643msgstr "전투원 탑승" 25644 25645#: ../base/ufos/ui/aircraft_soldiers.ufo:382 25646msgid "No soldiers assigned" 25647msgstr "배치된 전투원이 없습니다." 25648 25649#: ../base/ufos/ui/aliencont.ufo:53 ../base/ufos/ui/aliencont.ufo:321 25650msgid "Kill this alien" 25651msgstr "외계인 1개체 처분" 25652 25653#: ../base/ufos/ui/aliencont.ufo:72 25654msgid "Start autopsy" 25655msgstr "부검 시작" 25656 25657#: ../base/ufos/ui/aliencont.ufo:134 25658msgid "Live Alien Containment Info" 25659msgstr "생존중인 외계인 확보 정보" 25660 25661#: ../base/ufos/ui/aliencont.ufo:141 25662msgid "Base capacity:" 25663msgstr "기지 용적:" 25664 25665#: ../base/ufos/ui/aliencont.ufo:167 25666msgid "Kill all aliens in this base" 25667msgstr "기지 내 모든 외계인을 처분함" 25668 25669#: ../base/ufos/ui/aliencont.ufo:192 25670msgid "Alive:" 25671msgstr "생존:" 25672 25673#: ../base/ufos/ui/aliencont.ufo:205 25674msgid "Dead:" 25675msgstr "사망:" 25676 25677#: ../base/ufos/ui/aliencont.ufo:326 25678msgid "Autopsy" 25679msgstr "부검" 25680 25681#: ../base/ufos/ui/basedefence.ufo:10 25682msgid "Equip Defence Weapons" 25683msgstr "방어용 무기를 장비합니다" 25684 25685#: ../base/ufos/ui/basedefence.ufo:30 25686#: ../base/ufos/ui/popup_installations.ufo:452 25687#: client/cgame/campaign/cp_base.cpp:2062 25688msgid "Information" 25689msgstr "기지 정보" 25690 25691#: ../base/ufos/ui/basedefence.ufo:35 25692msgid "Missile Defences" 25693msgstr "미사일 방어시설" 25694 25695#: ../base/ufos/ui/basedefence.ufo:40 25696msgid "Laser Defences" 25697msgstr "레이저 방어시설" 25698 25699#: ../base/ufos/ui/basedefence.ufo:109 25700msgid "Weapon slots" 25701msgstr "무기 장착공간" 25702 25703#: ../base/ufos/ui/basedefence.ufo:160 25704msgid "Add" 25705msgstr "추가" 25706 25707#: ../base/ufos/ui/basedefence.ufo:161 25708msgid "Equip the selected slot with this weapon" 25709msgstr "현재 선택된 위치에 무기를 장착합니다" 25710 25711#: ../base/ufos/ui/basedefence.ufo:172 25712msgid "Remove" 25713msgstr "제거" 25714 25715#: ../base/ufos/ui/basedefence.ufo:173 25716msgid "Remove weapon from the selected slot" 25717msgstr "선택된 위치의 무기를 제거합니다" 25718 25719#: ../base/ufos/ui/basedefence.ufo:190 25720msgid "Stores" 25721msgstr "창고" 25722 25723#: ../base/ufos/ui/basedefence.ufo:243 25724msgid "Selected Item" 25725msgstr "선택된 항목:" 25726 25727#: ../base/ufos/ui/basedefence.ufo:302 25728msgid "Surface to Air defences" 25729msgstr "지대공 방어" 25730 25731#: ../base/ufos/ui/basedefence.ufo:310 ../base/ufos/ui/geoscape.ufo:851 25732#: ../base/ufos/ui/geoscape.ufo:949 ../base/ufos/ui/geoscape.ufo:1210 25733#: ../base/ufos/ui/geoscape.ufo:1282 ../base/ufos/ui/irc.ufo:202 25734#: ../base/ufos/ui/main.ufo:143 ../base/ufos/ui/multiplayer.ufo:415 25735#: ../base/ufos/ui/popup_installations.ufo:155 25736#: ../base/ufos/ui/popup_installations.ufo:482 25737msgid "Name:" 25738msgstr "이름:" 25739 25740#: ../base/ufos/ui/basedefence.ufo:332 25741msgid "Targetted UFO:" 25742msgstr "조준된 UFO:" 25743 25744#: ../base/ufos/ui/basedefence.ufo:345 ../base/ufos/ui/geoscape.ufo:880 25745#: ../base/ufos/ui/geoscape.ufo:967 25746#: ../base/ufos/ui/popup_installations.ufo:524 25747msgid "Time to build:" 25748msgstr "건설시간:" 25749 25750#: ../base/ufos/ui/basedefence.ufo:358 25751msgid "Autofire" 25752msgstr "자동발사" 25753 25754#: ../base/ufos/ui/basedefence.ufo:373 ../base/ufos/ui/geoscape.ufo:995 25755#: ../base/ufos/ui/popup_installations.ufo:568 25756#: ../base/ufos/ui/popup_installations.ufo:668 25757#: client/cgame/campaign/cp_base_callbacks.cpp:613 25758#: client/cgame/campaign/cp_base_callbacks.cpp:623 25759#: client/cgame/campaign/cp_base_callbacks.cpp:633 25760#: client/cgame/campaign/cp_base_callbacks.cpp:646 25761#: client/cgame/campaign/cp_installation_callbacks.cpp:193 25762#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:578 25763msgid "Destroy" 25764msgstr "건물해체" 25765 25766#: ../base/ufos/ui/basedefence.ufo:374 ../base/ufos/ui/geoscape.ufo:996 25767#: ../base/ufos/ui/popup_installations.ufo:569 25768#: client/cgame/campaign/cp_installation_callbacks.cpp:193 25769msgid "Destroy installation" 25770msgstr "설치물을 해체합니다" 25771 25772#: ../base/ufos/ui/basedefence.ufo:384 ../base/ufos/ui/geoscape.ufo:980 25773#: ../base/ufos/ui/inventory.ufo:240 ../base/ufos/ui/main.ufo:348 25774#: ../base/ufos/ui/physdat.ufo:409 ../base/ufos/ui/popup_baseattack.ufo:302 25775#: ../base/ufos/ui/popup_capacity.ufo:77 25776#: ../base/ufos/ui/popup_installations.ufo:130 25777#: ../base/ufos/ui/transfer.ufo:692 25778msgid "Close" 25779msgstr "닫기" 25780 25781#: ../base/ufos/ui/bases.ufo:81 25782msgid "Back to geoscape" 25783msgstr "전략화면으로 돌아갑니다" 25784 25785#: ../base/ufos/ui/bases.ufo:109 25786#: client/cgame/campaign/cp_base_callbacks.cpp:840 25787msgid "Buildings" 25788msgstr "기지시설" 25789 25790#: ../base/ufos/ui/bases.ufo:110 25791msgid "Build base facilities" 25792msgstr "기지시설을 건설합니다" 25793 25794#: ../base/ufos/ui/bases.ufo:117 25795#: client/cgame/campaign/cp_base_callbacks.cpp:307 25796msgid "Aircraft management and crew equipment" 25797msgstr "항공기 관리 및 승무원 장비착용" 25798 25799#: ../base/ufos/ui/bases.ufo:123 25800msgid "Buy/Sell" 25801msgstr "재고관리" 25802 25803#: ../base/ufos/ui/bases.ufo:124 25804#: client/cgame/campaign/cp_base_callbacks.cpp:315 25805msgid "Buy/Sell equipment, aircraft and UGV" 25806msgstr "장비와 비행기 그리고 UGV를 구매/판매합니다." 25807 25808#: ../base/ufos/ui/bases.ufo:130 ../base/ufos/ui/popup_installations.ufo:306 25809#: ../base/ufos/ui/popup_installations.ufo:456 25810#: ../base/ufos/ui/popup_installations.ufo:650 25811#: ../base/ufos/ui/transfer.ufo:472 25812#: client/cgame/campaign/cp_base_callbacks.cpp:614 25813#: client/cgame/campaign/cp_base_callbacks.cpp:624 25814#: client/cgame/campaign/cp_base_callbacks.cpp:634 25815msgid "Transfer" 25816msgstr "수송" 25817 25818#: ../base/ufos/ui/bases.ufo:131 25819msgid "Transfer equipment, aircraft, UGV, aliens and employees to other bases" 25820msgstr "기기/물품, 항공기, UGV, 외계인들과 직원들을 다른 기지로 옮깁니다." 25821 25822#: ../base/ufos/ui/bases.ufo:138 25823#: client/cgame/campaign/cp_base_callbacks.cpp:325 25824msgid "Research new technology" 25825msgstr "새로운 기술을 연구합니다" 25826 25827#: ../base/ufos/ui/bases.ufo:145 25828#: client/cgame/campaign/cp_base_callbacks.cpp:330 25829msgid "Produce equipment, aircraft and UGV" 25830msgstr "장비와 비행기 그리고 UGV를 생산합니다." 25831 25832#: ../base/ufos/ui/bases.ufo:151 ../base/ufos/ui/stats.ufo:96 25833#: ../base/ufos/ui/transfer.ufo:135 ../base/ufos/ui/transfer.ufo:149 25834msgid "Employees" 25835msgstr "대원" 25836 25837#: ../base/ufos/ui/bases.ufo:152 25838#: client/cgame/campaign/cp_base_callbacks.cpp:335 25839msgid "Hire or dismiss employees" 25840msgstr "인원을 고용하거나 해고합니다." 25841 25842#: ../base/ufos/ui/bases.ufo:158 25843#: client/cgame/campaign/cp_base_callbacks.cpp:342 25844msgid "Containment" 25845msgstr "수용시설" 25846 25847#: ../base/ufos/ui/bases.ufo:159 25848#: client/cgame/campaign/cp_base_callbacks.cpp:340 25849msgid "Manage captured aliens" 25850msgstr "포획한 외계인을 관리합니다." 25851 25852#: ../base/ufos/ui/bases.ufo:166 25853#: client/cgame/campaign/cp_base_callbacks.cpp:345 25854msgid "Treat wounded soldiers and perform implant surgery" 25855msgstr "부상당한 병사들을 치료하고 이식 수술을 행함" 25856 25857#: ../base/ufos/ui/bases.ufo:172 25858msgid "Base Summary" 25859msgstr "기지 정보" 25860 25861#: ../base/ufos/ui/bases.ufo:173 25862msgid "" 25863"Information about this base (available storage space, production, research, " 25864"etc.)" 25865msgstr "이 기지에 관한 정보 (적재 가능 공간, 생산, 연구 등)" 25866 25867#: ../base/ufos/ui/bases.ufo:233 ../base/ufos/ui/bases.ufo:240 25868#: ../base/ufos/ui/hire.ufo:664 ../base/ufos/ui/research.ufo:205 25869#: ../base/ufos/ui/research.ufo:316 25870#: client/cgame/campaign/cp_base_callbacks.cpp:877 25871msgid "Scientists" 25872msgstr "연구원" 25873 25874#: ../base/ufos/ui/bases.ufo:249 ../base/ufos/ui/bases.ufo:256 25875#: ../base/ufos/ui/hire.ufo:659 25876msgid "Workers" 25877msgstr "작업원" 25878 25879#: ../base/ufos/ui/buildings.ufo:79 25880msgid "Open/close Building preview window" 25881msgstr "건물 미리보기 창을 열거나 닫습니다" 25882 25883#: ../base/ufos/ui/buildings.ufo:94 ../base/ufos/ui/buildings.ufo:140 25884msgid "Building preview" 25885msgstr "건물 미리보기" 25886 25887#: ../base/ufos/ui/buildings.ufo:105 25888msgid "Select building" 25889msgstr "건물 선택" 25890 25891#: ../base/ufos/ui/buildings.ufo:180 ../base/ufos/ui/geoscape.ufo:560 25892#: ../base/ufos/ui/market.ufo:436 client/cgame/campaign/cp_ufopedia.cpp:113 25893#: client/cgame/campaign/cp_ufopedia.cpp:847 25894msgid "UFOpaedia" 25895msgstr "UFO 백과사전" 25896 25897#: ../base/ufos/ui/campaign.ufo:17 25898msgid "Campaigns" 25899msgstr "캠페인" 25900 25901#: ../base/ufos/ui/campaign.ufo:24 25902msgid "Start campaign" 25903msgstr "게임시작" 25904 25905#: ../base/ufos/ui/campaign.ufo:25 25906msgid "Start a new singleplayer campaign." 25907msgstr "싱글플레이 캠페인을 새로 시작합니다." 25908 25909#: ../base/ufos/ui/campaign.ufo:32 ../base/ufos/ui/campaign.ufo:158 25910#: ../base/ufos/ui/campaign.ufo:208 ../base/ufos/ui/campaign.ufo:231 25911msgid "Load" 25912msgstr "불러오기" 25913 25914#: ../base/ufos/ui/campaign.ufo:40 25915msgid "Download savegames" 25916msgstr "" 25917 25918#: ../base/ufos/ui/campaign.ufo:47 ../base/ufos/ui/campaign.ufo:152 25919#: ../base/ufos/ui/lostwon.ufo:36 ../base/ufos/ui/lostwon.ufo:119 25920#: ../base/ufos/ui/multiplayeringame.ufo:33 25921#: ../base/ufos/ui/singleplayer.ufo:108 25922msgid "Continue" 25923msgstr "계속하기" 25924 25925#: ../base/ufos/ui/campaign.ufo:48 25926msgid "Load last saved game or continue playing." 25927msgstr "마지막에 저장된 게임을 읽어오거나, 현재의 게임을 재개합니다." 25928 25929#: ../base/ufos/ui/campaign.ufo:56 ../base/ufos/ui/campaign.ufo:317 25930#: ../base/ufos/ui/campaign.ufo:444 ../base/ufos/ui/multiplayer.ufo:92 25931#: ../base/ufos/ui/options.ufo:114 ../base/ufos/ui/singleplayer.ufo:70 25932#: ../base/ufos/ui/skirmish.ufo:135 ../base/ufos/ui/tutorials.ufo:30 25933msgid "Back" 25934msgstr "돌아가기" 25935 25936#: ../base/ufos/ui/campaign.ufo:153 25937msgid "Leave this menu and continue playing." 25938msgstr "이 메뉴를 떠나 게임을 재개합니다." 25939 25940#: ../base/ufos/ui/campaign.ufo:163 ../base/ufos/ui/campaign.ufo:345 25941#: ../base/ufos/ui/team.ufo:691 ../base/ufos/ui/team.ufo:696 25942msgid "Save" 25943msgstr "저장하기" 25944 25945#: ../base/ufos/ui/campaign.ufo:168 ../base/ufos/ui/hud_default.ufo:851 25946#: ../base/ufos/ui/main.ufo:79 ../base/ufos/ui/multiplayer.ufo:571 25947#: ../base/ufos/ui/multiplayeringame.ufo:40 25948#: ../base/ufos/ui/singleplayer.ufo:132 ../base/ufos/ui/skirmish.ufo:178 25949msgid "Options" 25950msgstr "게임설정" 25951 25952#: ../base/ufos/ui/campaign.ufo:173 ../base/ufos/ui/main.ufo:99 25953#: ../base/ufos/ui/singleplayer.ufo:140 25954msgid "Exit" 25955msgstr "종료" 25956 25957#: ../base/ufos/ui/campaign.ufo:192 25958msgid "Reload campaign" 25959msgstr "임무를 다시 불러오는 중입니다" 25960 25961#: ../base/ufos/ui/campaign.ufo:201 25962msgid "" 25963"Are you sure that you really want to reload the last automatically saved " 25964"campaign state?" 25965msgstr "자동 저장된 캠페인 상태로 불러오시겠습니까?" 25966 25967#: ../base/ufos/ui/campaign.ufo:465 25968msgid "You've lost the game" 25969msgstr "게임에서 졌습니다" 25970 25971#: ../base/ufos/ui/campaign.ufo:474 ../base/ufos/ui/campaign.ufo:545 25972msgid "Click to continue" 25973msgstr "진행하기 위해서는 클릭하시기 바랍니다" 25974 25975#: ../base/ufos/ui/campaign.ufo:536 25976msgid "Thank you for playing UFO: Alien Invasion" 25977msgstr "UFO: Alien Invasion을 즐겨주셔서 감사합니다." 25978 25979#: ../base/ufos/ui/campaign.ufo:604 ../base/ufos/ui/singleplayer.ufo:159 25980msgid "Exit Campaign Confirmation" 25981msgstr "캠페인 나가기 확인" 25982 25983#: ../base/ufos/ui/campaign.ufo:613 ../base/ufos/ui/singleplayer.ufo:168 25984msgid "You will lose all your campaign progress." 25985msgstr "캠페인의 모든 진행 경과를 잃게 됩니다." 25986 25987#: ../base/ufos/ui/campaign.ufo:619 ../base/ufos/ui/singleplayer.ufo:174 25988msgid "Exit current campaign and return to main menu." 25989msgstr "현재 캠페인을 나가서 메인메뉴로 돌아가기." 25990 25991#: ../base/ufos/ui/campaign.ufo:620 25992msgid "Quit anyway" 25993msgstr "그래도 나가기" 25994 25995#: ../base/ufos/ui/campaign.ufo:629 ../base/ufos/ui/singleplayer.ufo:181 25996msgid "Do not quit." 25997msgstr "나가지 않음." 25998 25999#: ../base/ufos/ui/cgame.ufo:26 26000#, fuzzy 26001msgid "Remove this file from the server" 26002msgstr "항공기에서 전투원를 하차시킵니다" 26003 26004#: ../base/ufos/ui/cgame.ufo:53 26005#, fuzzy 26006msgid "Available files:" 26007msgstr "가능한 언어들" 26008 26009#: ../base/ufos/ui/cgame.ufo:93 26010msgid "No files uploaded yet" 26011msgstr "" 26012 26013#: ../base/ufos/ui/equipment.ufo:42 ../base/ufos/ui/inventory.ufo:37 26014#: ../base/ufos/ui/inventory.ufo:45 ../base/ufos/ui/team.ufo:43 26015msgid "Backpack" 26016msgstr "배낭" 26017 26018#: ../base/ufos/ui/equipment.ufo:51 ../base/ufos/ui/inventory.ufo:54 26019#: ../base/ufos/ui/inventory.ufo:62 ../base/ufos/ui/team.ufo:52 26020msgid "Left Hand" 26021msgstr "왼손" 26022 26023#: ../base/ufos/ui/equipment.ufo:60 ../base/ufos/ui/inventory.ufo:71 26024#: ../base/ufos/ui/inventory.ufo:79 ../base/ufos/ui/team.ufo:61 26025msgid "Right Hand" 26026msgstr "오른손" 26027 26028#: ../base/ufos/ui/equipment.ufo:69 ../base/ufos/ui/inventory.ufo:88 26029#: ../base/ufos/ui/inventory.ufo:96 ../base/ufos/ui/team.ufo:70 26030#, fuzzy 26031msgid "Implant" 26032msgstr "이식수술" 26033 26034#: ../base/ufos/ui/equipment.ufo:78 ../base/ufos/ui/inventory.ufo:105 26035#: ../base/ufos/ui/inventory.ufo:113 ../base/ufos/ui/team.ufo:79 26036msgid "Headgear" 26037msgstr "헤드기어" 26038 26039#: ../base/ufos/ui/equipment.ufo:87 ../base/ufos/ui/inventory.ufo:122 26040#: ../base/ufos/ui/inventory.ufo:130 ../base/ufos/ui/team.ufo:88 26041msgid "Holster" 26042msgstr "권총집" 26043 26044#: ../base/ufos/ui/equipment.ufo:96 ../base/ufos/ui/inventory.ufo:139 26045#: ../base/ufos/ui/inventory.ufo:147 ../base/ufos/ui/team.ufo:97 26046msgid "Belt" 26047msgstr "벨트" 26048 26049#: ../base/ufos/ui/equipment.ufo:169 26050msgid "Remove all" 26051msgstr "모두 제거" 26052 26053#: ../base/ufos/ui/equipment.ufo:227 ../base/ufos/ui/market.ufo:114 26054#: ../base/ufos/ui/production.ufo:34 ../base/ufos/ui/team.ufo:206 26055msgid "Primary" 26056msgstr "주 무기" 26057 26058#: ../base/ufos/ui/equipment.ufo:231 ../base/ufos/ui/market.ufo:118 26059#: ../base/ufos/ui/production.ufo:38 ../base/ufos/ui/team.ufo:210 26060msgid "Secondary" 26061msgstr "보조 무기" 26062 26063#: ../base/ufos/ui/equipment.ufo:235 ../base/ufos/ui/market.ufo:122 26064#: ../base/ufos/ui/production.ufo:42 ../base/ufos/ui/team.ufo:214 26065#: client/cl_inventory_callbacks.cpp:46 26066msgid "Heavy" 26067msgstr "중화기" 26068 26069#: ../base/ufos/ui/equipment.ufo:239 ../base/ufos/ui/market.ufo:126 26070#: ../base/ufos/ui/production.ufo:46 ../base/ufos/ui/team.ufo:218 26071msgid "Misc" 26072msgstr "기타 장비" 26073 26074#: ../base/ufos/ui/equipment.ufo:310 ../base/ufos/ui/market.ufo:491 26075#: ../base/ufos/ui/team.ufo:289 ../base/ufos/ui/ufopedia.ufo:342 26076msgid "With:" 26077msgstr "사용탄약:" 26078 26079#: ../base/ufos/ui/equipment.ufo:347 ../base/ufos/ui/market.ufo:528 26080#: ../base/ufos/ui/team.ufo:326 ../base/ufos/ui/ufopedia.ufo:379 26081msgid "Firemode:" 26082msgstr "공격방법:" 26083 26084#: ../base/ufos/ui/equipment.ufo:355 ../base/ufos/ui/market.ufo:536 26085#: ../base/ufos/ui/team.ufo:334 ../base/ufos/ui/ufopedia.ufo:387 26086msgid "Previous firemode" 26087msgstr "이전 공격방법" 26088 26089#: ../base/ufos/ui/equipment.ufo:373 ../base/ufos/ui/market.ufo:554 26090#: ../base/ufos/ui/team.ufo:352 ../base/ufos/ui/ufopedia.ufo:405 26091msgid "Next firemode" 26092msgstr "다음 공격방법" 26093 26094#: ../base/ufos/ui/equipment.ufo:540 ../base/ufos/ui/team.ufo:478 26095msgid "Soldier Abilities" 26096msgstr "병사 능력치" 26097 26098#: ../base/ufos/ui/equipment.ufo:544 ../base/ufos/ui/team.ufo:482 26099msgid "Object Info" 26100msgstr "상세내용" 26101 26102#: ../base/ufos/ui/equipment.ufo:556 ../base/ufos/ui/equipment.ufo:569 26103msgid "Rename your unit" 26104msgstr "유닛의 이름을 변경합니다" 26105 26106#: ../base/ufos/ui/equipment.ufo:683 ../base/ufos/ui/inventory.ufo:252 26107#: ../base/ufos/ui/team.ufo:616 26108msgid "0/0 Kg" 26109msgstr "0/0 킬로그램" 26110 26111#: ../base/ufos/ui/equipment.ufo:709 ../base/ufos/ui/team.ufo:633 26112msgid "Done" 26113msgstr "완료" 26114 26115#: ../base/ufos/ui/geoscape.ufo:155 26116msgid "Open up messages" 26117msgstr "메시지일람을 엽니다" 26118 26119#: ../base/ufos/ui/geoscape.ufo:229 26120msgid "Pause" 26121msgstr "정지" 26122 26123#: ../base/ufos/ui/geoscape.ufo:241 26124msgid "Time lapse: 5 seconds" 26125msgstr "시간 가속 : 5 초" 26126 26127#: ../base/ufos/ui/geoscape.ufo:253 26128msgid "Time lapse: 5 minutes" 26129msgstr "시간 가속 : 5 분" 26130 26131#: ../base/ufos/ui/geoscape.ufo:265 26132msgid "Time lapse: 20 minutes" 26133msgstr "시간 가속 : 20 분" 26134 26135#: ../base/ufos/ui/geoscape.ufo:277 26136msgid "Time lapse: 1 hour" 26137msgstr "시간 가속 : 1 시간" 26138 26139#: ../base/ufos/ui/geoscape.ufo:289 26140msgid "Time lapse: 12 hours" 26141msgstr "시간 가속 : 12 시간" 26142 26143#: ../base/ufos/ui/geoscape.ufo:301 26144msgid "Time lapse: 1 day" 26145msgstr "시간 가속 : 1 일" 26146 26147#: ../base/ufos/ui/geoscape.ufo:313 26148msgid "Time lapse: 5 days" 26149msgstr "시간 가속 : 5 일" 26150 26151#: ../base/ufos/ui/geoscape.ufo:499 26152msgid "Message settings" 26153msgstr "알림 설정" 26154 26155#: ../base/ufos/ui/geoscape.ufo:500 26156msgid "Change message and pause settings" 26157msgstr "메시지 알림 및 일시정지 관련 설정을 변경합니다" 26158 26159#: ../base/ufos/ui/geoscape.ufo:515 ../base/ufos/ui/geoscape.ufo:532 26160#: ../base/ufos/ui/mailclient.ufo:170 26161msgid "Mailclient" 26162msgstr "메일 클라이언트" 26163 26164#: ../base/ufos/ui/geoscape.ufo:516 26165msgid "INBOX (with unread mails)" 26166msgstr "받은 편지함 (읽지 않은 메일 존재)" 26167 26168#: ../base/ufos/ui/geoscape.ufo:533 26169msgid "INBOX" 26170msgstr "받은 편지함" 26171 26172#: ../base/ufos/ui/geoscape.ufo:546 ../base/ufos/ui/stats.ufo:30 26173#: ../base/ufos/ui/ufopedia.ufo:102 26174msgid "Statistics" 26175msgstr "통계" 26176 26177#: ../base/ufos/ui/geoscape.ufo:547 26178msgid "Organisation statistics" 26179msgstr "조직의 활동통계" 26180 26181#: ../base/ufos/ui/geoscape.ufo:573 26182msgid "Create installation" 26183msgstr "건설" 26184 26185#: ../base/ufos/ui/geoscape.ufo:590 ../base/ufos/ui/geoscape.ufo:1450 26186msgid "Highlight nation borders" 26187msgstr "국가 경계를 표시함" 26188 26189#: ../base/ufos/ui/geoscape.ufo:600 ../base/ufos/ui/geoscape.ufo:1474 26190msgid "Show radar range" 26191msgstr "레이더범위 보이기" 26192 26193#: ../base/ufos/ui/geoscape.ufo:611 ../base/ufos/ui/geoscape.ufo:1494 26194msgid "Show XVI map" 26195msgstr "외계바이러스감염 지도보기" 26196 26197#: ../base/ufos/ui/geoscape.ufo:621 26198msgid "Center objects on the map" 26199msgstr "선택된 것을 지도의 중앙에 두기" 26200 26201#: ../base/ufos/ui/geoscape.ufo:631 26202msgid "Go to Options" 26203msgstr "게임설정으로 갑니다" 26204 26205#: ../base/ufos/ui/geoscape.ufo:750 26206msgid "Ready" 26207msgstr "준비" 26208 26209#: ../base/ufos/ui/geoscape.ufo:755 ../base/ufos/ui/geoscape.ufo:1068 26210msgid "Aircraft:" 26211msgstr "항공기:" 26212 26213#: ../base/ufos/ui/geoscape.ufo:765 26214msgid "Mission:" 26215msgstr "임무:" 26216 26217#: ../base/ufos/ui/geoscape.ufo:776 26218msgid "Aircraft reached desired location - what to do?" 26219msgstr "항공기가 목표지점에 도착했습니다: 어떻게 하시겠습니까?" 26220 26221#: ../base/ufos/ui/geoscape.ufo:797 ../base/ufos/ui/popup_baseattack.ufo:430 26222msgid "Enter" 26223msgstr "작전지휘" 26224 26225#: ../base/ufos/ui/geoscape.ufo:798 ../base/ufos/ui/popup_baseattack.ufo:431 26226#: ../base/ufos/ui/popup_baseattack.ufo:452 26227msgid "Enter the battlefield" 26228msgstr "직접 전투를 지휘합니다." 26229 26230#: ../base/ufos/ui/geoscape.ufo:805 26231msgid "Auto mission" 26232msgstr "작전위임" 26233 26234#: ../base/ufos/ui/geoscape.ufo:806 ../base/ufos/ui/geoscape.ufo:815 26235msgid "Automatically finish mission" 26236msgstr "부관에게 작전권을 위임합니다. (자동 전투 수행)" 26237 26238#: ../base/ufos/ui/geoscape.ufo:818 26239msgid "This kind of mission cannot be done automatically" 26240msgstr "이런 종류의 임무는 자동 진행이 되지 않습니다" 26241 26242#: ../base/ufos/ui/geoscape.ufo:868 26243#: ../base/ufos/ui/popup_installations.ufo:183 26244msgid "Cost:" 26245msgstr "비용:" 26246 26247#: ../base/ufos/ui/geoscape.ufo:922 26248#: ../base/ufos/ui/popup_installations.ufo:195 26249msgid "Build" 26250msgstr "건설" 26251 26252#: ../base/ufos/ui/geoscape.ufo:944 26253msgid "Installation Status" 26254msgstr "설치현황" 26255 26256#: ../base/ufos/ui/geoscape.ufo:986 26257msgid "Manage" 26258msgstr "관리" 26259 26260#: ../base/ufos/ui/geoscape.ufo:987 26261msgid "Manage installation" 26262msgstr "설치물 관리" 26263 26264#: ../base/ufos/ui/geoscape.ufo:1037 26265msgid "Anti-UFO defence" 26266msgstr "UFO 방어" 26267 26268#: ../base/ufos/ui/geoscape.ufo:1050 26269msgid "Aircraft interception" 26270msgstr "항공기 요격" 26271 26272#: ../base/ufos/ui/geoscape.ufo:1054 26273msgid "SAM defence" 26274msgstr "SAM 방어" 26275 26276#: ../base/ufos/ui/geoscape.ufo:1082 ../base/ufos/ui/geoscape.ufo:1224 26277#: ../base/ufos/ui/popup_capacity.ufo:26 26278msgid "Base:" 26279msgstr "기지:" 26280 26281#: ../base/ufos/ui/geoscape.ufo:1130 26282msgid "Surface-to-air missile site:" 26283msgstr "지대공 미사일 발사기지:" 26284 26285#: ../base/ufos/ui/geoscape.ufo:1205 26286msgid "Select aircraft" 26287msgstr "항공기 선택" 26288 26289#: ../base/ufos/ui/geoscape.ufo:1231 26290#: ../base/ufos/ui/popup_installations.ufo:638 26291#: ../base/ufos/ui/transfer.ufo:604 26292msgid "ETA:" 26293msgstr "ETA:" 26294 26295#: ../base/ufos/ui/geoscape.ufo:1269 26296msgid "Select item" 26297msgstr "옵션" 26298 26299#: ../base/ufos/ui/geoscape.ufo:1274 26300msgid "Type:" 26301msgstr "종류:" 26302 26303#: ../base/ufos/ui/geoscape.ufo:1341 26304msgid "Action:" 26305msgstr "행동:" 26306 26307#: ../base/ufos/ui/geoscape.ufo:1349 26308msgid "Description:" 26309msgstr "설명:" 26310 26311#: ../base/ufos/ui/geoscape.ufo:1404 26312msgid "Geoscape options" 26313msgstr "전략화면 옵션" 26314 26315#: ../base/ufos/ui/geoscape.ufo:1416 26316msgid "Geoscape projection mode:" 26317msgstr "전략화면 투사 방법:" 26318 26319#: ../base/ufos/ui/geoscape.ufo:1426 26320msgid "2D" 26321msgstr "2D" 26322 26323#: ../base/ufos/ui/geoscape.ufo:1430 26324msgid "3D" 26325msgstr "3D" 26326 26327#: ../base/ufos/ui/hire.ufo:60 26328msgid "Employee is away" 26329msgstr "직원이 떠나있음" 26330 26331#: ../base/ufos/ui/hire.ufo:72 26332msgid "Unhire - Right click to remove" 26333msgstr "해고 - 제거하려면 오른쪽 클릭을 하세요" 26334 26335#: ../base/ufos/ui/hire.ufo:84 26336msgid "Hire - Right click to remove" 26337msgstr "고용 - 제거하려면 오른쪽 클릭을 하세요" 26338 26339#: ../base/ufos/ui/hire.ufo:274 26340msgid "Rename employee" 26341msgstr "직원 이름 변경" 26342 26343#: ../base/ufos/ui/hire.ufo:445 26344msgid "High Explosives:" 26345msgstr "폭발물:" 26346 26347#: ../base/ufos/ui/hire.ufo:458 ../base/ufos/ui/physdat.ufo:444 26348msgid "Missions Performed:" 26349msgstr "미션 참가수:" 26350 26351#: ../base/ufos/ui/hire.ufo:461 ../base/ufos/ui/physdat.ufo:445 26352msgid "Enemies Killed:" 26353msgstr "적 사살 수:" 26354 26355#: ../base/ufos/ui/hire.ufo:476 26356msgid "Piloting:" 26357msgstr "비행술:" 26358 26359#: ../base/ufos/ui/hire.ufo:485 26360msgid "Targeting:" 26361msgstr "조준력:" 26362 26363#: ../base/ufos/ui/hire.ufo:494 26364msgid "Evading:" 26365msgstr "피하는 중:" 26366 26367#: ../base/ufos/ui/hire.ufo:519 ../base/ufos/ui/hire.ufo:535 26368msgid "Occupation" 26369msgstr "인원" 26370 26371#: ../base/ufos/ui/hospital.ufo:179 26372msgid "Slightly wounded" 26373msgstr "찰과상" 26374 26375#: ../base/ufos/ui/hospital.ufo:182 26376msgid "Medium wounds" 26377msgstr "경상" 26378 26379#: ../base/ufos/ui/hospital.ufo:185 26380msgid "Heavily wounded" 26381msgstr "중상" 26382 26383#: ../base/ufos/ui/hospital.ufo:188 26384#, fuzzy 26385msgid "Healthy" 26386msgstr "건강" 26387 26388#: ../base/ufos/ui/hud_.ufo:40 ../base/ufos/ui/physdat.ufo:358 26389msgid "Health" 26390msgstr "건강" 26391 26392#: ../base/ufos/ui/hud_.ufo:47 ../base/ufos/ui/physdat.ufo:385 26393#: ../base/ufos/ui/physdat.ufo:395 26394msgid "Morale" 26395msgstr "사기" 26396 26397#: ../base/ufos/ui/hud_.ufo:54 26398msgid "TUs" 26399msgstr "남은 행동력: %i" 26400 26401#: ../base/ufos/ui/hud_.ufo:100 ../base/ufos/ui/hud_phone.ufo:38 26402msgid "Check to use this firemode for reaction fire" 26403msgstr "대응사격으로 사용할 공격법을 선택해 주세요" 26404 26405#: ../base/ufos/ui/hud_.ufo:139 client/battlescape/cl_hud.cpp:1386 26406#: client/cl_inventory_callbacks.cpp:388 26407msgid "TU:" 26408msgstr "TU:" 26409 26410#: ../base/ufos/ui/hud_.ufo:155 ../base/ufos/ui/hud_phone.ufo:100 26411msgid "Shots:" 26412msgstr "사용탄수:" 26413 26414#: ../base/ufos/ui/hud_.ufo:607 26415msgid "Chat" 26416msgstr "대화" 26417 26418#: ../base/ufos/ui/hud_.ufo:640 26419msgid "Party chat" 26420msgstr "파티 대화" 26421 26422#: ../base/ufos/ui/hud_.ufo:644 26423msgid "Global lobby (IRC)" 26424msgstr "전체 대기실 (IRC)" 26425 26426#: ../base/ufos/ui/hud_.ufo:725 ../base/ufos/ui/hud_.ufo:789 26427msgid "Say:" 26428msgstr "Say:" 26429 26430#: ../base/ufos/ui/hud_.ufo:797 26431msgid "Team chat" 26432msgstr "팀 대화" 26433 26434#: ../base/ufos/ui/hud_default.ufo:123 ../base/ufos/ui/multiplayer.ufo:1060 26435msgid "Level 1" 26436msgstr "1 층" 26437 26438#: ../base/ufos/ui/hud_default.ufo:144 ../base/ufos/ui/multiplayer.ufo:1071 26439msgid "Level 2" 26440msgstr "2 층" 26441 26442#: ../base/ufos/ui/hud_default.ufo:165 ../base/ufos/ui/multiplayer.ufo:1082 26443msgid "Level 3" 26444msgstr "3 층" 26445 26446#: ../base/ufos/ui/hud_default.ufo:186 ../base/ufos/ui/multiplayer.ufo:1093 26447msgid "Level 4" 26448msgstr "4 층" 26449 26450#: ../base/ufos/ui/hud_default.ufo:207 ../base/ufos/ui/multiplayer.ufo:1104 26451msgid "Level 5" 26452msgstr "5 층" 26453 26454#: ../base/ufos/ui/hud_default.ufo:228 ../base/ufos/ui/multiplayer.ufo:1115 26455msgid "Level 6" 26456msgstr "6 층" 26457 26458#: ../base/ufos/ui/hud_default.ufo:249 ../base/ufos/ui/multiplayer.ufo:1126 26459msgid "Level 7" 26460msgstr "7 층" 26461 26462#: ../base/ufos/ui/hud_default.ufo:270 ../base/ufos/ui/multiplayer.ufo:1137 26463msgid "Level 8" 26464msgstr "8 층" 26465 26466#: ../base/ufos/ui/hud_default.ufo:483 ../base/ufos/ui/hud_default.ufo:992 26467msgid "Show rescue zone" 26468msgstr "구조지역 보이기" 26469 26470#: ../base/ufos/ui/hud_default.ufo:495 26471msgid "Finish round" 26472msgstr "이번 차례를 종료합니다" 26473 26474#: ../base/ufos/ui/hud_default.ufo:534 26475msgid "Primary fire mode" 26476msgstr "공격방법 1로 공격합니다" 26477 26478#: ../base/ufos/ui/hud_default.ufo:570 26479msgid "Use headgear" 26480msgstr "헤드기어를 사용합니다" 26481 26482#: ../base/ufos/ui/hud_default.ufo:600 26483msgid "Use Item" 26484msgstr "장비를 사용합니다" 26485 26486#: ../base/ufos/ui/hud_default.ufo:830 26487msgid "Chat messages" 26488msgstr "대화 내용" 26489 26490#: ../base/ufos/ui/hud_default.ufo:887 26491msgid "Please wait" 26492msgstr "잠시만 기다려주세요" 26493 26494#: ../base/ufos/ui/hud_default.ufo:989 26495msgid "Hide rescue zone" 26496msgstr "구조지역 숨기기" 26497 26498#: ../base/ufos/ui/hud_default.ufo:999 client/battlescape/cl_hud.cpp:904 26499msgid "Reserve TUs for shooting." 26500msgstr "사격을 위해 TU를 예약함." 26501 26502#: ../base/ufos/ui/hud_default.ufo:1019 26503#, fuzzy 26504msgid "Disable reaction fire" 26505msgstr "대응사격모드의 토글." 26506 26507#: ../base/ufos/ui/hud_default.ufo:1025 26508#, fuzzy 26509msgid "Reaction fire (not available)" 26510msgstr "대응사격 (불가능)" 26511 26512#: ../base/ufos/ui/hud_default.ufo:1031 26513#, fuzzy 26514msgid "Enable reaction fire" 26515msgstr "대응사격모드의 토글." 26516 26517#: ../base/ufos/ui/hud_default.ufo:1066 ../base/ufos/ui/hud_default.ufo:1108 26518#, fuzzy 26519msgid "Target out of range" 26520msgstr "공격목표를 지면으로 설정합니다" 26521 26522#: ../base/ufos/ui/hud_default.ufo:1071 ../base/ufos/ui/hud_default.ufo:1113 26523#, fuzzy 26524msgid "Target acquired" 26525msgstr "목표지점이 점령되었습니다!" 26526 26527#: ../base/ufos/ui/hud_default.ufo:1138 26528msgid "Original HUD" 26529msgstr "기본 HUD" 26530 26531#: ../base/ufos/ui/hud_genradar.ufo:53 26532msgid "Reinit" 26533msgstr "재초기화" 26534 26535#: ../base/ufos/ui/hud_genradar.ufo:68 26536msgid "Preview" 26537msgstr "미리보기" 26538 26539#: ../base/ufos/ui/hud_genradar.ufo:84 26540msgid "Gen this level" 26541msgstr "Gen this level" 26542 26543#: ../base/ufos/ui/hud_genradar.ufo:99 26544msgid "Gen all levels" 26545msgstr "Gen all levels" 26546 26547#: ../base/ufos/ui/hud_phone.ufo:185 26548msgid "No ammo" 26549msgstr "탄약 없음" 26550 26551#: ../base/ufos/ui/hud_phone.ufo:190 26552msgid "No more ammo" 26553msgstr "탄창 없음" 26554 26555#: ../base/ufos/ui/hud_phone.ufo:799 26556msgid "Phone HUD" 26557msgstr "전화 HUD" 26558 26559#: ../base/ufos/ui/inventory.ufo:156 ../base/ufos/ui/inventory.ufo:164 26560msgid "Floor" 26561msgstr "층" 26562 26563#: ../base/ufos/ui/irc.ufo:22 ../base/ufos/ui/multiplayer.ufo:85 26564#: ../base/ufos/ui/multiplayer.ufo:159 ../base/ufos/ui/multiplayer.ufo:1604 26565#: ../base/ufos/ui/multiplayeringame.ufo:48 26566msgid "Lobby" 26567msgstr "대기실" 26568 26569#: ../base/ufos/ui/irc.ufo:31 26570msgid "Disconnect" 26571msgstr "접속종료" 26572 26573#: ../base/ufos/ui/irc.ufo:32 26574msgid "Close menu and disconnect" 26575msgstr "메뉴를 닫고 접속을 종료합니다" 26576 26577#: ../base/ufos/ui/irc.ufo:43 26578msgid "Close menu but stay connected" 26579msgstr "접속을 유지한 채로 메뉴를 닫습니다." 26580 26581#: ../base/ufos/ui/irc.ufo:53 26582msgid "Users" 26583msgstr "접속자" 26584 26585#: ../base/ufos/ui/irc.ufo:186 26586msgid "Name is already in use" 26587msgstr "이미 사용 중인 이름입니다." 26588 26589#: ../base/ufos/ui/irc.ufo:191 26590msgid "Your name is already in use or is invalid." 26591msgstr "사용 중이거나 사용할 수 없는 이름입니다." 26592 26593#: ../base/ufos/ui/irc.ufo:222 ../base/ufos/ui/singleplayer.ufo:124 26594msgid "Retry" 26595msgstr "재시도" 26596 26597#: ../base/ufos/ui/irc.ufo:223 26598msgid "Retry with your changed name" 26599msgstr "변경된 이름으로 재시도" 26600 26601#: ../base/ufos/ui/irc.ufo:245 26602msgid "Not connected" 26603msgstr "접속되지 않았습니다" 26604 26605#: ../base/ufos/ui/irc.ufo:250 26606msgid "You are not connected to the lobby. Do you want to connect?" 26607msgstr "대기실에 접속하지 않았습니다. 접속하시겠습니까?" 26608 26609#: ../base/ufos/ui/irc.ufo:258 ../base/ufos/ui/multiplayer.ufo:251 26610#: ../base/ufos/ui/multiplayer.ufo:458 26611msgid "Connect" 26612msgstr "접속" 26613 26614#: ../base/ufos/ui/irc.ufo:259 26615msgid "Connect to the lobby" 26616msgstr "대기실로 접속" 26617 26618#: ../base/ufos/ui/lostwon.ufo:103 26619msgid "Try again" 26620msgstr "재시도" 26621 26622#: ../base/ufos/ui/lostwon.ufo:104 26623msgid "Retry this mission" 26624msgstr "이 미션을 재시도합니다" 26625 26626#: ../base/ufos/ui/lostwon.ufo:200 26627msgid "UFO recovery" 26628msgstr "UFO 회수" 26629 26630#: ../base/ufos/ui/lostwon.ufo:213 26631msgid "Store UFO" 26632msgstr "UFO 격납" 26633 26634#: ../base/ufos/ui/lostwon.ufo:217 26635msgid "Sell UFO" 26636msgstr "UFO 매각" 26637 26638#: ../base/ufos/ui/lostwon.ufo:256 26639msgid "Capacity (free/all)" 26640msgstr "용적 (남음/전체)" 26641 26642#: ../base/ufos/ui/lostwon.ufo:319 26643msgid "Recover" 26644msgstr "회수" 26645 26646#: ../base/ufos/ui/lostwon.ufo:320 26647msgid "Begin UFO recovery process" 26648msgstr "UFO 회수를 시작합니다" 26649 26650#: ../base/ufos/ui/lostwon.ufo:338 26651msgid "Nation:" 26652msgstr "국가:" 26653 26654#: ../base/ufos/ui/lostwon.ufo:339 26655msgid "Sort nations by name" 26656msgstr "국가명 이름정렬" 26657 26658#: ../base/ufos/ui/lostwon.ufo:349 26659msgid "Price:" 26660msgstr "단가:" 26661 26662#: ../base/ufos/ui/lostwon.ufo:350 26663msgid "Sort nations by price" 26664msgstr "국가명 이름정렬" 26665 26666#: ../base/ufos/ui/lostwon.ufo:360 26667msgid "Relations:" 26668msgstr "관계:" 26669 26670#: ../base/ufos/ui/lostwon.ufo:361 26671msgid "Sort nations by relation" 26672msgstr "국가명 이름정렬" 26673 26674#: ../base/ufos/ui/lostwon.ufo:410 26675msgid "Selected nation:" 26676msgstr "선택된 국가:" 26677 26678#: ../base/ufos/ui/lostwon.ufo:424 ../base/ufos/ui/popup_installations.ufo:461 26679msgid "Sell" 26680msgstr "매각" 26681 26682#: ../base/ufos/ui/lostwon.ufo:425 26683msgid "Begin UFO sell process" 26684msgstr "UFO 판매를 진행합니다" 26685 26686#: ../base/ufos/ui/mailclient.ufo:180 26687msgid "Time:" 26688msgstr "시간:" 26689 26690#: ../base/ufos/ui/mailclient.ufo:198 26691msgid "Date:" 26692msgstr "날짜:" 26693 26694#: ../base/ufos/ui/mailclient.ufo:217 26695msgid "Mark all messages read" 26696msgstr "모두 읽은 것으로 표시" 26697 26698#: ../base/ufos/ui/mailclient.ufo:290 26699msgid "Leave mailclient" 26700msgstr "메일 클라이언트를 나옵니다" 26701 26702#: ../base/ufos/ui/main.ufo:14 26703msgid "Facebook" 26704msgstr "" 26705 26706#: ../base/ufos/ui/main.ufo:15 26707msgid "Like us on facebook" 26708msgstr "" 26709 26710#: ../base/ufos/ui/main.ufo:26 26711#, fuzzy 26712msgid "Twitter" 26713msgstr "Sitters" 26714 26715#: ../base/ufos/ui/main.ufo:27 26716msgid "Follow us on twitter" 26717msgstr "" 26718 26719#: ../base/ufos/ui/main.ufo:66 26720msgid "Single-player" 26721msgstr "싱글플레이" 26722 26723#: ../base/ufos/ui/main.ufo:67 26724msgid "Choose between Campaign or Skirmish mode." 26725msgstr "캠페인과 빠른 시작 모드 가운데 선택해주세요" 26726 26727#: ../base/ufos/ui/main.ufo:85 ../base/ufos/ui/tutorials.ufo:21 26728msgid "Tutorials" 26729msgstr "튜토리얼" 26730 26731#: ../base/ufos/ui/main.ufo:91 26732msgid "Developers" 26733msgstr "개발자들" 26734 26735#: ../base/ufos/ui/main.ufo:127 26736msgid "Initial settings" 26737msgstr "초기설정" 26738 26739#: ../base/ufos/ui/main.ufo:132 26740msgid "User Information" 26741msgstr "기지 정보" 26742 26743#: ../base/ufos/ui/main.ufo:166 ../base/ufos/ui/options.ufo:1331 26744msgid "Volume Control" 26745msgstr "음량" 26746 26747#: ../base/ufos/ui/main.ufo:173 26748msgid "Effects:" 26749msgstr "효과음:" 26750 26751#: ../base/ufos/ui/main.ufo:192 ../base/ufos/ui/options.ufo:1374 26752msgid "Music:" 26753msgstr "음악:" 26754 26755#: ../base/ufos/ui/main.ufo:215 26756msgid "Language" 26757msgstr "사용언어" 26758 26759#: ../base/ufos/ui/main.ufo:222 26760msgid "Language:" 26761msgstr "사용언어:" 26762 26763#: ../base/ufos/ui/main.ufo:261 26764msgid "You have to set the playername and hit the 'OK' button:" 26765msgstr "플레이어명을 입력하고 'OK' 버튼을 눌러주세요:" 26766 26767#: ../base/ufos/ui/main.ufo:269 ../base/ufos/ui/multiplayer.ufo:1552 26768#: ../base/ufos/ui/sys_popup.ufo:49 ../base/ufos/ui/sys_popup.ufo:111 26769msgid "OK" 26770msgstr "확인" 26771 26772#: ../base/ufos/ui/main.ufo:270 26773msgid "Save settings" 26774msgstr "설정을 저장합니다" 26775 26776#: ../base/ufos/ui/main.ufo:293 26777msgid "Tip of the day" 26778msgstr "오늘의 조언" 26779 26780#: ../base/ufos/ui/main.ufo:305 26781msgid "Show tip of the day" 26782msgstr "오늘의 조언을 표시한다" 26783 26784#: ../base/ufos/ui/main.ufo:326 ../base/ufos/ui/main.ufo:345 26785msgid "Next" 26786msgstr "다음" 26787 26788#: ../base/ufos/ui/main.ufo:327 ../base/ufos/ui/main.ufo:346 26789msgid "Next tip" 26790msgstr "다음 조언" 26791 26792#: ../base/ufos/ui/main.ufo:349 26793msgid "Close window" 26794msgstr "창 닫기" 26795 26796#: ../base/ufos/ui/market.ufo:57 26797msgid "Buy and sell item" 26798msgstr "물품 구매/매각" 26799 26800#: ../base/ufos/ui/market.ufo:134 ../base/ufos/ui/production.ufo:54 26801msgid "Craft items" 26802msgstr "항공 기자재" 26803 26804#: ../base/ufos/ui/market.ufo:142 ../base/ufos/ui/options.ufo:376 26805#: ../base/ufos/ui/options.ufo:1179 ../base/ufos/ui/production.ufo:66 26806msgid "Other" 26807msgstr "기타" 26808 26809#: ../base/ufos/ui/market.ufo:146 ../base/ufos/ui/production.ufo:62 26810msgid "UGV items" 26811msgstr "무인전투차량 물품" 26812 26813#: ../base/ufos/ui/market.ufo:175 ../base/ufos/ui/multiplayer.ufo:200 26814#: ../base/ufos/ui/options.ufo:138 ../base/ufos/ui/web.ufo:16 26815msgid "Name" 26816msgstr "이름" 26817 26818#: ../base/ufos/ui/market.ufo:181 26819msgid "Store" 26820msgstr "가게" 26821 26822#: ../base/ufos/ui/market.ufo:182 26823msgid "Number of such items in base" 26824msgstr "기지내 동일 아이템 보유수" 26825 26826#: ../base/ufos/ui/market.ufo:189 26827msgid "Market" 26828msgstr "시장" 26829 26830#: ../base/ufos/ui/market.ufo:190 26831msgid "Number of such items on the market" 26832msgstr "시중의 비슷한 아이템들의 수" 26833 26834#: ../base/ufos/ui/market.ufo:197 26835msgid "Price" 26836msgstr "가격" 26837 26838#: ../base/ufos/ui/market.ufo:275 26839msgid "Item autosell enabled" 26840msgstr "자동매각 사용함" 26841 26842#: ../base/ufos/ui/market.ufo:277 26843msgid "Item autosell disabled" 26844msgstr "자동매각 사용하지 않음" 26845 26846#: ../base/ufos/ui/market.ufo:313 ../base/ufos/ui/popup_capacity.ufo:37 26847#: ../base/ufos/ui/production.ufo:116 ../base/ufos/ui/research.ufo:294 26848#: client/cgame/campaign/cp_base_callbacks.cpp:840 26849msgid "Capacity" 26850msgstr "최대 수용치" 26851 26852# Needs context. 26853#: ../base/ufos/ui/market.ufo:320 ../base/ufos/ui/popup_capacity.ufo:44 26854#: ../base/ufos/ui/popup_installations.ufo:287 26855#: ../base/ufos/ui/popup_installations.ufo:888 26856#: ../base/ufos/ui/production.ufo:123 ../base/ufos/ui/transfer.ufo:367 26857msgid "free" 26858msgstr "" 26859 26860#: ../base/ufos/ui/market.ufo:327 ../base/ufos/ui/popup_capacity.ufo:51 26861#: ../base/ufos/ui/production.ufo:130 ../base/ufos/ui/research.ufo:308 26862msgid "all" 26863msgstr "올" 26864 26865#: ../base/ufos/ui/material_editor.ufo:12 26866msgid "Material editor" 26867msgstr "재질 편집기" 26868 26869#: ../base/ufos/ui/material_editor.ufo:71 26870msgid "Hardness:" 26871msgstr "딱딱함:" 26872 26873#: ../base/ufos/ui/material_editor.ufo:94 26874msgid "Bump:" 26875msgstr "튀어나옴:" 26876 26877#: ../base/ufos/ui/material_editor.ufo:117 26878msgid "Specular:" 26879msgstr "반사:" 26880 26881#: ../base/ufos/ui/material_editor.ufo:140 26882msgid "Parallax:" 26883msgstr "시차:" 26884 26885#: ../base/ufos/ui/material_editor.ufo:241 26886msgid "+" 26887msgstr "+" 26888 26889#: ../base/ufos/ui/material_editor.ufo:252 26890msgid "-" 26891msgstr "-" 26892 26893#: ../base/ufos/ui/material_editor.ufo:277 26894#: ../base/ufos/ui/material_editor.ufo:380 26895msgid "S:" 26896msgstr "S:" 26897 26898#: ../base/ufos/ui/material_editor.ufo:301 26899#: ../base/ufos/ui/material_editor.ufo:404 26900msgid "T:" 26901msgstr "T:" 26902 26903#: ../base/ufos/ui/material_editor.ufo:332 26904msgid "Ds:" 26905msgstr "Ds:" 26906 26907#: ../base/ufos/ui/material_editor.ufo:356 26908msgid "Dt:" 26909msgstr "Dt:" 26910 26911#: ../base/ufos/ui/material_editor.ufo:435 26912#: ../base/ufos/ui/material_editor.ufo:490 26913#: ../base/ufos/ui/material_editor.ufo:593 26914msgid "Hz:" 26915msgstr "Hz:" 26916 26917#: ../base/ufos/ui/material_editor.ufo:459 26918#: ../base/ufos/ui/material_editor.ufo:514 26919#: ../base/ufos/ui/material_editor.ufo:562 26920msgid "DHz:" 26921msgstr "DHz:" 26922 26923#: ../base/ufos/ui/material_editor.ufo:538 26924msgid "Amp:" 26925msgstr "Amp:" 26926 26927#: ../base/ufos/ui/material_editor.ufo:617 26928msgid "Deg:" 26929msgstr "Deg:" 26930 26931#: ../base/ufos/ui/material_editor.ufo:655 26932msgid "Stretch" 26933msgstr "늘리기" 26934 26935#: ../base/ufos/ui/material_editor.ufo:659 26936msgid "Pulse" 26937msgstr "Pulse" 26938 26939#: ../base/ufos/ui/material_editor.ufo:663 26940msgid "Scroll" 26941msgstr "스크롤" 26942 26943#: ../base/ufos/ui/material_editor.ufo:667 26944msgid "Rotate" 26945msgstr "회전" 26946 26947#: ../base/ufos/ui/material_editor.ufo:671 26948msgid "Scale" 26949msgstr "크기조절" 26950 26951#: ../base/ufos/ui/messageoptions.ufo:12 26952msgid "enable or disable displaying a notification message" 26953msgstr "알림문구를 표시하거나 표시하지 않도록 합니다" 26954 26955#: ../base/ufos/ui/messageoptions.ufo:20 26956msgid "enable or disable game stopping" 26957msgstr "게임을 멈추거나 멈추지 않도록 합니다" 26958 26959#: ../base/ufos/ui/messageoptions.ufo:28 26960msgid "enable or disable playing sound" 26961msgstr "알림소리를 들려주거나 들려주지 않도록 합니다" 26962 26963#: ../base/ufos/ui/messageoptions.ufo:45 26964msgid "Pause/message settings" 26965msgstr "일시정지/알림 설정" 26966 26967#: ../base/ufos/ui/messageoptions.ufo:50 26968msgid "Apply" 26969msgstr "적용" 26970 26971#: ../base/ufos/ui/messageoptions.ufo:51 26972msgid "Apply changes" 26973msgstr "변경된 사항 적용" 26974 26975#: ../base/ufos/ui/messageoptions.ufo:58 26976msgid "Revert changes" 26977msgstr "변경된 사항 되돌리기" 26978 26979#: ../base/ufos/ui/messageoptions.ufo:65 26980msgid "Notify types:" 26981msgstr "Notify types:" 26982 26983#: ../base/ufos/ui/messageoptions.ufo:73 26984msgid "" 26985"Enable or disable messages being displayed for all notification types.\n" 26986"Left click enables all notifications, right click disables." 26987msgstr "" 26988"Enable or disable messages being displayed for all notification types." 26989"\\nLeft click enables all notifications, right click disables." 26990 26991#: ../base/ufos/ui/messageoptions.ufo:84 26992msgid "" 26993"Enable or disable pause for all notification types\n" 26994"Pause can't be enabled without notification\n" 26995"Left click enables pause for all, right click disables." 26996msgstr "" 26997"Enable or disable pause for all notification types\\nPause can't be enabled " 26998"without notification\\nLeft click enables pause for all, right click " 26999"disables." 27000 27001#: ../base/ufos/ui/messageoptions.ufo:95 27002msgid "" 27003"Enable or disable sounds being played for all notification types.\n" 27004"Left click enables all sounds, right click disables." 27005msgstr "" 27006"Enable or disable sounds being played for all notification types.\\nLeft " 27007"click enables all sounds, right click disables." 27008 27009#: ../base/ufos/ui/missionbriefing.ufo:59 27010msgid "Victory conditions:" 27011msgstr "승리 조건:" 27012 27013#: ../base/ufos/ui/missionbriefing.ufo:73 27014msgid "Start" 27015msgstr "시장" 27016 27017#: ../base/ufos/ui/missionbriefing.ufo:74 27018msgid "Start the match" 27019msgstr "게임을 시작함" 27020 27021#: ../base/ufos/ui/multiplayer.ufo:9 27022msgid "Connect to this server" 27023msgstr "이 서버로 접속" 27024 27025#: ../base/ufos/ui/multiplayer.ufo:13 27026msgid "Delete this bookmark" 27027msgstr "바로가기 삭제" 27028 27029#: ../base/ufos/ui/multiplayer.ufo:64 ../base/ufos/ui/multiplayer.ufo:209 27030#: ../base/ufos/ui/popup_baseattack.ufo:420 ../base/ufos/ui/skirmish.ufo:184 27031msgid "Team" 27032msgstr "팀" 27033 27034#: ../base/ufos/ui/multiplayer.ufo:71 27035msgid "Join" 27036msgstr "참여" 27037 27038#: ../base/ufos/ui/multiplayer.ufo:78 27039msgid "Create" 27040msgstr "생성" 27041 27042#: ../base/ufos/ui/multiplayer.ufo:145 27043msgid "Internet/Lan" 27044msgstr "Internet/Lan" 27045 27046#: ../base/ufos/ui/multiplayer.ufo:149 27047msgid "Lan" 27048msgstr "Lan" 27049 27050#: ../base/ufos/ui/multiplayer.ufo:154 ../base/ufos/ui/multiplayer.ufo:269 27051msgid "Bookmark" 27052msgstr "바로가기" 27053 27054#: ../base/ufos/ui/multiplayer.ufo:191 27055msgid "Userlist" 27056msgstr "접속자 목록" 27057 27058#: ../base/ufos/ui/multiplayer.ufo:258 27059msgid "Leave Serverbrowser" 27060msgstr "서버목록 나가기" 27061 27062#: ../base/ufos/ui/multiplayer.ufo:270 27063msgid "Add server to bookmarks" 27064msgstr "서버를 바로가기에 저장하기" 27065 27066#: ../base/ufos/ui/multiplayer.ufo:304 27067msgid "All" 27068msgstr "All" 27069 27070#: ../base/ufos/ui/multiplayer.ufo:306 27071msgid "Free" 27072msgstr "Free" 27073 27074#: ../base/ufos/ui/multiplayer.ufo:308 27075msgid "Playing" 27076msgstr "Playing" 27077 27078#: ../base/ufos/ui/multiplayer.ufo:310 27079msgid "Invalid" 27080msgstr "오류" 27081 27082#: ../base/ufos/ui/multiplayer.ufo:322 27083msgid "Serverfilter:" 27084msgstr "서버필터:" 27085 27086#: ../base/ufos/ui/multiplayer.ufo:400 27087msgid "Refresh" 27088msgstr "갱신" 27089 27090#: ../base/ufos/ui/multiplayer.ufo:439 27091msgid "Connect to IP" 27092msgstr "IP 주소에 접속" 27093 27094#: ../base/ufos/ui/multiplayer.ufo:497 27095msgid "Bookmarks" 27096msgstr "바로가기 목록" 27097 27098#: ../base/ufos/ui/multiplayer.ufo:567 ../base/ufos/ui/skirmish.ufo:172 27099msgid "Map" 27100msgstr "지도" 27101 27102#: ../base/ufos/ui/multiplayer.ufo:575 27103msgid "Security/registration" 27104msgstr "보안/등록" 27105 27106#: ../base/ufos/ui/multiplayer.ufo:591 27107msgid "Hostname:" 27108msgstr "서버명:" 27109 27110#: ../base/ufos/ui/multiplayer.ufo:613 27111msgid "Gametype:" 27112msgstr "게임 종류:" 27113 27114#: ../base/ufos/ui/multiplayer.ufo:635 27115msgid "Teamplay:" 27116msgstr "팀전:" 27117 27118#: ../base/ufos/ui/multiplayer.ufo:659 27119msgid "Allowed gametype:" 27120msgstr "허용가능한 게임유형:" 27121 27122#: ../base/ufos/ui/multiplayer.ufo:700 27123msgid "Enable morale states:" 27124msgstr "심리적 영향을 받도록 합니다" 27125 27126#: ../base/ufos/ui/multiplayer.ufo:715 ../base/ufos/ui/skirmish.ufo:406 27127msgid "Alien rush:" 27128msgstr "외계인 돌진:" 27129 27130#: ../base/ufos/ui/multiplayer.ufo:718 ../base/ufos/ui/skirmish.ufo:409 27131msgid "Enemies respawn when killed." 27132msgstr "사살된 적군들은 다시 스포닝 됩니다." 27133 27134#: ../base/ufos/ui/multiplayer.ufo:734 27135msgid "Max. clients:" 27136msgstr "최대 클라이언트:" 27137 27138#: ../base/ufos/ui/multiplayer.ufo:735 27139msgid "Sets the max allowed clients to connect" 27140msgstr "클라이언트의 최대 접속수를 설정합니다" 27141 27142#: ../base/ufos/ui/multiplayer.ufo:760 ../base/ufos/ui/multiplayer.ufo:1301 27143msgid "Max. soldiers per team:" 27144msgstr "팀 당 최대전투원수:" 27145 27146#: ../base/ufos/ui/multiplayer.ufo:761 ../base/ufos/ui/multiplayer.ufo:1302 27147#: ../base/ufos/ui/multiplayer.ufo:1348 27148msgid "Sets the max allowed soldiers per team" 27149msgstr "팀 당 최대 전투원수를 설정합니다" 27150 27151#: ../base/ufos/ui/multiplayer.ufo:786 ../base/ufos/ui/multiplayer.ufo:1324 27152msgid "Max. soldiers per player:" 27153msgstr "플레이어 당 최대 전투원수:" 27154 27155#: ../base/ufos/ui/multiplayer.ufo:787 ../base/ufos/ui/multiplayer.ufo:1325 27156msgid "Sets the max allowed soldiers per player when in teamplay" 27157msgstr "팀전시의 플레이어 당 최대전투원수를 설정합니다" 27158 27159#: ../base/ufos/ui/multiplayer.ufo:813 27160msgid "Max. human players per team:" 27161msgstr "팀 당 인간 플레이어 최대수:" 27162 27163#: ../base/ufos/ui/multiplayer.ufo:838 ../base/ufos/ui/skirmish.ufo:331 27164msgid "Max. AI actors:" 27165msgstr "AI캐릭터의 수:" 27166 27167#: ../base/ufos/ui/multiplayer.ufo:839 27168msgid "Max AI actors for teamplay mode" 27169msgstr "팀전시 AI캐릭터의 수를 설정합니다" 27170 27171#: ../base/ufos/ui/multiplayer.ufo:865 27172msgid "Round time limit in seconds:" 27173msgstr "라운드 시간 한계의 초단위:" 27174 27175#: ../base/ufos/ui/multiplayer.ufo:897 27176msgid "Make this server public:" 27177msgstr "이 서버를 공개로 한다:" 27178 27179#: ../base/ufos/ui/multiplayer.ufo:913 27180msgid "Server-Password:" 27181msgstr "서버 접속암호:" 27182 27183#: ../base/ufos/ui/multiplayer.ufo:936 ../base/ufos/ui/multiplayer.ufo:1401 27184msgid "RCON-Password:" 27185msgstr "RCON 접속암호:" 27186 27187#: ../base/ufos/ui/multiplayer.ufo:978 27188msgid "Start server" 27189msgstr "서버가동" 27190 27191#: ../base/ufos/ui/multiplayer.ufo:1157 27192msgid "Players connected" 27193msgstr "플레이어가 접속하였습니다" 27194 27195#: ../base/ufos/ui/multiplayer.ufo:1211 27196msgid "Team selection" 27197msgstr "팀 선택" 27198 27199#: ../base/ufos/ui/multiplayer.ufo:1232 27200msgid "Team preference:" 27201msgstr "팀 설정:" 27202 27203#: ../base/ufos/ui/multiplayer.ufo:1246 27204msgid "Next free team" 27205msgstr "가능한 다음 팀" 27206 27207#: ../base/ufos/ui/multiplayer.ufo:1256 27208msgid "Previous free team" 27209msgstr "가능한 이전 팀" 27210 27211#: ../base/ufos/ui/multiplayer.ufo:1266 ../base/ufos/ui/multiplayer.ufo:1274 27212msgid "Finish the teamselection and start the game" 27213msgstr "팀 선택을 마치고 게임을 시작합니다." 27214 27215#: ../base/ufos/ui/multiplayer.ufo:1273 27216msgid "Are you ready?" 27217msgstr "준비되셨습니까?" 27218 27219#: ../base/ufos/ui/multiplayer.ufo:1291 27220msgid "Admin control" 27221msgstr "" 27222 27223#: ../base/ufos/ui/multiplayer.ufo:1347 27224#, fuzzy 27225msgid "Round time limit:" 27226msgstr "라운드 시간 한계의 초단위:" 27227 27228#: ../base/ufos/ui/multiplayer.ufo:1370 27229msgid "Force start" 27230msgstr "강제 시작" 27231 27232#: ../base/ufos/ui/multiplayer.ufo:1371 27233#, fuzzy 27234msgid "Launch the game before all teams are ready" 27235msgstr "모든 팀이 참가하지 않아도 게임을 시작하기" 27236 27237#: ../base/ufos/ui/multiplayer.ufo:1391 27238msgid "Remote Admin Control" 27239msgstr "" 27240 27241#: ../base/ufos/ui/multiplayer.ufo:1429 27242msgid "Invite others" 27243msgstr "다른 사람 초대" 27244 27245#: ../base/ufos/ui/multiplayer.ufo:1431 27246msgid "Invite players that are online in the lobby" 27247msgstr "대기실의 온라인 사용자를 초대함" 27248 27249#: ../base/ufos/ui/multiplayer.ufo:1519 27250msgid "Enter server password" 27251msgstr "접속암호를 입력하시오" 27252 27253#: ../base/ufos/ui/multiplayer.ufo:1532 27254msgid "Password:" 27255msgstr "접속암호:" 27256 27257#: ../base/ufos/ui/multiplayer.ufo:1569 27258msgid "Game invitation" 27259msgstr "게임 초대" 27260 27261#: ../base/ufos/ui/multiplayer.ufo:1588 27262msgid "Server info" 27263msgstr "서버 정보" 27264 27265#: ../base/ufos/ui/multiplayer.ufo:1589 27266msgid "Show server information" 27267msgstr "서버 정보 보여주기" 27268 27269#: ../base/ufos/ui/multiplayer.ufo:1605 27270msgid "Go into the lobby" 27271msgstr "대기실로 나감" 27272 27273#: ../base/ufos/ui/multiplayer.ufo:1617 27274msgid "" 27275"You received a invitation to take part of a multiplayer game. Hit the " 27276"connect button to connect to the server" 27277msgstr "" 27278"멀티플레이에 초대를 받았습니다. 서버에 접속하려면 접속버튼을 누르시기 바랍니" 27279"다." 27280 27281#: ../base/ufos/ui/multiplayeringame.ufo:55 27282msgid "Abort Game" 27283msgstr "게임 포기" 27284 27285#: ../base/ufos/ui/options.ufo:69 27286msgid "Overall game settings" 27287msgstr "전반적 게임 설정" 27288 27289#: ../base/ufos/ui/options.ufo:70 27290msgid "Overall" 27291msgstr "일반" 27292 27293#: ../base/ufos/ui/options.ufo:80 27294msgid "Video settings" 27295msgstr "비디오 설정" 27296 27297#: ../base/ufos/ui/options.ufo:81 27298msgid "Video" 27299msgstr "비디오" 27300 27301#: ../base/ufos/ui/options.ufo:91 27302msgid "Sound settings" 27303msgstr "음향 설정" 27304 27305#: ../base/ufos/ui/options.ufo:92 27306msgid "Audio" 27307msgstr "오디오" 27308 27309#: ../base/ufos/ui/options.ufo:102 27310msgid "Battlescape camera, gameplay and input settings" 27311msgstr "전장 카메라, 게임플레이 및 입력 설정" 27312 27313#: ../base/ufos/ui/options.ufo:113 27314msgid "Leave the options menu" 27315msgstr "설정 메뉴에서 나가기" 27316 27317#: ../base/ufos/ui/options.ufo:131 27318msgid "Overall Game Settings" 27319msgstr "전반적인 사항 설정" 27320 27321#: ../base/ufos/ui/options.ufo:163 27322msgid "Language Settings" 27323msgstr "언어 설정" 27324 27325#: ../base/ufos/ui/options.ufo:170 27326msgid "Available languages" 27327msgstr "가능한 언어들" 27328 27329#: ../base/ufos/ui/options.ufo:203 27330msgid "Mods" 27331msgstr "Mod들" 27332 27333#: ../base/ufos/ui/options.ufo:210 27334msgid "Available game modifications" 27335msgstr "가능한 게임 변경들" 27336 27337#: ../base/ufos/ui/options.ufo:239 27338msgid "Activate mod" 27339msgstr "Mod 켜기" 27340 27341#: ../base/ufos/ui/options.ufo:250 27342msgid "Several Tips" 27343msgstr "유용한 정보" 27344 27345#: ../base/ufos/ui/options.ufo:260 27346msgid "Show cursor tooltips in menus." 27347msgstr "메뉴에 커서 도움말을 활성화 시킵니다." 27348 27349#: ../base/ufos/ui/options.ufo:261 27350msgid "Tooltips (menu):" 27351msgstr "툴팁 (메뉴):" 27352 27353#: ../base/ufos/ui/options.ufo:277 27354msgid "Show cursor tooltips in tactical mode." 27355msgstr "전술 모드에서 커서 툴팁을 보여줍니다." 27356 27357#: ../base/ufos/ui/options.ufo:278 27358msgid "Tooltips (battlescape):" 27359msgstr "툴팁 (전장):" 27360 27361#: ../base/ufos/ui/options.ufo:293 27362msgid "Show 'Tip of the Day':" 27363msgstr "'오늘의 조언'을 보이기:" 27364 27365#: ../base/ufos/ui/options.ufo:309 27366msgid "Menu Options" 27367msgstr "메뉴설정" 27368 27369#: ../base/ufos/ui/options.ufo:319 27370msgid "Precache Models:" 27371msgstr "모델 미리읽기:" 27372 27373#: ../base/ufos/ui/options.ufo:325 27374msgid "Precaching of models means having faster menus." 27375msgstr "모델의 미리읽기는 더욱 빠른 메뉴를 의미합니다." 27376 27377#: ../base/ufos/ui/options.ufo:343 27378msgid "Video Settings" 27379msgstr "비디오 설정" 27380 27381#: ../base/ufos/ui/options.ufo:368 27382msgid "General" 27383msgstr "일반" 27384 27385#: ../base/ufos/ui/options.ufo:372 27386msgid "Advanced" 27387msgstr "고급" 27388 27389#: ../base/ufos/ui/options.ufo:395 27390msgid "Resolution and Display Settings" 27391msgstr "해상도와 화면설정" 27392 27393#: ../base/ufos/ui/options.ufo:406 27394msgid "The resolution (x*y) in pixel which UFO:AI should use." 27395msgstr "UFO:AI에서 사용될 픽셀단위 해상도." 27396 27397#: ../base/ufos/ui/options.ufo:407 27398msgid "Resolution:" 27399msgstr "해상도:" 27400 27401#: ../base/ufos/ui/options.ufo:417 27402msgid "Display only resolutions using this screen ratio." 27403msgstr "이 화면 비율의 해상도만 출력하기." 27404 27405#: ../base/ufos/ui/options.ufo:425 27406msgid "All ratios" 27407msgstr "모든 비율" 27408 27409#: ../base/ufos/ui/options.ufo:455 27410msgid "Others" 27411msgstr "기타" 27412 27413#: ../base/ufos/ui/options.ufo:464 27414msgid "Select your desired screen resolution." 27415msgstr "원하시는 화면 해상도를 고르세요." 27416 27417#: ../base/ufos/ui/options.ufo:475 27418msgid "Fullscreen:" 27419msgstr "전체 화면:" 27420 27421#: ../base/ufos/ui/options.ufo:481 27422msgid "Play UFO:AI in fullscreen." 27423msgstr "UFO:AI를 전체화면으로 실행함." 27424 27425#: ../base/ufos/ui/options.ufo:491 27426msgid "Stretch the Screen with a 4:3 Ratio:" 27427msgstr "4:3 비율로 화면을 늘림:" 27428 27429#: ../base/ufos/ui/options.ufo:506 27430msgid "Prevent the mousepointer from leaving the game window." 27431msgstr "마우스 포인터가 게임 창을 떠나는 것을 방지함." 27432 27433#: ../base/ufos/ui/options.ufo:507 27434msgid "Hint: Press CTRL+G to grab/release the mousepointer." 27435msgstr "힌트: CTRL+G를 눌러 마우스 포인터를 잡거나 풀 수 있습니다." 27436 27437#: ../base/ufos/ui/options.ufo:518 27438msgid "Calibrate your display here." 27439msgstr "이곳에서 화면을 조정하십시오." 27440 27441#: ../base/ufos/ui/options.ufo:519 27442msgid "Monitor Calibration Controls" 27443msgstr "모니터 교정 조절" 27444 27445#: ../base/ufos/ui/options.ufo:529 27446msgid "Gamma:" 27447msgstr "감마:" 27448 27449#: ../base/ufos/ui/options.ufo:552 27450msgid "The default key to make screenshots is F12." 27451msgstr "화면저장을 위한 기본 단축키는 F12 입니다." 27452 27453#: ../base/ufos/ui/options.ufo:553 27454msgid "Screenshot Settings" 27455msgstr "스크린샷 설정" 27456 27457#: ../base/ufos/ui/options.ufo:563 27458msgid "The file format used for compressing and saving your screenshots." 27459msgstr "스크린샷을 압축하고 저장하는 데 쓰일 파일 형식." 27460 27461#: ../base/ufos/ui/options.ufo:564 27462msgid "Screenshot Format:" 27463msgstr "스크린샷 확장자:" 27464 27465#: ../base/ufos/ui/options.ufo:611 27466msgid "jpeg Quality:" 27467msgstr "JPEG 품질:" 27468 27469#: ../base/ufos/ui/options.ufo:632 27470msgid "Other Display Settings" 27471msgstr "기타 화면설정" 27472 27473#: ../base/ufos/ui/options.ufo:643 27474msgid "Show FPS:" 27475msgstr "FPS표시:" 27476 27477#: ../base/ufos/ui/options.ufo:649 27478msgid "Display the number of rendered frames per second." 27479msgstr "초당 렌더되는 프레임 수를 표시하기." 27480 27481#: ../base/ufos/ui/options.ufo:660 27482msgid "Do not play the intro movie when starting the game." 27483msgstr "게임 시작할 때 시작 동영상 재생하지 말기." 27484 27485#: ../base/ufos/ui/options.ufo:661 27486msgid "Hold Back Intro Video:" 27487msgstr "시작 동영상 틀지 말기:" 27488 27489#: ../base/ufos/ui/options.ufo:667 27490msgid "Default is to play the intro video just once at the first game start." 27491msgstr "기본세팅상 첫 게임 시작시 소개 동영상을 단 한번만 재생합니다." 27492 27493#: ../base/ufos/ui/options.ufo:691 27494msgid "Texture Settings" 27495msgstr "텍스처 설정" 27496 27497#: ../base/ufos/ui/options.ufo:699 27498msgid "" 27499"Sets the maximum size for textures and caps resolutions higher than that " 27500"value." 27501msgstr "" 27502"텍스쳐의 최대 크기를 정하고, 그 숫자보다 높은 해상도는 상한선으로 취급합니다." 27503 27504#: ../base/ufos/ui/options.ufo:700 27505msgid "Resolution Cap:" 27506msgstr "해상도:" 27507 27508#: ../base/ufos/ui/options.ufo:707 27509msgid "" 27510"Low means a maximum of 256x256 pixel texture resolution. Extreme means up to " 27511"8192x8192 pixel." 27512msgstr "" 27513 27514#: ../base/ufos/ui/options.ufo:713 ../base/ufos/ui/options.ufo:1114 27515#: ../base/ufos/ui/options.ufo:1270 27516msgid "Low" 27517msgstr "낮음" 27518 27519#: ../base/ufos/ui/options.ufo:717 ../base/ufos/ui/options.ufo:1118 27520#: ../base/ufos/ui/options.ufo:1284 27521msgid "Medium" 27522msgstr "중간" 27523 27524#: ../base/ufos/ui/options.ufo:721 ../base/ufos/ui/options.ufo:1122 27525#: client/cgame/campaign/cp_cgame_callbacks.cpp:85 27526msgid "Normal" 27527msgstr "보통" 27528 27529#: ../base/ufos/ui/options.ufo:725 ../base/ufos/ui/options.ufo:1126 27530#: ../base/ufos/ui/options.ufo:1298 27531msgid "High" 27532msgstr "높음" 27533 27534#: ../base/ufos/ui/options.ufo:729 client/cl_team.cpp:191 27535msgid "Excellent" 27536msgstr "훌륭함" 27537 27538#: ../base/ufos/ui/options.ufo:733 27539msgid "Extreme" 27540msgstr "최고" 27541 27542#: ../base/ufos/ui/options.ufo:743 27543msgid "Sets the texture filtering and mipmapping method." 27544msgstr "텍스쳐 필터링과 밉맵 방식을 결정합니다." 27545 27546#: ../base/ufos/ui/options.ufo:744 27547msgid "Filtering:" 27548msgstr "필터링:" 27549 27550#: ../base/ufos/ui/options.ufo:757 27551#, fuzzy 27552msgid "No filtering, no mipmaps" 27553msgstr "No filtering, no mipmaps" 27554 27555#: ../base/ufos/ui/options.ufo:761 27556msgid "Bilinear filtering, no mipmaps" 27557msgstr "바이리니어 필터링, 밉맵 없음" 27558 27559#: ../base/ufos/ui/options.ufo:765 27560#, fuzzy 27561msgid "No filtering, mipmaps" 27562msgstr "No filtering, mipmaps" 27563 27564#: ../base/ufos/ui/options.ufo:769 27565msgid "Bilinear filtering, mipmaps" 27566msgstr "바이리니어 필터링, 밉맵" 27567 27568#: ../base/ufos/ui/options.ufo:773 27569msgid "Trilinear filtering, mipmaps" 27570msgstr "트라이리니어 필터링, 밉맵" 27571 27572#: ../base/ufos/ui/options.ufo:777 27573msgid "Bilinear filtering, trilinear filtering, mipmaps" 27574msgstr "바이리니어 필터링, 트라이리니어 필터링, 밉맵" 27575 27576#: ../base/ufos/ui/options.ufo:787 27577msgid "" 27578"Enable texture compression for better memory performance, disable for better " 27579"rendering quality." 27580msgstr "" 27581"더 나은 메모리 성능을 위해 텍스쳐 압축을 활성화 하거나, 비활성화 하여 렌더링 " 27582"품질을 향상 시킵니다." 27583 27584#: ../base/ufos/ui/options.ufo:788 27585msgid "Compression:" 27586msgstr "압축:" 27587 27588#: ../base/ufos/ui/options.ufo:803 27589msgid "" 27590"Texture Level-of-Detail. Enabling this might result in some blurry textures " 27591"if you zoom out a little bit." 27592msgstr "" 27593"텍스쳐 상세수준. 이것을 활성화 시키면 약간 줌아웃 할 때 텍스쳐가 일부 흐려질 " 27594"수 있습니다." 27595 27596# Assumes LoD stands for Level-of-Detail. 27597#: ../base/ufos/ui/options.ufo:804 27598msgid "LoD:" 27599msgstr "상세수준:" 27600 27601#: ../base/ufos/ui/options.ufo:819 27602msgid "" 27603"The degree or ratio of anisotropic filtering. High ratios will make distant " 27604"textures appear more sharp. Very high ratios are only recommended when " 27605"playing in high resolutions." 27606msgstr "" 27607"이방성 필터링의 비율. 고비율은 멀리 있는 텍스쳐를 더 예리해 보이게 합니다. 매" 27608"우 높은 비율은 고해상도에서 플레이 할 때만 추천됩니다." 27609 27610#: ../base/ufos/ui/options.ufo:820 27611msgid "Anisotropy Level:" 27612msgstr "비등방성 수준:" 27613 27614#: ../base/ufos/ui/options.ufo:833 27615msgid "" 27616"Very high values are only recommended when playing in very high screen " 27617"resolutions." 27618msgstr "매우 높은 수치는 매우 높은 화면 해상도에서 게임할 때에만 추천됩니다." 27619 27620#: ../base/ufos/ui/options.ufo:846 27621msgid "OpenGL Settings" 27622msgstr "OpenGL 설정" 27623 27624#: ../base/ufos/ui/options.ufo:856 27625msgid "" 27626"OpenGL GLSL Shaders are available only if your graphics-card driver fully " 27627"supports OpenGL 2.0+ and will enhance UFO:AI using advanced shading " 27628"techniques." 27629msgstr "" 27630"OpenGL GLSL 셰이더 그래픽 카드가 OpenGL 2.0+를 완전히 지원해야 하며, 이설정" 27631"은 UFO:AI의 고급 셰이딩 기술을 향상시킬 것입니다." 27632 27633#: ../base/ufos/ui/options.ufo:857 27634msgid "GLSL Shaders:" 27635msgstr "GLSL 셰이더:" 27636 27637#: ../base/ufos/ui/options.ufo:864 27638msgid "Set the OpenGL shader quality - or disable them." 27639msgstr "OpenGL 셰이더 수준을 정하거나 기능을 끄기." 27640 27641#: ../base/ufos/ui/options.ufo:874 27642msgid "Disabled" 27643msgstr "해제" 27644 27645#: ../base/ufos/ui/options.ufo:879 27646msgid "Low quality" 27647msgstr "낮은 퀄리티" 27648 27649#: ../base/ufos/ui/options.ufo:884 27650msgid "Medium quality" 27651msgstr "보통 퀄리티" 27652 27653#: ../base/ufos/ui/options.ufo:889 27654msgid "High quality" 27655msgstr "높은 퀄리티" 27656 27657#: ../base/ufos/ui/options.ufo:912 27658msgid "" 27659"Vertex Buffers are submitting extensible arrays of vertex attributes to be " 27660"mapped into the GPU for fast drawing." 27661msgstr "" 27662 27663#: ../base/ufos/ui/options.ufo:913 27664msgid "Vertex Buffers:" 27665msgstr "Vertex 버퍼:" 27666 27667#: ../base/ufos/ui/options.ufo:928 27668msgid "" 27669"OpenGL multisample buffers provide a mechanism to antialias all GL " 27670"primitives. / The Swap Interval selects when a buffer swap will occur. The " 27671"value '0' means that the swap will occur immediately (also known as 'v-sync " 27672"off')." 27673msgstr "" 27674 27675#: ../base/ufos/ui/options.ufo:929 27676msgid "Multisample Buffers / Swap Interval:" 27677msgstr "Multisample Buffers / Swap Interval:" 27678 27679#: ../base/ufos/ui/options.ufo:935 27680msgid "" 27681"Choose between 0-4 Multisample Buffers. Higher values will provide better " 27682"antialiasing and will enhance picture quality." 27683msgstr "" 27684 27685#: ../base/ufos/ui/options.ufo:950 27686msgid "" 27687"Set to '0' to turn v-sync off (faster). Set to '1' or higher to turn v-sync " 27688"on (better quality)." 27689msgstr "" 27690"'0'으로 설정하면 v-sync가 꺼집니다 (빨라짐). '1' 이상으로 설정하면 v-sync가 " 27691"켜집니다 (더 나은 화질)." 27692 27693#: ../base/ufos/ui/options.ufo:968 27694msgid "Post-processing shader effects like glowing textures." 27695msgstr "" 27696 27697#: ../base/ufos/ui/options.ufo:969 27698msgid "Post-Processing Shader Effects:" 27699msgstr "" 27700 27701#: ../base/ufos/ui/options.ufo:975 27702msgid "Enable post processing shader effects." 27703msgstr "포스트 프로세싱 셰이더 효과 활성화 하기." 27704 27705#: ../base/ufos/ui/options.ufo:985 27706msgid "" 27707"Realtime lighting of the 3D world in UFO:AI. / Maximum number of dynamic " 27708"hardware accelerated lights allowed." 27709msgstr "" 27710 27711#: ../base/ufos/ui/options.ufo:986 27712msgid "Realtime Lighting / Max Dynamic Lights:" 27713msgstr "실시간 광원효과 / 최대 동적 조명:" 27714 27715#: ../base/ufos/ui/options.ufo:998 27716msgid "Change the number of allowed hardware accelerated dynamic lights." 27717msgstr "" 27718 27719#: ../base/ufos/ui/options.ufo:1027 27720msgid "Also known as bumpmapping." 27721msgstr "Bumpmapping(범프매핑)이라고도 함." 27722 27723#: ../base/ufos/ui/options.ufo:1028 27724msgid "Texture Normalmapping:" 27725msgstr "텍스처 노말맵핑:" 27726 27727#: ../base/ufos/ui/options.ufo:1034 27728msgid "Enable normal-/bumpmapping." 27729msgstr "노멀-/범프매핑 활성화 하기." 27730 27731#: ../base/ufos/ui/options.ufo:1045 27732msgid "Amount of light emitting from the sun and shining on the earth." 27733msgstr "태양에서 발광되어 지구에 비춰지는 빛의 양." 27734 27735#: ../base/ufos/ui/options.ufo:1046 27736msgid "Geo Ambient Lighting:" 27737msgstr "환경광 설정:" 27738 27739#: ../base/ufos/ui/options.ufo:1071 27740msgid "At the moment these are just drop-shadows." 27741msgstr "" 27742 27743#: ../base/ufos/ui/options.ufo:1072 27744msgid "Shadows:" 27745msgstr "그림자:" 27746 27747#: ../base/ufos/ui/options.ufo:1078 27748msgid "Enable shadows." 27749msgstr "그림자 효과를 사용함." 27750 27751#: ../base/ufos/ui/options.ufo:1090 27752msgid "Light and Shadow" 27753msgstr "광원과 그림자" 27754 27755#: ../base/ufos/ui/options.ufo:1100 27756msgid "" 27757"The lightmap block size defines the resolution of the lightmap. Higher block " 27758"size means using more detailed lightmaps." 27759msgstr "" 27760 27761#: ../base/ufos/ui/options.ufo:1101 27762msgid "Lightmap Block Size:" 27763msgstr "광원맵 블록 크기:" 27764 27765#: ../base/ufos/ui/options.ufo:1108 27766msgid "" 27767"Low means a maximum lightmap resolution of 512x512 pixel. High means up to " 27768"2048x2048 pixel." 27769msgstr "" 27770"낮은 값은 최대 512x512 해상도의 광원맵을, 최대값은 2048x2048 까지를 의미합니" 27771"다." 27772 27773#: ../base/ufos/ui/options.ufo:1149 27774msgid "Enabled by default for compatibility reasons." 27775msgstr "호환성을 위해 기본적으로 가동되어 있습니다." 27776 27777#: ../base/ufos/ui/options.ufo:1150 27778msgid "Intel Graphics Hardware Hack:" 27779msgstr "인텔 그래픽스 하드웨어 해킹:" 27780 27781#: ../base/ufos/ui/options.ufo:1156 27782msgid "" 27783"This hack deactivates GLSL shaders on Intel chips. Disable it to be able to " 27784"turn on advanced rendering features." 27785msgstr "" 27786 27787#: ../base/ufos/ui/options.ufo:1189 27788msgid "" 27789"Flares are used to display light reflection effects. Flare visibility is " 27790"calculated according to the angle of the surface emitting the light." 27791msgstr "" 27792 27793#: ../base/ufos/ui/options.ufo:1190 27794msgid "Flares:" 27795msgstr "플레어:" 27796 27797#: ../base/ufos/ui/options.ufo:1205 27798msgid "Coronas are soft, alpha-blended, rounded polygons." 27799msgstr "" 27800 27801#: ../base/ufos/ui/options.ufo:1206 27802msgid "Coronas:" 27803msgstr "코로나:" 27804 27805#: ../base/ufos/ui/options.ufo:1221 27806msgid "" 27807"Fog does not relate to any weather effect here, but when enabled distant " 27808"textures on the battlescape are faded out." 27809msgstr "" 27810"여기에서 안개는 그 어떤 날씨 효과와도 관계 없으나, 활성화 시키면 멀리 있는 전" 27811"장 텍스쳐가 흐려집니다." 27812 27813#: ../base/ufos/ui/options.ufo:1222 27814msgid "Fog:" 27815msgstr "안개" 27816 27817#: ../base/ufos/ui/options.ufo:1237 27818msgid "Weather effects like rain or snow." 27819msgstr "기상효과는 눈이나 비를 의미합니다." 27820 27821#: ../base/ufos/ui/options.ufo:1238 27822msgid "Weather Effects:" 27823msgstr "날씨 효과:" 27824 27825#: ../base/ufos/ui/options.ufo:1253 27826msgid "" 27827"The material system is used to display texture animations, effects like " 27828"rotating or stretching or scrolling textures and manipulate rendering " 27829"through applying special material properties like specularity or hardness to " 27830"defined textures." 27831msgstr "" 27832"소재 시스템은 텍스쳐 애니메이션이나 회전하기, 늘리기, 텍스쳐 스크롤하기 등 효" 27833"과를 표시하는 데에 쓰이고, 정의된 텍스쳐의 반사성이나 경도 등 특수 소재 성질" 27834"을 적용하여 렌더링을 조작합니다." 27835 27836#: ../base/ufos/ui/options.ufo:1254 27837msgid "Material System:" 27838msgstr "재질 시스템:" 27839 27840#: ../base/ufos/ui/options.ufo:1267 27841msgid "Switch to low video settings" 27842msgstr "낮은 비디오 설정으로 바꾸기" 27843 27844#: ../base/ufos/ui/options.ufo:1281 27845msgid "Switch to medium video settings" 27846msgstr "보통 비디오 설정으로 바꾸기" 27847 27848#: ../base/ufos/ui/options.ufo:1295 27849msgid "Switch to very high video settings" 27850msgstr "매우 높은 비디오 설정으로 바꾸기" 27851 27852#: ../base/ufos/ui/options.ufo:1324 27853msgid "Audio Settings" 27854msgstr "음향 설정" 27855 27856#: ../base/ufos/ui/options.ufo:1341 27857msgid "Enable or disable sound." 27858msgstr "소리를 사용하거나 사용하지 않도록 함." 27859 27860#: ../base/ufos/ui/options.ufo:1342 27861msgid "Enable Audio:" 27862msgstr "오디오 사용:" 27863 27864#: ../base/ufos/ui/options.ufo:1398 27865msgid "Sound Effects:" 27866msgstr "음향 효과:" 27867 27868#: ../base/ufos/ui/options.ufo:1423 27869msgid "Menu Sounds:" 27870msgstr "음향 메뉴:" 27871 27872#: ../base/ufos/ui/options.ufo:1429 27873msgid "Turn the menu sounds on or off." 27874msgstr "메뉴 소리를 켜거나 끕니다." 27875 27876#: ../base/ufos/ui/options.ufo:1439 27877msgid "Advanced Audio Options" 27878msgstr "고급 오디오 설정" 27879 27880#: ../base/ufos/ui/options.ufo:1449 27881msgid "" 27882"The sample rate frequency in kHz. Use higher values for better sound quality." 27883msgstr "" 27884"kHz 단위의 샘플 레이트 주파수. 더 나은 음질을 위해서는 더 높은 수치를 쓰십시" 27885"오." 27886 27887#: ../base/ufos/ui/options.ufo:1450 27888msgid "Audio Sample Rate:" 27889msgstr "오디오 샘플링레이트:" 27890 27891#: ../base/ufos/ui/options.ufo:1484 27892msgid "Restart the sound-engine and apply your settings." 27893msgstr "사운드 엔진을 재시작하여 설정을 적용합니다." 27894 27895#: ../base/ufos/ui/options.ufo:1507 27896msgid "Gameplay Settings" 27897msgstr "게임진행 설정" 27898 27899#: ../base/ufos/ui/options.ufo:1514 27900msgid "Battlescape Camera Settings" 27901msgstr "전술화면 카메라" 27902 27903#: ../base/ufos/ui/options.ufo:1524 27904msgid "Scroll Speed:" 27905msgstr "스크롤 속도:" 27906 27907#: ../base/ufos/ui/options.ufo:1548 27908msgid "Rotation Speed:" 27909msgstr "회전 속도:" 27910 27911#: ../base/ufos/ui/options.ufo:1572 27912msgid "" 27913"The move deceleration of the battlescape camera. Lower this value if you " 27914"want smoother camera movement, increase it if you want cameramovement to " 27915"decelerate faster or stop immediately." 27916msgstr "" 27917"전술화면 카메라의 이동 감속도. 더 부드러운 카메라 움직임을 위해서는 이 수치" 27918"를 낮추고, 더 빨리 감속하거나 즉시 멈추기를 원한다면 수치를 높이십시오." 27919 27920#: ../base/ufos/ui/options.ufo:1573 27921msgid "Move Deceleration:" 27922msgstr "이동 감속:" 27923 27924#: ../base/ufos/ui/options.ufo:1597 27925msgid "" 27926"Isometric Mode means the 3D world will be rendered without perspective " 27927"correction." 27928msgstr "등축도법은 원근법에 의한 보정 없이 세상을 그려내는 것을 의미합니다." 27929 27930#: ../base/ufos/ui/options.ufo:1598 27931msgid "Isometric Mode:" 27932msgstr "고각도 부감 모드:" 27933 27934#: ../base/ufos/ui/options.ufo:1613 27935msgid "" 27936"Center the camera view automatically at the soldier when selecting it, or at " 27937"the enemy when he is shooting or appearing." 27938msgstr "" 27939"병사를 선택할 때, 혹은 적군이 사격을 하거나 나타날 때 카메라가 자동으로 화면 " 27940"중심에 보여주게 합니다." 27941 27942#: ../base/ufos/ui/options.ufo:1614 27943msgid "Center View:" 27944msgstr "캐릭터 중심표시:" 27945 27946#: ../base/ufos/ui/options.ufo:1629 27947msgid "Battlescape Gameplay Settings" 27948msgstr "전술화면" 27949 27950#: ../base/ufos/ui/options.ufo:1639 27951msgid "Select the Head-Up-Display for the battlescape." 27952msgstr "전술화면에서 사용할 HUD를 선택합니다." 27953 27954#: ../base/ufos/ui/options.ufo:1640 27955msgid "HUD Design:" 27956msgstr "HUD 디자인:" 27957 27958#: ../base/ufos/ui/options.ufo:1656 27959msgid "" 27960"Enabling this will give you a preview of your actions on the battlescape " 27961"which you then have to confirm." 27962msgstr "" 27963"이것을 켜면 전술화면상 행동들의 미리보기가 나오고 당신이 이를 확정해야 합니" 27964"다." 27965 27966#: ../base/ufos/ui/options.ufo:1657 27967msgid "Confirm Actions:" 27968msgstr "행동 확인:" 27969 27970#: ../base/ufos/ui/options.ufo:1664 27971msgid "" 27972"'No' means all your orders on the battlescape will be executed immediately. " 27973"'Yes' means you will be prompted to confirm all of your orders before the " 27974"soldier begins to execute them. 'Only for moving' means the path will be " 27975"displayed before you confirm a soldier's move." 27976msgstr "" 27977"'아니오'를 고르면 전술화면상 당신의 모든 지시가 즉시 실행됩니다. '네'를 고르" 27978"면 모든 지시가 실행되기 전에 당신이 확정하도록 물어볼 것입니다. '이동시에" 27979"만'을 고르면 병사의 이동경로를 당신이 확정하기 전에 경로가 미리 표시될 것입니" 27980"다." 27981 27982#: ../base/ufos/ui/options.ufo:1670 po/OTHER_STRINGS:4 27983msgid "Yes" 27984msgstr "예" 27985 27986#: ../base/ufos/ui/options.ufo:1674 po/OTHER_STRINGS:5 27987msgid "No" 27988msgstr "아니오" 27989 27990#: ../base/ufos/ui/options.ufo:1678 27991msgid "Moving only" 27992msgstr "이동만 하기" 27993 27994#: ../base/ufos/ui/options.ufo:1687 27995msgid "" 27996"Autostand regulates if your soldier should automatically stand up when he is " 27997"getting the order to move while being crouched." 27998msgstr "" 27999"자동 기상 모드는 병사가 웅크린 상태에서 이동명령을 받을 시 자동으로 일어서는" 28000"가를 결정합니다." 28001 28002#: ../base/ufos/ui/options.ufo:1688 28003msgid "Autostand:" 28004msgstr "알아서 일어나기:" 28005 28006#: ../base/ufos/ui/options.ufo:1703 28007msgid "Actor Speed:" 28008msgstr "캐릭터 속도:" 28009 28010#: ../base/ufos/ui/options.ufo:1714 28011msgid "Choose between 0-9, higher values mean higher actor speed." 28012msgstr "0-9 사이의 값을 선택합니다. 높은 값 일수록 캐릭터가 빠르게 움직입니다." 28013 28014#: ../base/ufos/ui/options.ufo:1727 28015msgid "Geoscape Options" 28016msgstr "전략화면 옵션" 28017 28018#: ../base/ufos/ui/options.ufo:1737 28019msgid "" 28020"3D or 2D geoscape. To enable this option you have to start a new campaign " 28021"first." 28022msgstr "" 28023"3D 혹은 2D 전략화면. 이 옵션을 활성화 하려면 먼저 새 캠페인을 시작해야 합니" 28024"다." 28025 28026#: ../base/ufos/ui/options.ufo:1738 28027msgid "3D Geoscape:" 28028msgstr "3D 전략화면:" 28029 28030#: ../base/ufos/ui/options.ufo:1753 28031msgid "Show/Hide the panel decoration on the geoscape." 28032msgstr "전략화면에서 패널 장식을 보이기/숨기기." 28033 28034#: ../base/ufos/ui/options.ufo:1754 28035msgid "Show decoration:" 28036msgstr "장식품 보이기:" 28037 28038#: ../base/ufos/ui/options.ufo:1769 28039msgid "The minimum/maximum zoom of the geoscape camera" 28040msgstr "지오스케이프 카메라의 최소/최대 확대 비율." 28041 28042#: ../base/ufos/ui/options.ufo:1770 28043msgid "Min/Max Geo-Cam Zoom:" 28044msgstr "지구 카메라 줌의 최소/최고치:" 28045 28046#: ../base/ufos/ui/options.ufo:1777 28047msgid "Minimum zoom level of the geoscape camera" 28048msgstr "지오스케이프 카메라의 최소 확대 비율." 28049 28050#: ../base/ufos/ui/options.ufo:1811 28051msgid "1.00" 28052msgstr "1.00" 28053 28054#: ../base/ufos/ui/options.ufo:1818 28055msgid "Maximum zoom level of the geoscape camera" 28056msgstr "지오스케이프 카메라의 최대 확대 비율." 28057 28058#: ../base/ufos/ui/options.ufo:1825 28059msgid "2.0" 28060msgstr "2.0" 28061 28062#: ../base/ufos/ui/options.ufo:1830 28063msgid "4.00" 28064msgstr "4.00" 28065 28066#: ../base/ufos/ui/options.ufo:1836 28067msgid "6.00" 28068msgstr "6.00" 28069 28070#: ../base/ufos/ui/options.ufo:1841 28071msgid "8.00" 28072msgstr "8.00" 28073 28074#: ../base/ufos/ui/options.ufo:1846 28075msgid "10.00" 28076msgstr "100000 c" 28077 28078#: ../base/ufos/ui/options.ufo:1851 28079msgid "12.00" 28080msgstr "100000 c" 28081 28082#: ../base/ufos/ui/options.ufo:1860 28083msgid "Joystick Settings" 28084msgstr "조이스틱" 28085 28086#: ../base/ufos/ui/options.ufo:1870 28087msgid "Enable:" 28088msgstr "활성화:" 28089 28090#: ../base/ufos/ui/options.ufo:1902 28091msgid "Joystick or Joypad:" 28092msgstr "조이스틱/조이패드:" 28093 28094#: ../base/ufos/ui/options.ufo:1908 28095msgid "Available game controllers." 28096msgstr "가능한 게임 컨트롤러." 28097 28098#: ../base/ufos/ui/options.ufo:1919 28099msgid "" 28100"Adjust the joystick threshold to a high enough value, so movement of the " 28101"analogue stick will be recognized." 28102msgstr "" 28103"조이스틱의 기준점을 충분히 높은 수치로 조정하여 아날로그 스틱의 움직임이 인식" 28104"되도록 하십시오." 28105 28106#: ../base/ufos/ui/options.ufo:1920 28107msgid "Threshold:" 28108msgstr "경곗값:" 28109 28110#: ../base/ufos/ui/options.ufo:1969 28111msgid "Show Keys" 28112msgstr "단축키 보기" 28113 28114#: ../base/ufos/ui/options.ufo:2003 28115msgid "Key Bindings" 28116msgstr "단축키" 28117 28118#: ../base/ufos/ui/options.ufo:2026 28119msgid "Menu" 28120msgstr "메뉴" 28121 28122#: ../base/ufos/ui/options.ufo:2030 28123msgid "Global" 28124msgstr "" 28125 28126#: ../base/ufos/ui/options.ufo:2034 28127#, fuzzy 28128msgid "Battlescape" 28129msgstr "전술화면 카메라" 28130 28131#: ../base/ufos/ui/physdat.ufo:368 28132msgid "EKG" 28133msgstr "EKG" 28134 28135#: ../base/ufos/ui/popup_baseattack.ufo:39 28136msgid "Assemble Team" 28137msgstr "팀 구성하기" 28138 28139#: ../base/ufos/ui/popup_baseattack.ufo:292 28140msgid "Equip" 28141msgstr "장착" 28142 28143#: ../base/ufos/ui/popup_baseattack.ufo:365 28144msgid "Base is under attack" 28145msgstr "기지가 공격당하고 있습니다" 28146 28147#: ../base/ufos/ui/popup_baseattack.ufo:381 28148msgid "Kill aliens in container" 28149msgstr "보관중인 외계인들을 죽임" 28150 28151#: ../base/ufos/ui/popup_baseattack.ufo:388 28152#: ../base/ufos/ui/popup_baseattack.ufo:395 28153#: ../base/ufos/ui/popup_baseattack.ufo:402 28154#: ../base/ufos/ui/popup_baseattack.ufo:409 28155msgid "Not implemented" 28156msgstr "구현되지 않음" 28157 28158#: ../base/ufos/ui/popup_baseattack.ufo:393 28159msgid "Lift aircraft" 28160msgstr "Lift aircraft" 28161 28162#: ../base/ufos/ui/popup_baseattack.ufo:407 28163msgid "Disable Power Plant" 28164msgstr "발전실 사용중지" 28165 28166#: ../base/ufos/ui/popup_baseattack.ufo:421 28167msgid "Assemble defend team" 28168msgstr "방어팀 구성하기" 28169 28170#: ../base/ufos/ui/popup_baseattack.ufo:455 28171#: client/cgame/multiplayer/mp_callbacks.cpp:64 28172msgid "Assemble a team first" 28173msgstr "팀을 먼저 구성하십시오" 28174 28175#: ../base/ufos/ui/popup_capacity.ufo:10 28176#, fuzzy 28177msgid "Capacity Exceeded" 28178msgstr "최대 수용치" 28179 28180#: ../base/ufos/ui/popup_capacity.ufo:14 28181msgid "" 28182"There is no more room for goods/personel at this base. Free up some space." 28183msgstr "" 28184 28185#: ../base/ufos/ui/popup_capacity.ufo:84 ../base/ufos/ui/research.ufo:136 28186#, fuzzy 28187msgid "Go to base" 28188msgstr "기지로 귀환 중" 28189 28190#: ../base/ufos/ui/popup_installations.ufo:60 28191msgid "New installation" 28192msgstr "새 설치물" 28193 28194#: ../base/ufos/ui/popup_installations.ufo:65 28195msgid "Type" 28196msgstr "종류:" 28197 28198#: ../base/ufos/ui/popup_installations.ufo:72 28199msgid "Build Time" 28200msgstr "건설소요시간" 28201 28202#: ../base/ufos/ui/popup_installations.ufo:80 28203msgid "Cost" 28204msgstr "비용:" 28205 28206#: ../base/ufos/ui/popup_installations.ufo:151 28207msgid "New base" 28208msgstr "새로운 기지" 28209 28210#: ../base/ufos/ui/popup_installations.ufo:196 28211msgid "Build the base" 28212msgstr "기지 건설" 28213 28214#: ../base/ufos/ui/popup_installations.ufo:347 28215msgid "UFO Yards" 28216msgstr "UFO 적치장" 28217 28218#: ../base/ufos/ui/popup_installations.ufo:501 28219msgid "Rename Installation" 28220msgstr "시설명 변경" 28221 28222#: ../base/ufos/ui/popup_installations.ufo:512 28223#: ../base/ufos/ui/popup_installations.ufo:626 28224msgid "Location:" 28225msgstr "위치:" 28226 28227#: ../base/ufos/ui/popup_installations.ufo:538 28228msgid "Capacity:" 28229msgstr "최대수용인수:" 28230 28231#: ../base/ufos/ui/popup_installations.ufo:550 28232msgid "Free Space:" 28233msgstr "빈 공간:" 28234 28235#: ../base/ufos/ui/popup_installations.ufo:562 28236#: ../base/ufos/ui/popup_installations.ufo:662 28237msgid "Confirm destroying" 28238msgstr "파괴 획인" 28239 28240#: ../base/ufos/ui/popup_installations.ufo:602 28241msgid "Condition:" 28242msgstr "조건:" 28243 28244#: ../base/ufos/ui/popup_installations.ufo:651 28245msgid "Transfer UFO" 28246msgstr "UFO 이송" 28247 28248#: ../base/ufos/ui/popup_installations.ufo:669 28249msgid "Destroy UFO" 28250msgstr "UFO 파괴" 28251 28252#: ../base/ufos/ui/popup_installations.ufo:833 28253msgid "disassembling" 28254msgstr "분해" 28255 28256#: ../base/ufos/ui/popup_installations.ufo:839 28257msgid "transfering" 28258msgstr "수송" 28259 28260#: ../base/ufos/ui/popup_installations.ufo:845 28261msgid "stored" 28262msgstr "보관되었음" 28263 28264#: ../base/ufos/ui/popup_installations.ufo:851 28265msgid "unknown" 28266msgstr "미확인" 28267 28268#: ../base/ufos/ui/production.ufo:70 28269#: client/cgame/campaign/cp_produce_callbacks.cpp:295 28270msgid "Disassembly" 28271msgstr "해체" 28272 28273#: ../base/ufos/ui/production.ufo:192 28274#, fuzzy 28275msgid "Workshop space" 28276msgstr "작업실 규모:" 28277 28278#: ../base/ufos/ui/production.ufo:389 ../base/ufos/ui/production.ufo:399 28279msgid "Change the production amount" 28280msgstr "생산량을 변경합니다" 28281 28282#: ../base/ufos/ui/production.ufo:410 28283msgid "Start this production" 28284msgstr "생산을 시작합니다" 28285 28286#: ../base/ufos/ui/production.ufo:421 28287msgid "Stop production" 28288msgstr "생산을 중지합니다" 28289 28290#: ../base/ufos/ui/production.ufo:431 28291msgid "Increase priority" 28292msgstr "생산 우선순위를 올립니다" 28293 28294#: ../base/ufos/ui/production.ufo:443 28295msgid "Decrease priority" 28296msgstr "생산 우선순위를 내립니다" 28297 28298#: ../base/ufos/ui/production.ufo:516 28299msgid "Requirements" 28300msgstr "요구사항" 28301 28302#: ../base/ufos/ui/research.ufo:20 28303msgid "Open UFOPaedia" 28304msgstr "UFO 백과사전 열람" 28305 28306#: ../base/ufos/ui/research.ufo:68 28307#, fuzzy 28308msgid "Stop researching this project" 28309msgstr "이 프로젝트에 맞는 연구 제안서가 없습니다." 28310 28311#: ../base/ufos/ui/research.ufo:78 28312#, fuzzy 28313msgid "Assign less scientists on this project" 28314msgstr "항공기에 전투원를 탑승시킵니다" 28315 28316#: ../base/ufos/ui/research.ufo:96 28317#, fuzzy 28318msgid "Assign more scientists on this project" 28319msgstr "항공기에 한명 이상의 대원을 탑승시켜야 합니다." 28320 28321#: ../base/ufos/ui/research.ufo:106 28322msgid "Assign all free scientists on this project" 28323msgstr "" 28324 28325#: ../base/ufos/ui/research.ufo:153 28326#, fuzzy 28327msgid "N/A" 28328msgstr "없음" 28329 28330#: ../base/ufos/ui/research.ufo:154 28331msgid "An artifact or prerequisite is missing for this topic" 28332msgstr "" 28333 28334#: ../base/ufos/ui/research.ufo:162 28335msgid "Expand/Collapse" 28336msgstr "" 28337 28338#: ../base/ufos/ui/research.ufo:199 28339msgid "Topics" 28340msgstr "" 28341 28342#: ../base/ufos/ui/research.ufo:301 client/cgame/campaign/cp_aircraft.cpp:373 28343msgid "idle" 28344msgstr "대기 중" 28345 28346#: ../base/ufos/ui/singleplayer.ufo:71 28347msgid "Back to the main menu." 28348msgstr "메인메뉴로 나가기" 28349 28350#: ../base/ufos/ui/singleplayer.ufo:109 28351msgid "Go back to the battlescape." 28352msgstr "전술화면으로 돌아가기." 28353 28354#: ../base/ufos/ui/singleplayer.ufo:116 28355msgid "Abort" 28356msgstr "취소" 28357 28358#: ../base/ufos/ui/singleplayer.ufo:117 28359msgid "Abort this battlescape mission." 28360msgstr "본 전장 미션 중단하기." 28361 28362#: ../base/ufos/ui/singleplayer.ufo:125 28363msgid "Retry this battlescape mission." 28364msgstr "본 전장 미션 재시도하기." 28365 28366#: ../base/ufos/ui/singleplayer.ufo:133 28367msgid "Enter the game options menu." 28368msgstr "게임 설정 메뉴에 들어가기." 28369 28370#: ../base/ufos/ui/singleplayer.ufo:141 28371msgid "You will lose all your progress." 28372msgstr "모든 진행 경과를 잃게 됩니다." 28373 28374#: ../base/ufos/ui/singleplayer.ufo:175 28375msgid "Quit" 28376msgstr "나가기" 28377 28378#: ../base/ufos/ui/skirmish.ufo:44 28379msgid "<1>" 28380msgstr "<1>" 28381 28382#: ../base/ufos/ui/skirmish.ufo:121 28383msgid "Start Game" 28384msgstr "게임시작" 28385 28386#: ../base/ufos/ui/skirmish.ufo:136 28387msgid "Return to the main menu." 28388msgstr "메인메뉴로 나가기" 28389 28390#: ../base/ufos/ui/skirmish.ufo:150 28391msgid "Skirmish Game Settings" 28392msgstr "빠른시작 설정" 28393 28394#: ../base/ufos/ui/skirmish.ufo:203 28395msgid "UFO:" 28396msgstr "UFO:" 28397 28398#: ../base/ufos/ui/skirmish.ufo:206 28399msgid "" 28400"Select the UFO that should be used (only possible if available for that map)." 28401msgstr "" 28402"사용될 UFO를 선택하십시오\n" 28403"(지도상에서 가능해야만 사용할 수 있습니다)." 28404 28405#: ../base/ufos/ui/skirmish.ufo:221 28406msgid "Dropship:" 28407msgstr "수송선:" 28408 28409#: ../base/ufos/ui/skirmish.ufo:224 28410msgid "" 28411"Select the dropship that should be used (only possible if available for that " 28412"map)." 28413msgstr "" 28414"사용할 수송선을 선택하십시오 (지도상에서 가능해야만 사용할 수 있습니다)." 28415 28416#: ../base/ufos/ui/skirmish.ufo:249 28417msgid "Equipment of your team." 28418msgstr "아군 팀의 장비." 28419 28420#: ../base/ufos/ui/skirmish.ufo:289 28421msgid "Equipment AI Team." 28422msgstr "AI 팀의 장비." 28423 28424#: ../base/ufos/ui/skirmish.ufo:334 28425msgid "The maximum of AI actors for this game." 28426msgstr "이 게임에서의 AI 활동자 최대수." 28427 28428#: ../base/ufos/ui/skirmish.ufo:356 28429msgid "Max. Soldiers:" 28430msgstr "최대 전투원수:" 28431 28432#: ../base/ufos/ui/skirmish.ufo:357 28433msgid "Sets the maximum amount of soldiers." 28434msgstr "최대 전투원수를 설정합니다." 28435 28436#: ../base/ufos/ui/skirmish.ufo:381 28437msgid "UGVs:" 28438msgstr "UGV:" 28439 28440#: ../base/ufos/ui/skirmish.ufo:384 28441msgid "" 28442"UGVs for this game - only valid if enough free soldier slots are available." 28443msgstr "본 게임용 UGV - 병사 슬롯들이 충분히 비어있어야만 해당됨." 28444 28445#: ../base/ufos/ui/skirmish.ufo:422 28446msgid "Team:" 28447msgstr "팀" 28448 28449#: ../base/ufos/ui/skirmish.ufo:425 28450msgid "Select which side you want to play with." 28451msgstr "Select which side you want to play with" 28452 28453#: ../base/ufos/ui/stats.ufo:39 28454msgid "Missions" 28455msgstr "임무" 28456 28457#: ../base/ufos/ui/stats.ufo:58 28458msgid "Bases" 28459msgstr "기지" 28460 28461#: ../base/ufos/ui/stats.ufo:77 28462msgid "Installations" 28463msgstr "건설 중인 목록" 28464 28465#: ../base/ufos/ui/stats.ufo:115 28466msgid "Costs" 28467msgstr "비용:" 28468 28469#: ../base/ufos/ui/stats.ufo:134 28470msgid "Nations" 28471msgstr "국가들" 28472 28473#: ../base/ufos/ui/stats.ufo:144 28474msgid "Click for funding graphs" 28475msgstr "투자 그래프를 보려면 클릭하시기 바랍니다" 28476 28477#: ../base/ufos/ui/stats.ufo:209 28478msgid "Nation Statistics" 28479msgstr "국가별 통계" 28480 28481#: ../base/ufos/ui/stats.ufo:252 28482msgid "Nation" 28483msgstr "국가" 28484 28485#: ../base/ufos/ui/stats.ufo:307 28486msgid "Current Funding" 28487msgstr "현재의 출자액" 28488 28489#: ../base/ufos/ui/stats.ufo:369 28490msgid "Month (Relative to current)" 28491msgstr "월 (이번 달까지)" 28492 28493#: ../base/ufos/ui/stats.ufo:450 28494msgid "Funding" 28495msgstr "출자액" 28496 28497#: ../base/ufos/ui/stats.ufo:464 28498msgid "max" 28499msgstr "최대" 28500 28501#: ../base/ufos/ui/sys_editor.ufo:12 28502#, fuzzy 28503msgid "Node editor" 28504msgstr "Node editor" 28505 28506#: ../base/ufos/ui/sys_editor.ufo:30 28507#, fuzzy 28508msgid "Capture a node" 28509msgstr "Capture a node" 28510 28511#: ../base/ufos/ui/sys_editor.ufo:42 28512#, fuzzy 28513msgid "Select parent node" 28514msgstr "Select parent node" 28515 28516#: ../base/ufos/ui/sys_editor.ufo:54 28517#, fuzzy 28518msgid "Select first child node" 28519msgstr "Select first child node" 28520 28521#: ../base/ufos/ui/sys_editor.ufo:66 28522#, fuzzy 28523msgid "Select next node" 28524msgstr "Select next node" 28525 28526#: ../base/ufos/ui/sys_editor.ufo:79 28527#, fuzzy 28528msgid "Extract window" 28529msgstr "Extract window" 28530 28531#: ../base/ufos/ui/sys_editor.ufo:80 28532#, fuzzy 28533msgid "Extract the window of the last/current selected node" 28534msgstr "Extract the window of the last/current selected node" 28535 28536#: ../base/ufos/ui/sys_editor.ufo:93 28537msgid "Current window:" 28538msgstr "현재 창:" 28539 28540#: ../base/ufos/ui/sys_editor.ufo:107 28541#, fuzzy 28542msgid "Current node:" 28543msgstr "Current node:" 28544 28545#: ../base/ufos/ui/team.ufo:671 28546msgid "Save your team" 28547msgstr "당신의 팀을 고용하십시오." 28548 28549#: ../base/ufos/ui/team.ufo:714 28550#, fuzzy 28551msgid "Generate a team" 28552msgstr "새로운 임의의 팀을 작성합니다" 28553 28554#: ../base/ufos/ui/team.ufo:730 ../base/ufos/ui/team.ufo:736 28555#, fuzzy 28556msgid "Generate Team" 28557msgstr "새로운 임의의 팀을 작성합니다" 28558 28559#: ../base/ufos/ui/team.ufo:731 28560#, fuzzy 28561msgid "Generate a new team with the selected race" 28562msgstr "선택된 항목으로 GUI를 갱신합니다" 28563 28564#: ../base/ufos/ui/transfer.ufo:31 28565msgid "Add/Remove item to transfer cargo, hold SHIFT for speed increase." 28566msgstr "이송 화물에 아이템 더하기/빼기; SHIFT 를 누르면 속도가 빨라짐." 28567 28568#: ../base/ufos/ui/transfer.ufo:137 ../base/ufos/ui/transfer.ufo:154 28569#: client/cgame/campaign/cp_cgame_callbacks.cpp:145 28570#: client/cgame/campaign/cp_transfer_callbacks.cpp:790 28571msgid "Aliens" 28572msgstr "외계인" 28573 28574# Assumes it's in context of item/personnel transfers. (i.e. From: LOCATION. To: LOCATION) 28575#: ../base/ufos/ui/transfer.ufo:193 28576#, fuzzy 28577msgid "From" 28578msgstr "출발지:" 28579 28580# Assumes it's in context of item/personnel transfers. (i.e. From: LOCATION. To: LOCATION) 28581#: ../base/ufos/ui/transfer.ufo:200 28582#, fuzzy 28583msgid "To" 28584msgstr "목적지:" 28585 28586#: ../base/ufos/ui/transfer.ufo:279 28587msgid "Cargo" 28588msgstr "화물" 28589 28590#: ../base/ufos/ui/transfer.ufo:287 28591#: client/cgame/campaign/cp_base_callbacks.cpp:840 28592msgid "Amount" 28593msgstr "총량" 28594 28595#: ../base/ufos/ui/transfer.ufo:339 28596msgid "Destination base" 28597msgstr "목적지" 28598 28599# Source text needs context for accurate translation. 28600#: ../base/ufos/ui/transfer.ufo:359 28601#, fuzzy 28602msgid "Building" 28603msgstr "건설중" 28604 28605#: ../base/ufos/ui/transfer.ufo:383 28606msgid "all space" 28607msgstr "모든 공간" 28608 28609#: ../base/ufos/ui/transfer.ufo:426 28610msgid "Capacity overload\";" 28611msgstr "적재량 초과\";" 28612 28613#: ../base/ufos/ui/transfer.ufo:445 ../base/ufos/ui/transfer.ufo:473 28614msgid "Start the transfer" 28615msgstr "수송" 28616 28617#: ../base/ufos/ui/transfer.ufo:459 28618msgid "List" 28619msgstr "목록" 28620 28621#: ../base/ufos/ui/transfer.ufo:460 28622msgid "List active transfers" 28623msgstr "진행중인 수송 목록" 28624 28625#: ../base/ufos/ui/transfer.ufo:489 28626msgid "Clear" 28627msgstr "비우기" 28628 28629#: ../base/ufos/ui/transfer.ufo:490 28630msgid "Clear cargo" 28631msgstr "화물 비우기" 28632 28633#: ../base/ufos/ui/transfer.ufo:530 28634msgid "Select base to transfer to" 28635msgstr "물품을 배송할 기지를 선택해 주세요" 28636 28637#: ../base/ufos/ui/transfer.ufo:535 28638msgid "Choose a base to host alien bodies:" 28639msgstr "외계인을 수용할 기지를 선택해 주세요:" 28640 28641# Assumes it's in context of item/personnel transfers. (i.e. From: LOCATION. To: LOCATION) 28642#: ../base/ufos/ui/transfer.ufo:576 28643msgid "From:" 28644msgstr "출발지:" 28645 28646# Assumes it's in context of item/personnel transfers. (i.e. From: LOCATION. To: LOCATION) 28647#: ../base/ufos/ui/transfer.ufo:590 28648msgid "To:" 28649msgstr "목적지:" 28650 28651#: ../base/ufos/ui/transfer.ufo:664 28652msgid "Actual transfers" 28653msgstr "실제 수송사항" 28654 28655#: ../base/ufos/ui/ufopedia.ufo:90 28656msgid "Pre-Research Report" 28657msgstr "선행연구 보고서" 28658 28659#: ../base/ufos/ui/ufopedia.ufo:108 28660msgid "The Big Picture" 28661msgstr "큰 그림" 28662 28663#: ../base/ufos/ui/ufopedia.ufo:294 28664msgid "Requirement(s):" 28665msgstr "요구사항:" 28666 28667#: ../base/ufos/ui/web.ufo:10 ../base/ufos/ui/web.ufo:64 28668#: ../base/ufos/ui/web.ufo:69 28669msgid "Login" 28670msgstr "" 28671 28672#: ../base/ufos/ui/web.ufo:37 28673#, fuzzy 28674msgid "Password" 28675msgstr "접속암호:" 28676 28677#: ../base/ufos/weapons.ufo:6 28678msgid "Medikit" 28679msgstr "구급상자" 28680 28681#: ../base/ufos/weapons.ufo:28 28682msgid "First Aid" 28683msgstr "구급함" 28684 28685#: ../base/ufos/weapons.ufo:44 28686msgid "Stimulants" 28687msgstr "각성제" 28688 28689#: ../base/ufos/weapons.ufo:60 28690msgid "Antipsychotics" 28691msgstr "항정신병약" 28692 28693#: ../base/ufos/weapons.ufo:82 28694msgid "IR Goggles" 28695msgstr "적외선 고글" 28696 28697#: ../base/ufos/weapons.ufo:103 28698msgid "Scan" 28699msgstr "스캐닝" 28700 28701#: ../base/ufos/weapons.ufo:113 ../base/ufos/weapons_melee.ufo:44 28702#: ../base/ufos/weapons_melee.ufo:108 28703msgid "Throw" 28704msgstr "던지기" 28705 28706#: ../base/ufos/weapons.ufo:137 28707msgid "Frag Grenade" 28708msgstr "세열 수류탄" 28709 28710#: ../base/ufos/weapons.ufo:157 ../base/ufos/weapons.ufo:235 28711#: ../base/ufos/weapons.ufo:314 ../base/ufos/weapons.ufo:391 28712#: ../base/ufos/weapons.ufo:475 ../base/ufos/weapons.ufo:558 28713#: ../base/ufos/weapons.ufo:641 28714msgid "Lob" 28715msgstr "던지기" 28716 28717#: ../base/ufos/weapons.ufo:182 ../base/ufos/weapons.ufo:261 28718#: ../base/ufos/weapons.ufo:339 ../base/ufos/weapons.ufo:419 28719#: ../base/ufos/weapons.ufo:503 ../base/ufos/weapons.ufo:586 28720#: ../base/ufos/weapons.ufo:666 28721msgid "Roll" 28722msgstr "굴리기" 28723 28724#: ../base/ufos/weapons.ufo:215 28725msgid "Flashbang" 28726msgstr "섬광탄" 28727 28728#: ../base/ufos/weapons.ufo:294 28729msgid "Smoke Grenade" 28730msgstr "연막탄" 28731 28732#: ../base/ufos/weapons.ufo:371 28733msgid "Gas Grenade" 28734msgstr "가스 수류탄" 28735 28736#: ../base/ufos/weapons.ufo:455 28737msgid "Alien Gas Grenade" 28738msgstr "외계인 가스 수류탄" 28739 28740#: ../base/ufos/weapons.ufo:538 28741msgid "Incendiary grenade" 28742msgstr "소이 수류탄" 28743 28744#: ../base/ufos/weapons.ufo:621 28745msgid "Plasma Grenade" 28746msgstr "플라즈마 수류탄" 28747 28748#: ../base/ufos/weapons.ufo:700 ../base/ufos/weapons.ufo:722 28749msgid "Bomb" 28750msgstr "폭탄" 28751 28752#: ../base/ufos/weapons_aliens.ufo:50 28753msgid "Needler Gun Magazine" 28754msgstr "니들건 탄창" 28755 28756#: ../base/ufos/weapons_aliens.ufo:68 ../base/ufos/weapons_aliens.ufo:143 28757msgid "Short Burst" 28758msgstr "단발 발사" 28759 28760#: ../base/ufos/weapons_aliens.ufo:92 ../base/ufos/weapons_aliens.ufo:167 28761msgid "Cannonade" 28762msgstr "연속포격" 28763 28764#: ../base/ufos/weapons_aliens.ufo:115 ../base/ufos/weapons_aliens.ufo:190 28765msgid "Needle Stream" 28766msgstr "니들 스트림" 28767 28768#: ../base/ufos/weapons_human.ufo:6 28769msgid "Assault Rifle" 28770msgstr "돌격소총" 28771 28772#: ../base/ufos/weapons_human.ufo:28 28773msgid "Assault Rifle Magazine" 28774msgstr "돌격소총 탄창" 28775 28776#: ../base/ufos/weapons_human.ufo:46 ../base/ufos/weapons_human.ufo:139 28777#: ../base/ufos/weapons_human.ufo:388 ../base/ufos/weapons_human.ufo:479 28778#: ../base/ufos/weapons_human.ufo:569 ../base/ufos/weapons_human.ufo:657 28779#: ../base/ufos/weapons_human.ufo:860 ../base/ufos/weapons_human.ufo:928 28780#: ../base/ufos/weapons_human.ufo:956 ../base/ufos/weapons_human.ufo:1574 28781#: ../base/ufos/weapons_human.ufo:1774 ../base/ufos/weapons_human.ufo:1842 28782#: ../base/ufos/weapons_particle.ufo:45 ../base/ufos/weapons_particle.ufo:134 28783#: ../base/ufos/weapons_particle.ufo:245 ../base/ufos/weapons_plasma.ufo:45 28784#: ../base/ufos/weapons_plasma.ufo:156 ../base/ufos/weapons_plasma.ufo:317 28785#: ../base/ufos/weapons_plasma.ufo:387 ../base/ufos/weapons_plasma.ufo:585 28786msgid "Snap Shot" 28787msgstr "가늠사격" 28788 28789#: ../base/ufos/weapons_human.ufo:67 ../base/ufos/weapons_human.ufo:160 28790#: ../base/ufos/weapons_human.ufo:678 ../base/ufos/weapons_particle.ufo:155 28791#: ../base/ufos/weapons_plasma.ufo:178 ../base/ufos/weapons_plasma.ufo:340 28792#: ../base/ufos/weapons_plasma.ufo:408 28793msgid "3-Round Burst" 28794msgstr "3점사" 28795 28796#: ../base/ufos/weapons_human.ufo:90 ../base/ufos/weapons_human.ufo:182 28797#: ../base/ufos/weapons_human.ufo:296 ../base/ufos/weapons_human.ufo:700 28798#: ../base/ufos/weapons_human.ufo:791 ../base/ufos/weapons_multiplayer.ufo:76 28799#: ../base/ufos/weapons_multiplayer.ufo:312 28800#: ../base/ufos/weapons_plasma.ufo:200 ../base/ufos/weapons_plasma.ufo:431 28801#: ../base/ufos/weapons_plasma.ufo:518 ../base/ufos/weapons_ugv.ufo:109 28802msgid "Full-Auto" 28803msgstr "자동사격" 28804 28805#: ../base/ufos/weapons_human.ufo:113 ../base/ufos/weapons_human.ufo:204 28806#: ../base/ufos/weapons_human.ufo:410 ../base/ufos/weapons_human.ufo:501 28807#: ../base/ufos/weapons_human.ufo:590 ../base/ufos/weapons_human.ufo:1138 28808#: ../base/ufos/weapons_human.ufo:1182 ../base/ufos/weapons_human.ufo:1227 28809#: ../base/ufos/weapons_human.ufo:1798 ../base/ufos/weapons_human.ufo:1866 28810#: ../base/ufos/weapons_particle.ufo:66 ../base/ufos/weapons_particle.ufo:177 28811#: ../base/ufos/weapons_plasma.ufo:88 ../base/ufos/weapons_plasma.ufo:222 28812#: ../base/ufos/weapons_plasma.ufo:453 ../base/ufos/weapons_plasma.ufo:607 28813msgid "Aimed Shot" 28814msgstr "조준 사격" 28815 28816#: ../base/ufos/weapons_human.ufo:231 28817msgid "Machine Gun" 28818msgstr "기관총" 28819 28820#: ../base/ufos/weapons_human.ufo:254 28821msgid "Machine Gun Magazine" 28822msgstr "기관총 탄창" 28823 28824#: ../base/ufos/weapons_human.ufo:273 ../base/ufos/weapons_plasma.ufo:495 28825msgid "5-Shot Burst" 28826msgstr "5점사" 28827 28828#: ../base/ufos/weapons_human.ufo:319 ../base/ufos/weapons_multiplayer.ufo:99 28829#: ../base/ufos/weapons_multiplayer.ufo:335 28830#: ../base/ufos/weapons_plasma.ufo:541 ../base/ufos/weapons_ugv.ufo:135 28831msgid "Full-Auto Sweep" 28832msgstr "전자동 난사" 28833 28834#: ../base/ufos/weapons_human.ufo:348 28835msgid "Sniper Rifle" 28836msgstr "저격소총" 28837 28838#: ../base/ufos/weapons_human.ufo:370 28839msgid "Sniper Rifle Magazine" 28840msgstr "저격소총 탄창" 28841 28842#: ../base/ufos/weapons_human.ufo:461 28843msgid "Coilgun Clip" 28844msgstr "Coilgun Clip" 28845 28846#: ../base/ufos/weapons_human.ufo:530 28847msgid "7.62mm Pistol" 28848msgstr "7.62mm 권총" 28849 28850#: ../base/ufos/weapons_human.ufo:551 28851msgid "7.62mm Pistol Magazine" 28852msgstr "7.62mm 권총 탄창" 28853 28854#: ../base/ufos/weapons_human.ufo:617 28855msgid "Machine Pistol" 28856msgstr "기관권총" 28857 28858#: ../base/ufos/weapons_human.ufo:639 28859msgid "4.2mm MP Magazine" 28860msgstr "4.2mm 기관권총 탄창" 28861 28862#: ../base/ufos/weapons_human.ufo:729 28863msgid "Submachine Gun" 28864msgstr "서브머신건" 28865 28866#: ../base/ufos/weapons_human.ufo:750 28867msgid "SMG Magazine" 28868msgstr "서브머신건 탄창" 28869 28870#: ../base/ufos/weapons_human.ufo:768 ../base/ufos/weapons_multiplayer.ufo:52 28871msgid "5-Round Burst" 28872msgstr "5점사" 28873 28874#: ../base/ufos/weapons_human.ufo:820 28875msgid "Riot Shotgun" 28876msgstr "라이엇 산탄총" 28877 28878#: ../base/ufos/weapons_human.ufo:842 28879msgid "Saboted Slugs" 28880msgstr "새보드 슬러그" 28881 28882#: ../base/ufos/weapons_human.ufo:889 28883msgid "Micro Shotgun" 28884msgstr "초소형 산탄총" 28885 28886#: ../base/ufos/weapons_human.ufo:910 ../base/ufos/weapons_multiplayer.ufo:151 28887msgid "Flechette Shells" 28888msgstr "강철화살 유탄" 28889 28890#: ../base/ufos/weapons_human.ufo:985 28891msgid "Flamethrower" 28892msgstr "화염방사기" 28893 28894#: ../base/ufos/weapons_human.ufo:1007 28895msgid "C90 Canister" 28896msgstr "C90 화염방사기 연료통" 28897 28898#: ../base/ufos/weapons_human.ufo:1026 28899msgid "Candlelight" 28900msgstr "약한 불" 28901 28902#: ../base/ufos/weapons_human.ufo:1047 28903msgid "Inferno" 28904msgstr "중간 불" 28905 28906#: ../base/ufos/weapons_human.ufo:1068 28907msgid "Inferno Sweep" 28908msgstr "지옥불 튀김" 28909 28910#: ../base/ufos/weapons_human.ufo:1096 28911msgid "Rocket Launcher" 28912msgstr "로켓 발사기" 28913 28914#: ../base/ufos/weapons_human.ufo:1119 28915msgid "HE Rocket" 28916msgstr "고폭 로켓" 28917 28918#: ../base/ufos/weapons_human.ufo:1163 28919msgid "IC Rocket" 28920msgstr "소이 로켓" 28921 28922#: ../base/ufos/weapons_human.ufo:1208 28923msgid "Hybrid Rocket" 28924msgstr "하이브리드 로켓" 28925 28926#: ../base/ufos/weapons_human.ufo:1255 28927msgid "Grenade Launcher" 28928msgstr "유탄 발사기" 28929 28930#: ../base/ufos/weapons_human.ufo:1278 28931msgid "25mm HIT Grenades" 28932msgstr "25mm 고충격 열압력 유탄" 28933 28934#: ../base/ufos/weapons_human.ufo:1297 ../base/ufos/weapons_human.ufo:1432 28935#: ../base/ufos/weapons_human.ufo:1616 28936msgid "Snap Shot (Impact)" 28937msgstr "순간 사격 (충격)" 28938 28939#: ../base/ufos/weapons_human.ufo:1324 ../base/ufos/weapons_human.ufo:1460 28940#: ../base/ufos/weapons_human.ufo:1643 28941msgid "Aimed Shot (Impact)" 28942msgstr "조준 사격 (충격)" 28943 28944#: ../base/ufos/weapons_human.ufo:1351 ../base/ufos/weapons_human.ufo:1488 28945#: ../base/ufos/weapons_human.ufo:1669 28946msgid "Snap Shot (Timer)" 28947msgstr "순간 사격 (지연폭발)" 28948 28949#: ../base/ufos/weapons_human.ufo:1381 ../base/ufos/weapons_human.ufo:1519 28950#: ../base/ufos/weapons_human.ufo:1698 28951msgid "Aimed Shot (Timer)" 28952msgstr "조준 사격 (지연폭발)" 28953 28954#: ../base/ufos/weapons_human.ufo:1413 28955msgid "25mm IC Grenades" 28956msgstr "25mm 소이 유탄" 28957 28958#: ../base/ufos/weapons_human.ufo:1555 28959msgid "25mm Flechette Grenades" 28960msgstr "25mm 강철화살 유탄" 28961 28962#: ../base/ufos/weapons_human.ufo:1597 28963msgid "25mm PB Grenades" 28964msgstr "25mm 플라즈마 유탄" 28965 28966#: ../base/ufos/weapons_laser.ufo:6 28967msgid "Laser Pistol" 28968msgstr "레이저 권총" 28969 28970#: ../base/ufos/weapons_laser.ufo:30 28971msgid "Laser Rifle" 28972msgstr "레이저 소총" 28973 28974#: ../base/ufos/weapons_laser.ufo:56 28975msgid "Heavy Laser" 28976msgstr "헤비 레이저" 28977 28978#: ../base/ufos/weapons_laser.ufo:83 28979msgid "D-F Cartridge" 28980msgstr "플루오르화 중수소 탄창" 28981 28982#: ../base/ufos/weapons_laser.ufo:101 ../base/ufos/weapons_laser.ufo:147 28983#: ../base/ufos/weapons_laser.ufo:195 28984msgid "Wave Fire" 28985msgstr "지속 발사" 28986 28987#: ../base/ufos/weapons_laser.ufo:120 ../base/ufos/weapons_laser.ufo:168 28988#: ../base/ufos/weapons_laser.ufo:214 28989msgid "Pulsed Fire" 28990msgstr "펄스 발사" 28991 28992#: ../base/ufos/weapons_laser.ufo:242 28993msgid "Electro Laser" 28994msgstr "일렉트로 레이저" 28995 28996# Translation assumes this item is the ammo for the Electro Laser. 28997#: ../base/ufos/weapons_laser.ufo:264 28998msgid "D-F Cartridge Stun" 28999msgstr "제압용 D-F 카트리지" 29000 29001#: ../base/ufos/weapons_laser.ufo:282 29002msgid "Stun Shot" 29003msgstr "제압 샷" 29004 29005#: ../base/ufos/weapons_melee.ufo:6 29006msgid "Combat Knife" 29007msgstr "전투용 나이프" 29008 29009#: ../base/ufos/weapons_melee.ufo:70 29010msgid "Monomolecular Knife" 29011msgstr "단분자 나이프" 29012 29013#: ../base/ufos/weapons_melee.ufo:134 29014msgid "Stun Rod" 29015msgstr "제압봉" 29016 29017#: ../base/ufos/weapons_melee.ufo:159 29018msgid "Stun Charge" 29019msgstr "제압 일격" 29020 29021#: ../base/ufos/weapons_melee.ufo:177 29022msgid "Double Charge" 29023msgstr "제압 이격" 29024 29025#: ../base/ufos/weapons_melee.ufo:195 29026msgid "Bludgeon" 29027msgstr "곤봉 공격" 29028 29029#: ../base/ufos/weapons_melee.ufo:218 29030msgid "Kerrblade" 29031msgstr "커블레이드" 29032 29033#: ../base/ufos/weapons_melee.ufo:259 29034msgid "Slash" 29035msgstr "베기" 29036 29037#: ../base/ufos/weapons_melee.ufo:284 29038msgid "Plasma Blade" 29039msgstr "플라즈마 검" 29040 29041#: ../base/ufos/weapons_melee.ufo:305 29042msgid "Lock" 29043msgstr "잠근다" 29044 29045#: ../base/ufos/weapons_multiplayer.ufo:10 29046msgid "Minigun" 29047msgstr "소형총" 29048 29049#: ../base/ufos/weapons_multiplayer.ufo:33 29050msgid "Minigun Magazine" 29051msgstr "소형총 탄창" 29052 29053#: ../base/ufos/weapons_multiplayer.ufo:130 29054msgid "Shotgun" 29055msgstr "산탄총" 29056 29057#: ../base/ufos/weapons_multiplayer.ufo:169 29058msgid "Single Barrel" 29059msgstr "싱글 배럴" 29060 29061#: ../base/ufos/weapons_multiplayer.ufo:192 29062msgid "Double Barrel" 29063msgstr "더블 배럴" 29064 29065#: ../base/ufos/weapons_multiplayer.ufo:221 29066msgid "VHS Assault Rifle" 29067msgstr "VHS 돌격소총" 29068 29069#: ../base/ufos/weapons_multiplayer.ufo:246 29070msgid "XAW95" 29071msgstr "XAW95" 29072 29073#: ../base/ufos/weapons_multiplayer.ufo:269 29074msgid "XAW95 Magazine" 29075msgstr "XAW95 탄창" 29076 29077#: ../base/ufos/weapons_multiplayer.ufo:288 29078msgid "10-Round Burst" 29079msgstr "10점사" 29080 29081#: ../base/ufos/weapons_particle.ufo:6 29082msgid "Particle Beam Pistol" 29083msgstr "고출력입자 권총" 29084 29085#: ../base/ufos/weapons_particle.ufo:27 29086msgid "Pistol Particle Accelerator" 29087msgstr "권총 입자 가속기" 29088 29089#: ../base/ufos/weapons_particle.ufo:94 29090msgid "Particle Beam Rifle" 29091msgstr "고출력입자 소총" 29092 29093#: ../base/ufos/weapons_particle.ufo:116 29094msgid "Rifle Particle Accelerator" 29095msgstr "소총 입자 가속기" 29096 29097#: ../base/ufos/weapons_particle.ufo:204 29098msgid "Particle Beam Cannon" 29099msgstr "대구경 고출력입자포" 29100 29101#: ../base/ufos/weapons_particle.ufo:226 29102msgid "Cannon Particle Accelerator" 29103msgstr "대구경포 입자 가속기" 29104 29105#: ../base/ufos/weapons_particle.ufo:267 29106msgid "4-Round Burst" 29107msgstr "4점사" 29108 29109#: ../base/ufos/weapons_particle.ufo:289 29110msgid "Unrestricted Blast" 29111msgstr "무제한 블래스트" 29112 29113#: ../base/ufos/weapons_plasma.ufo:6 29114msgid "Plasma Pistol" 29115msgstr "플라스마 권총" 29116 29117#: ../base/ufos/weapons_plasma.ufo:27 29118msgid "Plasma Pistol Charger" 29119msgstr "플라스마 권총 충전기" 29120 29121#: ../base/ufos/weapons_plasma.ufo:117 29122msgid "Plasma Rifle" 29123msgstr "플라스마 소총" 29124 29125#: ../base/ufos/weapons_plasma.ufo:138 29126msgid "Plasma Rifle Charger" 29127msgstr "플라스마 소총 충전기" 29128 29129#: ../base/ufos/weapons_plasma.ufo:251 29130msgid "Plasma Blaster" 29131msgstr "대구경 플라스마포" 29132 29133#: ../base/ufos/weapons_plasma.ufo:274 29134msgid "Plasma Blaster Charge" 29135msgstr "플라스마 블래스터 충전기" 29136 29137#: ../base/ufos/weapons_plasma.ufo:293 29138msgid "Ball" 29139msgstr "포탄" 29140 29141#: ../base/ufos/weapons_plasma.ufo:369 29142msgid "Assault Rifle EP Magazine" 29143msgstr "돌격소총 EP 탄창" 29144 29145#: ../base/ufos/weapons_plasma.ufo:476 29146msgid "Machine Gun EP Magazine" 29147msgstr "기관총 EP 탄창" 29148 29149#: ../base/ufos/weapons_plasma.ufo:567 29150msgid "Sniper Rifle EP Magazine" 29151msgstr "저격소총 EP 탄창" 29152 29153#: ../base/ufos/weapons_ugv.ufo:22 29154msgid "ugv_ares_w" 29155msgstr "ugv_ares_w" 29156 29157#: ../base/ufos/weapons_ugv.ufo:31 29158msgid "ugv_phoenix" 29159msgstr "ugv_phoenix" 29160 29161#: ../base/ufos/weapons_ugv.ufo:44 29162msgid "Chaingun" 29163msgstr "체인건" 29164 29165#: ../base/ufos/weapons_ugv.ufo:66 29166msgid "Chaingun Belt" 29167msgstr "체인건 벨트" 29168 29169#: ../base/ufos/weapons_ugv.ufo:84 29170msgid "25-Round Burst" 29171msgstr "25점사" 29172 29173#: ../base/ufos/weapons_ugv.ufo:161 29174msgid "Autocannon Module" 29175msgstr "Autocannon Module" 29176 29177#: client/battlescape/cl_actor.cpp:756 29178#: client/battlescape/events/e_server.cpp:40 29179msgid "It is not your turn!" 29180msgstr "지금은 당신의 차례가 아닙니다!" 29181 29182#: client/battlescape/cl_actor.cpp:1020 29183msgid "You cannot reload this unknown item." 29184msgstr "이 미확인 물품을 재장전 할 수 없습니다." 29185 29186#: client/battlescape/cl_actor.cpp:1060 client/cl_inventory.cpp:76 29187#: game/g_actor.cpp:576 29188msgid "This soldier can not carry anything else." 29189msgstr "이 병사는 더 이상 아무것도 소지할 수 없습니다." 29190 29191#: client/battlescape/cl_actor.cpp:1060 client/battlescape/cl_hud.cpp:1381 29192#: client/cl_inventory.cpp:76 client/cl_inventory_callbacks.cpp:382 29193msgid "Warning" 29194msgstr "경고" 29195 29196#: client/battlescape/cl_actor.cpp:1907 29197msgid "Unknown alien race" 29198msgstr "알 수 없는 외계인 종족" 29199 29200#: client/battlescape/cl_actor.cpp:2574 29201msgid "Toggle to next living actor" 29202msgstr "다음 전투원 선택" 29203 29204#: client/battlescape/cl_actor.cpp:2575 29205msgid "Toggle to previous living actor" 29206msgstr "이전 전투원 선택" 29207 29208#: client/battlescape/cl_actor.cpp:2576 29209msgid "Select an actor from list" 29210msgstr "리스트에서 전투원를 선택" 29211 29212#: client/battlescape/cl_actor.cpp:2577 29213msgid "Update an actor" 29214msgstr "전투원의 이름을 변경합니다" 29215 29216#: client/battlescape/cl_actor.cpp:2578 29217msgid "Toggle stand/crouch." 29218msgstr "일어서기/앉기 교체" 29219 29220#: client/battlescape/cl_actor.cpp:2579 29221msgid "Toggle the headgear" 29222msgstr "헤드기어 사용 토글" 29223 29224#: client/battlescape/cl_actor.cpp:2580 29225msgid "Use" 29226msgstr "사용하기" 29227 29228#: client/battlescape/cl_actor.cpp:2581 29229msgid "Confirm the current action" 29230msgstr "현재 행동을 실행" 29231 29232#: client/battlescape/cl_actor.cpp:2582 29233msgid "Toggle to the next alien in sight of the selected actor." 29234msgstr "현재 대원에서부터 보이는 다음 외계인으로 토글" 29235 29236#: client/battlescape/cl_actor.cpp:2584 29237msgid "Toggle camera to the next visible alien." 29238msgstr "다음 외계인 보이기" 29239 29240#: client/battlescape/cl_actor.cpp:2585 29241msgid "Toggle camera to the previous visible alien." 29242msgstr "이전 외계인 보이기" 29243 29244#: client/battlescape/cl_hud.cpp:103 client/battlescape/cl_hud.cpp:106 29245msgid "Crouch walk" 29246msgstr "높은 포복" 29247 29248#: client/battlescape/cl_hud.cpp:104 29249msgid "Autostand" 29250msgstr "자동서기" 29251 29252#: client/battlescape/cl_hud.cpp:105 29253msgid "Walk" 29254msgstr "걷기" 29255 29256#: client/battlescape/cl_hud.cpp:155 29257#, c-format 29258msgid "" 29259"%s\n" 29260"HP: %i/%i TU: %i\n" 29261"%s" 29262msgstr "" 29263"%s\n" 29264"HP: %i/%i TU: %i\n" 29265"%s" 29266 29267#: client/battlescape/cl_hud.cpp:283 29268msgid "[0 TU] No reservation" 29269msgstr "[0 TU] 예약된 행동 없음" 29270 29271#: client/battlescape/cl_hud.cpp:305 29272#, c-format 29273msgid "[%i TU] %s" 29274msgstr "[%i TU] %s" 29275 29276#: client/battlescape/cl_hud.cpp:329 29277msgid "Reserve TUs for firing/using." 29278msgstr "사격 및 행동을 위해 TU를 예약함." 29279 29280#: client/battlescape/cl_hud.cpp:329 29281msgid "Shot Reservation" 29282msgstr "사격 예약" 29283 29284#: client/battlescape/cl_hud.cpp:422 29285#, c-format 29286msgid "Remaining TUs: %i" 29287msgstr "남은 행동력: %i" 29288 29289#: client/battlescape/cl_hud.cpp:425 29290msgid "No remaining TUs left after shot." 29291msgstr "다음 공격을 위한 행동력이 부족합니다." 29292 29293#: client/battlescape/cl_hud.cpp:709 29294msgid "No weapon." 29295msgstr "무기가 없음." 29296 29297#: client/battlescape/cl_hud.cpp:718 29298msgid "Weapon cannot be reloaded." 29299msgstr "재장전 할 수 없는 무기입니다." 29300 29301#: client/battlescape/cl_hud.cpp:724 29302msgid "No reload possible, already fully loaded." 29303msgstr "탄창이 가득 차 있어, 다시 장전할 수 없습니다." 29304 29305#: client/battlescape/cl_hud.cpp:735 29306msgid "Not enough TUs for reloading weapon." 29307msgstr "무기를 장전하기엔 행동력이 부족합니다." 29308 29309#: client/battlescape/cl_hud.cpp:738 29310msgid "No reload possible, you don't have backup ammo." 29311msgstr "보조탄약이 부족하여 장전할 수 없습니다." 29312 29313#: client/battlescape/cl_hud.cpp:854 29314msgid "Not enough TUs for standing up." 29315msgstr "일어서기에는 행동력이 부족합니다." 29316 29317#: client/battlescape/cl_hud.cpp:857 29318#, c-format 29319msgid "Stand up (%i TU)" 29320msgstr "일어서기 (%i 행동력)" 29321 29322#: client/battlescape/cl_hud.cpp:863 29323msgid "Not enough TUs for crouching." 29324msgstr "쭈그려 앉기에는 행동력이 부족합니다.." 29325 29326#: client/battlescape/cl_hud.cpp:866 29327#, c-format 29328msgid "Crouch (%i TU)" 29329msgstr "웅크리기 (%i 행동력)" 29330 29331#: client/battlescape/cl_hud.cpp:875 29332#, c-format 29333msgid "" 29334"%i TUs reserved for crouching/standing up.\n" 29335"Click to clear." 29336msgstr "" 29337"%i 의 TU가 앉거나 일어서는데 예약되었습니다.\n" 29338"클릭하면 사라집니다." 29339 29340#: client/battlescape/cl_hud.cpp:882 29341#, c-format 29342msgid "Reserve %i TUs for crouching/standing up." 29343msgstr "%i 의 TU를 앉거나 일어서는데 예약합니다." 29344 29345#: client/battlescape/cl_hud.cpp:888 29346msgid "Not enough TUs left to reserve for crouching/standing up." 29347msgstr "앉거나 일어서는 행동을 예약하기 위한 TU가 부족합니다." 29348 29349#: client/battlescape/cl_hud.cpp:897 29350#, c-format 29351msgid "" 29352"%i TUs reserved for shooting.\n" 29353"Click to change.\n" 29354"Right-Click to clear." 29355msgstr "" 29356"%i 의 TU가 사격을 위해 예약되었습니다.\n" 29357"바꾸려면 클릭하십시오.\n" 29358"오른쪽 클릭하면 사라집니다." 29359 29360#: client/battlescape/cl_hud.cpp:910 29361msgid "Reserving TUs for shooting not possible." 29362msgstr "사격을 위해 TU를 예약할 수 없습니다." 29363 29364#: client/battlescape/cl_hud.cpp:935 client/battlescape/cl_hud.cpp:944 29365#, c-format 29366msgid "Reload weapon (%i TU)." 29367msgstr "탄약 재장전 (%i TU)." 29368 29369#: client/battlescape/cl_hud.cpp:1172 29370msgid "" 29371"You cannot use this unknown item.\n" 29372"You need to research it first." 29373msgstr "" 29374"이 미확인 아이템을 사용할 수 없습니다.\n" 29375"먼저 연구가 필요합니다." 29376 29377#: client/battlescape/cl_hud.cpp:1193 29378#, c-format 29379msgid "" 29380"%s\n" 29381"(empty)\n" 29382msgstr "" 29383"%s\n" 29384"(비었음)\n" 29385 29386#: client/battlescape/cl_hud.cpp:1211 29387#, c-format 29388msgid "Morale %i | Reserved TUs: %i\n" 29389msgstr "심리 %i | 예약된 TU: %i\n" 29390 29391#: client/battlescape/cl_hud.cpp:1213 29392#, c-format 29393msgid "Morale %i" 29394msgstr "사기 %i" 29395 29396#: client/battlescape/cl_hud.cpp:1218 29397#, c-format 29398msgid "" 29399"Morale %i | Reserved TUs: %i\n" 29400"%s %i (%i|%i TUs left)\n" 29401msgstr "" 29402"사기 %i | 예약된 TU: %i\n" 29403"%s %i (%i|%i TU 남음)\n" 29404 29405#: client/battlescape/cl_hud.cpp:1222 29406#, c-format 29407msgid "" 29408"Morale %i\n" 29409"%s %i (%i TUs left)\n" 29410msgstr "" 29411"사기 %i\n" 29412"%s %i (%i TU 남음)\n" 29413 29414#: client/battlescape/cl_hud.cpp:1249 29415#, c-format 29416msgid "" 29417"Time Units\n" 29418"- Available: %i (of %i)\n" 29419"- Reserved: %i\n" 29420"- Remaining: %i\n" 29421msgstr "" 29422"행동력\n" 29423"- 가능: %i (최고%i)\n" 29424"- 예약: %i\n" 29425"- 남음: %i\n" 29426 29427#: client/battlescape/cl_hud.cpp:1291 29428msgid "accuracy" 29429msgstr "명중률" 29430 29431#: client/battlescape/cl_hud.cpp:1293 29432msgid "shooting speed" 29433msgstr "사격 속도" 29434 29435#: client/battlescape/cl_hud.cpp:1295 29436msgid "movement speed" 29437msgstr "이동 속도" 29438 29439#: client/battlescape/cl_hud.cpp:1297 29440msgid "sight range" 29441msgstr "시야 거리" 29442 29443#: client/battlescape/cl_hud.cpp:1299 29444msgid "reaction speed" 29445msgstr "반응 속도" 29446 29447#: client/battlescape/cl_hud.cpp:1301 29448msgid "TU" 29449msgstr "TU" 29450 29451#: client/battlescape/cl_hud.cpp:1331 29452#, c-format 29453msgid "Damaged %s (deterioration: %i)\n" 29454msgstr "%s에 충격을 가함 (악화율: %i)\n" 29455 29456#: client/battlescape/cl_hud.cpp:1331 29457#, c-format 29458msgid "Wounded %s (bleeding: %i)\n" 29459msgstr "%s가 부상을 입음 (출혈: %i)\n" 29460 29461#: client/battlescape/cl_hud.cpp:1334 29462#, c-format 29463msgid "- Reduced %s\n" 29464msgstr "- %s 저하\n" 29465 29466#: client/battlescape/cl_hud.cpp:1372 client/cl_inventory_callbacks.cpp:374 29467msgid "" 29468"This soldier no longer has enough TUs to use the following items:\n" 29469"\n" 29470msgstr "" 29471"이 병사에게는 더이상 다음의 물품을 사용할 행동력이 남아있지 않습니다:\n" 29472"\n" 29473 29474#: client/battlescape/cl_hud.cpp:1385 client/cl_inventory_callbacks.cpp:386 29475msgid "Kg" 29476msgstr "킬로그램" 29477 29478#: client/battlescape/cl_hud.cpp:1404 29479msgid "Currently panics!\n" 29480msgstr "겁에 질려있습니다!\n" 29481 29482#: client/battlescape/cl_hud_callbacks.cpp:84 29483#: client/battlescape/cl_hud_callbacks.cpp:252 29484msgid "Can't perform action - no item in hand!" 29485msgstr "진행 불가 - 손에 아이템이 없습니다!" 29486 29487#: client/battlescape/cl_hud_callbacks.cpp:89 29488#: client/battlescape/cl_hud_callbacks.cpp:265 game/g_combat.cpp:1167 29489msgid "Can't perform action - no ammo!" 29490msgstr "진행 불가 - 탄약이 없습니다!" 29491 29492#: client/battlescape/cl_hud_callbacks.cpp:94 game/g_combat.cpp:1159 29493msgid "Can't perform action - weapon cannot be fired one handed!" 29494msgstr "진행 불가 - 이 무기는 한손으로 사용할 수 없습니다!" 29495 29496#: client/battlescape/cl_hud_callbacks.cpp:144 29497#: client/battlescape/cl_hud_callbacks.cpp:270 game/g_actor.cpp:622 29498msgid "Can't perform action - not enough TUs!" 29499msgstr "진행 불가 - TU (행동력) 부족!" 29500 29501#: client/battlescape/cl_hud_callbacks.cpp:171 29502msgid "Disabled automatic crouching/standing up." 29503msgstr "자동 앉기/기상을 취소하였습니다." 29504 29505#: client/battlescape/cl_hud_callbacks.cpp:175 29506#, c-format 29507msgid "Reserved %i TUs for crouching/standing up." 29508msgstr "%i 의 TU를 앉기/기상에 예약하였습니다." 29509 29510#: client/battlescape/cl_hud_callbacks.cpp:193 29511msgid "Reaction fire enabled." 29512msgstr "대응 사격이 켜졌습니다." 29513 29514#: client/battlescape/cl_hud_callbacks.cpp:199 29515msgid "Reaction fire disabled." 29516msgstr "대응 사격이 꺼졌습니다." 29517 29518#: client/battlescape/cl_hud_callbacks.cpp:258 29519msgid "Can't perform action - this item is not reloadable!" 29520msgstr "진행 불가 - 이 아이템은 재장전 할 수 없습니다!" 29521 29522#: client/battlescape/cl_hud_callbacks.cpp:291 29523msgid "Left hand weapon reloaded." 29524msgstr "왼손 무기 재장전 완료." 29525 29526#: client/battlescape/cl_hud_callbacks.cpp:304 29527msgid "Right hand weapon reloaded." 29528msgstr "오른손 무기 재장전 완료." 29529 29530#: client/battlescape/cl_hud_callbacks.cpp:345 29531msgid "Set selected actor to move mode (it cancels the fire mode)." 29532msgstr "선택한 인원을 이동모드로 설정함 (사격 모드를 취소함)." 29533 29534#: client/battlescape/cl_hud_callbacks.cpp:346 29535msgid "Reload the weapon in the soldiers left hand." 29536msgstr "왼손 무기의 탄약 재장전." 29537 29538#: client/battlescape/cl_hud_callbacks.cpp:347 29539msgid "Reload the weapon in the soldiers right hand." 29540msgstr "오른손 무기의 탄약 재장전." 29541 29542#: client/battlescape/cl_hud_callbacks.cpp:348 29543msgid "Toggle reservation for crouching." 29544msgstr "대응사격모드의 토글" 29545 29546#: client/battlescape/cl_hud_callbacks.cpp:349 29547msgid "Toggle reaction fire." 29548msgstr "대응사격모드의 토글." 29549 29550#: client/battlescape/cl_hud_callbacks.cpp:350 29551msgid "Start aiming the weapon." 29552msgstr "무기 조준을 시작함." 29553 29554#: client/battlescape/cl_hud_callbacks.cpp:351 29555msgid "Execute an action." 29556msgstr "행동을 실시함." 29557 29558#: client/battlescape/events/e_server.cpp:52 29559msgid "End current turn." 29560msgstr "이번 차례를 종료함." 29561 29562#: client/battlescape/events/event/actor/e_event_actorappear.cpp:171 29563#, c-format 29564msgid "Enemy spotted: %s!" 29565msgstr "적 발견: %s!" 29566 29567#: client/battlescape/events/event/actor/e_event_actorappear.cpp:174 29568msgid "Unknown enemy spotted!" 29569msgstr "미확인 적군 발견!" 29570 29571#: client/battlescape/events/event/actor/e_event_actorappear.cpp:176 29572msgid "Civilian spotted." 29573msgstr "민간인 발견." 29574 29575#: client/battlescape/events/event/actor/e_event_actordie.cpp:88 29576#, c-format 29577msgid "%s lost a soldier\n" 29578msgstr "%s가 병사를 잃었습니다\n" 29579 29580#: client/battlescape/events/event/actor/e_event_actordie.cpp:95 29581#, c-format 29582msgid "%s was stunned\n" 29583msgstr "%s가 기절했습니다.\n" 29584 29585#: client/battlescape/events/event/actor/e_event_actordie.cpp:97 29586#, c-format 29587msgid "%s has died\n" 29588msgstr "%s이(가) 사망했습니다\n" 29589 29590#: client/battlescape/events/event/actor/e_event_actordie.cpp:99 29591#, c-format 29592msgid "%s was killed\n" 29593msgstr "%s가 사망했습니다.\n" 29594 29595#: client/battlescape/events/event/actor/e_event_actordie.cpp:108 29596msgid "A civilian was stunned." 29597msgstr "민간인이 기절했습니다." 29598 29599#: client/battlescape/events/event/actor/e_event_actordie.cpp:110 29600msgid "A civilian has died." 29601msgstr "한 민간인이 사망했습니다." 29602 29603#: client/battlescape/events/event/actor/e_event_actordie.cpp:112 29604msgid "A civilian was killed." 29605msgstr "민간인이 사망했습니다." 29606 29607#: client/battlescape/events/event/actor/e_event_actordie.cpp:116 29608msgid "An alien was stunned." 29609msgstr "외계인이 기절했습니다." 29610 29611#: client/battlescape/events/event/actor/e_event_actordie.cpp:118 29612msgid "An alien has died." 29613msgstr "한 외계인이 사망했습니다." 29614 29615#: client/battlescape/events/event/actor/e_event_actordie.cpp:120 29616msgid "An alien was killed." 29617msgstr "외계인을 사살했습니다." 29618 29619#: client/battlescape/events/event/actor/e_event_actordie.cpp:124 29620msgid "A soldier was stunned." 29621msgstr "전투원이 기절했습니다." 29622 29623#: client/battlescape/events/event/actor/e_event_actordie.cpp:126 29624msgid "A soldier has died." 29625msgstr "한 병사가 사망했습니다." 29626 29627#: client/battlescape/events/event/actor/e_event_actordie.cpp:128 29628msgid "A soldier was killed." 29629msgstr "전투원이 사망했습니다." 29630 29631#: client/battlescape/events/event/actor/e_event_actordie.cpp:132 29632#, c-format 29633msgid "A member of team %i was stunned." 29634msgstr "%i 소속 대원이 기절했습니다." 29635 29636#: client/battlescape/events/event/actor/e_event_actordie.cpp:134 29637#, c-format 29638msgid "A member of team %i has died." 29639msgstr "%i 소속 대원 한명이 사망했습니다." 29640 29641#: client/battlescape/events/event/actor/e_event_actordie.cpp:136 29642#, c-format 29643msgid "A member of team %i was killed." 29644msgstr "%i 소속 대원이 사망했습니다." 29645 29646#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:67 29647#, c-format 29648msgid "%s was revitalised\n" 29649msgstr "%s가 재활되었습니다.\n" 29650 29651#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:73 29652msgid "A civilian was revitalised." 29653msgstr "민간인이 재활되었습니다." 29654 29655#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:76 29656msgid "An alien was revitalised." 29657msgstr "외계인이 재활되었습니다." 29658 29659#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:79 29660msgid "A soldier was revitalised." 29661msgstr "전투원이 재활되었습니다." 29662 29663#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:82 29664#, c-format 29665msgid "A member of team %i was revitalised." 29666msgstr "%i 소속 대원이 재활되었습니다." 29667 29668#: client/battlescape/events/event/actor/e_event_actorwound.cpp:58 29669#, c-format 29670msgid "%s has been wounded" 29671msgstr "%s이(가) 부상을 당했습니다" 29672 29673#: client/battlescape/events/event/player/e_event_doendround.cpp:57 29674msgid "Your round started!" 29675msgstr "당신의 차례입니다!" 29676 29677#: client/cgame/campaign/cp_aircraft.cpp:363 29678msgid "ON RED ALERT" 29679msgstr "적색경보" 29680 29681#: client/cgame/campaign/cp_aircraft.cpp:367 29682msgid "Nothing - should not be displayed" 29683msgstr "Nothing - should not be displayed" 29684 29685#: client/cgame/campaign/cp_aircraft.cpp:369 29686msgid "at home base" 29687msgstr "기지에 대기 중" 29688 29689#: client/cgame/campaign/cp_aircraft.cpp:371 29690msgid "refuelling" 29691msgstr "급유 중" 29692 29693#: client/cgame/campaign/cp_aircraft.cpp:375 29694msgid "in transit" 29695msgstr "목적지로 이동 중" 29696 29697#: client/cgame/campaign/cp_aircraft.cpp:377 29698msgid "enroute to mission" 29699msgstr "임무 목적지로 이동" 29700 29701#: client/cgame/campaign/cp_aircraft.cpp:379 29702msgid "pursuing a UFO" 29703msgstr "UFO 추격 중" 29704 29705#: client/cgame/campaign/cp_aircraft.cpp:381 29706msgid "ready to drop soldiers" 29707msgstr "대원을 투하할 준비를 함" 29708 29709#: client/cgame/campaign/cp_aircraft.cpp:383 29710msgid "intercepting a UFO" 29711msgstr "요격 중" 29712 29713#: client/cgame/campaign/cp_aircraft.cpp:385 29714msgid "enroute to new home base" 29715msgstr "새로운 기지로 이동" 29716 29717#: client/cgame/campaign/cp_aircraft.cpp:387 29718msgid "returning to base" 29719msgstr "기지로 귀환 중" 29720 29721#: client/cgame/campaign/cp_aircraft.cpp:476 29722msgid "Interceptor" 29723msgstr "요격기" 29724 29725#: client/cgame/campaign/cp_aircraft.cpp:478 29726msgid "Transporter" 29727msgstr "수송기" 29728 29729#: client/cgame/campaign/cp_aircraft.cpp:480 29730#: client/cgame/campaign/cp_ufo.cpp:158 client/cgame/campaign/cp_ufo.cpp:159 29731msgid "UFO" 29732msgstr "UFO" 29733 29734#: client/cgame/campaign/cp_aircraft.cpp:727 29735#, c-format 29736msgid "A new %s is ready in %s" 29737msgstr "새로운 %s 가 %s 에서 준비되었습니다." 29738 29739#: client/cgame/campaign/cp_aircraft.cpp:728 29740#: client/cgame/campaign/cp_aircraft.cpp:1076 29741#: client/cgame/campaign/cp_aircraft.cpp:1117 29742#: client/cgame/campaign/cp_aircraft.cpp:1133 29743#: client/cgame/campaign/cp_aircraft.cpp:1176 29744#: client/cgame/campaign/cp_aircraft.cpp:1232 29745#: client/cgame/campaign/cp_aircraft.cpp:1255 29746#: client/cgame/campaign/cp_aircraft.cpp:2007 29747#: client/cgame/campaign/cp_aircraft_callbacks.cpp:94 29748#: client/cgame/campaign/cp_aircraft_callbacks.cpp:102 29749#: client/cgame/campaign/cp_aircraft_callbacks.cpp:110 29750#: client/cgame/campaign/cp_airfight.cpp:381 29751#: client/cgame/campaign/cp_airfight.cpp:401 29752#: client/cgame/campaign/cp_aliencont.cpp:103 29753#: client/cgame/campaign/cp_aliencont.cpp:116 29754#: client/cgame/campaign/cp_auto_mission.cpp:766 29755#: client/cgame/campaign/cp_auto_mission.cpp:768 29756#: client/cgame/campaign/cp_auto_mission.cpp:771 29757#: client/cgame/campaign/cp_auto_mission.cpp:826 29758#: client/cgame/campaign/cp_base.cpp:1339 29759#: client/cgame/campaign/cp_base.cpp:1389 29760#: client/cgame/campaign/cp_base.cpp:2277 29761#: client/cgame/campaign/cp_base.cpp:2868 29762#: client/cgame/campaign/cp_base_callbacks.cpp:70 29763#: client/cgame/campaign/cp_base_callbacks.cpp:201 29764#: client/cgame/campaign/cp_base_callbacks.cpp:247 29765#: client/cgame/campaign/cp_base_callbacks.cpp:586 29766#: client/cgame/campaign/cp_base_callbacks.cpp:601 29767#: client/cgame/campaign/cp_base_callbacks.cpp:747 29768#: client/cgame/campaign/cp_base_callbacks.cpp:753 29769#: client/cgame/campaign/cp_base_callbacks.cpp:773 29770#: client/cgame/campaign/cp_base_callbacks.cpp:783 29771#: client/cgame/campaign/cp_base_callbacks.cpp:793 29772#: client/cgame/campaign/cp_base_callbacks.cpp:799 29773#: client/cgame/campaign/cp_base_callbacks.cpp:806 29774#: client/cgame/campaign/cp_base_callbacks.cpp:810 29775#: client/cgame/campaign/cp_base_callbacks.cpp:815 29776#: client/cgame/campaign/cp_installation_callbacks.cpp:128 29777#: client/cgame/campaign/cp_mapfightequip.cpp:349 29778#: client/cgame/campaign/cp_mapfightequip.cpp:368 29779#: client/cgame/campaign/cp_mapfightequip.cpp:373 29780#: client/cgame/campaign/cp_mapfightequip.cpp:384 29781#: client/cgame/campaign/cp_market_callbacks.cpp:185 29782#: client/cgame/campaign/cp_market_callbacks.cpp:190 29783#: client/cgame/campaign/cp_mission_callbacks.cpp:63 29784#: client/cgame/campaign/cp_missions.cpp:733 29785#: client/cgame/campaign/cp_missions.cpp:1071 29786#: client/cgame/campaign/cp_nation.cpp:825 29787#: client/cgame/campaign/cp_nation.cpp:843 29788#: client/cgame/campaign/cp_nation.cpp:856 29789#: client/cgame/campaign/cp_nation.cpp:865 29790#: client/cgame/campaign/cp_nation.cpp:871 29791#: client/cgame/campaign/cp_nation.cpp:879 29792#: client/cgame/campaign/cp_popup.cpp:484 29793#: client/cgame/campaign/cp_produce.cpp:405 29794#: client/cgame/campaign/cp_ufo.cpp:407 client/cgame/campaign/cp_ufo.cpp:860 29795#: client/cgame/campaign/cp_ufo.cpp:864 client/cgame/campaign/cp_ufo.cpp:868 29796#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:125 29797#: client/cgame/multiplayer/mp_serverlist.cpp:456 client/cl_main.cpp:431 29798msgid "Notice" 29799msgstr "통지" 29800 29801#: client/cgame/campaign/cp_aircraft.cpp:798 29802msgid "No operational hangars at that base." 29803msgstr "기지에 가동 중인 격납고가 없습니다." 29804 29805#: client/cgame/campaign/cp_aircraft.cpp:802 29806msgid "No free hangars at that base." 29807msgstr "기지에 비어있는 격납고가 없습니다." 29808 29809#: client/cgame/campaign/cp_aircraft.cpp:805 29810msgid "Insufficient free crew quarter space at that base." 29811msgstr "기지에 대원들이 있을 공간이 부족합니다," 29812 29813#: client/cgame/campaign/cp_aircraft.cpp:808 29814msgid "Insufficient storage space at that base." 29815msgstr "기지의 창고에 여유 공간이 부족합니다." 29816 29817#: client/cgame/campaign/cp_aircraft.cpp:812 29818msgid "That base is beyond this aircraft's range." 29819msgstr "기지가 항공기의 항속거리 밖에 있습니다." 29820 29821#: client/cgame/campaign/cp_aircraft.cpp:1075 29822#, c-format 29823msgid "Craft %s has returned to %s." 29824msgstr "%s 항공기가 %s로 귀환했습니다." 29825 29826#: client/cgame/campaign/cp_aircraft.cpp:1116 29827#, c-format 29828msgid "Craft %s couldn't be completely refueled at %s. Not enough antimatter." 29829msgstr "" 29830"%s 항공기가 %s 에서 완전하게 급유하지 못했습니다. 반물질이 충분하지 않습니다." 29831 29832#: client/cgame/campaign/cp_aircraft.cpp:1132 29833#, c-format 29834msgid "Craft %s has refueled at %s." 29835msgstr "%s 항공기가 %s에서 연료 충전을 완료했습니다." 29836 29837#: client/cgame/campaign/cp_aircraft.cpp:1176 29838#, c-format 29839msgid "Craft %s is low on fuel and must return to base." 29840msgstr "%s 항공기에 연료가 얼마 남지 않았고, 기지로 귀환중입니다." 29841 29842#: client/cgame/campaign/cp_aircraft.cpp:1232 29843msgid "Assign one or more soldiers to this aircraft first." 29844msgstr "항공기에 한명 이상의 대원을 탑승시켜야 합니다." 29845 29846#: client/cgame/campaign/cp_aircraft.cpp:1255 29847msgid "Insufficient fuel." 29848msgstr "연료부족." 29849 29850#: client/cgame/campaign/cp_aircraft.cpp:2007 29851#, c-format 29852msgid "Craft %s has not enough fuel to intercept UFO: fly back to %s." 29853msgstr "%s 항공기가 UFO를 추격하기에는 연료가 부족합니다: %s 로 귀환합니다." 29854 29855#: client/cgame/campaign/cp_aircraft_callbacks.cpp:94 29856msgid "" 29857"No operational Command Centre in this base.\n" 29858"\n" 29859"Aircraft can not start.\n" 29860msgstr "" 29861"이 기지에는 지휘통제실이 없습니다.\n" 29862"\n" 29863"항공기가 발진할 수 없습니다.\n" 29864 29865#: client/cgame/campaign/cp_aircraft_callbacks.cpp:102 29866msgid "" 29867"There is no pilot assigned to this aircraft.\n" 29868"\n" 29869"Aircraft can not start.\n" 29870msgstr "" 29871"이 항공기를 조종할 조종사가 없습니다.\n" 29872"\n" 29873"항공기가 발진할 수 없습니다.\n" 29874 29875#: client/cgame/campaign/cp_aircraft_callbacks.cpp:110 29876msgid "Aircraft started" 29877msgstr "항공기를 발진시킵니다" 29878 29879#: client/cgame/campaign/cp_aircraft_callbacks.cpp:192 29880#: client/cgame/campaign/cp_geoscape.cpp:1514 29881#: client/cgame/campaign/cp_geoscape.cpp:1523 29882#, c-format 29883msgid "Speed:\t%i km/h\n" 29884msgstr "속도:\t%i km/h\n" 29885 29886#: client/cgame/campaign/cp_aircraft_callbacks.cpp:194 29887#: client/cgame/campaign/cp_geoscape.cpp:1515 29888#: client/cgame/campaign/cp_geoscape.cpp:1524 29889#, c-format 29890msgid "Fuel:\t%i/%i\n" 29891msgstr "연료:\t%i/%i\n" 29892 29893#: client/cgame/campaign/cp_aircraft_callbacks.cpp:196 29894#: client/cgame/campaign/cp_ufopedia.cpp:345 29895#, c-format 29896msgid "Operational range:\t%i km\n" 29897msgstr "작전반경:\t%i km\n" 29898 29899#: client/cgame/campaign/cp_aircraft_callbacks.cpp:197 29900#, c-format 29901msgid "Weapons:\t%i of %i\n" 29902msgstr "무기:\t장착 %i / 총 %i\n" 29903 29904#: client/cgame/campaign/cp_aircraft_callbacks.cpp:198 29905#, c-format 29906msgid "Armour:\t%i of 1\n" 29907msgstr "방어장비:\t장착 %i / 총 1\n" 29908 29909#: client/cgame/campaign/cp_aircraft_callbacks.cpp:199 29910#, c-format 29911msgid "Electronics:\t%i of %i" 29912msgstr "전자장비:\t장착 %i / 총 %i" 29913 29914#: client/cgame/campaign/cp_airfight.cpp:381 29915#, c-format 29916msgid "A UFO is shooting at %s" 29917msgstr "UFO가 %s를 공격합니다." 29918 29919#: client/cgame/campaign/cp_airfight.cpp:401 29920msgid "Our aircraft has no more ammo left - returning to home base now." 29921msgstr "항공기에 더 이상의 잔탄이 없습니다 - 현재 기지로 귀환중입니다." 29922 29923#: client/cgame/campaign/cp_airfight.cpp:487 29924#: client/cgame/campaign/cp_airfight.cpp:528 29925#: client/cgame/campaign/cp_airfight.cpp:530 29926#: client/cgame/campaign/cp_airfight.cpp:537 29927msgid "Interception" 29928msgstr "요격" 29929 29930#: client/cgame/campaign/cp_airfight.cpp:487 29931msgid "UFO interception successful -- UFO lost to sea." 29932msgstr "UFO의 요격에 성공했습니다. -- UFO가 바다에 추락했습니다." 29933 29934#: client/cgame/campaign/cp_airfight.cpp:528 29935msgid "Pilot ejected from craft" 29936msgstr "조종사가 비행선에서 탈출했습니다." 29937 29938#: client/cgame/campaign/cp_airfight.cpp:530 29939msgid "Pilot killed in action" 29940msgstr "조종사가 전사했습니다." 29941 29942#: client/cgame/campaign/cp_airfight.cpp:537 29943#: client/cgame/campaign/cp_auto_mission.cpp:771 29944msgid "You've lost the battle" 29945msgstr "전투에 패배했습니다" 29946 29947#: client/cgame/campaign/cp_aliencont.cpp:103 29948msgid "You can't hold live aliens yet. Aliens died." 29949msgstr "살아있는 외계인을 포획하지 못했습니다. 외계인이 죽었습니다." 29950 29951#: client/cgame/campaign/cp_aliencont.cpp:116 29952msgid "You've captured new aliens." 29953msgstr "새로운 외계인을 포획했습니다." 29954 29955#: client/cgame/campaign/cp_aliencont_callbacks.cpp:62 29956msgid "Awaiting autopsy" 29957msgstr "부검 대기중" 29958 29959#: client/cgame/campaign/cp_aliencont_callbacks.cpp:62 29960msgid "Researched" 29961msgstr "연구 완료" 29962 29963#: client/cgame/campaign/cp_auto_mission.cpp:766 29964msgid "You've won the battle" 29965msgstr "전투에 승리했습니다" 29966 29967#: client/cgame/campaign/cp_auto_mission.cpp:768 29968msgid "" 29969"You've defeated the enemy, but did poorly, and many civilians were killed" 29970msgstr "적은 퇴격시켰으나, 제대로 하지 못해 많은 시민들이 살해되었습니다." 29971 29972#: client/cgame/campaign/cp_auto_mission.cpp:826 29973msgid "Collected alien bodies" 29974msgstr "수거된 외계인 사체" 29975 29976#: client/cgame/campaign/cp_base.cpp:994 29977msgid "Not set" 29978msgstr "설정되지 않음" 29979 29980#: client/cgame/campaign/cp_base.cpp:1000 29981#, c-format 29982msgid "Already %i in base" 29983msgstr "이미 기지에 %i개 존재하고 있습니다" 29984 29985#: client/cgame/campaign/cp_base.cpp:1007 29986msgid "Construction finished" 29987msgstr "건설이 완료되었습니다" 29988 29989#: client/cgame/campaign/cp_base.cpp:1011 29990msgid "Working 100%" 29991msgstr "100% 동작 중" 29992 29993#: client/cgame/campaign/cp_base.cpp:1015 29994#, fuzzy, c-format 29995msgid "Not operational, depends on %s" 29996msgstr "Not operational, depends on" 29997 29998#: client/cgame/campaign/cp_base.cpp:1019 29999msgid "Down" 30000msgstr "다운" 30001 30002#: client/cgame/campaign/cp_base.cpp:1339 30003msgid "Not enough credits to build this\n" 30004msgstr "건설하기 위한 자금이 부족합니다\n" 30005 30006#: client/cgame/campaign/cp_base.cpp:1389 30007msgid "You must build next to existing buildings." 30008msgstr "존재는 건물 옆에 지어야 합니다." 30009 30010#: client/cgame/campaign/cp_base.cpp:1443 30011#, c-format 30012msgid "Costs:\t%i c\n" 30013msgstr "건설비용:\t%i c\n" 30014 30015#: client/cgame/campaign/cp_base.cpp:1446 30016#, c-format 30017msgid "%i Day to build\n" 30018msgid_plural "%i Days to build\n" 30019msgstr[0] "%i 일 후에 완공됩니다.\n" 30020msgstr[1] "%i 일 후에 완공됩니다.\n" 30021 30022#: client/cgame/campaign/cp_base.cpp:1449 30023#: client/cgame/campaign/cp_ufopedia.cpp:210 30024#, c-format 30025msgid "Running costs:\t%i c\n" 30026msgstr "유지비:\t%i c\n" 30027 30028#: client/cgame/campaign/cp_base.cpp:1452 30029#: client/cgame/campaign/cp_ufopedia.cpp:207 30030#, c-format 30031msgid "Needs:\t%s\n" 30032msgstr "필요시설:\t%s\n" 30033 30034#: client/cgame/campaign/cp_base.cpp:2050 30035msgid "" 30036"No aircraft in this base - You first have to purchase or transfer an " 30037"aircraft\n" 30038msgstr "" 30039"기지에 항공기가 없습니다 - 구매하거나 다른 기지에서 수송해 오셔야 합니다\n" 30040 30041#: client/cgame/campaign/cp_base.cpp:2050 30042#: client/cgame/campaign/cp_base.cpp:2052 30043#: client/cgame/campaign/cp_market_callbacks.cpp:170 30044#: client/cgame/campaign/cp_market_callbacks.cpp:175 30045#: client/cgame/campaign/cp_market_callbacks.cpp:180 30046#: client/cgame/campaign/cp_save.cpp:386 client/cgame/campaign/cp_save.cpp:388 30047#: client/cgame/cl_game_team.cpp:308 client/cgame/cl_game_team.cpp:318 30048#: client/cgame/cl_game_team.cpp:323 30049msgid "Note" 30050msgstr "Note" 30051 30052#: client/cgame/campaign/cp_base.cpp:2052 30053msgid "No aircraft in this base - You first have to purchase an aircraft\n" 30054msgstr "기지에 항공기가 없습니다 - 항공기를 먼저 구매하십시오\n" 30055 30056#: client/cgame/campaign/cp_base.cpp:2062 30057msgid "Antimatter (current/max):" 30058msgstr "반물질 (현재/최대):" 30059 30060#: client/cgame/campaign/cp_base.cpp:2228 30061#, c-format 30062msgid "Construction of %s building finished in %s." 30063msgstr "%s 건물의 건설이 %s 기지에서 완공되었습니다." 30064 30065#: client/cgame/campaign/cp_base.cpp:2229 30066msgid "Building finished" 30067msgstr "건설이 완료되었습니다" 30068 30069#: client/cgame/campaign/cp_base.cpp:2275 30070#, c-format 30071msgid "By selling %s you gathered %i credits." 30072msgstr "%s개를 매각하고 %i 크레디트를 입수했습니다" 30073 30074#: client/cgame/campaign/cp_base.cpp:2276 30075#, c-format 30076msgid "%i collected item" 30077msgid_plural "%i collected items" 30078msgstr[0] "%i개의 입수한 아이템" 30079msgstr[1] "%i개의 입수한 아이템" 30080 30081#: client/cgame/campaign/cp_base.cpp:2866 30082#, c-format 30083msgid "" 30084"%s does not have Antimatter Storage Facility. %i units of antimatter got " 30085"removed." 30086msgstr "%s 기지에 반물질 창고가 없습니다. %i개의 반물질이 소실됩니다." 30087 30088#: client/cgame/campaign/cp_base_callbacks.cpp:70 30089#, c-format 30090msgid "%s has been destroyed by an antimatter storage breach." 30091msgstr "반물질 창고의 균열로 인해 %s가 파괴되었습니다." 30092 30093#: client/cgame/campaign/cp_base_callbacks.cpp:190 30094#, c-format 30095msgid "Base #%i" 30096msgstr "%i번 기지" 30097 30098#: client/cgame/campaign/cp_base_callbacks.cpp:201 30099msgid "You've reached the base limit." 30100msgstr "기지를 더 이상 지을 수 없습니다" 30101 30102#: client/cgame/campaign/cp_base_callbacks.cpp:223 30103#: client/cgame/campaign/cp_geoscape.cpp:317 30104#: client/cgame/campaign/cp_installation_callbacks.cpp:269 30105msgid "Base" 30106msgstr "기지" 30107 30108#: client/cgame/campaign/cp_base_callbacks.cpp:232 30109#, c-format 30110msgid "A new base has been built: %s (nation: %s)" 30111msgstr "새로운 기지를 건설했습니다: %s (국가: %s)" 30112 30113#: client/cgame/campaign/cp_base_callbacks.cpp:234 30114#, c-format 30115msgid "A new base has been built: %s" 30116msgstr "새로운 기지를 건설했습니다: %s " 30117 30118#: client/cgame/campaign/cp_base_callbacks.cpp:235 30119msgid "Base built" 30120msgstr "기지건설" 30121 30122#: client/cgame/campaign/cp_base_callbacks.cpp:247 30123msgid "Not enough credits to set up a new base." 30124msgstr "새로운 기지를 건설하기 위한 자금이 부족합니다." 30125 30126#: client/cgame/campaign/cp_base_callbacks.cpp:309 30127msgid "Buy or produce at least one aircraft first." 30128msgstr "한대 이상의 항공기를 구매하거나 생산합니다" 30129 30130#: client/cgame/campaign/cp_base_callbacks.cpp:311 30131msgid "No Hangar functional in base." 30132msgstr "이 기지에는 사용가능한 격납고가 없습니다." 30133 30134#: client/cgame/campaign/cp_base_callbacks.cpp:317 30135#: client/cgame/campaign/cp_base_callbacks.cpp:327 30136#: client/cgame/campaign/cp_base_callbacks.cpp:332 30137#: client/cgame/campaign/cp_base_callbacks.cpp:337 30138#: client/cgame/campaign/cp_base_callbacks.cpp:342 30139#: client/cgame/campaign/cp_base_callbacks.cpp:347 30140#, c-format 30141msgid "No %s functional in base." 30142msgstr "기지에 가동 중인 %s가 없습니다." 30143 30144#: client/cgame/campaign/cp_base_callbacks.cpp:320 30145msgid "Transfer equipment, vehicles, aliens and employees to other bases" 30146msgstr "장비, 비행선, 외계인과 직원들을 다른 기지로 이송함" 30147 30148#: client/cgame/campaign/cp_base_callbacks.cpp:322 30149msgid "Build at least a second base to transfer equipment or personnel" 30150msgstr "장비나 인원을 이동합니다" 30151 30152#: client/cgame/campaign/cp_base_callbacks.cpp:586 30153msgid "Base is under attack, you can't destroy buildings!" 30154msgstr "기지가 공격당했습니다. 이 건물을 파괴할 수 없습니다." 30155 30156#: client/cgame/campaign/cp_base_callbacks.cpp:596 30157msgid "Destroy Entrance" 30158msgstr "출입로 봉쇄 및 파괴" 30159 30160#: client/cgame/campaign/cp_base_callbacks.cpp:596 30161msgid "You can't destroy the entrance of the base!" 30162msgstr "기지의 출입구를 파괴할 수 없습니다!" 30163 30164#: client/cgame/campaign/cp_base_callbacks.cpp:601 30165msgid "" 30166"You can't destroy this building! It is the only connection to other " 30167"buildings!" 30168msgstr "이 건물은 파괴할 수 없습니다! 다른 건물들과의 유일한 연결점입니다!" 30169 30170#: client/cgame/campaign/cp_base_callbacks.cpp:611 30171msgid "Destroy Hangar" 30172msgstr "격납고 파괴" 30173 30174#: client/cgame/campaign/cp_base_callbacks.cpp:611 30175msgid "" 30176"If you destroy this hangar, you will also destroy the aircraft inside.\n" 30177"Are you sure you want to destroy this building?" 30178msgstr "" 30179"격납고를 파괴한다면, 격납고 내부의 항공기도 파괴됩니다.\n" 30180"정말 이 건물을 파괴하시겠습니까?" 30181 30182#: client/cgame/campaign/cp_base_callbacks.cpp:612 30183msgid "Go to hangar" 30184msgstr "격납고로 돌아갑니다" 30185 30186#: client/cgame/campaign/cp_base_callbacks.cpp:612 30187msgid "Go to hangar without destroying building" 30188msgstr "건물을 파괴하지 않고 격납고로 갑니다" 30189 30190#: client/cgame/campaign/cp_base_callbacks.cpp:613 30191#: client/cgame/campaign/cp_base_callbacks.cpp:623 30192#: client/cgame/campaign/cp_base_callbacks.cpp:633 30193#: client/cgame/campaign/cp_base_callbacks.cpp:646 30194msgid "Destroy the building" 30195msgstr "건물을 해체합니다" 30196 30197#: client/cgame/campaign/cp_base_callbacks.cpp:615 30198#: client/cgame/campaign/cp_base_callbacks.cpp:625 30199#: client/cgame/campaign/cp_base_callbacks.cpp:635 30200msgid "Go to transfer menu without destroying the building" 30201msgstr "건물을 파괴하지 않고 수송 메뉴로 갑니다" 30202 30203#: client/cgame/campaign/cp_base_callbacks.cpp:621 30204msgid "Destroy Quarter" 30205msgstr "기지 파기" 30206 30207#: client/cgame/campaign/cp_base_callbacks.cpp:621 30208msgid "" 30209"If you destroy this Quarters, every employee inside will be killed.\n" 30210"Are you sure you want to destroy this building?" 30211msgstr "" 30212"If you destroy this Quarters, every employee inside will be killed.\n" 30213"Are you sure you want to destroy this building?" 30214 30215#: client/cgame/campaign/cp_base_callbacks.cpp:622 30216msgid "Dismiss" 30217msgstr "해산" 30218 30219#: client/cgame/campaign/cp_base_callbacks.cpp:622 30220msgid "Go to hiring menu without destroying building" 30221msgstr "Go to hiring menu without destroying building" 30222 30223#: client/cgame/campaign/cp_base_callbacks.cpp:631 30224msgid "Destroy Storage" 30225msgstr "창고 파괴" 30226 30227#: client/cgame/campaign/cp_base_callbacks.cpp:631 30228msgid "" 30229"If you destroy this Storage, every items inside will be destroyed.\n" 30230"Are you sure you want to destroy this building?" 30231msgstr "" 30232"If you destroy this Storage, every items inside will be destroyed.\n" 30233"Are you sure you want to destroy this building?" 30234 30235#: client/cgame/campaign/cp_base_callbacks.cpp:632 30236msgid "Go to buy/sell menu without destroying building" 30237msgstr "Go to buy/sell menu without destroying building" 30238 30239#: client/cgame/campaign/cp_base_callbacks.cpp:632 30240msgid "Go to storage" 30241msgstr "창고로 이동" 30242 30243#: client/cgame/campaign/cp_base_callbacks.cpp:644 30244msgid "Are you sure you want to destroy this building?" 30245msgstr "이 건물을 해체하시겠습니까?" 30246 30247#: client/cgame/campaign/cp_base_callbacks.cpp:644 30248msgid "Destroy building" 30249msgstr "건물 해체" 30250 30251#: client/cgame/campaign/cp_base_callbacks.cpp:747 30252msgid "Base is under attack, you can't access this building !" 30253msgstr "기지가 공격당했습니다. 이 건물에 들어갈 수 없습니다." 30254 30255#: client/cgame/campaign/cp_base_callbacks.cpp:753 30256msgid "You need at least one Hangar (and its dependencies) to use aircraft." 30257msgstr "항공기를 사용하기 위해서는 하나 이상의 격납고가 필요 합니다." 30258 30259#: client/cgame/campaign/cp_base_callbacks.cpp:773 30260#, c-format 30261msgid "" 30262"Construction of building will be over in %i day.\n" 30263"Please wait to enter." 30264msgid_plural "" 30265"Construction of building will be over in %i days.\n" 30266"Please wait to enter." 30267msgstr[0] "" 30268"%i 일 내에 건설이 완료될 예정입니다.\n" 30269"입주까지 조금만 더 기다려 주십시오." 30270msgstr[1] "" 30271"%i 일 내에 건설이 완료될 예정입니다.\n" 30272"입주까지 조금만 더 기다려 주십시오." 30273 30274#: client/cgame/campaign/cp_base_callbacks.cpp:783 30275#, c-format 30276msgid "You need a building %s to make building %s functional." 30277msgstr "%s 를 건설해야 %s 건물을 사용할 수 있습니다." 30278 30279#: client/cgame/campaign/cp_base_callbacks.cpp:793 30280#, c-format 30281msgid "Building %s is not finished yet, and is needed to use building %s." 30282msgstr "%s 건물이 아직 완공되지 않았고, %s 건물을 사용하기 위해 필요합니다." 30283 30284#: client/cgame/campaign/cp_base_callbacks.cpp:799 30285#, c-format 30286msgid "" 30287"Make sure that the dependencies of building %s (%s) are operational, so that " 30288"building %s may be used." 30289msgstr "" 30290"Make sure that the dependencies of building %s (%s) are operational, so that " 30291"building %s may be used." 30292 30293#: client/cgame/campaign/cp_base_callbacks.cpp:806 30294#: client/cgame/campaign/cp_base_callbacks.cpp:810 30295#, c-format 30296msgid "You need to recruit %s to use building %s." 30297msgstr "%s 를 고용해야 %s 건물을 사용할 수 있습니다." 30298 30299#: client/cgame/campaign/cp_base_callbacks.cpp:815 30300#, c-format 30301msgid "Build a %s first." 30302msgstr "%s 건물을 먼저 건설하십시오." 30303 30304#: client/cgame/campaign/cp_base_callbacks.cpp:860 30305msgid "No report" 30306msgstr "리포트 없음" 30307 30308#: client/cgame/campaign/cp_base_callbacks.cpp:863 30309#: client/cgame/campaign/cp_base_callbacks.cpp:877 30310msgid "Percent" 30311msgstr "퍼센트" 30312 30313#: client/cgame/campaign/cp_base_callbacks.cpp:863 30314msgid "Quantity" 30315msgstr "수량" 30316 30317#: client/cgame/campaign/cp_base_callbacks.cpp:873 30318#: client/cgame/campaign/cp_base_callbacks.cpp:888 30319msgid "Nothing" 30320msgstr "없음" 30321 30322#: client/cgame/campaign/cp_base_callbacks.cpp:893 30323msgid "^BAircraft\n" 30324msgstr "^B항공기\n" 30325 30326#: client/cgame/campaign/cp_base_callbacks.cpp:904 30327msgid "^BEmployees\n" 30328msgstr "^B대원\n" 30329 30330#: client/cgame/campaign/cp_base_callbacks.cpp:915 30331msgid "^BAliens\n" 30332msgstr "^B외계인\n" 30333 30334#: client/cgame/campaign/cp_base_callbacks.cpp:978 30335#: client/cgame/campaign/cp_campaign.cpp:712 30336#: client/cgame/campaign/cp_nation.cpp:643 30337#, c-format 30338msgid "%i c" 30339msgstr "%i c" 30340 30341#: client/cgame/campaign/cp_basedefence_callbacks.cpp:146 30342#, c-format 30343msgid "%i: empty" 30344msgstr "%i: 비었음" 30345 30346#: client/cgame/campaign/cp_basedefence_callbacks.cpp:152 30347msgid "Working" 30348msgstr "작동 중" 30349 30350#: client/cgame/campaign/cp_basedefence_callbacks.cpp:154 30351msgid "Installing" 30352msgstr "설치" 30353 30354#: client/cgame/campaign/cp_basedefence_callbacks.cpp:156 30355msgid "Replacing" 30356msgstr "교체" 30357 30358#: client/cgame/campaign/cp_basedefence_callbacks.cpp:158 30359msgid "Removing" 30360msgstr "제거" 30361 30362#: client/cgame/campaign/cp_basedefence_callbacks.cpp:216 30363#: client/cgame/campaign/cp_basedefence_callbacks.cpp:619 30364#: client/cgame/campaign/cp_ufopedia.cpp:207 client/input/cl_joystick.cpp:282 30365msgid "None" 30366msgstr "없음" 30367 30368#: client/cgame/campaign/cp_basedefence_callbacks.cpp:280 30369msgid "No defence of this type in this installation" 30370msgstr "No defence of this type in this installation" 30371 30372#: client/cgame/campaign/cp_basedefence_callbacks.cpp:287 30373#: client/cgame/campaign/cp_basedefence_callbacks.cpp:294 30374msgid "No defence of this type in this base" 30375msgstr "No defence of this type in this base" 30376 30377#: client/cgame/campaign/cp_campaign.cpp:374 30378msgid "You've gone too far into debt." 30379msgstr "빚더미 속에 빠져버렸습니다." 30380 30381#: client/cgame/campaign/cp_campaign.cpp:382 30382msgid "You've lost your bases and don't have enough money to build new ones." 30383msgstr "" 30384"기지가 파괴되었고, 새로운 기지를 지을 충분한 돈을 가지고 있지 않습니다." 30385 30386#: client/cgame/campaign/cp_campaign.cpp:388 30387msgid "" 30388"You have failed in your charter to protect Earth. Our home and our people " 30389"have fallen to the alien infection. Only a handful of people on Earth remain " 30390"human, and the remaining few no longer have a chance to stem the tide. Your " 30391"command is no more; PHALANX is no longer able to operate as a functioning " 30392"unit. Nothing stands between the aliens and total victory." 30393msgstr "" 30394"당신이 지구를 지키겠다는 선서는 무효로 돌아갔습니다. 우리의 집과 우리의 가족" 30395"들은 외계인의 질병에 감염되었습니다. 지구상에는 극소수의 사람만이 살아남았" 30396"고, 더 이상 나무에 열매는 열리지 않을 것입니다. 더 이상 명령의 명령은 무의미 " 30397"합니다; PHALNAX가 더 이상 존재 할 수 없습니다. Nothing stands between the " 30398"aliens and total victory." 30399 30400#: client/cgame/campaign/cp_campaign.cpp:407 30401msgid "" 30402"Under your command, PHALANX operations have consistently failed to protect " 30403"nations. The UN, highly unsatisfied with your performance, has decided to " 30404"remove you from command and subsequently disbands the PHALANX project as an " 30405"effective task force. No further attempts at global cooperation are made. " 30406"Earth's nations each try to stand alone against the aliens, and eventually " 30407"fall one by one." 30408msgstr "" 30409"당신의 지휘하의 PHALANX 국가 보호 작전들은 줄곧 실패했습니다. UN은 당신의 수" 30410"행 결과에 불만을 품고 당신을 사령관에서 파면하고 PHALANX 프로젝트를 해산하기" 30411"로 결정했습니다. 더 이상의 초국가적인 협동은 이루어지지 않습니다. 지구의 국가" 30412"들은 독립적으로 외계인에 저항을 시도 하였으나, 결국 하나둘씩 몰락해 갔습니다." 30413 30414#: client/cgame/campaign/cp_campaign.cpp:979 30415#, c-format 30416msgid "%s has been promoted to %s.\n" 30417msgstr "%s이(가) %s(으)로 진급했습니다.\n" 30418 30419#: client/cgame/campaign/cp_campaign.cpp:981 30420#, c-format 30421msgid "" 30422"%s has been awarded the posthumous rank of %s\n" 30423"for inspirational gallantry in the face of overwhelming odds.\n" 30424msgstr "" 30425"%s has been awarded the posthumous rank of %s\n" 30426"for inspirational gallantry in the face of overwhelming odds.\n" 30427 30428#: client/cgame/campaign/cp_campaign.cpp:982 30429msgid "Soldier promoted" 30430msgstr "전투원이 진급했습니다" 30431 30432#: client/cgame/campaign/cp_cgame_callbacks.cpp:78 30433msgid "Chicken-hearted" 30434msgstr "겁쟁이" 30435 30436#: client/cgame/campaign/cp_cgame_callbacks.cpp:80 30437msgid "Very Easy" 30438msgstr "매우 간단" 30439 30440#: client/cgame/campaign/cp_cgame_callbacks.cpp:83 30441msgid "Easy" 30442msgstr "간단" 30443 30444#: client/cgame/campaign/cp_cgame_callbacks.cpp:88 30445msgid "Hard" 30446msgstr "어려움" 30447 30448#: client/cgame/campaign/cp_cgame_callbacks.cpp:90 30449msgid "Very Hard" 30450msgstr "매우 어려움" 30451 30452#: client/cgame/campaign/cp_cgame_callbacks.cpp:92 30453msgid "Insane" 30454msgstr "광기적" 30455 30456#: client/cgame/campaign/cp_cgame_callbacks.cpp:143 30457msgid "Human" 30458msgstr "인간" 30459 30460#: client/cgame/campaign/cp_cgame_callbacks.cpp:148 30461#, c-format 30462msgid "" 30463"%s\n" 30464"\n" 30465"Race: %s\n" 30466"Recruits: %i %s, %i %s, %i %s, %i %s\n" 30467"Credits: %ic\n" 30468"Difficulty: %s\n" 30469"Min. happiness of nations: %i %%\n" 30470"Max. allowed debts: %ic\n" 30471"%s\n" 30472msgstr "" 30473"%s\n" 30474"\n" 30475"종족: %s\n" 30476"초기인원: %i %s, %i %s, %i %s, %i %s\n" 30477"초기자금: %ic\n" 30478"난이도: %s\n" 30479"각국의 만족도의 최저한도: %i %%\n" 30480"부채 한도: %ic\n" 30481"%s\n" 30482 30483#: client/cgame/campaign/cp_cgame_callbacks.cpp:153 30484#: client/cgame/campaign/cp_nation.cpp:821 30485msgid "soldier" 30486msgid_plural "soldiers" 30487msgstr[0] "전투원" 30488msgstr[1] "전투원" 30489 30490#: client/cgame/campaign/cp_cgame_callbacks.cpp:154 30491#: client/cgame/campaign/cp_nation.cpp:820 30492msgid "scientist" 30493msgid_plural "scientists" 30494msgstr[0] "연구원" 30495msgstr[1] "연구원" 30496 30497#: client/cgame/campaign/cp_cgame_callbacks.cpp:155 30498#: client/cgame/campaign/cp_nation.cpp:823 30499msgid "worker" 30500msgid_plural "workers" 30501msgstr[0] "작업원" 30502msgstr[1] "작업원" 30503 30504#: client/cgame/campaign/cp_cgame_callbacks.cpp:156 30505#: client/cgame/campaign/cp_nation.cpp:822 30506msgid "pilot" 30507msgid_plural "pilots" 30508msgstr[0] "조종사" 30509msgstr[1] "조종사들" 30510 30511#: client/cgame/campaign/cp_cgame_callbacks.cpp:430 30512#, c-format 30513msgid "" 30514"%s\n" 30515"not operational, depends on %s" 30516msgstr "" 30517"%s\n" 30518"운행 불가. %s가 필요함." 30519 30520#: client/cgame/campaign/cp_cgame_callbacks.cpp:485 30521#, fuzzy, c-format 30522msgid "%d day left" 30523msgid_plural "%d days left" 30524msgstr[0] "%3.1f일 남았음" 30525msgstr[1] "%3.1f일 남았음" 30526 30527#: client/cgame/campaign/cp_cgame_callbacks.cpp:624 30528#: client/cgame/campaign/cp_hospital_callbacks.cpp:222 30529#, c-format 30530msgid "Rank: %s" 30531msgstr "계급: %s" 30532 30533#: client/cgame/campaign/cp_employee.cpp:177 30534msgid "Soldier" 30535msgid_plural "Soldiers" 30536msgstr[0] "전투원" 30537msgstr[1] "전투원들" 30538 30539#: client/cgame/campaign/cp_employee.cpp:359 30540msgid "Not enough quarters" 30541msgstr "숙소가 부족합니다" 30542 30543#: client/cgame/campaign/cp_employee.cpp:359 30544msgid "" 30545"You don't have enough quarters for your employees.\n" 30546"Build more quarters." 30547msgstr "" 30548"대원들을 위한 숙소가 부족합니다.\n" 30549"숙소를 더 건설하십시오." 30550 30551#: client/cgame/campaign/cp_employee_callbacks.cpp:282 30552#: client/cgame/campaign/cp_employee_callbacks.cpp:340 30553msgid "Could not fire employee" 30554msgstr "고용된 인원을 해고할 수 없습니다" 30555 30556#: client/cgame/campaign/cp_employee_callbacks.cpp:347 30557msgid "Could not hire employee" 30558msgstr "인원을 고용할 수 없습니다" 30559 30560#: client/cgame/campaign/cp_event.cpp:536 30561#: client/cgame/campaign/cp_messages.cpp:314 30562#: client/cgame/campaign/cp_save.cpp:285 client/cgame/campaign/cp_save.cpp:307 30563#: client/cgame/campaign/cp_time.cpp:119 30564#: client/cgame/campaign/cp_ufopedia.cpp:507 30565#: client/cgame/campaign/cp_ufopedia.cpp:512 30566#: client/cgame/campaign/cp_ufopedia.cpp:1044 30567#: client/cgame/campaign/cp_ufopedia.cpp:1055 30568#: client/cgame/campaign/cp_ufopedia.cpp:1071 30569#, c-format 30570msgid "%i %s %02i" 30571msgstr "%i년 %s %02i일" 30572 30573#: client/cgame/campaign/cp_event.cpp:544 30574#, c-format 30575msgid "You've got a new mail: %s" 30576msgstr "새로운 메일이 도착했습니다: %s" 30577 30578#: client/cgame/campaign/cp_event_callbacks.cpp:119 30579msgid "" 30580"Congratulations! You have reached the end of the UFO:AI campaign.\n" 30581"However, this is not the end of the road. The game remains in development.\n" 30582"The campaign will be expanded with new missions, new enemies, new UFOs, new " 30583"player controllable craft and more research.\n" 30584"\n" 30585"And YOU can help make it happen! Visit our forums or IRC channel to find\n" 30586"out what you can do to help finish this game. Alternatively, you can just\n" 30587"come by and talk about the game, or find other players for a multiplayer " 30588"game.\n" 30589"\n" 30590"Thank you for playing, and we hope to see you around.\n" 30591"\n" 30592" - The UFO:AI development team" 30593msgstr "" 30594"Congratulations! You have reached the end of the UFO:AI campaign.\n" 30595"However, this is not the end of the road. The game remains in development.\n" 30596"The campaign will be expanded with new missions, new enemies, new UFOs, new " 30597"player controllable craft and more research.\n" 30598"\n" 30599"And YOU can help make it happen! Visit our forums or IRC channel to find\n" 30600"out what you can do to help finish this game. Alternatively, you can just\n" 30601"come by and talk about the game, or find other players for a multiplayer " 30602"game.\n" 30603"\n" 30604"Thank you for playing, and we hope to see you around.\n" 30605"\n" 30606" - The UFO:AI development team" 30607 30608#: client/cgame/campaign/cp_fightequip_callbacks.cpp:147 30609#: client/cgame/campaign/cp_geoscape.cpp:1494 30610msgid "Unknown" 30611msgstr "알 수 없는 장비" 30612 30613#: client/cgame/campaign/cp_fightequip_callbacks.cpp:361 30614msgid "No item assigned.\n" 30615msgstr "아무것도 장비되어있지 않습니다.\n" 30616 30617#: client/cgame/campaign/cp_fightequip_callbacks.cpp:362 30618#, c-format 30619msgid "This slot is for %s or smaller items." 30620msgstr "이 슬롯은 %s 물품이나 그보다 가벼운 물품을 위한 것입니다." 30621 30622#: client/cgame/campaign/cp_fightequip_callbacks.cpp:370 30623msgid "This item is functional.\n" 30624msgstr "장비는 정상 동작중입니다.\n" 30625 30626#: client/cgame/campaign/cp_fightequip_callbacks.cpp:372 30627#, c-format 30628msgid "This item will be installed in %i hours.\n" 30629msgstr "장비를 장착하는데 %i 시간이 걸립니다.\n" 30630 30631#: client/cgame/campaign/cp_fightequip_callbacks.cpp:375 30632#, c-format 30633msgid "%s will be removed in %i hours.\n" 30634msgstr "%s는 %i 시간 내에 해체될 것입니다.\n" 30635 30636#: client/cgame/campaign/cp_fightequip_callbacks.cpp:377 30637#, c-format 30638msgid "%s will be installed in %i hours.\n" 30639msgstr "%s는 %i 시간 내에 설치될 것입니다.\n" 30640 30641#: client/cgame/campaign/cp_fightequip_callbacks.cpp:380 30642#, c-format 30643msgid "This item will be removed in %i hours.\n" 30644msgstr "장비를 해제하는데 %i 시간이 걸립니다.\n" 30645 30646#: client/cgame/campaign/cp_fightequip_callbacks.cpp:390 30647msgid "No ammo assigned to this weapon." 30648msgstr "무기에 탄약이 장비되어있지 않습니다." 30649 30650#: client/cgame/campaign/cp_fightequip_callbacks.cpp:398 30651msgid "No ammo needed" 30652msgstr "탄약이 필요 없습니다." 30653 30654#: client/cgame/campaign/cp_fightequip_callbacks.cpp:525 30655msgid "No slot selected." 30656msgstr "슬롯이 선택되지 않았습니다." 30657 30658#: client/cgame/campaign/cp_fightequip_callbacks.cpp:528 30659msgid "No item selected." 30660msgstr "물품이 선택되어있지 않습니다" 30661 30662#: client/cgame/campaign/cp_fightequip_callbacks.cpp:531 30663msgid "You can't equip an alien technology." 30664msgstr "외계인 장비를 장착할 수 없습니다." 30665 30666#: client/cgame/campaign/cp_fightequip_callbacks.cpp:534 30667msgid "Technology requested is not yet completed." 30668msgstr "필요한 기술이 개발되지 않았습니다." 30669 30670#: client/cgame/campaign/cp_fightequip_callbacks.cpp:537 30671msgid "This item is too heavy for the selected slot." 30672msgstr "슬롯에 장착하기에는 장비가 너무 무겁습니다." 30673 30674#: client/cgame/campaign/cp_fightequip_callbacks.cpp:540 30675msgid "Equip a weapon first." 30676msgstr "먼저 무기를 착용합니다." 30677 30678#: client/cgame/campaign/cp_fightequip_callbacks.cpp:543 30679msgid "Ammo not usable with current weapon." 30680msgstr "현재 사용 중인 무기와 탄약이 맞지 않습니다." 30681 30682#: client/cgame/campaign/cp_fightequip_callbacks.cpp:546 30683msgid "Unknown problem." 30684msgstr "알 수 없는 문제점." 30685 30686#: client/cgame/campaign/cp_fightequip_callbacks.cpp:549 30687msgid "Ok" 30688msgstr "확인" 30689 30690#: client/cgame/campaign/cp_geoscape.cpp:304 30691msgid "Mission" 30692msgstr "임무" 30693 30694#: client/cgame/campaign/cp_geoscape.cpp:325 30695#: client/cgame/campaign/cp_installation_callbacks.cpp:43 30696msgid "Installation" 30697msgstr "건설물" 30698 30699#: client/cgame/campaign/cp_geoscape.cpp:332 30700msgid "UFO Sighting" 30701msgstr "UFO 발견" 30702 30703#: client/cgame/campaign/cp_geoscape.cpp:1493 30704#, c-format 30705msgid "" 30706"Name: %s\n" 30707"Objective: %s" 30708msgstr "" 30709"이름: %s\n" 30710"목적: %s" 30711 30712#: client/cgame/campaign/cp_geoscape.cpp:1509 30713#: client/cgame/campaign/cp_geoscape.cpp:1519 30714#, c-format 30715msgid "Name:\t%s (%i/%i)\n" 30716msgstr "이름:\t%s (%i/%i)\n" 30717 30718#: client/cgame/campaign/cp_geoscape.cpp:1510 30719#: client/cgame/campaign/cp_geoscape.cpp:1520 30720#, c-format 30721msgid "Status:\t%s\n" 30722msgstr "상태:\t%s\n" 30723 30724#: client/cgame/campaign/cp_geoscape.cpp:1512 30725#: client/cgame/campaign/cp_geoscape.cpp:1522 30726#, c-format 30727msgid "Health:\t%3.0f%%\n" 30728msgstr "생명력:\t%3.0f%%\n" 30729 30730#: client/cgame/campaign/cp_geoscape.cpp:1513 30731#, c-format 30732msgid "Distance to target:\t\t%.0f\n" 30733msgstr "목표물까지 거리:\t\t%.0f\n" 30734 30735#: client/cgame/campaign/cp_geoscape.cpp:1517 30736#: client/cgame/campaign/cp_geoscape.cpp:1529 30737#, c-format 30738msgid "ETA:\t%sh\n" 30739msgstr "ETA:\t%sh\n" 30740 30741#: client/cgame/campaign/cp_geoscape.cpp:1545 30742#, c-format 30743msgid "Speed: %i km/h\n" 30744msgstr "속도: %i km/h\n" 30745 30746#: client/cgame/campaign/cp_geoscape.cpp:1728 30747#, c-format 30748msgid "%s\t%i%%\n" 30749msgstr "%s\t%i%%\n" 30750 30751#: client/cgame/campaign/cp_geoscape.cpp:1765 30752msgid "Select the desired location of the new base on the map.\n" 30753msgstr "새로운 기지를 건설할 맵 상의 위치를 선택하세요.\n" 30754 30755#: client/cgame/campaign/cp_geoscape.cpp:1768 30756msgid "Select the desired location of the new installation on the map.\n" 30757msgstr "새로운 기지를 건설할 맵 상의 위치를 선택하세요.\n" 30758 30759#: client/cgame/campaign/cp_geoscape.cpp:1773 30760msgid "Aliens are attacking our base at this very moment.\n" 30761msgstr "Aliens are attacking our base at this very moment.\n" 30762 30763#: client/cgame/campaign/cp_geoscape.cpp:1778 30764msgid "Select ufo or mission on map\n" 30765msgstr "지도에서 UFO 혹은 임무를 선택하십시오\n" 30766 30767#: client/cgame/campaign/cp_geoscape.cpp:1783 30768msgid "UFO in radar range\n" 30769msgstr "레이더에 UFO 출현\n" 30770 30771#: client/cgame/campaign/cp_hospital_callbacks.cpp:43 30772#, c-format 30773msgid "Damaged %s (damage: %i)" 30774msgstr "%s에 충격을 가했음 (데미지: %i)" 30775 30776#: client/cgame/campaign/cp_hospital_callbacks.cpp:44 30777#, c-format 30778msgid "Wounded %s (damage: %i)" 30779msgstr "%s가 부상을 입었음 (데미지: %i)" 30780 30781#: client/cgame/campaign/cp_installation.cpp:189 30782#, c-format 30783msgid "Installation %s was destroyed." 30784msgstr "설치물 %s 가 파괴되었습니다." 30785 30786#: client/cgame/campaign/cp_installation.cpp:190 30787msgid "Installation destroyed" 30788msgstr "기지 시설물이 파괴되었습니다" 30789 30790#: client/cgame/campaign/cp_installation.cpp:361 30791#, c-format 30792msgid "Construction of installation %s finished." 30793msgstr "%s 의 설치작업이 완료되었습니다" 30794 30795#: client/cgame/campaign/cp_installation.cpp:362 30796msgid "Installation finished" 30797msgstr "건설이 완료되었습니다" 30798 30799#: client/cgame/campaign/cp_installation_callbacks.cpp:65 30800#: client/cgame/campaign/cp_installation_callbacks.cpp:230 30801#, c-format 30802msgid "%d day" 30803msgid_plural "%d days" 30804msgstr[0] "%d 일" 30805msgstr[1] "%d 일" 30806 30807#: client/cgame/campaign/cp_installation_callbacks.cpp:116 30808#, c-format 30809msgid "A new installation has been built: %s (nation: %s)" 30810msgstr "새로운 기지를 건설했습니다: %s (소재지: %s)" 30811 30812#: client/cgame/campaign/cp_installation_callbacks.cpp:118 30813#, c-format 30814msgid "A new installation has been built: %s" 30815msgstr "새로운 기지를 건설했습니다: %s " 30816 30817#: client/cgame/campaign/cp_installation_callbacks.cpp:119 30818msgid "Installation building" 30819msgstr "건물 신축" 30820 30821#: client/cgame/campaign/cp_installation_callbacks.cpp:128 30822msgid "Not enough credits to set up a new installation." 30823msgstr "새로운 시설을 짓기에는 돈이 부족합니다." 30824 30825#: client/cgame/campaign/cp_installation_callbacks.cpp:192 30826msgid "Destroy Installation" 30827msgstr "시설물 해체" 30828 30829#: client/cgame/campaign/cp_installation_callbacks.cpp:192 30830msgid "Do you really want to destroy this installation?" 30831msgstr "이 시설을 해체하시겠습니까?" 30832 30833#: client/cgame/campaign/cp_installation_callbacks.cpp:194 30834#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:579 30835msgid "Forget it" 30836msgstr "잊어버리기" 30837 30838#: client/cgame/campaign/cp_installation_callbacks.cpp:241 30839#, c-format 30840msgid "Condition: %3.0f%%" 30841msgstr "상태: %3.0f%%" 30842 30843#: client/cgame/campaign/cp_installation_callbacks.cpp:262 30844msgid "day" 30845msgid_plural "days" 30846msgstr[0] "일" 30847msgstr[1] "일" 30848 30849#: client/cgame/campaign/cp_mapfightequip.cpp:340 30850#, c-format 30851msgid "%s was successfully installed into aircraft %s at %s." 30852msgstr "%s가 %s 항공기에 %s 기지에서 성공적으로 설치되었습니다." 30853 30854#: client/cgame/campaign/cp_mapfightequip.cpp:343 30855#, c-format 30856msgid "%s was successfully installed at installation %s." 30857msgstr "%s가 %s에 성공적으로 설치되었습니다." 30858 30859#: client/cgame/campaign/cp_mapfightequip.cpp:346 30860#, c-format 30861msgid "%s was successfully installed at %s." 30862msgstr "%s가 %s에 설치되었습니다." 30863 30864#: client/cgame/campaign/cp_mapfightequip.cpp:366 30865#, c-format 30866msgid "%s was successfully removed from aircraft %s at %s." 30867msgstr "%s 이 %s 항공기(%s 소재)로 부터 성공적으로 제거되었습니다." 30868 30869#: client/cgame/campaign/cp_mapfightequip.cpp:371 30870#, c-format 30871msgid "" 30872"%s was successfully removed, starting installation of %s into aircraft %s at " 30873"%s" 30874msgstr "" 30875"%s was successfully removed, starting installation of %s into aircraft %s at " 30876"%s" 30877 30878#: client/cgame/campaign/cp_mapfightequip.cpp:378 30879#, c-format 30880msgid "%s was successfully removed from installation %s." 30881msgstr "%s 이 %s 에서 설치되어 있다 성공적으로 철거되었습니다." 30882 30883#: client/cgame/campaign/cp_mapfightequip.cpp:381 30884#, c-format 30885msgid "%s was successfully removed from %s." 30886msgstr "%s가 %s에서 성공적으로 제거되었습니다." 30887 30888#: client/cgame/campaign/cp_mapfightequip.cpp:1341 30889msgid "Light weight" 30890msgstr "경량" 30891 30892#: client/cgame/campaign/cp_mapfightequip.cpp:1344 30893msgid "Medium weight" 30894msgstr "중경량" 30895 30896#: client/cgame/campaign/cp_mapfightequip.cpp:1347 30897msgid "Heavy weight" 30898msgstr "중량" 30899 30900#: client/cgame/campaign/cp_mapfightequip.cpp:1350 30901msgid "Unknown weight" 30902msgstr "무게를 알 수 없음" 30903 30904#: client/cgame/campaign/cp_market_callbacks.cpp:170 30905#, fuzzy 30906msgid "" 30907"No Command Centre in this base.\n" 30908"Hangars are not functional.\n" 30909msgstr "" 30910"기지에 지휘통제실이 없습니다.\n" 30911"격납고는 작동하지 않을 것입니다.\n" 30912 30913#: client/cgame/campaign/cp_market_callbacks.cpp:175 30914msgid "" 30915"No power supplies in this base.\n" 30916"Hangars are not functional." 30917msgstr "" 30918"기지에 발전실이 없습니다.\n" 30919"격납고는 작동하지 않을 것 입니다." 30920 30921#: client/cgame/campaign/cp_market_callbacks.cpp:180 30922msgid "Build a hangar first." 30923msgstr "격납고를 먼저 지으십시오." 30924 30925#: client/cgame/campaign/cp_market_callbacks.cpp:185 30926msgid "" 30927"You cannot buy this aircraft.\n" 30928"Not enough space in hangars.\n" 30929msgstr "" 30930"항공기를 구매할 수 없습니다.\n" 30931"격납고가 부족합니다.\n" 30932 30933#: client/cgame/campaign/cp_market_callbacks.cpp:190 30934msgid "" 30935"You cannot buy this aircraft.\n" 30936"Not enough credits.\n" 30937msgstr "" 30938"항공기를 구매할 수 없습니다.\n" 30939"자금이 부족합니다.\n" 30940 30941#: client/cgame/campaign/cp_market_callbacks.cpp:210 30942#: client/cgame/campaign/cp_market_callbacks.cpp:251 30943msgid "Not enough money" 30944msgstr "자금 부족" 30945 30946#: client/cgame/campaign/cp_market_callbacks.cpp:210 30947#: client/cgame/campaign/cp_market_callbacks.cpp:251 30948msgid "You cannot buy this item as you don't have enough credits." 30949msgstr "자금부족으로 이 아이템은 구입할 수 없습니다." 30950 30951#: client/cgame/campaign/cp_market_callbacks.cpp:215 30952#: client/cgame/campaign/cp_market_callbacks.cpp:261 30953msgid "Not enough storage space" 30954msgstr "창고가 부족합니다" 30955 30956#: client/cgame/campaign/cp_market_callbacks.cpp:215 30957#: client/cgame/campaign/cp_market_callbacks.cpp:261 30958msgid "" 30959"You cannot buy this item.\n" 30960"Not enough space in storage.\n" 30961"Build more storage facilities." 30962msgstr "" 30963"이 물품을 구매할 수 없습니다.\n" 30964"창고의 공간이 부족합니다.\n" 30965"더 많은 창고시설을 지으십시오." 30966 30967#: client/cgame/campaign/cp_market_callbacks.cpp:383 30968msgid "UGV is away from home" 30969msgstr "UGV가 기지 밖에 있습니다" 30970 30971#: client/cgame/campaign/cp_market_callbacks.cpp:426 30972msgid "Aircraft is away from home" 30973msgstr "항공기가 기지를 떠나 있습니다." 30974 30975#: client/cgame/campaign/cp_messageoptions.cpp:35 30976msgid "installation_installed" 30977msgstr "설치물이 설치되었습니다." 30978 30979#: client/cgame/campaign/cp_messageoptions.cpp:36 30980msgid "installation_removed" 30981msgstr "설치물이 제거되었습니다." 30982 30983#: client/cgame/campaign/cp_messageoptions.cpp:37 30984msgid "installation_replaced" 30985msgstr "설치물이 교체되었습니다." 30986 30987#: client/cgame/campaign/cp_messageoptions.cpp:38 30988msgid "aircraft_refueled" 30989msgstr "" 30990"사령관님, %s 가 %s 되어 작전에 투입할 준비가 완료되었습니다.\n" 30991"\n" 30992"-- COMAIR" 30993 30994#: client/cgame/campaign/cp_messageoptions.cpp:39 30995msgid "aircraft_cannotrefuel" 30996msgstr "" 30997"사령관님, %s 가 비행가능 시간을 초과하였습니다. %s 기지로 돌아올 연료밖에 남" 30998"지 않았습니다.. 임무를 중지하겠습니다.\n" 30999"\n" 31000"-- COMAIR" 31001 31002#: client/cgame/campaign/cp_messageoptions.cpp:40 31003#, fuzzy 31004msgid "aircraft_arrivedhome" 31005msgstr "<TODO>" 31006 31007#: client/cgame/campaign/cp_messageoptions.cpp:41 31008msgid "installation_build_started" 31009msgstr "시설을 짓기 시작합니다." 31010 31011#: client/cgame/campaign/cp_messageoptions.cpp:42 31012msgid "installation_build_finished" 31013msgstr "시설이 다 지어졌습니다." 31014 31015#: client/cgame/campaign/cp_messageoptions.cpp:43 31016msgid "installation_destroyed" 31017msgstr "시설이 파괴되었습니다," 31018 31019#: client/cgame/campaign/cp_messageoptions.cpp:44 31020msgid "research_new_proposed" 31021msgstr "새로운 연구 제안서가 제출되었습니다." 31022 31023#: client/cgame/campaign/cp_messageoptions.cpp:45 31024msgid "research_halted" 31025msgstr "연구가 중단되었습니다." 31026 31027#: client/cgame/campaign/cp_messageoptions.cpp:46 31028msgid "research_completed" 31029msgstr "연구를 완료했습니다." 31030 31031#: client/cgame/campaign/cp_messageoptions.cpp:47 31032msgid "production_started" 31033msgstr "생산을 시작했습니다" 31034 31035#: client/cgame/campaign/cp_messageoptions.cpp:48 31036msgid "production_finished" 31037msgstr "생산완료" 31038 31039#: client/cgame/campaign/cp_messageoptions.cpp:49 31040msgid "production_failed" 31041msgstr "생산이 중단되었습니다." 31042 31043#: client/cgame/campaign/cp_messageoptions.cpp:50 31044msgid "production_queue_empty" 31045msgstr "예정된 생산 목록이 없습니다" 31046 31047#: client/cgame/campaign/cp_messageoptions.cpp:51 31048msgid "nation_happiness_changed" 31049msgstr "국가만족도가 변했습니다." 31050 31051#: client/cgame/campaign/cp_messageoptions.cpp:52 31052msgid "nation_unhappy" 31053msgstr "불행한 국가" 31054 31055#: client/cgame/campaign/cp_messageoptions.cpp:53 31056msgid "nation_pleased" 31057msgstr "행복한 국가" 31058 31059#: client/cgame/campaign/cp_messageoptions.cpp:54 31060msgid "transfer_started" 31061msgstr "수송이 시작되었습니다" 31062 31063#: client/cgame/campaign/cp_messageoptions.cpp:55 31064msgid "transfer_completed_success" 31065msgstr "수송이 안전하게 완료되었습니다" 31066 31067#: client/cgame/campaign/cp_messageoptions.cpp:56 31068msgid "transfer_lost" 31069msgstr "수송 중 소실되었습니다." 31070 31071#: client/cgame/campaign/cp_messageoptions.cpp:57 31072msgid "transfer_aliens_defered" 31073msgstr "외계인 수송이 연기되었습니다." 31074 31075#: client/cgame/campaign/cp_messageoptions.cpp:58 31076msgid "transfer_uforecovery_finished" 31077msgstr "UFO 수송을 완료했습니다." 31078 31079#: client/cgame/campaign/cp_messageoptions.cpp:59 31080msgid "ufo_spotted" 31081msgstr "UFO가 출현했습니다" 31082 31083#: client/cgame/campaign/cp_messageoptions.cpp:60 31084msgid "ufo_signal_lost" 31085msgstr "UFO 신호가 사라졌습니다" 31086 31087#: client/cgame/campaign/cp_messageoptions.cpp:61 31088msgid "ufo_attacking" 31089msgstr "UFO가 공격을 합시다" 31090 31091#: client/cgame/campaign/cp_messageoptions.cpp:62 31092#, fuzzy 31093msgid "base_attack" 31094msgstr "기지 습격" 31095 31096#: client/cgame/campaign/cp_messageoptions.cpp:63 31097#, fuzzy 31098msgid "building_finished" 31099msgstr "건설이 완료되었습니다" 31100 31101#: client/cgame/campaign/cp_messages.cpp:43 31102#, c-format 31103msgid "%i %s %02i, %02i:%02i: " 31104msgstr "%i년 %s %02i일, %02i:%02i: " 31105 31106#: client/cgame/campaign/cp_mission_callbacks.cpp:63 31107msgid "Your dropship is not near the landing zone" 31108msgstr "수송선이 착륙지점 근처에 있지 않습니다" 31109 31110#: client/cgame/campaign/cp_mission_callbacks.cpp:118 31111msgid "Aliens killed" 31112msgstr "사살된 외계인" 31113 31114#: client/cgame/campaign/cp_mission_callbacks.cpp:119 31115msgid "Aliens captured" 31116msgstr "포획한 외계인" 31117 31118#: client/cgame/campaign/cp_mission_callbacks.cpp:120 31119msgid "Alien survivors" 31120msgstr "생존한 외계인" 31121 31122#: client/cgame/campaign/cp_mission_callbacks.cpp:123 31123#, fuzzy 31124msgid "PHALANX soldiers killed in action" 31125msgstr "행방불명의 PHALANX 전투원수" 31126 31127#: client/cgame/campaign/cp_mission_callbacks.cpp:128 31128msgid "PHALANX soldiers missing in action" 31129msgstr "행방불명의 PHALANX 전투원수" 31130 31131#: client/cgame/campaign/cp_mission_callbacks.cpp:129 31132msgid "PHALANX friendly fire losses" 31133msgstr "오발에 의해 살해된 PHALANX 전투원수" 31134 31135#: client/cgame/campaign/cp_mission_callbacks.cpp:130 31136msgid "PHALANX survivors" 31137msgstr "PHALANX의 생존자수" 31138 31139#: client/cgame/campaign/cp_mission_callbacks.cpp:133 31140#, fuzzy 31141msgid "Civilians killed" 31142msgstr "오살한 민간인 수:" 31143 31144#: client/cgame/campaign/cp_mission_callbacks.cpp:134 31145msgid "Civilians killed by friendly fire" 31146msgstr "오발에 의한 시민 사상자 수" 31147 31148#: client/cgame/campaign/cp_mission_callbacks.cpp:135 31149msgid "Civilians saved" 31150msgstr "구출한 시민 수" 31151 31152#: client/cgame/campaign/cp_mission_callbacks.cpp:139 31153msgid "Gathered items (types/all)" 31154msgstr "입수한 아이템 (종류/총량)" 31155 31156#: client/cgame/campaign/cp_missions.cpp:454 31157#: client/cgame/campaign/cp_missions.cpp:481 31158#, c-format 31159msgid "Crashed %s" 31160msgstr "격추된 %s" 31161 31162#: client/cgame/campaign/cp_missions.cpp:460 31163#, c-format 31164msgid "Alien terror in %s" 31165msgstr "%s에서 외계인 테러 발생" 31166 31167#: client/cgame/campaign/cp_missions.cpp:462 31168#, fuzzy 31169msgid "Alien terror" 31170msgstr "%s에서 외계인 테러 발생" 31171 31172#: client/cgame/campaign/cp_missions.cpp:465 31173#, c-format 31174msgid "Base attacked: %s" 31175msgstr "기지 습격: %s" 31176 31177#: client/cgame/campaign/cp_missions.cpp:467 31178#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:210 31179#: po/OTHER_STRINGS:8 31180msgid "Base attack" 31181msgstr "기지 습격" 31182 31183#: client/cgame/campaign/cp_missions.cpp:470 31184#, c-format 31185msgid "Alien base in %s" 31186msgstr "%s에 외계인 기지" 31187 31188#: client/cgame/campaign/cp_missions.cpp:484 31189#, c-format 31190msgid "Landed %s" 31191msgstr "%s 착륙" 31192 31193#: client/cgame/campaign/cp_missions.cpp:489 31194#, c-format 31195msgid "Alien activity in %s" 31196msgstr "%s에 외계인 활동" 31197 31198#: client/cgame/campaign/cp_missions.cpp:491 31199msgid "Alien activity" 31200msgstr "외계인 활동" 31201 31202#: client/cgame/campaign/cp_missions.cpp:700 31203#, c-format 31204msgid "" 31205"Go on a rescue mission for %s to save your soldiers, some of whom may still " 31206"be alive." 31207msgstr "" 31208"%s의 구조임무를 시작하여 당신의 병사들을 구출하십시오. 일부 대원들이 생존해 " 31209"있을지도 모릅니다." 31210 31211#: client/cgame/campaign/cp_missions.cpp:704 31212#, c-format 31213msgid "Alien activity has been detected in %s." 31214msgstr "%s 에서 외계인의 활동이 보고되었습니다" 31215 31216#: client/cgame/campaign/cp_missions.cpp:706 31217msgid "Alien activity has been detected." 31218msgstr "외계인 활동이 탐지 되었습니다." 31219 31220#: client/cgame/campaign/cp_missions.cpp:1069 31221#, c-format 31222msgid "Defence of base: %s successful!" 31223msgstr "기지 방어: %s 성공!" 31224 31225#: client/cgame/campaign/cp_nation.cpp:139 31226msgid "Giving up" 31227msgstr "포기" 31228 31229#: client/cgame/campaign/cp_nation.cpp:141 31230msgid "Furious" 31231msgstr "격노" 31232 31233#: client/cgame/campaign/cp_nation.cpp:143 31234msgid "Angry" 31235msgstr "분노" 31236 31237#: client/cgame/campaign/cp_nation.cpp:145 31238msgid "Mad" 31239msgstr "매우 불만" 31240 31241#: client/cgame/campaign/cp_nation.cpp:147 31242msgid "Upset" 31243msgstr "불만" 31244 31245#: client/cgame/campaign/cp_nation.cpp:149 31246msgid "Tolerant" 31247msgstr "대체로 불만" 31248 31249#: client/cgame/campaign/cp_nation.cpp:151 31250msgid "Neutral" 31251msgstr "중립" 31252 31253#: client/cgame/campaign/cp_nation.cpp:153 31254msgid "Content" 31255msgstr "대체로 만족" 31256 31257#: client/cgame/campaign/cp_nation.cpp:155 31258msgid "Pleased" 31259msgstr "만족" 31260 31261#: client/cgame/campaign/cp_nation.cpp:157 31262msgid "Happy" 31263msgstr "매우 만족" 31264 31265#: client/cgame/campaign/cp_nation.cpp:159 31266msgid "Exuberant" 31267msgstr "열광" 31268 31269#: client/cgame/campaign/cp_nation.cpp:187 31270#, c-format 31271msgid "Nation %s changed happiness from %s to %s" 31272msgstr "%s의 만족도가 %s 에서 %s(으)로 바뀌었습니다." 31273 31274#: client/cgame/campaign/cp_nation.cpp:191 31275#, c-format 31276msgid "Nation %s changed happiness to %s" 31277msgstr "%s의 만족도가 %s(으)로 바뀌었습니다." 31278 31279#: client/cgame/campaign/cp_nation.cpp:195 31280#, c-format 31281msgid "" 31282"Happiness of nation %s is %s and less than minimal happiness allowed to the " 31283"campaign" 31284msgstr "" 31285"%s의 만족도는 %s 이며, 이는 캠페인에서 허용할 수 있는 최소 만족도 보다 낮습니" 31286"다" 31287 31288#: client/cgame/campaign/cp_nation.cpp:201 31289msgid "Nation changed happiness" 31290msgstr "국가 만족도가 바뀌었습니다." 31291 31292#: client/cgame/campaign/cp_nation.cpp:818 31293#, c-format 31294msgid "Gained %i %s, %i %s, %i %s, %i %s, and %i %s from nation %s (%s)" 31295msgstr "" 31296"%i인의 %s, %i인의 %s, %i인의 %s, %i인의 %s과 %i의 %s를 %s (%s)로부터 얻었습니" 31297"다" 31298 31299#: client/cgame/campaign/cp_nation.cpp:819 31300msgid "credit" 31301msgid_plural "credits" 31302msgstr[0] "크레디트" 31303msgstr[1] "크레디트" 31304 31305#: client/cgame/campaign/cp_nation.cpp:842 31306#, c-format 31307msgid "Paid %i credits to: %s" 31308msgstr "%i 크레디트를 %s 에게 지불했습니다" 31309 31310#: client/cgame/campaign/cp_nation.cpp:855 31311#, c-format 31312msgid "Paid %i credits for aircraft" 31313msgstr "%i 크레디트를 항공기 정비에 지불했습니다." 31314 31315#: client/cgame/campaign/cp_nation.cpp:864 31316#, c-format 31317msgid "Paid %i credits for upkeep of %s" 31318msgstr "%i 크레디트를 기지 %s의 유지비용에 지불했습니다." 31319 31320#: client/cgame/campaign/cp_nation.cpp:869 31321#, c-format 31322msgid "Paid %i credits for administrative overhead." 31323msgstr "각종관리비로 %i 크레디트를 지불했습니다." 31324 31325#: client/cgame/campaign/cp_nation.cpp:877 31326#, c-format 31327msgid "Paid %i credits in interest on your debt." 31328msgstr "부채의 이자 %i크레디트를 지불했습니다." 31329 31330#: client/cgame/campaign/cp_popup.cpp:121 31331msgid "current homebase of aircraft" 31332msgstr "항공기의 현재 귀환기지" 31333 31334#: client/cgame/campaign/cp_popup.cpp:127 31335msgid "base can hold aircraft" 31336msgstr "비행기를 수용할 수 있는 기지입니다" 31337 31338#: client/cgame/campaign/cp_popup.cpp:142 31339msgid "Base\tStatus" 31340msgstr "기지\t상태" 31341 31342#: client/cgame/campaign/cp_popup.cpp:142 31343msgid "Change homebase of aircraft" 31344msgstr "항공기의 귀환기지를 변경합니다" 31345 31346#: client/cgame/campaign/cp_popup.cpp:223 31347#, c-format 31348msgid "Back to base\t%s\n" 31349msgstr "기지로 귀환\t%s\n" 31350 31351#: client/cgame/campaign/cp_popup.cpp:225 31352msgid "Stop\n" 31353msgstr "대기\n" 31354 31355#: client/cgame/campaign/cp_popup.cpp:227 31356msgid "Change homebase\n" 31357msgstr "귀환기지 변경\n" 31358 31359#: client/cgame/campaign/cp_popup.cpp:238 31360#, c-format 31361msgid "Mission\t%s\n" 31362msgstr "임무\t%s\n" 31363 31364#: client/cgame/campaign/cp_popup.cpp:339 31365#, c-format 31366msgid "%s (%i/%i)\t%s\t%s\t%s" 31367msgstr "%s (%i/%i)\t%s\t%s\t%s" 31368 31369#: client/cgame/campaign/cp_popup.cpp:353 31370msgid "" 31371"No craft available, no pilot assigned, or no tactical teams assigned to " 31372"available craft." 31373msgstr "" 31374"No craft available, no pilot assigned, or no tactical teams assigned to " 31375"available craft." 31376 31377#: client/cgame/campaign/cp_popup.cpp:401 31378#, c-format 31379msgid "%s%s (%i/%i)\t%s\t%s" 31380msgstr "%s%s (%i/%i)\t%s\t%s" 31381 31382#: client/cgame/campaign/cp_popup.cpp:423 31383msgid "No craft available, no pilot assigned, or no weapon or ammo equipped." 31384msgstr "No craft available, no pilot assigned, or no weapon or ammo equipped." 31385 31386#: client/cgame/campaign/cp_popup.cpp:435 31387msgid "No defence system operational or no weapon or ammo equipped." 31388msgstr "No defence system operational or no weapon or ammo equipped." 31389 31390#: client/cgame/campaign/cp_popup.cpp:484 31391msgid "" 31392"No Command Centre operational in homebase\n" 31393"of this aircraft.\n" 31394"\n" 31395"Aircraft cannot start.\n" 31396msgstr "" 31397"No Command Centre operational in homebase\n" 31398"of this aircraft.\n" 31399"\n" 31400"Aircraft cannot start.\n" 31401 31402#: client/cgame/campaign/cp_produce.cpp:353 31403#, c-format 31404msgid "Production queue for %s is empty" 31405msgstr "%s 기지의 생산예정이 없습니다" 31406 31407#: client/cgame/campaign/cp_produce.cpp:354 31408msgid "Production queue empty" 31409msgstr "예정된 생산 목록이 없습니다" 31410 31411#: client/cgame/campaign/cp_produce.cpp:404 31412#, c-format 31413msgid "Not enough credits to finish production in %s." 31414msgstr "%s 기지에 생산 자금이 부족합니다." 31415 31416#: client/cgame/campaign/cp_produce.cpp:442 31417#, fuzzy, c-format 31418msgid "Work on %s at %s has finished." 31419msgstr "%s의 생산이 %s에서 완료되었습니다" 31420 31421#: client/cgame/campaign/cp_produce.cpp:443 31422#: client/cgame/campaign/cp_produce.cpp:479 31423msgid "Production finished" 31424msgstr "생산완료" 31425 31426#: client/cgame/campaign/cp_produce.cpp:477 31427#, c-format 31428msgid "The disassembling of %s at %s has finished." 31429msgstr "%s의 해체작업이 %s에서완료 되었습니다." 31430 31431#: client/cgame/campaign/cp_produce_callbacks.cpp:264 31432#: client/cgame/campaign/cp_produce_callbacks.cpp:368 31433msgid "No item selected" 31434msgstr "선택된 항목이 없습니다" 31435 31436#: client/cgame/campaign/cp_produce_callbacks.cpp:270 31437#, fuzzy, c-format 31438msgid "Cost per item\t%i c\n" 31439msgstr "생산에 필요한 비용\t%i c\n" 31440 31441#: client/cgame/campaign/cp_produce_callbacks.cpp:271 31442#: client/cgame/campaign/cp_produce_callbacks.cpp:328 31443#, c-format 31444msgid "Production time\t%ih\n" 31445msgstr "생산에 필요한 시간\t%i 시간\n" 31446 31447#: client/cgame/campaign/cp_produce_callbacks.cpp:272 31448#, c-format 31449msgid "Item size\t%i\n" 31450msgstr "아이템의 크기\t%i\n" 31451 31452#: client/cgame/campaign/cp_produce_callbacks.cpp:296 31453#, c-format 31454msgid "Stored at: %s\n" 31455msgstr "저장된 장소: %s\n" 31456 31457#: client/cgame/campaign/cp_produce_callbacks.cpp:297 31458#, c-format 31459msgid "Disassembly time: %ih\n" 31460msgstr "해체 소요시간: %i 시간\n" 31461 31462#: client/cgame/campaign/cp_produce_callbacks.cpp:298 31463msgid "Components:\n" 31464msgstr "구성요소:\n" 31465 31466#: client/cgame/campaign/cp_produce_callbacks.cpp:327 31467#, c-format 31468msgid "Production costs\t%i c\n" 31469msgstr "생산 단가\t%i c\n" 31470 31471#: client/cgame/campaign/cp_produce_callbacks.cpp:366 31472msgid "No aircraft selected." 31473msgstr "선택된 항공기가 없습니다." 31474 31475#: client/cgame/campaign/cp_produce_callbacks.cpp:635 31476#: client/cgame/campaign/cp_produce_callbacks.cpp:683 31477msgid "Hangars not ready" 31478msgstr "격납고가 준비되지 않았습니다" 31479 31480#: client/cgame/campaign/cp_produce_callbacks.cpp:635 31481#: client/cgame/campaign/cp_produce_callbacks.cpp:683 31482msgid "" 31483"You cannot queue aircraft.\n" 31484"No free space in hangars.\n" 31485msgstr "" 31486"비행기 생산일정을 잡을 수 없습니다.\n" 31487"비어있는 격납고가 없습니다.\n" 31488 31489#: client/cgame/campaign/cp_produce_callbacks.cpp:655 31490#: client/cgame/campaign/cp_produce_callbacks.cpp:672 31491msgid "Not enough materials" 31492msgstr "자재가 부족합니다!" 31493 31494#: client/cgame/campaign/cp_produce_callbacks.cpp:655 31495msgid "You don't have the materials needed for producing more of this item.\n" 31496msgstr "이 항목을 생산하는데 필요한, 충분한 자재를 보유하고 있지 않습니다.\n" 31497 31498#: client/cgame/campaign/cp_produce_callbacks.cpp:659 31499#: client/cgame/campaign/cp_produce_callbacks.cpp:675 31500msgid "Not enough material!" 31501msgstr "자재가 부족합니다!" 31502 31503#: client/cgame/campaign/cp_produce_callbacks.cpp:659 31504#, c-format 31505msgid "" 31506"You don't have enough material to produce all (%i) additional items. Only %i " 31507"could be added." 31508msgstr "" 31509"모든 제품(%i 개)을 생산하기에는 자재가 부족합니다. 일부의 제품(%i 개)만 생산" 31510"을 합니다." 31511 31512#: client/cgame/campaign/cp_produce_callbacks.cpp:672 31513msgid "You don't have the materials needed for producing this item.\n" 31514msgstr "이 항목을 생산하는데 필요한, 충분한 자재를 보유하고 있지 않습니다.\n" 31515 31516#: client/cgame/campaign/cp_produce_callbacks.cpp:675 31517#, c-format 31518msgid "" 31519"You don't have enough material to produce all (%i) items. Production will " 31520"continue with a reduced (%i) number." 31521msgstr "" 31522"모든 제품(%i 개)을 생산하기에는 자재가 부족합니다. 일부의 제품(%i 개)만 생산" 31523"을 합니다." 31524 31525#: client/cgame/campaign/cp_produce_callbacks.cpp:699 31526#, c-format 31527msgid "Work begun on %s" 31528msgstr "" 31529 31530#: client/cgame/campaign/cp_produce_callbacks.cpp:700 31531msgid "Production started" 31532msgstr "생산을 시작했습니다" 31533 31534#: client/cgame/campaign/cp_research.cpp:79 31535#, c-format 31536msgid "A research project has been completed: %s\n" 31537msgstr "연구가 완료되었습니다: %s\n" 31538 31539#: client/cgame/campaign/cp_research.cpp:80 31540msgid "Research finished" 31541msgstr "연구 종료" 31542 31543#: client/cgame/campaign/cp_research.cpp:129 31544#: client/cgame/campaign/cp_research.cpp:315 31545#, c-format 31546msgid "New research proposal: %s\n" 31547msgstr "새로운 연구 제안서: %s\n" 31548 31549#: client/cgame/campaign/cp_research.cpp:130 31550msgid "Unknown Technology researchable" 31551msgstr "연구 가능한 미지의 기술" 31552 31553#: client/cgame/campaign/cp_research.cpp:316 31554msgid "Unknown Technology found" 31555msgstr "미지의 기술 발견" 31556 31557#: client/cgame/campaign/cp_research.cpp:682 31558msgid "" 31559"No free space in laboratories left.\n" 31560"Build more laboratories.\n" 31561msgstr "" 31562"연구실에 공간이 부족합니다.\n" 31563"더 많은 연구실을 지으십시오.\n" 31564 31565#: client/cgame/campaign/cp_research.cpp:682 31566msgid "Not enough laboratories" 31567msgstr "연구실이 부족합니다" 31568 31569#: client/cgame/campaign/cp_research.cpp:804 31570#: client/cgame/campaign/cp_research.cpp:828 31571#, c-format 31572msgid "Research prerequisites of %s do not met at %s. Research halted!" 31573msgstr "연구의 요구사항 %s이(가) %s에서 맞춰지지 않아 연구가 중지되었습니다!" 31574 31575#: client/cgame/campaign/cp_research.cpp:805 31576#: client/cgame/campaign/cp_research.cpp:829 31577msgid "Research halted" 31578msgstr "연구가 중단됨" 31579 31580#: client/cgame/campaign/cp_research.cpp:1186 31581msgid "No description available." 31582msgstr "상세내용이 없습니다." 31583 31584#: client/cgame/campaign/cp_research.cpp:1187 31585msgid "No research proposal available." 31586msgstr "연구 제안서가 없습니다." 31587 31588#: client/cgame/campaign/cp_save.cpp:181 31589msgid "Error decompressing data" 31590msgstr "압축 해제 시 오류가 발생했습니다" 31591 31592#: client/cgame/campaign/cp_save.cpp:263 31593msgid "No campaign active." 31594msgstr "진행 중인 캠페인이 없습니다" 31595 31596#: client/cgame/campaign/cp_save.cpp:269 31597msgid "Nothing to save yet." 31598msgstr "저장할 것이 없습니다." 31599 31600#: client/cgame/campaign/cp_save.cpp:317 31601msgid "Could not allocate enough memory to save this game" 31602msgstr "이 게임을 저장하는데 충분한 메모리를 할당하지 못했습니다" 31603 31604#: client/cgame/campaign/cp_save.cpp:339 31605msgid "Memory error compressing save-game data - set save_compressed cvar to 0" 31606msgstr "" 31607"게임 저장 데이타를 압축에 메모리 에러 - save_compressed cvar를 0으로 설정하시" 31608"오" 31609 31610#: client/cgame/campaign/cp_save.cpp:386 client/cgame/campaign/cp_save.cpp:388 31611msgid "Error saving game." 31612msgstr "게임을 저장하는데 문제가 발생했습니다." 31613 31614#: client/cgame/campaign/cp_save.cpp:484 client/cgame/campaign/cp_save.cpp:507 31615#: client/cgame/campaign/cp_save.cpp:589 31616#: client/cgame/multiplayer/mp_callbacks.cpp:64 client/cl_irc.cpp:1209 31617#: client/cl_irc.cpp:1434 client/cl_main.cpp:559 client/cl_main.cpp:563 31618#: client/cl_main.cpp:588 31619msgid "Error" 31620msgstr "문제발생" 31621 31622#: client/cgame/campaign/cp_save.cpp:484 client/cgame/campaign/cp_save.cpp:507 31623#: client/cgame/campaign/cp_save.cpp:589 31624msgid "Error loading game." 31625msgstr "게임을 불러들이는데 문제가 발생했습니다." 31626 31627#: client/cgame/campaign/cp_save.cpp:567 31628msgid "QuickSave" 31629msgstr "빠른저장" 31630 31631#: client/cgame/campaign/cp_save.cpp:571 31632msgid "Campaign was successfully saved." 31633msgstr "게임이 성공적으로 저장되었습니다." 31634 31635#: client/cgame/campaign/cp_save.cpp:571 31636msgid "Quicksave" 31637msgstr "빠른 저장" 31638 31639#: client/cgame/campaign/cp_save.cpp:591 31640msgid "Campaign loaded" 31641msgstr "캠페인을 읽어왔습니다" 31642 31643#: client/cgame/campaign/cp_save.cpp:591 31644msgid "Quicksave campaign was successfully loaded." 31645msgstr "캠페인의 빠른 저장이 성공적으로 읽어졌습니다." 31646 31647#: client/cgame/campaign/cp_statistics.cpp:48 31648#, c-format 31649msgid "" 31650"Won:\t%i\n" 31651"Lost:\t%i\n" 31652"\n" 31653msgstr "" 31654"승리횟수:\t%i\n" 31655"패배횟수:\t%i\n" 31656"\n" 31657 31658#: client/cgame/campaign/cp_statistics.cpp:53 31659#, c-format 31660msgid "" 31661"Built:\t%i\n" 31662"Active:\t%i\n" 31663"Attacked:\t%i\n" 31664msgstr "" 31665"기지의 수:\t%i\n" 31666"가동 중:\t%i\n" 31667"공격을 받은 횟수:\t%i\n" 31668 31669#: client/cgame/campaign/cp_statistics.cpp:70 31670#, c-format 31671msgid "%s\t%s\n" 31672msgstr "%s\t%s\n" 31673 31674#: client/cgame/campaign/cp_statistics.cpp:73 31675#, c-format 31676msgid "" 31677"\n" 31678"Funding this month:\t%d" 31679msgstr "" 31680"\n" 31681"이번 달 자금:\t%d" 31682 31683#: client/cgame/campaign/cp_statistics.cpp:96 31684#: client/cl_inventory_callbacks.cpp:141 31685#, c-format 31686msgid "%s\t%i\n" 31687msgstr "%s\t%i\n" 31688 31689#: client/cgame/campaign/cp_statistics.cpp:102 31690#, c-format 31691msgid "Employees:\t%i c\n" 31692msgstr "대원:\t%i c\n" 31693 31694#: client/cgame/campaign/cp_statistics.cpp:111 31695#, c-format 31696msgid "Aircraft:\t%i c\n" 31697msgstr "항공기:\t%i c\n" 31698 31699#: client/cgame/campaign/cp_statistics.cpp:117 31700#, c-format 31701msgid "Base (%s):\t%i c\n" 31702msgstr "기지 (%s):\t%i c\n" 31703 31704#: client/cgame/campaign/cp_statistics.cpp:122 31705#, c-format 31706msgid "Administrative costs:\t%i c\n" 31707msgstr "관리비:\t%i c\n" 31708 31709#: client/cgame/campaign/cp_statistics.cpp:129 31710#, c-format 31711msgid "Debt:\t%i c\n" 31712msgstr "부채:\t%i c\n" 31713 31714#: client/cgame/campaign/cp_statistics.cpp:132 31715#, c-format 31716msgid "" 31717"\n" 31718"\t-------\n" 31719"Sum:\t%i c\n" 31720msgstr "" 31721"\n" 31722"\t-------\n" 31723"합계:\t%i c\n" 31724 31725#: client/cgame/campaign/cp_statistics.cpp:137 31726#, c-format 31727msgid "Max. allowed debts: %ic\n" 31728msgstr "부채 한도: %i c\n" 31729 31730#: client/cgame/campaign/cp_statistics.cpp:142 31731#, c-format 31732msgid "" 31733"Max. allowed eXtraterrestial Viral Infection: %i%%\n" 31734"Current eXtraterrestial Viral Infection: %i%%" 31735msgstr "" 31736"허용 외계 바이러스 감염 수치: %i \n" 31737"현재 외계 바이러스 감염 수치: %i" 31738 31739#: client/cgame/campaign/cp_team.cpp:307 31740#, c-format 31741msgid "%i of %i" 31742msgstr "%i / %i" 31743 31744#: client/cgame/campaign/cp_team_callbacks.cpp:240 31745msgid "No more employee can be assigned to this aircraft" 31746msgstr "이 항공기에는 더 이상의 대원을 배정할 수 없습니다" 31747 31748#: client/cgame/campaign/cp_team_callbacks.cpp:251 31749msgid "Employee is assigned to another aircraft" 31750msgstr "다른 항공기에 배정된 대원입니다" 31751 31752#: client/cgame/campaign/cp_team_callbacks.cpp:343 31753msgid "Employee is away from base" 31754msgstr "대원이 기지에서 떠나 있습니다" 31755 31756#: client/cgame/campaign/cp_team_callbacks.cpp:345 31757msgid "No more employee can be assigned to this team" 31758msgstr "이 팀에는 더 이상의 대원을 배정할 수 없습니다" 31759 31760#: client/cgame/campaign/cp_time.cpp:40 31761msgid "stopped" 31762msgstr "정지" 31763 31764#: client/cgame/campaign/cp_time.cpp:41 31765msgid "5 sec" 31766msgstr "5 초" 31767 31768#: client/cgame/campaign/cp_time.cpp:42 31769msgid "5 mins" 31770msgstr "5 분" 31771 31772#: client/cgame/campaign/cp_time.cpp:43 31773msgid "20 mins" 31774msgstr "5 분" 31775 31776#: client/cgame/campaign/cp_time.cpp:44 31777msgid "1 hour" 31778msgstr "1 시간" 31779 31780#: client/cgame/campaign/cp_time.cpp:45 31781msgid "12 hours" 31782msgstr "12 시간" 31783 31784#: client/cgame/campaign/cp_time.cpp:46 31785msgid "1 day" 31786msgstr "1 일" 31787 31788#: client/cgame/campaign/cp_time.cpp:47 31789msgid "5 days" 31790msgstr "5 일" 31791 31792#: client/cgame/campaign/cp_time.cpp:122 31793#, c-format 31794msgid "%02i:%02i" 31795msgstr "%02i:%02i" 31796 31797#: client/cgame/campaign/cp_time.cpp:323 31798msgid "Jan" 31799msgstr "1월" 31800 31801#: client/cgame/campaign/cp_time.cpp:325 31802msgid "Feb" 31803msgstr "2월" 31804 31805#: client/cgame/campaign/cp_time.cpp:327 31806msgid "Mar" 31807msgstr "3월" 31808 31809#: client/cgame/campaign/cp_time.cpp:329 31810msgid "Apr" 31811msgstr "4월" 31812 31813#: client/cgame/campaign/cp_time.cpp:331 31814msgid "May" 31815msgstr "5월" 31816 31817#: client/cgame/campaign/cp_time.cpp:333 31818msgid "Jun" 31819msgstr "6월" 31820 31821#: client/cgame/campaign/cp_time.cpp:335 31822msgid "Jul" 31823msgstr "7월" 31824 31825#: client/cgame/campaign/cp_time.cpp:337 31826msgid "Aug" 31827msgstr "8월" 31828 31829#: client/cgame/campaign/cp_time.cpp:339 31830msgid "Sep" 31831msgstr "9월" 31832 31833#: client/cgame/campaign/cp_time.cpp:341 31834msgid "Oct" 31835msgstr "10월" 31836 31837#: client/cgame/campaign/cp_time.cpp:343 31838msgid "Nov" 31839msgstr "11월" 31840 31841#: client/cgame/campaign/cp_time.cpp:345 31842msgid "Dec" 31843msgstr "12월" 31844 31845#: client/cgame/campaign/cp_transfer.cpp:58 31846#, c-format 31847msgid "%s does not have Antimatter Storage, antimatter are removed!" 31848msgstr "%s 에 반물질 보관소가 없으므로, 반물질이 제거됩니다!" 31849 31850#: client/cgame/campaign/cp_transfer.cpp:59 31851#: client/cgame/campaign/cp_transfer.cpp:102 31852#: client/cgame/campaign/cp_transfer.cpp:134 31853#: client/cgame/campaign/cp_transfer.cpp:140 31854#: client/cgame/campaign/cp_transfer_callbacks.cpp:84 31855msgid "Transport mission" 31856msgstr "수송 임무" 31857 31858#: client/cgame/campaign/cp_transfer.cpp:101 31859#, c-format 31860msgid "%s does not have Alien Containment, Aliens are removed!" 31861msgstr "%s 에 외계인 수용시설이 없습니다. 외계인들은 제거됩니다!" 31862 31863#: client/cgame/campaign/cp_transfer.cpp:134 31864msgid "" 31865"The destination base no longer exists! Transfer cargo was lost, personnel " 31866"has been discharged." 31867msgstr "" 31868"도착할 기지가 더 이상 존재하지 않습니다! 수송 중이던 물품들은 소실되었고, 대" 31869"원들은 해고되었습니다." 31870 31871#: client/cgame/campaign/cp_transfer.cpp:139 31872#, c-format 31873msgid "Transport mission ended, unloading cargo in %s" 31874msgstr "수송 임무 종료 : %s 기지에 화물 또는 대원이 도착했습니다." 31875 31876#: client/cgame/campaign/cp_transfer_callbacks.cpp:83 31877#, c-format 31878msgid "Transport mission started, cargo is being transported to %s" 31879msgstr "수송 임무 시작 : %s 기지에 화물 또는 대원을 수송합니다." 31880 31881#: client/cgame/campaign/cp_transfer_callbacks.cpp:118 31882#, c-format 31883msgid "" 31884"%s %s is assigned to aircraft and cannot be\n" 31885"transfered to another base.\n" 31886msgstr "" 31887"%s %s 는 항공기에 할당되었으며\n" 31888"다른 기지로 보내질 수 없습니다.\n" 31889 31890#: client/cgame/campaign/cp_transfer_callbacks.cpp:118 31891msgid "Soldier in aircraft" 31892msgstr "비행기에 탑승한 전투원" 31893 31894#: client/cgame/campaign/cp_transfer_callbacks.cpp:126 31895#, c-format 31896msgid "" 31897"%s is assigned to aircraft and cannot be\n" 31898"transfered to another base.\n" 31899msgstr "" 31900"%s 는 항공기에 할당되었으며\n" 31901"다른 기지로 보내질 수 없습니다.\n" 31902 31903#: client/cgame/campaign/cp_transfer_callbacks.cpp:126 31904msgid "Pilot in aircraft" 31905msgstr "항공기에 탑승한 조종사" 31906 31907#: client/cgame/campaign/cp_transfer_callbacks.cpp:193 31908#: client/cgame/campaign/cp_transfer_callbacks.cpp:335 31909#, c-format 31910msgid "Corpse of %s" 31911msgstr "사체 %s" 31912 31913#: client/cgame/campaign/cp_transfer_callbacks.cpp:195 31914#: client/cgame/campaign/cp_transfer_callbacks.cpp:341 31915#, c-format 31916msgid "Alive %s" 31917msgstr "생존 %s" 31918 31919#: client/cgame/campaign/cp_transfer_callbacks.cpp:202 31920#, c-format 31921msgid "Aircraft %s" 31922msgstr "항공기 %s" 31923 31924#: client/cgame/campaign/cp_transfer_callbacks.cpp:776 31925msgid "Employee" 31926msgstr "직원" 31927 31928#: client/cgame/campaign/cp_transfer_callbacks.cpp:794 31929msgid "alive" 31930msgstr "생존" 31931 31932#: client/cgame/campaign/cp_transfer_callbacks.cpp:796 31933msgid "dead" 31934msgstr "사망" 31935 31936#: client/cgame/campaign/cp_ufo.cpp:407 31937#, c-format 31938msgid "A UFO is flying toward %s" 31939msgstr "UFO %s에 접근합니다." 31940 31941#: client/cgame/campaign/cp_ufo.cpp:860 31942#, c-format 31943msgid "%s is flying toward %s" 31944msgstr "%s가(이) %s를 향해 비행중" 31945 31946#: client/cgame/campaign/cp_ufo.cpp:864 31947#, c-format 31948msgid "Our radar detected %s near %s" 31949msgstr "레이더가 %s를 %s 근처에서 탐지했습니다" 31950 31951#: client/cgame/campaign/cp_ufo.cpp:868 31952#, c-format 31953msgid "Our radar has lost the tracking on %s" 31954msgstr "레이더가 %s의 추적을 놓쳤습니다" 31955 31956#: client/cgame/campaign/cp_ufopedia.cpp:136 31957msgid "Cruising speed" 31958msgstr "순항속도" 31959 31960#: client/cgame/campaign/cp_ufopedia.cpp:138 31961msgid "Maximum speed" 31962msgstr "최고속도" 31963 31964#: client/cgame/campaign/cp_ufopedia.cpp:142 31965msgid "ECM" 31966msgstr "ECM(전파교란장치)" 31967 31968#: client/cgame/campaign/cp_ufopedia.cpp:144 31969msgid "Aircraft damage" 31970msgstr "항공기 손상율" 31971 31972#: client/cgame/campaign/cp_ufopedia.cpp:146 31973msgid "Accuracy" 31974msgstr "명중률" 31975 31976#: client/cgame/campaign/cp_ufopedia.cpp:148 31977msgid "Fuel size" 31978msgstr "탑재연료" 31979 31980#: client/cgame/campaign/cp_ufopedia.cpp:150 31981msgid "Weapon range" 31982msgstr "사거리" 31983 31984#: client/cgame/campaign/cp_ufopedia.cpp:152 31985#: client/cl_inventory_callbacks.cpp:54 31986msgid "Unknown weapon skill" 31987msgstr "무기 사용방법을 알 수 없음" 31988 31989#: client/cgame/campaign/cp_ufopedia.cpp:171 31990msgid "No requirements" 31991msgstr "요구사항 없음" 31992 31993#: client/cgame/campaign/cp_ufopedia.cpp:205 31994msgid "Error - could not find building" 31995msgstr "문제발생 - 건물을 찾을 수 없습니다" 31996 31997#: client/cgame/campaign/cp_ufopedia.cpp:208 31998#, c-format 31999msgid "Construction time:\t%i day\n" 32000msgid_plural "Construction time:\t%i days\n" 32001msgstr[0] "생산소요시간:\t%i 일\n" 32002msgstr[1] "생산소요시간:\t%i 일\n" 32003 32004#: client/cgame/campaign/cp_ufopedia.cpp:209 32005#, c-format 32006msgid "Cost:\t%i c\n" 32007msgstr "비용:\t%i c\n" 32008 32009#: client/cgame/campaign/cp_ufopedia.cpp:260 32010#, c-format 32011msgid "Weight:\t%s\n" 32012msgstr "중량:\t%s\n" 32013 32014#: client/cgame/campaign/cp_ufopedia.cpp:264 32015msgid "Weapon for base defence system\n" 32016msgstr "기지 방어체계를 위한 무기\n" 32017 32018#: client/cgame/campaign/cp_ufopedia.cpp:284 32019#, c-format 32020msgid "Ammo:\t%i\n" 32021msgstr "탄약:\t%i\n" 32022 32023#: client/cgame/campaign/cp_ufopedia.cpp:286 32024#: client/cl_inventory_callbacks.cpp:180 32025#, c-format 32026msgid "Damage:\t%i\n" 32027msgstr "손상:\t%i\n" 32028 32029#: client/cgame/campaign/cp_ufopedia.cpp:287 32030#, c-format 32031msgid "Reloading time:\t%i\n" 32032msgstr "재장전시간:\t%i\n" 32033 32034#: client/cgame/campaign/cp_ufopedia.cpp:304 32035#, c-format 32036msgid "%s:\t+%i %%\n" 32037msgstr "%s:\t+%i %%\n" 32038 32039#: client/cgame/campaign/cp_ufopedia.cpp:306 32040#, c-format 32041msgid "%s:\t%i %%\n" 32042msgstr "%s:\t%i %%\n" 32043 32044#: client/cgame/campaign/cp_ufopedia.cpp:309 32045#: client/cgame/campaign/cp_ufopedia.cpp:368 32046#: client/cgame/campaign/cp_ufopedia.cpp:370 32047#: client/cgame/campaign/cp_ufopedia.cpp:406 32048#: client/cgame/campaign/cp_ufopedia.cpp:408 32049msgid "Unknown - need to research this" 32050msgstr "미지의 아이템 - 연구가 필요합니다" 32051 32052#: client/cgame/campaign/cp_ufopedia.cpp:336 32053#: client/cgame/campaign/cp_ufopedia.cpp:341 32054#, c-format 32055msgid "%s:\t%i km/h\n" 32056msgstr "%s:\t%i km/h\n" 32057 32058#: client/cgame/campaign/cp_ufopedia.cpp:349 32059#, c-format 32060msgid "%s:\t%i\n" 32061msgstr "%s:\t%i\n" 32062 32063#: client/cgame/campaign/cp_ufopedia.cpp:361 32064#, c-format 32065msgid "Required Hangar:\t%s\n" 32066msgstr "필요한 격납고:\t%s\n" 32067 32068#: client/cgame/campaign/cp_ufopedia.cpp:365 32069#, c-format 32070msgid "Max. soldiers:\t%i\n" 32071msgstr "최대 전투원수:\t%i\n" 32072 32073#: client/cgame/campaign/cp_ufopedia.cpp:403 32074#, c-format 32075msgid "" 32076"%s\n" 32077"%s" 32078msgstr "" 32079"%s\n" 32080"%s" 32081 32082#: client/cgame/campaign/cp_ufopedia.cpp:529 32083msgid "Proposal: " 32084msgstr "연구 제안서: " 32085 32086#: client/cgame/campaign/cp_ufopedia.cpp:532 32087msgid "Re: " 32088msgstr "답장: " 32089 32090#: client/cgame/campaign/cp_ufopedia.cpp:546 32091#, c-format 32092msgid "" 32093"FROM: %s\n" 32094"TO: %s\n" 32095"DATE: %s" 32096msgstr "" 32097"보낸 사람: %s\n" 32098"받는 사람: %s\n" 32099"수신일시: %s" 32100 32101#: client/cgame/campaign/cp_ufopedia.cpp:619 32102#, fuzzy, c-format 32103msgid "UFOpaedia: %s (complete)" 32104msgstr "UFO 백과사전 내용" 32105 32106#: client/cgame/campaign/cp_ufopedia.cpp:672 32107#: client/cgame/campaign/cp_ufopedia.cpp:681 32108#, fuzzy, c-format 32109msgid "UFOpaedia: %s" 32110msgstr "UFO 백과사전" 32111 32112#: client/cgame/campaign/cp_ufopedia.cpp:678 32113msgid "No pre-research description available." 32114msgstr "선행 연구 내용이 없습니다." 32115 32116#: client/cgame/campaign/cp_ufopedia.cpp:1043 32117#, fuzzy, c-format 32118msgid "Proposal: %s" 32119msgstr "연구 제안서: " 32120 32121#: client/cgame/campaign/cp_ufopedia.cpp:1054 32122#, fuzzy, c-format 32123msgid "Re: %s" 32124msgstr "답장: " 32125 32126#: client/cgame/campaign/cp_uforecovery.cpp:56 32127#, c-format 32128msgid "%s was transfered to %s." 32129msgstr "%s 물품이 %s 기지로 수송되었습니다." 32130 32131#: client/cgame/campaign/cp_uforecovery.cpp:59 32132msgid "UFO Recovered" 32133msgstr "UFO가 회수되었습니다" 32134 32135#: client/cgame/campaign/cp_uforecovery.cpp:62 32136msgid "UFO Transfered" 32137msgstr "UFO 이송 완료" 32138 32139#: client/cgame/campaign/cp_uforecovery.cpp:252 32140#, c-format 32141msgid "UFO transport started, cargo is being transported to %s" 32142msgstr "UFO 이송 시작; %s 기지에 화물을 수송합니다." 32143 32144#: client/cgame/campaign/cp_uforecovery.cpp:253 32145msgid "UFO transport" 32146msgstr "UFO 수송" 32147 32148#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:113 32149#, c-format 32150msgid "" 32151"\n" 32152"Secured crashed %s (%.0f%%)\n" 32153msgstr "" 32154"\n" 32155"추락한 %s (%.0f%%)를 수색하시오\n" 32156 32157#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:115 32158#, c-format 32159msgid "" 32160"\n" 32161"Secured landed %s\n" 32162msgstr "" 32163"\n" 32164"착륙한 %s를 수색하시오\n" 32165 32166#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:150 32167msgid "No free UFO yard available." 32168msgstr "사용가능한 UFO 적치장이 없습니다." 32169 32170#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:193 32171#, c-format 32172msgid "Recovered %s from the battlefield. UFO is being transported to %s." 32173msgstr "%s를 전장에서 회수했습니다. UFO는 %s로 수송중입니다" 32174 32175#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:195 32176#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:483 32177msgid "UFO Recovery" 32178msgstr "UFO 회수" 32179 32180#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:476 32181#, c-format 32182msgid "Sold previously recovered %s from %s to nation %s, gained %i credits." 32183msgstr "" 32184"%s를 회수했습니다(%s 전장에서). %s에 매각하여 %i 크레디트를 획득하였습니다." 32185 32186#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:481 32187#, c-format 32188msgid "" 32189"Recovered %s from the battlefield. UFO sold to nation %s, gained %i credits." 32190msgstr "" 32191"전장에서 %s를 회수하였습니다. %s 국가에 팔았고, %i 크레디트를 획득하였습니다." 32192 32193#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:577 32194#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:578 32195msgid "Destroy stored UFO" 32196msgstr "회수한 UFO 파괴" 32197 32198#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:577 32199msgid "Do you really want to destroy this stored UFO?" 32200msgstr "이 UFO를 정말 파괴하시겠습니까?" 32201 32202#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:124 32203#, c-format 32204msgid "" 32205"Your base: %s has been destroyed! All employees killed and all equipment " 32206"destroyed." 32207msgstr "기지 : %s는 철저히 파괴되어 모든 대원과 설비를 잃었습니다." 32208 32209#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:175 32210#, c-format 32211msgid "Base '%s' is under attack! What to do?" 32212msgstr "'%s' 기지가 공격당하고 있습니다! 어떻게 하시겠습니까?" 32213 32214#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:210 32215#, c-format 32216msgid "Base '%s' is under attack!" 32217msgstr "'%s' 기지가 공격당하고 있습니다!" 32218 32219#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:63 32220msgid "The Carrier UFO is in range. Should we launch the payload?" 32221msgstr "캐리어 UFO가 사정거리 이내입니다. 탄두를 발사할까요?" 32222 32223#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:64 32224msgid "Don't attack the UFO-Carrier yet" 32225msgstr "UFO-캐리어를 아직 공격하지 마십시오" 32226 32227#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:64 32228msgid "Wait" 32229msgstr "대기" 32230 32231#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:65 32232msgid "Attack the UFO-Carrier now" 32233msgstr "UFO-캐리어를 지금 공격하십시오" 32234 32235#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:65 32236msgid "Launch" 32237msgstr "발사" 32238 32239#: client/cgame/cl_game_team.cpp:308 32240msgid "Error saving team. Nothing to save yet." 32241msgstr "팀을 저장할 수 없습니다. 저장할 것이 없습니다." 32242 32243#: client/cgame/cl_game_team.cpp:314 32244#, fuzzy 32245msgid "New Team" 32246msgstr "새로운 팀" 32247 32248#: client/cgame/cl_game_team.cpp:318 32249#, fuzzy 32250msgid "Error saving team. Too many teams!" 32251msgstr "팀을 저장할 수 없습니다. 저장할 것이 없습니다." 32252 32253#: client/cgame/cl_game_team.cpp:323 32254msgid "Error saving team. Check free disk space!" 32255msgstr "팀을 저장할 수 없습니다. 하드가 남아있는지 확인하십시오!" 32256 32257#: client/cgame/multiplayer/cl_game_multiplayer.cpp:58 32258msgid "You've ended your turn.\n" 32259msgstr "당신의 차례를 끝내셨습니다.\n" 32260 32261#: client/cgame/multiplayer/cl_game_multiplayer.cpp:61 32262#, c-format 32263msgid "%s ended his turn (team %i).\n" 32264msgstr "%s 가 자신의 차례를 마쳤습니다.(%i 팀)\n" 32265 32266#: client/cgame/multiplayer/cl_game_multiplayer.cpp:80 32267msgid "Set soldiers per player lower than soldiers per team" 32268msgstr "플레이어당 인원을 팀당 인원보다 적게 설정하시기 바랍니다" 32269 32270#: client/cgame/multiplayer/cl_game_multiplayer.cpp:80 32271msgid "Settings doesn't make sense" 32272msgstr "유효하지 않은 설정입니다" 32273 32274#: client/cgame/multiplayer/cl_game_multiplayer.cpp:130 32275#, c-format 32276msgid "Enemies killed:\t%i" 32277msgstr "사살한 적군:\t%i" 32278 32279#: client/cgame/multiplayer/cl_game_multiplayer.cpp:131 32280#, c-format 32281msgid "Team survivors:\t%i" 32282msgstr "아군 생존자:\t%i" 32283 32284#: client/cgame/multiplayer/mp_callbacks.cpp:212 32285msgid "Select a free team or your coop team" 32286msgstr "Select a free team or your coop team" 32287 32288#: client/cgame/multiplayer/mp_callbacks.cpp:220 32289#, c-format 32290msgid "Current team: %i" 32291msgstr "현재 팀: %i" 32292 32293#: client/cgame/multiplayer/mp_callbacks.cpp:225 32294msgid "Team is already in use" 32295msgstr "이미 사용 중 팀입니다" 32296 32297#: client/cgame/multiplayer/mp_serverlist.cpp:240 32298#, c-format 32299msgid "Team %d" 32300msgstr "팀 %d" 32301 32302#: client/cgame/multiplayer/mp_serverlist.cpp:242 32303msgid "No team" 32304msgstr "팀이 없음" 32305 32306#: client/cgame/multiplayer/mp_serverlist.cpp:303 32307#, c-format 32308msgid "" 32309"IP\t%s\n" 32310"\n" 32311msgstr "" 32312"IP\t%s\n" 32313"\n" 32314 32315#: client/cgame/multiplayer/mp_serverlist.cpp:315 32316#, c-format 32317msgid "Map:\t%s\n" 32318msgstr "지도:\t%s\n" 32319 32320#: client/cgame/multiplayer/mp_serverlist.cpp:320 32321#, c-format 32322msgid "Servername:\t%s\n" 32323msgstr "서버명:\t%s\n" 32324 32325#: client/cgame/multiplayer/mp_serverlist.cpp:321 32326#, c-format 32327msgid "Moralestates:\t%s\n" 32328msgstr "심리상태::\t%s\n" 32329 32330#: client/cgame/multiplayer/mp_serverlist.cpp:322 32331#, c-format 32332msgid "Gametype:\t%s\n" 32333msgstr "게임유형:\t%s\n" 32334 32335#: client/cgame/multiplayer/mp_serverlist.cpp:323 32336#, c-format 32337msgid "Gameversion:\t%s\n" 32338msgstr "클라이언트 버전:\t%s\n" 32339 32340#: client/cgame/multiplayer/mp_serverlist.cpp:324 32341#, c-format 32342msgid "Dedicated server:\t%s\n" 32343msgstr "전용서버:\t%s\n" 32344 32345#: client/cgame/multiplayer/mp_serverlist.cpp:325 32346#, c-format 32347msgid "Operating system:\t%s\n" 32348msgstr "OS 종류:\t%s\n" 32349 32350#: client/cgame/multiplayer/mp_serverlist.cpp:326 32351#, c-format 32352msgid "Network protocol:\t%s\n" 32353msgstr "네트워크 프로토콜:\t%s\n" 32354 32355#: client/cgame/multiplayer/mp_serverlist.cpp:327 32356#, c-format 32357msgid "Roundtime:\t%s\n" 32358msgstr "제한시간:\t%s\n" 32359 32360#: client/cgame/multiplayer/mp_serverlist.cpp:328 32361#, c-format 32362msgid "Teamplay:\t%s\n" 32363msgstr "팀플레이:\t%s\n" 32364 32365#: client/cgame/multiplayer/mp_serverlist.cpp:329 32366#, c-format 32367msgid "Max. players per team:\t%s\n" 32368msgstr "팀당 최대 플레이어:\t%s\n" 32369 32370#: client/cgame/multiplayer/mp_serverlist.cpp:330 32371#, c-format 32372msgid "Max. teams allowed in this map:\t%s\n" 32373msgstr "이 지도에서 진행 가능한 최대팀:\t%s\n" 32374 32375#: client/cgame/multiplayer/mp_serverlist.cpp:331 32376#, c-format 32377msgid "Max. clients:\t%s\n" 32378msgstr "최대 클라이언트:\t%s\n" 32379 32380#: client/cgame/multiplayer/mp_serverlist.cpp:332 32381#, c-format 32382msgid "Max. soldiers per player:\t%s\n" 32383msgstr "플레이어당 최대인원:\t%s\n" 32384 32385#: client/cgame/multiplayer/mp_serverlist.cpp:333 32386#, c-format 32387msgid "Max. soldiers per team:\t%s\n" 32388msgstr "팀당 최대인원:\t%s\n" 32389 32390#: client/cgame/multiplayer/mp_serverlist.cpp:334 32391#, c-format 32392msgid "Password protected:\t%s\n" 32393msgstr "암호로 보호됨:\t%s\n" 32394 32395#: client/cgame/multiplayer/mp_serverlist.cpp:456 32396msgid "" 32397"All bookmark slots are used - please removed unused entries and repeat this " 32398"step" 32399msgstr "" 32400"모든 바로가기 슬롯이 차있습니다 - 사용하지 않는 항목을 삭제하고 이전단계를 반" 32401"복해 주시기 바랍니다" 32402 32403#: client/cgame/skirmish/cl_game_skirmish.cpp:198 32404#: client/cgame/skirmish/cl_game_skirmish.cpp:203 32405msgid "Game Drawn!" 32406msgstr "무승부!" 32407 32408#: client/cgame/skirmish/cl_game_skirmish.cpp:198 32409msgid "" 32410"The game was a draw!\n" 32411"\n" 32412"Enemies escaped." 32413msgstr "" 32414"이번 게임은 무승부입니다!\n" 32415"\n" 32416"적군이 탈출했습니다." 32417 32418#: client/cgame/skirmish/cl_game_skirmish.cpp:203 32419msgid "" 32420"The game was a draw!\n" 32421"\n" 32422"No survivors left on any side." 32423msgstr "" 32424"이번 판은 무승부입니다!\n" 32425"\n" 32426"생존자가 있는 팀이 없습니다." 32427 32428#: client/cgame/skirmish/cl_game_skirmish.cpp:214 32429#, c-format 32430msgid "" 32431"\n" 32432"%i of %i enemies killed, %i stunned, %i survived.\n" 32433"%i of %i team members survived, %i lost in action, %i friendly fire loses.\n" 32434"%i of %i civilians saved, %i civilian loses, %i friendly fire loses." 32435msgstr "" 32436"\n" 32437"%i명(총 %i)의 적군 살해, %i명 제압, %i명 생존.\n" 32438"%i명(총 %i)의 아군 생존, %i명 사망, %i명 오발사.\n" 32439"%i명(총 %i)의 시민 구조, %i명 사망, %i명 오발사." 32440 32441#: client/cgame/skirmish/cl_game_skirmish.cpp:221 32442msgid "Congratulations" 32443msgstr "축하합니다" 32444 32445#: client/cgame/skirmish/cl_game_skirmish.cpp:221 32446msgid "You won the game!" 32447msgstr "게임에서 승리하셨습니다!" 32448 32449#: client/cgame/skirmish/cl_game_skirmish.cpp:223 32450msgid "Better luck next time" 32451msgstr "다음 판은 행운이 따르기를 기원합니다" 32452 32453#: client/cgame/skirmish/cl_game_skirmish.cpp:223 32454msgid "You've lost the game!" 32455msgstr "게임에서 졌습니다!" 32456 32457#: client/cl_console.cpp:293 32458msgid "Show/hide ufoconsole." 32459msgstr "ufoconsole 보이기/숨기기." 32460 32461#: client/cl_inventory_callbacks.cpp:44 32462#, fuzzy 32463msgid "Close quarters" 32464msgstr "숙소가 부족합니다" 32465 32466#: client/cl_inventory_callbacks.cpp:48 32467#, fuzzy 32468msgid "Assault" 32469msgstr "돌격소총" 32470 32471#: client/cl_inventory_callbacks.cpp:50 32472msgid "Sniper" 32473msgstr "저격" 32474 32475#: client/cl_inventory_callbacks.cpp:52 32476#, fuzzy 32477msgid "Explosives" 32478msgstr "폭발물:" 32479 32480#: client/cl_inventory_callbacks.cpp:133 32481#, c-format 32482msgid "Size:\t%i\n" 32483msgstr "크기:\t%i\n" 32484 32485#: client/cl_inventory_callbacks.cpp:134 client/cl_inventory_callbacks.cpp:160 32486#: client/cl_inventory_callbacks.cpp:187 client/cl_inventory_callbacks.cpp:191 32487#: client/cl_inventory_callbacks.cpp:195 32488#, c-format 32489msgid "Weight:\t%g Kg\n" 32490msgstr "중량:\t%g Kg\n" 32491 32492#: client/cl_inventory_callbacks.cpp:136 32493msgid "^BDamage type:\tProtection:\n" 32494msgstr "^B손상유형:\t방어도:\n" 32495 32496#: client/cl_inventory_callbacks.cpp:149 32497#, c-format 32498msgid "%s weapon\n" 32499msgstr "%s 무기\n" 32500 32501#: client/cl_inventory_callbacks.cpp:149 client/cl_inventory_callbacks.cpp:190 32502#: client/cl_inventory_callbacks.cpp:194 32503msgid "One-handed" 32504msgstr "한 손" 32505 32506#: client/cl_inventory_callbacks.cpp:149 client/cl_inventory_callbacks.cpp:190 32507#: client/cl_inventory_callbacks.cpp:194 32508msgid "Two-handed" 32509msgstr "양손" 32510 32511#: client/cl_inventory_callbacks.cpp:151 32512#, c-format 32513msgid "Max ammo:\t%i\n" 32514msgstr "최대탄수:\t%i\n" 32515 32516#: client/cl_inventory_callbacks.cpp:179 32517#, c-format 32518msgid "Skill:\t%s\n" 32519msgstr "특기:\t%s\n" 32520 32521#: client/cl_inventory_callbacks.cpp:181 client/cl_inventory_callbacks.cpp:199 32522#, c-format 32523msgid "Time units:\t%i\n" 32524msgstr "행동력:\t%i\n" 32525 32526#: client/cl_inventory_callbacks.cpp:182 client/cl_inventory_callbacks.cpp:200 32527#, c-format 32528msgid "Range:\t%g\n" 32529msgstr "사정거리:\t%g\n" 32530 32531#: client/cl_inventory_callbacks.cpp:183 32532#, c-format 32533msgid "Spreads:\t%g\n" 32534msgstr "집탄성:\t%g\n" 32535 32536#: client/cl_inventory_callbacks.cpp:186 32537#, c-format 32538msgid "%s. No detailed info available.\n" 32539msgstr "%s. 상세내용이 없습니다.\n" 32540 32541#: client/cl_inventory_callbacks.cpp:186 32542msgid "Ammunition" 32543msgstr "탄약" 32544 32545#: client/cl_inventory_callbacks.cpp:186 32546msgid "Weapon" 32547msgstr "무기" 32548 32549#: client/cl_inventory_callbacks.cpp:190 32550#, c-format 32551msgid "%s ammo-less weapon\n" 32552msgstr "%s 탄약이 필요 없는 무기\n" 32553 32554#: client/cl_inventory_callbacks.cpp:194 32555#, c-format 32556msgid "%s auxiliary equipment\n" 32557msgstr "%s 보조장비\n" 32558 32559#: client/cl_inventory_callbacks.cpp:198 32560#, c-format 32561msgid "Action:\t%s\n" 32562msgstr "행동:\t%s\n" 32563 32564#: client/cl_inventory_callbacks.cpp:207 32565msgid "Unknown - not useable" 32566msgstr "알 수 없음 - 사용할 수 없음" 32567 32568#: client/cl_inventory_callbacks.cpp:387 32569msgid "Warning: Not enough TUs..." 32570msgstr "경고: 행동력 부족..." 32571 32572#: client/cl_irc.cpp:1434 32573msgid "Server closed connection" 32574msgstr "서버가 접속을 끊었습니다" 32575 32576#: client/cl_language.cpp:416 32577msgid "..." 32578msgstr "..." 32579 32580#: client/cl_main.cpp:369 32581#, fuzzy 32582msgid "Loading" 32583msgstr "불러오기" 32584 32585#: client/cl_main.cpp:407 client/cl_main.cpp:410 client/cl_main.cpp:414 32586#: client/cl_main.cpp:417 client/cl_main.cpp:420 client/cl_main.cpp:423 32587#: client/cl_main.cpp:429 32588#, fuzzy 32589msgid "Connection failure" 32590msgstr "대응사격" 32591 32592#: client/cl_main.cpp:407 32593msgid "The password you specified was wrong." 32594msgstr "" 32595 32596#: client/cl_main.cpp:410 32597#, fuzzy 32598msgid "This server requires a password." 32599msgstr "이 변경사항은 재시작을 해야 합니다!" 32600 32601#: client/cl_main.cpp:414 32602#, fuzzy 32603msgid "This server is full." 32604msgstr "장비는 정상 동작중입니다.\n" 32605 32606#: client/cl_main.cpp:417 32607#, fuzzy 32608msgid "You are banned on this server." 32609msgstr "이 서버로 접속" 32610 32611#: client/cl_main.cpp:420 32612#, fuzzy 32613msgid "The game has already started." 32614msgstr "이미 사용 중 팀입니다" 32615 32616#: client/cl_main.cpp:423 32617msgid "The server is running a different version of the game." 32618msgstr "" 32619 32620#: client/cl_main.cpp:426 32621msgid "Bad rcon password" 32622msgstr "" 32623 32624#: client/cl_main.cpp:426 32625msgid "The rcon password you specified was wrong." 32626msgstr "" 32627 32628#: client/cl_main.cpp:429 32629#, fuzzy 32630msgid "The server refused the connection." 32631msgstr "서버가 접속을 끊었습니다" 32632 32633#: client/cl_main.cpp:558 32634#, c-format 32635msgid "Local game version (%s) differs from the server version (%s)" 32636msgstr "사용 중인 버전 (%s)과 서버의 버전(%s)이 다릅니다 " 32637 32638#: client/cl_main.cpp:563 32639msgid "Script files are not the same" 32640msgstr "S스크립트 파일이 동일하지 않습니다" 32641 32642#: client/cl_main.cpp:588 32643msgid "Local map version differs from server" 32644msgstr "사용 중 지도의 버전이 서버와 다릅니다" 32645 32646#: client/cl_main.cpp:941 32647msgid "Target your shot to the ground" 32648msgstr "공격목표를 지면으로 설정합니다" 32649 32650#: client/cl_main.cpp:1191 32651msgid "This change requires a restart!" 32652msgstr "이 변경사항은 재시작을 해야 합니다!" 32653 32654#: client/cl_main.cpp:1196 32655msgid "This change might require a restart." 32656msgstr "이 변경사항은 재시작을 필요로 할 수도 있습니다." 32657 32658#: client/cl_screen.cpp:127 32659#, c-format 32660msgid "Downloading [%s]" 32661msgstr "내려 받는 중 [%s]" 32662 32663#: client/cl_team.cpp:177 32664msgid "Poor" 32665msgstr "나쁨" 32666 32667#: client/cl_team.cpp:179 32668msgid "Mediocre" 32669msgstr "보통" 32670 32671#: client/cl_team.cpp:181 32672msgid "Average" 32673msgstr "평균" 32674 32675#: client/cl_team.cpp:183 32676msgid "Competent" 32677msgstr "유능함" 32678 32679#: client/cl_team.cpp:185 32680msgid "Proficient" 32681msgstr "능숙함" 32682 32683#: client/cl_team.cpp:187 32684msgid "Very Good" 32685msgstr "매우 좋음" 32686 32687#: client/cl_team.cpp:189 32688msgid "Highly Proficient" 32689msgstr "숙달함" 32690 32691#: client/cl_team.cpp:193 32692msgid "Outstanding" 32693msgstr "뛰어남" 32694 32695# Source text needs context for accurate translation. 32696#: client/cl_team.cpp:195 32697msgid "Impressive" 32698msgstr "대단한" 32699 32700#: client/cl_team.cpp:197 32701msgid "Superhuman" 32702msgstr "초인적" 32703 32704#: client/input/cl_input.cpp:1183 32705msgid "Rotate battlescape camera anti-clockwise" 32706msgstr "전술화면의 시점을 시계 반대방향으로 회전" 32707 32708#: client/input/cl_input.cpp:1185 32709msgid "Rotate battlescape camera clockwise" 32710msgstr "전술화면의 시점을 시계 방향으로 회전" 32711 32712#: client/input/cl_input.cpp:1187 32713msgid "Tilt battlescape camera up" 32714msgstr "전술화면의 시점높이를 상승" 32715 32716#: client/input/cl_input.cpp:1189 32717msgid "Tilt battlescape camera down" 32718msgstr "전술화면의 시점높이를 하강" 32719 32720#: client/input/cl_input.cpp:1191 32721msgid "Move battlescape camera" 32722msgstr "전술화면의 시점을 이동" 32723 32724#: client/input/cl_input.cpp:1193 32725msgid "Move battlescape camera left" 32726msgstr "전술화면의 시점을 왼쪽으로 이동" 32727 32728#: client/input/cl_input.cpp:1195 32729msgid "Move battlescape camera top left" 32730msgstr "전술화면의 시점을 왼쪽 위로 이동" 32731 32732#: client/input/cl_input.cpp:1197 32733msgid "Move battlescape camera bottom left" 32734msgstr "전술화면의 시점을 왼쪽 아래로 이동" 32735 32736#: client/input/cl_input.cpp:1199 32737msgid "Move battlescape camera right" 32738msgstr "전술화면의 시점을 오른쪽으로 이동" 32739 32740#: client/input/cl_input.cpp:1201 32741msgid "Move battlescape camera top right" 32742msgstr "전술화면의 시점을 오른쪽 위로 이동" 32743 32744#: client/input/cl_input.cpp:1203 32745msgid "Move battlescape camera bottom right" 32746msgstr "전술화면의 시점을 오른쪽 아래로 이동" 32747 32748#: client/input/cl_input.cpp:1205 32749msgid "Move battlescape camera forward" 32750msgstr "전술화면의 시점을 앞으로 이동" 32751 32752#: client/input/cl_input.cpp:1207 32753msgid "Move battlescape camera backward" 32754msgstr "전술화면의 시점을 뒤로 이동" 32755 32756#: client/input/cl_input.cpp:1209 client/input/cl_input.cpp:1233 32757msgid "Zoom in" 32758msgstr "확대" 32759 32760#: client/input/cl_input.cpp:1211 client/input/cl_input.cpp:1234 32761msgid "Zoom out" 32762msgstr "축소" 32763 32764#: client/input/cl_input.cpp:1214 32765msgid "Left mouse button click (menu)" 32766msgstr "마우스 왼쪽 버튼 클릭(메뉴)" 32767 32768#: client/input/cl_input.cpp:1216 32769msgid "Middle mouse button click (menu)" 32770msgstr "마우스 휠 버튼 클릭(메뉴)" 32771 32772#: client/input/cl_input.cpp:1218 32773msgid "Right mouse button click (menu)" 32774msgstr "마우스 오른쪽 버튼 클릭(메뉴)" 32775 32776#: client/input/cl_input.cpp:1220 32777msgid "Mouse wheel up" 32778msgstr "마우스 휠 위로" 32779 32780#: client/input/cl_input.cpp:1221 32781msgid "Mouse wheel down" 32782msgstr "마우스 휠 내리기" 32783 32784#: client/input/cl_input.cpp:1222 32785msgid "Select objects/Walk to a square/In fire mode, fire etc" 32786msgstr "오브젝트/이동목표/공격방법 선택, 공격 그 외" 32787 32788#: client/input/cl_input.cpp:1224 32789msgid "Rotate Battlescape/In fire mode, cancel action" 32790msgstr "전장 돌려보기 / 사격 모드에서는 행동 취소" 32791 32792#: client/input/cl_input.cpp:1226 32793msgid "Turn soldier toward mouse pointer" 32794msgstr "마우스포인터의 방향으로 전투원를 보게 한다" 32795 32796#: client/input/cl_input.cpp:1228 32797msgid "Toggles the hud radar mode" 32798msgstr "HUD 레이더 사용 토글" 32799 32800#: client/input/cl_input.cpp:1231 32801msgid "Slice through terrain at a higher level" 32802msgstr "지형표시 고도레벨을 증가" 32803 32804#: client/input/cl_input.cpp:1232 32805msgid "Slice through terrain at a lower level" 32806msgstr "지형표시 고도레벨을 감소" 32807 32808#: client/ui/node/ui_node_container.cpp:261 32809#: client/ui/node/ui_node_container.cpp:266 32810#, c-format 32811msgid "Ammo: %i\n" 32812msgstr "탄약: %i\n" 32813 32814#: client/ui/node/ui_node_container.cpp:265 32815#, c-format 32816msgid "%s loaded\n" 32817msgstr "%s가 장전 되었습니다\n" 32818 32819#: client/ui/node/ui_node_container.cpp:273 32820msgid "Usable in:\n" 32821msgstr "사용가능 무기:\n" 32822 32823#: client/ui/node/ui_node_container.cpp:325 32824#, c-format 32825msgid "In: %i Out: %i" 32826msgstr "In: %i Out: %i" 32827 32828#: client/ui/node/ui_node_window.cpp:250 32829msgid "Drag to move window" 32830msgstr "창을 옮기려면 드래그 합니다." 32831 32832#: client/ui/node/ui_node_window.cpp:267 32833msgid "Close the window" 32834msgstr "이 대화상자를 닫습니다" 32835 32836#: client/ui/ui_tooltip.cpp:95 client/ui/ui_tooltip.cpp:100 32837#, c-format 32838msgid "Key: %s" 32839msgstr "입력키: %s" 32840 32841#: game/g_actor.cpp:98 32842msgid "Soldier entered the rescue zone." 32843msgstr "전투원이 구조지역에 진입하였습니다." 32844 32845#: game/g_actor.cpp:100 32846msgid "Soldier left the rescue zone." 32847msgstr "전투원이 구조지역에서 벗어났습니다." 32848 32849#: game/g_actor.cpp:626 32850msgid "" 32851"Can't perform action - weapon already fully loaded with the same ammunition!" 32852msgstr "" 32853"행동을 취할 수 없습니다 - 이미 동일한 탄알의 최대 장탄수로 장전되어 있습니다!" 32854 32855#: game/g_client.cpp:341 32856msgid "Can't perform action - object not present!" 32857msgstr "행동을 취할 수 없습니다 - 대상이 없습니다!" 32858 32859#: game/g_client.cpp:346 32860msgid "Can't perform action - not an actor!" 32861msgstr "행동을 취할 수 없습니다 - 대원이 아닙니다!" 32862 32863#: game/g_client.cpp:351 32864msgid "Can't perform action - actor is stunned!" 32865msgstr "행동을 취할 수 없습니다 - 대원이 기절했습니다!" 32866 32867#: game/g_client.cpp:356 32868msgid "Can't perform action - actor is dead!" 32869msgstr "행동을 취할 수 없습니다 - 대원이 사망하였습니다!" 32870 32871#: game/g_client.cpp:361 32872msgid "Can't perform action - not on same team!" 32873msgstr "행동을 취할 수 없습니다 - 같은 팀이 아닙니다!" 32874 32875#: game/g_client.cpp:366 32876msgid "Can't perform action - no control over allied actors!" 32877msgstr "행동을 취할 수 없습니다 - 동맹중인 다른 팀원은 조작할 수 없습니다!" 32878 32879#: game/g_client.cpp:385 32880msgid "Can't perform action - it is not your turn!" 32881msgstr "행동을 취할 수 없습니다 - 당신의 차례가 아닙니다!" 32882 32883#: game/g_client.cpp:500 32884msgid "Currently shaken, won't let their guard down." 32885msgstr "흥분중. 방어를 낮추지 않음." 32886 32887#: game/g_cmds.cpp:71 32888#, c-format 32889msgid "You can't talk for %d more seconds\n" 32890msgstr "%d 초간 말을 할 수 없습니다\n" 32891 32892#: game/g_cmds.cpp:79 32893#, c-format 32894msgid "Flood protection: You can't talk for %d seconds.\n" 32895msgstr "플러딩 방지: 당신은 %d 초동안 말을 할 수 없습니다.\n" 32896 32897#: game/g_combat.cpp:422 32898msgid "" 32899"Soldier is dazed!\n" 32900"Enemy used flashbang!" 32901msgstr "" 32902"대원이 당황했습니다!\n" 32903"적군이 섬광탄을 사용했습니다!" 32904 32905#: game/g_combat.cpp:647 32906msgid "Can't perform action - impossible throw!" 32907msgstr "행동을 취할 수 없습니다 - 던질 수 없습니다!" 32908 32909#: game/g_combat.cpp:1125 32910msgid "Can't perform action - object not activatable!" 32911msgstr "행동을 취할 수 없습니다 - 활성화 시킬 수 없는 대상입니다!" 32912 32913#: game/g_combat.cpp:1151 32914msgid "Can't perform action - target is not wounded!" 32915msgstr "행동 불가 - 대상이 부상자가 아닙니다!" 32916 32917#: game/g_combat.cpp:1176 32918msgid "Can't perform action - target out of range!" 32919msgstr "행동을 취할 수 없습니다 - 사정거리를 벗어났습니다!" 32920 32921#: game/g_combat.cpp:1222 32922msgid "Can't perform action - not enough ammo!" 32923msgstr "행동을 취할 수 없습니다 - 탄약이 부족합니다!" 32924 32925#: game/g_mission.cpp:60 32926msgid "Aliens entered target zone!" 32927msgstr "외계인들이 목표지점에 진입했습니다!" 32928 32929#: game/g_mission.cpp:79 32930msgid "Target zone is occupied!" 32931msgstr "목표지점이 점령되었습니다!" 32932 32933#: game/g_mission.cpp:96 32934msgid "Item was placed." 32935msgstr "물품을 배치하였습니다." 32936 32937#: game/g_morale.cpp:40 32938#, c-format 32939msgid "%s panics!" 32940msgstr "%s가 공포에 빠졌습니다!" 32941 32942#: game/g_morale.cpp:100 32943#, c-format 32944msgid "%s is on a rampage!" 32945msgstr "%s가 폭주중입니다!" 32946 32947#: game/g_morale.cpp:104 32948#, c-format 32949msgid "%s is consumed by mad rage!" 32950msgstr "%s가 분노에 사로잡혔습니다!" 32951 32952#: game/g_morale.cpp:184 32953#, c-format 32954msgid "%s is currently shaken." 32955msgstr "%s가 심리적으로 불안합니다." 32956 32957#: game/g_reaction.cpp:599 32958msgid "No reaction fire enabled weapon." 32959msgstr "대응사격 가능한 무기가 없습니다." 32960 32961#: game/g_reaction.cpp:604 32962msgid "No fire mode selected for reaction fire." 32963msgstr "대응사격할 방법이 선택되어 있지 않습니다." 32964 32965#: game/g_reaction.cpp:609 32966msgid "Not enough TUs left for activating reaction fire." 32967msgstr "대응사격을 하기에는 남은 TU(행동력)가 부족합니다." 32968 32969#: game/g_round.cpp:54 32970msgid "4 minutes left until forced turn end." 32971msgstr "강제 턴 종료까지 4분 남았습니다." 32972 32973#: game/g_round.cpp:57 32974msgid "3 minutes left until forced turn end." 32975msgstr "강제 턴 종료까지 3분 남았습니다." 32976 32977#: game/g_round.cpp:60 32978msgid "2 minutes left until forced turn end." 32979msgstr "강제 턴 종료까지 2분 남았습니다." 32980 32981#: game/g_round.cpp:63 32982msgid "1 minute left until forced turn end." 32983msgstr "강제 턴 종료까지 1분 남았습니다." 32984 32985#: game/g_round.cpp:66 32986msgid "30 seconds left until forced turn end." 32987msgstr "강제 턴 종료까지 30초 남았습니다." 32988 32989#: game/g_round.cpp:69 32990msgid "15 seconds left until forced turn end." 32991msgstr "강제 턴 종료까지 15초 남았습니다." 32992 32993#: game/g_round.cpp:77 32994msgid "Current active team hit the max round time." 32995msgstr "현재 활동중인 팀이 라운드 타임을 소진하였습니다." 32996 32997#: game/g_trigger.cpp:139 32998msgid "Switching map!" 32999msgstr "지도를 바꿉니다!" 33000 33001#: game/g_trigger.cpp:168 33002msgid "You are now ready to switch the map." 33003msgstr "지도를 바꿀 준비가 되었습니다." 33004 33005#: po/OTHER_STRINGS:2 33006msgid "human" 33007msgstr "인간" 33008 33009#: po/OTHER_STRINGS:3 33010msgid "alien" 33011msgstr "외계인" 33012 33013#: po/OTHER_STRINGS:6 33014msgid "Take a screenshot" 33015msgstr "스크린샷 저장" 33016 33017#~ msgid "^BProposal: %s\t%i %s %02i\n" 33018#~ msgstr "^B연구 제안서: %s\t%i %s %02i\n" 33019 33020#~ msgid "Proposal: %s\t%i %s %02i\n" 33021#~ msgstr "연구 제안서: %s\t%i %s %02i\n" 33022 33023#~ msgid "^BRe: %s\t%i %s %02i\n" 33024#~ msgstr "^B답장: %s\t%i %s %02i\n" 33025 33026#~ msgid "Re: %s\t%i %s %02i\n" 33027#~ msgstr "답장: %s\t%i %s %02i\n" 33028 33029#~ msgid "^B%s\t%i %s %02i\n" 33030#~ msgstr "^B%s\t%i %s %02i\n" 33031 33032#~ msgid "%s\t%i %s %02i\n" 33033#~ msgstr "%s\t%i %s %02i\n" 33034 33035#~ msgid "^B%s\t%s\n" 33036#~ msgstr "^B%s\t%s\n" 33037 33038#, fuzzy 33039#~ msgid "^BMenu bindings" 33040#~ msgstr "단축키" 33041 33042#~ msgid "Key %s already bound" 33043#~ msgstr "Key %s already bound" 33044 33045#~ msgid "NONE" 33046#~ msgstr "없음" 33047 33048#~ msgid "Full Campaign" 33049#~ msgstr "정식 캠페인" 33050 33051#~ msgid "Simple Campaign" 33052#~ msgstr "간단한 캠페인" 33053 33054#~ msgid "" 33055#~ "Find the control center and place one of your soldiers next to the " 33056#~ "console in order to take advantage of the security cameras." 33057#~ msgstr "" 33058#~ "컨트롤 센터를 찾아 병사 한명을 콘솔 옆에 세워두어 보안 카메라들을 활용하세" 33059#~ "요." 33060 33061#~ msgid "New" 33062#~ msgstr "새 팀" 33063 33064#~ msgid "Keyinfo and General Help" 33065#~ msgstr "키 정보와 일반 도움말" 33066 33067#~ msgid "" 33068#~ "Visit our forums and join the community at http://ufoai.org.\n" 33069#~ "Hint: Press CTRL+G to grab/release the mousepointer." 33070#~ msgstr "" 33071#~ "http://ufoai.org 에서 포럼을 방문하고 커뮤니티에 가입할 수 있습니다.\n" 33072#~ "힌트: CTRL+G 를 눌러서 마우스 포인터를 잡거나 풀 수 있습니다." 33073 33074#~ msgid "Visit our forums and join the community at http://ufoai.org." 33075#~ msgstr "" 33076#~ "http://ufoai.org 에서 포럼를 방문하고 커뮤니티에 가입할 수 있습니다." 33077 33078#~ msgid "" 33079#~ "Note: Campaign-specific keybindings visible in Campaign mode only.\n" 33080#~ "Hint: Press CTRL+G to grab/release the mousepointer." 33081#~ msgstr "" 33082#~ "참고: 캠페인 전용 단축키들은 캠페인 모드에서만 보입니다.\n" 33083#~ "힌트: CTRL+G 를 눌러서 마우스 포인터를 잡거나 풀 수 있습니다." 33084 33085#~ msgid "Note: Campaign-specific keybindings visible in Campaign mode only." 33086#~ msgstr "참고: 캠페인 전용 단축키들은 캠페인 모드에서만 보입니다." 33087 33088#~ msgid "Extension" 33089#~ msgstr "확장" 33090 33091#~ msgid "Unused" 33092#~ msgstr "사용되고 있지 않습니다" 33093 33094#~ msgid "Scroll up" 33095#~ msgstr "위로 스크롤합니다" 33096 33097#~ msgid "Scroll down" 33098#~ msgstr "아래로 스크롤합니다" 33099 33100#~ msgid "No reaction fire" 33101#~ msgstr "대응사격없음" 33102 33103#~ msgid "" 33104#~ "You cannot queue aircraft.\n" 33105#~ "No command centre in this base.\n" 33106#~ msgstr "" 33107#~ "비행기 생산일정을 잡을 수 없습니다.\n" 33108#~ "기지에 지휘통제실이 없습니다.\n" 33109 33110#~ msgid "" 33111#~ "You cannot queue aircraft.\n" 33112#~ "No hangars in this base.\n" 33113#~ msgstr "" 33114#~ "비행기 생산일정을 잡을 수 없습니다.\n" 33115#~ "격납고가 없습니다.\n" 33116 33117#~ msgid "Not enough free storage space in %s. Production postponed." 33118#~ msgstr "%s 기지에 창고 공간이 부족합니다. 생산은 연기되었습니다." 33119 33120#~ msgid "Not enough free hangar space in %s. Production postponed." 33121#~ msgstr "%s 기지에 남은 격납고 공간이 없습니다. 생산은 연기되었습니다." 33122 33123#~ msgid "Not enough free storage space in %s. Disassembling postponed." 33124#~ msgstr "%s 기지에 창고 공간이 부족합니다. 해체 작업은 연기되었습니다." 33125 33126#~ msgid "Production of %s started" 33127#~ msgstr "%s의 생산을 시작했습니다" 33128 33129#~ msgid "%s does not have Storage, items are removed!" 33130#~ msgstr "%s 에 창고가 없습니다. 물품들은 파기됩니다!" 33131 33132#~ msgid "%s does not have Living Quarters, employees got unhired!" 33133#~ msgstr "%s 에 숙소가 없습니다. 고용된 사람들이 해고됩니다!" 33134 33135#~ msgid "%s does not have enough free space. Aircraft is lost!" 33136#~ msgstr "%s 에 격납고 여유 공간이 없습니다. 항공기가 분실됐습니다!" 33137 33138#~ msgid "(complete)" 33139#~ msgstr "(완료)" 33140 33141#~ msgid "" 33142#~ "Determines a soldier's accuracy with heavy weapons. Soldiers will " 33143#~ "increase their heavy proficiency when they use heavy weapons effectively " 33144#~ "in battle." 33145#~ msgstr "" 33146#~ "병사의 중무기 적중도를 결정합니다. 병사들이 전투에서 중무기를 효과적으로 " 33147#~ "사용하면 중무기 능숙도가 올라갑니다." 33148 33149#~ msgid "Heavy Weapons Proficiency" 33150#~ msgstr "중화기 특기" 33151 33152#~ msgid "" 33153#~ "You cannot process aliens yet. Alien Containment not ready in this base." 33154#~ msgstr "" 33155#~ "외계인을 아직 처리할 수 없습니다. 외계인 수용시설이 기지에 준비되지 않았습" 33156#~ "니다." 33157 33158#~ msgid "Not enough storage space in %s. %s" 33159#~ msgstr "%s 기지의 창고에 저장할 공간이 충분하지 않습니다. %s" 33160 33161#~ msgid "%i item was sold for %i credits." 33162#~ msgid_plural "%i items were sold for %i credits." 33163#~ msgstr[0] "%i개의 항목을 %i에 팔았습니다." 33164#~ msgstr[1] "%i개의 항목들을 %i에 팔았습니다." 33165 33166#~ msgid "Add/Remove scientist" 33167#~ msgstr "연구원 추가/제외" 33168 33169#~ msgid "Switch to another base" 33170#~ msgstr "다음 기지로 이동합니다" 33171 33172#~ msgid "Base Research Info" 33173#~ msgstr "기지내 연구 정보" 33174 33175#~ msgid "Start research" 33176#~ msgstr "연구 시작" 33177 33178#~ msgid "Stop research" 33179#~ msgstr "연구 중지" 33180 33181#~ msgid "Show research proposal" 33182#~ msgstr "연구 제안서 표시" 33183 33184#~ msgid "Laboratory space (used/all): %i/%i" 33185#~ msgstr "연구공간 (사용 중/전체): %i/%i" 33186 33187#~ msgid "Scientists (available/all): %i/%i" 33188#~ msgstr "연구원 (가용 인원/전체): %i/%i" 33189 33190#~ msgid "Not researched in any base." 33191#~ msgstr "연구 중인 기지가 없습니다." 33192 33193#~ msgid "Researched in %s." 33194#~ msgstr "%s 기지에서 연구되었습니다." 33195 33196#~ msgid "Researched in this base." 33197#~ msgstr "이 기지에서 연구 중 입니다." 33198 33199#~ msgid "Progress: %.1f%%" 33200#~ msgstr "진행도: %.1f%%" 33201 33202#~ msgid "Progress: not available." 33203#~ msgstr "진행도: 진행불가" 33204 33205#~ msgid "Status: under research" 33206#~ msgstr "상태: 연구 중" 33207 33208#~ msgid "" 33209#~ "Status: this research topic is currently being processed in laboratories" 33210#~ msgstr "상태: 실험실에서 진행 중인 연구 주제입니다." 33211 33212#~ msgid "Status: research paused" 33213#~ msgstr "상태: 일시 중지된 연구" 33214 33215#~ msgid "Status: research topic currently paused" 33216#~ msgstr "상태: 연구주제가 현재 일시중지 되었습니다." 33217 33218#~ msgid "Status: research finished" 33219#~ msgstr "상태: 연구종료" 33220 33221#~ msgid "Status: not possible to research" 33222#~ msgstr "상태: 연구할 주제가 없습니다." 33223 33224#~ msgid "" 33225#~ "Status: the materials or background knowledge needed to research this " 33226#~ "topic are not available yet" 33227#~ msgstr "상태: 이 주제를 연구하기에 필요한 자재나 기반 지식이 아직 없습니다." 33228 33229#~ msgid "Status: unknown technology" 33230#~ msgstr "상태: 알려지지 않은 기술" 33231 33232#~ msgid "Unassigned scientists" 33233#~ msgstr "연구에 투입가능한 연구원" 33234 33235#~ msgid "Missing an artifact" 33236#~ msgstr "Missing an artifact" 33237 33238#~ msgid "Unresearchable collected items" 33239#~ msgstr "연구 불가능한 수집된 물품" 33240 33241#~ msgid "This item is currently under research in another base." 33242#~ msgstr "이 항목은 다른 기지에서 연구 중입니다." 33243 33244#~ msgid "The research on this item is complete." 33245#~ msgstr "이 연구는 종료된 연구입니다." 33246 33247#~ msgid "" 33248#~ "The research on this item is not yet possible.\n" 33249#~ "You need to research the technologies it's based on first." 33250#~ msgstr "" 33251#~ "이 항목의 연구는 현재 불가능합니다.\n" 33252#~ "그것의 기반 기술을 먼저 연구해야 합니다." 33253 33254#~ msgid "Nothing to research." 33255#~ msgstr "연구할 것이 없습니다" 33256 33257#~ msgid "Build a laboratory first." 33258#~ msgstr "연구실을 먼저 건설해주세요." 33259 33260#~ msgid "Bomber_city" 33261#~ msgstr "봄버시티" 33262 33263#~ msgid "City_disco" 33264#~ msgstr "디스코시티" 33265 33266#~ msgid "Community_centre" 33267#~ msgstr "지휘통제실" 33268 33269#~ msgid "Crashed Harvester" 33270#~ msgstr "추락한 하베스터" 33271 33272#~ msgid "Country Desert (Crashed Harvester)" 33273#~ msgstr "시골 사막 (추락한 하베스터)" 33274 33275#~ msgid "intro_sentence1" 33276#~ msgstr "" 33277#~ "서기 2084년. 지구는 나름의 평화를 누리고 있었다. 폭력으로 얼룩진 21세기의 " 33278#~ "시작은, 잊혀질 만큼은 아니지만, 먼 옛날의 이야기가 되었다. 20세기 후반의 " 33279#~ "아이들에게 두 차례의 세계대전이 그러했듯, 많은 지구인에게 제2 차 냉전은 과" 33280#~ "거가 드리운 어두운 그림자일 뿐이었다." 33281 33282#~ msgid "intro_sentence2" 33283#~ msgstr "" 33284#~ "세기말, 제3 세계가 마침내 신기술과 단일의료보험의 혜택을 얻게 되면서부터 " 33285#~ "분쟁이 점차 줄었다. 그 공포와 잔인성에 대한 지구인의 기억은 여전히 생생하" 33286#~ "였으나, 제2 차 냉전의 결과로서 테러리즘마저 수그러들었다. 모든 국가들이 UN" 33287#~ "에서 동등한 대의권을 보장받았고, 생활수준이 최빈국에 이르기까지 점진적으" 33288#~ "로 향상되었기 때문에 계급투쟁이 정쟁의 장에 등장했다. 성공적으로 세계를 규" 33289#~ "율하는 새로운 UN의 둘레를 따라, 국가들이 기반을 다지고 안정을 찾았다. 중국" 33290#~ "과 유럽연합이 각각 형성한 막강한 블록에 놀랐던, 분열된 소국의 무리들은 자" 33291#~ "신들만의 강력한 정치적 연맹을 만들으며, 어떠한 국가와도 쉽게 전쟁할 수 없" 33292#~ "음을 깨달았다. 인류는 역사상 처음으로, 세계의 4분의 3 이상의 지역에서 질서" 33293#~ "를 향유하게 되었다." 33294 33295#~ msgid "intro_sentence3" 33296#~ msgstr "지구상의 많은 사람들은 모든 일이 잘 될 것이라 생각했다." 33297 33298#~ msgid "intro_sentence4" 33299#~ msgstr "" 33300#~ "첫 공격은 2084년 3월 3일 뭄바이에서 시작되었다. 지구상에서 가장 인구가 높" 33301#~ "은 지역인 뭄바이에 완벽에 가까울 정도의 레이더 방공망에 탐지되지 않은 채 6" 33302#~ "대의 작은 UFO들은 어디에선가 갑자기 나타났다. 그들은 어떠한 경고도, 설명" 33303#~ "도 없었다. 외계인과의 대치상황을 타개하기 위한 작전을 군부대가 취하기 전, " 33304#~ "2만의 무고한 시민과 3개 대대 병력들은 12시간 만에 무참히 학살당했다. 다녀" 33305#~ "갔다는 증거로 뭄바이의 황폐해진 도로만을 남긴 채, 갑자기 그들이 나타났듯, " 33306#~ "갑자기 사라졌다." 33307 33308#~ msgid "intro_sentence5" 33309#~ msgstr "" 33310#~ "UN의 긴급회의는 어떠한 결론도 도출하지 못하였다. 이 시간, Bonn과 " 33311#~ "Johannesburg 그리고 Bangkok은 전보다 크고 더욱 잔인한 침략이 빠르게 진행되" 33312#~ "었다. 몇몇 국가들은 교섭을 시도했고, 주변을 황폐하게 만들고 있는 외계인들" 33313#~ "에게 천 가지 언어로 메시지를 보냈다. 그들의 말은 무시당했다. 1시간 만에 3" 33314#~ "개 도시에는 생명체가 존재하지 않게 되었다. 군대에 반격 허가가 난 시각, 공" 33315#~ "격은 멈추었다. 외계인들이 떠난 자리에는 으깨진 살덩어리와 혈흔만이 남겨졌" 33316#~ "다. 모든 UFO들이 흔적 없이 사라졌다. 하지만 그들이 돌아올 것이라고 믿어 의" 33317#~ "심치 않는다." 33318 33319#~ msgid "intro_sentence6" 33320#~ msgstr "" 33321#~ "뭄바이 습격 87시간 후, 지구는 전쟁을 선포했다. 각국의 군대는 2주 동안 각" 33322#~ "자 최선을 다해 외계인의 침략자를 막았고, 적은 수의 귀중한 성공을 얻었다." 33323 33324#~ msgid "intro_sentence7" 33325#~ msgstr "" 33326#~ "UN이 유일한 선택을 선포했다. 한 세기 보다 더 오래된 장비들의 먼지를 털어내" 33327#~ "고, 과거의 미국에 오랫동안 존재하지 않았던 것으로 되어있는 대외계생명체 대" 33328#~ "책 기구가 UN의 기치아래 새롭게 창설되었다. 그 기구의 임무는 외계의 위협과 " 33329#~ "싸우고 어떠한 대가를 치르던 인류의 생존을 영위해 나가는 것이다." 33330 33331#~ msgid "intro_sentence8" 33332#~ msgstr "" 33333#~ "8대 강국이 자금과 각국의 정예 전투원을 제공한, PHALANX는 최고 중의 최고이" 33334#~ "다. PHALANX는 인류의 최초이자 유일한 방어선이다. PHALANX는 실패를 감당할 " 33335#~ "수 없다. PHALANX의 실패가 인류에게 가져올 것은 절망뿐이다." 33336 33337#~ msgid "Heavy Weapons:" 33338#~ msgstr "중화기:" 33339 33340#~ msgid "Workers (ready/all):" 33341#~ msgstr "작업원 (가용 인원/전체):" 33342 33343#~ msgid "Storage capacity:" 33344#~ msgstr "창고용량:" 33345 33346#~ msgid "Small" 33347#~ msgstr "소형" 33348 33349#~ msgid "Large" 33350#~ msgstr "대형" 33351 33352#~ msgid "Unknown aircraft size" 33353#~ msgstr "알려지지 않은 항공기 크기" 33354 33355#~ msgid "skill_close" 33356#~ msgstr "근접전투" 33357 33358#~ msgid "skill_heavy" 33359#~ msgstr "중화기" 33360 33361#~ msgid "skill_assault" 33362#~ msgstr "강습" 33363 33364#~ msgid "skill_sniper" 33365#~ msgstr "저격" 33366 33367#~ msgid "skill_explosive" 33368#~ msgstr "폭발물" 33369 33370#~ msgid "^BBuildings\t\t\t\t\t\tCapacity\t\t\t\tAmount\n" 33371#~ msgstr "^B건물\t\t\t\t\t\t용적\t\t\t\t수량\n" 33372 33373#~ msgid "^BProduction\t\t\t\t\t\tQuantity\t\t\t\tPercent\n" 33374#~ msgstr "^B생산\t\t\t\t\t\t수량\t\t\t\t진행률\n" 33375 33376#~ msgid "%s\t\t\t\t\t\t%d\t\t\t\t%.2f%%\n" 33377#~ msgstr "%s\t\t\t\t\t\t%d\t\t\t\t%.2f%%\n" 33378 33379#~ msgid "^BResearch\t\t\t\t\t\tScientists\t\t\t\tPercent\n" 33380#~ msgstr "^B연구\t\t\t\t\t\t연구원\t\t\t\t진행률\n" 33381 33382#~ msgid "%s\t\t\t\t\t\t%d\t\t\t\t%1.2f%%\n" 33383#~ msgstr "%s\t\t\t\t\t\t%d\t\t\t\t%1.2f%%\n" 33384 33385#~ msgid "Alien landing - Snow" 33386#~ msgstr "UFO 착륙 - 설원" 33387 33388#~ msgid "Industrial" 33389#~ msgstr "공업지대" 33390 33391#~ msgid "Alien landing - Industrial" 33392#~ msgstr "UFO 착륙 - 공업지대" 33393 33394#~ msgid "A UFO crashed into the snow here." 33395#~ msgstr "이곳 눈 속에 UFO가 추락하였습니다." 33396 33397#~ msgid "Oriental small" 33398#~ msgstr "동양풍의 소규모 도시" 33399 33400#~ msgid "Village residential" 33401#~ msgstr "주거지역" 33402 33403#~ msgid "Village commercial" 33404#~ msgstr "상업지역" 33405 33406#~ msgid "Village recreational" 33407#~ msgstr "휴양지역" 33408 33409#, fuzzy 33410#~ msgid "Arctic Industrial Site" 33411#~ msgstr "산업지구." 33412 33413#, fuzzy 33414#~ msgid "" 33415#~ "Commander,\n" 33416#~ "\n" 33417#~ "We've recovered a new alien corpse from the battlefield. It appears to be " 33418#~ "a more deadly variant of the Bloodspider with which we are familiar. " 33419#~ "Dissection and assessment could give us insights into the alien's new " 33420#~ "capabilities.\n" 33421#~ "\n" 33422#~ "Sincerely,\n" 33423#~ "\n" 33424#~ "Dr. Connor" 33425#~ msgstr "" 33426#~ "Commander,\n" 33427#~ "\n" 33428#~ "We've recovered a new alien corpse from the battlefield. We should begin " 33429#~ "dissection and assessment as soon as possible.\n" 33430#~ "\n" 33431#~ "Sincerely,\n" 33432#~ "\n" 33433#~ "Dr. Connor" 33434 33435#, fuzzy 33436#~ msgid "" 33437#~ "Commander,\n" 33438#~ "\n" 33439#~ "We've recovered a new alien corpse from the battlefield. It appears to be " 33440#~ "a more deadly variant of the Hovernet with which we are familiar. " 33441#~ "Dissection and assessment could give us insights into the alien's new " 33442#~ "capabilities.\n" 33443#~ "\n" 33444#~ "Sincerely,\n" 33445#~ "\n" 33446#~ "Dr. Connor" 33447#~ msgstr "" 33448#~ "Commander,\n" 33449#~ "\n" 33450#~ "We've recovered a new alien corpse from the battlefield. We should begin " 33451#~ "dissection and assessment as soon as possible.\n" 33452#~ "\n" 33453#~ "Sincerely,\n" 33454#~ "\n" 33455#~ "Dr. Connor" 33456 33457#~ msgid "" 33458#~ "%s (%s)\n" 33459#~ "%s" 33460#~ msgstr "" 33461#~ "%s (%s)\n" 33462#~ "%s" 33463 33464#~ msgid "Crashed aircraft" 33465#~ msgstr "추락한 항공기" 33466 33467#~ msgid "Terror mission" 33468#~ msgstr "테러 발생" 33469 33470#~ msgid "Harvesting mission" 33471#~ msgstr "인간사냥 임무" 33472 33473#~ msgid "No nation" 33474#~ msgstr "No nation" 33475 33476#~ msgid "Mission\t%s (%s)\n" 33477#~ msgstr "임무\t%s (%s)\n" 33478 33479#~ msgid "Advanced Nanocomposite Armour" 33480#~ msgstr "복합 나노 방탄복" 33481 33482#~ msgid "Advanced Power Armour" 33483#~ msgstr "개량된 파워 방어구" 33484 33485#~ msgid "Jumpsuit" 33486#~ msgstr "점프수트" 33487 33488#~ msgid "A suburb that has received a visit from a UFO." 33489#~ msgstr "UFO의 방문을 받은 교외 마을." 33490 33491#~ msgid "A UFO crashed here." 33492#~ msgstr "UFO가 이곳에 추락하였습니다." 33493 33494#~ msgid "A suburb that has been visited by an UFO." 33495#~ msgstr "UFO가 출현한 교외지역." 33496 33497#~ msgid "Crashed UFO in an african suburban district." 33498#~ msgstr "UFO가 아프리카 교외 지역에 추락하였습니다." 33499 33500#~ msgid "An UFO crashsite." 33501#~ msgstr "UFO 추락 지점." 33502 33503#~ msgid "A Bomber has landed in the middle of a city." 33504#~ msgstr "폭격형 UFO가 도심에 착륙했습니다." 33505 33506#~ msgid "A small UFO has crashed in this mining region." 33507#~ msgstr "광산지역에 추락한 작은 UFO." 33508 33509#~ msgid "An alien Harvester has crashed in the wastelands." 33510#~ msgstr "황무지에 추락한 하베스터." 33511 33512#~ msgid "" 33513#~ "A farm in a rural area. Lots of land to cover, but few obstacles to " 33514#~ "impair line of sight." 33515#~ msgstr "시골의 농장. 광활한 대지에 시야를 가릴만한 장애물이 거의 없습니다." 33516 33517#~ msgid "" 33518#~ "A farmhouse surrounded by fields and sheds. A UFO has landed in one of " 33519#~ "the fields." 33520#~ msgstr "수풀이 우거진 농장입니다. UFO는 벌판 한 곳에 착륙했습니다." 33521 33522#~ msgid "Aliens are up to no good in this sparsely populated forest region." 33523#~ msgstr "외계인들이 인적이 드문 산림에서 어떤 일을 꾸미고 있습니다." 33524 33525#~ msgid "UFO crashed in this sparsely populated forest region." 33526#~ msgstr "인구가 적은 수풀지역에 추락한 UFO." 33527 33528#~ msgid "An industrial area in a cold region." 33529#~ msgstr "냉대지역의 산업지구." 33530 33531#~ msgid "An underpopulated area in a cold region." 33532#~ msgstr "냉대지역의 한적한 마을" 33533 33534#~ msgid "An important container harbour is attacked by alien invaders." 33535#~ msgstr "중요한 컨테이너 항구가 외계인 침략자들에 의하여 공격당했습니다." 33536 33537#~ msgid "UFO landed in hills area." 33538#~ msgstr "UFO가 구릉지역에 착륙하였습니다." 33539 33540#~ msgid "An icy environment." 33541#~ msgstr "얼음이 많은 환경." 33542 33543#~ msgid "A classic eastern suburban area." 33544#~ msgstr "동양의 전통적인 교외지역" 33545 33546#~ msgid "A laboratory where they examined found UFO wreck tiles." 33547#~ msgstr "발견된 UFO 잔해를 실험하는 연구실." 33548 33549#~ msgid "A mansion near the coast." 33550#~ msgstr "해안 부근의 맨션." 33551 33552#~ msgid "A mansion. An important and influential person lives here." 33553#~ msgstr "맨션. 중요하고 영향력 있는 사람이 이곳에 삽니다." 33554 33555#~ msgid "A suburban district of an oriental area." 33556#~ msgstr "동양의 교외지역." 33557 33558#~ msgid "Crashed UFO in oriental suburban district." 33559#~ msgstr "동양적인 교외지역에 추락한 UFO." 33560 33561#~ msgid "A cleared stretch of land in the middle of the jungle." 33562#~ msgstr "정글중앙의 개활지." 33563 33564#~ msgid "A river runs through this piece of jungle." 33565#~ msgstr "정글을 가로질러 강이 흐릅니다." 33566 33567#~ msgid "A peaceful neighbourhood on the outskirts of a centre of population." 33568#~ msgstr "한적한 교외지역." 33569 33570#~ msgid "Base is under attack." 33571#~ msgstr "기지가 공격당했습니다." 33572 33573#~ msgid "Cemetery terror mission." 33574#~ msgstr "공동묘지 테러 임무" 33575 33576#~ msgid "A small neighbourhood in a warm urban region." 33577#~ msgstr "온대지역의 소규모 도시." 33578 33579#~ msgid "A place where people come to relax and mingle." 33580#~ msgstr "사람들이 교제하고 쉴 수 있는 곳." 33581 33582#~ msgid "An office complex under construction." 33583#~ msgstr "건설 중인 사무실 복합지구." 33584 33585#~ msgid "" 33586#~ "A tropical area where several suspected criminals have made their homes." 33587#~ msgstr "몇몇 의심스러운 범죄가 집에서 발생한 열대지역." 33588 33589#~ msgid "A small estate in the mountains." 33590#~ msgstr "산중의 작은 별장." 33591 33592#~ msgid "" 33593#~ "A place where citizens come to replenish their vehicles' fuel supply." 33594#~ msgstr "시민들이 차량에 연료를 공급하기 위해 들리는 장소." 33595 33596#~ msgid "A small office in a mountainous region." 33597#~ msgstr "산악지대의 작은 사무실." 33598 33599#~ msgid "" 33600#~ "A kind of communal gathering centre annex foraging facility, known as a " 33601#~ "supermarket." 33602#~ msgstr "슈퍼마켓이라 불리는, 사회통합 식량시설." 33603 33604#~ msgid "A military convoy has caught the eye of the aliens." 33605#~ msgstr "군용품 수송 중 외계인의 눈에 발견되었습니다." 33606 33607#~ msgid "An urban district in an oriental region." 33608#~ msgstr "동양의 도시지역." 33609 33610#~ msgid "" 33611#~ "A shelter that was built to house people in times of major disasters. " 33612#~ "Some internal blast doors may have been closed." 33613#~ msgstr "" 33614#~ "거대한 재앙이 닥쳐올 때, 사람들은 피난처를 만들었습니다. 몇몇 내부 방폭벽" 33615#~ "들은 닫혀있습니다." 33616 33617#~ msgid "A small industrial area." 33618#~ msgstr "소규모 산업지구." 33619 33620#~ msgid "A stadium used for various recreational events." 33621#~ msgstr "여러 가지 오락행사에 사용되는 경기장." 33622 33623#~ msgid "An office complex in the centre of town." 33624#~ msgstr "도심의 사무실 복합지구." 33625 33626#~ msgid "An industrial area, used for loading and unloading goods." 33627#~ msgstr "물류를 하적 하는데 사용되는 산업지구." 33628 33629#~ msgid "A small bungalow." 33630#~ msgstr "작은 별장." 33631 33632#~ msgid "A bunker used in a previous conflict." 33633#~ msgstr "이전의 전쟁에 사용되었던 은신처." 33634 33635#~ msgid "A small industry city area." 33636#~ msgstr "소규모 산업지구." 33637 33638#~ msgid "A crashed UFO-Corrupter." 33639#~ msgstr "추락한 UFO-커럽터." 33640 33641#~ msgid "A hydroelectricity dam that is threatened by the alien invaders." 33642#~ msgstr "외계인 침략자들에 의해 수력발전용 댐이 위협받고 있습니다." 33643 33644#~ msgid "An estate owned by rich and influential people." 33645#~ msgstr "부유하고 영향력 있는 사람의 개인 별장." 33646 33647#~ msgid "An excavation site that has fallen under alien attack." 33648#~ msgstr "외계인의 공격을 당한 유적지." 33649 33650#~ msgid "A fuel depot the aliens try to destroy." 33651#~ msgstr "연료기지를 외계인들이 파괴하려 합니다." 33652 33653#~ msgid "A depot with the name 'The Gate' where secret technology is stored." 33654#~ msgstr "비밀 기술이 보관되어 있는, '게이트'라는 이름의 저장소." 33655 33656#~ msgid "A small settlement in winter." 33657#~ msgstr "겨울의 작은 거주지." 33658 33659#~ msgid "An old mine." 33660#~ msgstr "오래된 광산." 33661 33662#~ msgid "An office complex on the outskirts of town." 33663#~ msgstr "교외의 사무실 복합지구." 33664 33665#~ msgid "A rather old-fashioned suburban district." 33666#~ msgstr "다소 고풍적인 교외지역" 33667 33668#~ msgid "A subway station in a suburban part of town." 33669#~ msgstr "근교의 지하철역." 33670 33671#~ msgid "Wilderness terror mission." 33672#~ msgstr "황무지 테러 임무." 33673 33674#~ msgid "An alien base." 33675#~ msgstr "외계인 기지." 33676 33677#~ msgid "Rescue mission." 33678#~ msgstr "구조 임무." 33679 33680#~ msgid "No text exists for this item." 33681#~ msgstr "이 아이템에 관한 텍스트가 존재하지 않습니다." 33682 33683#, fuzzy 33684#~ msgid "" 33685#~ "Commander,\n" 33686#~ "\n" 33687#~ "This is an extremely urgent report, please believe me when I say it " 33688#~ "cannot wait for anything.\n" 33689#~ "\n" 33690#~ "I've found some disturbing new information during our continued research " 33691#~ "into the XVI organism. I have reason to believe that XVI may be an even " 33692#~ "larger part of the alien plan than we first suspected.\n" 33693#~ "\n" 33694#~ "First, some background. During our initial analyses of the aliens' " 33695#~ "cellular structure, we encountered some anomalies where our DNA " 33696#~ "replication tests would fail due to unexplained sample contamination. We " 33697#~ "initially discarded this as human error, but the problem has continued to " 33698#~ "appear with unerring regularity. The same result, again and again; every " 33699#~ "time we run a sample that hasn't been cryofrozen for storage, we have " 33700#~ "difficulty extracting a single uncontaminated sequence. It didn't make " 33701#~ "any sense until our recent discovery of the XVI infection in civilian " 33702#~ "people. I immediately suspected a correlation but wanted to wait until I " 33703#~ "could prove it, and since then I've spent most of my off hours studying " 33704#~ "the problem. Now I believe I've found the cause -- XVI itself.\n" 33705#~ "\n" 33706#~ "I've determined that all the aliens carry their own versions of this same " 33707#~ "micro-organic infection. There are differences to account for the " 33708#~ "different bodies and blood types -- some of these varieties don't appear " 33709#~ "to live in blood at all -- but it is unmistakably the same thing. We can " 33710#~ "only assume that the different strands of the infection were engineered " 33711#~ "to suit each species.\n" 33712#~ "\n" 33713#~ "Since all the alien species carry a unique strand of the infection, I've " 33714#~ "decided to modify our naming conventions slightly, giving individual XVI " 33715#~ "strands alphabetical designations after the source in which the strand " 33716#~ "can be found. Humans have XVI-H, Tamans have XVI-T, and so forth.\n" 33717#~ "\n" 33718#~ "The organism's function is not readily apparent in these aliens since we " 33719#~ "have no uninfected control specimens against which we can measure the " 33720#~ "effect. However, given this information, we have to conclude that XVI is " 33721#~ "more than simply a bio-weapon against humanity. It may even be used in a " 33722#~ "similar way -- an enslavement device suppressing individual thought and " 33723#~ "linking the subject into the group mind, whether there is a group or not. " 33724#~ "Perhaps the aliens that are sent to Earth are all members of some sort of " 33725#~ "slave soldier caste, or even prisoners forced to fight, like the Red " 33726#~ "Army's convict battalions in World War 2. At this point we can barely " 33727#~ "begin to speculate.\n" 33728#~ "\n" 33729#~ "Commander, I think we should pursue aggressive investigation into XVI so " 33730#~ "that we can find the truth behind some of these mysteries. We have to " 33731#~ "determine the true purpose of this organism, what it means to the war and " 33732#~ "to us as a species. XVI-H is possibly the biggest threat we've ever " 33733#~ "faced.\n" 33734#~ "\n" 33735#~ "We cannot let these things enslave our planet.\n" 33736#~ "\n" 33737#~ "Sincerely,\n" 33738#~ "\n" 33739#~ "Dr. Connor" 33740#~ msgstr "" 33741#~ "사령관님,\n" 33742#~ "\n" 33743#~ "New information has come to light during the last batch of autopsies you " 33744#~ "requested. Our reports stand, but we've discovered a commonality that may " 33745#~ "give us some new insight into the aliens' diversity.\n" 33746#~ "\n" 33747#~ "During our first analyses of the aliens' cellular structure, we " 33748#~ "encountered some anomalies where our DNA replication tests would fail due " 33749#~ "to unexplained sample contamination. We initially discarded this as human " 33750#~ "error, but the problem has continued to appear with surprising " 33751#~ "regularity. The same result, again and again; every time we run a sample " 33752#~ "that hasn't been cryofrozen for storage, we have difficulty extracting a " 33753#~ "single uncontaminated sequence. I spent some of my off hours studying the " 33754#~ "problem, and I believe I've found the cause.\n" 33755#~ "\n" 33756#~ "The simplest explanation is this: There are two types of DNA present in " 33757#~ "our blood samples. The foreign DNA's prevalence is total; these sequences " 33758#~ "can be found in every member of the Taman species, and closer study has " 33759#~ "confirmed that similar sequences exist in the blood of other species " 33760#~ "we've recovered. The source seems to be a kind of single-cellular " 33761#~ "organism present in huge numbers in the alien bloodstream. There are " 33762#~ "several versions of it, one for each species of alien, and they all share " 33763#~ "remarkable DNA similarities. Interestingly, although these organisms all " 33764#~ "have an identical number of chromosomes, none of them can survive in a " 33765#~ "body that is not a member of its source species. Also curious is the fact " 33766#~ "that there are absolutely no variations in DNA between organisms of the " 33767#~ "same version. This leads us to believe that the different versions may " 33768#~ "have been engineered -- wholly or in part -- to suit the individual " 33769#~ "species.\n" 33770#~ "\n" 33771#~ "We now surmise that all aliens carry a version of this micro-organic " 33772#~ "infection. The organism's function is not readily apparent. We've run " 33773#~ "tests on various experimental tissue samples, both infected and control " 33774#~ "specimens. The infected tissues do not appear to suffer any negative " 33775#~ "effects -- or positive ones, for that matter -- from the organism's " 33776#~ "presence. They are essentially indistinguishable from uninfected tissues. " 33777#~ "Since the organism requires a living host for its own survival, it seems " 33778#~ "to be either a parasite or a symbiote with currently unobserved " 33779#~ "benefits.\n" 33780#~ "\n" 33781#~ "We have dubbed this organism the EXtraterrestrial Viral Infection, or " 33782#~ "XVI. This may be somewhat of a misnomer in microbiological terms; XVI is " 33783#~ "far more complex than any terrestrial virus, but it acts and replicates " 33784#~ "exactly like one. Therefore we feel the term is warranted. As each alien " 33785#~ "species carries a unique strand of the infection, we have given them " 33786#~ "alphabetical designations after the source species in which the strand " 33787#~ "can be found. Tamans have XVI-T, Shevaar have XVI-S, and so forth.\n" 33788#~ "\n" 33789#~ "The infection's purpose remains nebulous at this point, but it is the " 33790#~ "only thing we've found so far that binds these diverse races together " 33791#~ "physically. We can only assume that new strands of the infection were " 33792#~ "engineered to suit each species.\n" 33793#~ "\n" 33794#~ "There is no indication that this organism is contagious for humans. When " 33795#~ "injecting cultures of human tissue with fresh alien blood, we have " 33796#~ "observed the alien blood being completely rejected, as expected. " 33797#~ "Unexpectedly, however, any trace of the infection was subsequently " 33798#~ "annihilated by standard human T cells. The organism was unable to " 33799#~ "deactivate our immune system in order to take root.\n" 33800#~ "\n" 33801#~ "We currently do not believe the XVI organism poses a threat to our " 33802#~ "soldiers on the battlefield. However, we will continue research and keep " 33803#~ "you updated about any developments. A thorough blood screening of all our " 33804#~ "personnel is in progress, just in case, and standard quarantine " 33805#~ "procedures will be maintained throughout the lab.\n" 33806#~ "\n" 33807#~ "친애하는,\n" 33808#~ "\n" 33809#~ "Connor 박사로부터" 33810 33811#, fuzzy 33812#~ msgid "" 33813#~ "Commander,\n" 33814#~ "\n" 33815#~ "My team and I are deeply troubled by the recent reports of human " 33816#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 33817#~ "the battlefield footage. There's no doubt that the attackers were humans " 33818#~ "like you and me, but it's also clear they were using alien weaponry and " 33819#~ "equipment -- some of which even PHALANX has never seen before.\n" 33820#~ "\n" 33821#~ "The worrying questions seem to mount up. First, however, we need to " 33822#~ "review the facts we have.\n" 33823#~ "\n" 33824#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 33825#~ "\n" 33826#~ "Are the aliens supplying these human servants? Most likely, it's the only " 33827#~ "reasonable explanation for their advanced alien equipment.\n" 33828#~ "\n" 33829#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 33830#~ "the alien menace itself.\n" 33831#~ "\n" 33832#~ "We need to delve deeper into what makes these people tick. If we can find " 33833#~ "out the most common causes for alien infiltration, our Information " 33834#~ "Division should be able to devise a far more successful propaganda " 33835#~ "strategy, which could increase our number of volunteers as well as " 33836#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 33837#~ "stake; we'd like to examine at least one live human prisoner in our " 33838#~ "Containment unit so we can run a full physical examination. If the aliens " 33839#~ "have bodily altered these people in addition to training and supplying " 33840#~ "them, we'd like to find out about it.\n" 33841#~ "\n" 33842#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on " 33843#~ "implementing a new info strategy for too long, we could soon face " 33844#~ "recruitment shortfalls and increased human resistance as the sympathisers " 33845#~ "begin getting their word out. I tend to agree. We need to keep this " 33846#~ "planet together if we are to have any chance against the alien threat.\n" 33847#~ "\n" 33848#~ "Sincerely,\n" 33849#~ "\n" 33850#~ "Dr. Connor" 33851#~ msgstr "" 33852#~ "Commander,\n" 33853#~ "\n" 33854#~ "My team and I are deeply troubled by the recent reports of human " 33855#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 33856#~ "the battlefield footage. There's no doubt that the attackers were humans " 33857#~ "like you and me, but it's also clear they were using alien weaponry and " 33858#~ "equipment -- some of which even PHALANX has never seen before.\n" 33859#~ "\n" 33860#~ "The worrying questions seem to mount up. First, however, we need to " 33861#~ "review the facts we have.\n" 33862#~ "\n" 33863#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 33864#~ "\n" 33865#~ "Are the aliens supplying these human servants? Most likely, it's the only " 33866#~ "reasonable explanation for their advanced alien equipment.\n" 33867#~ "\n" 33868#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 33869#~ "the alien menace itself.\n" 33870#~ "\n" 33871#~ "We need to delve deeper into what makes these people tick. If we can find " 33872#~ "out the most common causes for alien infiltration, our Information " 33873#~ "Division should be able to devise a far more successful propaganda " 33874#~ "strategy, which could increase our number of volunteers as well as " 33875#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 33876#~ "stake; we'd like to examine at least one live human prisoner in our " 33877#~ "Containment unit so we can run a full physical examination. If the aliens " 33878#~ "have bodily altered these people in addition to training and supplying " 33879#~ "them, we'd like to find out about it.\n" 33880#~ "\n" 33881#~ "Director Wong (DivInfo) reports that if we hold off too long on " 33882#~ "implementing a new info strategy, we could soon face recruitment " 33883#~ "shortfalls and increased human resistance as the sympathisers begin to " 33884#~ "grow. I tend to agree. We need to keep this planet together if we are to " 33885#~ "have any chance against the alien threat.\n" 33886#~ "\n" 33887#~ "Sincerely,\n" 33888#~ "\n" 33889#~ "Dr. Connor" 33890 33891#, fuzzy 33892#~ msgid "" 33893#~ "Commander,\n" 33894#~ "\n" 33895#~ "My team and I are deeply troubled by the recent reports of human " 33896#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 33897#~ "the battlefield footage. There's no doubt that the attackers were humans " 33898#~ "like you and me, but it's also clear they were using alien weaponry and " 33899#~ "equipment -- some of which even PHALANX has never seen before.\n" 33900#~ "\n" 33901#~ "The worrying questions seem to mount up. First, however, we need to " 33902#~ "review the facts we have.\n" 33903#~ "\n" 33904#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 33905#~ "\n" 33906#~ "Are the aliens supplying these human servants? Most likely, it's the only " 33907#~ "reasonable explanation for their advanced alien equipment.\n" 33908#~ "\n" 33909#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 33910#~ "the alien menace itself.\n" 33911#~ "\n" 33912#~ "We need to delve deeper into what makes these people tick. If we can find " 33913#~ "out the most common causes for alien infiltration, our Information " 33914#~ "Division should be able to devise a far more successful propaganda " 33915#~ "strategy, which could increase our number of volunteers as well as " 33916#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 33917#~ "stake; we'd like to examine at least one live human prisoner in our " 33918#~ "Containment unit so we can run a full physical examination. If the aliens " 33919#~ "have bodily altered these people in addition to training and supplying " 33920#~ "them, we'd like to find out about it.\n" 33921#~ "\n" 33922#~ "Director Wong (DivInfo) reports that if we hold off too long on " 33923#~ "implementing a new info strategy, we could soon face recruitment " 33924#~ "shortfalls and increased human resistance as the sympathisers begin to " 33925#~ "grow. I tend to agree. We need to keep this planet together if we are to " 33926#~ "have any chance against the alien threat.\n" 33927#~ "\n" 33928#~ "Sincerely,\n" 33929#~ "\n" 33930#~ "Dr. Connor" 33931#~ msgstr "" 33932#~ "Commander,\n" 33933#~ "\n" 33934#~ "My team and I are deeply troubled by the recent reports of human " 33935#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 33936#~ "the battlefield footage. There's no doubt that the attackers were humans " 33937#~ "like you and me, but it's also clear they were using alien weaponry and " 33938#~ "equipment -- some of which even PHALANX has never seen before.\n" 33939#~ "\n" 33940#~ "The worrying questions seem to mount up. First, however, we need to " 33941#~ "review the facts we have.\n" 33942#~ "\n" 33943#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 33944#~ "\n" 33945#~ "Are the aliens supplying these human servants? Most likely, it's the only " 33946#~ "reasonable explanation for their advanced alien equipment.\n" 33947#~ "\n" 33948#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 33949#~ "the alien menace itself.\n" 33950#~ "\n" 33951#~ "We need to delve deeper into what makes these people tick. If we can find " 33952#~ "out the most common causes for alien infiltration, our Information " 33953#~ "Division should be able to devise a far more successful propaganda " 33954#~ "strategy, which could increase our number of volunteers as well as " 33955#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 33956#~ "stake; we'd like to examine at least one live human prisoner in our " 33957#~ "Containment unit so we can run a full physical examination. If the aliens " 33958#~ "have bodily altered these people in addition to training and supplying " 33959#~ "them, we'd like to find out about it.\n" 33960#~ "\n" 33961#~ "Director Wong (DivInfo) reports that if we hold off too long on " 33962#~ "implementing a new info strategy, we could soon face recruitment " 33963#~ "shortfalls and increased human resistance as the sympathisers begin to " 33964#~ "grow. I tend to agree. We need to keep this planet together if we are to " 33965#~ "have any chance against the alien threat.\n" 33966#~ "\n" 33967#~ "Sincerely,\n" 33968#~ "\n" 33969#~ "Dr. Connor" 33970 33971#~ msgid "Hovernet Plasma Ammo" 33972#~ msgstr "호버네트 플라즈마 탄창" 33973 33974#~ msgid "Combat Hovernet Plasma Ammo" 33975#~ msgstr "전투형 호버네트 플라즈마 탄창" 33976 33977#~ msgid "Live Specimen - Bloodspider" 33978#~ msgstr "생존 표본 - 로봇거미" 33979 33980#~ msgid "The Enemy On Earth - Revisited" 33981#~ msgstr "지구상의 적에 대한 재고" 33982 33983#~ msgid "Alien Infiltration" 33984#~ msgstr "외계인 침투" 33985 33986#~ msgid "Lead Story Developer/Game Design" 33987#~ msgstr "선임 시나리오 개발자/게임 설계" 33988 33989#~ msgid "Story Developer/Game Design" 33990#~ msgstr "시나리오 개발자/게임 설계" 33991 33992#~ msgid "Contributing Developer" 33993#~ msgstr "프로젝트를 지원해준 제작자" 33994 33995#~ msgid "Technology Consultants" 33996#~ msgstr "기술 컨설턴트" 33997 33998#~ msgid "Tron" 33999#~ msgstr "Tron" 34000 34001#~ msgid "Contributing Programmers" 34002#~ msgstr "프로젝트를 지원해준 프로그래머" 34003 34004#~ msgid "Ivor Blockley (ubequitz/cassiterite)" 34005#~ msgstr "Ivor Blockley (ubequitz/cassiterite)" 34006 34007#~ msgid "Kracken" 34008#~ msgstr "Kracken" 34009 34010#~ msgid "Edgar Simo (bobbens)" 34011#~ msgstr "Edgar Simo (bobbens)" 34012 34013#~ msgid "Andy Buckle (blondandy)" 34014#~ msgstr "Andy Buckle (blondandy)" 34015 34016#~ msgid "Michael Wilmes (wilminator)" 34017#~ msgstr "Michael Wilmes (wilminator)" 34018 34019#~ msgid "General Support" 34020#~ msgstr "전반적인 지원" 34021 34022#~ msgid "Richlv" 34023#~ msgstr "Richlv" 34024 34025#~ msgid "This game is now community driven" 34026#~ msgstr "이 게임은 현재 커뮤니티에 의해 개발되고 있습니다" 34027 34028#~ msgid "To honor the original development team:" 34029#~ msgstr "초대 개발팀에게 경의를 표합니다:" 34030 34031#~ msgid "Code, Visual Effects" 34032#~ msgstr "프로그램,영상효과" 34033 34034#~ msgid "Maps, Textures, Art" 34035#~ msgstr "지도, 텍스처, 아트" 34036 34037#~ msgid "Models, Animations" 34038#~ msgstr "3D모델・애니메이션" 34039 34040#~ msgid "Music" 34041#~ msgstr "음악" 34042 34043#~ msgid "Webdesign" 34044#~ msgstr "Web 디자인" 34045 34046#~ msgid "Ww 3" 34047#~ msgstr "Ww 3" 34048 34049#~ msgid "id Software" 34050#~ msgstr "id Software" 34051 34052#~ msgid "Quake 2 Engine" 34053#~ msgstr "Quake 2 Engine" 34054 34055#~ msgid "NineX" 34056#~ msgstr "NineX" 34057 34058#~ msgid "Our Host" 34059#~ msgstr "우리들의 서버 호스트" 34060 34061#~ msgid "Additional Thanks To" 34062#~ msgstr "추가적으로 감사의 인사를 드릴 분들" 34063 34064#~ msgid "Mattn" 34065#~ msgstr "Mattn" 34066 34067#~ msgid "The Community" 34068#~ msgstr "커뮤니티 사람들" 34069 34070#, fuzzy 34071#~ msgid "Copyright 2004-2011 by UFO: AI Team" 34072#~ msgstr "Copyright 2004-2009 by UFO: AI Team" 34073 34074#~ msgid "" 34075#~ "Use the [Shift] key to align your targeting height - useful to shoot a " 34076#~ "rocketlauncher in front of an alien group, for example." 34077#~ msgstr "" 34078#~ "[Shift]를 누르면 조준 높이를 조정할 수 있습니다. 외계인 무리 앞에 로켓탄" 34079#~ "을 발사하는 등의 상황에 유용합니다." 34080 34081#~ msgid "" 34082#~ "When using Reaction Fire, remember that you can set which fire mode to " 34083#~ "use by enabling the corresponding check box on the fire mode panel." 34084#~ msgstr "" 34085#~ "대응사격을 사용할 때는, 사격방법 패널의 체크 박스를 표시함으로써, 원하는 " 34086#~ "방법으로 대응할 수 있습니다." 34087 34088#~ msgid "" 34089#~ "In multiplayer, you can chat by pressing [k] (to all), [l] (team members " 34090#~ "only), or by pressing the chat buttons on the HUD." 34091#~ msgstr "" 34092#~ "멀티플레이 중에는 [k]를 눌러 모든 사람과 대화하거나, [i]를 눌러 같은 편과 " 34093#~ "대화 할 수 있습니다. HUD의 대화 버튼을 눌러도 이야기 할 수 있습니다." 34094 34095#~ msgid "Use [Backspace] key to open doors." 34096#~ msgstr "[Backspace]를 누르면 문을 열 수 있습니다." 34097 34098#~ msgid "" 34099#~ "Building a workshop and off-base installations UFO yards allows you to " 34100#~ "disassemble UFOs." 34101#~ msgstr "UFO를 해체하려면 작업실과 UFO 적치장이 필요합니다." 34102 34103#~ msgid "Press [e] to end your turn on the battlescape." 34104#~ msgstr "[E] 를 누르면 전장에서 당신의 차례를 끝냅니다." 34105 34106#~ msgid "" 34107#~ "Press [esc] twice if you want to change the music track playing on the " 34108#~ "battlescape. This will fade-out one track and fade-in another." 34109#~ msgstr "" 34110#~ "전장에서 재생중인 음악을 바꾸고 싶으면 [Esc] 를 2회 누르세요. 그러면 재생" 34111#~ "중인 곡이 페이드-아웃 되고 다른 곡이 재생될 것입니다." 34112 34113#~ msgid "" 34114#~ "If you are short of Time Units (TUs) and have dangerous enemies, using a " 34115#~ "flashbang to incapacitate them until the start of your next round may be " 34116#~ "the best option. 2 TU (retrieve from holster) + 12 TU (throw) = 14TU." 34117#~ msgstr "" 34118#~ "위험한 적과 마주친 상황에서 행동력이 부족하다면, 섬광탄을 던져 다음 턴까" 34119#~ "지 상대방을 무력화시키는 방법을 고려하십시오. 2 TU (권총집에서 꺼내기) + " 34120#~ "12 TU (던지기) = 14 TU." 34121 34122#~ msgid "" 34123#~ "Use a fast soldier with pistols, one handed melee weapons, grenades, " 34124#~ "flashbangs and medikits as a medic." 34125#~ msgstr "" 34126#~ "행동력이 많은 전투원은 권총, 한 손 백병, 수류탄, 섬광탄 그리고 메디킷을 장" 34127#~ "비시켜 의무병으로 활용하십시오." 34128 34129#~ msgid "" 34130#~ "Plasma grenades do the most damage, while frag grenades have a slightly " 34131#~ "longer throwing range." 34132#~ msgstr "" 34133#~ "플라즈마 수류탄은 살상력이 강하고, 세열 수류탄은 멀리 던질 수 있습니다." 34134 34135#~ msgid "" 34136#~ "Keep soldiers close, so that they can support each other (heal each " 34137#~ "other, shoot when one runs out of Time Units (TUs)). Keep a wall between " 34138#~ "them at the end of your turn, so that they can't be killed with a single " 34139#~ "grenade." 34140#~ msgstr "" 34141#~ "대원들이 가까이 있으면 서로 치료하거나 및 엄호할 수 있습니다. 그런 경우에" 34142#~ "는 턴이 종료 되기 전에 대원들을 벽으로 격리시켜, 수류탄 하나로 여럿이 죽" 34143#~ "는 것을 방지해야 합니다." 34144 34145#~ msgid "" 34146#~ "Always have a disposable soldier or two, so you don't have to put your " 34147#~ "primary units into very risky situations." 34148#~ msgstr "정예 전투원을 보호하기 위해 총알받이를 한두명 둘 수도 있습니다." 34149 34150#~ msgid "" 34151#~ "You can include your own maps for multiplayer games or create your own " 34152#~ "campaigns. Just have a look at our wiki to read about content creation." 34153#~ msgstr "" 34154#~ "멀티플레이에 자신이 만든 지도를 이용하거나, 자신만의 캠패인을 만드는 것이 " 34155#~ "가능합니다. 콘텐츠 제작과 관련된 위키를 참고하십시오." 34156 34157#~ msgid "" 34158#~ "You can accelerate/decelerate time on the geoscape by using the mouse " 34159#~ "wheel, the time buttons, or by pressing [-], [+/=]. Alternatively you can " 34160#~ "press [n] and [m]. [backspace] will stop the flow of time." 34161#~ msgstr "" 34162#~ "전략화면에서 [-], [+], [n], [m] 또는 마우스 휠을 이용하여 시간의 흐름을 빠" 34163#~ "르게 혹은 느리게 할 수 있습니다. [backspace]는 시간의 흐름 멈추게 합니다." 34164 34165#~ msgid "" 34166#~ "Remember that items will slow an aircraft down. To intercept fast UFOs, " 34167#~ "you may prefer to send several lightly equipped aircraft." 34168#~ msgstr "" 34169#~ "장비를 많이 장착할 수록 항공기의 속도가 느려집니다. 빠른 UFO를 요격하려면 " 34170#~ "적은 수의 장비를 장착한 요격기를 출격시키는 것이 좋습니다." 34171 34172#~ msgid "" 34173#~ "Your attacked aircraft may flee to one of your bases to avoid being " 34174#~ "destroyed by UFOs." 34175#~ msgstr "공격을 당한 아군 항공기는 격추되기 전에 기지로 귀환해야 합니다." 34176 34177#~ msgid "" 34178#~ "You should ensure that not too many civilians lose their lives. Otherwise " 34179#~ "you might lose the game sooner than you'd expect." 34180#~ msgstr "" 34181#~ "작전 중 너무 많은 민간인이 죽으면, 당신이 예상한 것보다 빨리 게임에서 패배" 34182#~ "할 수 있습니다." 34183 34184#~ msgid "" 34185#~ "Can't remember who has the medikit in their backpack? Press [i] for " 34186#~ "inventory and then [1] to [8] to cycle through your troops." 34187#~ msgstr "" 34188#~ "누가 구급상자를 가지고 있는지 모르십니까? [i]를 눌러 물품 목록을 열고, " 34189#~ "[1] 내지 [8]을 눌러 각 대원의 군장을 확인하십시오." 34190 34191#~ msgid "" 34192#~ "You can prepare the actions for the next round while you are waiting. " 34193#~ "Hitting the [Enter] button twice will perform all those pending actions " 34194#~ "once it's your round again." 34195#~ msgstr "" 34196#~ "기다리는 동안 다음 턴을 위한 행동을 준비할 수 있습니다. 준비한 것을 다음 " 34197#~ "차례에 실행하려면 [Enter]를 두 번 누르면 됩니다." 34198 34199#~ msgid "" 34200#~ "LMB:Select\n" 34201#~ "RMB:Show UFOpaedia" 34202#~ msgstr "" 34203#~ "좌 클릭: 선택\n" 34204#~ "우 클릭: UFO 백과사전 보이기" 34205 34206#~ msgid "amount on this base (all)" 34207#~ msgstr "이 기지상의 총 수량(전체)" 34208 34209#~ msgid "Wheel:Select Next/Prev" 34210#~ msgstr "마우스 휠: 다음/이전 선택" 34211 34212#~ msgid "" 34213#~ "LMB:Next visible enemy\n" 34214#~ "RMB:Previous visible enemy\n" 34215#~ "Wheel:Cycle visible enemies" 34216#~ msgstr "" 34217#~ "좌 클릭: 다음 보이는 적\n" 34218#~ "우 클릭: 이전 보이는 적\n" 34219#~ "마우스 휠: 보이는 적 돌려보기" 34220 34221#~ msgid "TUs remaining" 34222#~ msgstr "행동력이 남아있습니다" 34223 34224#~ msgid "TUs reserved" 34225#~ msgstr "행동력이 예약되었습니다" 34226 34227#~ msgid "Keyinfo/General Help window" 34228#~ msgstr "키 정보 / 일반 도움말 창" 34229 34230#~ msgid "Switch to right hand weapon" 34231#~ msgstr "오른손 무기로 바꿉니다" 34232 34233#~ msgid "Switch to left hand weapon" 34234#~ msgstr "왼손 무기로 바꿉니다" 34235 34236#~ msgid "Level up" 34237#~ msgstr "한층 위를 봅니다." 34238 34239#~ msgid "Level down" 34240#~ msgstr "한층 아래를 봅니다." 34241 34242#~ msgid "Alternative HUD" 34243#~ msgstr "대체 HUD" 34244 34245#~ msgid "Wheel:Select Next/Previous" 34246#~ msgstr "휠: 다음/이전 선택" 34247 34248#~ msgid "End turn" 34249#~ msgstr "차례 종료" 34250 34251#~ msgid "LMB:Show/Hide Physical Data" 34252#~ msgstr "왼 클릭: 신체상태 보이기/숨기기" 34253 34254#~ msgid "LMB:Show/RMB:Hide Radar" 34255#~ msgstr "좌클릭: 레이다 보이기 / 우클릭: 레이다 숨기기" 34256 34257#~ msgid "Use Headgear" 34258#~ msgstr "헤드기어 사용" 34259 34260#~ msgid "Chat Messages" 34261#~ msgstr "대화 내용" 34262 34263#~ msgid "Message Log" 34264#~ msgstr "메시지 기록" 34265 34266#~ msgid "Stop Music" 34267#~ msgstr "음악 정지" 34268 34269#~ msgid "Play Next Random Track" 34270#~ msgstr "다음 곡 무작위로 틀기" 34271 34272#~ msgid "Minimal HUD" 34273#~ msgstr "최소 HUD" 34274 34275#~ msgid "Credits" 34276#~ msgstr "만든 사람들" 34277 34278#~ msgid "Storage (used/all):" 34279#~ msgstr "창고 (사용/전체):" 34280 34281#~ msgid "Production limit:" 34282#~ msgstr "생산 한계수:" 34283 34284#~ msgid "Amount/Transfer" 34285#~ msgstr "Amount/Transfer" 34286 34287#~ msgid "Empty the aircraft storage" 34288#~ msgstr "Empty the aircraft storage" 34289 34290#~ msgid "Heal" 34291#~ msgstr "치료" 34292 34293#~ msgid "loading %s" 34294#~ msgstr "불러오는 중 %s" 34295 34296#~ msgid "loading models..." 34297#~ msgstr "모델 불러오는 중..." 34298 34299#~ msgid "Awaiting game start" 34300#~ msgstr "게임 시작을 기다리고 있습니다" 34301 34302#~ msgid "" 34303#~ "You don't have enough space in Alien Containment. Some aliens got killed." 34304#~ msgstr "" 34305#~ "외계인 수용시설이 수용인원이 가득 찼습니다. 몇몇 외계인을 처리해야 합니다." 34306 34307#~ msgid "Free slot" 34308#~ msgstr "빈 공간" 34309 34310#~ msgid "PHALANX soldiers killed by Aliens" 34311#~ msgstr "외계인에게 살해된 PHALANX 전투원수" 34312 34313#~ msgid "Civilians killed by Aliens" 34314#~ msgstr "외계인에게 살해된 시민 수" 34315 34316#~ msgid "Not enough workshops" 34317#~ msgstr "작업공간이 부족합니다" 34318 34319#~ msgid "" 34320#~ "You cannot queue more items.\n" 34321#~ "Build more workshops.\n" 34322#~ msgstr "" 34323#~ "더 이상 작업을 예약할 수 없습니다\n" 34324#~ "작업실을 늘리시기 바랍니다.\n" 34325 34326#~ msgid "" 34327#~ "%s does not have enough Alien Containment space, some Aliens are removed!" 34328#~ msgstr "%s 에 외계인 수용시설이 없으므로, 일부 외계인들이 제거됩니다!" 34329 34330#~ msgid "(can host %i live alien)" 34331#~ msgid_plural "(can host %i live aliens)" 34332#~ msgstr[0] "(살아있는 외계인 %i 개체를 수용할 수 있습니다)" 34333#~ msgstr[1] "(살아있는 외계인 %i 개체들을 수용할 수 있습니다)" 34334 34335#~ msgid "Soldier %s %s" 34336#~ msgstr "전투원 %s %s" 34337 34338#~ msgid "Pilot %s" 34339#~ msgstr "조종사 %s" 34340 34341#~ msgid "No target base selected" 34342#~ msgstr "보낼 기지가 선택되지 않았습니다" 34343 34344#~ msgid "Please select the target base from the list" 34345#~ msgstr "목록 중에서 보낼 기지를 선택해 주십시오" 34346 34347#~ msgid "Loading Map [%s]" 34348#~ msgstr "지도를 불러오는 중 [%s]" 34349 34350#~ msgid "Large Hangar" 34351#~ msgstr "대형 격납고" 34352 34353#~ msgid "Small Hangar" 34354#~ msgstr "소형 격납고" 34355 34356#~ msgid "" 34357#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 34358#~ "Operations Command" 34359#~ msgstr "" 34360#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 34361#~ "Operations Command" 34362 34363#, fuzzy 34364#~ msgid "" 34365#~ "This is one of several proposals I'm submitting for the research and " 34366#~ "development of new laser weaponry. Each of these will have to be " 34367#~ "developed separately due to the size differences, power levels and " 34368#~ "complexity of the systems involved.\n" 34369#~ "\n" 34370#~ "The Aerial Laser Cannon is the largest and most powerful iteration of our " 34371#~ "new laser designs. Like our infantry weapons it'll be powered by " 34372#~ "deuterium-fluoride reaction, but on a much larger scale and amplified by " 34373#~ "the aircraft's on-board electrical systems. Several exciting ideas are " 34374#~ "being considered.\n" 34375#~ "\n" 34376#~ "As well as being the biggest, this may well be our most challenging laser " 34377#~ "to create. Any aircraft cannon will have to reach across several " 34378#~ "kilometres of atmosphere -- and therefore loads of atmospheric blooming " 34379#~ "-- with enough punch at the endpoint to cut into a UFO's fuselage. Those " 34380#~ "sorts of power levels have been achieved before with massive arrays " 34381#~ "mounted on jumbo jets, but never in a package small enough to make a jet " 34382#~ "fighter cannon.\n" 34383#~ "\n" 34384#~ "The finished product should be able to engage UFOs with bullseye accuracy " 34385#~ "at ranges well beyond that of the SHIVA cannon, and although damage may " 34386#~ "be low, we expect that the ability to keep continuous fire and pressure " 34387#~ "on enemy craft will be valuable in the days to come.\n" 34388#~ "\n" 34389#~ "Please approve lab time and funding for this program when you're ready, " 34390#~ "Commander.\n" 34391#~ "\n" 34392#~ "Cdr. Navarre" 34393#~ msgstr "" 34394#~ "This is one of several proposals I'm submitting for the research and " 34395#~ "development of new laser weaponry. Each of these will have to be " 34396#~ "developed separately due to the size differences, power levels and " 34397#~ "complexity of the systems involved.\n" 34398#~ "\n" 34399#~ "The Aerial Laser Cannon is the largest and most powerful iteration of our " 34400#~ "new laser designs. Like our infantry weapons it'll be powered by " 34401#~ "deuterium-fluoride reaction, but on a much larger scale and amplified by " 34402#~ "the aircraft's on-board electrical systems. Several exciting ideas are " 34403#~ "being considered.\n" 34404#~ "\n" 34405#~ "As well as being the biggest, this may well be our most challenging laser " 34406#~ "to create. Any aircraft cannon will have to reach across several " 34407#~ "kilometres of atmosphere -- and therefore loads of atmospheric blooming " 34408#~ "-- with enough punch at the endpoint to cut into a UFO's fuselage. Those " 34409#~ "sorts of power levels have been achieved before with massive arrays " 34410#~ "mounted on jumbo jets, but never in a package small enough to make a jet " 34411#~ "fighter cannon.\n" 34412#~ "\n" 34413#~ "The finished product should be able to engage UFOs with bullseye accuracy " 34414#~ "at ranges well beyond that of the SHIVA cannon, and although damage may " 34415#~ "be low, we expect that the ability to keep continuous fire and pressure " 34416#~ "on enemy craft will be valuable in the days to come.\n" 34417#~ "\n" 34418#~ "Please approve lab time and funding for this program when you're ready, " 34419#~ "Commander.\n" 34420#~ "\n" 34421#~ "--Cdr. Navarre" 34422 34423#, fuzzy 34424#~ msgid "" 34425#~ "Our study on antimatter is complete, Commander, and we're ready to " 34426#~ "present our results. I'm afraid the news is mostly bad.\n" 34427#~ "\n" 34428#~ "There are a lot of things the aliens know that we don't. Nowhere is this " 34429#~ "more clear in their widespread use of antimatter. It seems to be " 34430#~ "plentiful for them, at least plentiful enough to send out UFO after UFO " 34431#~ "to Earth, burning tanks full of antiprotons. Human experiments into " 34432#~ "antimatter, on the other hand . . .\n" 34433#~ "\n" 34434#~ "The first artificially produced antimatter on Earth consisted of 9 atoms " 34435#~ "of anti-hydrogen created at the CERN particle physics laboratory, " 34436#~ "situated near Geneva on the border between France and Switzerland. Not " 34437#~ "long after, another lab produced approximately 100 atoms. We've come " 34438#~ "slowly forward over the years in tiny, tiny steps, but even though we can " 34439#~ "now produce antiprotons by the millions, it's easy to forget just how " 34440#~ "little that really is.\n" 34441#~ "\n" 34442#~ "In fact, the biggest obstacle to our adaptation of the alien fuel is the " 34443#~ "availability of antiprotons. We've come a long way since 1995, but even " 34444#~ "with every particle physics laboratory in the world churning out as many " 34445#~ "antiprotons as possible, it would take eighty million years to produce 1 " 34446#~ "gramme's worth of antiprotons. By comparison, the amount contained in any " 34447#~ "single UFO's tank exceeds that of all the antimatter produced on Earth " 34448#~ "over the past hundred years.\n" 34449#~ "\n" 34450#~ "Another worrying point is that the aliens also seem to be using " 34451#~ "antimatter as part of their weapons systems. Antimatter-fuelled alien " 34452#~ "missiles are one thing; what if they begin using antimatter itself as an " 34453#~ "explosive? My staff has come up with more than one disconcerting idea " 34454#~ "along these lines. For myself, I think we should try to head the aliens " 34455#~ "off at the pass in this regard. A special program regarding antimatter-" 34456#~ "based weapons may be a highly interesting option to pursue -- it may be a " 34457#~ "more economical prospect than trying to adapt alien rockets to our " 34458#~ "interceptor craft.\n" 34459#~ "\n" 34460#~ "Humanity is a long, long way off from being able to create antiprotons in " 34461#~ "the amounts necessary to fuel these matter-antimatter rockets. The bottom " 34462#~ "line is, we cannot duplicate this alien technology. We don't know how " 34463#~ "they create their antimatter or how they manage to generate enough " 34464#~ "electricity to do so. Unless and until we can get our hands on this " 34465#~ "equipment, our efforts will be fruitless.\n" 34466#~ "\n" 34467#~ "Our only major successes have come from studying how the aliens store " 34468#~ "their antimatter. We're confident we can employ the same magnetic storage " 34469#~ "techniques, creating special facilities for safely storing antimatter. " 34470#~ "I've sent you a set of blueprints in a separate message to peruse at your " 34471#~ "convenience. Of course we'll need a full understanding of the alien " 34472#~ "engines before we can begin incorporating them.\n" 34473#~ "\n" 34474#~ "For all intents and purposes, we are unable to replicate the alien fuel. " 34475#~ "If we use antimatter in our own technology we will be dependent upon " 34476#~ "recovering it from alien sources. This seems a dangerous course of " 34477#~ "action, but we may have no choice; we need to adapt this technology as " 34478#~ "soon as possible if we are to have any chance of truly stopping the " 34479#~ "invasion.\n" 34480#~ "\n" 34481#~ "Cdr. Navarre" 34482#~ msgstr "" 34483#~ "사령관님, 반물질에 대한 연구가 완료되었고, 발표할 준비가 되었습니다. 저는 " 34484#~ "이 소식이 현재까지 가장 최악의 결과가 아닐까 걱정됩니다.\n" 34485#~ "\n" 34486#~ "외계인은 알고 있었지만 우리는 알지못한 것들이 많이 있습니다. 놀라운 장소" 34487#~ "는 그들의 광범위한 반물질 사용에 충분한 양이 있는 곳 입니다. 그들에게는 반" 34488#~ "물질이 풍족한 것으로 보입니다. 반양성자로 가득 찬 탱크의 연료를 사용하며 " 34489#~ "UFO가 지구를 왕복할 정도로 충분히 많습니다. 반물질에 대한 인간의 결과는, " 34490#~ "정반대 입니다...\n" 34491#~ "\n" 34492#~ "지구상에서 인공적으로 만들어진 반물질은 프랑스와 스위스의 경계에 있는 제네" 34493#~ "바에 위치한 CERN 입자물리학 연구소에서 반수소 원자 9개로 구성되어 있습니" 34494#~ "다. 오랜 시간이 지나지 않아, 다른 연구소에서 100개의 원자에 근접한 반물질" 34495#~ "을 생성해 냈습니다. 우리는 매우 천천히 한걸음씩 나아갔으나 곧, 100만개의 " 34496#~ "반양성자를 생산해 내었고, 그것이 얼마나 적은지 쉽게 잊었습니다\n" 34497#~ "\n" 34498#~ "사실 외계인 연료의 적용에 있어 가장 큰 난관은 반양성자의 가용성이었습니" 34499#~ "다. 1995년 부터 오랜시간동안 세계의 모든 입자물리연구소에서 가능한 많은 반" 34500#~ "양성자를 생성해냈지만, 반물질 1g을 생성하는데 800만년이 소요될 것입니다. " 34501#~ "비교를 하자면, 정찰용 UFO에 저장된 양은 지구에서 100년간 생산해야 하는 양" 34502#~ "을 훨씬 뛰어 넘습니다.\n" 34503#~ "\n" 34504#~ "또 다른 걱정되는 부분은 외계인들이 무기체계에 반물질을 사용하는 것으로 추" 34505#~ "측된다는 것입니다. 외계인의 반물질추진 미사일이 그 한가지 예입니다;; 반물" 34506#~ "질을 폭발물로서 사용하기 시작한다면? 이라는 우리 팀원이 이러한 방법에 대" 34507#~ "한 하나 이상의 당황스러운 생각을 해냈습니다. 하나 이상의 당황스런 생각은 " 34508#~ "이러한 것들입니다. 우리는 이 점을 무시하고 연구를 해나가야 한다고 생각합니" 34509#~ "다. 반물질 기반의 특수한 무기 프로그램은 연구하기에 매우 매력적인 사항입니" 34510#~ "다.-- 우리의 요격기에 외계인 로켓 장착을 시도하는 것보다 더욱 경제적일 것" 34511#~ "입니다.\n" 34512#~ "\n" 34513#~ "인류에게 물질-반물질 로켓의 연료로 필요한 충분한 양의 반물질을 생성할 수 " 34514#~ "있기 까지는 갈길이 멀기만 합니다. 결과적으로 우리는 외계기술을 복제해낼 " 34515#~ "수 없습니다. 우리는 그들이 어떻게 반물질을 생성하거나 혹은 생성에 충분한 " 34516#~ "전력을 다루는지 알지 못합니다. 우리가 이 장치를 손에 넣기 전까지는, 우리" 34517#~ "의 노력은 무의미 합니다.\n" 34518#~ "\n" 34519#~ "우리의 유일한 연구 성과는 외계인들이 반물질 저장하는 방법을 알아냈다는 것" 34520#~ "입니다. 우리는 10그램의 반물질을 안전하게 저장할 수 있는 특별한 시설과, 자" 34521#~ "기장을 이용한 저장기술을 동일하게 개발했다고 자신합니다. 우리는 이미 읽기 " 34522#~ "편하도록 여러부로 나누어진 청사진들을 보냈습니다. 우리는 또한 우리의 요격" 34523#~ "기에 약간의 수정이 필요한 반물질 탱크를 설계했습니다. 물론 외계인 엔진을 " 34524#~ "적용하기 위해 이에 대한 완전한 지식이 필요 합니다.\n" 34525#~ "\n" 34526#~ "모든 목적한 바와 목표를 위해 우리는 외계인 연료를 복제 할 수 없습니다. 만" 34527#~ "약에 우리가 우리의 기술로 반물질을 사용한다면, 우리는 외계인 연료 공급원" 34528#~ "를 얼마나 회수하냐에 의존하게 될 것입니다. 이것은 작전에 치명적인 향뱡으" 34529#~ "로 보이지만 우리는 선택의 여지가 없을 것입니다; 침공을 저지시킬 기회를 갖" 34530#~ "기 위해서라면 최대한 빨리 이 기술을 적용해야 합니다.\n" 34531#~ "\n" 34532#~ "--Cdr. Navarre" 34533 34534#, fuzzy 34535#~ msgid "" 34536#~ "Commander, based on the extremely interesting findings we've made during " 34537#~ "our examination of alien UFO technology, I'd like your permission to use " 34538#~ "some lab time in order to more closely analyse the aliens' extensive use " 34539#~ "of antimatter and its implications on this war.\n" 34540#~ "\n" 34541#~ "Particularly I would like to see if we can find some way to replicate " 34542#~ "antimatter for our own purposes. Matter-antimatter annihilation has " 34543#~ "astonishing potential as a fuel. In terms of energy generation, it has " 34544#~ "probably the best size-to-mass ratio of any material in the universe; the " 34545#~ "ability to use it like the aliens use it would catapult our entire " 34546#~ "technology base centuries into the future. We must research this at the " 34547#~ "earliest opportunity!\n" 34548#~ "\n" 34549#~ "Cdr. Navarre" 34550#~ msgstr "" 34551#~ "사령관님, 정찰용 UFO를 조사하는 중 극도로 놀라운 발견을 하였고, 외계인의 " 34552#~ "반물질에 대한 광범위한 사용법과 전쟁과의 연관성을 더욱 자세히 분석하기 위" 34553#~ "해 연구실 사용허가가 필요합니다.\n" 34554#~ "\n" 34555#~ "우리의 목적을 위해 반물질을 복제해내는 방법을 찾을 수 있다고 생각합니다. " 34556#~ "물질-반물질 소멸기는 연료로 놀라운 잠재력을 지니고 있습니다. 에너지 생성에" 34557#~ "서, 전 우주에서 어떠한 물질보다 뛰어난 밀도를 지녔을 것입니다; 외계인들이 " 34558#~ "사용하는 것과 같은 방식으로 사용한다면 우리의 기술력을 단번에 미래의 수준" 34559#~ "으로 끌어 올릴 것입니다. 우리는 최대한 빠른 기회를 잡아 연구를 해야만 합니" 34560#~ "다!\n" 34561#~ "\n" 34562#~ "--Cdr. Navarre" 34563 34564#, fuzzy 34565#~ msgid "" 34566#~ "Technical Specifications: 25mm Flechette Grenades\n" 34567#~ "\n" 34568#~ "CLASSIFIED LEVEL YELLOW\n" 34569#~ "\n" 34570#~ "PHALANX Extraterrestrial Response Unit\n" 34571#~ "\n" 34572#~ "Technical Document, Delta Clearance\n" 34573#~ "\n" 34574#~ "Filed: 20 March 2084\n" 34575#~ "\n" 34576#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 34577#~ "Operations Command\n" 34578#~ "\n" 34579#~ "\n" 34580#~ "\n" 34581#~ "Overview\n" 34582#~ "\n" 34583#~ "This is a box of 6 25mm flechette grenades. They are fired electronically " 34584#~ "by a spark igniter inside the launcher's barrel. While still classified " 34585#~ "as grenades due to their calibre and delivery system, they have more in " 34586#~ "common with shotgun shells. Each grenade contains 24 solid steel needles " 34587#~ "packed into a sabot shell that breaks away immediately after leaving the " 34588#~ "muzzle. This creates a buckshot-like effect that can shred unarmoured or " 34589#~ "lightly-armoured enemies, but their lower muzzle velocity compared to " 34590#~ "shotgun shells makes them significantly less effective against heavy " 34591#~ "armour.\n" 34592#~ "\n" 34593#~ "These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 34594#~ "\n" 34595#~ "\n" 34596#~ "Recommended Doctrine\n" 34597#~ "\n" 34598#~ "All soldiers equipped with grenade launchers should carry at least one " 34599#~ "reload whenever they go out in the field. It is not advisable to send our " 34600#~ "troops into combat without spare grenades.\n" 34601#~ "\n" 34602#~ "\n" 34603#~ "Addenda\n" 34604#~ "\n" 34605#~ "None." 34606#~ msgstr "" 34607#~ "Technical Specifications: 25mm Flechette Grenades\n" 34608#~ "\n" 34609#~ "CLASSIFIED LEVEL YELLOW\n" 34610#~ "\n" 34611#~ "PHALANX Extraterrestrial Response Unit\n" 34612#~ "\n" 34613#~ "Technical Document, Delta Clearance\n" 34614#~ "\n" 34615#~ "Filed: 20 March 2084\n" 34616#~ "\n" 34617#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 34618#~ "Operations Command\n" 34619#~ "\n" 34620#~ "\n" 34621#~ "\n" 34622#~ "Overview\n" 34623#~ "\n" 34624#~ "This is a box of 6 25mm flechette grenades. They are fired electronically " 34625#~ "by a spark igniter inside the launcher's barrel. While still classified " 34626#~ "as grenades due to their calibre and delivery system, they have more in " 34627#~ "common with shotgun shells. Each grenade contains 24 solid steel needles " 34628#~ "packed into a sabot shell that breaks away immediately after leaving the " 34629#~ "muzzle. This creates a buckshot-like effect that can shred unarmoured or " 34630#~ "lightly-armoured enemies, but their lower muzzle velocity compared to " 34631#~ "shotgun shells makes them significantly less effective against heavy " 34632#~ "armour.\n" 34633#~ "\n" 34634#~ "These grenades are meant to be loaded into an HPGL Grenade Launcher.\n" 34635#~ "\n" 34636#~ "\n" 34637#~ "Recommended Doctrine\n" 34638#~ "\n" 34639#~ "All soldiers equipped with grenade launchers should carry at least one " 34640#~ "reload whenever they go out in the field. It is not advisable to send our " 34641#~ "troops into combat without spare grenades.\n" 34642#~ "\n" 34643#~ "\n" 34644#~ "Addenda\n" 34645#~ "\n" 34646#~ "None." 34647 34648#, fuzzy 34649#~ msgid "" 34650#~ "Commander, our heavy laser program has been a success. We've got it " 34651#~ "prototyped and ready to go into production at your say-so.\n" 34652#~ "\n" 34653#~ "As promised, the heavy laser is a revolution in our heavy weapons " 34654#~ "arsenal. In the hands of a qualified soldier, it can provide long-range " 34655#~ "continuous wave fire that is both far more accurate than conventional " 34656#~ "heavy weapons and far more powerful than our other infantry laser " 34657#~ "designs. We in DivEngine have no doubt that it will serve a vital role " 34658#~ "throughout the war.\n" 34659#~ "\n" 34660#~ "This is not to say the heavy laser doesn't have its downsides. For one, " 34661#~ "it's very bulky and very heavy, requiring a strong troop to shoot it " 34662#~ "effectively. It doesn't sacrifice accuracy despite its size, but it's " 34663#~ "less quick to fire or respond than we would like, and its ammo " 34664#~ "consumption is staggering. It can chew through a full deuterium-fluoride " 34665#~ "cartridge in only 30 seconds of continuous fire. This requires a large " 34666#~ "number of magazines to be kept on hand, and the heavy laser is not " 34667#~ "particularly quick to reload.\n" 34668#~ "\n" 34669#~ "Another weakness is the fact that the heavy laser cannot shoot through " 34670#~ "clouds of smoke, gas or fire. All our lasers have this problem; clouds of " 34671#~ "material will quickly refract the beam into harmless light, so we'll have " 34672#~ "to be careful about our application of smoke and incendiary weapons. " 34673#~ "Great care will also have to be taken that no bystanders or PHALANX " 34674#~ "troops get into the path of the invisible beam. Even momentary exposure " 34675#~ "to an unobstructed beam will char bone and liquefy flesh. A hit to the " 34676#~ "eyes will result in permanent, irreparable blindness. We've talked to our " 34677#~ "training and field officers about this and have underlined safety in our " 34678#~ "field manual at every turn, but it won't hurt the troops to hear it again " 34679#~ "from you, Commander.\n" 34680#~ "\n" 34681#~ "Robotic or armoured aliens may be able to survive a beam for some time, " 34682#~ "even from a heavy laser, before their armour fails. It's recommended to " 34683#~ "engage these with several soldiers at once and concentrate fire in order " 34684#~ "to bring them down as quickly as possible.\n" 34685#~ "\n" 34686#~ "It's also recommended that you not replace all our conventional heavy " 34687#~ "weapons with heavy lasers, Commander. We need a good balance of weapons " 34688#~ "to play to the strengths of our troops and to the weaknesses of the " 34689#~ "aliens. A varied arsenal is a healthy arsenal, and can't be easily " 34690#~ "defended against.\n" 34691#~ "\n" 34692#~ "We'll need to have at least one D-F Cartridge on hand at all times in " 34693#~ "order to be able to load and use a heavy laser.\n" 34694#~ "\n" 34695#~ "Cdr. Navarre" 34696#~ msgstr "" 34697#~ "Commander, our heavy laser program has been a success. We've got it " 34698#~ "prototyped and ready to go into production at your say-so.\n" 34699#~ "\n" 34700#~ "As promised, the heavy laser is a revolution in our heavy weapons " 34701#~ "arsenal. In the hands of a qualified soldier, it can provide long-range " 34702#~ "continuous wave fire that is both far more accurate than conventional " 34703#~ "heavy weapons and far more powerful than our other infantry laser " 34704#~ "designs. We in DivEngine have no doubt that it will serve a vital role " 34705#~ "throughout the war.\n" 34706#~ "\n" 34707#~ "This is not to say the heavy laser doesn't have its downsides. For one, " 34708#~ "it's very bulky and very heavy, requiring a strong troop to shoot it " 34709#~ "effectively. It doesn't sacrifice accuracy despite its size, but it's " 34710#~ "less quick to fire or respond than we would like, and its ammo " 34711#~ "consumption is staggering. It can chew through a full deuterium-fluoride " 34712#~ "cartridge in only 30 seconds of continuous fire. This requires a large " 34713#~ "number of magazines to be kept on hand, and the heavy laser is not " 34714#~ "particularly quick to reload.\n" 34715#~ "\n" 34716#~ "Another weakness is the fact that the heavy laser cannot shoot through " 34717#~ "clouds of smoke, gas or fire. All our lasers have this problem; clouds of " 34718#~ "material will quickly refract the beam into harmless light, so we'll have " 34719#~ "to be careful about our application of smoke and incendiary weapons. " 34720#~ "Great care will also have to be taken that no bystanders or PHALANX " 34721#~ "troops get into the path of the invisible beam. Even momentary exposure " 34722#~ "to an unobstructed beam will char bone and liquefy flesh. A hit to the " 34723#~ "eyes will result in permanent, irreparable blindness. We've talked to our " 34724#~ "training and field officers about this and have underlined safety in our " 34725#~ "field manual at every turn, but it won't hurt the troops to hear it again " 34726#~ "from you, Commander.\n" 34727#~ "\n" 34728#~ "Robotic or armoured aliens may be able to survive a beam for some time, " 34729#~ "even from a heavy laser, before their armour fails. It's recommended to " 34730#~ "engage these with several soldiers at once and concentrate fire in order " 34731#~ "to bring them down as quickly as possible.\n" 34732#~ "\n" 34733#~ "It's also recommended that you not replace all our conventional heavy " 34734#~ "weapons with heavy lasers, Commander. We need a good balance of weapons " 34735#~ "to play to the strengths of our troops and to the weaknesses of the " 34736#~ "aliens. A varied arsenal is a healthy arsenal, and can't be easily " 34737#~ "defended against.\n" 34738#~ "\n" 34739#~ "We'll need to have at least one D-F Cartridge on hand at all times in " 34740#~ "order to be able to load and use a heavy laser.\n" 34741#~ "\n" 34742#~ "--Cdr. Navarre" 34743 34744#, fuzzy 34745#~ msgid "" 34746#~ "This is one of several proposals I'm submitting for the research and " 34747#~ "development of new laser weaponry. Each of these will have to be " 34748#~ "developed separately due to the size differences, power levels and " 34749#~ "complexity of the systems involved.\n" 34750#~ "\n" 34751#~ "Thanks to the experience we've gained from our Continuous Wave Laser " 34752#~ "research, my team and I have figured out one or two possible ways to " 34753#~ "further amplify the damage output of our infantry lasers. However, this " 34754#~ "will require significant research and refining of our prototype, as well " 34755#~ "as enlarging several of the components. The result will be a strictly " 34756#~ "heavy-infantry weapon of about the same size and weight as our HPML " 34757#~ "Rocket Launcher.\n" 34758#~ "\n" 34759#~ "We estimate that this weapon could be invaluable in a fire support role " 34760#~ "or as a direct-fire blockade breaker, capable of dissolving enemy " 34761#~ "strongpoints with powerful, pinpoint accurate fire. It would have " 34762#~ "attributes and capabilities which may be lacking in our current heavy " 34763#~ "weapons arsenal. Accuracy at range is generally abysmal in Earth-built " 34764#~ "heavy weapons, and they can be difficult to employ in situations where we " 34765#~ "need to avoid collateral damage. The heavy laser would avoid these issues " 34766#~ "altogether.\n" 34767#~ "\n" 34768#~ "It's certainly worth looking into, Commander.\n" 34769#~ "\n" 34770#~ "Cdr. Navarre" 34771#~ msgstr "" 34772#~ "This is one of several proposals I'm submitting for the research and " 34773#~ "development of new laser weaponry. Each of these will have to be " 34774#~ "developed separately due to the size differences, power levels and " 34775#~ "complexity of the systems involved.\n" 34776#~ "\n" 34777#~ "Thanks to the experience we've gained from our Continuous Wave Laser " 34778#~ "research, my team and I have figured out one or two possible ways to " 34779#~ "further amplify the damage output of our infantry lasers. However, this " 34780#~ "will require significant research and refining of our prototype, as well " 34781#~ "as enlarging several of the components. The result will be a strictly " 34782#~ "heavy-infantry weapon of about the same size and weight as our HPML " 34783#~ "Rocket Launcher.\n" 34784#~ "\n" 34785#~ "We estimate that this weapon could be invaluable in a fire support role " 34786#~ "or as a direct-fire blockade breaker, capable of dissolving enemy " 34787#~ "strongpoints with powerful, pinpoint accurate fire. It would have " 34788#~ "attributes and capabilities which may be lacking in our current heavy " 34789#~ "weapons arsenal. Accuracy at range is generally abysmal in Earth-built " 34790#~ "heavy weapons, and they can be difficult to employ in situations where we " 34791#~ "need to avoid collateral damage. The heavy laser would avoid these issues " 34792#~ "altogether.\n" 34793#~ "\n" 34794#~ "It's certainly worth looking into, Commander.\n" 34795#~ "\n" 34796#~ "--Cdr. Navarre" 34797 34798#, fuzzy 34799#~ msgid "Alien Autopsy - Ortnok Cyborg" 34800#~ msgstr "외계인 부검 - 오트녹" 34801 34802#~ msgid "Destination base does not have an Antimatter Storage.\n" 34803#~ msgstr "목적기지에 반물질 저장시설이 없습니다.\n" 34804 34805#~ msgid "Missing storage" 34806#~ msgstr "창고가 소실됨" 34807 34808#~ msgid "" 34809#~ "Destination base does not have enough\n" 34810#~ "Antimatter Storage space to store more antimatter.\n" 34811#~ msgstr "" 34812#~ "목적기지에 반물질을 저장할\n" 34813#~ "충분한 반물질 저장시설이 없습니다.\n" 34814 34815#~ msgid "Not enough space" 34816#~ msgstr "공간이 부족합니다" 34817 34818#~ msgid "" 34819#~ "Destination base does not have enough\n" 34820#~ "Storage space to store this item.\n" 34821#~ msgstr "" 34822#~ "목적기지의 창고가 이 항목들을\n" 34823#~ "저장할 만큼 비어있지 않습니다.\n" 34824 34825#~ msgid "" 34826#~ "Destination base does not have enough space\n" 34827#~ "in Living Quarters.\n" 34828#~ msgstr "" 34829#~ "목적기지에 충분한\n" 34830#~ "생활공간이 없습니다.\n" 34831 34832#~ msgid "" 34833#~ "Destination base does not have enough space\n" 34834#~ "in Alien Containment.\n" 34835#~ msgstr "" 34836#~ "도착기지의 외계인 수용시설에\n" 34837#~ "공간이 부족합니다.\n" 34838 34839#~ msgid "" 34840#~ "Destination base does not have hangars ready.\n" 34841#~ "Provide power supplies.\n" 34842#~ msgstr "" 34843#~ "목적기지에 사용가능한 격납고가 없습니다.\n" 34844#~ "전원을 공급해야 합니다.\n" 34845 34846#~ msgid "" 34847#~ "Destination base does not have command centre.\n" 34848#~ "Hangars not functional.\n" 34849#~ msgstr "" 34850#~ "목적기지에 지휘통제실이 없습니다.\n" 34851#~ "격납고를 사용할 수 없습니다.\n" 34852 34853#~ msgid "Destination base does not have any hangar." 34854#~ msgstr "목적기지에 격납고가 없습니다." 34855 34856#~ msgid "Destination base does not have enough space in hangars.\n" 34857#~ msgstr "목적기지의 격납고의 빈공간이 부족합니다.\n" 34858 34859#~ msgid "Storage is empty." 34860#~ msgstr "저장고는 비었습니다." 34861 34862#, fuzzy 34863#~ msgid "Transfer is not possible - the base doesn't have a working Storage." 34864#~ msgstr "수송을 할 수 없습니다 - 기지에 창고가 없습니다." 34865 34866#~ msgid "Living Quarters empty." 34867#~ msgstr "숙소가 비었습니다." 34868 34869#~ msgid "Transfer is not possible - the base doesn't have Living Quarters." 34870#~ msgstr "수송을 할 수 없습니다 - 기지에 숙소가 없습니다." 34871 34872#~ msgid "Alien Containment is empty." 34873#~ msgstr "외계인 수용시설이 비어있습니다." 34874 34875#~ msgid "" 34876#~ "Transfer is not possible - the base doesn't have an Alien Containment." 34877#~ msgstr "수송을 할 수 없습니다 - 기지에 외계인 수용시설이 없습니다." 34878 34879#~ msgid "Transfer is not possible - the base does not have power supplies." 34880#~ msgstr "수송을 할 수 없습니다 - 기지에 발전실이 없습니다." 34881 34882#~ msgid "No aircraft available for transfer." 34883#~ msgstr "수송에 사용할 수 있는 항공기가 없습니다." 34884 34885#~ msgid "" 34886#~ "Transfer is not possible - the base doesn't have a functional hangar." 34887#~ msgstr "수송을 할 수 없습니다 - 기지에 작동중인 격납고가 없습니다." 34888 34889#~ msgid "You can transfer equipment - this base has a Storage.\n" 34890#~ msgstr "장비들을 수송할 수 있습니다 - 이 기지에는 창고가 있습니다.\n" 34891 34892#~ msgid "No Storage in this base.\n" 34893#~ msgstr "기지에 창고가 없습니다.\n" 34894 34895#~ msgid "You can transfer employees - this base has Living Quarters.\n" 34896#~ msgstr "대원들을 수송할 수 있습니다 - 이 기지에는 숙소가 있습니다.\n" 34897 34898#~ msgid "No Living Quarters in this base.\n" 34899#~ msgstr "이 기지에는 숙소가 없습니다.\n" 34900 34901#~ msgid "You can transfer Aliens - this base has an Alien Containment.\n" 34902#~ msgstr "" 34903#~ "외계인을 수송할 수 있습니다 - 이 기지에는 외계인 수용시설이 있습니다.\n" 34904 34905#~ msgid "No Alien Containment in this base.\n" 34906#~ msgstr "이 기지에는 외계인 수용시설이 없습니다.\n" 34907 34908#~ msgid "You can transfer antimatter - this base has an Antimatter Storage.\n" 34909#~ msgstr "반물질을 수송할 수 있습니다 - 이 기지에는 반물질 창고가 있습니다.\n" 34910 34911#~ msgid "No Antimatter Storage in this base.\n" 34912#~ msgstr "기지에 반물질 창고가 없습니다.\n" 34913 34914#~ msgid "You can transfer aircraft - this base has a Hangar.\n" 34915#~ msgstr "항공기를 수송할 수 있습니다 - 이 기지에는 격납고가 있습니다.\n" 34916 34917#~ msgid "" 34918#~ "Aircraft transfer not possible - this base does not have a Command " 34919#~ "Centre.\n" 34920#~ msgstr "항공기 수송이 불가능 합니다 - 이 기지에는 지휘통제실이 없습니다.\n" 34921 34922#~ msgid "No Hangar in this base.\n" 34923#~ msgstr "이 기지에는 격납고가 없습니다.\n" 34924 34925#~ msgid "No power supplies in this base.\n" 34926#~ msgstr "이 기지에는 발전실이 없습니다.\n" 34927 34928#, fuzzy 34929#~ msgid "Attack" 34930#~ msgstr "테러 공격" 34931 34932#, fuzzy 34933#~ msgid "%s\t%i\t%i c" 34934#~ msgstr "%s\t%i%%\n" 34935 34936#, fuzzy 34937#~ msgid "Base\t-\t%i c" 34938#~ msgstr "기지 (%s):\t%i c\n" 34939 34940#, fuzzy 34941#~ msgid "No item in hand." 34942#~ msgstr "손에 아무것도 없습니다.\n" 34943 34944#, fuzzy 34945#~ msgid "" 34946#~ "Can't perform action:\n" 34947#~ "Out of ammo." 34948#~ msgstr "" 34949#~ "행동을 취할 수 없습니다:\n" 34950#~ "탄약이 없습니다.\n" 34951 34952#, fuzzy 34953#~ msgid "" 34954#~ "This weapon cannot be fired\n" 34955#~ "one handed." 34956#~ msgstr "" 34957#~ "이 무기는\n" 34958#~ "한손으로 사용할 수 없습니다.\n" 34959 34960#, fuzzy 34961#~ msgid "" 34962#~ "Can't perform action:\n" 34963#~ "Ammo not available." 34964#~ msgstr "" 34965#~ "행동을 취할 수 없습니다:\n" 34966#~ "탄약이 맞지 않습니다.\n" 34967 34968#, fuzzy 34969#~ msgid "mail_ufocarrier" 34970#~ msgstr "<TODO>" 34971 34972#~ msgid "vhs_assault_txt" 34973#~ msgstr "" 34974#~ "기술 명세서: AR-80 Assault Rifle\n" 34975#~ "\n" 34976#~ "보안 등급: YELLOW\n" 34977#~ "\n" 34978#~ "PHALANX 외계생명체 대책 기구\n" 34979#~ "\n" 34980#~ "기술 문서, Delta Clearance\n" 34981#~ "\n" 34982#~ "작성일: 20 March 2084\n" 34983#~ "\n" 34984#~ "작성자: Cdr. Paul Navarre, R&D: 생산부서, PHALANX, 대서양 작전본부\n" 34985#~ "\n" 34986#~ "\n" 34987#~ "\n" 34988#~ "개요\n" 34989#~ "\n" 34990#~ "The alien attack on Mumbai made our situation painfully clear. Their " 34991#~ "technology is far more advanced than ours. The complete inability of " 34992#~ "Commonwealth troops to make a dent in the Mumbai offensive revealed " 34993#~ "critical weaknesses in current military training and equipment. They lost " 34994#~ "three battalions just bringing the aliens to a standstill without " 34995#~ "inflicting significant casualties. PHALANX has to overcome these odds, " 34996#~ "and to do that we need the very best human technology has to offer.\n" 34997#~ "\n" 34998#~ "The Excalibur Program was created to find the most effective weapons on " 34999#~ "Earth by reviewing their manufacturing standards, durability, operational " 35000#~ "record, and their combat performance in the situations where we've " 35001#~ "managed to bring the aliens to battle.\n" 35002#~ "\n" 35003#~ "The French LeBlanc FAA-191 (Fusil Assaut Automatique) provides the most " 35004#~ "advantageous mix of range, penetration against alien armour, and magazine " 35005#~ "size in the assault rifle class. It is a bullpup design, meaning the " 35006#~ "magazine and action of the weapon are located behind the grip to reduce " 35007#~ "overall weapon length. The 191 fires a 30-round box magazine of 4.7mm " 35008#~ "caseless ammunition, tungsten-cored steel penetrators with impressive " 35009#~ "armour-piercing capability over short and medium ranges. The round does " 35010#~ "not perform well at long range, but then assault rifles aren't meant for " 35011#~ "long-range firefights.\n" 35012#~ "\n" 35013#~ "Though the design is far from new, first prototyped in 2057, no other " 35014#~ "rifle has fully surpassed the 191. It is accurate and quick to reload. " 35015#~ "Its rugged construction makes it dependable in combat and unlikely to " 35016#~ "break or jam. It is resistant to heat, cold, dust and humidity all at " 35017#~ "once. Ammunition and replacement parts are widely available due to the " 35018#~ "design's maturity and relative popularity among Earth's armed forces. " 35019#~ "This is a rifle you can entrust your life to.\n" 35020#~ "\n" 35021#~ "PHALANX 에서의 사용을 위해, 우리는 이 소총을 AR-80 으로 명명하였습니다.\n" 35022#~ "\n" 35023#~ "\n" 35024#~ "전술적 운용방법\n" 35025#~ "\n" 35026#~ "This should be our go-to weapon for medium-range engagements. It can lay " 35027#~ "down an impressive amount of fire and is deadly out to far longer ranges " 35028#~ "than any pistol or SMG.\n" 35029#~ "\n" 35030#~ "However, no one should entertain the illusion that the assault rifle is " 35031#~ "the end-all be-all of our arsenal. A balance of weapons is required for " 35032#~ "us to be able to deal with different situations; while the assault rifle " 35033#~ "remains a good weapon at close range, it can be slow to manoeuvre in " 35034#~ "tight spaces and is eclipsed by both submachine guns and shotguns at " 35035#~ "these ranges, weapons which provide a far greater point-blank punch. Any " 35036#~ "sweep of an urban building should be led by close-range weapons, while " 35037#~ "rifle-equipped soldiers either secure the perimeter or form a second " 35038#~ "assault wave to support the others.\n" 35039#~ "\n" 35040#~ "If our rifle-equipped troops are caught beyond effective weapon range, " 35041#~ "they should make an advance from cover to cover in order to effectively " 35042#~ "bring their weapons to bear. Snipers should provide covering fire for the " 35043#~ "advancing teams or attempt to take out the enemy at range.\n" 35044#~ "\n" 35045#~ "\n" 35046#~ "추가설명\n" 35047#~ "\n" 35048#~ "While the AR-80 is a fine rifle in all respects, it was not designed to " 35049#~ "fight an alien invasion force. We should develop our own purpose-built " 35050#~ "weapons as soon as it becomes feasible to do so." 35051 35052#~ msgid "xaw95_txt" 35053#~ msgstr "" 35054#~ "Commander, I'm extremely pleased to report that our project has been " 35055#~ "succesful. I've included images of our prototype laser weapon, which " 35056#~ "achieves continuous wave output in a man-portable package.\n" 35057#~ "\n" 35058#~ "The practical solution did not lie in futilely trying to create bigger " 35059#~ "battery packs, but rather in using radical miniaturisation technologies " 35060#~ "to lighten and scale down existing chemical-powered laser components. " 35061#~ "Chemical lasers have been in use for a very long time, and have been part " 35062#~ "of experimental weapons programs since the late 20th century, but they " 35063#~ "have always suffered many problems. The only types of chemical lasers " 35064#~ "with real military promise have been much too large and cumbersome for an " 35065#~ "infantryman to carry into battle. Until now their combat applications " 35066#~ "were limited to those of tank-mounted laser cannons or ship-based anti-" 35067#~ "missile batteries.\n" 35068#~ "\n" 35069#~ "Now, however, we at PHALANX have built a conventional laser cannon in " 35070#~ "miniature. Despite its small size it is fully capable of handling the " 35071#~ "deuterium-fluoride reaction and containing the toxic waste products " 35072#~ "without danger of contamination. Let me give you a brief description of " 35073#~ "the inner workings.\n" 35074#~ "\n" 35075#~ "Inside the combustion chamber, ethylene is burned in nitrogen " 35076#~ "trifluoride. This reaction produces excited fluorine radicals, which are " 35077#~ "then brought into contact with a mixture of helium and deuterium gas. The " 35078#~ "deuterium reacts with the fluorine, producing excited molecules of " 35079#~ "deuterium fluoride. These undergo stimulated emission in the weapon's " 35080#~ "optical resonator, generating the beam. A series of intelligent lenses " 35081#~ "then focuses and directs the beam to the shooter's aiming point and even " 35082#~ "corrects for minor movement by the shooter or the target. The deuterium " 35083#~ "waste gas is rammed through our custom-designed high-pressure filtering " 35084#~ "system, which catches all toxic or radioactive molecules before expelling " 35085#~ "the remaining harmless vapour back into the atmosphere.\n" 35086#~ "\n" 35087#~ "The filter needs to be replaced after every mission, but we've designed " 35088#~ "the system to make this easy and painless. If the filter system is " 35089#~ "somehow damaged during the course of an operation, the weapon will " 35090#~ "immediately stop functioning in order to prevent contamination.\n" 35091#~ "\n" 35092#~ "The laser operates on mid-infrared wavelengths, so it produces no visible " 35093#~ "beam except to those wearing IR goggles.\n" 35094#~ "\n" 35095#~ "The prototype we built is unfortunately not yet ready for full-scale " 35096#~ "production as an infantry weapon, since more refining and balancing is " 35097#~ "required for human use, but the innovations we've made can also be " 35098#~ "applied to vehicle weapons -- perhaps even aircraft guns. I've submitted " 35099#~ "several new proposals to your inbox for the principal ideas we've drawn " 35100#~ "up.\n" 35101#~ "\n" 35102#~ "Let me know when you want us to start working on them, Commander.\n" 35103#~ "\n" 35104#~ "--Cdr. Navarre" 35105 35106#~ msgid "bombkit1_txt" 35107#~ msgstr "" 35108#~ "기술 명세서: 구급상자\n" 35109#~ "\n" 35110#~ "보안 등급: YELLOW\n" 35111#~ "\n" 35112#~ "PHALANX 외계생명체 대책 기구\n" 35113#~ "\n" 35114#~ "기술 문서, Delta Clearance\n" 35115#~ "\n" 35116#~ "작성일: 19 March 2084\n" 35117#~ "\n" 35118#~ "작성자: Surgeon-Captain Helen Floydd, 의료부서, PHALANX, 대서양 작전본부\n" 35119#~ "\n" 35120#~ "\n" 35121#~ "\n" 35122#~ "개요\n" 35123#~ "\n" 35124#~ "In the past, the application of first aid and field surgery in hostile " 35125#~ "situations required specially-trained combat medics and surgeons who " 35126#~ "could handle the stresses of saving lives under fire. Troops who saw " 35127#~ "their friends being hit usually had no choice but to keep fighting and " 35128#~ "hope the medics would arrive in time -- that is, if they didn't freeze or " 35129#~ "panic or make some futile attempt at a field dressing without ability or " 35130#~ "materials. If the wounded survived at all, they'd still be out of action " 35131#~ "for weeks or months at a time.\n" 35132#~ "\n" 35133#~ "This may have been a workable strategy in the trenches of World War 2, " 35134#~ "but it isn't any longer. Waiting for a medic to arrive on the scene can " 35135#~ "contribute to the death of a soldier who might have been saved by " 35136#~ "immediate aid. The prompt application of trauma medicine needs to be made " 35137#~ "as quick and easy as possible so that any soldier can provide life-saving " 35138#~ "effort with minimal training. This is where the modern medikit comes in.\n" 35139#~ "\n" 35140#~ "Every medikit contains an onboard computer that can diagnose injuries via " 35141#~ "directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, " 35142#~ "measure blood pressure and heart rate, and even calculate the soldier's " 35143#~ "combat effectiveness based on his or her individual record (stored in a " 35144#~ "small subdermal chip for medical, locational and identification " 35145#~ "purposes). All this information can be shown in a small hologram or " 35146#~ "displayed directly to a soldier's helmet information system. At the same " 35147#~ "time the medikit can deploy a number of drugs and sterile surgical tools " 35148#~ "for emergency operations, cauterise wounds via a special heating iron, " 35149#~ "and -- most importantly -- apply its store of nanorobots to a wound.\n" 35150#~ "\n" 35151#~ "The old idea of medical nanobots was first put into practice by " 35152#~ "Vietnamese researchers thirty years ago. Today, medicine without them is " 35153#~ "almost unthinkable. Nanobots are tiny robots several micrometres in " 35154#~ "diameter which can be programmed to perform specific tasks on the fly. " 35155#~ "They will quickly sterilise a wound and seal ruptured arteries, alert the " 35156#~ "medikit operator about any internal bleeding, request suction at " 35157#~ "appropriate places, patch up bowel or stomach punctures, revive or remove " 35158#~ "necrotic tissue, and repair nerve damage. They dissolve harmlessly in the " 35159#~ "victim's bloodstream once their battery runs out, which lasts no longer " 35160#~ "than 10 to 15 seconds, often not long enough to stabilise heavily-wounded " 35161#~ "troops. Two or more doses of nanobots may be required. Any number of " 35162#~ "doses can be applied and metabolised with no ill effects.\n" 35163#~ "\n" 35164#~ "This technology is the most important breakthrough in trauma surgery ever " 35165#~ "made. It can do everything except regenerate tissue. If more attention is " 35166#~ "required -- for example when a vital organ is hit, or a bullet is lodged " 35167#~ "in a critical place -- the medikit provides equipment and detailed " 35168#~ "instructions for the soldier to follow. It can never replace the " 35169#~ "operating room, but it's as close to a portable hospital as we'll ever " 35170#~ "get.\n" 35171#~ "\n" 35172#~ "\n" 35173#~ "전술적 운용방법\n" 35174#~ "\n" 35175#~ "우리의 모든 대원들은 구급상자의 사용법에 대한 교육을 받았습니다. 사실 모" 35176#~ "든 대원들이 구급상자를 하나씩 지참하여 즉석에서 사용하는 것이 좋으나, 군장" 35177#~ "무게로 인한 제약이 존재합니다. 모든 중상은 합병증과 치명적인 상태에 이르" 35178#~ "지 않도록, 지체 없이 치료되어야 합니다. 만약에 부상자가 걸을 수 있다면, 전" 35179#~ "장에서 벗어나 안전한 곳에서 동료들에게 치료를 받아야 합니다.\n" 35180#~ "\n" 35181#~ "구급상자에 들어있는 구급약품들은 의식을 잃은 대원을 치료하는데 쓰일 수 있" 35182#~ "습니다. 치료가 끝나면 전장에서 최대한 빨리 이탈하여 안전한 장소에서 제대" 35183#~ "로 된 치료를 받아야 합니다. The medic herself may be forced to engage " 35184#~ "approaching targets to enable the patient's escape; this is acceptable " 35185#~ "practice, but please supply the medic with adequate covering fire. " 35186#~ "Trading one soldier's life for another does not make for good battlefield " 35187#~ "mathematics.\n" 35188#~ "\n" 35189#~ "Once a wounded soldier makes it back to base alive, our medical team will " 35190#~ "take over treatment. The risk of anyone succumbing to battlefield trauma " 35191#~ "while in a PHALANX ward is less than one percent, and as near to zero as " 35192#~ "we can make it.\n" 35193#~ "\n" 35194#~ "\n" 35195#~ "추가설명\n" 35196#~ "\n" 35197#~ "없음." 35198 35199#~ msgid "bombkit1_pre_txt" 35200#~ msgstr "<TODO>" 35201 35202#~ msgid "bombkit2_txt" 35203#~ msgstr "" 35204#~ "기술 명세서: 구급상자\n" 35205#~ "\n" 35206#~ "보안 등급: YELLOW\n" 35207#~ "\n" 35208#~ "PHALANX 외계생명체 대책 기구\n" 35209#~ "\n" 35210#~ "기술 문서, Delta Clearance\n" 35211#~ "\n" 35212#~ "작성일: 19 March 2084\n" 35213#~ "\n" 35214#~ "작성자: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, 대서양 작" 35215#~ "전본부\n" 35216#~ "\n" 35217#~ "\n" 35218#~ "\n" 35219#~ "개요\n" 35220#~ "\n" 35221#~ "In the past, the application of first aid and field surgery in hostile " 35222#~ "situations required specially-trained combat medics and surgeons who " 35223#~ "could handle the stresses of saving lives under fire. Troops who saw " 35224#~ "their friends being hit usually had no choice but to keep fighting and " 35225#~ "hope the medics would arrive in time -- that is, if they didn't freeze or " 35226#~ "panic or make some futile attempt at a field dressing without ability or " 35227#~ "materials. If the wounded survived at all, they'd still be out of action " 35228#~ "for weeks or months at a time.\n" 35229#~ "\n" 35230#~ "This may have been a workable strategy in the trenches of World War 2, " 35231#~ "but it isn't any longer. Waiting for a medic to arrive on the scene can " 35232#~ "contribute to the death of a soldier who might have been saved by " 35233#~ "immediate aid. The prompt application of trauma medicine needs to be made " 35234#~ "as quick and easy as possible so that any soldier can provide life-saving " 35235#~ "effort with minimal training. This is where the modern medikit comes in.\n" 35236#~ "\n" 35237#~ "Every medikit contains an onboard computer that can diagnose injuries via " 35238#~ "directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, " 35239#~ "measure blood pressure and heart rate, and even calculate the soldier's " 35240#~ "combat effectiveness based on his or her individual record (stored in a " 35241#~ "small subdermal chip for medical, locational and identification " 35242#~ "purposes). All this information can be shown in a small hologram or " 35243#~ "displayed directly to a soldier's helmet information system. At the same " 35244#~ "time the medikit can deploy a number of drugs and sterile surgical tools " 35245#~ "for emergency operations, cauterise wounds via a special heating iron, " 35246#~ "and -- most importantly -- apply its store of nanorobots to a wound.\n" 35247#~ "\n" 35248#~ "The old idea of medical nanobots was first put into practice by " 35249#~ "Vietnamese researchers thirty years ago. Today, medicine without them is " 35250#~ "almost unthinkable. Nanobots are tiny robots several micrometres in " 35251#~ "diameter which can be programmed to perform specific tasks on the fly. " 35252#~ "They will quickly sterilise a wound and seal ruptured arteries, alert the " 35253#~ "medikit operator about any internal bleeding, request suction at " 35254#~ "appropriate places, patch up bowel or stomach punctures, revive or remove " 35255#~ "necrotic tissue, and repair nerve damage. They dissolve harmlessly in the " 35256#~ "victim's bloodstream once their battery runs out, which lasts no longer " 35257#~ "than 10 to 15 seconds, often not long enough to stabilise heavily-wounded " 35258#~ "troops. Two or more doses of nanobots may be required. Any number of " 35259#~ "doses can be applied and metabolised with no ill effects.\n" 35260#~ "\n" 35261#~ "This technology is the most important breakthrough in trauma surgery ever " 35262#~ "made. It can do everything except regenerate tissue. If more attention is " 35263#~ "required -- for example when a vital organ is hit, or a bullet is lodged " 35264#~ "in a critical place -- the medikit provides equipment and detailed " 35265#~ "instructions for the soldier to follow. It can never replace the " 35266#~ "operating room, but it's as close to a portable hospital as we'll ever " 35267#~ "get.\n" 35268#~ "\n" 35269#~ "\n" 35270#~ "전술적 운용방법\n" 35271#~ "\n" 35272#~ "All our soldiers have been trained in the use of the medikit. In fact, in " 35273#~ "an ideal situation, every soldier would carry one for immediate use -- " 35274#~ "but I recognise that our troops have a limited carrying capacity. All " 35275#~ "major wounds should be treated without delay to prevent complications and " 35276#~ "further risk to the injured soldier. If the victim can still walk, she " 35277#~ "should retreat from the firefight and seek cover in order to safely " 35278#~ "receive treatment by a comrade.\n" 35279#~ "\n" 35280#~ "The medikit's onboard pharmacy can also be used to revive unconscious " 35281#~ "soldiers. If this is done, please take care to remove the revived troop " 35282#~ "from the line of fire as soon as possible and proceed with further " 35283#~ "treatment from a safe position. The medic herself may be forced to engage " 35284#~ "approaching targets to enable the patient's escape; this is acceptable " 35285#~ "practice, but please supply the medic with adequate covering fire. " 35286#~ "Trading one soldier's life for another does not make for good battlefield " 35287#~ "mathematics.\n" 35288#~ "\n" 35289#~ "Once a wounded soldier makes it back to base alive, our medical team will " 35290#~ "take over treatment. The risk of anyone succumbing to battlefield trauma " 35291#~ "while in a PHALANX ward is less than one percent, and as near to zero as " 35292#~ "we can make it.\n" 35293#~ "\n" 35294#~ "\n" 35295#~ "추가설명\n" 35296#~ "\n" 35297#~ "없음." 35298 35299#~ msgid "bombkit2_pre_txt" 35300#~ msgstr "<TODO>" 35301 35302#~ msgid "<TODO>" 35303#~ msgstr "<TODO>" 35304 35305#~ msgid "chaingun_pre_txt" 35306#~ msgstr "<TODO>" 35307 35308#~ msgid "" 35309#~ "Commander, here's my report on our alien plasma blaster research.\n" 35310#~ "\n" 35311#~ "This is the heaviest member we've observed out of the plasma weapon " 35312#~ "family. The heavy-duty plasma chamber and upgraded plastic spinnerets are " 35313#~ "capable of producing an extraordinarily large and deadly ball of plasma. " 35314#~ "The blaster sacrifices accuracy for power, making this a more effective " 35315#~ "weapon for close quarters engagements.\n" 35316#~ "\n" 35317#~ "We recommend that any enemies found carrying one be neutralised ASAP, as " 35318#~ "they are an extreme threat to everyone and everything in the line of " 35319#~ "fire.\n" 35320#~ "\n" 35321#~ "Our troops should now be able to train with and use the plasma blaster in " 35322#~ "combat as any other weapon.\n" 35323#~ "\n" 35324#~ "--Cdr. Navarre" 35325#~ msgstr "" 35326#~ "Commander, here's my report on our alien plasma blaster research.\n" 35327#~ "\n" 35328#~ "This is by far the heaviest member we've observed out of the plasma " 35329#~ "weapon family, and it seems unlikely that they will get any larger. The " 35330#~ "blaster requires at least two people and a heavy-duty cart to get it in " 35331#~ "and out of secure storage. It's barely man-portable, requiring a troop " 35332#~ "with great strength to carry it into battle. It is so large that, if it " 35333#~ "were a vehicle-mounted piece, it wouldn't even fit on most of our UGVs. " 35334#~ "The magazines weigh nearly a kilogramme apiece and the plasma generated " 35335#~ "is hot enough to melt through conventional armoured vehicles.\n" 35336#~ "\n" 35337#~ "One of the notable improvements over the plasma rifle is the blaster's " 35338#~ "increased range, made possible by thicker containment plastic and higher " 35339#~ "bolt speeds. Ballistic testing has confirmed that blaster shots can reach " 35340#~ "distances of up to 400m before dispersing. The accuracy may be poor, but " 35341#~ "the blaster also has a far higher rate of fire. A heavy-duty plasma " 35342#~ "chamber and upgraded plastic spinnerets can produce up to 250 rounds per " 35343#~ "minute. Unfortunately for us, despite the containment plastic's increased " 35344#~ "thickness, the bolts will still burst and deploy their plasma properly " 35345#~ "even at extreme close range. This makes the blaster highly dangerous at " 35346#~ "all ranges at which PHALANX troops may encounter it. We recommend that " 35347#~ "any enemies found carrying one be neutralised ASAP, as they are an " 35348#~ "extreme threat to everyone and everything in the line of fire.\n" 35349#~ "\n" 35350#~ "The aliens seem to use the blaster mostly in the role of heavy machine " 35351#~ "gun and anti-vehicle weapon. Another interesting fact is that their use " 35352#~ "is almost completely exclusive to the Ortnok species. Most Tamans -- like " 35353#~ "most humans -- would have extreme difficulty trying to lift and aim one " 35354#~ "and require mechanical assistance to do so. Cybernetic enhancements and/" 35355#~ "or the development of powered armour would certainly rectify many of the " 35356#~ "blaster's inherent weaknesses from a human point of view.\n" 35357#~ "\n" 35358#~ "Lastly, we've mapped out the weapon's full control scheme for you, which " 35359#~ "is documented in the attached field manual. Our troops should now be able " 35360#~ "to train with and use the plasma blaster in combat as any other weapon, " 35361#~ "provided they're able to lift it.\n" 35362#~ "\n" 35363#~ "--Cdr. Navarre" 35364 35365#~ msgid "needlerheavy_txt" 35366#~ msgstr "" 35367#~ "Commander, we've finished analysing the alien needler gun, and I've " 35368#~ "prepared a threat assessment and technical overview for you.\n" 35369#~ "\n" 35370#~ "As I mentioned in my research proposal, the needler is indeed a type of " 35371#~ "sniper rifle, but an unusual one. It ignores the normal concept of firing " 35372#~ "powerful slugs to make single, long-range kills. Instead it vomits out " 35373#~ "hundreds and hundreds of ultra-fast silicon steel needles which can " 35374#~ "easily tear apart a target at any range.\n" 35375#~ "\n" 35376#~ "The needles are fired by a fast-changing magnetic field inside the " 35377#~ "barrel, hooked up to a feed mechanism that injects thousands of needles a " 35378#~ "minute into the barrel. This creates a near-constant stream of fire which " 35379#~ "lasts for as long as you hold down the trigger and the magazine holds " 35380#~ "out. Unlike bullets, these needles have a practically flat trajectory " 35381#~ "from muzzle to target. They punch through most armour like it doesn't " 35382#~ "exist. They're so low in mass that there's little appreciable recoil when " 35383#~ "firing, giving them excellent accuracy, but at the same time thin enough " 35384#~ "to avoid being overly affected by weather. Wind, rain and physical " 35385#~ "obstructions can knock some of the needles off course but not enough to " 35386#~ "make the weapon much less effective.\n" 35387#~ "\n" 35388#~ "One of the main components that caught my attention is the powerful " 35389#~ "electromagnet array. It's laid out as a 'coilgun', many electromagnetic " 35390#~ "coils wrapped around the barrel, a method we'd previously thought to be " 35391#~ "too energy-inefficient to use on the battlefield. The aliens seem to have " 35392#~ "made it viable through clever use of superconductors and alien " 35393#~ "engineering. We may be able to adapt this technology to our own EM " 35394#~ "weapons research, I'll take a closer look and get back to you when I have " 35395#~ "anything concrete.\n" 35396#~ "\n" 35397#~ "Instead of an ordinary top-mounted sniper scope, the aliens have " 35398#~ "incorporated a highly effective holographic aiming mechanism and " 35399#~ "rangefinder which projects directly in front of the user's leading eye. " 35400#~ "Targets are shown with absolute clarity at any range, the sight " 35401#~ "automatically compensates for natural body motions, and it will even tell " 35402#~ "the user the exact chances of scoring a hit at any time. We've run this " 35403#~ "thing by our own troops and -- once they got used to it -- the alien holo-" 35404#~ "sight was the preferred choice by an amazing 100% compared to our own " 35405#~ "scopes. If we can adapt and duplicate this sight in a self-contained " 35406#~ "package, we could create the ultimate aiming unit to use on any of our " 35407#~ "rifles, possibly even some handguns.\n" 35408#~ "\n" 35409#~ "Equipped with a bipod for prone firing and a very large magazine, the " 35410#~ "needler is a serious threat to our troops. Snipers can inflict serious " 35411#~ "casualties on exposed troops and we cannot afford the losses. If a " 35412#~ "needler is spotted, our soldiers will have to make optimal use of cover " 35413#~ "and try to flank whilst staying out of sight. A direct assault on an " 35414#~ "entrenched needler gun will likely prove suicidal and I don't recommend " 35415#~ "anyone to try it, Commander.\n" 35416#~ "\n" 35417#~ "--Cdr. Navarre" 35418 35419#~ msgid "needlerheavy_pre_txt" 35420#~ msgstr "<TODO>" 35421 35422#~ msgid "shotgun2_txt" 35423#~ msgstr "" 35424#~ "Technical Specifications: CRC-212 Riot Shotgun\n" 35425#~ "\n" 35426#~ "CLASSIFIED LEVEL YELLOW\n" 35427#~ "\n" 35428#~ "PHALANX Extraterrestrial Response Unit\n" 35429#~ "\n" 35430#~ "Technical Document, Delta Clearance\n" 35431#~ "\n" 35432#~ "Filed: 20 March 2084\n" 35433#~ "\n" 35434#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 35435#~ "Operations Command\n" 35436#~ "\n" 35437#~ "\n" 35438#~ "\n" 35439#~ "Overview\n" 35440#~ "\n" 35441#~ "The alien attack on Mumbai made our situation painfully clear. Their " 35442#~ "technology is far more advanced than ours. The complete inability of " 35443#~ "Commonwealth troops to make a dent in the Mumbai offensive revealed " 35444#~ "critical weaknesses in current military training and equipment. They lost " 35445#~ "three battalions just bringing the aliens to a standstill without " 35446#~ "inflicting significant casualties. PHALANX has to overcome these odds, " 35447#~ "and to do that we need the very best human technology has to offer.\n" 35448#~ "\n" 35449#~ "The Excalibur Program was created to find the most effective weapons on " 35450#~ "Earth by reviewing their manufacturing standards, durability, operational " 35451#~ "record, and their combat performance in the situations where we've " 35452#~ "managed to bring the aliens to battle.\n" 35453#~ "\n" 35454#~ "From our experiences in Mumbai and other stricken cities, we've concluded " 35455#~ "that the aliens seem to concentrate their efforts on population centres, " 35456#~ "especially dense urban areas. A majority of engagements have taken place " 35457#~ "at knife-fighting range. For the purposes of the Excalibur Program, we've " 35458#~ "chosen several high-performance weapons for our Close Range Combat " 35459#~ "package.\n" 35460#~ "\n" 35461#~ "Many great shotguns have come out of Italy over the past two centuries; " 35462#~ "the latest is the Rossi AAA, a semi-automatic combat shotgun developed " 35463#~ "for use by SWAT and anti-terrorist units. It features several ground-" 35464#~ "breaking technologies, but its most impressive feature is without a doubt " 35465#~ "the specially-developed 'Twist' barrel. The Twist is a new type of " 35466#~ "shotgun barrel that, with a sharp twist of the front handguard, can " 35467#~ "protrude or flatten the rifling inside the barrel. With this mechanism, " 35468#~ "the AAA can change its barrel from smoothbore to rifled and back in a " 35469#~ "tenth of a second. The barrel even adjusts its own diameter and choke to " 35470#~ "fit whatever type of shell is in the chamber. These two innovations allow " 35471#~ "the AAA to fire any kind of shotgun ammo at a moment's notice.\n" 35472#~ "\n" 35473#~ "The most commonly used military and SWAT ammunition is the 12mm " 35474#~ "centerfire flechette shell. Each shell contains 8 tiny flechettes -- " 35475#~ "solid steel needles with fins to stabilise their flight. This ammunition " 35476#~ "has superior accuracy compared to buckshot and performs excellently " 35477#~ "against armour. The flechettes are also prone to tumble after " 35478#~ "penetration, resulting in impressive wounding capability for such a small " 35479#~ "projectile. Their drawbacks are vulnerability to wind conditions and " 35480#~ "other deflecting factors. Other types of ammo are available to deal with " 35481#~ "these situations, however -- and the AAA can fire them all.\n" 35482#~ "\n" 35483#~ "In conclusion, the Rossi AAA is a highly versatile shotgun that is among " 35484#~ "the most effective close-range weapons available. It has a longer range " 35485#~ "than the CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, " 35486#~ "providing a good compromise between speed, range and stopping power.\n" 35487#~ "\n" 35488#~ "For PHALANX use, we have given this shotgun the classification CRC-212.\n" 35489#~ "\n" 35490#~ "\n" 35491#~ "Recommended Doctrine\n" 35492#~ "\n" 35493#~ "The CRC-212 performs very well at close quarters but quickly loses power " 35494#~ "as the range increases. Flechette shot tends to spread too far to be " 35495#~ "effective at range (though less so than ordinary buckshot), while rifled " 35496#~ "slugs suffer a pronounced projectile drop and are highly susceptible to " 35497#~ "wind conditions. Though the shotgun can shoot out to medium range, don't " 35498#~ "expect it to be very effective.\n" 35499#~ "\n" 35500#~ "Where this weapon will truly shine is in urban situations where the enemy " 35501#~ "has little cover to hide behind and can be engaged at close range. " 35502#~ "However, it can be too long to manoeuvre properly in tight spaces. The " 35503#~ "CRC-M9 Micro Shotgun may be preferable in these situations.\n" 35504#~ "\n" 35505#~ "\n" 35506#~ "Addenda\n" 35507#~ "\n" 35508#~ "None." 35509 35510#~ msgid "stungren_alien_pre_txt" 35511#~ msgstr "<TODO>" 35512 35513#~ msgid "none" 35514#~ msgstr "없음" 35515 35516#~ msgid "drop_herakles_txt" 35517#~ msgstr "drop_herakles_txt" 35518 35519#~ msgid "drop_herakles_pre_txt" 35520#~ msgstr "<TODO>" 35521 35522#~ msgid "drop_raptor_txt" 35523#~ msgstr "" 35524#~ "Aircraft Evaluation -- Firebird-class Dropship\n" 35525#~ "\n" 35526#~ "보안 등급 BLACK\n" 35527#~ "\n" 35528#~ "PHALANX Extraterrestrial Response Unit\n" 35529#~ "\n" 35530#~ "기술 문서, Sigma Clearance -- Commander's Eyes Only\n" 35531#~ "\n" 35532#~ "Filed: 17 March 2084\n" 35533#~ "\n" 35534#~ "By: Cdr. Paul Navarre, R&D: 기술부, PHALANX, 대서양 작전본부\n" 35535#~ "\n" 35536#~ "\n" 35537#~ "\n" 35538#~ "개요\n" 35539#~ "\n" 35540#~ "Commander, I've been over these old files before you, and I have decided " 35541#~ "to replace them with my own assessment and conclusions about our choice " 35542#~ "of dropship. Apologies if I'm overstepping my bounds, but the old PHALANX " 35543#~ "dropships in storage are simply not up to modern spec. None of them even " 35544#~ "got out of the prototype stage when they were new. There are only two " 35545#~ "surviving examples, and both of those ships have been left mothballed in " 35546#~ "government warehouses for the past 60 years, not worth the trouble to dig " 35547#~ "out of storage. We've inherited a real mess with regards to equipment, I " 35548#~ "can't even find half the stuff that's supposed to be waiting for us. I'm " 35549#~ "doing my best to find superior alternatives for gear that just isn't up " 35550#~ "to the task.\n" 35551#~ "\n" 35552#~ "The one bit of good luck in this dropship mess is that I managed to " 35553#~ "persuade our UN rep to earmark some budget for a new ship, and I think " 35554#~ "you'll like it.\n" 35555#~ "\n" 35556#~ "The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best " 35557#~ "aircraft we can hope to employ in our dropship role. It was designed as a " 35558#~ "cargo hauler, but has quickly been picked up and adapted into a troop " 35559#~ "transport by military contractors. It has since become a popular " 35560#~ "alternative to helicopters in both the military and civilian worlds due " 35561#~ "to its four HM-5600 pulse detonation engines, which provide the Firebird " 35562#~ "with VTOL capability and achieve good fuel-efficiency with far fewer " 35563#~ "moving parts than any helicopter engine. This increases reliability " 35564#~ "across the board and makes for a vastly faster aircraft partly due to the " 35565#~ "lack of rotor blades. The HM-5600s are still very thirsty engines, " 35566#~ "however, and the high-powered aviation fuel can be too expensive for " 35567#~ "civilian applications.\n" 35568#~ "\n" 35569#~ "The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach " 35570#~ "1.03 it can just barely squeak through the sound barrier, but this causes " 35571#~ "a lot of stress on the airframe and should be avoided outside of " 35572#~ "emergencies. It has one variable weapons hardpoint located on its nose, " 35573#~ "which will mount anti-air weapons such as aircraft cannons or missile " 35574#~ "racks. It can also carry additional equipment to improve its flight " 35575#~ "characteristics and combat performance. There are acceleration harnesses " 35576#~ "for up to 8 soldiers and a cargo bay which can contain and deploy small " 35577#~ "battlefield vehicles.\n" 35578#~ "\n" 35579#~ "There is nothing else in the sky as well-suited to our dropship role as " 35580#~ "the Firebird. It is faster than any helicopter, more manoeuvrable than " 35581#~ "any fixed-wing aeroplane, and it can respond quickly and efficiently to " 35582#~ "threats all over the world.\n" 35583#~ "\n" 35584#~ "The Firebird requires 1 Large Hangar for storage, maintenance and " 35585#~ "deployment. It has 1 medium weapon hardpoint located in the nose.\n" 35586#~ "\n" 35587#~ "\n" 35588#~ "전술적 운용방법\n" 35589#~ "\n" 35590#~ "The dropship is what will carry our troops around the world, in order to " 35591#~ "respond to alien attacks on the ground or to clear UFO crash sites for " 35592#~ "recovery. It should be deployed immediately to sites of alien activity " 35593#~ "and to recover downed alien craft.\n" 35594#~ "\n" 35595#~ "Once a site has been cleared of live aliens, heavily-wounded soldiers " 35596#~ "will immediately be dispatched for medical treatment. The remaining " 35597#~ "troops will secure the area until a PHALANX recovery team can take over " 35598#~ "and ensure delivery of any and all alien artifacts to our facilities. " 35599#~ "This is important because attempted looting of items left on the " 35600#~ "battlefield may become a problem in densely-populated regions. We can't " 35601#~ "afford to lose valuable alien technology because some idiot feels the " 35602#~ "need to take a souvenir.\n" 35603#~ "\n" 35604#~ "While armed, a Firebird-class dropship is not able to stand up to " 35605#~ "dedicated fighters, and it should never be sent as the sole interceptor " 35606#~ "to any UFO sighting.\n" 35607#~ "\n" 35608#~ "\n" 35609#~ "추가설명\n" 35610#~ "\n" 35611#~ "없음." 35612 35613#~ msgid "drop_raptor_pre_txt" 35614#~ msgstr "<TODO>" 35615 35616#~ msgid "inter_stingray_txt" 35617#~ msgstr "<TODO>" 35618 35619#~ msgid "ufo_carrier_txt" 35620#~ msgstr "<TODO>" 35621 35622#~ msgid "ufo_carrier_pre_txt" 35623#~ msgstr "<TODO>" 35624 35625#~ msgid "ufo_bomber_txt" 35626#~ msgstr "ufo_bomber_txt" 35627 35628#~ msgid "ufo_bomber_pre_txt" 35629#~ msgstr "<TODO>" 35630 35631#~ msgid "ufo_ripper_txt" 35632#~ msgstr "<TODO>" 35633 35634#~ msgid "ufo_ripper_pre_txt" 35635#~ msgstr "<TODO>" 35636 35637#~ msgid "ufo_mothership_txt" 35638#~ msgstr "ufo_bomber_txt" 35639 35640#~ msgid "ufo_mothership_pre_txt" 35641#~ msgstr "<TODO>" 35642 35643#~ msgid "" 35644#~ "TO: Base Commander, PHALANX, Atlantic Operations Command\n" 35645#~ "\n" 35646#~ "FROM: Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic " 35647#~ "Operations Command\n" 35648#~ "\n" 35649#~ "DATE: 01 June 2084\n" 35650#~ "\n" 35651#~ "SUB: Proposal: Alien Autopsy -- Bloodspider\n" 35652#~ "\n" 35653#~ "\n" 35654#~ "Commander,\n" 35655#~ "\n" 35656#~ "We've recovered a new alien corpse from the battlefield. We should begin " 35657#~ "dissection and assessment as soon as possible.\n" 35658#~ "\n" 35659#~ "Sincerely,\n" 35660#~ "\n" 35661#~ "Dr. Connor" 35662#~ msgstr "" 35663#~ "수신: PHALANX 기지 사령관, 대서양 작전본부\n" 35664#~ "\n" 35665#~ "발신: Connor 박사, R&D: 생체공학 및 수용부서, PHALANX, 대서양 작전본부\n" 35666#~ "\n" 35667#~ "날자: 2084년 6월 1일 \n" 35668#~ "\n" 35669#~ "주제: 제안서: 외계인 부검 -- 로봇거미\n" 35670#~ "\n" 35671#~ "\n" 35672#~ "사령관님,\n" 35673#~ "\n" 35674#~ "전장에서 새로운 종의 외계인 사체를 회수하였습니다. 우리는 가능한 빠른 시" 35675#~ "일 내에 해부와 평가를 시작해야 합니다.\n" 35676#~ "\n" 35677#~ "친애하는,\n" 35678#~ "\n" 35679#~ "Connor 박사로부터" 35680 35681#~ msgid "bloodspider_notes_pre_txt" 35682#~ msgstr "<TODO>" 35683 35684#~ msgid "ortnok_autopsy_pre_txt" 35685#~ msgstr "" 35686#~ "Commander,\n" 35687#~ "\n" 35688#~ "We've recovered a new alien corpse from the battlefield. We should begin " 35689#~ "dissection and assessment as soon as possible.\n" 35690#~ "\n" 35691#~ "Sincerely,\n" 35692#~ "\n" 35693#~ "Dr. Connor" 35694 35695#~ msgid "ortnok_autopsy_extra_pre_txt" 35696#~ msgstr "" 35697#~ "Commander,\n" 35698#~ "\n" 35699#~ "We've recovered a new alien corpse from the battlefield. We should begin " 35700#~ "dissection and assessment as soon as possible.\n" 35701#~ "\n" 35702#~ "Sincerely,\n" 35703#~ "\n" 35704#~ "Dr. Connor" 35705 35706#~ msgid "taman_autopsy_pre_txt" 35707#~ msgstr "" 35708#~ "Commander,\n" 35709#~ "\n" 35710#~ "We've recovered a new alien corpse from the battlefield. We should begin " 35711#~ "dissection and assessment as soon as possible.\n" 35712#~ "\n" 35713#~ "Sincerely,\n" 35714#~ "\n" 35715#~ "Dr. Connor" 35716 35717#~ msgid "taman_autopsy_extra_pre_txt" 35718#~ msgstr "" 35719#~ "Commander,\n" 35720#~ "\n" 35721#~ "We've recovered a new alien corpse from the battlefield. We should begin " 35722#~ "dissection and assessment as soon as possible.\n" 35723#~ "\n" 35724#~ "Sincerely,\n" 35725#~ "\n" 35726#~ "Dr. Connor" 35727 35728#~ msgid "shevaar_autopsy_pre_txt" 35729#~ msgstr "" 35730#~ "Commander,\n" 35731#~ "\n" 35732#~ "We've recovered a new alien corpse from the battlefield. We should begin " 35733#~ "dissection and assessment as soon as possible.\n" 35734#~ "\n" 35735#~ "Sincerely,\n" 35736#~ "\n" 35737#~ "Dr. Connor" 35738 35739#~ msgid "shevaar_autopsy_extra_pre_txt" 35740#~ msgstr "" 35741#~ "Commander,\n" 35742#~ "\n" 35743#~ "We've recovered a new alien corpse from the battlefield. We should begin " 35744#~ "dissection and assessment as soon as possible.\n" 35745#~ "\n" 35746#~ "Sincerely,\n" 35747#~ "\n" 35748#~ "Dr. Connor" 35749 35750#, fuzzy 35751#~ msgid "hovernet_autopsy_pre_txt" 35752#~ msgstr "" 35753#~ "Commander,\n" 35754#~ "\n" 35755#~ "We've recovered a new alien corpse from the battlefield. We should begin " 35756#~ "dissection and assessment as soon as possible.\n" 35757#~ "\n" 35758#~ "Sincerely,\n" 35759#~ "\n" 35760#~ "Dr. Connor" 35761 35762#, fuzzy 35763#~ msgid "" 35764#~ "Commander,\n" 35765#~ "\n" 35766#~ "My team has analysed the remains our operatives brought back, and we have " 35767#~ "prepared a summary for your review.\n" 35768#~ "\n" 35769#~ "(incomplete)\n" 35770#~ "\n" 35771#~ "Sincerely,\n" 35772#~ "\n" 35773#~ "Dr. Connor" 35774#~ msgstr "" 35775#~ "Commander,\n" 35776#~ "\n" 35777#~ "The autopsy and evaluation of the green alien specimen is complete. I'm " 35778#~ "hereby submitting my summary for your review.\n" 35779#~ "\n" 35780#~ "The first thing we noticed about this species, which has been named the " 35781#~ "'Ortnok', is its size. Its appearence is like a brutish, hulking " 35782#~ "caricature of a man, something that can be quite disturbing to our agents " 35783#~ "in the field, but we've confirmed that the Ortnok is in no way " 35784#~ "genetically related to humanity.\n" 35785#~ "\n" 35786#~ "In proportion to its body weight, the Ortnok has more muscle than a " 35787#~ "professional body builder. At first we concluded this was solely the " 35788#~ "product of an extreme-heavy-gravity homeworld, but subsequent hormone and " 35789#~ "toxicology work on our specimen have revealed something interesting. The " 35790#~ "subject seems to have been raised from birth on a heavy diet of genetic " 35791#~ "tampering and anabolic steroids. This, combined with the incredible " 35792#~ "density of the muscle tissue, makes the Ortnok physically stronger than " 35793#~ "any biological entity on Earth.\n" 35794#~ "\n" 35795#~ "During our first incisions, we were surprised to find the Ortnok to be " 35796#~ "without blood. It has lungs, viscera and something akin to digestive " 35797#~ "organs, but no liver or heart that we can identify. Instead of veins " 35798#~ "there is a very well-developed system of nerve tubes, filled with a kind " 35799#~ "of electrically conductive gel, that seems to power and control the " 35800#~ "muscles by direct electrical stimulation. The needed electricity is " 35801#~ "generated through digestion of organic matter and stored in a set of " 35802#~ "large eel-like organs underneath the lungs. The nervous system itself is " 35803#~ "nourished by the leftover products of the digestion process by way of " 35804#~ "veins filled with pressurised air. The whole chest cavity has been richly " 35805#~ "furnished with armour plating inserted just underneath the leathery green " 35806#~ "skin.\n" 35807#~ "\n" 35808#~ "The eyes are covered with surgically-implanted lenses that improve the " 35809#~ "Ortnok's already excellent vision, stretching it into the infrared " 35810#~ "spectrum. The ears consist of a series of small cavities, three on either " 35811#~ "side of the head, which are surprisingly large and well-developed. Given " 35812#~ "the evidence we must conclude that Ortnoks have acute hearing, though the " 35813#~ "nose and olfactory organs are quite small, atrophied almost to the point " 35814#~ "of being vestigial.\n" 35815#~ "\n" 35816#~ "From the autopsy and our analysis of battlefield footage, we can conclude " 35817#~ "the following:\n" 35818#~ "\n" 35819#~ "- The brain is fairly small for a hominid of such size, no larger than " 35820#~ "that of Homo erectus, but it is perhaps sufficient for the role of foot " 35821#~ "soldier. Ortnoks certainly don't display any tactical sluggishness on the " 35822#~ "battlefield.\n" 35823#~ "\n" 35824#~ "- The three-fingered hand is able to carry and use a wide variety of " 35825#~ "equipment. However, Ortnoks are most often equipped with heavy weapons to " 35826#~ "match their size.\n" 35827#~ "\n" 35828#~ "- Ortnoks are strong, tough and dangerous. Their internal armour enhances " 35829#~ "their natural endurance even further, making them difficult to take down. " 35830#~ "Armour-piercing rounds or incendiary weapons are recommended. Lasers, " 35831#~ "explosives and cutting weapons will not be very effective due to the " 35832#~ "extensive armouring.\n" 35833#~ "\n" 35834#~ "- All Ortnok specimens we've seen so far were not equipped with " 35835#~ "reproductive organs. From surgical scarring around the groin area, we " 35836#~ "believe they may have been neutered for some reason.\n" 35837#~ "\n" 35838#~ "In combat, specimens seem to be used most often in the role of heavy " 35839#~ "infantry and fire support. They are not particularly accurate with their " 35840#~ "somewhat cumbersome weapons, but when working in numbers they usually lay " 35841#~ "down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks " 35842#~ "do not seem to serve in many specialist capacities; they are never used " 35843#~ "as technicians according to our camera observations, and usually busy " 35844#~ "themselves handling perimeter security for the Tamans when not engaged in " 35845#~ "combat.\n" 35846#~ "\n" 35847#~ "There is a complex set of implants in the subject's throat that will " 35848#~ "require further research to be fully understood. I will send you a more " 35849#~ "detailed analysis along with a research proposal.\n" 35850#~ "\n" 35851#~ "We have no idea quite where the name 'Ortnok' came from. The troops don't " 35852#~ "seem to know, and neither do we. Still, it's as good a name as any, and " 35853#~ "it seems to have stuck.\n" 35854#~ "\n" 35855#~ "That's all I have for you right now, Commander. I'll contact you again as " 35856#~ "soon as something new develops.\n" 35857#~ "\n" 35858#~ "Sincerely,\n" 35859#~ "\n" 35860#~ "Dr. Connor" 35861 35862#~ msgid "ugv_phoenix_txt" 35863#~ msgstr "<TODO>" 35864 35865#~ msgid "ugv_phoenix_pre_txt" 35866#~ msgstr "<TODO>" 35867 35868#~ msgid "ugv_ares_w_txt" 35869#~ msgstr "<TODO>" 35870 35871#~ msgid "ugv_ares_w_pre_txt" 35872#~ msgstr "<TODO>" 35873 35874#~ msgid "ugv_chaingun_txt" 35875#~ msgstr "ufo_bomber_txt" 35876 35877#~ msgid "ugv_chaingun_pre_txt" 35878#~ msgstr "<TODO>" 35879 35880#~ msgid "ugv_chaingun_belt_txt" 35881#~ msgstr "ufo_bomber_txt" 35882 35883#~ msgid "ugv_chaingun_belt_pre_txt" 35884#~ msgstr "<TODO>" 35885 35886#~ msgid "ugv_weapon_autocannon_txt" 35887#~ msgstr "" 35888#~ "사령관님, we've finished work on this big damned cannon we brought back.\n" 35889#~ "\n" 35890#~ "We've always suspected that a real alien army would field more than just " 35891#~ "plasma weapons and Kerrblades. Now they've gone and proved us right. This " 35892#~ "particle beam weaponry is extremely advanced, a quantum leap above the " 35893#~ "plasma weapons, miniaturised far beyond our ability to duplicate.\n" 35894#~ "\n" 35895#~ "Particle-beam weaponry is designed to hit a target object with a stream " 35896#~ "of accelerated particles moving at near-light velocities, therefore " 35897#~ "carrying tremendous kinetic energy. Until now we've only seen the aliens " 35898#~ "use this technology in large UFO weapons. Now, however, they're using it " 35899#~ "on the ground in the worst way.\n" 35900#~ "\n" 35901#~ "This cannon has got to be the most powerful infantry particle beam the " 35902#~ "aliens can field, because I can't imagine them getting much bigger. " 35903#~ "Though smaller and lighter than the Plasma Blaster, the PB cannon's " 35904#~ "recoil is out of this world. It can blast a full grown man clean off his " 35905#~ "feet in one shot. No normal human will be able to use this weapon. We can " 35906#~ "adapt it for mounting on our UGVs, and we may be able to enhance our " 35907#~ "soldiers with cybernetic implants or powered armour, but that's all.\n" 35908#~ "\n" 35909#~ "As bad as the recoil is, the target will have it worse. A single fleeting " 35910#~ "hit -- a heartbeat of exposure -- will buckle three inches of homogenous " 35911#~ "steel and blow the target back by several metres. This is usually all " 35912#~ "that's necessary. A second hit will turn the buckle into a fist-sized " 35913#~ "hole, clean through. Our infantry armour will perform only slightly " 35914#~ "better, but deflection will help somewhat.\n" 35915#~ "\n" 35916#~ "The cannon's mechanics are quite simple, nothing that we can't duplicate " 35917#~ "easily with enough money and effort. The only thing we have yet to figure " 35918#~ "out is the ammo supply. The energy readings we've taken from the " 35919#~ "magazines are extreme, and despite our efforts, we haven't managed to " 35920#~ "disable or disarm one in order to safely open it up. Even shooting it dry " 35921#~ "doesn't completely deactivate one of these magazines. More research will " 35922#~ "be required before we can try and understand them, much less reproduce " 35923#~ "them.\n" 35924#~ "\n" 35925#~ "That's all I've got for you right now, Commander. I'll keep you updated " 35926#~ "on our progress with the magazines.\n" 35927#~ "\n" 35928#~ "--Cdr. Navarre" 35929 35930#~ msgid "ugv_weapon_autocannon_pre_txt" 35931#~ msgstr "" 35932#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 35933#~ "Operations Command" 35934 35935#, fuzzy 35936#~ msgid "craft_ammo_hybrid_missile_pre_txt" 35937#~ msgstr "" 35938#~ "Technical Specifications: SHIVA 20mm API Rounds\n" 35939#~ "\n" 35940#~ "CLASSIFIED LEVEL BLACK\n" 35941#~ "\n" 35942#~ "PHALANX Extraterrestrial Response Unit\n" 35943#~ "\n" 35944#~ "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 35945#~ "\n" 35946#~ "Filed: 19 March 2084\n" 35947#~ "\n" 35948#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 35949#~ "Operations Command\n" 35950#~ "\n" 35951#~ "\n" 35952#~ "\n" 35953#~ "Overview\n" 35954#~ "\n" 35955#~ "This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for " 35956#~ "the SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 35957#~ "\n" 35958#~ "This high-powered anti-aircraft munition consists of a hard titanium-" 35959#~ "steel shell, tipped with depleted uranium, and filled with a core of " 35960#~ "explosive incendiary compound. Once the shell penetrates the outer skin " 35961#~ "of an aircraft, the core detonates, blowing the shell apart like a " 35962#~ "fragmentation grenade and spreading incendiary compound over the target " 35963#~ "area. Critical systems may be damaged before the incendiary compound can " 35964#~ "be quenched or compartmentalised.\n" 35965#~ "\n" 35966#~ "The advantage of the API round over the HEI (High-Explosive Incendiary) " 35967#~ "is its improved penetration, giving each round a better chance of causing " 35968#~ "some damage if a hit is scored. Penetrating API hits do not cause nearly " 35969#~ "as much damage as penetrating HEI hits, however.\n" 35970#~ "\n" 35971#~ "Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 35972#~ "unless there are not enough rounds available in base storage.\n" 35973#~ "\n" 35974#~ "\n" 35975#~ "Recommended Doctrine\n" 35976#~ "\n" 35977#~ "It's a tough choice between API and HEI ammo in most situations. If we're " 35978#~ "expecting to engaging thickly-armoured enemies or have only limited " 35979#~ "aircraft available to intercept, API is the round of choice. If we're " 35980#~ "engaging heavily-armed, highly dangerous craft, then massed HEI fire may " 35981#~ "be one of the quickest ways to take it down.\n" 35982#~ "\n" 35983#~ "We can switch out a gun's ammunition in a matter of minutes, but we can't " 35984#~ "load both types into the same gun. The variable pressure of firing " 35985#~ "different ammunition can cause misfires and may result in extreme damage " 35986#~ "to the gun and the aircraft. Both UN safety procedures and the " 35987#~ "manufacturer's manual absolutely forbid it, and I can't help but agree.\n" 35988#~ "\n" 35989#~ "\n" 35990#~ "Addenda\n" 35991#~ "\n" 35992#~ "None." 35993 35994#, fuzzy 35995#~ msgid "craft_ammo_hybrid_missile_txt" 35996#~ msgstr "" 35997#~ "Technical Specifications: SHIVA 20mm API Rounds\n" 35998#~ "\n" 35999#~ "CLASSIFIED LEVEL BLACK\n" 36000#~ "\n" 36001#~ "PHALANX Extraterrestrial Response Unit\n" 36002#~ "\n" 36003#~ "Technical Document, Sigma Clearance -- Commander's Eyes Only\n" 36004#~ "\n" 36005#~ "Filed: 19 March 2084\n" 36006#~ "\n" 36007#~ "By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic " 36008#~ "Operations Command\n" 36009#~ "\n" 36010#~ "\n" 36011#~ "\n" 36012#~ "Overview\n" 36013#~ "\n" 36014#~ "This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for " 36015#~ "the SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n" 36016#~ "\n" 36017#~ "This high-powered anti-aircraft munition consists of a hard titanium-" 36018#~ "steel shell, tipped with depleted uranium, and filled with a core of " 36019#~ "explosive incendiary compound. Once the shell penetrates the outer skin " 36020#~ "of an aircraft, the core detonates, blowing the shell apart like a " 36021#~ "fragmentation grenade and spreading incendiary compound over the target " 36022#~ "area. Critical systems may be damaged before the incendiary compound can " 36023#~ "be quenched or compartmentalised.\n" 36024#~ "\n" 36025#~ "The advantage of the API round over the HEI (High-Explosive Incendiary) " 36026#~ "is its improved penetration, giving each round a better chance of causing " 36027#~ "some damage if a hit is scored. Penetrating API hits do not cause nearly " 36028#~ "as much damage as penetrating HEI hits, however.\n" 36029#~ "\n" 36030#~ "Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, " 36031#~ "unless there are not enough rounds available in base storage.\n" 36032#~ "\n" 36033#~ "\n" 36034#~ "Recommended Doctrine\n" 36035#~ "\n" 36036#~ "It's a tough choice between API and HEI ammo in most situations. If we're " 36037#~ "expecting to engaging thickly-armoured enemies or have only limited " 36038#~ "aircraft available to intercept, API is the round of choice. If we're " 36039#~ "engaging heavily-armed, highly dangerous craft, then massed HEI fire may " 36040#~ "be one of the quickest ways to take it down.\n" 36041#~ "\n" 36042#~ "We can switch out a gun's ammunition in a matter of minutes, but we can't " 36043#~ "load both types into the same gun. The variable pressure of firing " 36044#~ "different ammunition can cause misfires and may result in extreme damage " 36045#~ "to the gun and the aircraft. Both UN safety procedures and the " 36046#~ "manufacturer's manual absolutely forbid it, and I can't help but agree.\n" 36047#~ "\n" 36048#~ "\n" 36049#~ "Addenda\n" 36050#~ "\n" 36051#~ "None." 36052 36053#~ msgid "" 36054#~ "Proposal\n" 36055#~ "\n" 36056#~ "TO: Base Commander, PHALANX, Atlantic Operations Command\n" 36057#~ "\n" 36058#~ "FROM: Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic " 36059#~ "Operations Command\n" 36060#~ "\n" 36061#~ "DATE: %02i %s %i\n" 36062#~ "\n" 36063#~ "SUB: Proposal: The Enemy On Earth\n" 36064#~ "\n" 36065#~ "Commander,\n" 36066#~ "\n" 36067#~ "My team and I are deeply troubled by the recent reports of human " 36068#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 36069#~ "the battlefield footage. There's no doubt that the attackers were humans " 36070#~ "like you and me, but it's also clear they were using alien weaponry and " 36071#~ "equipment -- some of which even PHALANX has never seen before.\n" 36072#~ "\n" 36073#~ "The worrying questions seem to mount up. First, however, we need to " 36074#~ "review the facts we have.\n" 36075#~ "\n" 36076#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 36077#~ "\n" 36078#~ "Are the aliens supplying these human servants? Most likely, it's the only " 36079#~ "reasonable explanation for their advanced alien equipment.\n" 36080#~ "\n" 36081#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 36082#~ "the alien menace itself.\n" 36083#~ "\n" 36084#~ "We need to delve deeper into what makes these people tick. If we can find " 36085#~ "out the most common causes for alien infiltration, our Information " 36086#~ "Division should be able to devise a far more successful propaganda " 36087#~ "strategy, which could increase our number of volunteers as well as " 36088#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 36089#~ "stake; we'd like to examine at least one live human prisoner in our " 36090#~ "Containment unit so we can run a full physical examination. If the aliens " 36091#~ "have bodily altered these people in addition to training and supplying " 36092#~ "them, we'd like to find out about it.\n" 36093#~ "\n" 36094#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on " 36095#~ "implementing a new info strategy for too long, we could soon face " 36096#~ "recruitment shortfalls and increased human resistance as the sympathisers " 36097#~ "begin getting their word out. I tend to agree. We need to keep this " 36098#~ "planet together if we are to have any chance against the alien threat.\n" 36099#~ "\n" 36100#~ "Sincerely,\n" 36101#~ "\n" 36102#~ "Dr. Connor" 36103#~ msgstr "" 36104#~ "Proposal\n" 36105#~ "\n" 36106#~ "TO: Base Commander, PHALANX, Atlantic Operations Command\n" 36107#~ "\n" 36108#~ "FROM: Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic " 36109#~ "Operations Command\n" 36110#~ "\n" 36111#~ "DATE: %02i %s %i\n" 36112#~ "\n" 36113#~ "SUB: Proposal: The Enemy On Earth\n" 36114#~ "\n" 36115#~ "Commander,\n" 36116#~ "\n" 36117#~ "My team and I are deeply troubled by the recent reports of human " 36118#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 36119#~ "the battlefield footage. There's no doubt that the attackers were humans " 36120#~ "like you and me, but it's also clear they were using alien weaponry and " 36121#~ "equipment -- some of which even PHALANX has never seen before.\n" 36122#~ "\n" 36123#~ "The worrying questions seem to mount up. First, however, we need to " 36124#~ "review the facts we have.\n" 36125#~ "\n" 36126#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 36127#~ "\n" 36128#~ "Are the aliens supplying these human servants? Most likely, it's the only " 36129#~ "reasonable explanation for their advanced alien equipment.\n" 36130#~ "\n" 36131#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 36132#~ "the alien menace itself.\n" 36133#~ "\n" 36134#~ "We need to delve deeper into what makes these people tick. If we can find " 36135#~ "out the most common causes for alien infiltration, our Information " 36136#~ "Division should be able to devise a far more successful propaganda " 36137#~ "strategy, which could increase our number of volunteers as well as " 36138#~ "decrease the alien infiltration rate across the globe. DivBio also has a " 36139#~ "stake; we'd like to examine at least one live human prisoner in our " 36140#~ "Containment unit so we can run a full physical examination. If the aliens " 36141#~ "have bodily altered these people in addition to training and supplying " 36142#~ "them, we'd like to find out about it.\n" 36143#~ "\n" 36144#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on " 36145#~ "implementing a new info strategy for too long, we could soon face " 36146#~ "recruitment shortfalls and increased human resistance as the sympathisers " 36147#~ "begin getting their word out. I tend to agree. We need to keep this " 36148#~ "planet together if we are to have any chance against the alien threat.\n" 36149#~ "\n" 36150#~ "Sincerely,\n" 36151#~ "\n" 36152#~ "Dr. Connor" 36153 36154#~ msgid "enemy_on_earth_rev_txt" 36155#~ msgstr "" 36156#~ "사령관님,\n" 36157#~ "\n" 36158#~ "My team and I are deeply troubled by the recent reports of human " 36159#~ "hostility against PHALANX personnel, as I'm sure you are. We've all seen " 36160#~ "the battlefield footage. There's no doubt that the attackers were humans " 36161#~ "like you and me, but it's also clear they were using alien weaponry and " 36162#~ "equipment -- some of which even PHALANX has never seen before.\n" 36163#~ "\n" 36164#~ "The worrying questions seem to mount up. First, however, we need to " 36165#~ "review the facts we have.\n" 36166#~ "\n" 36167#~ "Do the aliens have active sympathisers on Earth? Yes.\n" 36168#~ "\n" 36169#~ "Are the aliens supplying these human servants? Affirmative; it's the only " 36170#~ "explanation for their advanced alien equipment.\n" 36171#~ "\n" 36172#~ "Do the servants present a threat? Absolutely. Perhaps a greater one than " 36173#~ "the alien menace itself.\n" 36174#~ "\n" 36175#~ "We need to delve deeper into what makes these people tick. If we can find " 36176#~ "out the most common causes for alien infiltration, our Information " 36177#~ "Division should be able to devise a far more successful propaganda " 36178#~ "strategy, which could increase our number of volunteers as well as " 36179#~ "decrease the alien infiltration rate across the globe. The DivBio also " 36180#~ "has a stake; we'd like to capture at least one live prisoner for our " 36181#~ "Containment unit so we can run a full physical examination. If the aliens " 36182#~ "have bodily altered these humans in addition to training and supplying " 36183#~ "them, we'd like to find out about it.\n" 36184#~ "\n" 36185#~ "Director Wong (DivInfo) also asked me to mention that, if we hold off on " 36186#~ "implementing a new info strategy for too long, we could soon face " 36187#~ "recruitment shortfalls and increased human resistance as the sympathisers " 36188#~ "begin getting their word out. I tend to agree. We need to keep this " 36189#~ "planet together if we are to have any chance against the alien threat.\n" 36190#~ "\n" 36191#~ "Sincerely,Dr. Connor" 36192 36193#~ msgid "enemy_on_earth_rev_pre_txt" 36194#~ msgstr "<TODO>" 36195 36196#, fuzzy 36197#~ msgid "alien_psi_device_txt" 36198#~ msgstr "" 36199#~ "Commander,\n" 36200#~ "\n" 36201#~ "We have finished our first survey of a live alien specimen. The project " 36202#~ "has produced mixed results.\n" 36203#~ "\n" 36204#~ "The subject is certainly alive, and we have put it through an extensive " 36205#~ "array of toxicology experiments which have provided vital data about its " 36206#~ "vulnerabilities to various chemicals and bio-agents. However, we have " 36207#~ "been completely unable to produce a behavioural analysis of the alien " 36208#~ "mind. This is because the specimen has showed virtually no signs of " 36209#~ "intelligence since its capture. It has done little more than eat, sleep, " 36210#~ "and stare at the walls of its containment unit. It responds to physical " 36211#~ "stimuli with reflex actions, aggression and/or submission, but we could " 36212#~ "not coax any information out of it. Even simple hand signals seem to be " 36213#~ "beyond the creature's comprehension. EEG monitoring reveals that the " 36214#~ "seemingly highly-developed brain registers virtually no brainwave " 36215#~ "activity at all.\n" 36216#~ "\n" 36217#~ "It is hard to believe this same specimen could have fired advanced alien " 36218#~ "weaponry at our troops during a tactical mission. There is no physical " 36219#~ "trauma that might explain the regression. Perhaps its capture has " 36220#~ "activated some manner of alien counter-interrogation mechanism; we don't " 36221#~ "know. None of my team have managed to produce a viable hypothesis as to " 36222#~ "the reason why. Certainly more research is required. We will keep " 36223#~ "monitoring the specimen, and will notify you immediately if the situation " 36224#~ "changes.\n" 36225#~ "\n" 36226#~ "Sincerely,\n" 36227#~ "\n" 36228#~ "Dr. Connor" 36229 36230#, fuzzy 36231#~ msgid "alien_psi_device_pre_txt" 36232#~ msgstr "" 36233#~ "Commander,\n" 36234#~ "\n" 36235#~ "We have captured a live alien in the field! The creature has been " 36236#~ "recovered from our last tactical mission and is being held in our new " 36237#~ "Containment unit, which I'm pleased to report seems to be working up to " 36238#~ "spec.\n" 36239#~ "\n" 36240#~ "I don't need to explain why we should start research on this specimen " 36241#~ "right away. The information that could be gleaned from it supercedes all " 36242#~ "other considerations. Up until now we've had no chance to study the alien " 36243#~ "mind, their thoughts and motivations, except through their continued " 36244#~ "attacks upon our world. This is our first chance to discover the aliens' " 36245#~ "purpose for humanity, perhaps even an explanation. Who are they? Why are " 36246#~ "they here? What can we do against them? We can know nothing without " 36247#~ "interrogating this specimen.\n" 36248#~ "\n" 36249#~ "Please send your approval for this program at your earliest convenience.\n" 36250#~ "\n" 36251#~ "Sincerely,\n" 36252#~ "\n" 36253#~ "Dr. Connor" 36254 36255#, fuzzy 36256#~ msgid "alien_infiltration_txt" 36257#~ msgstr "" 36258#~ "사령관님,\n" 36259#~ "\n" 36260#~ "우리의 수용시설에 포획되어 있는 외계인들에 지속적인 관심의 첫 좋은 결과를 " 36261#~ "받아, 보고함을 매우 기쁘게 생각합니다. 야마무라 박사의 접근방법은 점진적으" 36262#~ "로 성과를 보이기 시작했습니다. 외계인들은 이진부호와 인간이 읽을 수 있는 " 36263#~ "기호 두가지 언어로 메시지를 전달하도록 배웁니다. 그리고 그것들은 넓은 범위" 36264#~ "의 질문과 지시를 포함하는 것으로 보입니다. 야마무라 박사와 연구원들은 여전" 36265#~ "히 우리가 사용할 수 있는 기호언어를 만들어 내기 위한 작업을 하고 있으며" 36266#~ "며, 나머지 팀들은 군중 지성으로 부터 유용한 정보를 뽑아내는데 집중하고 있" 36267#~ "습니다. 이것은 쉽지 않습니다. 외계인들은 매우 과묵하며 그들은 더욱 유용한 " 36268#~ "정신의 형태로 보내기 위해 엄청난 양의 화학약품들을 필요로 합니다. 사망율" 36269#~ "이 매우 높습니다.\n" 36270#~ "\n" 36271#~ "그러나, 그것은 의미 있는 것입니다. 예를 들자면, 군중 지성은 독자성이 없는 " 36272#~ "것으로 보입니다. 그것은 \"나\" 혹은 \"우리\" 심지어는 \"너\", \"그들\" 에 " 36273#~ "대한 개념조차 이해하지 못하는 것으로 보입니다. 단지 숫자상의 차이점으로서 " 36274#~ "그러한 단어들을 인식합니다 -- 하나 혹은 여럿, 한 사람 혹은 집단. 이것은 사" 36275#~ "람과 외계인들의 생각이 심각하게 분리되어 있음을 암시합니다. 독립된 개체로" 36276#~ "서의 자신에 대한 생각도차 공유된 의식은 생각하지 못합니다; 단지 그것입니" 36277#~ "다. 이것은 다양한 다른 질문과 함께, 모든 외계인이 정말로 하나의 단일 의식" 36278#~ "을 공유하는지에 대한 우리의 믿음으로 이끌, 연속된 부분들로부터 함께 조각" 36279#~ "을 맞추고 있습니다. 그리고 의도하는 그것들 전부입니다, 사령관님. 그것은 단" 36280#~ "순히 팀의 효율이나 정신적 고무를 의미하는 것은 아닙니다; 그것은 외계인 사" 36281#~ "회의 분리될 수 없는 구성요소 입니다. 심지어 완전히 다른 종일지라도, 모든 " 36282#~ "살아 있고 숨쉬는 외계인은 동등하고 더 거대한 군중지성에 식별가능한 일부입" 36283#~ "니다. 외계인이 인정할 유일한 차이점은 다양한 종이 살아가는데 필요로 하는 " 36284#~ "물질입니다.\n" 36285#~ "\n" 36286#~ "또한 군중지성은 개별 외계인과의 대화시도에 투박한 신호언어로 무언가를 표현" 36287#~ "하기는 커녕 당혹감을 표현합니다. 인간이 이해가능한 유추는 누군가의 발톱과" 36288#~ "의 심도깊은 대화 혹은 누군가 몸의 단일 세포와의 대화를 시도를 해야 할 것입" 36289#~ "니다. 물론, 외계인 귀와 뇌가 정말 어디에 있는지에 대한 의문을 일으켰습니" 36290#~ "다.\n" 36291#~ "\n" 36292#~ "현재 우리의 수용시설에 있는 소수의 외계인들은 외계인 모성에 존재 할것이라 " 36293#~ "가정하는 거대한 군중지성의 일부가 아닙니다. 지구로의 그들의 임무의 기간을 " 36294#~ "위해 그것으로 부터 떨어져 나가고 그것이 복귀한 후에 재합류 하는 것으로 보" 36295#~ "여집니다. 이것이 거리나 어떤 종류의 대기의 영향이던 간에, 지금은 어떤 것" 36296#~ "도 말할 수가 없습니다. 외계인들의 대답은 이 주제에 대해서는 흐릿합니다.\n" 36297#~ "\n" 36298#~ "사령관님 이것들이 보고할 내용 전부입니다. 마지막 내용으로 우리의 포로들에 " 36299#~ "대한 더욱 효율적인 설득을 사용하는 것에 대한 당신의 허가를 요청합니다. 그" 36300#~ "리고 손실분에 대한 새로운 건강한 외계인 표본의 생포를 강조합니다. 우리는 " 36301#~ "우리의 수용시설에 분리된 군중지성을 유지해야 합니다. 지금 시점에서 그것의 " 36302#~ "소실은 우리의 연구에 있어 거대한 손실입니다.\n" 36303#~ "\n" 36304#~ "친애하는,\n" 36305#~ "\n" 36306#~ "Connor 박사로부터" 36307 36308#, fuzzy 36309#~ msgid "alien_infiltration_pre_txt" 36310#~ msgstr "" 36311#~ "Commander,\n" 36312#~ "\n" 36313#~ "The increasing intellect of the captive aliens in our Containment unit " 36314#~ "leads me to conclude that we can finally begin to get a real handle on " 36315#~ "alien communication and, more importantly, getting some useable " 36316#~ "information out of them. Quoting from my report:\n" 36317#~ "\n" 36318#~ "(Odd Behaviour)\"There are several species of alien, all of which meet " 36319#~ "the physiological requirements for a sentient species, but they show " 36320#~ "little to no brainwave activity of their own. This implies the presence " 36321#~ "of some kind of shared or distributed thought between them, a hive mind " 36322#~ "that grows more intelligent as it grows in numbers.\"\n" 36323#~ "\n" 36324#~ "\"With several specimens on hand, their intelligence now seems to be " 36325#~ "approaching the human level. If we can create a suitable translation " 36326#~ "device or common language, we believe we may finally be able to establish " 36327#~ "communications with aliens in PHALANX captivity. Perhaps some of our " 36328#~ "linguists or psychology experts could form a dialogue. This is an avenue " 36329#~ "of inquiry that we cannot afford to ignore.\"\n" 36330#~ "\n" 36331#~ "Dr. Yamamura is beginning to make real progress on this front, teaching " 36332#~ "the aliens several new words of sign language every day, but we require " 36333#~ "lab time and funding for a proper study of what these aliens know and how " 36334#~ "it can help us. The ability to interrogate aliens about their own " 36335#~ "technology could be of incomparable value to our soldiers and engineers. " 36336#~ "Cdr. Navarre was so excited at the prospect, he almost argued in favour " 36337#~ "of DivBio on this one.\n" 36338#~ "\n" 36339#~ "Thank you for your time, Commander. Please approve this program as soon " 36340#~ "as feasible.\n" 36341#~ "\n" 36342#~ "Sincerely,\n" 36343#~ "\n" 36344#~ "Dr. Connor" 36345 36346#, fuzzy 36347#~ msgid "human_vaccine_pre_txt" 36348#~ msgstr "" 36349#~ "Good morning, Sir.\n" 36350#~ "\n" 36351#~ "With these new developments regarding the infection of Earth's civilian " 36352#~ "population by this alien organism, the need arises for a way to determine " 36353#~ "the number of infected people in various regions and the rate of spread. " 36354#~ "Easier said than done, I know, but it may be every bit as important as " 36355#~ "finding a cure. We can't help anyone if we don't know they're sick.\n" 36356#~ "\n" 36357#~ "What I propose to do is to create a long-term rolling census that checks " 36358#~ "all registered individuals on the entire planet for XVI infection by way " 36359#~ "of a small blood test. Everyone will be required to submit to this test " 36360#~ "once a week to make sure they're clean -- more frequently if they fall " 36361#~ "under suspicion of infection. Samples will only need to be as large as a " 36362#~ "single drop of blood, taken from a random vein to prevent tampering. " 36363#~ "Fortunately the XVI organism is large and prevalent enough that we can " 36364#~ "test these samples on the spot with near-100%-confidence results.\n" 36365#~ "\n" 36366#~ "This is going to be a major undertaking that requires careful liaising " 36367#~ "with the intelligence services of Earth's eight big nations. I've already " 36368#~ "prepared plans and simulations to demonstrate the operation and " 36369#~ "effectiveness of this program. With some time and funding, we can " 36370#~ "convince them of the project's importance and have everything operational " 36371#~ "in a matter of weeks.\n" 36372#~ "\n" 36373#~ "All we need is your signature on the dotted line, Sir.\n" 36374#~ "\n" 36375#~ "With kind regards,\n" 36376#~ "\n" 36377#~ "Col. Falkland" 36378 36379#, fuzzy 36380#~ msgid "Damaged" 36381#~ msgstr "손상:\t%i\n" 36382 36383#, fuzzy 36384#~ msgid "Wounded" 36385#~ msgstr "야운데" 36386 36387#, fuzzy 36388#~ msgid "Area" 36389#~ msgstr "아레키파" 36390 36391#, fuzzy 36392#~ msgid "Test" 36393#~ msgstr "사막용 위장복" 36394 36395#, fuzzy 36396#~ msgid "mini" 36397#~ msgstr "1 분" 36398 36399#, fuzzy 36400#~ msgid "Multiplayer Alien" 36401#~ msgstr "멀티플레이" 36402 36403#~ msgid "2084 Mar 21" 36404#~ msgstr "2084년 3월 21일" 36405 36406#~ msgid "Recovery Report -- %s" 36407#~ msgstr "회수 결과 보고 -- %s" 36408 36409#~ msgid "mail_alien_ufo_crashed" 36410#~ msgstr "" 36411#~ "사령관님, %s는 수리하기에는 너무 큰 손상을 입었습니다. 하지만 잔해들로 부" 36412#~ "터 몇몇 쓸 만한 장비들을 수거할 수 있었습니다. 수송선에 수거하여 %s 기지" 36413#~ "에 다음의 물품들이 도착할 것입니다:\n" 36414#~ "\n" 36415#~ "%s" 36416 36417#~ msgid "mail_alien_ufo_recovered" 36418#~ msgstr "" 36419#~ "사령관님, 우리 팀은 전장에서 %s를 수색하였습니다. %s까지 호위하도록 하였" 36420#~ "고, 예상소요시간은 2일 입니다.\n" 36421#~ "\n" 36422#~ "우리는 그것이 도착하자마자 부품으로 해체하기를 바랍니다. 우리 작업원가 보" 36423#~ "고한 사용가능 할 것으로 보이는 장치들의 목록입니다:\n" 36424#~ "\n" 36425#~ "%s" 36426 36427#~ msgid "Not Enough Money -- %s" 36428#~ msgstr "자금이 부족합니다 -- %s" 36429 36430#~ msgid "mail_not_enough_money" 36431#~ msgstr "<TODO>" 36432 36433#~ msgid "Not Enough Resources -- %s" 36434#~ msgstr "자원이 부족합니다 -- %s" 36435 36436#~ msgid "mail_not_enough_ressources" 36437#~ msgstr "<TODO>" 36438 36439#~ msgid "Production Finished -- %s" 36440#~ msgstr "생산이 완료되었습니다 -- %s" 36441 36442#~ msgid "mail_production_finished" 36443#~ msgstr "" 36444#~ "{location}에서 {item}의 생산이 완료되었습니다. 모든 장비는 시험을 거쳤고 " 36445#~ "사용가능한 상태입니다.\n" 36446#~ "\n" 36447#~ "--Cdr. Navarre" 36448 36449#~ msgid "Monthly Report -- %s" 36450#~ msgstr "월간보고 -- %s" 36451 36452#~ msgid "mail_monthly_report" 36453#~ msgstr "<TODO>" 36454 36455#~ msgid "UFO Stored In Hangar -- %s" 36456#~ msgstr "UFO가 격납고에 격납되었습니다 -- %s" 36457 36458#~ msgid "mail_ufo_in_hangar" 36459#~ msgstr "<TODO>" 36460 36461#~ msgid "Transfer Received -- %s" 36462#~ msgstr "수송물이 도착하였습니다 -- %s" 36463 36464#~ msgid "mail_transfer_received" 36465#~ msgstr "<TODO>" 36466 36467#~ msgid "Equipment Order Received -- %s" 36468#~ msgstr "장비 장착 명령이 전달되었습니다 -- %s" 36469 36470#~ msgid "mail_equipment_order_received" 36471#~ msgstr "<TODO>" 36472 36473#~ msgid "Construction Finished -- %s" 36474#~ msgstr "건설 완료 -- %s" 36475 36476#~ msgid "mail_construction_finished" 36477#~ msgstr "<TODO>" 36478 36479#~ msgid "New Base Ready -- %s" 36480#~ msgstr "새 기지가 준비되었습니다 -- %s" 36481 36482#~ msgid "mail_new_base_ready" 36483#~ msgstr "<TODO>" 36484 36485#~ msgid "Base Attack Report -- %s" 36486#~ msgstr "기지 공격 보고서 -- %s" 36487 36488#~ msgid "mail_base_attack_report" 36489#~ msgstr "<TODO>" 36490 36491#~ msgid "Mission Summary -- %s" 36492#~ msgstr "임무 요약 -- %s" 36493 36494#~ msgid "mail_mission_summary" 36495#~ msgstr "<TODO>" 36496 36497#~ msgid "Lost Radar Tracking -- %s" 36498#~ msgstr "레이더 추적 실패 -- %s" 36499 36500#~ msgid "mail_lost_radar_tracking" 36501#~ msgstr "<TODO>" 36502 36503#~ msgid "New Radar Contact -- %s" 36504#~ msgstr "레이더에 새로운 적 출현 -- %s" 36505 36506#~ msgid "mail_new_radar_contact" 36507#~ msgstr "<TODO>" 36508 36509#~ msgid "Response Too Late -- %s" 36510#~ msgstr "대응이 너무 늦었습니다 -- %s" 36511 36512#~ msgid "mail_response_too_late" 36513#~ msgstr "<TODO>" 36514 36515#~ msgid "UFO Shot Down -- %s" 36516#~ msgstr "UFO Shot Down -- %s" 36517 36518#~ msgid "mail_ufo_shot_down" 36519#~ msgstr "<TODO>" 36520 36521#~ msgid "mail_alien_activity_reported" 36522#~ msgstr "" 36523#~ "사령관님 좋은 아침입니다.\n" 36524#~ "\n" 36525#~ "%s에 살아있는 외계인의 출현을 확인하였습니다. 시민들이 위험에 처해있습니" 36526#~ "다; 그곳으로 바로 부대를 보내는 것을 추천합니다. 행운이 있길 바랍니다.\n" 36527#~ "\n" 36528#~ "친애하는,\n" 36529#~ "\n" 36530#~ "Col. Falkland" 36531 36532#~ msgid "mail_from_air_cdr" 36533#~ msgstr "Cdr. (Air) Subakh al-Kuhar, Air Wing, PHALANX, 대서양 작전본부" 36534 36535#~ msgid "New Aircraft Arrived -- %s" 36536#~ msgstr "새 항공기가 도착하였습니다 -- %s" 36537 36538#~ msgid "Aircraft Lost Target -- %s" 36539#~ msgstr "항공기 목표물 추적 실패 -- %s" 36540 36541#~ msgid "mail_aircraft_lost_target" 36542#~ msgstr "" 36543#~ "사령관님, %s 가 %s의 레이더 추적에 실패했고 재탐지 할 수 없습니다. 추가명" 36544#~ "령을 지시해 주십시오.\n" 36545#~ "\n" 36546#~ "-- COMAIR" 36547 36548#~ msgid "Aircraft Ready -- %s" 36549#~ msgstr "항공기 보급완료 -- %s" 36550 36551#~ msgid "mail_aircraft_ready" 36552#~ msgstr "" 36553#~ "사령관님, %s 가 %s 되어 작전에 투입할 준비가 완료되었습니다.\n" 36554#~ "\n" 36555#~ "-- COMAIR" 36556 36557#~ msgid "Aircraft Bingo Fuel -- %s" 36558#~ msgstr "기지로 돌아갈 연료 밖에 없습니다 -- %s" 36559 36560#~ msgid "mail_aircraft_bingo_fuel" 36561#~ msgstr "" 36562#~ "사령관님, %s 가 비행가능 시간을 초과하였습니다. %s 기지로 돌아올 연료밖에 " 36563#~ "남지 않았습니다.. 임무를 중지하겠습니다.\n" 36564#~ "\n" 36565#~ "-- COMAIR" 36566 36567#~ msgid "Aircraft Landed -- %s" 36568#~ msgstr "항공기 착륙 -- %s" 36569 36570#~ msgid "mail_aircraft_landed" 36571#~ msgstr "" 36572#~ "사령관님, %s가 %s에 착륙했습니다. 현재 %s 하는 중입니다. 작업완료 후 이륙 " 36573#~ "예정시간은 %s시간 후 입니다.\n" 36574#~ "\n" 36575#~ "-- COMAIR" 36576 36577#~ msgid "advanced_combat_armour_txt" 36578#~ msgstr "advanced_combat_armour_txt" 36579 36580#~ msgid "Jungle" 36581#~ msgstr "정글용 위장복" 36582 36583#~ msgid "Arctic" 36584#~ msgstr "극지용 위장복" 36585 36586#~ msgid "Yellow" 36587#~ msgstr "Yellow" 36588 36589#~ msgid "CCCP" 36590#~ msgstr "CCCP" 36591 36592#~ msgid "" 36593#~ "Watch out for Reaction Fire! A soldier can fall under Reaction Fire even " 36594#~ "if another soldier is moving." 36595#~ msgstr "" 36596#~ "적의 대응사격을 주의하십시오. 대원 '갑'이 움직일 때도 대원 '을'이 대응사격" 36597#~ "에 당할 수 있습니다." 36598 36599#~ msgid "" 36600#~ "Use [x] to cycle through the Reaction Fire settings: none, one shot, " 36601#~ "multiple shots." 36602#~ msgstr "" 36603#~ "대응사격 모드를 변경하려면 [x]를 누르십시오. (대응사격없음, 한 번 대응사" 36604#~ "격, 여러 번 대응사격)" 36605 36606#~ msgid "" 36607#~ "Reaction Fire can drain your Time Units (TUs) to 0. If you turn off " 36608#~ "Reaction Fire, you cannot turn it back on without enough Time Units (TU). " 36609#~ "You can, however, leave it on. Try not to adjust zeroed units until " 36610#~ "you're sure." 36611#~ msgstr "" 36612#~ "대응사격은 행동력을 0까지 떨어뜨릴 수 있습니다. 대응사격을 지시하지 않으" 36613#~ "면, 행동을 취한 후 다시 대응사격을 명할 때 행동력이 부족할 수 있습니다." 36614 36615#~ msgid "" 36616#~ "Utilize sniper cover. Get snipers to spots with good visibility (high " 36617#~ "ground and rooftop corners, for example). Leave them crouched and " 36618#~ "Reaction Fire mode set to 'multiple shots' to pick off aliens." 36619#~ msgstr "" 36620#~ "저격수 엄호를 활용하십시오. 저격수가 지붕이나 고지 등 시야가 좋은 곳에 쭈" 36621#~ "그리고 앉아 여러번 대응사격하는 것은, 적을 제거하는 좋은 방법입니다." 36622 36623#~ msgid "Add/remove this soldier" 36624#~ msgstr "이 전투원를 팀에 넣는다/제외한다" 36625 36626#~ msgid "Add/remove this pilot" 36627#~ msgstr "이 조종사를 탑승/하차시킴" 36628 36629#~ msgid "A pilot is already assigned to this craft" 36630#~ msgstr "이 항공기를 조종하도록 되어있는 조종사입니다" 36631 36632#~ msgid "Assign pilot to this craft" 36633#~ msgstr "이 항공기를 조종하도록 합니다" 36634 36635#~ msgid "Remove pilot from this craft" 36636#~ msgstr "이 항공기를 조종하지 않도록 합니다" 36637 36638#~ msgid "Soldier is assigned to another craft" 36639#~ msgstr "다른 항공기에 탑승중인 전투원입니다" 36640 36641#~ msgid "Soldier carries equipment" 36642#~ msgstr "장비소지 완료된 전투원" 36643 36644#~ msgid "Soldier carries no equipment" 36645#~ msgstr "장비 미소지 전투원" 36646 36647#~ msgid "Equip this soldier" 36648#~ msgstr "이 전투원를 장비시킵니다" 36649 36650#~ msgid "Radar tower" 36651#~ msgstr "레이더 타워" 36652 36653#~ msgid "0 day" 36654#~ msgstr "0 일" 36655 36656#~ msgid "Installation limit reached. Build more bases." 36657#~ msgstr "기지시설을 더 이상 지을 공간이 없습니다. 새로운 기지를 지으십시오." 36658 36659#~ msgid "Base limit reached." 36660#~ msgstr "더 이상 기지를 지을 수 없습니다." 36661 36662#~ msgid "Build the radar tower" 36663#~ msgstr "레이더 타워를 건설합니다" 36664 36665#~ msgid "New radar tower" 36666#~ msgstr "새로운 레이더 타워" 36667 36668#~ msgid "New SAM site" 36669#~ msgstr "새로운 SAM 발사기지" 36670 36671#~ msgid "New UFO yard" 36672#~ msgstr "새로운 UFO 적치장" 36673 36674#, fuzzy 36675#~ msgid "TU: <7>" 36676#~ msgstr "행동력: %i" 36677 36678#, fuzzy 36679#~ msgid "Shots: <8>" 36680#~ msgstr "사용탄수: %i" 36681 36682#, fuzzy 36683#~ msgid "LMB:Inventory/RMB:Physical Stats" 36684#~ msgstr "소지품 및 신체상태" 36685 36686#~ msgid "Click to cycle through spotted enemies" 36687#~ msgstr "발견중인 적을 바꾸기 위해 클릭합니다" 36688 36689#~ msgid "Multiple-shot reaction fire" 36690#~ msgstr "대응사격 여러 번" 36691 36692#~ msgid "Multiple-shot reaction fire (not possible)" 36693#~ msgstr "대응사격 여러 번(불가능)" 36694 36695#~ msgid "One-shot reaction fire" 36696#~ msgstr "대응사격 1회" 36697 36698#~ msgid "Multiple-shot reaction fire (Not possible)" 36699#~ msgstr "복수회의 대응사격 (사용불가)" 36700 36701#~ msgid "One-shot reaction fire (Not possible)" 36702#~ msgstr "1회 대응사격 (사용불가)" 36703 36704#, fuzzy 36705#~ msgid "Enable mouseover tooltips" 36706#~ msgstr "즉석 도움말을 활성화 시킵니다" 36707 36708#, fuzzy 36709#~ msgid "Enable tooltips for the cursor" 36710#~ msgstr "즉석 도움말을 활성화 합니다." 36711 36712#~ msgid "Cursor Tooltips:" 36713#~ msgstr "즉석 도움말:" 36714 36715#~ msgid "" 36716#~ "Enable OpenGL GLSL Shaders. Disable this if you experience graphical " 36717#~ "problems. ATTENTION: May require restart to take effect." 36718#~ msgstr "" 36719#~ "OpenGL GLSL 셰이더를 사용합니다. 그래픽 문제가 발생하면 끄시기 바랍니다. " 36720#~ "주의 : 재시작해야 적용됩니다." 36721 36722#~ msgid "Lightmap Scale:" 36723#~ msgstr "광원맵 비율:" 36724 36725#~ msgid "Snap Shot - Airburst" 36726#~ msgstr "사격 - 공중폭발" 36727 36728#~ msgid "Aimed Shot - Airburst" 36729#~ msgstr "조준사격 - 공중폭발" 36730 36731#~ msgid "3-Round Burst - Airburst" 36732#~ msgstr "3점사 - 공중폭발" 36733 36734#~ msgid "3-Round Burst - Timed" 36735#~ msgstr "3점사 - 지연폭발" 36736 36737#~ msgid "Double Shot" 36738#~ msgstr "Double Shot" 36739 36740#~ msgid "%d c" 36741#~ msgstr "%d c" 36742 36743#~ msgid "You can't sell an aircraft if it still has a team assigned" 36744#~ msgstr "팀이 배정되어 있는 항공기는 매각할 수 없습니다." 36745 36746#~ msgid "You can't sell an aircraft that is not in base" 36747#~ msgstr "기지에 없는 항공기를 팔 수 없습니다" 36748 36749#~ msgid "" 36750#~ "Enemies killed:\t\t%i\n" 36751#~ "Team survivors:\t\t%i\n" 36752#~ "Enemy survivors:\t\t%i\n" 36753#~ "Friendly fire:\t\t%i\n" 36754#~ "Civilians killed:\t\t%i\n" 36755#~ "Civilians killed by enemy:\t\t%i\n" 36756#~ msgstr "" 36757#~ "사살된 적 인원:\t\t%i\n" 36758#~ "생존한 팀 인원:\t\t%i\n" 36759#~ "생존한 적 인원:\t\t%i\n" 36760#~ "팀킬된 수:\t\t%i\n" 36761#~ "사살된 민간인:\t\t%i\n" 36762#~ "외계인에 의해 사살된 민간인:\t\t%i\n" 36763 36764#~ msgid "Already researched" 36765#~ msgstr "이미 연구되어 있습니다" 36766 36767#, fuzzy 36768#~ msgid "It is not your turn!\n" 36769#~ msgstr "지금은 당신의 차례가 아닙니다\n" 36770 36771#~ msgid "Base info" 36772#~ msgstr "기지 정보" 36773 36774#~ msgid "Update cvars from actor from list" 36775#~ msgstr "리스트에서 전투원를 선택" 36776 36777#~ msgid "Go to soldier equipment screen before the battle" 36778#~ msgstr "전투를 하기 전에 전투원 장비 화면으로 가십시오" 36779 36780#, fuzzy 36781#~ msgid "^BUI bindings" 36782#~ msgstr "단축키" 36783 36784#~ msgid "Physical stats of this soldier" 36785#~ msgstr "전투원의 신체상태" 36786 36787#, fuzzy 36788#~ msgid "Single shot" 36789#~ msgstr "단발" 36790 36791#, fuzzy 36792#~ msgid "Multiple shots" 36793#~ msgstr "동맹 멀티플레이" 36794 36795#, fuzzy 36796#~ msgid "Crouch reserved" 36797#~ msgstr "행동력이 예약되었습니다" 36798 36799#, fuzzy 36800#~ msgid "TU: %i" 36801#~ msgstr "%s: %i" 36802 36803#~ msgid "Needs autopsy!" 36804#~ msgstr "부검이 필요합니다!" 36805 36806#~ msgid "Minimum/Maximum Zoom:" 36807#~ msgstr "최소/최대 줌" 36808 36809#~ msgid "Default minimum zoom level of the battlescape camera is 0.30." 36810#~ msgstr "전술화면의 시점높이를 상승" 36811 36812#~ msgid "Default maximum zoom level of the battlescape camera is 3.40." 36813#~ msgstr "전술화면의 시점높이를 상승" 36814 36815#~ msgid "Zoom Quant:" 36816#~ msgstr "축소" 36817 36818#~ msgid "Precision Shot" 36819#~ msgstr "정밀사격" 36820 36821#~ msgid "Aimed shot" 36822#~ msgstr "조준사격" 36823 36824#~ msgid "Use the previous resolution." 36825#~ msgstr "이전 해상도를 사용합니다." 36826 36827#~ msgid "Accept" 36828#~ msgstr "승인" 36829 36830#~ msgid "Accept the new resolution." 36831#~ msgstr "새로운 해상도로 변경합니다." 36832 36833#~ msgid "Maintain the selected resolution." 36834#~ msgstr "선택된 해상도를 유지함." 36835 36836#~ msgid "Maintain Resolution" 36837#~ msgstr "해상도 유지" 36838 36839#~ msgid "See the key bindings." 36840#~ msgstr "단축키를 봅니다" 36841 36842#~ msgid "Only for moving" 36843#~ msgstr "이동시만" 36844 36845#~ msgid "Contrast:" 36846#~ msgstr "대비:" 36847 36848#~ msgid "" 36849#~ "Contrast means the difference in brightness between the light and dark " 36850#~ "areas of a picture." 36851#~ msgstr "대비는 밝은 부분과 어두운 부분의 밝기의 차이를 의미합니다." 36852 36853#~ msgid "Brightness:" 36854#~ msgstr "밝기:" 36855 36856#~ msgid "" 36857#~ "Switch to the selected resolution. ATTENTION: You might have to restart " 36858#~ "to make this work correctly." 36859#~ msgstr "" 36860#~ "선택한 해상도로 변경. 주의: 재시작해야 제대로 적용될 수 도 있습니다." 36861 36862#~ msgid "" 36863#~ "Select your desired screen resolution. ATTENTION: You might have to " 36864#~ "restart to make this work correctly." 36865#~ msgstr "" 36866#~ "원하는 화면 해상도를 선택합니다. 주의: 재시작해야 제대로 적용될 수 도 있습" 36867#~ "니다." 36868 36869#~ msgid "An industrial compound." 36870#~ msgstr "복합 산업지구." 36871 36872#~ msgid "Big city" 36873#~ msgstr "대도시" 36874 36875#~ msgid "Alienbase" 36876#~ msgstr "외계인기지" 36877 36878#~ msgid "Bring up the in-game console" 36879#~ msgstr "게임콘솔을 표시함" 36880 36881#~ msgid "Saves to the quick save slot" 36882#~ msgstr "빠른 저장용 칸에 저장합니다" 36883 36884#~ msgid "Opens or closes a door" 36885#~ msgstr "문을 열거나 닫습니다" 36886 36887#~ msgid "Joystick speed." 36888#~ msgstr "조이스틱 속도." 36889 36890#~ msgid "Select which of your joysticks or joypads you want to use." 36891#~ msgstr "사용하기를 원하는 조이스틱이나 조이패드를 선택합니다." 36892 36893#~ msgid "Enable your joystick or joypad." 36894#~ msgstr "조이스틱이나 조이패드를 사용합니다." 36895 36896#~ msgid "Enable or disable your Joystick." 36897#~ msgstr "조이스틱을 사용하거나 사용하지 못하게 합니다." 36898 36899#~ msgid "Enable the isometric 3D rendering mode for the battlescape." 36900#~ msgstr "전술화면을 위해 등축도법을 사용합니다." 36901 36902#~ msgid "The minimum/maximum zoom of the battlescape camera." 36903#~ msgstr "전술화면의 시점높이를 상승" 36904 36905#~ msgid "The minimum/maximum pitch shift of the battlescape camera." 36906#~ msgstr "전술화면의 시점높이를 상승" 36907 36908#~ msgid "Actual camera rotation speed." 36909#~ msgstr "실제 카메라 회전 속도." 36910 36911#~ msgid "The rotation speed of the battlescape camera." 36912#~ msgstr "전술화면 카메라의 회전 속도." 36913 36914#~ msgid "Actual camera scroll speed." 36915#~ msgstr "실제 카메라 스크롤 속도." 36916 36917#~ msgid "The scroll speed of the battlescape camera." 36918#~ msgstr "전술화면 카메라의 스크롤 속도." 36919 36920#~ msgid "You do not like click sounds?" 36921#~ msgstr "클릭 소리를 좋아하지 않습니까?" 36922 36923#~ msgid "Current volume of the sound effects." 36924#~ msgstr "음향효과 소리의 현재 크기" 36925 36926#~ msgid "Do you want to hear the screams?" 36927#~ msgstr "비명소리를 들으시겠습니까?" 36928 36929#~ msgid "Current volume of the music." 36930#~ msgstr "현재 음악의 크기" 36931 36932#~ msgid "Enable the material system." 36933#~ msgstr "재질 시스템을 사용함." 36934 36935#~ msgid "Enable fog." 36936#~ msgstr "안개효과를 사용함." 36937 36938#~ msgid "Enable coronas." 36939#~ msgstr "코로나 효과를 사용함." 36940 36941#~ msgid "Enable flares." 36942#~ msgstr "플레어 효과를 사용함." 36943 36944#~ msgid "Adjust various other settings here." 36945#~ msgstr "다양한 OpenGL 설정을 조절 가능합니다." 36946 36947#~ msgid "Change the swap interval." 36948#~ msgstr "스왑 주기를 변경합니다." 36949 36950#~ msgid "Change the amount of multisample buffers." 36951#~ msgstr "멀티샘플링을 위한 버퍼의 크기를 변경합니다." 36952 36953#~ msgid "Adjust various OpenGL settings here." 36954#~ msgstr "다양한 OpenGL 설정을 조절 가능합니다." 36955 36956#~ msgid "Current value." 36957#~ msgstr "현재값" 36958 36959#~ msgid "Enable high texture detail." 36960#~ msgstr "고해상도 텍스처를 사용함." 36961 36962#~ msgid "Enable texture compression." 36963#~ msgstr "텍스처 압축을 활성화 합니다." 36964 36965#~ msgid "Adjust various texture settings here." 36966#~ msgstr "다양한 OpenGL 설정을 조절 가능합니다." 36967 36968#~ msgid "Here you can set the quality of jpeg screenshots." 36969#~ msgstr "JPEG 저장의 품질을 설정할 수 있습니다." 36970 36971#~ msgid "" 36972#~ "The saturation value manipulates the colors. Increased saturation means " 36973#~ "basically more intense colors." 36974#~ msgstr "" 36975#~ "포화도는 색상을 조절합니다. 포화도를 증가시키면 강렬한 색상으로 보입니다." 36976 36977#~ msgid "" 36978#~ "The gamma value manipulates the colors. Increased gamma means basically " 36979#~ "more intense colors." 36980#~ msgstr "" 36981#~ "감마값은 색상을 조절합니다. 감마값을 증가시키면 강렬한 색상으로 보입니다." 36982 36983#~ msgid "Brightness sets the intensity of light emitting from your screen." 36984#~ msgstr "밝기는 화면상의 빛의 세기를 설정합니다." 36985 36986#~ msgid "Stretch the screen to a ratio of 4:3." 36987#~ msgstr "4:3 비율로 화면을 늘림." 36988 36989#~ msgid "Stretches the screen with a 4:3 ratio." 36990#~ msgstr "4:3 비율로 화면을 늘림." 36991 36992#~ msgid "Play UFO:AI in fullscreen- or window-mode." 36993#~ msgstr "UFO:AI를 전체화면이나 창모드로 실행함." 36994 36995#~ msgid "Adjust resolution and display settings here." 36996#~ msgstr "해상도와 화면을 조정합니다." 36997 36998#~ msgid "Enable precaching of models to have faster menus." 36999#~ msgstr "더욱 빠른 메뉴를 위한 모델의 미리읽기를 활성화 합니다." 37000 37001#~ msgid "Enable the 'Tip of the Day'." 37002#~ msgstr "'오늘의 조언'을 활성화 함." 37003 37004#~ msgid "Make me disappear." 37005#~ msgstr "이 서버를 공개로 한다:" 37006 37007#~ msgid "3D or 2D geoscape." 37008#~ msgstr "3D 혹은 2D 전략화면" 37009 37010#~ msgid "Change your name." 37011#~ msgstr "당신의 이름을 변경하십시오." 37012 37013#~ msgid "Your name." 37014#~ msgstr "당신의 이름." 37015 37016#~ msgid "Reload the last automatically saved campaign state" 37017#~ msgstr "마지막 자동 저장된 임무를 다시 불러 옵니다." 37018 37019#~ msgid "Personal message" 37020#~ msgstr "개인 메시지" 37021 37022#~ msgid "Hide IRC users" 37023#~ msgstr "IRC 사용자 숨기기" 37024 37025#~ msgid "Display IRC users" 37026#~ msgstr "IRC 사용자 보이기" 37027 37028#~ msgid "Deactivate IRC" 37029#~ msgstr "IRC 비활성화" 37030 37031#~ msgid "Activate IRC" 37032#~ msgstr "IRC 활성화" 37033 37034#~ msgid "Show chat history" 37035#~ msgstr "대화 기록 보기" 37036 37037#~ msgid "" 37038#~ "\n" 37039#~ "\n" 37040#~ "Enemies killed: %i\n" 37041#~ "Team survivors: %i" 37042#~ msgstr "" 37043#~ "\n" 37044#~ "\n" 37045#~ "사살한 적군: %i\n" 37046#~ "생존한 아군: %i" 37047 37048#~ msgid "Charlotte Amalie" 37049#~ msgstr "샬롯 아말리에" 37050 37051#~ msgid "Party info" 37052#~ msgstr "파티 정보" 37053 37054#~ msgid "Display/hide the panel" 37055#~ msgstr "플랫 패널 디스플레이" 37056 37057#~ msgid "Max. players per team" 37058#~ msgstr "팀별 최고 인원" 37059 37060#~ msgid "Max. teams for this map" 37061#~ msgstr "맵별 최고 팀수" 37062 37063#~ msgid "0.20" 37064#~ msgstr "5 분" 37065 37066#~ msgid "+ 10" 37067#~ msgstr "10점사" 37068 37069#~ msgid "0.10" 37070#~ msgstr "10점사" 37071 37072#~ msgid "Don't be shy and try the Alternative HUD." 37073#~ msgstr "부끄러워하지 마시고, 대체 HUD를 사용해 보십시오." 37074 37075#~ msgid "Select whether you want to play @ day- or nighttime." 37076#~ msgstr "Select which side you want to play with" 37077 37078#~ msgid "Aircraft size:\t%s\n" 37079#~ msgstr "항공기 크기:\t%s\n" 37080 37081#~ msgid "Send a message to all players" 37082#~ msgstr "모든 플레이어에게 메시지를 보낸다" 37083 37084#~ msgid "Send a message to allied team members" 37085#~ msgstr "팀 멤버에게 메시지를 보낸다" 37086 37087#~ msgid "Local game version (%s) differs from the servers" 37088#~ msgstr "사용 중 버전 (%s)과 서버의 버전이 다릅니다 " 37089 37090#~ msgid "Invalid or full team" 37091#~ msgstr "Invalid or full team" 37092 37093#~ msgid "Hide the HUD (press ESC to reactivate HUD)" 37094#~ msgstr "HUD를 숨깁니다 (ESC로 HUD를 재표시합니다)" 37095 37096#~ msgid "Buildings already built in the initial base" 37097#~ msgstr "기지에 이미 건설되어 있는 시설입니다" 37098 37099#~ msgid "Start with buildings" 37100#~ msgstr "완공된 기지에서 시작" 37101 37102#~ msgid "Employees already hired at campaign start" 37103#~ msgstr "캠페인 시작 시에 인원을 고용한 상태로 시작합니다" 37104 37105#~ msgid "Start with employees" 37106#~ msgstr "고용된 대원들과 시작" 37107 37108#~ msgid "Alien" 37109#~ msgstr "외계인" 37110 37111#~ msgid "Graphic settings." 37112#~ msgstr "게임 설정" 37113 37114#~ msgid "Texture Resolution Cap:" 37115#~ msgstr "텍스처 해상도:" 37116 37117#~ msgid "The current value." 37118#~ msgstr "현재 팀을 저장합니다" 37119 37120#~ msgid "Texture LOD:" 37121#~ msgstr "텍스처 Lod:" 37122 37123#~ msgid "Swap Interval:" 37124#~ msgstr "Swap interval:" 37125 37126#~ msgid "Choose your language." 37127#~ msgstr "언어 없음" 37128 37129#~ msgid "Select the ufo that should be used" 37130#~ msgstr "Select the ufo that should be used" 37131 37132#~ msgid "Pre research text" 37133#~ msgstr "연구 제안서" 37134 37135#~ msgid "Paid %i credits to soldiers" 37136#~ msgstr "%i 크레디트를 전투원에게 지불했습니다" 37137 37138#~ msgid "Paid %i credits to workers" 37139#~ msgstr "%i 크레디트를 작업원에게 지불했습니다" 37140 37141#~ msgid "Paid %i credits to scientists" 37142#~ msgstr "%i 크레디트를 연구원에게 지불했습니다" 37143 37144#~ msgid "Paid %i credits for robots" 37145#~ msgstr "%i 크레디트를 로봇 정비에 사용했습니다" 37146 37147#~ msgid "" 37148#~ "You cannot queue productions without workers hired in this base.\n" 37149#~ "\n" 37150#~ "Hire workers." 37151#~ msgstr "" 37152#~ "You cannot queue productions without workers hired in this base.\n" 37153#~ "\n" 37154#~ "Hire workers." 37155 37156#~ msgid "Queue full!" 37157#~ msgstr "일정 가득함!" 37158 37159#~ msgid "You cannot queue any more items!" 37160#~ msgstr "생산 일정에 더 이상 추가할 수 없습니다!" 37161 37162#~ msgid "Disassembling of %s started" 37163#~ msgstr "%s의 해체 작업이 시작되었습니다" 37164 37165#~ msgid "Error - could not find aircraft" 37166#~ msgstr "문제발생 - 항공기를 찾을 수 없습니다" 37167 37168#~ msgid "seq_invasion_sentence1" 37169#~ msgstr "<TODO>" 37170 37171#~ msgid "seq_xvi_sentence1" 37172#~ msgstr "<TODO>" 37173 37174#~ msgid "seq_xvi_sentence2" 37175#~ msgstr "<TODO>" 37176 37177#~ msgid "seq_alienbase_sentence1" 37178#~ msgstr "<TODO>" 37179 37180#~ msgid "seq_alienbase_sentence2" 37181#~ msgstr "<TODO>" 37182 37183#~ msgid "seq_alienbase_sentence3" 37184#~ msgstr "<TODO>" 37185 37186#~ msgid "Manage your aircraft" 37187#~ msgstr "항공기를 관리합니다" 37188 37189#~ msgid "Buy/Sell Equipment" 37190#~ msgstr "장비 구매/매각" 37191 37192#~ msgid "Transfer equipment or personnel" 37193#~ msgstr "장비나 인원을 이동합니다" 37194 37195#~ msgid "Produce new equipment" 37196#~ msgstr "새로운 장비를 생산합니다" 37197 37198#~ msgid "Deal with Aliens in Alien Containment" 37199#~ msgstr "외계인 수용시설의 외계인을 관리합니다" 37200 37201#~ msgid "Medical and Surgery operations" 37202#~ msgstr "대원을 치료하고 수술합니다" 37203 37204#~ msgid "Base Information" 37205#~ msgstr "기지 정보" 37206 37207#~ msgid "Game" 37208#~ msgstr "게임 설정" 37209 37210#~ msgid "Sound" 37211#~ msgstr "오디오 설정" 37212 37213#~ msgid "Input" 37214#~ msgstr "입력 설정" 37215 37216#~ msgid "Activates tooltips" 37217#~ msgstr "툴팁을 보여줍니다" 37218 37219#~ msgid "Centring at soldier selecting, shooting and appearing" 37220#~ msgstr "" 37221#~ "전투원의 선택 시 및 사격이나 적의 발견 시에 화면의 중심으로 이동시킵니다" 37222 37223#~ msgid "Use 3D geoscape" 37224#~ msgstr "3D 전략화면을 사용합니다" 37225 37226#~ msgid "Input settings" 37227#~ msgstr "초기설정" 37228 37229#~ msgid "Camera" 37230#~ msgstr "카메라" 37231 37232#~ msgid "Keys" 37233#~ msgstr "입력키" 37234 37235#~ msgid "Want To Maintain resolution" 37236#~ msgstr "Want To Maintain resolution" 37237 37238#~ msgid "mail_alienbreathing" 37239#~ msgstr "" 37240#~ "사령관님,\n" 37241#~ "\n" 37242#~ "저는 우리의 결론을 발표할 때가 되었다고 생각합니다.\n" 37243#~ "\n" 37244#~ "조직의 성장과 외계인 후두부의 조사에 따르면, 어릴 때 외계인의 목에 이식수" 37245#~ "술을 한 것으로 결론 내려졌습니다. 사춘기 즈음에, 아이용 장치는 제거되고 성" 37246#~ "인용이 이식됩니다.\n" 37247#~ "\n" 37248#~ "전 소화기관에서 자살 도구까지, 우리는 장치의 기능에 대한 몇몇 가지 가능성" 37249#~ "을 실험해 보았으나 명백한 답은 보정용으로 판명이 났습니다. 외계인들이 우리" 37250#~ "의 대기에서 생존할 수 있도록 그리고 아마도 다른 대기에서도 가능하도록 해주" 37251#~ "는 일종의 인공호흡 장치입니다. 우리가 해부한 모든 생체 표본들은 동일한 기" 37252#~ "본 기능을 가지는 그 장치를 포함하고 있으며, 외계인 모성에서 생존을 위해 필" 37253#~ "요하거나 혹은 빈번한 게 다른 행성에서의 장시간 작전하도록 의도 되어진 종들" 37254#~ "에서만 볼 수 있다면 그것들은 지속적인 작동을 해야 함을 암시합니다. 확실" 37255#~ "한 것은 적대행성의 대기 속에서 단기간의 작전을 의도했다면, 외부 호흡기는 " 37256#~ "사용하기에 쉽고 더욱 경제적으로 되어있었을 것입니다\n" 37257#~ "\n" 37258#~ "그 장치는 사체의 기관을 둘러싸는 복잡한 필터로 구성되어있고, 기관과 작은 " 37259#~ "철제튜브로 연결되며, 두개의 구형 탱크가 뇌간의 양쪽에 위치하고 있습니다. " 37260#~ "탱크들은 혼합된 압축가스가 액체 상태로 가득 차 있으며, 스쿠바다이버들의 산" 37261#~ "소탱크처럼 작동합니다. 필터 작동원리는 반자동적 입니다; 그것은 사체에 해로" 37262#~ "운 모든 물질은 꼼꼼히 제거하지만, 이로운 물질은 모두 통과합니다. 탱크는 " 37263#~ "목 뒤쪽 중앙의 구멍으로 채울 수 있습니다.\n" 37264#~ "\n" 37265#~ "탱크의 내용물로 부터 정확한 외계인 대기성분을 알아내었습니다. 우리는 지금 " 37266#~ "외계인 수용시설에서 다양한 외계종족을 수용하도록 지원할 수 있는 알려져 있" 37267#~ "는 몇몇 혼합물을 보유하고 있습니다. 몇몇 혼합물은 우리의 것과 매우 유사한 " 37268#~ "산소-질소 혼합물이지만 다른 것들은 산소를 전혀 포함하고 있지 않습니다. 만" 37269#~ "약에 이 모든 혼합물이 하나 혹은 모든 외계종족에 대사반응에 사용된다면, 몇" 37270#~ "몇 종족은 순수한 메탄으로 구성된 대기에서 생활하는 것으로 생각되어집니" 37271#~ "다.\n" 37272#~ "\n" 37273#~ "매우 다양한 혼합물들은 우리에게 고민 꺼리만 남겨 주었습니다. 동일한 장소" 37274#~ "에 함께 존재하는 종들에게 강제적으로 하는 것보다 특수한 요원에게 사용되는 " 37275#~ "것이 더욱 경제적인 것은 확실하겠죠?\n" 37276#~ "\n" 37277#~ "질문은 잠시 잊어주시고, 저는 우리의 연구 성과를 발표하게 되어 매우 기쁩니" 37278#~ "다. 외계인을 더욱 장시간 수용 할 수 있게 되었습니다. --- 그들은 더 이상 공" 37279#~ "기탱크 고갈로 질식하지 않습니다. 이것은 대개 24시간 재보급 없이 견딜 수 있" 37280#~ "고, 외계인을 생포하고 다루는데 까지 걸리는 시간지연을 걱정하지 않아도 됩니" 37281#~ "다.\n" 37282#~ "\n" 37283#~ "사령관님, 우리 연구원들은 우리 손에 살아 있는 외계인이 오길 기대하고 있습" 37284#~ "니다.\n" 37285#~ "\n" 37286#~ "친애하는\n" 37287#~ "\n" 37288#~ "Connor 박사로부터" 37289 37290#~ msgid "Small UFO Hangar" 37291#~ msgstr "소형 UFO 격납고" 37292 37293#~ msgid "Large UFO Hangar" 37294#~ msgstr "대형 UFO 격납고" 37295 37296#~ msgid "Team Room" 37297#~ msgstr "휴게실" 37298 37299#~ msgid "Upgrade - Antimatter engines" 37300#~ msgstr "개조 - 반물질 저장소" 37301 37302#~ msgid "craft_upgrade_am_engines_pre_txt" 37303#~ msgstr "<TODO>" 37304 37305#~ msgid "b_teamroom_txt" 37306#~ msgstr "" 37307#~ "Blueprints -- Team Room\n" 37308#~ "\n" 37309#~ "CLASSIFIED LEVEL BLACK\n" 37310#~ "\n" 37311#~ "PHALANX Extraterrestrial Response Unit\n" 37312#~ "\n" 37313#~ "Construction Precis, Sigma Clearance -- Commander's Eyes Only\n" 37314#~ "\n" 37315#~ "Filed: 11 August 2008\n" 37316#~ "\n" 37317#~ "By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n" 37318#~ "\n" 37319#~ "\n" 37320#~ "\n" 37321#~ "Overview\n" 37322#~ "\n" 37323#~ "It is painfully clear that soldiers during wartime lead highly stressful " 37324#~ "lives. In order to maintain morale they need a place to unwind and " 37325#~ "interact in a rank-free environment. We have sought to provide this kind " 37326#~ "of R&R in the form of the Team Room facility.\n" 37327#~ "\n" 37328#~ "It is equipped with a variety of entertainments, from sports tables to " 37329#~ "high-tech game consoles. It also features a modest wall-mounted cinema " 37330#~ "display for communal movie screenings. There are vending machines with " 37331#~ "alcoholic and non-alcoholic beverages, and a separate sitting room for " 37332#~ "our soldiers to achieve some amount of privacy from the closeness of base " 37333#~ "living. To this end the sitting room can be locked from the inside for up " 37334#~ "to 30 minutes per day by each team member. The lock may be overridden " 37335#~ "from the Control Centre or by a present Command Centre or medical officer " 37336#~ "in case of an emergency.\n" 37337#~ "\n" 37338#~ "All our equipment requires maintenance, and I would argue that our " 37339#~ "soldiers require the most maintenance of all. The Team Room is one of the " 37340#~ "best ways to keep them mentally healthy and in fighting trim.\n" 37341#~ "\n" 37342#~ "Unless it has access to an operational Power Plant, the Team Room will be " 37343#~ "shut down to avoid non-vital power consumption.\n" 37344#~ "\n" 37345#~ "\n" 37346#~ "Recommended Doctrine\n" 37347#~ "\n" 37348#~ "The Team Room is an important tool in maintaining good morale amongst our " 37349#~ "soldiers and should be built in any base that houses a combat team. It " 37350#~ "provides them with various vital means of stress relief, which will ease " 37351#~ "the stressful effects of continued combat, life-threatening situations, " 37352#~ "and the near-certain death of team members in the field. High morale is " 37353#~ "essential for our battlefield performance and must be maintained at all " 37354#~ "costs.\n" 37355#~ "\n" 37356#~ "However, I must stress that the Team Room is not a replacement for base " 37357#~ "leave. Our soldiers will still need to be allowed off-base from time to " 37358#~ "time in order to maintain their connection with the outside world and " 37359#~ "their sanity.\n" 37360#~ "\n" 37361#~ "For the purposes of a base attack, the Team Room is an extremely low-risk " 37362#~ "installation with little to no strategic value. If encountered by " 37363#~ "extraterrestrial attackers, it will almost certainly be bypassed " 37364#~ "altogether in favour of more sensitive installations.\n" 37365#~ "\n" 37366#~ "\n" 37367#~ "Addenda\n" 37368#~ "\n" 37369#~ "None." 37370 37371#~ msgid "b_small_ufo_hangar_txt" 37372#~ msgstr "" 37373#~ "Blueprints -- Small UFO Hangar\n" 37374#~ "\n" 37375#~ "CLASSIFIED LEVEL BLACK\n" 37376#~ "\n" 37377#~ "PHALANX Extraterrestrial Response Unit\n" 37378#~ "\n" 37379#~ "Research Document, Sigma Clearance -- Commander's Eyes Only\n" 37380#~ "\n" 37381#~ "Filed: 19 March 2084\n" 37382#~ "\n" 37383#~ "By: Cdr. Paul Navarre, R&D: 기술부, PHALANX, 대서양 작전 사령부\n" 37384#~ "\n" 37385#~ "\n" 37386#~ "\n" 37387#~ "Overview\n" 37388#~ "\n" 37389#~ "These are the finished plans for our new UFO storage hangars. They are " 37390#~ "designed to house one recovered UFO for disassembly, and will be marked " 37391#~ "as occupied until the craft has been fully broken down into its component " 37392#~ "parts and the parts transferred to base Storage. UFOs require significant " 37393#~ "disassembly before they will fit inside Storage, so they must be " 37394#~ "dismantled before we can begin to store or use the recovered parts. Doing " 37395#~ "this job on-site is highly inadvisable. It could be hazardous to the " 37396#~ "health of our scientists and engineers, it might attract looters, and it " 37397#~ "would without doubt severely compromise the safety and secrecy of our " 37398#~ "operation.\n" 37399#~ "\n" 37400#~ "The importance of studying captured UFOs should be more than obvious. It " 37401#~ "will give us insight into the workings and vulnerabilities of alien " 37402#~ "craft, and it may result in the discovery of new techniques to improve " 37403#~ "our own craft's effectiveness. Once a recovered UFO is secured for " 37404#~ "transport, it is carried to a PHALANX base by means of transport " 37405#~ "helicopters. Salvage operations are handled by local UN forces to relieve " 37406#~ "pressure on our limited resources.\n" 37407#~ "\n" 37408#~ "The Small UFO Hangar can store 1 alien craft of limited size. We will " 37409#~ "assess the size of each UFO type as we encounter them and determine what " 37410#~ "hangar is required to store them.\n" 37411#~ "\n" 37412#~ "The Small UFO Hangar requires a Power Plant to feed its high-power " 37413#~ "machinery and plasma-based cutting tools. It also requires a Workshop and " 37414#~ "Storage to handle the dismantling.\n" 37415#~ "\n" 37416#~ "\n" 37417#~ "Recommended Doctrine\n" 37418#~ "\n" 37419#~ "All salvaged UFOs should be permanently disabled once delivered into our " 37420#~ "hands. Should the base come under attack from alien forces, we can't " 37421#~ "afford the extra risk of stored UFOs being reactivated and used against " 37422#~ "us. Even without a drive unit, any weapon systems left active would " 37423#~ "present a grave threat to our base.\n" 37424#~ "\n" 37425#~ "If this procedure is followed, the UFO Hangar will be of minor tactical " 37426#~ "importance to alien attackers and will most likely be ignored except as a " 37427#~ "target of opportunity. Preventing us from dismantling UFOs would be far " 37428#~ "less attractive than shutting down our research or production, or " 37429#~ "destroying our base outright.\n" 37430#~ "\n" 37431#~ "We will most likely be needing several of these installations to strip " 37432#~ "and/or examine several UFOs at a time. However, if necessary, we can " 37433#~ "remove a craft from our hangars and have it destroyed to make room for a " 37434#~ "new one. In this scenario all parts already transferred to Storage will " 37435#~ "be available, but everything not yet removed from the UFO will be " 37436#~ "destroyed with it.\n" 37437#~ "\n" 37438#~ "\n" 37439#~ "Addenda\n" 37440#~ "\n" 37441#~ "None." 37442 37443#~ msgid "b_large_ufo_hangar_txt" 37444#~ msgstr "" 37445#~ "Blueprints -- Large UFO Hangar\n" 37446#~ "\n" 37447#~ "CLASSIFIED LEVEL BLACK\n" 37448#~ "\n" 37449#~ "PHALANX Extraterrestrial Response Unit\n" 37450#~ "\n" 37451#~ "Research Document, Sigma Clearance -- Commander's Eyes Only\n" 37452#~ "\n" 37453#~ "Filed: 19 March 2084\n" 37454#~ "\n" 37455#~ "By: Cdr. Paul Navarre, R&D: 기술부, PHALANX, 대서양 작전 사령부\n" 37456#~ "\n" 37457#~ "\n" 37458#~ "\n" 37459#~ "Overview\n" 37460#~ "\n" 37461#~ "These are the finished plans for our new UFO storage hangars. They are " 37462#~ "designed to house one recovered UFO for disassembly, and will be marked " 37463#~ "as occupied until the craft has been fully broken down into its component " 37464#~ "parts and the parts transferred to base Storage. UFOs require significant " 37465#~ "disassembly before they will fit inside Storage, so they must be " 37466#~ "dismantled before we can begin to store or use the recovered parts. Doing " 37467#~ "this job on-site is highly inadvisable. It could be hazardous to the " 37468#~ "health of our scientists and engineers, it might attract looters, and it " 37469#~ "would without doubt severely compromise the safety and secrecy of our " 37470#~ "operation.\n" 37471#~ "\n" 37472#~ "The importance of studying captured UFOs should be more than obvious. It " 37473#~ "will give us insight into the workings and vulnerabilities of alien " 37474#~ "craft, and it may result in the discovery of new techniques to improve " 37475#~ "our own craft's effectiveness. Once a recovered UFO is secured for " 37476#~ "transport, it is carried to a PHALANX base by means of transport " 37477#~ "helicopters. Salvage operations are handled by local UN forces to relieve " 37478#~ "pressure on our limited resources.\n" 37479#~ "\n" 37480#~ "The Large UFO Hangar can store 1 alien craft of significant size. We will " 37481#~ "assess the size of each UFO type as we encounter them and determine what " 37482#~ "hangar is required to store them.\n" 37483#~ "\n" 37484#~ "The Large UFO Hangar requires a Power Plant to feed its high-power " 37485#~ "machinery and plasma-based cutting tools. It also requires a Workshop and " 37486#~ "Storage to handle the dismantling.\n" 37487#~ "\n" 37488#~ "\n" 37489#~ "Recommended Doctrine\n" 37490#~ "\n" 37491#~ "All salvaged UFOs should be permanently disabled once delivered into our " 37492#~ "hands. Should the base come under attack from alien forces, we can't " 37493#~ "afford the extra risk of stored UFOs being reactivated and used against " 37494#~ "us. Even without a drive unit, any weapon systems left active would " 37495#~ "present a grave threat to our base.\n" 37496#~ "\n" 37497#~ "If this procedure is followed, the UFO Hangar will be of minor tactical " 37498#~ "importance to alien attackers and will most likely be ignored except as a " 37499#~ "target of opportunity. Preventing us from dismantling UFOs would be far " 37500#~ "less attractive than shutting down our research or production, or " 37501#~ "destroying our base outright.\n" 37502#~ "\n" 37503#~ "We will most likely be needing several of these installations to strip " 37504#~ "and/or examine several UFOs at a time. However, if necessary, we can " 37505#~ "remove a craft from our hangars and have it destroyed to make room for a " 37506#~ "new one. In this scenario all parts already transferred to Storage will " 37507#~ "be available, but everything not yet removed from the UFO will be " 37508#~ "destroyed with it.\n" 37509#~ "\n" 37510#~ "\n" 37511#~ "Addenda\n" 37512#~ "\n" 37513#~ "None." 37514 37515#~ msgid "media/FreeSans.ttf" 37516#~ msgstr "media/UnGraphicBold.ttf" 37517 37518#~ msgid "b_laser_txt" 37519#~ msgstr "" 37520#~ "사령관님, I'm extremely pleased to report that our project has been " 37521#~ "succesful. I've included images of our prototype laser weapon, which " 37522#~ "achieves continuous wave output in a man-portable package.\n" 37523#~ "\n" 37524#~ "The practical solution did not lie in futilely trying to create bigger " 37525#~ "battery packs, but rather in using radical miniaturisation technologies " 37526#~ "to lighten and scale down existing chemical-powered laser components. " 37527#~ "Chemical lasers have been in use for a very long time, and have been part " 37528#~ "of experimental weapons programs since the late 20th century, but they " 37529#~ "have always suffered many problems. The only types of chemical lasers " 37530#~ "with real military promise have been much too large and cumbersome for an " 37531#~ "infantryman to carry into battle. Until now their combat applications " 37532#~ "were limited to those of tank-mounted laser cannons or ship-based anti-" 37533#~ "missile batteries.\n" 37534#~ "\n" 37535#~ "Now, however, we at PHALANX have built a conventional laser cannon in " 37536#~ "miniature. Despite its small size it is fully capable of handling the " 37537#~ "deuterium-fluoride reaction and containing the toxic waste products " 37538#~ "without danger of contamination. Let me give you a brief description of " 37539#~ "the inner workings.\n" 37540#~ "\n" 37541#~ "Inside the combustion chamber, ethylene is burned in nitrogen " 37542#~ "trifluoride. This reaction produces excited fluorine radicals, which are " 37543#~ "then brought into contact with a mixture of helium and deuterium gas. The " 37544#~ "deuterium reacts with the fluorine, producing excited molecules of " 37545#~ "deuterium fluoride. These undergo stimulated emission in the weapon's " 37546#~ "optical resonator, generating the beam. A series of intelligent lenses " 37547#~ "then focuses and directs the beam to the shooter's aiming point and even " 37548#~ "corrects for minor movement by the shooter or the target. The deuterium " 37549#~ "waste gas is rammed through our custom-designed high-pressure filtering " 37550#~ "system, which catches all toxic or radioactive molecules before expelling " 37551#~ "the remaining harmless vapour back into the atmosphere.\n" 37552#~ "\n" 37553#~ "The filter needs to be replaced after every mission, but we've designed " 37554#~ "the system to make this easy and painless. If the filter system is " 37555#~ "somehow damaged during the course of an operation, the weapon will " 37556#~ "immediately stop functioning in order to prevent contamination.\n" 37557#~ "\n" 37558#~ "The laser operates on mid-infrared wavelengths, so it produces no visible " 37559#~ "beam except to those wearing IR goggles.\n" 37560#~ "\n" 37561#~ "The prototype we built is unfortunately not yet ready for full-scale " 37562#~ "production as an infantry weapon, since more refining and balancing is " 37563#~ "required for human use, but the innovations we've made can also be " 37564#~ "applied to vehicle weapons -- perhaps even aircraft guns. I've submitted " 37565#~ "several new proposals to your inbox for the principal ideas we've drawn " 37566#~ "up.\n" 37567#~ "\n" 37568#~ "Let me know when you want us to start working on them, Commander.\n" 37569#~ "\n" 37570#~ "--Cdr. Navarre" 37571 37572#~ msgid "" 37573#~ "Use the first-person view (toggle with [v]) to check if moving one square " 37574#~ "to the left will make that shoot-through-the-building shot possible." 37575#~ msgstr "" 37576#~ "왼쪽으로 한발 이동하여 창문을 통해 발사가 가능한지 확인하기 위해 1인칭 시" 37577#~ "점으로 사용하십시오 ([v]로 택일 가능합니다) " 37578 37579#~ msgid "Custom" 37580#~ msgstr "Custom" 37581 37582#~ msgid "Can't activate reaction fire.\n" 37583#~ msgstr "대응사격 1회" 37584 37585#~ msgid "No weapon in right hand." 37586#~ msgstr "오른손에 장비한 무기가 표시됩니다" 37587 37588#~ msgid "No weapon in left hand." 37589#~ msgstr "오른손에 장비한 무기가 표시됩니다" 37590 37591#~ msgid "Weapon in right hand cannot be reloaded." 37592#~ msgstr "오른손에 장비한 무기가 표시됩니다" 37593 37594#~ msgid "No reload possible for right hand, already fully loaded." 37595#~ msgstr "오른쪽 무기의 탄약을 장전할 수 없습니다.(탄약이 가득 장전되었음)" 37596 37597#~ msgid "No reload possible for right hand, you don't have backup ammo." 37598#~ msgstr "오른쪽 무기의 탄약을 장전할 수 없습니다.(탄약이 가득 장전되었음)" 37599 37600#~ msgid "Not enough TUs for reloading weapon in right hand." 37601#~ msgstr "일어서기에는 행동력이 부족합니다." 37602 37603#~ msgid "You've reached the installation limit." 37604#~ msgstr "시설을 더 이상 지을 수 없습니다" 37605 37606#~ msgid "Enemy spotted" 37607#~ msgstr "적을 발견하였습니다." 37608 37609#~ msgid "No manangeable options for a radartower" 37610#~ msgstr "레이더 타워를 위한 관리항목이 없습니다" 37611 37612#~ msgid "Click the big button in the lower right corner when ready" 37613#~ msgstr "준비가 되면 화면 우측 하단의 큰 버튼을 눌러주세요." 37614 37615#~ msgid "Players connected, waiting for others" 37616#~ msgstr "플레이어가 접속하였습니다, 다른 플레이어를 기다립니다" 37617 37618#~ msgid "Previous weapon chambered for this ammunition" 37619#~ msgstr "이 탄약으로 장전된 이전 무기" 37620 37621#~ msgid "Previous ammunition compatible with this weapon" 37622#~ msgstr "이 무기와 호환되는 다음 탄약" 37623 37624#~ msgid "Next weapon chambered for this ammunition" 37625#~ msgstr "이 탄약으로 장전된 다음 무기" 37626 37627#~ msgid "Next ammunition compatible with this weapon" 37628#~ msgstr "이 무기와 호환되는 이전 탄약" 37629 37630#~ msgid "With weapon:" 37631#~ msgstr "사용무기:" 37632 37633#~ msgid "With ammo:" 37634#~ msgstr "사용탄약:" 37635 37636#~ msgid "No reload possible for right hand." 37637#~ msgstr "오른쪽 무기의 탄약을 장전할 수 없습니다" 37638 37639#~ msgid "No reload possible for left hand." 37640#~ msgstr "왼쪽 무기의 탄약을 장전할 수 없습니다." 37641 37642#~ msgid "Build a %s or %s first." 37643#~ msgstr "%s 나 %s 을 먼저 건설하십시오." 37644 37645#~ msgid "Build %s first." 37646#~ msgstr "%s 건물을 먼저 건설하십시오." 37647 37648#~ msgid "Slot %i:\t%s (%s)" 37649#~ msgstr "슬롯 %i:\t%s (%s)" 37650 37651#~ msgid " (unlimited ammos)" 37652#~ msgstr "(탄약이 필요 없음)" 37653 37654#~ msgid "%s - disassembly\n" 37655#~ msgstr "%s - 해체\n" 37656 37657#~ msgid " * %i x\t%s\n" 37658#~ msgstr " * %i x\t%s\n" 37659 37660#~ msgid " * %s\n" 37661#~ msgstr " * %s\n" 37662 37663#~ msgid "Type:\tProtection:\n" 37664#~ msgstr "종류:\t방어\n" 37665 37666#~ msgid "Server needs restarting - something went wrong" 37667#~ msgstr "서버를 다시 시작해야 합니다 - 무언가 잘못 되었습니다" 37668 37669#~ msgid "Team %i (%s) will get the first turn.\n" 37670#~ msgstr "%i 번째 팀(%s) 이 첫 턴을 시작하게 될 것입니다.\n" 37671 37672#~ msgid "Mission won for team %i\n" 37673#~ msgstr "Mission won for team %i\n" 37674 37675#~ msgid "Devastating alien terror attack on Mumbai" 37676#~ msgstr "뭄바이에 대한 파괴적인 외계인의 테러 활동" 37677 37678#~ msgid "Alien aircraft spotted" 37679#~ msgstr "외계인의 항공기를 발견했습니다" 37680 37681#~ msgid "Add selected item" 37682#~ msgstr "선택한 아이템을 장비합니다" 37683 37684#~ msgid "Remove item from slot" 37685#~ msgstr "슬롯에서 아이템을 해제합니다" 37686 37687#~ msgid "D-F Tank" 37688#~ msgstr "D-F Tank" 37689 37690#~ msgid "AA51 Cicada SAM" 37691#~ msgstr "AA51 시카다 SAM" 37692 37693#~ msgid "Blueprints - Antimatter Storage" 37694#~ msgstr "청사진 - 반물질 저장소" 37695 37696#~ msgid "Bolter Rifle" 37697#~ msgstr "볼터 소총" 37698 37699#~ msgid "Bolter Rifle Magazine" 37700#~ msgstr "볼터 소총 탄창" 37701 37702#~ msgid "%d day\n" 37703#~ msgid_plural "%d days\n" 37704#~ msgstr[0] "1 일" 37705#~ msgstr[1] "1 일" 37706 37707#~ msgid "Previous category" 37708#~ msgstr "이전 항목" 37709 37710#~ msgid "Next category" 37711#~ msgstr "다음 항목" 37712 37713#~ msgid "Replace UFO" 37714#~ msgstr "UFO 매각" 37715 37716#~ msgid "Replace stored UFO with actual recovered one" 37717#~ msgstr "Replace stored UFO with actual recovered one" 37718 37719#~ msgid "Sound is currently not activated. Click here to activate it." 37720#~ msgstr "Sound is currently not activated. Click here to activate it." 37721 37722#~ msgid "Select previous base for transfer" 37723#~ msgstr "수송할 이전 기지 선택" 37724 37725#~ msgid "Selected base" 37726#~ msgstr "선택된 기지" 37727 37728#~ msgid "Select next base for transfer" 37729#~ msgstr "수송할 다음 기지 선택" 37730 37731#~ msgid "Previous entry" 37732#~ msgstr "이전 항목" 37733 37734#~ msgid "Next entry" 37735#~ msgstr "다음 항목" 37736 37737#~ msgid "Back to content" 37738#~ msgstr "목차로 돌아갑니다" 37739 37740#~ msgid "Research results" 37741#~ msgstr "연구 결과" 37742 37743#~ msgid "Leave UFOpaedia" 37744#~ msgstr "UFO 백과사전을 나옵니다" 37745 37746#~ msgid "Base facility destroyed" 37747#~ msgstr "기지 시설물이 파괴되었습니다" 37748 37749#~ msgid "You've lost a missile battery system." 37750#~ msgstr "미사일 포대가 소실되었습니다." 37751 37752#~ msgid "You've lost a laser battery system." 37753#~ msgstr "레이저 포대가 소실되었습니다." 37754 37755#~ msgid "You've lost a base facility (%s)." 37756#~ msgstr "기지 시설물이 소실되었습니다 (%s)." 37757 37758#~ msgid "%i c\n" 37759#~ msgstr "%i c\n" 37760 37761#~ msgid "Destination base does not have functional Large UFO Hangar.\n" 37762#~ msgstr "Destination base does not have functional Large UFO Hangar.\n" 37763 37764#~ msgid "Missing Large UFO Hangar" 37765#~ msgstr "Missing Large UFO Hangar" 37766 37767#~ msgid "Destination base does not have enough Large UFO Hangar.\n" 37768#~ msgstr "Destination base does not have enough Large UFO Hangar.\n" 37769 37770#~ msgid "Destination base does not have functional Small UFO Hangar.\n" 37771#~ msgstr "Destination base does not have functional Small UFO Hangar.\n" 37772 37773#~ msgid "Missing Small UFO Hangar" 37774#~ msgstr "Missing Small UFO Hangar" 37775 37776#~ msgid "Destination base does not have enough Small UFO Hangar.\n" 37777#~ msgstr "Destination base does not have enough Small UFO Hangar.\n" 37778 37779#~ msgid "%s (%i for transfer)" 37780#~ msgstr "%s (수송할 %i)\n" 37781 37782#~ msgid "Corpse of %s (%i for transfer)" 37783#~ msgstr "%s의 시신 (수송할 시신 %i 구)\n" 37784 37785#~ msgid "%s (%i for transfer, %i left)" 37786#~ msgstr "%s (수송할 항목 %i 개, 남은 항목 %i 개)\n" 37787 37788#~ msgid "%s (%i available)" 37789#~ msgstr "%s (가능한 개수 %i 개)\n" 37790 37791#~ msgid "Corpse of %s (%i for transfer, %i left)" 37792#~ msgstr "%s의 시신 (수송할 시신 %i 구, 남은 시신 %i 구)\n" 37793 37794#~ msgid "Alive %s (%i for transfer, %i left)" 37795#~ msgstr "%s의 생존개체 (수송할 개체 %i 개체, 남은 개체 %i 개체)\n" 37796 37797#~ msgid "Alive %s (%i available)" 37798#~ msgstr "%s의 생존개체 (가능한 개체 %i 개체)\n" 37799 37800#~ msgid "%s:\tProtection: %i\n" 37801#~ msgstr "%s:\t방어력: %i\n" 37802 37803#~ msgid "UFOpaedia Index: %s" 37804#~ msgstr "UFO 백과사전 목차: %s" 37805 37806#~ msgid "Replace %s at %s (%i stored available)\n" 37807#~ msgstr "%s의 생존개체 (가능한 개체 %i 개체)\n" 37808 37809#~ msgid "previously recovered %s from base %s" 37810#~ msgstr "previously recovered %s from base %s" 37811 37812#~ msgid "Storage process for captured %s ongoing." 37813#~ msgstr "Storage process for captured %s ongoing." 37814 37815#~ msgid "Open the actors inventory while we are in tactical mission" 37816#~ msgstr "캐릭터의 인벤토리를 연다" 37817 37818#~ msgid "Your are changing this defence system" 37819#~ msgstr "방어체계를 변경하였습니다." 37820 37821#~ msgid "Selected defence:" 37822#~ msgstr "선택된 방어체계:" 37823 37824#~ msgid "Choose missile battery" 37825#~ msgstr "미사일 포대 선택" 37826 37827#~ msgid "Choose laser battery" 37828#~ msgstr "레이저 포대 선택" 37829 37830#~ msgid "Install selected defence system" 37831#~ msgstr "선택된 기지방어체계를 건설합니다." 37832 37833#~ msgid "Choose defence system to build" 37834#~ msgstr "건설할 방어체계를 선택" 37835 37836#~ msgid "Change ammo in the defence system" 37837#~ msgstr "방어체계의 탄약을 교체" 37838 37839#~ msgid "Current defence system" 37840#~ msgstr "현재 방어체계" 37841 37842#~ msgid "Ammo to use with installed system" 37843#~ msgstr "장착된 방어체계에 사용할 포탄" 37844 37845#~ msgid "No defence system assigned.\n" 37846#~ msgstr "방어체계가 설정되어있지 않습니다.\n" 37847 37848#~ msgid "This defence system is functional.\n" 37849#~ msgstr "방어체계가 정상으로 동작중입니다.\n" 37850 37851#~ msgid "This defence system will be installed in %i hours.\n" 37852#~ msgstr "방어체계의 설치에 %i시간 걸립니다.\n" 37853 37854#~ msgid "This defence system will be removed in %i hours.\n" 37855#~ msgstr "방어체계의 해체에 %i시간 걸립니다.\n" 37856 37857#~ msgid "No ammo assigned to this defence system." 37858#~ msgstr "No ammo assigned to this defence system." 37859 37860#~ msgid " (unlimited missiles)" 37861#~ msgstr " (unlimited missiles)" 37862 37863#~ msgid "Draw a line to each alien visible to the current actor." 37864#~ msgstr "Draw a line to each alien visible to the current actor." 37865 37866#~ msgid "The server has disconnected.\n" 37867#~ msgstr "The server has disconnected.\n" 37868 37869#~ msgid "Sound is not activated" 37870#~ msgstr "Sound is not activated" 37871 37872#~ msgid "not implemented" 37873#~ msgstr "not implemented" 37874 37875#~ msgid "Installation #%i" 37876#~ msgstr "Installation #1" 37877 37878#~ msgid "Exit combat zoom mode" 37879#~ msgstr "Exit combat zoom mode" 37880 37881#~ msgid "Slow down time" 37882#~ msgstr "시간경과를 늦춥니다" 37883 37884#~ msgid "Speed up time" 37885#~ msgstr "시간경과를 빠르게 합니다" 37886 37887#~ msgid "Toggle between full zoom and half zoom" 37888#~ msgstr "Toggle between full zoom and half zoom" 37889 37890#~ msgid "Could not set up your installation at this location" 37891#~ msgstr "이 위치에 기지시설을 건설할 수 없습니다" 37892 37893#~ msgid "Could not set up your base at this location" 37894#~ msgstr "이 위치에 기지를 건설할 수 없습니다" 37895 37896#~ msgid "Toggle the combat zoom level (full zoom or half zoom)." 37897#~ msgstr "Toggle the combat zoom level (full zoom or half zoom)." 37898 37899#~ msgid "Go to '%s' UFOpaedia entry" 37900#~ msgstr "UFO 백과사전의 '%s' 항목으로 이동" 37901 37902#~ msgid "10 sec" 37903#~ msgstr "10 초" 37904 37905#~ msgid "10 mins" 37906#~ msgstr "10 분" 37907 37908#~ msgid "Nobody selected\n" 37909#~ msgstr "아무도 선택되지 않음\n" 37910 37911#~ msgid "AI autojoin:" 37912#~ msgstr "AI의 자동 참가:" 37913 37914#~ msgid "AI autojoin on free teams" 37915#~ msgstr "AI autojoin on free teams" 37916 37917#~ msgid "Store ufo" 37918#~ msgstr "UFO 격납" 37919 37920#~ msgid "Sell ufo" 37921#~ msgstr "매각단위:" 37922 37923#~ msgid "Condor U" 37924#~ msgstr "Condor U" 37925 37926#~ msgid "steelblade" 37927#~ msgstr "강철검" 37928 37929#~ msgid "monomolecularblade" 37930#~ msgstr "단분자검" 37931 37932#~ msgid "Base #3" 37933#~ msgstr "3번 기지" 37934 37935#~ msgid "Base #4" 37936#~ msgstr "4번 기지" 37937 37938#~ msgid "Base #5" 37939#~ msgstr "5번 기지" 37940 37941#~ msgid "Base #6" 37942#~ msgstr "6번 기지" 37943 37944#~ msgid "Base #7" 37945#~ msgstr "7번 기지" 37946 37947#~ msgid "Base #8" 37948#~ msgstr "8번 기지" 37949 37950#~ msgid "txt_alien_campaign" 37951#~ msgstr "인간에 대항해서 외계인을 조작합니다." 37952 37953#~ msgid "Assign your squad" 37954#~ msgstr "부대를 편성합니다" 37955 37956#~ msgid "Assign Soldiers" 37957#~ msgstr "대원을 할당함" 37958 37959#~ msgid "Aircraft away" 37960#~ msgstr "출격중인 항공기" 37961 37962#~ msgid "Buy or sell aircraft" 37963#~ msgstr "항공기를 매매합니다" 37964 37965#~ msgid "Buy/Sell Aircraft" 37966#~ msgstr "항공기 구매/매각" 37967 37968#~ msgid "Start your aircraft" 37969#~ msgstr "항공기를 출격시킵니다" 37970 37971#~ msgid "Call back aircraft" 37972#~ msgstr "항공기를 기지로 불러들입니다" 37973 37974#~ msgid "Equip aircraft components" 37975#~ msgstr "항공기에 장비합니다" 37976 37977#~ msgid "Produce aircraft or aircraft components" 37978#~ msgstr "항공기가나 항공기용 장비를 생산합니다" 37979 37980#~ msgid "Build at least one workshop" 37981#~ msgstr "하나 이상의 작업실이 필요합니다." 37982 37983#~ msgid "Switch to the previous aircraft" 37984#~ msgstr "이전 항공기로 이동합니다" 37985 37986#~ msgid "Switch to the next aircraft" 37987#~ msgstr "다음 항공기로 이동합니다" 37988 37989#~ msgid "Previous aircraft" 37990#~ msgstr "이전 항공기로 이동합니다" 37991 37992#~ msgid "Item to install after removal" 37993#~ msgstr "현재 장비를 해체 후 장비할 아이템" 37994 37995#~ msgid "You don't have any aircraft in the base - what do you want to do?" 37996#~ msgstr "기지에 어떠한 항공기도 존재하지 않습니다 - 어떻게 하시겠습니까?" 37997 37998#~ msgid "Buy aircraft" 37999#~ msgstr "이 항공기를 구매합니다" 38000 38001#~ msgid "Buy" 38002#~ msgstr "구매" 38003 38004#~ msgid "Previous alien containment" 38005#~ msgstr "이전 외계인 수용소로" 38006 38007#~ msgid "Check UFOpaedia entry" 38008#~ msgstr "UFO 백과사전 항목을 확인하시기 바랍니다" 38009 38010#~ msgid "Alive aliens in all bases:" 38011#~ msgstr "모든 기지에 수용중인 살아있는 외계인의 총합:" 38012 38013#~ msgid "Alive aliens in this base:" 38014#~ msgstr "현재 기지에 수용중인 살아있는 외계인의 수:" 38015 38016#~ msgid "Aliens available to process:" 38017#~ msgstr "처리 가능한 외계인의 수:" 38018 38019#~ msgid "Examined" 38020#~ msgstr "검사완료" 38021 38022#~ msgid "Killed:" 38023#~ msgstr "사살:" 38024 38025#~ msgid "Captured in all bases:" 38026#~ msgstr "모든 기지에 포획되어 있는 개체수:" 38027 38028#~ msgid "Reload left hand weapon" 38029#~ msgstr "왼손 무기를 장전합니다" 38030 38031#~ msgid "Crouch/Stand up" 38032#~ msgstr "앉기/일어서기를 바꿉니다" 38033 38034#~ msgid "Equip this defense system with selected ammo" 38035#~ msgstr "선택된 탄약으로 방어체계를 설치" 38036 38037#~ msgid "Remove ammo from this defense system" 38038#~ msgstr "방어체계로 부터 탄약을 제거함" 38039 38040#~ msgid "Choose defense system to build after removing current one" 38041#~ msgstr "현재의 것을 해체 후 건설할 방어체계를 선택" 38042 38043#~ msgid "System to install after removal" 38044#~ msgstr "제거 후 설치할 체계" 38045 38046#~ msgid "Build at least one functional Hangar (click for more info)" 38047#~ msgstr "하나의 이상의 격납고를 건설해주세요 (자세한 정보는 클릭)" 38048 38049#~ msgid "Build at least one functional Storage (click for more info)" 38050#~ msgstr "하나 이상의 창고를 건설해주세요 (자세한 정보는 클릭)" 38051 38052#~ msgid "Can't transfer - only one base" 38053#~ msgstr "수송 불가능 - 기지가 하나밖에 없습니다" 38054 38055#~ msgid "Build at least one functional Laboratory (click for more info)" 38056#~ msgstr "최저 하나의 연구실을 건설해주세요 (자세한 정보는 클릭)" 38057 38058#~ msgid "Build at least one functional Workshop (click for more info)" 38059#~ msgstr "하나의 작업실을 건설해주세요 (자세한 정보는 클릭)" 38060 38061#~ msgid "Build at least one functional Living Quarter (click for more info)" 38062#~ msgstr "최저 하나의 숙소를 건설해주세요 (자세한 정보는 클릭)" 38063 38064#~ msgid "" 38065#~ "Build at least one functional Alien Containment (click for more info)" 38066#~ msgstr "최저 하나의 외계인 수용시설을 건설해주세요 (자세한 정보는 클릭)" 38067 38068#~ msgid "Build at least one functional Hospital (click for more info)" 38069#~ msgstr "하나 이상의 의무실을 건설해주세요 (자세한 정보는 클릭)" 38070 38071#~ msgid "Previous Base" 38072#~ msgstr "이전 기지로 돌아간다" 38073 38074#~ msgid "Next Base" 38075#~ msgstr "다음 기지로 이동한다" 38076 38077#~ msgid "Personnel" 38078#~ msgstr "인원" 38079 38080#~ msgid "Soldiers:" 38081#~ msgstr "전투원:" 38082 38083#~ msgid "Scientists:" 38084#~ msgstr "연구원:" 38085 38086#~ msgid "Workers:" 38087#~ msgstr "작업원:" 38088 38089#~ msgid "Medics:" 38090#~ msgstr "군의관:" 38091 38092#~ msgid "Robots:" 38093#~ msgstr "로봇:" 38094 38095#~ msgid "Facilities (used/available)" 38096#~ msgstr "시설 (사용량/용량)" 38097 38098#~ msgid "Hangars:" 38099#~ msgstr "격납고:" 38100 38101#~ msgid "Totals" 38102#~ msgstr "합계" 38103 38104#~ msgid "Bases:" 38105#~ msgstr "기지:" 38106 38107#~ msgid "Personnel:" 38108#~ msgstr "인원:" 38109 38110#~ msgid "Buy item" 38111#~ msgstr "이 장비를 구매합니다" 38112 38113#~ msgid "Sell item" 38114#~ msgstr "이 장비를 매각합니다" 38115 38116#~ msgid "Buy factor:" 38117#~ msgstr "구매단위:" 38118 38119#~ msgid "Decrease the amount of items you want to buy" 38120#~ msgstr "구매 시의 구매 단위수량을 줄입니다" 38121 38122#~ msgid "Increase the amount of items you want to buy" 38123#~ msgstr "구매 시의 구매 단위수량을 늘립니다" 38124 38125#~ msgid "Decrease the amount of items you want to sell" 38126#~ msgstr "매각시의 매각 단위수량을 줄입니다" 38127 38128#~ msgid "Increase the amount of items you want to sell" 38129#~ msgstr "매각시의 매각 단위수량을 늘립니다" 38130 38131#~ msgid "Show primary weapons" 38132#~ msgstr "주무기 목록을 봅니다" 38133 38134#~ msgid "Show only secondary weapons" 38135#~ msgstr "보조 무기를 표시합니다" 38136 38137#~ msgid "Show miscellaneous equipment" 38138#~ msgstr "기타 장구류 목록을 봅니다" 38139 38140#~ msgid "Show armour" 38141#~ msgstr "방어구 목록을 봅니다" 38142 38143#~ msgid "Show other items and materials" 38144#~ msgstr "기타 물품과 자재들을 봅니다." 38145 38146#~ msgid "Buy craftitem" 38147#~ msgstr "항공 기자재를 구매합니다" 38148 38149#~ msgid "Sell craftitem" 38150#~ msgstr "항공 기자재를 매각합니다" 38151 38152#~ msgid "No power supplies in this base." 38153#~ msgstr "기지에 발전실이 없습니다." 38154 38155#~ msgid "Buy or sell aircrafts." 38156#~ msgstr "항공기 구매/매각" 38157 38158#~ msgid "Show aircrafts" 38159#~ msgstr "항공기를 표시합니다" 38160 38161#~ msgid "Show craftitems" 38162#~ msgstr "항공기용 장비를 표시합니다" 38163 38164#~ msgid "Scroll and zoom" 38165#~ msgstr "돌리거나 확대/축소" 38166 38167#~ msgid "Create base" 38168#~ msgstr "새로운 기지를 건설합니다" 38169 38170#~ msgid "What to do?" 38171#~ msgstr "어떻게 대응하시겠습니까?" 38172 38173#~ msgid "Hire/Unhire" 38174#~ msgstr "고용/해고" 38175 38176#~ msgid "Hire soldiers" 38177#~ msgstr "전투원를 고용합니다" 38178 38179#~ msgid "Hire workers" 38180#~ msgstr "작업원를 고용합니다" 38181 38182#~ msgid "Hire medics" 38183#~ msgstr "군의관을 고용합니다" 38184 38185#~ msgid "Currently being healed" 38186#~ msgstr "현재 치료중입니다" 38187 38188#~ msgid "Currently healing" 38189#~ msgstr "치료중인 인원" 38190 38191#~ msgid "Heal this soldier" 38192#~ msgstr "이 전투원를 치료합니다" 38193 38194#~ msgid "Soldier 1" 38195#~ msgstr "전투원 1" 38196 38197#~ msgid "Soldier 2" 38198#~ msgstr "전투원 2" 38199 38200#~ msgid "Soldier 3" 38201#~ msgstr "전투원 3" 38202 38203#~ msgid "Soldier 4" 38204#~ msgstr "전투원 4" 38205 38206#~ msgid "Soldier 5" 38207#~ msgstr "전투원 5" 38208 38209#~ msgid "Soldier 6" 38210#~ msgstr "전투원 6" 38211 38212#~ msgid "Soldier 7" 38213#~ msgstr "전투원 7" 38214 38215#~ msgid "Soldier 8" 38216#~ msgstr "전투원 8" 38217 38218#~ msgid "No UFO hangars or no power supply." 38219#~ msgstr "UFO 격납고가 없거나 발전실이 없음" 38220 38221#~ msgid "UFO recovery process finished." 38222#~ msgstr "UFO 회수 작업이 완료되었습니다." 38223 38224#~ msgid "Store the UFO in base" 38225#~ msgstr "UFO를 기지에 수거하여 격납합니다" 38226 38227#~ msgid "Sell the UFO to desired nation" 38228#~ msgstr "UFO를 원하는 국가에 판매합니다" 38229 38230#~ msgid "Select base for UFO recovery" 38231#~ msgstr "UFO를 회수할 기지를 선택하십시오" 38232 38233#~ msgid "Select nation for UFO recovery" 38234#~ msgstr "UFO를 회수할 국가를 선택하십시오" 38235 38236#~ msgid "Variable:" 38237#~ msgstr "항목:" 38238 38239#~ msgid "Value:" 38240#~ msgstr "값:" 38241 38242#~ msgid "Edit your team after loading" 38243#~ msgstr "로드한 후에 팀을 편집합니다" 38244 38245#~ msgid "Edit" 38246#~ msgstr "편집하기" 38247 38248#~ msgid "Generate a team automatically" 38249#~ msgstr "자동으로 팀을 생성합니다" 38250 38251#~ msgid "Race:" 38252#~ msgstr "종족:" 38253 38254#~ msgid "Serverbrowser" 38255#~ msgstr "서버 목록" 38256 38257#~ msgid "Image Filter:" 38258#~ msgstr "이미지 필터링:" 38259 38260#~ msgid "Camera Scroll:" 38261#~ msgstr "카메라 스크롤 속도:" 38262 38263#~ msgid "Camera Rotation:" 38264#~ msgstr "카메라 회전 속도:" 38265 38266#~ msgid "Q" 38267#~ msgstr "생산" 38268 38269#~ msgid "Num" 38270#~ msgstr "소지" 38271 38272#~ msgid "Increase production by 1" 38273#~ msgstr "생산수량을 1개 늘립니다." 38274 38275#~ msgid "Decrease production by 1" 38276#~ msgstr "생산수량을 1개 줄입니다." 38277 38278#~ msgid "Increase production by 10" 38279#~ msgstr "생산수량을 10개 늘립니다." 38280 38281#~ msgid "Decrease production by 10" 38282#~ msgstr "생산수량을 10개 줄입니다." 38283 38284#~ msgid "Hangar capacity:" 38285#~ msgstr "격납고 용량:" 38286 38287#~ msgid "Show aircraft" 38288#~ msgstr "항공기 보기" 38289 38290#~ msgid "Very slow" 38291#~ msgstr "매우 느림" 38292 38293#~ msgid "Slow" 38294#~ msgstr "느림" 38295 38296#~ msgid "Add scientist" 38297#~ msgstr "이 연구에 연구원를 추가합니다" 38298 38299#~ msgid "New game" 38300#~ msgstr "새 게임" 38301 38302#~ msgid "No game to save" 38303#~ msgstr "기지의 이름" 38304 38305#~ msgid "you should try the multiplayer features" 38306#~ msgstr "멀티플레이를 즐겨보십시오." 38307 38308#~ msgid "Visit http://ufoai.sf.net" 38309#~ msgstr "http://ufoai.sf.net 을 방문해 주세요" 38310 38311#~ msgid "and join irc.freenode.org #ufo:ai" 38312#~ msgstr "irc.freenode.org #ufo:ai 에 접속하십시오" 38313 38314#~ msgid "Assign heavy equipment" 38315#~ msgstr "중화기의 편성으로 이동합니다" 38316 38317#~ msgid "Show primary weapons in store" 38318#~ msgstr "병기고의 주무기를 열람합니다" 38319 38320#~ msgid "Show secondary weapons in store" 38321#~ msgstr "병기고의 보조무기를 열람합니다" 38322 38323#~ msgid "Show miscellaneous equipment in store" 38324#~ msgstr "창고의 기타 장비류를 봅니다" 38325 38326#~ msgid "Show armour in store" 38327#~ msgstr "창고의 방어구를 봅니다" 38328 38329#~ msgid "Use current skin with every soldier aboard." 38330#~ msgstr "모든 전투원에 이 위장복을 적용합니다" 38331 38332#~ msgid "Baseinfo" 38333#~ msgstr "기지 정보" 38334 38335#~ msgid "Cargo onboard" 38336#~ msgstr "적재된 화물" 38337 38338#~ msgid "Show only items" 38339#~ msgstr "물품만 보기" 38340 38341#~ msgid "Show only employees" 38342#~ msgstr "대원원만 보기" 38343 38344#~ msgid "Show only aliens" 38345#~ msgstr "외계인만 보기" 38346 38347#~ msgid "Show only aircraft" 38348#~ msgstr "항공기만 보기" 38349 38350#~ msgid "Terror attack" 38351#~ msgstr "테러 공격" 38352 38353#~ msgid "Protect inhabitants." 38354#~ msgstr "거주자들을 보호하시오." 38355 38356#~ msgid "Protect the excavation site at all cost." 38357#~ msgstr "고고학 유적 발굴지를 어떤 대가를 치루더라도 보호하십시오." 38358 38359#~ msgid "Protect civilians." 38360#~ msgstr "시민을 보호하라" 38361 38362#~ msgid "" 38363#~ "There are rumors of a mine being overrun by aliens. Although this source " 38364#~ "of information is doubtful, you'll need to investigate." 38365#~ msgstr "" 38366#~ "외계인들이 지뢰를 매설하고 있다는 소문이 있습니다. 출처가 불분명하지만 조" 38367#~ "사해볼 가치는 있습니다." 38368 38369#~ msgid "Protect the military installation crew." 38370#~ msgstr "군사시설 병력을 보호하시오." 38371 38372#~ msgid "Secure dam." 38373#~ msgstr "댐을 수색하십시오." 38374 38375#~ msgid "Alien hideout" 38376#~ msgstr "외계인의 은신처" 38377 38378#~ msgid "Eliminate intruders." 38379#~ msgstr "침입자를 격퇴하라" 38380 38381#~ msgid "" 38382#~ "Damn it, you've let some of them get away again! Reequip your squad and " 38383#~ "get after them!" 38384#~ msgstr "" 38385#~ "젠장! 그들이 다시 탈출 했습니다. 부대원들에게 장비를 착용시켜 출동시키십시" 38386#~ "오!" 38387 38388#~ msgid "New York" 38389#~ msgstr "뉴욕" 38390 38391#~ msgid "Somewhere in Amazona" 38392#~ msgstr "아마조나 어딘가" 38393 38394#~ msgid "Rzeszow" 38395#~ msgstr "제슈프" 38396 38397#~ msgid "Landed alien ship" 38398#~ msgstr "UFO 착륙" 38399 38400#~ msgid "Secure alien ship before liftoff." 38401#~ msgstr "UFO가 이륙하기 전에 정찰하시기 바랍니다." 38402 38403#~ msgid "Somewhere in Antarctica" 38404#~ msgstr "남극대륙 어딘가" 38405 38406#~ msgid "The aliens have attacked a military convoy. Go and secure that area." 38407#~ msgstr "" 38408#~ "수송중인 군용물품을 탈취 당했습니다. 출동하여 그 지역을 수색하기 바랍니다." 38409 38410#~ msgid "" 38411#~ "Because convoy was not secured, happiness of United America falls " 38412#~ "dramaticaly." 38413#~ msgstr "" 38414#~ "수송품이 안전하지 않게 되었기에, 미국의 행복지수는 극도로 추락했습니다." 38415 38416#~ msgid "Secure area." 38417#~ msgstr "안전지역." 38418 38419#~ msgid "Uppsala" 38420#~ msgstr "웁살라" 38421 38422#~ msgid "" 38423#~ "There is a construction site being attacked by aliens. Protect workers " 38424#~ "and their equipment." 38425#~ msgstr "" 38426#~ "외계인이 공격중인 건설지역이 있습니다. 작업원와 장비들을 보호하십시오." 38427 38428#~ msgid "Wiwili" 38429#~ msgstr "위일리" 38430 38431#~ msgid "Crashed alien ship" 38432#~ msgstr "추락한 UFO" 38433 38434#~ msgid "Secure alien ship." 38435#~ msgstr "UFO를 수색하십시오." 38436 38437#~ msgid "Protect inhabitants" 38438#~ msgstr "민간인 보호" 38439 38440#~ msgid "Antarctic" 38441#~ msgstr "남극" 38442 38443#~ msgid "Landed Alien Ship" 38444#~ msgstr "착륙한 외계인 항공기" 38445 38446#~ msgid "Secure Alien Ship before Liftoff" 38447#~ msgstr "UFO가 이륙하기 전에 정찰하시기 바랍니다." 38448 38449#~ msgid "Major Alien Intrusion" 38450#~ msgstr "대규모 외계인 침공" 38451 38452#~ msgid "Stop them" 38453#~ msgstr "적 저지" 38454 38455#~ msgid "Somewhere in Siberia" 38456#~ msgstr "시베리아 어딘가" 38457 38458#~ msgid "Aliens are attacking a shelter. Defend the people inside." 38459#~ msgstr "" 38460#~ "외계인들이 방공호를 공격중입니다. 방공호 내부의 사람들을 구해내십시오." 38461 38462#~ msgid "TODO" 38463#~ msgstr "TODO" 38464 38465#~ msgid "Infection Attack" 38466#~ msgstr "전염병 공격" 38467 38468#~ msgid "" 38469#~ "The aliens are trying to spread their XVI virus amongst the populace. " 38470#~ "Prevent them from succeeding at all costs!" 38471#~ msgstr "" 38472#~ "외계인들이 XVI 바이러스를 퍼트리기 시작했습니다. 어떠한 대가를 치르더라도 " 38473#~ "막아내십시오!" 38474 38475#~ msgid "eXtraterrestial Viral Infection" 38476#~ msgstr "외계인 바이러스의 감염" 38477 38478#~ msgid "alien_xvi_txt" 38479#~ msgstr "" 38480#~ "Good morning, Sir.\n" 38481#~ "\n" 38482#~ "The XVI census program has just gone into effect. Weekly rolling tests " 38483#~ "have commenced this morning, and I've got a full report on our estimated " 38484#~ "performance levels and operational details.\n" 38485#~ "\n" 38486#~ "Our strategy is based around local medical centres, where the XVI tests " 38487#~ "are performed by existing nursing staff under the supervision of a small " 38488#~ "police or military guard. If a test turns out positive, this guard will " 38489#~ "perform the arrest and turn the infected prisoners over to the UN for " 38490#~ "containment and study. Once the aliens figure out this scheme -- I don't " 38491#~ "think it'll take them long -- the infected people will start avoiding the " 38492#~ "census, thereby giving us the data we need simply by their absence.\n" 38493#~ "\n" 38494#~ "As always there's good news and bad news. I'll start with the bad news.\n" 38495#~ "\n" 38496#~ "Despite our best efforts, the census data will have some limitations. " 38497#~ "99.9% of the planet's population is registered with one national " 38498#~ "authority or another, but out of ten billion people that still leaves " 38499#~ "several million unaccounted for. We will be able to extrapolate figures " 38500#~ "that are accurate to within several thousand heads, but the statistics we " 38501#~ "generate won't ever be exact. This means the program is less useful for " 38502#~ "identifying those who have been infected, but still a godsend for keeping " 38503#~ "track of XVI spread and alien activity on a global basis. After all, we " 38504#~ "need to know what kind of progress we're making against this new threat.\n" 38505#~ "\n" 38506#~ "The good news is that the UN and the member nations have agreed to " 38507#~ "shoulder the entire cost of the census program. They are handling all the " 38508#~ "equipment and manpower locally, with strenuous checks as to the " 38509#~ "reliability of personnel and the validity of the results. The information " 38510#~ "will be piped directly to our command centre at no charge to us.\n" 38511#~ "\n" 38512#~ "The best thing about this program is that we can now keep track of " 38513#~ "infection levels and how much threat each region is under from XVI. This " 38514#~ "will work in conjunction with our normal detection methods to warn us " 38515#~ "where alien activity is worst and allow us to intervene before the " 38516#~ "situation becomes critical.\n" 38517#~ "\n" 38518#~ "Any area where XVI seems to be gaining ground should be posted with " 38519#~ "additional air patrols, and we should be on the lookout for any attempts " 38520#~ "by the aliens to solidify their hold on the ground. Alien activity " 38521#~ "reports in this area should be investigated and responded to with extreme " 38522#~ "prejudice.\n" 38523#~ "\n" 38524#~ "With kind regards,\n" 38525#~ "\n" 38526#~ "Col. Falkland" 38527 38528#~ msgid "chaingun_ammo_txt" 38529#~ msgstr "<TODO>" 38530 38531#~ msgid "chaingun_ammo_pre_txt" 38532#~ msgstr "<TODO>" 38533 38534#~ msgid "shotgun_ammo_txt" 38535#~ msgstr "" 38536#~ "기술 명세서: Flechette Shells\n" 38537#~ "\n" 38538#~ "보안 등급: YELLOW\n" 38539#~ "\n" 38540#~ "PHALANX 외계생명체 대책 기구\n" 38541#~ "\n" 38542#~ "기술 문서, Delta Clearance\n" 38543#~ "\n" 38544#~ "작성일: 20 March 2084\n" 38545#~ "\n" 38546#~ "작성자: Cdr. Paul Navarre, R&D: 생산부서, PHALANX, 대서양 작전본부\n" 38547#~ "\n" 38548#~ "\n" 38549#~ "\n" 38550#~ "내용\n" 38551#~ "\n" 38552#~ "This magazine contains 7 shells of flechette shot. Each 12mm shell " 38553#~ "contains 8 tiny flechettes -- solid steel needles with fins to stabilise " 38554#~ "their flight. This ammunition is military-only, banned for all civilian " 38555#~ "use due to the flechettes' excellent performance against armour. The " 38556#~ "flechettes are prone to tumble after penetration, resulting in nasty " 38557#~ "wounds that will either kill the target or send it running for cover.\n" 38558#~ "\n" 38559#~ "This short shell -- only 90mm long -- was designed for pistol-" 38560#~ "configuration shotguns like the CRC-M9 Micro Shotgun. However, the " 38561#~ "CRC-212 Riot Shotgun can fire it just as easily, with all the performance " 38562#~ "increases of a full-sized weapon.\n" 38563#~ "\n" 38564#~ "The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 " 38565#~ "Micro Shotgun.\n" 38566#~ "\n" 38567#~ "\n" 38568#~ "전술적 운용방법\n" 38569#~ "\n" 38570#~ "All soldiers equipped with shotguns should carry at least one reload " 38571#~ "whenever they go out in the field. It is not advisable to send our troops " 38572#~ "into combat without spare magazines.\n" 38573#~ "\n" 38574#~ "\n" 38575#~ "추가설명\n" 38576#~ "\n" 38577#~ "없음." 38578 38579#~ msgid "Alien Medium Armour" 38580#~ msgstr "Alien Medium Armour" 38581 38582#~ msgid "Headshot" 38583#~ msgstr "헤드샷" 38584 38585#~ msgid "Rapid Shots" 38586#~ msgstr "속사" 38587 38588#~ msgid "Repeat Fire" 38589#~ msgstr "반복 사격" 38590 38591#~ msgid "" 38592#~ "You cannot reload this unknown item.\n" 38593#~ "You need to research it and its ammunition first.\n" 38594#~ msgstr "" 38595#~ "미지의 아이템을 장전 할 수 없습니다.\n" 38596#~ "이 아이템을 장전하기 위해서는 연구가 필요합니다.\n" 38597 38598#~ msgid "An alien was stunned: %s\n" 38599#~ msgstr "외계인을 기절시켰습니다: %s\n" 38600 38601#~ msgid "An alien was killed: %s\n" 38602#~ msgstr "외계인을 사살했습니다: %s\n" 38603 38604#~ msgid "Ready for drop down" 38605#~ msgstr "병력강하 준비완료" 38606 38607#~ msgid "Being transfered" 38608#~ msgstr "수송이 완료되었습니다" 38609 38610#~ msgid "" 38611#~ "Your aircraft doesn't have enough fuel to go there and then come back to " 38612#~ "its home base." 38613#~ msgstr "항공기에 그곳까지 갈 충분한 연료가 없으며, 기지로 돌아와야 합니다." 38614 38615#~ msgid "You've got a new aircraft (a %s) in base %s" 38616#~ msgstr "항공기 (%s)가 기지 %s로 배치되었습니다" 38617 38618#~ msgid "%s - %i %s\n" 38619#~ msgstr "%s - %i %s\n" 38620 38621#~ msgid "%s: %i/%i" 38622#~ msgstr "%s: %i/%i" 38623 38624#~ msgid "%s: %1.2f%% (%d %s)\n" 38625#~ msgstr "%s: %1.2f%% (%d %s)\n" 38626 38627#~ msgid "UFO interception successful -- UFO lost." 38628#~ msgstr "UFO의 요격에 성공했습니다 -- UFO는 소멸되었습니다." 38629 38630#~ msgid "UFO interception successful -- New mission available." 38631#~ msgstr "UFO의 요격에 성공했습니다 -- 새로운 미션이 발생했습니다." 38632 38633#~ msgid "The mission %s expired and %i civilian died." 38634#~ msgid_plural "The mission %s expired and %i civilians died." 38635#~ msgstr[0] "%s 임무는 실패하였고 %i 명의 민간인이 살해당했습니다." 38636#~ msgstr[1] "%s 임무는 실패하였고 %i 명의 민간인들이 살해당했습니다." 38637 38638#~ msgid "The aliens had enough time to kill %i civilian at %s." 38639#~ msgid_plural "The aliens had enough time to kill %i civilians at %s." 38640#~ msgstr[0] "%i명의 민간인이 %s에서 살해되기에 충분한 시간입니다." 38641#~ msgstr[1] "%i명의 민간인들이 %s에서 살해되기에 충분한 시간입니다." 38642 38643#~ msgid "medic" 38644#~ msgid_plural "medics" 38645#~ msgstr[0] "군의관" 38646#~ msgstr[1] "군의관들" 38647 38648#~ msgid "" 38649#~ "\n" 38650#~ "\n" 38651#~ "Selected base:\t\t\t" 38652#~ msgstr "" 38653#~ "\n" 38654#~ "\n" 38655#~ "선택된 기지:\t\t\t" 38656 38657#~ msgid "" 38658#~ "You don't have enough living quarters to house all of your personnel. You " 38659#~ "need to fire %i personnel until more living space becomes available." 38660#~ msgstr "" 38661#~ "대원들을 위한 숙소가 부족합니다. %i명을 숙소가 완공될 때 까지 해고 할 필요" 38662#~ "가 있습니다." 38663 38664#~ msgid "You don't have enough quarters for your employees." 38665#~ msgstr "대원들을 위한 숙소가 부족합니다." 38666 38667#~ msgid "Healing of %s completed - %i active healing left\n" 38668#~ msgid_plural "Healing of %s completed - %i active healings left\n" 38669#~ msgstr[0] "" 38670#~ "%s의 치료가 끝났습니다 - %i 명의 치료해야 할 인원이 남아 있습니다.\n" 38671#~ msgstr[1] "" 38672#~ "%s의 치료가 끝났습니다 - %i 명의 치료해야 할 인원이 남아 있습니다.\n" 38673 38674#~ msgid "Healing complete" 38675#~ msgstr "부상이 완치되었습니다" 38676 38677#~ msgid "Not enough hospital space" 38678#~ msgstr "의무실에 공간이 부족합니다." 38679 38680#~ msgid "Toggle first-person/third-person camera mode" 38681#~ msgstr "1인칭/3인칭의 교체" 38682 38683#~ msgid "Speed:\t\t%i\n" 38684#~ msgstr "속도:\t\t%i\n" 38685 38686#~ msgid "Fuel:\t\t%i/%i\n" 38687#~ msgstr "연료:\t\t%i/%i\n" 38688 38689#~ msgid "No defense system assigned." 38690#~ msgstr "방어체계가 설치되어있지 않습니다." 38691 38692#~ msgid "Base defense item was successfully installed." 38693#~ msgstr "기지 방어체계의 설치가 완료되었습니다." 38694 38695#~ msgid "No team assigned" 38696#~ msgstr "팀에 배정되지 않았습니다" 38697 38698#~ msgid "Alien spotted: %s!" 38699#~ msgstr "외계인 발견: %s!" 38700 38701#~ msgid "Alien spotted!\n" 38702#~ msgstr "외계인을 발견했습니다!\n" 38703 38704#~ msgid "Couldn't open file" 38705#~ msgstr "파일을 열수 없습니다" 38706 38707#~ msgid "The file is a more recent version than is supported" 38708#~ msgstr "이 파일은 지원하는 것 보다 더 최신의 버전입니다" 38709 38710#~ msgid "" 38711#~ "Error in loading a subsystem.\n" 38712#~ "\n" 38713#~ "See game console for more information." 38714#~ msgstr "" 38715#~ "서브시스템을 불러 오는데 오류가 발생했습니다.\n" 38716#~ "\n" 38717#~ "자세한 정보를 보기 위해서는 게임 콘솔을 보십시오." 38718 38719#~ msgid "New team created" 38720#~ msgstr "새 팀이 만들어졌습니다" 38721 38722#~ msgid "" 38723#~ "Aliens captured\t%i\n" 38724#~ "\n" 38725#~ msgstr "" 38726#~ "포획한 외계인\t%i\n" 38727#~ "\n" 38728 38729#~ msgid "" 38730#~ "Enemies captured\t%i\n" 38731#~ "\n" 38732#~ msgstr "" 38733#~ "포획한 적군\t%i\n" 38734#~ "\n" 38735 38736#~ msgid "" 38737#~ "Enemy survivors\t%i\n" 38738#~ "\n" 38739#~ msgstr "" 38740#~ "적군 생존자\t%i\n" 38741#~ "\n" 38742 38743#~ msgid "Team losses\t%i\n" 38744#~ msgstr "아군의 사상자수\t%i\n" 38745 38746#~ msgid "Team missing in action\t%i\n" 38747#~ msgstr "행방불명인 아군의 수\t%i\n" 38748 38749#~ msgid "Friendly fire losses\t%i\n" 38750#~ msgstr "오발에 의한 사상자수\t%i\n" 38751 38752#~ msgid "Civilians killed by the Aliens\t%i\n" 38753#~ msgstr "외계인에게 살해된 시민의 수\t%i\n" 38754 38755#~ msgid "Civilians killed by the Enemies\t%i\n" 38756#~ msgstr "적에게 살해된 시민의 수\t%i\n" 38757 38758#~ msgid "Civilians killed by your Team\t%i\n" 38759#~ msgstr "아군이 살해한 시민의 수\t%i\n" 38760 38761#~ msgid "" 38762#~ "Civilians saved\t%i\n" 38763#~ "\n" 38764#~ "\n" 38765#~ msgstr "" 38766#~ "구출한 시민의 수\t%i\n" 38767#~ "\n" 38768#~ "\n" 38769 38770#~ msgid "Crashed Alien Ship. Secure the area." 38771#~ msgstr "추락한 외계 우주선. 주변을 수색하시오." 38772 38773#~ msgid "Running Costs:\t%i c\n" 38774#~ msgstr ":\t%i c\n" 38775 38776#~ msgid "Fixcosts:\t%i c\n" 38777#~ msgstr ":\t%i c\n" 38778