1Date: 03/04/2005 2Name: UMark for Linux 3Ver.: 2.0.0 Beta 3 4Author: Jeffrey Bakker 5Email: author@unrealmark.net 6Web: http://www.unrealmark.net 7Forum: http://forum.unrealmark.net 8 9 10Requirements: 11Please read the INSTALL file for details. 12 13 14Installation: 15IMPORTANT! This program has specific installation instructions. Please read 16the INSTALL file for details. 17 18 19Description: 20UMark is an open source graphical user interface that allows gamers and/or 21hardware reviewers to easily custom configure and run benchmarks on Unreal® 22Tournament 200x (UT2003 and UT2004, both demo and retail versions). UMark 23supports "botmatch", "flyby", and "timedemo" benchmarking. Users have the 24availability to save/load their benchmark scores, or submit them online. 25 26This version of UMark is a complete rewrite, as a great deal of the original 27UMark code is Windows-centric, therefore it cannot be reused. In fact, this 28Linux port of UMark is being developed using Perl and C with Gtk+ 2.0, as 29opposed to C++ with the MFC framework. 30 31UMark for Linux tries to look (but better) and feel like the original Windows 32version, but some functionality and features may be different, as the Unreal 33Engine treats configuration in the two operating systems differently. 34 35 36NOTES: 37This release introduces timedemo benchmarking, while it says goodbye to GNOME 38as it is now written in pure Gtk+ 2.0 code. As a result of this, the GUI has 39of course been changed a little. 40 41At the moment, submissions to UMark Online from Linux is possible, but it is 42disabled and still considered a work in progress until the cheat protection 43system has been fully implemented. 44 45Using custom .ini files only seem to work if they are placed inside of your 46$HOME/.ut200x/System directory, otherwise UT200x will just use your current 47UT2004.ini and User.ini files. 48 49 50Mulitple UT200x Installations? 51UMark supports UT2003 and UT2004, both demo and retail versions. UMark can 52work with all four of the preceeding games installed at once, however it is 53not really recommended to have the demo and retail version of the same game at 54the same time. UT2003 demo and retail may coexist on the same system and will 55work with UMark, but they share the same home directory and log files. UT2004 56demo and retail may also coexist and run with UMark, but their installers 57create the same symlink. If you have both demo and retail versions of UT2004 58you must edit your ~/.umarkrc file to point to their install paths. This is 59quite a trivial topic, as most people who have the reatil version won't need 60the demo, but it is explained, nevertheless. 61 62 63 64UMark (C)2004-2005 Jeffrey Bakker 65UMark Online (C)2004-2005 Jeffrey Bakker 66Unreal® Tournament 2003 (C)2002 Epic Games, Inc. 67Unreal® Tournament 2004 (C)2004 Epic Games, Inc. 68