1-- Animation file descriptor
2-- This file will describe the frames used to load an animation
3
4animation = {
5
6	-- The file to load the frames from
7	image_filename = "data/entities/battle/characters/kalya/kalya_throw_stone.png",
8	-- The number of rows and columns of images, will be used to compute
9	-- the images width and height, and also the frames number (row x col)
10	rows = 1,
11	columns = 5,
12	-- set the image dimensions on battles (in pixels)
13	frame_width = 128.0,
14	frame_height = 128.0,
15	-- The frames duration in milliseconds
16    frames = {
17        [0] = { id = 0, duration = 250 },
18        [1] = { id = 1, duration = 150 },
19        [2] = { id = 2, duration = 200 },
20        [3] = { id = 3, duration = 100 },
21        [4] = { id = 4, duration = 0 }
22    }
23}
24