1-- Animation file descriptor 2-- This file will describe the frames used to load an animation 3 4animation = { 5 6 -- The file to load the frames from 7 image_filename = "data/entities/battle/characters/bronann/weapons/wood_bronze/bronann_hurt.png", 8 -- The number of rows and columns of images, will be used to compute 9 -- the images width and height, and also the frames number (row x col) 10 rows = 1, 11 columns = 1, 12 -- set the image dimensions on battles (in pixels) 13 frame_width = 128.0, 14 frame_height = 128.0, 15 -- The frames duration in milliseconds 16 frames = { 17 [0] = { id = 0, duration = 600 } 18 } 19} 20