1-*-org-*- 2 3* Pending 4** Bump function is not smooth across start of track. 5** Don't let cars intersect. 6** Check for memory leaks on reloading cars and tracks. 7** Occasional track-to-world assert 8nico> ./vamos -o 6 -t Villeneuve -f -c F1 9Warning: Road::track_coordinates guess=18 found=20 10Warning: Road::track_coordinates guess=18 found=20 11Warning: Road::track_coordinates guess=18 found=20 12Warning: Road::track_coordinates guess=18 found=20 13Warning: Road::track_coordinates guess=18 found=20 14Warning: Road::track_coordinates guess=18 found=20 15Warning: Road::track_coordinates guess=18 found=20 16Warning: Road::track_coordinates guess=18 found=20 17Warning: Road::track_coordinates guess=18 found=20 18Warning: Road::track_coordinates guess=18 found=20 19Warning: Road::track_coordinates guess=18 found=20 20Warning: Road::track_coordinates guess=18 found=20 21Warning: Road::track_coordinates guess=18 found=20 22Warning: Road::track_coordinates guess=18 found=20 23Warning: Strip_Track::track_coordinates guess=6 found=9 24lt-vamos: Strip_Track.cc:1417: virtual Vamos_Geometry::Three_Vector Vamos_Track::Strip_Track::track_coordinates(const Vamos_Geometry::Three_Vector&, size_t&, size_t&): Assertion `false' failed. 25Aborted (core dumped) 26 27** Improve framerate 28 Allow more cars at once. Rendering is the major bottleneck. 29 Collision handling reduces perfomance a bit for large numbers of cars. 30 | Car | # | f/s (rendered) | f/s (not rendered) | f/s (no collision) | 31 |-----+----+----------------+--------------------+--------------------| 32 | GT | 1 | 240, 230 | 390 | 240, 230 | 33 | | 2 | 230, 220 | 390 | 230, 225 | 34 | | 10 | 90, 77 | 250, 200 | 120, 110 | 35 | | 15 | 57, 38 | 160, 125 | 74, 64 | 36 | | 18 | 40, < 33 | 72, 57 | 60, 55 | 37 | | 20 | | 60, < 33 | 57, 40 | 38 | F1 | 1 | 240, 230 | 390 | 240, 230 | 39 | | 2 | 200, 180 | 380 | 200, 195 | 40 | | 10 | 40 | 250, 200 | 44, 40 | 41 | | 15 | < 33 | 160, 130 | < 33 | 42 | | 18 | | 70, 60 | | 43 | | 20 | | 61, 40 | | 44 - F1: 6 cars @ 60 Hz fullscreen 45 - GT: 13 cars @ 60 Hz fullscreen 46 47** Fail if libraries are missing 48 Also add libXi, libXmu 49* Enif's Win32 issues 50** Update dependencies in web docs. 51 http://vamos.sourceforge.net/vamos-docs/Building-Vamos.html#Building-Vamos 52** Macro guards 53 In front of glu.h and glut.h includes: 54 #ifdef WIN32 55 # define WINDOWS_LEAN_AND_MEAN 1 56 # define NOMINMAX 1 57 # include <windows.h> 58 #endif 59** Direction enum conflicts 60** Rectangle name conflicts 61 Rectangle -> Vamos_Geometry::Rectangle. 62* Game Support (post 0.7.0) 63** Draw lines on the track. 64** Handle starting grid. 65** Handle pit placement. 66** Add starting lights. 67** Make crash sound play consistently. 68** Randomize robots. 69 70* Post 1.0 71** Make tires springy 72** Review suspension 73 - Is the current model adequate? 74 - Should we handle bad settings better? 75 - Handle bottoming out 76 77* Maybe 78** Draw shadows 79*** Projection shadows and stencil buffer 80 Glut 3.7 example 81 Planar surface only. Track may be close enough to planar. 82*** Stencil buffer 83 Any shape of surface 84*** Fast shadows 85 SIGGRAPH '92 paper Fast Shadows and Lighting Effects Using Texture 86 Mapping, Mark Segal et al. 87 GL_EXT_depth_texture and the GL_EXT_texture3D extensions or OpenGL 88 1.2 are required. 89 90 Have GL_EXT_texture3D, GL_SGIX_depth_texture and 91 GL_ARB_depth_texture. Good enough? 92 93 Can't find the article. 94 95